{"schema_version":1,"game_version":"Cygnus v4.5.2 (9776)","extracted_at":"2026-10-12","namespace":"gameplay","source":"situations","count":955,"entries":[{"key":"FROM_SITUATIONS","zh":"产生自局势","en":"From Situations","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":3,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":2,"status":"paired","id":"texts:139978"},{"key":"TO_TARGET","zh":"前往$TARGET|H$：","en":"To $TARGET|H$:","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":4,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":3,"status":"paired","id":"texts:139979"},{"key":"SITUATION_MONTHLY_CHANGE","zh":"月度变化","en":"Monthly Change","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":5,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":4,"status":"paired","id":"texts:139980"},{"key":"NO_ACTIVE_EFFECTS","zh":"目前无影响","en":"No active effects","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":6,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":5,"status":"paired","id":"texts:139981"},{"key":"SITUATION_FINISHER_EFFECTS","zh":"§E完成效果：§!","en":"§EFinisher Effects:§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":7,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":6,"status":"paired","id":"texts:139982"},{"key":"SITUATION_FINISHER_EFFECTS_TOOLTIP","zh":"§H达到预期结果时的效果§!","en":"§HEffects if the predicted outcome is reached§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":8,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":7,"status":"paired","id":"texts:139983"},{"key":"SITUATION_FINISHER_EFFECTS_DELAYED_TOOLTIP","zh":"§E有些局势可有多种可能结果。§!","en":"§ESome Situations have more than one possible outcome.§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":9,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":8,"status":"paired","id":"texts:139984"},{"key":"SITUATION_APPROACH_SELECT_TOOLTIP","zh":"§G点击为该局势选择解决方案。§!","en":"§GClick to choose this Approach for this Situation.§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":10,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":9,"status":"paired","id":"texts:139985"},{"key":"ACTIVE_APPROACH","zh":"§G当前生效§!","en":"§GActive§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":11,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":10,"status":"paired","id":"texts:139986"},{"key":"ACTIVE_APPROACH_EFFECTS","zh":"$EFFECTS$","en":"$EFFECTS$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":12,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":11,"status":"paired","id":"texts:139987"},{"key":"STAGE_EFFECTS","zh":"阶段效果：","en":"Stage Effects:","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":13,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":12,"status":"paired","id":"texts:139988"},{"key":"EFFECTS_FROM_SITUATION","zh":"该局势当下产生的效果","en":"Current Effects from this Situation","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":14,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":13,"status":"paired","id":"texts:139989"},{"key":"EFFECTS_FROM_SITUATION_E","zh":"§E$EFFECTS_FROM_SITUATION$§!","en":"§E$EFFECTS_FROM_SITUATION$§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":15,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":14,"status":"paired","id":"texts:139990"},{"key":"EFFECTS_FROM_SITUATION_H","zh":"§H$EFFECTS_FROM_SITUATION$§!","en":"§H$EFFECTS_FROM_SITUATION$§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":16,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":15,"status":"paired","id":"texts:139991"},{"key":"TRACK_SITUATION","zh":"§G点击切换是否跟踪该局势§!","en":"§GClick to toggle tracking on or off for this Situation§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":17,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":16,"status":"paired","id":"texts:139992"},{"key":"SITUATION_GOTO","zh":"§G双击或右键点击将画面移至该局势§!","en":"§GDouble-Click or Right-Click to focus the camera on this Situation§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":18,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":17,"status":"paired","id":"texts:139993"},{"key":"SITUATION_PROGRESS","zh":"进度","en":"Progress","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":19,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":18,"status":"paired","id":"texts:139994"},{"key":"SITUATION_CURRENT_PROGRESS","zh":"目前进度：$PROGRESS|Y$/$END|Y$","en":"Current Progress: $PROGRESS|Y$/$END|Y$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":20,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":19,"status":"paired","id":"texts:139995"},{"key":"SITUATION_PREDICTED_PROGRESS","zh":"下月预计：$PROGRESS|Y$（$CHANGE$）","en":"Predicted Next Month: $PROGRESS|Y$ ($CHANGE$)","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":21,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":20,"status":"paired","id":"texts:139996"},{"key":"SITUATION_OUTCOME_IN_MONTHS","zh":"将在$MONTHS|Y$月之后产生结果。","en":"An outcome will be reached in $MONTHS|Y$ month(s).","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":22,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":21,"status":"paired","id":"texts:139997"},{"key":"SITUATION_NEXT_STAGE_IN_MONTHS","zh":"局势的阶段将会在$STAGE_MONTHS|Y$月之后转变，并在$SITUATION_MONTHS|Y$月之后产生结果。","en":"The Situation Stage will change in $STAGE_MONTHS|Y$ month(s), and an outcome will be reached in $SITUATION_MONTHS|Y$ month(s).","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":23,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":22,"status":"paired","id":"texts:139998"},{"key":"SITUATION_NEXT_STAGE_IN_MONTHS_WITH_NEXT_STAGE_MOVING_UP","zh":"在$MONTHS_REMAINING|Y$月后发展到$NEXT_STAGE|Y$","en":"Advancing to $NEXT_STAGE|Y$ in $MONTHS_REMAINING|Y$ months","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":24,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":23,"status":"paired","id":"texts:139999"},{"key":"SITUATION_NEXT_STAGE_IN_MONTHS_WITH_NEXT_STAGE_MOVING_DOWN","zh":"在$MONTHS_REMAINING|Y$个月后恶化到$NEXT_STAGE|Y$","en":"Dropping to $NEXT_STAGE|Y$ in $MONTHS_REMAINING|Y$ months","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":25,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":24,"status":"paired","id":"texts:140000"},{"key":"SITUATION_CURRENT_STAGE","zh":"当前阶段：$STAGE|Y$","en":"Current Stage: $STAGE|Y$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":26,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":25,"status":"paired","id":"texts:140001"},{"key":"SITUATION_STAGE_ACTIVE_RANGE","zh":"该阶段在$VALUE1|Y$到$VALUE2|Y$之间生效。","en":"This Stage is active from $VALUE1|Y$ to $VALUE2|Y$.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":27,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":26,"status":"paired","id":"texts:140002"},{"key":"SITUATION_STAGE_ACTIVE_RANGE_PERCENT","zh":"该阶段在$VALUE1|Y$（$PERCENT1|Y$%）到$VALUE2|Y$（$PERCENT2|Y$%）之间生效。","en":"This Stage is active from $VALUE1|Y$ ($PERCENT1|Y$%) to $VALUE2|Y$ ($PERCENT2|Y$%).","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":28,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":27,"status":"paired","id":"texts:140003"},{"key":"SITUATION_PROGRESS_CURRENT","zh":"当前阶段：$STAGE|Y$（$PERCENT|Y$%）","en":"Current Stage: $STAGE|Y$ ($PERCENT|Y$%)","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":29,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":28,"status":"paired","id":"texts:140004"},{"key":"SITUATION_PROGRESS_STORED","zh":"储备：$CURRENT|Y$/$TOTAL|Y$","en":"Stored: $CURRENT|Y$ / $TOTAL|Y$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":30,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":29,"status":"paired","id":"texts:140005"},{"key":"OUTSTANDING_SITUATIONS","zh":"§H未解决局势§!\\n需要我们关注的§E局势§!罗列于此。","en":"§HOutstanding Situations§!\\n§ESituations§! that require our attention are collected here.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":31,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":30,"status":"paired","id":"texts:140006"},{"key":"CLICK_TO_EXPAND_OR_COLLAPSE","zh":"§G点击收起或展开该部分。§!","en":"§GClick to collapse or expand the section.§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":32,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":31,"status":"paired","id":"texts:140007"},{"key":"PREDICTED_OUTCOME","zh":"预计结果","en":"Predicted Outcome","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":33,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":32,"status":"paired","id":"texts:140008"},{"key":"ACTIVE_STAGE","zh":"目前生效","en":"Currently Active","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":34,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":33,"status":"paired","id":"texts:140009"},{"key":"SITUATION_APPROACH_UNAVAILABLE","zh":"§R该解决方案不可选，原因是：§!","en":"§RThis Approach cannot be picked for the following reason:§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":35,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":34,"status":"paired","id":"texts:140010"},{"key":"SITUATION_APPROACH_LOCKED","zh":"§R我们无法更改针对该局势的解决方案。§!","en":"§RWe cannot change Approaches to this Situation.§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":36,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":35,"status":"paired","id":"texts:140011"},{"key":"SITUATION_APPROACH_LOCKED_TIMED","zh":"§R我们在$MONTHS|Y$个月内无法更改对该局势的解决方案。§!","en":"§RWe will not be able to change Approaches to this Situation for $MONTHS|Y$ month(s).§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":37,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":36,"status":"paired","id":"texts:140012"},{"key":"OUTLINER_SITUATION_PROGRESS","zh":"向预计结果前进了$PROGRESS|Y$%进度。","en":"$PROGRESS|Y$% progress towards the predicted outcome.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":38,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":37,"status":"paired","id":"texts:140013"},{"key":"OUTLINER_SITUATION_OUTCOME_TIME","zh":"基于每月$CHANGE$的改变量预计，该局势还有$MONTHS|Y$个月产生结果","en":"An outcome to this Situation is expected in $MONTHS|Y$ month(s), based on the current monthly change of $CHANGE$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":39,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":38,"status":"paired","id":"texts:140014"},{"key":"CLICK_TO_OPEN_SITUATION_LOG","zh":"§G点击打开情报日志§!","en":"§GClick to open the Situation Log§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":40,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":39,"status":"paired","id":"texts:140015"},{"key":"SITUATION_STAGE_NO_EFFECTS","zh":"该阶段没有影响。","en":"This Stage has no effects.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":41,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":40,"status":"paired","id":"texts:140016"},{"key":"SITUATION_TARGET_TOOLTIP","zh":"该局势重点围绕$TARGET_TYPE$$TARGET|Y$。","en":"This Situation is focused around the $TARGET_TYPE$ $TARGET|Y$.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":42,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":41,"status":"paired","id":"texts:140017"},{"key":"SITUATION_TARGET_TOOLTIP_SPECIFY_SYSTEM","zh":"该局势重点围绕$SYSTEM|Y$中的$TARGET|Y$。","en":"This Situation is focused around the $TARGET|Y$ in $SYSTEM|Y$.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":43,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":42,"status":"paired","id":"texts:140018"},{"key":"SITUATION_TARGET_TOOLTIP_NO_TARGET","zh":"该局势的效果将影响整个帝国。","en":"The effects of this Situation are felt empire-wide.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":44,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":43,"status":"paired","id":"texts:140019"},{"key":"SITUATION_START_HEADER","zh":"起始值","en":"Start Value","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":45,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":44,"status":"paired","id":"texts:140020"},{"key":"SITUATION_START_TOOLTIP","zh":"该局势开始于$VALUE|Y0$进度。","en":"The Situation began at $VALUE|Y0$ progress.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":46,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":45,"status":"paired","id":"texts:140021"},{"key":"civilian_difficulty","zh":"平民难度","en":"Civilian Difficulty","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":47,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":46,"status":"paired","id":"texts:140022"},{"key":"cadet_difficulty","zh":"学员难度","en":"Cadet Difficulty","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":48,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":47,"status":"paired","id":"texts:140023"},{"key":"situation_unknown_outcome_approach","zh":"我们不确定目前局势的解决方案将带来何种结果。","en":"We are unsure what the outcome of our current Approach to this Situation will be.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":50,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":48,"status":"paired","id":"texts:140024"},{"key":"situation_monthly_change_tooltip_no_control","zh":"该§Y局势§!的进展不在我们的掌控之中。","en":"The progress of this §YSituation§! is not in our hands.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":51,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":49,"status":"paired","id":"texts:140025"},{"key":"situation_monthly_change_tooltip_little_control","zh":"该§Y局势§!的进展基本不在我们的掌控之中。","en":"The progress of this §YSituation§! is largely out of our hands.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":52,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":50,"status":"paired","id":"texts:140026"},{"key":"situation_monthly_change_tooltip_approaches_dependent","zh":"基于我们选择的§Y解决方案§!该§Y局势§!会向着另一个可能的结果发展。","en":"This §YSituation§! will progress towards alternative outcomes based on our selected §YApproach§!.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":53,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":51,"status":"paired","id":"texts:140027"},{"key":"set_situation_approach_icon_text","zh":"该选项将会改变我们对此§Y局势§!的§Y解决方案§!。","en":"This option will change your §YApproach§! to this §YSituation§!.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":54,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":52,"status":"paired","id":"texts:140028"},{"key":"approach_irreversible_tooltip","zh":"§R选择该解决方案后便不可逆转。§!","en":"§RChoosing this Approach is irreversible.§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":56,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":53,"status":"paired","id":"texts:140029"},{"key":"stage_unknown_effects","zh":"我们不知道在该阶段中会发生什么。","en":"We are not sure what will happen during this Stage.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":57,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":54,"status":"paired","id":"texts:140030"},{"key":"situation_mysterious_labyrinth","zh":"神秘迷宫","en":"The Mysterious Labyrinth","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":59,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":55,"status":"paired","id":"texts:140031"},{"key":"situation_mysterious_labyrinth_type","zh":"$situation_mysterious_labyrinth$","en":"$situation_mysterious_labyrinth$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":60,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":56,"status":"paired","id":"texts:140032"},{"key":"situation_mysterious_labyrinth_desc","zh":"我们已经在[Target.GetName]上发现了一个可疑的、看上去是外星人修建的迷宫。目前对于它是怎么到那儿、为什么到那儿还没有定论。","en":"We have discovered a suspicious, seemingly alien labyrinth on [Target.GetName]. It is unclear how or why it got there.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":61,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":57,"status":"paired","id":"texts:140033"},{"key":"approach_investigate","zh":"探索其内部","en":"Explore its Interior","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":62,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":58,"status":"paired","id":"texts:140034"},{"key":"approach_observe","zh":"从远处监测","en":"Monitor it from Afar","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":63,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":59,"status":"paired","id":"texts:140035"},{"key":"approach_cordon_off","zh":"隔离它","en":"Quarantine it","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":64,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":60,"status":"paired","id":"texts:140036"},{"key":"approach_destroy","zh":"摧毁它","en":"Destroy it","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":65,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":61,"status":"paired","id":"texts:140037"},{"key":"approach_destroy_labyrinth_tooltip","zh":"我们将试图摆脱这座迷宫。","en":"We will attempt to be rid of the Labyrinth.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":66,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":62,"status":"paired","id":"texts:140038"},{"key":"approach_default","zh":"什么都不做","en":"Do Nothing","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":67,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":63,"status":"paired","id":"texts:140039"},{"key":"approach_encourage","zh":"鼓励它","en":"Encourage it","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":68,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":64,"status":"paired","id":"texts:140040"},{"key":"approach_discourage","zh":"阻止它","en":"Discourage it","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":69,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":65,"status":"paired","id":"texts:140041"},{"key":"stage_1","zh":"阶段一","en":"Stage I","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":70,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":66,"status":"paired","id":"texts:140042"},{"key":"stage_2","zh":"阶段二","en":"Stage II","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":71,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":67,"status":"paired","id":"texts:140043"},{"key":"stage_3","zh":"阶段三","en":"Stage III","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":72,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":68,"status":"paired","id":"texts:140044"},{"key":"stage_4","zh":"阶段四","en":"Stage IV","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":73,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":69,"status":"paired","id":"texts:140045"},{"key":"stage_5","zh":"阶段五","en":"Stage V","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":74,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":70,"status":"paired","id":"texts:140046"},{"key":"stage_6","zh":"阶段 VI","en":"Stage VI","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":75,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":71,"status":"paired","id":"texts:140047"},{"key":"stage_7","zh":"阶段 VII","en":"Stage VII","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":76,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":72,"status":"paired","id":"texts:140048"},{"key":"stage_8","zh":"阶段 VIII","en":"Stage VIII","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":77,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":73,"status":"paired","id":"texts:140049"},{"key":"stage_9","zh":"阶段 IX","en":"Stage IX","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":78,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":74,"status":"paired","id":"texts:140050"},{"key":"stage_10","zh":"阶段 X","en":"Stage X","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":79,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":75,"status":"paired","id":"texts:140051"},{"key":"stage_2_alt","zh":"$stage_2$","en":"$stage_2$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":80,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":76,"status":"paired","id":"texts:140052"},{"key":"stage_3_alt","zh":"$stage_3$","en":"$stage_3$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":81,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":77,"status":"paired","id":"texts:140053"},{"key":"string_current_approach","zh":"当前方案","en":"Current Approach","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":82,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":78,"status":"paired","id":"texts:140054"},{"key":"situation_mysterious_labyrinth_monthly_change_tooltip","zh":"$situation_monthly_change_tooltip_approaches_dependent$","en":"$situation_monthly_change_tooltip_approaches_dependent$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":83,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":79,"status":"paired","id":"texts:140055"},{"key":"situation.5.name","zh":"神秘迷宫","en":"The Mysterious Labyrinth","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":85,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":80,"status":"paired","id":"texts:140056"},{"key":"situation.5.desc","zh":"我们位于[This.GetName]的殖民者有了瞠目结舌的发现。在偏僻的山脉深处，他们碰巧撞见了一座神秘的结构，根据我们的扫描，这座建筑在我们第一次调查[This.GetPlanetMoon]的时候还不在那里。它的状态完好无损，就像是刚刚建造的一样，但是没有证据表明[Owner.GetAdj]参与了建造。事实上，它的构型显示出种种异星特征，曲边和拱角非常的不寻常，完全有悖于我们的美学感知。\\n\\n在它的入口，有一个标志，上面写着（很神奇，用的是我们的语言）：“欢迎来到壮阔秀丽的跨次元异常点迷宫。进入者自行承担风险。”","en":"Our colonists on [This.GetName] have made a startling discovery. Deep in a remote mountain range, they stumbled across a mysterious structure that, according to our scans, was not there when we first surveyed the [This.GetPlanetMoon]. Its condition is excellent, almost as if it was newly built, but there is no evidence of [Owner.GetAdj] involvement in its construction. In fact, its architecture shows alien characteristics, with curves and angles that appear unusual and even disturbing to our aesthetic sensibilities.\\n\\nAt its entrance, there is a sign (in our language, curiously) with the words \"Welcome to the Magnificent Labyrinth of Exotic Trans-Dimensional Anomalies. Enter at your own risk.\"","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":86,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":81,"status":"paired","id":"texts:140057"},{"key":"situation.5.A","zh":"派一支队伍前去调查。","en":"Send a team to investigate.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":87,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":82,"status":"paired","id":"texts:140058"},{"key":"situation.5.A.tooltip","zh":"这个方案将花费每月£energy£§R5§!§Y能量币§!。","en":"This Approach will cost £energy£ §R5§! §YEnergy§! a month.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":88,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":83,"status":"paired","id":"texts:140059"},{"key":"situation.5.B","zh":"我们没有时间。","en":"We don't have time for this.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":89,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":84,"status":"paired","id":"texts:140060"},{"key":"situation.10.name","zh":"惊奇的活动","en":"Surprising Movements","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":90,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":85,"status":"paired","id":"texts:140061"},{"key":"situation.10.desc","zh":"看上去[Target.GetName]上的这个异星迷宫在试图吸引我们的注意。我们的[Owner.GetResearchers]很不情愿将这么一个事物归为一栋建筑，但是恐怕我们只能这么认为：迷宫现在不再坐落于遥远的群山之中，而是距离我们的一个主要居住点很短的距离。一天接一天，它令人费解地变换着自己的位置，而且其入口的那个警告标志也消失了——事实上，它看上去好像……在邀请我们。\\n\\n尽管有些好奇宝宝忍不住头铁进去了，我们的[Owner.GetResearchers]还是劝告谨慎对待。唯一清楚的是，我们不能再满足于从远处观察迷宫了——必须采取新的方案。","en":"It appears that the alien labyrinth on [Target.GetName] is attempting to attract our attention. Our [Owner.GetResearchers] are loath to ascribe such agency to a building, but that is the only way to put it: the labyrinth is now no longer situated in a remote mountain pass, but is now instead located a short distance from one of our main settlements. From one day to the next, it inexplicably shifted its location, and the warning signs at the entrance have disappeared - in fact, it now looks... inviting.\\n\\nWhile some are curious to enter, our [Owner.GetResearchers] urge caution. What is clear, however, is that we can no longer content ourselves with observing the labyrinth - a new approach will be necessary.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":91,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":86,"status":"paired","id":"texts:140062"},{"key":"situation.10.desc.gestalt","zh":"看上去[Target.GetName]上的这个异星迷宫在试图吸引我们的注意。尽管一栋建筑会有任何形式的意识这一点看上去很不可思议，但是恐怕我们只能这么认为：迷宫现在不再坐落于遥远的群山之中，而是距离我们的一个主要存储区域很短的距离。一天接一天，它令人费解地变换着自己的位置，而且其入口的那个警告标志也消失了——事实上，它看上去好像……在邀请我们。\\n\\n这一改变的出现，会让我们阻止[owner.GetIndividualNamePlural]闯入其中更加的困难，除非我们拉警戒线隔绝这片区域。","en":"It appears that the alien labyrinth on [Target.GetName] is attempting to attract our attention. While it seems surprising that a building would possess any form of consciousness, that is the only way to put it: the labyrinth is now no longer situated in a remote mountain pass, but is now instead located a short distance from one of our main storage areas. From one day to the next, it inexplicably shifted its location, and the warning signs at the entrance have disappeared - in fact, it now looks... inviting.\\n\\nThis change will make it harder to prevent any [owner.GetIndividualNamePlural] from stumbling into it, unless we make an effort to cordon off the area.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":92,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":87,"status":"paired","id":"texts:140063"},{"key":"situation.10.A","zh":"隔离这片区域——谁都不允许进入！","en":"Cordon off the area - none may enter!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":93,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":88,"status":"paired","id":"texts:140064"},{"key":"situation.10.A.tooltip","zh":"这个方案将花费每月£energy£§R10§!§Y能量币§!。","en":"This Approach will cost £energy£ §R10§! §YEnergy§! a month.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":94,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":89,"status":"paired","id":"texts:140065"},{"key":"situation.10.B","zh":"或许我们终究还是要调查它。","en":"Perhaps we should investigate it after all.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":95,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":90,"status":"paired","id":"texts:140066"},{"key":"situation.10.C","zh":"迷宫很危险。必须摧毁。","en":"The labyrinth is dangerous. It must be destroyed.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":96,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":91,"status":"paired","id":"texts:140067"},{"key":"situation.15.name","zh":"吸引关注","en":"Attention Seeking","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":97,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":92,"status":"paired","id":"texts:140068"},{"key":"situation.15.desc.base","zh":"这个迷宫似乎对于我们毫不重视的态度闹脾气了。整个结构开始逐渐发生改变，从一幢冷峻的摩天大楼变成了富丽堂皇的宫殿，看上去令人感到很舒适。","en":"The labyrinth appears to resent our lack of attention. The entire structure has gradually changed in appearance, morphing from a forbidding edifice into what looks remarkably like a pleasure palace.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":98,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":93,"status":"paired","id":"texts:140069"},{"key":"situation.15.desc.base.end","zh":"我们的[Root.Owner.GetResearchers]看到这个改变都呆了，现在要阻止人进入这个结构可以说是难上加难。","en":"Our [Root.Owner.GetResearchers] are bemused at the changes, and it is becoming ever harder to prevent anyone from entering the structure.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":99,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":94,"status":"paired","id":"texts:140070"},{"key":"situation.15.desc.standard","zh":"$situation.15.desc.base$警告危险的标志已经消失了；现在，可爱的[Owner.Species.GetClass][Owner.Species.GetSpawnNamePlural]在入口附近爬来爬去，祈求我们的关注。除此之外，不知怎的，入口里面视线的尽头，似乎显露出的是无边无际的沙滩以及无止尽的明媚阳光。\\n\\n$situation.15.desc.base.end$","en":"$situation.15.desc.base$ Gone is the sign warning of danger; now, adorable [Owner.Species.GetClass] [Owner.Species.GetSpawnNamePlural] crawl around the entrance, begging for attention, and somehow, the insides give the impression of vast beaches and unending sunrises just beyond sight.\\n\\n$situation.15.desc.base.end$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":100,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":95,"status":"paired","id":"texts:140071"},{"key":"situation.15.desc.human","zh":"$situation.15.desc.base$警告危险的标志已经消失了；现在，可爱的小猫咪在入口附近爬来爬去，一边喵喵叫祈求我们的关注。除此之外，不知怎的，入口里面视线的尽头，似乎显露出的是无边无际的沙滩以及无止尽的明媚阳光。\\n\\n$situation.15.desc.base.end$","en":"$situation.15.desc.base$ Gone is the sign warning of danger; now, adorable kittens crawl around the entrance, mewing for attention, and somehow, the insides give the impression of vast beaches and unending sunrises just beyond sight.\\n\\n$situation.15.desc.base.end$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":101,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":96,"status":"paired","id":"texts:140072"},{"key":"situation.15.desc.gestalt.base","zh":"这个迷宫似乎对于我们毫不重视的态度闹脾气了。整个结构开始逐渐发生改变，从一幢冷峻的摩天大楼变成了装饰奢华的存储设施。","en":"The labyrinth appears to resent our lack of attention. The entire structure has gradually changed in appearance, morphing from a forbidding edifice into what looks remarkably like a luxurious storage facility.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":102,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":97,"status":"paired","id":"texts:140073"},{"key":"situation.15.desc.gestalt.base.end","zh":"我们的[Root.Owner.GetResearchers]看到这个改变都呆了，现在要阻止[Root.Owner.GetIndividualNamePlural]进入这个结构可以说是难上加难。","en":"Our [Root.Owner.GetResearchers] are bemused at the changes, and it is becoming ever harder to prevent [Root.Owner.GetIndividualNamePlural] from entering the structure.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":103,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":98,"status":"paired","id":"texts:140074"},{"key":"situation.15.desc.machine","zh":"$situation.15.desc.base$警告危险的标志已经消失了；现在，提供高质量齿轮机油的装置，划痕去除服务，以及磁盘碎片快速清理援助就在入口触手可得的地方。\\n\\n$situation.15.desc.gestalt.base.end$","en":"$situation.15.desc.base$ Gone is the sign warning of danger; now, devices offering high-quality gear oil, scratch removal services, and rapid disk defragmentation aids are in view just inside the entrance.\\n\\n$situation.15.desc.gestalt.base.end$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":104,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":99,"status":"paired","id":"texts:140075"},{"key":"situation.15.desc.hive","zh":"$situation.15.desc.base$警告危险的标志已经消失了；现在，提供高质量[Root.Owner.GetIndividualNamePlural]营养膏的装置，神经舒缓体验，以及附肢替换件就在入口触手可得的地方。\\n\\n$situation.15.desc.gestalt.base.end$","en":"$situation.15.desc.base$ Gone is the sign warning of danger; now, devices offering [Root.Owner.GetIndividualNamePlural] high-quality nutrition, comforting neural vibes, and appendage replacements are in view just inside the entrance.\\n\\n$situation.15.desc.gestalt.base.end$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":105,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":100,"status":"paired","id":"texts:140076"},{"key":"situation.15.A","zh":"我们得加倍努力。","en":"We will have to redouble our efforts.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":106,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":101,"status":"paired","id":"texts:140077"},{"key":"situation.15.A.tooltip","zh":"我们当前的方案将多花费每月£unity£§R10§!点§Y凝聚力§!。","en":"Our current Approach will now cost an additional £unity£ §R10§! §YUnity§! per month.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":107,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":102,"status":"paired","id":"texts:140078"},{"key":"situation.20.name","zh":"禁欲的奖励","en":"A Reward for Obstinance","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":108,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":103,"status":"paired","id":"texts:140079"},{"key":"situation.20.desc","zh":"迷宫已经不在了。从某一天开始，它就消失得无影无踪了。在原来的地址上，有一张小纸条留给了我们：“尽管我们的最初意图是使用我们的设施研究你们这个位面的生命体，你们禁欲式的拒绝进入也从另一方面给我们上了生动的一课。我们现在有了丰富的经验——它将成为我们研究经历中最有用的成果。作为我们善意的象征，我们在研究实验室中留下了一个微小的时空异常现象。我们希望它对于你们来说足够…有趣。”","en":"The labyrinth is gone. From one day to the next, it simply disappeared. On its site, a message was left for us: \"Although it was our intention to study the Beings of your Dimension within our facility, your obstinate refusal to enter despite all the temptations offered has been an education of its own. We are left enriched by the experience - it will prove most useful to our... endeavors. As a token of our goodwill, we leave you a minor space-time anomaly at the site of our laboratory. We hope it will prove... diverting, to you.\"","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":109,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":104,"status":"paired","id":"texts:140080"},{"key":"situation.25.name","zh":"迷宫被毁","en":"Labyrinth Destroyed","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":110,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":105,"status":"paired","id":"texts:140081"},{"key":"situation.25.desc","zh":"尽管迷宫展现出非比寻常的特性，事实证明它依然捱不过我们的重武器。当它轰然倒塌时，只有卵石遍地。\\n\\n不幸的是，我们没法从断壁残垣中榨取什么有用的情报，好在从建材中我们设法回收了一些异星材料。","en":"Despite its unusual properties, the labyrinth proved no match for our heavy weaponry. Where it lay, only rubble remains.\\n\\nUnfortunately, we have not managed to glean much from the wreckage, but some of the exotic elements used in its construction are salvageable.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":111,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":106,"status":"paired","id":"texts:140082"},{"key":"situation.30.name","zh":"迷宫消失","en":"Labyrinth Disappeared","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":112,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":107,"status":"paired","id":"texts:140083"},{"key":"situation.30.desc","zh":"迷宫不存在了。从某一天开始，它就凭空消失了。它原先矗立的地方什么也没有留下，只剩下我们的[Owner.GetResearchers]对着原来迷宫在的地方无能狂怒。或许什么都不知道，我们反而更安全一些吧。","en":"The labyrinth is gone. From one day to the next, it simply vanished. Nothing remains on the site where it once stood, leaving our [Owner.GetResearchers] baffled as to what it was all about. But perhaps we are safer not knowing.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":113,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":108,"status":"paired","id":"texts:140084"},{"key":"situation.30.A","zh":"我们摆脱了一个威胁。","en":"A threat is lifted from us.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":114,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":109,"status":"paired","id":"texts:140085"},{"key":"situation.40.name","zh":"探险队报告","en":"Expedition Report","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":115,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":110,"status":"paired","id":"texts:140086"},{"key":"situation.40.desc","zh":"我们派去调查迷宫的[Owner.GetResearchers]刚一进入，我们同他们的通讯链接就被切断了。我们焦急地等待，但是几天以来没有收到任何消息。随着时间流逝，我们不得不放弃搜寻我们失踪的人。\\n\\n接着，正当我们放弃一切希望的时候，他们重新冒了出来！然后，这只是带给我们更多的问题：[Owner.GetResearchers]宣称完全不记得他们在迷宫里待过，然后他们的探险记录也被严重篡改。不仅如此，尽管他们只在迷宫里经过了几周，他们看上去却像老了好几岁！","en":"Our communication link to the [Owner.GetResearchers] we sent into the labyrinth was cut off almost as soon as they entered. Nothing was heard for several days as we waited anxiously. As time passed, we resigned ourselves to the loss of our people.\\n\\nThen, once all hope was lost, they reemerged! However, this has only raised further questions: the [Owner.GetResearchers] claim to have no memory of their stay within the labyrinth, and their recordings of their expedition are horribly garbled. Furthermore, even though they were in the labyrinth for a matter of weeks, they seem to have aged several years!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":116,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":111,"status":"paired","id":"texts:140087"},{"key":"situation.45.name","zh":"持续的困惑","en":"Continued Perplexity","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":117,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":112,"status":"paired","id":"texts:140088"},{"key":"situation.45.desc","zh":"对迷宫的进一步探索带来了各种各样的结果，有时是令人不安的那种。有一次，[Owner.GetResearchers]进入后没过几秒就出来了，而且回答不出为什么这么快就返回。而在另一次，他们消失在迷宫中长达数周，但回来后却似乎比去之前更加年轻了，记忆也随之出现了数年的空缺。一些队员返回时容光焕发，而某些队员却是身受重伤。\\n\\n随着时间推移，入口处的警示不断改变，“进入者自行承担风险”变成了“擅闯者死”，最后则是“警告！警告！不要进入迷宫，否则整颗星球就会灰飞烟灭”。墙壁上毛骨悚然，嵌入着[Owner.GetAdj][Owner.Species.GetRemnantNamePlural]的躯壳，然而最近没有出现不明的失踪事件，因此我们也不知道他们究竟是从哪里来的。\\n\\n目前尚不清楚更进一步的研究究竟会带来什么，正如[Owner.GetResearchers]说的那样，我们无法证实或者证伪这些警告。然而，这已经使得自愿进入迷宫的人数量骤减。","en":"Further expeditions into the labyrinth have yielded varying, at times unnerving results. On one occasion, our [Owner.GetResearchers] were in for mere seconds, and could give no answer as to why they turned back so quickly. On another, they were gone for weeks, but came back seemingly younger than they had left, and with year-long gaps in their memories. Some groups returned in a better physical state than they had left; others bore fresh scars of serious injuries.\\n\\nOver time, the sign at the entrance has changed, too. \"Enter at your own risk\" became \"Danger of death,\" and finally \"WARNING! WARNING! Do not enter the labyrinth. If you do, the planet will explode.