{"schema_version":1,"game_version":"Cygnus v4.5.2 (9776)","extracted_at":"2026-10-12","namespace":"gameplay","source":"necroids","count":382,"entries":[{"key":"NECROIDS_TITLE","zh":"Necroids Species Pack","en":"Necroids Species Pack","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":6,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":5,"status":"paired","id":"texts:109786"},{"key":"DLC_NECROIDS_RECOMMENDATION_DESC","zh":"§S《死灵族》§!是一个使你可以扮演一个拥抱死亡的物种的物种包。","en":"§SNecroids§! is a flavor pack allowing you to play as a species embracing death.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":7,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":6,"status":"paired","id":"texts:109787"},{"key":"DLC_NECROIDS_RECOMMENDATION_THEME_REC","zh":"§SNecroids§!“生死存亡”的主题与帝国故事背景完美契合，您值得一试！","en":"We're recommending §SNecroids§! as the makeup of this empire suits its themes of life and death.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":8,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":7,"status":"paired","id":"texts:109788"},{"key":"DLC_NECROIDS_RECOMMENDATION_NECROPHAGE_REC","zh":"§SNecroids§!全新的起源和国民理念为此类游戏玩法开创了先河，您值得拥有！","en":"We're recommending §SNecroids§! as its origin and civics bring new dimension to this style of gameplay.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":9,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":8,"status":"paired","id":"texts:109789"},{"key":"origin_necrophage","zh":"食尸文化","en":"Necrophage","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":13,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":10,"status":"paired","id":"texts:109790"},{"key":"origin_necrophage_desc","zh":"这一文明演化出了一种异养于其他智慧生命形态的寄生体。当它踏入星系舞台时，其他的物种或是被视作侍徒而带入他们的行列，要么就成为他们的食物。在食尸者面前，没有第三种选择。","en":"This civilization evolved as a parasite, forced to feed off other sapient life forms to sustain itself. As it arrives on the galactic stage, other species will either be brought into the fold, or become its food. For the necrophage, there can be no other way.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":14,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":11,"status":"paired","id":"texts:109791"},{"key":"origin_tooltip_necrophage_effects","zh":"—$HOMEWORLD$['concept_necrophage_elevation_chamber']$NEW_LINE$—$SPECIES_TRAITS$['concept_necrophage_trait']$NEW_LINE$—£pop£ §I次要人口§!：2.4K$NEW_LINE$—['concept_guaranteed_colonies']：替换为['concept_preftl_civilizations']","en":"- $HOMEWORLD$ ['concept_necrophage_elevation_chamber'] $NEW_LINE$- $SPECIES_TRAITS$ ['concept_necrophage_trait'] $NEW_LINE$- £pop£ §IPrepatent Pops§!: 2.4K $NEW_LINE$- ['concept_guaranteed_colonies']: Replaced with ['concept_preftl_civilizations']","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":15,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":12,"status":"paired","id":"texts:109792"},{"key":"origin_tooltip_necrophage_negative_effects","zh":"—只有£pop£ §I尸化体人口§!可以成为£pop_cat_ruler£§I$pop_cat_ruler_plural$§!或雇佣为§I领袖§!","en":"- Only £pop£ §INecrophage Pops§! can be £pop_cat_ruler£ §I$pop_cat_ruler_plural$§! or recruited as §ILeaders§!","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":16,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":13,"status":"paired","id":"texts:109793"},{"key":"civic_necrophage_secondary_species","zh":"预尸化体物种","en":"Prepatent Species","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":18,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":14,"status":"paired","id":"texts:109794"},{"key":"trait_necrophage","zh":"尸化体","en":"Necrophage","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":19,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":15,"status":"paired","id":"texts:109795"},{"key":"trait_necrophage_desc","zh":"§L这一几近永生的物种依靠分解消化其他物种来繁衍生息。§!","en":"§LThis species of near-immortals procreates by consuming pops of other species.§!","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":20,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":16,"status":"paired","id":"texts:109796"},{"key":"trait_necrophage_gestalt_tooltip","zh":"§P这些人口产出修正不会作用于蜂巢思维人口上。§!","en":"§PThese Pop Output modifiers do not apply to Hive-minded Pops.§!","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":21,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":17,"status":"paired","id":"texts:109797"},{"key":"building_necrophage_elevation_chamber","zh":"升格之室","en":"Chamber of Elevation","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":22,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":18,"status":"paired","id":"texts:109798"},{"key":"building_necrophage_elevation_chamber_desc","zh":"等待转变的人们将会终日待在升格之室，研习[This.Owner.GetSpeciesNamePlural]的仪式和律例。","en":"Those awaiting transformation spend their days studying the practices and rituals of the [This.Owner.GetSpeciesNamePlural] in the comfort of the Chamber of Elevation.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":23,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":19,"status":"paired","id":"texts:109799"},{"key":"building_necrophage_elevation_chamber_desc_hive","zh":"等待转变的生物将会终日待在升格之室，做好融入[This.Owner.GetAdj]集体意识的准备。","en":"Those awaiting transformation spend their days preparing for oneness with the [This.Owner.GetAdj] collective consciousness in the comfort of the Chamber of Elevation.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":24,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":20,"status":"paired","id":"texts:109800"},{"key":"disables_necrophage_growth","zh":"§P该£building£建筑禁用§Y死灵§!物种的人口增长！§!","en":"§PThis £building£ Building disables Pop Growth for §YNecrophage§! species!§!","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":25,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":21,"status":"paired","id":"texts:109801"},{"key":"necrophage_elevation_timer_tooltip","zh":"§Y[This.GetName]§!上的下一场升格仪式将于§Y[This.necrophage_elevation_timer]§!举行。\\n\\n","en":"The next Elevation Ceremony on §Y[This.GetName]§! will take place on §Y[This.necrophage_elevation_timer]§!.\\n\\n","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":26,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":22,"status":"paired","id":"texts:109802"},{"key":"building_necrophage_elevation_chamber_scaling_tooltip","zh":"为了保证[necro_apprentice.GetIcon][necro_apprentice.GetNamePlural]的充足供应，岗位数目将会在§Y100§!到§Y300§!之间浮动，浮动情况取决于§Y人口增长§!。\\n\\n","en":"To assure a steady supply of [necro_apprentice.GetIcon] [necro_apprentice.GetNamePlural], the number of jobs provided scales between §Y100§! and §Y300§!, depending on §Ypop growth§!.\\n\\n","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":27,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":23,"status":"paired","id":"texts:109803"},{"key":"building_necrophage_house_of_apotheosis","zh":"尸解仙堂","en":"House of Apotheosis","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":28,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":24,"status":"paired","id":"texts:109804"},{"key":"building_necrophage_house_of_apotheosis_desc","zh":"一座无比恢弘的楼宇，供等待升格为[This.Owner.GetSpeciesNamePlural]的个体度过他们初始生命形态的最后时日。","en":"A house of untold splendor where those awaiting their apotheosis as [This.Owner.GetSpeciesNamePlural] can spend their final days in their original forms in comfort.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":29,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":25,"status":"paired","id":"texts:109805"},{"key":"building_necrophage_house_of_apotheosis_desc_hive","zh":"一座无比恢弘的建筑，用于给那些等待转变为[This.Owner.GetAdj]子个体的生物舒服地度过最后一段在蜂巢外的时光。","en":"A house of untold splendor where we have gone to great lengths to ensure that those awaiting their transformation into [This.Owner.GetAdj] drones can spend their final days outside the Hive in comfort.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":30,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":26,"status":"paired","id":"texts:109806"},{"key":"job_necro_apprentice_effect_desc_base","zh":"每隔§Y10§!年，将会在一场§Y升格仪式§!中将[necro_apprentice.GetIcon][necro_apprentice.GetNamePlural]转化为§Y[This.Owner.GetSpeciesNamePlural]§!。","en":"Once every §Y10§! years, [necro_apprentice.GetIcon] [necro_apprentice.GetNamePlural] are transformed into §Y[This.Owner.GetSpeciesNamePlural]§! in an §YElevation Ritual§!.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":31,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":27,"status":"paired","id":"texts:109807"},{"key":"job_necro_apprentice_effect_desc","zh":"[necro_apprentice.GetIcon][necro_apprentice.GetNamePlural]将£consumer_goods£§Y$consumer_goods$§!和£food£§Y$food$§!转化为£unity£§Y$unity$§!和£mod_planet_amenities_add£§Y$PLANET_AMENITIES_TITLE$§!。\\n$job_necro_apprentice_effect_desc_base$","en":"[necro_apprentice.GetIcon] [necro_apprentice.GetNamePlural] turn £consumer_goods£ §Y$consumer_goods$§! and £food£ §Y$food$§! into £unity£ §Y$unity$§! and £mod_planet_amenities_add£ §Y$PLANET_AMENITIES_TITLE$§!.\\n$job_necro_apprentice_effect_desc_base$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":32,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":28,"status":"paired","id":"texts:109808"},{"key":"job_necro_apprentice_effect_lithoid_desc","zh":"[necro_apprentice.GetIcon][necro_apprentice.GetNamePlural]将£consumer_goods£§Y$consumer_goods$§!与£minerals£§Y$minerals$§!转化为£unity£§Y$unity$§!与£mod_planet_amenities_add£§Y$PLANET_AMENITIES_TITLE$§!。\\n$job_necro_apprentice_effect_desc_base$","en":"[necro_apprentice.GetIcon] [necro_apprentice.GetNamePlural] turn £consumer_goods£ §Y$consumer_goods$§! and £minerals£ §Y$minerals$§! into £unity£ §Y$unity$§! and £mod_planet_amenities_add£ §Y$PLANET_AMENITIES_TITLE$§!.\\n$job_necro_apprentice_effect_desc_base$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":33,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":29,"status":"paired","id":"texts:109809"},{"key":"job_necro_apprentice_effect_hive_desc","zh":"[necro_apprentice.GetIcon][necro_apprentice.GetNamePlural]将£food£§Y$food$§!转化为£unity£§Y$unity$§!与£mod_planet_amenities_add£§Y$PLANET_AMENITIES_TITLE$§!。\\n$job_necro_apprentice_effect_desc_base$","en":"[necro_apprentice.GetIcon] [necro_apprentice.GetNamePlural] turn £food£ §Y$food$§! into £unity£ §Y$unity$§! and £mod_planet_amenities_add£ §Y$PLANET_AMENITIES_TITLE$§!.\\n$job_necro_apprentice_effect_desc_base$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":34,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":30,"status":"paired","id":"texts:109810"},{"key":"job_necro_apprentice_effect_hive_lithoid_desc","zh":"[necro_apprentice.GetIcon][necro_apprentice.GetNamePlural]将£minerals£§Y$minerals$§!转化为£unity£§Y$unity$§!与£mod_planet_amenities_add£§Y$PLANET_AMENITIES_TITLE$§!。\\n$job_necro_apprentice_effect_desc_base$","en":"[necro_apprentice.GetIcon] [necro_apprentice.GetNamePlural] turn £minerals£ §Y$minerals$§! into £unity£ §Y$unity$§! and £mod_planet_amenities_add£ §Y$PLANET_AMENITIES_TITLE$§!.\\n$job_necro_apprentice_effect_desc_base$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":35,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":31,"status":"paired","id":"texts:109811"},{"key":"NO_CULTURE_SHOCK","zh":"$TRIGGER_FAIL$§R行星没有在经历§Y$culture_shock_bronze_age$§!§!","en":"$TRIGGER_FAIL$§RPlanet is not experiencing §Y$culture_shock_bronze_age$§!§!","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":36,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":32,"status":"paired","id":"texts:109812"},{"key":"job_necro_apprentice","zh":"死徒","en":"Necrophyte","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":37,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":33,"status":"paired","id":"texts:109813"},{"key":"job_necro_apprentice_plural","zh":"死徒","en":"Necrophytes","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":38,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":34,"status":"paired","id":"texts:109814"},{"key":"job_necro_apprentice_plural_with_icon","zh":"[necro_apprentice.GetIcon][necro_apprentice.GetNamePlural]","en":"[necro_apprentice.GetIcon] [necro_apprentice.GetNamePlural]","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":39,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":35,"status":"paired","id":"texts:109815"},{"key":"job_necro_apprentice_desc","zh":"经年的辛勤工作最终以奢华的§Y升格仪式§!落幕，那些生来并非统治阶层的不幸者如今终于被统治阶层吸纳其中。","en":"Through years of hard work culminating in a lavish §YElevation Ritual§!, those unfortunates not born into the ruling caste can be subsumed into it.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":40,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":36,"status":"paired","id":"texts:109816"},{"key":"job_necro_apprentice_desc_hive","zh":"经过年复一年的辛勤努力，那些生来游离在集体意识之外的不幸生物中终于得以参加升格仪式融入我们，成为[Owner.GetSpeciesAdj][Owner.GetGovernmentName]控制下的一员。","en":"Through years of hard work, those unfortunate enough to be born separate from our collective conscience can take the Rites of Unity and join with us, becoming one with the [Owner.GetSpeciesAdj] [Owner.GetGovernmentName].","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":41,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":37,"status":"paired","id":"texts:109817"},{"key":"NECRO_APPRENTICE_JOB_TRIGGER","zh":"这个岗位仅能由那些非主体物种中的非机械人口从事。","en":"This job can only be worked by non-robotic Pops that are not of the primary species.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":42,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":38,"status":"paired","id":"texts:109818"},{"key":"mod_job_necro_apprentice_add","zh":"[necro_apprentice.GetName]岗位","en":"[necro_apprentice.GetName] Jobs","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":43,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":39,"status":"paired","id":"texts:109819"},{"key":"mod_job_necro_apprentice_per_pop","zh":"每$VALUE$个人口提供§G+1§!