{"schema_version":1,"game_version":"Cygnus v4.5.2 (9776)","extracted_at":"2026-10-12","namespace":"gameplay","source":"wilderness","count":592,"entries":[{"key":"progress.2.desc.wilderness","zh":"[Root.GetName]在[from.GetName]上获得了惊人的发现——[from.GetPlanetMoon]充满了外星生命！这是我们第一次遇到和自己完全不一样的生命形态。\\n\\n这一发现终于使我们相信，[root.owner.capital_scope.GetName]这颗行星，在宇宙中并不孤独。尽管这些[from.GetName]上的外星生命似乎并无高等智慧，但很可能用不了多久我们就会遇到……","en":"The [Root.GetName] has made a startling find on [from.GetName]: the [from.GetPlanetMoon] is teeming with alien life! For the first time, we have encountered lifeforms which originated outside our self.\\n\\nThis discovery finally confirms that we, the planet [root.owner.capital_scope.GetName], are not alone in the universe. Although none of the alien creatures found on [from.GetName] are sapient, it is likely only a matter of time before we encounter beings that are...","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":7,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":6,"status":"paired","id":"texts:149823"},{"key":"wilderness.1010.name","zh":"[from.GetName]觉醒","en":"[from.GetName] Awakens","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":10,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":8,"status":"paired","id":"texts:149824"},{"key":"wilderness.1010.desc.intro","zh":"我们的环境改造孢子完成了任务，第一次将我们的一部分殖民到了外星球上。","en":"Our terraforming spores have fulfilled their purpose, delivering a part of our self to colonize an alien world for the first time.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":11,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":9,"status":"paired","id":"texts:149825"},{"key":"wilderness.1010.desc.same","zh":"成为[from.GetName]的同时又还是[root.GetHomeWorldName]……这种感觉无比亲切：一种舒适的存在形式，尽管在一度陌生的恒星下呈现出如此多的新形式。我们很容易就适应了这里原有的条件。","en":"Becoming [from.GetName] as well as [root.GetHomeWorldName]... It already feels so familiar to us: a comfortable way of being, despite taking on so many new forms under a once-alien sun. We have adapted easily to the pre-existing conditions here.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":12,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":10,"status":"paired","id":"texts:149826"},{"key":"wilderness.1010.desc.similar_cold","zh":"适应[from.GetClassAdj]§Y[from.GetName]§!是具有一定挑战的，但我们已经发现了可循之径。卷须延伸处，栖息地即成，饥饿之口也就开始了狩猎。","en":"Adapting our self to suit [from.GetClassAdj] §Y[from.GetName]§! will have its challenges, but we have already found familiar ways to cope. Tendrils extend, habitats are carved out, and hungry mouths hunt.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":13,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":11,"status":"paired","id":"texts:149827"},{"key":"wilderness.1010.desc.similar_dry","zh":"作为[root.GetHomeWorldName]这颗行星，我们一直都在干旱的大气层中兴盛发展。所以我们也应该面对成为[from.GetClassAdj]§Y[from.GetName]§!的挑战。我们已经发现了新寻找并储存湿气的方法，学会与这种新的极具挑战的地理环境互相合作，而非互相对抗。","en":"As the planet [root.GetHomeWorldName], we have always thrived in parched atmosphere. So too shall we rise to the challenge of becoming [from.GetClassAdj] §Y[from.GetName]§!. Already we have found new ways to seek and conserve moisture, and learned to work with this challenging new geology, rather than against it.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":14,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":12,"status":"paired","id":"texts:149828"},{"key":"wilderness.1010.desc.similar_wet","zh":"正如我们曾在[root.GetHomeWorldName]的水域中繁荣昌盛一样，我们也将作为[from.GetClassAdj]§Y[from.GetName]§!蓬勃发展。这里的矿物、水流，甚至日照量都让人感到陌生，但我们已经找到了提取所需资源的方法。","en":"Just as we thrived in and amongst the waters of [root.GetHomeWorldName], so too shall we flourish as [from.GetClassAdj] §Y[from.GetName]§!. The minerals, the currents, and even the amount of daylight we receive feel strange here, but we have already found ways to extract what we need.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":15,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":13,"status":"paired","id":"texts:149829"},{"key":"wilderness.1010.desc.diff_cold","zh":"我们深知成为§Y[from.GetName]§!将充满挑战。确实，曾经构成[root.capital_scope.GetClassAdj]行星[root.GetHomeWorldName]的我们的一部分已经在这里逐渐消逝，但存活下来的部分依旧十分坚韧，并开始适应当地环境。这种陌生的环境使得获取维持生命的基本资源变得更加困难——然而，在这片寒冷的土地上，我们观察到生命已经找到了生存之道。","en":"We knew that becoming §Y[from.GetName]§! would be challenging. Indeed, some of what made us the [root.capital_scope.GetClassAdj] planet [root.GetHomeWorldName] has already withered away here, but what remains is strong, and has begun to adapt. This unfamiliar environment makes acquiring basic, life-sustaining resources all the more difficult - but clinging to this frigid landscape, we observe that life has already found a way.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":16,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":14,"status":"paired","id":"texts:149830"},{"key":"wilderness.1010.desc.diff_dry","zh":"这个地方唤起了我们内心深处的原始恐惧：如此炎热干燥，它唤醒了我们关于焦土的本能记忆。但是，如果我们能够适应并在这里繁荣发展……成为§Y[from.GetName]§!，或许也会在我们自身之中唤醒某种新的东西。在有水分的地方，我们已经找到了储存水分的方法。在缺少阴凉的地方，我们已经找到了提供阴凉的方法。","en":"This place evokes a primal fear for us: so hot and dry that it awakens instinctive memories of The Scorch. If we can adapt and thrive here, though... Becoming §Y[from.GetName]§! may awaken something new in ourselves, too. Where moisture exists, we have found ways to store it. Where shade was scarce, we have found ways to provide our own.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":17,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":15,"status":"paired","id":"texts:149831"},{"key":"wilderness.1010.desc.diff_wet","zh":"我们努力成为§Y[from.GetName]§!的过程将充满挑战，但我们已经做好了抵御腐朽和洪水的准备。我们中那些更擅长处理水分的部分现在为那些较为脆弱的部分疏导水分。我们已经适应了这个地方的独特水流。","en":"Our effort to become §Y[from.GetName]§! will be challenging, but we have braced our self against rot and deluge. Those parts of us more capable of handling water now wick it away for those which are more vulnerable. We have embraced the unique currents of this place.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":18,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":16,"status":"paired","id":"texts:149832"},{"key":"wilderness.1010.desc.other","zh":"当我们塑造自我，成为§Y[from.GetName]§!时，我们会辨别出自我中哪些部分会蓬勃发展，哪些会逐渐衰弱。这种[from.GetClassAdj]存在与我们过去所知的有很多共通之处，但也存在许多陌生之处——因此我们观察，我们实验。","en":"As we shape ourselves to become §Y[from.GetName]§!, we identify those parts of our self which will thrive, and which will wither. This [from.GetClassAdj] existence shares much in common with what we have known before, but also much that is strange - so we observe, and we experiment.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":19,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":17,"status":"paired","id":"texts:149833"},{"key":"wilderness.1010.desc.outro","zh":"我们的上层建筑、营养物质，甚至我们的DNA，已经开始与这里早先存在的生命体适应并融合。[from.GetName]正在苏醒。","en":"Our superstructures, our nutrients and our very DNA have begun adapting and mingling with the life that existed here before us. [from.GetName] is waking up.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":20,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":18,"status":"paired","id":"texts:149834"},{"key":"wilderness.1010.a","zh":"很快，我们的世界将合而为一。","en":"Soon our worlds shall become one.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":21,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":19,"status":"paired","id":"texts:149835"},{"key":"terra.25.desc.wilderness","zh":"我们为了唤醒§Y[From.GetName]§!而进行的漫长项目，结果不如预期般顺利。我们的一处生物质重组器发生破裂，释放了少量§Y环境改造残留物§!，堵塞了山谷并在某些可居住区域形成一层粘性外壳。\\n\\n虽然这对我们本身没有危险，但这种过多的脓状物质意味着我们一些更具移动性的单位可能会在一段时间内遇到困难。","en":"Our lengthy project to awaken §Y[From.GetName]§! has not resolved as successfully as we had hoped. A rupture in one of our biomass realigners has released a minor deluge of §YTerraforming Residue§!, clogging valleys and forming a sticky crust over certain habitable zones.\\n\\nWhile not inherently dangerous to us, this excess of pus-like material means some of our more motile elements may struggle for a time.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":24,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":21,"status":"paired","id":"texts:149836"},{"key":"terra.80.desc.wilderness","zh":"我们刚刚从§Y[From.GetName]§!的大气和土壤中清除了又一层辐射，为未来的自己铺平了道路。然而，我们警觉的[Root.GetTerraformerPlural]不得不介入并暂时隔离了这个世界的某些区域。我们的行动似乎惊扰了一种极其难以捉摸的本土物种，它们在放射性环境中茁壮成长，但由于我们的干预，它们已经开始枯萎。\\n\\n更令人费解的是，这种物种似乎正处于未开智的阶段，但即将迈向智慧的进化关口。如今，随着[From.GetName]即将完全清除最后的有害环境，我们面临一个重要抉择：如何对待这一新生而独特的生命形式？","en":"We have freed our future selves from another layer of radiation in the atmosphere and soil of §Y[From.GetName]§!. However, our watchful [Root.GetTerraformerPlural] had to intervene and have temporarily isolated part of this world. We appear to have disturbed an extremely elusive native species that thrives in radioactive environments. Unfortunately, due to our actions, it has begun to wilt.\\n\\nEven more curiously, this species appears to be presapient: they are on the cusp of achieving independent thought. Now, as [From.GetName] is poised to purge the last of its hazardous environmental legacy, we must decide how to handle this novel form of life.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":25,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":22,"status":"paired","id":"texts:149837"},{"key":"terra.80.b.wilderness","zh":"这个世界是他们的。我们应该让他们觉醒。","en":"This world is theirs. We should let them awaken.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":26,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":23,"status":"paired","id":"texts:149838"},{"key":"terra.80.d.wilderness","zh":"让我们吃掉他们。","en":"Let us consume them.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":27,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":24,"status":"paired","id":"texts:149839"},{"key":"wilderness.2000.name","zh":"受控的觉醒","en":"A Planned Awakening","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":29,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":25,"status":"paired","id":"texts:149840"},{"key":"wilderness.2000.desc.barren","zh":"目睹[from.GetName]的荒凉或许令人痛心，但这种状况不会持续太久。迄今为止，星系中的生命似乎一直忽视这颗贫瘠的星球，但现在，我们，[root.GetName]，掌握着改造这一切的工具和知识。\\n\\n尽管我们已经学到了很多，但恢复[from.GetName]仍然是一项艰巨的任务。凭借我们的意志，以及我们所发现的能够改变气候的工具，生命很快将会在原本一无所有的地方出现。","en":"The desolation of [from.GetName] is perhaps painful to witness, but not for much longer. Life in this galaxy has so far seen fit to ignore this barren world, but now we, the [root.GetName], wield the tools and knowledge to amend this.\\n\\nDespite all we have learned so far, we face a daunting task in the restoration of [from.GetName]. By our will, and with the climate-altering tools we have discovered, life shall soon exist where previously there was none.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":31,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":27,"status":"paired","id":"texts:149841"},{"key":"wilderness.2000.desc.tomb_detox","zh":"虽然[from.GetName]上我们所知的生命可能已经消逝，但我们现在已经准备好给予这个世界第二次机会。我们已经开始修复它的大气层、水道和土壤，以便[from.GetName]可以再次以[root.GetName]的形式孕育生命。","en":"Though life as we know it on [from.GetName] may have been snuffed out, we are now primed to give the world a second chance. We have begun the work of restoring its atmosphere, watercourses, and soil so that [from.GetName] may once again host life in the form of the [root.GetName].","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":32,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":28,"status":"paired","id":"texts:149842"},{"key":"wilderness.2000.desc.gaia","zh":"进化的熔炉在我们[root.GetName]身上创造了奇迹。如今，我们有机会为[from.GetPlanetMoon][from.GetName]带来更多。我们掌握着先前的自我难以想象的工具和知识，已经开始将[from.GetName]塑造成一个觉醒的过程注定与众不同的地方。\\n\\n[from.GetName]的根基终有一日会充满养分，被我们动植物充满活力的生命周期所滋养。山谷、山脊和高原将提供充足的空间用于觅食、狩猎和庇护。生命将在这里繁荣昌盛。","en":"The crucible of evolution has made wonders of us, the [root.GetName]. Now though, we have the opportunity to impart so much more for the [from.GetPlanetMoon] [from.GetName]. Wielding tools and knowledge our earlier self could scarcely conceive of, we have begun shaping [from.GetName] into a place whose awakening is sure to be unlike any other.\\n\\nThe foundations of [from.GetName] shall one day teem with nutrients, refreshed by the vibrant life cycles of our flora and fauna. Valleys, ridges and plateaux will offer bountiful space for foraging, hunting and shelter. Life shall flourish here.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":33,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":29,"status":"paired","id":"texts:149843"},{"key":"wilderness.2000.a","zh":"让我们开始吧。","en":"Let us begin.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":34,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":30,"status":"paired","id":"texts:149844"},{"key":"wilderness_pre_sapient_defence_army","zh":"前智慧兽群","en":"Presapient Herd","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":36,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":31,"status":"paired","id":"texts:149845"},{"key":"seq_wilderness_pre_sapient_defence_army","zh":"共生兽群$R$","en":"Symbiont Herd $R$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":37,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":32,"status":"paired","id":"texts:149846"},{"key":"wilderness_pre_sapient_defence_army_plural","zh":"前智慧兽群","en":"Presapient Herds","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":38,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":33,"status":"paired","id":"texts:149847"},{"key":"wilderness_pre_sapient_defence_army_desc","zh":"这种生物领地意识极强，平日温顺，但一旦被激怒，便会抛开理智，凭借最原始的本能全力保护他们所认同的亲人。","en":"Deeply territorial creatures who remain docile until provoked, at which time they are unburdened by all but the most basic instincts to defend those they recognize as kin.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":39,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":34,"status":"paired","id":"texts:149848"},{"key":"wilderness_pre_sapient_assault_army","zh":"前智慧兽群","en":"Presapient Horde","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":40,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":35,"status":"paired","id":"texts:149849"},{"key":"seq_wilderness_pre_sapient_assault_army","zh":"共生兽群$R$","en":"Symbiont Horde $R$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":41,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":36,"status":"paired","id":"texts:149850"},{"key":"wilderness_pre_sapient_assault_army_plural","zh":"前智慧兽群","en":"Presapient Hordes","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":42,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":37,"status":"paired","id":"texts:149851"},{"key":"wilderness_pre_sapient_assault_army_desc","zh":"拥有狡诈智慧与原始耐力的凶猛生物，足以将它们眼中的敌人彻底摧毁。","en":"Fierce creatures possessed of just enough cunning and raw stamina to ensure the savage destruction of any they regard as foes.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":43,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":38,"status":"paired","id":"texts:149852"},{"key":"origin_wilderness","zh":"生体荒野","en":"Wilderness","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":48,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":42,"status":"paired","id":"texts:149853"},{"key":"origin_wilderness_desc","zh":"§R警告：禁用除了 ['concept_purity_ascension']以外的所有飞升路径。§!\\n\\n这个实体无异于一个拥有智慧的生态圈：众多不同的生命形式早已融合成一个行星尺度的格式塔意识。","en":"§RWARNING: Blocks all Ascension Paths except for ['concept_purity_ascension'].§!\\n\\nThis entity is nothing less than a sapient ecosphere: a multitude of diverse lifeforms which long since coalesced to form a gestalt consciousness on a planetary scale.