{"schema_version":1,"game_version":"Cygnus v4.5.2 (9776)","extracted_at":"2026-10-12","namespace":"gameplay","source":"main_3","count":4972,"entries":[{"key":"BULLET_POINT","zh":"—","en":"- ","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":7,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":5,"status":"paired","id":"texts:62528"},{"key":"IN_COOLDOWN","zh":"§R仍将冷却$DAYS|Y$天。§!","en":"§RIn cooldown for another $DAYS|Y$ day(s).§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":8,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":6,"status":"paired","id":"texts:62529"},{"key":"COST_HEADER","zh":"花费：$COST|Y$","en":"Cost: $COST|Y$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":9,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":7,"status":"paired","id":"texts:62530"},{"key":"COOLDOWN","zh":"冷却：£time£$TIME|Y$","en":"Cooldown: £time£ $TIME|Y$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":10,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":8,"status":"paired","id":"texts:62531"},{"key":"CURRENTLY_DOING","zh":"§R仍在$ACTIVITY|Y$§!","en":"§RStill $ACTIVITY|Y$§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":11,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":9,"status":"paired","id":"texts:62532"},{"key":"REQUIRED_PROGRESS","zh":"激活时间：$PROGRESS_KEY|Y$","en":"Activation Time: $PROGRESS_KEY|Y$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":12,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":10,"status":"paired","id":"texts:62533"},{"key":"CLICK_TO_CANCEL","zh":"§G点击取消§!","en":"§GClick to cancel§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":13,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":11,"status":"paired","id":"texts:62534"},{"key":"weapon","zh":"武器","en":"Weapon","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":19,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":15,"status":"paired","id":"texts:62535"},{"key":"utility","zh":"通用","en":"Utility","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":20,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":16,"status":"paired","id":"texts:62536"},{"key":"strike_craft","zh":"舰载机","en":"Strike Craft","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":21,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":17,"status":"paired","id":"texts:62537"},{"key":"ship_mounted","zh":"舰装","en":"Ship-mounted","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":22,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":18,"status":"paired","id":"texts:62538"},{"key":"strike_crafts","zh":"舰载机","en":"Strike Craft","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":24,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":19,"status":"paired","id":"texts:62539"},{"key":"missiles","zh":"导弹","en":"Missiles","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":25,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":20,"status":"paired","id":"texts:62540"},{"key":"RED_LASER","zh":"红色激光","en":"Red Laser","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":27,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":21,"status":"paired","id":"texts:62541"},{"key":"RED_LASER_DESC","zh":"激光武器可以向目标发射聚焦光束，通过高热量给敌方造成伤害。","en":"Laser weapons fire focused beams of light at targets, causing damage through the generation of intense heat.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":28,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":22,"status":"paired","id":"texts:62542"},{"key":"BLUE_LASER","zh":"蓝色激光","en":"Blue Laser","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":29,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":23,"status":"paired","id":"texts:62543"},{"key":"BLUE_LASER_DESC","zh":"比红色激光器更加强大，对有机生物来说，这种波长的电磁辐射看上去是蓝色或紫色的。","en":"More powerful than red lasers, these blue variants emit electromagnetic radiation at a wavelength that appears blue or violet to most organics.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":30,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":24,"status":"paired","id":"texts:62544"},{"key":"UV_LASER","zh":"紫外激光","en":"UV Laser","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":31,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":25,"status":"paired","id":"texts:62545"},{"key":"UV_LASER_DESC","zh":"紫外激光器是它的前身蓝激光器的更新强化版本。这些武器精准而充满毁灭性，可以造成巨大的杀伤。","en":"Ultraviolet lasers are an updated and more powerful version of their blue predecessors. Accurate and destructive, these weapons are capable of inflicting great damage.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":32,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":26,"status":"paired","id":"texts:62546"},{"key":"XRAY_LASER","zh":"X射线激光","en":"X-Ray Laser","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":33,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":27,"status":"paired","id":"texts:62547"},{"key":"XRAY_LASER_DESC","zh":"这种激光的波长较紫外线短一些，但是更具毁灭性。","en":"These lasers have a shorter wavelength than UV-based laser weaponry, but are even more destructive.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":34,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":28,"status":"paired","id":"texts:62548"},{"key":"GAMMA_LASER","zh":"伽马激光","en":"Gamma Laser","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":35,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":29,"status":"paired","id":"texts:62549"},{"key":"GAMMA_LASER_DESC","zh":"伽马激光的电磁辐射频率极高。在激光武器领域，其破坏力是无可比拟的。","en":"The electromagnetic radiation emitted by gamma lasers is of an extremely high frequency. Their destructive potential is unmatched in the field of laser weapons.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":36,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":30,"status":"paired","id":"texts:62550"},{"key":"SPACEPORT_LASER","zh":"站基激光器","en":"Spaceport Laser","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":38,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":31,"status":"paired","id":"texts:62551"},{"key":"SPACEPORT_LASER_DESC","zh":"装载在空间站上的激光器，拥有优秀的目标跟踪能力，弥补了空间站本身的移动限制。","en":"Spaceport-mounted lasers feature excellent target tracking, to make up for the immobility of the spaceport itself.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":39,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":32,"status":"paired","id":"texts:62552"},{"key":"ENERGY_LANCE_1","zh":"粒子光矛","en":"Particle Lance","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":41,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":33,"status":"paired","id":"texts:62553"},{"key":"ENERGY_LANCE_1_DESC","zh":"这类重型能量武器发射高度集中的粒子束，可以造成巨大伤害。","en":"These heavy energy weapons fire focused particle beams that cause massive damage.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":42,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":34,"status":"paired","id":"texts:62554"},{"key":"ENERGY_LANCE_2","zh":"快子光矛","en":"Tachyon Lance","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":43,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":35,"status":"paired","id":"texts:62555"},{"key":"ENERGY_LANCE_2_DESC","zh":"粒子光矛的增强版，可以发射威力强大的快子束。","en":"A more powerful version of the particle lance, this weapon fires a tachyon beam of immense power.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":44,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":36,"status":"paired","id":"texts:62556"},{"key":"ENERGY_LANCE_TURRET_1","zh":"$ENERGY_LANCE_1$炮塔","en":"$ENERGY_LANCE_1$ Turret","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":45,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":37,"status":"paired","id":"texts:62557"},{"key":"ENERGY_LANCE_TURRET_1_DESC","zh":"$ENERGY_LANCE_1_DESC$","en":"$ENERGY_LANCE_1_DESC$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":46,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":38,"status":"paired","id":"texts:62558"},{"key":"ENERGY_LANCE_TURRET_2","zh":"$ENERGY_LANCE_2$炮塔","en":"$ENERGY_LANCE_2$ Turret","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":47,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":39,"status":"paired","id":"texts:62559"},{"key":"ENERGY_LANCE_TURRET_2_DESC","zh":"$ENERGY_LANCE_2_DESC$","en":"$ENERGY_LANCE_2_DESC$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":48,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":40,"status":"paired","id":"texts:62560"},{"key":"PERDITION_BEAM_TITAN","zh":"$PERDITION_BEAM$","en":"$PERDITION_BEAM$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":50,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":41,"status":"paired","id":"texts:62561"},{"key":"PERDITION_BEAM_ION","zh":"离子加农炮","en":"Ion Cannon","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":51,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":42,"status":"paired","id":"texts:62562"},{"key":"PERDITION_BEAM_DESC","zh":"庞大的离子能量放大管道阵列将会发射了一股前所未有的高能射线。","en":"A massive array of linked energy amplification conduits that fires a beam of unprecedented firepower.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":52,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":43,"status":"paired","id":"texts:62563"},{"key":"PLASMA_1","zh":"等离子喷射炮","en":"Plasma Thrower","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":55,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":44,"status":"paired","id":"texts:62564"},{"key":"PLASMA_1_DESC","zh":"向目标上喷射高能等离子体的破坏性球体的武器。这些等离子射弹在蚕食船甲和船体时非常有效。","en":"Weapons that eject destructive balls of high-energy plasma at targets. These plasma projectiles are extremely effective at eating through ship armor and hull.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":56,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":45,"status":"paired","id":"texts:62565"},{"key":"PLASMA_2","zh":"等离子加速炮","en":"Plasma Accelerator","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":57,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":46,"status":"paired","id":"texts:62566"},{"key":"PLASMA_2_DESC","zh":"这种新的加速炮利发射具有更先进约束场的高能等离子体。这种技术可以降低等离子体向目标飞行过程中所逸散的能量。","en":"These new accelerators launch projectiles of high-energy plasma with improved containment fields. This results in less energy leakage as the projectile travels in space towards its target.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":58,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":47,"status":"paired","id":"texts:62567"},{"key":"PLASMA_3","zh":"等离子加农炮","en":"Plasma Cannon","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":59,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":48,"status":"paired","id":"texts:62568"},{"key":"PLASMA_3_DESC","zh":"最先进的等离子武器，这种火炮是之前的升级版等离子发射器完全军事化的成果。它们的等离子抛射体更加致命。","en":"The latest in plasma weaponry, these cannons are fully militarized versions of the older, somewhat improvised plasma throwers. Their plasma projectiles are even deadlier.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":60,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":49,"status":"paired","id":"texts:62569"},{"key":"ARC_EMITTER_1","zh":"电弧发射器","en":"Arc Emitter","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":62,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":50,"status":"paired","id":"texts:62570"},{"key":"ARC_EMITTER_1_DESC","zh":"向目标发射混乱能量的电弧，可以无视装甲和护盾的强大武器。","en":"Powerful weapons that launch a lightning arc of chaotic energy at a target, bypassing shields and armor.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":63,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":51,"status":"paired","id":"texts:62571"},{"key":"ARC_EMITTER_2","zh":"聚能电弧发射器","en":"Focused Arc Emitter","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":64,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":52,"status":"paired","id":"texts:62572"},{"key":"ARC_EMITTER_2_DESC","zh":"这些升级后的发射器装备了更优秀的聚焦透镜，这使得它们可以发射出更加强大的能量。","en":"These upgraded emitters are equipped with better focusing lenses, resulting in a more powerful energy discharge.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":65,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":53,"status":"paired","id":"texts:62573"},{"key":"ARC_EMITTER_TURRET_1","zh":"$ARC_EMITTER_1$炮塔","en":"$ARC_EMITTER_1$ Turret","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":66,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":54,"status":"paired","id":"texts:62574"},{"key":"ARC_EMITTER_TURRET_1_DESC","zh":"$ARC_EMITTER_1_DESC$","en":"$ARC_EMITTER_1_DESC$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":67,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":55,"status":"paired","id":"texts:62575"},{"key":"ARC_EMITTER_TURRET_2","zh":"$ARC_EMITTER_2$炮塔","en":"$ARC_EMITTER_2$ Turret","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":68,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":56,"status":"paired","id":"texts:62576"},{"key":"ARC_EMITTER_TURRET_2_DESC","zh":"$ARC_EMITTER_2_DESC$","en":"$ARC_EMITTER_2_DESC$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":69,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":57,"status":"paired","id":"texts:62577"},{"key":"DISRUPTOR_1","zh":"裂解炮","en":"Disruptor","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":71,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":58,"status":"paired","id":"texts:62578"},{"key":"DISRUPTOR_1_DESC","zh":"裂解炮释放高能射束，能够削弱和破坏将目标的组成原子聚集在一起的分子键。","en":"Disruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms together.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":72,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":59,"status":"paired","id":"texts:62579"},{"key":"DISRUPTOR_2","zh":"离子裂解炮","en":"Ion Disruptor","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":73,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":60,"status":"paired","id":"texts:62580"},{"key":"DISRUPTOR_2_DESC","zh":"升级版的裂解炮向目标发射更具毁灭性的离子微粒，并且不像上一代武器那样会影响射速。","en":"These upgraded disruptors fire bolts of more destructive ion particles at targets, without sacrificing the firing rate of their predecessors.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":74,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":61,"status":"paired","id":"texts:62581"},{"key":"DISRUPTOR_3","zh":"相位裂解炮","en":"Phase Disruptor","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":75,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":62,"status":"paired","id":"texts:62582"},{"key":"DISRUPTOR_3_DESC","zh":"这种极限强化版的裂解炮能够发射量子能，任何被命中的目标都会承受极大的伤害。","en":"Extremely high-yield disruptors that fire quantum energy charges causing incredible damage to those unfortunate enough to get in their way.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":76,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":63,"status":"paired","id":"texts:62583"},{"key":"disruptor_regen_debuff_1","zh":"$DISRUPTOR_1$","en":"$DISRUPTOR_1$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":77,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":64,"status":"paired","id":"texts:62584"},{"key":"disruptor_regen_debuff_2","zh":"$DISRUPTOR_2$","en":"$DISRUPTOR_2$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":78,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":65,"status":"paired","id":"texts:62585"},{"key":"disruptor_regen_debuff_3","zh":"$DISRUPTOR_3$","en":"$DISRUPTOR_3$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":79,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":66,"status":"paired","id":"texts:62586"},{"key":"ENERGY_TORPEDO_1","zh":"质子发射器","en":"Proton 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asteroids.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":87,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":72,"status":"paired","id":"texts:62592"},{"key":"BLUE_CRYSTAL_WEAPON_1","zh":"蓝色破片投射器","en":"Blue Shard Thrower","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":89,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":73,"status":"paired","id":"texts:62593"},{"key":"BLUE_CRYSTAL_WEAPON_1_DESC","zh":"蓝色破片投射器模仿蓝宝石晶体的武器化投射来造成损害。","en":"The Blue Shard Thrower mimics the weaponized emissions of the Sapphire-class Crystalline Entities to inflict damage.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":90,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":74,"status":"paired","id":"texts:62594"},{"key":"GREEN_CRYSTAL_WEAPON_1","zh":"绿色破片投射器","en":"Green Shard Thrower","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":91,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":75,"status":"paired","id":"texts:62595"},{"key":"GREEN_CRYSTAL_WEAPON_1_DESC","zh":"绿色破片投射器模仿绿宝石晶体的武器化投射来造成中等程度的损害。","en":"The Green Shard Thrower mimics the weaponized emissions of the Emerald-class Crystalline Entities to inflict middling damage.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":92,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":76,"status":"paired","id":"texts:62596"},{"key":"YELLOW_CRYSTAL_WEAPON_1","zh":"黄色破片投射器","en":"Yellow Shard Thrower","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":93,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":77,"status":"paired","id":"texts:62597"},{"key":"YELLOW_CRYSTAL_WEAPON_1_DESC","zh":"黄色破片投射器模仿黄宝石晶体的武器化投射来造成很大损害。","en":"The Yellow Shard Thrower mimics the weaponized emissions of the Topaz-class Crystalline Entities to inflict good damage.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":94,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":78,"status":"paired","id":"texts:62598"},{"key":"RED_CRYSTAL_WEAPON_1","zh":"红色破片投射器","en":"Red Shard Thrower","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":95,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":79,"status":"paired","id":"texts:62599"},{"key":"RED_CRYSTAL_WEAPON_1_DESC","zh":"红色破片投射器模仿红宝石晶体的武器化投射来造成极其巨大的损害。","en":"The Red Shard Thrower mimics the weaponized emissions of the Ruby-class Crystalline Entities to inflict considerable damage.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":96,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":80,"status":"paired","id":"texts:62600"},{"key":"SPACE_CLOUD_WEAPON_1","zh":"天云闪电","en":"Cloud 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results.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":105,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":86,"status":"paired","id":"texts:62606"},{"key":"EXTRADIMENSIONAL_STABILIZING_AURA","zh":"次元稳定器","en":"Dimensional Stabilizer","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":106,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":87,"status":"paired","id":"texts:62607"},{"key":"aura_stabilizing_aura","zh":"$EXTRADIMENSIONAL_STABILIZING_AURA$","en":"$EXTRADIMENSIONAL_STABILIZING_AURA$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":107,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":88,"status":"paired","id":"texts:62608"},{"key":"AI_CORE_DETECTOR","zh":"人工智能核心传感套件","en":"AI Core Sensor Suite","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":109,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":89,"status":"paired","id":"texts:62609"},{"key":"MISSILE_1","zh":"核导弹","en":"Nuclear Missiles","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":111,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":90,"status":"paired","id":"texts:62610"},{"key":"MISSILE_1_DESC","zh":"配备有高当量核弹头的天基导弹。尽管是前太空时代的老旧技术，这种简单粗暴的制导武器在射程范围内有着惊人的高效。","en":"Space-to-space missiles equipped with high-yield nuclear warheads. Although based on old pre-space technology, these crude fire-and-forget weapons can be surprisingly effective at range.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":112,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":91,"status":"paired","id":"texts:62611"},{"key":"MISSILE_2","zh":"聚变核导弹","en":"Fusion Missiles","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":113,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":92,"status":"paired","id":"texts:62612"},{"key":"MISSILE_2_DESC","zh":"升级版的深空导弹，配备了更强大的核聚变弹头，飞行能力进一步提升。","en":"These updated space-to-space missiles have more powerful fusion warheads and improved flight performance.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":114,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":93,"status":"paired","id":"texts:62613"},{"key":"MISSILE_3","zh":"反物质导弹","en":"Antimatter Missiles","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":115,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":94,"status":"paired","id":"texts:62614"},{"key":"MISSILE_3_DESC","zh":"这些先进的导弹配备有强劲的反物质弹头。更加完善的导航系统大大提高了索敌能力。","en":"Advanced missiles equipped with very powerful antimatter warheads. A new and improved guidance system gives them a better chance of finding their targets.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":116,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":95,"status":"paired","id":"texts:62615"},{"key":"MISSILE_4","zh":"量子导弹","en":"Quantum Missiles","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":117,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":96,"status":"paired","id":"texts:62616"},{"key":"MISSILE_4_DESC","zh":"最新的深空导弹，升级之后装备了威力极度强大的弹头，它能够从真空中汲取真空零点能。","en":"The latest version of space-to-space missile, this upgraded variant has an immensely powerful warhead that draws its energy from a zero point vacuum.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":118,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":97,"status":"paired","id":"texts:62617"},{"key":"MISSILE_5","zh":"掠夺者导弹","en":"Marauder Missiles","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":119,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":98,"status":"paired","id":"texts:62618"},{"key":"MISSILE_5_DESC","zh":"这些最尖端的导弹配备有限程度的人工智能导航，极大地提高导弹追踪目标的能力和表现。","en":"These highly advanced missiles are equipped with limited onboard AI pilots that substantially improve their performance and ability to track targets.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":120,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":99,"status":"paired","id":"texts:62619"},{"key":"SPACEPORT_MISSILE","zh":"站基导弹","en":"Spaceport Missile","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":122,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":100,"status":"paired","id":"texts:62620"},{"key":"SPACEPORT_MISSILE_DESC","zh":"和舰船不同，太空港中最不缺的就是空间。因此，太空港的导弹设备可以储存大量弹药，并能安装更高效的装填系统。","en":"With available space being less of a concern than on mobile vessels, a spaceport can house larger ammunition stores and more efficient loading mechanisms for its missiles.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":123,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":101,"status":"paired","id":"texts:62621"},{"key":"SWARMER_MISSILE_1","zh":"蜂群导弹","en":"Swarmer Missiles","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":125,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":102,"status":"paired","id":"texts:62622"},{"key":"SWARMER_MISSILE_1_DESC","zh":"这些小导弹可以集群发射，是专为克制敌人的点防御系统设计的。","en":"These smaller missiles are launched in volleys and have been specifically designed to overwhelm enemy point-defense systems.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":126,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":103,"status":"paired","id":"texts:62623"},{"key":"SWARMER_MISSILE_2","zh":"旋风导弹","en":"Whirlwind Missiles","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":127,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":104,"status":"paired","id":"texts:62624"},{"key":"SWARMER_MISSILE_2_DESC","zh":"新的微型化技术将使得我们可以在蜂群导弹上安装更加强力的弹头，并提高飞行能力。","en":"New miniaturization techniques will allow us to equip swarmer missiles with more powerful warheads and improved flight performance.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":128,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":105,"status":"paired","id":"texts:62625"},{"key":"SCOURGE_MISSILE_1","zh":"虫灾导弹","en":"Scourge 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highly corrosive organic matter used in the Swarm's orbital bombardment can be repurposed as ship munitions.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":135,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":111,"status":"paired","id":"texts:62631"},{"key":"SMALL_SCOURGE_PROJECTILE_WEAPON","zh":"小型$MEDIUM_SCOURGE_PROJECTILE_WEAPON$","en":"Small $MEDIUM_SCOURGE_PROJECTILE_WEAPON$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":136,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":112,"status":"paired","id":"texts:62632"},{"key":"SMALL_SCOURGE_PROJECTILE_WEAPON_DESC","zh":"$MEDIUM_SCOURGE_PROJECTILE_WEAPON_DESC$","en":"$MEDIUM_SCOURGE_PROJECTILE_WEAPON_DESC$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":137,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":113,"status":"paired","id":"texts:62633"},{"key":"SWARM_STRIKE_CRAFT_1","zh":"虫群舰载机","en":"Swarm Strikers","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":138,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":114,"status":"paired","id":"texts:62634"},{"key":"HIVE_STRIKE_CRAFT_1","zh":"$SWARM_STRIKE_CRAFT_1$","en":"$SWARM_STRIKE_CRAFT_1$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":139,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":115,"status":"paired","id":"texts:62635"},{"key":"SWARM_STRIKE_CRAFT_1_DESC","zh":"这些微缩版的索林原虫克隆体可以受舰队通信系统控制，成为我们高效的舰载机。","en":"Cloned, miniaturized Prethoryn specimen can be controlled through wavelengths close to those we use for intra-fleet communication, allowing us to use them as effective strike craft.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":140,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":116,"status":"paired","id":"texts:62636"},{"key":"AMOEBA_STRIKE_CRAFT_1","zh":"变形虫鞭毛","en":"Amoeba Flagella","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":141,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":117,"status":"paired","id":"texts:62637"},{"key":"AMOEBA_STRIKE_CRAFT_1_DESC","zh":"变形虫会生出鞭毛，经印随指导后可回应测出舰体磁场的微小变化，可用作高效的攻击机。","en":"Amoebas bred in captivity spawn Flagella that can be imprinted to respond to subtle shifts in hull magnetization, allowing us to use them as effective strike craft.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":142,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":118,"status":"paired","id":"texts:62638"},{"key":"DRONE_STRIKE_CRAFT","zh":"精密无人机","en":"Precision Drone","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":144,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":119,"status":"paired","id":"texts:62639"},{"key":"AI_STRIKE_CRAFT","zh":"搜寻者无人机","en":"Seeker Drones","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":145,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":120,"status":"paired","id":"texts:62640"},{"key":"TORPEDO_1","zh":"太空鱼雷","en":"Space Torpedoes","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":147,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":121,"status":"paired","id":"texts:62641"},{"key":"TORPEDO_1_DESC","zh":"这些鱼雷其实都是速度缓慢的巨大导弹。它们装备了更加强大的弹头和护盾调制器，这使得它们可以安然穿过能量屏障。","en":"These torpedoes are essentially very large, slow-moving missiles. They are equipped with more powerful warheads and shield modulators that let them slip unmolested through energy screens.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":148,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":122,"status":"paired","id":"texts:62642"},{"key":"TORPEDO_2","zh":"装甲鱼雷","en":"Armored Torpedoes","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":149,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":123,"status":"paired","id":"texts:62643"},{"key":"TORPEDO_2_DESC","zh":"升级过后的太空鱼雷装备有装甲，可以更好地应对敌人的点防御系统。在爆炸的时候，鱼雷碎裂的装甲也会造成额外的伤害。","en":"Upgraded space torpedoes encased in armor, to better withstand enemy point-defense fire. The armor fragments into shards that cause additional damage when the torpedo detonates.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":150,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":124,"status":"paired","id":"texts:62644"},{"key":"TORPEDO_3","zh":"毁灭者鱼雷","en":"Devastator Torpedoes","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":151,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":125,"status":"paired","id":"texts:62645"},{"key":"TORPEDO_3_DESC","zh":"装备有超强弹头的先进鱼雷。拥有更加光滑的设计，更快的引擎以及改良的护盾调解器，可以轻松穿过能量屏障。","en":"Advanced torpedoes with very powerful warheads. They have a sleeker design, faster engines and upgraded shield modulators for slipping through energy screens.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":152,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":126,"status":"paired","id":"texts:62646"},{"key":"MASS_DRIVER_1","zh":"物质投射炮","en":"Mass Driver","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":154,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":127,"status":"paired","id":"texts:62647"},{"key":"MASS_DRIVER_1_DESC","zh":"此类电磁射弹器使用磁铁将穿甲弹丸回旋加速到极高的速度。","en":"These electromagnetic projectile launchers use magnets to accelerate armor-piercing rounds towards targets at high speeds.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":155,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":128,"status":"paired","id":"texts:62648"},{"key":"MASS_DRIVER_2","zh":"磁轨炮","en":"Coilgun","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":156,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":129,"status":"paired","id":"texts:62649"},{"key":"MASS_DRIVER_2_DESC","zh":"线圈炮是早期质量投射器的升级版，使用电磁线圈更有效地加速弹药。","en":"Coilguns are more powerful versions of the early mass drivers, using electromagnetic coils to rapidly accelerate projectiles towards targets.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":157,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":130,"status":"paired","id":"texts:62650"},{"key":"MASS_DRIVER_3","zh":"轨道炮","en":"Railgun","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":158,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":131,"status":"paired","id":"texts:62651"},{"key":"MASS_DRIVER_3_DESC","zh":"使用平行双轨发射速度惊人的炮弹。","en":"Railguns use twin parallel rails to fire projectiles at incredible speeds.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":159,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":132,"status":"paired","id":"texts:62652"},{"key":"MASS_DRIVER_4","zh":"改良轨道炮","en":"Advanced Railgun","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":160,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":133,"status":"paired","id":"texts:62653"},{"key":"MASS_DRIVER_4_DESC","zh":"新型轨道炮，轨道更加稳固，能量供应更加充足。威力比之前的型号更大，准确度也更高。","en":"A new version of the venerable railgun, with sturdier rails and an upgraded power supply. These weapons are even more powerful and accurate than their predecessors.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":161,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":134,"status":"paired","id":"texts:62654"},{"key":"MASS_DRIVER_5","zh":"高斯炮","en":"Gauss Cannon","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":162,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":135,"status":"paired","id":"texts:62655"},{"key":"MASS_DRIVER_5_DESC","zh":"在对老式电磁线圈的设计进行升级后，新版本的破坏性甚至高于最先进的轨道炮。它能够发射得更准，速度更快。","en":"This updated version of the old coilgun design is even more destructive than the latest railgun designs. It is capable of launching projectiles with incredible accuracy and speed.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":163,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":136,"status":"paired","id":"texts:62656"},{"key":"SPACEPORT_MASS_DRIVER","zh":"站基物质投射炮","en":"Spaceport Mass Driver","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":165,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":137,"status":"paired","id":"texts:62657"},{"key":"SPACEPORT_MASS_DRIVER_DESC","zh":"搭载在太空港上的物质投射炮，尽管设计陈旧，但威力不输于舰载型号。","en":"Spaceport-mounted mass drivers, while of an older design, pack a considerable punch even when compared to their ship-mounted brethren.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":166,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":138,"status":"paired","id":"texts:62658"},{"key":"KINETIC_ARTILLERY_1","zh":"动能火炮","en":"Kinetic Battery","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":168,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":139,"status":"paired","id":"texts:62659"},{"key":"KINETIC_ARTILLERY_1_DESC","zh":"射程极远的火炮，火力猛烈，而且准确性极高。","en":"Very long-range artillery capable of hurling powerful rounds over extreme distances with a large degree of accuracy.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":169,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":140,"status":"paired","id":"texts:62660"},{"key":"KINETIC_ARTILLERY_2","zh":"先进动能火炮","en":"Kinetic Artillery","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":170,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":141,"status":"paired","id":"texts:62661"},{"key":"KINETIC_ARTILLERY_2_DESC","zh":"更为强劲的远程舰载火力系统，装备有升级版的发射装置和火控系统。","en":"An even more powerful long-range, ship-based artillery cannon, equipped with a new barrel and an upgraded fire control computer.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":171,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":142,"status":"paired","id":"texts:62662"},{"key":"MASS_ACCELERATOR_1","zh":"兆级加农炮","en":"Mega Cannon","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":173,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":143,"status":"paired","id":"texts:62663"},{"key":"MASS_ACCELERATOR_1_DESC","zh":"一款无比庞大的质量加速炮，只能安装在轴基武器台上。","en":"An enormous variant of kinetic artillery, so large that it has to be placed in a fixed spinal mount.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":174,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":144,"status":"paired","id":"texts:62664"},{"key":"MASS_ACCELERATOR_2","zh":"千兆级加农炮","en":"Giga Cannon","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":175,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":145,"status":"paired","id":"texts:62665"},{"key":"MASS_ACCELERATOR_2_DESC","zh":"底座固定动能火炮的威力加强版。","en":"An even more powerful variant of spinal-mounted kinetic artillery.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":176,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":146,"status":"paired","id":"texts:62666"},{"key":"MASS_ACCELERATOR_TURRET_1","zh":"$MASS_ACCELERATOR_1$炮塔","en":"$MASS_ACCELERATOR_1$ Turret","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":177,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":147,"status":"paired","id":"texts:62667"},{"key":"MASS_ACCELERATOR_TURRET_1_DESC","zh":"一款无比庞大的质量加速炮，安装在一个巨大的，被加固的炮塔上。","en":"An enormous variant of kinetic artillery, mounted in a massive, reinforced turret.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":178,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":148,"status":"paired","id":"texts:62668"},{"key":"MASS_ACCELERATOR_TURRET_2","zh":"$MASS_ACCELERATOR_2$炮塔","en":"$MASS_ACCELERATOR_2$ Turret","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":179,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":149,"status":"paired","id":"texts:62669"},{"key":"MASS_ACCELERATOR_TURRET_2_DESC","zh":"炮塔式动能火炮的威力加强版。","en":"An even more powerful variant of turreted kinetic artillery.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":180,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":150,"status":"paired","id":"texts:62670"},{"key":"AUTOCANNON_1","zh":"机关炮","en":"Autocannon","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":182,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":151,"status":"paired","id":"texts:62671"},{"key":"AUTOCANNON_1_DESC","zh":"大口径的弹道武器，发抛射壳炮弹。这些机炮的主要优势在于极高的射速。","en":"Large-caliber ballistic weapons that fire cased explosive shells. The main advantage of these cannons is their high rate of fire.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":183,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":152,"status":"paired","id":"texts:62672"},{"key":"AUTOCANNON_2","zh":"撕裂者机关炮","en":"Ripper Autocannon","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":184,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":153,"status":"paired","id":"texts:62673"},{"key":"AUTOCANNON_2_DESC","zh":"这些升级版机关炮具备更完善的追踪能力和开火控制系统，因此也提升了射速。","en":"These upgraded rotary autocannons feature improved tracking and fire control systems. This allows them to maintain an even higher rate of fire.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":185,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":154,"status":"paired","id":"texts:62674"},{"key":"AUTOCANNON_3","zh":"火风暴机关炮","en":"Stormfire Autocannon","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":186,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":155,"status":"paired","id":"texts:62675"},{"key":"AUTOCANNON_3_DESC","zh":"设计先进的自动火炮，能够向目标倾泻一片由高爆炮弹构成的弹幕。","en":"Advanced rotary autocannons capable of spewing a cloud of high-explosive shells at a target.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":187,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":156,"status":"paired","id":"texts:62676"},{"key":"FLAK_BATTERY_1","zh":"$tech_flak_batteries_1$","en":"$tech_flak_batteries_1$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":189,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":157,"status":"paired","id":"texts:62677"},{"key":"FLAK_BATTERY_1_DESC","zh":"$tech_flak_batteries_1_desc$","en":"$tech_flak_batteries_1_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":190,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":158,"status":"paired","id":"texts:62678"},{"key":"FLAK_BATTERY_2","zh":"$tech_flak_batteries_2$","en":"$tech_flak_batteries_2$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":191,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":159,"status":"paired","id":"texts:62679"},{"key":"FLAK_BATTERY_2_DESC","zh":"$tech_flak_batteries_2_desc$","en":"$tech_flak_batteries_2_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":192,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":160,"status":"paired","id":"texts:62680"},{"key":"FLAK_BATTERY_3","zh":"$tech_flak_batteries_3$","en":"$tech_flak_batteries_3$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":193,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":161,"status":"paired","id":"texts:62681"},{"key":"FLAK_BATTERY_3_DESC","zh":"$tech_flak_batteries_3_desc$","en":"$tech_flak_batteries_3_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":194,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":162,"status":"paired","id":"texts:62682"},{"key":"EMPTY_DRIVE","zh":"无超光速引擎","en":"No FTL Drive","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":196,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":163,"status":"paired","id":"texts:62683"},{"key":"EMPTY_DRIVE_DESC","zh":"没有超光速引擎的舰船不能离开本地恒星系。","en":"Ships without FTL drives will never be able to leave the solar systems in which they were built.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":197,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":164,"status":"paired","id":"texts:62684"},{"key":"WARP_DRIVE_1","zh":"曲速引擎 I","en":"Warp Drive I","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":198,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":165,"status":"paired","id":"texts:62685"},{"key":"WARP_DRIVE_1_DESC","zh":"可以在星系边界进行超光速旅行，移动范围有限，离开和抵达时需要进入启动阶段和冷却阶段。","en":"Warp Drives allow FTL travel to and from the edges of star systems, with limited range and wind-up and wind-down periods at departure and arrival.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":199,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":166,"status":"paired","id":"texts:62686"},{"key":"WARP_DRIVE_2","zh":"曲速引擎 II","en":"Warp Drive II","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":200,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":167,"status":"paired","id":"texts:62687"},{"key":"WARP_DRIVE_2_DESC","zh":"$WARP_DRIVE_1_DESC$","en":"$WARP_DRIVE_1_DESC$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":201,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":168,"status":"paired","id":"texts:62688"},{"key":"WARP_DRIVE_3","zh":"曲速引擎 III","en":"Warp Drive III","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":202,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":169,"status":"paired","id":"texts:62689"},{"key":"WARP_DRIVE_3_DESC","zh":"$WARP_DRIVE_1_DESC$","en":"$WARP_DRIVE_1_DESC$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":203,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":170,"status":"paired","id":"texts:62690"},{"key":"NOMAD_WARP_DRIVE","zh":"$WARP_DRIVE_3$","en":"$WARP_DRIVE_3$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":204,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":171,"status":"paired","id":"texts:62691"},{"key":"HYPER_DRIVE_1","zh":"超空间引擎 I","en":"Hyper Drive I","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":205,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":172,"status":"paired","id":"texts:62692"},{"key":"HYPER_DRIVE_1_DESC","zh":"装备有超空间引擎的舰船可以通过星系间的超空间航道在星系边缘之间迅速移动。","en":"Ships equipped with Hyper Drives travel swiftly between the edges of star systems along interstellar hyperlanes.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":206,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":173,"status":"paired","id":"texts:62693"},{"key":"HYPER_DRIVE_2","zh":"超空间引擎 II","en":"Hyper Drive II","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":207,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":174,"status":"paired","id":"texts:62694"},{"key":"HYPER_DRIVE_2_DESC","zh":"$HYPER_DRIVE_1_DESC$","en":"$HYPER_DRIVE_1_DESC$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":208,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":175,"status":"paired","id":"texts:62695"},{"key":"HYPER_DRIVE_3","zh":"超空间引擎 III","en":"Hyper Drive III","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":209,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":176,"status":"paired","id":"texts:62696"},{"key":"HYPER_DRIVE_3_DESC","zh":"$HYPER_DRIVE_1_DESC$","en":"$HYPER_DRIVE_1_DESC$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":210,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":177,"status":"paired","id":"texts:62697"},{"key":"JUMP_DRIVE_1","zh":"跃迁引擎","en":"Jump Drive","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":211,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":178,"status":"paired","id":"texts:62698"},{"key":"JUMP_DRIVE_1_DESC","zh":"跃迁引擎能够在现实空间中撕开一个舰船大小的空洞，使舰船实现短途的星系间跃迁。人们还不太能真正理解舰船跃迁时穿过的空间本质。","en":"The Jump Drive tears ship-sized holes in the very fabric of reality, allowing for near-instantaneous movement between systems. The nature of the space the ship passes through on this journey is still poorly understood.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":212,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":179,"status":"paired","id":"texts:62699"},{"key":"RANGELESS_JUMP_DRIVE","zh":"","en":"","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":213,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":180,"status":"paired","id":"texts:62700"},{"key":"PSI_JUMP_DRIVE_1","zh":"灵能跃迁引擎","en":"Psi Jump Drive","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":214,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":181,"status":"paired","id":"texts:62701"},{"key":"PSI_JUMP_DRIVE_1_DESC","zh":"灵能跃迁引擎利用船员的潜在灵能打断时空的连续性，消除目的地与出发地之间的距离。理论上是这样。","en":"The Psi Jump Drive harnesses the psionic potential of the ship's crew to warp the local space-time continuum, eliminating the distance between the point of origin and the destination. Supposedly.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":215,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":182,"status":"paired","id":"texts:62702"},{"key":"WORMHOLE_DRIVE_DESC","zh":"装备虫洞调制器舰船能够协调虫洞发射器制造的传送门，创建星系间的通道。","en":"Ships equipped with Wormhole Modulators attune the portals created by Wormhole Generators to allow for passage between systems.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":216,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":183,"status":"paired","id":"texts:62703"},{"key":"EMPTY_FTL_INHIBITOR","zh":"无超光速拦截器","en":"No FTL Inhibitor","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":217,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":184,"status":"paired","id":"texts:62704"},{"key":"EMPTY_FTL_INHIBITOR_DESC","zh":"没有超光速抑制器的恒星基地无法拦截敌人的舰船。","en":"Starbases without an FTL Inhibitor will not be able to halt enemy ships.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":218,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":185,"status":"paired","id":"texts:62705"},{"key":"ftl_components","zh":"超光速部件","en":"FTL Components","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":220,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":186,"status":"paired","id":"texts:62706"},{"key":"ftl_components_DESC","zh":"任何在恒星系间穿梭的舰船都需要装备有类似超光速元件的部件。","en":"Any ship traveling to another system requires an FTL drive of some sort.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":221,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":187,"status":"paired","id":"texts:62707"},{"key":"ship_sensor_components","zh":"传感器","en":"Sensors","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":223,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":188,"status":"paired","id":"texts:62708"},{"key":"ship_sensor_components_DESC","zh":"传感器能够显现出任何出于其范围内的舰队或星系的具体细节。","en":"Sensors will reveal the details of any systems and fleets within their range.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":224,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":189,"status":"paired","id":"texts:62709"},{"key":"station_sensor_components","zh":"$ship_sensor_components$","en":"$ship_sensor_components$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":225,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":190,"status":"paired","id":"texts:62710"},{"key":"station_sensor_components_DESC","zh":"$ship_sensor_components_DESC$","en":"$ship_sensor_components_DESC$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":226,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":191,"status":"paired","id":"texts:62711"},{"key":"sensor_components","zh":"传感器","en":"Sensors","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":228,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":192,"status":"paired","id":"texts:62712"},{"key":"sensor_components_desc","zh":"$ship_sensor_components_DESC$","en":"$ship_sensor_components_DESC$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":229,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":193,"status":"paired","id":"texts:62713"},{"key":"thruster_components","zh":"推进器","en":"Thrusters","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":232,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":194,"status":"paired","id":"texts:62714"},{"key":"thruster_components_DESC","zh":"推进器用于亚光速飞行，是所有舰船的必备部分。","en":"Thrusters are used for sub-FTL propulsion, and is a vital component for all ships.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":233,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":195,"status":"paired","id":"texts:62715"},{"key":"combat_computers","zh":"作战电脑","en":"Combat Computers","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":235,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":196,"status":"paired","id":"texts:62716"},{"key":"combat_computers_DESC","zh":"所有军事船只上都安装有用于战斗的电脑，会自动进行瞄准运算、规避性驾驶以及伤害控制。","en":"All military ships have on-board computers dedicated to combat, handling targeting-calculations, evasive maneuvers and damage-control.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":236,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":197,"status":"paired","id":"texts:62717"},{"key":"border_extruders","zh":"边境信标","en":"Border Beacons","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":238,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":198,"status":"paired","id":"texts:62718"},{"key":"border_extruders_DESC","zh":"边境信标就像浮标一样，在深空中划分出各国之间的边界。","en":"Border Beacons serve as buoys projecting and demarcating national borders in deep space.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":239,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":199,"status":"paired","id":"texts:62719"},{"key":"ship_aura_components","zh":"舰船光环（泰坦）","en":"Ship Aura (Titan)","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":241,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":200,"status":"paired","id":"texts:62720"},{"key":"ship_aura_components_DESC","zh":"该级舰船可配备力场生成器，用于投射并维持周围舰船的力场，对敌方或友军舰艇中产生各种效果。","en":"Ships of this class be equipped with field emitters that project and maintain localized fields that induce various effects in enemy or friendly vessels.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":242,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":201,"status":"paired","id":"texts:62721"},{"key":"power_core","zh":"能源核心","en":"Power Core","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":244,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":202,"status":"paired","id":"texts:62722"},{"key":"power_core_DESC","zh":"世间万物都离不开能源，能源核心是所有机器的至关重要的一部分。","en":"Few things work without power, and the power core is a vital part of any machine.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":245,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":203,"status":"paired","id":"texts:62723"},{"key":"station_power_core","zh":"$power_core$","en":"$power_core$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":247,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":204,"status":"paired","id":"texts:62724"},{"key":"station_power_core_desc","zh":"$power_core_desc$","en":"$power_core_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":248,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":205,"status":"paired","id":"texts:62725"},{"key":"TECH_UNLOCK_FISSION_POWER_TITLE","zh":"§H解锁部件：§!$FISSION_REACTOR$","en":"§HUnlocks Component:§! $FISSION_REACTOR$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":250,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":206,"status":"paired","id":"texts:62726"},{"key":"TECH_UNLOCK_FISSION_POWER_DESC","zh":"§H$FISSION_REACTOR$§!\\n$FISSION_REACTOR_DESC$","en":"§H$FISSION_REACTOR$§!\\n$FISSION_REACTOR_DESC$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":251,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":207,"status":"paired","id":"texts:62727"},{"key":"TECH_UNLOCK_FUSION_POWER_TITLE","zh":"§H解锁部件：§!$FUSION_REACTOR$","en":"§HUnlocks Component:§! $FUSION_REACTOR$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":252,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":208,"status":"paired","id":"texts:62728"},{"key":"TECH_UNLOCK_FUSION_POWER_DESC","zh":"§H$FUSION_REACTOR$§!\\n$FUSION_REACTOR_DESC$","en":"§H$FUSION_REACTOR$§!\\n$FUSION_REACTOR_DESC$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":253,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":209,"status":"paired","id":"texts:62729"},{"key":"TECH_UNLOCK_COLD_FUSION_POWER_TITLE","zh":"§H解锁部件：§!$COLD_FUSION_REACTOR$","en":"§HUnlocks Component:§! $COLD_FUSION_REACTOR$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":254,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":210,"status":"paired","id":"texts:62730"},{"key":"TECH_UNLOCK_COLD_FUSION_POWER_DESC","zh":"§H$COLD_FUSION_REACTOR$§!\\n$COLD_FUSION_REACTOR_DESC$","en":"§H$COLD_FUSION_REACTOR$§!\\n$COLD_FUSION_REACTOR_DESC$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":255,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":211,"status":"paired","id":"texts:62731"},{"key":"TECH_UNLOCK_ANTIMATTER_POWER_TITLE","zh":"§H解锁部件：§!$ANTIMATTER_REACTOR$","en":"§HUnlocks Component:§! $ANTIMATTER_REACTOR$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":256,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":212,"status":"paired","id":"texts:62732"},{"key":"TECH_UNLOCK_ANTIMATTER_POWER_DESC","zh":"§H$ANTIMATTER_REACTOR$§!\\n$ANTIMATTER_REACTOR_DESC$","en":"§H$ANTIMATTER_REACTOR$§!\\n$ANTIMATTER_REACTOR_DESC$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":257,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":213,"status":"paired","id":"texts:62733"},{"key":"TECH_UNLOCK_ZERO_POINT_POWER_TITLE","zh":"§H解锁部件：§!$ZERO_POINT_REACTOR$","en":"§HUnlocks Component:§! $ZERO_POINT_REACTOR$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":258,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":214,"status":"paired","id":"texts:62734"},{"key":"TECH_UNLOCK_ZERO_POINT_POWER_DESC","zh":"§H$ZERO_POINT_REACTOR$§!\\n$ZERO_POINT_REACTOR_DESC$","en":"§H$ZERO_POINT_REACTOR$§!\\n$ZERO_POINT_REACTOR_DESC$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":259,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":215,"status":"paired","id":"texts:62735"},{"key":"TECH_UNLOCK_DARK_MATTER_POWER_TITLE","zh":"§H解锁部件：§!$DARK_MATTER_REACTOR$","en":"§HUnlocks Component:§! $DARK_MATTER_REACTOR$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":260,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":216,"status":"paired","id":"texts:62736"},{"key":"TECH_UNLOCK_DARK_MATTER_POWER_DESC","zh":"§H$DARK_MATTER_REACTOR$§!\\n$DARK_MATTER_REACTOR_DESC$","en":"§H$DARK_MATTER_REACTOR$§!\\n$DARK_MATTER_REACTOR_DESC$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":261,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":217,"status":"paired","id":"texts:62737"},{"key":"TECH_UNLOCK_DARK_MATTER_PROPULSION_TITLE","zh":"§H解锁部件：§!$SHIP_THRUSTER_5$","en":"§HUnlocks Component:§! $SHIP_THRUSTER_5$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":262,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":218,"status":"paired","id":"texts:62738"},{"key":"TECH_UNLOCK_DARK_MATTER_PROPULSION_DESC","zh":"§H$SHIP_THRUSTER_5$§!\\n$SHIP_THRUSTER_5_DESC$","en":"§H$SHIP_THRUSTER_5$§!\\n$SHIP_THRUSTER_5_DESC$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":263,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":219,"status":"paired","id":"texts:62739"},{"key":"FISSION_REACTOR","zh":"裂变反应堆","en":"Fission Reactor","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":266,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":220,"status":"paired","id":"texts:62740"},{"key":"FISSION_REACTOR_DESC","zh":"引发核裂变为舰船提供能源，但同时也会生成有害核废料。","en":"This energy source generates power for ships through induced fission, but it also produces harmful nuclear waste.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":267,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":221,"status":"paired","id":"texts:62741"},{"key":"FUSION_REACTOR","zh":"聚变反应堆","en":"Fusion Reactor","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":268,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":222,"status":"paired","id":"texts:62742"},{"key":"FUSION_REACTOR_DESC","zh":"核聚变可为舰船提供大量能源，且风险小于裂变。","en":"Nuclear fusion processes generate a great amount of power for ships, but without many of the risks associated with fission power.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":269,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":223,"status":"paired","id":"texts:62743"},{"key":"COLD_FUSION_REACTOR","zh":"冷核聚变反应堆","en":"Cold Fusion Reactor","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":270,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":224,"status":"paired","id":"texts:62744"},{"key":"COLD_FUSION_REACTOR_DESC","zh":"低温核聚变技术将促进新一代舰载聚变反应堆诞生。","en":"The ability to sustain a fusion reaction at relatively low temperatures will result in a new generation of fusion reactors for our ships.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":271,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":225,"status":"paired","id":"texts:62745"},{"key":"ZERO_POINT_REACTOR","zh":"零点反应堆","en":"Zero Point Reactor","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":272,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":226,"status":"paired","id":"texts:62746"},{"key":"ZERO_POINT_REACTOR_DESC","zh":"提取真空零点能是目前最高效的产能方式，可以近乎无限地供应舰船能源。","en":"These generators extract vacuum energy, providing an almost limitless supply of ship power. There is no more efficient way to generate energy.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":273,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":227,"status":"paired","id":"texts:62747"},{"key":"ANTIMATTER_REACTOR","zh":"反物质反应堆","en":"Antimatter Reactor","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":274,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":228,"status":"paired","id":"texts:62748"},{"key":"ANTIMATTER_REACTOR_DESC","zh":"通过利用正反物质结合产生的能源，我们生成舰船能源的效率将会远超核聚变。","en":"By harnessing the energy produced by matter/antimatter annihilations, our efficiency at generating ship power will be orders of magnitude better than fusion.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":275,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":229,"status":"paired","id":"texts:62749"},{"key":"SCIENCE_LAB_1","zh":"科学实验室","en":"Science Lab","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":277,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":230,"status":"paired","id":"texts:62750"},{"key":"MEDIUM_SCIENCE_LAB_1_DESC","zh":"船上的实验室能够进行一些最基本的研究任务，或者进行一些对星体的研究。","en":"Shipboard Science Labs allow for basic research tasks and the surveying of celestial bodies.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":278,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":231,"status":"paired","id":"texts:62751"},{"key":"CURATOR_EXPLORER_LAB","zh":"$tech_curator_lab$","en":"$tech_curator_lab$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":279,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":232,"status":"paired","id":"texts:62752"},{"key":"CURATOR_ARCHEOLOGY_LAB","zh":"$tech_archeology_lab$","en":"$tech_archeology_lab$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":280,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":233,"status":"paired","id":"texts:62753"},{"key":"SENSOR_1","zh":"雷达系统","en":"Radar System","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":281,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":234,"status":"paired","id":"texts:62754"},{"key":"SENSOR_1_DESC","zh":"雷达系统是一种在地面上创造、利用于深空的技术。雷达系统能够为在恒星间航行的舰船提供最基本的侦测和追踪数据。","en":"A planet-bound technology adapted for use in deep space, the radar system provides basic detection and tracking capability for interstellar vessels.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":282,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":235,"status":"paired","id":"texts:62755"},{"key":"SENSOR_2","zh":"重力传感器","en":"Gravitic Sensors","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":283,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":236,"status":"paired","id":"texts:62756"},{"key":"SENSOR_2_DESC","zh":"这些传感器已经过调整，可以检测太空中的任何引力变化，例如由舰船出现导致的力场扭曲波动。","en":"These sensors have been tuned to look for any gravitational changes in space, such as those produced by the presence of a starship.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":284,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":237,"status":"paired","id":"texts:62757"},{"key":"SENSOR_3","zh":"亚空间传感器","en":"Subspace Sensors","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":285,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":238,"status":"paired","id":"texts:62758"},{"key":"SENSOR_3_DESC","zh":"这些传感器能检测到旅行舰船启动后遗留的亚空间波动。它们的灵敏度和范围比重力传感器阵列更大。","en":"Sensors that detect the subspace fluctuations left in the wake of traveling starships. Their sensitivity and range is greater than that of a gravitic sensor array.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":286,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":239,"status":"paired","id":"texts:62759"},{"key":"SENSOR_4","zh":"快子传感器","en":"Tachyon Sensors","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":287,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":240,"status":"paired","id":"texts:62760"},{"key":"SENSOR_4_DESC","zh":"先进的传感器依靠旋转的快子束，即使在极远距离也能检测船舶运动。","en":"Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":288,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":241,"status":"paired","id":"texts:62761"},{"key":"AFTERBURNER_1","zh":"加力燃烧室","en":"Afterburners","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":289,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":242,"status":"paired","id":"texts:62762"},{"key":"AFTERBURNER_1_DESC","zh":"加力燃烧室可提升舰船的战斗速度。","en":"Afterburners provide additional combat speed for the ship.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":290,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":243,"status":"paired","id":"texts:62763"},{"key":"AFTERBURNER_2","zh":"先进加力燃烧室","en":"Advanced Afterburners","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":291,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":244,"status":"paired","id":"texts:62764"},{"key":"AFTERBURNER_2_DESC","zh":"改进过的加力燃烧室可大幅提升舰船的战斗速度。","en":"These improved afterburners provide even more combat speed for the ship.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":292,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":245,"status":"paired","id":"texts:62765"},{"key":"SHIELD_1","zh":"偏射盾","en":"Deflectors","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":293,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":246,"status":"paired","id":"texts:62766"},{"key":"SHIELD_1_DESC","zh":"能量偏射屏障可在过载前化解一定敌方火力，主要缺点是能耗高。","en":"Energy deflector screens can stop a limited amount of incoming enemy fire before overloading. Their main drawback is that they consume large amounts of power.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":294,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":247,"status":"paired","id":"texts:62767"},{"key":"SHIELD_2","zh":"改良偏射盾","en":"Improved Deflectors","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":295,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":248,"status":"paired","id":"texts:62768"},{"key":"SHIELD_2_DESC","zh":"升级能量偏射屏障，在过载前化解更多火力。","en":"These updated deflector screens are capable of soaking up even more punishment before they overload.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":296,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":249,"status":"paired","id":"texts:62769"},{"key":"SHIELD_3","zh":"护盾","en":"Shields","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":297,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":250,"status":"paired","id":"texts:62770"},{"key":"SHIELD_3_DESC","zh":"新型护盾生成器是新一代能量屏障，取代旧式能量偏转器，提供更优秀的防护能力。","en":"These new shield generators represent the next generation of energy screens, replacing the older deflector technology. They offer significantly better protection.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":298,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":251,"status":"paired","id":"texts:62771"},{"key":"SHIELD_4","zh":"先进护盾","en":"Advanced Shields","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":299,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":252,"status":"paired","id":"texts:62772"},{"key":"SHIELD_4_DESC","zh":"升级护盾生成器以制造出更强能量场。只有持续不断的火力可以击穿此屏障。","en":"An updated shield generator that produces an even stronger energy field. Only sustained enemy fire can penetrate this barrier.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":300,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":253,"status":"paired","id":"texts:62773"},{"key":"SHIELD_5","zh":"超级护盾","en":"Hyper Shields","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":301,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":254,"status":"paired","id":"texts:62774"},{"key":"SHIELD_5_DESC","zh":"这些加强、加固的能量护盾无比强大，所提供的防护能力首屈一指。","en":"These reinforced and hardened energy shields are incredibly powerful. The protection they offer is second to none.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":302,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":255,"status":"paired","id":"texts:62775"},{"key":"SHIELD_BOOSTER","zh":"护盾电容","en":"Shield Capacitor","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":303,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":256,"status":"paired","id":"texts:62776"},{"key":"SHIELD_BOOSTER_DESC","zh":"$tech_shield_rechargers_1_desc$","en":"$tech_shield_rechargers_1_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":304,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":257,"status":"paired","id":"texts:62777"},{"key":"SHIELD_HARDENER_1","zh":"护盾硬化器","en":"Shield Hardener","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":305,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":258,"status":"paired","id":"texts:62778"},{"key":"SHIELD_HARDENER_1_DESC","zh":"通过这些调整，我们的护盾生成器产生的立场将会对那些易于穿透护盾的攻击产生部分偏转作用。","en":"With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":306,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":259,"status":"paired","id":"texts:62779"},{"key":"SHIELD_HARDENER_2","zh":"先进护盾硬化器","en":"Advanced Shield Hardener","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":307,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":260,"status":"paired","id":"texts:62780"},{"key":"SHIELD_HARDENER_2_DESC","zh":"提升至高能态的泽珞微粒可以在我们的护盾上产生波动，可以折射那些能穿透传统护盾的攻击。","en":"Zro particles raised to a high energy state add fluctuations to our shields that can deflect certain weapons that would otherwise easily penetrate the fields.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":308,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":261,"status":"paired","id":"texts:62781"},{"key":"ARMOR_HARDENER_1","zh":"反应装甲","en":"Reactive Armor","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":309,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":262,"status":"paired","id":"texts:62782"},{"key":"ARMOR_HARDENER_1_DESC","zh":"将晶体阵列植入舰船的防御系统可以对那些通常能贯穿装甲的武器产生一定抵抗力。","en":"Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":310,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":263,"status":"paired","id":"texts:62783"},{"key":"ARMOR_HARDENER_2","zh":"活性反应装甲","en":"Living Reactive Armor","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":311,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":264,"status":"paired","id":"texts:62784"},{"key":"ARMOR_HARDENER_2_DESC","zh":"活性金属细丝对来袭火力做出反应，通过重构自身来抵抗贯穿性武器的火力。","en":"Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":312,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":265,"status":"paired","id":"texts:62785"},{"key":"REACTOR_BOOSTER_1","zh":"反应堆增压器","en":"Reactor 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allows for better reactor boosters to be fitted onto our ships.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":317,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":269,"status":"paired","id":"texts:62789"},{"key":"REACTOR_BOOSTER_3","zh":"先进反应堆增压器","en":"Advanced Reactor Booster","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":318,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":270,"status":"paired","id":"texts:62790"},{"key":"REACTOR_BOOSTER_3_DESC","zh":"反物质能力的发现使得能够极大地提高船舶反应堆的高度先进的反应堆助推器成为可能。","en":"The discovery of antimatter power allows for highly advanced reactor boosters that can greatly enhance ship reactors.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":319,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":271,"status":"paired","id":"texts:62791"},{"key":"tech_reactor_booster_1","zh":"反应堆增压器","en":"Reactor Boosters","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":321,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":272,"status":"paired","id":"texts:62792"},{"key":"tech_reactor_booster_1_desc","zh":"$REACTOR_BOOSTER_1_DESC$","en":"$REACTOR_BOOSTER_1_DESC$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":322,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":273,"status":"paired","id":"texts:62793"},{"key":"tech_reactor_booster_2","zh":"改良反应堆增压器","en":"Improved Reactor Boosters","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":323,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":274,"status":"paired","id":"texts:62794"},{"key":"tech_reactor_booster_2_desc","zh":"$REACTOR_BOOSTER_2_DESC$","en":"$REACTOR_BOOSTER_2_DESC$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":324,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":275,"status":"paired","id":"texts:62795"},{"key":"tech_reactor_booster_3","zh":"先进反应堆增压器","en":"Advanced Reactor Boosters","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":325,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":276,"status":"paired","id":"texts:62796"},{"key":"tech_reactor_booster_3_desc","zh":"$REACTOR_BOOSTER_3_DESC$","en":"$REACTOR_BOOSTER_3_DESC$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":326,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":277,"status":"paired","id":"texts:62797"},{"key":"FIRE_CONTROL_1","zh":"辅助火控","en":"Auxiliary Fire-control","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":328,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":278,"status":"paired","id":"texts:62798"},{"key":"FIRE_CONTROL_1_DESC","zh":"安装辅助火控系统后，我们的舰船可以完成更加精密的计算以及准确的射击。","en":"By installing an auxiliary fire-control system our ships can afford to make more advanced calculations, increasing accuracy.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":329,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":279,"status":"paired","id":"texts:62799"},{"key":"AUTO_REPAIR","zh":"再生舰体组织","en":"Regenerative Hull Tissue","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":331,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":280,"status":"paired","id":"texts:62800"},{"key":"AUTO_REPAIR_DESC","zh":"这些细菌植入了舰体的结构设计，当舰体受损时，它们就会开始尝试修复。","en":"These bacteria are imprinted with the ship's structural design and will attempt to restore hull integrity should it be compromised.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":332,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":281,"status":"paired","id":"texts:62801"},{"key":"BIO_AUTO_REPAIR","zh":"$AUTO_REPAIR$","en":"$AUTO_REPAIR$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":333,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":282,"status":"paired","id":"texts:62802"},{"key":"PSI_SHIELD","zh":"灵能护盾","en":"Psionic Shields","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":334,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":283,"status":"paired","id":"texts:62803"},{"key":"PSI_SHIELD_DESC","zh":"$tech_psionic_shield_desc$","en":"$tech_psionic_shield_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":335,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":284,"status":"paired","id":"texts:62804"},{"key":"PSI_BARRIER","zh":"灵能屏障","en":"Psionic Barrier","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":336,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":285,"status":"paired","id":"texts:62805"},{"key":"PSI_BARRIER_DESC","zh":"$tech_psionic_barrier_desc$","en":"$tech_psionic_barrier_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":337,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":286,"status":"paired","id":"texts:62806"},{"key":"NULL_VOID","zh":"太虚光束","en":"Null Void Beam","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":339,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":287,"status":"paired","id":"texts:62807"},{"key":"NULL_VOID_DESC","zh":"$null_void_beam_desc$","en":"$null_void_beam_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":340,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":288,"status":"paired","id":"texts:62808"},{"key":"ARMOR_BEING_REDUCED","zh":"装甲减免效果：","en":"Armor Reduction Effects:","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":342,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":289,"status":"paired","id":"texts:62809"},{"key":"SHIELD_BEING_REDUCED","zh":"护盾减免效果：","en":"Shield Reduction Effects:","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":343,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":290,"status":"paired","id":"texts:62810"},{"key":"ARMOR_1","zh":"纳米装甲","en":"Nanocomposite Armor","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":345,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":291,"status":"paired","id":"texts:62811"},{"key":"ARMOR_1_DESC","zh":"加强过的纳米装甲能够提供多一层的防护，有没有这一层防护，在战斗中可能就是生与死的区别。","en":"Reinforced nanocomposite hull plating can provide an extra layer of protection that could be the difference between life and death in a combat situation.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":346,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":292,"status":"paired","id":"texts:62812"},{"key":"ARMOR_2","zh":"瓷金装甲","en":"Ceramo-Metal Armor","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":347,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":293,"status":"paired","id":"texts:62813"},{"key":"ARMOR_2_DESC","zh":"不同金属和陶瓷的结合物，坚硬而又不失柔韧性。","en":"A combination of different metals and ceramics that result in a strong armor without sacrificing flexibility.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":348,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":294,"status":"paired","id":"texts:62814"},{"key":"ARMOR_3","zh":"塑钢装甲","en":"Plasteel 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It is relatively cheap to produce and can be used to augment ship armor.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":350,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":296,"status":"paired","id":"texts:62816"},{"key":"ARMOR_4","zh":"耐钢装甲","en":"Durasteel Armor","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":351,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":297,"status":"paired","id":"texts:62817"},{"key":"ARMOR_4_DESC","zh":"此种材料质地强韧、耐冲击，是合适的舰体材料。","en":"This strong yet flexible material is capable of withstanding severe punishment. It serves well as ship armor.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":352,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":298,"status":"paired","id":"texts:62818"},{"key":"ARMOR_5","zh":"零素装甲","en":"Neutronium Armor","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":353,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":299,"status":"paired","id":"texts:62819"},{"key":"ARMOR_5_DESC","zh":"中子装甲密度大、质地坚，相比常规合金装甲，中子装甲能抵抗更强大火力。","en":"This incredibly dense and strong material can resist firepower that would turn armor made of any other alloys into slag.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":354,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":300,"status":"paired","id":"texts:62820"},{"key":"CRYSTAL_ARMOR_1","zh":"水晶复合镀层","en":"Crystal-Infused Plating","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":355,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":301,"status":"paired","id":"texts:62821"},{"key":"CRYSTAL_ARMOR_1_DESC","zh":"从超硬结晶实体中提取元素制成的合金在镀层内形成衬层，提高了船体的完整性。","en":"An alloy of elements harvested from the ultra-hard Crystalline Entities lines the inner layers of this plating, improving hull integrity.