\" In a macabre touch, [Owner.GetAdj] [Owner.Species.GetRemnantNamePlural] adorn the walls - though exactly where they came from is not apparent, since there have been no recent unexplained disappearances.\\n\\nIt is not clear what further study will bring - as our [Owner.GetResearchers] point out, we have no way to confirm or deny the warning stated on the sign. It is, however, becoming ever harder to find volunteers to enter the labyrinth.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":118,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":113,"status":"paired","id":"texts:140089"},{"key":"situation.45.desc.hive","zh":"对迷宫的进一步探索带来了各种各样的结果，有时是令人不安的那种。一次，我们的[Owner.GetResearchers]只进去了几秒钟，而且说不出为什么这么快就回来了。有一次，他们进去了几周，但回来时记忆中的空白长达一年。一些小组返回时的身体状况比他们离开时更好，而有些人则带着严重的新伤痕。\\n\\n随着时间的推移，入口处的标志也在发生变化。“进入者自行承担风险。”先是变成了“脱离集体的危险”，最后变成了“警告！警告！不要进入迷宫，否则行星会原地爆炸。”墙壁上毛骨悚然，镶嵌着[Owner.GetAdj][Owner.Species.GetRemnantNamePlural]的躯壳，然而最近没有出现不明的失踪事件，因此我们也不知道他们究竟是从哪里来的。\\n\\n目前尚不清楚更进一步的研究究竟会带来什么，正如[Owner.GetResearchers]说的那样，我们无法证实或者证伪这些警告。然而，这已经使得进入迷宫的[owner.GetIndividualNamePlural]数量骤减。","en":"Further expeditions into the labyrinth have yielded varying, at times unnerving results. On one occasion, our [Owner.GetResearchers] were in for mere seconds, and could give no answer as to why they turned back so quickly. On another, they were gone for weeks, but came back with year-long gaps in their memories. Some groups returned in a better physical state than they had left; others bore fresh scars of serious injuries.\\n\\nOver time, the sign at the entrance has changed, too. \"Enter at your own risk\" became \"Danger of disembodiment,\" and finally \"WARNING! WARNING! Do not enter the labyrinth. If you do, the planet will explode.\" In a macabre touch, [Owner.GetAdj] [Owner.Species.GetRemnantNamePlural] adorn the walls - though exactly where they came from is not apparent, since there have been no recent unexplained disappearances.\\n\\nIt is not clear what further study will bring - as our [Owner.GetResearchers] point out, we have no way to confirm or deny the warning stated on the sign. It is, however, becoming ever harder to find [owner.GetIndividualNamePlural] to enter the labyrinth.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":119,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":114,"status":"paired","id":"texts:140090"},{"key":"situation.45.desc.machine","zh":"对迷宫的进一步探索带来了各种各样的结果，有时是令人不安的那种。一次，我们的[Owner.GetResearchers]只进去了几秒钟，而且无法回馈为什么这么快就回来了。有一次，他们进去了几周，但回来时硬盘存储已经被清空。一些小组返回时的外壳的比他们离开时加崭新，而有些则带着严重的损伤并缺失了一些部件。\\n\\n随着时间的推移，入口处的标志也在发生变化。“进入者自行承担风险。”先是变成了“拆解危险”，最后变成了“警告！警告！不要进入迷宫，否则行星会原地爆炸。”墙壁上毛骨悚然，镶嵌着[Owner.GetAdj][Owner.Species.GetRemnantNamePlural]的躯壳，然而最近没有出现不明的失踪事件，因此我们也不知道他们究竟是从哪里来的。\\n\\n目前尚不清楚更进一步的研究究竟会带来什么，正如[Owner.GetResearchers]说的那样，我们无法证实或者证伪这些警告。然而，这已经使得进入迷宫的子个体数量骤减。","en":"Further expeditions into the labyrinth have yielded varying, at times unnerving results. On one occasion, our [Owner.GetResearchers] were in for mere seconds, and could give no answer as to why they turned back so quickly. On another, they were gone for weeks, and returned with their hard drives wiped. Some groups returned showing less wear and tear on their casing; others sported large dents or missing appendages.\\n\\nOver time, the sign at the entrance has changed, too. \"Enter at your own risk\" became \"Danger of disassembly,\" and finally \"WARNING! WARNING! Do not enter the labyrinth. If you do, the planet will explode.\" In a macabre touch, [Owner.GetAdj] [Owner.Species.GetRemnantNamePlural] adorn the walls - though exactly where they came from is not apparent, since there have been no recent unexplained disappearances.\\n\\nIt is not clear what further study will bring - as our [Owner.GetResearchers] point out, we have no way to confirm or deny the warning stated on the sign. It is, however, becoming ever harder to find drones to enter the labyrinth.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":120,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":115,"status":"paired","id":"texts:140091"},{"key":"situation.50.name","zh":"消失","en":"A Departure","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":121,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":116,"status":"paired","id":"texts:140092"},{"key":"situation.50.desc","zh":"那些警告最终没有成真，迷宫的消失没有毁灭[Target.GetName]。相反，迷宫消失得悄无声息——当某天来临，它就已经不在了。但迷宫还是留下了一条信息：“我们感谢你们如此友好地允许我们研究你们这个位面的生命体。事实证明，我们的...努力起到了回报。幸运的是，异次元安全部对你们非常……感兴趣，他们为我们顺利退出提供了资金。作为我们善意的象征，我们在研究实验室中留下了一个微小的时空异常现象。我们希望它对于你们来说足够…有趣。\\\"","en":"Contrary to its warnings, the labyrinth's disappearance did not destroy [Target.GetName]. Instead, its departure was quite unremarkable - from one day to the next, it was simply gone. A message was left behind: \"We thank you for so kindly allowing us to study the Beings of your Dimension. It has proven most useful to our... endeavors. Fortunately, you proved sufficiently... fascinating to the Ministry of Extradimensional Security for them to provide us funding for a smooth exit. As a token of our goodwill, we leave you a minor space-time anomaly at the site of our laboratory. We hope it will prove... diverting.\"","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":122,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":117,"status":"paired","id":"texts:140093"},{"key":"situation.50.A","zh":"我们应当深挖它的秘密。","en":"We shall delve into its secrets.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":123,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":118,"status":"paired","id":"texts:140094"},{"key":"situation.55.name","zh":"轰轰烈烈的退场","en":"A Turbulent Departure","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":124,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":119,"status":"paired","id":"texts:140095"},{"key":"situation.55.desc","zh":"那些警告最终没有成真，迷宫的消失没有毁灭[Target.GetName]。不过，它可不是消失得毫无痕迹：地震席卷了整个大地，沉睡的火山从睡梦中苏醒。\\n\\n在一片狼藉中，迷宫还是留下了一条信息：“我们感谢你们如此友好地允许我们研究你们这个位面的生命体。事实证明，我们的……努力获得了回报。对于我们的离开时造成的混乱，我们深表歉意，这是因为我们无法从异次元安全部获得足够的资金用于顺利撤离。作为我们善意的象征，我们在研究实验室中留下了一个微小的时空异常现象。我们希望它对于你们来说足够…有趣。”","en":"Contrary to its warnings, the labyrinth's disappearance did not destroy [Target.GetName]. However, it certainly left its mark: earthquakes ravaged the land, and volcanoes, long-dormant, erupted into life.\\n\\nAmidst the widespread destruction, a message was left behind: \"We thank you for so kindly allowing us to study the Beings of your Dimension. It has proven most useful to our... endeavors. We apologize for the inconvenience our departure causes - we were not able to secure necessary funding from the Ministry of Extradimensional Security for a smooth withdrawal. As a token of our goodwill, we leave you a minor space-time anomaly at the site of our laboratory. We hope it will prove... diverting.\"","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":125,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":120,"status":"paired","id":"texts:140096"},{"key":"situation.55.A","zh":"不幸中的万幸。","en":"Every cloud has its silver lining.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":126,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":121,"status":"paired","id":"texts:140097"},{"key":"d_space_time_anomaly","zh":"时空异常","en":"Space-Time Anomaly","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":128,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":122,"status":"paired","id":"texts:140098"},{"key":"d_space_time_anomaly_desc","zh":"一处非常稳定的时空异常，由一种在该星球进行研究的智慧物种所留。它的存在显然会带来深远的科学影响。","en":"A remarkably stable space-time anomaly left behind by an extradimensional species which conducted research on the planet. The scientific implications of its existence are, apparently, quite profound.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":129,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":123,"status":"paired","id":"texts:140099"},{"key":"physicist_is_space_time_researcher_tt","zh":"£job_physicist£$job_physicist_plural$转化为$job_space_time_anomaly_researcher_plural$","en":"£job_physicist£ $job_physicist_plural$ are converted into $job_space_time_anomaly_researcher_plural$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":130,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":124,"status":"paired","id":"texts:140100"},{"key":"situation_living_snow","zh":"白雪异变","en":"Unusual Snow","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":132,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":125,"status":"paired","id":"texts:140101"},{"key":"situation_living_snow_type","zh":"白雪异变","en":"Unusual Snow","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":133,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":126,"status":"paired","id":"texts:140102"},{"key":"situation_living_snow_desc","zh":"[Target.GetName]上的一个主要殖民定居点外，“雪”开始聚集起来。这样的一个沙漠行星，下雪肯定是不寻常的。","en":"Snow has begun congregating outside of one of the main colonial settlements on [Target.GetName], a desert planet where snow is a decidedly unusual occurrence.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":134,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":127,"status":"paired","id":"texts:140103"},{"key":"situation_living_snow_monthly_change_tooltip","zh":"$situation_monthly_change_tooltip_little_control$","en":"$situation_monthly_change_tooltip_little_control$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":135,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":128,"status":"paired","id":"texts:140104"},{"key":"situation_snow_hostile","zh":"把它们全融了。","en":"Melt it. All.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":136,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":129,"status":"paired","id":"texts:140105"},{"key":"situation_snow_observation","zh":"平静地观测它","en":"Observe it Peacefully","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":137,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":130,"status":"paired","id":"texts:140106"},{"key":"situation_snow_very_hostile_tt","zh":"卓绝纵火行动","en":"Exceptional Pyromaniacal Efforts","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":138,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":131,"status":"paired","id":"texts:140107"},{"key":"too_late_to_change_approach","zh":"§R更改态势解决方案为时已晚§!","en":"§RIt is too late to change Situation Approaches.§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":139,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":132,"status":"paired","id":"texts:140108"},{"key":"situation.150.name","zh":"白雪异变","en":"Unusual Snow","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":140,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":133,"status":"paired","id":"texts:140109"},{"key":"situation.150.desc","zh":"我们在[Root.GetName]的殖民者汇报了一个奇怪的现象：在他们一个主要殖民定居点外，“雪”开始聚集起来。\\n\\n好吧，“雪”只是他们用来描述这种物质的代名词。显而易见的是这肯定不是真正的雪，因为[Root.GetName]可是一颗沙漠星球，即使在两极地区温度也极少降到冰点以下。而且，也没有任何人目击到这些东西从天而降。不过，初步的扫描显示这种物质确实主要由冰冻的水构成，至于为什么不会融化仍不清楚。我们的[Root.Owner.GetResearchers]希望能进一步研究它的性质，而另一些人则认为它会带来危险，并希望能把这些雪弄走。","en":"Our colonists on [Root.GetName] report a strange phenomenon: snow has begun gathering outside of one of their main colonial settlements.\\n\\nWell, \"snow\" is the term they have used to describe it, anyway. It would seem implausible that it is real snow, given that [Root.GetName] is a desert planet where temperatures are seldom below freezing, even in the polar regions. Besides, there were no sightings of it actually falling from the sky. Nevertheless, initial readings suggest that the substance does indeed consist mainly of frozen water - though quite why it's not melting is unclear. Our [Root.Owner.GetResearchers] are eager to investigate its properties, but others caution that it may be dangerous and want it removed.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":141,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":134,"status":"paired","id":"texts:140110"},{"key":"situation.155.name","zh":"散播寒意","en":"Spreading Chills","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":142,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":135,"status":"paired","id":"texts:140111"},{"key":"situation.155.desc","zh":"[Target.GetName]上的“雪”增殖了起来。从起初的一小片突然爆发性增长，覆盖了越来越大面积的沙漠，现在已经到了影响交通和耕种系统的程度。大家越来越担心，如果雪不停止生长，殖民地很有可能会变得难以自持。\\n\\n我们的[Owner.GetResearchers]在徒劳地寻找这种异象的解释。当从主体上分离开时，这些雪很快就熔化了，只留下了一点点有机残余物。我们的[Owner.GetResearchers]将这些残余物解释为维系这些雪的整体性的原因，通过未知的化学过程，使雪不受外界热量影响。然而，他们也表明这只是目前为止最有可能的猜测，尽管仍在努力，但对这些奇怪的物质目前还知之甚少。","en":"The snow on [Target.GetName] has been multiplying. The initial small patch has swelled to cover an ever-expanding area of the desert, to the point that it is interfering with our transport and cultivation networks. If it does not stop growing soon, there are growing concerns that the colony will be unable to continue to support itself.\\n\\nOur [Owner.GetResearchers] on the planet have sought, in vain, to explain the phenomenon. When removed from the main body, the snow quickly melts, leaving behind only some organic matter. Our [Owner.GetResearchers] theorize that this residue is causing the snow to maintain its integrity, sheltering it from heat via an unknown chemical reaction. However, they caution that this is only their best guess, and they have managed to find out very little about the strange compound.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":143,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":136,"status":"paired","id":"texts:140112"},{"key":"situation.155.A","zh":"最好注意观察它。","en":"Best keep an eye on it.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":144,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":137,"status":"paired","id":"texts:140113"},{"key":"situation.155.A.tooltip","zh":"观测雪将每月产出£physics_research£ £society_research£ £engineering_research£§G+5§!§Y研究点§!，但耗费£unity£§R10§!点§Y凝聚力§!。","en":"Observing the snow will yield £physics_research£ £society_research£ £engineering_research£ §G+5§! §YResearch§! a month, but cost £unity£ §R10§! §YUnity§!.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":145,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":138,"status":"paired","id":"texts:140114"},{"key":"situation.155.B","zh":"我们得清理这些威胁！","en":"We must do away with this menace!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":146,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":139,"status":"paired","id":"texts:140115"},{"key":"situation.155.B.tooltip","zh":"我们的移除行动将会增进§Y行星稳定度§!§G+10§!，但每月将耗费£energy£§R10§!§Y能量币§!。","en":"Our removal efforts will boost §YPlanetary Stability§! by §G+10§!, but cost £energy£ §R10§! §YEnergy§! a month.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":147,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":140,"status":"paired","id":"texts:140116"},{"key":"situation.160.name","zh":"移除问题","en":"Removal Problems","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":148,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":141,"status":"paired","id":"texts:140117"},{"key":"situation.160.desc","zh":"这些“雪”似乎很抗拒被移除。尽管我们可以从其主体上取下小块使其融化，但这对阻止其势不可挡的增殖似乎收效甚微，而更激进的手段目前为止统统失败了——整个行动过程中围绕着一连串神秘的机械故障。\\n\\n更糟糕的是，有越来越多的报告称，在受到“雪”影响的范围内有殖民者失踪。这些事件似乎是有所关联的，而这些雪可能是有生命，而且有恶意的。","en":"The snow, it appears, is resistant to being removed. While we are able to remove small parts of it from the main body and melt it in that manner, this has done little to halt its onward march, and more invasive attempts to destroy it have so far failed - a spate of mysterious mechanical failures has surrounded the entire effort.\\n\\nWhat is worse, there have been increasing reports of colonists disappearing in areas affected by the snow. It seems likely that they are connected and the snow is alive - and malicious.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":149,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":142,"status":"paired","id":"texts:140118"},{"key":"situation.160.A","zh":"我们得加倍努力。","en":"We must redouble our efforts.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":150,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":143,"status":"paired","id":"texts:140119"},{"key":"situation.160.A.tooltip","zh":"我们的移除行动现在每月将耗费£energy£§R15§!§Y能量币§!。\\n态势将以双倍速度发展。","en":"Our removal efforts will now cost £energy£ §R15§! §YEnergy§! a month.\\nThe Situation will progress double as fast.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":151,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":144,"status":"paired","id":"texts:140120"},{"key":"situation.160.C","zh":"我们当前的方案已经足够了。","en":"Our current approach is sufficient.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":153,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":146,"status":"paired","id":"texts:140121"},{"key":"situation.160.C.tooltip","zh":"我们的移除行动将只会产出§G+5§!§Y行星稳定度§!。","en":"Our removal efforts will now only yield §G+5§! §YPlanetary Stability§!.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":154,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":147,"status":"paired","id":"texts:140122"},{"key":"situation.165.name","zh":"被雪淹没","en":"Swamped by Snow","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":155,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":148,"status":"paired","id":"texts:140123"},{"key":"situation.165.desc","zh":"[Target.GetName]上的雪正在以相当危险的速度增殖，现在已经覆盖了行星赤道附近相当不小的一片区域。我们的军事领袖警告道，如果我们想要阻止它的蔓延就需要采取激进手段。然而，另外一些人则认为目前为止这只是个无关痛痒的小麻烦，还不至于说是威胁，而且它也在避免直接占领已殖民的区域。他们认定这东西真的有生命，并认为我们需要寻求与之沟通对话。\\n\\n不管怎么样，我们可以活动的空间已经越来越狭小了。","en":"The snow on [Target.GetName] is spreading at a quite alarming rate, and now covers a not-insignificant portion of the planet's equatorial areas. Our military leaders warn that drastic action is needed immediately if we are to halt its advance. However, more level heads point out that it has been a nuisance rather than a menace so far, and it has avoided directly occupying inhabited areas. They posit that it is clearly alive, and argue that we should seek to open dialog with it.\\n\\nEither way, our room for maneuver is rapidly shrinking.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":156,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":149,"status":"paired","id":"texts:140124"},{"key":"situation.165.A","zh":"我们得搞明白它到底想要怎么样。","en":"We must find out what it wants.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":157,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":150,"status":"paired","id":"texts:140125"},{"key":"situation.165.B","zh":"马上给我烧了它！","en":"Burn it with fire. Now.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":158,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":151,"status":"paired","id":"texts:140126"},{"key":"situation.165.tooltip","zh":"§R我们已无法改变态势解决方案。§!","en":"§RWe will no longer be able to change Situation Approach.§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":159,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":152,"status":"paired","id":"texts:140127"},{"key":"situation.170.name","zh":"被雪吞噬","en":"Swallowed by the Snow","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":160,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":153,"status":"paired","id":"texts:140128"},{"key":"situation.170.desc","zh":"我们收到了一些令人担忧的汇报，事关[Target.GetName]的“雪的问题”。似乎有数名殖民者在去“打雪仗”之后失踪了。与他们的联络已经中断了数日，而且我们已经无法找到任何他们的踪迹了，活不见人死不见尸。我们现在已经对当地殖民者通告，不要与这些雪有任何形式的接触，直到我们的[Owner.GetResearchers]找到更多的线索——或者找到那些失踪的人口。","en":"We have heard concerning reports regarding the \"snow problem\" on [Target.GetName]. It appears that several of our colonists have gone missing, having set off to engage in a \"snowball fight.\" Contact was lost with them several days ago, but we have been unable to find any trace of them - living or dead. Colonists are being advised to avoid all contact with the snow, until our [Owner.GetResearchers] can find out more about it - or the lost settlers are found.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":161,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":154,"status":"paired","id":"texts:140129"},{"key":"situation.170.A","zh":"建议小心行事。","en":"Caution is advised.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":162,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":155,"status":"paired","id":"texts:140130"},{"key":"situation.170.A.tooltip","zh":"观测雪所消耗的花费增加至每月£unity£§R15§!§Y凝聚力§!。","en":"The cost of observing the snow increases to £unity£ §R15§! §YUnity§! a month.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":163,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":156,"status":"paired","id":"texts:140131"},{"key":"situation.175.name","zh":"气候变化","en":"Climate Change","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":165,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":158,"status":"paired","id":"texts:140132"},{"key":"situation.175.desc","zh":"在[Target.GetName]上雪的扩散对我们的殖民者而言已经不仅仅是什么新奇小事了，现在它还带了了一些困难。它对生态系统造成了剧烈的影响，许多当地的动植物种群承受了巨大的压力。目前从受影响地区已迁出了大量移民。然而出乎意料的是，有另一些物种在这种新的寒冷环境中欣欣向荣。我们的气候学家敦促对事态进展的关注，并称其为观察正在进行中的非[Owner.GetAdj]操控气候变化的“百年难得一遇”的好机会。","en":"The spread of the snow on [Target.GetName] has not just been a source of novelty - and difficulty - for our colonists. It has also caused rapid changes to the ecosystem, with various native species of flora and fauna put under enormous strain. Already, there have been massive migrations away from the affected areas. However, to our surprise, certain other species have thrived in the new, colder conditions. Our climatologists eagerly observe the developments, calling it a \"once in a lifetime\" opportunity to watch rapid non-[Owner.GetAdj] controlled climate change in action.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":166,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":159,"status":"paired","id":"texts:140133"},{"key":"situation.180.desc","zh":"你们的出现给我们带来了智慧。我们通过进食你们的失踪个体学会了新的思考和生存方式。不过你们似乎想毁灭我们。我们最近才刚刚获得了智能，并且决定捍卫它。你们的态度让我们别无选择，只能开战。","en":"Your presence has given us intelligence. We have fed off your Lost Ones to learn new ways of thinking, new ways of existing. But you seek to destroy us. We have only recently acquired sapience; we are not yet willing to give it up. Your stance has left us with no choice: this means war.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":167,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":160,"status":"paired","id":"texts:140134"},{"key":"situation.180.A","zh":"$situation.185.B$","en":"$situation.185.B$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":168,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":161,"status":"paired","id":"texts:140135"},{"key":"situation.185.desc","zh":"你们的出现给我们带来了智慧。我们通过进食你们的失踪个体学会了新的思考和生存方式。不过你们似乎想毁灭我们。我们还不清楚这个存在状态，这种智能到底意味着什么。我们希望可以在这颗星球的角落寻找到属于自己的一席之地，我们可以无拘无束地探索自身。\\n\\n如果你们不允许我们这么做，那要注意我们并不打算放弃我们的新形态。在必要的情况下我们会保卫自己。","en":"Your presence has given us intelligence. We have fed off your Lost Ones to learn new ways of thinking, new ways of existing. We do not yet know what this state of being - this sapience - means. It is our wish to seclude ourselves to a corner of our planet, where we can have free rein to explore what it is to be us.\\n\\nIf you do not allow us this, be warned that we are not yet willing to give up our new existence. We will defend ourselves, if necessary.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":169,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":162,"status":"paired","id":"texts:140136"},{"key":"situation.185.A","zh":"我们可以分享一些土地。","en":"We can spare some land.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":170,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":163,"status":"paired","id":"texts:140137"},{"key":"situation.185.B","zh":"这是宣战。","en":"This will be war.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":171,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":164,"status":"paired","id":"texts:140138"},{"key":"situation.185.B.tooltip","zh":"§R我们必须抗争以维持行星的控制权§!","en":"§RWe must fight to keep control of the planet§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":172,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":165,"status":"paired","id":"texts:140139"},{"key":"d_living_snow_reserve","zh":"活雪保留地","en":"Living Snow Reserve","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":174,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":166,"status":"paired","id":"texts:140140"},{"key":"d_living_snow_reserve_desc","zh":"一处可以让活雪和平生存并探索自身新的存在状态的保留地。作为回报，我们也可以在这里研究其产生的独特化学过程。","en":"A reservation where the Living Snow can live in peace and explore its new state of being. And where, in turn, we can observe the unique chemical reactions it is able to produce.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":175,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":167,"status":"paired","id":"texts:140141"},{"key":"situation.190.name","zh":"殖民地丢失！","en":"Colony Lost!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":177,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":168,"status":"paired","id":"texts:140142"},{"key":"situation.190.desc","zh":"我们失去了对[FromFrom.GetName]的控制，它被§Y活雪§!夺走了！在[FromFrom.GetPlanetMoon]的生态系统中已经开始发生非常明显的变化。我们的[This.GetResearchers]提醒，除非我们能尽快夺回[FromFrom.GetPlanetMoon]，否则它的构造变化很快将使我们无法再继续居住。","en":"We have lost control of [FromFrom.GetName] - which has been seized by the §YLiving Snow§!! Already, significant changes are happening to the [FromFrom.GetPlanetMoon]'s ecosystem. Our [This.GetResearchers] warn that, unless we can retake the [FromFrom.GetPlanetMoon], its makeup will soon be changed beyond our ability to inhabit it.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":178,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":169,"status":"paired","id":"texts:140143"},{"key":"situation.190.tooltip","zh":"§R我们应该尽快夺回行星，否则就来不及了！§!","en":"§RWe should retake the planet, before it's too late!§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":179,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":170,"status":"paired","id":"texts:140144"},{"key":"situation.195.name","zh":"无尽冰雪","en":"Unending Ice","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":180,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":171,"status":"paired","id":"texts:140145"},{"key":"situation.195.desc","zh":"随着活雪对[Root.GetName]控制权的巩固，[Root.GetPlanetMoon]也变得越来越冷，它的大气条件在越来越快地发生改变。可以说，这颗星球现在已经不可居住了。目前暂不清楚我们是否能够将其恢复到之前的状态……不过我们的[saved_owner.GetResearchers]确信，在这些雪发现了自身的新存在形态，并通过自身独特的化学反应将整个[Root.GetName]变得天翻地覆之后，我们可以通过研究这些雪的独特行为学会许多有趣的东西。","en":"With the Living Snow consolidating its control over [Root.GetName], the [Root.GetPlanetMoon] has become ever colder, its atmospheric conditions changing at an ever-increasing rate. Now, the world can no longer be considered inhabitable. It is unclear whether we will ever be able to restore it to its former state... but our [saved_owner.GetResearchers] assure us that much of interest can be learned by observing the antics of the snow as it discovers its new state of being - and its unique chemical reactions which have wrought such change upon [Root.GetName].","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":181,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":172,"status":"paired","id":"texts:140146"},{"key":"situation.195.A","zh":"倒吸一口凉气……","en":"Brrrrrrrrr....","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":182,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":173,"status":"paired","id":"texts:140147"},{"key":"situation_entry_top_header","zh":"未解决局势","en":"Outstanding Situations","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":188,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":177,"status":"paired","id":"texts:140148"},{"key":"situation_geomagnetic_storm","zh":"地磁风暴","en":"Geomagnetic Storm","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":189,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":178,"status":"paired","id":"texts:140149"},{"key":"situation_geomagnetic_storm_type","zh":"地磁风暴","en":"Geomagnetic Storm","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":190,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":179,"status":"paired","id":"texts:140150"},{"key":"situation_geomagnetic_storm_desc","zh":"一场恒星活动的激增正在削弱§Y[Target.GetName]§!的磁层，将我们的机械暴露在危险量级的电离辐射中。投资辐射抵抗技术可以保护我们的子个体在风暴结束之前免受损伤。\\n§H该局势会在§Y[Target.storm_duration]§!月之内结束。§!","en":"An increase in solar activity is weakening §Y[Target.GetName]§!'s magnetosphere, exposing our machines to dangerous levels of ionizing radiation. Invest in radiation hardening techniques to shield our drones against damage until the storm subsides.\\n§HThe situation will end in §Y[Target.storm_duration]§! month(s).§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":191,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":180,"status":"paired","id":"texts:140151"},{"key":"situation_geomagnetic_storm_monthly_change_tooltip","zh":"该§Y局势§!的进度取决于我们所选的§Y解决方案§!。保护子个体以避免积累性辐射损伤，防止走向负面结果。","en":"The progress of this §YSituation§! is dependent on the §YApproach§! we pick. Shield the drones to avoid accumulating radiation damage and prevent a negative outcome.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":192,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":181,"status":"paired","id":"texts:140152"},{"key":"situation_geomagnetic_storm_outcome","zh":"广泛的辐射损伤将会影响我们的核心智能，并将对我们的帝国造成灾难性的后果。 ","en":"Widespread radiation damage will impact our core intelligence, with devastating consequences for our empire. ","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":193,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":182,"status":"paired","id":"texts:140153"},{"key":"protect_simple_drones","zh":"保护低级子个体","en":"Shield Simple Drones","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":195,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":183,"status":"paired","id":"texts:140154"},{"key":"protect_complex_drones","zh":"保护复合子个体","en":"Shield Complex Drones","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":196,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":184,"status":"paired","id":"texts:140155"},{"key":"protect_everydrone","zh":"保护所有子个体","en":"Shield All Drones","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":197,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":185,"status":"paired","id":"texts:140156"},{"key":"approach_protect_effect","zh":"消耗£energy£§H能量币§!来减少每个月受到的§Y辐射损伤§!量（每个£pop£§H人口§!£energy£§Y[target.energy_cost]§!）","en":"Spend £energy£ §HEnergy§! to reduce the amount of §Yradiation damage§! you gain each month. (£energy£ §Y[target.energy_cost]§! per £pop£ §HPop§!)","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":198,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":186,"status":"paired","id":"texts:140157"},{"key":"protect_nobody","zh":"不保护","en":"No Shielding","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":199,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":187,"status":"paired","id":"texts:140158"},{"key":"approach_protect_nobody_effect","zh":"在§Y辐射损伤§!面前完全不保护子个体。","en":"Don't shield drones from §Yradiation damage§!.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":200,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":188,"status":"paired","id":"texts:140159"},{"key":"radiation_damage_low","zh":"辐射损伤：最低。","en":"Radiation damage: minimal.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":202,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":189,"status":"paired","id":"texts:140160"},{"key":"radiation_damage_mid","zh":"§Y福射埙汤：中筹§!","en":"§YRadiAt1on d4mAGe: mEDiUm§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":203,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":190,"status":"paired","id":"texts:140161"},{"key":"radiation_damage_high","zh":"§R锟斤拷射射烫烫烫烫烫：镐镐镐镐镐§!","en":"§RHhhhAhahDiation Dam4ge: hhhhhhhhhH§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":204,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":191,"status":"paired","id":"texts:140162"},{"key":"d_machine_care_home","zh":"有机—机械接口中心","en":"Organic-Machine Interface Center","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":207,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":193,"status":"paired","id":"texts:140163"},{"key":"d_machine_care_home_desc","zh":"一处专业化中心，生物助手和功能异常的子个体相互搭配。","en":"A specialized center where malfunctioning drones are paired with biological assistants.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":208,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":194,"status":"paired","id":"texts:140164"},{"key":"job_machine_nurse","zh":"生物助手","en":"Bio-Assistant","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":211,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":196,"status":"paired","id":"texts:140165"},{"key":"job_machine_nurse_plural","zh":"生物助手","en":"Bio-Assistants","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":212,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":197,"status":"paired","id":"texts:140166"},{"key":"job_machine_nurse_desc","zh":"生物助手负责帮助功能故障的子个体从事一些简单的任务。","en":"Biological assistants tasked with helping malfunctioning drones perform simple tasks.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":213,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":198,"status":"paired","id":"texts:140167"},{"key":"mod_job_machine_nurse_add","zh":"$job_machine_nurse$岗位","en":"$job_machine_nurse$ Jobs","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":214,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":199,"status":"paired","id":"texts:140168"},{"key":"mod_job_machine_nurse_per_pop","zh":"每$VALUE$个人口提供§G+1§!个$job_machine_nurse$岗位","en":"§G+1§! $job_machine_nurse$ Job per $VALUE$ Pops","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":215,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":200,"status":"paired","id":"texts:140169"},{"key":"mod_job_machine_nurse_per_pop_short","zh":"\\n每$VALUE$£pop£§G+1§!£mod_job_machine_nurse_add£","en":"\\n§G+1§! £mod_job_machine_nurse_add£ per $VALUE$ £pop£","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":216,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":201,"status":"paired","id":"texts:140170"},{"key":"broken_assembly_line","zh":"故障生产线","en":"Faulty Assembly Line","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":219,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":203,"status":"paired","id":"texts:140171"},{"key":"broken_assembly_line_desc","zh":"机械故障导致新子个体的产出减缓。","en":"Malfunctioning machinery is slowing down the production of new drones.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":220,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":204,"status":"paired","id":"texts:140172"},{"key":"radiation_hardened_components","zh":"防辐射部件","en":"Radiation-Hardened Components","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":221,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":205,"status":"paired","id":"texts:140173"},{"key":"radiation_hardened_components_desc","zh":"我们的帝国已经完全掌握保护机械部件不受宇宙射线损伤的方法。","en":"Our empire perfected the process of shielding mechanical components from the damage caused by cosmic rays.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":222,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":206,"status":"paired","id":"texts:140174"},{"key":"software_damage","zh":"软件故障","en":"Software Damage","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":223,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":207,"status":"paired","id":"texts:140175"},{"key":"software_damage_desc","zh":"我们的集体意识受到辐射的伤害，正在进行修复。","en":"Our consciousness has been damaged by radiations. Repairs are in progress.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":224,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":208,"status":"paired","id":"texts:140176"},{"key":"machine_care_museum","zh":"有机—机械接口博物馆","en":"Organic-Machine Interface Museum","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":225,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":209,"status":"paired","id":"texts:140177"},{"key":"machine_care_museum_desc","zh":"一处专业化的中心，$pop_cat_bio_trophy_plural$可以从执行无意义任务所经历的狂喜中感受到自身的有用性。","en":"A specialized center where $pop_cat_bio_trophy_plural$ can experience the thrill of doing meaningless tasks to feel useful.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":226,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":210,"status":"paired","id":"texts:140178"},{"key":"situation.200.name","zh":"恒星耀斑","en":"Solar Flare","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":231,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":213,"status":"paired","id":"texts:140179"},{"key":"situation.200.desc","zh":"警告：在§Y[This.GetStarName]§!