个[necro_apprentice.GetName]岗位","en":"§G+1§! [necro_apprentice.GetName] Job per $VALUE$ Pops","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":44,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":40,"status":"paired","id":"texts:109820"},{"key":"mod_job_necro_apprentice_per_pop_short","zh":"\\n每$VALUE$£pop£§G+1§!£mod_job_necro_apprentice_add£","en":"\\n§G+1§! £mod_job_necro_apprentice_add£ per $VALUE$ £pop£","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":45,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":41,"status":"paired","id":"texts:109821"},{"key":"planet_necro_apprentices","zh":"死徒岗位","en":"Necrophyte Jobs","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":46,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":42,"status":"paired","id":"texts:109822"},{"key":"POP_ATTRACTION_NECROPHAGE_NEG","zh":"§R—£pop£人口是尸化体，并通过蚕食其他物种来繁殖§!","en":"§R- £pop£ Pop is a Necrophage and procreates by consuming other species§!","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":47,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":43,"status":"paired","id":"texts:109823"},{"key":"RULER_JOB_NECROPHAGE_TRIGGER","zh":"这个岗位仅能由那些没有在被净化的自由尸化体人口从事。","en":"This job can only be worked by Free Necrophage Pops that are not being purged.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":48,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":44,"status":"paired","id":"texts:109824"},{"key":"opinion_necrophage","zh":"神秘失踪","en":"Mysterious Disappearances","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":49,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":45,"status":"paired","id":"texts:109825"},{"key":"opinion_necrophage_our_species","zh":"尸化我们的物种","en":"Necrophaged our Species","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":50,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":46,"status":"paired","id":"texts:109826"},{"key":"disables_necrophage_features","zh":"§R选择这个飞升天赋将使得尸化机制不可用§!","en":"§RChoosing this Ascension Perk will disable Necrophage mechanics.§!","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":51,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":47,"status":"paired","id":"texts:109827"},{"key":"MESSAGE_NECROPHAGE_POPS_NECROPHAGED_TITLE","zh":"人口被尸化","en":"Pops Necrophaged","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":52,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":48,"status":"paired","id":"texts:109828"},{"key":"MESSAGE_NECROPHAGE_POPS_NECROPHAGED","zh":"我们已经在一场升格仪式中将$PLANET|Y$上的$VALUE|Y$£pop£§H人口§!转化为了我们的物种。","en":"We have converted $VALUE|Y$ £pop£ §HPops§! to our species in an Elevation Ceremony on $PLANET|Y$.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":53,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":49,"status":"paired","id":"texts:109829"},{"key":"START_SCREEN_NECROPHAGE_BASE","zh":"在并不遥远的过去，[GetHomeWorldName]被一个相当平凡的物种所统治着。在旁观者看来，他们似乎经历了标准的曲折发展历程，有偶然的高速创新时期也有大量看上去漫长而难以逾越的瓶颈。然而，不为他们所知的是，他们的星球已经成为了另一智慧物种——我们——的据点。\\n\\n几千年来，我们——[GetSpeciesNamePlural]——并未被这颗星球的主人所发现。仅仅流传着一些夜晚的模糊的恐怖谣言，我们仅仅是被拿来恐吓不听话小孩的虚构人物。然而他们错误地低估了我们。\\n\\n随着他们技术发展的加快，我们也加速渗透着他们的社会。","en":"In the not-so-distant past, [GetHomeWorldName] was dominated by a fairly unremarkable species. To all onlookers, they would have seemed to be following a standard meandering course of development, with occasionally rapid periods of innovation interspersed with much longer periods of seemingly insurmountable setbacks. However, unbeknownst to them, their planet was home to a second intelligent species: us.\\n\\nFor millennia, we - the [GetSpeciesNamePlural] - remained undetected by the planet's proprietors. Little more than vague rumors of terrors in the night, we were a fairytale told only to scare misbehaving juveniles. But they were wrong to discount us.\\n\\nAs their rate of technological progress quickened, so too did our infiltration of their society.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":55,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":50,"status":"paired","id":"texts:109830"},{"key":"START_SCREEN_NECROPHAGE","zh":"$START_SCREEN_NECROPHAGE_BASE$他们迅速且血腥地沦陷。我们雷厉风行地掌控了他们的星球——这颗星球的前主人不得不屈服并逐渐成为[GetSpeciesName]的一员。\\n\\n现在，实装了近期刚发现的超光速旅行秘密的我们已经准备好走向星河的舞台，并把全星系的所有物种改造成我们的样子！","en":"$START_SCREEN_NECROPHAGE_BASE$ When their fall came, it was swift and bloody. We ruthlessly took control of the planet - our precursors reduced to subservience and gradual absorption into the [GetSpeciesName] race.\\n\\nNow armed with the recently-discovered secret of FTL travel, we are ready to take to the stars and remake all species of the galaxy in our likeness!","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":56,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":51,"status":"paired","id":"texts:109831"},{"key":"START_SCREEN_NECROPHAGE_PEACEFUL","zh":"$START_SCREEN_NECROPHAGE_BASE$我们逐渐能够开始将整颗星球掌握在手中，这些前任主人只能最终屈服于我们，并逐渐融入到[GetSpeciesName]之中。\\n\\n而如今我们已经掌握了超光速旅行的秘密，我们终于能够在群星间遨游，在未来的星系帝国舞台上夺得我们的一席之地！","en":"$START_SCREEN_NECROPHAGE_BASE$ Gradually, we were able to take control of the planet, reducing our precursors to subservience and gradual absorption into the [GetSpeciesName] race.\\n\\nNow armed with the recently-discovered secret of FTL travel, we are ready to reach for the stars and take our place among the spacefaring nations of the galaxy!","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":57,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":52,"status":"paired","id":"texts:109832"},{"key":"START_SCREEN_NECROPHAGE_HIVE","zh":"$START_SCREEN_NECROPHAGE_BASE$终于，我们蓄势待发。当我们无情地控制了整颗星球后，集体意识的优越性变得显而易见——星球的前主人退化得百依百顺，并被逐步吸收进[GetSpeciesName]蜂巢思维中。\\n\\n现在，实装了近期刚发现的超光速旅行秘密的我们已经准备好走向星河的舞台，并把全星系的所有物种改造成我们的样子。","en":"$START_SCREEN_NECROPHAGE_BASE$ Finally, we were ready. The superiority of our collective consciousness became clear as we ruthlessly took control of the planet - our precursors reduced to subservience and gradual absorption into the [GetSpeciesName] hive mind.\\n\\nNow armed with the recently-discovered secret of FTL travel, we are ready to take to the stars and remake all species of the galaxy in our likeness!","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":58,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":53,"status":"paired","id":"texts:109833"},{"key":"START_SCREEN_NECROPHAGE_NOMADS","zh":"在并不遥远的过去，那艘最终归属于我们的宏伟方舟，其上的船员都是一群相当平凡的物种。在旁观者看来，他们似乎经历了标准的曲折发展历程，有偶然的高速创新时期也有大量看上去漫长而难以逾越的瓶颈。然而，不为他们所知的是，他们的飞船中还潜藏着另一个智慧物种——我们。\\n\\n几千年来，我们，[GetSpeciesNamePlural]，一直躲藏在飞船中那些被遗忘的走廊和封闭的舱室之中，从未被发现。我们不过是关于黑暗中恐怖之物的模糊传言，一个只是用来吓唬不听话小孩的恐怖传说。然而他们错误地低估了我们。\\n\\n随着他们技术发展的加快，我们也加速渗透着他们的社会。\\n\\n当他们的末日来临时，一切迅速而血腥。我们无情地夺取了飞船的控制权，飞船原本的主人沦为了附庸，并逐渐被[GetSpeciesName]所同化。\\n\\n如今，方舟已归于我们之手，其航向亦由我们裁定。我们将踏星而行，穿越虚空。星海万族，终将被重塑为吾等之形！","en":"In the not-so-distant past, the great arkship that would become ours was crewed by a fairly unremarkable species. To all onlookers, they would have seemed to be following a standard meandering course of development, with occasionally rapid periods of innovation interspersed with much longer periods of seemingly insurmountable setbacks. However, unbeknownst to them, their vessel harbored a second intelligent species: us.\\n\\nFor millennia, we, the [GetSpeciesNamePlural], remained undetected within the ship's forgotten corridors and sealed compartments. Little more than vague rumors of terrors in the dark, we were a fairytale told only to scare misbehaving juveniles. But they were wrong to discount us.\\n\\nAs their rate of technological progress quickened, so too did our infiltration of their society.\\n\\nWhen their fall came, it was swift and bloody. We ruthlessly seized control of the vessel, our precursors reduced to subservience and gradual absorption into the [GetSpeciesName] race.\\n\\nThe arkship is ours now, its heading ours to set. We are ready to chart our own course through the stars and remake all species of the galaxy in our likeness!","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":59,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":54,"status":"paired","id":"texts:109834"},{"key":"necroids.2.name","zh":"[Root.Capital.GetName]上的升格仪式","en":"Elevation Ceremony on [Root.Capital.GetName]","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":60,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":55,"status":"paired","id":"texts:109835"},{"key":"necroids.2.desc","zh":"自从[Root.GetAdj]开始掌管[Root.Capital.GetName]起，把[necrophage_species.GetNamePlural]转化为[Root.GetSpeciesNamePlural]就被纳入了宗教仪式中。每隔转瞬即逝的十年，“信徒”们都会聚集在升格之室里举行一场特殊的仪式。尽管少数几个知情者对仪式的具体内容三缄其口，但是当他们再次出现时，他们的举止变得与[Root.GetSpeciesNamePlural]无异。","en":"Ever since the [Root.GetAdj] takeover of [Root.Capital.GetName], the transformation of [necrophage_species.GetNamePlural] into [Root.GetSpeciesNamePlural] has been shrouded in ritual. Once every ten years - a date which is rapidly approaching - the \"Apprentices\" gather in the Chamber of Elevation for a special ceremony. What exactly happens to them is a closely-guarded secret known only to a select few, but when they emerge, they do so as [Root.GetSpeciesNamePlural].","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":61,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":56,"status":"paired","id":"texts:109836"},{"key":"necroids.2.desc.gestalt","zh":"自从[Root.GetAdj]开始掌管[Root.Capital.GetName]起，把[necrophage_species.GetNamePlural]转化为[Root.GetSpeciesNamePlural]就被纳入了仪式中。每隔转瞬即逝的十年，“信徒”们都会聚集在升格之室里举行一场特殊的仪式。尽管集体意识对仪式的具体内容三缄其口，但是当他们再次出现时，他们的举止变得与[Root.GetSpeciesAdj]子个体无异。","en":"Ever since the [Root.GetAdj] takeover of [Root.Capital.GetName], the transformation of [necrophage_species.GetNamePlural] into [Root.GetSpeciesNamePlural] has been shrouded in ritual. Once every ten years - a date which is rapidly approaching - the \"Apprentices\" gather in the Chamber of Elevation for a special ceremony. What exactly happens to them is a secret closely-guarded by our collective consciousness, but when they emerge, they do so as [Root.GetSpeciesAdj] drones.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":62,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":57,"status":"paired","id":"texts:109837"},{"key":"necroids.2.A","zh":"开始准备吧！","en":"Let the preparations commence!","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":63,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":58,"status":"paired","id":"texts:109838"},{"key":"necroids.2.A.tooltip","zh":"到今年年底，§H[Root.Capital.GetName]§!上的§H[necro_apprentice.GetNamePlural]§!将会全部被转化成§H[Root.GetSpeciesNamePlural]§!。\\n\\n这个仪式将每隔§H10§!年在各个建有§H升格之室§![Root.GetAdj]星球上举行一次。","en":"At the end of the year, all §H[necro_apprentice.GetNamePlural]§! on §H[Root.Capital.GetName]§! will be converted into §H[Root.GetSpeciesNamePlural]§!.\\n\\nThis ceremony will take place every §H10 years§! on each [Root.GetAdj] planet with a §HChamber of Elevation§!.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":64,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":59,"status":"paired","id":"texts:109839"},{"key":"building_sacrificial_temple_1","zh":"祭祀之殿","en":"Sacrificial Temple","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":68,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":61,"status":"paired","id":"texts:109840"},{"key":"building_sacrificial_temple_1_desc","zh":"庄严的传教士和虔诚的信徒们将在圣地上祈祷和工作，度过一个个繁荣但血腥的周期。","en":"A revered site in which solemn preachers and dedicated pupils pray and work towards each prosperous yet bloody cycle.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":69,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":62,"status":"paired","id":"texts:109841"},{"key":"building_sacrificial_temple_2","zh":"恐怖全息寺庙","en":"Grim Holotemple","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":70,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":63,"status":"paired","id":"texts:109842"},{"key":"building_sacrificial_temple_2_desc","zh":"对这座神圣建筑的技术改进使得人们可以进行更细致的研究，并对变幻莫测的墙外之物有了更切实的奉献感。","en":"Technological enhancements to this consecrated building allow for more rigorous study, and a more tangible sense of devotion to causes beyond its mutable walls.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":71,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":64,"status":"paired","id":"texts:109843"},{"key":"building_sacrificial_temple_3","zh":"大祭祀之殿","en":"Temple of Grand Sacrifice","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":72,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":65,"status":"paired","id":"texts:109844"},{"key":"building_sacrificial_temple_3_desc","zh":"这是一个极其神圣的场所，信徒们可以在多感官的沉浸式体验中纪念每一个[This.Owner.GetAdj]祭品，无论祭品来自过去、现在还是将来。","en":"A site of supreme consecration in which multi-sensory immersion fields allow the faithful to honor every [This.Owner.GetAdj] sacrifice - past, present and future.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":73,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":66,"status":"paired","id":"texts:109845"},{"key":"job_death_priest","zh":"死亡司祭","en":"Death Priest","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":74,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":67,"status":"paired","id":"texts:109846"},{"key":"job_death_priest_plural","zh":"死亡司祭","en":"Death Priests","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":75,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":68,"status":"paired","id":"texts:109847"},{"key":"job_death_priest_desc","zh":"担任群众的精神指引职责的人，在被要求时会牺牲他们最虔诚的信徒。","en":"The spiritual guidance of the masses is ensured by those who will - when called upon - make sacrifices of their most devout pupils.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":76,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":69,"status":"paired","id":"texts:109848"},{"key":"job_death_priest_effect_desc","zh":"£job_death_priest£$job_death_priest_plural$将£consumer_goods£§Y$consumer_goods$§!转化为£unity£§Y$unity$§!、£society£§Y$society_research$§!