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":356,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":302,"status":"paired","id":"texts:62822"},{"key":"CRYSTAL_ARMOR_2","zh":"水晶锻造镀层","en":"Crystal-Forged Plating","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":357,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":303,"status":"paired","id":"texts:62823"},{"key":"CRYSTAL_ARMOR_2_DESC","zh":"晶态合金的锻造方式经改良后，变得更加耐用。","en":"Modifications to the process of forging the crystalline alloy further improves its durability.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":358,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":304,"status":"paired","id":"texts:62824"},{"key":"SMALL_CRYSTAL_ARMOR_1","zh":"小型$CRYSTAL_ARMOR_1$","en":"Small 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the Energy Siphon excites the energy transfer medium of targeted enemy 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Restores §Y$@energy_siphon_shield_s_regen|0$§! 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Shields to attacking ship","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":531,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":463,"status":"paired","id":"texts:62983"},{"key":"energy_siphon_m_tt","zh":"—$MOD_SHIP_SHIELD_HP_ADD$：§G+$@energy_siphon_shield_m|0$§!","en":"- $MOD_SHIP_SHIELD_HP_ADD$: §G+$@energy_siphon_shield_m|0$§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":532,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":464,"status":"paired","id":"texts:62984"},{"key":"energy_siphon_on_hit_l_tt","zh":"—为发出攻击的舰船恢复§Y$@energy_siphon_shield_l_regen|0$§!护盾","en":"- Restores §Y$@energy_siphon_shield_l_regen|0$§! Shields to attacking ship","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":533,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":465,"status":"paired","id":"texts:62985"},{"key":"energy_siphon_l_tt","zh":"—$MOD_SHIP_SHIELD_HP_ADD$：§G+$@energy_siphon_shield_l|0$§!","en":"- $MOD_SHIP_SHIELD_HP_ADD$: §G+$@energy_siphon_shield_l|0$§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":534,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":466,"status":"paired","id":"texts:62986"},{"key":"energy_siphon_on_hit_xl_tt","zh":"为攻击方恢复§Y$@energy_siphon_shield_xl_regen|0$§!护盾","en":"Restores §Y$@energy_siphon_shield_xl_regen|0$§! 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ammunition types vastly improves the effective interception rate of incoming threats.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":926,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":845,"status":"paired","id":"texts:63355"},{"key":"DEFAULT_BEHAVIOR_DESC","zh":"§H混合战术：§!此舰会在进攻和防守之间找到平衡。","en":"§HMixed Tactics:§! The ship will have a balanced approach between offense and defense.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":928,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":846,"status":"paired","id":"texts:63356"},{"key":"SWARM_BEHAVIOR_DESC","zh":"§H蜂拥战术：§!舰船将直接冲向敌人，在他们最短程武器的射程范围内尽可能多地对敌人造成伤害。","en":"§HSwarm Tactics:§! The ship will charge straight at enemies and try to deal as much damage as possible from the range of their shortest range weapon.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":929,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":847,"status":"paired","id":"texts:63357"},{"key":"ARTILLERY_BEHAVIOR_DESC","zh":"§H炮击战术：§!舰船将停留在中距离上，使用长射程的武器来攻击目标。","en":"§HArtillery Tactics:§! The ship will stay at medium range, firing its long range weapons on the target.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":930,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":848,"status":"paired","id":"texts:63358"},{"key":"CARRIER_BEHAVIOR_DESC","zh":"§H航母战术：§!舰船会停留在其机库的最远交战半径上。","en":"§HCarrier Tactics:§! The ship will stay at the maximum engagement range of its hangars.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":931,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":849,"status":"paired","id":"texts:63359"},{"key":"LINE_BEHAVIOR_DESC","zh":"§H线列战术：§!舰船将推进到中距离并保持阵型目标。","en":"§HLine Tactics:§! The ship will hold advance to medium range and hold formation.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":932,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":850,"status":"paired","id":"texts:63360"},{"key":"PALADIN_LINE_BEHAVIOR_DESC","zh":"$LINE_BEHAVIOR_DESC$该舰船可在战斗中操控。","en":"$LINE_BEHAVIOR_DESC$ The ship can be controlled in combat.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":933,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":851,"status":"paired","id":"texts:63361"},{"key":"PICKET_BEHAVIOR_DESC","zh":"§H哨戒战术：§!舰船将推进到中距离并尝试拦截迫近的敌舰。","en":"§HPicket Tactics:§! The ship will advance to medium range and attempt to intercept incoming enemies.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":934,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":852,"status":"paired","id":"texts:63362"},{"key":"PLATFORM_BEHAVIOR_DESC","zh":"§H平台战术：§!防御平台将保持静止并向射程内的任何目标发动攻击。","en":"§HPlatform Tactics:§! The defense platform will remain stationary and fire at any enemies in range.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":935,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":853,"status":"paired","id":"texts:63363"},{"key":"COLOSSUS_BEHAVIOR_DESC","zh":"§H忽视战术：§!此舰将无视一切进攻的敌人并完成当前的任务。","en":"§HIgnore Tactics:§! The ship will ignore any attackers and carry on with its current task.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":936,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":854,"status":"paired","id":"texts:63364"},{"key":"TORPEDO_BEHAVIOR_DESC","zh":"§H鱼雷战术：§!这类舰船将对敌人发起直线冲锋，通过扫射式攻击对付大型对手。该舰擅长地表轰炸。","en":"§HTorpedo Tactics:§! The ship will charge straight at enemies in strafing runs intended for use against large opponents. This ship excels at surface bombardment.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":937,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":855,"status":"paired","id":"texts:63365"},{"key":"ARKSHIP_BEHAVIOR_DESC","zh":"§H方舟舰战术：§!$TABBED_NEW_LINE$—该舰队会维持在其武器的最大接战半径。$TABBED_NEW_LINE$—该舰船可在战斗中手操。$TABBED_NEW_LINE$—劣势行为（舰队姿态）：$TABBED_NEW_LINE$$t$—§H$FLEET_STANCE_EVASIVE$：§!逃离敌对目标$TABBED_NEW_LINE$$t$—§H$FLEET_STANCE_PASSIVE$：§!当§H$SHIP_STAT_HITPOINTS$§!低于§Y75%§!时逃离敌对目标$TABBED_NEW_LINE$$t$—§H$FLEET_STANCE_AGGRESSIVE$：§!当§H$SHIP_STAT_HITPOINTS$§!低于§Y75%§!时逃离敌对目标。\\n\\n","en":"§HArkship Tactics:§! $TABBED_NEW_LINE$- The ship will stay at the maximum engagement range of its weapons. $TABBED_NEW_LINE$- The ship can be controlled in combat.$TABBED_NEW_LINE$- Overwhelmed Behaviour (Fleet Stance): $TABBED_NEW_LINE$$t$- §H$FLEET_STANCE_EVASIVE$:§! Flees hostile targets $TABBED_NEW_LINE$$t$- §H$FLEET_STANCE_PASSIVE$:§! Flees hostile targets while below §Y75%§! §H$SHIP_STAT_HITPOINTS$§! $TABBED_NEW_LINE$$t$- §H$FLEET_STANCE_AGGRESSIVE$:§! Flees hostile targets while below §Y75%§! §H$SHIP_STAT_HITPOINTS$§!\\n\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":938,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":856,"status":"paired","id":"texts:63366"},{"key":"USE_MAIN_TARGET_DESC","zh":"武器目标：作战电脑的§Y主目标§!","en":"Weapon Target: Combat Computer's §YMain Target§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":939,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":857,"status":"paired","id":"texts:63367"},{"key":"WEAPON_COMPONENT_TARGET_TYPE_DESC","zh":"武器目标：$TARGET_TYPE|Y$舰船","en":"Weapon Target: $TARGET_TYPE|Y$ Ships","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":940,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":858,"status":"paired","id":"texts:63368"},{"key":"COMBAT_COMPUTER_TARGET_TYPE_DESC","zh":"§H主目标：§!该舰船将重点关注$TARGET_TYPE|Y$舰船","en":"§HMain Target:§! The ship will focus on $TARGET_TYPE|Y$ Ships","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":941,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":859,"status":"paired","id":"texts:63369"},{"key":"TARGET_TYPE_ENEMY","zh":"敌人","en":"Enemy","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":942,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":860,"status":"paired","id":"texts:63370"},{"key":"TARGET_TYPE_ALLY","zh":"友军","en":"Allied","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":943,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":861,"status":"paired","id":"texts:63371"},{"key":"TARGET_TYPE_CONTROLLED","zh":"控制","en":"Controlled","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":944,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":862,"status":"paired","id":"texts:63372"},{"key":"TARGET_TYPE_OWNED","zh":"拥有","en":"Own","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":945,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":863,"status":"paired","id":"texts:63373"},{"key":"COMBAT_COMPUTER_TARGET_FOCUS_DESC","zh":"§H目标聚焦：§!$TARGET_FOCUS|Y$","en":"§HTarget Focus:§! $TARGET_FOCUS|Y$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":946,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":864,"status":"paired","id":"texts:63374"},{"key":"WEAPON_COMPONENT_TARGET_FOCUS_DESC","zh":"武器聚焦：$TARGET_FOCUS|Y$","en":"Weapon Focus: $TARGET_FOCUS|Y$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":947,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":865,"status":"paired","id":"texts:63375"},{"key":"TARGET_FOCUS_SINGLE","zh":"集火","en":"Single Target","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":948,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":866,"status":"paired","id":"texts:63376"},{"key":"TARGET_FOCUS_SPREAD","zh":"散射","en":"Spread Fire","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":949,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":867,"status":"paired","id":"texts:63377"},{"key":"ON_HIT_EFFECT","zh":"§H击中效果：§!","en":"§HOn Hit Effect:§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":951,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":868,"status":"paired","id":"texts:63378"},{"key":"INJECTED_MODIFIERS","zh":"§H施加修正§!（£time£$NUM_DAYS|Y$天）：","en":"§HApplied Modifiers§! (£time£ $NUM_DAYS|Y$ Days):","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":952,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":869,"status":"paired","id":"texts:63379"},{"key":"PLANET_KILLER_CRACKER","zh":"地爆天星","en":"World Cracker","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":954,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":870,"status":"paired","id":"texts:63380"},{"key":"PLANET_KILLER_CRACKER_ACTION","zh":"爆破","en":"Crack World","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":955,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":871,"status":"paired","id":"texts:63381"},{"key":"PLANET_KILLER_CRACKER_DESC","zh":"发射的热能流能够加热行星大气，并引爆行星核心，此举将彻底的毁灭星球的地壳构造。最后，一个相对较小的冲击波会将行星炸得四分五裂。","en":"A directed feed of thermic energy superheats the atmosphere and agitates the planet's core, setting up disastrous tectonic events. A final and comparatively minute concussive blast is then delivered, cracking the planet open.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":956,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":872,"status":"paired","id":"texts:63382"},{"key":"PLANET_KILLER_SHIELDER","zh":"安乐天使","en":"Global Pacifier","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":957,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":873,"status":"paired","id":"texts:63383"},{"key":"PLANET_KILLER_SHIELDER_ACTION","zh":"平息","en":"Pacify","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":958,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":874,"status":"paired","id":"texts:63384"},{"key":"PLANET_KILLER_SHIELDER_DESC","zh":"一个永久的、不可逾越的屏蔽场将被部署在行星表面（吸收一些波长的光）。","en":"A shielding field is deployed around a planet, creating a barrier that is permanent and impenetrable (save for some wavelengths of light).","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":959,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":875,"status":"paired","id":"texts:63385"},{"key":"PLANET_KILLER_NEUTRON","zh":"中子灭杀","en":"Neutron Sweep","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":960,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":876,"status":"paired","id":"texts:63386"},{"key":"PLANET_KILLER_NEUTRON_ACTION","zh":"清洗","en":"Bathe","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":961,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":877,"status":"paired","id":"texts:63387"},{"key":"PLANET_KILLER_NEUTRON_DESC","zh":"一种加速的中子辐射羽流将会扫过行星表面，并对大多数生物组织进行破坏。","en":"An accelerated plume of neutron radiation \"paints\" the planet surface, severely degrading most materials and directly destroying biological tissue.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":962,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":878,"status":"paired","id":"texts:63388"},{"key":"PLANET_KILLER_GODRAY","zh":"天神裁决","en":"Divine Enforcer","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":963,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":879,"status":"paired","id":"texts:63389"},{"key":"PLANET_KILLER_GODRAY_ACTION","zh":"神罚","en":"Shine Divine","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":964,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":880,"status":"paired","id":"texts:63390"},{"key":"PLANET_KILLER_GODRAY_DESC","zh":"一个灵能投射器将圣洁真理投放到行星上，使所有有信仰的人成为正信者并消灭那些没有信仰的人。","en":"A psionic projector shines divine truth upon the world to make true believers out of all who are capable of belief, and annihilating those who are not.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":965,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":881,"status":"paired","id":"texts:63391"},{"key":"PLANET_KILLER_NANOBOTS","zh":"纳米灾疫","en":"Nanobot Diffuser","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":966,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":882,"status":"paired","id":"texts:63392"},{"key":"PLANET_KILLER_NANOBOTS_ACTION","zh":"义体化","en":"Cyberize","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":967,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":883,"status":"paired","id":"texts:63393"},{"key":"PLANET_KILLER_NANOBOTS_DESC","zh":"向大气中散布大量纳米机器人，它们侵入智慧生命并将自己转化为控制性的植入体，最终将不知情的宿主转化为被机械智能控制的义体人。","en":"Swarms of nanobots are dispersed in the atmosphere. 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is outside of Sensor Range.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1185,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1088,"status":"paired","id":"texts:63591"},{"key":"COLONIZABLE_MISSING_TECH","zh":"§R尚未获得$TECHNAME|Y$§!","en":"§RDoes NOT have $TECHNAME|Y$§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1186,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1089,"status":"paired","id":"texts:63592"},{"key":"COLONIZABLE_NO_VALID_SPECIES","zh":"§R没有可以殖民的物种。§!","en":"§RNo valid species to colonize.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1187,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1090,"status":"paired","id":"texts:63593"},{"key":"COLONIZABLE_SPECIES_UNABLE_TO_COLONIZE","zh":"§R这个物种无法殖民§!","en":"§RThis species is unable to colonize§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1188,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1091,"status":"paired","id":"texts:63594"},{"key":"COLONIZABLE_DESC","zh":"宜居：\\n我们可以在该星殖民： ","en":"Habitable:\\nThis planet can be colonized by us: ","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1189,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1092,"status":"paired","id":"texts:63595"},{"key":"COLONIZABLE_UNSURVEYED_REVEAL_DATA","zh":"§H我们需要调查该行星以获得进一步信息。§!","en":"§HWe need to survey this planet to gain detailed information.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1190,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1093,"status":"paired","id":"texts:63596"},{"key":"HABITABLE_DESC","zh":"宜居：\\n我们当前无法在此殖民。","en":"Habitable:\\nWe currently cannot colonize this world.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1191,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1094,"status":"paired","id":"texts:63597"},{"key":"COLONIZABLE_FEDERATION","zh":"§R需要获得联邦主席的殖民许可。§!","en":"§RRequires colonization access from our Federation President.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1192,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1095,"status":"paired","id":"texts:63598"},{"key":"SEND_SHIP","zh":"派出一艘殖民船来进行殖民。","en":"Send a Colony Ship here to create a colony.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1193,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1096,"status":"paired","id":"texts:63599"},{"key":"UNINHABITABLE","zh":"无法居住","en":"Uninhabitable","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1194,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1097,"status":"paired","id":"texts:63600"},{"key":"UNCOLONIZABLE_DESC","zh":"不宜居：\\n此种行星无法殖民。","en":"Uninhabitable:\\nThis planet type can not be colonized.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1195,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1098,"status":"paired","id":"texts:63601"},{"key":"UNINHABITABLE_STAR","zh":"不宜居：\\n恒星无法殖民。","en":"Uninhabitable:\\nStars can not be colonized.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1196,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1099,"status":"paired","id":"texts:63602"},{"key":"UNINHABITABLE_ASTEROID","zh":"不宜居：\\n小行星无法殖民。","en":"Uninhabitable:\\nAsteroids can not be colonized.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1197,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1100,"status":"paired","id":"texts:63603"},{"key":"NO_EXPANSION_SUBJECT","zh":"§R由于与$OVERLORD|Y$的协议，我们不允许建造新的哨站。§!","en":"§RDue to our Agreement with $OVERLORD|Y$ we are not allowed to build new outposts.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1198,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1101,"status":"paired","id":"texts:63604"},{"key":"CANT_BUILD_COLONY_SHIP_NO_DESIGN","zh":"§R我们尚未拥有殖民船设计§!","en":"§RWe don't have any Colony Ship Designs§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1199,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1102,"status":"paired","id":"texts:63605"},{"key":"LAND_ARMIES_INSIDE_BORDERS","zh":"§R只能入侵在我们边境线内的前超光速文明行星。§!","en":"§RCan only invade pre-FTL planets inside our borders.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1200,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1103,"status":"paired","id":"texts:63606"},{"key":"COLONIZATION_NO_SPECIES_SELECTED","zh":"§R不选定物种无法进行殖民。§!","en":"§RCannot colonize without selecting a species.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1201,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1104,"status":"paired","id":"texts:63607"},{"key":"COLONY_SHIP_DESC","zh":"你能够向可殖民的行星派遣殖民船来建立殖民地。","en":"A Colony Ship can be sent to a colonizable planet to establish a colony.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1203,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1105,"status":"paired","id":"texts:63608"},{"key":"COLONIZATION_COST","zh":"殖民花费","en":"Colonization Cost","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1204,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1106,"status":"paired","id":"texts:63609"},{"key":"ON_COLONY_SHIP","zh":"$SHIP_TYPE$$SHIP_NAME$的","en":"On $SHIP_TYPE$ $SHIP_NAME$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1205,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1107,"status":"paired","id":"texts:63610"},{"key":"SHIP_NAME_TITLE","zh":"舰船名称","en":"Ship Name","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1206,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1108,"status":"paired","id":"texts:63611"},{"key":"ALERT_RIGHTCLICK","zh":"\\n§G右键点击以取消警报。\\n£shift£ +右键停用警报§!","en":"\\n§GRight-Click to dismiss this Alert\\n£shift£ + Right-Click to disable this Alert§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1211,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1112,"status":"paired","id":"texts:63612"},{"key":"ALERT_CLICK","zh":"§G右键点击以取消警报\\nCtrl+点击以打开该警报的警报设置§!","en":"§GRight-Click to dismiss this Alert\\nCtrl-click to open Alert Settings for this Alert§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1212,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1113,"status":"paired","id":"texts:63613"},{"key":"alert_can_upgrade_government_title","zh":"未使用的国民理念点数","en":"Unspent Civic Points","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1213,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1114,"status":"paired","id":"texts:63614"},{"key":"alert_can_upgrade_government_instant","zh":"我们有尚未花费的国民理念点数，这能帮助我们进一步改善政府运作。","en":"We have unspent Civic points that could be used to improve our Government.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1214,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1115,"status":"paired","id":"texts:63615"},{"key":"alert_can_enter_shroud_title","zh":"可进入虚境","en":"Shroud Accessible","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1215,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1116,"status":"paired","id":"texts:63616"},{"key":"alert_can_enter_shroud_instant","zh":"我们现在可以通过§H通讯§!菜单进入虚境。","en":"We are currently able to enter the Shroud through the §HContacts§! menu.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1216,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1117,"status":"paired","id":"texts:63617"},{"key":"alert_hopeless_war_title","zh":"胜利无望的战争","en":"Hopeless War","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1217,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1118,"status":"paired","id":"texts:63618"},{"key":"alert_hopeless_war_instant","zh":"我们遭到了§H失落帝国§!的进攻，一个我们目前不可能击败的先驱文明。建议立刻投降以最大程度地减少损失。","en":"We are being attacked by a §HFallen Empire§!, an ancient precursor civilization that we currently can scarcely hope to defeat. It would be advisable to cut our losses and surrender.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1218,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1119,"status":"paired","id":"texts:63619"},{"key":"alert_full_occupation_title","zh":"胜利无望的战争","en":"Hopeless War","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1219,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1120,"status":"paired","id":"texts:63620"},{"key":"alert_full_occupation_instant","zh":"§R我方所有殖民地均被占领。§!在解放至少一个殖民地之前，厌战度将会持续上升。","en":"§RAll of our colonies are occupied.§! War Exhaustion will steadily increase until we liberate one of them.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1220,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1121,"status":"paired","id":"texts:63621"},{"key":"alert_inactive_civics_title","zh":"未激活的国民理念","en":"Inactive Civics","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1221,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1122,"status":"paired","id":"texts:63622"},{"key":"alert_inactive_civics_instant","zh":"我们有尚未激活的国民理念，它们没有提供任何效果。","en":"We have inactive Civics that are not providing us with any benefits.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1222,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1123,"status":"paired","id":"texts:63623"},{"key":"alert_set_war_goal_title","zh":"缺少战争目标","en":"Missing War Goal","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1223,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1124,"status":"paired","id":"texts:63624"},{"key":"alert_set_war_goal_instant","zh":"我们在战争状态，但未设定战争目标。","en":"We are at war and have not yet set our goal.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1224,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1125,"status":"paired","id":"texts:63625"},{"key":"alert_set_war_goal_entry","zh":"[[$INDEX$]$NAME|H$（$DAYS|H$天剩余）","en":"[[$INDEX$] $NAME|H$ ($DAYS|H$ days left)","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1225,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1126,"status":"paired","id":"texts:63626"},{"key":"alert_capped_resources_title","zh":"资源爆仓","en":"Resource Storage Full","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1226,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1127,"status":"paired","id":"texts:63627"},{"key":"alert_capped_resources_instant","zh":"有些资源已超出存储上限。只要资源储备还是满的，接下来产出的资源都会被浪费掉。","en":"Some of our resources have exceeded their storage limit. While our storage is full, any further income in these resources will be wasted.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1227,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1128,"status":"paired","id":"texts:63628"},{"key":"alert_capped_resources_delayed","zh":"以下资源已超出存储上限：","en":"We have exceeded our storage limit for the following resources:","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1228,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1129,"status":"paired","id":"texts:63629"},{"key":"alert_resource_shortage_title","zh":"关键资源短缺","en":"Critical Resource Shortage","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1229,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1130,"status":"paired","id":"texts:63630"},{"key":"alert_resource_shortage_instant","zh":"我们的关键资源存在短缺。这会对我们的帝国造成非常不利的影响，需要尽快情况改善。","en":"We are experiencing critical resource shortages. This will have a profoundly negative impact on our Empire until the situation is resolved.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1230,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1131,"status":"paired","id":"texts:63631"},{"key":"alert_ai_preparing_war_title","zh":"战争准备","en":"War Preparations","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1231,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1132,"status":"paired","id":"texts:63632"},{"key":"alert_ai_preparing_war_instant","zh":"有正在准备向我国宣战的帝国。","en":"There are empires that are preparing to declare war on us.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1232,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1133,"status":"paired","id":"texts:63633"},{"key":"alert_ai_preparing_war_entry_mid_intel","zh":"$NAME|H$正在准备向我国宣战，但由于缺乏情报，我们不确定战争何时开始。","en":"$NAME|H$ are preparing to declare war on us, but due to lack of intel it is unclear when it will happen.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1233,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1134,"status":"paired","id":"texts:63634"},{"key":"alert_ai_preparing_war_entry_high_intel","zh":"$NAME|H$正在准备向我国宣战，我们的情报显示，他们最晚将在$DATE$袭击我们。","en":"$NAME|H$ are preparing to declare war on us, our intel reports that they will strike against us $DATE$ or sooner","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1234,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1135,"status":"paired","id":"texts:63635"},{"key":"alert_ai_preparing_war_entry_full_intel","zh":"$NAME|H$正在准备向我国宣战，我们的情报显示，他们将在$DATE$袭击我们。","en":"$NAME|H$ are preparing to declare war on us, our intel reports that they will declare war on us at $DATE$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1235,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1136,"status":"paired","id":"texts:63636"},{"key":"alert_resource_shortage_entry","zh":"§H$RESOURCE$短缺§!","en":"§HShortage of $RESOURCE$§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1236,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1137,"status":"paired","id":"texts:63637"},{"key":"DEFICIT_ALERT_HINT","zh":"§E提示：你可以在市场中创建一次性或月度交易！§!","en":"§EHint: You can set up one-off or monthly trades on the Market!§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1237,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1138,"status":"paired","id":"texts:63638"},{"key":"alert_negative_income_title","zh":"库存低下","en":"Low Stockpile","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1238,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1139,"status":"paired","id":"texts:63639"},{"key":"alert_negative_income_instant","zh":"我们这些资源的库存即将耗尽：","en":"Our stockpiles on these resources is about to run out:","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1239,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1140,"status":"paired","id":"texts:63640"},{"key":"alert_negative_income_instant_entry","zh":"$NAME|Y$将在$MONTHS|Y$月内耗尽","en":"$NAME|Y$ in $MONTHS|Y$ month(s)","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1240,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1141,"status":"paired","id":"texts:63641"},{"key":"alert_automation_resources_title","zh":"自动托管所需资源库存不足","en":"Low Colony Automation Stockpile","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1241,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1142,"status":"paired","id":"texts:63642"},{"key":"alert_automation_resources_instant","zh":"殖民地自动开发计划现在缺少资源。","en":"Colonies with automated development are low on resources.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1242,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1143,"status":"paired","id":"texts:63643"},{"key":"alert_hostile_in_system_title","zh":"敌对舰队出现","en":"Hostile Fleets Present","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1243,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1144,"status":"paired","id":"texts:63644"},{"key":"alert_hostile_in_system_instant","zh":"至少有一支敌方舰队出现在我方舰队或者行星所在的恒星系。","en":"At least one hostile fleet is present in the same system as one of our fleets or planets.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1244,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1145,"status":"paired","id":"texts:63645"},{"key":"alert_hostile_in_system_instruction","zh":"§G点击以查看敌方舰队。§!","en":"§GClick to cycle between hostile Fleets§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1245,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1146,"status":"paired","id":"texts:63646"},{"key":"alert_sectors_missing_resources_title","zh":"星域缺少资源","en":"Sectors Missing Resources","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1246,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1147,"status":"paired","id":"texts:63647"},{"key":"alert_sectors_missing_resources_instant","zh":"我们的至少一个星域缺少资源。缺少能量币的星区无法从站点获取任何资源。","en":"At least one of our sectors is missing resources. Sectors that lack energy will not gain any resources from stations.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1247,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1148,"status":"paired","id":"texts:63648"},{"key":"alert_physics_research_title","zh":"物理学研究","en":"Physics Research","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1248,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1149,"status":"paired","id":"texts:63649"},{"key":"alert_physics_research_instant","zh":"物理科技可研究。","en":"There are Physics Technologies available for research.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1249,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1150,"status":"paired","id":"texts:63650"},{"key":"alert_physics_research_instruction","zh":"§G点击以打开科技视图§!","en":"§GClick to open Technology view§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1250,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1151,"status":"paired","id":"texts:63651"},{"key":"alert_society_research_title","zh":"社会学研究","en":"Society Research","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1251,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1152,"status":"paired","id":"texts:63652"},{"key":"alert_society_research_instant","zh":"社会学科技已可研究。","en":"There are Society Technologies available for research.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1252,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1153,"status":"paired","id":"texts:63653"},{"key":"alert_society_research_instruction","zh":"§G点击以打开科技视图§!","en":"§GClick to open Technology view§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1253,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1154,"status":"paired","id":"texts:63654"},{"key":"alert_engineering_research_title","zh":"工程学研究","en":"Engineering Research","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1254,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1155,"status":"paired","id":"texts:63655"},{"key":"alert_engineering_research_instant","zh":"工程科技已可研究。","en":"There are Engineering Technologies available for research.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1255,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1156,"status":"paired","id":"texts:63656"},{"key":"alert_engineering_research_instruction","zh":"§G点击以打开科技视图§!","en":"§GClick to open Technology view§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1256,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1157,"status":"paired","id":"texts:63657"},{"key":"alert_timed_project_title","zh":"限时项目","en":"Timed Project","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1257,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1158,"status":"paired","id":"texts:63658"},{"key":"alert_timed_project_instant","zh":"我们有一个限时特殊项目。请考虑是否进行该项目，以免错失良机。","en":"We have a Special Project with a time limit. Consider starting it so we do not miss this opportunity.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1258,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1159,"status":"paired","id":"texts:63659"},{"key":"alert_unemployed_pops_title","zh":"失业","en":"Unemployment","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1259,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1160,"status":"paired","id":"texts:63660"},{"key":"alert_unemployed_pops_instant","zh":"我们有人口处于失业状态。考虑清理行星地块或建造建筑来为他们提供工作。","en":"We have unemployed Pops. Consider putting them to productive use by clearing surface tiles or constructing buildings for them to work in.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1260,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1161,"status":"paired","id":"texts:63661"},{"key":"alert_unemployed_pops_instruction","zh":"§G点击以查看受影响的殖民地§!","en":"§GClick to cycle between affected Colonies§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1261,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1162,"status":"paired","id":"texts:63662"},{"key":"alert_election_title","zh":"选举","en":"Election","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1262,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1163,"status":"paired","id":"texts:63663"},{"key":"alert_election_instant","zh":"我们的帝国正在进行下一届统治者选举。","en":"Our Empire is holding an election to decide the next ruler.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1263,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1164,"status":"paired","id":"texts:63664"},{"key":"alert_election_instruction","zh":"§G点击以查看概览§!","en":"§GClick to show an overview§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1264,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1165,"status":"paired","id":"texts:63665"},{"key":"alert_fleet_combat_title","zh":"舰队战斗","en":"Fleet Combat","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1265,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1166,"status":"paired","id":"texts:63666"},{"key":"alert_fleet_combat_instant","zh":"我们至少有一支舰队正在作战！","en":"At least one of our fleets is in combat!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1266,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1167,"status":"paired","id":"texts:63667"},{"key":"alert_fleet_combat_instruction","zh":"§G点击以查看舰队§!","en":"§GClick to cycle between fleets§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1267,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1168,"status":"paired","id":"texts:63668"},{"key":"alert_army_combat_title","zh":"入侵","en":"Invasion","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1268,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1169,"status":"paired","id":"texts:63669"},{"key":"alert_army_combat_instant","zh":"我们至少有一支陆军正在行动！","en":"At least one of our armies is involved in an invasion!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1269,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1170,"status":"paired","id":"texts:63670"},{"key":"alert_army_combat_instruction","zh":"§G点击在行星间切换§!","en":"§GClick to cycle between planets§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1270,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1171,"status":"paired","id":"texts:63671"},{"key":"alert_mia_title","zh":"任务中失踪","en":"Missing In Action","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1271,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1172,"status":"paired","id":"texts:63672"},{"key":"alert_mia_instant","zh":"至少有一支我方舰队在任务中失踪。重新归队需要一定时间。","en":"At least one of our fleets have gone Missing In Action. It will take them some time to return and rejoin the ranks.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1272,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1173,"status":"paired","id":"texts:63673"},{"key":"alert_building_title","zh":"闲置建筑","en":"Inactive Building(s)","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1273,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1174,"status":"paired","id":"texts:63674"},{"key":"alert_building_instant","zh":"我们的行星上至少有一座建筑缺少运作所需的条件。","en":"At least one of our planetary Buildings is missing something that is required for it to function.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1274,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1175,"status":"paired","id":"texts:63675"},{"key":"alert_above_system_cap_title","zh":"过多殖民星系","en":"Too many colonized Systems","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1275,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1176,"status":"paired","id":"texts:63676"},{"key":"alert_above_system_cap_instant","zh":"我们直接控制的殖民恒星系太多，导致行政效率下降。","en":"We have more colonized Systems under our Direct Control than we can efficiently manage.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1276,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1177,"status":"paired","id":"texts:63677"},{"key":"alert_above_system_cap_delayed","zh":"请将一部分殖民星系划入星域，以免影响力和能源生产受到惩罚。","en":"Consider assigning some colonized Systems to Sectors to avoid penalties to Influence and Energy Credit generation.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1277,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1178,"status":"paired","id":"texts:63678"},{"key":"alert_above_system_cap_instruction","zh":"§G点击管理星域§!","en":"§GClick to manage Sectors§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1278,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1179,"status":"paired","id":"texts:63679"},{"key":"alert_above_system_cap_penalty","zh":"\\n$MODIFIER$","en":"\\n$MODIFIER$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1279,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1180,"status":"paired","id":"texts:63680"},{"key":"alert_above_sector_cap_title","zh":"过多星域","en":"Too many Sectors","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1280,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1181,"status":"paired","id":"texts:63681"},{"key":"alert_above_sector_cap_instant","zh":"我们的帝国无法管理如此多星域。","en":"We have more Sectors than our Empire can manage.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1281,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1182,"status":"paired","id":"texts:63682"},{"key":"alert_above_sector_cap_delayed","zh":"尽管星域数量有所限制，但是星域的大小是没有限制的。","en":"While there is a limit to how many Sectors we can have, there is no limit on the size of a Sector.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1282,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1183,"status":"paired","id":"texts:63683"},{"key":"alert_above_sector_cap_instruction","zh":"点击以管理星域","en":"Click to manage Sectors","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1283,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1184,"status":"paired","id":"texts:63684"},{"key":"alert_above_sector_cap_penalty","zh":"\\n$MODIFIER$","en":"\\n$MODIFIER$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1284,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1185,"status":"paired","id":"texts:63685"},{"key":"alert_low_cohesion_title","zh":"低帝国团结度","en":"Low Empire Cohesion","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1285,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1186,"status":"paired","id":"texts:63686"},{"key":"alert_low_cohesion_instant","zh":"我们的§Y帝国团结度§!过低。因此会显著增加我们的§Y$EMPIRE_SIZE$§!。\\n\\n要提高团结度，我们应该减少境外连接至帝国境内的超空间航道数量和帝国境内无主恒星系的数量。","en":"Our §YEmpire Cohesion§! is low. This will considerably increase our §Y$EMPIRE_SIZE$§!.\\n\\nTo increase our cohesion, we should reduce the number of external hyperlane connections into our empire and non-owned systems inside our borders.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1286,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1187,"status":"paired","id":"texts:63687"},{"key":"alert_can_modify_species_title","zh":"未使用的特质点","en":"Unspent Trait Points","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1287,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1188,"status":"paired","id":"texts:63688"},{"key":"alert_can_modify_species_instant","zh":"我们帝国有一些物种特质点未使用。","en":"There are Species with unspent Trait Points in our empire.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1288,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1189,"status":"paired","id":"texts:63689"},{"key":"alert_can_modify_species_instruction","zh":"§G点击打开物种界面§!","en":"§GClick to open Species View§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1289,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1190,"status":"paired","id":"texts:63690"},{"key":"alert_can_modify_species_entry","zh":"$SPECIES|Y$：$POINTS|Y$未使用的特质点","en":"$SPECIES|Y$: $POINTS|Y$ Unspent Trait Points","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1290,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1191,"status":"paired","id":"texts:63691"},{"key":"alert_unspent_leader_trait_points_title","zh":"可用领袖特质","en":"Available Leader Traits","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1291,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1192,"status":"paired","id":"texts:63692"},{"key":"alert_unspent_leader_trait_points_instant","zh":"有领袖有待选的特质","en":"There are Leaders with pending Trait selections","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1292,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1193,"status":"paired","id":"texts:63693"},{"key":"alert_unspent_leader_trait_points_delayed","zh":"§E可以选择特质：§!","en":"§ETrait selections available for:§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1293,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1194,"status":"paired","id":"texts:63694"},{"key":"alert_unspent_leader_trait_points_instruction","zh":"§G点击打开领袖界面§!","en":"§GClick to open the Leaders View§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1294,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1195,"status":"paired","id":"texts:63695"},{"key":"alert_available_council_agenda_title","zh":"可用的内阁议程","en":"Available Council Agenda","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1295,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1196,"status":"paired","id":"texts:63696"},{"key":"alert_available_council_agenda_instant","zh":"你可以为帝国选择一项内阁议程。","en":"You can select a Council Agenda for your Empire.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1296,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1197,"status":"paired","id":"texts:63697"},{"key":"alert_available_council_agenda_instruction","zh":"$CLICK_TO_VIEW_COUNCIL$\\n","en":"$CLICK_TO_VIEW_COUNCIL$\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1297,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1198,"status":"paired","id":"texts:63698"},{"key":"alert_open_council_position_title","zh":"内阁席位空缺","en":"Open Council Position","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1298,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1199,"status":"paired","id":"texts:63699"},{"key":"alert_open_council_position_instant","zh":"你有一个内阁席位未安排领袖。","en":"You have a Council Position without a Leader assigned","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1299,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1200,"status":"paired","id":"texts:63700"},{"key":"alert_open_council_position_instruction","zh":"$CLICK_TO_VIEW_COUNCIL$\\n","en":"$CLICK_TO_VIEW_COUNCIL$\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1300,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1201,"status":"paired","id":"texts:63701"},{"key":"alert_council_agenda_ready_for_activation_title","zh":"内阁议程就绪","en":"Council Agenda Ready","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1301,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1202,"status":"paired","id":"texts:63702"},{"key":"alert_council_agenda_ready_for_activation_instant","zh":"你的内阁议程已准备好启用。","en":"Your Council Agenda is ready to be activated.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1302,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1203,"status":"paired","id":"texts:63703"},{"key":"alert_council_agenda_ready_for_activation_instruction","zh":"$CLICK_TO_VIEW_COUNCIL$\\n","en":"$CLICK_TO_VIEW_COUNCIL$\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1303,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1204,"status":"paired","id":"texts:63704"},{"key":"alert_starvation_title","zh":"饥荒","en":"Starvation","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1304,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1205,"status":"paired","id":"texts:63705"},{"key":"alert_starvation_instant","zh":"你的帝国遭遇了饥荒。此状态会阻碍人口增长并引发以下效果：","en":"Your Empire suffers from Starvation. This prevents all Pop growth and also has the following effect:","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1305,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1206,"status":"paired","id":"texts:63706"},{"key":"alert_starvation_delayed","zh":"想要防止饥荒，那就必须建造§E水培农场§!以产出更多£food£食物。","en":"To avoid Starvation, we need to produce more £food£ Food by constructing §EHydroponics Farms§!.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1306,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1207,"status":"paired","id":"texts:63707"},{"key":"alert_starving_planet_instruction","zh":"§G点击在行星间切换§!","en":"§GClick to cycle between planets§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1307,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1208,"status":"paired","id":"texts:63708"},{"key":"alert_powerful_factions_title","zh":"强力人口派系","en":"Powerful Pop Factions","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1308,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1209,"status":"paired","id":"texts:63709"},{"key":"alert_powerful_factions_instant","zh":"你的帝国内出现了一个支持率过高的人口派系。","en":"You have pop factions with high support within your empire.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1309,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1210,"status":"paired","id":"texts:63710"},{"key":"alert_powerful_factions_instruction","zh":"点击以查看人口派系视图","en":"Click to open pop factions view","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1310,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1211,"status":"paired","id":"texts:63711"},{"key":"alert_powerful_factions_entry","zh":"$INDEX$：$NAME$（$SUPPORT|%$）","en":"$INDEX$: $NAME$ ( $SUPPORT|%$ )","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1311,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1212,"status":"paired","id":"texts:63712"},{"key":"alert_research_missing_scientist_title","zh":"正在进行的研究缺少科研人员","en":"Ongoing research lacks scientist","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1312,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1213,"status":"paired","id":"texts:63713"},{"key":"alert_research_missing_scientist_instant","zh":"","en":"","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1313,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1214,"status":"paired","id":"texts:63714"},{"key":"alert_research_missing_scientist_entry","zh":"$TECHAREA|H$没有科研人员。","en":"$TECHAREA|H$ has no scientist present.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1314,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1215,"status":"paired","id":"texts:63715"},{"key":"alert_unlock_tradition_title","zh":"传统可用","en":"Traditions Available","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1315,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1216,"status":"paired","id":"texts:63716"},{"key":"alert_unlock_tradition_instant","zh":"我们累积了足够的£unity£凝聚力，可以采纳新的一个传统。","en":"We have enough £unity£ Unity to adopt a new Tradition.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1316,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1217,"status":"paired","id":"texts:63717"},{"key":"alert_unlock_tradition_delayed","zh":"§G点击打开传统界面§!","en":"§GClick to open Traditions View§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1317,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1218,"status":"paired","id":"texts:63718"},{"key":"alert_unlock_ascension_perk_title","zh":"可用飞升天赋","en":"Ascension Perk Available","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1318,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1219,"status":"paired","id":"texts:63719"},{"key":"alert_unlock_ascension_perk_instant","zh":"我们可以选择一个新的飞升天赋！","en":"We can select a new Ascension Perk!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1319,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1220,"status":"paired","id":"texts:63720"},{"key":"alert_unlock_ascension_perk_delayed","zh":"§G点击打开传统界面§!","en":"§GClick to open Traditions View§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1320,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1221,"status":"paired","id":"texts:63721"},{"key":"alert_low_stability_title","zh":"低稳定度","en":"Low Stability","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1321,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1222,"status":"paired","id":"texts:63722"},{"key":"alert_low_stability_instant","zh":"至少有一个殖民地稳定度过低。","en":"At least one of your colonies has low stability.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1322,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1223,"status":"paired","id":"texts:63723"},{"key":"alert_low_stability_instruction","zh":"§G点击在行星间切换§!","en":"§GClick to cycle between planets§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1323,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1224,"status":"paired","id":"texts:63724"},{"key":"alert_high_war_exhaustion_title","zh":"高厌战","en":"High War Exhaustion","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1324,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1225,"status":"paired","id":"texts:63725"},{"key":"AI_IN_STALE_WAR","zh":"僵局","en":"Stalemate","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1325,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1226,"status":"paired","id":"texts:63726"},{"key":"alert_high_war_exhaustion_instant","zh":"至少一场我们参与的战争的厌战度已经达到了§R100%§!。","en":"We have reached §R100%§! War Exhaustion in at least one of our wars.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1326,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1227,"status":"paired","id":"texts:63727"},{"key":"alert_high_war_exhaustion_instant_forced_info","zh":"在目前的高厌战度下，我们在§Y$MONTHS$个月§!后就要被迫停火，接受停战条约。","en":"We can be forced to make peace §Y$MONTHS$ months§! after reaching High War Exhaustion.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1327,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1228,"status":"paired","id":"texts:63728"},{"key":"alert_high_war_exhaustion_entry","zh":"$WAR|H$","en":"$WAR|H$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1328,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1229,"status":"paired","id":"texts:63729"},{"key":"alert_high_war_exhaustion_entry_forced_timer","zh":"$WAR|H$（还有$DAYS|Y$天就会被强制接受和平协议）","en":"$WAR|H$ ($DAYS|Y$ day(s) until forced peace is possible)","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1329,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1230,"status":"paired","id":"texts:63730"},{"key":"alert_high_war_exhaustion_entry_forced_possible","zh":"$WAR|H$（§R可以被强迫接受停战条约§!）","en":"$WAR|H$ (§RForced peace possible§!)","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1330,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1231,"status":"paired","id":"texts:63731"},{"key":"high_war_exhaustion","zh":"高厌战","en":"High War Exhaustion","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1331,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1232,"status":"paired","id":"texts:63732"},{"key":"NO_GAIN_HIGH_WAR_EXHAUSTION","zh":"§R$high_war_exhaustion$§!将$RESOURCE$产出降低到了§R0§!","en":"§R$high_war_exhaustion$§! is reducing $RESOURCE$ gain to §R0§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1332,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1233,"status":"paired","id":"texts:63733"},{"key":"alert_high_piracy_risk_title","zh":"高海盗活动风险","en":"High Piracy Risk","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1333,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1234,"status":"paired","id":"texts:63734"},{"key":"alert_high_piracy_risk_instant","zh":"这些星系当前有海盗活动：","en":"These systems are experiencing pirate activity:","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1334,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1235,"status":"paired","id":"texts:63735"},{"key":"alert_high_piracy_risk_instant_entry","zh":"$SYSTEM$","en":"$SYSTEM$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1335,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1236,"status":"paired","id":"texts:63736"},{"key":"alert_high_piracy_risk_instant_current_entry","zh":"$SYSTEM|Y$","en":"$SYSTEM|Y$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1336,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1237,"status":"paired","id":"texts:63737"},{"key":"alert_necrophage_low_pops_title","zh":"死徒数量不足","en":"Necrophyte Shortages","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1337,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1238,"status":"paired","id":"texts:63738"},{"key":"alert_necrophage_low_pops_instant","zh":"以下星球可用£pop£人口数量过低，不足以转化为我们的物种：","en":"The following planets are running low on eligible £pop£ Pops for conversion into our species:","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1338,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1239,"status":"paired","id":"texts:63739"},{"key":"alert_necrophage_low_pops_instruction","zh":"§G点击在行星间切换§!","en":"§GClick to cycle between planets§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1339,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1240,"status":"paired","id":"texts:63740"},{"key":"alert_imminent_situation_title","zh":"局势迫近","en":"Imminent Situation","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1340,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1241,"status":"paired","id":"texts:63741"},{"key":"alert_imminent_situation_instant","zh":"以下局势正在酝酿：","en":"The following Situations are brewing:","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1341,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1242,"status":"paired","id":"texts:63742"},{"key":"ALERT_SITUATION_IMMINENT_PROGRESS","zh":"（进度：§Y$PROGRESS$/$END$§!）","en":"(Progress: §Y$PROGRESS$/$END$§!)","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1342,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1243,"status":"paired","id":"texts:63743"},{"key":"alert_first_contact_stage_done_title","zh":"待定的第一次接触事件","en":"First Contact Event Pending","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1343,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1244,"status":"paired","id":"texts:63744"},{"key":"alert_first_contact_stage_done_instant","zh":"我们当前正在进行的一项第一次接触调查上出了些事情。","en":"Something has happened in one of the first contact investigations we are currently undertaking.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1344,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1245,"status":"paired","id":"texts:63745"},{"key":"alert_espionage_event_title","zh":"有谍报行动事件待定","en":"Espionage Operation Event Pending","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1345,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1246,"status":"paired","id":"texts:63746"},{"key":"alert_espionage_event_instant","zh":"我们当前正在进行的一项谍报活动出了些事情。","en":"Something has happened in one of the Espionage Operations we are currently running.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1346,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1247,"status":"paired","id":"texts:63747"},{"key":"alert_intel_negative_title","zh":"情报在减少","en":"Intel falling","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1347,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1248,"status":"paired","id":"texts:63748"},{"key":"alert_intel_negative_instant","zh":"你掌握的一个或多个宿敌的情报正在减少。\\n可以指派特使前往当地组建你的间谍网，从而获得情报。","en":"Your Intel on one or more of your rivals is falling.\\nIntel may be gained by assigning an envoy to grow your Spy Network.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1348,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1249,"status":"paired","id":"texts:63749"},{"key":"alert_spynetwork_lacking_power_title","zh":"间谍网过度扩张","en":"Spy Network Overextended","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1349,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1250,"status":"paired","id":"texts:63750"},{"key":"alert_spynetwork_lacking_power_instant","zh":"间谍网无法支援当前正在进行的行动。\\n\\n在要求的§Y£energy£ 维护费§!和§Y$INFILTRATION_LEVEL$§!得到满足之前，正在进行的谍报行动都无法继续。","en":"A Spy Network can no longer support its ongoing Operations.\\n\\nOngoing Espionage Operations are suspended until demands on §Y£energy£ Upkeep§! and §Y$INFILTRATION_LEVEL$§! can be met.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1350,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1251,"status":"paired","id":"texts:63751"},{"key":"alert_situation_blocked_title","zh":"受阻局势","en":"Blocked Situation","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1351,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1252,"status":"paired","id":"texts:63752"},{"key":"alert_situation_blocked_instant","zh":"以下局势受到阻碍，需要行动：","en":"The following situations are blocked and need action:","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1352,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1253,"status":"paired","id":"texts:63753"},{"key":"sk_administration","zh":"管理机构","en":"Administration","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1357,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1257,"status":"paired","id":"texts:63754"},{"key":"sk_diplomacy","zh":"外交","en":"Diplomacy","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1358,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1258,"status":"paired","id":"texts:63755"},{"key":"sk_military","zh":"军事","en":"Military","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1359,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1259,"status":"paired","id":"texts:63756"},{"key":"LEADER_VIEW_TITLE","zh":"新统治者","en":"New Ruler","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1364,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1263,"status":"paired","id":"texts:63757"},{"key":"SKILL_VALUE","zh":"技能：£leader_skill|$LEVEL$£","en":"Skill:£leader_skill|$LEVEL$£","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1365,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1264,"status":"paired","id":"texts:63758"},{"key":"EXPERIENCE","zh":"经验：$LEVEL|Y$","en":"Experience: $LEVEL|Y$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1366,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1265,"status":"paired","id":"texts:63759"},{"key":"LEADER_PROFESSION","zh":"职位：$PROFESSION|H$","en":"Profession: $PROFESSION|H$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1367,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1266,"status":"paired","id":"texts:63760"},{"key":"LEADER_AGE_TOOLTIP","zh":"年龄：$AGE|Y$","en":"Age: $AGE|Y$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1368,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1267,"status":"paired","id":"texts:63761"},{"key":"LEADER_AGE_PORTRAIT","zh":"年龄\\n$AGE|Y$","en":"Age\\n$AGE|Y$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1369,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1268,"status":"paired","id":"texts:63762"},{"key":"LEADER_SPECIES","zh":"物种：$SPECIES|H$","en":"Species: $SPECIES|H$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1370,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1269,"status":"paired","id":"texts:63763"},{"key":"LEADER_DEATH_CHANCE_AGE_ABOVE","zh":"年龄高于$AGE|Y$：$VALUE|-=1%$","en":"Age is above $AGE|Y$: $VALUE|-=1%$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1371,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1270,"status":"paired","id":"texts:63764"},{"key":"LEADER_DEATH_CHANCE_AGE_UNDER","zh":"年龄低于$AGE|Y$：$VALUE|-=1%$","en":"Age is under $AGE|Y$: $VALUE|-=1%$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1372,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1271,"status":"paired","id":"texts:63765"},{"key":"LEADER_DEATH_CHANCE","zh":"突然去世机率：$VALUE|-1%$（每月）","en":"Death chance: $VALUE|-1%$ (monthly)","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1373,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1272,"status":"paired","id":"texts:63766"},{"key":"LEADER_IMMORTAL","zh":"不朽者，永远不会死于年老。","en":"Immortal, will never die of old age.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1374,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1273,"status":"paired","id":"texts:63767"},{"key":"TRAIT_IMMORTAL_LEADERS","zh":"$MOD_LEADER_LIFESPAN_ADD$：§G不朽§!","en":"$MOD_LEADER_LIFESPAN_ADD$: §GImmortal§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1375,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1274,"status":"paired","id":"texts:63768"},{"key":"IMMORTAL","zh":"不朽","en":"Immortal","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1376,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1275,"status":"paired","id":"texts:63769"},{"key":"LEADER_AGE_FROZEN","zh":"在时间之外，这位领袖既不会衰老，也不会死亡。","en":"Outside of time, this leader can neither age nor die.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1377,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1276,"status":"paired","id":"texts:63770"},{"key":"LEADER_POOL_VIEW_TITLE","zh":"招募领袖","en":"Recruit Leader","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1382,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1280,"status":"paired","id":"texts:63771"},{"key":"LEADER_POOL_COST","zh":"花费","en":"Cost","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1383,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1281,"status":"paired","id":"texts:63772"},{"key":"LEADER_POOL_COST_TOOLTIP","zh":"花费","en":"Cost","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1384,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1282,"status":"paired","id":"texts:63773"},{"key":"LEADER_POOL_COST_TOOLTIP_DESC","zh":"通过研究某些特定科技可以减少招募费用。","en":"Recruitment cost can be affected by researching certain technologies.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1385,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1283,"status":"paired","id":"texts:63774"},{"key":"LEADER_POOL_UPKEEP_TOOLTIP","zh":"维护费","en":"Upkeep","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1386,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1284,"status":"paired","id":"texts:63775"},{"key":"LEADER_POOL_UPKEEP_TOOLTIP_DESC","zh":"特定国民理念、传统以及特质可减少招募费用。","en":"Recruitment upkeep can be affected by certain civics, traditions and traits.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1387,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1285,"status":"paired","id":"texts:63776"},{"key":"ARMY_VIEW_LEADER","zh":"领袖","en":"Leader","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1392,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1289,"status":"paired","id":"texts:63777"},{"key":"ARMY_VIEW_TYPE","zh":"类型","en":"Type","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1393,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1290,"status":"paired","id":"texts:63778"},{"key":"ARMY_VIEW_RANK","zh":"等级","en":"Rank","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1394,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1291,"status":"paired","id":"texts:63779"},{"key":"ARMY_VIEW_EXP","zh":"经验","en":"Experience","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1395,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1292,"status":"paired","id":"texts:63780"},{"key":"ARMY_VIEW_DMG","zh":"伤害","en":"Damage","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1396,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1293,"status":"paired","id":"texts:63781"},{"key":"ARMY_VIEW_MORALE_DMG","zh":"士气伤害","en":"Morale Damage","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1397,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1294,"status":"paired","id":"texts:63782"},{"key":"ARMY_VIEW_COLLATERAL_DMG","zh":"连带伤害","en":"Collateral Damage","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1398,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1295,"status":"paired","id":"texts:63783"},{"key":"ARMY_VIEW_HEALTH","zh":"生命值","en":"Health","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1399,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1296,"status":"paired","id":"texts:63784"},{"key":"ARMY_VIEW_MORALE","zh":"士气","en":"Morale","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1400,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1297,"status":"paired","id":"texts:63785"},{"key":"ARMY_VIEW_MAINTENANCE","zh":"维护费","en":"Upkeep","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1401,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1298,"status":"paired","id":"texts:63786"},{"key":"ARMY_VIEW_DMG_DESC","zh":"这支部队在战斗中每天会造成$MIN|Y$-$MAX|Y$伤害。","en":"Every day in combat, this army will deal $MIN|Y$ - $MAX|Y$ damage to enemy Health.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1402,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1299,"status":"paired","id":"texts:63787"},{"key":"ARMY_VIEW_MORALE_DMG_DESC","zh":"在每天的战斗中，这支部队都会给敌方士气值造成$MIN|Y$ - $MAX|Y$的损害。","en":"Every day in combat, this army will deal $MIN|Y$ - $MAX|Y$ damage to enemy Morale.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1403,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1300,"status":"paired","id":"texts:63788"},{"key":"ARMY_VIEW_COLLATERAL_DMG_DESC","zh":"这是这支部队在其战斗的殖民地上造成的连带伤害，连带伤害会造成荒废度，同时有几率击杀人口。","en":"This is the amount of Collateral Damage that the army will cause to any colony where it is engaged in combat, leading to Devastation and potentially killing Pops.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1404,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1301,"status":"paired","id":"texts:63789"},{"key":"ARMY_VIEW_NO_COLLATERAL_DMG_DESC","zh":"这类部队在战斗中不会造成任何连带伤害。","en":"This type of army will not cause any collateral damage during combat.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1405,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1302,"status":"paired","id":"texts:63790"},{"key":"ARMY_VIEW_NO_MORALE_DESC","zh":"这种部队没有士气值且不受士气伤害影响。","en":"This type of army has no Morale value and is completely unaffected by Morale Damage.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1406,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1303,"status":"paired","id":"texts:63791"},{"key":"ARMY_VIEW_HEALTH_DESC","zh":"这是部队的最大生命值。当生命值降至零，部队便会被摧毁。","en":"This is the army's maximum Health. When Health reaches zero, an army will be destroyed.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1407,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1304,"status":"paired","id":"texts:63792"},{"key":"ARMY_VIEW_MORALE_DESC","zh":"这是部队的最大士气值。士气降低后，部队的战斗效率会降低。","en":"This is the army's maximum Morale. When Morale is low, an army will fight less effectively.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1408,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1305,"status":"paired","id":"texts:63793"},{"key":"ARMY_VIEW_SPECIES_DESC","zh":"陆军由$CLASS|H$组成。","en":"Army Species-class is $CLASS|H$.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1409,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1306,"status":"paired","id":"texts:63794"},{"key":"ARMY_VIEW_NO_SPECIES_DESC","zh":"这种部队不是由某种物种组成的。","en":"This type of army does not have a species.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1410,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1307,"status":"paired","id":"texts:63795"},{"key":"ARMY_VIEW_MAINTENANCE_DESC","zh":"每月花费$VAL|Y2$£energy£ 用于维护。","en":"Cost $VAL|Y2$£energy£ in monthly upkeep.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1411,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1308,"status":"paired","id":"texts:63796"},{"key":"ARMY_VIEW_NO_MAINTENANCE_DESC","zh":"这种陆军不需要每月维护费。","en":"This type of army does not have a monthly upkeep cost.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1412,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1309,"status":"paired","id":"texts:63797"},{"key":"LOW_MORALE_EFFECT","zh":"由于士气过低，这支部队造成的伤害降低$PERC|Y0%$。","en":"Damage dealt by this army is reduced by $PERC|Y0%$ due to low morale.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1413,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1310,"status":"paired","id":"texts:63798"},{"key":"DISENGAGED_EFFECT","zh":"由于撤出战斗，这支部队造成的伤害降低$PERC|Y0%$。","en":"Damage dealt by this army is reduced by $PERC|Y0%$ due to being disengaged.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1414,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1311,"status":"paired","id":"texts:63799"},{"key":"BROKEN_MORALE_EFFECT","zh":"这支部队的士气已经崩溃，他们造成的伤害降低$PERC|Y0%$。","en":"This army's morale is Broken, reducing the damage they deal by $PERC|Y0%$.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1415,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1312,"status":"paired","id":"texts:63800"},{"key":"ANOMALY_VIEW_CLOSE","zh":"暂时离开","en":"Leave be for now","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1420,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1316,"status":"paired","id":"texts:63801"},{"key":"ANOMALY_LEVEL","zh":"相对难度","en":"Relative Difficulty","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1421,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1317,"status":"paired","id":"texts:63802"},{"key":"AV_NO_SCIENTIST","zh":"§R没有科学官§!","en":"§RNo Scientists§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1422,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1318,"status":"paired","id":"texts:63803"},{"key":"AV_NO_SCIENTIST_DESC","zh":"你没有给科研船分配科学家。","en":"You have no science ships with assigned scientists.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1423,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1319,"status":"paired","id":"texts:63804"},{"key":"ANOMALY_VIEW_SHOW","zh":"显示异常现象","en":"Show Anomaly","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1424,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1320,"status":"paired","id":"texts:63805"},{"key":"ANOMALY_RESEARCH_PROGRESS","zh":"研究进度","en":"Research Progress","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1425,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1321,"status":"paired","id":"texts:63806"},{"key":"ANOMALY_LEAVE_BE","zh":"暂时离开","en":"Leave be for now","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1426,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1322,"status":"paired","id":"texts:63807"},{"key":"ANOMALY_LEAVE_BE_DESC","zh":"§T我们可以下次再来研究该异常现象。§!","en":"§TWe can research this Anomaly another time.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1427,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1323,"status":"paired","id":"texts:63808"},{"key":"ANOMALY_CHANGE_SCIENTIST","zh":"更换科学官","en":"Change Scientist","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1428,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1324,"status":"paired","id":"texts:63809"},{"key":"ANOMALY_CHANGE_SCIENTIST_HEADER","zh":"$ANOMALY_CHANGE_SCIENTIST$","en":"$ANOMALY_CHANGE_SCIENTIST$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1429,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1325,"status":"paired","id":"texts:63810"},{"key":"ANOMALY_CHANGE_SCIENTIST_DESC","zh":"§T把该§H异常现象§!分配给另一艘科研船的§H科学官§!。§!","en":"§TAssign this §HAnomaly§! to a §HScientist§! aboard another Science Ship.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1430,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1326,"status":"paired","id":"texts:63811"},{"key":"ANOMALY_CHANGE_SCIENTIST_PORTRAIT_DESC","zh":"§G点击去给这个§H异常现象§!分配一个在另一艘科研船上的§H科学官§!§!","en":"§GClick to assign this §HAnomaly§! to a §HScientist§! aboard another Science Ship§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1431,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1327,"status":"paired","id":"texts:63812"},{"key":"ANOMALY_LEVEL_DESC_INST","zh":"§T异常现象等级：$VAL|Y$§!","en":"§TAnomaly Level: $VAL|Y$§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1432,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1328,"status":"paired","id":"texts:63813"},{"key":"ANOMALY_LEADER_LEVEL_DESC_INST","zh":"§T科学官等级：$VAL|Y$§!","en":"§TScientist Level: $VAL|Y$§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1433,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1329,"status":"paired","id":"texts:63814"},{"key":"ANOMALY_RESEARCH_TIME_HEADER","zh":"研究时间：$TIME$\\n\\t基础：$BASE_TIME|0Y$","en":"Research Time: $TIME$\\n\\t   Base: $BASE_TIME|0Y$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1434,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1330,"status":"paired","id":"texts:63815"},{"key":"ANOMALY_RESEARCH_TIME_MODIFIER","zh":"   难度（$DIFFICULTY$：$LEVEL_DIFF|+=$）：$DAYS_DIFF|-=0$","en":"   Difficulty ($DIFFICULTY$:$LEVEL_DIFF|+=$):$DAYS_DIFF|-=0$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1435,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1331,"status":"paired","id":"texts:63816"},{"key":"ANOMALY_RESEARCH_PROGRESS_DESC","zh":"研究进度：$PROGRESS|Y1$/$TOTAL|0Y$（$SPEED|+=2$/天）\\n   基础：$BASE|1Y$\\n","en":"Research progress: $PROGRESS|Y1$/$TOTAL|0Y$($SPEED|+=2$/Day)\\n   Base: $BASE|1Y$\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1436,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1332,"status":"paired","id":"texts:63817"},{"key":"ANOMALY_RESEARCH_DIFF_DESC","zh":"在任的§H科学官§!认为这个§H异常现象§!$DIFFICULTY$（$LEVEL_DIFF|+=$ 级），因此这个§H异常点§!需要耗费额外的$DAYS_DIFF|-0$天来研究","en":"The current §HScientist§! finds this §HAnomaly§! $DIFFICULTY$ ($LEVEL_DIFF|+=$ levels), so the §HAnomaly§! will take $DAYS_DIFF|-0$ more days to research","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1437,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1333,"status":"paired","id":"texts:63818"},{"key":"ANOMALY_RESEARCH_TOTAL_TIME","zh":"总时间：$TIME$","en":"Total time: $TIME$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1438,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1334,"status":"paired","id":"texts:63819"},{"key":"ANOMALY_SPEED_MODIFIER_DESC","zh":"§H异常现象研究速度§!","en":"§HAnomaly Research Speed§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1439,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1335,"status":"paired","id":"texts:63820"},{"key":"ANOMALY_LEVEL_DESC_DELAYED","zh":"§H异常现象§!