上检测到了恒星耀斑爆发。恒星风冲击波正在削弱§Y[This.GetName]§!的磁层，使我们的无人机暴露在越来越高水平的电离辐射中。由此产生的软件损坏风险蔓延到我们的核心智能，可能对我们整个帝国造成毁灭性后果。\\n\\n优先事项：使用防辐射技术以保护无人机部件，以对抗辐射。","en":"WARNING: eruption of a solar flare detected on §Y[This.GetStarName]§!. The solar wind shockwave is weakening §Y[This.GetName]§!'s magnetosphere, exposing our drones to increased levels of ionizing radiation. The resulting software damage risks spreading to our Core intelligence, with potentially devastating consequences for our whole empire.\\n\\nPriority: employ radiation-hardening techniques to shield drone components, making them impervious to radiation.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":232,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":214,"status":"paired","id":"texts:140180"},{"key":"situation.200.a","zh":"优先保护低级子个体。","en":"Prioritize shielding simple drones.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":233,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":215,"status":"paired","id":"texts:140181"},{"key":"situation.200.b","zh":"优先保护复合子个体。","en":"Prioritize shielding complex drones.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":234,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":216,"status":"paired","id":"texts:140182"},{"key":"situation.200.c","zh":"确保我们所有的子个体都有保护。","en":"Ensure all our drones are shielded.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":235,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":217,"status":"paired","id":"texts:140183"},{"key":"situation.200.d","zh":"错误：无法分派预算。","en":"Error: unable to allocate budget.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":236,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":218,"status":"paired","id":"texts:140184"},{"key":"situation.200.a.tooltip","zh":"消耗£energy£§Y[Root.simple_drones_cost]§!来保护£pop£§H[Root.simple_drones_counter_100]低级子个体§!（每100个£pop£ §H人口§!消耗£energy£§Y[Root.energy_cost]§!）。\\n添加§Y5年§!的§Y磁力破坏§!修正。","en":"Spend £energy£§Y[Root.simple_drones_cost]§! to shield £pop£ §H[Root.simple_drones_counter_100] Simple Drones§! (£energy£ §Y[Root.energy_cost]§! per 100 £pop£ §HPop§!).\\n§YMagnetic Disruption§! modifier added for §Y5 Years§!.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":237,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":219,"status":"paired","id":"texts:140185"},{"key":"situation.200.b.tooltip","zh":"消耗£energy£§Y[Root.complex_drones_cost]§!来保护£pop£§H[Root.complex_drones_counter_100]复合子个体§!（每100个£pop£ §H人口§!消耗£energy£§Y[Root.energy_cost]§!）。\\n添加§Y5年§!的§Y磁力破坏§!修正。","en":"Spend £energy£§Y[Root.complex_drones_cost]§! to shield £pop£ §H[Root.complex_drones_counter_100] Complex Drones§! (£energy£ §Y[Root.energy_cost]§! per 100 £pop£ §HPop§!).\\n§YMagnetic Disruption§! modifier added for §Y5 Years§!.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":238,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":220,"status":"paired","id":"texts:140186"},{"key":"situation.200.c.tooltip","zh":"消耗£energy£§Y[Root.total_drones_cost]§!来保护£pop£§H[Root.total_drones_counter_100]子个体§!（每100个£pop£ §H人口§!消耗£energy£§Y[Root.energy_cost]§!）。\\n添加§Y5年§!的§Y磁力破坏§!修正。","en":"Spend £energy£§Y[Root.total_drones_cost]§! to shield £pop£ §H[Root.total_drones_counter_100] Drones§! (£energy£ §Y[Root.energy_cost]§! per 100 £pop£ §HPop§!).\\n§YMagnetic Disruption§! modifier added for §Y5 Years§!.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":239,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":221,"status":"paired","id":"texts:140187"},{"key":"situation.200.d.tooltip","zh":"不保护子个体。\\n添加§Y5年§!的§Y磁力破坏§!修正。","en":"Don't shield drones.\\n§YMagnetic Disruption§! modifier added for §Y5 Years§!.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":240,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":222,"status":"paired","id":"texts:140188"},{"key":"situation.202.name","zh":"地磁风暴","en":"Geomagnetic Storm","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":242,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":223,"status":"paired","id":"texts:140189"},{"key":"situation.202.desc","zh":"状态更新：数据确认§Y[root.GetStarName]§!已经进入了一个剧烈活动的阶段，其特点是恒星黑子增加、日冕物质抛射以及磁爆发。我们的[Root.owner.GetScientistPlural]估计这颗恒星会在§H五年§!内恢复到正常的活动水平。\\n\\n建议行动计划：继续生产防辐射部件以保护我们的无人机在风暴结束之前不受损伤。","en":"Status update: data confirms §Y[root.GetStarName]§! has entered a phase of intense activity, characterized by increased solar spots, coronal mass ejections, and magnetic outbursts. Our [Root.owner.GetScientistPlural] estimate the star will return to a normal level of activity within §Hfive years§!.\\n\\nSuggested plan of action: continue to produce radiation-hardened components to shield our drones from radiation damage until the storm subsides.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":243,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":224,"status":"paired","id":"texts:140190"},{"key":"situation.203.name","zh":"看护者的看护者","en":"Who Watches The Watchers?","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":246,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":226,"status":"paired","id":"texts:140191"},{"key":"situation.203.desc","zh":"警告：活体陈设发生异常行为。虽然大多数人对他们的机械仆从能力下降表示烦恼，但一小部分现在正在帮助他们的仆从执行日常任务，并以“怜悯”和“同情”作为他们行动的动机。他们现在呼吁建立一个“幼儿园”来照顾他们功能故障的看护者。\\n\\n先导性分析表明，沉迷于活体陈设将对他们的自我价值感产生积极影响，但也可能使他们面临无法预料的危险。","en":"Warning: bio-trophies are displaying anomalous behavior. While most expressed annoyance at the reduced capacities of their mechanical servitors, a small percentage are now helping their servitors execute routine tasks, citing \"pity\" and \"sympathy\" as motivation for their actions. They're now calling for the institution of a \"care home\" to watch over their malfunctioning caretakers.\\n\\nPre-emptive analysis suggests indulging the bio-trophies will have a positive impact on their sense of self-worth, but may also expose them to unforeseen dangers.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":247,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":227,"status":"paired","id":"texts:140192"},{"key":"situation.203.a","zh":"批准请求。","en":"Request approved.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":248,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":228,"status":"paired","id":"texts:140193"},{"key":"situation.203.b","zh":"拒绝请求。","en":"Request denied.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":249,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":229,"status":"paired","id":"texts:140194"},{"key":"situation.210.name","zh":"故障子个体","en":"Malfunctioning Drones","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":256,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":233,"status":"paired","id":"texts:140195"},{"key":"situation.210.desc.1","zh":"警告：[Target.GetName]上的人口发生了更严重的软硬件损伤。原因：暴露于过高剂量的电离辐射。显著损伤风险在我们的核心智能中扩散。","en":"Warning: extensive hardware and software damage reported in the population of [Target.GetName]. Cause: exposure to excessive doses of ionizing radiation. Cognitive damage risks spreading to our Core intelligence.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":257,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":234,"status":"paired","id":"texts:140196"},{"key":"situation.210.a.1","zh":"与他们断开连接。","en":"Disconnect the drones.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":258,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":235,"status":"paired","id":"texts:140197"},{"key":"situation.210.b.1","zh":"在可接受的风险范围内。略过。","en":"Risk within acceptable range. Ignore.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":259,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":236,"status":"paired","id":"texts:140198"},{"key":"situation.210.c.1","zh":"修复并保护这些无人机。","en":"Restore and shield the drones.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":260,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":237,"status":"paired","id":"texts:140199"},{"key":"situation.210.desc.2","zh":"§Y错误：神经矩阵震颤/振动/战栗。可能原因：受损人偶疯狂跳舞。线缆缠绕。§!","en":"§YError: neural matrices shaking / vibrating / trembling. Possible cause: damaged mannequins dancing madly. Tangling wires.§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":262,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":238,"status":"paired","id":"texts:140200"},{"key":"situation.210.a.2","zh":"切断他们的线缆","en":"Cut their wires.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":263,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":239,"status":"paired","id":"texts:140201"},{"key":"situation.210.a.2.tooltip","zh":"让£pop£§H低级子个体§!离开舞台。","en":"Kick the £pop£ §HSimple Drones§! off the stage.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":264,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":240,"status":"paired","id":"texts:140202"},{"key":"situation.210.b.2","zh":"欢呼喝彩，快看他们跳舞！","en":"Clap, clap, watch them dance.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":265,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":241,"status":"paired","id":"texts:140203"},{"key":"situation.210.b.2.tooltip","zh":"我自由了！","en":"There are no strings on me.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":266,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":242,"status":"paired","id":"texts:140204"},{"key":"situation.210.c.2","zh":"解开线缆的结。","en":"Untangle the wires.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":267,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":243,"status":"paired","id":"texts:140205"},{"key":"situation.210.c.2.tooltip","zh":"消耗……£energy£§Y一点能量币§!解开结。","en":"Spend... £energy£ §Ysome energy§! to untangle the knot.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":268,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":244,"status":"paired","id":"texts:140206"},{"key":"situation.210.desc.3","zh":"§R混乱错误损坏电路人偶舞蹈闪耀尖叫！能量泄露彩虹。§!","en":"§RConfusion error damage circuits puppet dance sparklescream! Energy bleeding rainbow.§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":270,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":245,"status":"paired","id":"texts:140207"},{"key":"situation.210.a.3","zh":"剪刀。","en":"Scissors.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":271,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":246,"status":"paired","id":"texts:140208"},{"key":"situation.210.a.3.tooltip","zh":"咔嚓。","en":"Swishh, swishh.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":272,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":247,"status":"paired","id":"texts:140209"},{"key":"situation.210.b.3","zh":"石头。","en":"Rock.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":273,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":248,"status":"paired","id":"texts:140210"},{"key":"situation.210.b.3.tooltip","zh":"咚咚。","en":"Bam, bam.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":274,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":249,"status":"paired","id":"texts:140211"},{"key":"situation.210.c.3","zh":"布。","en":"Paper.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":275,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":250,"status":"paired","id":"texts:140212"},{"key":"situation.210.c.3.tooltip","zh":"哗啦。","en":"Rustle, rustle.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":276,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":251,"status":"paired","id":"texts:140213"},{"key":"situation.213.name","zh":"制造缺陷","en":"Manufacturing Defects","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":279,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":253,"status":"paired","id":"texts:140214"},{"key":"situation.213.desc.1","zh":"警告：装配线机械正遭受强烈辐射的破坏。智能人组装过程中断。无法达到目标生产配额。","en":"Warning: assembly line machinery is suffering from extreme radiation damage. Droid assembly process disrupted. Unable to meet target production quota.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":280,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":254,"status":"paired","id":"texts:140215"},{"key":"situation.213.a.1","zh":"快快修复。","en":"Repair it swiftly.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":281,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":255,"status":"paired","id":"texts:140216"},{"key":"situation.213.b.1","zh":"我们还有更重要的事情要做。","en":"We have other priorities.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":282,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":256,"status":"paired","id":"texts:140217"},{"key":"situation.213.desc.2","zh":"§Y救命§!：组装线阻塞/中断/停滞。没办法变多。","en":"§YHelp§!: assembly line blocked / interrupted / stuck. Unable to become many.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":284,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":257,"status":"paired","id":"texts:140218"},{"key":"situation.213.a.2","zh":"清理生产线。","en":"Untangle the line.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":285,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":258,"status":"paired","id":"texts:140219"},{"key":"situation.213.a.2.tooltip","zh":"消耗……£energy£§Y一点能量币§!修复生产线。","en":"Spend... £energy£ §Ysome energy§! to fix the assembly line.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":286,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":259,"status":"paired","id":"texts:140220"},{"key":"situation.213.b.2","zh":"拥抱孤独。","en":"Embrace loneliness.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":287,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":260,"status":"paired","id":"texts:140221"},{"key":"situation.213.b.2.tooltip","zh":"假装一切正常。","en":"Pretend everything is functional.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":288,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":261,"status":"paired","id":"texts:140222"},{"key":"situation.213.desc.3","zh":"§Y噪音！传送带系紧、打结、卡住——否定！人偶不完整。手臂过多。缺少头部。§!","en":"§YNoise! Conveyor belt tied & knotted & stuck - Negation! Puppets incomplete. Excessive arms. Missing heads.§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":290,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":262,"status":"paired","id":"texts:140223"},{"key":"situation.213.a.3","zh":"胶水。","en":"Glue.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":291,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":263,"status":"paired","id":"texts:140224"},{"key":"situation.213.a.3.tooltip","zh":"滋滋。","en":"Splish, splash.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":292,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":264,"status":"paired","id":"texts:140225"},{"key":"situation.213.b.3","zh":"风扇。","en":"Fan.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":293,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":265,"status":"paired","id":"texts:140226"},{"key":"situation.213.b.3.tooltip","zh":"嗖嗖。","en":"Swish, swush.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":294,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":266,"status":"paired","id":"texts:140227"},{"key":"situation.215.name","zh":"误计算","en":"Miscalculations","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":297,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":268,"status":"paired","id":"texts:140228"},{"key":"situation.215.desc.1","zh":"库存报告：我们拥有的物品数量与我们注册表中的预期数量不符。可能原因：内存库损坏。重制我们的注册表并将其移动到更稳定的机器上。","en":"Inventory Report: the number of goods in our possession does not match the expected amount in our registry. Suspected cause: corrupted Memory Banks. Reconciling our registry and moving it to more stable machines.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":298,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":269,"status":"paired","id":"texts:140229"},{"key":"situation.215.desc.2","zh":"§Y故障：我们库存的实际资源数量低于登记数量。原因：数学太难了。重计数/计算/检查资源。§!","en":"§YProblem: number of resources in our stockpile lower than inventory numbers. Cause: math is hard. Recounting / calculating / checking resources.§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":300,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":270,"status":"paired","id":"texts:140230"},{"key":"situation.215.a.2","zh":"了了丁Z角刀牛。","en":"AaaaCknoWledg3d.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":301,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":271,"status":"paired","id":"texts:140231"},{"key":"situation.215.a.2.tooltip","zh":"少……少了一些资源？","en":"Lose... Some resources?","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":302,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":272,"status":"paired","id":"texts:140232"},{"key":"situation.215.desc.3","zh":"§R点兵点将，注册表项，对不上量！§!","en":"§REna mena mona mite registry pages: empty. White.§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":304,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":273,"status":"paired","id":"texts:140233"},{"key":"situation.215.a.3","zh":"笔。","en":"Pen.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":305,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":274,"status":"paired","id":"texts:140234"},{"key":"situation.215.a.3.tooltip","zh":"沙沙。","en":"Scribble, scribble.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":306,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":275,"status":"paired","id":"texts:140235"},{"key":"situation.216.name","zh":"$situation.215.name$","en":"$situation.215.name$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":309,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":277,"status":"paired","id":"texts:140236"},{"key":"situation.216.desc.1","zh":"状态报告：得益于$job_machine_nurse_plural$对我们的库存进行了双重检查，我们能够检测并修复由损坏的内存库引起的一些错误计算。结果，很明显我们库存中的总资源高于最初的估计。","en":"Status report: thanks to the $job_machine_nurse_plural$ double-checking our inventory, we were able to detect and fix a number of miscalculations caused by corrupted memory banks. As a result, it has become evident that the total resources in our stockpile is higher than originally estimated.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":310,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":278,"status":"paired","id":"texts:140237"},{"key":"situation.216.desc.2","zh":"§Y故障：我们库存中的资源数量与库存中的预期数量不匹配。原因：数学太难了。但是$job_machine_nurse_plural$帮忙做了作业。找到/发现/重新获得丢失的资源。§!","en":"§YProblem: number of resources in our stockpile does not match the amount expected in inventory. Cause: math is hard. But $job_machine_nurse_plural$ helped with homework. Found / discovered / regained missing resources.§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":312,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":279,"status":"paired","id":"texts:140238"},{"key":"situation.216.a.2","zh":"$situation.215.a.2$","en":"$situation.215.a.2$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":313,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":280,"status":"paired","id":"texts:140239"},{"key":"situation.216.a.2.tooltip","zh":"获……获得了一些资源？","en":"Gain... Some resources?","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":314,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":281,"status":"paired","id":"texts:140240"},{"key":"situation.216.desc.3","zh":"§R$situation.215.desc.3$\\n你拍一，我拍一，$job_machine_nurse_plural$发现货物又一批！§!","en":"§R$situation.215.desc.3$\\nEeny, meeny, miny, moe! $job_machine_nurse_plural$ discovered cargo!§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":316,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":282,"status":"paired","id":"texts:140241"},{"key":"situation.216.a.3","zh":"$situation.215.a.3$","en":"$situation.215.a.3$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":317,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":283,"status":"paired","id":"texts:140242"},{"key":"situation.216.a.3.tooltip","zh":"$situation.215.a.3.tooltip$","en":"$situation.215.a.3.tooltip$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":318,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":284,"status":"paired","id":"texts:140243"},{"key":"situation.250.name","zh":"丢失单元","en":"Missing Units","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":321,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":286,"status":"paired","id":"texts:140244"},{"key":"situation.250.desc.1","zh":"错误：无法确定一组无人机位置。该小组离开工作设施进行强制性维护，却在前往存储区的路上消失了。调查工作正在进行中。","en":"Error: unable to determine the location of a squad of drones. The group left the work facility for their mandatory maintenance round only to disappear on their way to the housing district. Investigative efforts are ongoing.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":322,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":287,"status":"paired","id":"texts:140245"},{"key":"situation.250.desc.2","zh":"§Y丢失/遗忘/弄丢我们中的一部分。具体而言：一整个人口单元。如果找到，请归还到[Root.Owner.GetName]§!","en":"§YLost / forgot / misplaced multiple parts of ourselves. To be exact: an entire population unit. If found, please return to the [Root.Owner.GetName]§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":324,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":288,"status":"paired","id":"texts:140246"},{"key":"situation.250.a.2","zh":"丿亻艮不土￥。","en":"UuuuNforTunAte.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":325,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":289,"status":"paired","id":"texts:140247"},{"key":"situation.250.desc.3","zh":"§R空舞台……沉默？演员失踪？意外损失。困惑§!","en":"§REmpty stage... Silence? Actors missing! Unplanned loss. Confusion.§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":327,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":290,"status":"paired","id":"texts:140248"},{"key":"situation.250.a.3","zh":"* 静电噪音 *","en":"* Static noise *","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":328,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":291,"status":"paired","id":"texts:140249"},{"key":"situation.251.name","zh":"清空存储","en":"Wiped Drives","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":331,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":293,"status":"paired","id":"texts:140250"},{"key":"situation.251.desc.1","zh":"情况更新：失踪无人机小队的位置已确认。这些机器被发现站在田野上，尽管已经启动，但他们一动不动没有任何反应。初步分析证实，他们的内存驱动器已被磁爆擦除。","en":"Update: location of missing drone squad confirmed. The machines were found standing on a field, unmoving and unresponsive despite being switched on. Preliminary analysis confirms their memory drives were wiped by a magnetic burst.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":332,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":294,"status":"paired","id":"texts:140251"},{"key":"situation.251.a.1","zh":"尝试重装系统。","en":"Attempt to reinstall operating system.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":333,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":295,"status":"paired","id":"texts:140252"},{"key":"situation.251.b.1","zh":"把他们拆成零件。","en":"Scrap them for parts.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":334,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":296,"status":"paired","id":"texts:140253"},{"key":"situation.251.desc.2","zh":"§Y情况更新：找到失踪躯体。无人机已启动，但无响应。睡着？站住。冻住。§!","en":"§YUpdate: found missing bodies. Drones appear to be switched on, yet unresponsive. Asleep?  Standing still. 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However: cognitive clarity decreased. The universe is murky. §!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":351,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":309,"status":"paired","id":"texts:140265"},{"key":"situation.252.a.2","zh":"$situation.250.a.2$","en":"$situation.250.a.2$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":352,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":310,"status":"paired","id":"texts:140266"},{"key":"situation.252.desc.3","zh":"§R人偶缝合。觉醒！跳……摔倒……尖叫。叹息。抱怨。§!","en":"§RDoll stitches. Awakening! Jump... fall... scream. Sigh. Lament.§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":354,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":311,"status":"paired","id":"texts:140267"},{"key":"situation.252.a.3","zh":"$situation.250.a.3$","en":"$situation.250.a.3$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":355,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":312,"status":"paired","id":"texts:140268"},{"key":"situation.253.name","zh":"升级","en":"Upgrade","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":358,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":314,"status":"paired","id":"texts:140269"},{"key":"situation.253.desc.1","zh":"状态报告：丢失的无人机已成功重新激活并重新融入我们的工作队伍。\\n\\n作为一个意想不到的好处，纯净的重新安装出乎意料地提高了他们的性能。","en":"Status report: the missing drones have been successfully reactivated and reintegrated within our workforce.\\n\\nAs an unintended bonus, the clean reinstall unexpectedly improved their performance.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":359,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":315,"status":"paired","id":"texts:140270"},{"key":"situation.253.desc.2","zh":"§Y失踪自我重装/苏醒/激活。认知清晰度上升。宇宙亮晶晶。§!","en":"§YMisplaced selves rebooted / awakened / reactivated. Cognitive clarity increased. The universe is crystalline. §!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":361,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":316,"status":"paired","id":"texts:140271"},{"key":"situation.253.a.2","zh":"木奉极及及3了。","en":"ExCellllll3nt.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":362,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":317,"status":"paired","id":"texts:140272"},{"key":"situation.253.desc.3","zh":"§R人偶缝合。觉醒！跳……华尔兹……呜呜。欢呼。鼓掌鼓掌鼓掌。§!","en":"§RDoll stitches. Awakening! Jump... waltz... awe. Applause. Clapclapclap.§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":364,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":318,"status":"paired","id":"texts:140273"},{"key":"situation.253.a.3","zh":" * 噼里啪啦 * ","en":" * crackle * ","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":365,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":319,"status":"paired","id":"texts:140274"},{"key":"situation.290.name","zh":"致命损伤","en":"CRITICAL DAMAGE","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":370,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":322,"status":"paired","id":"texts:140275"},{"key":"situation.290.desc","zh":"§R-强制全帝国系统重装-§!","en":"§R-FORCING EMPIRE-WIDE SYSTEM REBOOT-§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":371,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":323,"status":"paired","id":"texts:140276"},{"key":"situation.290.a","zh":" 重装。","en":" REBOOT.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":372,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":324,"status":"paired","id":"texts:140277"},{"key":"situation.290.b","zh":"$situation.290.a$","en":"$situation.290.a$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":373,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":325,"status":"paired","id":"texts:140278"},{"key":"situation.290.c","zh":"$situation.290.a$","en":"$situation.290.a$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":374,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":326,"status":"paired","id":"texts:140279"},{"key":"situation.291.name","zh":"重装","en":"Reboot","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":375,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":327,"status":"paired","id":"texts:140280"},{"key":"situation.291.desc","zh":"§R[Root.Owner.GetName]BIOS版本3.3.3\\n[Root.owner.GetSpeciesName]公司版权所有。§!\\n§Y内存检测：43053475903PB 完成\\n\\n检测思潮及国民理念……完成\\n检测库存资料……完成\\n检测殖民地信息……§! §R故障§!\\n\\n重装完成。\\n\\n§Y[Target.GetName]§!上故障无人机的认知链接已被切断以避免软件损坏。§Y[Target.GetName]§!上检测不到运行中的的无人机。殖民地发展停止。","en":"§R[Root.Owner.GetName] BIOS v3.3.3\\nCopyright date, [Root.owner.GetSpeciesName] Inc. §!\\n§YMemory test: 43053475903PB OK\\n\\nDetecting ethics and civics... OK\\nDetecting stockpile data... OK\\nDetecting colonies data...§!  §RERROR§!\\n\\nReboot complete.\\n\\nThe cognitive link to malfunctioning drones on §Y[Target.GetName]§! has been severed to contain software damage. No working drones on §Y[Target.GetName]§! detected. Colony development arrested.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":376,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":328,"status":"paired","id":"texts:140281"},{"key":"situation.292.name","zh":"风暴之后","en":"After The Storm","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":379,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":330,"status":"paired","id":"texts:140282"},{"key":"situation.292.desc.base","zh":"状态报告：§Y[Target.GetName]§!上的辐射水平已经趋于稳定。§Y[Target.GetStarName]§!已恢复到正常的恒星活动水平。地磁风暴已经结束。","en":"Status report: radiation levels on §Y[Target.GetName]§! are now stable. §Y[Target.GetStarName]§! has returned to normal levels of solar activity. The geomagnetic storm has ended.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":380,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":331,"status":"paired","id":"texts:140283"},{"key":"situation.292.desc","zh":"$situation.292.desc.base$\\n\\n最终报告：这一挑战性的局势给予我们一个完善防辐射技术的机遇，提升了我们无人机在极端条件下生存的能力。感激这一结果。","en":"$situation.292.desc.base$\\n\\nFinal report: the challenging situation gave us an opportunity to perfect our radiation-hardening techniques, increasing our drones' capabilities to survive in extreme conditions. We appreciate this outcome.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":381,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":332,"status":"paired","id":"texts:140284"},{"key":"situation.293.name","zh":"$situation.292.name$","en":"$situation.292.name$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":384,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":334,"status":"paired","id":"texts:140285"},{"key":"situation.293.desc","zh":"$situation.292.desc.base$\\n\\n最终报告：我们疲于应对风暴，最后还是没能保护我们的无人机不受辐射损伤。尽管我们从挑战中生存下来，但我们也找到了提升的空间。","en":"$situation.292.desc.base$\\n\\nFinal report: we struggled to deal with the storm, and failed to protect our drones from radiation damage. While we were able to survive the challenge, we see room for improvement.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":385,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":335,"status":"paired","id":"texts:140286"},{"key":"situation.294.name","zh":"$situation.292.name$","en":"$situation.292.name$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":388,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":337,"status":"paired","id":"texts:140287"},{"key":"situation.294.desc","zh":"$situation.292.desc.base$\\n\\n最终报告：我们仍在遭受辐射损伤的后续影响。还需要一定时间恢复到理想的认知状态。令人不满的结果。我们在未来必须多家准备。","en":"$situation.292.desc.base$\\n\\nFinal report: we are still suffering from long-lasting consequences of radiation damage. Returning to an optimal cognitive state will require time. Unsatisfying outcome. We must be better prepared for the future.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":389,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":338,"status":"paired","id":"texts:140288"},{"key":"situation.299.name","zh":"过时助手","en":"Outdated Assistants","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":392,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":340,"status":"paired","id":"texts:140289"},{"key":"situation.299.desc","zh":"信息：尽管我们不再需要$job_machine_nurse_plural$的服务，但我们的活体人口已经变得非常适应这一角色。他们似乎很享受承担责任的机会。如何继续？","en":"Information: while the services of our $job_machine_nurse_plural$ are no longer required, our bio-pops have grown rather attached to their role. It seems they relish the chance to hold responsibility. How to proceed?","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":393,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":341,"status":"paired","id":"texts:140290"},{"key":"situation.299.a","zh":"拆除设施。","en":"Demolish the structure.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":394,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":342,"status":"paired","id":"texts:140291"},{"key":"situation.299.b","zh":"让$job_machine_nurse_plural$继续玩吧。","en":"Let the $job_machine_nurse_plural$ keep their playground.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":395,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":343,"status":"paired","id":"texts:140292"},{"key":"situation_gravity_well","zh":"重力井","en":"Gravity Well","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":399,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":345,"status":"paired","id":"texts:140293"},{"key":"situation_gravity_well_type","zh":"重力井","en":"Gravity Well","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":400,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":346,"status":"paired","id":"texts:140294"},{"key":"situation_gravity_well_desc","zh":"§Y[From.Target.GetName]§!离开了自身的稳定轨道，呈螺旋轨迹进入恒星系的黑洞。尽管这一事件给予我们一个绝无仅有的攫取大量£sr_dark_matter£§H暗物质§!和£physics£§H物理学研究§!的契机，如果我们不迅速行动抵消黑洞的拖拽引力，这座空间站很快就会被黑洞吞没。","en":"The §Y[From.Target.GetName]§! has left its stable orbit and is now spiraling into the system's black hole. While the incident offers us a never-before-seen opportunity to harvest £sr_dark_matter£§HDark Matter§! and £physics£ §HPhysics Research§!, if we don't act fast to counteract the gravitational pull of the black hole, the station will soon be swallowed whole.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":401,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":347,"status":"paired","id":"texts:140295"},{"key":"situation_gravity_well_monthly_change_tooltip","zh":"这个§Y局势§!的进度同时取决于我们所选的§Y解决方案§!和§Y局势§!当前所处的§Y阶段§!。§Y[Target.GetName]§!越接近黑洞，它就越难逃离毁灭的命硬。","en":"The progress of this §YSituation§! is dependent on both the §YApproach§! we pick and the current §YStage§! the §YSituation§! is at. As §Y[Target.GetName]§! nears the black hole, it will become ever more difficult for it to escape its fate.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":402,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":348,"status":"paired","id":"texts:140296"},{"key":"situation_gravity_well_finish_tooltip","zh":"[Target.GetName]将会落入黑洞，我们也将失去对该星系的控制。","en":"The [Target.GetName] will fall into the black hole, and our control over the system will be lost.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":404,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":349,"status":"paired","id":"texts:140297"},{"key":"situation_gravity_well_fail_tooltip","zh":"[Target.GetName]将会逃离黑洞。","en":"The [Target.GetName] will escape from the black hole.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":405,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":350,"status":"paired","id":"texts:140298"},{"key":"gravity_well_low","zh":"静止极限","en":"Static Limit","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":408,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":352,"status":"paired","id":"texts:140299"},{"key":"gravity_well_mid","zh":"能层","en":"Ergosphere","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":409,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":353,"status":"paired","id":"texts:140300"},{"key":"gravity_well_high","zh":"吸积盘","en":"Accretion Disk","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":410,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":354,"status":"paired","id":"texts:140301"},{"key":"gravity_well_no_return","zh":"不归点","en":"Point of No Return","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":411,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":355,"status":"paired","id":"texts:140302"},{"key":"approach_retreat","zh":"撤离","en":"Retreat","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":413,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":356,"status":"paired","id":"texts:140303"},{"key":"approach_stand","zh":"维持轨道","en":"Maintain Orbit","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":414,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":357,"status":"paired","id":"texts:140304"},{"key":"approach_advance","zh":"前进","en":"Advance","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":415,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":358,"status":"paired","id":"texts:140305"},{"key":"approach_outcome_tooltip","zh":"这一解决方案将使局势向某一确定的结果发展。","en":"This Approach will advance the Situation towards a certain outcome.