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":49,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":43,"status":"paired","id":"texts:149854"},{"key":"origin_tooltip_wilderness_effects","zh":"—物种特质：['trait:trait_wilderness']\\n—将所有£building£['concept_buildings']、£district£['concept_districts']以及£zone£['concept_district_specialization']替换为专属版本\\n—将殖民船殖民替换为['concept_terraforming']\\n—解锁新资源：£biomass£['concept_biomass']\\n—母星$TABBED_NEW_LINE$—规模：£planetsize£18$TABBED_NEW_LINE$—['concept_scorched_plains', £blocker£$d_scorched_plains$]","en":"- Species Trait: ['trait:trait_wilderness']\\n- Replaces all standard £building£ ['concept_buildings'], £district£ ['concept_districts'], and £zone£ ['concept_district_specialization'] with bespoke ones\\n- Replaces Colony Ship Colonization with ['concept_terraforming']\\n- Unlocks new Resource: £biomass£ ['concept_biomass'] \\n- Homeworld:$TABBED_NEW_LINE$- Size: £planetsize£ 18$TABBED_NEW_LINE$- ['concept_scorched_plains', £blocker£ $d_scorched_plains$]","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":50,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":44,"status":"paired","id":"texts:149855"},{"key":"trait_wilderness","zh":"荒野","en":"Wilderness","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":51,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":45,"status":"paired","id":"texts:149856"},{"key":"trait_wilderness_desc","zh":"§L这个物种作为一种互利共生体，其思想与产出已与环境深度融合，难以分离辨别。§!","en":"§LThis species exists as part of a mutualistic entity, made indistiguishable from its environment in its thoughts and productive output.§!","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":52,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":46,"status":"paired","id":"texts:149857"},{"key":"WILDERNESS_NATURAL_WORLDS_DECLINE","zh":"§R§Y荒野§!无法在非自然星球上生存。§!","en":"§RThe §YWilderness§! can not survive on un-natural worlds.§!","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":53,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":47,"status":"paired","id":"texts:149858"},{"key":"WILDERNESS_DEAD_WORLD","zh":"$TRIGGER_FAIL$§Y荒野§!无法在非荒野帝国存活。","en":"$TRIGGER_FAIL$The §YWilderness§! can not survive in non-Wilderness empires.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":54,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":48,"status":"paired","id":"texts:149859"},{"key":"country_virtual_jobs","zh":"该帝国中的所有岗位将会自动填充。","en":"All jobs worked within this Empire are automatically filled.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":55,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":49,"status":"paired","id":"texts:149860"},{"key":"concept_wilderness_trait","zh":"$trait_wilderness$","en":"$trait_wilderness$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":57,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":50,"status":"paired","id":"texts:149861"},{"key":"concept_wilderness_trait_desc","zh":"—$MOD_LOGISTIC_GROWTH_MULT$：§R-100%§!\\n—§R不能移民或强制迁移§!$NEW_LINE$—§R不能自然繁衍§!\\n\\n§L$trait_wilderness_desc$§!","en":"- $MOD_LOGISTIC_GROWTH_MULT$: §R-100%§!\\n- §RCannot migrate or be resettled§! $NEW_LINE$- §RCannot reproduce naturally§!\\n\\n§L$trait_wilderness_desc$§!","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":58,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":51,"status":"paired","id":"texts:149862"},{"key":"PRESCRIPTED_adjective_zhardmehka","zh":"众花丛","en":"Bloomers","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":60,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":52,"status":"paired","id":"texts:149863"},{"key":"PRESCRIPTED_ship_prefix_zhardmehka","zh":"ZMV","en":"ZMV","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":61,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":53,"status":"paired","id":"texts:149864"},{"key":"PRESCRIPTED_species_name_zhardmehka","zh":"扎德克莱林","en":"Zhard-Krellin","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":62,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":54,"status":"paired","id":"texts:149865"},{"key":"PRESCRIPTED_species_name_plural_zhardmehka","zh":"扎德克莱林","en":"Zhard-Krellins","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":63,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":55,"status":"paired","id":"texts:149866"},{"key":"PRESCRIPTED_species_adjective_zhardmehka","zh":"扎德克莱林","en":"Zhard-Krelline","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":64,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":56,"status":"paired","id":"texts:149867"},{"key":"PRESCRIPTED_planet_name_zhardmehka","zh":"忒尔隆","en":"Tellon","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":65,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":57,"status":"paired","id":"texts:149868"},{"key":"PRESCRIPTED_system_name_zhardmehka","zh":"塔特拉","en":"Tattla","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":66,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":58,"status":"paired","id":"texts:149869"},{"key":"PRESCRIPTED_ruler_name_zhardmehka","zh":"$FUN3_CHR_Obanva$·$FUN3_CHR_uvi-Livve$","en":"$FUN3_CHR_Obanva$ $FUN3_CHR_uvi-Livve$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":67,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":59,"status":"paired","id":"texts:149870"},{"key":"PRESCRIPTED_ruler_title_zhardmehka","zh":"化身","en":"Avatar","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":68,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":60,"status":"paired","id":"texts:149871"},{"key":"START_SCREEN_WILDERNESS_INTRO","zh":"自记忆伊始，[root.GetHomeWorldName]便始终是那颗名为[root.GetHomeWorldName]的星球。每一根茎蔓、卷须与酶体皆构成自我的一部分——生长、衰败与捕食的永恒平衡。漫长岁月里，[root.GetHomeWorldName]仅能朦胧感知银河的脉动，然星辰早已躁动不安。\\n\\n一场战役在[root.GetHomeWorldName]的天穹之上爆发。巨型舰艇的残骸如雨坠落，这些异星造物旋即被改造利用。而后，超强耀斑降临……","en":"For as long as memory, [root.GetHomeWorldName] has been the planet [root.GetHomeWorldName]. Every stem, tendril, and enzyme here is a part of the self: a balance of growth, decay, and predation. For ages, [root.GetHomeWorldName] could only dimly perceive the galaxy beyond. Yet the stars have long been restless.\\n\\nA battle took place in the skies above [root.GetHomeWorldName]. Great vessels rained debris upon its surface - alien artifacts that were quickly repurposed. Then came the superflare...","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":70,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":61,"status":"paired","id":"texts:149872"},{"key":"START_SCREEN_WILDERNESS_DEFAULT","zh":"[root.GetHomeWorldName]感受到的是令人目眩的灼热强光。数十亿共生体被烈焰风暴与辐射焚毁扫荡，整片大陆的生命痕迹被彻底抹除。","en":"[root.GetHomeWorldName] felt it as blinding, scorching light. Billions of our symbionts were scorched and swept away by firestorms and radiation. An entire continent swept clean of life.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":71,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":62,"status":"paired","id":"texts:149873"},{"key":"START_SCREEN_WILDERNESS_COLD","zh":"[root.GetHomeWorldName]感受到的是刺眼、灼热的光芒。冰川化为奔腾的洪流，而恒星辐射将[root.GetHomeWorldName]焚烧殆尽。整片大陆都被冲刷殆尽。","en":"[root.GetHomeWorldName] felt it as blinding, scorching light. Glaciers turned into raging torrents, while stellar radiation scorched [root.GetHomeWorldName] to the roots. An entire continent washed away.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":72,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":63,"status":"paired","id":"texts:149874"},{"key":"START_SCREEN_WILDERNESS_DRY","zh":"[root.GetHomeWorldName]感受到的是令人目眩的灼热强光。沙丘熔化成玻璃，狂风将我们的岩壁冲刷得寸草不生。整片大陆彻底沦为不毛之地。","en":"[root.GetHomeWorldName] felt it as blinding, scorching light. Dunes melted into glass and scouring winds swept our rock faces clean. An entire continent rendered utterly barren.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":73,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":64,"status":"paired","id":"texts:149875"},{"key":"START_SCREEN_WILDERNESS_WET","zh":"[root.GetHomeWorldName]感受到了那刺眼、灼热的光芒。湖泊沸腾，冰盖融化，恒星辐射将[root.GetHomeWorldName]烧灼殆尽，直至根基。整整一个大陆消失了。","en":"[root.GetHomeWorldName] felt it as blinding, scorching light. Lakes boiled and ice sheets melted as stellar radiation scorched [root.GetHomeWorldName] to the roots. An entire continent lost.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":74,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":65,"status":"paired","id":"texts:149876"},{"key":"START_SCREEN_WILDERNESS_OUTRO","zh":"痛苦将我们唤醒。我们第一次意识到自身的脆弱。星海危机四伏，却也蕴藏奇迹。运用所学，我们将萌芽繁衍。终将携此身奔赴群星。","en":"The pain awakened us. For the first time, we grasped our fragility. The galaxy is perilous, but it also holds wonders. Using what we have learned, we shall germinate and spread. We will take our self to the stars.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":75,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":66,"status":"paired","id":"texts:149877"},{"key":"auth_mutualistic_intelligence","zh":"共生智能","en":"Mutualistic Intelligence","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":80,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":70,"status":"paired","id":"texts:149878"},{"key":"auth_mutualistic_intelligence_plural","zh":"共生智能","en":"Mutualistic Intelligences","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":81,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":71,"status":"paired","id":"texts:149879"},{"key":"auth_mutualistic_intelligence_desc","zh":"$auth_mutualistic_intelligence_plural$作为行星尺度的分布式意识登上星海的舞台。它们由来自多种生物群的共生物种构成，所有个体都遵循所处环境的集体意志行动。\\n\\n部分选定的共生体可半自主地执行专项任务，但绝大多数依赖与共生环境的定期接触。若被隔离，它们将退化为野性本能行为，并最终消亡。","en":"$auth_mutualistic_intelligence_plural$ emerge as distributed consciousness on a planetary scale. They consist of symbiotic species drawn from a variety of biota, all acting in accordance with the collective will of their environment.\\n\\nSelect symbionts may work semi-autonomously on specialized tasks, but most depend on regular contact with their mutualistic environment. If isolated, they will revert to wild and instinctive behavior before eventually perishing.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":82,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":72,"status":"paired","id":"texts:149880"},{"key":"tt_auth_mutualistic_intelligence","zh":"拥有§Y$auth_mutualistic_intelligence$§!（§Y$auth_hive_mind$§!）权力制度","en":"Has §Y$auth_mutualistic_intelligence$§! (§Y$auth_hive_mind$§!) Authority","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":83,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":73,"status":"paired","id":"texts:149881"},{"key":"gov_wilderness","zh":"$gov_hive_mind$","en":"$gov_hive_mind$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":85,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":74,"status":"paired","id":"texts:149882"},{"key":"gov_wilderness_desc","zh":"这个政府运作起来就像一个单一的意识，民众没有任何独立的能动性，除了满足$RT_WILDERNESS$的需求和欲望。","en":"This government operates as a single consciousness, with the population having no individual agency beyond fulfilling the needs and desires of the $RT_WILDERNESS$.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":86,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":75,"status":"paired","id":"texts:149883"},{"key":"RT_WILDERNESS","zh":"荒野","en":"Wilderness","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":87,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":76,"status":"paired","id":"texts:149884"},{"key":"RT_WILDERNESS_FEMALE","zh":"$RT_WILDERNESS$","en":"$RT_WILDERNESS$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":88,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":77,"status":"paired","id":"texts:149885"},{"key":"building_colony_shelter_wilderness","zh":"行星卷须","en":"Planetary Tendrils","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":93,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":81,"status":"paired","id":"texts:149886"},{"key":"building_colony_shelter_wilderness_desc","zh":"一个多细胞生物构成的边界在这个世界中交织蔓延，确保了荒野的稳定存在。","en":"A pluricellular frontier of organisms weaves throughout this world, ensuring a stable presence for the Wilderness.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":94,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":82,"status":"paired","id":"texts:149887"},{"key":"building_capital_wilderness","zh":"行星根束","en":"Planetary Root Bundle","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":96,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":83,"status":"paired","id":"texts:149888"},{"key":"building_capital_wilderness_desc","zh":"一个蔓延的、充满生机的简单生物群体，与能动的共生体和谐共处，以提高它们的协调性和生产力。","en":"A sprawling, vibrant mass of simple organisms that harmonizes with motile symbionts to improve their coordination and productivity.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":97,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":84,"status":"paired","id":"texts:149889"},{"key":"building_major_capital_wilderness","zh":"行星根簇","en":"Planetary Root Complex","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":98,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":85,"status":"paired","id":"texts:149890"},{"key":"building_major_capital_wilderness_desc","zh":"一个高度密集的生存聚合体，其密度足以让共生体在其中生活、劳作与繁衍，所有活动都集中在一个高度局域化的球体空间内。","en":"A concentrated living mass, sufficiently dense that symbionts may live, toil and breed in one highly localized sphere.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":99,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":86,"status":"paired","id":"texts:149891"},{"key":"building_system_capital_wilderness","zh":"行星根枢","en":"Planetary Root Nexus","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":100,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":87,"status":"paired","id":"texts:149892"},{"key":"building_system_capital_wilderness_desc","zh":"一个由多样生命形式组成的巨大联合体，它们协同运作，规模如此庞大，以至于能够培育出自身理想的微气候。","en":"An immense union of diverse lifeforms working in concert, so vast that it cultivates its own ideal micro-climates.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":101,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":88,"status":"paired","id":"texts:149893"},{"key":"requires_building_wilderness_capital","zh":"§R需要行星上有§Y$building_capital_wilderness$§!。§!","en":"§RRequires §Y$building_capital_wilderness$§! on planet.§!","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":102,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":89,"status":"paired","id":"texts:149894"},{"key":"requires_building_wilderness_major_capital","zh":"§R需要行星上有§Y$building_major_capital_wilderness$§!。§!","en":"§RRequires §Y$building_major_capital_wilderness$§! on planet.§!","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":103,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":90,"status":"paired","id":"texts:149895"},{"key":"requires_building_wilderness_system_capital","zh":"§R需要行星上有§Y$building_system_capital_wilderness$§!。§!","en":"§RRequires §Y$building_system_capital_wilderness$§! on planet.§!","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":104,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":91,"status":"paired","id":"texts:149896"},{"key":"building_imperial_capital_wilderness","zh":"帝国主巢","en":"Imperial Complex","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":106,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":92,"status":"paired","id":"texts:149897"},{"key":"building_imperial_capital_wilderness_desc","zh":"荒野统领着星海帝国，就在这座庞大而复杂的建筑之中。星系的命运便在此处被决定。","en":"The Wilderness governs the Galactic Imperium from within this massive and intricate structure. This is where the fate of the galaxy is decided.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":107,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":93,"status":"paired","id":"texts:149898"},{"key":"building_tendril_cradle_1","zh":"卷须源地","en":"Tendril Cradle","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":109,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":94,"status":"paired","id":"texts:149899"},{"key":"building_tendril_cradle_1_desc","zh":"一簇短而有丝线的线从这个位置延伸出来，将附近的原材料抽取到最近的关键器官。","en":"A cluster of short, rooted threads extend from this site, drawing nearby materials toward key organs in the immediate area.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":110,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":95,"status":"paired","id":"texts:149900"},{"key":"building_tendril_cradle_2","zh":"须网地带","en":"Threaded Span","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":111,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":96,"status":"paired","id":"texts:149901"},{"key":"building_tendril_cradle_2_desc","zh":"细长的卷须横贯大地，从邻近的地区中汲取资源，然后进行处理和分配。","en":"Elongated tendrils stretch across the landscape, pulling resources from neighboring expanses before processing and redistributing.