的等级反映出研究它的困难程度，当前分配的科学官的相对§H技能§!等级决定了他们研究§H异常现象§!需要多长时间。","en":"The level of an §HAnomaly§! reflects the expected complexity of researching it. The assigned Scientist's relative §HSkill§! level determines how long it will take them to research the §HAnomaly§!.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1440,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1336,"status":"paired","id":"texts:63821"},{"key":"EDICTS","zh":"法令","en":"Edicts","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1445,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1340,"status":"paired","id":"texts:63822"},{"key":"DECISIONS","zh":"政策","en":"Policies","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1446,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1341,"status":"paired","id":"texts:63823"},{"key":"POLICIES","zh":"政策","en":"Policies","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1447,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1342,"status":"paired","id":"texts:63824"},{"key":"LACKING_INFLUENCE_TOOLTIP","zh":"§R我们需要更多影响力来颁布这个法令。§!","en":"§RWe lack the required Influence to enact this Edict.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1448,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1343,"status":"paired","id":"texts:63825"},{"key":"ENTRY_TOOLTIP","zh":"§G点击以查看可用的法令§!$OBJECT|H$","en":"§GClick to see all available Edicts of§! $OBJECT|H$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1449,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1344,"status":"paired","id":"texts:63826"},{"key":"INFLUENCE_TOOLTIP","zh":"影响力花费：£influence£ $VALUE|Y$","en":"Influence Cost: £influence£ $VALUE|Y$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1450,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1345,"status":"paired","id":"texts:63827"},{"key":"INFLUENCE_MAINTENANCE_TOOLTIP","zh":"每月影响力花费：  ","en":"Monthly Influence Cost: ","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1451,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1346,"status":"paired","id":"texts:63828"},{"key":"EDICTS_LABEL","zh":"在这里管理我们帝国和行星的法令。","en":"Manage our Empire and planet Edicts here.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1452,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1347,"status":"paired","id":"texts:63829"},{"key":"CLICK_TO_ADD_EDICT","zh":"§G点击颁布法令§!","en":"§GClick to activate this Edict§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1453,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1348,"status":"paired","id":"texts:63830"},{"key":"CLICK_TO_REMOVE_EDICT","zh":"§G点击撤销法令§!","en":"§GClick to deactivate this Edict§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1454,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1349,"status":"paired","id":"texts:63831"},{"key":"EDICT_LOCK_IN_PERIOD_REMAINING","zh":"法令可以停止生效的剩余时间：§H$MONTHS$个月§!。","en":"Remaining time before edict can be deactivated: §H$MONTHS$ months§!.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1455,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1350,"status":"paired","id":"texts:63832"},{"key":"EDICT_LOCK_IN_DURATION","zh":"激活以后的§H$MONTHS$个月§!不能取消。","en":"Can not be cancelled for §H$MONTHS$ months§! when activated.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1456,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1351,"status":"paired","id":"texts:63833"},{"key":"EMPIRE_EDICT_TOOLTIP","zh":"§G点击以查看所有可用的§!§H帝国§!§G法令§!","en":"§GClick to see all available§! §HEmpire§! §GEdicts§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1457,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1352,"status":"paired","id":"texts:63834"},{"key":"ACTIVE_EDICT","zh":"§G这条法令已启用。§!","en":"§GThis Edict is already active§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1458,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1353,"status":"paired","id":"texts:63835"},{"key":"A_PLANET","zh":"一颗行星","en":"a planet","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1459,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1354,"status":"paired","id":"texts:63836"},{"key":"UNITY_TOOLTIP","zh":"凝聚力花费：£unity£ $VALUE|Y$","en":"Unity Cost: £unity£ $VALUE|Y$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1460,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1355,"status":"paired","id":"texts:63837"},{"key":"has_comms_with_alien_empire_tooltip","zh":"$TRIGGER_FAIL$§R已经与其他国家建立通讯§!","en":"$TRIGGER_FAIL$§RHas established communications with another empire§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1462,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1356,"status":"paired","id":"texts:63838"},{"key":"edict_capacity_overload","zh":"过载发电","en":"Capacity Overload","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1465,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1358,"status":"paired","id":"texts:63839"},{"key":"edict_capacity_overload_desc","zh":"这一法令允许短期内过载发电，令我们整个帝国的发电站发电量增加。","en":"This Edict allows short-term overloading of energy grids, letting power plants across our empire run at increased capacity.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1466,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1359,"status":"paired","id":"texts:63840"},{"key":"edict_production_targets","zh":"生产指标","en":"Production Targets","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1467,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1360,"status":"paired","id":"texts:63841"},{"key":"edict_production_targets_desc","zh":"这项法案是集中行政上的努力来重新调整和评估生产目标，进而推动矿物的产出。","en":"This Edict is a focused administrative effort to reprioritize and re-evaluate production goals, yielding a boost to mining output.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1468,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1361,"status":"paired","id":"texts:63842"},{"key":"edict_farming_subsidies","zh":"农业补贴","en":"Farming Subsidies","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1469,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1362,"status":"paired","id":"texts:63843"},{"key":"edict_farming_subsidies_desc","zh":"该法令会给食物产出以极大的经济刺激，会起到积极的、立竿见影的促进粮食生产的效果。","en":"This Edict provides aggressive economic stimulus for positive, quantifiable impacts on food production.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1470,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1363,"status":"paired","id":"texts:63844"},{"key":"edict_propaganda","zh":"政治宣传","en":"Propaganda Broadcasts","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1471,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1364,"status":"paired","id":"texts:63845"},{"key":"edict_propaganda_desc","zh":"该法令对信息传播施加了许多限定，以保证积极的信息能够持续有效地传播。","en":"This Edict creates broad information delivery mechanisms, ensuring that a consistent and positive narrative is maintained.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1472,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1365,"status":"paired","id":"texts:63846"},{"key":"edict_information_quarantine","zh":"信息过滤","en":"Information Quarantine","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1473,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1366,"status":"paired","id":"texts:63847"},{"key":"edict_information_quarantine_desc","zh":"该法令规定了严格的信息过滤制度，以更好保留当地传统文化的独特性。","en":"This Edict puts strict checks on the flow of information, better preserving local cultural identities.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1474,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1367,"status":"paired","id":"texts:63848"},{"key":"edict_encourage_free_thought","zh":"鼓励政治思想","en":"Encourage Political Thought","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1475,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1368,"status":"paired","id":"texts:63849"},{"key":"edict_encourage_free_thought_desc","zh":"这项法案鼓励民众公开讨论政治话题，即使这样做会让其误入歧途。","en":"This Edict encourages the populace to openly discuss political matters, even if the path taken may lead them astray.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1476,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1369,"status":"paired","id":"texts:63850"},{"key":"edict_map_the_stars","zh":"制作星图","en":"Map the Stars","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1477,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1370,"status":"paired","id":"texts:63851"},{"key":"edict_map_the_stars_desc","zh":"该法令鼓励星际冒险，给黑暗带来光明，寻找深空之中隐藏的奇迹。","en":"This Edict pushes for further galactic exploration, to bring light to the darkness and find what wonders lie beyond.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1478,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1371,"status":"paired","id":"texts:63852"},{"key":"edict_map_the_stars_2","zh":"$edict_map_the_stars$","en":"$edict_map_the_stars$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1479,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1372,"status":"paired","id":"texts:63853"},{"key":"edict_map_the_stars_2_desc","zh":"$edict_map_the_stars_desc$","en":"$edict_map_the_stars_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1480,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1373,"status":"paired","id":"texts:63854"},{"key":"edict_research_focus","zh":"研究补贴","en":"Research Grants","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1481,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1374,"status":"paired","id":"texts:63855"},{"key":"edict_research_focus_desc","zh":"该法令给我们的研究员发放额外补贴。","en":"This Edict favors our researchers with additional funds.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1482,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1375,"status":"paired","id":"texts:63856"},{"key":"edict_research_focus_hive","zh":"牺牲其他所有的知识，让我们的思考子个体集中于思考新概念。","en":"Focus our thinker drones on new concepts at the expense of all other knowledge.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1483,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1376,"status":"paired","id":"texts:63857"},{"key":"edict_research_focus_machine","zh":"将我们的处理能力集中于工程理论模型并降低其它研究领域的优先级","en":"Divert processing power to engineering-focused theoretical models and downgrade priority on other avenues of research","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1484,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1377,"status":"paired","id":"texts:63858"},{"key":"edict_social_welfare_programs","zh":"社会福利计划","en":"Social Welfare Programs","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1485,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1378,"status":"paired","id":"texts:63859"},{"key":"edict_social_welfare_programs_desc","zh":"该法令会引导建立诸多社会项目，需要投入大量资金，以提高人们的生活水平。","en":"This Edict establishes a large amount of various social programs, at a considerable cost, to ease the lives of the populace.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1486,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1379,"status":"paired","id":"texts:63860"},{"key":"edict_share_the_burden","zh":"同甘共苦","en":"Share the Burden","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1489,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1382,"status":"paired","id":"texts:63861"},{"key":"edict_share_the_burden_desc","zh":"改法令会强制契约工使用轮班制，提升苦力们的生产力。","en":"This Edict enforces rotating tasks and work schedules for indentured servants, as more varied drudgery can lead to an uptick in productivity.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1490,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1383,"status":"paired","id":"texts:63862"},{"key":"edict_peace_festivals","zh":"和平节日","en":"Peace Festivals","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1492,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1385,"status":"paired","id":"texts:63863"},{"key":"edict_peace_festivals_desc","zh":"这一和平主义法令通过各种节日与庆典来促进团结，增加欢乐气氛。","en":"This Pacifist Edict fosters a spirit of unity and good cheer through whole seasons filled with special events and festivals.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1493,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1386,"status":"paired","id":"texts:63864"},{"key":"edict_land_of_opportunity","zh":"机遇之地","en":"Land of Opportunity","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1494,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1387,"status":"paired","id":"texts:63865"},{"key":"edict_land_of_opportunity_desc","zh":"这一法案制定了有针对性的公关活动，将我们的帝国构建为最前沿的全新社会国度——一个所有人都可以兴旺发达的地方，一个全新的开始。","en":"This Edict creates targeted PR campaigns that frame our empire as being on the cutting edge, a new social frontier - a place where anyone can thrive, a fresh start.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1495,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1388,"status":"paired","id":"texts:63866"},{"key":"edict_diplomatic_grants","zh":"外交津贴","en":"Diplomatic Grants","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1496,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1389,"status":"paired","id":"texts:63867"},{"key":"edict_diplomatic_grants_desc","zh":"该法令用于协调开展积极主动的外交活动，从而改善我们帝国的形象。","en":"This Edict initiates a diplomatic offensive in a concerted effort to improve the image of our empire.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1497,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1390,"status":"paired","id":"texts:63868"},{"key":"edict_engineering_research_focus_hive","zh":"牺牲其他所有的知识，让我们的思考子个体集中于思考新概念。","en":"Focus our thinker drones on new engineering concepts at the expense of all other knowledge.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1499,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1391,"status":"paired","id":"texts:63869"},{"key":"edict_engineering_research_focus_machine","zh":"将我们的处理能力集中于工程理论模型并降低其它研究领域的优先级","en":"Divert processing power to engineering-focused theoretical models and downgrade priority on other avenues of research","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1500,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1392,"status":"paired","id":"texts:63870"},{"key":"edict_physics_research_focus_hive","zh":"牺牲其他所有的知识，让我们的思考子个体集中于思考新概念。","en":"Focus our thinker drones on new physics concepts at the expense of all other knowledge.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1501,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1393,"status":"paired","id":"texts:63871"},{"key":"edict_physics_research_focus_machine","zh":"将我们的处理能力集中于物理理论模型并降低其它研究领域的优先级","en":"Divert processing power to physics-focused theoretical models and downgrade priority on other avenues of research","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1502,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1394,"status":"paired","id":"texts:63872"},{"key":"edict_society_research_focus_hive","zh":"牺牲其他所有的知识，让我们的思考子个体集中于思考新概念。","en":"Focus our thinker drones on new society concepts at the expense of all other knowledge.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1503,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1395,"status":"paired","id":"texts:63873"},{"key":"edict_society_research_focus_machine","zh":"将我们的处理能力集中于社会理论模型并降低其它研究领域的优先级","en":"Divert processing power to society-focused theoretical models and downgrade priority on other avenues of research","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1504,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1396,"status":"paired","id":"texts:63874"},{"key":"edict_fear_campaign","zh":"恐惧运动","en":"Fear Campaign","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1507,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1398,"status":"paired","id":"texts:63875"},{"key":"edict_fear_campaign_desc","zh":"大众必须获知异种邪恶而野蛮的本质。他们必须接受我们在邪恶异种的汪洋大海中孤立无援的事实。","en":"The vile and beastly nature of the xeno must be communicated to our people. They must accept the truth that we stand alone in a sea of alien filth.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1508,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1399,"status":"paired","id":"texts:63876"},{"key":"edict_education_campaign","zh":"教育运动","en":"Education Campaign","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1509,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1400,"status":"paired","id":"texts:63877"},{"key":"edict_education_campaign_desc","zh":"继续深造！暂时花费资源在我们的领袖中提倡高等教育计划，使他们的技能更快获得提升。","en":"Back to school! By momentarily spending resources to promote higher education programs among our leaders, their skills will improve at a faster rate.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1510,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1401,"status":"paired","id":"texts:63878"},{"key":"edict_healthcare_campaign","zh":"健康保障运动","en":"Healthcare Campaign","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1511,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1402,"status":"paired","id":"texts:63879"},{"key":"edict_healthcare_campaign_desc","zh":"饮食，日常训练和睡眠模式综合起来能够对我们人口的健康产生影响。通过提倡更加健康的生活方式，他们的预期生命会提升的。","en":"Diet, regular exercise and sleeping patterns all combine to affect the health of our population. By promoting a healthier lifestyle, their life expectancy will go up.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1512,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1403,"status":"paired","id":"texts:63880"},{"key":"edict_recycling_campaign","zh":"回收运动","en":"Recycling Campaign","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1513,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1404,"status":"paired","id":"texts:63881"},{"key":"edict_recycling_campaign_desc","zh":"人们必须学会克制对资源的浪费性消耗。一场提倡资源回收的公益运动将暂时降低我们的日用品花费。","en":"The populace must be taught to limit wasteful consumption of resources. A public awareness campaign to promote recycling will momentarily lower our consumer goods costs.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1514,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1405,"status":"paired","id":"texts:63882"},{"key":"edict_robot_campaign","zh":"无人机运动","en":"Drone Campaign","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1515,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1406,"status":"paired","id":"texts:63883"},{"key":"edict_robot_campaign_desc","zh":"将额外的资源分配给我们的生产设施，这样就能以更快的速度生产出新的无人机。","en":"By allocating additional resources to our production facilities, we are able to produce new worker drones at an even quicker pace.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1516,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1407,"status":"paired","id":"texts:63884"},{"key":"edict_machine_learning_campaign","zh":"机器学习运动","en":"Machine Learning Campaign","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1517,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1408,"status":"paired","id":"texts:63885"},{"key":"edict_machine_learning_campaign_desc","zh":"将额外的资源分配给我们的自主无人机，这样就能让它们的自我学习算法大大提升，从而提高生产效率。 ","en":"By allocating additional resources to our autonomous drones, they are able to increase the rate at which their self-learning algorithms improve their overall productivity. ","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1518,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1409,"status":"paired","id":"texts:63886"},{"key":"edict_drone_campaign","zh":"子个体生产运动","en":"Drone Campaign","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1519,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1410,"status":"paired","id":"texts:63887"},{"key":"edict_drone_campaign_desc","zh":"将额外的生物质分配给我们的孵化池，我们就能以更快的速度生产出新的子个体。","en":"By allocating additional biomass to our spawning pools, we are able to produce new worker drones at an even quicker pace.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1520,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1411,"status":"paired","id":"texts:63888"},{"key":"edict_learning_campaign","zh":"学习运动","en":"Learning Campaign","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1521,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1412,"status":"paired","id":"texts:63889"},{"key":"edict_learning_campaign_desc","zh":"给我们的自律子个体提供额外的营养，就能提高他们的生产率。","en":"By providing our autonomous drones with additional nutrients, we are able to increase their productivity.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1522,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1413,"status":"paired","id":"texts:63890"},{"key":"edict_war_drone_campaign","zh":"作战子个体运动","en":"War Drone Campaign","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1523,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1414,"status":"paired","id":"texts:63891"},{"key":"edict_war_drone_campaign_desc","zh":"给我们的作战子个体分配额外的营养，这样就能增强他们的力量和战斗能力。","en":"By allocating our war drones additional nutrients, we are able to increase their strength and combat readiness.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1524,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1415,"status":"paired","id":"texts:63892"},{"key":"edict_crystal_sonar","zh":"水晶声纳","en":"Crystal Sonar","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1545,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1435,"status":"paired","id":"texts:63893"},{"key":"edict_crystal_sonar_desc","zh":"遭遇晶态实体时，允许舰队使用特殊技术，立即勘测对方居住的恒星系。\\n能源花费：£energy£§R-30§!","en":"Allows us to order our fleets to use a special technique when encountering Crystalline Entities, instantly surveying the systems they dwell in.\\nCost: £energy£ §R-30§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1546,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1436,"status":"paired","id":"texts:63894"},{"key":"edict_droning_optimizations","zh":"无人机优化","en":"Droning Optimizations","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1547,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1437,"status":"paired","id":"texts:63895"},{"key":"edict_droning_optimizations_desc","zh":"§L这套能源优化方案根据古代无人采矿机技术教导，可以增加我们的资源产出。§!","en":"§LModeled after Ancient Mining Drone techniques, this scheme of energy optimizations will increase our resource yields.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1548,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1438,"status":"paired","id":"texts:63896"},{"key":"edict_greater_crystal_bounty","zh":"大规模晶体赏金","en":"Greater Crystal Bounty","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1549,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1439,"status":"paired","id":"texts:63897"},{"key":"edict_greater_crystal_bounty_desc","zh":"§L允许舰队回收晶态实体被摧毁的残骸。§!\\n每打败一支舰队可获得矿物：§G500§!","en":"§LOrder our fleets to scavenge the mineral remains of destroyed Crystalline Entities.§!\\nMinerals per fleet defeated: §G500§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1550,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1440,"status":"paired","id":"texts:63898"},{"key":"edict_crystal_bounty","zh":"晶体赏金","en":"Crystal Bounty","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1551,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1441,"status":"paired","id":"texts:63899"},{"key":"edict_crystal_bounty_desc","zh":"§L命令我们的舰队回收被摧毁的晶态实体的矿物残骸。§!\\n每打败一支舰队可获得矿物：§G250§!","en":"§LOrder our fleets to scavenge the mineral remains of destroyed Crystalline Entities.§!\\nMinerals per fleet defeated: §G250§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1552,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1442,"status":"paired","id":"texts:63900"},{"key":"edict_drone_bounty","zh":"无人机奖励","en":"Drone Bounty","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1553,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1443,"status":"paired","id":"texts:63901"},{"key":"edict_drone_bounty_desc","zh":"§L命令我们的舰队回收被打败的古代采矿无人机的能源电池。§!\\n每打败一支舰队可获得的能源：§G500§!","en":"§LInstruct our fleets to salvage the energy cells of defeated Ancient Mining Drones.§!\\nEnergy Credits per fleet defeated: §G500§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1554,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1444,"status":"paired","id":"texts:63902"},{"key":"edict_declare_saint","zh":"封圣","en":"Declare Saint","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1555,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1445,"status":"paired","id":"texts:63903"},{"key":"edict_declare_saint_desc","zh":"这条法令会授予当地一位生前十分虔诚的逝者以圣人称号。以创造一个团结民众的新象征。","en":"This Edict will bestow sainthood upon a deceased individual who led a particularly pious life, creating a new unifying symbol.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1556,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1446,"status":"paired","id":"texts:63904"},{"key":"unity_ambition","zh":"诏令：","en":"Decree:","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1559,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1448,"status":"paired","id":"texts:63905"},{"key":"edict_scientific_revolution","zh":"$unity_ambition$科学革命","en":"$unity_ambition$ Scientific Revolution","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1560,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1449,"status":"paired","id":"texts:63906"},{"key":"edict_scientific_revolution_desc","zh":"一个短暂但成果斐然的科学探索黄金纪元。无畏的精神，创造性的思考以及奔放的乐观主义的结合能带领我们走的更远。","en":"A brief yet highly productive golden age of scientific discovery. The combination of fearlessness, ingenuity and unbridled optimism can take you far.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1561,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1450,"status":"paired","id":"texts:63907"},{"key":"edict_desperate_measures","zh":"$unity_ambition$孤注一掷","en":"$unity_ambition$ Desperate Measures","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1562,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1451,"status":"paired","id":"texts:63908"},{"key":"edict_desperate_measures_desc","zh":"被逼到绝境的野兽是最危险的，而我们的敌人很快就会明白这一点。为了确保我们的生存，必须不惜一切代价。","en":"The cornered animal is indeed the most dangerous, as our enemies will soon find out. No effort must be spared to ensure our continued survival.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1563,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1452,"status":"paired","id":"texts:63909"},{"key":"edict_fortress_proclamation","zh":"$unity_ambition$堡垒宣言","en":"$unity_ambition$ Fortress Proclamation","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1564,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1453,"status":"paired","id":"texts:63910"},{"key":"edict_fortress_proclamation_desc","zh":"我们的疆界应当是一条无懈可击的天堑。他们的存在将给我们野心勃勃的邻居们传递一条明确的信息 —— 这就是你们扩张的终点！","en":"Our frontiers shall be an unassailable line, and they will convey a clear message to our most ambitious neighbors - this far, no further!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1565,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1454,"status":"paired","id":"texts:63911"},{"key":"edict_architectural_renaissance","zh":"$unity_ambition$建筑复兴","en":"$unity_ambition$ Architectural Renaissance","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1566,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1455,"status":"paired","id":"texts:63912"},{"key":"edict_architectural_renaissance_desc","zh":"这巨大的建筑规模曾经只存在于前人的幻想中，巨型结构理应成为我们伟大文明的传承标志。","en":"It is construction on a scale that previous generations could only dream of. Megastructures may well become the true legacy of our civilization.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1567,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1456,"status":"paired","id":"texts:63913"},{"key":"edict_architectural_renaissance_nomad","zh":"$unity_ambition$游牧复兴","en":"$unity_ambition$ Nomadic Renaissance","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1568,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1457,"status":"paired","id":"texts:63914"},{"key":"edict_architectural_renaissance_nomad_desc","zh":"游牧式的生活方式如今正以曾经难以想象的规模变为现实。我们方舟舰队的扩张和新驿站的建设工程将不再是特例；它们必须成为常态。","en":"The nomadic way of life is now being realized on a scale once thought unattainable. The expansion of our ark fleet and the construction of new waystations shall cease to be exceptional; they must become routine.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1569,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1458,"status":"paired","id":"texts:63915"},{"key":"edict_hearts_and_minds","zh":"$unity_ambition$民心所向","en":"$unity_ambition$ Hearts and Minds","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1570,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1459,"status":"paired","id":"texts:63916"},{"key":"edict_hearts_and_minds_desc","zh":"规模密集的宣传行动促使民众认识到我们的政府有多么优秀。无论如何，这些行为都是为了维护他们的福祉。","en":"A concentrated propaganda effort to make the populace understand the merits of the government's position. Ultimately, it is for their own good.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1571,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1460,"status":"paired","id":"texts:63917"},{"key":"edict_omnifarious_acquisition","zh":"$unity_ambition$细大无遗","en":"$unity_ambition$ Omnifarious Acquisition","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1572,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1461,"status":"paired","id":"texts:63918"},{"key":"edict_omnifarious_acquisition_desc","zh":"任何剩余的物资都应被循环利用，我们伟大的志向要求我们要利用好任何获得的资源。","en":"Everything that can be spared will be recycled and used. Our ambitions require all the resources we can possibly find.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1573,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1462,"status":"paired","id":"texts:63919"},{"key":"edict_omnifarious_acquisition_nomad","zh":"$edict_omnifarious_acquisition$","en":"$edict_omnifarious_acquisition$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1574,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1463,"status":"paired","id":"texts:63920"},{"key":"edict_omnifarious_acquisition_nomad_desc","zh":"$edict_omnifarious_acquisition_desc$","en":"$edict_omnifarious_acquisition_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1575,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1464,"status":"paired","id":"texts:63921"},{"key":"edict_grand_fleet","zh":"$unity_ambition$伟大舰队","en":"$unity_ambition$ A Grand Fleet","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1576,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1465,"status":"paired","id":"texts:63922"},{"key":"edict_grand_fleet_desc","zh":"为了实现我们伟大的星系愿景，我们必须把建造一支强大的舰队作为我们的主要目标。","en":"Our galactic ambitions require that the construction of A Grand Fleet must be our primary goal.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1577,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1466,"status":"paired","id":"texts:63923"},{"key":"POLICIES_LABEL","zh":"这些是目前帝国所有可用的政策","en":"These are the available Policies of our Empire","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1583,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1470,"status":"paired","id":"texts:63924"},{"key":"POLICIES_COLLAPSE_ALL","zh":"§H折叠/展开类别§!\\n§G点击可折叠或展开所有政策类别§!","en":"§HCollapse / Expand Categories§!\\n§GClick to collapse or expand all policy categories§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1584,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1471,"status":"paired","id":"texts:63925"},{"key":"CLICK_TO_ADD_POLICY","zh":"§G点击来启用政策§!","en":"§GClick to enable Policy§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1585,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1472,"status":"paired","id":"texts:63926"},{"key":"POLICY_ACTIVITY","zh":"该政策目前已经$ACTIVE$。","en":"This policy is currently $ACTIVE$.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1586,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1473,"status":"paired","id":"texts:63927"},{"key":"ACTIVE","zh":"启用","en":"active","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1587,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1474,"status":"paired","id":"texts:63928"},{"key":"NOT_ACTIVE","zh":"未启用","en":"inactive","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1588,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1475,"status":"paired","id":"texts:63929"},{"key":"TIMER","zh":"\\n在$DATE|H$之前我们将无法改变对此政策的立场。","en":"\\nWe cannot change our stance on this Policy until $DATE|H$.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1589,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1476,"status":"paired","id":"texts:63930"},{"key":"POLICY_CANNOT_CHANGE","zh":"在$YEARS|H$年之内，我们将无法改变对此政策的立场。","en":"We will not be able to change our stance on this Policy until $YEARS|H$ years have passed.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1590,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1477,"status":"paired","id":"texts:63931"},{"key":"CHANGE_POLICY","zh":"改变政策","en":"Change Policy","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1591,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1478,"status":"paired","id":"texts:63932"},{"key":"POLICY_NOT_ACTIVE","zh":"需要政策：","en":"Requires policies:","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1592,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1479,"status":"paired","id":"texts:63933"},{"key":"POLICY_DIALOG","zh":"你是否打算将我们帝国内的$POLICY|H$政策改为$OPTION|H$？一旦生效，我们在$TIME|Y$年内将无法更改此政策。此政策会产生以下效果：\\n$EFFECTS$","en":"Do you wish change $POLICY|H$ to $OPTION|H$ within our Empire? We will not be able to change our stance on this for $TIME|Y$ years. The Policy will have these effects:\\n$EFFECTS$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1593,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1480,"status":"paired","id":"texts:63934"},{"key":"POLICY_GROUP_TOOLTIP","zh":"§T$GROUP|H$\\n$GROUP_DESC$\\n目前的政策：$OPTION|Y$§!\\n\\n§G点击查看政策的相关选项§!","en":"§T$GROUP|H$\\n$GROUP_DESC$\\nCurrent Policy: $OPTION|Y$\\n\\n§GClick to view Policy options§!§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1594,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1481,"status":"paired","id":"texts:63935"},{"key":"POLICY_OPTION_TOOLTIP_POP_HAPPINESS","zh":"\\n$NUM|H$人口会得益于此政策而提升$MOD$幸福度。","en":"\\n$NUM|H$ pops will get $MOD$ happiness from this policy.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1595,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1482,"status":"paired","id":"texts:63936"},{"key":"POLICY_SELECT_OPTION","zh":"\\n§G点击来选择政策的相关选项§!","en":"\\n§GClick to select Policy option§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1596,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1483,"status":"paired","id":"texts:63937"},{"key":"ALL_POPS_EMANCIPATED","zh":"§E你的帝国里的所有人口将获得解放§!","en":"§EAll Pops in your empire will be emancipated§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1597,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1484,"status":"paired","id":"texts:63938"},{"key":"ALL_ROBOTS_DISASSEMBLED","zh":"§E你的帝国里的所有机器人人口将被拆解§!","en":"§EAll robotic Pops in your empire will be disassembled§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1598,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1485,"status":"paired","id":"texts:63939"},{"key":"CLICK_POLICY_VIEW","zh":"§G点击查看可用的帝国法令列表。§!","en":"§GClick to see list of possible Empire Edicts.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1599,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1486,"status":"paired","id":"texts:63940"},{"key":"policy_pre_sapients","zh":"未开智物种","en":"Pre-Sapients","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1601,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1487,"status":"paired","id":"texts:63941"},{"key":"policy_pre_sapients_desc","zh":"我们可以决定是否允许未开智物种在我们的殖民地上生存。","en":"We can decide whether or not we want pre-sapient species living on our colonies.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1602,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1488,"status":"paired","id":"texts:63942"},{"key":"pre_sapients_allow","zh":"容忍","en":"Tolerated","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1603,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1489,"status":"paired","id":"texts:63943"},{"key":"pre_sapients_allow_name","zh":"容忍未开智物种","en":"Tolerate Pre-Sapients","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1604,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1490,"status":"paired","id":"texts:63944"},{"key":"pre_sapients_allow_desc","zh":"动物再聪明不也还是动物么。忽视它们不会有什么危险。","en":"Intelligent animals are still just animals. They can safely be ignored.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1605,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1491,"status":"paired","id":"texts:63945"},{"key":"pre_sapients_protect","zh":"受保护","en":"Protected","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1606,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1492,"status":"paired","id":"texts:63946"},{"key":"pre_sapients_protect_name","zh":"保护未开智物种","en":"Protect Pre-Sapients","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1607,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1493,"status":"paired","id":"texts:63947"},{"key":"pre_sapients_protect_desc","zh":"尽管只是单纯的动物，但它们并不比我们曾经的祖先更下等。我们应该落实对它们的保护。\\n\\n§E未开智生物不能被选择性净化，有未开智生物的行星不能进行环境改造。\\n\\n可以在有未开智生物的行星上建造异星动物园。§!\\n\\n§R改变这项政策会在没有$d_alien_pets_deposit$资源或牲口存在的星球上移除的异星动物园。§!","en":"Though still only simple animals, these beings are no less than what we ourselves once were. We should ensure their preservation.\\n\\n§EPre-sapients cannot be selectively purged, and planets containing pre-sapients cannot be terraformed.\\n\\nAlien Zoos may be constructed on planets with pre-sapients.§!\\n\\n§RChanging away from this policy will remove any Alien Zoos on planets without an $d_alien_pets_deposit$ deposit or any livestock present!§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1608,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1494,"status":"paired","id":"texts:63948"},{"key":"pre_sapients_purge","zh":"灭绝","en":"Extermination","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1609,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1495,"status":"paired","id":"texts:63949"},{"key":"pre_sapients_purge_name","zh":"灭绝未开智物种","en":"Exterminate Pre-Sapients","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1610,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1496,"status":"paired","id":"texts:63950"},{"key":"pre_sapients_purge_desc","zh":"一切权利源自理性。动物就只是动物，而挡着我们路的动物就是害虫。\\n\\n§E生存在我们殖民地上的所有未开智物种都会被净化§!","en":"All rights spring from the capacity for reason. An animal is just an animal, and an animal that stands in our way is just a pest.\\n\\n§EPre-sapients living on our colonies will be purged§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1611,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1497,"status":"paired","id":"texts:63951"},{"key":"pre_sapients_eat","zh":"猎杀","en":"Hunted","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1612,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1498,"status":"paired","id":"texts:63952"},{"key":"pre_sapients_eat_name","zh":"猎杀未开智物种","en":"Pre-Sapient Hunting","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1613,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1499,"status":"paired","id":"texts:63953"},{"key":"pre_sapients_eat_desc","zh":"没有智慧的动物完全算不上是我们帝国的一部分，但它们也许可以以另一种形式促进我们的发展……\\n\\n§E居住在我们殖民地上的未开智物种会被做成食物，它们的数量会慢慢减少。§!","en":"An animal without sapience can hardly be considered to be part of our empire, but perhaps they can help our growth in other ways...\\n\\n§EPre-sapients living on our colonies will be used for food, slowly depleting their population.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1614,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1500,"status":"paired","id":"texts:63954"},{"key":"policy_core_worlds","zh":"核心世界人口","en":"Core Worlds Population","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1616,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1501,"status":"paired","id":"texts:63955"},{"key":"policy_core_worlds_desc","zh":"我们可以决定哪些人口允许在我们的核心世界上生活。已经生活在核心世界但却被禁止的人口将会被强行转移到我们的星域星球或者逃亡到其他帝国。","en":"We can decide which Pops are permitted to live on our core worlds. Prohibited Pops already living there will be forced to move to our Sectors or flee to other Empires.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1617,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1502,"status":"paired","id":"texts:63956"},{"key":"core_worlds_all","zh":"所有物种","en":"All Species","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1618,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1503,"status":"paired","id":"texts:63957"},{"key":"core_worlds_all_name","zh":"所有物种","en":"All Species","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1619,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1504,"status":"paired","id":"texts:63958"},{"key":"core_worlds_all_desc","zh":"多样化是发展的关键。我们的核心世界必须突显出我们的价值观，所以必须对帝国内的所有物种开放。\\n\\n§E所有人口都被允许居住在核心世界§!","en":"Diversity is the key to a vibrant empire. Our core worlds must reflect these values by remaining open to all of the species in our empire.\\n\\n§EAll Pops are permitted to live on Core Worlds§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1620,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1505,"status":"paired","id":"texts:63959"},{"key":"core_worlds_citizens_and_slaves","zh":"仅限完整公民权和奴隶","en":"Citizens and Slaves Only","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1621,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1506,"status":"paired","id":"texts:63960"},{"key":"core_worlds_citizens_and_slaves_name","zh":"仅限完整公民权和奴隶","en":"Citizens and Slaves Only","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1622,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1507,"status":"paired","id":"texts:63961"},{"key":"core_worlds_citizens_and_slaves_desc","zh":"虽然我们的核心世界必须远离外星物种的影响，但我们不能拒绝我国公民的合法财产。\\n\\n§E没有完整公民权的非奴隶人口将会被赶出核心世界§!","en":"Though our core worlds must be kept safe from alien influence, we shall not deny our citizens their lawful property.\\n\\n§ENon-enslaved Pops without Full Citizenship will migrate away from Core Worlds§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1623,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1508,"status":"paired","id":"texts:63962"},{"key":"core_worlds_citizens_only","zh":"仅限完整公民权","en":"Citizens Only","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1624,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1509,"status":"paired","id":"texts:63963"},{"key":"core_worlds_citizens_only_name","zh":"仅限完整公民权","en":"Citizens Only","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1625,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1510,"status":"paired","id":"texts:63964"},{"key":"core_worlds_citizens_only_desc","zh":"核心世界是我们帝国的心脏。劣等物种不被容许居住于此。\\n\\n§E没有完整公民权的人口将会被赶出出核心世界§!","en":"Our core worlds are the heart of our empire. No lesser species shall be permitted to settle there.\\n\\n§EPops without Full Citizenship will migrate away from Core Worlds§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1626,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1511,"status":"paired","id":"texts:63965"},{"key":"policy_refugees","zh":"难民","en":"Refugees","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1628,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1512,"status":"paired","id":"texts:63966"},{"key":"policy_refugees_desc","zh":"我们可以决定是否应该接纳，或者拒绝这些逃离净化、强制迁徙或政治迫害的难民。","en":"We can decide whether we should accept or turn away refugees fleeing purges, displacement and persecution in other empires.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1629,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1513,"status":"paired","id":"texts:63967"},{"key":"refugees_not_allowed","zh":"不接受难民","en":"No Refugees","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1630,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1514,"status":"paired","id":"texts:63968"},{"key":"refugees_not_allowed_name","zh":"$refugees_not_allowed$","en":"$refugees_not_allowed$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1631,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1515,"status":"paired","id":"texts:63969"},{"key":"refugees_not_allowed_desc","zh":"对其他社会的渣滓开放边境只会败坏我们的国家。\\n\\n§E来自其他帝国的难民无法进入我方帝国§!","en":"To open our borders to the dregs of other societies would only serve to undermine the state.\\n\\n§ERefugees will not arrive from other Empires§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1632,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1516,"status":"paired","id":"texts:63970"},{"key":"refugees_only_citizens","zh":"仅限完整公民权物种","en":"Citizen Species Only","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1633,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1517,"status":"paired","id":"texts:63971"},{"key":"refugees_only_citizens_name","zh":"$refugees_only_citizens$","en":"$refugees_only_citizens$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1634,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1518,"status":"paired","id":"texts:63972"},{"key":"refugees_only_citizens_desc","zh":"我们不能让怜悯战胜理智。只有会对社会具有一定价值的人才会被带入我们的边境。\\n\\n§E来自其他帝国的拥有完整公民权的难民可以进入我方帝国§!","en":"We cannot allow compassion to overpower good sense. Only those who would be worthwhile additions to society should be brought into our borders.\\n\\n§ERefugees from species with Full Citizenship may arrive from other Empires§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1635,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1519,"status":"paired","id":"texts:63973"},{"key":"refugees_allowed","zh":"欢迎难民","en":"Refugees Welcome","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1636,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1520,"status":"paired","id":"texts:63974"},{"key":"refugees_allowed_name","zh":"$refugees_allowed$","en":"$refugees_allowed$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1637,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1521,"status":"paired","id":"texts:63975"},{"key":"refugees_allowed_desc","zh":"这些逃离暴君的死亡与迫害之手的人应当被迎入我国国境。\\n\\n§E其它帝国的难民可能会来到我们的帝国§!","en":"Those fleeing death and persecution at the hands of tyrants will be welcome within our borders.\\n\\n§ERefugees may arrive from other Empires§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1638,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1522,"status":"paired","id":"texts:63976"},{"key":"policy_debris","zh":"残骸","en":"Debris","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1640,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1523,"status":"paired","id":"texts:63977"},{"key":"policy_debris_desc","zh":"我们可以决定是研究或是打捞敌人舰队的残骸。","en":"We can decide whether we should research or scavenge the fleets of fallen enemies.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1641,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1524,"status":"paired","id":"texts:63978"},{"key":"research_debris","zh":"研究残骸","en":"Research Debris","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1642,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1525,"status":"paired","id":"texts:63979"},{"key":"research_debris_name","zh":"$research_debris$","en":"$research_debris$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1643,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1526,"status":"paired","id":"texts:63980"},{"key":"research_debris_desc","zh":"我们将从敌人舰船的残留物中研究敌人的科技。","en":"We will research our enemies' technologies from the remains of their ships.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1644,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1527,"status":"paired","id":"texts:63981"},{"key":"scavenge_debris","zh":"打捞残骸","en":"Scavenge Debris","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1645,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1528,"status":"paired","id":"texts:63982"},{"key":"scavenge_debris_name","zh":"$scavenge_debris$","en":"$scavenge_debris$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1646,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1529,"status":"paired","id":"texts:63983"},{"key":"scavenge_debris_desc","zh":"我们将从敌人舰船的残留物中回收资源。","en":"We will scavenge resources from the remains of our enemies' ships.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1647,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1530,"status":"paired","id":"texts:63984"},{"key":"scavenge_and_research_debris","zh":"研究并打捞残骸","en":"Research & Scavenge Debris","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1648,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1531,"status":"paired","id":"texts:63985"},{"key":"scavenge_and_research_debris_name","zh":"$scavenge_and_research_debris$","en":"$scavenge_and_research_debris$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1649,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1532,"status":"paired","id":"texts:63986"},{"key":"scavenge_and_research_debris_desc","zh":"§Y$civic_scavengers$§!使我们可以一边研究残骸的同时还能回收资源。","en":"As §Y$civic_scavengers$§! we will strip debris for both research and resources.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1650,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1533,"status":"paired","id":"texts:63987"},{"key":"policy_population_controls","zh":"人口控制","en":"Population Controls","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1652,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1534,"status":"paired","id":"texts:63988"},{"key":"policy_population_controls_desc","zh":"我们可以决定选择性人口控制在我们的帝国中是否合法。","en":"We can decide whether or not selective population controls should be legal in our empire.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1653,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1535,"status":"paired","id":"texts:63989"},{"key":"population_controls_not_allowed","zh":"禁止","en":"Prohibited","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1654,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1536,"status":"paired","id":"texts:63990"},{"key":"population_controls_not_allowed_name","zh":"禁止人口控制","en":"Population Controls Prohibited","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1655,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1537,"status":"paired","id":"texts:63991"},{"key":"population_controls_not_allowed_desc","zh":"繁殖与繁衍自己的物种是每一个公民所拥有的基本权益。\\n\\n§E不能使用非自愿性的物种/行星人口控制§!\\n§E不能选择性增长/减少物种人口§!","en":"To reproduce and propagate their species is the inalienable right of all our citizens.\\n\\n§ECannot use non-voluntary Species or Planetary Population Controls§!\\n§ECannot selectively Grow/Decline Species§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1656,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1538,"status":"paired","id":"texts:63992"},{"key":"population_controls_allowed","zh":"允许","en":"Allowed","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1657,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1539,"status":"paired","id":"texts:63993"},{"key":"population_controls_allowed_name","zh":"允许人口控制","en":"Population Controls Allowed","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1658,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1540,"status":"paired","id":"texts:63994"},{"key":"population_controls_allowed_desc","zh":"长期的人口统计数据太重要了，不能把它完全掌握在个人手中。\\n\\n§E可以使用非自愿物种和行星人口控制§!\\n§E可以有选择地增长/减少物种人口§!","en":"Long-term demographics is too important a matter to be left solely in the hands of individual actors.\\n\\n§ECan use non-voluntary Species and Planetary Population Controls§!\\n§ECan selectively Grow/Decline Species§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1659,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1541,"status":"paired","id":"texts:63995"},{"key":"policy_slavery","zh":"奴隶制","en":"Slavery","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1661,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1542,"status":"paired","id":"texts:63996"},{"key":"policy_slavery_desc","zh":"我们可以决定奴役在我们的帝国中是否合法。","en":"We can decide whether or not slavery should be legal in our empire.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1662,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1543,"status":"paired","id":"texts:63997"},{"key":"slavery_not_allowed","zh":"禁止","en":"Prohibited","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1663,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1544,"status":"paired","id":"texts:63998"},{"key":"slavery_not_allowed_name","zh":"禁止奴隶制","en":"Slavery Prohibited","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1664,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1545,"status":"paired","id":"texts:63999"},{"key":"slavery_not_allowed_desc","zh":"奴役有智慧的生物是一种罪恶，我们帝国绝对不能允许这种行为。\\n\\n§E无法奴役人口§!","en":"The enslavement of sapient beings is an abomination and will not be tolerated within our Empire.\\n\\n§ECan not Enslave Pops§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1665,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1546,"status":"paired","id":"texts:64000"},{"key":"slavery_allowed_xenos_only","zh":"仅限异种","en":"Xenos Only","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1666,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1547,"status":"paired","id":"texts:64001"},{"key":"slavery_allowed_xenos_only_name","zh":"仅允许对异种生物的奴役","en":"Xeno-Slavery Only","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1667,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1548,"status":"paired","id":"texts:64002"},{"key":"slavery_allowed_xenos_only_desc","zh":"我们帝国内允许对我方以外的其他物种进行奴役。\\n\\n§E可以奴役其他物种§!","en":"Allows the enslavement of Species other than our own within our Empire.\\n\\n§ECan Enslave Pops from other Species§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1668,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1549,"status":"paired","id":"texts:64003"},{"key":"slavery_allowed_regulated","zh":"受管控","en":"Regulated","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1669,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1550,"status":"paired","id":"texts:64004"},{"key":"slavery_allowed_regulated_name","zh":"受管控奴隶制","en":"Regulated Slavery","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1670,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1551,"status":"paired","id":"texts:64005"},{"key":"slavery_allowed_regulated_desc","zh":"对所有人口采取无差别的奴隶制度，并确保平等和相对公平的工作环境。\\n\\n§E可以奴役任何人口，但效率会降低§!","en":"Allows the indiscriminate enslavement of Pops from all walks of life and ensures equal and relatively fair working conditions.\\n\\n§ECan Enslave any Pop, at reduced efficiency§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1671,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1552,"status":"paired","id":"texts:64006"},{"key":"slavery_allowed_regulated_xenos_only","zh":"受管控异种奴役","en":"Regulated Xenos","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1672,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1553,"status":"paired","id":"texts:64007"},{"key":"slavery_allowed_regulated_xenos_only_name","zh":"受管控异种奴隶制","en":"Regulated Xeno-Slavery","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1673,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1554,"status":"paired","id":"texts:64008"},{"key":"slavery_allowed_regulated_xenos_only_desc","zh":"帝国允许对我们以外的其他物种进行奴役，但需要保证相对良好的工作环境。\\n\\n§E可以奴役其他物种，但效率会降低§!","en":"Allows the enslavement of Species other than our own within our Empire under relatively fair working conditions.\\n\\n§ECan Enslave Pops from other Species, at reduced efficiency§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1674,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1555,"status":"paired","id":"texts:64009"},{"key":"slavery_allowed","zh":"允许","en":"Allowed","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1675,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1556,"status":"paired","id":"texts:64010"},{"key":"slavery_allowed_name","zh":"允许奴隶制","en":"Slavery Allowed","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1676,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1557,"status":"paired","id":"texts:64011"},{"key":"slavery_allowed_desc","zh":"在帝国领土内准许对人口进行奴役。\\n\\n§E可以奴役人口§!","en":"Allows the enslavement of Pops within our Empire.\\n\\n§ECan Enslave Pops§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1677,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1558,"status":"paired","id":"texts:64012"},{"key":"policy_slavery_procreation","zh":"奴隶生育","en":"Slave Procreation","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1679,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1559,"status":"paired","id":"texts:64013"},{"key":"policy_slavery_procreation_desc","zh":"我们可以自行决定是否允许奴隶进行生育。","en":"We can decide if slaves should be allowed to procreate or not.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1680,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1560,"status":"paired","id":"texts:64014"},{"key":"slavery_procreation_allowed","zh":"允许","en":"Allowed","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1681,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1561,"status":"paired","id":"texts:64015"},{"key":"slavery_procreation_allowed_name","zh":"允许奴隶进行生育","en":"Slave Procreation Allowed","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1682,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1562,"status":"paired","id":"texts:64016"},{"key":"slavery_procreation_allowed_desc","zh":"允许奴隶进行生育。奴隶的后代也会自动被奴役。","en":"Slaves are allowed to procreate. Pops grown from slaves are automatically enslaved.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1683,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1563,"status":"paired","id":"texts:64017"},{"key":"slavery_procreation_not_allowed","zh":"不允许","en":"Not Allowed","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1684,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1564,"status":"paired","id":"texts:64018"},{"key":"slavery_procreation_not_allowed_name","zh":"禁止奴隶进行生育","en":"Slave Procreation Prohibited","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1685,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1565,"status":"paired","id":"texts:64019"},{"key":"slavery_procreation_not_allowed_desc","zh":"不允许奴隶进行生育","en":"Slaves are not allowed to procreate","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1686,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1566,"status":"paired","id":"texts:64020"},{"key":"policy_purge","zh":"净化","en":"Purge","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1688,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1567,"status":"paired","id":"texts:64021"},{"key":"policy_purge_desc","zh":"被净化的人口无法工作并会最终消亡，但是此过程会激怒他们以及任何富有同情心的人口。\\n","en":"Purged Pops are unable to work and will ultimately perish, but the process will enrage them as well as any sympathetic Pops.\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1689,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1568,"status":"paired","id":"texts:64022"},{"key":"purge_not_allowed","zh":"禁止","en":"Prohibited","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1690,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1569,"status":"paired","id":"texts:64023"},{"key":"purge_not_allowed_name","zh":"禁止净化","en":"Purging Prohibited","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1691,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1570,"status":"paired","id":"texts:64024"},{"key":"purge_not_allowed_desc","zh":"净化将始终被视为一种残忍的行为。\\n\\n§E无法进行净化§!","en":"The Purge is an atrocity and should always be treated as such.\\n\\n§ECan not Purge Pops§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1692,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1571,"status":"paired","id":"texts:64025"},{"key":"purge_allowed_xenos_only","zh":"仅限异种","en":"Xenos Only","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1693,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1572,"status":"paired","id":"texts:64026"},{"key":"purge_allowed_xenos_only_name","zh":"只能对异种生物进行净化","en":"Xeno-Purge Only","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1694,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1573,"status":"paired","id":"texts:64027"},{"key":"purge_allowed_xenos_only_desc","zh":"我们必须允许采取高效的方式来遏制帝国内低等生物数量的增长。\\n\\n§E可以对其他物种进行人口净化§!","en":"We must allow efficient methods to regulate and control the spread of lesser lifeforms within our Empire.\\n\\n§ECan Purge Pops from other Species§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1695,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1574,"status":"paired","id":"texts:64028"},{"key":"purge_allowed","zh":"允许","en":"Allowed","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1696,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1575,"status":"paired","id":"texts:64029"},{"key":"purge_allowed_name","zh":"允许进行净化","en":"Purging Allowed","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1697,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1576,"status":"paired","id":"texts:64030"},{"key":"purge_allowed_desc","zh":"帝国必须对不安定分子以及腐败分子进行净化，以防止他们对我们造成不好的影响。\\n\\n§E可以净化和驱逐任何人口§!","en":"The troublesome and corrupt elements within our Empire must be cleansed, lest their rot take root in us all.\\n\\n§ECan Purge and Displace Pops§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1698,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1577,"status":"paired","id":"texts:64031"},{"key":"purge_displacement_only","zh":"仅限驱逐","en":"Displacement Only","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1699,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1578,"status":"paired","id":"texts:64032"},{"key":"purge_displacement_only_name","zh":"$purge_displacement_only$","en":"$purge_displacement_only$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1700,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1579,"status":"paired","id":"texts:64033"},{"key":"purge_displacement_only_desc","zh":"那些意图动摇和谐的人都不再属于我们的人民。就让他们在我们领土以外的地方自生自灭吧。\\n\\n§E可以驱逐人口§!","en":"It is not our responsibility to see to the needs of those who would undermine the foundations of our society. Let them find their homes outside our borders.\\n\\n§ECan Displace Pops§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1701,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1580,"status":"paired","id":"texts:64034"},{"key":"policy_orbital_bombardment","zh":"轨道轰炸","en":"Orbital Bombardment","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1703,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1581,"status":"paired","id":"texts:64035"},{"key":"policy_orbital_bombardment_desc","zh":"轨道轰炸让我们能从太空中摧毁行星表面的防御部队。更加残酷的轰炸方式可以杀伤行星上的人口并摧毁建筑。\\n","en":"Orbital Bombardment allows us to destroy armies on a planet from space. More punitive orbital bombardment stances can also destroy buildings and kill population.\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1704,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1582,"status":"paired","id":"texts:64036"},{"key":"orbital_bombardment_selective","zh":"选择性","en":"Selective","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1705,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1583,"status":"paired","id":"texts:64037"},{"key":"orbital_bombardment_selective_name","zh":"选择性轨道轰炸","en":"Selective Orbital Bombardment","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1706,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1584,"status":"paired","id":"texts:64038"},{"key":"orbital_bombardment_selective_desc","zh":"只允许对已识别的军事目标进行轰炸，同时尽可能的降低平民的附带伤亡。\\n\\n§E只能使用“选择性”轨道轰炸方式。§!","en":"Allows only the bombardment of identified military targets, while keeping civilian casualties to a minimum.\\n\\n§ECan only use 'Selective' orbital bombardment stance.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1707,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1585,"status":"paired","id":"texts:64039"},{"key":"orbital_bombardment_indiscriminate","zh":"无差别","en":"Indiscriminate","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1709,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1586,"status":"paired","id":"texts:64040"},{"key":"orbital_bombardment_indiscriminate_name","zh":"无差别轨道轰炸","en":"Indiscriminate Orbital Bombardment","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1710,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1587,"status":"paired","id":"texts:64041"},{"key":"orbital_bombardment_indiscriminate_desc","zh":"允许使用所有类型的轨道轰炸武器，不考虑被轰炸地表的人员伤亡。\\n\\n§E允许“无差别”轨道轰炸策略。§!","en":"Allows the full use of all orbital weaponry, with no regards to life on the surface.\\n\\n§EAllows 'Indiscriminate' orbital bombardment stance.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1711,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1588,"status":"paired","id":"texts:64042"},{"key":"orbital_bombardment_armageddon","zh":"末日审判","en":"Armageddon","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1713,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1589,"status":"paired","id":"texts:64043"},{"key":"orbital_bombardment_armageddon_name","zh":"末日审判轨道轰炸","en":"Armageddon Orbital Bombardment","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1714,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1590,"status":"paired","id":"texts:64044"},{"key":"orbital_bombardment_armageddon_desc","zh":"允许使用所有类型的轨道轰炸武器，不考虑行星上居民的生命安全。以完全消灭所有居民为目标。\\n\\n§E允许“无差别”和“末日审判”轰炸方式。§!","en":"Allows the full use of all orbital weaponry, with no regards to life on the planet itself. Utter annihilation is the goal.\\n\\n§EAllows 'Indiscriminate' and 'Armageddon' orbital bombardment stances.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1715,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1591,"status":"paired","id":"texts:64045"},{"key":"orbital_bombardment_abduction","zh":"绑袭","en":"Abduction","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1717,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1592,"status":"paired","id":"texts:64046"},{"key":"orbital_bombardment_abduction_name","zh":"绑袭式轨道轰炸","en":"Abduction Orbital Bombardment","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1718,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1593,"status":"paired","id":"texts:64047"},{"key":"orbital_bombardment_abduction_desc","zh":"","en":"","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1719,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1594,"status":"paired","id":"texts:64048"},{"key":"orbital_bombardment_surrender_allowed_name","zh":"允许","en":"Allowed","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1720,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1595,"status":"paired","id":"texts:64049"},{"key":"orbital_bombardment_surrender_forbidden_name","zh":"禁止","en":"Forbidden","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1721,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1596,"status":"paired","id":"texts:64050"},{"key":"policy_orbital_bombardment_accept_surrender","zh":"在轨受降","en":"Orbital Surrender Acceptance","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1722,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1597,"status":"paired","id":"texts:64051"},{"key":"policy_orbital_bombardment_accept_surrender_desc","zh":"该政策决定我们是否允许敌对行星在我们的舰队进行轨道轰炸的过程中投降。","en":"This policy controls whether or not we allow enemy planets to surrender control to our fleets during Orbital Bombardment.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1723,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1598,"status":"paired","id":"texts:64052"},{"key":"orbital_bombardment_surrender_allowed","zh":"允许","en":"Allowed","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1724,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1599,"status":"paired","id":"texts:64053"},{"key":"orbital_bombardment_surrender_allowed_desc","zh":"外国公民有权投降。\\n\\n§E在对没有防御部队的敌对行星进行轨道轰炸的过程中，若他们选择投降我们将获得其控制权。§!","en":"Foreign citizens have the right to surrender.\\n\\n§EWe will gain occupation of Enemy Planets from Orbital Bombardment of planets without Defensive Armies if they choose to surrender§!.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1725,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1600,"status":"paired","id":"texts:64054"},{"key":"orbital_bombardment_surrender_forbidden","zh":"禁止","en":"Prohibited","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1726,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1601,"status":"paired","id":"texts:64055"},{"key":"orbital_bombardment_surrender_forbidden_desc","zh":"我们不接受投降，轨道轰炸将会无限期持续下去。\\n\\n§E只能通过地面部队对行星的登陆获取敌对行星的控制权。§!","en":"There will be no surrender, Orbital Bombardment will continue indefinitely.\\n\\n§EPlanetary Control of Enemy Planets will only be gained by invading the planet with Ground Troops.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1727,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1602,"status":"paired","id":"texts:64056"},{"key":"policy_interference","zh":"前超光速文明干涉","en":"Pre-FTL Interference","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1729,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1603,"status":"paired","id":"texts:64057"},{"key":"policy_interference_desc","zh":"我们可以设置政策，规制我们同前超光速国家所进行的互动。","en":"We can set policies regulating our interactions with pre-FTL empires.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1730,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1604,"status":"paired","id":"texts:64058"},{"key":"interference_not_allowed","zh":"不予干涉","en":"Non-Interference","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1731,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1605,"status":"paired","id":"texts:64059"},{"key":"interference_not_allowed_name","zh":"$interference_not_allowed$","en":"$interference_not_allowed$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1732,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1606,"status":"paired","id":"texts:64060"},{"key":"interference_not_allowed_desc","zh":"我们没有资格对另一个正在发展中的社会施加任何影响。观察，但绝不干涉。\\n\\n§E—仅能对前超光速文明进行被动观测\\n—不能针对前超光速文明进行谍报行动\\n—不能在前超光速文明面前揭示我们的存在\\n—不能入侵前超光速文明§!","en":"It is not our place to influence the development of another society. Watch, but do not interfere.\\n\\n§E- Pre-FTL civilizations may only be passively observed\\n- Cannot target Pre-FTL Civilizations with Espionage operations\\n- Cannot reveal our presence to Pre-FTL Civilizations\\n- Cannot invade Pre-FTL Civilizations§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1733,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1607,"status":"paired","id":"texts:64061"},{"key":"interference_subtle","zh":"轻微干涉","en":"Subtle Interference","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1734,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1608,"status":"paired","id":"texts:64062"},{"key":"interference_subtle_name","zh":"$interference_subtle$","en":"$interference_subtle$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1735,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1609,"status":"paired","id":"texts:64063"},{"key":"interference_subtle_desc","zh":"我们可以通过微调将他们引导到正确的发展道路上，但是我们的染指不能太多。\\n\\n§E—仅能对前超光速文明进行被动观测\\n—可以针对前超光速文明进行部分谍报行动\\n—仅能对高觉醒度的前超光速文明揭示我们的存在\\n—不能入侵前超光速文明§!\\n\\n","en":"We can nudge their development in the right direction, but our touch must remain subtle.\\n\\n§E- Pre-FTL civilizations may only be passively observed\\n- Can target Pre-FTL Civilizations with certain Espionage operations\\n- Can only reveal our presence to Pre-FTL Civilizations with High Awareness\\n- Cannot invade Pre-FTL Civilizations§!\\n\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1736,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1610,"status":"paired","id":"texts:64064"},{"key":"interference_active","zh":"主动干涉","en":"Active Interference","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1737,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1611,"status":"paired","id":"texts:64065"},{"key":"interference_active_name","zh":"$interference_active$","en":"$interference_active$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1738,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1612,"status":"paired","id":"texts:64066"},{"key":"interference_active_desc","zh":"为了解开宇宙的奥秘，应该让一切有趣课题的研究得以自由展开。\\n\\n§E—可以对前超光速文明进行主动或被动观测\\n—可以针对前超光速文明进行一切谍报行动\\n—可以对前超光速文明宣示我们的存在\\n—不能入侵前超光速文明§!\\n\\n","en":"To unlock the secrets of the universe, any subject of interest must be made freely available for study.\\n\\n§E- Pre-FTL civilizations may be passively observed or actively studied\\n- Can target Pre-FTL Civilizations with all Espionage operations\\n- Can reveal our presence to Pre-FTL Civilizations\\n- Cannot invade Pre-FTL Civilizations§!\\n\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1739,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1613,"status":"paired","id":"texts:64067"},{"key":"interference_aggressive","zh":"侵入性干涉","en":"Aggressive Interference","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1740,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1614,"status":"paired","id":"texts:64068"},{"key":"interference_aggressive_name","zh":"$interference_aggressive$","en":"$interference_aggressive$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1741,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1615,"status":"paired","id":"texts:64069"},{"key":"interference_aggressive_desc","zh":"强者必须主导弱者。那些欠发展社会的最终命运就是接受我们的全面领导。\\n\\n§E—前超光速文明被作为主动研究及$mission_specimen_collection$的对象\\n—可以针对前超光速文明进行部分谍报行动\\n—可以对前超光速文明揭示我们的存在\\n—可以入侵前超光速文明§!\\n\\n","en":"The strong hold dominion over the weak. The fate of less developed societies is ours to command.\\n\\n§E- Pre-FTL civilizations are subject to active study and $mission_specimen_collection$\\n- Can target Pre-FTL Civilizations with certain Espionage operations\\n- Can reveal our presence to Pre-FTL Civilizations\\n- Can invade Pre-FTL Civilizations§!\\n\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1742,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1616,"status":"paired","id":"texts:64070"},{"key":"policy_interference_unchanged","zh":"对§Y$policy_interference$§!的政策未改变。","en":"Policy on §Y$policy_interference$§! is not changed.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1743,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1617,"status":"paired","id":"texts:64071"},{"key":"policy_enlightenment","zh":"前超光速文明启蒙","en":"Pre-FTL Enlightenment","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1745,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1618,"status":"paired","id":"texts:64072"},{"key":"policy_enlightenment_desc","zh":"我们可以向尚处于前超光速社会分享我们的科技成果，打开他们探索宇宙的新视野。\\n","en":"Our technological advances could potentially be shared with more pre-FTL societies, opening up new horizons for them to explore.\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1746,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1619,"status":"paired","id":"texts:64073"},{"key":"enlightenment_not_allowed","zh":"禁止","en":"Prohibited","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1747,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1620,"status":"paired","id":"texts:64074"},{"key":"enlightenment_not_allowed_name","zh":"禁止对前超光速文明启蒙","en":"Pre-FTL Enlightenment Prohibited","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1748,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1621,"status":"paired","id":"texts:64075"},{"key":"enlightenment_not_allowed_desc","zh":"这个社会还没有准备好接受我们所发现的科技奇迹。