和£mod_planet_amenities_add£§Y$PLANET_AMENITIES_TITLE$§!","en":"£job_death_priest£ $job_death_priest_plural$ turn £consumer_goods£ §Y$consumer_goods$§! into £unity£ §Y$unity$§!, £society£ §Y$society_research$§! and £mod_planet_amenities_add£ §Y$PLANET_AMENITIES_TITLE$§!","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":77,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":70,"status":"paired","id":"texts:109849"},{"key":"mod_job_death_priest_add","zh":"$job_death_priest$岗位","en":"$job_death_priest$ Jobs","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":78,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":71,"status":"paired","id":"texts:109850"},{"key":"mod_job_death_priest_per_pop","zh":"每$VALUE$个人口提供§G+1§!个$job_death_priest$岗位","en":"§G+1§! $job_death_priest$ Job per $VALUE$ Pops","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":79,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":72,"status":"paired","id":"texts:109851"},{"key":"mod_job_death_priest_per_pop_short","zh":"\\n每$VALUE$£pop£§G+1§!£mod_job_death_priest_add£","en":"\\n§G+1§! £mod_job_death_priest_add£ per $VALUE$ £pop£","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":80,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":73,"status":"paired","id":"texts:109852"},{"key":"job_death_priest_icon","zh":"£job_death_priest£","en":"£job_death_priest£","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":81,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":74,"status":"paired","id":"texts:109853"},{"key":"job_mortal_initiate","zh":"凡体先烈","en":"Mortal Initiate","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":82,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":75,"status":"paired","id":"texts:109854"},{"key":"job_mortal_initiate_plural","zh":"凡体先烈","en":"Mortal Initiates","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":83,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":76,"status":"paired","id":"texts:109855"},{"key":"job_mortal_initiate_desc","zh":"对信仰最为虔诚的使徒将自己的余生全心全意奉献给全社会的善道——这项修行的彼岸便是自愿地奉献生命作为祭献。","en":"These most devout pupils of their faith dedicate the remaining portion of their lives to the betterment of their society - a study which concludes with their willing, fatal sacrifice.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":84,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":77,"status":"paired","id":"texts:109856"},{"key":"job_mortal_initiate_effect_desc","zh":"[mortal_initiate.GetIcon][mortal_initiate.GetNamePlural]产出£unity£§Y$unity$§!、£society£§Y$society_research$§!以及£mod_planet_amenities_add£§Y$PLANET_AMENITIES_TITLE$§!","en":"[mortal_initiate.GetIcon] [mortal_initiate.GetNamePlural] produce £unity£ §Y$unity$§!, £society£ §Y$society_research$§! and £mod_planet_amenities_add£ §Y$PLANET_AMENITIES_TITLE$§!","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":85,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":78,"status":"paired","id":"texts:109857"},{"key":"mod_job_mortal_initiate_add","zh":"[mortal_initiate.GetName]岗位","en":"[mortal_initiate.GetName] Jobs","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":86,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":79,"status":"paired","id":"texts:109858"},{"key":"mod_job_mortal_initiate_per_pop","zh":"每$VALUE$个人口提供§G+1§!个[mortal_initiate.GetName]岗位","en":"§G+1§! [mortal_initiate.GetName] Job per $VALUE$ Pops","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":87,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":80,"status":"paired","id":"texts:109859"},{"key":"mod_job_mortal_initiate_per_pop_short","zh":"\\n每$VALUE$£pop£§G+1§!£mod_job_mortal_initiate_add£","en":"\\n§G+1§! £mod_job_mortal_initiate_add£ per $VALUE$ £pop£","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":88,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":81,"status":"paired","id":"texts:109860"},{"key":"jobs_death_priest_and_mortal_initiate_effect_desc","zh":"$job_death_priest_effect_desc$\\n$job_mortal_initiate_effect_desc$","en":"$job_death_priest_effect_desc$\\n$job_mortal_initiate_effect_desc$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":89,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":82,"status":"paired","id":"texts:109861"},{"key":"edict_sacrifice_unity_boost","zh":"\\n\\n在法令生效期间提升£job_death_priest£$job_death_priest_plural$的£unity£凝聚力产出。\\n","en":"\\n\\nIncreases the £unity£ Unity output of £job_death_priest£ $job_death_priest_plural$ while the edict is in effect.\\n","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":91,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":83,"status":"paired","id":"texts:109862"},{"key":"edict_sacrifice_dummy","zh":"祭献","en":"Sacrifices","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":93,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":84,"status":"paired","id":"texts:109863"},{"key":"edict_sacrifice_dummy_desc","zh":"我们之中最为虔诚的信徒已准备好迎接自己的命运，他们一直渴望着为了更美好的社会献出生命。有了§H团结一心§!、§H其乐融融§!以及§H财源广进§!的祭献，他们无需再等候了。","en":"The most devout amongst us are prepared to meet their fate, keen to give their lives for the better of our society. With the §HTogetherness§!, §HHarmony§! and §HBounty§! Sacrifices, they need wait no longer.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":94,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":85,"status":"paired","id":"texts:109864"},{"key":"edict_sacrifice_dummy_tooltip","zh":"§R所有[mortal_initiate.GetIcon][mortal_initiate.GetNamePlural]死去。§!每个被祭献的人口都会根据选定的仪式给予额外的£unity£凝聚力、人口幸福度或是£minerals£矿物及£energy£能量币产出。$edict_sacrifice_unity_boost$","en":"§RKills all [mortal_initiate.GetIcon] [mortal_initiate.GetNamePlural].§! Each one sacrificed grants additional £unity£ Unity, Pop Happiness or £minerals£ Mineral and £energy£ Energy output, depending on the ritual chosen. $edict_sacrifice_unity_boost$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":95,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":86,"status":"paired","id":"texts:109865"},{"key":"sacrifice_death_priest_mod","zh":"重大献祭","en":"Significant Sacrifice","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":97,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":87,"status":"paired","id":"texts:109866"},{"key":"sacrifice_death_priest_mod_desc","zh":"一大批最虔诚的信徒迎来了宿命，给我们的神职人员留下了深远的影响。","en":"A significant number of the most devout have met their fate, leaving a lasting impression on our clergy.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":98,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":88,"status":"paired","id":"texts:109867"},{"key":"edict_sacrifice_togetherness","zh":"祭献：团结一心","en":"Sacrifice: Togetherness","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":100,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":89,"status":"paired","id":"texts:109868"},{"key":"edict_sacrifice_togetherness_desc","zh":"我们之中最为虔诚的信徒已准备好迎接自己的命运，以此保证我们的社会更为紧密地融为一体。让团结之光照亮孤寂而黑暗的太空！","en":"The most devout amongst us are prepared to meet their fate, ensuring that our society is brought closer together. Let our unity shine out into the lonely dark of space!","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":101,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":90,"status":"paired","id":"texts:109869"},{"key":"edict_sacrifice_togetherness_tooltip","zh":"§R所有[mortal_initiate.GetIcon][mortal_initiate.GetNamePlural]死去。§!每个被祭献的人口都会提升额外获得£unity£凝聚力的几率。$edict_sacrifice_unity_boost$","en":"§RKills all [mortal_initiate.GetIcon] [mortal_initiate.GetNamePlural].§! Each one sacrificed increases the odds of additional gains in £unity£ Unity. $edict_sacrifice_unity_boost$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":102,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":91,"status":"paired","id":"texts:109870"},{"key":"sacrifice_togetherness_mod","zh":"追加祭献：团结一心","en":"Additional Sacrifice: Togetherness","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":103,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":92,"status":"paired","id":"texts:109871"},{"key":"sacrifice_togetherness_mod_desc","zh":"我们之中最为虔诚的信徒已迎来了命定的终局；他们的献身支撑起了我们团结一心的宣言。让团结之光照亮孤寂而黑暗的太空！","en":"The most devout amongst us have met their fate; their sacrifice bolsters our proclamation of togetherness. Let our unity shine out into the lonely dark of space!","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":104,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":93,"status":"paired","id":"texts:109872"},{"key":"sacrifice_togetherness_1","zh":"$sacrifice_togetherness_mod$","en":"$sacrifice_togetherness_mod$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":105,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":94,"status":"paired","id":"texts:109873"},{"key":"sacrifice_togetherness_1_desc","zh":"$sacrifice_togetherness_mod_desc$","en":"$sacrifice_togetherness_mod_desc$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":106,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":95,"status":"paired","id":"texts:109874"},{"key":"sacrifice_togetherness_2","zh":"$sacrifice_togetherness_mod$","en":"$sacrifice_togetherness_mod$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":107,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":96,"status":"paired","id":"texts:109875"},{"key":"sacrifice_togetherness_2_desc","zh":"$sacrifice_togetherness_mod_desc$","en":"$sacrifice_togetherness_mod_desc$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":108,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":97,"status":"paired","id":"texts:109876"},{"key":"sacrifice_togetherness_3","zh":"$sacrifice_togetherness_mod$","en":"$sacrifice_togetherness_mod$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":109,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":98,"status":"paired","id":"texts:109877"},{"key":"sacrifice_togetherness_3_desc","zh":"$sacrifice_togetherness_mod_desc$","en":"$sacrifice_togetherness_mod_desc$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":110,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":99,"status":"paired","id":"texts:109878"},{"key":"sacrifice_togetherness_4","zh":"$sacrifice_togetherness_mod$","en":"$sacrifice_togetherness_mod$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":111,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":100,"status":"paired","id":"texts:109879"},{"key":"sacrifice_togetherness_4_desc","zh":"$sacrifice_togetherness_mod_desc$","en":"$sacrifice_togetherness_mod_desc$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":112,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":101,"status":"paired","id":"texts:109880"},{"key":"sacrifice_togetherness_5","zh":"$sacrifice_togetherness_mod$","en":"$sacrifice_togetherness_mod$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":113,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":102,"status":"paired","id":"texts:109881"},{"key":"sacrifice_togetherness_5_desc","zh":"$sacrifice_togetherness_mod_desc$","en":"$sacrifice_togetherness_mod_desc$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":114,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":103,"status":"paired","id":"texts:109882"},{"key":"sacrifice_togetherness_mod_overlord","zh":"$edict_sacrifice_togetherness$","en":"$edict_sacrifice_togetherness$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":115,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":104,"status":"paired","id":"texts:109883"},{"key":"sacrifice_togetherness_mod_overlord_desc","zh":"宗主国执行了一个奇怪、但是令人肃然起敬的仪式。我们中的一些被祭献了，但我们感到又与宗主靠近了一步。","en":"The Overlord performed a strange, yet oddly compelling ritual. Some of our own were sacrificed, but we feel even closer than before.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":116,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":105,"status":"paired","id":"texts:109884"},{"key":"edict_sacrifice_harmony","zh":"祭献：其乐融融","en":"Sacrifice: Harmony","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":118,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":106,"status":"paired","id":"texts:109885"},{"key":"edict_sacrifice_harmony_desc","zh":"我们之中最为虔诚的信徒已准备好迎接自己的命运。他们最终献身的时刻被有意打造成欢乐的庆典。让每一天都向美好的生活致以敬意！","en":"The most devout amongst us are prepared to meet their fate. Their final sacrifice is a time for joyous celebration of purpose. Let every day be spent in honor of a good life!","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":119,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":107,"status":"paired","id":"texts:109886"},{"key":"edict_sacrifice_harmony_tooltip","zh":"§R所有[mortal_initiate.GetIcon][mortal_initiate.GetNamePlural]死去。§!每个被祭献的人口都会提升额外获得人口幸福度的几率。$edict_sacrifice_unity_boost$","en":"§RKills all [mortal_initiate.GetIcon] [mortal_initiate.GetNamePlural].§! Each one sacrificed increases the odds of additional gains in Pop Happiness. $edict_sacrifice_unity_boost$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":120,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":108,"status":"paired","id":"texts:109887"},{"key":"sacrifice_harmony_mod","zh":"追加祭献：其乐融融","en":"Additional Sacrifice: Harmony","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":121,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":109,"status":"paired","id":"texts:109888"},{"key":"sacrifice_harmony_mod_desc","zh":"我们之中最为虔诚的信徒已迎来了命定的终局；他们的献身支撑起了我们其乐融融的宣言。