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":112,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":97,"status":"paired","id":"texts:149902"},{"key":"building_tendril_cradle_3","zh":"输根巢穴","en":"Conveyroot Nest","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":113,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":98,"status":"paired","id":"texts:149903"},{"key":"building_tendril_cradle_3_desc","zh":"编织根在地表下脉动迁移，将生物质通过分层通道运送到遥远的生物中心。","en":"Braided roots pulse and shift beneath the surface, shuttling biomass through layered channels toward distant biotic hubs.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":114,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":99,"status":"paired","id":"texts:149904"},{"key":"building_tendril_cradle_4","zh":"行星须核","en":"Planetary Threadheart","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":115,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":100,"status":"paired","id":"texts:149905"},{"key":"building_tendril_cradle_4_desc","zh":"巨大的后勤卷须辐射着整个星球的身体，以不知疲倦的同步性牵引着、踱步着、重排着荒野的资源。","en":"Massive logistical tendrils radiate across the planet's body, pulling, pacing, and routing the Wilderness's resources with tireless synchronicity.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":116,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":101,"status":"paired","id":"texts:149906"},{"key":"planet_research_buildings","zh":"行星研究建筑","en":"Planet Research Buildings","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":118,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":102,"status":"paired","id":"texts:149907"},{"key":"mod_planet_research_buildings_upkeep_mult","zh":"$planet_research_buildings$维护费","en":"$planet_research_buildings$ Upkeep","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":119,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":103,"status":"paired","id":"texts:149908"},{"key":"building_brain_node_1","zh":"科研蔓生","en":"Research 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phenomena.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":124,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":108,"status":"paired","id":"texts:149913"},{"key":"mod_planet_building_brain_node_2_build_speed_mult","zh":"$building_brain_node_2$建造速度","en":"$building_brain_node_2$ Build Speed","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":125,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":109,"status":"paired","id":"texts:149914"},{"key":"building_brain_node_3","zh":"异星科研包络","en":"Exotic Research 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environments.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":130,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":114,"status":"paired","id":"texts:149919"},{"key":"mod_planet_building_brain_node_4_build_speed_mult","zh":"$building_brain_node_4$建造速度","en":"$building_brain_node_4$ Build Speed","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":131,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":115,"status":"paired","id":"texts:149920"},{"key":"building_commensal_clearing_1","zh":"共栖林间地","en":"Commensal 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Here, their interactions yield further understanding of the distributed self.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":136,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":119,"status":"paired","id":"texts:149924"},{"key":"building_commensal_clearing_3","zh":"共栖山谷","en":"Commensal Valley","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":137,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":120,"status":"paired","id":"texts:149925"},{"key":"building_commensal_clearing_3_desc","zh":"密集而多样的共生体群落在这些原始地层中迁移，加强着彼此之间的联系。","en":"Dense and highly varied communities of symbionts migrate through these pristine formations, strengthening the ties between each other.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":138,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":121,"status":"paired","id":"texts:149926"},{"key":"building_commensal_clearing_4","zh":"共栖群系","en":"Commensal Biome","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":139,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":122,"status":"paired","id":"texts:149927"},{"key":"building_commensal_clearing_4_desc","zh":"宽广互联的栖息地承载着无数的相遇，每一次相遇都是共生统一的重要火花。","en":"Vast, interconnected habitats play host to myriad encounters, each one a vital spark of mutualistic 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growth.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":143,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":125,"status":"paired","id":"texts:149930"},{"key":"building_massive_growth_2","zh":"营养灌林","en":"Nutritious Undergrowth","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":144,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":126,"status":"paired","id":"texts:149931"},{"key":"building_massive_growth_2_desc","zh":"一个巨大的半透林冠层赋予了这片灌木丛所需的所有环境保护，持续生产着丰富多汁的食物。","en":"A vast, semi-permeable canopy endows this undergrowth with all the environmental protection it needs to consistently produce rich and succulent food.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":145,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":127,"status":"paired","id":"texts:149932"},{"key":"building_massive_growth_3","zh":"巨型梯田","en":"Contour Megaplantation","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":146,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":128,"status":"paired","id":"texts:149933"},{"key":"building_massive_growth_3_desc","zh":"这里是半水生微生物和动物群的天堂，这些广阔的梯田产出着丰富的蛋白质和谷物。","en":"A haven for semi-aquatic micro-organisms and fauna alike, these sprawling terraces provide an abundance of protein matter and grains.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":147,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":129,"status":"paired","id":"texts:149934"},{"key":"building_massive_growth_4","zh":"森林学种植园","en":"Sylviculture Plantation","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":148,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":130,"status":"paired","id":"texts:149935"},{"key":"building_massive_growth_4_desc","zh":"多叶巨型植物群的荫蔽确保了矮树丛的粮食作物产量，为整个食物网提供服务。","en":"Arrangements of undergrowth sheltered by leafy megaflora ensure a high yield of food crops to serve the entire food web.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":149,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":131,"status":"paired","id":"texts:149936"},{"key":"building_bioelectric_stimulator_1","zh":"叶绿体适应器","en":"Chloroplastic Acclimator","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":151,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":132,"status":"paired","id":"texts:149937"},{"key":"building_bioelectric_stimulator_1_desc","zh":"成簇的透镜状气泡将阳光聚焦穿过富含藻类的培养液，转化并储存能量以供后续使用。","en":"Clusters of lens-like bubbles focus solar rays inwards through a rich algal soup, converting and storing that energy for later use.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":152,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":133,"status":"paired","id":"texts:149938"},{"key":"building_bioelectric_stimulator_2","zh":"叶绿体加速器","en":"Chloroplastic Accelerator","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":153,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":134,"status":"paired","id":"texts:149939"},{"key":"building_bioelectric_stimulator_2_desc","zh":"充满光合藻类的玻璃泡利用太阳能形成更紧密的生物化学键，减少了自放电。","en":"Glassy bubbles packed full of photosynthesizing algae use solar energy to form tighter bio-chemical bonds, reducing self-discharge.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":154,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":135,"status":"paired","id":"texts:149940"},{"key":"building_bioelectric_stimulator_3","zh":"叶绿体透镜阵列","en":"Chloroplastic Lens Array","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":155,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":136,"status":"paired","id":"texts:149941"},{"key":"building_bioelectric_stimulator_3_desc","zh":"装有太阳能收集器的平衡枝条可以根据需求和发电量升降，形成一个可靠的多功能电力枢纽。","en":"Counter-balanced branches laden with solar collectors may rise and fall according to demand and capacity, making for a versatile and reliable power hub.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":156,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":137,"status":"paired","id":"texts:149942"},{"key":"building_bioelectric_stimulator_4","zh":"叶绿包囊","en":"Chloroplastic Cyst","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":157,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":138,"status":"paired","id":"texts:149943"},{"key":"building_bioelectric_stimulator_4_desc","zh":"这些充满藻类的玻璃囊可以在迁移到最需要能量的地方繁殖，几乎消除了远距离的能量损失。","en":"These glassy, algae-filled sacs may migrate and multiply wherever their energy is most needed, almost eliminating power loss over distance.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":158,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":139,"status":"paired","id":"texts:149944"},{"key":"building_churning_tunnels_1","zh":"石质钻孔","en":"Lithic Bore","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":160,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":140,"status":"paired","id":"texts:149945"},{"key":"building_churning_tunnels_1_desc","zh":"近晶体硬度的植物物质环绕现有采掘点强行破土而入，一提取出更多有用的矿物。","en":"Plant matter of near-crystalline hardness is forced in and around existing extraction sites, withdrawing even greater yields of useful minerals.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":161,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":141,"status":"paired","id":"texts:149946"},{"key":"building_churning_tunnels_2","zh":"石质滤筛","en":"Lithic Filters","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":162,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":142,"status":"paired","id":"texts:149947"},{"key":"building_churning_tunnels_2_desc","zh":"半透性生物膜群落能够收集珍贵矿物质，否则这些矿物质会在液态采矿作业的径流中流失。","en":"Colonies of semi-permeable biofilms collect valuable minerals that would otherwise be lost in run-off from liquid mining operations.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":163,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":143,"status":"paired","id":"texts:149948"},{"key":"building_churning_tunnels_3","zh":"石质研磨器","en":"Lithic Macerator","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":164,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":144,"status":"paired","id":"texts:149949"},{"key":"building_churning_tunnels_3_desc","zh":"强大的研磨板和钳具有助于将土质物质分解成化学浆料，以便更轻松地提取矿物质。","en":"Powerful grinding plates and pincers help reduce earthen matter to a chemical slurry for easier mineral extraction.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":165,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":145,"status":"paired","id":"texts:149950"},{"key":"building_churning_tunnels_4","zh":"石质采盆","en":"Lithic Baths","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":166,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":146,"status":"paired","id":"texts:149951"},{"key":"building_churning_tunnels_4_desc","zh":"粉碎机、生化制剂和生物膜的协同作用，可在任何富矿脉所在地实现矿物的现场提取。","en":"A concert of macerators, bio-chemical agents, and biofilms permits extraction of minerals on-site, wherever they happens to be a rich seam.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":167,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":147,"status":"paired","id":"texts:149952"},{"key":"building_natural_furnace_0","zh":"熔炼热池","en":"Smelting Pool","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":169,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":148,"status":"paired","id":"texts:149953"},{"key":"building_natural_furnace_0_desc","zh":"嗜热共生体在这处天然热源内外不懈工作，生产出高品质合金。","en":"Thermophilic symbionts work tirelessly to produce high-quality alloys in and around this natural heat source.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":170,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":149,"status":"paired","id":"texts:149954"},{"key":"building_natural_furnace_1","zh":"熔炼热窑","en":"Smelting Kiln","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":171,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":150,"status":"paired","id":"texts:149955"},{"key":"building_natural_furnace_1_desc","zh":"耐热生长物能更高效地利用热量，从而生产出优质合金。","en":"Heat-resistant growths enable more efficient use of heat, and thus the production of superior alloys.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":172,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":151,"status":"paired","id":"texts:149956"},{"key":"building_natural_furnace_2","zh":"固态光熔炉","en":"Solid-Light Smelter","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":173,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":152,"status":"paired","id":"texts:149957"},{"key":"building_natural_furnace_2_desc","zh":"借助全息技术的精密光刻有机窑炉，能够生产出高度多功能的合金。","en":"Sophisticated litho-organic kilns, aided by hologram technology, enable the production of highly versatile alloys.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":174,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":153,"status":"paired","id":"texts:149958"},{"key":"building_natural_furnace_3","zh":"纳米熔炉","en":"Nano-Smelter","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":175,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":154,"status":"paired","id":"texts:149959"},{"key":"building_natural_furnace_3_desc","zh":"这些炽热的池窑和熔炉中栖息着嗜热纳米生物，它们能去除合金中的有害杂质。","en":"Thermophilic nano-organisms inhabit these sweltering pools and kilns, ridding our alloys of unwanted impurities.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":176,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":155,"status":"paired","id":"texts:149960"},{"key":"building_avatar_chamber_1","zh":"化身源地","en":"Avatar Cradle","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":178,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":156,"status":"paired","id":"texts:149961"},{"key":"building_avatar_chamber_1_desc","zh":"荒野开始形成基本形体的萌芽器官。为其构建能适应原生生物圈之外的陌生生命与地形的本能。","en":"A budding organ where the Wilderness begins to shape basic forms. Preparing its instincts for unfamiliar life and terrain beyond its native biosphere.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":179,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":157,"status":"paired","id":"texts:149962"},{"key":"building_avatar_chamber_2","zh":"化身洞窟","en":"Avatar Chamber","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":180,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":158,"status":"paired","id":"texts:149963"},{"key":"building_avatar_chamber_2_desc","zh":"模拟身体通过内部试验生长和引导，模仿外来生物和生态系统。知识通过将未知具现化进行传播。","en":"Simulated bodies are grown and guided through internal trials, mimicking foreign organisms and ecosystems. Knowledge spreads by embodying the unknown.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":181,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":159,"status":"paired","id":"texts:149964"},{"key":"building_avatar_chamber_2_effect","zh":"$building_avatar_chamber_1$产出额外§G200§!£amenities£舒适度","en":"$building_avatar_chamber_1$ produce an additional §G200§! £amenities£ Amenities","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":182,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":160,"status":"paired","id":"texts:149965"},{"key":"building_avatar_chamber_3","zh":"化身密林","en":"Avatar Forest","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":183,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":161,"status":"paired","id":"texts:149966"},{"key":"building_avatar_chamber_3_desc","zh":"这个庞大的器官传播着根据外星形态和景观塑造的化身模板。荒野会在通过亲身经验来学习此前未曾接触过的事物。","en":"This sprawling organ broadcasts avatar templates shaped after alien forms and landscapes. The Wilderness learns by living what it has never touched.