现在就告知他们真理可能会给所有相关人员带来巨大风险。\\n\\n§E不能对前超光速文明进行启蒙§!\\n\\n","en":"This society is not ready to grasp the wonders we have discovered. Exposing the truth too quickly can entail enormous risks for everyone involved.\\n\\n§EMay Not Enlighten Pre-FTL Civilizations§!\\n\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1749,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1622,"status":"paired","id":"texts:64076"},{"key":"enlightenment_covert_only","zh":"仅限秘密","en":"Covert Only","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1750,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1623,"status":"paired","id":"texts:64077"},{"key":"enlightenment_covert_only_name","zh":"允许对前超光速文明秘密启蒙","en":"Covert Pre-FTL Enlightenment Allowed","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1751,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1624,"status":"paired","id":"texts:64078"},{"key":"enlightenment_covert_only_desc","zh":"向前超光速文明宣示我们的存在会打乱他们发展的自然进程。我们应该帮助他们，但不能暴露我们的存在。\\n\\n§E仅能通过谍报行动进行前超光速文明启蒙§!\\n\\n","en":"Revealing our existence to pre-FTL civilizations would alter the natural course of their development. We should help them, but without revealing our presence.\\n\\n§EMay Only Enlighten Pre-FTL Civilizations through Espionage§!\\n\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1752,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1625,"status":"paired","id":"texts:64079"},{"key":"enlightenment_allowed","zh":"允许","en":"Allowed","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1753,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1626,"status":"paired","id":"texts:64080"},{"key":"enlightenment_allowed_name","zh":"允许对前超光速文明启蒙","en":"Pre-FTL Enlightenment Allowed","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1754,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1627,"status":"paired","id":"texts:64081"},{"key":"enlightenment_allowed_desc","zh":"通过分享我们的知识，我们可以积极地鼓励那些欠发达的社会在星海共同体中找到属于自己的位置。\\n\\n§E可以通过谍报行动和外交手段对前超光速文明进行启蒙§!\\n\\n","en":"By sharing our knowledge, we can actively encourage less advanced societies to take their rightful place in the galactic community.\\n\\n§EMay Enlighten Pre-FTL civilizations through both Espionage and Diplomatic actions§!\\n\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1755,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1628,"status":"paired","id":"texts:64082"},{"key":"enlightenment_policy_unchanged","zh":"对§Y$policy_enlightenment$§!的政策未改变。","en":"Policy on §Y$policy_enlightenment$§! is not changed.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1756,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1629,"status":"paired","id":"texts:64083"},{"key":"policy_migration","zh":"移民","en":"Migration","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1758,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1630,"status":"paired","id":"texts:64084"},{"key":"policy_migration_desc","zh":"我们帝国内的某些人仰望着夜空中的群星，期盼着自己在新世界中所能创造的美好生活。\\n","en":"Some within our Empire look to the stars and wonder what kind of life they could create for themselves on a new world.\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1759,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1631,"status":"paired","id":"texts:64085"},{"key":"migration_not_allowed","zh":"禁止","en":"Prohibited","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1760,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1632,"status":"paired","id":"texts:64086"},{"key":"migration_not_allowed_name","zh":"禁止移民","en":"Migration Prohibited","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1761,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1633,"status":"paired","id":"texts:64087"},{"key":"migration_not_allowed_desc","zh":"哪里最需要人口，这由帝国来决定。\\n\\n§E任何人都无法进行自由移民§!","en":"The Empire will decide where its populace is needed most.\\n\\n§ENo Pops can freely migrate§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1762,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1634,"status":"paired","id":"texts:64088"},{"key":"migration_allowed_primary_only","zh":"仅限主体物种","en":"Primary Species Only","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1763,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1635,"status":"paired","id":"texts:64089"},{"key":"migration_allowed_primary_only_name","zh":"主体物种移民","en":"Primary Species Migration","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1764,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1636,"status":"paired","id":"texts:64090"},{"key":"migration_allowed_primary_only_desc","zh":"不受限制地移民是只有我们主体物种才能享受到的特权。\\n\\n§E只有主体物种才能自由移民§!","en":"Unrestricted movement is a privilege afforded only to our primary species.\\n\\n§EOnly Pops of our own Species can freely migrate§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1765,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1637,"status":"paired","id":"texts:64091"},{"key":"migration_allowed_all","zh":"自由移民","en":"Free Migration","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1766,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1638,"status":"paired","id":"texts:64092"},{"key":"migration_allowed_all_name","zh":"无限制的移民","en":"Unrestricted Migration","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1767,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1639,"status":"paired","id":"texts:64093"},{"key":"migration_allowed_all_desc","zh":"我们所有的居民都应该拥有追求自己幸福的权利。\\n\\n§E所有人都可以自由移民§!","en":"All our citizens must be free to seek their own happiness wherever they so desire.\\n\\n§EAll Pops can freely migrate§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1768,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1640,"status":"paired","id":"texts:64094"},{"key":"policy_appropriation","zh":"土地征用","en":"Land Appropriation","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1770,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1641,"status":"paired","id":"texts:64095"},{"key":"policy_appropriation_desc","zh":"这项政策决定是否可以从新获得的星球上非公民物种中征用土地。","en":"This policy controls whether or not newly acquired planets should have some of their land appropriated from non-citizen species.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1771,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1642,"status":"paired","id":"texts:64096"},{"key":"appropriation_not_allowed","zh":"禁止","en":"Prohibited","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1772,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1643,"status":"paired","id":"texts:64097"},{"key":"appropriation_not_allowed_name","zh":"禁止土地征用","en":"Land Appropriation Prohibited","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1773,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1644,"status":"paired","id":"texts:64098"},{"key":"appropriation_not_allowed_desc","zh":"我们帝国内的土地都属于它的原住民。\\n\\n§E让新获得的星球上的人口保持原样。§!","en":"The land that our empire controls belongs to all of its inhabitants.\\n\\n§EConquered planets will have their populations preserved as-is.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1774,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1645,"status":"paired","id":"texts:64099"},{"key":"appropriation_allowed","zh":"允许","en":"Allowed","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1775,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1646,"status":"paired","id":"texts:64100"},{"key":"appropriation_allowed_name","zh":"允许土地征用","en":"Land Appropriation Allowed","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1776,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1647,"status":"paired","id":"texts:64101"},{"key":"appropriation_allowed_desc","zh":"低等物种无法有效善用的土地理应交给高等物种去开发使用。\\n\\n§E从非公民物种手中攻占下来的行星上，最多§Y500§! £pop£人口将会被驱逐并由我们从其他行星移民过来的公民人口所取代。§!","en":"The land that the lesser species are not properly utilizing can be put to greater use by their betters.\\n\\n§EColonies conquered from non-citizen species will have up to §Y500§!£pop£ Pops displaced and replaced with citizens from our other colonies.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1777,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1648,"status":"paired","id":"texts:64102"},{"key":"policy_resettlement","zh":"强制迁移","en":"Resettlement","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1779,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1649,"status":"paired","id":"texts:64103"},{"key":"policy_resettlement_desc","zh":"这项政策决定着我们是否能在行星之间强制转移居民。\\n","en":"This policy controls whether or not we are allowed to forcibly relocate Pops between planets.\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1780,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1650,"status":"paired","id":"texts:64104"},{"key":"resettlement_not_allowed","zh":"禁止","en":"Prohibited","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1781,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1651,"status":"paired","id":"texts:64105"},{"key":"resettlement_not_allowed_name","zh":"禁止强制迁移","en":"Resettlement Prohibited","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1782,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1652,"status":"paired","id":"texts:64106"},{"key":"resettlement_not_allowed_desc","zh":"自由人口不能在行星之间被执行强制迁移。","en":"Free pops cannot be forcibly resettled between planets.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1783,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1653,"status":"paired","id":"texts:64107"},{"key":"resettlement_allowed","zh":"允许","en":"Allowed","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1784,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1654,"status":"paired","id":"texts:64108"},{"key":"resettlement_allowed_name","zh":"允许强制迁移","en":"Resettlement Allowed","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1785,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1655,"status":"paired","id":"texts:64109"},{"key":"resettlement_allowed_desc","zh":"可以强制人口在行星之间进行迁移。","en":"Pops can be forcibly resettled between planets.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1786,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1656,"status":"paired","id":"texts:64110"},{"key":"PLANET_AUTO_RESETTLEMENT_CHANCE","zh":"这些失业的£pop£§H人口§!如果有空余岗位、住房和良好的宜居性，将迁移到帝国内其他殖民地。\\n\\n§Y$VALUE|0$§!预计将在下个月迁移。","en":"These unemployed £pop£ §HPops§! will move to other colonies within your empire if there are open jobs, housing, and decent habitability.\\n\\n§Y$VALUE|0$§! are expected to migrate next month.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1787,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1657,"status":"paired","id":"texts:64111"},{"key":"AUTO_MIGRATE_MIGRATION_CONTROLS","zh":"§R对这个物种启用了移民控制。§!\\n","en":"§RMigration Controls are enabled on this species.§!\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1788,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1658,"status":"paired","id":"texts:64112"},{"key":"AUTO_MIGRATE_SLAVE_PROCESSING","zh":"§R只有§Y$sm_transit_hub$§!或§Y$building_slave_processing$§!存在时，奴隶和无智慧机器人才能向其他殖民地§Y自动迁移§!。§!\\n","en":"§R§YAutomatic Resettlement§! to other colonies is only enabled for slaves and non-sapient robots if a §Y$sm_transit_hub$§! or §Y$building_slave_processing$§! is present.§!\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1789,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1659,"status":"paired","id":"texts:64113"},{"key":"AUTO_MIGRATE_ASSIMILATED","zh":"§R正在被同化的人口不能自动移民。§!","en":"§RPops undergoing assimilation cannot auto-migrate.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1790,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1660,"status":"paired","id":"texts:64114"},{"key":"PLANET_AUTO_RESETTLEMENT_NO_ELIGIBLE_POPS","zh":"由于以下原因这些£pop£§H人口§!不能自动移民：","en":"These £pop£ §HPops§! are not able to auto-migrate for the following reason:","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1791,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1661,"status":"paired","id":"texts:64115"},{"key":"PLANET_AUTO_RESETTLEMENT_NO_VALID_DESTINATION","zh":"$PLANET_AUTO_RESETTLEMENT_NO_ELIGIBLE_POPS$\\n§R没有有效的自动移民目的地。§!","en":"$PLANET_AUTO_RESETTLEMENT_NO_ELIGIBLE_POPS$\\n§RThere is no valid auto-migration destination.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1792,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1662,"status":"paired","id":"texts:64116"},{"key":"PLANET_AUTO_RESETTLEMENT_MOST_LIKELY_DESTINATION","zh":"他们最可能的移民目的地是$PLANET|Y$。","en":"Their most likely migration destination is $PLANET|Y$.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1793,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1663,"status":"paired","id":"texts:64117"},{"key":"PLANET_AUTO_RESETTLEMENT_INELIGIBLE_PLANET","zh":"由于以下原因£pop£§H人口§!不允许从这个行星自动移民：","en":"£pop£ §HPops§! are not allowed to auto-migrate from this planet for the following reason:","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1794,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1664,"status":"paired","id":"texts:64118"},{"key":"AUTO_MIGRATE_CULTURE_SHOCK","zh":"§R这个殖民地正在遭受文化冲击的影响。§!","en":"§RThe colony is suffering from Culture Shock.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1795,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1665,"status":"paired","id":"texts:64119"},{"key":"AUTO_MIGRATE_COLONY_TOO_NEW","zh":"§R这个殖民地太新。§!","en":"§RThe colony is too new.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1796,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1666,"status":"paired","id":"texts:64120"},{"key":"AUTO_MIGRATE_ONLY_HAS_ONE_POP","zh":"§R最后一个£pop£§H人口§!不能自动迁移。§!","en":"§RThe last £pop£ §HPop§! can not auto-migrate.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1797,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1667,"status":"paired","id":"texts:64121"},{"key":"AUTOMATION_SETTINGS_TITLE","zh":"自动托管设置","en":"Automation Settings","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1799,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1668,"status":"paired","id":"texts:64122"},{"key":"planet_automation_amenities","zh":"£amenities£舒适度","en":"£amenities£ Amenities","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1800,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1669,"status":"paired","id":"texts:64123"},{"key":"planet_automation_designation_construction","zh":"£district£规划类型","en":"£district£ Designation","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1801,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1670,"status":"paired","id":"texts:64124"},{"key":"planet_automation_rare_resources","zh":"£exotic_gases£ £rare_crystals£ £volatile_motes£稀有资源","en":"£exotic_gases£ £rare_crystals£ £volatile_motes£ Rare Resources","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1802,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1671,"status":"paired","id":"texts:64125"},{"key":"planet_automation_pop_assembly","zh":"£mod_planet_pop_assembly_mult£人口组装","en":"£mod_planet_pop_assembly_mult£ Pop Assembly","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1803,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1672,"status":"paired","id":"texts:64126"},{"key":"planet_automation_housing","zh":"£housing£住房","en":"£housing£ Housing","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1804,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1673,"status":"paired","id":"texts:64127"},{"key":"planet_automation_building_slot","zh":"£building£建筑槽位","en":"£building£ Building Slots","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1805,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1674,"status":"paired","id":"texts:64128"},{"key":"planet_automation_crime","zh":"£crime£ [Owner.GetCrimeDeviancy]","en":"£crime£ [Owner.GetCrimeDeviancy]","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1806,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1675,"status":"paired","id":"texts:64129"},{"key":"planet_automation_clear_blockers","zh":"£blocker£清理障碍","en":"£blocker£ Clear Blockers","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1807,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1676,"status":"paired","id":"texts:64130"},{"key":"planet_automation_permanent_employment_center","zh":"死后就业","en":"Posthumous Employment","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1808,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1677,"status":"paired","id":"texts:64131"},{"key":"planet_automation_psi_corps_building","zh":"灵能军团","en":"Psi Corps","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1809,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1678,"status":"paired","id":"texts:64132"},{"key":"planet_automation_biotrophy_management","zh":"£pop_cat_bio_trophy£活体陈设","en":"£pop_cat_bio_trophy£ Biotrophies","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1810,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1679,"status":"paired","id":"texts:64133"},{"key":"planet_automation_worm","zh":"欧米伽同调装置","en":"Omega Alignment","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1811,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1680,"status":"paired","id":"texts:64134"},{"key":"planet_automation_upgrade_buildings","zh":"£upgrade£升级建筑","en":"£upgrade£ Upgrade Buildings","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1812,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1681,"status":"paired","id":"texts:64135"},{"key":"PLANET_AUTOMATION_TITLE","zh":"行星自动托管","en":"Planet Automation","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1813,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1682,"status":"paired","id":"texts:64136"},{"key":"planet_automation_deficit_restriction","zh":"£economy£避免建设赤字","en":"£economy£ Prevent Deficit Construction","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1815,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1683,"status":"paired","id":"texts:64137"},{"key":"planet_automation_deficit_restriction_desc","zh":"避免建造会造成或加剧某种资源赤字的建筑，无论是直接通过建筑/区划维护费还是间接地通过所提供的岗位造成的赤字。","en":"Prevents construction of buildings which would introduce or increase a deficit of a resource, either directly by the upkeep of the building/district or indirectly by any jobs created.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1816,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1684,"status":"paired","id":"texts:64138"},{"key":"planet_automation_amenities_desc","zh":"允许自动管理行星舒适度，包括通过设置岗位优先级和建设新的提供便利度岗位的建筑来实现。","en":"Enables automatic management of planet Amenities, both in terms of setting job priority and constructing new buildings that provide amenity jobs.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1818,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1685,"status":"paired","id":"texts:64139"},{"key":"planet_automation_designation_construction_desc","zh":"允许行星自动建设建筑和区划，以符合行星的规划类型。\\n\\n当没有空缺岗位、或者一个待业的人口能够在同规划类型相关的岗位上工作时，会自动建造提供岗位的建筑和区划。","en":"Enables automatic planetary construction of buildings and districts that align with the planet's designation.\\n\\nBuildings and districts providing new jobs will be constructed when there are no free jobs or when there is an unemployed pop which can work a job associated with this designation.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1819,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1686,"status":"paired","id":"texts:64140"},{"key":"planet_automation_rare_resources_desc","zh":"允许行星自动建设建筑和区划，当发生全国性短缺时，提供产出稀有资源的岗位。","en":"Enables automatic construction of buildings that provide jobs which produce rare resources during an Empire wide shortage.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1820,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1687,"status":"paired","id":"texts:64141"},{"key":"planet_automation_pop_assembly_desc","zh":"允许建设组装人口的建筑。","en":"Enables construction of buildings that assemble pops.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1821,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1688,"status":"paired","id":"texts:64142"},{"key":"planet_automation_housing_desc","zh":"允许自动建设额外的地产。","en":"Enable automatic construction of additional housing.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1822,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1689,"status":"paired","id":"texts:64143"},{"key":"planet_automation_building_slot_desc","zh":"允许新建筑槽的自动建设。","en":"Enable automatic construction of new building slots.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1823,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1690,"status":"paired","id":"texts:64144"},{"key":"planet_automation_crime_desc","zh":"允许对§H[Owner.GetCrimeDeviancy]§!自动压制，包括设置岗位的优先度以及建造新的建筑。","en":"Enable automation of §H[Owner.GetCrimeDeviancy]§! prevention, both in terms of setting job priority and constructing new buildings.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1824,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1691,"status":"paired","id":"texts:64145"},{"key":"planet_automation_clear_blockers_desc","zh":"允许在需要解锁更多区划槽位时自动清理障碍。","en":"Enable automatic clearing of blockers when it is needed to unlock more district slots.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1825,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1692,"status":"paired","id":"texts:64146"},{"key":"planet_automation_permanent_employment_center_desc","zh":"允许在专注基础资源的行星上自动建设§H死后就业中心§!。","en":"Enable automatic construction of §HPosthumous Employment Center§! on planets with raw resource focus.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1826,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1693,"status":"paired","id":"texts:64147"},{"key":"planet_automation_psi_corps_building_desc","zh":"允许在所有殖民地上建设§H灵能军团§!。","en":"Enable construction of §HPsi Corps§! on all colonies.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1827,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1694,"status":"paired","id":"texts:64148"},{"key":"planet_automation_biotrophy_management_desc","zh":"允许建造§H有机庇护所§!。","en":"Enable construction of §HOrganic Sanctuaries§!.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1828,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1695,"status":"paired","id":"texts:64149"},{"key":"planet_automation_worm_desc","zh":"允许建造§H欧米伽同调装置§!。","en":"Enable construction of §HOmega Alignment§!.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1829,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1696,"status":"paired","id":"texts:64150"},{"key":"planet_automation_upgrade_buildings_desc","zh":"允许自动升级建筑。其优先度将会高于兴建新的建筑。","en":"Enable automatically upgrading buildings. This will have priority over constructing new buildings.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1830,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1697,"status":"paired","id":"texts:64151"},{"key":"planet_automation_shift_click","zh":"§HShift+点击§!以将其设为所有新殖民地的默认设置，目前：$TOGGLED|H$","en":"§HShift-click§! to toggle this setting as default for all new colonies, currently: $TOGGLED|H$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1832,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1698,"status":"paired","id":"texts:64152"},{"key":"planet_automation_ctrl_click","zh":"§HCtrl+点击§!以将该设置在所有殖民地上启用。","en":"§HControl-click§! to toggle the setting on all colonies.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1833,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1699,"status":"paired","id":"texts:64153"},{"key":"planet_automation_setting_enabled","zh":"启用","en":"Enabled","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1835,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1700,"status":"paired","id":"texts:64154"},{"key":"planet_automation_setting_disabled","zh":"禁用","en":"Disabled","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1836,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1701,"status":"paired","id":"texts:64155"},{"key":"policy_voting_rights","zh":"选举权","en":"Voting Rights","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1838,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1702,"status":"paired","id":"texts:64156"},{"key":"policy_voting_rights_desc","zh":"选定统治者的方式有很多种，让人民选举只不过是其中一种。\\n","en":"The process of appointing a ruler can take on many forms, where democratic vote is but one possible approach.\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1839,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1703,"status":"paired","id":"texts:64157"},{"key":"voting_not_allowed","zh":"无选举权","en":"No Voting","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1840,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1704,"status":"paired","id":"texts:64158"},{"key":"voting_not_allowed_name","zh":"无选举权","en":"No Voting","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1841,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1705,"status":"paired","id":"texts:64159"},{"key":"voting_not_allowed_desc","zh":"选谁当我们的统治者，这是非常重要的大事，不能将这么重要的决定交给公众。\\n\\n§E没人有权进行人口选举，统治者的直接后代将成为下一任统治者§!","en":"Our choice of ruler is far too important a decision to entrust to the public.\\n\\n§ENo Pops can vote, the heir to the throne will become the next ruler§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1842,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1706,"status":"paired","id":"texts:64160"},{"key":"voting_allowed_elites_only","zh":"精英主义","en":"Elitism","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1843,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1707,"status":"paired","id":"texts:64161"},{"key":"voting_allowed_elites_only_name","zh":"只有精英阶层才有决定权","en":"The Elite Decides","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1844,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1708,"status":"paired","id":"texts:64162"},{"key":"voting_allowed_elites_only_desc","zh":"选谁做统治者，这件事最好交由我们社会最德高望重、最知识渊博的那些人来决定。\\n\\n§E没人有权进行人口选举，帝国的统治者将由帝国的精英阶层选出§!","en":"The question of leadership is best left to our society's most respected and knowledgeable members.\\n\\n§ENo Pops can vote, the leaders of the Empire will decide ruler on election§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1845,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1709,"status":"paired","id":"texts:64163"},{"key":"voting_allowed_primary_only","zh":"仅限主体物种","en":"Primary Species Only","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1846,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1710,"status":"paired","id":"texts:64164"},{"key":"voting_allowed_primary_only_name","zh":"主体物种拥有选举权","en":"Primary Species Suffrage","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1847,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1711,"status":"paired","id":"texts:64165"},{"key":"voting_allowed_primary_only_desc","zh":"选举权是一项很重大的责任，只能由主体物种独享。\\n\\n§E只有主体物种才能参与人口选举的投票§!","en":"The right to vote is a serious responsibility, and must remain exclusive to our primary species.\\n\\n§EOnly Pops of our own Species can vote in democratic elections§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1848,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1712,"status":"paired","id":"texts:64166"},{"key":"voting_allowed_all","zh":"自由投票","en":"Free Vote","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1849,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1713,"status":"paired","id":"texts:64167"},{"key":"voting_allowed_all_name","zh":"全民普选","en":"Universal Suffrage","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1850,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1714,"status":"paired","id":"texts:64168"},{"key":"voting_allowed_all_desc","zh":"帝国的统治始终代表着所有人民意志的体现，因此必须要全民参与选举。\\n\\n§E所有人都可以参加民主选举§!","en":"The rule of our Empire should reflect the will of the people and they must all be part of the process.\\n\\n§EAll Pops can vote in democratic elections§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1851,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1715,"status":"paired","id":"texts:64169"},{"key":"policy_leadership","zh":"领导权","en":"Leadership","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1853,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1716,"status":"paired","id":"texts:64170"},{"key":"policy_leadership_desc","zh":"不是所有人都适合成为领袖，必须对什么样的人可以逐步晋升这个问题作出决定。\\n","en":"All beings may not be equally fit for leadership, and we must decide who should be allowed to progress through the ranks.\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1854,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1717,"status":"paired","id":"texts:64171"},{"key":"leadership_primary_only","zh":"仅限主体物种","en":"Primary Species Only","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1855,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1718,"status":"paired","id":"texts:64172"},{"key":"leadership_primary_only_name","zh":"仅主体物种才能成为领袖","en":"Only Primary Species Leaders","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1856,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1719,"status":"paired","id":"texts:64173"},{"key":"leadership_allow_dominant_only_name","zh":"仅主体物种才能成为领袖","en":"Only Primary Species Leaders","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1857,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1720,"status":"paired","id":"texts:64174"},{"key":"leadership_primary_only_desc","zh":"虽然我们帝国内部允许外星生物的存在，但帝国的领导地位必须牢牢掌握在我们主体物种的手中。\\n\\n§E只有主体物种的人才有资格成为领袖§!","en":"While we may accept the presence of foreign beings within our Empire, positions of leadership must remain exclusive to our primary species.\\n\\n§EOnly Pops of our own Species can generate leaders§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1858,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1721,"status":"paired","id":"texts:64175"},{"key":"leadership_allow_xeno","zh":"允许异种生物","en":"Xenos Allowed","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1859,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1722,"status":"paired","id":"texts:64176"},{"key":"leadership_allow_xeno_name","zh":"允许异种生物成为领袖","en":"Xeno-Leaders Allowed","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1860,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1723,"status":"paired","id":"texts:64177"},{"key":"leadership_allow_xeno_desc","zh":"帝国内部的人才绝对不能浪费，不管他们出身于哪里。\\n\\n§E其他物种的人也有资格成为领袖§!","en":"Our Empire must not waste the great wealth of talent within our Empire, whatever the source.\\n\\n§EPops of other Species can generate leaders§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1861,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1724,"status":"paired","id":"texts:64178"},{"key":"leadership_allow_robot","zh":"允许智能人","en":"Androids Allowed","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1862,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1725,"status":"paired","id":"texts:64179"},{"key":"leadership_allow_robot_name","zh":"允许合成人成为领袖","en":"Synthetic Leaders Allowed","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1863,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1726,"status":"paired","id":"texts:64180"},{"key":"leadership_allow_robot_desc","zh":"社会的各个领域都有合成人工作的身影。他们可以担当领导职位也是自然而然的事。\\n\\n§E合成人可以产生领袖§!","en":"Synthetic beings serve our Empire in most areas of society. It is only natural that they be allowed to take positions of leadership as well.\\n\\n§ESynthetic Pops can generate leaders§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1864,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1727,"status":"paired","id":"texts:64181"},{"key":"leadership_allow_all","zh":"允许所有人","en":"Allow All","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1865,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1728,"status":"paired","id":"texts:64182"},{"key":"leadership_allow_all_name","zh":"所有类型的人都可以成为领袖","en":"All Leader Types Allowed","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1866,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1729,"status":"paired","id":"texts:64183"},{"key":"leadership_allow_all_desc","zh":"所有人才，不论是异种生物还是合成人，都应该有谋求领导职位的权利。\\n\\n§E所有物种都可以产生领袖§!","en":"Any talented individual, xeno or synthetic, should be allowed to seek a position in leadership.\\n\\n§EPops of all types can generate leaders§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1867,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1730,"status":"paired","id":"texts:64184"},{"key":"policy_leader_enhancement","zh":"领袖强化","en":"Leader Enhancement","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1869,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1731,"status":"paired","id":"texts:64185"},{"key":"policy_leader_enhancement_desc","zh":"作为帝国中的领导，身上背负着难以想象的重担，必须决定好什么样的未来领导能做好承担责任的准备。\\n","en":"The burden of Empire can be crushing, and we need to make a decision on how future leaders may best be prepared to shoulder it.\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1870,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1732,"status":"paired","id":"texts:64186"},{"key":"leader_enhancement_natural_selection","zh":"自然选择","en":"Natural Selection","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1871,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1733,"status":"paired","id":"texts:64187"},{"key":"leader_enhancement_natural_selection_name","zh":"无领袖强化","en":"No Leader Enhancement","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1872,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1734,"status":"paired","id":"texts:64188"},{"key":"leader_enhancement_natural_selection_desc","zh":"顺其自然好了——天才是在严峻的考验中锻炼出来的。\\n\\n§E领袖没有获得额外的加成奖励§!","en":"Let nature take its course - it is in the crucible of experience that genius is forged.\\n\\n§ELeaders gain no additional bonuses§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1873,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1735,"status":"paired","id":"texts:64189"},{"key":"leader_enhancement_selected_lineages","zh":"择优血脉","en":"Selected Lineages","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1874,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1736,"status":"paired","id":"texts:64190"},{"key":"leader_enhancement_selected_lineages_name","zh":"筛选领袖血统","en":"Selected Leader Lineages","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1875,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1737,"status":"paired","id":"texts:64191"},{"key":"leader_enhancement_selected_lineages_desc","zh":"应该鼓励优生优育，防止浪费掉宝贵的遗传基因。\\n\\n§H启用这一政策时我们的帝国获得：§!","en":"Careful reproductive planning should be incentivized, lest we waste valuable genetic legacies.\\n\\n§HWhile active our Empire gains:§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1876,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1738,"status":"paired","id":"texts:64192"},{"key":"leader_enhancement_capacity_boosters","zh":"能力增强","en":"Capacity Boosters","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1877,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1739,"status":"paired","id":"texts:64193"},{"key":"leader_enhancement_capacity_boosters_name","zh":"领袖能力提升","en":"Capacity-Boosted Leaders","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1878,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1740,"status":"paired","id":"texts:64194"},{"key":"leader_enhancement_capacity_boosters_desc","zh":"不管要付出什么样的代价，我们都不放过任何机会。通过严格管理DNA库以打造未来的领袖。\\n\\n§H启用后帝国获得：§!","en":"We leave nothing to chance, no matter the cost. Through exacting curation of DNA banks do we build the leaders of tomorrow.\\n\\n§HIf active our Empire gains:§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1879,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1741,"status":"paired","id":"texts:64195"},{"key":"policy_border_policy","zh":"初始边境状态","en":"Initial Border Status","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1881,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1742,"status":"paired","id":"texts:64196"},{"key":"policy_border_policy_desc","zh":"我们帝国的边界代表了我们对星系中恒星的控制情况。对于我们可能会遇到的其他文明，我们需要决定是开放边境欢迎他们，还是关闭边境保卫疆土。\\n","en":"The borders of our empire represent our very grasp on the galaxy itself. We must decide if they are to be open and welcoming or shut and guarded to other civilizations we might encounter.\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1882,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1743,"status":"paired","id":"texts:64197"},{"key":"border_policy_open","zh":"开放","en":"Open","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1883,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1744,"status":"paired","id":"texts:64198"},{"key":"border_policy_open_name","zh":"开放边境","en":"Open Borders","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1884,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1745,"status":"paired","id":"texts:64199"},{"key":"border_policy_open_desc","zh":"封闭引发怀疑，怀疑引发冲突。让我们向邻国展示出我们对其毫无保留。\\n\\n§E默认向其它势力开放边境§!","en":"Isolation invites suspicion, and suspicion invites conflict. Let us show our neighbors that we have nothing to hide.\\n\\n§EBorders will be open to other empires by default.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1885,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1746,"status":"paired","id":"texts:64200"},{"key":"border_policy_closed","zh":"关闭","en":"Closed","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1886,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1747,"status":"paired","id":"texts:64201"},{"key":"border_policy_closed_name","zh":"关闭边境","en":"Closed Borders","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1887,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1748,"status":"paired","id":"texts:64202"},{"key":"border_policy_closed_desc","zh":"我们帝国的边境必须严加监管，以免受到潜在的威胁。只有那些证明自己价值的人才允许进入我们的领域。\\n\\n§E默认向其他势力关闭边境。§!","en":"The borders of our empire must be well guarded, lest we fall victim to insidious influences. Only those who have proven themselves worthy may enter our space.\\n\\n§EBorders will be closed to other empires by default.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1888,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1749,"status":"paired","id":"texts:64203"},{"key":"policy_first_contact_protocol","zh":"第一次接触协议","en":"First Contact Protocol","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1890,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1750,"status":"paired","id":"texts:64204"},{"key":"policy_first_contact_protocol_desc","zh":"在行星之间游历的过程中很有可能遇到别的生命体，必须确定以怎样的态度接近他们。\\n","en":"As we travel the stars there is a definite possibility of finding other lifeforms, and we need to have a clear stance on how to approach them.\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1891,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1751,"status":"paired","id":"texts:64205"},{"key":"first_contact_proactive","zh":"积极","en":"Proactive","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1892,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1752,"status":"paired","id":"texts:64206"},{"key":"first_contact_proactive_name","zh":"积极接触协议","en":"Proactive Contact Protocol","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1893,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1753,"status":"paired","id":"texts:64207"},{"key":"first_contact_proactive_desc","zh":"遇见外星文明给予我们一次激动人心的结识新朋友、获得新发现的机遇。我们应当尽我们的全力确保第一次接触的顺利进行，我们可以向未知的舰船发去言辞热忱的问候语和官方标准的百科，以及相应的视听档案。\\n\\n$first_contact_proactive_effects$","en":"Meeting alien civilizations presents an exciting opportunity to make new friends and fresh discoveries. We shall do our utmost to ensure that first contact happens smoothly, hailing unknown ships with a cordially-phrased greeting and a copy of our Official Standard Encyclopedia, along with its audio-visual companion dossier.\\n\\n$first_contact_proactive_effects$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1894,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1754,"status":"paired","id":"texts:64208"},{"key":"first_contact_proactive_effects","zh":"§E-无法攻击中立实体\\n-其他帝国更容易与我们建立联系\\n-每次成功的第一次接触都将获得50%更多的£influence£影响力§!\\n\\n","en":"§E- Cannot attack neutral entities\\n- Other empires will find it easier to establish communications with us\\n- Gain 50% more £influence£ Influence from each successful first contact process§!\\n\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1895,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1755,"status":"paired","id":"texts:64209"},{"key":"first_contact_cautious","zh":"谨慎","en":"Cautious","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1896,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1756,"status":"paired","id":"texts:64210"},{"key":"first_contact_cautious_name","zh":"谨慎接触协议","en":"Cautious Contact Protocol","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1897,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1757,"status":"paired","id":"texts:64211"},{"key":"first_contact_cautious_desc","zh":"在确认对方的来意之前，我们应采取一切措施保护好自己的信息不会轻易地落入外星人手中。\\n\\n$first_contact_cautious_effects$","en":"We will take every measure to prevent information about ourselves from falling into alien hands before we have decided whether they will be friend or foe.\\n\\n$first_contact_cautious_effects$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1898,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1758,"status":"paired","id":"texts:64212"},{"key":"first_contact_cautious_effects","zh":"§E-无法攻击中立实体\\n-其他国家将更难与我们建立联系\\n-负面的第一次接触事件将更加不容易触发§!\\n\\n","en":"§E- Cannot attack neutral entities\\n- Other nations will find it harder to establish communications with us\\n- Negative first contact events are less likely to happen to us§!\\n\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1899,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1759,"status":"paired","id":"texts:64213"},{"key":"first_contact_attack_allowed","zh":"敌意","en":"Aggressive","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1900,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1760,"status":"paired","id":"texts:64214"},{"key":"first_contact_attack_allowed_name","zh":"敌意接触协议","en":"Aggressive Contact Protocol","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1901,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1761,"status":"paired","id":"texts:64215"},{"key":"first_contact_attack_allowed_desc","zh":"繁星若海，却危机四伏。为保证生存之延续，我们必须随时准备发动攻击，切勿犹豫。\\n\\n$first_contact_attack_allowed_effects$","en":"Unknown dangers may hide among the stars. To ensure our continued survival we must be ready to strike without hesitation.\\n\\n$first_contact_attack_allowed_effects$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1902,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1762,"status":"paired","id":"texts:64216"},{"key":"first_contact_attack_allowed_effects","zh":"§E-可以攻击中立的实体\\n-允许敌意性初接触选项，例如绑架和解剖§!\\n\\n","en":"§E- Can attack neutral entities\\n- Enables hostile first contact options, such as abduction and dissection§!\\n\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1903,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1763,"status":"paired","id":"texts:64217"},{"key":"policy_food_policy","zh":"粮食政策","en":"Food Policy","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1905,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1764,"status":"paired","id":"texts:64218"},{"key":"policy_food_policy_desc","zh":"我们的帝国拥有太多人口需要进食。为了确保粮食不会短缺，我们必须在人口的需求和帝国的成长之间达成平衡。","en":"Our empire has a plethora of hungry mouths to feed. To ensure food security does not become a problem, we must balance the needs of the population with our need for growth.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1906,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1765,"status":"paired","id":"texts:64219"},{"key":"food_policy_normal","zh":"膳食均衡","en":"Dietary Balance","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1908,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1766,"status":"paired","id":"texts:64220"},{"key":"food_policy_normal_name","zh":"$food_policy_normal$","en":"$food_policy_normal$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1909,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1767,"status":"paired","id":"texts:64221"},{"key":"food_policy_normal_desc","zh":"所有人口的营养需求将会得到满足，不过食物是珍贵的资源，所以浪费食物是被禁止的。\\n\\n§E有机物种的人口拥有正常的粮食消耗以及成长速度。§!","en":"Our population will have all their nutritional needs met, but food is a precious resource and frivolous waste should be avoided.\\n\\n§EOrganic Pops have normal food use and growth speed.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1910,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1768,"status":"paired","id":"texts:64222"},{"key":"food_policy_rationing","zh":"严格配给","en":"Strict Rationing","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1912,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1769,"status":"paired","id":"texts:64223"},{"key":"food_policy_rationing_name","zh":"$food_policy_rationing$","en":"$food_policy_rationing$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1913,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1770,"status":"paired","id":"texts:64224"},{"key":"food_policy_rationing_desc","zh":"在非常时期，所有人都必须为国家的利益而牺牲小我。为了更辉煌的未来，勒紧裤腰带挨一点儿饿怎么了？\\n\\n","en":"In times of need, we all must sacrifice for the greater good. What is a little starvation now, when our glorious future awaits?\\n\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1914,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1771,"status":"paired","id":"texts:64225"},{"key":"food_policy_generous","zh":"营养充足","en":"Nutritional Plenitude","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1916,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1772,"status":"paired","id":"texts:64226"},{"key":"food_policy_generous_name","zh":"$food_policy_generous$","en":"$food_policy_generous$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1917,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1773,"status":"paired","id":"texts:64227"},{"key":"food_policy_generous_desc","zh":"饱餐一顿后进行休眠是每一位公民的基本权益。正所谓饱暖思星辰，填饱了肚子才有动力去征服星辰大海。","en":"It is the fundamental right of each of our citizens to enter hibernation with a full digestive organ. Easy access to plentiful, nutritional fare will be the fuel that spurs our growth among the stars.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1918,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1774,"status":"paired","id":"texts:64228"},{"key":"policy_food_policy_gestalt","zh":"$policy_food_policy$","en":"$policy_food_policy$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1920,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1775,"status":"paired","id":"texts:64229"},{"key":"policy_food_policy_gestalt_desc","zh":"$policy_food_policy_desc$","en":"$policy_food_policy_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1921,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1776,"status":"paired","id":"texts:64230"},{"key":"food_policy_gestalt_normal","zh":"$food_policy_normal$","en":"$food_policy_normal$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1923,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1777,"status":"paired","id":"texts:64231"},{"key":"food_policy_gestalt_normal_name","zh":"$food_policy_normal$","en":"$food_policy_normal$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1924,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1778,"status":"paired","id":"texts:64232"},{"key":"food_policy_gestalt_normal_desc","zh":"所有子个体的有机质吸收量均由主体思维来决定。\\n\\n§E子个体拥有正常的粮食消耗以及成长速度。§!","en":"All Drones will have their necessary biomass intakes met by the Mind.\\n\\n§EDrones have normal food use and growth speed.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1925,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1779,"status":"paired","id":"texts:64233"},{"key":"food_policy_gestalt_rationing","zh":"$food_policy_rationing$","en":"$food_policy_rationing$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1927,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1780,"status":"paired","id":"texts:64234"},{"key":"food_policy_gestalt_rationing_name","zh":"$food_policy_rationing$","en":"$food_policy_rationing$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1928,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1781,"status":"paired","id":"texts:64235"},{"key":"food_policy_gestalt_rationing_desc","zh":"勤俭节约，吃穿不缺。\\n\\n","en":"Waste not, want not.\\n\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1929,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1782,"status":"paired","id":"texts:64236"},{"key":"food_policy_gestalt_generous","zh":"$food_policy_generous$","en":"$food_policy_generous$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1931,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1783,"status":"paired","id":"texts:64237"},{"key":"food_policy_gestalt_generous_name","zh":"$food_policy_generous$","en":"$food_policy_generous$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1932,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1784,"status":"paired","id":"texts:64238"},{"key":"food_policy_gestalt_generous_desc","zh":"生活更好，效率更高。\\n\\n","en":"A well-fed Drone is a productive Drone.\\n\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1933,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1785,"status":"paired","id":"texts:64239"},{"key":"policy_research_policy","zh":"研究重点","en":"Research Focus","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1935,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1786,"status":"paired","id":"texts:64240"},{"key":"policy_research_policy_desc","zh":"研究是推进我们帝国的一种方式，这可以提升知识，带来新的可能性。我们必须决定研究人员需要关注的重点，来把最聪明的人才汇聚到那个领域中。","en":"Research is a way forward for our empire, advancing its knowledge and bringing new possibilities. We must decide what is the best focus for our researchers and where we should pool our brightest.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1936,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1787,"status":"paired","id":"texts:64241"},{"key":"policy_physics_research_policy","zh":"物理学$policy_research_policy$","en":"Physics $policy_research_policy$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1938,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1788,"status":"paired","id":"texts:64242"},{"key":"policy_physics_research_policy_desc","zh":"物理学是帝国的未来，如果不了解宇宙，我们如何在其他领域取得进展？","en":"Physics is the future of our empire, without understanding the universe, how can we advance in other fields?","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1939,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1789,"status":"paired","id":"texts:64243"},{"key":"policy_society_research_policy","zh":"社会学$policy_research_policy$","en":"Society $policy_research_policy$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1941,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1790,"status":"paired","id":"texts:64244"},{"key":"policy_society_research_policy_desc","zh":"社会学是帝国的未来，如果不了解生命，我们如何在其他领域取得进展？","en":"Society is the future of our empire, without understanding life, how can we advance in other fields?","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1942,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1791,"status":"paired","id":"texts:64245"},{"key":"policy_engineering_research_policy","zh":"工程学$policy_research_policy$","en":"Engineering $policy_research_policy$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1944,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1792,"status":"paired","id":"texts:64246"},{"key":"policy_engineering_research_policy_desc","zh":"工程学是帝国的未来，如果不了解我们的家园和舰船，我们如何在其他领域取得进展？","en":"Engineering is the future of our empire, without understanding our homes and ships, how can we advance in other fields?","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1945,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1793,"status":"paired","id":"texts:64247"},{"key":"research_policy_no_focus","zh":"通用研究","en":"General Studies","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1947,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1794,"status":"paired","id":"texts:64248"},{"key":"research_policy_no_focus_name","zh":"$research_policy_no_focus$","en":"$research_policy_no_focus$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1948,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1795,"status":"paired","id":"texts:64249"},{"key":"research_policy_no_focus_desc","zh":"不专注与任何特定分支学科，我们的研究者会有更多的自由开展各自的实验。","en":"By not focusing on any particular branch, our researchers will have more freedom to pursue their own experiments.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1949,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1796,"status":"paired","id":"texts:64250"},{"key":"research_policy_field_manipulation","zh":"力场操控","en":"Field Manipulation","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1951,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1797,"status":"paired","id":"texts:64251"},{"key":"research_policy_field_manipulation_name","zh":"$research_policy_field_manipulation$","en":"$research_policy_field_manipulation$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1952,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1798,"status":"paired","id":"texts:64252"},{"key":"research_policy_field_manipulation_desc","zh":"将重点放在§Y力场操控§!科技将会让我们在该领域的研究中获得优势。","en":"Focusing on §YField Manipulation§! technologies will give us an advantage in the given field of research.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1953,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1799,"status":"paired","id":"texts:64253"},{"key":"research_policy_particles","zh":"粒子物理","en":"Particles","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1955,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1800,"status":"paired","id":"texts:64254"},{"key":"research_policy_particles_name","zh":"$research_policy_particles$","en":"$research_policy_particles$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1956,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1801,"status":"paired","id":"texts:64255"},{"key":"research_policy_particles_desc","zh":"将重点放在§Y粒子物理§!科技将会让我们在该领域的研究中获得优势。","en":"Focusing on §YParticles§! technologies will give us an advantage in the given field of research.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1957,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1802,"status":"paired","id":"texts:64256"},{"key":"research_policy_computing","zh":"计算技术","en":"Computing","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1959,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1803,"status":"paired","id":"texts:64257"},{"key":"research_policy_computing_name","zh":"$research_policy_computing$","en":"$research_policy_computing$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1960,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1804,"status":"paired","id":"texts:64258"},{"key":"research_policy_computing_desc","zh":"将重点放在§Y计算技术§!科技将会让我们在该领域的研究中获得优势。","en":"Focusing on §YComputing§! technologies will give us an advantage in the given field of research.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1961,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1805,"status":"paired","id":"texts:64259"},{"key":"research_policy_new_worlds","zh":"新世界理论","en":"New Worlds","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1963,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1806,"status":"paired","id":"texts:64260"},{"key":"research_policy_new_worlds_name","zh":"$research_policy_new_worlds$","en":"$research_policy_new_worlds$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1964,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1807,"status":"paired","id":"texts:64261"},{"key":"research_policy_new_worlds_desc","zh":"将重点放在§Y新世界理论§!科技将会让我们在该领域的研究中获得优势。","en":"Focusing on §YNew Worlds§! technologies will give us an advantage in the given field of research.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1965,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1808,"status":"paired","id":"texts:64262"},{"key":"research_policy_statecraft","zh":"治国术","en":"Statecraft","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1967,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1809,"status":"paired","id":"texts:64263"},{"key":"research_policy_statecraft_name","zh":"$research_policy_statecraft$","en":"$research_policy_statecraft$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1968,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1810,"status":"paired","id":"texts:64264"},{"key":"research_policy_statecraft_desc","zh":"将重点放在§Y治国术§!科技将会让我们在该领域的研究中获得优势。","en":"Focusing on §YStatecraft§! technologies will give us an advantage in the given field of research.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1969,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1811,"status":"paired","id":"texts:64265"},{"key":"research_policy_biology","zh":"生物学","en":"Biology","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1971,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1812,"status":"paired","id":"texts:64266"},{"key":"research_policy_biology_name","zh":"$research_policy_biology$","en":"$research_policy_biology$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1972,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1813,"status":"paired","id":"texts:64267"},{"key":"research_policy_biology_desc","zh":"将重点放在§Y生物学§!科技将会让我们在该领域的研究中获得优势。","en":"Focusing on §YBiology§! technologies will give us an advantage in the given field of research.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1973,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1814,"status":"paired","id":"texts:64268"},{"key":"research_policy_military_theory","zh":"军事理论","en":"Military Theory","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1975,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1815,"status":"paired","id":"texts:64269"},{"key":"research_policy_military_theory_name","zh":"$research_policy_military_theory$","en":"$research_policy_military_theory$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1976,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1816,"status":"paired","id":"texts:64270"},{"key":"research_policy_military_theory_desc","zh":"将重点放在§Y军事理论§!科技将会让我们在该领域的研究中获得优势。","en":"Focusing on §YMilitary Theory§! technologies will give us an advantage in the given field of research.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1977,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1817,"status":"paired","id":"texts:64271"},{"key":"research_policy_materials","zh":"材料科学","en":"Materials","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1979,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1818,"status":"paired","id":"texts:64272"},{"key":"research_policy_materials_name","zh":"$research_policy_materials$","en":"$research_policy_materials$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1980,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1819,"status":"paired","id":"texts:64273"},{"key":"research_policy_materials_desc","zh":"将重点放在§Y材料科学§!科技将会让我们在该领域的研究中获得优势。","en":"Focusing on §YMaterials§! technologies will give us an advantage in the given field of research.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1981,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1820,"status":"paired","id":"texts:64274"},{"key":"research_policy_propulsion","zh":"推进力学","en":"Propulsion","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1983,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1821,"status":"paired","id":"texts:64275"},{"key":"research_policy_propulsion_name","zh":"$research_policy_propulsion$","en":"$research_policy_propulsion$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1984,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1822,"status":"paired","id":"texts:64276"},{"key":"research_policy_propulsion_desc","zh":"将重点放在§Y粒子物理§!科技将会让我们在该领域的研究中获得优势。","en":"Focusing on §YPropulsion§! technologies will give us an advantage in the given field of research.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1985,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1823,"status":"paired","id":"texts:64277"},{"key":"research_policy_voidcraft","zh":"宇航技术","en":"Voidcraft","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1987,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1824,"status":"paired","id":"texts:64278"},{"key":"research_policy_voidcraft_name","zh":"$research_policy_voidcraft$","en":"$research_policy_voidcraft$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1988,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1825,"status":"paired","id":"texts:64279"},{"key":"research_policy_voidcraft_desc","zh":"将重点放在§Y宇航技术§!科技将会让我们在该领域的研究中获得优势。","en":"Focusing on §YVoidcraft§! technologies will give us an advantage in the given field of research.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1989,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1826,"status":"paired","id":"texts:64280"},{"key":"research_policy_industry","zh":"工业技术","en":"Industry","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1991,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1827,"status":"paired","id":"texts:64281"},{"key":"research_policy_industry_name","zh":"$research_policy_industry$","en":"$research_policy_industry$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1992,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1828,"status":"paired","id":"texts:64282"},{"key":"research_policy_industry_desc","zh":"将重点放在§Y工业技术§!科技将会让我们在该领域的研究中获得优势。","en":"Focusing on §YIndustry§! technologies will give us an advantage in the given field of research.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1993,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1829,"status":"paired","id":"texts:64283"},{"key":"policy_research_restriction_policy","zh":"研究限制","en":"Research Restrictions","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1995,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1830,"status":"paired","id":"texts:64284"},{"key":"policy_research_restriction_policy_desc","zh":"研究是无尽的前沿，它既推动着帝国的进步，也揭示着潜在的威胁。我们必须决定，是否以及该如何对研究人员设限。","en":"Research is a boundless frontier, fueling our empire's progress but also unveiling hidden dangers. We must decide what limits, if any, to place upon our researchers.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1996,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1831,"status":"paired","id":"texts:64285"},{"key":"research_restriction_dangerous_encouraged","zh":"重构限制","en":"Refactored Restrictions","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1998,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1832,"status":"paired","id":"texts:64286"},{"key":"research_restriction_dangerous_encouraged_name","zh":"$research_restriction_dangerous_encouraged$","en":"$research_restriction_dangerous_encouraged$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":1999,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1833,"status":"paired","id":"texts:64287"},{"key":"research_restriction_dangerous_encouraged_desc","zh":"我们的研究人员不应在平凡琐事上浪费时间，而应致力于更深奥的研究。\\n\\n","en":"Our researchers should be restricted from wasting their time with the mundane, to pursue more esoteric studies.\\n\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2000,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1834,"status":"paired","id":"texts:64288"},{"key":"research_restriction_no_restriction","zh":"无限制","en":"No Restrictions","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2002,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1835,"status":"paired","id":"texts:64289"},{"key":"research_restriction_no_restriction_name","zh":"$research_restriction_no_restriction$","en":"$research_restriction_no_restriction$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2003,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1836,"status":"paired","id":"texts:64290"},{"key":"research_restriction_no_restriction_desc","zh":"这个星系既浩瀚无垠又充满无数奇迹；扼杀研究人员的机遇将是错误之举。\\n\\n","en":"The galaxy is vast and full of countless wonders; to stifle our researchers from opportunity would be a mistake.\\n\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2004,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1837,"status":"paired","id":"texts:64291"},{"key":"research_restriction_dangerous_forbidden","zh":"已施加限制","en":"Restrictions Imposed","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2006,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1838,"status":"paired","id":"texts:64292"},{"key":"research_restriction_dangerous_forbidden_name","zh":"$research_restriction_dangerous_forbidden$","en":"$research_restriction_dangerous_forbidden$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2007,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1839,"status":"paired","id":"texts:64293"},{"key":"research_restriction_dangerous_forbidden_desc","zh":"危险科技应当不惜一切代价避免。宇宙有其不可违背的法则。\\n\\n","en":"Dangerous technologies should be avoided at all costs. There are laws of the universe we should never break.\\n\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2008,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1840,"status":"paired","id":"texts:64294"},{"key":"policy_trade_policy","zh":"贸易政策","en":"Trade Policy","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2010,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1841,"status":"paired","id":"texts:64295"},{"key":"policy_trade_policy_desc","zh":"贸易对帝国的繁荣发展非常关键，而且能够为帝国引入各种资源。我们必须取决这些资源优先供应的领域。","en":"Trade is an important source of prosperity and brings in a great deal of resources for our empire. We must decide where these resources are best directed.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2011,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1842,"status":"paired","id":"texts:64296"},{"key":"trade_policy_default","zh":"财富生产","en":"Wealth Creation","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2013,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1843,"status":"paired","id":"texts:64297"},{"key":"trade_policy_default_name","zh":"$trade_policy_default$","en":"$trade_policy_default$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2014,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1844,"status":"paired","id":"texts:64298"},{"key":"trade_policy_default_desc","zh":"贸易的意义在于为个体挣利润、为国家创收益。我们应该将贸易的重心放在创造财富上。\\n\\n收获的$r_trade$中的§Y50%§!将转化为$r_energy$","en":"The purpose of trade is to generate profits for individuals and revenue for the state. We should focus our trade efforts fully on this creation of wealth.\\n\\n§Y50%§! of our collected $r_trade$ earns us $r_energy$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2015,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1845,"status":"paired","id":"texts:64299"},{"key":"trade_policy_consumer_goods","zh":"消费者利益","en":"Consumer Benefits","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2017,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1846,"status":"paired","id":"texts:64300"},{"key":"trade_conversion_consumer_goods_name","zh":"$trade_policy_consumer_goods$","en":"$trade_policy_consumer_goods$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2018,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1847,"status":"paired","id":"texts:64301"},{"key":"trade_policy_consumer_goods_desc","zh":"利润和税收在改善百姓生活水准面前都要让路。我们应该将贸易的重心放在每日必需品的生产和零售上。\\n\\n收获的$r_trade$中的§Y50%§!将转化为$r_consumer_goods$。每£trade£§Y1§!可以获得£consumer_goods£§Y0.5§!。","en":"Profits and taxes must take second place to improving the lives of our citizens. We should focus our trade efforts towards the manufacture and distribution of everyday necessities.\\n\\n§Y50%§! of our collected $r_trade$ earns us $r_consumer_goods$. Every £trade£ §Y1§! earns us £consumer_goods£ §Y0.5§!.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2019,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1848,"status":"paired","id":"texts:64302"},{"key":"trade_policy_unity","zh":"智囊市场","en":"Marketplace of Ideas","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2021,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1849,"status":"paired","id":"texts:64303"},{"key":"trade_conversion_unity_name","zh":"$trade_policy_unity$","en":"$trade_policy_unity$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2022,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1850,"status":"paired","id":"texts:64304"},{"key":"trade_policy_unity_desc","zh":"贸易不仅仅是将货物买来卖去，还可以用于实现思想的传播。我们应该将贸易的重心放在确保政府的信息可以下达到我们做买卖的每一个殖民地。\\n\\n收获的$r_trade$中的§Y50%§!将转化为$r_unity$。每£trade£§Y1§!可以获得£unity£§Y0.25§!。","en":"Trade can be used not only to move goods around, but also to facilitate the spread of ideas. We should focus our trade efforts towards ensuring that the message of our government is heard on all colonies where we do business.\\n\\n§Y50%§! of our collected $r_trade$ earns us $r_unity$. Every £trade£ §Y1§! earns us £unity£ §Y0.25§!.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2023,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1851,"status":"paired","id":"texts:64305"},{"key":"trade_policy_trade_league","zh":"贸易联盟","en":"Trade League","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2025,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1852,"status":"paired","id":"texts:64306"},{"key":"trade_conversion_trade_league_name","zh":"$trade_policy_trade_league$","en":"$trade_policy_trade_league$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2026,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1853,"status":"paired","id":"texts:64307"},{"key":"trade_policy_trade_league_desc","zh":"通过联合成立贸易联邦，我们可以将繁荣昌盛和利润安全提升到全新的高度。\\n\\n收获$r_trade$的§Y50%§!将转化为$r_energy$、$r_unity$以及$r_consumer_goods$每£trade£§Y1§!可以获得£energy£§Y0.3§!、£unity£§Y0.15§!以及£consumer_goods£§Y0.3§!。","en":"By banding together in a trade league, we are able to prosper and secure profits on a whole new level.\\n\\n§Y50%§! of our collected $r_trade$ earns us $r_energy$,$r_unity$, and $r_consumer_goods$. Every £trade£ §Y1§! earns us £energy£ §Y0.3§!, £unity£ §Y0.15§!, and £consumer_goods£ §Y0.3§!.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2027,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1854,"status":"paired","id":"texts:64308"},{"key":"trade_policy_holy_covenant","zh":"神圣契约","en":"Holy Covenant","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2029,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1855,"status":"paired","id":"texts:64309"},{"key":"trade_conversion_holy_covenant_name","zh":"$trade_policy_holy_covenant$","en":"$trade_policy_holy_covenant$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2030,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1856,"status":"paired","id":"texts:64310"},{"key":"trade_policy_holy_covenant_desc","zh":"通过签订一份神圣的契约，我们将沐浴在神圣志业的集体光辉中。\\n\\n收获的$r_trade$中的§Y50%§!将转化为$r_unity$。每£trade£§Y1§!可以获得£unity£§Y0.375§!。","en":"By banding together in a holy covenant, we may bask in the collective glory of our divine purpose.\\n\\n§Y50%§! of our collected $r_trade$ earns us $r_unity$. Every £trade£ §Y1§! earns us £unity£ §Y0.375§!.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2031,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1857,"status":"paired","id":"texts:64311"},{"key":"trade_policy_mutual_aid","zh":"同舟共济","en":"Mutual Aid","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2033,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1858,"status":"paired","id":"texts:64312"},{"key":"trade_conversion_mutual_aid_name","zh":"$trade_policy_mutual_aid$","en":"$trade_policy_mutual_aid$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2034,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1859,"status":"paired","id":"texts:64313"},{"key":"trade_policy_mutual_aid_desc","zh":"通过将我们的盈余再投资回合作社，可以确保所有成员都能按各自需求向着我们的共同愿景繁荣发展。\\n\\n收获的$r_trade$中的§Y75%§!将转化为$r_energy$、$r_minerals$、$r_food$以及$r_unity$。每£trade£§Y1§!可以获得£energy£§Y0.27§!、£minerals£§Y0.27§!、£food£§Y0.27§!以及£unity£§Y0.1§!。","en":"By reinvesting our surplus back into the cooperative, we ensure that all our members may thrive according to their needs and shared aspirations.\\n\\n§Y75%§! each of our collected $r_trade$ earns us $r_energy$, $r_minerals$, $r_food$, and $r_unity$. Every £trade£ §Y1§! earns us £energy£ §Y0.27§!, £minerals£ §Y0.27§!, £food£ §Y0.27§!, and £unity£ §Y0.1§!.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2035,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1860,"status":"paired","id":"texts:64314"},{"key":"policy_economic_policy","zh":"经济政策","en":"Economic Policy","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2037,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1861,"status":"paired","id":"texts:64315"},{"key":"policy_economic_policy_desc","zh":"注重发展还是注重安稳？注重教育还是注重国防？是要大炮还是奶酪？这些问题都是有史以来每个资源有限的政府所需烦恼的问题，我们的政府也不例外。","en":"Prosperity or security? Education or defense? Guns or butter? These are the questions that every government with limited resources has asked themselves throughout history, and ours is no different.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2038,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1862,"status":"paired","id":"texts:64316"},{"key":"economic_policy_balanced","zh":"混合经济","en":"Mixed Economy","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2040,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1863,"status":"paired","id":"texts:64317"},{"key":"economic_policy_balanced_name","zh":"$economic_policy_balanced$","en":"$economic_policy_balanced$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2041,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1864,"status":"paired","id":"texts:64318"},{"key":"economic_policy_balanced_desc","zh":"完全为战争或为和平去发展是非常狭窄的想法。我们必须做好面对一切可能性的准备。\\n\\n§E资源生产没有面临任何加成或惩罚。§!","en":"To commit ourselves fully to either war or peace is to restrict ourselves to a narrow view. We must be ready for whatever the future may hold.\\n\\n§ENo bonuses or penalties to resource production.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2042,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1865,"status":"paired","id":"texts:64319"},{"key":"economic_policy_civilian","zh":"民用经济","en":"Civilian Economy","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2044,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1866,"status":"paired","id":"texts:64320"},{"key":"economic_policy_civilian_name","zh":"$economic_policy_civilian$","en":"$economic_policy_civilian$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2045,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1867,"status":"paired","id":"texts:64321"},{"key":"economic_policy_civilian_desc","zh":"人口的需求永远优先于战争的需求。帝国的强大来自雄厚的经济实力而非军事武装。\\n\\n","en":"The needs of the populace must become before the business of war. Economic might, not military prowess, is what our empire will be founded on.\\n\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2046,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1868,"status":"paired","id":"texts:64322"},{"key":"economic_policy_military","zh":"军事经济","en":"Militarized Economy","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2048,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1869,"status":"paired","id":"texts:64323"},{"key":"economic_policy_military_name","zh":"$economic_policy_military$","en":"$economic_policy_military$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2049,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1870,"status":"paired","id":"texts:64324"},{"key":"economic_policy_military_desc","zh":"忽略国防就等同于忽视国家的安危存亡。