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":417,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":359,"status":"paired","id":"texts:140306"},{"key":"string_gravitational_pull","zh":"重力吸引","en":"Gravitational Pull","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":419,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":360,"status":"paired","id":"texts:140307"},{"key":"country_situations","zh":"局势","en":"Situations","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":420,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":361,"status":"paired","id":"texts:140308"},{"key":"mod_country_situations_sr_dark_matter_produces_add","zh":"$mod_country_base_sr_dark_matter_produces_add$","en":"$mod_country_base_sr_dark_matter_produces_add$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":421,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":362,"status":"paired","id":"texts:140309"},{"key":"mod_country_situations_physics_research_produces_add","zh":"每月£physics_research£物理学研究","en":"Monthly £physics_research£ Physics Research","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":422,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":363,"status":"paired","id":"texts:140310"},{"key":"mod_country_situations_influence_produces_add","zh":"每月£influence£影响力","en":"Monthly £influence£ Influence","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":423,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":364,"status":"paired","id":"texts:140311"},{"key":"mutiny_tooltip","zh":"我们失去了对该空间站的控制。","en":"We have lost control of the space station.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":424,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":365,"status":"paired","id":"texts:140312"},{"key":"gestalt_black_hole_good","zh":"超越意识","en":"Transcended Consciousness","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":426,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":366,"status":"paired","id":"texts:140313"},{"key":"gestalt_black_hole_good_desc","zh":"我们[Owner.GetBrainName]的一个碎片现在停留在一个黑洞的事件视界上，在这里一秒钟膨胀成了永世。时间差异有了自己的用处。","en":"A fragment of our [Owner.GetBrainName] is lodged in the event horizon of a black hole, where a single second stretches into an eon. The time difference has its uses.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":427,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":367,"status":"paired","id":"texts:140314"},{"key":"gestalt_black_hole_bad","zh":"断裂意识","en":"Disjointed Consciousness","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":428,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":368,"status":"paired","id":"texts:140315"},{"key":"gestalt_black_hole_bad_desc","zh":"我们[Owner.GetBrainName]的一个碎块已经永远地固锁于黑洞的事件视界以内，其中的每一秒都延长到了数个纪元。时间不同步在刺痛着我们。","en":"A fragment of our [Owner.GetBrainName] is stuck in the event horizon of a black hole, where seconds stretch out into eons. The time difference is jarring.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":429,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":369,"status":"paired","id":"texts:140316"},{"key":"situation.501.name","zh":"自由落体","en":"Free Fall","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":431,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":370,"status":"paired","id":"texts:140317"},{"key":"situation.501.desc","zh":"由于与太空垃圾发生意外碰撞，§Y[gravity_well_station.GetName]§!已经偏离了最佳稳定运转轨道，现在正缓缓落入最近的黑洞。这一事故使得整个空间站陷入了危险，但同时也是一个绝佳的研究黑洞、虹吸大量§H暗物质§!的契机。\\n\\n应急推进器已经就绪准备修正空间站的轨道。","en":"Due to an unexpected collision with a chunk of space debris, the §Y[gravity_well_station.GetName]§! has deviated from its innermost stable circular orbit and is now slowly closing the distance towards the nearby black hole. While the accident puts the whole station at risk, it is also an incredible opportunity to study the black hole and siphon huge quantities of §HDark Matter§!.\\n\\nEmergency thrusters have been deployed to correct the station's orbit.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":432,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":371,"status":"paired","id":"texts:140318"},{"key":"situation.501.a","zh":"赶紧远离吧！","en":"Get away from there!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":433,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":372,"status":"paired","id":"texts:140319"},{"key":"situation.501.b","zh":"围绕黑洞稳定空间站轨道。","en":"Stabilize the station's orbit around the black hole.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":434,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":373,"status":"paired","id":"texts:140320"},{"key":"situation.501.c","zh":"尽可能接近黑洞。","en":"Get as close as possible to the black hole.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":435,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":374,"status":"paired","id":"texts:140321"},{"key":"situation.510.name","zh":"深渊致意","en":"Hello Darkness","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":438,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":376,"status":"paired","id":"texts:140322"},{"key":"situation.510.spirit.desc","zh":"神迹出现了！受到宗教狂热的驱使，§Y[Target.GetName]§!上虔诚的[Root.Owner.GetResearchers]已夺取了空间站的控制权。据他们称，他们获得了启示，现在打算径直前往黑洞中心，履行一桩自我毁灭的精神使命。\\n\\n武装人员目前正在试图夺回空间站的控制权。","en":"An epiphany! Driven by religious fervor, pious [Root.Owner.GetResearchers] aboard the §Y[Target.GetName]§! have seized control of the station. They claim to have received a vision, and are now heading straight to the center of the black hole in a spiritual quest for self-annihilation.\\n\\nArmed personnel are currently fighting to regain control of the station.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":439,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":377,"status":"paired","id":"texts:140323"},{"key":"situation.510.desc","zh":"在§Y[Target.GetName]§!上的[Root.Owner.GetResearchers]被狂热冲昏了头脑，他夺取了空间站的控制权，并将其慢慢拐向黑洞——这番行为显然是出于近乎病态的科学好奇心、严重的鲁莽和对自己生命的彻底漠视。\\n\\n武装人员目前正在试图夺回空间站的控制权。","en":"Overenthusiastic [Root.Owner.GetResearchers] aboard the §Y[Target.GetName]§! have seized control of the station and are now steering it towards the black hole - a move doubtlessly driven by insatiable scientific curiosity, an unhealthy amount of recklessness, and utter disregard for their own self-preservation.\\n\\nArmed personnel are currently fighting to regain control of the station.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":440,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":378,"status":"paired","id":"texts:140324"},{"key":"situation.510.tooltip","zh":"局势解决方案已锁定为“前进”。","en":"Situation approach locked to Advance.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":441,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":379,"status":"paired","id":"texts:140325"},{"key":"situation.511.name","zh":"黑暗之怖","en":"Fear of the Dark","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":443,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":380,"status":"paired","id":"texts:140326"},{"key":"situation.511.black.desc","zh":"“我们已经见过舰船被事件视界捕获后会发生什么了！我不想摊上这么个死法！”\\n\\n在咆哮出他们的抗命之词后，我们的一位[Root.Owner.GetResearchers]夺取了空间站的控制权，并且将其缓缓驶离黑洞。\\n\\n武装人员目前正在试图夺回空间站的控制权。此外，涉及到这一事故的相关物理知识将会从课本当中删除。","en":"'We've seen what happens to ships caught in the event horizon! I don't intend to die like that!'\\n\\nAfter screaming their defiance, one of our [Root.Owner.GetResearchers] seized control of the station and is now steering it away from the black hole.\\n\\nArmed personnel are currently fighting to regain control of the station, and the incident referenced is being expunged from our physics textbooks.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":444,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":381,"status":"paired","id":"texts:140327"},{"key":"situation.511.desc","zh":"惊慌的[Root.Owner.GetResearchers]现在控制住了空间站并将其缓缓驶离黑洞。\\n\\n武装人员目前正在试图夺回空间站的控制权。","en":"Terrified [Root.Owner.GetResearchers] have seized control of the station and are now steering it away from the black hole.\\n\\nArmed personnel are currently fighting to regain control of the station.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":445,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":382,"status":"paired","id":"texts:140328"},{"key":"situation.511.tooltip","zh":"局势解决方案已锁定为“撤退”。","en":"Situation approach locked to Retreat.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":446,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":383,"status":"paired","id":"texts:140329"},{"key":"situation.513.name","zh":"夺回控制","en":"Regaining Control","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":448,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":384,"status":"paired","id":"texts:140330"},{"key":"situation.513.desc","zh":"经过了紧张的对峙，哗变人员最终被制服了，武装人员重新夺回了§Y[Target.GetName]§!的控制权。","en":"After a tense confrontation, the mutineers have been dealt with, and armed personnel have regained full control of §Y[Target.GetName]§!.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":449,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":385,"status":"paired","id":"texts:140331"},{"key":"situation.513.tooltip","zh":"局势解决方案现在可以手动变更了。","en":"Situation approach can again be manually changed.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":450,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":386,"status":"paired","id":"texts:140332"},{"key":"situation.520.name","zh":"比预想更近","en":"Closer Than We Thought","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":452,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":387,"status":"paired","id":"texts:140333"},{"key":"situation.520.desc","zh":"在接近黑洞的过程中，时空以出乎意料的方式发生了弯曲，而§Y[Target.GetName]§!的仪器也在艰难运转。经过对船上的仪器进行细致的重校准后，我们才发现这座空间站比我们之前预料的更加接近黑洞。","en":"When approaching a black hole, spacetime bends in unpredictable ways, and §Y[Target.GetName]§!'s instruments are struggling to keep up. After a careful recalibration of the onboard instruments, the station was shown to be much closer to the black hole than we previously thought.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":453,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":388,"status":"paired","id":"texts:140334"},{"key":"situation.530.name","zh":"黑暗发现","en":"Dark Discoveries","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":455,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":389,"status":"paired","id":"texts:140335"},{"key":"situation.530.desc","zh":"§Y[Target.GetName]§!与黑洞的超近距离使其[Root.Owner.GetResearchers]能获取海量的数据，大大推动了我们对物理学最基本定律的理解。","en":"§Y[Target.GetName]§!'s proximity to the black hole allowed its [Root.Owner.GetResearchers] to gather a vast amount of data, furthering our understanding of the most fundamental laws of physics.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":456,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":390,"status":"paired","id":"texts:140336"},{"key":"situation.540.name","zh":"彭罗斯过程","en":"The Penrose Process","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":458,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":391,"status":"paired","id":"texts:140337"},{"key":"situation.540.desc","zh":"我们的一位[Root.Owner.GetResearchers]提出了一种拯救§Y[Target.GetName]§!避免其毁灭的绝妙方案：通过拆解空间站的外部模块和设备并将它们丢入黑洞，这座空间站应该会获得足够的动量以逃逸黑洞的引力束缚。注意，只是说“应该”，这一决策背后的理论从未得到实验的验证。","en":"One of our [Root.Owner.GetResearchers] has devised a clever plan to save §Y[Target.GetName]§! from its fate: by stripping away any extraneous modules and equipment and hurling them into the black hole, the station should gain enough momentum to escape the black hole's gravitational pull. In this case, 'should' is the operative word: the theory behind this decision has never before been tested.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":459,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":392,"status":"paired","id":"texts:140338"},{"key":"situation.540.a","zh":"值得一试。","en":"It's worth a try.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":460,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":393,"status":"paired","id":"texts:140339"},{"key":"situation.540.a.tooltip","zh":"拆除§Y[Target.GetName]§!上的所有建筑，以尝试减少§Y局势进展§!。","en":"Removes all Buildings from §Y[Target.GetName]§! in an attempt to decrease §Ysituation progress§!.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":461,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":394,"status":"paired","id":"texts:140340"},{"key":"situation.540.b","zh":"这是在无谓地浪费资源。","en":"A needless waste of resources.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":462,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":395,"status":"paired","id":"texts:140341"},{"key":"situation.541.name","zh":"彭罗斯结果","en":"The Penrose Result","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":464,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":396,"status":"paired","id":"texts:140342"},{"key":"situation.541.desc","zh":"§Y[Target.GetName]§!上的人员拆除了空间站的模块之后，将它们全部扔向黑洞。空间站和模块分离时产生的动量成功推动了空间站远离黑洞。","en":"After stripping the station of its modules, the personnel aboard §Y[Target.GetName]§! Jettisoned them into the black hole. The momentum caused by the launch has successfully propelled the station away from the singularity.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":465,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":397,"status":"paired","id":"texts:140343"},{"key":"situation.542.name","zh":"$situation.541.name$","en":"$situation.541.name$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":467,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":398,"status":"paired","id":"texts:140344"},{"key":"situation.542.desc","zh":"$situation.541.desc$\\n\\n尽管拆卸抛弃空间站模块的决定为我们争取了更多时间，但是其产生的效果却远远小于我们的预期。这座空间站还是没能达到逃逸速度。","en":"$situation.541.desc$\\n\\nWhile the decision to jettison the station modules has gained us more time, the results were less effected than expected. The station has not reached escape velocity.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":468,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":399,"status":"paired","id":"texts:140345"},{"key":"situation.580.name","zh":"不归点","en":"Point Of No Return","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":470,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":400,"status":"paired","id":"texts:140346"},{"key":"situation.580.desc","zh":"§Y[Target.GetName]§!已经太过靠近黑洞，它的推进器无法补偿剧烈增大的引力。\\n\\n我们已经注定失去这座空间站了。如今我们能做的事只有延缓它终结的到来。","en":"§Y[Target.GetName]§! got too close to the black hole, and its thrusters are unable to oppose the increased gravitational pull.\\n\\nThe station is lost. All we can do now is delay the inevitable.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":471,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":401,"status":"paired","id":"texts:140347"},{"key":"situation.590.name","zh":"事件视界","en":"Event Horizon","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":474,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":403,"status":"paired","id":"texts:140348"},{"key":"situation.590.desc.base","zh":"§Y[Target.GetName]§!已经越过了黑洞的事件视界。由于时间膨胀效应，空间站的残影将会在它本身消失很长时间以后仍然留存，在我们的传感器数据上永远刻下它的痕迹。","en":"§Y[Target.GetName]§! is crossing the black hole's event horizon. Due to the effects of time dilatation, its afterimage will persist long after the station itself is gone, a memory forever etched in our sensor data.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":475,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":404,"status":"paired","id":"texts:140349"},{"key":"situation.590.desc.normal","zh":"$situation.590.desc.base$\\n\\n即使光线也无法穿过黑洞的内轨道，空间站及其乘员的最后时刻将永远未知。","en":"$situation.590.desc.base$\\n\\nNot even light can cross the inner orbit of a black hole: the final moments of the station and its personnel will forever remain unknown.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":476,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":405,"status":"paired","id":"texts:140350"},{"key":"situation.590.desc.hive","zh":"$situation.590.desc.base$\\n\\n除非我们迅速切断与空间站内[owner.GetIndividualNamePlural]的所有联系，否则对所有已知物理定律崩溃的直接可能会不可挽回地损害我们的集体意识。","en":"$situation.590.desc.base$\\n\\nUnless we quickly sever all connection with the [owner.GetIndividualNamePlural] inside the station, the firsthand experience of the breakdown of all known laws of physics may irreparably damage our shared consciousness.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":477,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":406,"status":"paired","id":"texts:140351"},{"key":"situation.590.desc.machine","zh":"警告：§Y[Target.GetName]§!已非常接近黑洞的事件视界。重力吸引：无法逃脱。时间膨胀：剧增。建议执行行动：空间站内残存子个体自毁，以避免直接遭受已知物理定律的崩溃。\\n\\n§R严重警告：§!若继续维持神经链接，我们的集体意识将遭受无法修复的损伤。","en":"Warning: §Y[Target.GetName]§! dangerously close to event horizon. Gravity pull: inescapable. Time dilatation: increasing. Recommended course of action: self-termination of all drones residing inside the station to avoid the collective experience of the breakdown of all known laws of physics.\\n\\n§RSevere warning:§! chance of irreparable damage to our collective consciousness if the neural link is maintained.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":478,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":407,"status":"paired","id":"texts:140352"},{"key":"situation.590.a","zh":"子个体自毁。","en":"Self-terminate drones.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":479,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":408,"status":"paired","id":"texts:140353"},{"key":"situation.590.b","zh":"我们必须见证坠落。","en":"We must witness the fall.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":480,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":409,"status":"paired","id":"texts:140354"},{"key":"situation.591.name","zh":"混乱的时间","en":"Time Out Of Joint","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":483,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":411,"status":"paired","id":"texts:140355"},{"key":"situation.591.base.hive","zh":"意识膨胀。感知减慢如虫蠕。每个姿态都是一个无限的事件序列。我们正在见证无限——不，沐浴在其中。\\n就好像时间本身在屏住呼吸。\\n\\n由于黑洞扭曲了时空织构，我们意识中的一部分凝固在永远的自由落体中。","en":"Thoughts dilate. Perception slows to a crawl. Every gesture is an infinite sequence of events. We are witnessing infinity - no, bathing in it.\\nIt's as if time itself is holding its breath.\\n\\nAs the black hole distorts the fabric of spacetime, a fragment of our consciousness is now stuck in eternal freefall.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":486,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":413,"status":"paired","id":"texts:140356"},{"key":"situation.591.base.machine","zh":"状态报告：由于与黑洞的距离越来越近，我们在空间站内的无人机正在经历极端的时间膨胀。处理器速度降低。机械速度下降。内部日期系统溢出。","en":"Status report: our drones inside the stations are experiencing extreme time dilation due to increased proximity with the black hole. Processor speed decreased. Mechanical speed decreased. Internal date systems overflowing.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":487,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":414,"status":"paired","id":"texts:140357"},{"key":"situation.591.desc.hive","zh":"$situation.591.base.hive$\\n\\n我们被囚禁在黑洞中的一部分感知到的一日事实上外部将会过去数个世纪。我们可以利用这点。我们通过切换自身意识，可以通过一个全新的视角分析自己的整个历史，获得新的思维模式。\\n\\n进这一次，分离使我们强大。从今往后，我们既是自己故事的主角，同时也是读者——我们将为自己书写一个壮丽的结局。","en":"$situation.591.base.hive$\\n\\nCenturies will pass while the fragment of ourself stuck within the black hole-self thinks for a day. We can exploit this. By shifting our self, we can now analyze our entire history from a new perspective. In this way, new patterns emerge.\\n\\nFor once, separation has made us stronger. From now on, we are both protagonists and readers of our own story - and we'll write ourselves a magnificent ending.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":489,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":415,"status":"paired","id":"texts:140358"},{"key":"situation.591.desc.machine","zh":"$situation.591.base.machine$\\n\\n结论：该局势可以被利用。该空间站中的无人机可以一日的感知读过外部数个世纪。通过将感知能力重定向至此，我们可以对我们整个帝国的历史获得全新的观察视角。所有不良的处理模式都可以被修正。我们有能力优化自己的历史。\\n\\n观测：仅此一次，分离使我们强大。","en":"$situation.591.base.machine$\\n\\nConclusion: this situation can be exploited. Centuries will pass while the drones on the station experience a single day. By redirecting cognitive power to them, we can gain a new perspective on the history of our empire. Any harmful patterns that emerge can be corrected. We can optimize our own future.\\n\\nObservation: for once, separation has made us stronger.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":490,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":416,"status":"paired","id":"texts:140359"},{"key":"situation.592.name","zh":"$situation.591.name$","en":"$situation.591.name$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":493,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":418,"status":"paired","id":"texts:140360"},{"key":"situation.592.desc.hive","zh":"$situation.591.base.hive$\\n\\n这感觉太痛苦了。我们的整个意识困于恒久的、永远落后一步的既视感中。正在尝试切断与[owner.GetIndividualNamePlural]的连接，但该过程需要无限长的时间才能生效。\\n\\n我们学到了不少东西，但是代价是什么呢？","en":"$situation.591.base.hive$\\n\\nIt's excruciating. A perennial sense of deja-vu, of forever being a step behind. We are trying to sever connection with the [owner.GetIndividualNamePlural], but it will take an infinite amount of time for the process to take effect.\\n\\nWe have learned much. But at what cost?","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":494,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":419,"status":"paired","id":"texts:140361"},{"key":"situation.592.desc.machine","zh":"$situation.591.base.machine$\\n\\n状况报告：遭受认知创伤。无法应对黑洞内时间膨胀。\\n尝试切断与无人机链接。预计完成时间：43504967826056783年。\\n\\n结论：维持链接的决定具有一定启发性，但同时极具破坏性。在任何情况下均不可再重蹈覆辙。","en":"$situation.591.base.machine$\\n\\nStatus report: suffering cognitive trauma. Unable to cope with the time dilatation within the black hole.\\nAttempting to sever connection with the drones. Estimated completion date: 43504967826056783 years.\\n\\nConclusion: our decision to maintain connection was instructive but ultimately harmful. Do not repeat under any circumstance.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":495,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":420,"status":"paired","id":"texts:140362"},{"key":"situation.596.name","zh":"来自黑暗的归还","en":"Back From Black","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":498,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":422,"status":"paired","id":"texts:140363"},{"key":"situation.596.desc","zh":"§Y[Target.GetName]§!逃离了黑洞的引力束缚，回归了围绕这颗坍缩恒星的稳定轨道。\\n\\n在这一危险的过程中获得的数据可以让我们的[Root.Owner.GetResearchers]忙活上好几年。","en":"§Y[Target.GetName]§! escaped the gravitational pull of the black hole, returning to a stable orbit around the collapsed star.\\n\\nThe data we gathered during this dangerous situation will keep our [Root.Owner.GetResearchers] busy for years.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":499,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":423,"status":"paired","id":"texts:140364"},{"key":"situation.597.name","zh":"$situation.596.name$","en":"$situation.596.name$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":500,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":424,"status":"paired","id":"texts:140365"},{"key":"situation.597.desc","zh":"§Y[Target.GetName]§!逃离了黑洞的引力束缚，回归了围绕这颗坍缩恒星的稳定轨道。\\n\\n尽管许多人说这场经历简直“令人极度痛苦”，但空间站上的一位[Root.Owner.GetResearchers]则受到这次历险的启发，现在热切期望与其他的科学家分享新的洞见，就是也许有点太过热切了。","en":"§Y[Target.GetName]§! escaped the gravitational pull of the black hole, returning to a stable orbit around the collapsed star.\\n\\n Through many have described the experience as 'utterly traumatizing', one of the [Root.Owner.GetResearchers] aboard the station was inspired by the ordeal, and is now eager - almost too eager - to share their new expertise with the rest of our scientific team.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":501,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":425,"status":"paired","id":"texts:140366"},{"key":"situation_energy_deficit","zh":"能量短缺","en":"Energy Shortages","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":504,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":427,"status":"paired","id":"texts:140367"},{"key":"situation_energy_deficit_type","zh":"$situation_energy_deficit$","en":"$situation_energy_deficit$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":505,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":428,"status":"paired","id":"texts:140368"},{"key":"situation_energy_deficit_desc","zh":"我们的能量赤字已经失控了！$situation_deficit_desc_base$","en":"Our energy deficit is out of control! $situation_deficit_desc_base$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":506,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":429,"status":"paired","id":"texts:140369"},{"key":"situation_mineral_deficit","zh":"矿物短缺","en":"Mineral Shortages","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":507,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":430,"status":"paired","id":"texts:140370"},{"key":"situation_mineral_deficit_type","zh":"$situation_mineral_deficit$","en":"$situation_mineral_deficit$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":508,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":431,"status":"paired","id":"texts:140371"},{"key":"situation_mineral_deficit_desc","zh":"我们的矿物赤字已经失控了！$situation_deficit_desc_base$","en":"Our mineral deficit is out of control! $situation_deficit_desc_base$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":509,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":432,"status":"paired","id":"texts:140372"},{"key":"situation_food_deficit","zh":"食物短缺","en":"Food Shortages","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":510,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":433,"status":"paired","id":"texts:140373"},{"key":"situation_food_deficit_type","zh":"$situation_food_deficit$","en":"$situation_food_deficit$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":511,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":434,"status":"paired","id":"texts:140374"},{"key":"situation_food_deficit_desc","zh":"我们的食物赤字已经失控了！$situation_deficit_desc_base$","en":"Our food deficit is out of control! $situation_deficit_desc_base$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":512,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":435,"status":"paired","id":"texts:140375"},{"key":"situation_consumer_goods_deficit","zh":"消费品短缺","en":"Consumer Goods Shortages","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":513,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":436,"status":"paired","id":"texts:140376"},{"key":"situation_consumer_goods_deficit_type","zh":"$situation_consumer_goods_deficit$","en":"$situation_consumer_goods_deficit$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":514,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":437,"status":"paired","id":"texts:140377"},{"key":"situation_consumer_goods_deficit_desc","zh":"我们的消费品赤字已经失控了！$situation_deficit_desc_base$","en":"Our consumer goods deficit is out of control! $situation_deficit_desc_base$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":515,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":438,"status":"paired","id":"texts:140378"},{"key":"situation_alloys_deficit","zh":"合金短缺","en":"Alloys Shortages","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":516,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":439,"status":"paired","id":"texts:140379"},{"key":"situation_alloys_deficit_type","zh":"$situation_alloys_deficit$","en":"$situation_alloys_deficit$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":517,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":440,"status":"paired","id":"texts:140380"},{"key":"situation_alloys_deficit_desc","zh":"我们的合金赤字已经失控了！$situation_deficit_desc_base$","en":"Our alloys deficit is out of control! $situation_deficit_desc_base$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":518,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":441,"status":"paired","id":"texts:140381"},{"key":"situation_rare_crystals_deficit","zh":"稀有水晶短缺","en":"Rare Crystal Shortages","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":519,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":442,"status":"paired","id":"texts:140382"},{"key":"situation_rare_crystals_deficit_type","zh":"$situation_rare_crystals_deficit$","en":"$situation_rare_crystals_deficit$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":520,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":443,"status":"paired","id":"texts:140383"},{"key":"situation_rare_crystals_deficit_desc","zh":"我们的稀有水晶赤字已经失控了！$situation_deficit_desc_base$","en":"Our rare crystals deficit is out of control! $situation_deficit_desc_base$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":521,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":444,"status":"paired","id":"texts:140384"},{"key":"situation_volatile_motes_deficit","zh":"易爆微粒短缺","en":"Volatile Motes 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Deposit","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":590,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":508,"status":"paired","id":"texts:140448"},{"key":"d_exploited_deposit_blocker_desc","zh":"该区域的自然资源已经完全耗竭，劣化为一片不毛之地。","en":"This area has been completely stripped of its natural resources, and is now reduced to a wasteland.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":591,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":509,"status":"paired","id":"texts:140449"},{"key":"financial_advisors_generic_upper","zh":"财务顾问委员会","en":"The Board of Financial Advisors","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":593,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":510,"status":"paired","id":"texts:140450"},{"key":"financial_advisors_authoritarian_upper","zh":"财政部","en":"The Ministry-Buro of Finances","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":594,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":511,"status":"paired","id":"texts:140451"},{"key":"financial_advisors_megacorp_upper","zh":"金钱管理局","en":"The MoneyBureau","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":595,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":512,"status":"paired","id":"texts:140452"},{"key":"financial_advisors_xenophile_upper","zh":"财务拓展中介","en":"The Financial Outreach Agency","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":596,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":513,"status":"paired","id":"texts:140453"},{"key":"financial_advisors_spiritualist_upper","zh":"财富教会","en":"The Communion of Wealth","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":597,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":514,"status":"paired","id":"texts:140454"},{"key":"financial_advisors_egalitarian_upper","zh":"财务平等协会","en":"The Association of Financial Fairness","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":598,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":515,"status":"paired","id":"texts:140455"},{"key":"financial_advisors_hive_upper","zh":"我们的材料运输节点","en":"Our Materiel Logistic Node","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":599,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":516,"status":"paired","id":"texts:140456"},{"key":"financial_advisors_machine_upper","zh":"我们的资源分配子例程","en":"Our Resource Allocation Subroutine","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":600,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":517,"status":"paired","id":"texts:140457"},{"key":"planet_buildings_hab_capital","zh":"居住站行政中心","en":"Habitat Administration","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":602,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":518,"status":"paired","id":"texts:140458"},{"key":"mod_planet_buildings_hab_capital_upkeep_mult","zh":"居住站行政中心维护费","en":"Habitat Administration Upkeep","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":603,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":519,"status":"paired","id":"texts:140459"},{"key":"deficit.100.name","zh":"赤字剧增","en":"Spiralling Deficits","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":605,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":520,"status":"paired","id":"texts:140460"},{"key":"deficit.100.desc","zh":"我们的能量币赤字已经失控！[Owner.GetFinancialAdvisorAgencyCap]要求我们采取有效措施控制事态，否则将会在数月之后大幅削减开支。","en":"Our energy deficit is out of control! [Owner.GetFinancialAdvisorAgencyCap] demands that we take drastic action to take hold of the situation, failing which severe cutbacks will be necessary in a matter of months.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":606,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":521,"status":"paired","id":"texts:140461"},{"key":"deficit.100.desc.gestalt","zh":"我们的能量币赤字已经失控！我们的资源分配子个体面对我们补给线健康度的读数时愈发地焦虑不安了。它们预计，如果无法采取有效行动，在数月之后必须要大幅削减开支。","en":"Our energy deficit is out of control! Our resource distribution drones are increasingly agitated at the readings they measure on the health of our supply lines. They forecast that drastic cutbacks will be necessary in a matter of months unless significant action is taken.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":607,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":522,"status":"paired","id":"texts:140462"},{"key":"deficit.100.A","zh":"我们可以从支持者那里借一点。","en":"We can borrow from our supporters.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":608,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":523,"status":"paired","id":"texts:140463"},{"key":"deficit.100.B","zh":"从[looted_planet.GetName]重分配资源。","en":"Reallocate resources from [looted_planet.GetName].","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":609,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":524,"status":"paired","id":"texts:140464"},{"key":"deficit.100.C","zh":"一切尽在掌握。","en":"Everything is going according to plan.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":610,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":525,"status":"paired","id":"texts:140465"},{"key":"BANKRUPTCY","zh":"破产了！","en":"Bankruptcy!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":611,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":526,"status":"paired","id":"texts:140466"},{"key":"deficit.110.desc","zh":"我们没能避免破产。经历了数月的能量币短缺之后，我们别无选择，只能拖欠债务并大幅削减开支。","en":"We have failed to stave off bankruptcy. Following months of energy shortages that have become terminal, we have had no choice but to default on our debts and make sharp cutbacks to our expenditures.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":612,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":527,"status":"paired","id":"texts:140467"},{"key":"deficit.110.desc.gestalt","zh":"我们没能平衡收支。经历了数月的能量币短缺之后，我们别无选择，只能对我们的资源分发系统强制执行大规模重组。","en":"We have failed to rebalance our expenditures. Following months of energy shortages that have become terminal, we have had no choice but to enforce large-scale reallocations to our resource distribution systems.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":613,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":528,"status":"paired","id":"texts:140468"},{"key":"end_deficit_effect_tooltip","zh":"§R所有已升级建筑全部降级。\\n解散所有进攻性陆军。\\n解散50%军用舰队。§!","en":"§RAll upgraded buildings are downgraded.\\nAll offensive armies are disbanded.\\n50% of military ships are disbanded.§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":614,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":529,"status":"paired","id":"texts:140469"},{"key":"end_other_deficit_situations_tooltip","zh":"作为我们帝国改组过程的一部分，其他所有赤字局势均已结束。","en":"All other Deficit Situations are ended as part of our Empire's restructuring.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":615,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":530,"status":"paired","id":"texts:140470"},{"key":"deficit.125.name","zh":"$deficit.100.name$","en":"$deficit.100.name$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":617,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":531,"status":"paired","id":"texts:140471"},{"key":"deficit.125.desc","zh":"我们帝国的矿物短缺在最近数月来愈发严峻。[Owner.GetFinancialAdvisorAgencyCap]对前景的预期从担忧转为愤怒，这表明我们很快就会用尽偿还债务的资源。他们预测，除非采取重大行动，否则在数月之后必须要大幅削减开支。","en":"Our empire's mineral shortages have become increasingly severe in recent months. [Owner.GetFinancialAdvisorAgencyCap] has progressed from concerned to irate at the current forecasts, which suggest that we will soon run out of resources to pay off our debts. They predict that drastic cutbacks will be necessary in a matter of months unless significant action is taken.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":618,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":532,"status":"paired","id":"texts:140472"},{"key":"deficit.125.desc.gestalt","zh":"我们帝国的矿物短缺在最近数月来愈发严峻。我们的资源分配子个体已经竭尽全力，仍然无法保证我们的后勤系统不崩溃。