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":184,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":162,"status":"paired","id":"texts:149967"},{"key":"building_avatar_chamber_3_effect","zh":"$building_avatar_chamber_1$产出额外§G400§!£amenities£舒适度","en":"$building_avatar_chamber_1$ produce an additional §G400§! £amenities£ Amenities","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":185,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":163,"status":"paired","id":"texts:149968"},{"key":"building_avatar_chamber_4","zh":"化身皮层","en":"Avatar Cortex","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":186,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":164,"status":"paired","id":"texts:149969"},{"key":"building_avatar_chamber_4_desc","zh":"一个行星规模的化身引擎，它能够模拟整个文明、异种生态和极端环境。荒野在这里排练着它与星系的一次次会面。","en":"A planetary-scale engine of embodiment, capable of simulating entire civilizations, xeno-ecologies, and environmental extremes. Here, the Wilderness rehearses its meeting with the galaxy.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":187,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":165,"status":"paired","id":"texts:149970"},{"key":"building_avatar_chamber_4_effect","zh":"$building_avatar_chamber_1$产出额外§G800§!£amenities£舒适度","en":"$building_avatar_chamber_1$ produce an additional §G800§! £amenities£ Amenities","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":188,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":166,"status":"paired","id":"texts:149971"},{"key":"building_mote_aggravator","zh":"化学消化器","en":"Chemical Digester","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":190,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":167,"status":"paired","id":"texts:149972"},{"key":"building_mote_aggravator_desc","zh":"一套精密的维管组织与化学代谢系统，能将日常的土质物质转化为$volatile_motes$。","en":"An elegant system of vascular tissues and chemical metabolizers produces $volatile_motes$ from everyday earthen matter.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":191,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":168,"status":"paired","id":"texts:149973"},{"key":"building_churning_stomach","zh":"异星天然气滤网","en":"Exotic Gas Filters","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":193,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":169,"status":"paired","id":"texts:149974"},{"key":"building_churning_stomach_desc","zh":"高度特化的微生物和纳米生物与普通的悬浮微粒发生反应，从而产生这些提纯的$exotic_gases$。","en":"Highly specialized microbes and nano-organisms react with mundane aerosols to produce these refined $exotic_gases$.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":194,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":170,"status":"paired","id":"texts:149975"},{"key":"building_crystal_growth","zh":"水晶矿床","en":"Crystal Bed","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":196,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":171,"status":"paired","id":"texts:149976"},{"key":"building_crystal_growth_desc","zh":"特殊遮篷能够精确调控湿度和温度，为人工培育高要求的$rare_crystals$提供必要条件。","en":"Special canopies facilitate the precise humidity and temperature controls required to grow exacting, artificial $rare_crystals$.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":197,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":172,"status":"paired","id":"texts:149977"},{"key":"building_planetary_carapace","zh":"坚骨驻地","en":"Bone Garrison","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":199,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":173,"status":"paired","id":"texts:149978"},{"key":"building_planetary_carapace_desc","zh":"这个茧化的试炼场中可能寄宿着大量极具领地意识的共生体，它们严阵以待，随时准备应召而战。","en":"A plethora of fiercely territorial symbionts may be housed in this cocooned proving ground, poised in case they need ever be called upon.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":200,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":174,"status":"paired","id":"texts:149979"},{"key":"mod_planet_building_planetary_carapace_build_speed_mult","zh":"$building_planetary_carapace$建造速度","en":"$building_planetary_carapace$ Build Speed","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":201,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":175,"status":"paired","id":"texts:149980"},{"key":"building_planetary_carapace_2","zh":"坚骨堡垒","en":"Bone Fortress","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":202,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":176,"status":"paired","id":"texts:149981"},{"key":"building_planetary_carapace_2_desc","zh":"这座设施规模庞大，拥有坚固的训练场地和完备的住宿条件，确保驻扎于此的防御部队能够应对任何行星入侵。","en":"This sprawling facility of hardy training grounds and accommodations ensures the defenders housed within are braced for any planetary incursion.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":203,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":177,"status":"paired","id":"texts:149982"},{"key":"building_ozone_thickener","zh":"行星护盾天幕","en":"Planetary Shield Canopy","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":205,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":178,"status":"paired","id":"texts:149983"},{"key":"building_ozone_thickener_desc","zh":"$tech_planetary_shield_generator_desc$","en":"$tech_planetary_shield_generator_desc$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":206,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":179,"status":"paired","id":"texts:149984"},{"key":"building_subterranean_cache","zh":"地下贮库","en":"Subterranean Cache","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":208,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":180,"status":"paired","id":"texts:149985"},{"key":"building_subterranean_cache_desc","zh":"$building_resource_silo_desc$","en":"$building_resource_silo_desc$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":209,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":181,"status":"paired","id":"texts:149986"},{"key":"building_cradle_of_rebirth","zh":"再生源地","en":"Cradle of Rebirth","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":211,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":182,"status":"paired","id":"texts:149987"},{"key":"building_cradle_of_rebirth_desc","zh":"这种结构深扎地下，将腐烂的物质和捕获的猎物代谢成生物质，用一次次无声的脉搏滋养着这个星球的身体。","en":"Rooted deep, this structure metabolizes decaying matter and captured prey into biomass, nourishing the body of the world with every silent pulse.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":212,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":183,"status":"paired","id":"texts:149988"},{"key":"building_wilderness_storm_relief","zh":"$building_storm_resistant_production$","en":"$building_storm_resistant_production$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":214,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":184,"status":"paired","id":"texts:149989"},{"key":"building_wilderness_storm_relief_desc","zh":"一片由硬化且带有生物电的树叶构成的广阔树冠，确保了其周边共生体的安全，并能对宇宙风暴活动做出快速反应，同时不危及生命或生产力。","en":"A broad canopy of hardened, bioelectrically-charged leaves ensures the safety of symbionts in its vicinity, and allows for rapid responses to cosmic storm activity without endangering life or productivity.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":215,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":185,"status":"paired","id":"texts:149990"},{"key":"building_wilderness_storm_relief_tt","zh":"§Y$default_storm$§!对行星生产造成的负面效果减弱§G25%§!。","en":"Negative effects from §Y$default_storm$§! that affect planet production are reduced by §G25%§!","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":216,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":186,"status":"paired","id":"texts:149991"},{"key":"holding_wilderness_glade","zh":"荒野林地","en":"Wilderness Glade","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":218,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":187,"status":"paired","id":"texts:149992"},{"key":"holding_wilderness_glade_plural","zh":"荒野林地","en":"Wilderness Glades","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":219,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":188,"status":"paired","id":"texts:149993"},{"key":"holding_wilderness_glade_desc","zh":"一片与母体共生群落微弱相连的富饶荒野区域。尽管高度依赖当地食物来源，栖息于此微型生物群落中的共生体却擅长从周边提取其他资源。","en":"A productive region of symbiotic Wilderness, tenuously linked to its parent collective. Though highly dependent on local food sources, the symbionts dwelling within this pocket biome are adept at extracting other resources nearby.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":220,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":189,"status":"paired","id":"texts:149994"},{"key":"holding_wilderness_glade_effect_desc","zh":"附属国将[owner.WildernessGladeProvides]转化为宗主的$r_basic_plural$。\\n宗主降低附属国星球上的$mod_planet_jobs_productive_upkeep_mult$。\\n在行星上生成一个£blocker£§Y$holding_wilderness_glade$§!，占据一个区划槽。","en":"Subject turns [owner.WildernessGladeProvides] into $r_basic_plural$ for the Overlord.\\nOverlord reduces $mod_planet_jobs_productive_upkeep_mult$ on the Subject world.\\nA £blocker£ §Y$holding_wilderness_glade$§! spawns on the planet, occupying a District Slot.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":221,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":190,"status":"paired","id":"texts:149995"},{"key":"no_free_district_for_wilderness_glade","zh":"$TRIGGER_FAIL$§R这颗星球上没有适合我们袖珍生物群落的空置区域。§!","en":"$TRIGGER_FAIL$§RNo free District on this planet for our pocket biome.§!","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":222,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":191,"status":"paired","id":"texts:149996"},{"key":"blocker_tied_to_wilderness_glade","zh":"$TRIGGER_FAIL$§R只要§Y$holding_wilderness_glade$§!地产存在，这个地块障碍就会留在这里。§!","en":"$TRIGGER_FAIL$§RThis Blocker will remain as long as the §Y$holding_wilderness_glade$§! Holding exists on this world.§!","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":223,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":192,"status":"paired","id":"texts:149997"},{"key":"d_wilderness_glade_blocker","zh":"$d_wilderness_root_blocker$","en":"$d_wilderness_root_blocker$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":224,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":193,"status":"paired","id":"texts:149998"},{"key":"d_wilderness_glade_blocker_desc","zh":"需要发达的根系结构来支撑附近的$holding_wilderness_glade$，才能使这片小型生物群落在异质环境中存续。","en":"Significant root structures are required to support a nearby $holding_wilderness_glade$, permitting this pocket biome to survive in our alien environment.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":225,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":194,"status":"paired","id":"texts:149999"},{"key":"holding_wilderness_glade_modifier","zh":"分布式荒野林地","en":"Distributed Wilderness Glades","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":226,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":195,"status":"paired","id":"texts:150000"},{"key":"holding_wilderness_glade_modifier_desc","zh":"与我们的世界和谐共生的附属国星球，每个伙伴共享彼此互惠的丰饶。","en":"Subject worlds in harmony with our own, each partner sharing their mutualistic bounty.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":227,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":196,"status":"paired","id":"texts:150001"},{"key":"holding_wilderness_glade_modifier_tt","zh":"具体数值因驻扎有§Y$holding_wilderness_glade_plural$§!的附属国星球数量而异。","en":"Amounts vary depending on the number of Subject worlds hosting §Y$holding_wilderness_glade_plural$§!.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":228,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":197,"status":"paired","id":"texts:150002"},{"key":"district_craglands","zh":"共栖群系","en":"Communal Biome","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":233,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":201,"status":"paired","id":"texts:150003"},{"key":"district_craglands_plural","zh":"共栖群系","en":"Communal Biomes","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":234,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":202,"status":"paired","id":"texts:150004"},{"key":"district_craglands_desc","zh":"这些繁茂的树丛为共生体提供了庇护，它们既塑造着荒野，又依赖于荒野的存续。","en":"These lush groves provide shelter to symbionts who simultaneously form and depend on the Wilderness.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":235,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":203,"status":"paired","id":"texts:150005"},{"key":"mod_district_craglands_max_add","zh":"最大$district_craglands_plural$","en":"Max $district_craglands_plural$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":236,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":204,"status":"paired","id":"texts:150006"},{"key":"mod_planet_district_craglands_build_speed_mult","zh":"$district_craglands$建造速度","en":"$district_craglands$ Build Speed","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":237,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":205,"status":"paired","id":"texts:150007"},{"key":"district_orchard_forests","zh":"硕果森林","en":"Orchard Forest","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":239,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":206,"status":"paired","id":"texts:150008"},{"key":"district_orchard_forests_plural","zh":"硕果森林","en":"Orchard Forests","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":240,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":207,"status":"paired","id":"texts:150009"},{"key":"district_orchard_forests_desc","zh":"专门划出的一片耕种和狩猎区域，用于种植从细胞食物，可食用谷物到猎物共生体等一系列东西。","en":"Regions set aside for cultivation and hunting, growing everything from cellular food stock to edible grains and prey symbionts.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":241,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":208,"status":"paired","id":"texts:150010"},{"key":"mod_district_orchard_forests_max_add","zh":"最大$district_orchard_forests_plural$","en":"Max $district_orchard_forests_plural$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":242,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":209,"status":"paired","id":"texts:150011"},{"key":"mod_planet_district_orchard_forests_build_speed_mult","zh":"$district_orchard_forests$建造速度","en":"$district_orchard_forests$ Build Speed","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":243,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":210,"status":"paired","id":"texts:150012"},{"key":"district_orchard_forests_uncapped","zh":"$district_orchard_forests$","en":"$district_orchard_forests$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":245,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":211,"status":"paired","id":"texts:150013"},{"key":"district_orchard_forests_uncapped_plural","zh":"$district_orchard_forests_plural$","en":"$district_orchard_forests_plural$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":246,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":212,"status":"paired","id":"texts:150014"},{"key":"district_orchard_forests_uncapped_desc","zh":"$district_orchard_forests_desc$","en":"$district_orchard_forests_desc$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":247,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":213,"status":"paired","id":"texts:150015"},{"key":"mod_district_orchard_forests_uncapped_max","zh":"$mod_district_orchard_forests_max_add$","en":"$mod_district_orchard_forests_max_add$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":248,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":214,"status":"paired","id":"texts:150016"},{"key":"mod_planet_district_orchard_forests_uncapped_build_speed_mult","zh":"$mod_planet_district_orchard_forests_build_speed_mult$","en":"$mod_planet_district_orchard_forests_build_speed_mult$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":249,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":215,"status":"paired","id":"texts:150017"},{"key":"district_photosynthesis_fields","zh":"光合原野","en":"Photosynthesis Field","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":258,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":222,"status":"paired","id":"texts:150018"},{"key":"district_photosynthesis_fields_plural","zh":"光合原野","en":"Photosynthesis Fields","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":259,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":223,"status":"paired","id":"texts:150019"},{"key":"district_photosynthesis_fields_desc","zh":"这些广阔的能量收集区域以能够进行光合作用的抓取状叶片为结构主体。","en":"Grasping photosynthetic fronds form the backbone of these vast energy-collecting regions.