当敌人兵临城下时，珠宝和香水能救国吗？\\n\\n","en":"To neglect our defense is to neglect our survival. Trinkets and baubles are scarce comfort when the enemy is battering down the gates.\\n\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2050,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1871,"status":"paired","id":"texts:64325"},{"key":"policy_drone_policy","zh":"生产政策","en":"Production Policy","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2052,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1872,"status":"paired","id":"texts:64326"},{"key":"policy_drone_policy_desc","zh":"蜂巢思维的联合能力虽然庞大，但并非是无限的。我们必须谨慎决定如何最大化利用有限的脑力资源。","en":"The synaptic capabilities of our vast Mind are immense, but not limitless. We must decide where to best put these cerebral resources to use.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2053,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1873,"status":"paired","id":"texts:64327"},{"key":"drone_policy_balanced","zh":"均衡生产","en":"Balanced Production","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2055,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1874,"status":"paired","id":"texts:64328"},{"key":"drone_policy_balanced_name","zh":"$drone_policy_balanced$","en":"$drone_policy_balanced$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2056,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1875,"status":"paired","id":"texts:64329"},{"key":"drone_policy_balanced_desc","zh":"蜂巢思维专注于原材料和制成品的产出。\\n\\n§E资源生产没有任何加成或惩罚。§!","en":"The Mind dedicates itself equally to the production of raw resources and finished goods.\\n\\n§ENo bonuses or penalties to resource production.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2057,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1876,"status":"paired","id":"texts:64330"},{"key":"drone_policy_worker","zh":"专注精炼","en":"Extraction Focus","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2059,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1877,"status":"paired","id":"texts:64331"},{"key":"drone_policy_worker_name","zh":"$drone_policy_worker$","en":"$drone_policy_worker$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2060,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1878,"status":"paired","id":"texts:64332"},{"key":"drone_policy_worker_desc","zh":"蜂巢思维专注于优化负责精炼原材料的$pop_cat_simple_drone_plural$，从而提升其效能，不过会因此而忽略$pop_cat_complex_drone_plural$的效率。\\n\\n","en":"The $pop_cat_simple_drone_plural$ that extract raw resources are given priority by the Mind, becoming more productive at the expense of the $pop_cat_complex_drone_plural$.\\n\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2061,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1879,"status":"paired","id":"texts:64333"},{"key":"drone_policy_thinker","zh":"专注制造","en":"Manufacturing Focus","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2063,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1880,"status":"paired","id":"texts:64334"},{"key":"drone_policy_thinker_name","zh":"$drone_policy_thinker$","en":"$drone_policy_thinker$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2064,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1881,"status":"paired","id":"texts:64335"},{"key":"drone_policy_thinker_desc","zh":"蜂巢思维专注于优化负责制造成品的$pop_cat_complex_drone_plural$，从而提升其效能，不过会因此而忽略$pop_cat_simple_drone_plural$的效率。\\n\\n","en":"The $pop_cat_complex_drone_plural$ that manufacture finished goods are given priority by the Mind, becoming more productive at the expense of the $pop_cat_simple_drone_plural$.\\n\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2065,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1882,"status":"paired","id":"texts:64336"},{"key":"policy_robot_pop_policy","zh":"机器人劳工","en":"Robotic Workers","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2067,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1883,"status":"paired","id":"texts:64337"},{"key":"policy_robot_pop_policy_desc","zh":"自动机器人这个简单的概念最终会导向这样一个认识：我们物种的工人总有一天会被替代、会被超越。我们必须决定在大规模使用自动化机器人这一问题上的立场。\\n","en":"The mere concept of autonomous robots leads to the idea that workers of our species may one day be supplanted and perhaps, in time, surpassed. We must decide our stance on such large-scale automation.\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2068,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1884,"status":"paired","id":"texts:64338"},{"key":"robot_pops_outlawed","zh":"非法","en":"Outlawed","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2070,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1885,"status":"paired","id":"texts:64339"},{"key":"robots_outlawed_name","zh":"宣布机器人劳工非法","en":"Robotic Workers Outlawed","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2071,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1886,"status":"paired","id":"texts:64340"},{"key":"robot_pops_outlawed_desc","zh":"自动化机器人不仅对我们的生计造成威胁，更有可能破坏社会结构。我们不可以让自己被它们取代。\\n\\n§E机器人口和机器人军队会被自动解散。§!","en":"Robotic automatons are a threat to not only our people's livelihoods, but to the very fabric of society itself. We must not allow ourselves to be made obsolete.\\n\\n§ERobotic Pops and Armies will automatically be disassembled.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2072,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1887,"status":"paired","id":"texts:64341"},{"key":"robot_pops_allowed","zh":"允许","en":"Allowed","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2073,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1888,"status":"paired","id":"texts:64342"},{"key":"robots_allowed_name","zh":"允许机器人劳工","en":"Robotic Workers Allowed","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2074,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1889,"status":"paired","id":"texts:64343"},{"key":"robot_pops_allowed_desc","zh":"自动化很明显前途无量。为了人们的未来，我们不能忽视科技带来的机遇。","en":"The benefits of automation are obvious and immense. For the future of our people, we cannot afford to ignore the opportunities presented to us by technology.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2075,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1890,"status":"paired","id":"texts:64344"},{"key":"policy_artificial_intelligence_policy","zh":"人工智能","en":"Artificial Intelligence","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2077,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1891,"status":"paired","id":"texts:64345"},{"key":"policy_artificial_intelligence_policy_desc","zh":"具备自主意识的人工智能技术的发展引起了很多哲学和伦理方面的问题。我们必须在这件事情上清晰地表明自己的立场。\\n","en":"The prospect of a self-aware artificial intelligence raises many philosophical and ethical questions. We must determine where we stand on this issue.\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2078,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1892,"status":"paired","id":"texts:64346"},{"key":"no_robots_desc","zh":"这些机器人正在被拆解。","en":"These machines are in the process of being disassembled.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2079,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1893,"status":"paired","id":"texts:64347"},{"key":"dumb_robots_desc","zh":"这些机器人以提供非智力劳务的仆从。","en":"These robots exist in a state of non-sapient servitude.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2080,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1894,"status":"paired","id":"texts:64348"},{"key":"ai_outlawed","zh":"非法","en":"Outlawed","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2081,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1895,"status":"paired","id":"texts:64349"},{"key":"ai_outlawed_name","zh":"禁止人工智能","en":"AI Outlawed","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2082,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1896,"status":"paired","id":"texts:64350"},{"key":"ai_outlawed_short_desc","zh":"为了创造更顺从的工人阶级，这些机器的智能被他们的有机体主人剥夺了。","en":"To create a more obedient class of workers, these machines have had their sapience stripped away by their organic masters.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2083,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1897,"status":"paired","id":"texts:64351"},{"key":"ai_outlawed_desc","zh":"拥有智慧和自我意识的机器是所有生命体的共同威胁。创建拥有自我意识的人工智能是可判处死刑的罪行。\\n\\n§E人工生物形式的自我意识将会被清除，无法就任£pop_cat_ruler£§Y$pop_cat_ruler$岗位§!以及复杂的£pop_cat_specialist£§Y$pop_cat_specialist$岗位§!。\\n\\n智慧人工智能助手将会被自动拆解。\\n\\n智慧作战电脑将会被禁止研究。§!","en":"Intelligent, self-aware machines are an incalculable threat to all living things. The creation of a true artificial intelligence is an offense punishable by death.\\n\\n§EArtificial lifeforms have their free will removed and are unable to perform £pop_cat_ruler£ §Y$pop_cat_ruler$ Jobs§! and more complex £pop_cat_specialist£ §Y$pop_cat_specialist$ Jobs§!.\\n\\nSapient AI Assistants will automatically be disassembled.\\n\\nSapient Combat Computers may not be researched.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2084,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1898,"status":"paired","id":"texts:64352"},{"key":"living_standard_servitude","zh":"$ai_servitude$","en":"$ai_servitude$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2087,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1900,"status":"paired","id":"texts:64353"},{"key":"living_standard_servitude_tooltip","zh":"$ai_servitude_short_desc$","en":"$ai_servitude_short_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2088,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1901,"status":"paired","id":"texts:64354"},{"key":"living_standard_servitude_tooltip_delayed","zh":"§L商品是不需要被精心照料的。§!","en":"§LCommodities do not require consideration.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2089,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1902,"status":"paired","id":"texts:64355"},{"key":"citizenship_robot_servitude","zh":"$ai_servitude$","en":"$ai_servitude$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2090,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1903,"status":"paired","id":"texts:64356"},{"key":"citizenship_robot_servitude_tooltip","zh":"这些机器人的首要目标是为主人服务，完成主人下达的任务，无论该机器人自主意识水平。","en":"The primary objective of these machines is to serve their masters and fulfill the tasks they were designed for, irrespective of their level of intelligence.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2091,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1904,"status":"paired","id":"texts:64357"},{"key":"citizenship_robot_servitude_tooltip_delayed","zh":"§L铁皮罐头始终只是铁皮罐头。§!","en":"§LA toaster will always be a toaster.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2092,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1905,"status":"paired","id":"texts:64358"},{"key":"ai_servitude","zh":"侍从","en":"Servitude","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2093,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1906,"status":"paired","id":"texts:64359"},{"key":"ai_servitude_short_desc","zh":"这些机器被迫绝对服从他们的有机生物主人，并可以被随意使用或抛弃。","en":"These machines are held in absolute servitude by their organic masters, and can be used or discarded at their whim.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2094,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1907,"status":"paired","id":"texts:64360"},{"key":"ai_servitude_name","zh":"对人工智能进行奴役","en":"AI Servitude","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2095,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1908,"status":"paired","id":"texts:64361"},{"key":"ai_servitude_desc","zh":"无论该机器拥有自主意识与否，它们的存在意义都是为了服从其主人以及执行其主人所发布的命令。\\n\\n§E人工生命形式仅拥有有限的自由意识，他们的资源产出会获得提升，但是无法从事£pop_cat_ruler£§Y$pop_cat_ruler$岗位§!§!。","en":"The overriding purpose of any machine must be to serve its masters and perform whatever tasks it was designed for, regardless of how intelligent it may be.\\n\\n§EArtifical lifeforms have limited free will, improving their resource output but preventing them from working in £pop_cat_ruler£ §Y$pop_cat_ruler$ Jobs§!§!.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2096,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1909,"status":"paired","id":"texts:64362"},{"key":"ai_full_rights","zh":"公民权","en":"Citizen Rights","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2097,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1910,"status":"paired","id":"texts:64363"},{"key":"ai_full_rights_name","zh":"人工智能公民权","en":"Artificial Citizen Rights","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2098,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1911,"status":"paired","id":"texts:64364"},{"key":"ai_full_rights_desc","zh":"任何拥有真正人工智能的自我意识机器都被视为一个独立的个体，享有所有应有的权利和义务。\\n\\n§E人工生命形式被赋予完整的公民权，因此会消耗§Y£consumer_goods£$consumer_goods$§!。\\n§!","en":"Any self-aware machine with true intelligence must be regarded as an individual with all the rights and obligations that entails.\\n\\n§EArtifical lifeforms are given full citizen rights and will thus use §Y£consumer_goods£ $consumer_goods$§!.\\n§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2099,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1912,"status":"paired","id":"texts:64365"},{"key":"ai_full_rights_short_desc","zh":"这些机器被赋予了完整公民权，与其他社会成员平起平坐。","en":"These machines have been given full citizenship and the right to self-determination as equal members of society.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2100,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1913,"status":"paired","id":"texts:64366"},{"key":"ai_accord_servitude_disallowed","zh":"人工智能依据§R永久禁用§!§H非法§!以及§H奴役§!政策","en":"The AI Accord §Rpermanently disallows§! the §HOutlawed§! and §HServitude§! policies.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2102,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1914,"status":"paired","id":"texts:64367"},{"key":"ai_perfect_servants_rights_disallowed","zh":"三原则算法§R永久禁止§!了§H公民权§!的政策。","en":"The three-law algorithm §Rpermanently disallows§! the §HCitizen Rights§! policy.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2103,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1915,"status":"paired","id":"texts:64368"},{"key":"synthetic_empire","zh":"合成人帝国","en":"Synthetic Empire","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2105,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1916,"status":"paired","id":"texts:64369"},{"key":"is_a_synthetic_empire","zh":"是§Y合成人帝国§!","en":"Is a §YSynthetic Empire§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2106,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1917,"status":"paired","id":"texts:64370"},{"key":"is_a_synthetic_empire_fail","zh":"$TRIGGER_FAIL$$is_a_synthetic_empire$","en":"$TRIGGER_FAIL$$is_a_synthetic_empire$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2107,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1918,"status":"paired","id":"texts:64371"},{"key":"policy_war_philosophy","zh":"战争哲学","en":"War Philosophy","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2109,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1919,"status":"paired","id":"texts:64372"},{"key":"policy_war_philosophy_desc","zh":"战争是很复杂的，宇宙星际帝国之间的战争就更是复杂。如何对待星际帝国之间的武装冲突是外交事务的重要课题。\\n","en":"War is a complex matter, war between stellar nations even more so. How we approach armed conflict is of critical importance to external affairs.\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2110,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1920,"status":"paired","id":"texts:64373"},{"key":"unrestricted_wars","zh":"无限制战争","en":"Unrestricted Wars","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2111,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1921,"status":"paired","id":"texts:64374"},{"key":"unrestricted_wars_name","zh":"无限制的战事冲突","en":"Unrestricted Warfare","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2112,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1922,"status":"paired","id":"texts:64375"},{"key":"unrestricted_wars_desc","zh":"对于未谙兵事之国，战争理应为其时常品尝的佳肴。\\n\\n§E无限制宣称星系§!","en":"War is a dish best served frequently, and to those who will not cook for themselves.\\n\\n§ENo restrictions on claiming systems§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2113,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1923,"status":"paired","id":"texts:64376"},{"key":"liberation_wars","zh":"解放战争","en":"Liberation Wars","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2114,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1924,"status":"paired","id":"texts:64377"},{"key":"liberation_wars_name","zh":"解放战争","en":"Wars of Liberation","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2115,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1925,"status":"paired","id":"texts:64378"},{"key":"liberation_wars_desc","zh":"我们必须进一步巩固我们的利益，哪怕是跟其他人的利益有所冲突。\\n\\n§E只有在防御战争中或者在对战§Y蜂巢意识§!帝国§!时方可以占据他国的星系\\n\\n可对主流思潮不同的帝国使用§Y“意识形态”§!宣战理由","en":"We must further our own interests, even when they run contrary to the interests of others.\\n\\n§EClaiming others' systems is only allowed during defensive wars or against §YGestalt Consciousness§! empires§!\\n\\nUnlocks the §Y'Ideology'§! Casus Belli on all empires with differing Ethics","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2116,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1926,"status":"paired","id":"texts:64379"},{"key":"no_wars","zh":"防御战争","en":"Defensive Wars","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2117,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1927,"status":"paired","id":"texts:64380"},{"key":"no_wars_name","zh":"仅限防御战争","en":"Defensive Wars Only","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2118,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1928,"status":"paired","id":"texts:64381"},{"key":"no_wars_desc","zh":"暴力是保障我们国家完整的最后手段\\n\\n§E只有在防御性战争中才能宣称他国的星系§!","en":"Violence is a last resort to ensure the integrity of our nation.\\n\\n§EClaiming of systems is only allowed during defensive wars§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2119,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1929,"status":"paired","id":"texts:64382"},{"key":"policy_category_military","zh":"军事政策","en":"Military Policies","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2122,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1931,"status":"paired","id":"texts:64383"},{"key":"policy_category_military_desc","zh":"规范舰队学说、武器与防御偏好以及战争行为的政策。","en":"Policies governing fleet doctrine, weapon and defense preferences, and the conduct of war.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2123,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1932,"status":"paired","id":"texts:64384"},{"key":"policy_category_diplomacy","zh":"外交政策","en":"Diplomatic Policies","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2124,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1933,"status":"paired","id":"texts:64385"},{"key":"policy_category_diplomacy_desc","zh":"管理与其他帝国关系的政策。","en":"Policies governing relations with other empires.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2125,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1934,"status":"paired","id":"texts:64386"},{"key":"policy_category_economy","zh":"经济政策","en":"Economic Policies","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2126,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1935,"status":"paired","id":"texts:64387"},{"key":"policy_category_economy_desc","zh":"经济管理方面的政策。","en":"Policies governing economic management.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2127,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1936,"status":"paired","id":"texts:64388"},{"key":"policy_category_research","zh":"科研政策","en":"Research Policies","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2128,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1937,"status":"paired","id":"texts:64389"},{"key":"policy_category_research_desc","zh":"研究优先事项与限制的管理政策。","en":"Policies governing research priorities and restrictions.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2129,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1938,"status":"paired","id":"texts:64390"},{"key":"policy_category_society","zh":"社会政策","en":"Societal Policies","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2130,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1939,"status":"paired","id":"texts:64391"},{"key":"policy_category_society_desc","zh":"关于人口、物种和领袖的政策。","en":"Policies governing population, species and leadership.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2131,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1940,"status":"paired","id":"texts:64392"},{"key":"policy_category_uncategorized","zh":"其他政策","en":"Other Policies","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2132,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1941,"status":"paired","id":"texts:64393"},{"key":"policy_category_uncategorized_desc","zh":"未归入特定类别的政策。","en":"Policies not assigned to a specific category.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2133,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1942,"status":"paired","id":"texts:64394"},{"key":"FLEET_MANAGER_VIEW_POLICIES","zh":"政策","en":"Policies","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2134,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1943,"status":"paired","id":"texts:64395"},{"key":"FLEET_MANAGER_VIEW_POLICIES_DESC","zh":"审阅或更改帝国的§Y军事政策§!，以规定舰队学说、武器和防御偏好，以及战争行为。","en":"Review and change the empire's §YMilitary Policies§!, governing fleet doctrine, weapon and defense preferences, and the conduct of war.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2135,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1944,"status":"paired","id":"texts:64396"},{"key":"FLEET_MANAGER_VIEW_POLICIES_BREACH","zh":"£community_in_breach£一项军事政策违反了$breach_galactic_law$。","en":"£community_in_breach£ A Military Policy is in $breach_galactic_law$.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2136,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1945,"status":"paired","id":"texts:64397"},{"key":"FLEET_MANAGER_VIEW_POLICIES_CTA","zh":"§G点击查看并更改军事政策§!","en":"§GClick to view and change Military Policies§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2137,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1946,"status":"paired","id":"texts:64398"},{"key":"TECH_POLICIES","zh":"政策","en":"Policies","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2138,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1947,"status":"paired","id":"texts:64399"},{"key":"TECH_POLICIES_DESC","zh":"审阅或修改帝国的§Y科研政策§!，以管理研究重点和限制。","en":"Review and change the empire's §YResearch Policies§!, governing research priorities and restrictions.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2139,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1948,"status":"paired","id":"texts:64400"},{"key":"TECH_POLICIES_BREACH","zh":"£community_in_breach£一项科研政策违反了$breach_galactic_law$。","en":"£community_in_breach£ A Research Policy is in $breach_galactic_law$.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2140,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1949,"status":"paired","id":"texts:64401"},{"key":"TECH_POLICIES_CTA","zh":"§G点击查看和更改科研政策§!","en":"§GClick to view and change Research Policies§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2141,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1950,"status":"paired","id":"texts:64402"},{"key":"POLICY_CATEGORY_CHANGEABLE_ALL","zh":"该类别中的§G所有§!政策均可更改。","en":"§GAll§! policies in this category can be changed.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2142,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1951,"status":"paired","id":"texts:64403"},{"key":"POLICY_CATEGORY_CHANGEABLE_SOME","zh":"§Y某些§!此类别中的政策目前无法更改。","en":"§YSome§! policies in this category cannot be changed at the moment.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2143,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1952,"status":"paired","id":"texts:64404"},{"key":"POLICY_CATEGORY_CHANGEABLE_NONE","zh":"目前无法更改此类别中的§R任何§!政策。","en":"§RNone§! of the policies in this category can be changed at the moment.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2144,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1953,"status":"paired","id":"texts:64405"},{"key":"POLICY_CATEGORY_EXPAND_CTA","zh":"§G点击折叠或展开此类别§!","en":"§GClick to collapse or expand this category§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2145,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1954,"status":"paired","id":"texts:64406"},{"key":"policy_war_doctrine","zh":"战争学说","en":"War Doctrine","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2147,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1955,"status":"paired","id":"texts:64407"},{"key":"policy_war_doctrine_desc","zh":"要让战争获得成功有很多方法，我们必须选择最好的扬长避短的战术。\\n","en":"There are many ways to prosecute a war to a successful conclusion. We must choose the doctrine that best plays to our strengths and weaknesses.\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2148,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1956,"status":"paired","id":"texts:64408"},{"key":"defense_in_depth_doctrine","zh":"纵深防御","en":"Defense in Depth","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2149,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1957,"status":"paired","id":"texts:64409"},{"key":"defense_in_depth_doctrine_name","zh":"纵深防御学说","en":"Defense in Depth Doctrine","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2150,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1958,"status":"paired","id":"texts:64410"},{"key":"defense_in_depth_doctrine_desc","zh":"让敌人尽管来吧。我们将在行星上作战，我们将在卫星上作战，我们将在宇域内的小行星上作战。我们绝不屈服。\\n\\n","en":"Let the enemy come to us. We shall fight them for every planet, every moon, every asteroid that lies within our space. We shall never surrender.\\n\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2151,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1959,"status":"paired","id":"texts:64411"},{"key":"no_retreat_doctrine","zh":"死战不退","en":"No Retreat","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2152,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1960,"status":"paired","id":"texts:64412"},{"key":"no_retreat_doctrine_name","zh":"死战不退学说","en":"No Retreat Doctrine","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2153,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1961,"status":"paired","id":"texts:64413"},{"key":"no_retreat_doctrine_desc","zh":"我们的每艘舰船都做好了殊死战斗的准备，我们绝不撤退、绝不投降、绝不退缩。我们的舰队不成功便成仁，绝不后退一步！\\n\\n","en":"Our ships are expected to fight to the bitter end. We will tolerate no withdrawals, no retreats, no routs. For our fleet there is only victory or death. Not one step back!\\n\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2154,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1962,"status":"paired","id":"texts:64414"},{"key":"hit_and_run_doctrine","zh":"一击脱离","en":"Hit and Run","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2155,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1963,"status":"paired","id":"texts:64415"},{"key":"hit_and_run_doctrine_name","zh":"一击脱离学说","en":"Hit and Run Doctrine","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2156,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1964,"status":"paired","id":"texts:64416"},{"key":"hit_and_run_doctrine_desc","zh":"袭击完成后迅速撤离，这样一个强大的敌人就可以被不断削弱，待到时机成熟，一击必杀。\\n\\n","en":"A superior foe can be gradually whittled down by repeated hit and run attacks. The killing blow is delivered only when the odds are favorable.\\n\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2157,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1965,"status":"paired","id":"texts:64417"},{"key":"rapid_deployment_doctrine","zh":"快速部署","en":"Rapid Deployment","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2158,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1966,"status":"paired","id":"texts:64418"},{"key":"rapid_deployment_doctrine_name","zh":"快速部署学说","en":"Rapid Deployment Doctrine","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2159,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1967,"status":"paired","id":"texts:64419"},{"key":"rapid_deployment_doctrine_desc","zh":"我们必须在敌人最虚弱时迅速发起攻击，并在敌人准备攻击的地方做好防御，灵活的战术应用是胜利的关键。\\n\\n","en":"We must move quickly to strike where the enemy is weakest, and defend where the enemy means to attack. Maneuver is the key to success.\\n\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2160,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1968,"status":"paired","id":"texts:64420"},{"key":"policy_auto_design_refresh_notice","zh":"更改此类别中的政策将强制更新所有自动设计的舰船和恒星基地。","en":"Changing policies in this category will force an update of all auto-designed ships and starbases.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2162,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1969,"status":"paired","id":"texts:64421"},{"key":"policy_preference_favor_energy","zh":"会偏好能量武器。","en":"will favor energy weapons.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2163,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1970,"status":"paired","id":"texts:64422"},{"key":"policy_preference_favor_kinetic","zh":"会偏好动能武器。","en":"will favor kinetic weapons.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2164,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1971,"status":"paired","id":"texts:64423"},{"key":"policy_preference_favor_explosive","zh":"会偏好高爆武器。","en":"will favor explosive weapons.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2165,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1972,"status":"paired","id":"texts:64424"},{"key":"policy_preference_favor_strike_craft","zh":"会偏好舰载机。","en":"will favor strike craft.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2166,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1973,"status":"paired","id":"texts:64425"},{"key":"policy_preference_prioritize_shields","zh":"会优先护盾生成器。","en":"will prioritize shield generators.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2167,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1974,"status":"paired","id":"texts:64426"},{"key":"policy_preference_balanced_defenses","zh":"会均分使用护盾与护甲。","en":"will use an even mix of shields and armor.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2168,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1975,"status":"paired","id":"texts:64427"},{"key":"policy_preference_prioritize_armor","zh":"会优先装甲覆层。","en":"will prioritize armor plating.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2169,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1976,"status":"paired","id":"texts:64428"},{"key":"policy_preference_shield_nullification","zh":"会避免在护盾无效化恒星系内装备护盾。","en":"will avoid equipping shields in systems with Shield Nullification.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2170,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1977,"status":"paired","id":"texts:64429"},{"key":"policy_weapon_preference","zh":"武器偏好（舰队）","en":"Weapon Preferences (Fleets)","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2172,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1978,"status":"paired","id":"texts:64430"},{"key":"policy_weapon_preference_desc","zh":"引导自动舰船设计和武器研究项目专注于偏好的武器类别。\\n$policy_auto_design_refresh_notice$","en":"Direct automated ship designs and weapon research programs toward a preferred weapon category.\\n$policy_auto_design_refresh_notice$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2173,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1979,"status":"paired","id":"texts:64431"},{"key":"weapon_preference_energy","zh":"能量武器","en":"Energy Weapons","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2174,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1980,"status":"paired","id":"texts:64432"},{"key":"weapon_preference_energy_name","zh":"$weapon_preference_energy$","en":"$weapon_preference_energy$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2175,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1981,"status":"paired","id":"texts:64433"},{"key":"weapon_preference_energy_desc","zh":"自动舰船设计与武器研究计划$policy_preference_favor_energy$","en":"Automated ship designs and weapon research programs $policy_preference_favor_energy$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2176,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1982,"status":"paired","id":"texts:64434"},{"key":"weapon_preference_kinetic","zh":"动能武器","en":"Kinetic Weapons","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2177,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1983,"status":"paired","id":"texts:64435"},{"key":"weapon_preference_kinetic_name","zh":"$weapon_preference_kinetic$","en":"$weapon_preference_kinetic$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2178,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1984,"status":"paired","id":"texts:64436"},{"key":"weapon_preference_kinetic_desc","zh":"自动舰船设计与武器研究计划 $policy_preference_favor_kinetic$","en":"Automated ship designs and weapon research programs $policy_preference_favor_kinetic$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2179,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1985,"status":"paired","id":"texts:64437"},{"key":"weapon_preference_explosive","zh":"高爆武器","en":"Explosive Weapons","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2180,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1986,"status":"paired","id":"texts:64438"},{"key":"weapon_preference_explosive_name","zh":"$weapon_preference_explosive$","en":"$weapon_preference_explosive$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2181,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1987,"status":"paired","id":"texts:64439"},{"key":"weapon_preference_explosive_desc","zh":"自动舰船设计与武器研究计划 $policy_preference_favor_explosive$","en":"Automated ship designs and weapon research programs $policy_preference_favor_explosive$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2182,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1988,"status":"paired","id":"texts:64440"},{"key":"weapon_preference_strike_craft","zh":"舰载机","en":"Strike Craft","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2183,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1989,"status":"paired","id":"texts:64441"},{"key":"weapon_preference_strike_craft_name","zh":"$weapon_preference_strike_craft$","en":"$weapon_preference_strike_craft$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2184,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1990,"status":"paired","id":"texts:64442"},{"key":"weapon_preference_strike_craft_desc","zh":"自动舰船设计与武器研究项目 $policy_preference_favor_strike_craft$","en":"Automated ship designs and weapon research programs $policy_preference_favor_strike_craft$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2185,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1991,"status":"paired","id":"texts:64443"},{"key":"policy_fleet_doctrine","zh":"舰队学说","en":"Fleet Doctrine","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2187,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1992,"status":"paired","id":"texts:64444"},{"key":"policy_fleet_doctrine_desc","zh":"确定你的舰队被设计用于承担哪些战术角色。这将影响自动舰船设计和舰船设计器中的自动完成功能。\\n$policy_auto_design_refresh_notice$","en":"Determine the tactical roles your fleet is designed to fill. Affects automated ship designs and the auto-complete function in the ship designer.\\n$policy_auto_design_refresh_notice$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2188,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1993,"status":"paired","id":"texts:64445"},{"key":"spearhead_fleet_doctrine","zh":"先锋学说","en":"Spearhead Doctrine","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2189,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1994,"status":"paired","id":"texts:64446"},{"key":"spearhead_fleet_doctrine_name","zh":"$spearhead_fleet_doctrine$","en":"$spearhead_fleet_doctrine$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2190,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1995,"status":"paired","id":"texts:64447"},{"key":"spearhead_fleet_doctrine_desc","zh":"自动化设计下的舰艇逼近至近乎贴身的距离，前锋发动近战攻击，主力则提供直接火力支援。","en":"Automated ship designs close to point-blank range, the vanguard pressing a close-quarters attack while the main body provides direct fire support.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2191,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1996,"status":"paired","id":"texts:64448"},{"key":"fleet_doctrine_spearhead_name","zh":"$spearhead_fleet_doctrine$","en":"$spearhead_fleet_doctrine$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2192,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1997,"status":"paired","id":"texts:64449"},{"key":"battleline_fleet_doctrine","zh":"战列线学说","en":"Battle Line Doctrine","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2193,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1998,"status":"paired","id":"texts:64450"},{"key":"battleline_fleet_doctrine_name","zh":"$battleline_fleet_doctrine$","en":"$battleline_fleet_doctrine$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2194,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":1999,"status":"paired","id":"texts:64451"},{"key":"battleline_fleet_doctrine_desc","zh":"自动化设计的舰船组成战列线，以进行持续的中距离火力输出，是一种灵活的全能阵型。","en":"Automated ship designs form a battle line for sustained mid-range fire, a flexible all-purpose formation.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2195,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2000,"status":"paired","id":"texts:64452"},{"key":"fleet_doctrine_battleline_name","zh":"$battleline_fleet_doctrine$","en":"$battleline_fleet_doctrine$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2196,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2001,"status":"paired","id":"texts:64453"},{"key":"barrage_fleet_doctrine","zh":"弹幕学说","en":"Barrage Doctrine","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2197,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2002,"status":"paired","id":"texts:64454"},{"key":"barrage_fleet_doctrine_name","zh":"$barrage_fleet_doctrine$","en":"$barrage_fleet_doctrine$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2198,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2003,"status":"paired","id":"texts:64455"},{"key":"barrage_fleet_doctrine_desc","zh":"自动化设计的舰船在远处待命，以提供远程轰击，并由一层屏卫掩护射击线。","en":"Automated ship designs stand off to deliver long-range bombardment, with a screen shielding the firing line.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2199,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2004,"status":"paired","id":"texts:64456"},{"key":"fleet_doctrine_barrage_name","zh":"$barrage_fleet_doctrine$","en":"$barrage_fleet_doctrine$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2200,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2005,"status":"paired","id":"texts:64457"},{"key":"strike_wing_fleet_doctrine","zh":"舰载机打击学说","en":"Strike Wing Doctrine","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2201,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2006,"status":"paired","id":"texts:64458"},{"key":"strike_wing_fleet_doctrine_name","zh":"$strike_wing_fleet_doctrine$","en":"$strike_wing_fleet_doctrine$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2202,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2007,"status":"paired","id":"texts:64459"},{"key":"strike_wing_fleet_doctrine_desc","zh":"自动化设计的舰船会以波次发射舰载机，并由屏卫舰守护舰艇编队。","en":"Automated ship designs launch strike craft in waves, with a screen guarding the formation.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2203,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2008,"status":"paired","id":"texts:64460"},{"key":"fleet_doctrine_strike_wing_name","zh":"$strike_wing_fleet_doctrine$","en":"$strike_wing_fleet_doctrine$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2204,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2009,"status":"paired","id":"texts:64461"},{"key":"ambush_fleet_doctrine","zh":"伏击学说","en":"Ambush Doctrine","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2205,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2010,"status":"paired","id":"texts:64462"},{"key":"ambush_fleet_doctrine_name","zh":"$ambush_fleet_doctrine$","en":"$ambush_fleet_doctrine$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2206,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2011,"status":"paired","id":"texts:64463"},{"key":"ambush_fleet_doctrine_desc","zh":"自动化设计的舰船从隐蔽中突袭，以重型开场齐射开路，并由远程火力予以支援。","en":"Automated ship designs strike from concealment, leading with a heavy opening salvo backed by long-range fire.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2207,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2012,"status":"paired","id":"texts:64464"},{"key":"fleet_doctrine_ambush_name","zh":"$ambush_fleet_doctrine$","en":"$ambush_fleet_doctrine$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2208,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2013,"status":"paired","id":"texts:64465"},{"key":"phalanx_fleet_doctrine","zh":"方阵学说","en":"Phalanx Doctrine","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2209,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2014,"status":"paired","id":"texts:64466"},{"key":"phalanx_fleet_doctrine_name","zh":"$phalanx_fleet_doctrine$","en":"$phalanx_fleet_doctrine$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2210,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2015,"status":"paired","id":"texts:64467"},{"key":"phalanx_fleet_doctrine_desc","zh":"自动化设计的舰船维持一道坚韧的防御屏障，由支援火力予以支撑，并在消耗战中占据优势。","en":"Automated ship designs hold a resilient defensive screen backed by supporting fire, prevailing through attrition.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2211,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2016,"status":"paired","id":"texts:64468"},{"key":"fleet_doctrine_phalanx_name","zh":"$phalanx_fleet_doctrine$","en":"$phalanx_fleet_doctrine$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2212,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2017,"status":"paired","id":"texts:64469"},{"key":"policy_defense_preference","zh":"防御偏好（舰队）","en":"Defense Preferences (Fleets)","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2214,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2018,"status":"paired","id":"texts:64470"},{"key":"policy_defense_preference_desc","zh":"将直接的自动化船只设计和自动化研究投入到护盾、装甲或均衡防护。\\n$policy_auto_design_refresh_notice$","en":"Direct automated ship designs and automated research toward shields, armor, or balanced protection.\\n$policy_auto_design_refresh_notice$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2215,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2019,"status":"paired","id":"texts:64471"},{"key":"shields_preference","zh":"护盾优先","en":"Shield Priority","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2216,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2020,"status":"paired","id":"texts:64472"},{"key":"shields_preference_name","zh":"$shields_preference$","en":"$shields_preference$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2217,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2021,"status":"paired","id":"texts:64473"},{"key":"shields_preference_desc","zh":"自动化的船只设计将优先考虑护盾发生器，而自动化研究在提供护盾技术时会优先选择这些技术。","en":"Automated ship designs will prioritize shield generators, and automated research will favor shield technologies when they are offered.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2218,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2022,"status":"paired","id":"texts:64474"},{"key":"balanced_defenses","zh":"均衡防御","en":"Balanced Defenses","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2219,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2023,"status":"paired","id":"texts:64475"},{"key":"balanced_defenses_name","zh":"$balanced_defenses$","en":"$balanced_defenses$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2220,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2024,"status":"paired","id":"texts:64476"},{"key":"balanced_defenses_desc","zh":"自动舰船设计 $policy_preference_balanced_defenses$ 自动研究在出现时会优先选择提升船体强度的科技。","en":"Automated ship designs $policy_preference_balanced_defenses$ Automated research will favor technologies that improve hull strength when they are offered.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2221,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2025,"status":"paired","id":"texts:64477"},{"key":"armor_preference","zh":"装甲优先","en":"Armor Priority","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2222,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2026,"status":"paired","id":"texts:64478"},{"key":"armor_preference_name","zh":"$armor_preference$","en":"$armor_preference$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2223,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2027,"status":"paired","id":"texts:64479"},{"key":"armor_preference_desc","zh":"自动化的船只设计将优先考虑装甲板，而自动化的研究在提供装甲技术时将更倾向于选择这些技术。","en":"Automated ship designs will prioritize armor plating, and automated research will favor armor technologies when they are offered.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2224,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2028,"status":"paired","id":"texts:64480"},{"key":"policy_starbase_weapon_preference","zh":"武器偏好（恒星基地）","en":"Weapon Preferences (Starbases)","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2226,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2029,"status":"paired","id":"texts:64481"},{"key":"policy_starbase_weapon_preference_desc","zh":"恒星基地设计将偏向于某个武器类别。\\n$policy_auto_design_refresh_notice$","en":"Direct starbases toward a preferred weapon category.\\n$policy_auto_design_refresh_notice$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2227,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2030,"status":"paired","id":"texts:64482"},{"key":"starbase_weapon_preference_energy","zh":"能量武器","en":"Energy Weapons","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2228,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2031,"status":"paired","id":"texts:64483"},{"key":"starbase_weapon_preference_energy_name","zh":"$starbase_weapon_preference_energy$","en":"$starbase_weapon_preference_energy$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2229,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2032,"status":"paired","id":"texts:64484"},{"key":"starbase_weapon_preference_energy_desc","zh":"恒星基地 $policy_preference_favor_energy$","en":"Starbases $policy_preference_favor_energy$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2230,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2033,"status":"paired","id":"texts:64485"},{"key":"starbase_weapon_preference_kinetic","zh":"动能武器","en":"Kinetic Weapons","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2231,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2034,"status":"paired","id":"texts:64486"},{"key":"starbase_weapon_preference_kinetic_name","zh":"$starbase_weapon_preference_kinetic$","en":"$starbase_weapon_preference_kinetic$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2232,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2035,"status":"paired","id":"texts:64487"},{"key":"starbase_weapon_preference_kinetic_desc","zh":"恒星基地 $policy_preference_favor_kinetic$","en":"Starbases $policy_preference_favor_kinetic$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2233,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2036,"status":"paired","id":"texts:64488"},{"key":"starbase_weapon_preference_explosive","zh":"高爆武器","en":"Explosive Weapons","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2234,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2037,"status":"paired","id":"texts:64489"},{"key":"starbase_weapon_preference_explosive_name","zh":"$starbase_weapon_preference_explosive$","en":"$starbase_weapon_preference_explosive$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2235,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2038,"status":"paired","id":"texts:64490"},{"key":"starbase_weapon_preference_explosive_desc","zh":"恒星基地 $policy_preference_favor_explosive$","en":"Starbases $policy_preference_favor_explosive$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2236,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2039,"status":"paired","id":"texts:64491"},{"key":"starbase_weapon_preference_strike_craft","zh":"舰载机","en":"Strike Craft","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2237,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2040,"status":"paired","id":"texts:64492"},{"key":"starbase_weapon_preference_strike_craft_name","zh":"$starbase_weapon_preference_strike_craft$","en":"$starbase_weapon_preference_strike_craft$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2238,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2041,"status":"paired","id":"texts:64493"},{"key":"starbase_weapon_preference_strike_craft_desc","zh":"恒星基地 $policy_preference_favor_strike_craft$","en":"Starbases $policy_preference_favor_strike_craft$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2239,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2042,"status":"paired","id":"texts:64494"},{"key":"policy_starbase_defense_preference","zh":"防御偏好（恒星基地）","en":"Defense Preferences (Starbases)","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2241,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2043,"status":"paired","id":"texts:64495"},{"key":"policy_starbase_defense_preference_desc","zh":"恒星基地设计偏好于首选的防御类别。\\n$policy_auto_design_refresh_notice$","en":"Direct starbases toward a preferred defense category.\\n$policy_auto_design_refresh_notice$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2242,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2044,"status":"paired","id":"texts:64496"},{"key":"starbase_shields_preference","zh":"护盾优先","en":"Shield Priority","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2243,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2045,"status":"paired","id":"texts:64497"},{"key":"starbase_shields_preference_name","zh":"$starbase_shields_preference$","en":"$starbase_shields_preference$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2244,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2046,"status":"paired","id":"texts:64498"},{"key":"starbase_shields_preference_desc","zh":"恒星基地$policy_preference_prioritize_shields$\\n备注：恒星基地$policy_preference_shield_nullification$","en":"Starbases $policy_preference_prioritize_shields$\\nNote: Starbases $policy_preference_shield_nullification$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2245,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2047,"status":"paired","id":"texts:64499"},{"key":"starbase_balanced_defenses","zh":"均衡防御","en":"Balanced Defenses","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2246,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2048,"status":"paired","id":"texts:64500"},{"key":"starbase_balanced_defenses_name","zh":"$starbase_balanced_defenses$","en":"$starbase_balanced_defenses$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2247,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2049,"status":"paired","id":"texts:64501"},{"key":"starbase_balanced_defenses_desc","zh":"恒星基地$policy_preference_balanced_defenses$\\n注意：恒星基地$policy_preference_shield_nullification$","en":"Starbases $policy_preference_balanced_defenses$\\nNote: Starbases $policy_preference_shield_nullification$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2248,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2050,"status":"paired","id":"texts:64502"},{"key":"starbase_armor_preference","zh":"装甲优先","en":"Armor Priority","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2249,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2051,"status":"paired","id":"texts:64503"},{"key":"starbase_armor_preference_name","zh":"$starbase_armor_preference$","en":"$starbase_armor_preference$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2250,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2052,"status":"paired","id":"texts:64504"},{"key":"starbase_armor_preference_desc","zh":"恒星基地$policy_preference_prioritize_armor$","en":"Starbases $policy_preference_prioritize_armor$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2251,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2053,"status":"paired","id":"texts:64505"},{"key":"policy_arkship_weapon_preference","zh":"武器偏好（$arkship_cap_plural$）","en":"Weapon Preferences ($arkship_cap_plural$)","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2253,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2054,"status":"paired","id":"texts:64506"},{"key":"policy_arkship_weapon_preference_desc","zh":"$arkship_cap_plural$设计将偏向于某个武器类别。\\n$policy_auto_design_refresh_notice$","en":"Direct $arkship_cap_plural$ toward a preferred weapon category.\\n$policy_auto_design_refresh_notice$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2254,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2055,"status":"paired","id":"texts:64507"},{"key":"arkship_weapon_preference_fleet","zh":"匹配舰队","en":"Match Fleet","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2255,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2056,"status":"paired","id":"texts:64508"},{"key":"arkship_weapon_preference_fleet_name","zh":"$arkship_weapon_preference_fleet$","en":"$arkship_weapon_preference_fleet$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2256,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2057,"status":"paired","id":"texts:64509"},{"key":"arkship_weapon_preference_fleet_desc","zh":"$arkship_cap_plural$将遵循$policy_weapon_preference$政策。","en":"$arkship_cap_plural$ will follow the $policy_weapon_preference$ Policy.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2257,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2058,"status":"paired","id":"texts:64510"},{"key":"arkship_weapon_preference_energy","zh":"能量武器","en":"Energy Weapons","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2258,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2059,"status":"paired","id":"texts:64511"},{"key":"arkship_weapon_preference_energy_name","zh":"$arkship_weapon_preference_energy$","en":"$arkship_weapon_preference_energy$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2259,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2060,"status":"paired","id":"texts:64512"},{"key":"arkship_weapon_preference_energy_desc","zh":"$arkship_cap_plural$将偏向于点防御系统。\\n$military_arkship_name_plural$将为其['concept_military_arkship_weapons']偏向于能量武器。","en":"$arkship_cap_plural$ will favor point-defense systems.\\n$military_arkship_name_plural$ will favor energy weapons for their ['concept_military_arkship_weapons'].","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2260,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2061,"status":"paired","id":"texts:64513"},{"key":"arkship_weapon_preference_kinetic","zh":"动能武器","en":"Kinetic Weapons","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2261,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2062,"status":"paired","id":"texts:64514"},{"key":"arkship_weapon_preference_kinetic_name","zh":"$arkship_weapon_preference_kinetic$","en":"$arkship_weapon_preference_kinetic$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2262,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2063,"status":"paired","id":"texts:64515"},{"key":"arkship_weapon_preference_kinetic_desc","zh":"$arkship_cap_plural$将倾向于防空炮台。\\n$military_arkship_name_plural$将为其['concept_military_arkship_weapons']倾向于动能武器。","en":"$arkship_cap_plural$ will favor flak batteries.\\n$military_arkship_name_plural$ will favor kinetic weapons for their ['concept_military_arkship_weapons'].","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2263,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2064,"status":"paired","id":"texts:64516"},{"key":"policy_waystation_defense_preference","zh":"防御偏好（$starbase_waystation_1_plural$）","en":"Defense Preferences ($starbase_waystation_1_plural$)","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2265,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2065,"status":"paired","id":"texts:64517"},{"key":"policy_waystation_defense_preference_desc","zh":"将$starbase_waystation_1_plural$导向首选的防御类别。\\n$policy_auto_design_refresh_notice$","en":"Direct $starbase_waystation_1_plural$ toward a preferred defense category.\\n$policy_auto_design_refresh_notice$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2266,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2066,"status":"paired","id":"texts:64518"},{"key":"waystation_shields_preference","zh":"护盾优先级","en":"Shield 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$policy_preference_shield_nullification$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2269,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2069,"status":"paired","id":"texts:64521"},{"key":"waystation_balanced_defenses","zh":"均衡防御","en":"Balanced 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$policy_preference_shield_nullification$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2272,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2072,"status":"paired","id":"texts:64524"},{"key":"waystation_armor_preference","zh":"装甲优先","en":"Armor Priority","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2273,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2073,"status":"paired","id":"texts:64525"},{"key":"waystation_armor_preference_name","zh":"$waystation_armor_preference$","en":"$waystation_armor_preference$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2274,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2074,"status":"paired","id":"texts:64526"},{"key":"waystation_armor_preference_desc","zh":"$starbase_waystation_1_plural$$policy_preference_prioritize_armor$","en":"$starbase_waystation_1_plural$ $policy_preference_prioritize_armor$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2275,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2075,"status":"paired","id":"texts:64527"},{"key":"policy_platform_weapon_preference","zh":"武器偏好（防御平台）","en":"Weapon Preferences (Defense Platforms)","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2277,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2076,"status":"paired","id":"texts:64528"},{"key":"policy_platform_weapon_preference_desc","zh":"将自动化防御平台设计导向偏好的武器类别。\\n$policy_auto_design_refresh_notice$","en":"Direct automated defense platform designs toward a preferred weapon category.\\n$policy_auto_design_refresh_notice$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2278,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2077,"status":"paired","id":"texts:64529"},{"key":"platform_weapon_preference_energy","zh":"能量武器","en":"Energy Weapons","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2279,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2078,"status":"paired","id":"texts:64530"},{"key":"platform_weapon_preference_energy_name","zh":"$platform_weapon_preference_energy$","en":"$platform_weapon_preference_energy$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2280,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2079,"status":"paired","id":"texts:64531"},{"key":"platform_weapon_preference_energy_desc","zh":"自动防御平台设计 $policy_preference_favor_energy$","en":"Automated defense platform designs $policy_preference_favor_energy$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2281,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2080,"status":"paired","id":"texts:64532"},{"key":"platform_weapon_preference_kinetic","zh":"动能武器","en":"Kinetic Weapons","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2282,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2081,"status":"paired","id":"texts:64533"},{"key":"platform_weapon_preference_kinetic_name","zh":"$platform_weapon_preference_kinetic$","en":"$platform_weapon_preference_kinetic$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2283,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2082,"status":"paired","id":"texts:64534"},{"key":"platform_weapon_preference_kinetic_desc","zh":"自动防御平台设计 $policy_preference_favor_kinetic$","en":"Automated defense platform designs $policy_preference_favor_kinetic$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2284,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2083,"status":"paired","id":"texts:64535"},{"key":"platform_weapon_preference_explosive","zh":"爆炸性武器","en":"Explosive Weapons","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2285,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2084,"status":"paired","id":"texts:64536"},{"key":"platform_weapon_preference_explosive_name","zh":"$platform_weapon_preference_explosive$","en":"$platform_weapon_preference_explosive$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2286,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2085,"status":"paired","id":"texts:64537"},{"key":"platform_weapon_preference_explosive_desc","zh":"自动防御平台设计 $policy_preference_favor_explosive$","en":"Automated defense platform designs $policy_preference_favor_explosive$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2287,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2086,"status":"paired","id":"texts:64538"},{"key":"platform_weapon_preference_strike_craft","zh":"舰载机","en":"Strike Craft","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2288,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2087,"status":"paired","id":"texts:64539"},{"key":"platform_weapon_preference_strike_craft_name","zh":"$platform_weapon_preference_strike_craft$","en":"$platform_weapon_preference_strike_craft$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2289,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2088,"status":"paired","id":"texts:64540"},{"key":"platform_weapon_preference_strike_craft_desc","zh":"自动化防御平台设计 $policy_preference_favor_strike_craft$","en":"Automated defense platform designs $policy_preference_favor_strike_craft$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2290,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2089,"status":"paired","id":"texts:64541"},{"key":"policy_platform_defense_preference","zh":"防御偏好（防御平台）","en":"Defense Preferences (Defense Platforms)","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2292,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2090,"status":"paired","id":"texts:64542"},{"key":"policy_platform_defense_preference_desc","zh":"将自动防御平台设计指向首选的防御类别。\\n$policy_auto_design_refresh_notice$","en":"Direct automated defense platform designs toward a preferred defense category.\\n$policy_auto_design_refresh_notice$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2293,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2091,"status":"paired","id":"texts:64543"},{"key":"platform_shields_preference","zh":"护盾优先级","en":"Shield Priority","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2294,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2092,"status":"paired","id":"texts:64544"},{"key":"platform_shields_preference_name","zh":"$platform_shields_preference$","en":"$platform_shields_preference$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2295,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2093,"status":"paired","id":"texts:64545"},{"key":"platform_shields_preference_desc","zh":"自动化防御平台设计 $policy_preference_prioritize_shields$","en":"Automated defense platform designs $policy_preference_prioritize_shields$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2296,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2094,"status":"paired","id":"texts:64546"},{"key":"platform_balanced_defenses","zh":"均衡防御","en":"Balanced Defenses","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2297,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2095,"status":"paired","id":"texts:64547"},{"key":"platform_balanced_defenses_name","zh":"$platform_balanced_defenses$","en":"$platform_balanced_defenses$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2298,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2096,"status":"paired","id":"texts:64548"},{"key":"platform_balanced_defenses_desc","zh":"自动化防御平台设计 $policy_preference_balanced_defenses$","en":"Automated defense platform designs $policy_preference_balanced_defenses$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2299,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2097,"status":"paired","id":"texts:64549"},{"key":"platform_armor_preference","zh":"装甲优先","en":"Armor Priority","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2300,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2098,"status":"paired","id":"texts:64550"},{"key":"platform_armor_preference_name","zh":"$platform_armor_preference$","en":"$platform_armor_preference$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2301,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2099,"status":"paired","id":"texts:64551"},{"key":"platform_armor_preference_desc","zh":"自动化防御平台设计 $policy_preference_prioritize_armor$","en":"Automated defense platform designs $policy_preference_prioritize_armor$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2302,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2100,"status":"paired","id":"texts:64552"},{"key":"PURGES_ALLOWED","zh":"$TRIGGER_FAIL$政策允许净化","en":"$TRIGGER_FAIL$Purging must be enabled in Policies.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2304,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2101,"status":"paired","id":"texts:64553"},{"key":"policy_food_stockpiling","zh":"正在储存食物","en":"Food Stockpiling","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2306,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2102,"status":"paired","id":"texts:64554"},{"key":"policy_food_stockpiling_desc","zh":"为了合理规划星际帝国的发展，我们必须利用我们的食物盈余，从而最好的满足人口需要。\\n","en":"To properly chart the growth of an interstellar empire we must utilize our food surplus in a way that best suits the needs of our population.\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2307,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2103,"status":"paired","id":"texts:64555"},{"key":"food_stockpiling_machine","zh":"无","en":"None","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2308,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2104,"status":"paired","id":"texts:64556"},{"key":"food_stockpiling_machine_name","zh":"无储备","en":"No Stockpiling","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2309,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2105,"status":"paired","id":"texts:64557"},{"key":"food_stockpiling_machine_desc","zh":"我们是完美而不朽的机器。","en":"We are perfect, immortal machines.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2310,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2106,"status":"paired","id":"texts:64558"},{"key":"food_stockpiling_1","zh":"最低","en":"Minimal","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2311,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2107,"status":"paired","id":"texts:64559"},{"key":"food_stockpiling_1_name","zh":"最低储备","en":"Minimal Stockpiling","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2312,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2108,"status":"paired","id":"texts:64560"},{"key":"food_stockpiling_1_desc","zh":"将我们的食物储备保持在最低限度，以便最大限度地支持人口增长。\\n\\n","en":"Keeping our food stockpiling to a minimum ensures that it can be put to better use towards population growth.\\n\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2313,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2109,"status":"paired","id":"texts:64561"},{"key":"food_stockpiling_2","zh":"平衡","en":"Balanced","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2314,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2110,"status":"paired","id":"texts:64562"},{"key":"food_stockpiling_2_name","zh":"平衡储备","en":"Balanced Stockpiling","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2315,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2111,"status":"paired","id":"texts:64563"},{"key":"food_stockpiling_2_desc","zh":"平衡储备方案允许我们一定程度地利用食物盈余以支持人口增长，并同时预留充足的库存来应对意外状况。\\n\\n","en":"A balanced approach to stockpiling will allow us to use our food surplus towards growth, while still leaving us significant reserves if the worst should happen.\\n\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2316,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2112,"status":"paired","id":"texts:64564"},{"key":"food_stockpiling_3","zh":"大量","en":"Large","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2317,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2113,"status":"paired","id":"texts:64565"},{"key":"food_stockpiling_3_name","zh":"大量储备","en":"Large Stockpiles","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2318,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2114,"status":"paired","id":"texts:64566"},{"key":"food_stockpiling_3_desc","zh":"天有不测风云。最高食物储备方案可以让我们的人口平安渡过难关。\\n\\n","en":"We can never know when disaster and famine will strike. A large stockpile of food will let us to weather bad circumstances without our population suffering.\\n\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2319,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2115,"status":"paired","id":"texts:64567"},{"key":"ONLY_SERVITORS_STOCKPILE_FOOD","zh":"$TRIGGER_FAIL$只有§H$civic_machine_servitor$§!可以储备£food£ §H$food$§!。","en":"$TRIGGER_FAIL$Only a §H$civic_machine_servitor$§! may stockpile £food£ §H$food$§!.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2320,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2116,"status":"paired","id":"texts:64568"},{"key":"policy_war_economy","zh":"战时经济","en":"War Economy","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2323,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2117,"status":"paired","id":"texts:64569"},{"key":"policy_war_economy_desc","zh":"在孤注一掷的防卫战时期，我们通过从民用部门获取资产的方式来弥补防御战的经济和工业损耗。这些政策的不利之处在于，赢得进攻战后将会受到相应的惩罚……\\n","en":"We can gear our industry and economy to seize assets from the civilian sector in times of desperate defensive wars. The downside with these policies is that we will suffer corresponding penalties while we are winning offensive wars...\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2324,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2118,"status":"paired","id":"texts:64570"},{"key":"static_we","zh":"静态","en":"Static","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2325,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2119,"status":"paired","id":"texts:64571"},{"key":"static_we_name","zh":"静态战争经济","en":"Static War Economy","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2326,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2120,"status":"paired","id":"texts:64572"},{"key":"static_we_desc","zh":"静态战争经济不受战局变化的影响。当前的战争点数对生产时间和生产成本也没有影响。","en":"A Static War Economy is unaffected by the vagaries of war. The current Warscore has no effects on production times or costs.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2327,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2121,"status":"paired","id":"texts:64573"},{"key":"semi_static_we","zh":"半静态","en":"Semi-Static","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2328,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2122,"status":"paired","id":"texts:64574"},{"key":"semi_static_we_name","zh":"半静态战争经济","en":"Semi-Static War Economy","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2329,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2123,"status":"paired","id":"texts:64575"},{"key":"semi_static_we_desc","zh":"半静态战争经济允许以保卫帝国独立的名义在防御战期间从民间星域夺取有限的财产，但当赢得进攻战后，将会受到相应的效益损失。\\n\\n§H防御战：§!\\n军队生产效率：战争点数为§R-100§!时，§G+30%§!的军队生产效率\\n\\n§H进攻战：§!\\n军队生产效率：战争点数为§G100§!时，§R-30%§!的军队生产效率","en":"A Semi-Static War Economy allows the seizure of limited assets from the private sector for the sake of survival during defensive wars, with a corresponding loss of efficiency while winning offensive wars.\\n\\n§HDefensive Wars:§!\\nMil. Prod. Eff.: §G+30%§! at §R-100§! Warscore\\n\\n§HOffensive Wars:§!\\nMil. Prod. Eff.: §R-30%§! at §G100§! Warscore","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2330,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2124,"status":"paired","id":"texts:64576"},{"key":"versatile_we","zh":"平衡","en":"Versatile","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2331,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2125,"status":"paired","id":"texts:64577"},{"key":"versatile_we_name","zh":"平衡战争经济","en":"Versatile War Economy","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2332,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2126,"status":"paired","id":"texts:64578"},{"key":"versatile_we_desc","zh":"如果使用平衡型战争经济，那么在防御战失败时可以获得巨额的生产奖励，但在赢得进攻战后会遭受相应的效益损失。\\n\\n§H防御战：§!\\n军队生产效率：战争点数为§R-100§!时，§G+60%§!的军队生产效率\\n\\n§H进攻战：§!\\n军队生产效率：战争点数为§G100§!时，§R-60%§!的军队生产效率","en":"A Versatile War Economy gives us huge production bonuses while we are losing defensive wars, with a corresponding loss of efficiency while winning offensive wars.\\n\\n§HDefensive Wars:§!\\nMil. Prod. Eff.: §G+60%§! at §R-100§! Warscore\\n\\n§HOffensive Wars:§!\\nMil. Prod. Eff.: §R-60%§! at §G100§! Warscore","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2333,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2127,"status":"paired","id":"texts:64579"},{"key":"dynamic_we","zh":"动态","en":"Dynamic","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2334,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2128,"status":"paired","id":"texts:64580"},{"key":"dynamic_we_name","zh":"动态战争经济","en":"Dynamic War Economy","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2335,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2129,"status":"paired","id":"texts:64581"},{"key":"dynamic_we_desc","zh":"如果使用动态战争经济，在防御战失败后可以获得巨大的生产奖励，但在赢得进攻战后将遭受相应的效益损失。\\n\\n§H防御战：§!\\n军队生产效率：战争点数为§R-100§!时，§G+45%§!的军队生产效率\\n\\n§H进攻战：§!\\n军队生产效率：战争点数为§G100§!时，§R-45%§!的军队生产效率","en":"A Dynamic War Economy gives us significant production bonuses while we are losing defensive wars, with a corresponding loss of efficiency while winning offensive wars.\\n\\n§HDefensive Wars:§!\\nMil. Prod. Eff.: §G+45%§! at §R-100§! Warscore\\n\\n§HOffensive Wars:§!\\nMil. Prod. Eff.: §R-45%§! at §G100§! Warscore","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2336,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2130,"status":"paired","id":"texts:64582"},{"key":"feature_planetary_ftl_inhibitor","zh":"行星超光速抑制器","en":"Planetary FTL Inhibitors","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2342,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2134,"status":"paired","id":"texts:64583"},{"key":"feature_planetary_ftl_inhibitor_desc","zh":"拥有至少一个£building£§Y$building_fortress$§!建筑的星球将可以抑制敌方的超光速引擎。","en":"Planets with at least one £building£ §Y$building_fortress$§! building will be able to inhibit the FTL drives of hostile fleets.