让每一天都向美好的生活致以敬意！","en":"The most devout amongst us have met their fate; their sacrifice bolsters our proclamation of harmony. Let every day be spent in honor of a good life!","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":122,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":110,"status":"paired","id":"texts:109889"},{"key":"sacrifice_harmony_1","zh":"$sacrifice_harmony_mod$","en":"$sacrifice_harmony_mod$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":123,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":111,"status":"paired","id":"texts:109890"},{"key":"sacrifice_harmony_1_desc","zh":"$sacrifice_harmony_mod_desc$","en":"$sacrifice_harmony_mod_desc$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":124,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":112,"status":"paired","id":"texts:109891"},{"key":"sacrifice_harmony_2","zh":"$sacrifice_harmony_mod$","en":"$sacrifice_harmony_mod$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":125,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":113,"status":"paired","id":"texts:109892"},{"key":"sacrifice_harmony_2_desc","zh":"$sacrifice_harmony_mod_desc$","en":"$sacrifice_harmony_mod_desc$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":126,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":114,"status":"paired","id":"texts:109893"},{"key":"sacrifice_harmony_3","zh":"$sacrifice_harmony_mod$","en":"$sacrifice_harmony_mod$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":127,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":115,"status":"paired","id":"texts:109894"},{"key":"sacrifice_harmony_3_desc","zh":"$sacrifice_harmony_mod_desc$","en":"$sacrifice_harmony_mod_desc$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":128,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":116,"status":"paired","id":"texts:109895"},{"key":"sacrifice_harmony_4","zh":"$sacrifice_harmony_mod$","en":"$sacrifice_harmony_mod$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":129,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":117,"status":"paired","id":"texts:109896"},{"key":"sacrifice_harmony_4_desc","zh":"$sacrifice_harmony_mod_desc$","en":"$sacrifice_harmony_mod_desc$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":130,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":118,"status":"paired","id":"texts:109897"},{"key":"sacrifice_harmony_5","zh":"$sacrifice_harmony_mod$","en":"$sacrifice_harmony_mod$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":131,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":119,"status":"paired","id":"texts:109898"},{"key":"sacrifice_harmony_5_desc","zh":"$sacrifice_harmony_mod_desc$","en":"$sacrifice_harmony_mod_desc$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":132,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":120,"status":"paired","id":"texts:109899"},{"key":"sacrifice_harmony_mod_overlord","zh":"$edict_sacrifice_harmony$","en":"$edict_sacrifice_harmony$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":133,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":121,"status":"paired","id":"texts:109900"},{"key":"sacrifice_harmony_mod_overlord_desc","zh":"宗主国执行了一个奇怪却又和谐的仪式。我们中的一些被祭献了，但余下的人却比以往更加能感受到生命的和谐。","en":"Our Overlord performed a strange yet harmonious ritual. Some were sacrificed, but those who remain are more in tune with life than ever before.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":134,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":122,"status":"paired","id":"texts:109901"},{"key":"edict_sacrifice_bounty","zh":"祭献：财源广进","en":"Sacrifice: Bounty","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":136,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":123,"status":"paired","id":"texts:109902"},{"key":"edict_sacrifice_bounty_desc","zh":"我们之中最为虔诚的信徒已准备好迎接自己的命运，他们热忱的终极献身将为我们的社会带来富足。死亡将会净化战栗的生命，并赋予存在的精华以荣耀！","en":"The most devout among us are prepared to meet their fate, keen that our society should be enriched by their final sacrifice. Let death cleanse the way for vibrant life, glorious in its essence!","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":137,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":124,"status":"paired","id":"texts:109903"},{"key":"edict_sacrifice_bounty_tooltip","zh":"§R所有[mortal_initiate.GetIcon][mortal_initiate.GetNamePlural]死去。§!每个被祭献的人口都会提升获得额外£minerals£矿物及£energy£能量币产出的几率。$edict_sacrifice_unity_boost$","en":"§RKills all [mortal_initiate.GetIcon] [mortal_initiate.GetNamePlural].§! Each one sacrificed increases the odds of additional gains in £minerals£ Mineral and £energy£ Energy output. $edict_sacrifice_unity_boost$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":138,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":125,"status":"paired","id":"texts:109904"},{"key":"sacrifice_bounty_mod","zh":"追加祭献：财源广进","en":"Additional Sacrifice: Bounty","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":139,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":126,"status":"paired","id":"texts:109905"},{"key":"sacrifice_bounty_mod_desc","zh":"我们之中最为虔诚的信徒已迎来了命定的终局；他们的献身支撑起了我们财源广进的宣言。让死亡为新生命开辟前路，并以荣誉光耀其身。","en":"The most devout amongst us have met their fate; their sacrifice bolsters our proclamation of bounty. Let death cleanse the way for vibrant life, glorious in its essence!","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":140,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":127,"status":"paired","id":"texts:109906"},{"key":"sacrifice_bounty_1","zh":"$sacrifice_bounty_mod$","en":"$sacrifice_bounty_mod$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":141,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":128,"status":"paired","id":"texts:109907"},{"key":"sacrifice_bounty_1_desc","zh":"$sacrifice_bounty_mod_desc$","en":"$sacrifice_bounty_mod_desc$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":142,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":129,"status":"paired","id":"texts:109908"},{"key":"sacrifice_bounty_2","zh":"$sacrifice_bounty_mod$","en":"$sacrifice_bounty_mod$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":143,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":130,"status":"paired","id":"texts:109909"},{"key":"sacrifice_bounty_2_desc","zh":"$sacrifice_bounty_mod_desc$","en":"$sacrifice_bounty_mod_desc$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":144,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":131,"status":"paired","id":"texts:109910"},{"key":"sacrifice_bounty_3","zh":"$sacrifice_bounty_mod$","en":"$sacrifice_bounty_mod$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":145,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":132,"status":"paired","id":"texts:109911"},{"key":"sacrifice_bounty_3_desc","zh":"$sacrifice_bounty_mod_desc$","en":"$sacrifice_bounty_mod_desc$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":146,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":133,"status":"paired","id":"texts:109912"},{"key":"sacrifice_bounty_4","zh":"$sacrifice_bounty_mod$","en":"$sacrifice_bounty_mod$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":147,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":134,"status":"paired","id":"texts:109913"},{"key":"sacrifice_bounty_4_desc","zh":"$sacrifice_bounty_mod_desc$","en":"$sacrifice_bounty_mod_desc$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":148,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":135,"status":"paired","id":"texts:109914"},{"key":"sacrifice_bounty_5","zh":"$sacrifice_bounty_mod$","en":"$sacrifice_bounty_mod$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":149,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":136,"status":"paired","id":"texts:109915"},{"key":"sacrifice_bounty_5_desc","zh":"$sacrifice_bounty_mod_desc$","en":"$sacrifice_bounty_mod_desc$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":150,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":137,"status":"paired","id":"texts:109916"},{"key":"sacrifice_bounty_mod_overlord","zh":"$edict_sacrifice_bounty$","en":"$edict_sacrifice_bounty$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":151,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":138,"status":"paired","id":"texts:109917"},{"key":"sacrifice_bounty_mod_overlord_desc","zh":"宗主执行了一个奇怪却又宽宏的仪式。我们中的一些被祭献了，但余下的人却充满了无尽的力量。","en":"Our Overlord performed a strange yet bountiful ritual. A few of our own were sacrificed, but those who remain are now filled with radiant energy.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":152,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":139,"status":"paired","id":"texts:109918"},{"key":"MESSAGE_OVERLORD_SACRIFICE_TITLE","zh":"已祭献凡体先烈","en":"Mortal Initiates Sacrificed","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":154,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":140,"status":"paired","id":"texts:109919"},{"key":"MESSAGE_OVERLORD_SACRIFICE_DESC","zh":"在§Y$holding_sacrificial_shrine$§!中为我们的宗主国奉献的§Y凡体先烈§!在仪式上被祭献了。","en":"The §YMortal Initiates§! working for our Overlord in their §Y$holding_sacrificial_shrine$§! have been ritually sacrificed.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":155,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":141,"status":"paired","id":"texts:109920"},{"key":"necroids.200.name","zh":"祭献已毕：[root.GetAdj]团结一心","en":"A Sacrifice Made: [root.GetAdj] Togetherness","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":157,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":142,"status":"paired","id":"texts:109921"},{"key":"necroids.200.desc","zh":"一股可感的寂静降临在[root.GetName]各处。远近各处的朝圣者踏上旅途，前往选定好的礼拜场所；一路上结识新友，重温故交。\\n\\n新近浮现的[mortal_initiate.GetNamePlural]们也遵行并参与了我们社会中的仪式，他们列队前进，不发一言，旁观者们据传对此悲喜交加。[capital_scope.GetName]的$job_death_priest$长领头作了一番温暖人心的布道，号召信徒们好好培养、呵护他们之间的关系，在互惠互利中繁荣兴旺。\\n\\n随着[mortal_initiate.GetName]向祭献堂进发，群众们以叹息为他们送别。他们于此刻迎接终结，为仁学研究留下了光辉的一笔。","en":"A palpable hush descends across the [root.GetName]. Pilgrims have journeyed from near and far to their chosen places of worship, forming new friendships and rekindling old ones along their way.\\n\\nOur society's rituals have been observed and invested in the newly-emerged [mortal_initiate.GetNamePlural], whose silent procession is said to have drawn smiles and tears alike. The principal $job_death_priest$ at [capital_scope.GetName] led a warm sermon, calling for the faithful to be nurturing and considerate of their relationships, and to thrive in our mutuality.\\n\\nAs each [mortal_initiate.GetName] proceeded to the sacrificial chamber, collective sighs rang out. Each has met their end now, leaving a legacy in benevolent study.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":158,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":143,"status":"paired","id":"texts:109922"},{"key":"necroids.200.tooltip.base","zh":"[mortal_initiate.GetIcon][mortal_initiate.GetNamePlural]的献身带来了§H额外§!","en":"This sacrifice of [mortal_initiate.GetIcon] [mortal_initiate.GetNamePlural] has granted an §Hadditional§!","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":159,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":144,"status":"paired","id":"texts:109923"},{"key":"necroids.200.tooltip.1","zh":"$necroids.200.tooltip.base$§H+6%£unity£凝聚力产出§!。","en":"$necroids.200.tooltip.base$ §H+6% £unity£ Unity output§!.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":160,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":145,"status":"paired","id":"texts:109924"},{"key":"necroids.200.tooltip.2","zh":"$necroids.200.tooltip.base$§H+12%£unity£凝聚力产出§!。","en":"$necroids.200.tooltip.base$ §H+12% £unity£ Unity output§!.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":161,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":146,"status":"paired","id":"texts:109925"},{"key":"necroids.200.tooltip.3","zh":"$necroids.200.tooltip.base$§H+18%£unity£凝聚力产出§!。","en":"$necroids.200.tooltip.base$ §H+18% £unity£ Unity output§!.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":162,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":147,"status":"paired","id":"texts:109926"},{"key":"necroids.200.tooltip.4","zh":"$necroids.200.tooltip.base$§H+24%£unity£凝聚力产出§!。","en":"$necroids.200.tooltip.base$ §H+24% £unity£ Unity output§!.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":163,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":148,"status":"paired","id":"texts:109927"},{"key":"necroids.200.tooltip.5","zh":"$necroids.200.tooltip.base$§H+30%£unity£凝聚力产出§!。","en":"$necroids.200.tooltip.base$ §H+30% £unity£ Unity output§!.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":164,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":149,"status":"paired","id":"texts:109928"},{"key":"necroids.201.name","zh":"祭献已毕：[root.GetAdj]其乐融融","en":"A Sacrifice Made: [root.GetAdj] Harmony","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":166,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":150,"status":"paired","id":"texts:109929"},{"key":"necroids.201.desc","zh":"兴奋的低语在[root.GetName]上传开。朝圣者们在选定好的礼拜场所等待，纵然旅途劳顿，依旧激动非常。\\n\\n新近浮现的[mortal_initiate.GetNamePlural]们也遵行并参与了我们社会中的仪式，他们列队前进，不发一言，旁观者向他们礼貌地致以谢意。[capital_scope.GetName]的$job_death_priest$长领头作了一番兴高采烈的布道，号召信徒们把握好分分秒秒中的欢愉。随着仪式最高潮的时刻到来，[mortal_initiate.GetName]们在狂热的掌声中向着祭献堂进发。他们于此刻迎接终结，为仁学研究留下了光辉的一笔。","en":"Excited murmurings ripple over the [root.GetName]. Pilgrims await at their chosen places of worship, buoyed by an excitement quite at odds with any physical weariness they may have endured.\\n\\nOur society's rituals have been observed and invested in the newly-emerged [mortal_initiate.GetNamePlural], whose silent procession was met with polite expressions of gratitude. The principal $job_death_priest$ at [capital_scope.GetName] led a vigorous sermon, calling for the faithful to seize the joy in every moment. As the climactic moment came, each [mortal_initiate.GetName] proceeded to the sacrificial chamber under rapturous applause. Each has met their end now, leaving a legacy in benevolent study.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":167,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":151,"status":"paired","id":"texts:109930"},{"key":"necroids.201.tooltip.1","zh":"$necroids.200.tooltip.base$§H+10%£happiness£人口幸福度§!。","en":"$necroids.200.tooltip.base$ §H+10% £happiness£ Pop Happiness§!.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":168,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":152,"status":"paired","id":"texts:109931"},{"key":"necroids.201.tooltip.2","zh":"$necroids.200.tooltip.base$§H+20%£happiness£人口幸福度§!。","en":"$necroids.200.tooltip.base$ §H+20% £happiness£ Pop Happiness§!.