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":260,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":224,"status":"paired","id":"texts:150020"},{"key":"mod_district_photosynthesis_fields_max_add","zh":"最大$district_photosynthesis_fields_plural$","en":"Max $district_photosynthesis_fields_plural$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":261,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":225,"status":"paired","id":"texts:150021"},{"key":"mod_planet_district_photosynthesis_fields_build_speed_mult","zh":"$district_photosynthesis_fields$建造速度","en":"$district_photosynthesis_fields$ Build 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$district_photosynthesis_fields_plural$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":267,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":230,"status":"paired","id":"texts:150026"},{"key":"mod_planet_district_photosynthesis_fields_uncapped_build_speed_mult","zh":"$mod_planet_district_photosynthesis_fields_build_speed_mult$","en":"$mod_planet_district_photosynthesis_fields_build_speed_mult$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":268,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":231,"status":"paired","id":"texts:150027"},{"key":"district_hollow_mountains","zh":"中空山岭","en":"Hollow Mountain","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":270,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":232,"status":"paired","id":"texts:150028"},{"key":"district_hollow_mountains_plural","zh":"中空山岭","en":"Hollow Mountains","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":271,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":233,"status":"paired","id":"texts:150029"},{"key":"district_hollow_mountains_desc","zh":"这些嶙峋的岩地上布满了矿坑，是坚韧的共生体为寻找珍贵矿物而挖掘的痕迹。","en":"These rocky landscapes are pockmarked with mines dug by hardy symbionts in their search for precious minerals.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":272,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":234,"status":"paired","id":"texts:150030"},{"key":"mod_district_hollow_mountains_max_add","zh":"最大$district_hollow_mountains_plural$","en":"Max $district_hollow_mountains_plural$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":273,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":235,"status":"paired","id":"texts:150031"},{"key":"mod_planet_district_hollow_mountains_build_speed_mult","zh":"$district_hollow_mountains$建造速度","en":"$district_hollow_mountains$ Build Speed","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":274,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":236,"status":"paired","id":"texts:150032"},{"key":"district_hollow_mountains_uncapped","zh":"$district_hollow_mountains$","en":"$district_hollow_mountains$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":276,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":237,"status":"paired","id":"texts:150033"},{"key":"district_hollow_mountains_uncapped_plural","zh":"$district_hollow_mountains_plural$","en":"$district_hollow_mountains_plural$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":277,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":238,"status":"paired","id":"texts:150034"},{"key":"district_hollow_mountains_uncapped_desc","zh":"$district_hollow_mountains_desc$","en":"$district_hollow_mountains_desc$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":278,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":239,"status":"paired","id":"texts:150035"},{"key":"mod_district_hollow_mountains_uncapped_max","zh":"$mod_district_hollow_mountains_max_add$","en":"$mod_district_hollow_mountains_max_add$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":279,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":240,"status":"paired","id":"texts:150036"},{"key":"mod_planet_district_hollow_mountains_uncapped_build_speed_mult","zh":"$mod_planet_district_hollow_mountains_build_speed_mult$","en":"$mod_planet_district_hollow_mountains_build_speed_mult$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":280,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":241,"status":"paired","id":"texts:150037"},{"key":"zone_urban_wilderness","zh":"林心","en":"Heartgrove","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":285,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":245,"status":"paired","id":"texts:150038"},{"key":"zone_urban_wilderness_desc","zh":"生物质和本能的脉动核心。它不断扩大和重塑，让荒野在这里把根扎得又深又广，准备好支持所有新兴的功能。","en":"A pulsating core of biomass and instinct. Ever-expanding and reshaping, here, the Wilderness plants its roots wide and deep, ready to support any emerging function.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":286,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":246,"status":"paired","id":"texts:150039"},{"key":"zone_foundry_wilderness","zh":"熔肠","en":"Moltgut","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":288,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":247,"status":"paired","id":"texts:150040"},{"key":"zone_foundry_wilderness_desc","zh":"这个热室搅动着熔化的石头和元素的力量。$job_forgesymbiont_plural$以消化蠕动重塑着金属，滋养了星球不断生长的骨骼。","en":"This heat chamber churns with molten stone and elemental force. $job_forgesymbiont_plural$ shape metal here in digestive cadence, feeding the world's growing skeleton.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":289,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":248,"status":"paired","id":"texts:150041"},{"key":"zone_research_wilderness","zh":"思茎","en":"Thinkstem","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":291,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":249,"status":"paired","id":"texts:150042"},{"key":"zone_research_wilderness_desc","zh":"一丛高耸的神经根结和诱变花。$job_evosymbiont_plural$带着新的肢体、新的感觉和新的理解来到这里。","en":"An elevated node of nerve-root and mutagenic bloom. $job_evosymbiont_plural$ emerge here with new limbs, new senses, and new understandings.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":292,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":250,"status":"paired","id":"texts:150043"},{"key":"zone_unity_wilderness","zh":"咏崖","en":"Singing Cliffs","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":294,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":251,"status":"paired","id":"texts:150044"},{"key":"zone_unity_wilderness_desc","zh":"兀立的岩层中镶嵌着中空的骨头和石质的肉体，风在那里带着分层的音调穿过星球表面。$job_choirsymbiont_plural$聚集于此，让星球得以歌唱。","en":"Towering formations laced with hollow bone and lithic flesh, where the wind carries layered tones across the world's surface. Here, the $job_choirsymbiont_plural$ gather, to let the world itself sing.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":295,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":252,"status":"paired","id":"texts:150045"},{"key":"zone_fortress_wilderness","zh":"令苞","en":"Command Bulb","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":297,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":253,"status":"paired","id":"texts:150046"},{"key":"zone_fortress_wilderness_desc","zh":"$job_tamersymbiont_plural$聚集而成的一个充溢的感官节点，通过释放气味脉冲来集结和指挥前智慧群体。荒野无需命令，只需分泌。","en":"An engorged sensory node where $job_tamersymbiont_plural$ cluster, releasing scent-pulses to rally and direct the presapient hordes. The Wilderness does not order, it secretes.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":298,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":254,"status":"paired","id":"texts:150047"},{"key":"zone_minerals_wilderness","zh":"矿脊","en":"Orespine","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":300,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":255,"status":"paired","id":"texts:150048"},{"key":"zone_minerals_wilderness_desc","zh":"一种高耸的脊状活石结构，既是山脉，也是器官。在洞穴般的骨骼中，矿物质随着荒野缓慢的呼吸而积累跃动。","en":"A towering, ridged structure of living stone, part mountain range, part organ. Within its cavernous bones, minerals accumulate and pulse with the slow breath of the Wilderness.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":301,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":256,"status":"paired","id":"texts:150049"},{"key":"zone_energy_wilderness","zh":"光肺","en":"Solar Mycolungs","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":303,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":257,"status":"paired","id":"texts:150050"},{"key":"zone_energy_wilderness_desc","zh":"大片的光合组织随着捕捉到的光能膨胀，形成压力，又有节奏地呼出。从这些辐射脉冲中，$job_photosymbiont_plural$被发射到天空中，乘着热流追逐恒星的弧光。","en":"Sprawling fields of photosynthetic tissue swell with captured sunlight, building pressure until they exhale in rhythmic bursts. From these radiant pulses, $job_photosymbiont_plural$ are launched into the skies, riding thermal currents in pursuit of the stars' arc.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":304,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":258,"status":"paired","id":"texts:150051"},{"key":"zone_food_wilderness","zh":"花锦","en":"Bloomloom","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":306,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":259,"status":"paired","id":"texts:150052"},{"key":"zone_food_wilderness_desc","zh":"一个充满花瓣和信息素的芬芳大脑，像织锦上的线一样编织着传粉的路线。从这里开始，这个星球的繁殖力以如同机械工厂般的效率被组织起来。","en":"A fragrant brain of petals and pheromones, weaving pollination routes like threads in a tapestry. From here, the planet's fertility is organized with the efficiency of any mechanical factory.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":307,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":260,"status":"paired","id":"texts:150053"},{"key":"zone_research_unity_wilderness","zh":"谐核","en":"Harmonic Core","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":309,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":261,"status":"paired","id":"texts:150054"},{"key":"zone_research_unity_wilderness_desc","zh":"位于荒野中心的韵律器官，思想在这里通过记忆和知识而振动，它不是在此产生，而是在此响起。","en":"A rhythm organ at the heart of the Wilderness, where knowledge vibrates through memory and knowledge. Thought does not begin here. It resounds.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":310,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":262,"status":"paired","id":"texts:150055"},{"key":"zone_trade_wilderness","zh":"须径","en":"Threadway","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":312,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":263,"status":"paired","id":"texts:150056"},{"key":"zone_trade_wilderness_desc","zh":"纤维环、卷曲的肢体和储存囊创造了一个不知疲倦的后勤中心，$job_spindlesymbiont_plural$在这里编织和发送生命的必需品。荒野会为自己送货。","en":"Fibrous loops, coiling limbs, and storage sacs create a tireless routing center where $job_spindlesymbiont_plural$ weave and dispatch the essentials of life. The Wilderness delivers itself.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":313,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":264,"status":"paired","id":"texts:150057"},{"key":"decision_wilderness_expand","zh":"扩大行星规模","en":"Expand Planet Size","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":318,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":268,"status":"paired","id":"texts:150058"},{"key":"decision_wilderness_expand_desc","zh":"重新吸收我们收集的纯净生物质，以滋养我们的世界。","en":"Reabsorb the purified biomass we have gathered in order to grow our world.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":319,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":269,"status":"paired","id":"texts:150059"},{"key":"decision_wilderness_mastery_over_nature_desc","zh":"我们集体的自我需要成长的空间，因此我们将开辟这样的空间。我们将适应这颗星球上的一切环境。","en":"Our collective self requires room to grow, so we shall make that room. 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and £biomass£ §YBiomass§!","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":433,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":370,"status":"paired","id":"texts:150157"},{"key":"mod_job_broodsymbiont_add","zh":"$job_broodsymbiont$岗位","en":"$job_broodsymbiont$ Jobs","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":434,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":371,"status":"paired","id":"texts:150158"},{"key":"mod_job_broodsymbiont_per_pop","zh":"每$VALUE$个人口提供§G+1§!个$job_broodsymbiont$岗位","en":"§G+1§! $job_broodsymbiont$ Job per $VALUE$ Pops","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":435,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":372,"status":"paired","id":"texts:150159"},{"key":"mod_job_broodsymbiont_per_pop_short","zh":"\\n每$VALUE$£pop£§G+1§!£mod_job_spawning_drone_add£","en":"\\n§G+1§! 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Every motion balances the Wilderness.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":468,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":401,"status":"paired","id":"texts:150188"},{"key":"job_spindlesymbiont_with_icon","zh":"£job_spindlesymbiont£ $job_spindlesymbiont$","en":"£job_spindlesymbiont£ $job_spindlesymbiont$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":469,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":402,"status":"paired","id":"texts:150189"},{"key":"job_spindlesymbiont_plural_with_icon","zh":"£job_spindlesymbiont£ $job_spindlesymbiont_plural$","en":"£job_spindlesymbiont£ $job_spindlesymbiont_plural$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":470,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":403,"status":"paired","id":"texts:150190"},{"key":"job_spindlesymbiont_effect_desc","zh":"$job_spindlesymbiont_plural_with_icon$产出$r_trade$","en":"$job_spindlesymbiont_plural_with_icon$ produce $r_trade$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":471,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":404,"status":"paired","id":"texts:150191"},{"key":"mod_job_spindlesymbiont_add","zh":"$job_spindlesymbiont$岗位","en":"$job_spindlesymbiont$ Jobs","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":472,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":405,"status":"paired","id":"texts:150192"},{"key":"job_wilderness_maintenance_drone","zh":"可塑生物质","en":"Pliable 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needed.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":476,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":408,"status":"paired","id":"texts:150195"},{"key":"neurosymbiont","zh":"$job_neurosymbiont$","en":"$job_neurosymbiont$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":478,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":409,"status":"paired","id":"texts:150196"},{"key":"job_neurosymbiont","zh":"神经体","en":"Neurosymbiont","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":479,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":410,"status":"paired","id":"texts:150197"},{"key":"job_neurosymbiont_plural","zh":"神经体","en":"Neurosymbionts","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":480,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":411,"status":"paired","id":"texts:150198"},{"key":"job_neurosymbiont_plural_with_icon","zh":"£job_neurosymbiont£$job_neurosymbiont_plural$","en":"£job_neurosymbiont£ $job_neurosymbiont_plural$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":481,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":412,"status":"paired","id":"texts:150199"},{"key":"job_neurosymbiont_desc","zh":"噬天巨兽与我们之间的活体通路，这些共生体的消耗生命来将我们的心灵逐渐注入野兽中。","en":"Living conduits between the Behemoth and us, these symbionts' lives are spent drip feeding our psyche into the beast's.