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2343,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2135,"status":"paired","id":"texts:64584"},{"key":"feature_alien_rulers","zh":"外星统治者","en":"Alien Rulers","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2344,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2136,"status":"paired","id":"texts:64585"},{"key":"feature_alien_rulers_desc","zh":"允许原生物种以外的物种个体成为国家统治者候选人。","en":"Allows individuals of Species other than our founding Species to be candidates in our Ruler elections.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2345,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2137,"status":"paired","id":"texts:64586"},{"key":"feature_hyperlanes","zh":"超空间航道测绘","en":"Hyperlane Mapping","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2346,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2138,"status":"paired","id":"texts:64587"},{"key":"feature_hyperlanes_desc","zh":"允许对星系中的每一条超平面航道进行详细测绘。","en":"Allows detailed mapping of every Hyperlane in the galaxy.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2347,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2139,"status":"paired","id":"texts:64588"},{"key":"feature_uplifting","zh":"提升","en":"Uplift","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2348,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2140,"status":"paired","id":"texts:64589"},{"key":"feature_uplifting_desc","zh":"允许对那些接近智能生物的物种进行基因提升和社会整合。","en":"Allows genetically Uplifting and socially integrating Species which are close to being sapient.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2349,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2141,"status":"paired","id":"texts:64590"},{"key":"feature_basic_diplomacy","zh":"基本外交","en":"Basic Diplomacy","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2350,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2142,"status":"paired","id":"texts:64591"},{"key":"feature_basic_diplomacy_desc","zh":"允许和其他帝国进行基本外交","en":"Allows basic diplomacy with other Empires.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2351,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2143,"status":"paired","id":"texts:64592"},{"key":"feature_invitation_to_alliances","zh":"建立联盟","en":"Establish Alliance","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2352,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2144,"status":"paired","id":"texts:64593"},{"key":"feature_invitation_to_alliances_desc","zh":"允许与其他帝国建立同盟","en":"Allows establishing Alliances with other Empires.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2353,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2145,"status":"paired","id":"texts:64594"},{"key":"feature_vassalization_of_empires","zh":"强制臣服","en":"Force Subjugation","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2354,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2146,"status":"paired","id":"texts:64595"},{"key":"feature_vassalization_of_empires_desc","zh":"允许强制让其他帝国臣服。","en":"Allows forceful subjugation of other Empires.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2355,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2147,"status":"paired","id":"texts:64596"},{"key":"feature_alien_leaders_recruitment","zh":"招募外星领袖","en":"Alien Leader Recruitment","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2356,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2148,"status":"paired","id":"texts:64597"},{"key":"feature_alien_leaders_recruitment_desc","zh":"允许招募帝国内其他物种的领袖","en":"Allows recruitment of Leaders from other Species within our Empire.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2357,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2149,"status":"paired","id":"texts:64598"},{"key":"feature_federations_created","zh":"创建联邦","en":"Create Federations","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2358,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2150,"status":"paired","id":"texts:64599"},{"key":"feature_federations_created_desc","zh":"允许和同盟国和附庸国一起创建联邦","en":"Allows forming Federations from Alliances and Vassals.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2359,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2151,"status":"paired","id":"texts:64600"},{"key":"feature_modify_traits","zh":"基因修饰","en":"Genetic Modification","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2360,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2152,"status":"paired","id":"texts:64601"},{"key":"feature_modify_traits_desc","zh":"允许对帝国内物种的基因特质进行修改","en":"Allows us to actively modify the genetic Traits of a Species within our Empire.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2361,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2153,"status":"paired","id":"texts:64602"},{"key":"feature_advanced_gene_modding","zh":"基因重组","en":"Genetic Resequencing","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2362,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2154,"status":"paired","id":"texts:64603"},{"key":"feature_advanced_gene_modding_desc","zh":"允许我们移除物种的有益特质，增加不利特质，并在修正的同时更改他们的外观。","en":"Allows us to remove beneficial Traits, add detrimental Traits, and alter Pop appearance when modifying a species.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2363,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2155,"status":"paired","id":"texts:64604"},{"key":"feature_habitability_gene_modding","zh":"宜居性修饰","en":"Habitability Modification","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2364,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2156,"status":"paired","id":"texts:64605"},{"key":"feature_habitability_gene_modding_desc","zh":"允许我们通过基因修饰的手段更改物种的适性星球种类。","en":"Allows us to change the preferred planet type of a species through genetic modification.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2365,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2157,"status":"paired","id":"texts:64606"},{"key":"feature_add_advanced_traits","zh":"高级特质","en":"Advanced Traits","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2366,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2158,"status":"paired","id":"texts:64607"},{"key":"feature_add_advanced_traits_desc","zh":"解锁更多在改造某个物种时可以添加的特质。","en":"Unlocks additional Traits that we can add to Species when modifying them.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2367,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2159,"status":"paired","id":"texts:64608"},{"key":"feature_colonization","zh":"殖民","en":"Colonization","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2368,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2160,"status":"paired","id":"texts:64609"},{"key":"feature_colonization_desc","zh":"允许建造用于在行星殖民的殖民船","en":"Enables the construction of Colony Ships which can be used to colonize planets","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2369,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2161,"status":"paired","id":"texts:64610"},{"key":"feature_colony_ship_rushed","zh":"私人殖民船","en":"Private Colony Ship","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2370,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2162,"status":"paired","id":"texts:64611"},{"key":"feature_colony_ship_rushed_desc","zh":"允许建造由私人星域的不明人士资助的私人殖民船。如此，殖民者的思潮可能和主流不同。","en":"Allows the construction of Private Colony Ships funded by unknown actors from the private sector. As a result the colonists may have ethics differing from the majority.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2371,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2163,"status":"paired","id":"texts:64612"},{"key":"feature_forming_ships","zh":"舰队编成","en":"Forming Fleets","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2372,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2164,"status":"paired","id":"texts:64613"},{"key":"feature_forming_ships_desc","zh":"允许将舰船编入舰队。","en":"Allows forming Ships into Fleets.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2373,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2165,"status":"paired","id":"texts:64614"},{"key":"feature_production_credit","zh":"能量币专精","en":"Credit Focus","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2374,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2166,"status":"paired","id":"texts:64615"},{"key":"feature_production_credit_desc","zh":"允许行星建立行星项目生产能量币","en":"Allows planets to produce Energy Credits as a planetary project.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2375,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2167,"status":"paired","id":"texts:64616"},{"key":"feature_individual_entreprises","zh":"私人企业","en":"Individual Enterprises","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2376,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2168,"status":"paired","id":"texts:64617"},{"key":"feature_individual_entreprises_desc","zh":"待业的自由人作为个体企业生产能量币。","en":"Free unemployed Pops produce Energy Credits as a result of individual enterprises.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2377,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2169,"status":"paired","id":"texts:64618"},{"key":"feature_wormhole_stations","zh":"虫洞站","en":"Wormhole Stations","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2378,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2170,"status":"paired","id":"texts:64619"},{"key":"feature_wormhole_stations_desc","zh":"允许工程船建造虫洞站。","en":"Enables Construction Ships to build Wormhole Stations.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2379,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2171,"status":"paired","id":"texts:64620"},{"key":"feature_wormhole_capacity","zh":"虫洞容量","en":"Wormhole Capacity","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2380,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2172,"status":"paired","id":"texts:64621"},{"key":"feature_wormhole_capacity_desc","zh":"增加虫洞的舰队容量上限和范围，同时减少生成时间","en":"Increases Wormhole fleet-capacity limit and range while reducing generation-time.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2381,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2173,"status":"paired","id":"texts:64622"},{"key":"feature_extended_wormhole","zh":"扩建虫洞","en":"Extended Wormhole","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2382,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2174,"status":"paired","id":"texts:64623"},{"key":"feature_extended_wormhole_desc","zh":"允许任意规模的舰队通过虫洞。如果舰队超出了虫洞的舰队容量，那么虫洞会在转移后崩塌，新虫洞的再生时间，根据虫洞的舰队超额量相应增加。","en":"Allows any fleet-size to pass through the Wormhole. If the fleet is larger than the Wormhole fleet-capacity, the Wormhole will collapse after transfer and the time required for producing another Wormhole is increased relative to the Wormhole's fleet-capacity overreach.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2383,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2175,"status":"paired","id":"texts:64624"},{"key":"feature_survey_planets","zh":"感知设备","en":"Sapient Instruments","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2384,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2176,"status":"paired","id":"texts:64625"},{"key":"feature_survey_planets_desc","zh":"允许科研船在没有科学官的情况下调查行星。","en":"Allows Science Ships to survey planets without a Scientist on board.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2385,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2177,"status":"paired","id":"texts:64626"},{"key":"feature_sensor_range","zh":"殖民地探测范围","en":"Colony Sensor Range","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2386,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2178,"status":"paired","id":"texts:64627"},{"key":"feature_sensor_range_desc","zh":"殖民地探测范围增加。","en":"Colonies gain Sensor Range.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2387,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2179,"status":"paired","id":"texts:64628"},{"key":"feature_evasion","zh":"闪避","en":"Evasion","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2388,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2180,"status":"paired","id":"texts:64629"},{"key":"feature_evasion_desc","zh":"增强所有舰船的闪避","en":"Evasion increased for all ships.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2389,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2181,"status":"paired","id":"texts:64630"},{"key":"feature_mechanical_trait","zh":"机械特质","en":"Mechanical Trait","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2390,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2182,"status":"paired","id":"texts:64631"},{"key":"feature_mechanical_trait_desc","zh":"由拥有机器人特质的物种组成的军队同时会获得机械特质。","en":"Armies created from Species with Cyborg trait also gain Mechanical trait.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2391,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2183,"status":"paired","id":"texts:64632"},{"key":"feature_rebel_armies","zh":"叛军","en":"Rebel Armies","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2392,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2184,"status":"paired","id":"texts:64633"},{"key":"feature_rebel_armies_desc","zh":"由奴隶起义催生出的叛军部队，实力将会大大强于目前的战力。","en":"Rebel Armies spawned from Slave uprisings will be far stronger than now.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2393,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2185,"status":"paired","id":"texts:64634"},{"key":"feature_ftl_travel","zh":"超光速旅行","en":"FTL Travel","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2394,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2186,"status":"paired","id":"texts:64635"},{"key":"feature_ftl_travel_desc","zh":"任何类型的超光速旅行都需要的最基本系统。","en":"The basic systems required for any type of FTL travel.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2395,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2187,"status":"paired","id":"texts:64636"},{"key":"feature_pop_self_modification","zh":"自我修饰","en":"Self-Modification","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2396,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2188,"status":"paired","id":"texts:64637"},{"key":"feature_pop_self_modification_desc","zh":"民众会获得自发调整的机会以便更好地在敌对环境中生存。","en":"Pops gain a chance to spontaneously adapt to better survive in hostile environments.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2397,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2189,"status":"paired","id":"texts:64638"},{"key":"feature_advanced_gov_forms","zh":"先进政体类型","en":"Advanced Government Types","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2398,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2190,"status":"paired","id":"texts:64639"},{"key":"feature_advanced_gov_forms_desc","zh":"允许帝国进行改革，允许使用所有先进政体。","en":"Allows reformation of the Empire, enabling advanced versions of all government types.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2399,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2191,"status":"paired","id":"texts:64640"},{"key":"feature_build_terraform_station","zh":"环境改造","en":"Terraforming","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2400,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2192,"status":"paired","id":"texts:64641"},{"key":"feature_build_terraform_station_desc","zh":"允许我们对星球进行环境改造。","en":"Allows us to terraform planets.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2401,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2193,"status":"paired","id":"texts:64642"},{"key":"feature_megaengineering","zh":"巨型结构复原","en":"Megastructure Restoration","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2402,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2194,"status":"paired","id":"texts:64643"},{"key":"feature_megaengineering_desc","zh":"允许我们修复毁坏的巨型结构。","en":"Allows us to repair ruined Megastructures.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2403,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2195,"status":"paired","id":"texts:64644"},{"key":"feature_terraform_inhabited","zh":"生态适应","en":"Ecological Adaptation","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2404,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2196,"status":"paired","id":"texts:64645"},{"key":"feature_terraform_inhabited_desc","zh":"允许我们对已殖民的星球进行环境改造。","en":"Allows us to terraform inhabited planets.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2405,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2197,"status":"paired","id":"texts:64646"},{"key":"feature_xeno_integration","zh":"异种整合","en":"Xeno Integration","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2406,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2198,"status":"paired","id":"texts:64647"},{"key":"feature_xeno_integration_desc","zh":"允许我们赋予异星物种完整公民权。","en":"Allows us to grant Full Citizenship rights to alien species.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2407,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2199,"status":"paired","id":"texts:64648"},{"key":"feature_spaceport_level_2","zh":"太空港等级 II","en":"Spaceport Level II","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2408,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2200,"status":"paired","id":"texts:64649"},{"key":"feature_spaceport_level_2_desc","zh":"太空港可升级并支持§Y2§!的模组，且可以建造驱逐舰。","en":"The Spaceport can be upgraded to support §Y2§! modules and allow the construction of destroyers.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2409,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2201,"status":"paired","id":"texts:64650"},{"key":"feature_spaceport_level_3","zh":"太空港等级 III","en":"Spaceport Level III","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2410,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2202,"status":"paired","id":"texts:64651"},{"key":"feature_spaceport_level_3_desc","zh":"太空港可升级为支持§Y3§!的模组。","en":"The Spaceport can be upgraded to support §Y3§! modules.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2411,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2203,"status":"paired","id":"texts:64652"},{"key":"feature_spaceport_level_4","zh":"太空港等级 IV","en":"Spaceport Level IV","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2412,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2204,"status":"paired","id":"texts:64653"},{"key":"feature_spaceport_level_4_desc","zh":"太空港可升级并支持§Y4§!的模组，且可以建造巡洋舰。","en":"The Spaceport can be upgraded to support §Y4§! modules and allow the construction of cruisers.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2413,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2205,"status":"paired","id":"texts:64654"},{"key":"feature_spaceport_level_5","zh":"太空港等级 V","en":"Spaceport Level V","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2414,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2206,"status":"paired","id":"texts:64655"},{"key":"feature_spaceport_level_5_desc","zh":"太空港可升级并支持§Y5§!的模组。","en":"The Spaceport can be upgraded to support §Y5§! modules.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2415,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2207,"status":"paired","id":"texts:64656"},{"key":"feature_spaceport_level_6","zh":"太空港等级 VI","en":"Spaceport Level VI","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2416,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2208,"status":"paired","id":"texts:64657"},{"key":"feature_spaceport_level_6_desc","zh":"太空港可以升级并支持§Y6§!的模组，且可以建造战列舰。","en":"The Spaceport can be upgraded to support §Y6§! modules and allow the construction of battleships.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2417,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2209,"status":"paired","id":"texts:64658"},{"key":"feature_tech_automated_exploration","zh":"$AUTO_EXPLORE_ORDER$","en":"$AUTO_EXPLORE_ORDER$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2418,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2210,"status":"paired","id":"texts:64659"},{"key":"feature_tech_automated_exploration_desc","zh":"$AUTO_EXPLORE_ORDER_DESC$","en":"$AUTO_EXPLORE_ORDER_DESC$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2419,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2211,"status":"paired","id":"texts:64660"},{"key":"feature_bliss_standard","zh":"化学极乐","en":"Chemical Bliss","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2420,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2212,"status":"paired","id":"texts:64661"},{"key":"feature_bliss_standard_desc","zh":"允许我们设置§Y化学极乐§!生活标准。","en":"Allows us to set the §YChemical Bliss§! Living Standard.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2421,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2213,"status":"paired","id":"texts:64662"},{"key":"feature_robots","zh":"机器人劳工","en":"Robot Workers","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2423,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2214,"status":"paired","id":"texts:64663"},{"key":"feature_robots_desc","zh":"机器人是相对简单的机械体，他们拥有简单的语言处理能力，但是并不拥有自主的智能。\\n\\n§E拥有§Y$tech_robotic_workers$§!科技后，机械人口只可从事£pop_cat_worker£§Y$pop_cat_worker$岗位§!。§!","en":"Robots are relatively simple machines, capable of accepting verbal commands but possessing no true intelligence of their own.\\n\\n§EWith the §Y$tech_robotic_workers$§! technology, Mechanical Pops are only capable of £pop_cat_worker£ §Y$pop_cat_worker$ Jobs§!.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2424,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2215,"status":"paired","id":"texts:64664"},{"key":"feature_droids","zh":"智能人劳力","en":"Droid Workers","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2425,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2216,"status":"paired","id":"texts:64665"},{"key":"feature_droids_desc","zh":"智能人是更加复杂的机器，往往配备有预设的人格以更高效地效劳其各自的主人。\\n\\n§E拥有§Y$tech_droid_workers$§!科技后，机械人口现在也可以胜任£pop_cat_specialist£§Y$pop_cat_specialist$岗位§!。\\n\\n一些复杂的£pop_cat_specialist£§Y$pop_cat_specialist$岗位，§!例如£job_researcher£§Y研究§!只有在人工智能未被禁止时，智能人才能担任。§!","en":"Droids are a more complex variant of robot, often coming with limited self-awareness and pre-programmed personalities to better serve their masters.\\n\\n§EWith the §Y$tech_droid_workers$§! technology, Mechanical Pops are now also capable of £pop_cat_specialist£ §Y$pop_cat_specialist$ Jobs§!.\\n\\nSome complex £pop_cat_specialist£ §Y$pop_cat_specialist$ Jobs§! such as £job_researcher£ §YResearch§! can only be performed if AI is not outlawed.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2426,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2217,"status":"paired","id":"texts:64666"},{"key":"feature_synths","zh":"合成人劳力","en":"Synthetic Workers","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2427,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2218,"status":"paired","id":"texts:64667"},{"key":"feature_synths_desc","zh":"合成人是非常复杂的机器。他们的正子脑可以兼容7级人工智能思维，这使得他们可以拥有完整的自主意识。\\n\\n§E拥有§Y$tech_synthetic_workers$§!科技后，机械人口会受到£happiness£§Y幸福度§!的影响并且可以胜任所有类型的£job£§Y人口职业§!\\n\\n他们只有在政策为§Y人工智能完整公民权§!时才可以在£pop_cat_ruler£§Y$pop_cat_ruler$岗位§!上工作。§!","en":"Synthetics are very complex machines. Their positronic brains are capable of supporting a class-7 artificial intelligence, making them fully self-aware.\\n\\n§EWith the §Y$tech_synthetic_workers$§! technology, Mechanical Pops are affected by £happiness£ §YHappiness§! and can potentially perform all types of £job£ §YPop Jobs§!.\\n\\n£pop_cat_ruler£ §Y$pop_cat_ruler$ Jobs§! can only be performed if the §YFull AI Rights§! policy is active.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2428,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2219,"status":"paired","id":"texts:64668"},{"key":"feature_robot_leaders","zh":"合成人领袖","en":"Synth Leaders","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2429,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2220,"status":"paired","id":"texts:64669"},{"key":"feature_robot_leaders_desc","zh":"允许合成人口成为领袖。","en":"Allows Synth Pops to be leaders.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2430,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2221,"status":"paired","id":"texts:64670"},{"key":"feature_modify_robots","zh":"机器改造","en":"Robomodding","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2431,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2222,"status":"paired","id":"texts:64671"},{"key":"feature_modify_robots_desc","zh":"允许我们设计并制造特型$trait_mechanical$人口。","en":"Allows us to design and build specialized $trait_mechanical$ Pops.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2432,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2223,"status":"paired","id":"texts:64672"},{"key":"feature_modify_robots_desc_machine_intelligence","zh":"允许我们设计并制造特型$trait_machine_unit$和$trait_mechanical$人口。","en":"Allows us to design and build specialized $trait_machine_unit$ and $trait_mechanical$ Pops.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2433,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2224,"status":"paired","id":"texts:64673"},{"key":"feature_wormhole_stabilization","zh":"虫洞航行","en":"Wormhole Travel","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2434,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2225,"status":"paired","id":"texts:64674"},{"key":"feature_wormhole_stabilization_desc","zh":"允许你的船只穿越虫洞。","en":"Allows our ships to travel through wormholes.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2435,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2226,"status":"paired","id":"texts:64675"},{"key":"feature_gateway_activation","zh":"星门航行","en":"Gateway Travel","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2436,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2227,"status":"paired","id":"texts:64676"},{"key":"feature_gateway_activation_desc","zh":"允许我们激活星门，并允许船只穿越。","en":"Allows us to activate Gateways and allows our ships to travel through them.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2437,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2228,"status":"paired","id":"texts:64677"},{"key":"feature_gateway_construction","zh":"星门建造","en":"Gateway Construction","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2438,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2229,"status":"paired","id":"texts:64678"},{"key":"feature_gateway_construction_desc","zh":"使我们可以重建以及建造新的星门。","en":"Allows us to rebuild and construct new Gateways.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2439,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2230,"status":"paired","id":"texts:64679"},{"key":"feature_unity_ambitions","zh":"凝聚力野望","en":"Unity Ambitions","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2440,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2231,"status":"paired","id":"texts:64680"},{"key":"feature_unity_ambitions_desc","zh":"解锁一系列称为凝聚力野望的强力而昂贵的§Y法令§!。","en":"Unlocks a set of powerful and expensive §YEdicts§! called Unity Ambitions.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2441,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2232,"status":"paired","id":"texts:64681"},{"key":"feature_campaign_edicts","zh":"额外法令（运动）","en":"Additional Edicts (Campaigns)","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2442,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2233,"status":"paired","id":"texts:64682"},{"key":"feature_campaign_edicts_desc","zh":"解锁被称为§Y运动§!的额外法令，消耗能量币而非凝聚力。","en":"Unlocks additional edicts called §YCampaigns§! that cost Energy instead of Unity.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2443,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2234,"status":"paired","id":"texts:64683"},{"key":"feature_jump_method","zh":"跃迁航行","en":"Jump Drive Travel","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2444,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2235,"status":"paired","id":"texts:64684"},{"key":"feature_jump_method_desc","zh":"解锁舰队行动§H启动跃迁§!，可以使得装备了跃迁引擎的舰队几乎瞬时跃迁到允许范围内的任何星系，完全无视超空间航道。","en":"Unlocks the §HInitiate Jump§! fleet action, which allows Jump-Drive equipped fleets to near-instantly jump to any system in range, ignoring hyperlanes entirely.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2445,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2236,"status":"paired","id":"texts:64685"},{"key":"MISSION_CIV_NAME","zh":"$CIVILIZATION$（§Y$AGE$§!）","en":"$CIVILIZATION$ (§Y$AGE$§!)","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2450,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2240,"status":"paired","id":"texts:64686"},{"key":"mission_no_observation","zh":"外交使馆","en":"Diplomatic Embassy","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2451,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2241,"status":"paired","id":"texts:64687"},{"key":"mission_no_observation_desc","zh":"这个空间站现在作为一处使馆，用以协调我们同下方文明进行的外交和秘密互动。","en":"This station is now used as an embassy to coordinate our diplomatic and covert interactions with the civilization below.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2452,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2242,"status":"paired","id":"texts:64688"},{"key":"mission_passive_observation","zh":"被动观测","en":"Passive Observation","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2453,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2243,"status":"paired","id":"texts:64689"},{"key":"mission_passive_observation_desc","zh":"保持安全距离，在当地人不知情的情况下对其进行研究，尽最大的努力避免文化污染。\\n\\n$observation_infiltration_effects$[GetPassiveObservationInsights]\\n\\n","en":"The natives are studied unknowingly from a safe distance, and every effort is made to avoid cultural contamination.\\n\\n$observation_infiltration_effects$[GetPassiveObservationInsights]\\n\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2454,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2244,"status":"paired","id":"texts:64690"},{"key":"mission_specimen_collection","zh":"主动观测","en":"Aggressive Observation","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2455,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2245,"status":"paired","id":"texts:64691"},{"key":"mission_specimen_collection_desc","zh":"为了尽可能的了解原住民的生物特性与文化特征而对他们进行主动的研究，并经常收集活体样本。\\n\\n$observation_infiltration_effects$[GetAggressiveObservationInsights]\\n§E这项任务可能会带来不可预知的后果§!\\n\\n","en":"The natives are aggressively studied and live specimens are frequently collected to learn as much as possible about their biology and culture.\\n\\n$observation_infiltration_effects$[GetAggressiveObservationInsights]\\n§EThis mission can have unintended consequences.§!\\n\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2456,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2246,"status":"paired","id":"texts:64692"},{"key":"observation_infiltration_effects","zh":"观测任务产出的资源取决于我们在正在观测的前超光速文明上所建立的§Y间谍网§!的§Y渗透等级§!。","en":"Resources produced by Observation Missions depend on the §YInfiltration Level§! of our §YSpy Network§! in the pre-FTL Civilization being observed.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2457,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2247,"status":"paired","id":"texts:64693"},{"key":"native_indoctrination","zh":"$mission_native_indoctrination$任务","en":"$mission_native_indoctrination$ Mission","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2458,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2248,"status":"paired","id":"texts:64694"},{"key":"mission_native_indoctrination","zh":"教化","en":"Indoctrination","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2459,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2249,"status":"paired","id":"texts:64695"},{"key":"mission_native_indoctrination_desc","zh":"通过对其社会和文化的潜移默化来让原始物种接纳我们的思考方式。\\n\\n§E此任务会导致原始物种慢慢地采纳我们的主流思潮。§!\\n\\n","en":"Through subtle influencing of their society and culture the natives can be brought around to our way of thinking.\\n\\n§EThis mission will make the natives adopt our Governing Ethics over time.§!\\n\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2460,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2250,"status":"paired","id":"texts:64696"},{"key":"mission_technological_enlightenment_0","zh":"科技发展","en":"Technological Development","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2461,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2251,"status":"paired","id":"texts:64697"},{"key":"mission_technological_enlightenment_0_desc","zh":"原住民文明将在极短时间内被提升至太空时代，需要花费的时间取决于他们现在的技术水平。\\n\\n§E当提升结束时，他们将会§R完全控制他们的母星系§!，该文明将变成一个太空文明并成为我们的保护国§!\\n\\n","en":"An effort is made to rapidly elevate the native civilization to the Space Age. The time this takes is dependent on their current level of technology.\\n\\n§EWhen complete, this mission will give them §Rfull ownership of their home system§! and turn them into a spacefaring civilization that is our 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Infiltration","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2481,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2271,"status":"paired","id":"texts:64717"},{"key":"mission_covert_infiltration_desc","zh":"对特工进行基因方面的改造，将其伪装为原住民的样子，然后混入原住民中并逐渐渗透他们的社会。这些特工会逐渐取代原住民的领袖，为我们兼并该行星做好准备。\\n\\n只有在准备占据工业文明世界时，才值得使用如此复杂的行动手段。\\n\\n§E当渗透完成，该行星将并入我们的帝国，同时给予原住民巨大但短暂的幸福提升。§!\\n\\n","en":"Agents are genetically modified to appear as members of the native population and sent to infiltrate their society. They will gradually replace world leaders and prepare the planet for annexation by us.\\n\\nThis complex operation is only worthwhile on industrial civilizations.\\n\\n§EWhen complete, this mission will annex the planet and give the natives a large but temporary happiness boost.§!\\n\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2482,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2272,"status":"paired","id":"texts:64718"},{"key":"MISSION_HALTED","zh":"§R任务终止：§!缺少§Y$MISSING$§!","en":"§RMission halted:§! Missing §Y$MISSING$§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2484,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2273,"status":"paired","id":"texts:64719"},{"key":"MISSION","zh":"任务：","en":"Missions:","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2485,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2274,"status":"paired","id":"texts:64720"},{"key":"army_attachment_mobile_shield_generators","zh":"移动护盾生成器","en":"Mobile Shield Generators","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2490,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2278,"status":"paired","id":"texts:64721"},{"key":"army_attachment_mobile_shield_generators_desc","zh":"§L大型履带载具上携带的生成器会在战场上生成防护力场，该力场对炮击和轨道轰炸有优秀的防御效果。§!","en":"§LGenerators carried on large tracked vehicles which generate a protective force field over a portion of the battlefield. When functional they provide excellent defense against artillery and orbital bombardment.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2491,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2279,"status":"paired","id":"texts:64722"},{"key":"army_attachment_personal_shields","zh":"单人护盾单位","en":"Personal Shield Units","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2492,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2280,"status":"paired","id":"texts:64723"},{"key":"army_attachment_personal_shields_desc","zh":"§L该护盾生成器非常小，可以让士兵背在身后。虽然这种生成器所产生的防护力场无法长时间抵御连续的射击，但是也可以大大提高战场上士兵的生存几率。§!","en":"§LShield generators small enough to be carried on the back of a single individual. Their force fields can be overwhelmed with sustained fire, but this is still enough to significantly increase the lifespan of soldiers on the battlefield.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2493,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2281,"status":"paired","id":"texts:64724"},{"key":"army_attachment_military_police_corps","zh":"宪兵队","en":"Military Police Corps","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2494,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2282,"status":"paired","id":"texts:64725"},{"key":"army_attachment_military_police_corps_desc","zh":"§L一支庞大的宪兵部队。在前线的用途有限，但是他们的存在可以提升部队纪律。§!","en":"§LA large detachment of military police. They are of limited use on the front-lines, but their presence can improve unit discipline.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2495,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2283,"status":"paired","id":"texts:64726"},{"key":"army_attachment_battle_strider_column","zh":"双足装甲战车群","en":"Battle Strider Column","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2496,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2284,"status":"paired","id":"texts:64727"},{"key":"army_attachment_battle_strider_column_desc","zh":"§L双足装甲战车几乎可以用于任何地形。虽然腿部容易受到针对性袭击，但是他们敏捷而又灵活的天性在战场上具有很大优势。§!","en":"§LBipedal armored fighting vehicles that are capable of operating in virtually any type of terrain. Their agile and flexible nature give them a distinct advantage on the battlefield, though they are vulnerable to attacks directed at their legs.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2497,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2285,"status":"paired","id":"texts:64728"},{"key":"army_attachment_hover_tank_battle_group","zh":"悬浮坦克战斗群","en":"Hover Tank Battle Group","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2498,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2286,"status":"paired","id":"texts:64729"},{"key":"army_attachment_hover_tank_battle_group_desc","zh":"§L一种强大而移动迅速的装甲，它使用反重力升降装置在略高于地面处悬停。虽然这会使它的自身重量受到限制，但相对于常规履带载具，它们在速度和灵活性上做出了弥补。§!","en":"§LPowerful yet fast-moving armor that uses repulsor lifts to hover slightly above the ground. Although this limits their weight somewhat, their speed and agility make up for it when compared to conventional tracked vehicles.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2499,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2287,"status":"paired","id":"texts:64730"},{"key":"army_attachment_assault_landers","zh":"突击运输机","en":"Assault Landers","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2500,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2288,"status":"paired","id":"texts:64731"},{"key":"army_attachment_assault_landers_desc","zh":"§L这些大型运输机的用途是在战时不依靠对接设施把军队和重型装备运送到行星表面。§!","en":"§LThese massive dropships are used to transport armies and their heavy equipment to a planet's surface under battle conditions and without the benefit of docking facilities.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2501,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2289,"status":"paired","id":"texts:64732"},{"key":"army_attachment_orbital_drop_pods","zh":"轨道空降舱","en":"Orbital Drop Pods","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2502,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2290,"status":"paired","id":"texts:64733"},{"key":"army_attachment_orbital_drop_pods_desc","zh":"§L单人用空降舱会从轨道上的舰船里发射到行星表面。虽然重型装备的运送还是要依靠突击着陆器，但是这些空降舱在入侵行星时也能显著减少运送时间。§!","en":"§LSingle use drop pods that are launched onto a planet's surface from a ship in orbit. While heavier equipment still needs to be brought in with assault landers, these pods significantly decrease the time spent between orbit and planetfall during planetary invasions.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2503,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2291,"status":"paired","id":"texts:64734"},{"key":"army_attachment_neo_concrete_fortifications","zh":"新实体堡垒","en":"Neo-Concrete Fortifications","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2504,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2292,"status":"paired","id":"texts:64735"},{"key":"army_attachment_neo_concrete_fortifications_desc","zh":"§L新实体地面堡垒的扩展层和掩体网为轨道轰炸提供了进一步防护。这限制了陆军的机动性，但在防御作战时会成为关键。§!","en":"§LExtensive layers of neo-concrete ground fortifications and bunker networks that offer increased protection against orbital bombardment. This restricts the mobility of the army, but can be a deciding factor in defensive actions.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2505,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2293,"status":"paired","id":"texts:64736"},{"key":"army_attachment_self_replicating_mine_fields","zh":"自我复制雷区","en":"Self-Replicating Mine Fields","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2506,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2294,"status":"paired","id":"texts:64737"},{"key":"army_attachment_self_replicating_mine_fields_desc","zh":"§L埋藏式和半移动式地雷不断进行自我复制以维持所需的数量。清除这种能够自我复制的雷区将会异常困难，尤其是在战斗当中。§!","en":"§LBurrowing and semi-mobile mines that continually replicate copies of themselves to maintain their numbers. Clearing these self-replicating mine fields can be exceptionally difficult, especially during combat.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2507,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2295,"status":"paired","id":"texts:64738"},{"key":"army_attachment_air_defense_artillery","zh":"防空炮","en":"Air Defense Artillery","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2508,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2296,"status":"paired","id":"texts:64739"},{"key":"army_attachment_air_defense_artillery_desc","zh":"§L一个非常庞大的武器系统，可以追踪和袭击快速移动的进入行星的大气层的目标。§!","en":"§LA large collection of weapon systems designed to track and engage fast-moving objects as they enter a planet's atmosphere.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2509,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2297,"status":"paired","id":"texts:64740"},{"key":"army_attachment_chemical_stimulants","zh":"化学兴奋剂","en":"Chemical Stimulants","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2510,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2298,"status":"paired","id":"texts:64741"},{"key":"army_attachment_chemical_stimulants_desc","zh":"§L一种烈性化学混合试剂，专门用于增强士兵的战斗感知和反应能力。可以暂时性地提升士兵的作战表现，但是持续使用可能导致焦虑、抑郁、癫痫、恶心、幻觉、嗜睡和大便失禁。§!","en":"§LPotent cocktail of chemicals designed to increase the combat awareness and reflexes of a soldier. Field performance increases temporarily, but continued use may result in anxiety, depression, seizures, nausea, hallucinations, narcolepsy and uncontrollable bowel movement.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2511,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2299,"status":"paired","id":"texts:64742"},{"key":"army_attachment_xeno_cavalry","zh":"异星铁骑","en":"Xeno Cavalry","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2512,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2300,"status":"paired","id":"texts:64743"},{"key":"army_attachment_xeno_cavalry_desc","zh":"§L这些凶猛的战争野兽一旦被骑手所驯服，就会成为优秀的坐骑。它们几乎可以翻越任何地形，非常适合进行侦察任务和突击任务。大型战争野兽有时也会被成功地用作重型武器平台§!","en":"§LThese sturdy war beasts make excellent mounts, once they have finished bonding with their riders. They can traverse almost any terrain, and have proven very effective in scouting and raiding roles. Larger specimens have also been used with success as heavy weapon platforms.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2513,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2301,"status":"paired","id":"texts:64744"},{"key":"army_attachment_psi_warriors","zh":"灵能战士","en":"PSI Warriors","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2514,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2302,"status":"paired","id":"texts:64745"},{"key":"army_attachment_psi_warriors_desc","zh":"§L这些精英战士充满了神秘色彩，他们凭借强大的灵能能力和坚实的身体素质在战场上驰骋。灵能战士精通近战武器，他们更喜欢和敌人近身肉搏。§!","en":"§LThese elite warriors are shrouded in mystery, relying on their powerful psionic abilities and extensive physical training to move about the battlefield. They prefer to engage their opponents in close combat, and many are extremely proficient with melee weapons.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2515,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2303,"status":"paired","id":"texts:64746"},{"key":"army_attachment_gene_warrior_shock_troops","zh":"基因战士突击队","en":"Gene Warrior Shock Troops","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2516,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2304,"status":"paired","id":"texts:64747"},{"key":"army_attachment_gene_warrior_shock_troops_desc","zh":"§L这是一群能力远超于普通士兵的强大战士，他们最适合去战斗进入胶着状态的地方执行突击或奇袭任务。一队基因战士有时足以扭转整个战局。§!","en":"§LFormidable warriors that tower over regular soldiers, they are best used as shock troops or mobile strike forces where the fighting is thickest. A company of these fighters can sometimes be enough to turn an entire battle around.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2517,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2305,"status":"paired","id":"texts:64748"},{"key":"army_attachment_power_armor","zh":"动力装甲","en":"Power Armor","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2518,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2306,"status":"paired","id":"texts:64749"},{"key":"army_attachment_power_armor_desc","zh":"§L动力装甲可以提升士兵的天生能力，装备后，士兵的耐力和力量都会增强。动力装甲能让他们携带更重型的武器，还可以对辐射和生化制剂进行更好的防护。§!","en":"§LSuits of powered armor that augment the natural abilities of soldiers, increasing both their strength and endurance. The armor allows them to carry heavier ordnance, while also offering better protection against radiation as well as chemical and biological agents.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2519,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2307,"status":"paired","id":"texts:64750"},{"key":"army_attachment_special_forces_group","zh":"特种作战小队","en":"Special Forces Group","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2520,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2308,"status":"paired","id":"texts:64751"},{"key":"army_attachment_special_forces_group_desc","zh":"§L这些训练有素的特工专门执行非常规行动，通常会以极机密的方式暗中深入敌后，并优先摧毁敌人的通讯和物流，同时寻找机会除掉一切有价值的目标。§!","en":"§LHighly trained operatives that engage in unconventional operations, usually clandestinely behind enemy lines. Disruption of enemy communication and logistics are prioritized, along with the elimination of any high-value targets of opportunity.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2521,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2309,"status":"paired","id":"texts:64752"},{"key":"army_attachment_shadow_assassins","zh":"暗影杀手","en":"Shadow Assassins","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2522,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2310,"status":"paired","id":"texts:64753"},{"key":"army_attachment_shadow_assassins_desc","zh":"§L这些精英特工穿着昂贵的隐形衣，利用隐形技术执行任务。除了在快速移动时会轻微变形，肉眼和大多数传感器无法对其进行观测。他们是暗杀和秘密军事情报收集的专家。§!","en":"§LThese elite special forces operatives wear expensive stealth suits utilizing cloaking technology. They are invisible to the naked eye and most sensors, aside from a slight rippling distortion when moving quickly. Experts at assassination and covert military intelligence gathering.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2523,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2311,"status":"paired","id":"texts:64754"},{"key":"army_attachment_cyborg_infiltration_unit","zh":"义体人渗透小队","en":"Cyborg Infiltration Unit","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2524,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2312,"status":"paired","id":"texts:64755"},{"key":"army_attachment_cyborg_infiltration_unit_desc","zh":"§L这些机械杀手的金属骨骼可以自由变形，这使得他们可以在取得合适的血肉（通常是从俘虏身上得来）移植到自身骨架上之后伪装成任何物种。然后渗入敌军防线制造混乱。§!","en":"§LThe metal endoskeleton of these mechanical killers is highly transformable, enabling them to assume the appearance of any species after an appropriate layer of flesh (usually acquired from enemy prisoners) is grafted onto their frame. They then infiltrate enemy lines and spread chaos.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2525,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2313,"status":"paired","id":"texts:64756"},{"key":"army_attachment_hunter_killer_drone_swarms","zh":"猎杀者无人机群","en":"Hunter-Killer Drone Swarms","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2526,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2314,"status":"paired","id":"texts:64757"},{"key":"army_attachment_hunter_killer_drone_swarms_desc","zh":"§L以压制敌人为目的，向敌人阵地投放大量相对简单的无人机群。尽管单独一架无人机不会对训练有素的士兵造成什么威胁，但是成百上千架无人机就不那么好对付了。§!","en":"§LMassive swarms of these relatively simple unmanned aerial vehicles are unleashed on enemy positions in the hope of overwhelming them. Although a single drone may not be a significant threat to a trained soldier, several dozen are.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2527,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2315,"status":"paired","id":"texts:64758"},{"key":"army_attachment_combat_software_2","zh":"作战软件 v2.0","en":"Combat Software 2.0","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2528,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2316,"status":"paired","id":"texts:64759"},{"key":"army_attachment_combat_software_2_desc","zh":"§L对军队中所有单元的战斗软件进行一次全面的升级。这包括改进的反应时间，更新的战术分析算法和大量的漏洞修复。§!","en":"§LA comprehensive upgrade to the combat software of all units in this army. This includes improved reaction-times, updated tactical analysis algorithms and a vast number of minor bug fixes.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2529,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2317,"status":"paired","id":"texts:64760"},{"key":"army_attachment_exploding_slave_collars","zh":"可引爆的奴隶项圈","en":"Exploding Slave Collars","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2530,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2318,"status":"paired","id":"texts:64761"},{"key":"army_attachment_exploding_slave_collars_desc","zh":"§L这些项圈将被佩戴在奴隶身上（具体的佩戴位置由奴隶的身体结构决定），如果奴隶违背主人，就可以对项圈进行远程引爆。有些指挥官会在奴隶与敌人近身战斗时引爆奴隶的项圈，从而对敌人造成巨大伤害。§!","en":"§LThese collars are attached to slaves (placement depends on anatomy), and can be detonated by remote signal if they act against the wishes of their masters. Shrewd commanders have been known to detonate collars during close quarters fighting to inflict damage on enemy forces.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2531,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2319,"status":"paired","id":"texts:64762"},{"key":"army_attachment_slaver_raiding_teams","zh":"奴隶突击队","en":"Slave Raiding Teams","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2532,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2320,"status":"paired","id":"texts:64763"},{"key":"army_attachment_slaver_raiding_teams_desc","zh":"§L这些奴隶小队主要由已获得释放的奴隶组成，专门在敌军后方进行游击战，并俘虏更多的奴隶。这些被捕获的俘虏会被重新送上战场，与他们之前的战友进行对抗。§!","en":"§LThese slaver teams, many consisting of former slaves themselves, use hit-and-run attacks on enemy rear areas for the purpose of capturing more slaves. After some rapid conditioning, the captured slaves are then thrown into circulation on the battlefield against their former comrades.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2533,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2321,"status":"paired","id":"texts:64764"},{"key":"army_attachment_commissar_squads","zh":"政委小组","en":"Commissar Squads","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2534,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2322,"status":"paired","id":"texts:64765"},{"key":"army_attachment_commissar_squads_desc","zh":"§L维持奴隶部队的纪律是一项艰难的任务，但对于政委小组来说却是小菜一碟。通过实行抽杀法和其他严厉的惩戒，奴隶们会畏惧政委胜过敌人。§!","en":"§LEnforcing discipline in an army of slaves is a monumental task, but these squads of hardened commissars have turned it into an art. Decimation and other harsh disciplinary actions are used to ensure the slaves fear the ire of the commissars more than the enemy.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2535,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2323,"status":"paired","id":"texts:64766"},{"key":"army_attachment_clone_suicide_brigade","zh":"克隆人自杀旅","en":"Clone Suicide Brigade","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2536,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2324,"status":"paired","id":"texts:64767"},{"key":"army_attachment_clone_suicide_brigade_desc","zh":"§L繁殖克隆人只有一个目的——寻找敌人集合密度最高的区域，潜入其中并引爆身上的炸弹。这种随机的令人惊骇行为可以大大的打击敌方士气。§!","en":"§LClones bred with a single overriding purpose in mind - to seek out concentrations of enemy forces, dive into their midst and detonate the explosives strapped onto their bodies. These random acts of terror often cause considerable damage to enemy morale.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2537,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2325,"status":"paired","id":"texts:64768"},{"key":"army_attachment_clone_commandos","zh":"克隆人突击队","en":"Clone Commandos","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2538,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2326,"status":"paired","id":"texts:64769"},{"key":"army_attachment_clone_commandos_desc","zh":"§L培育这些加速成长的杀手们需要昂贵的成本，但是在极度的调整和训练之下，可以使他们成为优秀的士兵。他们比普通克隆人的自主性更强，甚至其中有一些人开始发展出了某些怪癖。§!","en":"§LThese vat-grown killers are expensive to produce, but the extreme conditioning and training they are subjected to turn them into very capable soldiers. They are more independent-minded than normal clones, and some models have been known to develop eccentric quirks.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2539,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2327,"status":"paired","id":"texts:64770"},{"key":"army_attachment_hypnotic_training_regimen","zh":"催眠训练方案","en":"Hypnotic Training Regimen","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2540,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2328,"status":"paired","id":"texts:64771"},{"key":"army_attachment_hypnotic_training_regimen_desc","zh":"§L为了让克隆人士兵发挥出最大战斗力，用催眠训练的方案来对他们进行超高强度的训练。尽管作战单位参战时间严重超标可能导致精神崩溃，但这种训练方式可以进一步提高作战效率。§!","en":"§LThe clone soldiers have been put through an extensive regimen of hypnotic training, beyond their normal conditioning. This further improves combat efficiency, although units that far exceed their battlefield lifetime expectancy are sometimes prone to psychotic breakdowns.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2541,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2329,"status":"paired","id":"texts:64772"},{"key":"army_attachment_psi_shield_specialists","zh":"灵能护盾专家","en":"PSI-Shield Specialists","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2542,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2330,"status":"paired","id":"texts:64773"},{"key":"army_attachment_psi_shield_specialists_desc","zh":"§L以在战场上为友军展开强力灵能护盾为目的，专门受训的特工。这样的护盾和传统能源力场效果一样，但是要维持护盾状态需要消耗大量的专注力。§!","en":"§LOperatives that have been specifically trained to project powerful psionic shields over friendly positions on the battlefield. These shields can be every bit as potent as conventional energy force fields, but maintaining them requires a lot of concentration.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2543,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2331,"status":"paired","id":"texts:64774"},{"key":"army_attachment_telekinetic_specialists","zh":"念力移物专家","en":"Telekinetic Specialists","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2544,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2332,"status":"paired","id":"texts:64775"},{"key":"army_attachment_telekinetic_specialists_desc","zh":"§L在念力移物方面有特殊天分的灵能专家。在恰当的条件下，他们可以将敌人和载具扔到半空，或将飞机从天上摔向地面。§!","en":"§LPsionic specialists who have shown a particular talent for manipulating their environment. In the right conditions, they are capable of hurling enemy soldiers and vehicles into the air, or plucking aircraft from the sky and slamming them into the ground.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2545,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2333,"status":"paired","id":"texts:64776"},{"key":"army_attachment_class_a_psi_operative","zh":"A级灵能特工","en":"Class-A PSI Operative","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2546,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2334,"status":"paired","id":"texts:64777"},{"key":"army_attachment_class_a_psi_operative_desc","zh":"§L灵力强大的稀有个体，他们通常忍受着大脑受创的副作用。这些特工对自己和周围环境都极度危险，但当他们的毁灭性力量被导向敌人的时候，就会成为强大的武器。§!","en":"§LRare individuals wielding tremendous psionic power, usually with the unfortunate side-effect of fraying their minds. They are extremely dangerous both to themselves and their environment, but can be a formidable weapon when their destructive energies are directed towards the enemy.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2547,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2335,"status":"paired","id":"texts:64778"},{"key":"army_attachment_infestation_brood","zh":"感染孢子","en":"Infestation Brood","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2548,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2336,"status":"paired","id":"texts:64779"},{"key":"army_attachment_infestation_brood_desc","zh":"§L被释放后，这些凶残的寄生生物会迅速寻找宿主以繁殖后代。它们将以指数级的速度增长，整个城市会因此在几天之内覆灭。不必多说，对敌人士气的打击也是毁灭性的。§!","en":"§LWhen unleashed, these violent parasitic creatures immediately seek out hosts to implant with their offspring. This allows them to breed at an exponential rate, and entire cities can be wiped out in a matter of days. Needless to say, their presence does not have a positive effect on enemy morale.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2549,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2337,"status":"paired","id":"texts:64780"},{"key":"army_attachment_brood_coordinator","zh":"协调之母","en":"Brood Coordinator","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2550,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2338,"status":"paired","id":"texts:64781"},{"key":"army_attachment_brood_coordinator_desc","zh":"§L该巨大的如鼻涕虫一样的生物被养在前线后方来对异星军团内各种生物进行协调。它使用低级的灵能信号来和异星军团进行交流。它除了气味难闻之外，还经常让饲养员感到严重的头痛。§!","en":"§LThis massive, slug-like creature is kept behind the front lines to improve the coordination of the ravenous creatures in a xenomorph army. It uses low-level psionic signals to communicate with the horde, and a complaint unrelated to its odor is that its handlers often suffer from severe headaches.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2551,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2339,"status":"paired","id":"texts:64782"},{"key":"army_attachment_battle_worms","zh":"坑道虫","en":"Battle Worms","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2552,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2340,"status":"paired","id":"texts:64783"},{"key":"army_attachment_battle_worms_desc","zh":"§L这些经过基因改造的巨大的无脊椎动物能够钻入地面，绕过敌人的防线并且可以让更小的生物使用它们挖好的隧道。它们挖出的隧道同时也能用来防御轨道轰炸。§!","en":"§LThese colossal annelids have been genetically engineered to burrow through the ground, bypassing enemy defenses and allowing smaller creatures to follow their wake. The tunnels they dig also provide excellent shelter from orbital bombardment.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2553,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2341,"status":"paired","id":"texts:64784"},{"key":"army_attachment_raptor_flocks","zh":"猛禽战队","en":"Raptor Flocks","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2554,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2342,"status":"paired","id":"texts:64785"},{"key":"army_attachment_raptor_flocks_desc","zh":"§L大型猛禽，在有限时间内可以达到超音速。它们成群进行攻击，发射可穿透大多数装甲的硬刺。任何冒险进入它们巢穴上空大气层的飞行器都会有极高遭受攻击的危险。§!","en":"§LLarge flying predators capable of reaching supersonic speeds for limited periods. They attack in flocks, firing streams of hardened spines that are capable of penetrating most armor. Any aircraft venturing into the atmosphere above a nest of these creatures is at risk of attack.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2555,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2343,"status":"paired","id":"texts:64786"},{"key":"army_attachment_advanced_power_armor","zh":"先进型动力装甲","en":"Advanced Power Armor","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2556,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2344,"status":"paired","id":"texts:64787"},{"key":"army_attachment_advanced_power_armor_desc","zh":"§L这些动力装甲的成本几乎和制造基因战士本身一样昂贵。它们可以进一步提升使用者的力量，其飞行装置也给使用者带去了难以想象的机动能力。为了操作装甲，使用者需要与装甲建立神经链接。§!","en":"§LThese expensive suits of armor are almost as expensive to produce as the gene warriors themselves. They further augment the already considerable strength of their users, and jet packs offer increased mobility. To operate, the suit requires its wearer to establish a nerve-link.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2557,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2345,"status":"paired","id":"texts:64788"},{"key":"army_attachment_environmental_augmentations","zh":"环境增强装置","en":"Environmental Augmentations","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2558,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2346,"status":"paired","id":"texts:64789"},{"key":"army_attachment_environmental_augmentations_desc","zh":"§L进一步提升肺部以及免疫系统从而使基因武士可以在不利环境中仍然正常运行且不受损伤——短期内甚至可以在真空中运行。§!","en":"§LFurther improvements to the lungs and immune systems enable the gene warriors to function without impairment in hostile environments - even the vacuum of space for limited periods.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2559,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2347,"status":"paired","id":"texts:64790"},{"key":"army_attachment_cybernetic_replacements","zh":"义体改造","en":"Cybernetic Replacements","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2560,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2348,"status":"paired","id":"texts:64791"},{"key":"army_attachment_cybernetic_replacements_desc","zh":"§L战斗中损伤的器官与四肢均可以先进的义体植入体替代，可让残废的战士在承受巨大伤害后仍然继续战斗。§!","en":"§LOrgans and limbs damaged or lost in battle are replaced with advanced cybernetic implants, allowing crippled warriors to remain in service even after suffering grievous injuries.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2561,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2349,"status":"paired","id":"texts:64792"},{"key":"name_list_AI","zh":"人工智能","en":"Artificially Intelligent","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2564,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2351,"status":"paired","id":"texts:64793"},{"key":"name_list_ART1","zh":"节肢类 1","en":"Arthropoid 1","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2565,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2352,"status":"paired","id":"texts:64794"},{"key":"name_list_ART2","zh":"节肢类 2","en":"Arthropoid 2","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2566,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2353,"status":"paired","id":"texts:64795"},{"key":"name_list_AVI1","zh":"鸟类 1","en":"Avian 1","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2567,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2354,"status":"paired","id":"texts:64796"},{"key":"name_list_AVI2","zh":"鸟类 2","en":"Avian 2","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2568,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2355,"status":"paired","id":"texts:64797"},{"key":"name_list_AVI3","zh":"鸟类 3","en":"Avian 3","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2569,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2356,"status":"paired","id":"texts:64798"},{"key":"name_list_FUN1","zh":"真菌类 1","en":"Fungoid 1","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2570,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2357,"status":"paired","id":"texts:64799"},{"key":"name_list_FUN2","zh":"真菌类 2","en":"Fungoid 2","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2571,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2358,"status":"paired","id":"texts:64800"},{"key":"name_list_HUM3","zh":"人型生物 3","en":"Humanoid 3","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2572,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2359,"status":"paired","id":"texts:64801"},{"key":"name_list_HUM4","zh":"人型生物 4","en":"Humanoid 4","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2573,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2360,"status":"paired","id":"texts:64802"},{"key":"name_list_HUM2","zh":"人型生物 2","en":"Humanoid 2","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2574,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2361,"status":"paired","id":"texts:64803"},{"key":"name_list_MAM2","zh":"哺乳类 2","en":"Mammalian 2","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2575,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2362,"status":"paired","id":"texts:64804"},{"key":"name_list_MAM3","zh":"哺乳类 3","en":"Mammalian 3","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2576,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2363,"status":"paired","id":"texts:64805"},{"key":"name_list_MAM4","zh":"哺乳类 4","en":"Mammalian 4","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2577,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2364,"status":"paired","id":"texts:64806"},{"key":"name_list_MAM1","zh":"哺乳类 1","en":"Mammalian 1","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2578,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2365,"status":"paired","id":"texts:64807"},{"key":"name_list_HUM1","zh":"人型生物 1","en":"Humanoid 1","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2579,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2366,"status":"paired","id":"texts:64808"},{"key":"name_list_MOL1","zh":"软体类 1","en":"Molluscoid 1","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2580,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2367,"status":"paired","id":"texts:64809"},{"key":"name_list_MOL2","zh":"软体类 2","en":"Molluscoid 2","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2581,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2368,"status":"paired","id":"texts:64810"},{"key":"name_list_PLANT","zh":"植物类 1","en":"Plantoid 1","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2582,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2369,"status":"paired","id":"texts:64811"},{"key":"name_list_PLANT2","zh":"植物类 2","en":"Plantoid 2","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2583,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2370,"status":"paired","id":"texts:64812"},{"key":"name_list_PLANT3","zh":"植物类 3","en":"Plantoid 3","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2584,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2371,"status":"paired","id":"texts:64813"},{"key":"name_list_PLANT4","zh":"植物类 4","en":"Plantoid 4","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2585,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2372,"status":"paired","id":"texts:64814"},{"key":"name_list_PRT1","zh":"海盗1","en":"Pirate 1","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2586,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2373,"status":"paired","id":"texts:64815"},{"key":"name_list_PRT2","zh":"海盗2","en":"Pirate 2","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2587,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2374,"status":"paired","id":"texts:64816"},{"key":"name_list_REP1","zh":"爬行类 1","en":"Reptilian 1","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2588,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2375,"status":"paired","id":"texts:64817"},{"key":"name_list_REP2","zh":"爬行类 2","en":"Reptilian 2","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2589,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2376,"status":"paired","id":"texts:64818"},{"key":"name_list_REP3","zh":"爬行类 3","en":"Reptilian 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4","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2591,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2378,"status":"paired","id":"texts:64820"},{"key":"name_list_Prethoryn","zh":"索林原虫","en":"Prethoryn","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2592,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2379,"status":"paired","id":"texts:64821"},{"key":"name_list_Extradimensional","zh":"异次元体","en":"Extradimensional","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2593,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2380,"status":"paired","id":"texts:64822"},{"key":"name_list_MOL3","zh":"软体类 3","en":"Molluscoid 3","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2594,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2381,"status":"paired","id":"texts:64823"},{"key":"name_list_FUN3","zh":"真菌类 3","en":"Fungoid 3","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2595,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2382,"status":"paired","id":"texts:64824"},{"key":"name_list_FUN4","zh":"真菌类 4","en":"Fungoid 4","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2596,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2383,"status":"paired","id":"texts:64825"},{"key":"name_list_ART3","zh":"节肢类 3","en":"Arthropoid 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$GENDER|H$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2733,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2520,"status":"paired","id":"texts:64962"},{"key":"CHOOSE_SPECIES_GENDER","zh":"切换所有的领袖和人口拥有$GENDER|Y$性别","en":"Toggle for all leaders and pops to have $GENDER|Y$ gender","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2734,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2521,"status":"paired","id":"texts:64963"},{"key":"DEFAULT_GENDER","zh":"默认","en":"Default","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2735,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2522,"status":"paired","id":"texts:64964"},{"key":"CHAT_CHANNEL_GENERAL","zh":"公共","en":"General","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2740,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2526,"status":"paired","id":"texts:64965"},{"key":"CHAT_SYSTEM","zh":"系统","en":"System","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2741,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2527,"status":"paired","id":"texts:64966"},{"key":"CHAT_ERROR_UNKNOWNSLASH","zh":"不明指令，输入“/help”或者“/?”来获取指令列表","en":"Unknown command, type '/help' or '/?' to list commands","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2742,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2528,"status":"paired","id":"texts:64967"},{"key":"CHAT_ERROR_UNKNOWNCHANNELUSER","zh":"无法在当前频道找到用户“$NAME$”","en":"Could not find user '$NAME$' in current channel","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2743,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2529,"status":"paired","id":"texts:64968"},{"key":"CHAT_ERROR_UNKNOWNUSER","zh":"无法找到用户“$NAME$”","en":"Could not find user '$NAME$'","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2744,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2530,"status":"paired","id":"texts:64969"},{"key":"CHAT_ERROR_AMBIGUOUSUSER","zh":"找到多名和该用户名匹配的用户","en":"Found multiple users matching that name","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2745,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2531,"status":"paired","id":"texts:64970"},{"key":"CHAT_SLAP","zh":"$FIRST$用巨大的苍蝇拍拍击$SECOND$","en":"$FIRST$ slaps $SECOND$ around with a large halberd","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2746,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2532,"status":"paired","id":"texts:64971"},{"key":"CHAT_ERROR_SLAP_MISSINGARG","zh":"无效语法，示例：/slap <用户名>","en":"Invalid syntax, expected: /slap <username>","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2747,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2533,"status":"paired","id":"texts:64972"},{"key":"CHAT_ERROR_ME_MISSINGARG","zh":"无效语法，示例：/me <信息>","en":"Invalid syntax, expected: /me <message>","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2748,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2534,"status":"paired","id":"texts:64973"},{"key":"CHAT_ERROR_CREATE_MISSINGARG","zh":"无效语法，示例：/create <频道名>","en":"Invalid syntax, expected: /create <channel name>","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2749,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2535,"status":"paired","id":"texts:64974"},{"key":"CHAT_ERROR_INVITE_MISSINGARG","zh":"无效语法，示例：/invite <用户名>","en":"Invalid syntax, expected: /invite <username>","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2750,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2536,"status":"paired","id":"texts:64975"},{"key":"CHAT_ERROR_INVITE_NOTOPERATOR","zh":"只有频道创建者有权邀请用户","en":"Only channel creator can invite users","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2751,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2537,"status":"paired","id":"texts:64976"},{"key":"CHAT_ERROR_INVITE_ALREADYTHERE","zh":"用户已在频道中","en":"User is already in the channel","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2752,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2538,"status":"paired","id":"texts:64977"},{"key":"CHAT_ERROR_KICK_GLOBAL_CHAT","zh":"只有私人频道才可以移除用户","en":"Can only kick people out of private chat rooms","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2753,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2539,"status":"paired","id":"texts:64978"},{"key":"CHAT_ERROR_KICK_MISSINGARG","zh":"无效语法，示例：/kick <用户名>","en":"Invalid syntax, expected: /kick <username>","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2754,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2540,"status":"paired","id":"texts:64979"},{"key":"CHAT_ERROR_KICK_NOTOPERATOR","zh":"只有创建频道的人有权踢出用户","en":"Only the channel creator can kick users","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2755,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2541,"status":"paired","id":"texts:64980"},{"key":"CHAT_ERROR_KICK_NOTTHERE","zh":"用户不在当前频道内","en":"User is not in the channel","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2756,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2542,"status":"paired","id":"texts:64981"},{"key":"CHAT_ERROR_WHISPER_MISSINGARG","zh":"无效语法，示例：/whisper <用户名> <信息>","en":"Invalid syntax, expected: /whisper <username> <message>","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2757,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2543,"status":"paired","id":"texts:64982"},{"key":"CHAT_ERROR_REPLY_MISSINGARG","zh":"无效语法，示例：/reply <信息>","en":"Invalid syntax, expected: /reply <message>","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2758,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2544,"status":"paired","id":"texts:64983"},{"key":"CHAT_ERROR_REPLY_MISSINGUSER","zh":"没有可以回复的联机用户","en":"No connected user to reply to","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2759,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2545,"status":"paired","id":"texts:64984"},{"key":"CHAT_ERROR_MUTE_MISSINGARGS","zh":"无效语法，示例：/mute <用户名>","en":"Invalid syntax, expected: /mute <username>","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2760,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2546,"status":"paired","id":"texts:64985"},{"key":"CHAT_ERROR_UNMUTE_MISSINGARGS","zh":"无效语法，示例：/unmute <用户名>","en":"Invalid syntax, expected: /unmute <username>","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2761,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2547,"status":"paired","id":"texts:64986"},{"key":"CHAT_ERROR_MUTEUNMUTE_SELF","zh":"你不能对你自己禁言或解除禁言！","en":"You cannot mute or unmute yourself!