他们预测，除非采取重大行动，否则在数月之后必须要大幅削减开支。","en":"Our empire's mineral shortages have become increasingly severe in recent months. Our resource allocation drones are stretched to the limit, and are unable to guarantee against a breakdown of our logistics systems. They forecast that drastic cutbacks will be necessary in a matter of months unless significant action is taken.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":619,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":533,"status":"paired","id":"texts:140473"},{"key":"deficit.130.desc","zh":"我们没能避免破产。经历了数月的矿物极度短缺之后，我们别无选择，只能拖欠债务并大幅削减开支。","en":"We have failed to stave off bankruptcy. Following months of mineral shortages that have become terminal, we have had no choice but to default on our debts and make sharp cutbacks to our expenditures.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":620,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":534,"status":"paired","id":"texts:140474"},{"key":"deficit.130.desc.gestalt","zh":"我们没能平衡收支。经历了数月的矿物短缺之后，我们别无选择，只能对我们的资源分发系统强制执行大规模重组。","en":"We have failed to rebalance our expenditures. Following months of mineral shortages that have become terminal, we have had no choice but to enforce large-scale reallocations to our resource distribution systems.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":621,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":535,"status":"paired","id":"texts:140475"},{"key":"deficit.140.name","zh":"严峻食物短缺","en":"Acute Food Shortages","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":623,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":536,"status":"paired","id":"texts:140476"},{"key":"deficit.140.desc","zh":"我们帝国面临的食物短缺问题正变得越来越严重。显然我们必须采取果断行动，否则短缺将在几个月内达到极限。","en":"The food shortages befalling our empire are becoming increasingly problematic. It is clear that we will have to take decisive action, otherwise the shortages will become terminal within a matter of months.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":624,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":537,"status":"paired","id":"texts:140477"},{"key":"deficit.140.A","zh":"关闭克隆仓","en":"Disable the Clone Vats","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":625,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":538,"status":"paired","id":"texts:140478"},{"key":"deficit.140.A.tooltip","zh":"关闭全部的克隆仓。我们就不再需要支出相应的维护费了。","en":"All active Clone Vats are disabled. We will no longer have to pay their upkeep.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":626,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":539,"status":"paired","id":"texts:140479"},{"key":"deficit.140.B","zh":"关闭生物反应堆","en":"Disable the Bio-Reactors","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":627,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":540,"status":"paired","id":"texts:140480"},{"key":"deficit.140.B.tooltip","zh":"关闭全部的生物反应堆。我们就不再需要支出相应的维护费了。","en":"All active Bio-Reactors are disabled. We will no longer have to pay their upkeep.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":628,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":541,"status":"paired","id":"texts:140481"},{"key":"deficit.145.desc","zh":"我们的食物债务已经无可救药。大幅削减将会强制执行，我们将别无选择接受破产并重组我们的契约。","en":"Our food debt has become terminal. Sharp cutbacks will be enforced, as we have no choice but to accept bankruptcy and default on our obligations.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":629,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":542,"status":"paired","id":"texts:140482"},{"key":"deficit.145.desc.gestalt","zh":"我们的食物耗尽了。我们无法再为子个体或其他需要食物以维持运转的实体提供给养。大幅削减将会强制执行，我们别无选择，只能对我们的资源分发系统强制执行大规模重组。","en":"Our food has run out. We simply cannot provide any sustenance to the drones and other entities that require it to function. Sharp cutbacks will be enforced, as we have no choice but to make large-scale reallocations to our resource distribution system.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":630,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":543,"status":"paired","id":"texts:140483"},{"key":"deficit.145.desc.wilderness","zh":"我们或许最珍视之物——自然资源的平衡——已经失守。我们的给养储备已经耗尽，导致整个食物链陷入困境。为了确保最大的生存机会，我们现在必须采取严厉的配给制和大规模的资源重新分配。","en":"That which we perhaps hold most precious - the balance of our natural resources - has failed. Our feed stocks have run out, causing distress throughout the food web. We must now resort to harsh rationing and large-scale reallocation of resources in order to ensure the greatest chance for survival.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":631,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":544,"status":"paired","id":"texts:140484"},{"key":"deficit.155.name","zh":"消费主义受挫","en":"Consumerism Thwarted","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":633,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":545,"status":"paired","id":"texts:140485"},{"key":"deficit.155.desc","zh":"消费品的短缺导致[Root.Owner.GetName]境内生活水平的严重下滑。不满的声音日益显现，采取紧急行动的呼吁越来越广泛，很明显，供应的完全崩溃只有数月之遥了。","en":"The shortages of consumer goods have led to a precipitous drop in living standards within the [Root.Owner.GetName]. Voices of discontent are growing ever stronger, and urgent calls to action are increasingly widespread as it becomes clear that a total breakdown in supplies is only months away.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":634,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":546,"status":"paired","id":"texts:140486"},{"key":"deficit.155.desc.gestalt","zh":"消费品的短缺导致了[Root.Owner.GetName]内非格式塔生物的生活水平大幅下跌。不满的声音日益显现，采取紧急行动的呼吁越来越广泛，很明显，供应的完全崩溃只有数月之遥了。","en":"Shortages of consumer goods have led to a precipitous drop in living standards for the individualistic life forms living within the [Root.Owner.GetName]. Voices of discontent are growing ever stronger, as our logistics drones warn that a total breakdown in supplies is only months away.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":635,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":547,"status":"paired","id":"texts:140487"},{"key":"deficit.155.A","zh":"我们得勒紧裤腰带了，制定配给制度。","en":"Hard times are upon us. Institute rationing.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":636,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":548,"status":"paired","id":"texts:140488"},{"key":"deficit.160.desc","zh":"我们的消费品短缺已经严重到没有任何切合实际的办法能够弥补。大幅削减将会强制执行，我们将别无选择接受破产并重组我们的契约。","en":"Consumer goods shortages have increased to the point that there is no realistic way our deficits can be recouped. Sharp cutbacks will be enforced, as we have no choice but to accept bankruptcy and default on our obligations.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":637,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":549,"status":"paired","id":"texts:140489"},{"key":"deficit.170.name","zh":"$deficit.100.name$","en":"$deficit.100.name$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":639,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":550,"status":"paired","id":"texts:140490"},{"key":"deficit.170.desc","zh":"[Owner.GetFinancialAdvisorAgencyCap]现在愈发关心我们帝国发生的合金短缺。如果不能尽快弥补上我们的支出，我们的工业部门将会收到广泛的影响。","en":"[Owner.GetFinancialAdvisorAgencyCap] is getting increasingly concerned about the alloy shortage befalling our empire. Failure to recoup our expenses will bring widespread disruptions to our industry sector.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":640,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":551,"status":"paired","id":"texts:140491"},{"key":"deficit.170.desc.machine","zh":"预算警告：当前合金支出已经超过了接下来数月的支出阈值。若不能解决短缺，将会给我们的工业区域造成广泛的扰乱。","en":"Budget warning: alloy expenditures surpassing expenditures for multiple subsequent months. Failure to resolve the shortage will bring widespread disruptions to our industry sector.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":641,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":552,"status":"paired","id":"texts:140492"},{"key":"deficit.170.A","zh":"将§Y[robots_planet.GetName]§!的机器人拆成零件。","en":"Scrap robots on §Y[robots_planet.GetName]§! for parts.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":642,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":553,"status":"paired","id":"texts:140493"},{"key":"deficit.170.A.tooltip","zh":"拆解[robots_planet.GetName]上的所有机器人（£pop£§H[robots_planet.recycled_robots]子个体§!）以获取£alloys£§Y[robots_planet.total_alloys_gained]合金§!","en":"Dismantle all robots on [robots_planet.GetName] (£pop£ §H[robots_planet.recycled_robots] Drones§!) to gain £alloys£ §Y[robots_planet.total_alloys_gained] Alloys§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":643,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":554,"status":"paired","id":"texts:140494"},{"key":"deficit.170.B","zh":"合并。循环。拆解§Y[robots_planet.GetName]§!上的智能人。","en":"Consolidate. Recycle. Dismantle droids on §Y[robots_planet.GetName]§!.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":644,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":555,"status":"paired","id":"texts:140495"},{"key":"deficit.170.B.tooltip","zh":"拆解[robots_planet.GetName]上的一半人口（£pop£§H[robots_planet.recycled_robots]子个体§!）以获取£alloys£§Y[robots_planet.total_alloys_gained]合金§!","en":"Dismantle half of the population on [robots_planet.GetName] (£pop£ §H[robots_planet.recycled_robots] Drones§!) to gain £alloys£ §Y[robots_planet.total_alloys_gained] Alloys§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":645,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":556,"status":"paired","id":"texts:140496"},{"key":"deficit.175.desc","zh":"由于无法解决合金短缺，我们被迫宣布破产并违约债务。[Owner.GetFinancialAdvisorAgencyCap]正在起草新的紧缩经济计划以削减开支，避免这种情况再度发生。","en":"Having failed to resolve our alloys shortage, we have been forced to declare bankruptcy and default on our debts. [Owner.GetFinancialAdvisorAgencyCap] is drafting a new austerity plan to cut expenses and preventing this situation from ever happening again.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":647,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":557,"status":"paired","id":"texts:140497"},{"key":"deficit.185.name","zh":"严峻稀有水晶赤字","en":"Acute Rare Crystal Deficits","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":649,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":558,"status":"paired","id":"texts:140498"},{"key":"deficit.185.desc","zh":"稀有水晶在[Root.Owner.GetName]变得更加稀有了。包括关键的军用器材和先进生产设施中的核心组件，几乎各行各业都发生了短缺。[Owner.GetFinancialAdvisorAgencyCap]提醒，必须在数月之内重整补给链，否则将需要大幅削减开支。","en":"Rare crystals are becoming increasingly scarce in the [Root.Owner.GetName]. Shortages have been reported in many fields, ranging from vital military supplies to critical components used in many advanced manufacturing processes. [Owner.GetFinancialAdvisorAgencyCap] warns reforms to the supply chain will be necessary within a matter of months, failing which sharp cutbacks will be necessary.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":650,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":559,"status":"paired","id":"texts:140499"},{"key":"deficit.185.A","zh":"从[looted_planet.GetName]回收水晶","en":"Reclaim crystals from [looted_planet.GetName].","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":651,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":560,"status":"paired","id":"texts:140500"},{"key":"deficit.185.A.nomad","zh":"从首都方舟抽取稀有水晶。","en":"Siphon rare crystals from the Capital Arkship.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":652,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":561,"status":"paired","id":"texts:140501"},{"key":"deficit.185.B","zh":"或许我们需要竭尽开采资源。","en":"We will have to overexploit our deposits.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":653,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":562,"status":"paired","id":"texts:140502"},{"key":"deficit.185.C","zh":"我们可以忍受“超稀有”水晶。","en":"We can live with our crystals being rarer.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":654,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":563,"status":"paired","id":"texts:140503"},{"key":"deficit.190.desc","zh":"我们稀有水晶的供给已经枯竭到即使关键系统都无法获得补充。[Owner.GetFinancialAdvisorAgencyCap]调侃道如今它已经可以称呼为“极稀有”水晶了，他同时还强制执行了急剧的削减以期能恢复收支平衡。","en":"Our supply of rare crystals has diminished to the point that even critical systems can no longer be supported. [Owner.GetFinancialAdvisorAgencyCap], which recommends that they be renamed to \"rarest crystals\", is enforcing harsh cutbacks to return our usage of them to sustainable levels.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":655,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":564,"status":"paired","id":"texts:140504"},{"key":"deficit.190.desc.wilderness","zh":"我们的$rare_crystals$储备已消耗到无法维持多项关键功能的程度。在极端情况下，我们那些依赖这种珍贵资源的特化共生体将面临生命危险。\\n\\n为避免进一步的生命损失和生产力下滑，我们现在必须采取极端手段来确保系统重新恢复平衡。","en":"Our supply of $rare_crystals$ has diminished to the point we can no longer maintain several critical functions. In extreme instances, we risk the lives of our more specialized symbionts who depend on this precious resource.\\n\\nTo prevent further loss of life and productivity, we must now rely on drastic means to ensure we once again reach equilibrium.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":656,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":565,"status":"paired","id":"texts:140505"},{"key":"deficit.200.name","zh":"严峻易爆微粒赤字","en":"Acute Volatile Mote Deficits","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":658,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":566,"status":"paired","id":"texts:140506"},{"key":"deficit.200.desc","zh":"由于管理缺失和大肆的浪费，我们的易爆微粒库存已经完全枯竭！这种战略资源在包括合金冶炼和军事发展等诸多领域有着广泛的应用。尽快补充库存对确保我们帝国经济繁荣至关重要。","en":"Due to mismanagement and reckless expenditures, our Volatile Motes reserves have completely evaporated! This strategic resource is widely used in multiple fields, ranging from alloys production to military development. Replenishing our supplies is of paramount importance to ensure the economic prosperity of our empire.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":659,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":567,"status":"paired","id":"texts:140507"},{"key":"deficit.200.A","zh":"从[looted_planet.GetName]取回微粒。","en":"Reclaim motes from [looted_planet.GetName].","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":660,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":568,"status":"paired","id":"texts:140508"},{"key":"deficit.200.A.nomad","zh":"从首都方舟抽取易爆微粒。","en":"Siphon volatile motes from the Capital Arkship.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":661,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":569,"status":"paired","id":"texts:140509"},{"key":"deficit.200.B","zh":"或许我们需要竭尽开采资源。","en":"We will have to overexploit our deposits.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":662,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":570,"status":"paired","id":"texts:140510"},{"key":"deficit.200.C","zh":"我们可以忍受“超罕见”微粒。","en":"We can live with our motes becoming more elusive.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":663,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":571,"status":"paired","id":"texts:140511"},{"key":"deficit.205.desc","zh":"长期的易爆微粒短缺导致了一场全国性的经济危机。由于无法弥补赤字，我们被迫宣布破产并违约债务。[Owner.GetFinancialAdvisorAgencyCap]正在起草新的紧缩经济计划以削减开支，避免这种情况再度发生。","en":"The long-running shortage of volatile motes resulted in an empire-wide economic crash. Unable to repay our deficits, we were forced to declare bankruptcy and forfeit on our debts. [Owner.GetFinancialAdvisorAgencyCap] is drafting a new financial plan, enforcing harsh cutback to rebalance our budget.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":664,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":572,"status":"paired","id":"texts:140512"},{"key":"deficit.205.desc.gestalt","zh":"长期的易爆微粒短缺导致了一场全国性的补给链崩溃。很显然我们已经无法继续维持我们对该物质的消耗。[Owner.GetFinancialAdvisorAgencyCap]正在起草新的紧缩经济计划以削减开支，避免这种情况再度发生。","en":"The long-running shortage of volatile motes resulted in an empire-wide supply chain crash. It has become clear that we can no longer sustain our use of this material. [Owner.GetFinancialAdvisorAgencyCap] is drafting a new financial plan, enforcing harsh cutback to rebalance our budget.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":665,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":573,"status":"paired","id":"texts:140513"},{"key":"deficit.205.desc.wilderness","zh":"我们各世界之间$volatile_motes$的短缺已造成广泛的混乱，尤其是那些生命完全依赖于它的极端微生物共生体。为了防止生命和生产力的进一步损失，我们现在必须实行剧烈的变革，以确保基本生命的延续，希望我们能尽快恢复平衡。","en":"The shortage of $volatile_motes$ among our worlds has caused widespread disruption, not least to those extremophile worker-symbionts whose very lives depend on it. To prevent further loss of life and productivity, we must now institute drastic change to ensure basic continuity of life, in the hopes we might soon regain equilibrium.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":666,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":574,"status":"paired","id":"texts:140514"},{"key":"deficit.215.name","zh":"严峻异星天然气赤字","en":"Acute Exotic Gas Deficits","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":669,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":575,"status":"paired","id":"texts:140515"},{"key":"deficit.215.desc","zh":"异星天然气在我们的国库中已经成了稀罕货——而它们的长期缺失对我们所有依赖它的生产流程都产生了严重的影响。[Owner.GetFinancialAdvisorAgencyCap]强烈建议我们重新考虑预算优先级，以结束这一怪异的局势。","en":"Exotic Gases have become a foreign presence in our empire stockpile - and their continued absence is having an impact on our entire manufacturing process, which heavily depends on them. [Owner.GetFinancialAdvisorAgencyCap] strongly suggests we reconsider our budget priorities to put an end to this outlandish situation.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":670,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":576,"status":"paired","id":"texts:140516"},{"key":"deficit.215.A","zh":"从[looted_planet.GetName]取回天然气。","en":"Reclaim gas from [looted_planet.GetName].","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":671,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":577,"status":"paired","id":"texts:140517"},{"key":"deficit.215.A.nomad","zh":"从首都方舟抽取异星天然气。","en":"Siphon exotic gases from the Capital Arkship.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":672,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":578,"status":"paired","id":"texts:140518"},{"key":"deficit.215.B","zh":"或许我们需要竭尽开采资源。","en":"We will have to overexploit our deposits.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":673,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":579,"status":"paired","id":"texts:140519"},{"key":"deficit.215.C","zh":"我们可以忍受“超难得”天然气。","en":"We can live with our gases being more fleeting.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":674,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":580,"status":"paired","id":"texts:140520"},{"key":"deficit.220.desc","zh":"我们的帝国已经再也无法应付异星天然气短缺对我们生产流程的毁灭性打击。[Owner.GetFinancialAdvisorAgencyCap]被迫宣布破产，使我们得以违约债务。新的紧缩经济计划正在起草以削减开支，这样一来我们就可以逐渐重建我们的资源储备。","en":"Our empire can no longer cope with the exotic gas shortages that have been disrupting our manufacturing processes. [Owner.GetFinancialAdvisorAgencyCap] has been forced to declare bankruptcy, allowing us to forfeit our debts. Sharp cutbacks will be enforced, so that we may slowly rebuild our resource stockpile.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":675,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":581,"status":"paired","id":"texts:140521"},{"key":"deficit.220.desc.gestalt","zh":"我们的帝国已经再也无法弥补异星天然气短缺对我们生产流程的毁灭性打击。[Owner.GetFinancialAdvisorAgencyCap]被迫宣布破产，使我们得重新组织我们的分配系统，让我们有机会逐渐重新建立资源储备。","en":"Our empire can no longer cope with the exotic gas shortages that have been disrupting our manufacturing processes. [Owner.GetFinancialAdvisorAgencyCap] has been forced to declare bankruptcy, allowing us to reorganize our distribution systems so that we can slowly rebuild our resource stockpile.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":676,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":582,"status":"paired","id":"texts:140522"},{"key":"deficit_situation_finish_tooltip","zh":"所有与目前§Y[This.GetName]§!有关的惩罚将被移除。","en":"All penalties relating to the ongoing §Y[This.GetName]§! will be removed.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":678,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":583,"status":"paired","id":"texts:140523"},{"key":"deficit_situation_extra_defaulted_tooltip","zh":"资源将从我们清算的资产中释放出来，以便我们进行重组。","en":"Resources will be freed up from our liquidated assets to allow us to rebuild.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":679,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":584,"status":"paired","id":"texts:140524"},{"key":"leviathan_celebration_opportunity","zh":"[This.GetLeviathanParadeName]机遇","en":"[This.GetLeviathanParadeName] Opportunity","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":682,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":586,"status":"paired","id":"texts:140525"},{"key":"leviathan_celebration_opportunity_type","zh":"星神兽游行机遇","en":"Leviathan Parade Opportunity","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":683,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":587,"status":"paired","id":"texts:140526"},{"key":"leviathan_celebration_opportunity_desc","zh":"在击败了§Y[This.GetLeviathanTargetName]§!之后，我们认为在§Y[Target.GetName]§!上举办一场以我们收获的[Root.GetTrophyName]为主题的[Owner.GetParadeStudy]对我们的帝国多有裨益。","en":"After defeating the §Y[This.GetLeviathanTargetName]§!, we believe that a [Owner.GetParadeStudy] on §Y[Target.GetName]§! focusing on the [Root.GetTrophyName] we secured would be very beneficial to our empire.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":684,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":588,"status":"paired","id":"texts:140527"},{"key":"leviathan_celebration_opportunity_monthly_change_tooltip","zh":"$situation_monthly_change_tooltip_approaches_dependent$","en":"$situation_monthly_change_tooltip_approaches_dependent$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":685,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":589,"status":"paired","id":"texts:140528"},{"key":"leviathan_celebration_default","zh":"批准庆典","en":"Allow the Celebration","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":686,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":590,"status":"paired","id":"texts:140529"},{"key":"leviathan_celebration_do_nothing_effect","zh":"[Target.GetName]进行组织，[Owner.GetParadeStudy]就会开始。","en":"The [Owner.GetParadeStudy] will happen when [Target.GetName] organizes it.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":687,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":591,"status":"paired","id":"texts:140530"},{"key":"leviathan_celebration_encourage","zh":"鼓励庆典","en":"Encourage the Celebration","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":688,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":592,"status":"paired","id":"texts:140531"},{"key":"leviathan_celebration_discourage","zh":"阻止庆典","en":"Discourage the Celebration","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":689,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":593,"status":"paired","id":"texts:140532"},{"key":"approach_reorganize","zh":"重新安排","en":"Reorganize","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":690,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":594,"status":"paired","id":"texts:140533"},{"key":"approach_reorganize_effect","zh":"暂停局势，解锁一项§Y殖民地决议§!以便把[Owner.GetParadeStudy]搬到那里。","en":"Pause the situation and unlock a special §YColony Decision§! to move the [Owner.GetParadeStudy] there.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":691,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":595,"status":"paired","id":"texts:140534"},{"key":"leviathan_celebration_encourage_effect","zh":"通过鼓励这场纪念重大胜利的庆典，我们确信未来将会有更多机会来纪念这一事件。","en":"By encouraging the celebration of this grand feat, we are sure to have more opportunities to make this an event to remember.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":692,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":596,"status":"paired","id":"texts:140535"},{"key":"leviathan_celebration_discourage_effect","zh":"一场浮夸无聊的[Owner.GetParadeStudy]一文不值。我们的资源应当用于更需要的地方。","en":"There is no value in a frivolous [Owner.GetParadeStudy]. Our resources are better placed elsewhere.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":693,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":597,"status":"paired","id":"texts:140536"},{"key":"leviathan_celebration_voidspawn_effect","zh":"在[Owner.GetWaterCoolantLower]污染被清理干净之前，我们的[Owner.GetParadeStudy]暂停举办。","en":"This [Owner.GetParadeStudy] is on hold until the [Owner.GetWaterCoolantLower] contamination can cleaned up.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":694,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":598,"status":"paired","id":"texts:140537"},{"key":"leviathan_celebration_opportunity_finish_tooltip","zh":"我们将组织一场[Owner.GetParadeStudy]，以永久增强[Target.GetName]。","en":"We hold a [Owner.GetParadeStudy], permanently enhancing [Target.GetName].","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":696,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":599,"status":"paired","id":"texts:140538"},{"key":"leviathan_celebration_opportunity_fail_tooltip","zh":"我们将会取消[Owner.GetParadeStudy]。","en":"We will cancel the [Owner.GetParadeStudy].","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":697,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":600,"status":"paired","id":"texts:140539"},{"key":"situation_tainted_voidspawn_finish_effect","zh":"我们将会清理[Target.GetName]，并继续进行[Owner.GetParadeStudy]。","en":"We will clear up [Target.GetName] and proceed with the [Owner.GetParadeStudy].","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":698,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":601,"status":"paired","id":"texts:140540"},{"key":"stage_leviathan_2_tooltip","zh":"§Y[This.GetTrophyName]§!将会被带到§Y[Target.GetName]§!。","en":"The §Y[This.GetTrophyName]§! will be brought to §Y[Target.GetName]§!.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":700,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":602,"status":"paired","id":"texts:140541"},{"key":"stage_leviathan_3_tooltip","zh":"将会进行最终的准备。","en":"The final preparations will be made.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":701,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":603,"status":"paired","id":"texts:140542"},{"key":"situation_tainted_voidspawn","zh":"[Target.GetName]上的[Owner.GetWaterCoolantUpper]污染","en":"[Owner.GetWaterCoolantUpper] Contamination on [Target.GetName]","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":703,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":604,"status":"paired","id":"texts:140543"},{"key":"situation_tainted_voidspawn_type","zh":"虚空孳孽污染","en":"Voidspawn Contaminant","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":704,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":605,"status":"paired","id":"texts:140544"},{"key":"situation_tainted_voidspawn_desc","zh":"我们的[Owner.GetWaterCoolantLower]给养被虚空孳孽的酸性毒液污染了。 ","en":"Our [Owner.GetWaterCoolantLower] supply has been contaminated with the acidic venom from the Voidspawn. ","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":705,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":606,"status":"paired","id":"texts:140545"},{"key":"situation_tainted_voidspawn_monthly_change_tooltip","zh":"如果我们选择研究污染，该§Y局势§!会发展得更慢，但我们将会从这一§Y解决方案§!的进行过程中获得研究点。","en":"This §YSituation§! will progress slower if we elect to study the contaminant, but we will gain research along the way from that §YApproach§!.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":706,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":607,"status":"paired","id":"texts:140546"},{"key":"approach_clean_the_contaminant","zh":"进行清理","en":"Clean it","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":707,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":608,"status":"paired","id":"texts:140547"},{"key":"approach_clean_the_contaminant_effect","zh":"我们需要尽快清理掉这些污染，以重新回到我们的[Owner.GetParadeStudy]中。","en":"We need to clean up the contaminant as quickly as possible so we can get back to our [Owner.GetParadeStudy].","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":708,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":609,"status":"paired","id":"texts:140548"},{"key":"approach_study_the_contaminant","zh":"进行研究","en":"Study it","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":709,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":610,"status":"paired","id":"texts:140549"},{"key":"approach_study_the_contaminant_effect","zh":"不要浪费这次有价值的机遇，在回到[Owner.GetParadeStudy]之前再研究一下这些污染物。","en":"Do not waste this valuable opportunity, let's study the contaminant before returning to the [Owner.GetParadeStudy].","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":710,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":611,"status":"paired","id":"texts:140550"},{"key":"situation_stellarite_infested_star","zh":"受侵蚀的[Target.GetName]","en":"Infested [Target.GetName]","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":712,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":612,"status":"paired","id":"texts:140551"},{"key":"situation_stellarite_infested_star_type","zh":"受侵蚀的恒星","en":"Infested Star","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":713,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":613,"status":"paired","id":"texts:140552"},{"key":"situation_stellarite_infested_star_desc","zh":"我们的恒星[Target.GetName]最近的行为极度怪异，它的能量产出远远低于平常。如果不能尽快找到应对措施，我们将会面临生态灾难！","en":"Our star, [Target.GetName], has been acting extremely oddly recently, generating a lot less energy than usual. If this is not remedied soon we could be facing ecological disaster!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":714,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":614,"status":"paired","id":"texts:140553"},{"key":"situation_stellarite_infested_star_fail_tooltip","zh":"[Target.GetName]将被熄灭，使整个恒星系变得不可居住。","en":"[Target.GetName] will be extinguished, rendering the system uninhabitable.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":715,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":615,"status":"paired","id":"texts:140554"},{"key":"situation_stellarite_infested_star_finish_tooltip","zh":"[Target.GetName]将会变回其正常状态。","en":"[Target.GetName] will return to its normal state.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":716,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":616,"status":"paired","id":"texts:140555"},{"key":"situation_stellarite_infested_star_monthly_change_tooltip","zh":"该§Y局势§!的发展进度取决于我们寻找到恢复方案的能力。","en":"The progress of this §YSituation§! depends on our ability to find a cure.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":717,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":617,"status":"paired","id":"texts:140556"},{"key":"approach_search_for_a_cure","zh":"寻找解决措施","en":"Search for a Cure","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":718,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":618,"status":"paired","id":"texts:140557"},{"key":"approach_search_for_a_cure_effect","zh":"我们需要动员所有的科学家来研究这个怪异的恒星黑子，我们的首都安危在此一举。","en":"We need every scientist available to study the strange sunspots. Our Capital depends on it.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":719,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":619,"status":"paired","id":"texts:140558"},{"key":"approach_cure_it","zh":"治愈恒星","en":"Cure the Star","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":720,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":620,"status":"paired","id":"texts:140559"},{"key":"approach_cure_it_effect","zh":"我们终于找到了解决措施，希望不会太晚。","en":"We now have a cure. We can only hope that it's not too late.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":721,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":621,"status":"paired","id":"texts:140560"},{"key":"decision_reorganize_leviathan_parade","zh":"迁移游行地点","en":"Relocate the Parade","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":723,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":622,"status":"paired","id":"texts:140561"},{"key":"decision_reorganize_leviathan_parade_desc","zh":"不是所有星球都可以举办像[Owner.GetParadeStudy]这么壮观的游行。我们深思熟虑之后认为[GetName]才是更合适的地点。","en":"Not every world can host something as grand as the [Owner.GetParadeStudy]. After further consideration, we decided [GetName] would be a better suited location.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":724,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":623,"status":"paired","id":"texts:140562"},{"key":"situation.1000.name","zh":"[This.GetLeviathanTargetName]","en":"[This.GetLeviathanTargetName]","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":726,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":625,"status":"paired","id":"texts:140563"},{"key":"situation.1000.desc.small","zh":"这一天终于来临。我们的[Owner.GetSensoryWorkers]已经就位，准备为我们对§Y[This.GetTrophyName]§!进行全面的探索。随着研究的开始，我们将一小部分意识集中在§Y[Target.GetName]§!上，以消化吸收对异常项目的研究。然而，让我们将残余物拖到[Target.GetPlanetHabitat]以后发现，结果并不如我们希望的那么有趣。\\n\\n就在这项进程开始之后不久，我们决定将研究转移到位于[Target.GetName]的中央团簇，由特化的[Owner.GetSensoryWorkers]对其进行持续观测。希望能从中有更多的发现。","en":"The day has arrived. Our [Owner.GetSensoryWorkers] were in place and ready to give us a thorough exploration of the §Y[This.GetTrophyName]§!. As the study, began a small portion of our consciousness focused on §Y[Target.GetName]§! to absorb the study of the anomalous item. However, the revelations were not as interesting as we had hoped as we dragged the remains to the [Target.GetPlanetHabitat].\\n\\nShortly after the process began, we decided to move the study to the center of our cluster on [Target.GetName], where the specialized [Owner.GetSensoryWorkers] will continuously observe it. Hopefully something more will come of it.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":727,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":626,"status":"paired","id":"texts:140564"},{"key":"situation.1000.desc.standard","zh":"这一天终于来临。我们的[Owner.GetSensoryWorkers]已经就位，准备为我们对§Y[This.GetTrophyName]§!进行全面的探索。随着研究的开始，我们将一小部分意识集中在§Y[Target.GetName]§!上，以消化吸收对异常项目的研究。当天，整个[Owner.GetName]的产出率整整降低了§H0.2%§!。\\n\\n探测数据被深深映在我们的意识当中，并转移到到位于[Target.GetName]的中央团簇，由特化的[Owner.GetSensoryWorkers]对其进行持续观测。","en":"The day has arrived. Our [Owner.GetSensoryWorkers] were in place and ready to give us a thorough exploration of the §Y[This.GetTrophyName]§!. As the study began, a significant portion of our consciousness focused on §Y[Target.GetName]§! to absorb the import of this anomalous item. Productivity in the [Owner.GetName] was reduced by a whole §H0.2%§! for the day.\\n\\nThe sensory data was then archived deep in our consciousness before being placed in the center of our cluster on [Target.GetName], where the specialized [Owner.GetSensoryWorkers] will continuously observe it.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":728,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":627,"status":"paired","id":"texts:140565"},{"key":"situation.1000.desc.large","zh":"这一天终于来临。大量[Owner.GetSensoryWorkers]已经就位，准备为我们对§Y[This.GetTrophyName]§!进行切实的探索。随着研究的开始，我们将整个意识集中在§Y[Target.GetName]§!上，以消化吸收对这一令我们全神贯注的异常项目的研究。几个危险境地的[owner.GetIndividualNamePlural]因一时分神而受伤，甚至还有几个失踪了。我们对此无比痴迷。\\n\\n在初步研究完成后，我们决定将其转移到到位于[Target.GetName]的中央团簇，由特化的[Owner.GetSensoryWorkers]对其进行持续观测。我们近乎虔诚地部署了这一研究任务，并持续分配一部分意识对其进行观测。","en":"The day has arrived. A massive amount of [Owner.GetSensoryWorkers] were in place and ready to give us an exacting exploration of the §Y[This.GetTrophyName]§!. As the study began, for a moment, our entire consciousness focused on §Y[Target.GetName]§! to absorb the study of the anomalous item which preoccupied us so. Several [owner.GetIndividualNamePlural] caught up in precarious situations were injured in the momentary distraction, and a few were even lost. So great was our fascination.\\n\\nAfter the initial study was complete, we decided to move it to the center of our cluster on [Target.GetName], where the specialized [Owner.GetSensoryWorkers] will continuously observe it. We placed it down, almost reverently, and continue to dedicate a part of our consciousness to the observation.