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":482,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":413,"status":"paired","id":"texts:150200"},{"key":"job_neurosymbiont_effect_desc","zh":"£job_neurosymbiont£$job_neurosymbiont_plural$产出£energy£§Y$energy$§!","en":"£job_neurosymbiont£ $job_neurosymbiont_plural$ produce £energy£ §Y$energy$§!","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":483,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":414,"status":"paired","id":"texts:150201"},{"key":"mod_job_neurosymbiont_add","zh":"$job_neurosymbiont$岗位","en":"$job_neurosymbiont$ Jobs","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":484,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":415,"status":"paired","id":"texts:150202"},{"key":"mod_job_neurosymbiont_per_pop","zh":"每$VALUE$个人口提供§G+1§!个$job_neurosymbiont$岗位","en":"§G+1§! $job_neurosymbiont$ Job per $VALUE$ Pops","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":485,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":416,"status":"paired","id":"texts:150203"},{"key":"mod_job_neurosymbiont_pop_short","zh":"\\n每$VALUE$£pop£§G+1§!£mod_job_neurosymbiont_add£","en":"\\n§G+1§! £mod_job_neurosymbiont_add£ per $VALUE$ £pop£","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":486,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":417,"status":"paired","id":"texts:150204"},{"key":"tr_adaptability_appropriation_wilderness","zh":"发配","en":"Appropriation","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":491,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":421,"status":"paired","id":"texts:150205"},{"key":"tr_adaptability_appropriation_wilderness_delayed","zh":"未充分利用的生态系统对帝国毫无贡献。[GetIndividualNamePluralCap]必须以高效的方式迁移到最需要他们的星球上。","en":"Under-utilized ecosystems contribute nothing to our empire. [GetIndividualNamePluralCap] must be relocated in an efficient manner to those planets where they are needed most.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":492,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":422,"status":"paired","id":"texts:150206"},{"key":"tr_discovery_faith_in_science_wilderness","zh":"菌丝体网络","en":"Mycelial Networking","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":493,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":423,"status":"paired","id":"texts:150207"},{"key":"tr_discovery_faith_in_science_wilderness_delayed","zh":"在一个相互连接的真菌网络中，利用所有[GetIndividualNamePlural]与生俱来的好奇心，从而实现更加高效的科学探索。","en":"Harnessing the natural curiosity of all [GetIndividualNamePlural] in a interconnected fungus based network allows for much more efficient discovery.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":494,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":424,"status":"paired","id":"texts:150208"},{"key":"tr_domination_wilderness_network","zh":"宏观代谢加速","en":"Macro Metabolic Acceleration","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":495,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":425,"status":"paired","id":"texts:150209"},{"key":"tr_domination_wilderness_network_delayed","zh":"在大陆范围内提高能量交换速率，可显著增强各地区之间的互助能力。","en":"Increasing the rate of energy exchange on a continental scale greatly improves the amount of aid each part of us can provide to each other.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":496,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":426,"status":"paired","id":"texts:150210"},{"key":"tr_domination_wilderness_network_effect","zh":"§Y解锁法令：§!$edict_drone_overdrive_wilderness$","en":"§YUnlocks Edict:§! $edict_drone_overdrive_wilderness$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":497,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":427,"status":"paired","id":"texts:150211"},{"key":"tr_domination_imperious_architecture_wilderness","zh":"种间信息素相容","en":"Interspecies Pheromone Compatibility","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":498,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":428,"status":"paired","id":"texts:150212"},{"key":"tr_domination_imperious_architecture_wilderness_desc","zh":"§Y$district_craglands_plural$§!产生额外的£defense_army£ §Y$defense_army_plural$§!：§G+1§!","en":"§Y$district_craglands_plural$§! provide additional £defense_army£ §Y$defense_army_plural$§!: §G+1§!","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":499,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":429,"status":"paired","id":"texts:150213"},{"key":"tr_domination_imperious_architecture_wilderness_delayed","zh":"强制所有[GetIndividualNamePlural]之间进行信息素交流，可以更快地应对外部威胁。","en":"Forcing pheromonal communication between all [GetIndividualNamePlural] allows for quicker responses to outside threats.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":500,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":430,"status":"paired","id":"texts:150214"},{"key":"tr_expansion_colonization_fever_wilderness","zh":"万千世界之心","en":"Mind of Many Worlds","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":501,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":431,"status":"paired","id":"texts:150215"},{"key":"tr_expansion_colonization_fever_wilderness_desc","zh":"在殖民新星球的时候随机添加一处§Y£district£区划§!。","en":"Add a random §Y£district£District§! upon colonizing a new world.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":502,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":432,"status":"paired","id":"texts:150216"},{"key":"tr_expansion_colonization_fever_wilderness_delayed","zh":"[GetGestaltEntityName]是无数意识的合奏，即便是冰冷的虚空也无法使之沉默。","en":"The [GetGestaltEntityName] is a chorus of thought that even the cold emptiness of space cannot silence.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":503,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":433,"status":"paired","id":"texts:150217"},{"key":"tr_expansion_a_new_life_wilderness","zh":"野蛮生长","en":"Rampant Growth","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":504,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":434,"status":"paired","id":"texts:150218"},{"key":"tr_expansion_a_new_life_wilderness_delayed","zh":"[GetGestaltEntityName]的增长即为所有问题的解决之道。","en":"The [GetGestaltEntityName] grows solutions to its problems.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":505,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":435,"status":"paired","id":"texts:150219"},{"key":"tr_expansion_courier_network_wilderness","zh":"$tr_expansion_courier_network_hive$","en":"$tr_expansion_courier_network_hive$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":506,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":436,"status":"paired","id":"texts:150220"},{"key":"tr_expansion_courier_network_wilderness_delayed","zh":"将每个生物群落视为更大整体中的较小细分，便可在无需行星意识全面关注的情况下实现精准沟通。","en":"Treating each biome as a smaller subdivision of the greater whole allows for targeted communication without requiring the full attention of the planet mind.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":507,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":437,"status":"paired","id":"texts:150221"},{"key":"tr_expansion_galactic_ambition_wilderness","zh":"$tr_expansion_galactic_ambition_hive$","en":"$tr_expansion_galactic_ambition_hive$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":508,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":438,"status":"paired","id":"texts:150222"},{"key":"tr_expansion_galactic_ambition_wilderness_delayed","zh":"当我们远离养育我们的摇篮星球，第一次试探性地踏入黑暗之时，原始的恐惧便随之而来。只有不断战胜和消除这份恐惧，才能让我们能继续成长。数以千万的[GetIndividualNamePlural]将会死去，唯有[GetGestaltEntityName]永存。","en":"Primal terror accompanied the first tentative tendrils in the dark, away from our cradle world. Only by conquering and breeding out this fear can we continue to grow. Millions of [GetIndividualNamePlural] will die so that the [GetGestaltEntityName] may live.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":509,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":439,"status":"paired","id":"texts:150223"},{"key":"tr_prosperity_pursuit_of_profit_wilderness","zh":"全域液态运输","en":"Global Liquid Transportation","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":510,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":440,"status":"paired","id":"texts:150224"},{"key":"tr_prosperity_pursuit_of_profit_wilderness_delayed","zh":"横跨大陆的脉络输送养分与重要建筑材料，以补给需要支援的生态系统。","en":"Continent spanning veins transport nutrition and important construction material to supplement ecosystems in need.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":511,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":441,"status":"paired","id":"texts:150225"},{"key":"tr_prosperity_public_works_wilderness","zh":"地下洞窟","en":"Subterranean Warrens","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":512,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":442,"status":"paired","id":"texts:150226"},{"key":"tr_prosperity_public_works_wilderness_desc","zh":"所有£district£§Y区划§!多提供§G+50§!£housing£§Y$MOD_PLANET_HOUSING_ADD$§!","en":"All £district£ §YDistricts§! provide §G+50§! additional £housing£ §Y$MOD_PLANET_HOUSING_ADD$§!","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":513,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":443,"status":"paired","id":"texts:150227"},{"key":"tr_prosperity_public_works_wilderness_delayed","zh":"通过让[GetIndividualNamePlural]渗透到地表地壳层，并用蜡结构来补充它们的巢穴，可以容纳更多数量的个体。","en":"By having [GetIndividualNamePlural] permeate surface crust layers and supplement their nests with wax structures, many more can be accommodated for.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":514,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":444,"status":"paired","id":"texts:150228"},{"key":"tr_synchronicity_kinship_wilderness","zh":"同步昼夜节律","en":"Synchronized Circadian Rhythms","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":515,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":445,"status":"paired","id":"texts:150229"},{"key":"tr_synchronicity_kinship_wilderness_delayed","zh":"精确控制[GetIndividualNamePlural]的休息周期，可在全球范围内自然形成养分再分配的调度模式。","en":"Precisely controlling the rest cycles of [GetIndividualNamePlural] causes natural schedules for nutrient reallocation to emerge globally.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":516,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":446,"status":"paired","id":"texts:150230"},{"key":"ap_mastery_of_nature_wilderness","zh":"$ap_mastery_of_nature$","en":"$ap_mastery_of_nature$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":522,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":450,"status":"paired","id":"texts:150231"},{"key":"ap_mastery_of_nature_wilderness_desc","zh":"我们既是吞噬者，也是被吞噬的循环。从最微小的细胞到最参天的大树，皆遵循此法则生存。我们即是自然。","en":"We are the cycle that eats and is eaten. From the smallest cell to the tallest tree, we live by this principle. We are nature.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":523,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":451,"status":"paired","id":"texts:150232"},{"key":"ap_engineered_evolution_wilderness","zh":"$ap_engineered_evolution$","en":"$ap_engineered_evolution$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":524,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":452,"status":"paired","id":"texts:150233"},{"key":"ap_engineered_evolution_wilderness_desc","zh":"我们的意识是为克服环境考验而进化的。环境已然改变，我们亦将如此。","en":"Our consciousness evolved to overcome the trials of its environment. The environment has changed, and so shall we.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":525,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":453,"status":"paired","id":"texts:150234"},{"key":"engineered_evolution_wilderness_tt","zh":"—开启§Y$genetic_ascension_situation$局势§!，这将解锁['tradition_category:tradition_purity']传统树。$TABBED_NEW_LINE$—$REQUIRES_TRADITION_SLOT$\\n—$UNLOCKS_AGENDA$§Y$council_agenda_agenda_engineered_evolution_name$§!，这将解锁基因修饰科技作为可用的研究选项","en":"- Starts the §Y$genetic_ascension_situation$ Situation§! which unlocks the ['tradition_category:tradition_purity'] Tradition Tree.$TABBED_NEW_LINE$- $REQUIRES_TRADITION_SLOT$\\n- $UNLOCKS_AGENDA$ §Y$council_agenda_agenda_engineered_evolution_name$§!, which grants Genetic Modification technologies as Research Options","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":526,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":454,"status":"paired","id":"texts:150235"},{"key":"operation_embed_planetary_roots","zh":"撒播行星根须","en":"Embed Planetary Roots","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":531,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":458,"status":"paired","id":"texts:150236"},{"key":"operation_embed_planetary_roots_desc","zh":"目前我们的情报收集[owner.GetIndividualNamePlural]有更紧迫的任务。不过，通过在目标世界播撒半智能微生物群，我们既能保留大部分间谍网络，还可能破坏其食物供应链。","en":"We have more pressing uses for our intelligence-gathering [owner.GetIndividualNamePlural] at this time. However, by seeding a semi-aware microbiome on one of the target's worlds we can preserve most of our Spy Network, and perhaps even disrupt their food supply chain.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":532,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":459,"status":"paired","id":"texts:150237"},{"key":"operation_embed_planetary_roots_on_success","zh":"$operation_sleeper_cells_on_success$","en":"$operation_sleeper_cells_on_success$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":533,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":460,"status":"paired","id":"texts:150238"},{"key":"espionage_planetary_roots","zh":"行星根须","en":"Planetary Roots","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":534,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":461,"status":"paired","id":"texts:150239"},{"key":"espionage_planetary_roots_desc","zh":"我们植入了一种半感知型微生物群，使我们随时掌握这个帝国的事务。这些原始共生体随时准备支持我们的[owner.GetIndividualNamePlural]进行情报收集。","en":"We have embedded a semi-aware microbiome that keeps us informed of affairs in this empire. These primitive symbionts lie ready to support our intelligence-gathering [owner.GetIndividualNamePlural] at a moment's notice.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":535,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":462,"status":"paired","id":"texts:150240"},{"key":"operation_embed_planetary_roots_requires_blocker","zh":"$TRIGGER_FAIL$§R我们的$espionage_planetary_roots$需要在目标星球拥有一个['concept_natural_blocker']。§!","en":"$TRIGGER_FAIL$ §ROur $espionage_planetary_roots$ require a ['concept_natural_blocker'] on one of the target's worlds.§!","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":536,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":463,"status":"paired","id":"texts:150241"},{"key":"operation_embed_planetary_roots_dont_stack_this","zh":"$TRIGGER_FAIL$§R我们已经在[target.GetName]散播了$espionage_planetary_roots$。它们的效用将持续到§Y[planet_roots_success]§!。§!","en":"$TRIGGER_FAIL$ §RWe have already embedded $espionage_planetary_roots$ within the [target.GetName]. Their benefits may last until §Y[planet_roots_success]§!.§!","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":537,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":464,"status":"paired","id":"texts:150242"},{"key":"operation_embed_planetary_roots_not_cleared","zh":"$TRIGGER_FAIL$§R我们仍然能感受到我们的$espionage_planetary_roots$存在于[target.GetName]的某处。§!","en":"$TRIGGER_FAIL$ §RWe can still feel the presence of our $espionage_planetary_roots$ somewhere within the [target.GetName]§!.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":538,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":465,"status":"paired","id":"texts:150243"},{"key":"d_wilderness_root_blocker","zh":"入侵灌木","en":"Invasive Thicket","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":539,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":466,"status":"paired","id":"texts:150244"},{"key":"d_wilderness_root_blocker_desc","zh":"一片令人窒息的半智慧非原生荒野已在这些乡野边缘扎根。","en":"A choking pocket of semi-sapient, non-native wilderness has taken root on the fringes of these rural lands.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":540,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":467,"status":"paired","id":"texts:150245"},{"key":"wilderness.4500.name","zh":"荒野梳掠","en":"Combing the Wilds","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":542,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":468,"status":"paired","id":"texts:150246"},{"key":"wilderness.4500.desc","zh":"我们半自主的[owner.GetOperativesLowerPlural]已经确定了几个适合我们独特微生物群落的生存地点。