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":169,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":153,"status":"paired","id":"texts:109932"},{"key":"necroids.201.tooltip.3","zh":"$necroids.200.tooltip.base$§H+30%£happiness£人口幸福度§!。","en":"$necroids.200.tooltip.base$ §H+30% £happiness£ Pop Happiness§!.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":170,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":154,"status":"paired","id":"texts:109933"},{"key":"necroids.201.tooltip.4","zh":"$necroids.200.tooltip.base$§H+40%£happiness£人口幸福度§!。","en":"$necroids.200.tooltip.base$ §H+40% £happiness£ Pop Happiness§!.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":171,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":155,"status":"paired","id":"texts:109934"},{"key":"necroids.201.tooltip.5","zh":"$necroids.200.tooltip.base$§H+50%£happiness£人口幸福度§!。","en":"$necroids.200.tooltip.base$ §H+50% £happiness£ Pop Happiness§!.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":172,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":156,"status":"paired","id":"texts:109935"},{"key":"necroids.202.name","zh":"祭献已毕：[root.GetName]财源广进","en":"A Sacrifice Made: Bounty for the [root.GetName]","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":174,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":157,"status":"paired","id":"texts:109936"},{"key":"necroids.202.desc","zh":"富足感洋溢在[root.GetName]各处，朝圣者在选定好的礼拜场所聚集。他们间或献上祭品；许多人藉此从为圣地服务的无数小摊小贩和街边店铺中获利。\\n\\n这一轮的[mortal_initiate.GetNamePlural]遵行并参与了各式各样的仪式，他们的队列饰以多姿多彩的花环，不发一言地前行。[capital_scope.GetName]的$job_death_priest$长做了一番意味深长的布道，许诺所有人都会有多产而舒适的时代。\\n\\n布道结束后，[mortal_initiate.GetName]们向着祭献堂进发，在那里迎接自己的终结，为仁学研究留下了光辉的一笔。","en":"A sense of wellbeing can already be felt throughout the [root.GetName] as pilgrims gather at their chosen places of worship. Sometimes they make offerings; many take advantage of the myriad stalls and street sellers which serve our holy sites.\\n\\nVarious rituals have been observed and invested in this cycle's [mortal_initiate.GetNamePlural], whose silent procession was festooned with garlands of various kinds. The principal $job_death_priest$ at [capital_scope.GetName] led an inspiring sermon, promising productive and comfortable times for all.\\n\\nAt the sermon's close, each [mortal_initiate.GetName] proceeded to the sacrificial chamber to meet their end, leaving a legacy in benevolent study.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":175,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":158,"status":"paired","id":"texts:109937"},{"key":"necroids.202.tooltip.1","zh":"$necroids.200.tooltip.base$§H+6%£minerals£矿物及£energy£能量币产出§!。","en":"$necroids.200.tooltip.base$ §H+6% output of £minerals£ Minerals and £energy£ Energy§!.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":176,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":159,"status":"paired","id":"texts:109938"},{"key":"necroids.202.tooltip.2","zh":"$necroids.200.tooltip.base$§H+12%£minerals£矿物及£energy£能量币产出§!。","en":"$necroids.200.tooltip.base$ §H+12% output of £minerals£ Minerals and £energy£ Energy§!.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":177,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":160,"status":"paired","id":"texts:109939"},{"key":"necroids.202.tooltip.3","zh":"$necroids.200.tooltip.base$§H+18%£minerals£矿物及£energy£能量币产出§!。","en":"$necroids.200.tooltip.base$ §H+18% output of £minerals£ Minerals and £energy£ Energy§!..","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":178,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":161,"status":"paired","id":"texts:109940"},{"key":"necroids.202.tooltip.4","zh":"$necroids.200.tooltip.base$§H+24%£minerals£矿物及£energy£能量币产出§!。","en":"$necroids.200.tooltip.base$ §H+24% output of £minerals£ Minerals and £energy£ Energy§!.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":179,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":162,"status":"paired","id":"texts:109941"},{"key":"necroids.202.tooltip.5","zh":"$necroids.200.tooltip.base$§H+30%£minerals£矿物及£energy£能量币产出§!。","en":"$necroids.200.tooltip.base$ §H+30% output of £minerals£ Minerals and £energy£ Energy§!.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":180,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":163,"status":"paired","id":"texts:109942"},{"key":"civic_reanimated_armies","zh":"逝者军势","en":"Reanimators","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":184,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":165,"status":"paired","id":"texts:109943"},{"key":"civic_reanimated_armies_desc","zh":"在这个社会中，死亡不再是号召参军的阻碍。通晓死灵术的大师们能够让逝者的尸骸重新活动起来，集结成一支亡者的大军，向劣等的生者们灌注无上的恐惧。","en":"Within this society, death is no bar to the call to arms. Masters of the art of necromancy reanimate corpses to raise dread hosts and guardians, striking fear into the hearts of lesser mortals.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":185,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":166,"status":"paired","id":"texts:109944"},{"key":"disabled_by_synthetic_ascension","zh":"与§Y合成人飞升§!冲突","en":"Incompatible with §YSynthetic Ascension§!","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":186,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":167,"status":"paired","id":"texts:109945"},{"key":"civic_tooltip_reanimated_armies_effects","zh":"—§Y$job_soldier_plural_with_icon$§!被替换为§Y$job_necromancer_plural_with_icon$§!\\n—$AVAILABLE_BUILDINGS$['building:building_dread_encampment']\\n—$AVAILABLE_HOLDINGS$['building:holding_dread_outpost']\\n—被击杀的§Y有机体陆军§!有几率复活为§Y不死军§!\\n—被击杀的有机体§Y星神兽§!有时可以复活。\\n—$reanimator_effect_desc$","en":"- §Y$job_soldier_plural_with_icon$§! are replaced with §Y$job_necromancer_plural_with_icon$§!\\n- $AVAILABLE_BUILDINGS$ ['building:building_dread_encampment']\\n- $AVAILABLE_HOLDINGS$ ['building:holding_dread_outpost']\\n- Defeated §YOrganic Armies§! are sometimes resurrected as §YUndead Armies§!\\n- Defeated organic §YLeviathans§! can sometimes be resurrected\\n- $reanimator_effect_desc$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":187,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":168,"status":"paired","id":"texts:109946"},{"key":"building_dread_encampment","zh":"恐惧营地","en":"Dread Encampment","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":189,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":169,"status":"paired","id":"texts:109947"},{"key":"building_dread_encampment_desc","zh":"当我们的死灵法师们召唤尸者军团加入军队作战时，我们最好将他们的行动掩盖起来，不让内心脆弱的普罗大众看见。","en":"It is best to shield the activities of the necromancers from the tender view of the public as they raise undead hordes to fight in our armies.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":190,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":170,"status":"paired","id":"texts:109948"},{"key":"job_necromancer_effect_desc","zh":"£job_necromancer£$job_necromancer_plural$将$r_consumer_goods$转化为$r_physics$、$r_society$和£mod_country_naval_cap_add£§Y$MOD_COUNTRY_NAVAL_CAP_ADD$§!，并生成£defense_army£§Y不死军防御部队§!","en":"£job_necromancer£ $job_necromancer_plural$ turn $r_consumer_goods$ into $r_physics$, $r_society$ and £mod_country_naval_cap_add£ §Y$MOD_COUNTRY_NAVAL_CAP_ADD$§!, and spawn £defense_army£ §YUndead Defense Armies§!","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":191,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":171,"status":"paired","id":"texts:109949"},{"key":"building_dread_encampment_tt","zh":"—$undead_army_recruitment_tt$\\n—$undead_defense_army_recruitment$","en":"- $undead_army_recruitment_tt$\\n- $undead_defense_army_recruitment$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":192,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":172,"status":"paired","id":"texts:109950"},{"key":"undead_army_recruitment_tt","zh":"允许招募§Y$undead_army_plural$§!","en":"Allows recruitment of §Y$undead_army_plural$§!","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":193,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":173,"status":"paired","id":"texts:109951"},{"key":"undead_army","zh":"不死军","en":"Undead Army","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":194,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":174,"status":"paired","id":"texts:109952"},{"key":"undead_army_desc","zh":"不死的士兵由死灵法师们自墓地召唤而来。心怀无畏，他们通过凄厉的尖啸和凶狠的战斗将恐惧狠狠地注入敌人的内心。","en":"Undead soldiers lifted from the grave by necromancers. Freed from the fear of death, they strike terror into the hearts of their enemies with their foul bearing and ferocity in battle!","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":195,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":175,"status":"paired","id":"texts:109953"},{"key":"undead_army_plural","zh":"不死军","en":"Undead Armies","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":196,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":176,"status":"paired","id":"texts:109954"},{"key":"giant_undead_army","zh":"不死巨兽军团","en":"Giant Undead Army","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":197,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":177,"status":"paired","id":"texts:109955"},{"key":"giant_undead_army_desc","zh":"巨大的骸骨，随时准备向整个宇宙倾泻恐惧。它在入侵行星的时候可从不会怜香惜玉。","en":"A gigantic skeleton ready to wreak havoc on the universe. It will not be gentle when invading a planet.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":198,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":178,"status":"paired","id":"texts:109956"},{"key":"giant_undead_army_plural","zh":"不死巨兽军团","en":"Giant Undead Armies","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":199,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":179,"status":"paired","id":"texts:109957"},{"key":"undead_defense_army_recruitment","zh":"将§Y行星$defense_army_plural$§!替换为§Y$undead_defense_army_plural$§!","en":"Replaces §YPlanetary $defense_army_plural$§! with §Y$undead_defense_army_plural$§!","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":200,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":180,"status":"paired","id":"texts:109958"},{"key":"undead_defense_army","zh":"不死军防御部队","en":"Undead Defense Army","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":201,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":181,"status":"paired","id":"texts:109959"},{"key":"undead_defense_army_plural","zh":"不死军防御部队","en":"Undead Defense Armies","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":202,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":182,"status":"paired","id":"texts:109960"},{"key":"undead_defense_army_desc","zh":"死灵法师从坟茔中唤醒无数亡魂，带领它们重返人间，从我们的敌人的魔爪下保护我们的星球。","en":"Undead soldiers lifted from the grave by necromancers, brought back to life to protect our planets from all that might threaten them!","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":203,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":183,"status":"paired","id":"texts:109961"},{"key":"necromancer","zh":"$job_necromancer$","en":"$job_necromancer$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":204,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":184,"status":"paired","id":"texts:109962"},{"key":"job_necromancer","zh":"死灵法师","en":"Necromancer","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":205,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":185,"status":"paired","id":"texts:109963"},{"key":"job_necromancer_plural","zh":"死灵法师","en":"Necromancers","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":206,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":186,"status":"paired","id":"texts:109964"},{"key":"job_necromancer_plural_with_icon","zh":"£job_necromancer£$job_necromancer_plural$","en":"£job_necromancer£ $job_necromancer_plural$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":207,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":187,"status":"paired","id":"texts:109965"},{"key":"job_necromancer_desc","zh":"将死者复生并让其加入军队作战是一项艰难的工作。只有最杰出的死灵术操纵者才知道这一秘辛艺术，并实现如此的伟业！","en":"Raising the dead to fight in the nation's armies is hard work. Only the most skilled practitioners know the secret arts required to achieve this feat!","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":208,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":188,"status":"paired","id":"texts:109966"},{"key":"planet_necromancers","zh":"死灵法师岗位","en":"Necromancer Jobs","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":209,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":189,"status":"paired","id":"texts:109967"},{"key":"mod_job_necromancer_add","zh":"$job_necromancer$岗位","en":"$job_necromancer$ Jobs","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":210,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":190,"status":"paired","id":"texts:109968"},{"key":"mod_job_necromancer_per_pop","zh":"每$VALUE$个人口提供§G+1§!个$job_necromancer$岗位","en":"§G+1§! $job_necromancer$ Job per $VALUE$ Pops","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":211,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":191,"status":"paired","id":"texts:109969"},{"key":"mod_job_necromancer_per_pop_short","zh":"\\n每$VALUE$£pop£§G+1§!£mod_job_necromancer_add£","en":"\\n§G+1§! £mod_job_necromancer_add£ per $VALUE$ £pop£","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":212,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":192,"status":"paired","id":"texts:109970"},{"key":"galactic_features.385.reanimated","zh":"派出[Owner.GetNecromancersUpper]。","en":"Send in the [Owner.GetNecromancersUpper].","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":214,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":193,"status":"paired","id":"texts:109971"},{"key":"distar.218.name","zh":"逝者复生","en":"Rise Again","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":215,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":194,"status":"paired","id":"texts:109972"},{"key":"distar.218.desc.regular","zh":"经过一段漫长的仪式，§Y缇扬奇族母§!从彼岸归来，并为我们的事业而效力。","en":"After a lengthy ritual, the §YTiyanki Matriarch§! has returned from beyond and now serves our cause.