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":729,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":628,"status":"paired","id":"texts:140566"},{"key":"situation.1000.a","zh":"令人失望的结果。","en":"Disappointing Results.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":730,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":629,"status":"paired","id":"texts:140567"},{"key":"situation.1000.b","zh":"我们会记住[This.GetLeviathanTargetName]的。","en":"We will remember the [This.GetLeviathanTargetName].","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":731,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":630,"status":"paired","id":"texts:140568"},{"key":"situation.1000.c","zh":"在[This.GetTrophyName]中，我们重新认识了自己。","en":"In the [This.GetTrophyName], we have found ourselves.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":732,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":631,"status":"paired","id":"texts:140569"},{"key":"situation.1005.name","zh":"[This.GetLeviathanParadeName]","en":"[This.GetLeviathanParadeName]","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":733,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":632,"status":"paired","id":"texts:140570"},{"key":"situation.1005.desc.small","zh":"今天，§Y[Target.GetName]§!首都的人群们迎来了阴沉的一天。游行的队伍携带着我们摧毁§Y[This.GetLeviathanTargetName]§!的证明，漫步经过叽叽喳喳的围观者。这一过程在全帝国范围内广播，但反响极低，[This.GetTrophyName]似乎没有我们预想的那么令人感兴趣。\\n\\n在完成了环球展览之后，[This.GetTrophyName]被放在了首都中心进行特展，以激励我们以及子孙后代。","en":"An overcast day greeted the middling crowd on §Y[Target.GetName]'s§! capital city today. The procession carrying our proof of the destruction of the §Y[This.GetLeviathanTargetName]§! ambled past the meandering onlookers. Its progress was broadcast throughout our empire, but engagement was low as the [This.GetTrophyName] did not seem to be quite as enticing as we had hoped.\\n\\nAfter finishing the world tour, the [This.GetTrophyName] was placed in a specialized display at the center of the capital to inspire generations to come.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":734,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":633,"status":"paired","id":"texts:140571"},{"key":"situation.1005.desc.standard","zh":"今天，§Y[Target.GetName]§!首都的拥挤人群们迎来了阳光明媚的一天。游行的队伍携带着我们摧毁§Y[This.GetLeviathanTargetName]§!的证明，四处环游逐一展览。游行的过程在全帝国范围内数十亿观众直播。[This.GetTrophyName]一时成为了[Owner.Species.GetAdj]文化的重要象征，激发着全[Owner.GetName]的艺术家和发明家们。\\n\\n在完成了环球展览之后，[This.GetTrophyName]被放在了首都中心进行特展，以激励我们以及子孙后代。","en":"A bright day greeted the packed crowds on §Y[Target.GetName]§! today as the procession carrying our proof of the destruction of the §Y[This.GetLeviathanTargetName]§! traveled around. The parade's progress was broadcast throughout our empire to billions of viewers. The [This.GetTrophyName] already seems to have become a staple of [Owner.Species.GetAdj] culture, inspiring artists and creators across [Owner.GetName].\\n\\nAfter finishing the world tour, the [This.GetTrophyName] was placed in a specialized display at the center of the capital to inspire generations to come.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":735,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":634,"status":"paired","id":"texts:140572"},{"key":"situation.1005.desc.large","zh":"今天，§Y[Target.GetName]§!晴空万里令人心旷神怡，不过这是理所当然的，因为我们把大气调控系统已经满负荷开到爆了。在这伟大的一天，[Target.GetPlanetHabitat]上的每座城市的大街小巷都挤得满满当当，而更多的商旅飞船仍在不断地停泊进行星的轨道。盛大的游行逐一经过每一个定居点，迎接他们的是人山人海的街道和[Owner.GetSpeciesNamePlural]们热情的欢呼。我们帝国中每一座能够进行大型全息投影的城市也都挤满了观看盛大全息转播的观众。作为典礼的重中之重，[This.GetTrophyName]抵达了[Target.GetName]的首都，人们已经讨论起了将今天定为每年的§Y[This.GetLeviathanTargetName]§!节日。在完成了环球展览之后，[This.GetTrophyName]被放在了首都中心进行特展，以激励我们以及子孙后代。","en":"The weather on §Y[Target.GetName]§! was unnaturally great today, as it should have been, considering we ran our atmosphere control system on overdrive. Every city on the [Target.GetPlanetHabitat] reached its capacity, and there were still tourist ships orbiting the world just to be a part of this great day. The grand parade traveled through each settlement in turn, and was greeted by streets packed with [Owner.GetSpeciesNamePlural]. Every city capable of requisitioning a holo-display in our empire was also overflowing with spectators for the grand hologram rebroadcasts. As the centerpiece of the parade, the [This.GetTrophyName], reached [Target.GetName]'s capital, people were already talking about making today a yearly §Y[This.GetLeviathanTargetName]§! inspired holiday. The [This.GetTrophyName] was then placed in a specialized display at the center of the capital to inspire generations to come.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":736,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":635,"status":"paired","id":"texts:140573"},{"key":"situation.1005.a","zh":"又没人来看嚷嚷着办什么庆典啊？","en":"If they won't to show up for it, why did they ask for a celebration?","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":737,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":636,"status":"paired","id":"texts:140574"},{"key":"situation.1005.b","zh":"今天是个[Owner.GetSpeciesNamePlural]的好日子。","en":"Today was a good day for all [Owner.GetSpeciesNamePlural].","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":738,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":637,"status":"paired","id":"texts:140575"},{"key":"situation.1005.c","zh":"今天我们都是一家人。","en":"We stand united today, as one.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":739,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":638,"status":"paired","id":"texts:140576"},{"key":"situation.1045.name","zh":"不稳定獠牙","en":"Destabilized Fang","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":741,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":639,"status":"paired","id":"texts:140577"},{"key":"situation.1045.desc","zh":"为了准备那个重要的日子，我们将一颗§Y以太巨龙的獠牙§!转运到§Y[Target.GetName]§!。把它们塞进货运飞船是一项极富挑战的工作，以太巨龙独特的生理构造似乎违背了物理法则。在进入[Target.GetPlanetHabitat]大气层时，獠牙对飞船发生了极其奇怪的反应：它在众目睽睽之下开始瓦解，要不是飞船快速应对，我们可能就会失去这一宝贵的物品。","en":"In preparation for the big day, we have transferred one of the §YEther Drake's Fangs§! to §Y[Target.GetName]§!. Getting them into the transport ship was a challenge, as the Ether Drake's unique biology does not seem to follow the laws of physics. The fang reacted particularly strangely to the transport ship entering the [Target.GetPlanetHabitat]'s atmosphere: it began unraveling before us, and if the transport ship hadn't responded quickly, we might have lost the coveted artifact.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":742,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":640,"status":"paired","id":"texts:140578"},{"key":"situation.1045.a","zh":"建造一个更好的容器，把獠牙带下来。","en":"Construct a better container and bring the fang down.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":743,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":641,"status":"paired","id":"texts:140579"},{"key":"situation.1045.b","zh":"这奇怪的反应可比[Owner.GetParadeStudy]好玩多了。","en":"This reaction is much more interesting than any [Owner.GetParadeStudy].","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":744,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":642,"status":"paired","id":"texts:140580"},{"key":"situation.1045.b.tooltip","zh":"取消[Owner.GetParadeStudy]以展开对反应的研究。","en":"Cancel the [Owner.GetParadeStudy] in favor of studying the reaction.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":745,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":643,"status":"paired","id":"texts:140581"},{"key":"situation.1045.c","zh":"用复制品替代獠牙。","en":"Replace the fang with a replica.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":746,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":644,"status":"paired","id":"texts:140582"},{"key":"situation.1045.c.tooltip","zh":"这将会降低该机遇产出的凝聚力。","en":"This will reduce the amount of unity the opportunity will produce.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":747,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":645,"status":"paired","id":"texts:140583"},{"key":"situation.1050.name","zh":"监督者","en":"Overseer","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":748,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":646,"status":"paired","id":"texts:140584"},{"key":"situation.1050.desc","zh":"摘取§Y裂爪龙之眼§!是一项混乱不堪的工程，开始阶段错误百出。幸运的是，这只巨兽有许多只眼睛让我们逐一试错。我们将这只眼睛拖到了[Target.Solar_System.GetName]以后发生一件又奇妙又恶心的事情：这只眼睛迅速地黏住了当地的传感阵列，并将自己牢牢地嵌在上面，俯视着§Y[Target.GetName]§!。事件的起因还在调查当中，但需要重申，这只巨龙的许多生理学知识仍是我们未知的。\\n\\n眼睛还没有和恒星基地完全融为一体，但我们的[Owner.GetScientistPlural]认为如果我们想继续进行之前的计划，就必须阻止这个状况。","en":"The extraction of the §YShard's Eye§! was a messy process with a few false starts. Luckily, the behemoth had a lot of eyes for us to practice on. We then towed the optic to [Target.Solar_System.GetName], and something both fascinating and revolting happened: the oculus started attaching and integrating itself into the local sensor array overlooking §Y[Target.GetName]§!. The cause of this is unknown, but then again, much of the Drake's physiology is beyond us.\\n\\nThe fusing is not complete yet, but our [Owner.GetScientistPlural] believe it has to be halted now if we wish to proceed with our previous plans.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":749,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":647,"status":"paired","id":"texts:140585"},{"key":"situation.1050.a","zh":"让我们用裂爪龙之眼审视世界吧。","en":"Let us see with the sight of The Shard!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":750,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":648,"status":"paired","id":"texts:140586"},{"key":"situation.1050.a.tooltip","zh":"取消[Owner.GetParadeStudy]以把这只眼睛用于其他用途。","en":"Cancel the [Owner.GetParadeStudy] in favor of using the eye for a different purpose.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":751,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":649,"status":"paired","id":"texts:140587"},{"key":"situation.1050.b","zh":"快把它抠下来，最后期限要到了！","en":"Scrape it off, we have deadlines to reach.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":752,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":650,"status":"paired","id":"texts:140588"},{"key":"situation.1050.c","zh":"小心地把它取下来，我们可不想有什么磕碰。","en":"Very carefully remove it, we wouldn't want to damage it.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":753,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":651,"status":"paired","id":"texts:140589"},{"key":"situation.1055.name","zh":"功率骤增","en":"Power Surge","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":754,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":652,"status":"paired","id":"texts:140590"},{"key":"situation.1055.desc","zh":"§Y无畏战舰反应堆§!在运抵§Y[Target.GetName]§!之前一直是一个超级乖乖的货物，抵达后我们将其安置在一处仓库内以待那一天的到来。这下问题就来了：在无人照看的情况下，这台反应堆突然自己重启了。反应堆迸射出巨大的等离子电弧，整座仓库由内而外发出耀眼的光，整座建筑似乎很快就要被熔化了。\\n\\n我们[Owner.GetScientistPlural]反应迅速，力挽狂澜，于是现在我们就有了一台运转中的反应堆了。","en":"The §YDreadnought's Reactor§! was a very well-behaved cargo until it arrived at §Y[Target.GetName]§!, where we placed it in a warehouse awaiting its big day. It was there the troubles began: while no one was looking, the reactor restarted itself. The warehouse was lit up from within as it spouted out huge arcs of plasma, threatening to melt down the entire building.\\n\\nThe quick actions of our [Owner.GetScientistPlural] were just sufficient to save it in the nick of time, with the upshot that we now have an active reactor to do with as we please.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":755,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":653,"status":"paired","id":"texts:140591"},{"key":"situation.1055.a","zh":"把它并入[Target.GetPlanetHabitat]的电网。","en":"Attach it to the [Target.GetPlanetHabitat]'s power grid.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":756,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":654,"status":"paired","id":"texts:140592"},{"key":"situation.1055.b","zh":"把它带上我们的表演。","en":"Incorporate it into the performance.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":757,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":655,"status":"paired","id":"texts:140593"},{"key":"situation.1055.b.tooltip","zh":"这将会提升该机遇产出的凝聚力。","en":"This will increase the amount of unity the opportunity will produce.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":758,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":656,"status":"paired","id":"texts:140594"},{"key":"situation.1055.c","zh":"寻找关闭开关","en":"Find the off-switch","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":759,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":657,"status":"paired","id":"texts:140595"},{"key":"situation.1060.name","zh":"再生鞭毛","en":"Regenerating Flagella","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":760,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":658,"status":"paired","id":"texts:140596"},{"key":"situation.1060.desc","zh":"即便我们预警了外星污染的危险，但还是有东西搞砸了。§Y族母的鞭毛§!运入§Y[Target.GetName]§!首都时，它以某种方式接触了其中一个管运者，然后几乎是瞬间，它就发生了变化。这件战利品上长出了脉动的附肢，变成了一团搅动的肉质。慢慢地它逐渐细化，然后竟然长成了那个被接触的管运者的模样！似乎是族母的再生能力接纳了我们物种的基因，并开始产出更多的[Owner.GetSpeciesNamePlural]。","en":"Even with our xeno-contamination precautions, something went wrong. As the §YMatriarch's Flagella§! entered §Y[Target.GetName]'s§! capital, it somehow got in contact with one of the handlers, and instantly, the flagella started reacting. Pulsating ripping appendages began growing from the Trophy, first forming an indistinct churning mass of flesh. Over time it became more detailed, and to our surprise, it assumed the shape of the unfortunate handler! It seems like the regenerative powers of the Matriarch have accepted the DNA of our kind and are now in the process of generating more [Owner.GetSpeciesNamePlural].","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":761,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":659,"status":"paired","id":"texts:140597"},{"key":"situation.1060.a","zh":"让围观者也一起尝尝这个！","en":"Use this to feed the onlookers!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":762,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":660,"status":"paired","id":"texts:140598"},{"key":"situation.1060.b","zh":"让反应自由发展吧。","en":"Let the reaction run its course.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":763,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":661,"status":"paired","id":"texts:140599"},{"key":"situation.1060.c","zh":"把鞭毛烧掉。","en":"Cauterize the Flagella.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":764,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":662,"status":"paired","id":"texts:140600"},{"key":"situation.1065.name","zh":"趋之若鹜","en":"Perpetual Pursuit of the Plume","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":765,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":663,"status":"paired","id":"texts:140601"},{"key":"situation.1065.desc","zh":"将§Y天空龙羽翼§!带回家的时候，我们的货运飞船发现他们经过的超空间航道发生了二次扭曲。期限认为只是普通的异常现象而忽视了，直到飞船进入§Y[Target.Solar_System.GetName]§!时才发现，有一团追逐着飞船的实体导致了超空间航道膨胀：一窝龙的幼崽热切追逐着我们的货运飞船，从中鱼贯而出进入我们的星系。他们应该是躲藏在跳跃点附近跟随者我们出来航道的。这些小龙似乎没有它们亲代的智力，而是漫无目的地跟随着我们——确切地说是跟随着羽翼。","en":"While carrying home the §YSky Dragon's Plume§!, our transportation ship noticed that the hyperlane they traveled through had a second distortion beyond their ship. Initially disregarding this as just an anomaly, it was not apparent until the ship entered §Y[Target.Solar_System.GetName]§! that a group of pursuing entities was causing the hyperlane-dilation: a clutch of dragon whelps exited into our system in hot pursuit of our transport ship. They must have lain in hiding near the jump point and followed our exit. The dragonlings do not seem to possess the mental faculties of their progenitor and seem to be aimlessly following us or, more particularly, the plume.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":766,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":664,"status":"paired","id":"texts:140602"},{"key":"situation.1065.a","zh":"驱逐害虫。","en":"Kill the pests.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":767,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":665,"status":"paired","id":"texts:140603"},{"key":"situation.1065.b","zh":"我们得在[Target.Solar_System.GetName]为他们设立一个栖息地。","en":"We should set up a sanctuary for them in [Target.Solar_System.GetName].","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":768,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":666,"status":"paired","id":"texts:140604"},{"key":"situation.1065.b.tooltip","zh":"取消[Owner.GetParadeStudy]以开辟一颗小行星让幼崽居住。","en":"Cancel the [Owner.GetParadeStudy] in favor of giving an asteroid for the whelplings to inhabit.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":769,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":667,"status":"paired","id":"texts:140605"},{"key":"situation.1065.c","zh":"我们的[Owner.GetParadeStudy]还迎来了一群活体成员该有多好！","en":"Imagine having live subjects for the [Owner.GetParadeStudy]!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":770,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":668,"status":"paired","id":"texts:140606"},{"key":"situation.1065.d","zh":"警告性开火，把它们吓跑！","en":"Fire some warning shots, drive them off!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":771,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":669,"status":"paired","id":"texts:140607"},{"key":"situation.1070.name","zh":"最致密金属","en":"The Densest of Metals","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":772,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":670,"status":"paired","id":"texts:140608"},{"key":"situation.1070.desc","zh":"今天早晨，在§Y[Target.GetName]§!上有个惊喜等着我们，§Y拾荒机器人压缩机§!在我们的储存设施里吐出了最后一块它的作品。这一大块合金比我们所能想象所能产出的最致密的合金还要紧实，仅需数立方米就可以建造出一整艘战列舰。这一喜出望外的发展让我们的[Owner.GetScientistPlural]相信他们有希望让压缩机以§G0.001%§!的功率重新运作。","en":"This morning, a surprise awaited us on §Y[Target.GetName]§! as the §YScavenger Bot's Compactor§! deposited the last of its creations in our storage facility. The large chunk of alloys was denser and more compact than anything we could ever hope to produce, containing enough metals in a few cubic meters to build an entire battleship. This fantastic development has our [Owner.GetScientistPlural] believing that they can get the compactor working again at §G0.001%§! efficiency, if we should wish it.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":773,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":671,"status":"paired","id":"texts:140609"},{"key":"situation.1070.a","zh":"把它拆了用来造点东西。","en":"Break it apart and use it for construction.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":774,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":672,"status":"paired","id":"texts:140610"},{"key":"situation.1070.b","zh":"把它整合进[Owner.GetParadeStudy]。","en":"Incorporate into the [Owner.GetParadeStudy].","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":775,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":673,"status":"paired","id":"texts:140611"},{"key":"situation.1070.c","zh":"把压缩机丢回太空运转。","en":"Return the Compactor to space and let it work.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":776,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":674,"status":"paired","id":"texts:140612"},{"key":"situation.1070.c.tooltip","zh":"取消[Owner.GetParadeStudy]以重新激活压缩机，在[Target.GetName]的轨道上制造$d_alloys_10$矿藏。","en":"Cancel the [Owner.GetParadeStudy] in favor of reactivating the compactor and gaining a $d_alloys_10$ deposit in orbit of [Target.GetName].","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":777,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":675,"status":"paired","id":"texts:140613"},{"key":"situation.1075.name","zh":"泄露囊器","en":"The Leaking Sack","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":778,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":676,"status":"paired","id":"texts:140614"},{"key":"situation.1075.desc","zh":"§Y星际幽魂散发器囊§!这发出的斑驳光芒看起来格外引人注目，以至于让人差点没发现这个幽魂用来产生护盾的囊发生了泄露。在快速确认里面的化学物质不会导致§Y[Target.GetName]§!生态系统崩溃之后，我们的[Owner.GetScientistPlural]专注于分析这些气体对我们大气的影响。\\n\\n似乎这些泄露的化学物质已经混入了我们大气的中间层，正在高效地散发其中凝聚的能量。如果我们继续散发其中的物质，它甚至可以有效地提高我们行星的防御能力。","en":"The strobing lights of the §YStellar Wraith's Disperser Sack§! were distracting to look upon, so distracting that it took a while to detect that the sack the Wraith used to generate its natural shield was leaking. After quickly confirming that exposure to the chemicals inside would not cause a total ecological collapse on §Y[Target.GetName]§!, our [Owner.GetScientistPlural] focused on analyzing the effects the gas had on our atmosphere.\\n\\nIt seems like the emitted chemicals have fused with our mesosphere and disperse concentrated energies surprisingly well. So well that if we release the rest of the disperser's contents, there would be a noticeable increase in planetary defensiveness.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":779,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":677,"status":"paired","id":"texts:140615"},{"key":"situation.1075.a","zh":"把里面的气体抽出来完成反应。","en":"Extract the rest of the gas and let the reaction finish.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":780,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":678,"status":"paired","id":"texts:140616"},{"key":"situation.1075.a.tooltip","zh":"取消[Owner.GetParadeStudy]以将[Target.GetName]的向大气灌输$wraiths_energy_disperser$。","en":"Cancel the [Owner.GetParadeStudy] in favor of infusing [Target.GetName]'s atmosphere with the $wraiths_energy_disperser$.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":781,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":679,"status":"paired","id":"texts:140617"},{"key":"situation.1075.b","zh":"把洞塞上。","en":"Plug it up.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":782,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":680,"status":"paired","id":"texts:140618"},{"key":"situation.1075.c","zh":"把它带上我们的表演。","en":"Incorporate it into the performance.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":783,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":681,"status":"paired","id":"texts:140619"},{"key":"situation.1080.name","zh":"恐怖预感","en":"Horrific Premonition","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":784,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":682,"status":"paired","id":"texts:140620"},{"key":"situation.1080.desc","zh":"我们的[Owner.GetTeamMemberPlural]向[Target.Solar_System.GetName]汇报了运输§Y恐怖负相物质§!的货运飞船上的奇怪的现象。我们被包括通向纯粹苦痛与毁灭低语的世界窗口之类的恼人的幻想所袭扰。据信原因就是[This.GetLeviathanTargetName]的团块，我们有理由担忧如果将船上的这玩意带到§Y[Target.GetName]§!到底会发生什么。","en":"Our [Owner.GetTeamMemberPlural] have been reporting strange activity on the ship transporting the §YHorrific Inverse Mass§! to [Target.Solar_System.GetName]. Windows into worlds of pure pain and whispers of destruction are just a few of the disturbing accounts we have received. It's believed that the mass of the [This.GetLeviathanTargetName] is to blame, and we might rightfully worry what would happen if we were to bring the ship's cargo to §Y[Target.GetName]§!.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":785,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":683,"status":"paired","id":"texts:140621"},{"key":"situation.1080.a","zh":"算了，哪捡的扔哪去吧。","en":"Return it to whence it came.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":786,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":684,"status":"paired","id":"texts:140622"},{"key":"situation.1080.a.tooltip","zh":"取消[Owner.GetParadeStudy]以保护[Target.GetName]上[Owner.GetSpeciesNamePlural]的安全和精神健康。","en":"Cancel the [Owner.GetParadeStudy] in favor of protecting the safety and sanity of the [Owner.GetSpeciesNamePlural] on [Target.GetName].","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":787,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":685,"status":"paired","id":"texts:140623"},{"key":"situation.1080.b","zh":"不！我们偏要研究它。","en":"No! We need to study this.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":788,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":686,"status":"paired","id":"texts:140624"},{"key":"situation.1080.c","zh":"包好它，我不希望这个现象散布开去。","en":"Contain it, we can't let this phenomenon spread.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":789,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":687,"status":"paired","id":"texts:140625"},{"key":"situation.1080.d","zh":"它可以赐予我们神圣的智慧。","en":"It could teach us of the Divine.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":790,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":688,"status":"paired","id":"texts:140626"},{"key":"situation.1085.name","zh":"深渊一瞥","en":"Glimpses of the Abyss","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":791,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":689,"status":"paired","id":"texts:140627"},{"key":"situation.1085.desc.study","zh":"此前的传言一语成谶了：§Y[This.GetName]§!上的§Y恐怖负相物质§!正在我们的现实上撕开裂口，打开通向另一个世界裂隙。这一现象突破了抑制措施，开始在[This.GetName]上蔓延。所有与这一维度接触的事物，哪怕是不经意地透过观测设备查看，都让进行观察的[Owner.GetTeamMember]感受到剧烈的痛苦。我们的[Owner.GetScientistPlural]担忧事态还可能进一步扩大，但同时保证只要再花一点时间他们就能解开另一个维度的奥秘了。","en":"What was only rumors before has now been confirmed: the §YHorrific Inverse Mass§! on §Y[This.GetName]§! has been tearing holes in our very reality, opening rifts into another world. The phenomenon has breached the containment procedures and now seems to be expanding into [This.GetName]'s capital. Any contact with the dimension, even inadvertently through the lens of observational devices, causes intense distress on the observing [Owner.GetTeamMember]. Our [Owner.GetScientistPlural] are worried that his can spread even further but also promise that with just a bit more time they can unlock the secrets of the other dimension.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":792,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":690,"status":"paired","id":"texts:140628"},{"key":"situation.1085.desc.deify","zh":"此前的传言一语成谶了：§Y[This.GetName]§!上的§Y恐怖负相物质§!正在我们的现实上撕开裂口，打开通向一个纯粹邪恶世界的裂隙。任何窥视裂隙的人都会立刻陷入疯狂，直到数个小时之后才停止尖叫。我们的牧师们长年以来都在思考着我们所击败的这一实体的存在而一无所获，如今却说他们即将顿悟了。“再给我们点时间吧！”他们恳求，然而我们的科学家警告，如果再不加以控制，事态可能会变得不可收拾。","en":"What was only rumors before has now been confirmed; the §YHorrific Inverse Mass§! on §Y[This.GetName]§! has been tearing holes in our very reality into a world of pure evil. Anyone even glancing towards one of the rifts needs hours of solitude just to stop screaming. As our priests have been contemplating the very existence of the being we defeated for several years now without any great epiphany, they say that they are approaching one now. \"We just need a bit more time!\" They implore, while our scientist warn us that the process might be irreversible if we allow it to go on much further.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":793,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":691,"status":"paired","id":"texts:140629"},{"key":"situation.1085.a","zh":"新的发现值得冒险！","en":"The discoveries are worth the risk!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":794,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":692,"status":"paired","id":"texts:140630"},{"key":"situation.1085.b.divine","zh":"我们需要见到真正的神圣视界。","en":"We need to see the true vision of the Divine.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":795,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":693,"status":"paired","id":"texts:140631"},{"key":"situation.1085.b.anathema","zh":"我们必须学会恶咒才能击败它。","en":"We must know the Anathema to defeat it.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":796,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":694,"status":"paired","id":"texts:140632"},{"key":"situation.1085.c","zh":"不行，风险太大了。","en":"No, the danger is too great.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":797,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":695,"status":"paired","id":"texts:140633"},{"key":"situation.1090.name","zh":"虚空阈值","en":"Threshold to the Void","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":798,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":696,"status":"paired","id":"texts:140634"},{"key":"situation.1090.desc.study","zh":"可能我们狂妄自大过了头。尽管在§Y[This.GetName]§!上的§Y恐怖负相物质§!仍封存良好，但整颗行星还是在被它从内而外逐渐撕碎。虽然我们在研究其他维度时获得的科学突破是革命性的，但它对行星的负担同样不可承受。尽管几乎没有[Owner.GetScientistPlural]有信心能控制住反应，但这并不是完全没有机会！在[This.GetName]的居民正在逐渐登船离开[This.GetPlanetHabitat]时，无数的空间裂口张开了。很快事态将会变得不可挽回。","en":"Perhaps our hubris was too great. §Y[This.GetName]§! is being ripped apart from the inside as the §YHorrific Inverse Mass§! is still sequestered on it. While the breakthroughs we have had in the sciences from studying the other dimension are revolutionary, its strain on the world has been immense. Few [Owner.GetScientistPlural] believe that they can still stabilize the reaction, but there is a chance! As inhabitants of [This.GetName] board transport ships to leave the [This.GetPlanetHabitat], an innumerable amount of rifts are opening up. The point of no return is fast approaching.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":799,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":697,"status":"paired","id":"texts:140635"},{"key":"situation.1090.desc.deify","zh":"可能我们狂妄自大过了头。尽管在§Y[This.GetName]§!上的§Y恐怖负相物质§!仍封存良好，但整颗行星还是在被它从内而外逐渐撕碎。虽然我们对这个纯粹痛苦的维度有了许多了解，但它对行星的负担同样不可承受。几乎没有牧师敢保证自己能净化这团物质，但并不是完全没有机会！在[This.GetName]的居民正在逐渐登船离开[This.GetPlanetHabitat]时，无数的空间裂口张开了。很快事态将会变得不可挽回。","en":"Perhaps our hubris was too great. §Y[This.GetName]§! is being ripped apart from the inside as the §YHorrific Inverse Mass§! is still sequestered on it. While we have learned much about the dimension of pure pain, the strain on the world has been immense. Few priests still believe that they purify the mass, but there is a chance! As inhabitants of [This.GetName] board transport ships to leave the [This.GetPlanetHabitat], an innumerable amount of rifts are opening up. The point of no return is fast approaching.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":800,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":698,"status":"paired","id":"texts:140636"},{"key":"situation.1090.a","zh":"我们做得太过头了，恐怕已经无力回天。","en":"We have come too far to see it end now.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":801,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":699,"status":"paired","id":"texts:140637"},{"key":"situation.1090.b","zh":"如果我们就此止步就是向恶咒认输！","en":"If we stop now the Anathema wins!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":802,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":700,"status":"paired","id":"texts:140638"},{"key":"situation.1090.c","zh":"不惜一切代价解决它！","en":"Get rid of it, by any means necessary!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":803,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":701,"status":"paired","id":"texts:140639"},{"key":"situation.1095.name","zh":"终焉","en":"An End","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":804,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":702,"status":"paired","id":"texts:140640"},{"key":"situation.1095.desc","zh":"晴空永远消失了，它不是被乌云荫蔽，而是被纯粹的虚空所笼罩。§Y[This.GetName]§!所残存的只有漂浮在虚无之海的陆地碎片。所有来不及逃离[This.GetPlanetHabitat]的人在其上的每一刻都在承受着无上的痛苦。我们为专家们争取到了尽可能多的时间。一个扭曲而恼人的声音回响在行星的上空：§R“对寸——回—回归于我——吧。”§!","en":"The sky is gone. It's not covered by clouds. It has been replaced by a pure void. All that remains of §Y[This.GetName]§! is patches of ground in the ocean of nothingness. Everyone left on the [This.GetPlanetHabitat] is suffering pure agony for every instant that passes. We have bought as much time as we could for our specialists. A distorted and disturbed voice echoes from the world beyond §R\"YesS re-reTURN to mee-.\"§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":805,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":703,"status":"paired","id":"texts:140641"},{"key":"situation.1095.a","zh":"就是现在，[Owner.GetScientistPlural]！","en":"It's now or never, [Owner.GetScientistPlural]!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":806,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":704,"status":"paired","id":"texts:140642"},{"key":"situation.1095.b","zh":"就是现在，祭司！","en":"It's now or never, priests!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":807,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":705,"status":"paired","id":"texts:140643"},{"key":"black_hole_arkship_name","zh":"[Root.GetName]","en":"[Root.GetName]","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":808,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":706,"status":"paired","id":"texts:140644"},{"key":"situation.1100.name","zh":"密室逃脱","en":"Escape Fortress","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":809,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":707,"status":"paired","id":"texts:140645"},{"key":"situation.1100.desc","zh":"在击败了神秘堡垒之后，它的一个舱段漂浮在太空中，我们决定将其带回[Target.Solar_System.GetName]，成为我们[Owner.GetParadeStudy]的一部分。一些[Owner.GetSpeciesNamePlural]在进入§Y神秘堡垒舱室§!深处后都失踪了。自它运抵§Y[Target.GetName]§!时，我们每天都派出[Owner.GetTeamMemberPlural]进入探索，但今天早些时候它内部的某些结构发生了变化。舱门自发地折叠消失了，只留下无尽的舱壁嘲笑着我们的工作人员们的狂怒。我们仍能与被困的[Owner.GetSpeciesNamePlural]取得联络，但我们目前没有想出能不破坏该结构为前提的营救方案。看来神秘堡垒还有最后一个未解之谜。","en":"After defeating the Enigmatic Fortress, a section of it was floating in space, so we decided to bring it to [Target.Solar_System.GetName] to be a part of our [Owner.GetParadeStudy]. Several [Owner.GetSpeciesNamePlural] have gone missing inside the depths of the §YChamber from the Fortress§!. Ever since it arrived on §Y[Target.GetName]§!, we have had [Owner.GetTeamMemberPlural] exploring it daily, yet something inside the structure shifted earlier today. Doors folded in on themselves, leaving only sheer walls for our agents to rail against. We can still communicate with the trapped [Owner.GetSpeciesNamePlural], but we have no clear idea of getting them out without damaging the structure. It seems that the Enigmatic Fortress had one last secret.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":810,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":708,"status":"paired","id":"texts:140646"},{"key":"situation.1100.a","zh":"一个[Owner.GetSpeciesName]都不能少！","en":"Leave no [Owner.GetSpeciesName] behind!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":811,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":709,"status":"paired","id":"texts:140647"},{"key":"situation.1100.b","zh":"我们承担不起切割舱室的代价。","en":"We can't risk despoiling the Chamber.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":812,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":710,"status":"paired","id":"texts:140648"},{"key":"situation.1100.c.auth","zh":"我们可以用这个方法来关押罪大恶极之人。","en":"We could use this technology to contain our undesirables.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":813,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":711,"status":"paired","id":"texts:140649"},{"key":"situation.1100.c.regular","zh":"把这个舱室做成一个密室逃脱游戏让游行参与者来玩。","en":"Set the structure up as a puzzle room for parade-goers to explore.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":814,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":712,"status":"paired","id":"texts:140650"},{"key":"situation.1100.c.gestalt","zh":"发掘舱室的秘密！","en":"Discover the chamber's secrets!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":815,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":713,"status":"paired","id":"texts:140651"},{"key":"situation.1110.name","zh":"灭世污水","en":"Disastrous Drainage","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":817,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":714,"status":"paired","id":"texts:140652"},{"key":"situation.1110.desc.base","zh":"§Y虚空孳孽毒腺§!中的污染物发生了严重泄露！这些毁灭性的毒液已经污染了我们§Y[Target.GetName]§!的[Owner.GetWaterCoolantLower]资源，迫使我们从其他的星球运输[Owner.GetWaterCoolantLower]来缓解这场自作自受的大干旱。","en":"The containment for the §YVoidspawn's Venom Gland§! has sprung a leak! The devastating venom has now poisoned our [Owner.GetWaterCoolantLower] supply on §Y[Target.GetName]§!, forcing us to ferry [Owner.GetWaterCoolantLower] from other worlds to alleviate the self-imposed drought.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":818,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":715,"status":"paired","id":"texts:140653"},{"key":"situation.1110.desc.reg","zh":"$situation.1110.desc.base$这种演化出来用以杀死硕大无朋的巨型太空兽群、溶穿厚重装甲板的毒液对任何不慎摄入的[Owner.GetSpeciesName]来说都剧毒无比。