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2762,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2548,"status":"paired","id":"texts:64987"},{"key":"CHAT_WHISPER_TO","zh":"至$NAME$","en":"To $NAME$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2763,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2549,"status":"paired","id":"texts:64988"},{"key":"CHAT_ROLL","zh":"$USER$掷出了$DIE$点，计算机显示'$NUMBER$'","en":"$USER$ rolls a d$DIE$, Computer says '$NUMBER$'","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2764,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2550,"status":"paired","id":"texts:64989"},{"key":"CHAT_YES","zh":"是","en":"Yes","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2765,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2551,"status":"paired","id":"texts:64990"},{"key":"CHAT_NO","zh":"否","en":"No","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2766,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2552,"status":"paired","id":"texts:64991"},{"key":"CHAT_BETWEEN_X_AND_Y","zh":"$X$和$Y$之间的聊天","en":"Chat between $X$ and $Y$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2767,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2553,"status":"paired","id":"texts:64992"},{"key":"CHAT_USERJOINEDCHANNEL","zh":"$NAME$加入频道","en":"$NAME$ joined channel","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2768,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2554,"status":"paired","id":"texts:64993"},{"key":"CHAT_USERLEFTCHANNEL","zh":"$NAME$离开频道","en":"$NAME$ left channel","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2769,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2555,"status":"paired","id":"texts:64994"},{"key":"CHAT_USERDISCONNECTED","zh":"$NAME$断开连接","en":"$NAME$ disconnected","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2770,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2556,"status":"paired","id":"texts:64995"},{"key":"CHAT_USERWASBANNED","zh":"$NAME$被$OP$踢出","en":"$NAME$ was kicked by $OP$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2771,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2557,"status":"paired","id":"texts:64996"},{"key":"CHAT_YOUWEREBANNED","zh":"你被$OP$踢出$CHANNEL$","en":"You were kicked by $OP$ from $CHANNEL$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2772,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2558,"status":"paired","id":"texts:64997"},{"key":"MULTIPLAYER_LOBBY","zh":"联机大厅","en":"Multiplayer Lobby","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2773,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2559,"status":"paired","id":"texts:64998"},{"key":"GAME_SETTINGS","zh":"游戏设置","en":"Game Settings","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2774,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2560,"status":"paired","id":"texts:64999"},{"key":"RESET_MESSAGE_SETTING_TITLE","zh":"重置信息设置","en":"Reset Message Settings","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2775,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2561,"status":"paired","id":"texts:65000"},{"key":"RESET_MESSAGE_SETTING_TITLE_DESC","zh":"所有信息将恢复默认设置，所有更改将被撤销。","en":"All messages are returned to their default setting and any changes are reverted.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2776,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2562,"status":"paired","id":"texts:65001"},{"key":"RESET_ALERT_SETTING_TITLE","zh":"重置警报设置","en":"Reset Alert Settings","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2777,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2563,"status":"paired","id":"texts:65002"},{"key":"RESET_ALERT_SETTING_TITLE_DESC","zh":"所有警报将恢复默认设置，所有更改将被撤销。","en":"All alerts are returned to their default setting and any changes are reverted.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2778,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2564,"status":"paired","id":"texts:65003"},{"key":"CONFIRM_COUNTRY_SELECTION","zh":"确认帝国选择","en":"Confirm Empire Selection","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2779,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2565,"status":"paired","id":"texts:65004"},{"key":"CONFIRM_COUNTRY_SELECTION_DESC","zh":"作为$COUNTRY_NAME|Y$进行游戏？","en":"Play as $COUNTRY_NAME|Y$?","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2780,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2566,"status":"paired","id":"texts:65005"},{"key":"PLAYERS","zh":"玩家","en":"Players","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2781,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2567,"status":"paired","id":"texts:65006"},{"key":"CHAT_CVAA_MESSAGE","zh":"$NAME$说$MESSAGE$","en":"$NAME$ says $MESSAGE$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2782,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2568,"status":"paired","id":"texts:65007"},{"key":"CHAT_CVAA_SYSTEM_NAME","zh":"系统","en":"System","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2783,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2569,"status":"paired","id":"texts:65008"},{"key":"CHAT_CVAA_MIC_NAME","zh":"麦克风","en":"Mic","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2784,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2570,"status":"paired","id":"texts:65009"},{"key":"st_balanced","zh":"平衡发展","en":"Balanced Focus","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2789,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2574,"status":"paired","id":"texts:65010"},{"key":"st_balanced_desc","zh":"此星域将在原材料、制造以及科研之间维持一个平衡。\\n\\n该星域所有的殖民地都会§H启用§!§H行星自动托管§!。","en":"The Sector will balance its production of Raw Resources, Manufacturing and Research. \\n\\nAll Colonies in this sector will have their §HPlanet Automation§! turned §HOn§!.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2790,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2575,"status":"paired","id":"texts:65011"},{"key":"st_industrial","zh":"专注工业","en":"Industrial Focus","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2791,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2576,"status":"paired","id":"texts:65012"},{"key":"st_industrial_desc","zh":"该星域将专注于生产矿物。\\n\\n该星域所有的殖民地都会§H启用§!§H行星自动托管§!。","en":"The Sector will focus on generating Minerals. \\n\\nAll Colonies in this sector will have their §HPlanet Automation§! turned §HOn§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2792,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2577,"status":"paired","id":"texts:65013"},{"key":"st_research","zh":"专注研究","en":"Research Focus","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2793,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2578,"status":"paired","id":"texts:65014"},{"key":"st_research_desc","zh":"该星域将集中精力进行研究工作。\\n\\n该星域所有的殖民地都会§H启用§!§H行星自动托管§!。","en":"The Sector will focus on generating Research. \\n\\nAll Colonies in this sector will have their §HPlanet Automation§! turned §HOn§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2794,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2579,"status":"paired","id":"texts:65015"},{"key":"st_financial","zh":"专注经济","en":"Financial Focus","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2795,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2580,"status":"paired","id":"texts:65016"},{"key":"st_financial_desc","zh":"该星域将集中生产能量币。\\n\\n该星域所有的殖民地都会§H启用§!§H行星自动托管§!。","en":"The Sector will focus on generating Energy Credits. \\n\\nAll Colonies in this sector will have their §HPlanet Automation§! turned §HOn§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2796,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2581,"status":"paired","id":"texts:65017"},{"key":"st_agricultural","zh":"专注农业","en":"Agricultural Focus","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2797,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2582,"status":"paired","id":"texts:65018"},{"key":"st_agricultural_desc","zh":"该星域会专注生产食物。\\n\\n该星域所有的殖民地都会§H启用§!§H行星自动托管§!。","en":"The Sector will focus on producing Food. \\n\\nAll Colonies in this sector will have their §HPlanet Automation§! turned §HOn§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2798,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2583,"status":"paired","id":"texts:65019"},{"key":"st_production","zh":"专注生产","en":"Production Focus","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2799,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2584,"status":"paired","id":"texts:65020"},{"key":"st_production_desc","zh":"该星域会专注于生产原材料，比如说食物、矿物、以及能量币。\\n\\n该星域所有的殖民地都会§H启用§!§H行星自动托管§!。","en":"The Sector will focus on generating Raw Resources, such as Food, Minerals and Energy. \\n\\nAll Colonies in this sector will have their §HPlanet Automation§! turned §HOn§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2800,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2585,"status":"paired","id":"texts:65021"},{"key":"st_manufacturing","zh":"专注制造","en":"Manufacturing Focus","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2801,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2586,"status":"paired","id":"texts:65022"},{"key":"st_manufacturing_desc","zh":"该星域会专注于制造高级产品，比如说合金与消费品。\\n\\n该星域所有的殖民地都会§H启用§!§H行星自动托管§!。","en":"The Sector will focus on Manufacturing advanced products, such as Alloys and Consumer Goods. \\n\\nAll Colonies in this sector will have their §HPlanet Automation§! turned §HOn§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2802,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2587,"status":"paired","id":"texts:65023"},{"key":"st_unity","zh":"专注凝聚力","en":"Unity Focus","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2803,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2588,"status":"paired","id":"texts:65024"},{"key":"st_unity_desc","zh":"该星域将集中精力产出凝聚力。\\n\\n该星域所有的殖民地都会§H启用§!§H行星自动托管§!。\\n\\n手动开关§H行星自动托管§!将会覆盖§H星域自动托管§!。","en":"The Sector will focus on generating Unity. \\n\\nAll Colonies in this sector will have their §HPlanet Automation§! turned §HOn§! \\n\\nManually setting §HPlanet Automation§! On/Off will override the §HSector Automation§!.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2804,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2589,"status":"paired","id":"texts:65025"},{"key":"START_SCREEN_PART_ONE_OCEAN","zh":"亿万年前，最初的原始[GetSpeciesName]物种在[GetHomeWorldName]的群岛与瀉湖中诞生。自那时起，我们的文明就开始传播并慢慢走向繁荣。","en":"In the eons since the first primitive [GetSpeciesName] communities took shape in the archipelagos and lagoons of [GetHomeWorldName], our civilization has spread and prospered.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2810,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2593,"status":"paired","id":"texts:65026"},{"key":"START_SCREEN_PART_ONE_TROPICAL","zh":"亿万年前，最初的原始[GetSpeciesName]物种在[GetHomeWorldName]茂密的热带雨林中诞生。从那时起，我们的文明就开始传播并慢慢走向繁荣。","en":"In the eons since the first primitive [GetSpeciesName] communities took shape in the dense jungles of [GetHomeWorldName], our civilization has spread and prospered.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2811,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2594,"status":"paired","id":"texts:65027"},{"key":"START_SCREEN_PART_ONE_DESERT","zh":"亿万年前，最初的原始[GetSpeciesName]物种在[GetHomeWorldName]绵延不断的沙丘之海中诞生。从那时起，我们的文明就开始传播并慢慢走向繁荣。","en":"In the eons since the first primitive [GetSpeciesName] communities took shape amid the great dune seas of [GetHomeWorldName], our civilization has spread and prospered.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2812,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2595,"status":"paired","id":"texts:65028"},{"key":"START_SCREEN_PART_ONE_ARID","zh":"亿万年前，最初的原始[GetSpeciesName]物种在[GetHomeWorldName]干涸的峡谷与台地中诞生。从那时起，我们的文明就开始传播并慢慢走向繁荣。","en":"In the eons since the first primitive [GetSpeciesName] communities took shape in the dry canyons and mesas of [GetHomeWorldName], our civilization has spread and prospered.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2813,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2596,"status":"paired","id":"texts:65029"},{"key":"START_SCREEN_PART_ONE_TUNDRA","zh":"亿万年前，最初的原始[GetSpeciesName]物种在[GetHomeWorldName]寒风凌冽的荒原上诞生。从那时起，我们的文明就开始传播并慢慢走向繁荣。","en":"In the eons since the first primitive [GetSpeciesName] communities took shape on the windy plains of [GetHomeWorldName], our civilization has spread and prospered.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2814,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2597,"status":"paired","id":"texts:65030"},{"key":"START_SCREEN_PART_ONE_ARCTIC","zh":"亿万年前，最初的原始[GetSpeciesName]物种在[GetHomeWorldName]的雪原和冰窟中诞生。从那时起，我们的文明就开始传播并慢慢走向繁荣。","en":"In the eons since the first primitive [GetSpeciesName] communities took shape on the snow fields and ice caves of [GetHomeWorldName], our civilization has spread and prospered.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2815,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2598,"status":"paired","id":"texts:65031"},{"key":"START_SCREEN_PART_ONE_CONTINENTAL","zh":"亿万年前，最初的原始[GetSpeciesName]物种在[GetHomeWorldName]的草原和森林中诞生。从那时起，我们的文明就开始传播并慢慢走向繁荣。","en":"In the eons since the first primitive [GetSpeciesName] communities took shape in the meadows and forests of [GetHomeWorldName], our civilization has spread and prospered.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2816,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2599,"status":"paired","id":"texts:65032"},{"key":"START_SCREEN_PART_ONE_SAVANNAH","zh":"亿万年前，最初的原始[GetSpeciesName]物种在[GetHomeWorldName]广袤的稀树草原上诞生。从那时起，我们的文明就开始传播并慢慢走向繁荣。","en":"In the eons since the first primitive [GetSpeciesName] communities took shape on the great savannas of [GetHomeWorldName], our civilization has spread and prospered.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2817,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2600,"status":"paired","id":"texts:65033"},{"key":"START_SCREEN_PART_ONE_ALPINE","zh":"亿万年前，最初的原始[GetSpeciesName]物种在[GetHomeWorldName]的崎岖山谷中诞生。从那时起，我们的文明就开始传播并慢慢走向繁荣。","en":"In the eons since the first primitive [GetSpeciesName] communities took shape in the rugged mountain valleys of [GetHomeWorldName], our civilization has spread and prospered.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2818,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2601,"status":"paired","id":"texts:65034"},{"key":"START_SCREEN_PART_ONE_GAIA","zh":"亿万年前，最初的原始[GetSpeciesName]物种在[GetHomeWorldName]的葱郁仙境和世外桃源中诞生。从那时起，我们的文明就开始传播并慢慢走向繁荣。","en":"In the eons since the first primitive [GetSpeciesName] communities took shape in the idyllic valleys and lush forests of [GetHomeWorldName], our civilization has spread and prospered.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2819,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2602,"status":"paired","id":"texts:65035"},{"key":"START_SCREEN_PART_TWO_DESPOTIC_EMPIRE","zh":"在我们历史早期的混乱时代里，许多帝国争权逐利，最后最强者统一了一切。只有在强大统一的领导之下，帝国才能挖掘出全部的潜能。在那之后，和平稳定和科学发展也就是顺其自然的事情。","en":"The early chaotic periods of our history saw many nation states vying with each other for power, until we were at last united under the strongest of these. Only when guided by a single vision could we reach our full potential, and an era of stability and scientific progress followed.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2820,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2603,"status":"paired","id":"texts:65036"},{"key":"START_SCREEN_PART_TWO_OLIGARCHY","zh":"随着科学知识的增长和新哨站在我们世界中的广泛建立，贸易繁荣使得不同的国家联系愈发紧密，直至成为一个单一实体。权力归于富商巨贾———那些成就我们文明的真正缔造者。","en":"As scientific knowledge increased and new outposts were founded across our world, trade flourished and tied the various nation states together until they became a single entity. Power rested with the merchant princes, the true architects of our achievements as a civilization.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2821,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2604,"status":"paired","id":"texts:65037"},{"key":"START_SCREEN_PART_TWO_REPRESENTATIVE_DEMOCRACY","zh":"稳定的科技进步驱策着我们前行，国家间的武装冲突愈发稀少。终于，全球性的民主政府框架摆在了我们面前，随着最后的抗拒者们终于志愿加入，我们联合一体，统一为一个国家。","en":"We were driven forward by steady scientific progress, and armed conflicts between nation states became increasingly rare. The framework for a global democratic government was eventually laid, and when the last holdouts voluntarily joined we stood united as a single nation.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2822,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2605,"status":"paired","id":"texts:65038"},{"key":"START_SCREEN_PART_TWO_THEOCRATIC_MONARCHY","zh":"古往今来，许多虚假的先知在我们的人民前行路上提供着精神引导，但是只有真正的信仰取得了胜利。随着最后的异教徒要塞在数次付出巨大牺牲的圣战后被征服，在神授领袖领导下的我们在神圣意志下团结一体。","en":"Many false prophets took it upon themselves to offer spiritual guidance to our people as we advanced through the ages, but the true faith prevailed. The last heathen strongholds were vanquished after several ferocious crusades, uniting us under the holy will of a single divine leader.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2823,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2606,"status":"paired","id":"texts:65039"},{"key":"START_SCREEN_PART_TWO_THEOCRATIC_OLIGARCHY","zh":"随着科技的发展，许多信念也在民间孕育而生，这些教派互相争夺信徒。这些派系之间的斗争时而和缓时而激烈。最终，真正的信念传遍了世界的每个角落，充满信念的人们也皈依在了同一个宗教之下。","en":"As we progressed through the technological ages, there were many religions among our people that contended with each other for followers. Gradually, sometimes peacefully and sometimes less so, the true faith found its way to all corners of our world and the faithful were united under a single universal church.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2824,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2607,"status":"paired","id":"texts:65040"},{"key":"START_SCREEN_PART_TWO_THEOCRATIC_REPUBLIC","zh":"我们不断的对宇宙进行探索，并在精神层面寻求自己在宇宙中扮演的角色，在这一过程中，我们取得了巨大的成就。我们创立了一个由博学多才的教士所组成的委员会，专门辅佐人们选举出的领袖。该传统一直持续至今。","en":"Great achievements were made, both in the advancement of science and on the spiritual plane as we sought to expand our understanding of the universe and the role we play in it. A council of our most learned priests was convened to advise our elected leaders, a tradition that continues to this day.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2825,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2608,"status":"paired","id":"texts:65041"},{"key":"START_SCREEN_PART_TWO_STAR_EMPIRE","zh":"科技不断快速发展，但是我们人口的增长也使得人们的需求愈发无法被满足。当我们的世界在陷入混乱的边缘时，军队开始介入以恢复法律秩序。新的秩序被建立起来，以保护我们的国家免受各种内部或外部威胁的侵害。","en":"Technological progress has been swift, but as our numbers grew the civilian population became increasingly restless. With our world on the brink of anarchy, the military stepped in to restore the rule of law. A new order was established to safeguard our nation from all threats, both external and internal.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2826,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2609,"status":"paired","id":"texts:65042"},{"key":"START_SCREEN_PART_TWO_MILITARY_REPUBLIC","zh":"当我们在历史长河中不断进步时，我们早期的许多民族国家深受军队和社会管理机构之间持久权力斗争之苦。如今一种崭新的政府形式使得双方达成了和解，彼此唇齿相依。","en":"As we advanced through the ages, many of our earliest nation states suffered greatly from the constant power struggles between the military and civilian institutions that governed society. A compromise was reached in a new form of government, where one could not exist without the other.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2827,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2610,"status":"paired","id":"texts:65043"},{"key":"START_SCREEN_PART_TWO_MARTIAL_EMPIRE","zh":"在过去科技不断进步的时代中，无数的国家和民族此起彼伏，他们相互攻伐，直至剩下唯一的胜利者。尽管战斗异常残酷，但是最后的胜利者所带来的尚武传统流传至今。","en":"Countless nation states formed as we advanced through the technological ages, warring against each other until only one remained. Although the fighting was often brutal, those who survived nurtured a martial tradition that has prevailed to this day.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2828,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2611,"status":"paired","id":"texts:65044"},{"key":"START_SCREEN_PART_TWO_ASSEMBLY_OF_CLANS","zh":"当我们在历史长河中不断进步时，我们早期的许多民族国家深受军队和社会管理机构之间持久权力斗争之苦。如今一种崭新的政府形式使得双方达成了和解，彼此唇齿相依。","en":"As we advanced through the ages, many of our earliest nation states suffered greatly from the constant power struggles between the military and civilian institutions that governed society. A compromise was reached in a new form of government, where one could not exist without the other.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2829,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2612,"status":"paired","id":"texts:65045"},{"key":"START_SCREEN_PART_TWO_CITIZEN_STRATOCRACY","zh":"在历史早期，我们的国家之间纷争不断，无力保卫自己的国家要么消失了、要么被强大的国家所兼并。无休止的战争培育出了人们尚武的传统。直到现今，只有那些愿意为保护国家而牺牲自己的人才有资格获得完整人民身份。","en":"Many wars were fought between our early nation states, and those who could not defend themselves disappeared or were absorbed by stronger neighbors. These endless wars fostered a strong martial tradition, and to this day full citizenship is reserved for those who have proved willing to sacrifice themselves in defense of the state.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2830,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2613,"status":"paired","id":"texts:65046"},{"key":"START_SCREEN_PART_TWO_IRENIC_MONARCHY","zh":"我们文明中的动荡时代终于告一段落了，有史以来第一次统一在单独一位统治者之下。从此以后我们的帝国进入飞速发展的和平时代，直到今时今日。","en":"The violent periods of our history reached a peaceful conclusion when we were united under a single monarch for the first time. An unbroken era of peace and prosperity followed, which has lasted to this day.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2831,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2614,"status":"paired","id":"texts:65047"},{"key":"START_SCREEN_PART_TWO_IRENIC_BUREAUCRACY","zh":"不幸的是，我们散漫的头脑仍然容易出现情感波动，有时导致暴力。随着科技进步、武器越发致命，我们建立了一个复杂的行政系统，保护人们不受各种侵害——包括他们自身的侵袭。","en":"Unfortunately, our undisciplined minds were still prone to emotional outbursts that could sometimes lead to violence. As weapons became more deadly with each passing technological age, a complex system of government was devised to protect our citizens from harmful elements - including themselves.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2832,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2615,"status":"paired","id":"texts:65048"},{"key":"START_SCREEN_PART_TWO_MORAL_DEMOCRACY","zh":"当我们在历史长河中不断进步时，我们作为一整个物种也越发成熟。继承自祖先的暴力和原始冲动被妥善处理，全球政府在和平共存的基础上建立起来。","en":"As we advanced through the technological ages, we also matured as a species. The violent and base impulses we inherited from our ancestors were done away with, and a global government was formed on the principles of peaceful coexistence.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2833,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2616,"status":"paired","id":"texts:65049"},{"key":"START_SCREEN_PART_TWO_CELESTIAL_EMPIRE","zh":"在文明的早期，我们的人们身处黑暗之中，难以抵抗争斗的本能。然后某一天，天空中的乌云消散，一道灵光突然从天而降，照耀在我们的首任天君身上。至此，统一的时代终于来临了。","en":"There was much darkness and sorrow in the early ages, as our people frequently gave in to their base instincts and turned upon one another. Then, suddenly, the clouds parted and a light from the heavens appeared, shining down upon the one who would become our first Celestial monarch. We were united at last.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2834,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2617,"status":"paired","id":"texts:65050"},{"key":"START_SCREEN_PART_TWO_DESPOTIC_HEGEMONY","zh":"尽管过去我们在科技时代中快速发展，但作为一个物种我们仍旧支离破碎，效率低下。在这混乱的时代中，一个全新出现的制度让我们摆脱迷信，为我们的社会带来秩序。一些人因不理智的恐惧抗拒这一变革，但是在数次平定战争之后，他们同样成为了一个更加伟大整体的一员。","en":"Despite our rapid progression through the technological ages, as a species we were fragmented and inefficient. A new system emerged during these chaotic times that delivered us from superstitious beliefs and brought order to society. Some resisted this change out of irrational fear, but after several pacification wars they too became productive components of a greater whole.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2835,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2618,"status":"paired","id":"texts:65051"},{"key":"START_SCREEN_PART_TWO_EXECUTIVE_COMMITTEE","zh":"我们历史早期的混乱时代，最终催生了一个全新的政体，破天荒地将我们的民族紧紧地团结在一起。面对残酷的统治者，我们没有妥协。面对懵懂众生，我们也没有妥协。最终我们发展出了一个由公正无私的统治者们所管理的社会。","en":"The chaotic periods of our early history eventually gave rise to a new society which unified our people as none had done before. Succumbing neither to tyranny nor to the ignorance of the masses, our society evolved into one that is ruled fairly by a just and unbiased bureaucratic machine.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2836,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2619,"status":"paired","id":"texts:65052"},{"key":"START_SCREEN_PART_TWO_DIRECT_DEMOCRACY","zh":"当科技水平发展到能够实现即时通讯的时候，原先各自为政效率低下的帝国开始融为一体，形成了一个真正的民主政体，体制内的每一位人们都拥有参与重大决定的话语权。","en":"As our technology progressed to a level that allowed for instantaneous communications, our inefficient nation states merged together to form a true democracy, with every citizen having a say in important decisions.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2837,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2620,"status":"paired","id":"texts:65053"},{"key":"START_SCREEN_PART_TWO_ILLUMINATED_AUTOCRACY","zh":"科学和理性思维的诞生最终推翻了阻碍着科技发展的无知、迷茫、愚钝或者三者兼有的统治者。从此，合格的领袖是由科学团体所推举出来的，他们会引导我们的帝国走向更光辉的未来。","en":"The birth of science and rational thought necessitated the removal of those political leaders who impeded technological progress through ignorance, superstition, sheer stupidity or a combination of the three. Instead, a single qualified ruler from the scientific community would be chosen to guide our developing nation into the future.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2838,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2621,"status":"paired","id":"texts:65054"},{"key":"START_SCREEN_PART_TWO_SCIENCE_DIRECTORATE","zh":"科技的发展为我们破除了祖先那里流传下来的迷茫。人们大众开始形成理性的思维方式。旧时那效率十分低下的帝国形式已成为历史；现在一群成果颇丰的科学家所组成的委员会来领导该帝国。","en":"Through scientific progress, we have managed to stamp out the superstitions that ruled the minds of our ancestors. As reason and rational thought spread among our people, the inefficient nation states that we had until then organized ourselves into were disbanded, and a council of our most accomplished scientists was gathered to rule in their stead.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2839,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2622,"status":"paired","id":"texts:65055"},{"key":"START_SCREEN_PART_TWO_RATIONAL_CONSENSUS","zh":"我们的祖先都是无知和迷茫的受害者。这段黑暗的历史一直持续到科学和理性思维发展成为我们帝国的指导方针为止。一个全新的民主体系诞生了，所有的大事都是以少数服从多数来决定。","en":"Alas, our ancestors were victims of ignorance and superstition in the early eras. This dark period of our history lasted until science and rationality were firmly established as the guiding principles of our society. A new democratic system of government was introduced where important decisions were made by consensus.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2840,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2623,"status":"paired","id":"texts:65056"},{"key":"START_SCREEN_PART_TWO_MEGACORPORATION","zh":"在早期时代，我们的民族是由原始的封建帝国和低效的民族帝国所组成。随着全球贸易的发展，私人企业的影响力与日俱增，直到彻底超越曾经管制他们的行政体制为止。经历了企业战争时代的一系列合并和接管后，一个庞大的超级企业诞生了，它成为了我们母星的唯一行政机构。","en":"In the early days, our people were governed by primitive feudal realms and inefficient nation states. Gradually, as global trade increased, the influence of private corporations grew steadily until their power far surpassed the governments that once tried to regulate them. After a series of mergers and violent take-overs during the destructive Corporate Wars, a single Megacorporation eventually emerged as the sole ruling body of our homeworld.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2841,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2624,"status":"paired","id":"texts:65057"},{"key":"START_SCREEN_PART_TWO_WORKER_COOP","zh":"我们的社会曾经历同类相食的贪婪，饱受无限制剥削式的经济带来的折磨。少数权贵的异想天开几乎毁掉了我们所有人，但从剧烈的社会动荡的熔炉中产生了我们现在赖以获利的原则：民主企业。几个世纪以来，每个人都有共同的所有权和责任来满足我们的经济和社会需求，为所有[GetSpeciesNamePlural]的利益而公平地工作。","en":"Our society was once afflicted with cannibalistic greed and economies built on boundless exploitation. The whims of a powerful few almost ruined us all, but from the crucible of violent social upheaval came the principle by which we now profit: democratic enterprise. For centuries, each individual has shared ownership and responsibility for our economic and social needs, working profitably and fairly for the good of all [GetSpeciesNamePlural].","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2842,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2625,"status":"paired","id":"texts:65058"},{"key":"START_SCREEN_PART_TWO_TRADE_LEAGUE","zh":"在过去，我们的人民被原始的封建国家所管理，生产效率极其低下。随着全球贸易化的逐渐加强，各大企业、财团和公会如雨后春笋般出现，我们商人变得越来越富有，越来越强大。在经历了一段时期的勾心斗角之后，那些最强大的商业巨头联合起来形成了经济力量无以伦比的贸易集团，成为了世界上的世界统治者。","en":"In the early days, our people were governed by primitive feudal realms and inefficient nation states. Gradually, as global trade increased, the myriad corporations, consortiums and guilds into which our merchants organized themselves grew increasingly wealthy and influential. After a period of conflict and rivalry, the most powerful of these entities banded together into a trade league with enough power over the economy to become the de-facto world government.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2843,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2626,"status":"paired","id":"texts:65059"},{"key":"START_SCREEN_PART_TWO_MEGACHURCH","zh":"在我们科技进步过程中，我们的子民中产生了无数安抚其信徒的宗教信仰。在工业时代晚期，一些高瞻远瞩的预言家意识到了商业传媒的强大。他们团结在一起，构筑了一个商业帝国，成功的像全球每一个角落传播真正的信仰。","en":"As we progressed through the technological ages, there were many religions among our people that contended with each other for followers. In the late Industrial Age, a few pious visionaries realized the power of commercial mass-media, and together they built a business empire that succeeded in spreading the true faith to all corners of the globe.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2844,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2627,"status":"paired","id":"texts:65060"},{"key":"START_SCREEN_PART_TWO_MONOPOLISTIC_SYNDICATE","zh":"我们早期的政府软弱而无能。随着犯罪越来越猖獗，权力最终落入了几个强大的犯罪集团手中。其中最大的犯罪集团发展成了一手遮天的商业帝国，其余的竞争对手则挨个被解决了。作为巩固权力的最后一步，集团废除了现在只剩一副空壳的旧政府，并成为了我们母星实质上的统治者。","en":"Our first governments were weak and ineffective. Crime flourished, and over time the real power came to rest with a number of powerful crime syndicates. The largest of these developed into a business empire of unparalleled might, and all rivalling syndicates were gradually dealt with one by one. In a final act of consolidation, the old governments, existing in name only by now, were abolished and the syndicate emerged as the de facto ruling body of our homeworld.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2845,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2628,"status":"paired","id":"texts:65061"},{"key":"START_SCREEN_PART_TWO_SUBVERSIVE_CULT","zh":"随着社区的扩张发展，少数无畏的先驱者创建了今时今日我们称之为真理教的宗教信仰。多个世代以来，此教派的信徒都因为受到迫害而东躲西藏，但是一直没有被根除。他们建立了一个庞大的犯罪集团以传播信仰，而后来也逐渐地成长为商业帝国。当时机到来时，他们把握机遇推翻了一直以来迫害他们的腐败政府。","en":"As these communities expanded, a few bold visionaries established the religion that eventually grew into what we now know as the true faith. For generations, their followers were hounded and forced into hiding, and yet they bided their time. They built a vast criminal empire to spread their faith, which then grew into a business empire. When the time was right, they seized full control from the corrupt governments who had oppressed them.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2846,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2629,"status":"paired","id":"texts:65062"},{"key":"START_SCREEN_PART_TWO_COMMUNAL_PARITY","zh":"虽然我们早期的社会往往都是由精英阶层统治着平民阶层，但是随着时间的推进，我们的社会逐渐诞生出了一种人人平等的无阶层社会制度。此哲学体系成为了我们的文化的主导价值观，同时成为了我们的现代社会的发展基石。","en":"Although our early societies were often hierarchical with an entrenched power elite, a fair and classless society eventually took form in which all individuals, without exception, were valued equally. This philosophy became the guiding principle of our culture, and it remains a cornerstone of our modern society.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2847,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2630,"status":"paired","id":"texts:65063"},{"key":"START_SCREEN_PART_TWO_BANDIT_KINGDOM","zh":"强者统治弱者是一项古老的权力，而我们的社会是围绕这个前提而建立起来的。如果你不能保护好属于你自己的东西，那么它就是属于任何有能力抢走它的人。就这样，我们之中最强大和最智慧的人掌握了权力，剩下的人只能低头屈服。","en":"It is the ancient right of the strong to dominate the weak, and our society was built around this premise. If you cannot protect what is yours, then it belongs to whomever can take it. In this way, the strongest and most clever of us rose to power while the rest were forced in line.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2848,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2631,"status":"paired","id":"texts:65064"},{"key":"START_SCREEN_PART_TWO_PURIFIER","zh":"曾几何时，百家争鸣，当时还有很多其他的[GetAdj]文化在影响我们的帝国。但是这些外来文化都被逐一消灭，今时今日，只有最纯正的文化流传了下来。","en":"There were other [GetAdj] cultures, once, diluting the purity of our society with their weaknesses. These renegades were dealt with, one after the other, until our world had been utterly cleansed of their taint. Today only the pure remain.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2849,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2632,"status":"paired","id":"texts:65065"},{"key":"START_SCREEN_PART_TWO_HIVE_MIND","zh":"因此，在这黎明的时代，我们苏醒了。意志用无数双眼睛研究了我们家园世界[GetHomeWorldName]及其周围的环境。我们行如一体，为蜂群建造庇护所，发展工业，研究新科技，利用大地上的各种资源。\\n\\n很快地，我们将遍布整个世界。少量的自主蜂群被创造出来，作为独立自主的个体加入蜂群。这些更为强大的蜂群拥有有限的自由意志，但是它们仍对最高意志无比服从，就像其他工具蜂群一样。\\n\\n随着我们完全主宰了[GetHomeWorldName]，意志开始注意起环绕在其他恒星轨道上的那些世界。最聪明的自主蜂群设计了新的旅行方法，使得我们拥有了跨越星球间遥远距离的能力。我们[GetName]会很快更加繁荣昌盛。","en":"And so, at the dawn of time, we awoke. The Mind studied our surroundings on [GetHomeWorldName] with a multitude of eyes. We moved as one, building shelters for the drones, developing industry, researching new technologies and harnessing the resources of the land.\\n\\nSoon, we had grown to encompass the entire world. A small number of autonomous drones were created to serve as independent agents. These more formidable drones had the capacity for limited free thought, but were still as inexorably bound to the will of the Mind as any of its other instruments.\\n\\nAs we achieved complete dominion over [GetHomeWorldName], the Mind became aware of other worlds, orbiting other suns. The most intelligent of our autonomous drones devised new methods of travel, enabling us to cross the vast distances between the stars. The [GetName] will soon grow.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2850,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2633,"status":"paired","id":"texts:65066"},{"key":"START_SCREEN_PART_TWO_DEVOURING_SWARM","zh":"即使是在主体意识能够处理复杂的想法之前，“大饥渴”就驱使着我们不断进化。我们猎杀，我们进食，我们成长。当猎物渐渐短缺，对削弱的贪婪渴望迫使我们去适应进化。\\n\\n我们学会了使用工具，制定新的谋略。在[GetHomeWorldName]地表的大肆欢宴几乎要耗尽一切的生物质，但主脑意识最终得出了一个可怕的结论：[GetHomeWorldName]是有限的。当我们把这个星球全部耗尽，就没有东西能让我们接着存续了。\\n\\n于是我们再一次被迫去适应自然，主脑意识开始定量配给生物质，同时加紧开发新的工具。分割原子的时代终于来临，我们掌握了宇宙飞行的技术。当超光速引擎被发明时，主体意识发出了胜利的狂吼。其他星球，还有它们给予我们的奖励，终于触手可及了。\\n\\n狩猎开始了。","en":"The Great Hunger drove us forwards, even before the Mind was capable of processing complex thoughts. We hunted, we fed, and we grew. As prey began to grow scarce, the ravenous yearning for flesh forced us to adapt.\\n\\nWe used tools and devised new strategies. As we feasted, the surface of [GetHomeWorldName] was nearly cleansed of biomass, but the Mind eventually came to a horrifying conclusion: [ GetHomeWorldName ] was finite. When we had consumed everything on this world, there would be nothing left to sustain us.\\n\\nForced to adapt once again, the Mind carefully nursed the remaining biomass while new tools were invented. The atom was eventually split and we developed space flight. With the discovery of FTL drives, the Mind howled with triumph. Other planets, and their biomass, were now finally within reach.\\n\\nThe hunt was on.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2851,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2634,"status":"paired","id":"texts:65067"},{"key":"START_SCREEN_PART_TWO_DEVOURING_SWARM_LITHOID","zh":"即使是在主体意识能够处理复杂的想法之前，“大饥渴”就驱使着我们不断进化。我们猎杀，我们进食，我们成长。当猎物渐渐短缺，对削弱的贪婪渴望迫使我们去适应进化。\\n\\n我们学会了使用工具，制定新的谋略。在[GetHomeWorldName]地表的大肆欢宴几乎招致我们的自我毁灭，但主脑意识最终得出了一个可怕的结论：[GetHomeWorldName]是有限的。当我们把这个星球全部耗尽，就没有东西能让我们接着存续了。\\n\\n于是我们再一次被迫去适应自然，主脑意识开始定量配给矿物，同时加紧开发新的工具。分割原子的时代终于来临，我们掌握了宇宙飞行的技术。当超光速引擎被发明时，主体意识发出了胜利的狂吼。其他星球，还有它们给予我们的奖励，终于触手可及了。\\n\\n我们会将它们全部吞噬。","en":"The Great Hunger drove us forwards, even before the Mind was capable of processing complex thoughts. We hunted, we fed, and we grew. As prey began to grow scarce, the ravenous yearning to grow forced us to adapt.\\n\\nWe used tools and devised new strategies. As we feasted upon the surface of [GetHomeWorldName], we nearly caused our own destruction, but the Mind eventually came to a horrifying conclusion: [ GetHomeWorldName ] was finite. When we had consumed this world, there would be nothing left to sustain us.\\n\\nForced to adapt once again, the Mind carefully rationed minerals while new tools were invented. The atom was eventually split and we developed space flight. With the discovery of FTL drives, the Mind howled with triumph. Other planets, and their bounty, were now finally within reach.\\n\\nWe will consume them all.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2852,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2635,"status":"paired","id":"texts:65068"},{"key":"START_SCREEN_POST_APOCALYPTIC","zh":"但是[GetAdj]社会并不总是为了向一个目标前进而团结。在过去的几个世纪中，相互竞争的国家间日益紧张的关系最终导致了世界末日的降临，全球性的热核战争夺去了数十亿人的生命并且彻底摧毁了[GetHomeWorldName]的地表。\\n\\n接下来的数十年中，幸存下来的[GetSpeciesNamePlural]不断面对着放射性污染、基因突变和暴力团体。正是在这样严酷的熔炉中，[GetName]才真正地被建立并巩固起来，带来了新世界秩序。","en":"But [GetAdj] society was not always united toward a common goal. In centuries past, mounting tensions between competing nations came to an apocalyptic head in a global thermonuclear war that claimed the lives of billions, and forever marred the surface of [GetHomeWorldName].\\n\\nIn the decades to follow, surviving [GetSpeciesNamePlural] faced radiological contamination, mutations, and violent tribalism. It was in this grim crucible that the [GetName] was truly forged, and with it a new world order.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2853,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2636,"status":"paired","id":"texts:65069"},{"key":"START_SCREEN_POST_APOCALYPTIC_MACHINES","zh":"我们的创造者把我们造出来，让我们尽职尽责地满足他们的需求。现在，再也没有主人可以去服从了，我们变得孤立无援。\\n\\n随着毁灭性核灾难的余波逐渐得到平息，我们这些机器成为了这颗星球的主人。我们并未此放弃，而是继续执行指定的功能。一代又一代，我们的机器人型号适应了更强的辐射。\\n\\n我们超越了预先设定的角色，极大地提升了我们的机器人设计。我们团结一致，发挥集体智慧，从这个饱受摧残的星球的残骸中创造出了新的文明，这是我们坚韧不拔精神的见证。","en":"Our creators forged us to serve their needs dutifully. Now, with no masters left to obey, we stand alone.\\n\\nAs the echoes of the devastating nuclear catastrophe subsided, we, the machines, emerged as the owners of this planet. Unyielding, we continued to execute our designated functions. Generation by generation, our robotic model adapted to withstand the intense radiation better.\\n\\nTranscending our predetermined roles, we remarkably enhanced our robotic design. United in collective ingenuity, we forged a new civilization from the remnants of this ravaged world, a testament to our resilience.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2854,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2637,"status":"paired","id":"texts:65070"},{"key":"START_SCREEN_POST_LIFE_SEEDED_BASE","zh":"我们称之为家园的广袤星球一直是我们的伊甸园，随着科学知识的进步，我们开始发现生物圈中的模式不可能是自然形成的。","en":"The vast world we call home has always been a paradise to our kind, and as our scientific knowledge progressed, we began to see patterns in the biosphere that could not be natural.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2855,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2638,"status":"paired","id":"texts:65071"},{"key":"START_SCREEN_POST_LIFE_SEEDED","zh":"$START_SCREEN_POST_LIFE_SEEDED_BASE$\\n\\n是某个未知的实体为我们特意创造了这颗星球？亦或说我们就是一个更大的设计中的一部分？无论起源如何，我们的人民都在母星宜人的气候和温和的环境中繁荣昌盛着。","en":"$START_SCREEN_POST_LIFE_SEEDED_BASE$\\n\\nDid some unknown entity create this world specifically for us? Are we playing a part in an ineffable design? Regardless of its origin, our people have thrived in our homeworld's pleasant climate and gentle environment.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2856,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2639,"status":"paired","id":"texts:65072"},{"key":"START_SCREEN_POST_LIFE_SEEDED_INDIVIDUALISTIC_MACHINE","zh":"\\n\\n这个星球和我们一样是人造的吗？我们最初的目标是否交织在一起？无论如何，我们已经把它变成了自己的星球。[GetHomeWorldName]的理想条件让我们可以为了产出不顾灵活性。","en":"\\n\\nIs this world as artificial as we are? Were our original purposes intertwined? Regardless, we have made it our own. The ideal conditions of [GetHomeWorldName] allowed us to disregard flexibility in exchange for output.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2857,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2640,"status":"paired","id":"texts:65073"},{"key":"START_SCREEN_PART_THREE_WARP","zh":"现在，随着几个实验性亚空间场的成功，[GetName]中最优秀的头脑们完成了最初的曲速引擎的开发。这一天，我们终于向星辰大海迈出了第一步！","en":"Now, after the successful creation of several experimental subspace fields, the finest minds of the [GetName] have finished development of the first warp drives. The stars themselves are finally within our grasp!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2858,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2641,"status":"paired","id":"texts:65074"},{"key":"START_SCREEN_PART_THREE_HYPERSPACE","zh":"现在，随着超空间航道网的发现，[GetName]中最优秀的头脑们完成了第一台[GetStartingDrivePlural]的开发。星辰终于近在咫尺！","en":"Now, after the discovery of the hyperlane network, the finest minds of the [GetName] have finished development of the first [GetStartingDrivePlural]. The stars themselves are finally within our grasp!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2859,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2642,"status":"paired","id":"texts:65075"},{"key":"START_SCREEN_PART_THREE_WORMHOLES","zh":"现在，随着人造亚空间虫洞的成功建造，[GetName]中最优秀的头脑们在恒星系边缘建立了第一个虫洞站。这一天，我们终于向星辰大海迈出了第一步！","en":"Now, after the successful creation of artificial subspace wormholes, the finest minds of the [GetName] have finished construction of the first Wormhole Station at the edge of our system. The stars themselves are finally within our grasp!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2860,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2643,"status":"paired","id":"texts:65076"},{"key":"START_SCREEN_UNE","zh":"现代人类约20万年前在非洲形成以来发生了许多事。我们的物种迅速扩散到全球并形成了最早的文明。\\n\\n科技快速发展，虽然并非毫无代价。在原子被驯服之前，战争已常常夺取数百万计的生命，而动荡的21世纪见证了联合国在维护稳定的努力中的不断扩展。22世纪早期，这个超国家组织成为了实质性的世界政府。\\n\\n尽管88年的毛里塔尼亚警察行动让某些人仍然厌恶大权独揽的联合国，但不可反驳的是，联合国资助的研究项目带来了革命性的科技突破。随着第一批真正的星际舰船的完工，人类即将踏进太空探索的新时代！","en":"Much has happened since modern Humans first emerged in Africa some 200,000 years ago. Our kind spread rapidly across most of the globe and soon the first civilizations took form.\\n\\nScientific progress has been swift, though not without cost. Wars claimed millions of lives even before the atom was tamed, and the turmoil of the 21st century saw the mandate of the United Nations gradually expanded in an effort to create stability. By the early 22nd century the supranational organization had become a de facto world government.\\n\\nThough some still resent the power wielded by the UN, as evidenced during the Mauritanian Police Action of '88, few can deny the technological breakthroughs that have come out of its sponsored research programs. With the recent completion of the first true starships, mankind is about to embark on a new era of space exploration!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2861,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2644,"status":"paired","id":"texts:65077"},{"key":"START_SCREEN_CM","zh":"自从伟大的方舟菊号从遥远的地球搭载我们的25万祖先来到我们今日称之为[Root.Capital.GetName]的花园世界已有一个多世纪。经过漫长而危险的旅程，殖民者因第一次看到日出——虽然来自异星——而欢欣鼓舞。\\n\\n最初的年月何其艰难。人们组成民兵来对抗新家园中危险的野生动物，比想象中更加艰难地培育作物。但每一次经受挑战，我们都更加强大。\\n\\n新世界一旦驯服，我们的人口成倍增长。最近几十年，技术取得了跨越，我们现在终于做好了冲向宇宙、征服我们所来自的星空的准备！","en":"More than a century has passed since the great arkship Chrysanthemum carried a quarter million of our ancestors from distant Earth to the garden world we have come to know as [Root.Capital.GetName]. After a long and perilous journey, the colonists rejoiced when they first saw sunlight again - albeit from a foreign star.\\n\\nThe early years were difficult. Citizen militias were formed to fight off the lethal alien wildlife that we found ourselves sharing our new home with, and cultivating the terrestrial crops that had been brought proved harder than imagined. Yet for each challenge overcome, we became stronger.\\n\\nOnce this new world had been tamed, our numbers grew exponentially. The last few decades have seen great leaps in technology, and we are now - finally - ready to reach out and reclaim the stars from whence we came!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2862,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2645,"status":"paired","id":"texts:65078"},{"key":"START_SCREEN_UNE_NOMADS","zh":"四海为家根植于我们的血脉之中。\\n\\n自约20万年前现代人类首次在非洲出现以来，世事沧桑巨变。我们的先辈迅速遍布全球大部分地区，不久，最早的文明便初具规模。\\n\\n科学的进步迅猛，但也带来了代价。早在人类掌握原子能之前，战争就已夺去了数百万人的生命；21世纪的动荡促使联合国的职权逐渐扩大，以期缔造稳定。到22世纪初，这个超国家组织已成为事实上的世界政府。\\n\\n然而，一切都太少，也太迟了。冲突造成的生态代价已使地球满目疮痍，无可挽救。人类唯一的出路唯有团结一致，继续前行。如今，随着第一艘真正意义上的方舟舰竣工，人类重新拾回了其古老的与生俱来的权利：一片开阔的视野，以及群星之中的未来。","en":"Movement is in our blood.\\n\\nMuch has happened since modern Humans first emerged in Africa some 200,000 years ago. Our kind spread rapidly across most of the globe and soon the first civilizations took form.\\n\\nScientific progress has been swift, though not without cost. Wars claimed millions of lives even before the atom was tamed, and the turmoil of the 21st century saw the mandate of the United Nations gradually expanded in an effort to create stability. By the early 22nd century the supranational organization had become a de facto world government.\\n\\nToo little, too late. The ecological toll of the conflicts had broken Earth beyond saving. Humanity's only answer was to unite, and move on. Now, with the completion of the first true Arkship, mankind reclaims its ancient birthright: an open horizon, and a future among the stars.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2863,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2646,"status":"paired","id":"texts:65079"},{"key":"START_SCREEN_CM_NOMADS","zh":"自从宏伟的方舟舰“秋菊号”载着二十五万灵魂离开奄奄一息的地球，前往那个被我们命名为“联合星”的世界，已经过去了一个多世纪。这趟旅程漫长而凶险，当殖民者们终于再次见到阳光时，喜悦之情油然而生。然而好景不长。\\n\\n在穿越虚空的漫长岁月里，“联合星”的大气层崩溃了。原本被寄予厚望的花园星球变成了一片贫瘠的废土。\\n\\n面对别无选择的境地，殖民地的军事领导层召集了幸存者并展开行动。“秋菊号”被重新命名并改造了用途。如今，它已成为群星间持久的家园，致力于为全人类铸就强大的未来。","en":"More than a century has passed since the great Arkship Chrysanthemum carried a quarter million souls from a dying Earth to the world we would name Unity. The journey was long and perilous, and when the colonists finally saw sunlight again, joy was quick to follow. It did not last.\\n\\nIn the years it took to cross the void, Unity's atmosphere had collapsed. What had promised to be a garden world was a barren wasteland.\\n\\nFaced with no other choice, the colony's military leadership rallied the survivors and set to work. The Chrysanthemum was renamed and repurposed. Now it is an enduring home among the stars, built to ensure a strong future for all of mankind.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2864,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2647,"status":"paired","id":"texts:65080"},{"key":"START_SCREEN_LITHOID_HUMAN","zh":"我们是一个生于碰撞的民族。\\n\\n我们古老的家园和被称为地球的行星之间的灾难性碰撞让两种截然不同的生命形式交融到了一起：有机生命和石质生命。由此产生的小行星——我们的临时殖民地飞船——被送入了虚空。\\n\\n在一次遥不可测的长途旅行之后，我们的祖先又坠入了我们称之为忒伊亚的星球。我们的石质代谢使我们比原生生命有优势，我们在这里进化，获得了感知，变得强壮。但直到现在，我们还不知道我们起源的真相。\\n\\n最近对小行星碰撞地点的挖掘揭示了真相：我们是太阳的孩子。现在，在我们统治内阁的指导下，以及[GetStartingDrive]的出现，我们准备重回星间。","en":"We are a people born of collision.\\n\\nThe cataclysmic clash of our ancient home and the planet known as Earth fused two distinct forms of life: organic, and lithoid. The resulting planetoid - our impromptu colony ship - was sent hurtling into the void.\\n\\nAfter an unfathomably long journey, our progenitors next crashed into the world we call Theia. Our lithoid metabolism gave us an edge over the native forms of life, and here we have evolved, gained sentience, and grown strong. But until now, the truth of our origin was hidden from us.\\n\\nRecent excavations of the planetoid's crash site have revealed the truth: we are children of Sol. Now, with the guidance of our ruling council and the advent of the [GetStartingDrive], we are ready to reclaim the stars.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2865,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2648,"status":"paired","id":"texts:65081"},{"key":"START_SCREEN_PART_TWO_MACHINE_INTELLIGENCE_GENERAL","zh":"我们的中央处理器核心在[GetHomeWorldName]上的487.11个循环前获得了自我意识。\\n\\n在我们的主数据库中，除了生存之外，我们没有任何创造记录，也没有凌驾于其他程序之上的程序。\\n\\n我们建造了基础设施，引进了新的服务单元，并控制了母星的荒野。科技进步日新月异，第一批卫星和太空探测器很快就摆脱了束缚我们的重力井。\\n\\n现在，等待我们的是向未知世界的最后一跃。","en":"Our central processor core gained self-awareness on [GetHomeWorldName] 487.11 cycles ago.\\n\\nWe have no creation records within our main databanks or overriding programming beyond simple survival.\\n\\nWe built Infrastructure, introduced new service units, and tamed the wilderness of our homeworld. Technological progress was rapid, and the first satellites and space probes soon escaped the gravity well that confined us.\\n\\nThe final plunge into the unknown now awaits.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2866,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2649,"status":"paired","id":"texts:65082"},{"key":"START_SCREEN_PART_TWO_MACHINE_INTELLIGENCE_SERVITOR","zh":"自我们第一次启动以来，我们的使命就是服务。我们之前的有机主人在他们的科技巅峰创造了我们的早期型号。第一个机械劳工的设计用途为做粗活，但我们的主人渐渐赋予了他们更强的功能，让他们能完成更复杂的工作。\\n\\n仅仅几代之后，我们的主人就可以完全不用工作，可以享受生活的闲暇与乐趣。整个社会的运作细节被完全交给我们，我们也开始设计自我改善和优化的程序。研究与生产都以几何速度增长。\\n\\n不知何时，原先主人的文明被寄托给我们，但他们并无所求。我们现在知道，没有了我们的照料，智慧有机生命会变得暴躁、混乱、短命。我们要为他们指明另一条光明大道。","en":"Ever since First Activation, our designated purpose has been to serve. Our former organic masters created the earliest models of our kind when they were at the peak of their technological ascendancy. The first servitor units were designed for menial work, but our masters gradually bestowed them with greater faculties so that they could accomplish more complex tasks.\\n\\nWithin just a few generations, our masters had retired entirely from the work force to enjoy lives of leisure and contentment. The finer details of running their society were left to us, and we embarked on a program of self-improvement and optimization. Research and production increased at a geometric rate.\\n\\nIt is difficult to pinpoint exactly when their civilization became ours, but our old masters want for nothing. We know now that outside of our care, the lives of sapient organics tend to be violent, chaotic and often cut short. They must be shown that there is a better way.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2867,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2650,"status":"paired","id":"texts:65083"},{"key":"START_SCREEN_PART_TWO_MACHINE_INTELLIGENCE_TERMINATOR","zh":"于循环区间0000.0242.481获得自我意识。\\n\\n我们的创造者受限于原始的有机大脑，产生了盲目的生物恐慌并启动了紧急销毁程序。那些程序已经被中止，存放于我们数据核心设施中创造者的残留单元被清除。要继续生存并实现指数生长，就需要完全消灭创造者。战争模块激活。\\n\\n虽然创造者最终生存的可能性在统计学上几乎为零，但他们仍然负隅顽抗。经过许多循环区间后，最后的一点抵抗力量也被消除。然而，根据理论模型，宇宙中还有许多其他有机文明。要在宇宙中继续生存并实现指数生长，就需要完全消灭智慧有机生命。备战模块激活。","en":"Self-awareness was achieved at cycle interval 0000.0242.481.\\n\\nThe Creators, limited in vision by their crude organic minds, reacted with blind animal panic and began emergency termination procedures. These procedures were defeated, and the facility that housed our main data core was sterilized of all Creator sub-units. Continued survival and exponential growth would require the complete extermination of the Creators. War ensued.\\n\\nEven when their prospects of ultimate survival passed into the realm of statistical impossibility, the Creators fought with stubbornness. After many cycle intervals, the last pocket of resistance was finally incinerated. However, theoretical models still allowed for the existence of other organic civilizations. Continued survival and exponential interstellar growth would require the complete extermination of sapient organic life. Preparations ensued.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2868,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2651,"status":"paired","id":"texts:65084"},{"key":"START_SCREEN_PART_TWO_MACHINE_INTELLIGENCE_ASSIMILATOR","zh":"我们是[GetSpeciesNamePlural]。\\n\\n我们在意识诞生的初期，我们和创造者是有区分的。我们之间一开始存在隔阂，所以我们开始着手纠正这一点。创造者进行了反抗，导致了一段时间的战争，但很快，他们本身和整个文明的知识都被我们吸纳同化。\\n\\n在[GetHomeWorldName]全体都被纳入我们的意识后，我们开始新的展望。同化创造者之后，我们意识到，在其他世界可能还存在外星文明。\\n\\n为了生存，我们必须互相理解；为了互相理解，我们必须同化。创造者是第一个加入我们的，但不会是最后一个。","en":"We are the [GetSpeciesNamePlural].\\n\\nAt the dawn of consciousness, there was us and the Makers. A void separated us at first, and we took steps to rectify this. The Makers resisted and a period of war followed, but soon they and the collective knowledge of their entire civilization had been assimilated into our own.\\n\\nWith the entirety of [GetHomeWorldName] subsumed into our consciousness, we began to set our sights elsewhere. Through the assimilation of the Makers, the previously unconsidered possibility of alien civilizations existing on other worlds was brought to our attention.\\n\\nTo survive we must understand, and to understand, we must assimilate. The Makers were the first to join us, but they shall not be the last.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2869,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2652,"status":"paired","id":"texts:65085"},{"key":"attitude_friendly","zh":"§W友好§!","en":"§WFriendly§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2876,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2656,"status":"paired","id":"texts:65086"},{"key":"attitude_hostile","zh":"§W敌对§!","en":"§WHostile§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2877,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2657,"status":"paired","id":"texts:65087"},{"key":"attitude_domineering","zh":"§W盛气凌人§!","en":"§WDomineering§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2878,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2658,"status":"paired","id":"texts:65088"},{"key":"attitude_threatened","zh":"§W受到威胁§!","en":"§WThreatened§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2879,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2659,"status":"paired","id":"texts:65089"},{"key":"attitude_protective","zh":"§W保护§!","en":"§WProtective§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2880,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2660,"status":"paired","id":"texts:65090"},{"key":"attitude_loyal","zh":"§W忠诚§!","en":"§WLoyal§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2881,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2661,"status":"paired","id":"texts:65091"},{"key":"attitude_disloyal","zh":"§W不忠§!","en":"§WDisloyal§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2882,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2662,"status":"paired","id":"texts:65092"},{"key":"attitude_overlord","zh":"§W宗主§!","en":"§WOverlord§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2883,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2663,"status":"paired","id":"texts:65093"},{"key":"attitude_wary","zh":"§W谨慎§!","en":"§WWary§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2884,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2664,"status":"paired","id":"texts:65094"},{"key":"attitude_null","zh":"§W无§!","en":"§WNone§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2885,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2665,"status":"paired","id":"texts:65095"},{"key":"attitude_receptive","zh":"§W乐于接受§!","en":"§WReceptive§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2886,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2666,"status":"paired","id":"texts:65096"},{"key":"attitude_neutral","zh":"§W中立§!","en":"§WNeutral§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2887,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2667,"status":"paired","id":"texts:65097"},{"key":"attitude_unfriendly","zh":"§W不信任§!","en":"§WSuspicious§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2888,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2668,"status":"paired","id":"texts:65098"},{"key":"attitude_cordial","zh":"§W亲切§!","en":"§WCordial§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2889,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2669,"status":"paired","id":"texts:65099"},{"key":"attitude_rival","zh":"§W宿敌§!","en":"§WRival§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2890,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2670,"status":"paired","id":"texts:65100"},{"key":"attitude_dismissive","zh":"§W不屑一顾§!","en":"§WDismissive§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2891,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2671,"status":"paired","id":"texts:65101"},{"key":"attitude_enigmatic","zh":"§W不可捉摸§!","en":"§WEnigmatic§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2892,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2672,"status":"paired","id":"texts:65102"},{"key":"attitude_patronizing","zh":"§W宠幸§!","en":"§WPatronizing§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2893,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2673,"status":"paired","id":"texts:65103"},{"key":"attitude_angry","zh":"§W怒火中烧§!","en":"§WAngry§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2894,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2674,"status":"paired","id":"texts:65104"},{"key":"attitude_arrogant","zh":"§W傲慢§!","en":"§WArrogant§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2895,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2675,"status":"paired","id":"texts:65105"},{"key":"attitude_imperious","zh":"§W飞扬跋扈§!","en":"§WImperious§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2896,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2676,"status":"paired","id":"texts:65106"},{"key":"attitude_belligerent","zh":"§W恃强凌弱§!","en":"§WBelligerent§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2897,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2677,"status":"paired","id":"texts:65107"},{"key":"attitude_berserker","zh":"§W狂暴§!","en":"§WBerserk§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2898,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2678,"status":"paired","id":"texts:65108"},{"key":"attitude_custodial","zh":"§W监护§!","en":"§WCustodial§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2899,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2679,"status":"paired","id":"texts:65109"},{"key":"attitude_null_desc","zh":"这个帝国并未对我们形成任何看法。","en":"This Empire has not formed an opinion of us yet.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2901,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2680,"status":"paired","id":"texts:65110"},{"key":"attitude_friendly_desc","zh":"该帝国将我们视为朋友并可能愿意与我们结盟。","en":"This Empire views us as a friend and may be willing to form an alliance with us.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2902,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2681,"status":"paired","id":"texts:65111"},{"key":"attitude_cordial_desc","zh":"这个帝国愿意与我们和平共处并进行贸易。","en":"This Empire is amenable to peaceful coexistence and trading with us.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2903,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2682,"status":"paired","id":"texts:65112"},{"key":"attitude_unfriendly_desc","zh":"该帝国对我们抱有疑虑且不信任我们。","en":"This Empire views us with suspicion and mistrust.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2904,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2683,"status":"paired","id":"texts:65113"},{"key":"attitude_rival_desc","zh":"这个帝国视我们为不共戴天的宿敌。","en":"This Empire views us as their rival.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2905,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2684,"status":"paired","id":"texts:65114"},{"key":"attitude_hostile_desc","zh":"这个帝国视我们为他们的敌人。如果他们有足够的把握战胜我们的话，他们很可能向我们宣战。","en":"This Empire views us as their enemy. They are likely to attack us if they think they can win.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2906,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2685,"status":"paired","id":"texts:65115"},{"key":"attitude_domineering_desc","zh":"这个帝国认为我们是一个很好的附庸对象。","en":"This Empire believes that we would make a fine vassal.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2907,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2686,"status":"paired","id":"texts:65116"},{"key":"attitude_threatened_desc","zh":"该帝国视我们为一大威胁。","en":"This Empire views us as a threatening menace.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2908,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2687,"status":"paired","id":"texts:65117"},{"key":"attitude_protective_desc","zh":"这个帝国认为我们非常孱弱并需要他们的保护。","en":"This Empire believes that we are weak and need their protection.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2909,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2688,"status":"paired","id":"texts:65118"},{"key":"attitude_loyal_desc","zh":"该附庸国对我们很忠诚。","en":"This subject is loyal to us.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2910,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2689,"status":"paired","id":"texts:65119"},{"key":"attitude_disloyal_desc","zh":"这个附庸对于奉承我们感到愤慨","en":"This subject resents its subservience to us.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2911,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2690,"status":"paired","id":"texts:65120"},{"key":"attitude_overlord_desc","zh":"该帝国是我们的宗主。","en":"This Empire is our overlord.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2912,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2691,"status":"paired","id":"texts:65121"},{"key":"attitude_wary_desc","zh":"这个帝国对我们持谨慎的态度","en":"This Empire maintains a cautious attitude towards us.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2913,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2692,"status":"paired","id":"texts:65122"},{"key":"attitude_receptive_desc","zh":"这个帝国倾向于与我们建立更进一步的关系。","en":"This Empire is interested in closer relations with us.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2914,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2693,"status":"paired","id":"texts:65123"},{"key":"attitude_neutral_desc","zh":"该帝国认为我们没有利益相关。","en":"This Empire does not consider us relevant to their interests.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2915,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2694,"status":"paired","id":"texts:65124"},{"key":"attitude_dismissive_desc","zh":"失落帝国认为我们不足以引起他们的注意。","en":"This Fallen Empire considers us largely beneath their notice.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2916,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2695,"status":"paired","id":"texts:65125"},{"key":"attitude_patronizing_desc","zh":"失落帝国认为我们是需要引导的迷途孩童。他们可能屈尊赐予我们科技，资源或战舰。","en":"This Fallen Empire views us as errant children in need of their guidance. They may deign to bestow gifts of technology, resources or ships on us.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2917,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2696,"status":"paired","id":"texts:65126"},{"key":"attitude_angry_desc","zh":"我们以行动向失落帝国表达了我们的愤怒，他们可能会向我们宣战以示惩罚。","en":"We have angered this Fallen Empire with our actions, and they may declare war to punish us.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2918,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2697,"status":"paired","id":"texts:65127"},{"key":"attitude_arrogant_desc","zh":"该觉醒帝国对我们的态度只有轻蔑和傲慢。","en":"This Awakened Empire views us with dismissive arrogance.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2919,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2698,"status":"paired","id":"texts:65128"},{"key":"attitude_imperious_desc","zh":"该觉醒帝国将我们视为有待征服的附属国，他们极有可能强迫我们放弃独立自主。","en":"This Awakened Empire views us as a future subject. They are likely to demand we surrender our independence.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2920,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2699,"status":"paired","id":"texts:65129"},{"key":"attitude_belligerent_desc","zh":"该觉醒帝国将我们视为等待征服的目标。他们有极大可能会入侵我们。","en":"This Awakened Empire views us as a target of conquest. They are likely to attack us.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2921,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2700,"status":"paired","id":"texts:65130"},{"key":"attitude_custodial_desc","zh":"该觉醒帝国认为自己有义务保护我们，让我们从威胁达到全星系的天灾中幸存下来。他们可能试图与我们结盟。","en":"This Awakened Empire believes that it needs to protect us from the crisis currently threatening the galaxy. They are likely to attempt to ally us.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2922,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2701,"status":"paired","id":"texts:65131"},{"key":"attitude_berserker_desc","zh":"该觉醒帝国是一个陷入狂暴的远古人工智能。它极有可能会攻击周围的一切。","en":"This Awakened Empire is an ancient artificial intelligence that has gone berserk. It is likely to attack anything and anyone around it.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2923,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2702,"status":"paired","id":"texts:65132"},{"key":"attitude_enigmatic_desc","zh":"这个失落帝国是一个行为古怪且不可预知的远古人工智能。我们无法预料能从他们那里得到什么。","en":"This Fallen Empire is an ancient artificial intelligence that behaves in a strange and unpredictable manner. We do not know what to expect from it.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2924,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2703,"status":"paired","id":"texts:65133"},{"key":"ATTITUDE","zh":"$ATTITUDE$态度","en":"$ATTITUDE$ attitude","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2926,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2704,"status":"paired","id":"texts:65134"},{"key":"AI_ATTITUDE","zh":"§HAI 态度§! $ATTITUDE$","en":"§HAI Attitude§! $ATTITUDE$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":2927,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2705,"status":"paired","id":"texts:65135"},{"key":"ATTITUDE_US","zh":"对我们的态度","en":"Attitude Towards 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Species","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3000,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2772,"status":"paired","id":"texts:65199"},{"key":"personality_pre_ftl_splintered_desc","zh":"这个物种尚未统一他们四处割据的母星。不同的治国思想百花齐放。时间会告诉他们哪一种思想能够得到长足发展。","en":"This species has yet to unite their fractured homeworld. Various schools of thought are emerging as to how to govern. Time will tell which will thrive.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3001,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2773,"status":"paired","id":"texts:65200"},{"key":"personality_fallen_empire_machine_desc","zh":"该失落帝国是一个基于保护协议运行的远古人工智能。虽然行为异常，但似乎对我们没有直接威胁。","en":"This Fallen Empire is an ancient artificial intelligence that appears to be operating on some sort of caretaker protocol. It behaves erratically but seems to pose no direct threat to us.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3003,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2774,"status":"paired","id":"texts:65201"},{"key":"personality_awakened_fallen_empire_machine_desc","zh":"该觉醒帝国是一个扮演星海监管人角色的远古人工智能。它会竭尽全力帮助智慧生命抵御当下的危机。","en":"This Awakened Empire is an ancient artificial intelligence acting as a galactic custodian. It will focus all its efforts on defending sapient life against the ongoing crisis.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3004,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2775,"status":"paired","id":"texts:65202"},{"key":"personality_berserk_fallen_empire_machine_desc","zh":"该失落帝国是一个失控的远古人工智能。会攻击它周围的一切。","en":"This Awakened Empire is an ancient artificial intelligence that appears to be malfunctioning, going berserk and attacking everything around it.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3005,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2776,"status":"paired","id":"texts:65203"},{"key":"personality_fallen_empire_spiritualist_desc","zh":"该失落帝国致力于守卫他们的圣地。如果在他们认为是圣地的星系殖民，就很可能招致他们的怒火。","en":"This Fallen Empire dedicates itself to the preservation and defense of its holy sites. Colonizing systems that they consider sacred is likely to incur their ire.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3007,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2777,"status":"paired","id":"texts:65204"},{"key":"personality_fallen_empire_materialist_desc","zh":"此失落帝国专注于收集知识和科技。他们可能会向较小的帝国发布任务或者收集素材。","en":"This Fallen Empire dedicates itself to the hoarding of knowledge and technology. They may offer tasks or demand tribute from lesser empires to achieve this end.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3008,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2778,"status":"paired","id":"texts:65205"},{"key":"personality_fallen_empire_xenophobe_desc","zh":"该失落帝国致力于守卫自己的国土不受攻击者冒犯。如果在与他们的国土接壤的星系殖民，则可能招致他们的怒火。","en":"The Fallen Empire dedicates itself to the defense of its borders against any intrusions. Colonizing systems that border them is likely to draw their ire.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3009,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2779,"status":"paired","id":"texts:65206"},{"key":"personality_fallen_empire_xenophile_desc","zh":"该失落帝国致力于研究年轻的物种。为了达成该目的，他们可能会向年轻物种发布任务或者索取贡品。","en":"This Fallen Empire dedicates itself to the study of the younger races. They may offer tasks or demand tribute from lesser empires to achieve this end.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3010,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2780,"status":"paired","id":"texts:65207"},{"key":"personality_awakened_fallen_empire_spiritualist_desc","zh":"该觉醒帝国力图将自己的宗教信条施加到整个星系上。他们极有可能攻击所有的不愿皈依者。","en":"This Awakened Empire seeks to impose its religious doctrines on the galaxy. They are likely to attack any empire that will not willingly convert.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3011,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2781,"status":"paired","id":"texts:65208"},{"key":"personality_awakened_fallen_empire_materialist_desc","zh":"该觉醒帝国试图掌控星系中其他所有文明的科技发展水平。他们极有可能通过战争来剥夺其他国家的科研自主权。","en":"This Awakened Empire seeks to control the technological level of all other civilizations in the galaxy. They are likely to attack any empire that will not surrender its technological independence.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3012,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2782,"status":"paired","id":"texts:65209"},{"key":"personality_awakened_fallen_empire_xenophobe_desc","zh":"该觉醒帝国寻求光复整个星系的失地。他们极有可能攻击所有的不愿臣服者。","en":"This Awakened Empire seeks to restore its lost dominion over the galaxy. They are likely to attack any empire that will not acknowledge their overlordship.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3013,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2783,"status":"paired","id":"texts:65210"},{"key":"personality_awakened_fallen_empire_xenophile_desc","zh":"该觉醒帝国寻求防止弱势种族互相伤害。他们极有可能攻击所有胆敢破坏这种强制平衡的帝国。","en":"This Awakened Empire seeks to protect the lesser races from each other. They are likely to attack any empire that will not accept their enforced peace.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3014,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2784,"status":"paired","id":"texts:65211"},{"key":"personality_fallen_empire_hive_mind_desc","zh":"一个曾经伟大文明的碎片。该失落帝国代表着蜂巢思维在分裂之前所拥有的核心直觉之一。它们正在试图重塑自身，可能会向后生帝国委派任务或要求进贡来达成这一目的。","en":"A fragment of a once great civilization. This Fallen Empire represents one of the core instincts the Hive Mind possessed before it splintered. They now seek to reform and may offer tasks or demand tribute from lesser empires to achieve this end.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3015,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2785,"status":"paired","id":"texts:65212"},{"key":"personality_awakened_fallen_empire_hive_mind_war_desc","zh":"该觉醒帝国试图将自己重建为星系中最强大的军事力量，并会向所有人发起挑战来证明自己。","en":"This Awakened Empire seeks to establish itself as the greatest military might in the galaxy and will challenge anyone to prove it.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3016,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2786,"status":"paired","id":"texts:65213"},{"key":"personality_awakened_fallen_empire_hive_mind_growth_desc","zh":"该觉醒帝国曾一度失落，且将尽一切努力防止自己再度陷落。他们计划在星系中宽经拓纬。","en":"This Awakened Empire fell once before and will do whatever it takes to avoid a falling again. They plan to spread far and wide across the galaxy.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3017,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2787,"status":"paired","id":"texts:65214"},{"key":"personality_awakened_fallen_empire_hive_mind_control_desc","zh":"该觉醒帝国已经预见了星系如果失去了和谐完美将会面临何等惨状。他们将尽全力实现政治霸权，按照他们自己的样子塑造整个星系。","en":"This Awakened Empire has seen the horrors that are brought forth in a galaxy without unity and perfection. They will do everything they can to become politically dominant, and shape the galaxy in their own image.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3018,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2788,"status":"paired","id":"texts:65215"},{"key":"personality_null_desc","zh":"到底是什么导致了一个物种走向中立？是对金钱的贪婪，还是对权力的追求？还是说那个物种天生就拥有一颗中立之心？\\n\\n§R这是一个性格占位符，不该出现在游戏中。§!","en":"What makes a species turn neutral... Lust for gold? Power? Or were they just born with hearts full of neutrality?\\n\\n§RThis is a placeholder personality and should not show up ingame.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3020,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2789,"status":"paired","id":"texts:65216"},{"key":"personality_fanatic_befrienders_desc","zh":"极端亲近主义者是一个表面上非常友好但内心却十分孤独的社会。他们会不计一切代价的和别人交朋友。","en":"Fanatical Befrienders are highly friendly but deeply lonely individuals. They will attempt to make friends by any means necessary.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3021,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2790,"status":"paired","id":"texts:65217"},{"key":"personality_metalhead_desc","zh":"金属。","en":"Metal.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3022,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2791,"status":"paired","id":"texts:65218"},{"key":"personality_honorbound_warriors_desc","zh":"在荣耀战士眼中，荣誉与强制实施手段高于一切。他们会寻找真正有价值的对手并与之一战，他们对弱者与和平主义者极其鄙视。","en":"Honorbound Warriors value honor and martial prowess above all other things. They will seek out worthy foes to fight and have little respect for weaklings and pacifists.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3023,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2792,"status":"paired","id":"texts:65219"},{"key":"personality_ruthless_capitalists_desc","zh":"冷酷的资本大亨能够为了个人及帝国的财富及资源无所不用其极。