现在他们将对这些栖息地进行一段时间的监测，优先考虑那些能为我们提供最大长期成功机会的地点。","en":"Our semi-autonomous [owner.GetOperativesLowerPlural] have identified several viable sites for our unique microbiome. They will now monitor these habitats for a time, prioritizing those which offer us the greatest chance of long-term success.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":543,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":469,"status":"paired","id":"texts:150247"},{"key":"wilderness.4505.name","zh":"确认潜在位置","en":"Potential Site Identified","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":544,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":470,"status":"paired","id":"texts:150248"},{"key":"wilderness.4505.desc","zh":"我们已获得一位不知情的[target.GetSpeciesAdj]协助，对方误以为即将参与的是一项尽责的自然保护行动。殊不知，他们正要将我们的\\\"种子炸弹\\\"微生物群投送至§H[roots_planet.GetPlanetMoon] [roots_planet.GetName]§!的偏远地带。\\n\\n尽管这个培养舱培育的共生体可能寿命短暂，永远无法成为我们意识的完整延伸，但我们能感受到它们渴望尽其所能渗透并观测这片异星地貌的迫切。","en":"We have secured the aid of an unwitting [target.GetSpeciesAdj] who believes they are about to engage in a dutiful act of nature conservation. Instead they are poised to deliver our 'seed bomb' microbiome to a hinterland site on §H[roots_planet.GetPlanetMoon] [roots_planet.GetName]§!.\\n\\nAlthough the symbionts bred within this package may be short-lived, and shall never amount to a full extension of our self, we feel their eagerness to infiltrate and observe this alien landscape as much as they are able.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":545,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":471,"status":"paired","id":"texts:150249"},{"key":"wilderness.4510.name","zh":"散播$espionage_planetary_roots$","en":"$espionage_planetary_roots$ Embedded","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":546,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":472,"status":"paired","id":"texts:150250"},{"key":"wilderness.4510.desc","zh":"从我们的微生物群被送达至新的[GetRootsBlockerName]处所的那一刻起，我们就开始吸入其禁忌的空气，并感知名为§H[roots_planet.GetName]§!的世界。\\n\\n只要这些共生体与我们更广泛的自我保持根本上的脱节，我们在此的存在将是脆弱的。然而，当时机到来，我们将在[target.GetAdj]空间恢复行动时，它们将很好地为我们服务。","en":"From the moment our microbiome was delivered to its new [GetRootsBlockerName] home we began to take in its forbidden air, and to perceive the world known as §H[roots_planet.GetName]§!.\\n\\nOur presence here shall be tenuous, so long as these symbionts remain fundamentally disconnected from our wider self. However, they will serve us well when the time comes to resume operations in [target.GetAdj] space.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":547,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":473,"status":"paired","id":"texts:150251"},{"key":"wilderness.4510.a","zh":"我们的根基应当扎得更深，存续更久。","en":"Our roots should delve deeper, last longer.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":548,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":474,"status":"paired","id":"texts:150252"},{"key":"wilderness.4510.b","zh":"让我们的根须在此肆意生长。","en":"Let our roots run rampant here.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":549,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":475,"status":"paired","id":"texts:150253"},{"key":"tech_wilderness_terraform","zh":"行星萌芽","en":"Planetary Germination","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":554,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":479,"status":"paired","id":"texts:150254"},{"key":"tech_wilderness_terraform_desc","zh":"将我们的根系延伸至新世界，首先需要培育沃土。通过先行改造行星环境，方能确保殖民地茁壮成长。","en":"To spread our roots to a new world first requires us to prepare the seedbed. By first terraforming a planet we can ensure that our colonies are off to a healthy start.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":555,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":480,"status":"paired","id":"texts:150255"},{"key":"tech_terrestrial_sculpting_wilderness","zh":"$tech_terrestrial_sculpting$","en":"$tech_terrestrial_sculpting$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":557,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":481,"status":"paired","id":"texts:150256"},{"key":"tech_terrestrial_sculpting_wilderness_desc","zh":"$tech_terrestrial_sculpting_desc$","en":"$tech_terrestrial_sculpting_desc$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":558,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":482,"status":"paired","id":"texts:150257"},{"key":"tech_terrestrial_sculpting_wilderness_effect","zh":"§H解锁特性：§!允许对常规类别的行星进行环境改造。","en":"§HUnlocks Feature:§! Allows the terraforming of all standard planet classes.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":559,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":483,"status":"paired","id":"texts:150258"},{"key":"tech_wilderness_node","zh":"存在之核","en":"Centers of Being","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":561,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":484,"status":"paired","id":"texts:150259"},{"key":"tech_wilderness_node_desc","zh":"通过鼓励在遍布我们分布式自我的空地上，深化思考共生体的生长，我们的集体意志将被所有人更敏锐地感受到。","en":"By encouraging the growth of deep-thinking symbionts in glades throughout our distributed self, our collective will shall be felt more keenly by all.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":562,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":485,"status":"paired","id":"texts:150260"},{"key":"tech_wilderness_cluster","zh":"$tech_hive_cluster$","en":"$tech_hive_cluster$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":563,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":486,"status":"paired","id":"texts:150261"},{"key":"tech_wilderness_cluster_desc","zh":"我们可以通过将全球集体思维投资于共生体的集会来加速其流畅性，这些共生体生命的唯一目的就是促进这一共同意志的实现。","en":"We can accelerate the fluency of global, collective thought by investing it in gatherings of symbionts whose sole purpose in life is to facilitate that same will.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":564,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":487,"status":"paired","id":"texts:150262"},{"key":"tech_wilderness_confluence","zh":"$tech_hive_confluence$","en":"$tech_hive_confluence$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":565,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":488,"status":"paired","id":"texts:150263"},{"key":"tech_wilderness_confluence_desc","zh":"我们的互助意志将因深具同理心的共生体的大规模聚集而得到加强，这些共生体与其环境高度协调，能够集中并重新传播我们的集体思想。","en":"Our mutualistic will shall be strengthened by vast gatherings of deeply empathic symbionts, so in-tune with their surroundings as to concentrate and re-broadcast our collective thought.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":566,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":489,"status":"paired","id":"texts:150264"},{"key":"tech_genome_mapping_wilderness","zh":"$tech_genome_mapping$","en":"$tech_genome_mapping$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":568,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":490,"status":"paired","id":"texts:150265"},{"key":"tech_genome_mapping_wilderness_desc","zh":"绘制我们无数DNA变种的基因组图谱，加深了我们对自身生长方式的理解，并有助于消除复杂因素。","en":"Mapping the genomes of our myriad DNA strains deepens our understanding of how we grow, and helps eliminate complicating factors.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":569,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":491,"status":"paired","id":"texts:150266"},{"key":"tech_mining_1_wilderness","zh":"$tech_mining_1$","en":"$tech_mining_1$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":570,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":492,"status":"paired","id":"texts:150267"},{"key":"tech_mining_1_wilderness_desc","zh":"可对现有矿藏注入粘膜增稠剂并提高水压，从而深入钻探并提高产量。","en":"Mucosal thickening agents and hydraulic pressure can be applied to existing mineral deposits in order to delve deeper and increase our 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Its withered boughs are no longer capable of producing crops.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":635,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":554,"status":"paired","id":"texts:150323"},{"key":"d_wilderness_farming_2","zh":"森林化石","en":"Fossilized Forest","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":636,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":555,"status":"paired","id":"texts:150324"},{"key":"d_wilderness_farming_2_desc","zh":"一片曾拥有丰富多样林木资源的广袤区域遗迹。繁茂的植被与菌类在极短时间内消亡，其残骸呈现出晶体化形态，且具有生物化学惰性特征。","en":"The remains of a vast region rich in diverse sylviculture. The abundant plantlife and fungi died off so rapidly that the remains appear crystalline, and biochemically inert.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":637,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":556,"status":"paired","id":"texts:150325"},{"key":"d_wilderness_generator","zh":"烧焦光伏场","en":"Scorched Solar Field","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":638,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":557,"status":"paired","id":"texts:150326"},{"key":"d_wilderness_generator_desc","zh":"这片废弃的太阳能农场里，只剩下一片枯萎的顶棚和干枯易折的茎秆。","en":"A shriveled canopy and brittle stems are all that remain of this deceased solar farm.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":639,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":558,"status":"paired","id":"texts:150327"},{"key":"d_wilderness_generator_2","zh":"光伏废土","en":"Solar Wasteland","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":640,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":559,"status":"paired","id":"texts:150328"},{"key":"d_wilderness_generator_2_desc","zh":"这片广袤的区域遍布着曾经繁茂的太阳森林留下的多刺残骸。干燥、受到轻微辐射的叶片物质如今已化为大气尘埃漂浮着。","en":"This vast region is occupied by the thorny remains of a once-teeming solar forest. Dried-out, lightly irradiated leaf matter now drifts as atmospheric dust.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":641,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":560,"status":"paired","id":"texts:150329"},{"key":"d_wilderness_city","zh":"恶臭沼泽","en":"Fetid Swamp","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":642,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":561,"status":"paired","id":"texts:150330"},{"key":"d_wilderness_city_desc","zh":"这里曾是一片生机盎然的栖息地，孕育着无数生命形态，如今却遭废弃，沦为污秽横流的溃烂泥潭。","en":"What was once a thriving habitat for myriad forms of life has been abandoned, now little more than a festering, oozing pit.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":643,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":562,"status":"paired","id":"texts:150331"},{"key":"d_wilderness_city_2","zh":"溃烂泥沼","en":"Festering Morass","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":644,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":563,"status":"paired","id":"texts:150332"},{"key":"d_wilderness_city_2_desc","zh":"无数形态各异的生命在此消亡。它们腐烂的残骸渗入大地，释放出大量具有腐蚀性的刺鼻生化物质。","en":"Countless lifeforms of various kinds have perished here. Their rotting remains have seeped into the landscape, discharging a flood of pungent and corrosive biochemicals.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":645,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":564,"status":"paired","id":"texts:150333"},{"key":"d_wilderness_industrial","zh":"金属泥沼","en":"Metallic Mire","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":646,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":565,"status":"paired","id":"texts:150334"},{"key":"d_wilderness_industrial_desc","zh":"几处露天矿物浴池的遗迹，因周围地质结构的崩塌，池中物质已变得有毒且失去活性。","en":"The remains of several open-air mineral baths, their contents rendered toxic and inert by the collapse of their surrounding geology.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":647,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":566,"status":"paired","id":"texts:150335"},{"key":"d_wilderness_industrial_2","zh":"生化恶地","en":"Biochemical Badlands","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":648,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":567,"status":"paired","id":"texts:150336"},{"key":"d_wilderness_industrial_2_desc","zh":"石制的碗状容器与布满化学粉尘的沟壑，就是这片曾延绵不绝的半有机矿物处理厂区仅存的遗迹。","en":"Lithic bowls and ravines lined with chemical dust are all that remain of a vast chain of semi-organic mineral treatment works.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":649,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":568,"status":"paired","id":"texts:150337"},{"key":"d_scorched_plains","zh":"烧焦平原","en":"Scorched Plains","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":651,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":569,"status":"paired","id":"texts:150338"},{"key":"d_scorched_plains_desc","zh":"这片区域曾经生机勃勃，直到被恒星超级耀斑的爆发所摧毁。","en":"This region once teemed with life, until it was devastated by the blast of a stellar superflare.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":652,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":570,"status":"paired","id":"texts:150339"},{"key":"concept_scorched_plains","zh":"$d_scorched_plains$","en":"$d_scorched_plains$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":654,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":571,"status":"paired","id":"texts:150340"},{"key":"concept_scorched_plains_desc","zh":"—$MOD_PLANET_MAX_DISTRICTS_ADD$：§R-2§!\\n—清理时间：£time£ 180§I天§!\\n—清理花费：\\n$t$- 900 $i_energy$\\n\\n§L$d_scorched_plains_desc$§!","en":"- $MOD_PLANET_MAX_DISTRICTS_ADD$: §R-2§!\\n- Time to Clear: £time£ 180 §IDays§!\\n- Cost to Clear:\\n$t$- 900 $i_energy$\\n\\n§L$d_scorched_plains_desc$§!","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":655,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":572,"status":"paired","id":"texts:150341"},{"key":"col_wilderness_default","zh":"荒野殖地","en":"Wilderness Colony","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":660,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":576,"status":"paired","id":"texts:150342"},{"key":"col_wilderness_capital","zh":"心脏星球","en":"Heart World","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":665,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":580,"status":"paired","id":"texts:150343"},{"key":"col_wilderness_capital_tt","zh":"这个世界的每个角落都跃动着共生生命，其数量之庞大，足以构成一个活生生的星体。","en":"Every facet of this world hums with symbiotic life, gathered in such vast numbers that they constitute a living stellar body.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":666,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":581,"status":"paired","id":"texts:150344"},{"key":"col_wilderness_capital_desc","zh":"提升£mod_planet_jobs_produces_mult£§H$mod_planet_jobs_produces_mult$§!。","en":"Boosts £mod_planet_jobs_produces_mult£ §H$mod_planet_jobs_produces_mult$§!.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":667,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":582,"status":"paired","id":"texts:150345"},{"key":"col_wilderness_generator","zh":"光合星球","en":"Photosynthesis World","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":668,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":583,"status":"paired","id":"texts:150346"},{"key":"col_wilderness_generator_desc","zh":"$col_generator_desc$","en":"$col_generator_desc$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":669,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":584,"status":"paired","id":"texts:150347"},{"key":"col_wilderness_generator_tt","zh":"在这个世界上，无数簇叶绿体共生体聚集并储存着能量。","en":"Innumerable clutches of chloroplastic symbionts gather and store energy on this world.