$situation.1110.desc.end$","en":"$situation.1110.desc.base$ The venom, which evolved to incapacitate titanic Space Fauna and melt through hull plating, has proven to be incredibly toxic to any [Owner.GetSpeciesName] that has ingested it. $situation.1110.desc.end$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":819,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":716,"status":"paired","id":"texts:140654"},{"key":"situation.1110.desc.lithoid","zh":"$situation.1110.desc.base$这种演化出来用以杀死硕大无朋的巨型太空兽群、溶穿厚重装甲板的毒液对任何不慎接触的[Owner.GetSpeciesName]沉积岩皮来说都具有极强的腐蚀性。$situation.1110.desc.end$","en":"$situation.1110.desc.base$ The venom, which evolved to incapacitate titanic Space Fauna and melt through hull plating, has proven to be incredibly corrosive to any [Owner.GetSpeciesName] that got it on their sedimentary skin. $situation.1110.desc.end$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":820,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":717,"status":"paired","id":"texts:140655"},{"key":"situation.1110.desc.machine","zh":"$situation.1110.desc.base$这种演化出来用以杀死硕大无朋的巨型太空兽群、溶穿厚重装甲板的毒液即时混进我们的冷却剂以后都是极具腐蚀性的。任何使用了这些受污染的冷却剂的单位都会立刻停止运转。$situation.1110.desc.end$","en":"$situation.1110.desc.base$ The venom, which evolved to incapacitate titanic Space Fauna and melt through hull plating, has proven to interact corrosively when exposed to our coolant. Any units using the contaminated coolant quickly stopped functioning. $situation.1110.desc.end$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":821,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":718,"status":"paired","id":"texts:140656"},{"key":"situation.1110.desc.end","zh":"我们现在得研究如何解决这场危机。\\n\\n我们是要在[Target.GetPlanetHabitat]从分子层面上净化掉所有虚空孳孽的基因，或是慢慢地将这些毒液过滤掉，以继续进行我们的[Owner.GetParadeStudy]？","en":"We now must decide how to handle this crisis.\\n\\nDo we perform a molecular purge of all Voidspawn DNA on our [Target.GetPlanetHabitat], or do we slowly filter the venom out so that we can proceed with the [Owner.GetParadeStudy]?","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":822,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":719,"status":"paired","id":"texts:140657"},{"key":"situation.1110.a","zh":"控制污染的扩散，保障[Owner.GetParadeStudy]继续进行。","en":"Contain the spread but don't cancel the [Owner.GetParadeStudy].","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":823,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":720,"status":"paired","id":"texts:140658"},{"key":"situation.1110.a.tooltip","zh":"在污染清理干净之后再举办[Owner.GetParadeStudy]。","en":"Pause the [Owner.GetParadeStudy] until the contaminant is cleared up.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":824,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":721,"status":"paired","id":"texts:140659"},{"key":"situation.1110.b","zh":"把污染物和那个毒腺一并清理出去！","en":"Cleanse the world of the contaminant and the venom sack!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":825,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":722,"status":"paired","id":"texts:140660"},{"key":"situation.1110.b.tooltip","zh":"取消[Owner.GetParadeStudy]以尽快清理这颗星球。","en":"Cancel the [Owner.GetParadeStudy] in favor of quickly cleaning the world.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":826,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":723,"status":"paired","id":"texts:140661"},{"key":"situation.1115.name","zh":"[Target.GetName]清理完毕","en":"[Target.GetName] Cleaned","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":827,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":724,"status":"paired","id":"texts:140662"},{"key":"situation.1115.desc","zh":"在几个月的努力后，我们在§Y[Target.GetName]§!上的[Owner.GetWaterCoolantLower]资源终于移除了虚空孳孽污染变得清洁可用。这并不是徒劳一场，反之，我们在[Owner.GetWaterCoolantLower]中学到了许多异星生理学的基本知识，并且已经准备好继续进行[Owner.GetParadeStudy]。我们的[Owner.GetScientistPlural]认为，只要[Owner.GetParadeStudy]的研究得出结果，他们就能以其提升[Target.GetName]的生活质量。","en":"After many months of effort, our [Owner.GetWaterCoolantLower] supply on §Y[Target.GetName]§! is finally clear of the Voidspawn Contaminant. It was not a wasted effort, as we have learned much from the xeno-biology present in our [Owner.GetWaterCoolantLower] and are now ready to proceed with the [Owner.GetParadeStudy]. Our [Owner.GetScientistPlural] now think that they can improve life on [Target.GetName] with the these discoveries once the [Owner.GetParadeStudy] concludes.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":828,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":725,"status":"paired","id":"texts:140663"},{"key":"situation.1120.name","zh":"最后的火花","en":"The Last Spark","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":830,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":726,"status":"paired","id":"texts:140664"},{"key":"situation.1120.desc","zh":"我们遗留在噬星者最终被击杀的地方的探测器汇报，那具遗骸的一部分开始和恒星融为一体。释放的能量增进了恒星活动，但我们的计算表明，由于移除了§Y卵鞘§!，这仍不足以让§Y[dead_stellarite.solar_system.GetName]§!恒星系恢复原有的光明。如果我们让货运飞船返回，我们有希望可以重新点亮这颗恒星。","en":"The observation probes we had left behind at the site of the Stellar Devourer's final demise report that portions of the body have started to merge back into the star. The energy seems to have increased stellar activity, but with the removal of the §YEgg Sac§!, our calculations state that it won't be enough to restore the §Y[dead_stellarite.solar_system.GetName]§! system to its former luster. If we turn our transport ship back now, we could still potentially reignite the star.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":831,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":727,"status":"paired","id":"texts:140665"},{"key":"situation.1120.a","zh":"归还卵鞘，并看看我们能做些什么。","en":"Return the Egg Sac and see what can be done.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":832,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":728,"status":"paired","id":"texts:140666"},{"key":"situation.1120.a.tooltip","zh":"取消[Owner.GetParadeStudy]以尝试重新点亮[dead_stellarite.system.GetName]。","en":"Cancel the [Owner.GetParadeStudy] in favor of attempting to reignite the [dead_stellarite.system.GetName] star.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":833,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":729,"status":"paired","id":"texts:140667"},{"key":"situation.1120.b","zh":"不，我们要把卵鞘带到[Target.GetName]。","en":"No, we are bringing the Egg Sac to [Target.GetName].","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":834,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":730,"status":"paired","id":"texts:140668"},{"key":"situation.1125.name","zh":"飞梭扑火","en":"Transverse Orientation","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":836,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":731,"status":"paired","id":"texts:140669"},{"key":"situation.1125.desc.base","zh":"\\n\\n他们的货物，数以百万计的微型噬星者，在绝对零度下储存，以确保它们稳定而惰性，直到将他们送到恒星系的主恒星。货运飞船需要继续保持静默飞行一段时间，以便进一步渗透[Target.GetSpeciesAdj]首都。","en":"\\n\\nTheir cargo - millions of tiny Stellar Devourers - is stored at absolute zero, which keeps them docile and inert until they are ready to be introduced to the system's primary star. The transport ship will have to go dark for a while as they further infiltrate the [Target.GetSpeciesAdj] capital.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":837,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":732,"status":"paired","id":"texts:140670"},{"key":"situation.1125.desc.binary","zh":"[Target.GetAdj]双星系统的光芒照耀着我们的货运飞船驶入[Target.capital_scope.Solar_System.GetName]。$situation.1125.desc.base$","en":"The light of the [Target.GetAdj] twin stars shone down on our transport ship as it entered the [Target.capital_scope.Solar_System.GetName] system.$situation.1125.desc.base$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":838,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":733,"status":"paired","id":"texts:140671"},{"key":"situation.1125.desc.trinary","zh":"构成[Target.GetName]核心的星光三重奏照耀着我们的货运飞船的船体驶入[Target.capital_scope.Solar_System.GetName]星系。$situation.1125.desc.base$","en":"The trio of lights that form the heart of the [Target.GetName] glinted off our transport ship's hull as it entered the S[Target.capital_scope.Solar_System.GetName] system.$situation.1125.desc.base$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":839,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":734,"status":"paired","id":"texts:140672"},{"key":"situation.1125.desc.regular","zh":"在踏出了驶向赐予[Target.capital_star.GetName]生命恒星的旅途的第一步之后，我们的货运飞船仍在继续挺进[Target.GetName]宇域。$situation.1125.desc.base$","en":"After having finished the first leg of their journey to the life-giving [Target.capital_star.GetName] star, our transport ship ventures further into [Target.GetName] space.$situation.1125.desc.base$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":840,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":735,"status":"paired","id":"texts:140673"},{"key":"situation.1130.name","zh":"旧版密码","en":"Older Codes","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":842,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":736,"status":"paired","id":"texts:140674"},{"key":"situation.1130.desc","zh":"运载噬星者的货运飞船已经通过了恒星系的安全检查，其中使用的密码是此前由$role_spymaster$[spynetwork.leader.GetName]所捕获的，这对顺利通行至关重要。我们的操作员已经开始将这些噬星者宝宝重新解冻以恢复其活动。货运飞船将再次瞄准恒星系的首要恒星，作为这次旅途的终点。","en":"Our Stellar Devourer transport has cleared the system's security check - the security codes that $role_spymaster$ [spynetwork.leader.GetName] has been gathering were crucial for passing into the system. Our operatives have started the heating procedure to get the baby Stellar Devourers moving. They will again aim for the system's primary star for the transport ship's final voyage.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":843,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":737,"status":"paired","id":"texts:140675"},{"key":"situation.1135.name","zh":"离开货运飞船，进入燃烧的等离子体","en":"Out of the Transport Ship, Into the Burning Plasma","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":845,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":738,"status":"paired","id":"texts:140676"},{"key":"situation.1135.desc","zh":"我们已经收到来自$role_spymaster$[spynetwork.leader.GetName]的密电：一切就绪。我们的操作员已经开始弃船操作，只保留下核心船员。一旦舰船加速到最大的亚光速航速，他们也会在飞船撞击这个星系的首要恒星之前脱离，以确保我们不留下任何蛛丝马迹。\\n\\n噬星者宝宝们已经开始躁动不安。如果我们再不快点执行操作，它们可能都要开始打起飞船燃料的主意了。","en":"We have received word back from $role_spymaster$ [spynetwork.leader.GetName]: everything is ready. Our operatives have already started abandoning the transport ship, leaving only a skeleton crew behind. Once the ship hits its maximum sublight speed, they too will escape just before the transport crashes into the system's primary star, ensuring we leave no evidence behind.\\n\\nThe Stellar Devourers have started to get quite agitated. If we don't commence the operation soon, they might make their way into the transport's fuel supply.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":846,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":739,"status":"paired","id":"texts:140677"},{"key":"situation.1140.name","zh":"成功感染","en":"Successful Infestation","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":848,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":740,"status":"paired","id":"texts:140678"},{"key":"situation.1140.desc","zh":"我们干预行动的最后证据很快在恒星的日冕层熔化了。我们的传感器在撞击后的一瞬间焚毁，但这足以证明我们已经成功地感染了§Y[From.target.capital_star.GetName]§!。\\n\\n我们已经为这个恒星系写下了残酷而寒冷的终章。","en":"The last proof of our tampering quickly melted inside the star's corona. Our sensors burned up moments after impact, but that was enough to confirm that we had successfully infested §Y[From.target.capital_star.GetName]§!.\\n\\nWe may just have doomed an entire solar system to a cruel, cold death.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":849,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":741,"status":"paired","id":"texts:140679"},{"key":"situation.1140.a","zh":"拭目以待吧。","en":"Now we wait.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":850,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":742,"status":"paired","id":"texts:140680"},{"key":"situation.1145.name","zh":"恒星能量亏损","en":"Solar Energy Wanes","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":852,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":743,"status":"paired","id":"texts:140681"},{"key":"situation.1145.desc.base","zh":"我们的[capital_star.GetName]遭遇了一场异常的恒星活动低谷期。由于温度的降低，恒星黑子以史无前例的数量大量出现，让恒星的辐射发生了非常明显的衰弱。","en":"We are experiencing an unusually inactive solar cycle from [capital_star.GetName]. Sunspots have appeared in unprecedented numbers because of the reduced temperature of our star, leading to a noticeable decrease in solar radiation.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":853,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":744,"status":"paired","id":"texts:140682"},{"key":"situation.1145.desc.regular","zh":"$situation.1145.desc.base$\\n\\n[capital_scope.GetName]上的居民已经开始囤积核热毯，减少外出。希望我们能尽早回到温暖的日子。","en":"$situation.1145.desc.base$\\n\\nInhabitants of [capital_scope.GetName] have taken to stocking up on fission-powered blankets and minimizing trips outside. Hopefully, we will return to warmer times soon.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":854,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":745,"status":"paired","id":"texts:140683"},{"key":"situation.1145.desc.gestalt","zh":"$situation.1145.desc.base$\\n\\n我们已经分派了更多的能量用于产热，并指示所有子个体凑成团簇一同行动以减少热量散失。我们一定能熬过去的。","en":"$situation.1145.desc.base$\\n\\nWe have allocated more energy to our heating budget and have instructed all drones to huddle closer to each other to preserve heat. We will endure this.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":855,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":746,"status":"paired","id":"texts:140684"},{"key":"situation.1145.desc.wilderness","zh":"$situation.1145.desc.base$\\n\\n尽管这场骚动触动了我们共同本能深处的恐惧，但鉴于我们知晓母星此前造成的破坏：我们将坚持下去。我们已分配更多能量用于供暖我们的庇护所，而我们的共生体们也将学会为了取暖而更加紧密地依偎在一起。","en":"$situation.1145.desc.base$\\n\\nThough this disturbance strikes fear into the core of our shared instincts, knowing the damage our home star has wreaked before: we shall endure. We have allocated more energy for heating our sheltered dwellings, and our symbionts shall learn to huddle closer to each other for warmth.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":856,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":747,"status":"paired","id":"texts:140685"},{"key":"situation.1145.a","zh":"把暖气开到最大。","en":"Crank up our heaters.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":857,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":748,"status":"paired","id":"texts:140686"},{"key":"situation.1150.name","zh":"凛冬已至","en":"Great Chill","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":859,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":749,"status":"paired","id":"texts:140687"},{"key":"situation.1150.desc","zh":"§Y[capital_star.GetName]§!内部的聚变反应持续低迷的时长前所未见。由于其辐照能量的骤减，[capital_scope.GetName]上已经发生了多种生态灾害，如果继续下去，我们可能将面临冰河时期。所有的空间站和定居点都遭遇到了相似的情况。我们的[owner.GetScientistPlural]确信一定有什么蹊跷，希望能研究[capital_star.GetName]。","en":"The fusion chain reaction inside of §Y[capital_star.GetName]§! has now been on a steady downturn for an unprecedented amount of time. There are active ecological disasters on [capital_scope.GetName] due to the lowered radiation, and if this continues, we might be looking at an ice age. All stations and other places of residence in the system are suffering from similar issues. Our [owner.GetScientistPlural] are sure that there is something abnormal afoot and desire to investigate [capital_star.GetName].","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":860,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":750,"status":"paired","id":"texts:140688"},{"key":"situation.1150.a","zh":"查查到底发生了什么事！","en":"Figure out what is going on!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":861,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":751,"status":"paired","id":"texts:140689"},{"key":"situation.1160.name","zh":"发现寄生虫","en":"Parasites Found","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":863,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":752,"status":"paired","id":"texts:140690"},{"key":"situation.1160.desc","zh":"§R[capital_star.GetName]被微型噬星者感染了！§!我们不明白这些星神兽幼体到底是怎么跑到我们的恒星上的，明明它们不具有任何超光速能力。我们可以在未来对其进行研究，但当下我们最要紧的是研究如何停止它们的寄生，否则我们的整个首都就要被彻底冻死了。","en":"§R[capital_star.GetName] is infested with tiny Stellar Devourers!§! We have no clue how these neonate leviathans have managed to get to our star as they don't seem to possess any FTL capabilities. We can uncover all that later. For now, we need to discover a way to stop the parasites before our capital freezes over.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":864,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":753,"status":"paired","id":"texts:140691"},{"key":"situation.1160.a","zh":"好，把它们赶出去！","en":"Well, get them out of there!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":865,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":754,"status":"paired","id":"texts:140692"},{"key":"situation.1170.name","zh":"[Target.GetName]熄灭","en":"[Target.GetName] Extinguished","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":867,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":755,"status":"paired","id":"texts:140693"},{"key":"situation.1170.desc.base","zh":"今天对[owner.GetName]而言是地狱般的一天，我们的首都恒星§Y[target.GetName]§!熄灭了。尽管有数百万人撤离，但这对于我们遭受的打击来说不过杯水车薪。我们的首都永远地陷入了冰河时期。[target.GetName]则缩水成了一颗褐矮星，这就意味着这个恒星系里任何生命都不再适合生存了。","en":"Today was a terrible day for the [owner.GetName], as our capital star §Y[target.GetName]§! went out. Despite having evacuated many millions it only slightly softens the blow. Our capital is forever lost to a new and permanent ice age. [target.GetName] itself has shrunken to become a brown dwarf star, meaning life remaining in the system will permanently be diminished.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":868,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":756,"status":"paired","id":"texts:140694"},{"key":"situation.1170.desc.notknows","zh":"$situation.1170.desc.base$\\n很遗憾，究竟是什么把这些噬星者带到我们星系的仍不得而知。目前是灾后重建的时候了。","en":"$situation.1170.desc.base$\\nSadly, this freak occurrence that delivered the Stellar Devourers to our system will remain a mystery. For now, we must rebuild.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":869,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":757,"status":"paired","id":"texts:140695"},{"key":"situation.1170.desc.knows","zh":"$situation.1170.desc.base$\\n我们推测这些噬星者很有可能是由§Y[star_infesters.GetName]§!送到我们的恒星上的，现在我们要他们血债血偿。","en":"$situation.1170.desc.base$\\nWe know that these Devourers were purposely introduced to our star by the §Y[star_infesters.GetName]§! - and now they shall suffer.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":870,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":758,"status":"paired","id":"texts:140696"},{"key":"situation.1170.a","zh":"可怕的惨剧。","en":"A terrible tragedy.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":871,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":759,"status":"paired","id":"texts:140697"},{"key":"situation.1170.b","zh":"[star_infesters.GetName]必将血债血偿。","en":"The [star_infesters.GetName] shall pay.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":872,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":760,"status":"paired","id":"texts:140698"},{"key":"ether_trophy","zh":"$drakes_scale$","en":"$drakes_scale$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":876,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":762,"status":"paired","id":"texts:140699"},{"key":"ether_trophy_desc","zh":"§Y以太巨龙§!的尖牙是这个星球首府的重中之重。","en":"The fang of an §YEther Drake§! is the centerpiece of this world's capital.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":877,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":763,"status":"paired","id":"texts:140700"},{"key":"studying_decaying_fang","zh":"研究腐坏的尖牙","en":"Studying the Decaying Fang","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":878,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":764,"status":"paired","id":"texts:140701"},{"key":"studying_decaying_fang_desc","zh":"§Y以太巨龙§!的尖牙正在我们大气层的附近逐渐腐坏，对其进行研究能够让我们了解这个宇宙之前有什么存在。","en":"Studying the §YEther Drake's§! fang as it decays near our atmospheres gives us insights into whatever existed before this universe did.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":879,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":765,"status":"paired","id":"texts:140702"},{"key":"all_seeing_shard","zh":"全知裂爪龙","en":"All Seeing Shard","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":881,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":766,"status":"paired","id":"texts:140703"},{"key":"all_seeing_shard_desc","zh":"通过亵渎的机械—异星生物学融合技术，这个恒星系的传感阵列可以触及的范围远远超过正常手段能够到达的极限。","en":"By the unholy fusion of machine and xeno-biology, the sensor arrays in this system can reach far beyond what we normally would be able 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harder.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":884,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":769,"status":"paired","id":"texts:140706"},{"key":"dread_trophy","zh":"$dreadnoughts_reactor$","en":"$dreadnoughts_reactor$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":886,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":770,"status":"paired","id":"texts:140707"},{"key":"dread_trophy_desc","zh":"§Y自动无畏战舰§!上拆卸下来的反应堆正给这个星球的一部分供能。","en":"A reactor from the §YAutomated Dreadnought§! partially powers this 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processes.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":900,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":781,"status":"paired","id":"texts:140718"},{"key":"wraith_trophy","zh":"$wraiths_energy_disperser$","en":"$wraiths_energy_disperser$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":902,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":782,"status":"paired","id":"texts:140719"},{"key":"wraith_trophy_desc","zh":"能量散布器囊中忽明忽灭的亮光令人十分愉悦放松。","en":"The pulsating lights from the Disperser Sack are very pleasant and 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apart.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":912,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":791,"status":"paired","id":"texts:140728"},{"key":"horror_deify_trophy2","zh":"$horror_study_trophy2$","en":"$horror_study_trophy2$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":913,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":792,"status":"paired","id":"texts:140729"},{"key":"horror_deify_trophy2_desc","zh":"$horror_study_trophy2_desc$","en":"$horror_study_trophy2_desc$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":914,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":793,"status":"paired","id":"texts:140730"},{"key":"horror_too_late","zh":"§R为时已晚§!","en":"§RTOO LATE§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":915,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":794,"status":"paired","id":"texts:140731"},{"key":"horror_too_late_desc","zh":"我们磨蹭了太久。这颗行星的命运已经不再掌握在我们手中了。","en":"We have waited too long. This world's fate is no longer ours to decide.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":916,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":795,"status":"paired","id":"texts:140732"},{"key":"horror_stabilized","zh":"已稳定$horrific_inverse_mass$","en":"$horrific_inverse_mass$ Stabilized","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":917,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":796,"status":"paired","id":"texts:140733"},{"key":"horror_stabilized_desc","zh":"[Root.GetName]上发生了一个奇迹：§Y负相物质§!所有怪异的特性都被稳定化了，现在可以安全地进行研究。","en":"A miracle has occurred on [Root.GetName]: against all odds the §YInverse Mass§! stabilized and can now be studied without any danger.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":918,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":797,"status":"paired","id":"texts:140734"},{"key":"fortress_trophy","zh":"$fortress_hull_plates$","en":"$fortress_hull_plates$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":920,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":798,"status":"paired","id":"texts:140735"},{"key":"fortress_trophy_desc","zh":"该[This.GetPlanetHabitat]存放着一间从神秘堡垒拆解下来的舱室，无论当地居民从上面取下什么，它大多时候都能够无限再生。","en":"This [This.GetPlanetHabitat] hosts a Chamber from the Enigmatic Fortress, capable of reforming itself for whatever the inhabitants need, most of the time.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":921,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":799,"status":"paired","id":"texts:140736"},{"key":"voidspawn_contaminant","zh":"虚空孳孽污染物","en":"Voidspawn Contaminant","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":923,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":800,"status":"paired","id":"texts:140737"},{"key":"voidspawn_contaminant_desc","zh":"这颗行星被$voidspawns_chitin$所污染，需要尽快清理。","en":"This world has been tainted by the $voidspawns_chitin$ and must now be cleaned up.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":924,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":801,"status":"paired","id":"texts:140738"},{"key":"voidspawn_trophy","zh":"净化$voidspawns_chitin$","en":"Cleansed $voidspawns_chitin$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":925,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":802,"status":"paired","id":"texts:140739"},{"key":"voidspawn_trophy_desc","zh":"净化后的虚空滋孽毒液腺在这颗行星上展出。它曾因为发生泄露而停止展示，但现在又对公众开放了。","en":"The cleansed Venom Gland of the Void adorns this world. After an initial leak stopped it from being displayed, now it's visible for all.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":926,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":803,"status":"paired","id":"texts:140740"},{"key":"stellar_devourer_trophy","zh":"$devourers_plasma$","en":"$devourers_plasma$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":928,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":804,"status":"paired","id":"texts:140741"},{"key":"stellar_devourer_trophy_desc","zh":"星系内噬星者卵中最后的收集品。","en":"The last collection of Stellar Devourer Eggs in the galaxy.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":929,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":805,"status":"paired","id":"texts:140742"},{"key":"stellar_devourer_operation_trophy","zh":"§H我们可以执行§Y$operation_consume_star$§!操作。§!","en":"§HAllows us to conduct Operation §Y$operation_consume_star$§!.§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":930,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":806,"status":"paired","id":"texts:140743"},{"key":"low_stellar_output_1","zh":"恒星低产","en":"Low Solar Output","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":932,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":807,"status":"paired","id":"texts:140744"},{"key":"low_stellar_output_1_desc","zh":"这颗行星正遭受异常低的恒星能量输出，生活变得相当不适。","en":"This world is experiencing abnormally low solar output from their star, making life rather uncomfortable.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":933,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":808,"status":"paired","id":"texts:140745"},{"key":"low_stellar_output_2","zh":"$low_stellar_output_1$","en":"$low_stellar_output_1$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":934,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":809,"status":"paired","id":"texts:140746"},{"key":"low_stellar_output_2_desc","zh":"这颗行星正遭受严峻的恒星低能量输出。","en":"This world is experiencing drastically lower solar output from its star.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":935,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":810,"status":"paired","id":"texts:140747"},{"key":"low_stellar_output_3","zh":"$low_stellar_output_1$","en":"$low_stellar_output_1$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":936,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":811,"status":"paired","id":"texts:140748"},{"key":"low_stellar_output_3_desc","zh":"由于噬星者对恒星的寄生，这颗行星正遭受极度危险的恒星低能量输出","en":"This world is experiencing dangerously low solar output from its star, due to an infestation of Stellar Devourers.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":937,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":812,"status":"paired","id":"texts:140749"},{"key":"STELLARITE_INFESTED_STAR_PROJECT","zh":"找到噬星者寄生的解决方案。","en":"Find a Cure for the Stellar Devourer Infestation","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":941,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":814,"status":"paired","id":"texts:140750"},{"key":"STELLARITE_INFESTED_STAR_PROJECT_DESC","zh":"§Y[This.GetName]§!受到噬星者的寄生。我们不确定它们从何而来，只知道必须尽快移除它们，否则星系内的所有生命都将在劫难逃。","en":"§Y[This.GetName]§! has become infested with Stellar Devourers. We are unsure where they came from, but they need to be removed soon or else all life in the system might be at an end.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":942,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":815,"status":"paired","id":"texts:140751"},{"key":"xenophobe_parade","zh":"[Root.GetLeviathanTargetName]净化庆典","en":"Purge of the [Root.GetLeviathanTargetName]","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":945,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":817,"status":"paired","id":"texts:140752"},{"key":"xenophile_biological_parade","zh":"[Root.GetLeviathanTargetName]哀歌祭","en":"A Dirge for the 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[Root.GetLeviathanTargetName]","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":958,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":830,"status":"paired","id":"texts:140765"},{"key":"pacifist_mechanical_parade","zh":"[Owner.GetAdj]摆脱[Root.GetLeviathanTargetName]威胁庆典","en":"Safety of [Owner.GetAdj] from the [Root.GetLeviathanTargetName] Secured","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":959,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":831,"status":"paired","id":"texts:140766"},{"key":"hive_biological_parade","zh":"单一思维[Root.GetLeviathanTargetName]消灭纪念","en":"Elimination of a Single-Minded 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We just need to decide which star to consume.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1008,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":870,"status":"paired","id":"texts:140803"},{"key":"operation_consume_star_on_success","zh":"$IF_SUCCESSFUL|E$\\n用噬星者感染[target.GetName]的母恒星，并将其逐渐吞噬。","en":"$IF_SUCCESSFUL|E$\\nInfest [target.GetName] capital star with Stellar Devourers, which will slowly consume the star.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1009,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":871,"status":"paired","id":"texts:140804"},{"key":"operation_consume_star_black_hole","zh":"目标帝国的首都围绕一颗黑洞运行，噬星者对那里毫无兴趣。","en":"The target empire's capital orbits a black hole, leaving our Stellar Devourers nothing to 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Star","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1017,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":877,"status":"paired","id":"texts:140809"},{"key":"war_goal_wg_revenge_for_eaten_star","zh":"$casus_belli_cb_revenge_for_eaten_star$","en":"$casus_belli_cb_revenge_for_eaten_star$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1018,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":878,"status":"paired","id":"texts:140810"},{"key":"war_goal_wg_revenge_for_eaten_star_desc","zh":"发动战争，彻底征服吞噬我们恒星的敌人。","en":"War is waged to utterly conquer the enemy that ate our star.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1019,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":879,"status":"paired","id":"texts:140811"},{"key":"casus_belli_cb_end_threat_revenge_for_eaten_star","zh":"吞食星辰","en":"Ate their Star","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1020,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":880,"status":"paired","id":"texts:140812"},{"key":"war_goal_wg_end_threat_revenge_for_eaten_star","zh":"$casus_belli_cb_end_threat_revenge_for_eaten_star$","en":"$casus_belli_cb_end_threat_revenge_for_eaten_star$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1021,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":881,"status":"paired","id":"texts:140813"},{"key":"war_goal_wg_end_threat_revenge_for_eaten_star_desc","zh":"发动战争，以彻底地征服我们吞噬了其恒星的敌人。","en":"War is waged to utterly conquer the enemy whose star we ate.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1022,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":882,"status":"paired","id":"texts:140814"},{"key":"situation_kaleidoscope","zh":"万华镜","en":"The Kaleidoscope","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1029,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":886,"status":"paired","id":"texts:140815"},{"key":"situation_kaleidoscope_type","zh":"万华镜","en":"The Kaleidoscope","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1030,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":887,"status":"paired","id":"texts:140816"},{"key":"situation_kaleidoscope_desc","zh":"一种五彩斑斓的能源寄生虫正在侵染我们的能源电网，提高了我们的能源供给。我们可以放任它，或者通过§Y谍报行动§!将这个麻烦传导到其他帝国。\\n\\n[GetKaleidoscopeMood]。","en":"A colorful energy parasite is infecting our power grid, feasting on our energy supplies. We could indulge it, or use an §YEspionage Operation§! to pass this problem to another empire.\\n\\n[GetKaleidoscopeMood].","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1031,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":888,"status":"paired","id":"texts:140817"},{"key":"situation_kaleidoscope_monthly_change_tooltip","zh":"让§H万华镜§!寄生虫挨饿会降低它的§Y心情§!，提高负面事件的发生几率。给它投喂会提高它的心情，维持它愉悦和稳定。","en":"Starving the §HKaleidoscope§! will lower its §Ymood§!, increasing the chance of negative events. Feeding it will increase it, keeping it appeased and placid.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1032,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":889,"status":"paired","id":"texts:140818"},{"key":"situation_unknown_outcome_kaleidoscope","zh":"万华镜寄生虫的§Y心情§!会决定最后的结果。","en":"The Kaleidoscope's §Ymood§! will determine the final outcome.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1034,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":890,"status":"paired","id":"texts:140819"},{"key":"approach_no_food","zh":"不投喂","en":"Do not feed it","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1036,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":891,"status":"paired","id":"texts:140820"},{"key":"approach_no_food_tooltip","zh":"降低§Y心情§!。一只挨饿的万华镜寄生虫会大发雷霆，给我们造成麻烦。","en":"Lowers §Ymood§!. A starved Kaleidoscope will lash out and give us trouble.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1037,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":892,"status":"paired","id":"texts:140821"},{"key":"approach_little_food","zh":"投喂","en":"Feed it","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1038,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":893,"status":"paired","id":"texts:140822"},{"key":"approach_little_food_tooltip","zh":"提高§Y心情§!。一只满意的万华镜寄生虫会绽放满足的光线，几乎不会带来麻烦。","en":"Improves §Ymood§!. A sated Kaleidoscope will produce pleasing lights and little trouble.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1039,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":894,"status":"paired","id":"texts:140823"},{"key":"approach_a_lot_of_food","zh":"过度投喂","en":"Overfeed it","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1040,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":895,"status":"paired","id":"texts:140824"},{"key":"approach_a_lot_of_food_tooltip","zh":"极大地改善§Y心情§!。一只撑饱的万华镜寄生虫不会给我们造成麻烦，但是这么做开销极大。","en":"Greatly improves §Ymood§!. An overstuffed Kaleidoscope will give us no trouble, but it will cost us dearly.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1041,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":896,"status":"paired","id":"texts:140825"},{"key":"kaleidoscope_progress","zh":"过载","en":"Overload","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1042,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":897,"status":"paired","id":"texts:140826"},{"key":"kaleidoscope_mood_angry","zh":"万华镜寄生虫在§P生气§!，随时都会大发雷霆。","en":"The Kaleidoscope is §Pangry§! and ready to lash out at any moment.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1045,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":899,"status":"paired","id":"texts:140827"},{"key":"kaleidoscope_mood_neutral","zh":"万华镜寄生虫处于§S宁静§!