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":216,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":195,"status":"paired","id":"texts:109973"},{"key":"distar.218.desc.hive","zh":"复活§Y缇扬奇族母§!格外困难。即便我们已经有控制她小型子嗣的丰富经验，但族母的再生能力反复地吞噬掉我们的虫草[root.GetNecromancersLower]。但最后，我们更胜一筹；死掉的组织永远也不可能比我们更具适应力。\\n\\n现在，我们控制了族母，她的巨型鞭毛已经为我们所用了。","en":"Reanimating the §YTiyanki Matriarch§! was especially difficult. While we have gained plenty of experience seizing control of its smaller offspring, the Matriarch's regenerative capabilities proved to be a significant drain on our cordyceptic [root.GetNecromancersLower]. But in the end, we triumphed; no dead tissue could ever adapt faster than us.\\n\\nNow, having taken control of the Matriarch, we twitch the titanic flagella.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":217,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":196,"status":"paired","id":"texts:109974"},{"key":"distar.218.desc.machine","zh":"§Y缇扬奇族母§!已重新启动并重目的化。该巨型生物将作为一个有机单元服务于我们。将其原生的族母协议停用后吧，该星神兽现在将为我们所控制。","en":"The §YTiyanki Matriarch§! has been rebooted, and repurposed. This titanic creature will now serve us as an organic unit. With matriarchal protocols disengaged, this leviathan will now operate under our control.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":218,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":197,"status":"paired","id":"texts:109975"},{"key":"distar.5016.desc.regular","zh":"我们的死灵法师将躯体装回它原来所在的卵中，孵化了新的§Y虚空孳孽§!以效力于我们的事业。","en":"Our necromancers returned the body to the egg from which it came, and hatched the §YVoidspawn§! anew to serve our cause.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":219,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":198,"status":"paired","id":"texts:109976"},{"key":"distar.5016.desc.hive","zh":"将§Y虚空孳孽§!装回卵中并再次将其孵化的操作竟然极其地有效。利用卵中残留的原生物质，我们的死灵[root.GetNecromancersLower]可以轻易地编辑这具躯骸来服务我们。\\n\\n将这只生物制成提线木偶后，我们现在可以扇动它的翅膀了。","en":"Returning the §YVoidspawn§! to its egg and incubating it again proved to be incredibly efficient. By making use of the primordial matter still inside the egg, our [root.GetNecromancersLower] easily edited the corpse to service us.\\n\\nWith the creature thus puppeteered, we now flex it's wings.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":220,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":199,"status":"paired","id":"texts:109977"},{"key":"distar.5016.desc.machine","zh":"通过实施死灵机师协议，我们可以复活已死的§Y虚空孳孽§!，替代性翅膀已经由实验性生化合金铸成。","en":"Utilizing Mechromancy protocols, we have been able to reanimate the terminated §YVoidspawn§!. Replacement wings have been forged using an experimental bio-alloy.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":221,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":200,"status":"paired","id":"texts:109978"},{"key":"it_hungers","zh":"它饿了。","en":"It hungers.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":222,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":201,"status":"paired","id":"texts:109979"},{"key":"leviathans.675.desc.regular","zh":"在忙碌了好一阵子后，我们的死灵法师让§Y以太巨龙§!再次充满了能量。意识融合的结果颇有些摇晃不稳，但我们觉得这还是很成功的，毕竟这个生物的超高温吐息仍可以正常运转。","en":"After much work, our necromancers have once more filled the §YEther Drake§! with energy. The resulting fusion of consciousness is lurching and unnerving, but we will call this a success as long as the creature's superheated breath still functions.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":223,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":202,"status":"paired","id":"texts:109980"},{"key":"leviathans.675.desc.hive","zh":"§Y以太巨龙§!的躯体似乎坚不可摧。放弃对劫持其中枢神经并从中控制的尝试后，我们被迫用仿生[root.GetIndividualName]逐一替换它的神经。\\n\\n让我们看看能不能让这具躯壳再发出吼声吧。","en":"The §YEther Drake's§! biology appeared at first to be impenetrable. Instead of hijacking its central nervous system and assuming control from there, we were forced to replace every one of its nerves with a [root.GetIndividualName] facsimile.\\n\\nLet's see if we can make the husk roar.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":224,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":203,"status":"paired","id":"texts:109981"},{"key":"leviathans.675.desc.machine","zh":"据计算§Y以太巨龙§!尸体的年代远于922337203685477580-\\n\\n§R错误：超出注册大小。§!\\n\\n由于我们已经用最具实验性的反应堆取代了它的内部结构，进一步的研究将变得更加容易。","en":"Calculations of the §YEther Drake§! carcass dated it to be older than 922337203685477580-\\n\\n§RERROR: EXCEEDED SIZE OF REGISTRY.§!\\n\\nFurther study will be more accessible now that we have replaced its internal structure with our most experimental reactors.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":225,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":204,"status":"paired","id":"texts:109982"},{"key":"ancrel.4026.desc.regular","zh":"她再次展翅高飞。这头曾经贪婪爱财的§Y裂爪龙§!现在重新看守着[from.solar_system.GetName]星系，不过这一次她是在为我们保护誊录仪。","en":"She flies once more. The once-rapacious §YShard§! has returned to watch over the [from.solar_system.GetName] system, but this time she will guard the Rubricator for us!","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":226,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":205,"status":"paired","id":"texts:109983"},{"key":"ancrel.4026.desc.hive","zh":"曾经贪婪而孤独的§Y裂爪龙§!现在一动不动。我们已夺取了其僵死的躯壳，废止了她的人格和语言中枢。将这些不必要的系统移除后，我们终于可以控制她的超高温吐息了。","en":"The once acquisitive and lonely §YShard§! is now quiet. We have seized her inert body and done away with her personality and language centers. With these superfluous systems removed, her superheated breath is now ours to command.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":227,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":206,"status":"paired","id":"texts:109984"},{"key":"ancrel.4026.desc.machine","zh":"我们已经启动死灵机师协议，并复活了该有机实体，名为§Y裂爪龙§!。突触脉冲正以预期的参数激发。该巨龙已被复活，并受我们的控制。","en":"We have initiated Mechromancy protocols, and reanimated the biological entity, designated §YShard§!. Synaptic pulses are firing within expected parameters. The massive dragon has been reactivated and will now respond to our commands.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":228,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":207,"status":"paired","id":"texts:109985"},{"key":"distar.340.desc","zh":"[Root.Fleet.GetName]的死讯很快传遍了[Root.Owner.GetName]。这只变形虫一直以来都是我国的忠实伴侣。不过，我们的死灵法师在噩耗传来之后异常活跃，现在已经为我们悲痛的国民带来了解决方案。他们对方案没有细说，不过却坚称一定能让[Root.Fleet.GetName]重新回到我们身边。","en":"News of the death of [Root.Fleet.GetName] has rippled through the [Root.Owner.GetName]. The amoeba has been a constant companion for our nation for a long time now. However, our necromancers have been unusually active ever since the fateful news came and have now come with a solution to our grieving nation. They won't explain how but they say that they can bring [Root.Fleet.GetName] back to us.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":229,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":208,"status":"paired","id":"texts:109986"},{"key":"distar.340.desc.science","zh":"[Root.Fleet.GetName]的死讯很快传遍了[Root.Owner.GetName]，但没有任何人比科学专员[amoeba_finding_scientist.GetName]更加痛心。是[amoeba_finding_scientist.GetSheHe]第一个发现了迷失无助的变形虫幼体，并见证了它在[amoeba_finding_scientist.GetHisHer]自己温柔的教导下逐渐步入成年。\\n\\n现在，失去了[Root.Fleet.GetName]无言的陪伴，科学专员[amoeba_finding_scientist.GetName]也许再也回不到以前的状态了。","en":"News of the death of [Root.Fleet.GetName] has rippled through the [Root.Owner.GetName], though none have been as affected as Science Officer [amoeba_finding_scientist.GetName]. It was [amoeba_finding_scientist.GetSheHe] who first discovered the Space Amoeba as a lost and helpless juvenile, and watched the creature grow to full maturity under [amoeba_finding_scientist.GetHisHer] own gentle guidance.\\n\\nNow, without [Root.Fleet.GetName]'s silent companionship, Officer [amoeba_finding_scientist.GetName] may never be the same again.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":230,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":209,"status":"paired","id":"texts:109987"},{"key":"distar.340.a","zh":"重生吧，[Root.Fleet.GetName]，重生吧！","en":"Arise [Root.Fleet.GetName] ARISE!","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":231,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":210,"status":"paired","id":"texts:109988"},{"key":"distar.340.b","zh":"还是让[Root.Fleet.GetName]安息吧。","en":"Let sleeping amoeba lie.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":232,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":211,"status":"paired","id":"texts:109989"},{"key":"distar.59.desc","zh":"§Y[reanimated_amoeba.Fleet.GetName]§!活过来了？至少她已经可以活动了。尽管我们确实不清楚[amoeba_finding_scientist.GetName]到底干了什么，但多亏了他们的极度绝望和对科学的疯狂，我们又可以和亲爱的虫虫比翼齐飞了。","en":"§Y[reanimated_amoeba.Fleet.GetName]§! lives?! Or at least she moves. We do not truly understand what [amoeba_finding_scientist.GetName] did, but thanks to the depths of their despair and madness of their science, our beloved amoeba flies with us once more.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":233,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":212,"status":"paired","id":"texts:109990"},{"key":"distar.59.desc.science","zh":"§Y[reanimated_amoeba.Fleet.GetName]§!活过来了？至少她已经可以活动了。尽管我们确实不清楚死灵法师到底干了什么，但多亏了他们的极度绝望和对科学的疯狂，我们又可以和亲爱的虫虫比翼齐飞了。","en":"§Y[reanimated_amoeba.Fleet.GetName]§! lives?! Or at least she moves. We do not truly understand what our necromancers have done, but thanks to the depths of their despair and madness of their science, our beloved amoeba flies with us once more.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":234,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":213,"status":"paired","id":"texts:109991"},{"key":"REANIMATE_TIYANKI_MATRIARCH","zh":"复活缇扬奇族母","en":"Reanimate the Tiyanki Matriarch","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":236,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":214,"status":"paired","id":"texts:109992"},{"key":"REANIMATE_TIYANKI_MATRIARCH_DESC","zh":"我们的[Owner.GetNecromancersLower]现在已经构想出了一项大胆的计划用于复活缇扬奇族母，这样她就能效力于我们，伴随在舰队旁一同战斗了。","en":"Our [Owner.GetNecromancersLower] have hatched an audacious plan to bring the Tiyanki Matriarch back from the dead, so she may serve us and fight alongside our fleets.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":237,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":215,"status":"paired","id":"texts:109993"},{"key":"REANIMATE_VOIDSPAWN","zh":"复活被杀死的虚空孳孽","en":"Reanimate Vanquished Voidspawn","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":238,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":216,"status":"paired","id":"texts:109994"},{"key":"REANIMATE_VOIDSPAWN_DESC","zh":"[Owner.GetNecromancersLower]向我们保证他们能通过某些不可告人的方式将§Y虚空孳孽§!复活，并使其效力于我们，伴随在舰队旁一同战斗。","en":"Through methods best not spoken of aloud, our [Owner.GetNecromancersLower] assure us that they are capable of resurrecting the §YVoidspawn§! to serve us and fight alongside our fleets.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":239,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":217,"status":"paired","id":"texts:109995"},{"key":"REANIMATE_ROCK_BRAIN","zh":"复活石脑","en":"Reanimate the Rock Brain","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":240,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":218,"status":"paired","id":"texts:109996"},{"key":"REANIMATE_ROCK_BRAIN_DESC","zh":"不管在这个古代生物的意识世界里是什么情况，至少我们的现实宇宙还是好好地存在着。通过动用某些禁术和最新科技，我们的死灵法师相信他们能够为这个死去的生物再构造一个幻境世界。","en":"Despite what the ancient being may have thought, the universe continues to exist outside of its dead husk. Using a combination of forbidden techniques and new science, our necromancers believe they can put the lie to the departed creature's solipsism.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":241,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":219,"status":"paired","id":"texts:109997"},{"key":"REANIMATE_GUARDIAN_DRAGON","zh":"重燃以太龙息","en":"Reignite the Extinguished Ether Drake","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":242,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":220,"status":"paired","id":"texts:109998"},{"key":"REANIMATE_GUARDIAN_DRAGON_DESC","zh":"我们的[Owner.GetNecromancersLower]相信他们能够用一些仪式与科技结合的手段让§Y以太龙§!再吐龙息，比如从当地恒星收集等离子体、向巨龙尸体中加装寄生引擎等等诸如此类的手段。","en":"Our [Owner.GetNecromancersLower] believe that they can reignite the spark within the §YEther Drake§! through a blend of ritual and science: gathering plasma from the local star, attaching cordyceptic engines to the corpse, and so on.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":243,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":221,"status":"paired","id":"texts:109999"},{"key":"REANIMATE_SHARD_DRAGON","zh":"重塑裂爪龙","en":"Restore the Shard","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":244,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":222,"status":"paired","id":"texts:110000"},{"key":"REANIMATE_SHARD_DRAGON_DESC","zh":"§Y裂爪龙§!，老鼠们的噩梦，誊录仪的收藏者，现在只留下了一具毫无生机的躯壳，静静地围着恒星公转。我们的[Owner.GetNecromancersLower]设想，既然裂爪龙活着的时候能够保护这台誊录仪，那她在死后应该也能效力于誊录仪的新主人。","en":"The §YShard§!, rat-terror, Rubricator-keeper, and now dead husk, orbits around the local star. Our [Owner.GetNecromancersLower] posit that, as the great beast guarded the Rubricator in life, so should it serve the Rubricator's new masters in death.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":245,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":223,"status":"paired","id":"texts:110001"},{"key":"REANIMATE_LOST_AMOEBA","zh":"复活逝去的变形虫","en":"Reanimate the Lost Amoeba","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":246,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":224,"status":"paired","id":"texts:110002"},{"key":"REANIMATE_LOST_AMOEBA_DESC","zh":"尽管我们不太清楚其中的门道，但我们的死灵法师已经成功让本已逝去的变形虫重返世间了。","en":"We do not quite understand it but our necromancers have set out to bring back our dearly departed amoeba.