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":670,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":585,"status":"paired","id":"texts:150348"},{"key":"col_wilderness_mining","zh":"石屑星球","en":"Lithic World","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":671,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":586,"status":"paired","id":"texts:150349"},{"key":"col_wilderness_mining_desc","zh":"$col_mining_desc$","en":"$col_mining_desc$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":672,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":587,"status":"paired","id":"texts:150350"},{"key":"col_wilderness_mining_tt","zh":"在这颗看似贫瘠的星球地表之下，蓬勃的生命琴瑟和谐地潜藏在地下，它们正热切地开采着丰饶的矿藏。","en":"Burrowing under the seemingly barren surface of this planet is a concert of subterranean life, eagerly extracting a mineral bounty.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":673,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":588,"status":"paired","id":"texts:150351"},{"key":"col_wilderness_farming","zh":"授粉星球","en":"Pollinating World","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":674,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":589,"status":"paired","id":"texts:150352"},{"key":"col_wilderness_farming_desc","zh":"$col_farming_desc$","en":"$col_farming_desc$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":675,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":590,"status":"paired","id":"texts:150353"},{"key":"col_wilderness_farming_tt","zh":"遍布这个世界的特化共生体维持着理想的生长环境，促进了营养丰富的动植物繁衍生息。","en":"Specialized symbionts maintain ideal growing conditions all over this world, encouraging a plentiful supply of nutritious flora and fauna.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":676,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":591,"status":"paired","id":"texts:150354"},{"key":"col_wilderness_fortress","zh":"狩猎星球","en":"Hunter World","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":677,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":592,"status":"paired","id":"texts:150355"},{"key":"col_wilderness_fortress_desc","zh":"$col_fortress_desc$","en":"$col_fortress_desc$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":678,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":593,"status":"paired","id":"texts:150356"},{"key":"col_wilderness_fortress_tt","zh":"这个世界的地表因领地意识极强的兽群奔腾和可怕掠食者的嚎叫而震颤。","en":"The surface of this world quivers with the stampeding of deeply territorial herds and the cries of fearsome predators.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":679,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":594,"status":"paired","id":"texts:150357"},{"key":"col_wilderness_tech","zh":"认知星球","en":"Cogitation World","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":680,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":595,"status":"paired","id":"texts:150358"},{"key":"col_wilderness_tech_desc","zh":"$col_research_desc$","en":"$col_research_desc$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":681,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":596,"status":"paired","id":"texts:150359"},{"key":"col_wilderness_tech_tt","zh":"这个生机勃勃的世界充满了奇观异象，任由那些求知若渴、充满好奇的头脑去探索和把玩。","en":"This lively world is littered with curiosities and strange phenomena, there to be toyed with by grasping and inquisitive minds.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":682,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":597,"status":"paired","id":"texts:150360"},{"key":"col_wilderness_nest","zh":"织巢星球","en":"Weaver World","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":683,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":598,"status":"paired","id":"texts:150361"},{"key":"col_wilderness_nest_desc","zh":"$col_city_desc$","en":"$col_city_desc$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":684,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":599,"status":"paired","id":"texts:150362"},{"key":"col_wilderness_nest_tt","zh":"这片庇护所孕育着如此繁多的共生生命体，以至于大气成分都可能随荒野的需求与情绪而改变。","en":"A sanctuary for such a plethora of symbiotic lifeforms that the atmosphere itself may change composition in response to the Wilderness' needs and moods.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":685,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":600,"status":"paired","id":"texts:150363"},{"key":"col_wilderness_refinery","zh":"精炼星球","en":"Refining World","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":686,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":601,"status":"paired","id":"texts:150364"},{"key":"col_wilderness_refinery_desc","zh":"专门生产£exotic_gases£§H$exotic_gases$§!以及其他£strategic_resource£§H战略资源§!。","en":"Specializes in the production of £exotic_gases£ §H$exotic_gases$§! and other £strategic_resource£ §HStrategic Resources§!.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":687,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":602,"status":"paired","id":"texts:150365"},{"key":"col_wilderness_refinery_tt","zh":"这颗星球表面遍布地热喷口，大量纳米级生物与其他奇特共生体可能在此聚集并加工原始物质。","en":"This planet is pockmarked with geothermal vents where a host of nano-organisms and other exotic symbionts may gather and process raw materials.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":688,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":603,"status":"paired","id":"texts:150366"},{"key":"col_wilderness_forge","zh":"熔炉星球","en":"Crucible 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alloys.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":691,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":606,"status":"paired","id":"texts:150369"},{"key":"col_wilderness_unification","zh":"平宁星球","en":"Tranquil World","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":692,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":607,"status":"paired","id":"texts:150370"},{"key":"col_wilderness_unification_desc","zh":"$col_bureau_desc$","en":"$col_bureau_desc$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":693,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":608,"status":"paired","id":"texts:150371"},{"key":"col_wilderness_unification_tt","zh":"一种从容不迫的共生氛围在这个世界中交织，深化了共生体之间错综复杂的关系。","en":"An aura of unhurried mutualism 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Their roots stretch patiently across the galaxy, not in hunger, but in harmony.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":700,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":614,"status":"paired","id":"texts:150374"},{"key":"personality_rampant_wilderness","zh":"狂乱荒野","en":"Rampant Wilderness","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":702,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":615,"status":"paired","id":"texts:150375"},{"key":"personality_rampant_wilderness_desc","zh":"狂乱荒野并不肆虐；它蔓延、吞噬、持久。万物无论生死，都在无尽生长与腐朽的循环中被重归尘土。","en":"The Rampant Wilderness does not rage; it spreads, consumes, and endures. All things, living or dead, are reclaimed in the endless cycle of growth and decay.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":703,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":616,"status":"paired","id":"texts:150376"},{"key":"policy_symbiont_policy","zh":"$policy_drone_policy$","en":"$policy_drone_policy$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":709,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":620,"status":"paired","id":"texts:150377"},{"key":"policy_symbiont_policy_desc","zh":"我们的共生集体有非常强大的产出能力，但并非无限。我们必须决定资源的最佳使用方式和场所。","en":"Our mutualistic collective is eminently capable and productive, but it is not limitless. We must decide how and where our resources are put to best 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Wilderness dedicates itself equally to the production of raw resources and finished goods.\\n\\n§ENo bonuses or penalties to resource 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Wilderness prioritize extracting raw resources, with related symbionts becoming more productive at the expense of more specialized, manufactured 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Wilderness prioritize the manufacture of finished goods, becoming more productive at the expense of extracting raw resources.\\n\\n","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":722,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":630,"status":"paired","id":"texts:150387"},{"key":"edict_capacity_subsidies_wilderness","zh":"$edict_capacity_subsidies$","en":"$edict_capacity_subsidies$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":727,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":634,"status":"paired","id":"texts:150388"},{"key":"edict_capacity_subsidies_wilderness_desc","zh":"该法令鼓励我们的光合作用共生体形成横跨地表跟随恒星的迁徙群，提升了能量产出。","en":"This Edict encourages our photosynthetic symbionts to form migratory herds that follow the sun across our surface, increasing energy output.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":728,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":635,"status":"paired","id":"texts:150389"},{"key":"edict_mining_subsidies_wilderness","zh":"$edict_mining_subsidies$","en":"$edict_mining_subsidies$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":729,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":636,"status":"paired","id":"texts:150390"},{"key":"edict_mining_subsidies_wilderness_desc","zh":"该法令增强我们的根系，使我们的破土共生体在深挖时降低结构坍塌的风险。","en":"This Edict reinforces our roots, allowing our burrowing symbionts to dig with less risk of structural collapse.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":730,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":637,"status":"paired","id":"texts:150391"},{"key":"edict_farming_subsidies_wilderness","zh":"$edict_farming_subsidies$","en":"$edict_farming_subsidies$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":731,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":638,"status":"paired","id":"texts:150392"},{"key":"edict_farming_subsidies_wilderness_desc","zh":"该法令向土壤中释放的高能化学物质，以提高我们的营养产出。","en":"This Edict provides aggressive dilution of high energy chemicals in our soil to boost our nutrition output.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":732,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":639,"status":"paired","id":"texts:150393"},{"key":"edict_forge_subsidies_wilderness","zh":"$edict_forge_subsidies$","en":"$edict_forge_subsidies$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":733,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":640,"status":"paired","id":"texts:150394"},{"key":"edict_forge_subsidies_wilderness_desc","zh":"让我们的岩性藻类池营养饱和以实现季节性爆发来收获更多的合金副产物。","en":"Saturating our lithotrophic algae pools with nutrients allows for seasonal blooms and increased harvest of alloy byproducts.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":734,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":641,"status":"paired","id":"texts:150395"},{"key":"edict_research_subsidies_wilderness","zh":"$edict_research_subsidies$","en":"$edict_research_subsidies$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":735,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":642,"status":"paired","id":"texts:150396"},{"key":"edict_research_subsidies_wilderness_desc","zh":"$edict_research_subsidies_desc$","en":"$edict_research_subsidies_desc$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":736,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":643,"status":"paired","id":"texts:150397"},{"key":"edict_clearing_motes_wilderness","zh":"$edict_clearing_motes$","en":"$edict_clearing_motes$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":737,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":644,"status":"paired","id":"texts:150398"},{"key":"edict_clearing_motes_wilderness_desc","zh":"用易爆微粒添加入共生体的饮食中使其可以消化有机和无机物质。我们的共生功能体将通过吞噬来适应环境。","en":"Supplementing symbiont diets with volatile motes allows for digestion of both organic and inorganic substances. Our holobiont will adapt our own environment by eating it.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":738,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":645,"status":"paired","id":"texts:150399"},{"key":"edict_learning_campaign_wilderness","zh":"$edict_learning_campaign$","en":"$edict_learning_campaign$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":739,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":646,"status":"paired","id":"texts:150400"},{"key":"edict_learning_campaign_wilderness_desc","zh":"向共生体提供更多的营养，我们就可以提高产出。","en":"By providing our symbionts with additional nutrients, we are able to increase productivity.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":740,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":647,"status":"paired","id":"texts:150401"},{"key":"edict_war_drone_campaign_wilderness","zh":"作战共生体运动","en":"War Symbiote Campaign","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":741,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":648,"status":"paired","id":"texts:150402"},{"key":"edict_war_drone_campaign_wilderness_desc","zh":"给我们的猎食者和兽群共生体分配额外的营养，这样我们就能提升力量和战斗准备度。","en":"By allocating additional nutrients to our predator and herd symbionts, we are able to increase their strength and combat readiness.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":742,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":649,"status":"paired","id":"texts:150403"},{"key":"edict_scientific_revolution_wilderness","zh":"$edict_scientific_revolution$","en":"$edict_scientific_revolution$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":743,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":650,"status":"paired","id":"texts:150404"},{"key":"edict_scientific_revolution_wilderness_desc","zh":"$edict_scientific_revolution_desc$","en":"$edict_scientific_revolution_desc$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":744,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":651,"status":"paired","id":"texts:150405"},{"key":"edict_drone_overdrive_wilderness","zh":"共生体过载","en":"Symbiont Overdrive","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":745,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":652,"status":"paired","id":"texts:150406"},{"key":"edict_drone_overdrive_wilderness_desc","zh":"我们的共生会有更多的竞争，因而需要更多资源。","en":"Our biomes will be made more competitive, as more resources are required.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":746,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":653,"status":"paired","id":"texts:150407"},{"key":"COLONIZATION_IMPOSSIBLE_WILDERNESS_TECH","zh":"§R没有£society£§H$tech_ecological_adaptation$§!我们无法殖民与母星差异过大的星球。§!","en":"§RWe cannot colonize planets too different from our homeworld without £society£ §H$tech_ecological_adaptation$§!.§!","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":751,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":657,"status":"paired","id":"texts:150408"},{"key":"council_agenda_agenda_purity_perfection_wilderness_name","zh":"$council_agenda_agenda_purity_perfection_name$","en":"$council_agenda_agenda_purity_perfection_name$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":756,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":661,"status":"paired","id":"texts:150409"},{"key":"council_agenda_agenda_purity_perfection_wilderness_desc","zh":"我们应该以最高的精确度指挥这场共生体的基因交响乐。","en":"We shall direct the genetic orchestra of our symbionts with unmatched precision.","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":757,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":662,"status":"paired","id":"texts:150410"},{"key":"agenda_purity_perfection_wilderness_finish","zh":"$council_agenda_agenda_purity_perfection_wilderness_name$","en":"$council_agenda_agenda_purity_perfection_wilderness_name$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":758,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":663,"status":"paired","id":"texts:150411"},{"key":"agenda_purity_perfection_wilderness_finish_desc","zh":"$council_agenda_agenda_purity_perfection_wilderness_desc$","en":"$council_agenda_agenda_purity_perfection_wilderness_desc$","source":"wilderness","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/wilderness_l_english.yml","el":759,"zs":"localisation/simp_chinese/wilderness_l_simp_chinese.yml","zl":664,"status":"paired","id":"texts:150412"},{"key":"council_agenda_agenda_superior_colonies_wilderness_name","zh":"优选嫩芽","en":"Superior 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