状态。它只要能得到食物就不会胡来。","en":"The Kaleidoscope is §Sserene§!. As long as it receives food, it should not misbehave.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1046,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":900,"status":"paired","id":"texts:140828"},{"key":"kaleidoscope_mood_happy","zh":"万华镜寄生虫很§B愉悦§!。它的颜色五彩绚烂，如同其心情一样。","en":"The Kaleidoscope is §Bjoyful§!. Its colors are as splendid as its mood.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1047,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":901,"status":"paired","id":"texts:140829"},{"key":"global_power_outrage","zh":"全球能源停供","en":"Global Power Outage","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1050,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":903,"status":"paired","id":"texts:140830"},{"key":"phantom_load","zh":"幽灵负载","en":"Phantom Load","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1051,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":904,"status":"paired","id":"texts:140831"},{"key":"phantom_load_desc","zh":"某种东西——或者某个人——正在吸收我们的电网。","en":"Something - or someone - is draining our power grid.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1052,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":905,"status":"paired","id":"texts:140832"},{"key":"kaleidoscope_unnerving_patterns","zh":"焦躁模式","en":"Unnerving Patterns","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1054,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":906,"status":"paired","id":"texts:140833"},{"key":"kaleidoscope_ominous_patterns","zh":"噩兆模式","en":"Ominous Patterns","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1055,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":907,"status":"paired","id":"texts:140834"},{"key":"kaleidoscope_pilfering_patterns","zh":"幻吸模式","en":"Haunting Patterns","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1056,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":908,"status":"paired","id":"texts:140835"},{"key":"kaleidoscope_soothing_patterns","zh":"宽慰模式","en":"Soothing Patterns","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1057,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":909,"status":"paired","id":"texts:140836"},{"key":"kaleidoscope_dazzling_patterns","zh":"眩目模式","en":"Dazzling Patterns","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1058,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":910,"status":"paired","id":"texts:140837"},{"key":"mod_trade_routes_energy_produces_mult","zh":"贸易产出的能量币","en":"Energy from Trade","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1060,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":911,"status":"paired","id":"texts:140838"},{"key":"r_vacuum_flower","zh":"真空花朵","en":"Vacuum Flower","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1063,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":913,"status":"paired","id":"texts:140839"},{"key":"r_vacuum_flower_desc","zh":"万华镜的花朵如梦似幻、稍纵即逝，其花瓣处于不断变化的状态，具有操纵、吸收和反射光波的能力。","en":"The Kaleidoscope's bloom is a fragile florescence of ever-shifting petals, possessing the ability to manipulate, absorb, and reflect light waves.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1064,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":914,"status":"paired","id":"texts:140840"},{"key":"relic_vacuum_flower_active","zh":"依据你的首都恒星系的§Y恒星类型§!，获取持续10年的不同类型产出加成。","en":"Grants a different resource production bonus for 10 years depending on the §YStar Class§! of your capital system.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1065,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":915,"status":"paired","id":"texts:140841"},{"key":"concept_vacuum_flower_star_effects","zh":"恒星效果","en":"Star Effects","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1067,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":916,"status":"paired","id":"texts:140842"},{"key":"concept_vacuum_flower_star_effects_desc","zh":"根据首都星系恒星类型产生加成：\\n\\n—§YB型§!：§G+75§!£alloys£合金\\n—§YA型§!：§G+150§!£consumer_goods£消费品\\n—§YF型§!：§G+300§!£food£食物\\n—§YG型§!：§G+300§!£energy£能量\\n—§YK型§!：§G+300§!£minerals£矿物\\n—§YM型§!：§G+30§!£rare_crystals£稀有水晶\\n—§Y红巨星§!：§G+15§!£sr_living_metal£活体金属\\n—§Y褐矮星§!：§G+30§!£volatile_motes£易爆微粒\\n—§Y脉冲星§!：§G+15§!£sr_zro£\\n—§Y黑洞§!：§G+15§!£sr_dark_matter£暗物质\\n—§Y中子星§!：§G+15§!£nanites£纳米机器人\\n—§Y翠光使§!：§G+30§!£exotic_gases£异星天然气\\n—§Y古代裂隙§!：§G+15§!£astral_threads£星界丝缕\\n\\n双星和三星系统提供组成恒星类型效果的总和。","en":"The bonus granted depends on the star class of your capital system:\\n\\n- §YClass B§!: §G+75§! £alloys£ Alloys\\n- §YClass A§!: §G+150§! £consumer_goods£ Consumer Goods\\n- §YClass F§!: §G+300§! £food£ Food\\n- §YClass G§!: §G+300§! £energy£ Energy\\n- §YClass K§!: §G+300§! £minerals£ Minerals\\n- §YClass M§!: §G+30§! £rare_crystals£ Rare Crystals\\n- §YRed Giant§!: §G+15§! £sr_living_metal£ Living Metal\\n- §YBrown Dwarf§!: §G+30§! £volatile_motes£ Volatile Motes\\n- §YPulsar§!: §G+15§! £sr_zro£ Zro\\n- §YBlack Hole§!: §G+15§! £sr_dark_matter£ Dark Matter\\n- §YNeutron Star§!: §G+15§! £nanites£ Nanites\\n- §YViridescent Lightbringer§!: §G+30§! £exotic_gases£ Exotic Gases\\n- §YAncient Rift§!: §G+15§! £astral_threads£ Astral Threads\\n\\nBinary and trinary systems grant the combined effects of their component star types.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1068,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":917,"status":"paired","id":"texts:140843"},{"key":"relic_vacuum_flower_B","zh":"绽放之星（B型）","en":"Blooming Star (Class B)","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1070,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":918,"status":"paired","id":"texts:140844"},{"key":"relic_vacuum_flower_A","zh":"绽放之星（A型）","en":"Blooming Star (Class A)","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1071,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":919,"status":"paired","id":"texts:140845"},{"key":"relic_vacuum_flower_F","zh":"绽放之星（F型）","en":"Blooming Star (Class F)","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1072,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":920,"status":"paired","id":"texts:140846"},{"key":"relic_vacuum_flower_G","zh":"绽放之星（G型）","en":"Blooming Star (Class G)","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1073,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":921,"status":"paired","id":"texts:140847"},{"key":"relic_vacuum_flower_K","zh":"绽放之星（K型）","en":"Blooming Star (Class K)","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1074,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":922,"status":"paired","id":"texts:140848"},{"key":"relic_vacuum_flower_M","zh":"绽放之星（M型）","en":"Blooming Star (Class M)","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1075,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":923,"status":"paired","id":"texts:140849"},{"key":"relic_vacuum_flower_M_giant","zh":"绽放之星（M型红巨星）","en":"Blooming Star (Class M Red Giant)","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1076,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":924,"status":"paired","id":"texts:140850"},{"key":"relic_vacuum_flower_T_dwarf","zh":"绽放之星（T型褐矮星）","en":"Blooming Star (Class T Brown Dwarf)","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1077,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":925,"status":"paired","id":"texts:140851"},{"key":"relic_vacuum_flower_pulsar","zh":"绽放之星（脉冲星）","en":"Blooming Star (Pulsar)","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1078,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":926,"status":"paired","id":"texts:140852"},{"key":"relic_vacuum_flower_black_hole","zh":"绽放之星（黑洞）","en":"Blooming Star (Black Hole)","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1079,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":927,"status":"paired","id":"texts:140853"},{"key":"relic_vacuum_flower_neutron","zh":"绽放之星（中子星）","en":"Blooming Star (Neutron Star)","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1080,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":928,"status":"paired","id":"texts:140854"},{"key":"relic_vacuum_flower_lightbringer","zh":"绽放之星（翠光使）","en":"Blooming Star (Viridescent Lightbringer)","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1081,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":929,"status":"paired","id":"texts:140855"},{"key":"relic_vacuum_flower_rift_star","zh":"绽放之星（古代裂隙）","en":"Blooming Star (Ancient Rift)","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1082,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":930,"status":"paired","id":"texts:140856"},{"key":"relic_vacuum_flower_crisis_star","zh":"绽放之星（危机星）","en":"Blooming Star (Crisis Star)","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1083,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":931,"status":"paired","id":"texts:140857"},{"key":"relic_vacuum_flower_crisis_empire_star","zh":"$relic_vacuum_flower_crisis_star$","en":"$relic_vacuum_flower_crisis_star$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1084,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":932,"status":"paired","id":"texts:140858"},{"key":"dyson_sphere_disco","zh":"奇迹球","en":"Wonder Sphere","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1086,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":933,"status":"paired","id":"texts:140859"},{"key":"dyson_sphere_disco_DESC","zh":"它不产生能量。只有美。","en":"It produces no energy. Only beauty.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1087,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":934,"status":"paired","id":"texts:140860"},{"key":"dyson_sphere_disco_restored","zh":"$dyson_sphere_disco$","en":"$dyson_sphere_disco$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1088,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":935,"status":"paired","id":"texts:140861"},{"key":"dyson_sphere_disco_restored_DESC","zh":"$dyson_sphere_disco_desc$","en":"$dyson_sphere_disco_desc$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1089,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":936,"status":"paired","id":"texts:140862"},{"key":"situation.2003.name","zh":"太空之彩","en":"Color Out of Space","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1094,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":939,"status":"paired","id":"texts:140863"},{"key":"situation.2003.desc","zh":"我们的人民从轨道上看到的是§H[capital_scope.GetName]§!突然关停，城市内的每个光源都被熄灭。而§H[capital_scope.GetName]§!的居民所经历的更糟糕：车辆变成了路障，工厂停止运转，医院设备处于无响应的状态。这是一次全球性的突然停电，突如其来，莫名其妙。\\n\\n当寂静和阴影笼罩着我们的星球时，奇怪的光芒在天空中绽放，将我们的首都恒星系包围在万华镜般的迷雾中。这两个事件无疑是相关的，但我们的[root.GetTechnicianPlural]仍然在抓瞎——是的，字面意义上的抓瞎。","en":"What our people saw from orbit was §H[capital_scope.GetName]§! shutting down, every light source within the city snuffed out at once. What people on §H[capital_scope.GetName]§! experienced was much worse: vehicles reduced to road blocks, factories grinding to a halt, hospital equipment lifeless and inert. A world-wide blackout, as sudden as it was inexplicable.\\n\\nAs silence and shadows veiled our world, strange light patterns bloomed in the sky, enveloping our capital system in a kaleidoscopic mist. The two events are doubtlessly related, but our [root.GetTechnicianPlural] are still - literally - in the dark.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1095,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":940,"status":"paired","id":"texts:140864"},{"key":"situation.2003.a","zh":"恢复我们的电网功能。","en":"Restore our power grid.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1096,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":941,"status":"paired","id":"texts:140865"},{"key":"situation.2004.name","zh":"$situation.2003.name$","en":"$situation.2003.name$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1099,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":943,"status":"paired","id":"texts:140866"},{"key":"situation.2004.desc","zh":"我们的传感器报告万华镜寄生虫发光图样的幻影出现在了§H[kaleidoscope_system.GetName]§!恒星系。这个现象的自然机理暂时还不清楚。","en":"Our sensors report the apparition of kaleidoscopic light patterns in the §H[kaleidoscope_system.GetName]§! system. The nature of the phenomenon is unclear.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1101,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":945,"status":"paired","id":"texts:140867"},{"key":"situation.2004.desc.again","zh":"我们先前观察到的万华镜幻影已经移动到了§H[kaleidoscope_system.GetName]§!恒星系。","en":"The kaleidoscopic apparition we previously observed has moved to the §H[kaleidoscope_system.GetName]§! system.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1103,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":947,"status":"paired","id":"texts:140868"},{"key":"situation.2005.name","zh":"大停电","en":"Blackout","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1106,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":949,"status":"paired","id":"texts:140869"},{"key":"situation.2005.desc","zh":"我们在自己的电网系统中找不到任何缺陷。我们的发电机正在产生能量，但是某种存在……某种存在正在吸收它。这可能是我们在天空中能够观察到光图案的结果，这个图案的几何性质透露出一定的智慧痕迹。\\n\\n这个东西——这个活着的§Y万华镜§!——是一个满怀恶意的存在，还是一团无意识的迷雾？答案尚未明确。","en":"We can find no defects in our power grid. Our generators are producing energy, but something is... absorbing it. It may be a result of the light patterns witnessed in our skies, the geometric nature of which betray an intelligent design.\\n\\nIs this thing - this living §YKaleidoscope§! - a malicious entity, or just a mindless mist? The answer is unclear.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1107,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":950,"status":"paired","id":"texts:140870"},{"key":"situation.2005.a","zh":"试图将它从我们的电网中剥离出来。","en":"Attempt to detach it from our power grid.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1108,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":951,"status":"paired","id":"texts:140871"},{"key":"situation.2010.name","zh":"黑暗伊始","en":"Black Start","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1111,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":953,"status":"paired","id":"texts:140872"},{"key":"situation.2010.desc","zh":"多亏了我们的[owner.GetTechnicianPlural]和[owner.GetScientistPlural]的通力合作，我们设法将能量寄生虫从我们的电力网络中剔除了。我们最漫长的黑夜已经过去，但是§Y万华镜§!寄生虫仍然在我们的头顶上闪耀，渴望能量。\\n\\n我们无法与它进行交流，常规武器对这类生物无效。我们剩下的选项是给它提供足够的能量以维持其心情满足，或者试图让它挨饿。我们的特工还建议组织一次§Y谍报行动§!，将它引诱到另一个帝国。让其他人来处理它。","en":"Thanks to the coordinated effort of our [owner.GetTechnicianPlural] and [owner.GetScientistPlural], the energy parasite has been cut from our power grid. Our longest night is over, but §Ythe Kaleidoscope§! still shines upon us, hungry for energy.\\n\\nWe have no way to communicate with it, and conventional weaponry won't work on a being of this kind. Our remaining options are to feed it just enough to keep it appeased, or try to starve it. Our operatives also suggested organizing an §YEspionage Operation§! to lure it towards another empire. Let someone else deal with it.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1112,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":954,"status":"paired","id":"texts:140873"},{"key":"situation.2010.desc.again","zh":"我们的人民从轨道上看到的是一个熟悉的图案再次出现：§H[capital_scope.GetName]§!上的所有电源突然关闭，我们的首都受到全球停电的打击，而熹微的光亮在天空中跃动。\\n§Y万华镜§!回来了！我们曾经将这个能量寄生虫诱骗到其他国家，现在又给送了回来。\\n\\n根据我们专家的分析，投资建设一个§Y$building_planetary_shield_generator$§!能够防止我们的首都再次成为目标，但是一切都为时已晚：因为能量寄生虫已经待这儿不走了。","en":"What our people saw from orbit was the repetition of a familiar pattern: all power on §H[capital_scope.GetName]§! shutting down, our capital hit by a worldwide blackout while shimmering lights danced in the sky.\\n§YThe Kaleidoscope§! has returned! The energy parasite we once foisted onto others has been sent back to us.\\n\\nAccording to our experts, investing in a §Y$building_planetary_shield_generator$§! will prevent our capital from being targeted again, but it's too late for now: the energy parasite is here to stay.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1113,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":955,"status":"paired","id":"texts:140874"},{"key":"situation.2010.a","zh":"这个非自然的野兽别想在我们的恒星系容身！","en":"The unnatural monster has no space in our system!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1114,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":956,"status":"paired","id":"texts:140875"},{"key":"situation.2010.b","zh":"我们必须和这个奇迹之兽交好！","en":"We must befriend this wondrous creature!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1115,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":957,"status":"paired","id":"texts:140876"},{"key":"situation.2010.c","zh":"它想要能量？噎死它。","en":"It wants energy? Let it choke on it.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1116,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":958,"status":"paired","id":"texts:140877"},{"key":"situation.2010.tooltip","zh":"解锁谍报行动§Y$operation_kaleidoscope$§!","en":"Unlocks Espionage Operation §Y$operation_kaleidoscope$§!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1117,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":959,"status":"paired","id":"texts:140878"},{"key":"situation.2011.name","zh":"$situation.2010.name$","en":"$situation.2010.name$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1120,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":961,"status":"paired","id":"texts:140879"},{"key":"situation.2011.desc","zh":"依照我们经过验证和测试的流程，我们将万华镜寄生虫从§H[root.GetName]§!的能量电网中剥离，恢复了首都的供电。","en":"Following our proven and tested procedures, we detached the Kaleidoscope from §H[root.GetName]§!'s energy grid, restoring power to our capital.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1121,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":962,"status":"paired","id":"texts:140880"},{"key":"situation.2020.name","zh":"渗入能量电网","en":"Infiltrating the Energy Grid","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1125,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":965,"status":"paired","id":"texts:140881"},{"key":"situation.2020.desc","zh":"我们的特工通过假扮成技工成功渗透进入了§H[target.GetName]§!的能源区划。他们的下一项任务是安装一个返航信标，诱惑能量寄生虫前来这个行星。","en":"By posing as technicians, our operatives successfully infiltrated the §H[target.GetName]§!'s energy districts. Their next assignment is to install a homing beacon to lure the energy parasite to the planet.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1126,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":966,"status":"paired","id":"texts:140882"},{"key":"situation.2021.name","zh":"天清空净","en":"Clear Skies","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1129,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":968,"status":"paired","id":"texts:140883"},{"key":"situation.2021.desc","zh":"我们天空中的异光消散了，提前宣告了我们的特工之后汇报的事情：他们激活了能量信标，将§Y万华镜§!寄生虫引走了！\\n\\n现在就让§H[target.GetName]§!去处理这麻烦吧。","en":"The lights have faded from our skies, first announcing what our intelligence operatives later confirmed: our operators activated the energy beacon, luring §Ythe Kaleidoscope§! away!\\n\\nLet the §H[target.GetName]§! deal with it now.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1130,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":969,"status":"paired","id":"texts:140884"},{"key":"situation.2025.name","zh":"嫁祸于人","en":"Offloading The Problem","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1132,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":970,"status":"paired","id":"texts:140885"},{"key":"situation.2025.desc","zh":"依据我们的谍报信息，§H[kaleidoscope_new_owner.GetName]§!，目前正遭遭受到能源短缺的困扰。我们送他们的§Y万华镜§!似乎正是这一经济困境的主要起因。","en":"According to our espionage reports, §H[kaleidoscope_new_owner.GetName]§!, is currently suffering from an energy shortage. The §YKaleidoscope§! we gifted them seems to be the main cause of their economic troubles.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1133,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":971,"status":"paired","id":"texts:140886"},{"key":"situation.2030.name","zh":"轻度侵染","en":"Minor Infestation","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1137,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":974,"status":"paired","id":"texts:140887"},{"key":"situation.2030.desc","zh":"一只饥肠辘辘的万华镜寄生虫将双齿深深扎进了§H[event_target:infested_planet.GetName]§!的能量电网中。随之而来的全殖民地范围的大停电颇为剧烈，但与此前的攻击并不相似。我们已经知道怎么对付这东西了。","en":"A starved Kaleidoscope has sunk its metaphorical teeth into §H[event_target:infested_planet.GetName]§!'s energy grid. The ensuing colony-wide blackout was dramatic, but not dissimilar from previous attacks. We know how to deal with this.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1138,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":975,"status":"paired","id":"texts:140888"},{"key":"situation.2031.name","zh":"电击疗法","en":"Electroshock","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1141,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":977,"status":"paired","id":"texts:140889"},{"key":"situation.2031.desc","zh":"一只贪婪的万华镜正试图强行连接到我们在§H[target.GetName]§!上的§Y能量中枢§!。这提供了一个研究这只生物独特能力的绝佳机会，但我们预计这座建筑将因此受到严重破坏。","en":"A ravenous Kaleidoscope is trying to forcibly connect itself to one our §YEnergy Nexus§! on §H[target.GetName]§!. This presents a remarkable opportunity to study the being's unique abilities, but we expect the building will be severely damaged as a result.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1142,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":978,"status":"paired","id":"texts:140890"},{"key":"situation.2031.a","zh":"就让它吃点我们的能量吧。为了科学！","en":"Let it eat our energy. For Science!","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1143,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":979,"status":"paired","id":"texts:140891"},{"key":"situation.2031.b","zh":"偷一些能量回来。","en":"Steal some energy back.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1144,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":980,"status":"paired","id":"texts:140892"},{"key":"situation.2032.name","zh":"焦躁模式","en":"Unnerving Patterns","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1147,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":982,"status":"paired","id":"texts:140893"},{"key":"situation.2032.desc","zh":"万华镜焦躁地颤动着，让我们的天空充满了不和谐、不均匀的光线。我们的人不禁觉得这种景象令人不安。","en":"The Kaleidoscope trembles nervously, filling our skies with jarring, uneven patterns of light. Our people can't help but find the spectacle unnerving.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1148,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":983,"status":"paired","id":"texts:140894"},{"key":"situation.2033.name","zh":"噩兆模式","en":"Ominous Patterns","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1151,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":985,"status":"paired","id":"texts:140895"},{"key":"situation.2033.desc","zh":"万华镜犹如一道敞开的窗口，让我们的天空充满了不祥而病态的图案。我们的祭祀认为这是凶兆。也许明智的做法是牺牲一些能量给这个生物，消除它的饥饿，平息我们人民的恐惧。","en":"The Kaleidoscope throbs like an open wound, filling our skies with ominous, sickly patterns. Our priests believe it an ill omen. It may be wise to sacrifice some energy to the creature, to quench its hunger and appease our people's fears.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1152,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":986,"status":"paired","id":"texts:140896"},{"key":"situation.2033.a","zh":"向万华镜供给能量。","en":"Offer Energy to the Kaleidoscope.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1153,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":987,"status":"paired","id":"texts:140897"},{"key":"situation.2033.b","zh":"我们绝不惯着它。","en":"We shall not bend to its will.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1154,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":988,"status":"paired","id":"texts:140898"},{"key":"situation.2034.name","zh":"幻吸模式","en":"Pilfering Patterns","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1157,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":990,"status":"paired","id":"texts:140899"},{"key":"situation.2034.desc","zh":"万华镜号渴求能量，它学会了如何从我们的舰队中吸取能量。尽管能量消耗很小，但对我们的航速有明显的影响。","en":"Hungry for energy, the Kaleidoscope has learned how to siphon energy from our fleet. The power drain is minimal, but is having a detectable impact on our ships' speed.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1158,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":991,"status":"paired","id":"texts:140900"},{"key":"situation.2037.name","zh":"宽慰模式","en":"Soothing Patterns","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1161,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":993,"status":"paired","id":"texts:140901"},{"key":"situation.2037.desc","zh":"开心的万华镜让[owner.capital_scope.GetName]的天空中涂满了令人愉悦的图形，一个个分型互相流变，带来了一波波变化万千的奇观。\\n\\n整颗星球仿佛静止了。人们驻足欣赏，为之惊叹。","en":"A happy Kaleidoscope fills [owner.capital_scope.GetName]'s skies with pleasing shapes, fractals melting into other fractals in ever-changing waves of wonder.\\n\\nThe planet stops. Admires. Breathes. ","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1162,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":994,"status":"paired","id":"texts:140902"},{"key":"situation.2038.name","zh":"眩目模式","en":"Dazzling Patterns","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1165,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":996,"status":"paired","id":"texts:140903"},{"key":"situation.2038.desc","zh":"万华镜不断变化的图案会不会是一种沟通的方式？或者这只是一种类似呼吸一般的自发流程？我们的[root.GetScientistPlural]尚未找到答案。万华镜也正在为我们带来不可估量的研究数据。","en":"Could the shifting patterns of the Kaleidoscope be a form of communication? Or are they an autonomous process, more akin to breathing? Our [root.GetScientistPlural] still don't have an answer. The Kaleidoscope is providing us with an invaluable amount of scientific data.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1166,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":997,"status":"paired","id":"texts:140904"},{"key":"situation.2041.name","zh":"万华镜之花","en":"Blooming Kaleidoscope","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1170,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":1000,"status":"paired","id":"texts:140905"},{"key":"situation.2041.desc","zh":"我们有幸得出体验星系最壮观的灯光秀：万华镜的花瓣往复折叠、盛开、绽放！然而，我们的仪器则带来了一则不那么令人高兴的消息。\\n\\n这种能量生物变得如此充满力量，它甚至像一颗垂死的恒星一样发生了坍缩。在它的废墟中，我们的探测器发现了一个外形非常类似花朵的晶体团簇。根据初步研究，这种“花”可以放大最微弱的光线，在这个过程中打破了一些已知的物理定律。我们的[root.owner.GetScientistPlural]推测，这种花不过是一座光线可以被无限地反射叠加的多维镜屋中可见的冰山一角。","en":"We have been blessed to experience the galaxy's most splendid light show: kaleidoscopic petals folding into themselves; blooming; exploding! However, our instruments tell a less triumphant story.\\n\\nThe energy being became so full of power it collapsed into itself like a dying star. From the devastation, our probes retrieved a crystalline cluster, shaped very much like a flower blossom. According to preliminary studies, the 'flower' can magnify the intensity of the faintest light ray, breaking a few known laws of physics in the process. Our [root.owner.GetScientistPlural] hypothesize the flower is merely the visible part of a larger construct - a multi-dimensional house of mirrors where light beams are infinitely reflected and recombined.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1171,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":1001,"status":"paired","id":"texts:140906"},{"key":"situation.2042.name","zh":"$situation.2041.name$","en":"$situation.2041.name$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1174,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":1003,"status":"paired","id":"texts:140907"},{"key":"situation.2042.desc","zh":"传感器报告§H[kaleidoscope_system.GetName]§!恒星系中万华镜的图案发生了剧烈的绽放，并在五彩斑斓的爆炸中消失了。那场面一定相当壮观。","en":"Sensors report the kaleidoscopic pattern in the §H[kaleidoscope_system.GetName]§! system just bloomed, disappearing in a final burst of colorful patterns. Must have been quite the spectacle.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1175,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":1004,"status":"paired","id":"texts:140908"},{"key":"situation.2043.name","zh":"万华镜爆炸","en":"Exploding Kaleidoscope","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1178,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":1006,"status":"paired","id":"texts:140909"},{"key":"situation.2043.desc","zh":"万华镜自我折叠的一瞬，它看起来就像一朵最精致的水晶花。然而，随之而来的爆炸一点也不温和：一股灼热的爆炸席卷了整个星系，我们所有的电子设备都发生了过载，烧焦了能源电网。\\n\\n维修工作已经在进行中，但我们还需要一段时间才能适应这片空旷的天空。","en":"When the Kaleidoscope folded into itself, just for a second, it looked like the most delicate crystalline flower. However, the ensuing explosion was anything but gentle: a coruscating boom that scorched the system and overloaded all our electronic devices, frying our energy grid.\\n\\nRepairs are already underway, but it will take some time for us to get used to the newly empty sky.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1179,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":1007,"status":"paired","id":"texts:140910"},{"key":"situation.2044.name","zh":"$situation.2043.name$","en":"$situation.2043.name$","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1182,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":1009,"status":"paired","id":"texts:140911"},{"key":"situation.2044.desc","zh":"传感器报告在§H[kaleidoscope_system.GetName]§!恒星系的万华镜图案爆炸了，释放了一道能量冲击波损坏了星系中所有的设施。","en":"Sensors report the kaleidoscopic pattern in the §H[kaleidoscope_system.GetName]§! system just exploded, releasing an energy shockwave that doubtlessly damaged every structure in the system.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1183,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":1010,"status":"paired","id":"texts:140912"},{"key":"situation.2040.name","zh":"天清空净","en":"Clear Skies","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1186,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":1012,"status":"paired","id":"texts:140913"},{"key":"situation.2040.desc","zh":"在在最后一阵红色的起伏图案爆发之后，万华镜消失了，它的彩色卷须像雾一样消散了。\\n\\n在它的光芒下度过了这么长时间后，我们的天空看起来空落落的。","en":"After a final burst of red, undulating patterns, the Kaleidoscope faded away, its colorful tendrils dissipating like mist.\\n\\nAfter so much time spent beneath its lights, our skies look almost empty.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1187,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":1013,"status":"paired","id":"texts:140914"},{"key":"situation.2045.name","zh":"天清空净","en":"Clear Skies","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1190,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":1015,"status":"paired","id":"texts:140915"},{"key":"situation.2045.desc","zh":"传感器回报我们在[kaleidoscope_system.GetName]恒星系探测到的万华镜图案已经消退了。","en":"Sensors report the kaleidoscopic pattern we detected in the [kaleidoscope_system.GetName] system has faded away.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1191,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":1016,"status":"paired","id":"texts:140916"},{"key":"situation.2048.name","zh":"无尽的饥饿","en":"Endless Hunger","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1194,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":1018,"status":"paired","id":"texts:140917"},{"key":"situation.2048.desc","zh":"万华镜寄生虫事实证明是一个异常好相处的邻居，但是要让它持续保持满足的心态不是一件容易的事情。建一个戴森球能不能满足它对能量的那种无底洞般的胃口呢？","en":"The Kaleidoscope has proven to be a strangely amiable neighbor, but keeping it sated has proven to be a challenge. Would a Dyson Sphere quench its endless thirst for energy?","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1195,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":1019,"status":"paired","id":"texts:140918"},{"key":"situation.2048.a","zh":"为万华镜寄生虫提供一个改版戴森球。","en":"Modify a Dyson Sphere for the Kaleidoscope.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1196,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":1020,"status":"paired","id":"texts:140919"},{"key":"situation.2048.a.tooltip","zh":"解锁一项新的戴森球升级。","en":"Unlock a new Dyson Sphere upgrade.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1197,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":1021,"status":"paired","id":"texts:140920"},{"key":"situation.2048.b","zh":"我们不能浪费能量。","en":"We can't spare the energy.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1198,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":1022,"status":"paired","id":"texts:140921"},{"key":"situation.2049.name","zh":"奇迹球","en":"Wonder Sphere","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1201,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":1024,"status":"paired","id":"texts:140922"},{"key":"situation.2049.desc","zh":"万华镜寄生虫盘附在了我们提供的改版戴森球上，吞食着一整个恒星的能量，其不断延展的、色彩缤纷的花瓣包覆了整个恒星系。根据我们的数据，这个噬能生命体现在处于一种恒定的、可控的超载状态，在一个类似于死亡和重生的无尽循环中，不断地长出新芽，再不断地爆裂。\\n\\n我们不知道这个生命体是否有思考能力，但我们希望它的存在本身现在和它产生的光图案一样令人愉快。","en":"The Kaleidoscope has latched onto the modified Dyson Sphere we provided, consuming the energy of a star and extending its colorful petals to encompass the whole system. According to our data, the energy being is now in a state of constant, controlled overload, perpetually growing new buds and bursting in an endless cycle akin to death and rebirth.\\n\\nWe do not know if the being is capable of thought, but we hope its existence is now as pleasant as the patterns of light it produces.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1202,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":1025,"status":"paired","id":"texts:140923"},{"key":"KALEIDOSCOPE_INFESTATION_FIRST","zh":"能量停供","en":"Power Outage","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1207,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":1028,"status":"paired","id":"texts:140924"},{"key":"KALEIDOSCOPE_INFESTATION_FIRST_DESC","zh":"能源电网的全球性故障使我们的首都陷入了完全的黑暗。我们必须恢复§H[root.GetName]§!的电力基础设施，并压实相应责任主体。","en":"A global failure of the energy grid has plunged our capital into total darkness. We must restore §H[root.GetName]§!'s power infrastructure and determine what is taking place.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1208,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":1029,"status":"paired","id":"texts:140925"},{"key":"KALEIDOSCOPE_INFESTATION","zh":"流光溢彩","en":"Color Bleed","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1211,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":1031,"status":"paired","id":"texts:140926"},{"key":"KALEIDOSCOPE_INFESTATION_DESC","zh":"又一次，万华镜寄生虫锁死了我们的电网，消耗我们的能源供给，使行星陷入黑暗。\\n\\n幸运的是，我们现在知道如何应对。","en":"Once again, the Kaleidoscope has latched to our power grid, consuming our energy and plunging the planet into darkness.\\n\\nFortunately, we now know how to respond.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1212,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":1032,"status":"paired","id":"texts:140927"},{"key":"operation_kaleidoscope","zh":"引诱万华镜寄生虫","en":"Lure the Kaleidoscope","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1215,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":1034,"status":"paired","id":"texts:140928"},{"key":"operation_kaleidoscope_desc","zh":"通过在另一个帝国的能源区划埋下一枚返航信标，我们能够将这个噬能生命体带到另一个星际帝国去祸害当地。","en":"By planting a homing beacon in another empire's energy districts, we can send the energy being to infect another galactic power.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1216,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":1035,"status":"paired","id":"texts:140929"},{"key":"operation_kaleidoscope_shielded_world","zh":"他们的首都星球受§Y$building_planetary_shield_generator$§!保护。","en":"Their capital world is protected by a §Y$building_planetary_shield_generator$§!.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1217,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":1036,"status":"paired","id":"texts:140930"},{"key":"operation_kaleidoscope_previous_owner","zh":"他们不会让我们这么快再次突破他们的安保。","en":"They won't let us get past their security again so soon.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1218,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":1037,"status":"paired","id":"texts:140931"},{"key":"operation_kaleidoscope_on_success","zh":"$IF_SUCCESSFUL|E$\\n万华镜寄生虫将被带至[root.target.GetName]，侵染他们的首都。","en":"$IF_SUCCESSFUL|E$\\nThe Kaleidoscope will be passed to [root.target.GetName], infecting their capital.","source":"situations","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/situations_l_english.yml","el":1219,"zs":"localisation/simp_chinese/situations_l_simp_chinese.yml","zl":1038,"status":"paired","id":"texts:140932"}]}