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":247,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":225,"status":"paired","id":"texts:110003"},{"key":"REANIMATE_LOST_AMOEBA_DESC_SCIENCE","zh":"尽管我们确实不太清楚其中的门道，但在[amoeba_finding_scientist.GetName]的带领下，我们的死灵法师已经成功让本已逝世的变形虫重返世间了。","en":"We do not quite understand it but headed by [amoeba_finding_scientist.GetName] our necromancers have set out to bring back our dearly departed amoeba.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":248,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":226,"status":"paired","id":"texts:110004"},{"key":"necroids.20.name","zh":"死灵机师升级已安装","en":"Mechromancy Upgrade Installed","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":251,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":228,"status":"paired","id":"texts:110005"},{"key":"necroids.20.desc","zh":"死灵机师协议的成功安装使我们得以将被击溃的特定星神兽复活。相比机械升级，有机组件是劣等的。我们可以改造肉体，制造出有机生命的复制品。","en":"The successful installation of Mechromancy protocols will enable us to reanimate certain deceased Leviathans. Organic components are inferior to mechanical upgrades. We can engineer the flesh and produce a facsimile of organic life.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":252,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":229,"status":"paired","id":"texts:110006"},{"key":"necroids.20.a","zh":"调用复活函数。","en":"Reanimator functions engaged.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":253,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":230,"status":"paired","id":"texts:110007"},{"key":"building_galactic_memorial_1","zh":"长眠庇护所","en":"Sanctuary of Repose","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":257,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":232,"status":"paired","id":"texts:110008"},{"key":"building_galactic_memorial_1_desc","zh":"这枚朴素的纪念碑主要记录了有关死亡之千象和终结方面的思辨和研究。","en":"This humble memorial focuses thoughts and study upon the multi-faceted nature of death and endings.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":258,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":233,"status":"paired","id":"texts:110009"},{"key":"building_galactic_memorial_2","zh":"静谧之柱","en":"Pillar of Quietus","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":259,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":234,"status":"paired","id":"texts:110010"},{"key":"building_galactic_memorial_2_desc","zh":"一处宁和的场所，专用于冥想死亡，在此地记载了无数生灵的终结。","en":"A solemn place dedicated to the contemplation of death, in which many an ending may be chronicled.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":260,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":235,"status":"paired","id":"texts:110011"},{"key":"building_galactic_memorial_3","zh":"星海纪念堂","en":"Galactic Memorial","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":261,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":236,"status":"paired","id":"texts:110012"},{"key":"building_galactic_memorial_3_desc","zh":"一处不朽的图书馆，收录了有关终结的所有知识，有的通俗易懂，有的晦涩深奥，为尚不可知的未来而记载一切。","en":"A monumental library of all that may or may not be understood about endings, chronicled for unknowable future ages.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":262,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":237,"status":"paired","id":"texts:110013"},{"key":"building_galactic_memorial_regular_tooltip","zh":"§H长眠庇护所§!提升§H死寂星球§!和§H遗落星球§!的§H主流思潮吸引力§!","en":"§HSanctuaries of Repose§! improve §HGoverning Ethics Attraction§! on §HTomb Worlds§! and §HRelic Worlds§!","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":263,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":238,"status":"paired","id":"texts:110014"},{"key":"building_galactic_memorial_gestalt_tooltip","zh":"§H长眠庇护所§!降低§H死寂星球§!和§H遗落星球§!上的§H反常度§!。","en":"§HSanctuaries of Repose§! decrease §HDeviancy§! on §HTomb Worlds§! and §HRelic Worlds§!","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":264,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":239,"status":"paired","id":"texts:110015"},{"key":"job_death_chronicler","zh":"死亡书录官","en":"Death Chronicler","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":265,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":240,"status":"paired","id":"texts:110016"},{"key":"job_death_chronicler_plural","zh":"死亡书录官","en":"Death Chroniclers","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":266,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":241,"status":"paired","id":"texts:110017"},{"key":"job_death_chronicler_desc","zh":"熵是这些学者研究的领域，他们关注与记录死亡的千相，研究其产生的效应。","en":"Entropy is the domain of these scholars, who observe and record death and its effects in all their various expressions.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":267,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":242,"status":"paired","id":"texts:110018"},{"key":"job_death_chronicler_effect_desc","zh":"£job_death_chronicler£$job_death_chronicler_plural$将$r_consumer_goods$转化为$r_unity$、$r_stability$、以及[GetCivilianSpiMatOutput][GetCivilianEgalAuthOutput][GetCivilianMilPacOutput][GetCivilianXenoOutput]。\\n\\n£job_death_chronicler£$job_death_chronicler_plural$的作用取决于帝国思潮。\\n\\n","en":"£job_death_chronicler£ $job_death_chronicler_plural$ turn $r_consumer_goods$ into $r_unity$, $r_stability$, and:[GetCivilianSpiMatOutput][GetCivilianEgalAuthOutput][GetCivilianMilPacOutput][GetCivilianXenoOutput]\\n\\nThe effects of £job_death_chronicler£ $job_death_chronicler_plural$ vary depending on the Empire's ethics.\\n\\n","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":268,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":243,"status":"paired","id":"texts:110019"},{"key":"job_death_chronicler_simple_effect_desc","zh":"£job_death_chronicler£$job_death_chronicler_plural$将$r_consumer_goods$转化为$r_unity$和$r_stability$，以及§H基于思潮的§!对[civilian.GetIcon][civilian.GetNamePlural]的修正。","en":"£job_death_chronicler£ $job_death_chronicler_plural$ turn $r_consumer_goods$ into $r_unity$ and $r_stability$, and inherit the §HEthics-based§! modifiers of [civilian.GetIcon] [civilian.GetNamePlural]","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":269,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":244,"status":"paired","id":"texts:110020"},{"key":"chronicle_drone","zh":"$job_chronicle_drone$","en":"$job_chronicle_drone$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":270,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":245,"status":"paired","id":"texts:110021"},{"key":"job_chronicle_drone","zh":"书录子个体","en":"Chronicle Drone","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":271,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":246,"status":"paired","id":"texts:110022"},{"key":"job_chronicle_drone_plural","zh":"书录子个体","en":"Chronicle Drones","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":272,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":247,"status":"paired","id":"texts:110023"},{"key":"job_chronicle_drone_desc","zh":"这些专业化的子个体将自身的思辨转化为熵，研究和我们自身的、连续的存在相对位的，终结的衰减。","en":"These specialized drones turn their thoughts to entropy, researching terminal decay as a counterpoint to our own, continued existence.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":273,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":248,"status":"paired","id":"texts:110024"},{"key":"job_chronicle_drone_effect_desc","zh":"£job_chronicle_drone£$job_chronicle_drone_plural$将$r_energy$（或$r_food$）转化为$r_unity$和$r_stability$","en":"£job_chronicle_drone£ $job_chronicle_drone_plural$ turn $r_energy$ (or $r_food$) into $r_unity$ and $r_stability$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":274,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":249,"status":"paired","id":"texts:110025"},{"key":"mod_job_death_chronicler_add","zh":"$job_death_chronicler$岗位","en":"$job_death_chronicler$ Jobs","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":275,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":250,"status":"paired","id":"texts:110026"},{"key":"mod_job_death_chronicler_per_pop","zh":"每$VALUE$个人口提供§G+1§!个$job_death_chronicler$岗位","en":"§G+1§! $job_death_chronicler$ Job per $VALUE$ Pops","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":276,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":251,"status":"paired","id":"texts:110027"},{"key":"mod_job_death_chronicler_per_pop_short","zh":"\\n每$VALUE$£pop£§G+1§!£mod_job_death_chronicler_add£","en":"\\n§G+1§! £mod_job_death_chronicler_add£ per $VALUE$ £pop£","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":277,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":252,"status":"paired","id":"texts:110028"},{"key":"mod_job_chronicle_drone_add","zh":"$job_chronicle_drone$岗位","en":"$job_chronicle_drone$ Jobs","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":278,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":253,"status":"paired","id":"texts:110029"},{"key":"mod_job_chronicle_drone_per_pop","zh":"每$VALUE$个人口提供§G+1§!个$job_chronicle_drone$岗位","en":"§G+1§! $job_chronicle_drone$ Job per $VALUE$ Pops","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":279,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":254,"status":"paired","id":"texts:110030"},{"key":"mod_job_chronicle_drone_per_pop_short","zh":"\\n每$VALUE$£pop£§G+1§!£mod_job_chronicle_drone_add£","en":"\\n§G+1§! £mod_job_chronicle_drone_add£ per $VALUE$ £pop£","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":280,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":255,"status":"paired","id":"texts:110031"},{"key":"action.62.memorialist.a","zh":"他们应当被铭记。","en":"They shall be remembered.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":281,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":256,"status":"paired","id":"texts:110032"},{"key":"civic_permanent_employment","zh":"永身雇佣制","en":"Permanent Employment","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":284,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":258,"status":"paired","id":"texts:110033"},{"key":"civic_permanent_employment_desc","zh":"寰宇企业能够保证其雇员“永远”不会没有工作。永远。在雇员的生命之烛燃尽之后，他们的尸体会被重新分配到一些简单的工作，这样他们依然能够供养家庭，并且偿还自己的债务。","en":"This Megacorporation has ensured that its employees will never be out of a job. Ever. After the employee's time is up, they will be repurposed for simpler tasks so that they can still provide for their families and pay off their debts.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":285,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":259,"status":"paired","id":"texts:110034"},{"key":"civic_tooltip_permanent_employment_effects","zh":"能够建造£building£§Y$building_posthumous_employment_center$§!\\n$job_reassigner_effect_desc$\\n\\n允许建造£building£§Y$holding_reemployment_center$§!地产\\n\\n有些被击败的有机体星神兽可以被复活。","en":"Can build £building£ §Y$building_posthumous_employment_center$§!\\n$job_reassigner_effect_desc$\\n\\nGrants access to the £building£ §Y$holding_reemployment_center$§! Holding.\\n\\nSome defeated organic Leviathans can be resurrected.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":286,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":260,"status":"paired","id":"texts:110035"},{"key":"civic_tooltip_corporate_permanent_employment_effects","zh":"$civic_tooltip_permanent_employment_effects$\\n£building£§Y$building_food_conglomerate$§!$megacorp_civic_branch_office_building_effect$","en":"$civic_tooltip_permanent_employment_effects$\\nThe £building£ §Y$building_food_conglomerate$§! $megacorp_civic_branch_office_building_effect$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":287,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":261,"status":"paired","id":"texts:110036"},{"key":"job_reassigner","zh":"再指派员","en":"Reassigner","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":288,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":262,"status":"paired","id":"texts:110037"},{"key":"job_reassigner_desc","zh":"一旦寰宇企业的某位公民逝世，这些再指派员能够保证其尸体能够继续完成工作，直到本人的合同履行完毕。","en":"Reassigners ensure that once a Megacorporation's citizen has passed on, their remains will stay at work until the fulfillment of their contract.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":289,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":263,"status":"paired","id":"texts:110038"},{"key":"job_reassigner_plural","zh":"再指派员","en":"Reassigners","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":290,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":264,"status":"paired","id":"texts:110039"},{"key":"job_reassigner_effect_desc","zh":"£job_necromancer£[reassigner.GetNamePlural]将£consumer_goods£§Y$consumer_goods$§!以及£food£§Y$food$§!（或等价物）转化为£mod_logistic_growth_mult£§Y$MOD_BONUS_POP_GROWTH$§!。所有组装£pop£人口将自带§Y$trait_zombie$§!特质。","en":"£job_necromancer£ [reassigner.GetNamePlural] turn £consumer_goods£ §Y$consumer_goods$§! and £food£ §Y$food$§! (or equivalent) into £mod_logistic_growth_mult£ §Y$MOD_BONUS_POP_GROWTH$§!. All assembled £pop£ Pops have the §Y$trait_zombie$§! trait.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":291,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":265,"status":"paired","id":"texts:110040"},{"key":"planet_reassigners","zh":"再指派员岗位","en":"Reassigner Jobs","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":292,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":266,"status":"paired","id":"texts:110041"},{"key":"mod_job_reassigner_add","zh":"[reassigner.GetName]岗位","en":"[reassigner.GetName] Jobs","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":293,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":267,"status":"paired","id":"texts:110042"},{"key":"trait_zombie","zh":"僵尸","en":"Zombie","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":294,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":268,"status":"paired","id":"texts:110043"},{"key":"trait_zombie_desc","zh":"§L这是某个一度骄傲的智慧生命的遗骸，这尊躯壳只能承担最简单、最基本的任务。§!","en":"§LThe remains of a once-proud sapient being, this husk is not suitable for much more than the simplest tasks.§!","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":295,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":269,"status":"paired","id":"texts:110044"},{"key":"TRAIT_ZOMBIE_EFFECT","zh":"$MOD_POP_BONUS_WORKFORCE_MULT$：§R-25%§!\\n$t$—$civilian_and_maintenance_drone_cat_bonus_workforce_mult$：§R-50%§!\\n$t$—人口维护费减少：§G100%§!\\n$t$—无法产生§Y领袖§!\\n$t$—无法在§Y$pop_cat_ruler$§!或§Y$pop_cat_specialist$§!岗位上就业","en":"$MOD_POP_BONUS_WORKFORCE_MULT$: §R-25%§!\\n$t$- $civilian_and_maintenance_drone_cat_bonus_workforce_mult$: §R-50%§!\\n$t$- Pop Upkeep reduced by: §G100%§!\\n$t$- Cannot generate §YLeaders§!\\n$t$- Cannot be employed in §Y$pop_cat_ruler$§! or §Y$pop_cat_specialist$§! Jobs","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":296,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":270,"status":"paired","id":"texts:110045"},{"key":"building_posthumous_employment_center","zh":"死后就业中心","en":"Posthumous Employment Center","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":297,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":271,"status":"paired","id":"texts:110046"},{"key":"building_posthumous_employment_center_desc","zh":"在死后就业中心，被剥夺意识的躯体能够觅得新的目标，并找到新的机会来偿还自己的债务。","en":"At the Posthumous Employment Center, carcasses bereft of consciousness can find new purpose and a new opportunity to pay off their debts.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":298,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":272,"status":"paired","id":"texts:110047"},{"key":"edict_sacrifice_bounty_zombie","zh":"$edict_sacrifice_bounty$","en":"$edict_sacrifice_bounty$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":299,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":273,"status":"paired","id":"texts:110048"},{"key":"edict_sacrifice_bounty_zombie_desc","zh":"我们中最虔诚的一批人已经准备好响应自己的命运了，他们坚信自己的最终牺牲将会使得全社会更加富裕。我们的死亡将会给企业带来丰厚的价值，而我们的躯体也会继续服务于这些企业。","en":"The most devout among us are prepared to meet their fate, keen that our society should be enriched by their final sacrifice. Our deaths shall bring prosperous enterprise value, and our bodies will continue serving the corporation.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":300,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":274,"status":"paired","id":"texts:110049"},{"key":"edict_sacrifice_bounty_zombie_tooltip","zh":"$edict_sacrifice_bounty_tooltip$\\n所有£job_necromancer£[reassigner.GetNamePlural]添加§G+1§!£mod_logistic_growth_mult£§Y$MOD_BONUS_POP_GROWTH$§!","en":"$edict_sacrifice_bounty_tooltip$\\nAdds §G+1§! £mod_logistic_growth_mult£ §Y$MOD_BONUS_POP_GROWTH$§! to all £job_necromancer£ [reassigner.GetNamePlural].","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":301,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":275,"status":"paired","id":"texts:110050"},{"key":"necroids.260.name","zh":"勤勉的腐烂工蚁","en":"Diligent Decaying Drones","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":303,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":276,"status":"paired","id":"texts:110051"},{"key":"necroids.260.desc","zh":"我们的首席执行官们刚刚聚集在一起，召开全息会议讨论丧尸卫生产品销售的增长，这时，复活资产公司某个辅助机构的负责人突然闯进了会议大厅。“§Y[debt_free_zombie.Planet.GetName]§!上的一个丧尸已经成功地偿还了债务！”其他人还没搞懂什么情况，负责人就脱口而出。会议暂时停顿，随后陷入一片混乱。每个与会的执行官都要求知道，这可能会如何影响对他们的复活工人的供应。\\n\\n经过更多的分析，结果是这只是一个极其罕见的案例。只有那些身体维持了整整一个世纪的死者能够偿还他们的债务——就大局而言，这个数字微不足道。如果让它们安息，我们的星海企业几乎注意不到这件事。","en":"Our chief executives had all just gathered for a holo-meeting to discuss the growth of zombie hygiene product sales when one of the heads of Animated Assets' aids burst into the conference hall. \"One of the Zombies on §Y[debt_free_zombie.Planet.GetName]§! has managed to work off their debt!\" they blurt out before noticing what they had stumbled in on. A pause stretched in the meeting before pandemonium erupted. Every assembled executive demanded to know how this might impact their reanimated workers supply.\\n\\nAfter some more analysis, it turned out that this was only an extraordinarily rare case. Only the deceased whose bodies had lasted a whole century had managed to pay off their debts - a minuscule number, on the grand scale. Our galactic corporation would barely notice if they were to be put to rest.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":304,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":277,"status":"paired","id":"texts:110052"},{"key":"necroids.260.a","zh":"它们已经赢得了自己的自由，让它们休息吧。","en":"They have earned their freedom, let them rest.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":305,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":278,"status":"paired","id":"texts:110053"},{"key":"necroids.260.b","zh":"往债务上多加几个0就完事儿了。","en":"Just add some more 0s to their debt.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":306,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":279,"status":"paired","id":"texts:110054"},{"key":"zombie_contract_manipulation","zh":"操纵僵尸合同","en":"Zombie Contract Manipulation","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":308,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":280,"status":"paired","id":"texts:110055"},{"key":"zombie_contract_manipulation_desc","zh":"这个帝国在僵尸劳工合同上面做了不少手脚，这下僵尸们再也没法从债务中解脱了。","en":"This empire fiddled with their zombie workers' contracts so that it's actually impossible to get out of debt.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":309,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":281,"status":"paired","id":"texts:110056"},{"key":"civic_hive_cordyceptic_drones","zh":"虫草工蜂","en":"Cordyceptic Drones","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":312,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":283,"status":"paired","id":"texts:110057"},{"key":"civic_hive_cordyceptic_drones_desc","zh":"用于感染简单宿主并发出简单命令的高度特化的工蜂，它们构成了蜂巢星际防御的主力。","en":"Highly specialized drones capable of infecting simple hosts and issuing rudimentary commands make up the backbone of this hive's stellar defense.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":313,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":284,"status":"paired","id":"texts:110058"},{"key":"civic_tooltip_cordyceptic_drones","zh":"—开局拥有§G3§!只§H复活变形虫§!。\\n—有机太空兽群击败后将会自动复活。\\n—有些有机星神兽击败后可以被复活。\\n—$reanimator_effect_desc$\\n—击杀太空兽群可获得£genetic_material£['concept_dna']。\\n","en":"- Start the game with §G3§! §HReanimated Amoebas§!.\\n- Defeated organic Space Fauna are automatically reanimated.\\n- Some defeated organic Leviathans can be resurrected.\\n- $reanimator_effect_desc$\\n- Gain £genetic_material£ ['concept_dna'] from killing Space Fauna.\\n","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":314,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":285,"status":"paired","id":"texts:110059"},{"key":"civic_wilderness_cordyceptic_drones","zh":"虫草共生体","en":"Cordyceptic Symbionts","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":315,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":286,"status":"paired","id":"texts:110060"},{"key":"civic_wilderness_cordyceptic_drones_desc","zh":"高度特化的真菌共生体，通过感染简单宿主发出简单指令让荒野具有了自我防卫能力。","en":"Highly specialized fungal symbionts allow this Wilderness to defend itself by infecting simple hosts and issuing rudimentary commands.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":316,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":287,"status":"paired","id":"texts:110061"},{"key":"MESSAGE_REANIMATION_COMPLETE_TITLE","zh":"复苏完成","en":"Reanimation Complete","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":318,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":288,"status":"paired","id":"texts:110062"},{"key":"MESSAGE_REANIMATION_COMPLETE_TIYANKI_DESC","zh":"一批全新复活的缇扬奇已经在$SYSTEM|Y$待命。下一批也快好了。","en":"A new batch of reanimated Tiyanki is ready for us in $SYSTEM|Y$. The next lot is already underway.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":319,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":289,"status":"paired","id":"texts:110063"},{"key":"MESSAGE_REANIMATION_AMOEBA_TIYANKI_DESC","zh":"一批全新复活的变形虫已经在$SYSTEM|Y$待命。下一批也快好了。","en":"A new batch of reanimated Amoeba is ready for us in $SYSTEM|Y$. The next lot is already underway.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":320,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":290,"status":"paired","id":"texts:110064"},{"key":"necroids.310.name","zh":"抗病毒","en":"Anti-Virus","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":322,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":291,"status":"paired","id":"texts:110065"},{"key":"necroids.310.desc","zh":"索林原虫尝试进入§R我们§!！\\n\\n这个系外入侵者迅速捕获我们的[root.GetNecromancersLower]。从中其他的虫群开始收集更多附近的[root.GetIndividualNamePlural]。我们需要清除整个感染仓以确保[Root.GetName]的安全。","en":"The Prethoryn tried to enter §Rus§!!\\n\\nThe extragalactic invader immediately seized our [root.GetNecromancersLower]. From there, the alien entity began collecting additional [root.GetIndividualNamePlural] from nearby. We had to eliminate the entire infiltration pod to keep the [Root.GetName] secure.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":323,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":292,"status":"paired","id":"texts:110066"},{"key":"necroids.310.a","zh":"需要消灭它们","en":"They need to be exterminated.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":324,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":293,"status":"paired","id":"texts:110067"},{"key":"sm_cordyceptic_reanimation_facility","zh":"虫草复苏设施","en":"Cordyceptic Reanimation Facility","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":326,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":294,"status":"paired","id":"texts:110068"},{"key":"sm_cordyceptic_reanimation_facility_desc","zh":"§L通常我们需要寻找新近死亡的生物让我们用来进行复苏，但占据了孕育生命的星系后我们便可以在更早的阶段渗透它们来稳定地供应宿主。§!\\n","en":"§LNormally we have to find recently-dead subjects for our reanimation practices, but with a spawning system we can infiltrate them at an earlier stage and have a steady supply of hosts.§!\\n","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":327,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":295,"status":"paired","id":"texts:110069"},{"key":"requires_tiyanki_spawning_system","zh":"§R需要建造在§Y缇杨娜之巢§!、§Y缇云穴§!或§Y爱神之槽§!星系内。§!","en":"§RNeeds to be built in §YTiyana Vek§!, §YTiyun Ort§!, or §YAmor Alveo§!.§!","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":328,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":296,"status":"paired","id":"texts:110070"},{"key":"sm_cordyceptic_reanimation_facility_desc_modifier","zh":"当建在大量有机生命生活的星系中时将每隔§G5年§!产出一支§Y复活舰队§!。","en":"Will produce a §YReanimated Fleet§! every §G5 Years§! when built in systems swarming with biological life.","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":329,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":297,"status":"paired","id":"texts:110071"},{"key":"vo_necroid_voice","zh":"死灵类","en":"Necroid","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":332,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":299,"status":"paired","id":"texts:110072"},{"key":"effect_random_owned_species","zh":"随机拥有物种","en":"Random Owned Species","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":334,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":300,"status":"paired","id":"texts:110073"},{"key":"count_owned_species_trigger","zh":"拥有的物种数量$CONDITIONS$$IS_NOT$$COMPARATOR$$NUM|Y$","en":"Number of Owned Species$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":335,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":301,"status":"paired","id":"texts:110074"},{"key":"count_owned_species_all_trigger","zh":"$IS_ALL_NOT$拥有的物种满足以下条件","en":"$IS_ALL_NOT$ Owned Species fulfill the following conditions","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":336,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":302,"status":"paired","id":"texts:110075"},{"key":"any_galaxy_species_trigger","zh":"星系内的物种数量$CONDITIONS$$IS_NOT$$COMPARATOR$$NUM|Y$","en":"Number of Species in the Galaxy$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":337,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":303,"status":"paired","id":"texts:110076"},{"key":"count_galaxy_species_trigger","zh":"星系内的物种数量$CONDITIONS$$IS_NOT$$COMPARATOR$$NUM|Y$","en":"Number of Species in the Galaxy$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":338,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":304,"status":"paired","id":"texts:110077"},{"key":"count_galaxy_species_all_trigger","zh":"$IS_ALL_NOT$星系内的物种满足以下条件","en":"$IS_ALL_NOT$ Species in the Galaxy fulfill the following conditions","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":339,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":305,"status":"paired","id":"texts:110078"},{"key":"count_owned_pop_trigger","zh":"拥有的人口数量$CONDITIONS$$IS_NOT$$COMPARATOR$$NUM|Y$","en":"Number of Owned Pops$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":340,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":306,"status":"paired","id":"texts:110079"},{"key":"count_owned_pop_amount_trigger","zh":"拥有的人口数量$CONDITIONS$$IS_NOT$$COMPARATOR$$NUM|Y$","en":"Number of Owned Pops$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":341,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":307,"status":"paired","id":"texts:110080"},{"key":"count_owned_pop_group_trigger","zh":"拥有的人口组数量$CONDITIONS$$IS_NOT$$COMPARATOR$$NUM|Y$","en":"Number of Owned Pop Groups $CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$","source":"necroids","category":"人口与社会","namespace":"gameplay","es":"localisation/english/necroids_l_english.yml","el":342,"zs":"localisation/simp_chinese/necroids_l_simp_chinese.yml","zl":308,"status":"paired","id":"texts:110081"},{"key":"count_owned_pop_all_trigger","zh":"$IS_ALL_NOT$拥有的人口满足以下条件","en":"$IS_ALL_NOT$ Owned Pops fulfill the following 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