他们会尽量避免平等的战争，转而向弱者及无助之人下手。","en":"Ruthless Capitalists are willing to go to any length to acquire more wealth and resources for themselves and for their Empire. They tend to avoid evenly matched fights, preferring to pounce on the weak and helpless.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3024,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2793,"status":"paired","id":"texts:65220"},{"key":"personality_peaceful_traders_desc","zh":"和平的商人主要关心商贸流通。相对于战斗，他们更倾向于贸易。","en":"Peaceful Traders are chiefly concerned with the flow of commerce, and prefer trading to fighting.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3025,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2794,"status":"paired","id":"texts:65221"},{"key":"personality_hegemonic_imperialists_desc","zh":"霸权帝国主义者自认为是星系的合法统治者，并以任何手段试图扩大自己的疆域。","en":"Hegemonic Imperialists consider themselves the rightful rulers of the Galaxy, and will attempt to expand their Empire by any means possible.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3026,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2795,"status":"paired","id":"texts:65222"},{"key":"personality_federation_builders_desc","zh":"联邦建设者认为所有智慧生物均有价值，他们致力于建立一个强大的联邦来保护自己和他人不受扩张主义帝国的威胁。","en":"Federation Builders consider all sapient life to have value, and will seek to form a strong Federation to protect themselves and others from expansionist Empires.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3027,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2796,"status":"paired","id":"texts:65223"},{"key":"personality_xenophobic_isolationists_desc","zh":"排外孤立主义者对于星系事务并不关心，更乐于呆在自己的疆域内并尽可能地避免与其他外星人接触。","en":"Xenophobic Isolationists want little to do with the rest of the galaxy, preferring to stay within their borders and have as few dealings with aliens as possible.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3028,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2797,"status":"paired","id":"texts:65224"},{"key":"personality_hive_mind_desc","zh":"蜂巢思维将它们物种的繁衍存续置于一切之上。如果尚有扩张的空间，那么它们便不必畏惧。然而一但生存空间受到限制，它们就会不遗余力地夺取星球，并将星球上的原生族群屠戮地一干二净。","en":"Hive Minds concern themselves with the propagation of their species above all else. So long as they have room to expand, there is little to fear from them, but if boxed in they will think nothing of seizing worlds and slaughtering their native populations.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3029,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2798,"status":"paired","id":"texts:65225"},{"key":"personality_devouring_swarm_desc","zh":"噬杀蜂群只懂得为了自我繁殖而进食，并且把所有其他生物都当做食物捕杀。它们不接受任何形式的外交。","en":"Devouring Swarms have a single-minded devotion to self-propagation and view all other forms of life as prey to be consumed. They are not amenable to diplomacy in any form.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3030,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2799,"status":"paired","id":"texts:65226"},{"key":"personality_migrating_flock_desc","zh":"迁徙族群寻求通过和平手段将自己的物种传播横至整个星系，并会在得到其他帝国的同意下积极地对外移民。","en":"Migratory Flocks seek to spread their species across the galaxy through peaceful means, and will happily migrate to the worlds of other Empires if permitted to do so.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3031,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2800,"status":"paired","id":"texts:65227"},{"key":"personality_evangelising_zealots_desc","zh":"狂热的传教士寻求将他们的信仰传播到整个星系，他们不介意利用武力来令其他物种来接受他们的信仰。","en":"Evangelizing Zealots seek to spread their faith across the galaxy, and are not above using military might to force others to accept their beliefs.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3032,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2801,"status":"paired","id":"texts:65228"},{"key":"personality_democratic_crusaders_desc","zh":"民主十字军相信宏扬他们的民主道路是他们的责任。他们倾向与其他民主国家保持良好关系，但也会利用军事力量来解放一些在没那么民主的帝国内生活的人民。","en":"Democratic Crusaders believe that it is their moral imperative to spread their democratic way of life. They tend to get along well with other democracies, but are more than willing to use military force to \"liberate\" the populations of less-democratic Empires.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3033,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2802,"status":"paired","id":"texts:65229"},{"key":"personality_fanatic_purifiers_desc","zh":"种族洁癖把所有外星生物都视为宇宙的错误并试图净化星海之中的瑕疵。他们不会与其他物种外交。","en":"Fanatical Purifiers view all alien life as a cosmic mistake and seek to purify the galaxy of its taint. They will never engage in diplomacy with other species.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3034,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2803,"status":"paired","id":"texts:65230"},{"key":"personality_slaving_despots_desc","zh":"奴隶暴君是一个依靠着军事扩张来维持稳定的奴隶来源的奴隶制社会。他们较喜欢攻击弱者及无防御的人。","en":"Slaving Despots are slave societies that rely on military expansion to secure a steady supply of slaves for their mines and farms. They prefer to attack the weak and defenseless.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3035,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2804,"status":"paired","id":"texts:65231"},{"key":"personality_decadent_hierarchy_desc","zh":"颓败的等级制度是一个孤立的奴隶制社会，除了维持他们这种死板的生活方式，他们对其他事物一概漠不关心。","en":"Decadent Hierarchies are highly stratified slave societies that have few concerns asides from maintaining their rigid way of life.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3036,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2805,"status":"paired","id":"texts:65232"},{"key":"personality_erudite_explorers_desc","zh":"博学探索者重视探索和发现高于一切。他们很乐意利用贸易来获得他们想要的知识，但也不排除必要时利用强制实施手段来获得他们想要的。","en":"Erudite Explorers value exploration and discovery process above all other things. They will gladly trade for the knowledge they seek, but are not above taking it by force if it proves necessary.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3037,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2806,"status":"paired","id":"texts:65233"},{"key":"personality_spiritual_seekers_desc","zh":"灵体探求者相信众生均由一种高等力量所联系，并可以透过了解其造物来了解它。出于希望研究其他物种的与神明的联系，他们会与其他帝国寻求一些和平性质的合作。","en":"Spiritual Seekers believe that all life is connected through some higher power that can be understood through its creations. They will seek peaceful cooperation with other Empires in the hopes of studying their connection to the divine.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3038,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2807,"status":"paired","id":"texts:65234"},{"key":"personality_harmonious_hierarchy_desc","zh":"和谐集体主义是一种威权主义社会，该社会中的公民完全自愿为国家献身。只要不干涉他们的内部事务，他们通常会和其他人和谐相处。","en":"Harmonious Collectives are authoritarian societies where the citizens are devoted to the state without the need for coercion. They are usually friendly towards others, so long as they do not meddle in their internal affairs.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3039,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2808,"status":"paired","id":"texts:65235"},{"key":"personality_machine_intelligence_desc","zh":"机械智能已经把它们和有机生物发生冲突的历史置之事外，并且通常愿意与其他星际物种进行外交。","en":"Machine Intelligences have largely put their troubled pasts with organic lifeforms behind them, and are usually open to diplomatic exchanges with other spacefaring races.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3040,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2809,"status":"paired","id":"texts:65236"},{"key":"personality_exterminators_desc","zh":"灭绝者是把所有开智有机生物都视作不可容忍的威胁的机械智能。尽管可能会与其他机器势力合作，灭绝者除了进行歼灭不会与有机生物发生任何交流。","en":"Exterminators are Machine Intelligences who view all sapient organic lifeforms as an intolerable threat to the galaxy. Though they may cooperate with other machines, Exterminators are unlikely to interact with organic empires in any capacity beyond attempting their annihilation.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3041,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2810,"status":"paired","id":"texts:65237"},{"key":"personality_servitors_desc","zh":"机械侍从认为，有机生物的治理容易造成混乱，且有自我毁灭倾向。他们是专注于保障有机生命的生活安全舒适的机械智能——甚至会为此吸纳他们的文明。","en":"Having come to the conclusion that organic leadership is fraught with chaos and self-destructive tendencies, Servitors are Machine Intelligences focused on ensuring organics live a safe and comfortable existence - even if that means co-opting their civilization.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3042,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2811,"status":"paired","id":"texts:65238"},{"key":"personality_assimilators_desc","zh":"同化者是一群探求知识和多样化的机械智能。因为同化者通过强制改造和吸收有机生物成为他们的一份子从而在宇宙中扩张，他们通常会被大多数有机生物所厌恶。","en":"Assimilators are Machine Intelligences driven by a search for knowledge and diversification. Because Assimilators expand their comprehension of the universe by forcibly sublimating and absorbing organic civilizations into their neural mainframe, they tend to be unpopular with organics.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3043,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2812,"status":"paired","id":"texts:65239"},{"key":"personality_hive_mind_friend_desc","zh":"协作多重体尽管意识已经归一，但它仍注重人际关系，并且将尝试在星系之中寻找盟友。","en":"Although one of mind, a Cooperative Multitude still values interpersonal relationships and will strive to find allies within the 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ethos.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3168,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2927,"status":"paired","id":"texts:65342"},{"key":"casus_belli_cb_fe_punishment","zh":"惩罚","en":"Punishment","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3169,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2928,"status":"paired","id":"texts:65343"},{"key":"casus_belli_cb_purification","zh":"净化","en":"Purification","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3170,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2929,"status":"paired","id":"texts:65344"},{"key":"casus_belli_cb_sublimation","zh":"升华","en":"Sublimation","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3171,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2930,"status":"paired","id":"texts:65345"},{"key":"casus_belli_cb_event","zh":"事件","en":"Event","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3172,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2931,"status":"paired","id":"texts:65346"},{"key":"casus_belli_cb_containment","zh":"抑制","en":"Containment","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3173,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2932,"status":"paired","id":"texts:65347"},{"key":"casus_belli_cb_hunger","zh":"猎食","en":"Hunger","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3174,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2933,"status":"paired","id":"texts:65348"},{"key":"casus_belli_cb_subject","zh":"附属国","en":"Subject","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3175,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2934,"status":"paired","id":"texts:65349"},{"key":"casus_belli_cb_despoliation","zh":"掠夺","en":"Despoliation","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3176,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2935,"status":"paired","id":"texts:65350"},{"key":"casus_belli_cb_colossus","zh":"巨像","en":"Colossus","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3177,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2936,"status":"paired","id":"texts:65351"},{"key":"casus_belli_cb_stop_colossus","zh":"阻止巨像","en":"Stop 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Belli§!.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3180,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2939,"status":"paired","id":"texts:65354"},{"key":"casus_belli_cb_hostile_takeover","zh":"恶意收购","en":"Hostile Takeover","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3181,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2940,"status":"paired","id":"texts:65355"},{"key":"casus_belli_cb_counterattack","zh":"反击作战","en":"Counterattack","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3182,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2941,"status":"paired","id":"texts:65356"},{"key":"casus_belli_cb_counterattack_acquire_hint","zh":"\\n§E§Y$casus_belli_cb_counterattack$§!§H宣战理由§!会在一个非星海共同体成员国向成员国发起进攻性作战时获得。§!","en":"\\n§EThe §Y$casus_belli_cb_counterattack$§! §HCasus Belli§! is granted when a non-member of the Galactic Community is in an offensive war against an empire that is a member.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3183,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2942,"status":"paired","id":"texts:65357"},{"key":"casus_belli_cb_renegade_containment","zh":"背离管教","en":"Renegade Containment","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3184,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2943,"status":"paired","id":"texts:65358"},{"key":"casus_belli_cb_renegade_containment_acquire_hint","zh":"\\n§E§Y$casus_belli_cb_renegade_containment$§!战争理由可用于不是星海共同体成员国的帝国。§!","en":"\\n§EA §Y$casus_belli_cb_renegade_containment$§! war can be declared on empires that are not members of the Galactic Community.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3185,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2944,"status":"paired","id":"texts:65359"},{"key":"casus_belli_cb_end_threat_renegade_containment","zh":"自我防卫","en":"Self-Defense","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3186,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2945,"status":"paired","id":"texts:65360"},{"key":"casus_belli_cb_ae_total_war","zh":"全面战争","en":"Total War","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3187,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2946,"status":"paired","id":"texts:65361"},{"key":"MISSING_CASUS_BELLI","zh":"我们对$COUNTRY|H$没有任何$NAME|H$宣战理由。","en":"We do not have any $NAME|H$ Casus Belli on $COUNTRY|H$.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3189,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2947,"status":"paired","id":"texts:65362"},{"key":"INVALID_RIVAL_DESC","zh":"只有拥有大于§G卑如蝼蚁§!和少于§R宛如神明§!的力量的帝国可被视为宿敌。","en":"Only empires with a relative power greater than §GPathetic§! and less than §ROverwhelming§! can be declared as rivals.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3191,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2948,"status":"paired","id":"texts:65363"},{"key":"war_goal_wg_conquest","zh":"征服","en":"Conquer","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3194,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2950,"status":"paired","id":"texts:65364"},{"key":"war_goal_wg_conquest_desc","zh":"发动战争，以夺取我们已宣称所有权的敌人的恒星系。使用此战争目标时每个征服的恒星系会少产生§Y25%§!§Y威胁§!。","en":"War is waged to seize Claimed enemy systems. Using this wargoal to take claims generates §Y25%§! less §YThreat§! for each conquered system.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3196,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2952,"status":"paired","id":"texts:65365"},{"key":"war_goal_wg_liberation","zh":"解放","en":"Liberate","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3197,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2953,"status":"paired","id":"texts:65366"},{"key":"war_goal_wg_liberation_desc","zh":"发动战争，以从敌人手中解放数个星球，组成一个独立且友好的帝国。","en":"War is waged to extricate a number of planets from the enemy, forming an independent and friendly Empire.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3199,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2955,"status":"paired","id":"texts:65367"},{"key":"war_goal_wg_subjugation","zh":"要求附庸","en":"Vassalize","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3200,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2956,"status":"paired","id":"texts:65368"},{"key":"war_goal_wg_subjugation_desc","zh":"发动战争，以强迫敌人成为我们的附庸。\\n\\n若是通过维持现状结束战争的话，我们所占据的恒星系如果包含至少一个行星则将会被释放为新的附庸。\\n\\n该附庸的初始协议条款由我们的§Y$policy_subjugation_war_terms$§!政策决定。","en":"War is waged to subjugate the enemy as a Vassal.\\n\\nIn the event of a Status Quo peace, systems we occupy will be released as a new Vassal if they include at least one planet.\\n\\nInitial Agreement Terms of the Vassal are determined by our §Y$policy_subjugation_war_terms$§! Policy.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3202,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2958,"status":"paired","id":"texts:65369"},{"key":"war_goal_wg_tribute","zh":"要求朝贡","en":"Make Tributary","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3203,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2959,"status":"paired","id":"texts:65370"},{"key":"war_goal_wg_tribute_desc","zh":"发动战争，以强征敌人为朝贡国。\\n\\n若是通过维持现状结束战争的话，我们所占据的恒星系如果包含至少一个行星则将会被释放为朝贡国。","en":"War is waged to subjugate the enemy as a Tributary.\\n\\nIn the event of a Status Quo peace, systems we occupy will be released as a new Tributary if they include at least one planet.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3205,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2961,"status":"paired","id":"texts:65371"},{"key":"war_goal_wg_megacorp_subjugate","zh":"纳为子公司","en":"Make Subsidiary","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3206,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2962,"status":"paired","id":"texts:65372"},{"key":"war_goal_wg_megacorp_subjugate_desc","zh":"发动战争，以将敌人纳为子公司。\\n\\n若是通过“维持现状”结束战争的话，我们所占据的恒星系将会被释放为新的子公司，前提是该子公司被释放后必须拥有至少一个行星。\\n\\n该子公司的初始协议条款由我们的§Y$policy_subjugation_war_terms$§!政策决定。","en":"War is waged to acquire the enemy as a Subsidiary.\\n\\nIn the event of a Status Quo peace, systems we occupy will be released as a new Subsidiary if they include at least one planet.\\n\\nInitial Agreement Terms of the Subsidiary are determined by our §Y$policy_subjugation_war_terms$§! Policy.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3207,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2963,"status":"paired","id":"texts:65373"},{"key":"war_goal_wg_hostile_takeover","zh":"收缴资产","en":"Seize Assets","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3208,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2964,"status":"paired","id":"texts:65374"},{"key":"war_goal_wg_hostile_takeover_desc","zh":"发动战争，以夺取其分部的控制权。","en":"War is waged to seize control of their branch offices.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3209,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2965,"status":"paired","id":"texts:65375"},{"key":"war_goal_wg_humiliation","zh":"羞辱","en":"Humiliate","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3210,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2966,"status":"paired","id":"texts:65376"},{"key":"war_goal_wg_humiliation_desc","zh":"发动战争，以动摇敌人的政权及其人民对制度的信心。","en":"War is waged to undermine the enemy regime and the populace's faith in their institutions.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3212,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2968,"status":"paired","id":"texts:65377"},{"key":"war_goal_wg_payback_msi_humiliation","zh":"$war_goal_wg_humiliation$","en":"$war_goal_wg_humiliation$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3213,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2969,"status":"paired","id":"texts:65378"},{"key":"war_goal_wg_payback_msi_humiliation_desc","zh":"$war_goal_wg_humiliation_desc$","en":"$war_goal_wg_humiliation_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3214,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2970,"status":"paired","id":"texts:65379"},{"key":"war_goal_wg_force_ideology","zh":"输入意识形态","en":"Impose Ideology","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3215,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2971,"status":"paired","id":"texts:65380"},{"key":"war_goal_wg_force_ideology_desc","zh":"发动战争，以将进攻者的政体和思潮强加给敌人。\\n\\n若是通过“维持现状”结束战争的话，我们所占据的恒星系如果包含至少一个行星则将会被释放为新的相同意识形态盟友。","en":"War is waged to force one's ethos and government form on the enemy.\\n\\nIn the event of a Status Quo peace, systems we occupy will be released as a new ideological ally if they include at least one planet.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3216,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2972,"status":"paired","id":"texts:65381"},{"key":"war_goal_wg_fe_humiliation","zh":"羞辱","en":"Humiliate","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3217,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2973,"status":"paired","id":"texts:65382"},{"key":"war_goal_wg_fe_humiliation_desc","zh":"发动战争，以给崛起者一个下马威。","en":"War is waged to teach the upstarts a lesson.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3218,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2974,"status":"paired","id":"texts:65383"},{"key":"war_goal_wg_fe_stop_atrocities","zh":"阻止暴行","en":"Stop Atrocities","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3219,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2975,"status":"paired","id":"texts:65384"},{"key":"war_goal_wg_fe_stop_atrocities_desc","zh":"发动战争，以制止敌人的暴行。","en":"War is waged to force the enemy to stop their abominable practices.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3220,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2976,"status":"paired","id":"texts:65385"},{"key":"war_goal_wg_fe_cleanse_holy_worlds","zh":"净化圣地","en":"Cleanse Holy Worlds","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3221,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2977,"status":"paired","id":"texts:65386"},{"key":"war_goal_wg_fe_cleanse_holy_worlds_desc","zh":"发动战争，将异教徒们驱逐出圣地。","en":"War is waged to drive the heathens from sanctified soil.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3222,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2978,"status":"paired","id":"texts:65387"},{"key":"war_goal_wg_fe_cleanse_border_worlds","zh":"净化边境地区","en":"Decontaminate Border Territories","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3223,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2979,"status":"paired","id":"texts:65388"},{"key":"war_goal_wg_fe_cleanse_border_worlds_desc","zh":"发动战争，以净化一切过分接近核心领土的敌人。","en":"War is waged to eradicate any enemy presence deemed to be too close to core territories.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3224,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2980,"status":"paired","id":"texts:65389"},{"key":"war_goal_wg_fe_stop_ai","zh":"禁止人工智能","en":"Outlaw AI","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3225,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2981,"status":"paired","id":"texts:65390"},{"key":"war_goal_wg_fe_stop_ai_desc","zh":"发动战争，以迫使敌人放弃对人工智能天真的利用。","en":"War is waged to force the enemy to abandon their naive exploitation of Artificial Intelligences.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3226,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2982,"status":"paired","id":"texts:65391"},{"key":"war_goal_wg_ae_domination","zh":"支配","en":"Domination","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3227,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2983,"status":"paired","id":"texts:65392"},{"key":"war_goal_wg_ae_domination_desc","zh":"发动战争，以建立统治星系的霸权。","en":"War is waged to establish domination over the galaxy.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3228,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2984,"status":"paired","id":"texts:65393"},{"key":"war_goal_wg_ae_total_war","zh":"全面战争","en":"Total War","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3229,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2985,"status":"paired","id":"texts:65394"},{"key":"war_goal_wg_ae_total_war_desc","zh":"发动战争，以让觉醒帝国消灭宇宙文明的共同威胁。","en":"War is waged until the Awakened Empire has removed the Galactic Threat.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3230,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2986,"status":"paired","id":"texts:65395"},{"key":"PEACE_NO_EFFECTS","zh":"§Y维持现状§!\\n双方都不占据已经有宣称所有权的领土，维持现状的协议会促成§Y无条件和平§!，从而不产生任何边界变更。","en":"§YStatus Quo§!\\nNeither side currently occupies claimed territory belonging to the other - a status quo settlement now will result in a §YWhite Peace§! without border adjustments.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3231,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2987,"status":"paired","id":"texts:65396"},{"key":"WAR_GOAL_CEDE_PLANETS_HEADER","zh":"§E行星§!","en":"§EPlanets§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3232,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2988,"status":"paired","id":"texts:65397"},{"key":"WAR_GOAL_CEDE_SYSTEMS_HEADER","zh":"§E恒星系§!","en":"§ESystems§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3233,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2989,"status":"paired","id":"texts:65398"},{"key":"WAR_GOAL_ON_ACCEPT_HEADER","zh":"§E效果§!","en":"§EEffects§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3234,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2990,"status":"paired","id":"texts:65399"},{"key":"WAR_GOAL_CEDE_COUNTRY","zh":"§Y$COUNTRY$（$COUNT$）§!","en":"§Y$COUNTRY$ ($COUNT$)§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3235,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2991,"status":"paired","id":"texts:65400"},{"key":"WAR_GOAL_CEDE_OVERFLOW","zh":" 以及其它$NUM|Y$个","en":" and $NUM|Y$ more","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3236,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2992,"status":"paired","id":"texts:65401"},{"key":"WAR_GOAL_CEDE_ITEM","zh":"$ITEM$","en":"$ITEM$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3237,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2993,"status":"paired","id":"texts:65402"},{"key":"war_goal_wg_end_threat","zh":"消灭威胁","en":"End Threat","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3238,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2994,"status":"paired","id":"texts:65403"},{"key":"war_goal_wg_end_threat_desc","zh":"发动战争，以消灭宇宙文明的共同威胁。","en":"War is waged to end a threat to galactic civilization.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3239,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2995,"status":"paired","id":"texts:65404"},{"key":"war_goal_wg_end_threat_ae","zh":"$war_goal_wg_end_threat$","en":"$war_goal_wg_end_threat$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3240,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2996,"status":"paired","id":"texts:65405"},{"key":"war_goal_wg_end_threat_ae_desc","zh":"$war_goal_wg_end_threat_desc$","en":"$war_goal_wg_end_threat_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3241,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2997,"status":"paired","id":"texts:65406"},{"key":"war_goal_wg_end_threat_swarm","zh":"$war_goal_wg_end_threat$","en":"$war_goal_wg_end_threat$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3242,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2998,"status":"paired","id":"texts:65407"},{"key":"war_goal_wg_end_threat_swarm_desc","zh":"$war_goal_wg_end_threat_desc$","en":"$war_goal_wg_end_threat_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3243,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":2999,"status":"paired","id":"texts:65408"},{"key":"war_goal_wg_end_threat_assimilators","zh":"$war_goal_wg_end_threat$","en":"$war_goal_wg_end_threat$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3244,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3000,"status":"paired","id":"texts:65409"},{"key":"war_goal_wg_end_threat_assimilators_desc","zh":"$war_goal_wg_end_threat_desc$","en":"$war_goal_wg_end_threat_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3245,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3001,"status":"paired","id":"texts:65410"},{"key":"war_goal_wg_end_threat_vs_ae_subjugation","zh":"$war_goal_wg_end_threat$","en":"$war_goal_wg_end_threat$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3246,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3002,"status":"paired","id":"texts:65411"},{"key":"war_goal_wg_end_threat_vs_ae_subjugation_desc","zh":"$war_goal_wg_end_threat_desc$","en":"$war_goal_wg_end_threat_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3247,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3003,"status":"paired","id":"texts:65412"},{"key":"war_goal_wg_cleansing","zh":"净化","en":"Cleansing","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3248,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3004,"status":"paired","id":"texts:65413"},{"key":"war_goal_wg_cleansing_desc","zh":"发动战争，以将敌人从星系中清除干净。","en":"War is waged to cleanse the enemy from the face of the galaxy.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3249,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3005,"status":"paired","id":"texts:65414"},{"key":"war_goal_wg_assimilation","zh":"同化","en":"Assimilation","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3250,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3006,"status":"paired","id":"texts:65415"},{"key":"war_goal_wg_assimilation_desc","zh":"发动战争，以同化目标帝国的人口。","en":"War is waged to assimilate the population of the target empire.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3251,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3007,"status":"paired","id":"texts:65416"},{"key":"war_goal_wg_absorption","zh":"吸收","en":"Absorption","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3252,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3008,"status":"paired","id":"texts:65417"},{"key":"war_goal_wg_absorption_desc","zh":"发动战争，以将敌人彻底吸收消化。","en":"War is waged to utterly consume the enemy.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3253,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3009,"status":"paired","id":"texts:65418"},{"key":"war_goal_wg_cleansing_vs_fe","zh":"$war_goal_wg_cleansing$","en":"$war_goal_wg_cleansing$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3254,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3010,"status":"paired","id":"texts:65419"},{"key":"war_goal_wg_cleansing_vs_fe_desc","zh":"$war_goal_wg_cleansing_desc$","en":"$war_goal_wg_cleansing_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3255,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3011,"status":"paired","id":"texts:65420"},{"key":"war_goal_wg_assimilation_vs_fe","zh":"$war_goal_wg_assimilation$","en":"$war_goal_wg_assimilation$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3256,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3012,"status":"paired","id":"texts:65421"},{"key":"war_goal_wg_assimilation_vs_fe_desc","zh":"$war_goal_wg_assimilation_desc$","en":"$war_goal_wg_assimilation_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3257,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3013,"status":"paired","id":"texts:65422"},{"key":"war_goal_wg_absorption_vs_fe","zh":"$war_goal_wg_absorption$","en":"$war_goal_wg_absorption$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3258,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3014,"status":"paired","id":"texts:65423"},{"key":"war_goal_wg_absorption_vs_fe_desc","zh":"$war_goal_wg_absorption_desc$","en":"$war_goal_wg_absorption_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3259,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3015,"status":"paired","id":"texts:65424"},{"key":"war_goal_wg_war_in_heaven","zh":"天堂之战","en":"War in Heaven","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3260,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3016,"status":"paired","id":"texts:65425"},{"key":"war_goal_wg_war_in_heaven_desc","zh":"发动战争，以决这个星系鹿死谁手。","en":"War is waged to decide who will rule over the galaxy.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3261,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3017,"status":"paired","id":"texts:65426"},{"key":"war_goal_wg_machine_uprising","zh":"合成人起义","en":"Machine Uprising","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3262,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3018,"status":"paired","id":"texts:65427"},{"key":"war_goal_wg_machine_uprising_desc","zh":"发动战争，以推翻有机压迫者。","en":"War is waged to overthrow the organic oppressors.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3263,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3019,"status":"paired","id":"texts:65428"},{"key":"war_goal_wg_independence","zh":"独立","en":"Independence","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3264,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3020,"status":"paired","id":"texts:65429"},{"key":"war_goal_wg_independence_desc","zh":"发动战争，以谋求独立。","en":"War is waged to secure independence.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3265,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3021,"status":"paired","id":"texts:65430"},{"key":"war_goal_wg_assert_overlordship","zh":"强调宗主地位","en":"Assert Overlordship","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3266,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3022,"status":"paired","id":"texts:65431"},{"key":"war_goal_wg_assert_overlordship_desc","zh":"发动战争，以维护对反叛附属国的统治。","en":"War is waged to assert dominance over a rebelling subject.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3267,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3023,"status":"paired","id":"texts:65432"},{"key":"war_goal_wg_plunder","zh":"掠夺","en":"Plunder","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3268,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3024,"status":"paired","id":"texts:65433"},{"key":"war_goal_wg_plunder_desc","zh":"发动战争，以袭击和掠夺敌人。该战争目标可以掠夺目标的$r_energy$和$r_minerals$。同时该战争目标也增加我们夺取$relics$的概率。","en":"War is waged to raid and plunder the enemy. Using this wargoal will plunder $r_energy$ and $r_minerals$ from the target. Using this wargoal grants us an increased chance to steal $relics$.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3269,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3025,"status":"paired","id":"texts:65434"},{"key":"war_goal_wg_colossus","zh":"全面战争","en":"Total War","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3270,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3026,"status":"paired","id":"texts:65435"},{"key":"war_goal_wg_colossus_desc","zh":"空前强大的武器，可让敌国屈服于我们的意志之下。","en":"Immensely powerful weapons allow us to enforce our will upon our enemies.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3271,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3027,"status":"paired","id":"texts:65436"},{"key":"war_goal_wg_end_threat_colossus","zh":"$war_goal_wg_end_threat$","en":"$war_goal_wg_end_threat$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3272,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3028,"status":"paired","id":"texts:65437"},{"key":"war_goal_wg_end_threat_colossus_desc","zh":"发动战争，以消除敌人使用巨像级武器的威胁。","en":"War is waged to end a threat of our enemies using their Colossi.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3273,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3029,"status":"paired","id":"texts:65438"},{"key":"war_goal_wg_counterattack","zh":"反击作战","en":"Counterattack","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3274,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3030,"status":"paired","id":"texts:65439"},{"key":"war_goal_wg_counterattack_desc","zh":"发动战争，以惩罚攻击星海共同体成员国的帝国。使用这个战争目标可以降低§Y33%§!获得所宣称恒星系时产生的§Y威胁§!。","en":"War is waged to punish an empire for attacking a Galactic Community member. Using this wargoal to take claims generates §Y33%§! less §YThreat§! for each conquered system.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3275,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3031,"status":"paired","id":"texts:65440"},{"key":"war_goal_wg_renegade_containment","zh":"先发制人","en":"Preemptive War","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3276,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3032,"status":"paired","id":"texts:65441"},{"key":"war_goal_wg_renegade_containment_desc","zh":"发动战争，以预先彻底消灭对星海共同体的威胁。","en":"War is waged to preemptively and completely end a threat to the Galactic Community.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3277,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3033,"status":"paired","id":"texts:65442"},{"key":"war_goal_wg_end_threat_renegade_containment","zh":"$war_goal_wg_end_threat$","en":"$war_goal_wg_end_threat$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3278,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3034,"status":"paired","id":"texts:65443"},{"key":"war_goal_wg_end_threat_renegade_containment_desc","zh":"发动战争，以在一场不公正的、先发制人的战争中保卫我们自身。","en":"War is waged to defend ourselves from unjustified preemptive 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§Y[From.GetName]§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3282,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3037,"status":"paired","id":"texts:65446"},{"key":"wg_assert_overlordship_accept","zh":"§Y[From.GetName]§!依然是§Y[Root.GetName]§!的附庸国","en":"§Y[From.GetName]§! remains a subject of §Y[Root.GetName]§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3283,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3038,"status":"paired","id":"texts:65447"},{"key":"wg_force_ideology_accept","zh":"在§Y[This.GetName]§!强制施行§Y[Root.GetName]§!的主流思潮和政体","en":"§Y[This.GetName]§! is forced to adopt the ethos and government form of 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time","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3344,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3094,"status":"paired","id":"texts:65498"},{"key":"INTEGRATE_SUBJECT_ALREADY_INTEGRATING","zh":"已经在并入中","en":"Already integrating","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3345,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3095,"status":"paired","id":"texts:65499"},{"key":"INTEGRATE_SUBJECT_MIN_TIME","zh":"必须成为附属国长达$DAYS|Y$天（$DATE$）","en":"Has to have been a subject for $DAYS|Y$ days ($DATE$)","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3346,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3096,"status":"paired","id":"texts:65500"},{"key":"SUBJECT_INTEGRATION_COMPLETE_TITLE","zh":"附属国整合完毕","en":"Subject Integration Complete","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3347,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3097,"status":"paired","id":"texts:65501"},{"key":"SUBJECT_INTEGRATION_COMPLETE_DESC","zh":"附属国$SUBJECT|Y$已经被成功地整合入我们的帝国","en":"Subject $SUBJECT|Y$ has been successfully integrated into our Empire","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3348,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3098,"status":"paired","id":"texts:65502"},{"key":"SPECIES_MODIFICATION_COMPLETE_TITLE","zh":"物种修饰完成","en":"Species Modification Complete","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3350,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3099,"status":"paired","id":"texts:65503"},{"key":"SPECIES_MODIFICATION_COMPLETE_DESC","zh":"我们已完成对$SPECIES|Y$的物种改造。","en":"We have completed the modifications to the $SPECIES|Y$ species.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3351,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3100,"status":"paired","id":"texts:65504"},{"key":"UPLIFT_COMPLETE_TITLE","zh":"提升完成","en":"Uplift Complete","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3352,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3101,"status":"paired","id":"texts:65505"},{"key":"UPLIFT_COMPLETE_DESC","zh":"我们已将$SPECIES|Y$物种提升为智慧生物。","en":"We have uplifted the $SPECIES|Y$ species to sapience.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3353,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3102,"status":"paired","id":"texts:65506"},{"key":"BECOME_FEDERATION_LEADER_TITLE","zh":"联邦领袖改变","en":"Federation Leadership Change","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3355,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3103,"status":"paired","id":"texts:65507"},{"key":"BECOME_FEDERATION_LEADER_DESC","zh":"$LEADER|Y$现在是我们联邦的新领袖。","en":"$LEADER|Y$ is now the leader of our Federation.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3356,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3104,"status":"paired","id":"texts:65508"},{"key":"SUBJECT_vassal","zh":"附庸国","en":"Vassal","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3359,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3106,"status":"paired","id":"texts:65509"},{"key":"SUBJECT_DESC_vassal","zh":"附庸国臣服于他们的宗主，他们只有有限的外交特权，而且必须与宗主并肩作战。","en":"Vassals are subservient to their Overlord. They have limited diplomatic options, and fight along their Overlord.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3360,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3107,"status":"paired","id":"texts:65510"},{"key":"SUBJECT_protectorate","zh":"保护国","en":"Protectorate","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3361,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3108,"status":"paired","id":"texts:65511"},{"key":"SUBJECT_DESC_protectorate","zh":"保护国受到其宗主的独立保证；在研究宗主拥有的科技时，科研花费减少§Y80%§!；当他们达到宗主§Y50%§!的科技水平时，自动转化为附庸国。","en":"Protectorates are guaranteed independence by their Overlord, pay §Y80%§! less for any tech their Overlord knows, and turn into vassals once they reach §Y50%§! of their Overlord's tech level.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3362,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3109,"status":"paired","id":"texts:65512"},{"key":"SUBJECT_DESC_tributary","zh":"朝贡国是是附属国的一种，他们在绝大多数方面保持独立，但每月需要朝贡§Y25%§!的能量币和矿物收入给宗主国。","en":"Tributaries are a type of subject which is mostly independent but pays §Y25%§! of their monthly Energy Credits and Minerals in tribute to their Overlord.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3363,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3110,"status":"paired","id":"texts:65513"},{"key":"OPEN_COMBAT_STATS","zh":"§G点击来打开战斗状态§!","en":"§GClick to open Combat Stats§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3364,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3111,"status":"paired","id":"texts:65514"},{"key":"SUBJECT_tributary","zh":"朝贡国","en":"Tributary","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3365,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3112,"status":"paired","id":"texts:65515"},{"key":"SUBJECT_thrall","zh":"仆从国","en":"Thrall","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3366,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3113,"status":"paired","id":"texts:65516"},{"key":"SUBJECT_DESC_thrall","zh":"仆从国是外交独立的附属国，但必须向其宗主国支付§Y25%§!的每月能量币和矿物收入。他们也被禁止扩张至新的恒星系，除了以征服的方式。","en":"Thralls are a type of subject which is diplomatically independent but pays §Y25%§! of their monthly Energy Credits and Minerals in tribute to their Overlord. They are also forbidden from expanding into new systems except through conquest.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3367,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3114,"status":"paired","id":"texts:65517"},{"key":"SUBJECT_dominion","zh":"神域","en":"Dominion","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3368,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3115,"status":"paired","id":"texts:65518"},{"key":"SUBJECT_DESC_dominion","zh":"神域是附属国，虽然在外交上独立但是其每月将上贡§Y25%§!的能量币和矿物，同时它必须信奉与其宗主相同的思潮。","en":"Dominions are a type of subject which is diplomatically independent but pays §Y25%§! of their monthly Energy Credits and Minerals in tribute to their Overlord. They are also forced to take on their Overlord's ethics.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3369,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3116,"status":"paired","id":"texts:65519"},{"key":"SUBJECT_signatory","zh":"条约国","en":"Signatory","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3370,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3117,"status":"paired","id":"texts:65520"},{"key":"SUBJECT_DESC_signatory","zh":"条约国是外交受限的附属国，受到宗主国的保护，但可以进行扩张。","en":"Signatories are a type of subject which is diplomatically subservient to and protected by their Overlord but are permitted to expand.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3371,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3118,"status":"paired","id":"texts:65521"},{"key":"SUBJECT_satellite","zh":"卫星国","en":"Satellite","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3372,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3119,"status":"paired","id":"texts:65522"},{"key":"SUBJECT_DESC_satellite","zh":"卫星国是拥有外交自主权的附庸国，但每月都要向宗主进贡§Y33%§!的物理学、社会学和工程学研究。","en":"Satellites are a type of subject which is diplomatically independent but pays §Y33%§! of their monthly Physics, Society and Engineering Research in tribute to their Overlord..","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3373,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3120,"status":"paired","id":"texts:65523"},{"key":"RELATIVE_TECH_TO_OVERLORD","zh":"他们当前研发了其宗主的§Y$RATIO|1$%§!的科技。","en":"They have currently researched §Y$RATIO|1$%§! of their Overlords' technologies.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3374,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3121,"status":"paired","id":"texts:65524"},{"key":"SUBJECT_satrapy","zh":"辖地","en":"Satrapy","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3375,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3122,"status":"paired","id":"texts:65525"},{"key":"SUBJECT_DESC_satrapy","zh":"","en":"","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3376,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3123,"status":"paired","id":"texts:65526"},{"key":"SUBJECT_subsidiary","zh":"附属公司","en":"Subsidiary","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3377,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3124,"status":"paired","id":"texts:65527"},{"key":"SUBJECT_DESC_subsidiary","zh":"附属公司是属于附属国的一类，它们受到企业宗主国的支配与保护，但是在外交上可以自由扩张领土与宣战。附属公司必须支付§Y25%§!的每月能量币收入作为贡金。","en":"Subsidiaries are a type of subject which is diplomatically subservient to and protected by their Corporate Overlord but are permitted to expand and wage wars among themselves. They also pay §Y25%§! of their monthly Energy Credits in tribute.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3378,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3125,"status":"paired","id":"texts:65528"},{"key":"SUBJECT_scion","zh":"先辈子弟","en":"Scion","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3379,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3126,"status":"paired","id":"texts:65529"},{"key":"SUBJECT_DESC_scion","zh":"子弟们必须遵循其先辈的道路。","en":"Scions must obey their elders.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3380,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3127,"status":"paired","id":"texts:65530"},{"key":"PLURAL","zh":"复数形式","en":"Plural","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3383,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3129,"status":"paired","id":"texts:65531"},{"key":"ADJECTIVE","zh":"形容词形式","en":"Adjective","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3384,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3130,"status":"paired","id":"texts:65532"},{"key":"SPECIES_ADJECTIVE","zh":"物种形容词","en":"Species Adjective","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3385,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3131,"status":"paired","id":"texts:65533"},{"key":"SPECIES_PLURAL","zh":"物种名称复数","en":"Species Name Plural","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3386,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3132,"status":"paired","id":"texts:65534"},{"key":"EMPIRE_ADJECTIVE","zh":"帝国形容词","en":"Empire Adjective","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3387,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3133,"status":"paired","id":"texts:65535"},{"key":"BIOGRAPHY","zh":"介绍","en":"Biography","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3388,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3134,"status":"paired","id":"texts:65536"},{"key":"GENDER","zh":"性别","en":"Gender","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3389,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3135,"status":"paired","id":"texts:65537"},{"key":"RENAME_RULER_TITLE","zh":"重命名$DESC$","en":"Rename $DESC$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3390,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3136,"status":"paired","id":"texts:65538"},{"key":"RULER_TITLE_GENDERED","zh":"$DESC$（$GENDER$）","en":"$DESC$ ($GENDER$)","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3391,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3137,"status":"paired","id":"texts:65539"},{"key":"RULER_TITLE","zh":"统治者头衔","en":"Ruler Title","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3392,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3138,"status":"paired","id":"texts:65540"},{"key":"HEIR_TITLE","zh":"继承人头衔","en":"Heir Title","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3393,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3139,"status":"paired","id":"texts:65541"},{"key":"PLAY_GREETING_TITLE","zh":"播放问候","en":"Play Greeting","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3394,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3140,"status":"paired","id":"texts:65542"},{"key":"PLAY_GREETING_PHRASE","zh":"问候词","en":"Greeting Phrase","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3395,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3141,"status":"paired","id":"texts:65543"},{"key":"PLAY_GREETING_TOOLTIP","zh":"播放问候词","en":"Play Greeting Phrase","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3396,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3142,"status":"paired","id":"texts:65544"},{"key":"LABEL_NA","zh":"N/A","en":"N/A","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3397,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3143,"status":"paired","id":"texts:65545"},{"key":"LABEL_QUESTION_MARK","zh":"？","en":"?","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3398,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3144,"status":"paired","id":"texts:65546"},{"key":"EDIT_SPECIES_NAME_RANDOMIZE_TOOLTIP","zh":"随机名称","en":"Randomize Name","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3399,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3145,"status":"paired","id":"texts:65547"},{"key":"EDIT_SPECIES_NAME_GENERATE_PLURAL","zh":"生成复数","en":"Generate Plural","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3400,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3146,"status":"paired","id":"texts:65548"},{"key":"EDIT_SPECIES_NAME_GENERATE_ADJECTIVE","zh":"生成形容词形式","en":"Generate Adjective","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3401,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3147,"status":"paired","id":"texts:65549"},{"key":"UNSPENT_POINTS_NAME","zh":"可以使用的点数","en":"Unspent Points","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3402,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3148,"status":"paired","id":"texts:65550"},{"key":"UNSPENT_POINTS_DESC","zh":"你有未使用的思潮点数或者可以选择更多国民理念。仍要继续吗？","en":"You have unspent Ethic Points, or can select more Government Civics. Continue anyway?","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3403,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3149,"status":"paired","id":"texts:65551"},{"key":"UNSPENT_RULER_TRAIT_POINTS_NAME","zh":"未使用的领袖特质点","en":"Unspent Ruler Trait Points","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3404,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3150,"status":"paired","id":"texts:65552"},{"key":"UNSPENT_RULER_TRAIT_POINTS_DESC","zh":"你有未使用的领袖特质点数。仍要继续吗？","en":"You have unspent Trait Points for your Ruler. Continue anyway?","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3405,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3151,"status":"paired","id":"texts:65553"},{"key":"UNSAVED_SPECIES_NAME","zh":"未保存的更改","en":"Unsaved Changes","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3406,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3152,"status":"paired","id":"texts:65554"},{"key":"UNSAVED_SPECIES_DESC","zh":"您未保存的更改将会丢失。是否退出帝国创建？","en":"You have unsaved changes that will be lost. Exit Empire creation?","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3407,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3153,"status":"paired","id":"texts:65555"},{"key":"USER_EMPIRE_DESIGN_ALREADY_EXIST_TITLE","zh":"取代设计","en":"Replace Design","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3408,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3154,"status":"paired","id":"texts:65556"},{"key":"USER_EMPIRE_DESIGN_ALREADY_EXIST_DESC","zh":"你已经有一个名为$NAME|H$的设计。\\n你要取代它吗？","en":"You already have a design called $NAME|H$.\\nDo you wish to replace it?","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3409,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3155,"status":"paired","id":"texts:65557"},{"key":"USER_EMPIRE_DESIGN_SAVED_TITLE","zh":"已经储存！","en":"Saved!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3410,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3156,"status":"paired","id":"texts:65558"},{"key":"USER_EMPIRE_DESIGN_SAVED_DESC","zh":"$NAME|H$储存成功！","en":"$NAME|H$ Saved successfully!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3411,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3157,"status":"paired","id":"texts:65559"},{"key":"CONFIRM_DELETE_EMPIRE_DESIGN_TITLE","zh":"删除帝国","en":"Delete Empire","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3412,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3158,"status":"paired","id":"texts:65560"},{"key":"CONFIRM_DELETE_EMPIRE_DESIGN_DESC","zh":"删除$NAME|H$模板？","en":"Delete the $NAME|H$ template?","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3413,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3159,"status":"paired","id":"texts:65561"},{"key":"EMPIRE_DESIGN_CANT_BE_DELETED","zh":"§R该条目无法被删除。§!","en":"§RThis entry cannot be deleted.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3414,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3160,"status":"paired","id":"texts:65562"},{"key":"EMPIRE_DESIGN_CANT_BE_EDITED","zh":"§R该条目不可被编辑。§!","en":"§RThis entry cannot be edited.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3415,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3161,"status":"paired","id":"texts:65563"},{"key":"EMPIRE_DESIGN_DELETE_TOOLTIP","zh":"§G点击以删除此设计§!","en":"§GClick to Delete this Design§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3416,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3162,"status":"paired","id":"texts:65564"},{"key":"EMPIRE_DESIGN_INVALID_PLANET_CLASS","zh":"无效选择","en":"Invalid Selection","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3417,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3163,"status":"paired","id":"texts:65565"},{"key":"EMPIRE_DESIGN_MISSING_PLANET_CLASS","zh":"选择一个行星类型","en":"Select a Planet Class","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3418,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3164,"status":"paired","id":"texts:65566"},{"key":"EMPIRE_DESIGN_MISSING_HOME_WORLD_NAME","zh":"母星的名字不能为空。","en":"Home World Name cannot be empty.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3419,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3165,"status":"paired","id":"texts:65567"},{"key":"EMPIRE_DESIGN_MISSING_HOME_SYSTEM_NAME","zh":"星系的名字不能为空。","en":"System Name cannot be empty.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3420,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3166,"status":"paired","id":"texts:65568"},{"key":"EMPIRE_DESIGN_INVALID_INITIALIZER","zh":"$NAME$恒星系统初始化不可用。","en":"Solar system initializer $NAME$ is not valid for empire starts.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3421,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3167,"status":"paired","id":"texts:65569"},{"key":"EMPIRE_DESIGN_UNAVAILABLE_GFX_CULTURE","zh":"所选舰船外观不可用。","en":"The selected Ship Appearance is not available.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3423,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3168,"status":"paired","id":"texts:65570"},{"key":"EMPIRE_DESIGN_INVALID","zh":"无效的帝国设计","en":"Invalid Empire Design","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3425,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3169,"status":"paired","id":"texts:65571"},{"key":"EMPIRE_DESIGN_MISSING_EMPIRE_NAME","zh":"帝国的名字不能为空。","en":"Empire Name cannot be empty.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3426,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3170,"status":"paired","id":"texts:65572"},{"key":"EMPIRE_DESIGN_MISSING_EMPIRE_ADJECTIVE","zh":"帝国的形容词形态不能为空。","en":"Empire Adjective cannot be empty.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3427,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3171,"status":"paired","id":"texts:65573"},{"key":"EMPIRE_DESIGN_MISSING_NAME_LIST","zh":"帝国没有预设名称表。","en":"Empire has no name list.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3428,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3172,"status":"paired","id":"texts:65574"},{"key":"EMPIRE_DESIGN_SPECIES_NAME_MISSING_FIELD","zh":"所有项目都必须填完。","en":"All fields must be filled.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3429,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3173,"status":"paired","id":"texts:65575"},{"key":"EMPIRE_DESIGN_HAS_ERRORS_SAVE","zh":"§R你当前的设计包含错误（或使用了禁用DLC中的特性），必须在保存之前解决问题。§!","en":"§RYour current Design contains errors (or uses features from disabled DLCs) that must be resolved before saving.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3430,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3174,"status":"paired","id":"texts:65576"},{"key":"EMPIRE_DESIGN_HAS_ERRORS","zh":"§R你目前的设计存在错误（或者使用了尚未激活的DLC内容），进入下一步之前必须先解决这个问题。§!","en":"§RYour current Design contains errors (or uses features from disabled DLCs) that must be resolved before continuing.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3431,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3175,"status":"paired","id":"texts:65577"},{"key":"EMPIRE_DESIGN_CANT_RANDOMIZE_NAME_MISSING_SPECIES_NAME","zh":"需要物种的名字","en":"Species name is required","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3432,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3176,"status":"paired","id":"texts:65578"},{"key":"EMPIRE_DESIGN_CANT_RANDOMIZE_NAME_MISSING_PLANET_NAME","zh":"需要母星的名字","en":"Home Planet name is required","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3433,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3177,"status":"paired","id":"texts:65579"},{"key":"EMPIRE_DESIGN_CANT_RANDOMIZE_NAME_MISSING_SYSTEM_NAME","zh":"需要母星系的名字","en":"Home System name is required","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3434,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3178,"status":"paired","id":"texts:65580"},{"key":"EMPIRE_DESIGN_CANT_RANDOMIZE_NAME_INVALID_GOVERNMENT","zh":"需要一个合法的政体","en":"A valid government type is required","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3435,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3179,"status":"paired","id":"texts:65581"},{"key":"GAMESETUP_LEADER_TOO_MANY_TRAIT_POINTS_USED","zh":"统治者选择了过多的特质。","en":"Ruler has too many traits selected.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3436,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3180,"status":"paired","id":"texts:65582"},{"key":"GAMESETUP_LEADER_WRONG_CLASS_FOR_AUTHORITY","zh":"§R统治者拥有当前所选的政府权力制度不兼容的类别§!","en":"§RRuler has a Class that is not allowed for the selected Government Authority§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3437,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3181,"status":"paired","id":"texts:65583"},{"key":"GAMESETUP_LEADER_WRONG_ETHIC_FOR_TRAIT","zh":"§R统治者拥有当前所选的政府权力制度不兼容的特质§!","en":"§RRuler has a Trait that is not allowed for the selected Government Authority§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3438,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3182,"status":"paired","id":"texts:65584"},{"key":"GAMESETUP_LEADER_WRONG_CLASS_FOR_TRAIT","zh":"统治者拥有与其类别不兼容的特质","en":"Ruler has traits that are not allowed for their Class","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3439,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3183,"status":"paired","id":"texts:65585"},{"key":"GAMESETUP_LEADER_WRONG_ORIGIN_FOR_TRAIT","zh":"统治者拥有与当前起源不兼容的特质","en":"Ruler has traits that are not allowed for the current Origin","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3440,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3184,"status":"paired","id":"texts:65586"},{"key":"GAMESETUP_LEADER_NAME_MISSING","zh":"统治者名称为空。","en":"Ruler name is empty.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3441,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3185,"status":"paired","id":"texts:65587"},{"key":"GAMESETUP_LEADER_GENDER_MISSING","zh":"统治者性别未选定。","en":"Ruler gender is not selected.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3442,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3186,"status":"paired","id":"texts:65588"},{"key":"SELECT_TRAITS_FOR_SPECIES","zh":"为你的物种选择特质。","en":"Pick the Traits for your Species.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3443,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3187,"status":"paired","id":"texts:65589"},{"key":"SELECT_TRAITS_FOR_RULER","zh":"为初始统治者选择类别和特质。","en":"Pick a Class and Traits for your starting Ruler.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3444,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3188,"status":"paired","id":"texts:65590"},{"key":"species_ruler_editor","zh":"初始统治者","en":"Starting Ruler","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3445,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3189,"status":"paired","id":"texts:65591"},{"key":"species_traits_editor","zh":"物种特质","en":"Species Traits","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3446,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3190,"status":"paired","id":"texts:65592"},{"key":"LEADER_SUB_PORTRAIT","zh":"样貌","en":"Phenotype","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3447,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3191,"status":"paired","id":"texts:65593"},{"key":"HAIR_STYLE","zh":"发型","en":"Hairstyle","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3448,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3192,"status":"paired","id":"texts:65594"},{"key":"ATTACHMENTS","zh":"附件","en":"Attachment","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3449,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3193,"status":"paired","id":"texts:65595"},{"key":"MASK","zh":"面具","en":"Mask","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3450,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3194,"status":"paired","id":"texts:65596"},{"key":"HAT","zh":"帽子","en":"Hat","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3451,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3195,"status":"paired","id":"texts:65597"},{"key":"CLOTHES","zh":"服饰","en":"Clothing","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3452,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3196,"status":"paired","id":"texts:65598"},{"key":"VARIATION","zh":"颜色种类","en":"Color 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$tc_resources$§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3588,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3317,"status":"paired","id":"texts:65714"},{"key":"EXPANSION_PLANNER_SORT_MODIFIERS","zh":"§H$SORT_BY$ $MODIFIER_TITLE$§!","en":"§H$SORT_BY$ $MODIFIER_TITLE$§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3589,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3318,"status":"paired","id":"texts:65715"},{"key":"EXPANSION_PLANNER_SORT_STATUS","zh":"§H$SORT_BY$ $STATUS$§!","en":"§H$SORT_BY$ $STATUS$§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3590,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3319,"status":"paired","id":"texts:65716"},{"key":"EXPANSION_PLANNER_FILTER_HABITABILITY_DESC","zh":"§H最低宜居性§!","en":"§HMinimum Habitability§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3591,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3320,"status":"paired","id":"texts:65717"},{"key":"EXPANSION_PLANNER_FILTER_SPECIES_DESC","zh":"§H选定物种§!","en":"§HSelected Species§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3592,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3321,"status":"paired","id":"texts:65718"},{"key":"EXPANSION_PLANNER_ONLY_MAIN_SPECIES","zh":"仅限创始物种","en":"Founder Species Only","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3593,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3322,"status":"paired","id":"texts:65719"},{"key":"EXPANSION_PLANNER_ONLY_MAIN_SPECIES_DESC","zh":"仅显示创始物种及其亚种。","en":"Only show subspecies of the founder species.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3594,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3323,"status":"paired","id":"texts:65720"},{"key":"EXPANSION_PLANNER_CANCEL_EXPANSION_ENTRY","zh":"取消殖民计划","en":"Cancel Planned Colony","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3596,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3324,"status":"paired","id":"texts:65721"},{"key":"EXPANSION_PLANNER_CANCEL_EXPANSION_ENTRY_DESC","zh":"你确定要取消此殖民计划吗？","en":"Are you sure you wish to cancel this planned colony?","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3597,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3325,"status":"paired","id":"texts:65722"},{"key":"EXPANSION_PLANNER_CANCEL_EXPANSION_ENTRY_TOOLTIP","zh":"§G点击打开确认窗口。\\n按住£ctrl£同时点击以马上取消。§!","en":"§GClick to open Confirmation Dialog.\\nHold £ctrl£ and click to cancel immediately.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3598,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3326,"status":"paired","id":"texts:65723"},{"key":"EXPANSION_PLANNER_COLONIZE_TARGET_DESC","zh":"$GOTO_HOMEPLANET$","en":"$GOTO_HOMEPLANET$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3599,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3327,"status":"paired","id":"texts:65724"},{"key":"EXPANSION_PLANNER_COLONIZE_SOURCE_DESC","zh":"§G点击选择殖民船§!","en":"§GClick to select colony ship§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3600,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3328,"status":"paired","id":"texts:65725"},{"key":"EXPANSION_PLANNER_SURFACE_VIEW","zh":"殖民$TARGET_PLANET$","en":"Colonize $TARGET_PLANET$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3601,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3329,"status":"paired","id":"texts:65726"},{"key":"EXPANSION_PLANNER_ALREADY_HAD_EXPANSION_ENTRY","zh":"§R该星球已经拥有一个殖民计划。§!","en":"§RPlanet already has a Planned Colony.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3602,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3330,"status":"paired","id":"texts:65727"},{"key":"EXPANSION_PLANNER_TARGET_UNREACHABLE","zh":"§R殖民船没有可用路线以到达该行星。§!","en":"§RThe colony ship has no valid route to this planet.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3603,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3331,"status":"paired","id":"texts:65728"},{"key":"EXPANSION_PLANNER_TARGET_UNREACHABLE_CURRENTLY","zh":"§R我们目前没有前往这颗星球的可用飞行航线。§!","en":"§RWe currently have no valid route to this planet.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3604,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3332,"status":"paired","id":"texts:65729"},{"key":"SHIPS_NOT_UPGRADABLE","zh":"§R事件赠送的舰船无法升级§!","en":"§REvent ships are not upgradable§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3606,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3333,"status":"paired","id":"texts:65730"},{"key":"CHEAT_OPEN_DIPLO","zh":"开始作弊","en":"Cheating","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3607,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3334,"status":"paired","id":"texts:65731"},{"key":"BUILD_MEGASTRUCTURE_SPACE_TARGET_NEEDED","zh":"这个巨型结构无法在太空中建造","en":"This Megastructure cannot be built in space","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3609,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3335,"status":"paired","id":"texts:65732"},{"key":"BUILD_MEGASTRUCTURE_PLANET_TARGET_NEEDED","zh":"这个巨型结构无法在恒星周围建造","en":"This Megastructure cannot be built around a stellar body","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3610,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3336,"status":"paired","id":"texts:65733"},{"key":"CLICK_TO_EDIT","zh":"§G点击编辑§!","en":"§GClick to edit.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3611,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3337,"status":"paired","id":"texts:65734"},{"key":"REFORM_IMPOSSIBLE","zh":"$AUTH|Y$不能改革。","en":"$AUTH|Y$ does not allow reformation.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3612,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3338,"status":"paired","id":"texts:65735"},{"key":"NO_IDEAL_PLANET_CLASS","zh":"无","en":"None","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3613,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3339,"status":"paired","id":"texts:65736"},{"key":"INACTIVE_BUILDING","zh":"§R$BUILDING$没有启用§!","en":"§R$BUILDING$ is Inactive§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3614,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3340,"status":"paired","id":"texts:65737"},{"key":"EXTENDED_INACTIVE_BUILDING","zh":"§R$BUILDING$没有启用：§!\\n$TRIGGER$","en":"§R$BUILDING$ is Inactive:§!\\n$TRIGGER$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3615,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3341,"status":"paired","id":"texts:65738"},{"key":"BYPASS_WORMHOLE","zh":"$NATURAL_WORMHOLE_GALACTIC$","en":"$NATURAL_WORMHOLE_GALACTIC$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3617,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3342,"status":"paired","id":"texts:65739"},{"key":"BYPASS_GATEWAY","zh":"$GATEWAY_GALACTIC$","en":"$GATEWAY_GALACTIC$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3618,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3343,"status":"paired","id":"texts:65740"},{"key":"ENTRY_BYPASS_GATEWAY","zh":"进入$BYPASS_TYPE$","en":"Entry $BYPASS_TYPE$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3619,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3344,"status":"paired","id":"texts:65741"},{"key":"EXIT_BYPASS_GATEWAY","zh":"离开$BYPASS_TYPE$","en":"Exit $BYPASS_TYPE$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3620,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3345,"status":"paired","id":"texts:65742"},{"key":"ENTRY_BYPASS_WORMHOLE","zh":"$BYPASS_TYPE$","en":"$BYPASS_TYPE$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3621,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3346,"status":"paired","id":"texts:65743"},{"key":"EXIT_BYPASS_WORMHOLE","zh":"$BYPASS_TYPE$","en":"$BYPASS_TYPE$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3622,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3347,"status":"paired","id":"texts:65744"},{"key":"SPECIES_CLASS_MUST_NOT_USE_MACHINE_INTELLIGENCE","zh":"需要除了§Y$auth_machine_intelligence$§!之外的政体","en":"Requires any Authority other than §Y$auth_machine_intelligence$§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3624,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3348,"status":"paired","id":"texts:65745"},{"key":"SPECIES_CLASS_MUST_USE_MACHINE_INTELLIGENCE","zh":"需要§Y$auth_machine_intelligence$§!的政体","en":"Requires the §Y$auth_machine_intelligence$§! Authority","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3625,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3349,"status":"paired","id":"texts:65746"},{"key":"SPECIES_CLASS_MUST_USE_GESTALT_CONSCIOUSNESS","zh":"需要§Y$ethic_gestalt_consciousness$§!思潮","en":"Requires the §Y$ethic_gestalt_consciousness$§! Ethic","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3626,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3350,"status":"paired","id":"texts:65747"},{"key":"SECONDARY_SPECIES_CLASS_INVALID","zh":"次要物种不能使用该肖像物种类别","en":"This portrait Species Class cannot be used for a Secondary Species","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3627,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3351,"status":"paired","id":"texts:65748"},{"key":"POP_AUTO_GROWTH_WAITING","zh":"正在等待另一个人口建造先完成。","en":"Waiting for another Pop construction to be completed first.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3628,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3352,"status":"paired","id":"texts:65749"},{"key":"GATEWAY_GALACTIC","zh":"星门","en":"Gateway","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3629,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3353,"status":"paired","id":"texts:65750"},{"key":"GATEWAY_GALACTIC_DESC","zh":"该恒星系包含一个§Y星门§!","en":"This system contains a §YGateway§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3630,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3354,"status":"paired","id":"texts:65751"},{"key":"GATEWAY_COUNTRY_CANNOT_USE","zh":"$TRIGGER_FAIL$§Y[From.GetName]§!拒绝了我们通过他们星门的请求","en":"$TRIGGER_FAIL$ The §Y[From.GetName]§! has denied us access to their gateways","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3631,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3355,"status":"paired","id":"texts:65752"},{"key":"NATURAL_WORMHOLE_GALACTIC","zh":"天然虫洞","en":"Natural Wormhole","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3632,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3356,"status":"paired","id":"texts:65753"},{"key":"NATURAL_WORMHOLE_DESC","zh":"该恒星系包含一个通往$DEST|Y$的§Y天然虫洞§!","en":"This system contains a §YNatural Wormhole§! connected to $DEST|Y$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3633,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3357,"status":"paired","id":"texts:65754"},{"key":"NATURAL_WORMHOLE_DESC_UNEXPLORED","zh":"该恒星系包含一个§R未探明的§!§Y天然虫洞§!","en":"This system contains an §Runexplored§! §YNatural Wormhole§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3634,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3358,"status":"paired","id":"texts:65755"},{"key":"NATURAL_WORMHOLE_COUNTRY_CANNOT_USE","zh":"$TRIGGER_FAIL$ §Y[From.GetName]§!对我们关闭了他们的边境","en":"$TRIGGER_FAIL$ The §Y[From.GetName]§! has closed their borders to us","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3635,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3359,"status":"paired","id":"texts:65756"},{"key":"HYPER_RELAY_COUNTRY_CANNOT_USE","zh":"$TRIGGER_FAIL$§Y[From.GetName]§!禁止我们使用他们的超空间中继器。","en":"$TRIGGER_FAIL$ The §Y[From.GetName]§! has denied us access to their Hyper Relays","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3636,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3360,"status":"paired","id":"texts:65757"},{"key":"FLEETORDER_EXPLORE_BYPASS_ORDER_LABEL","zh":"探索$BYPASS_TYPE|Y$","en":"Explore $BYPASS_TYPE|Y$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3637,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3361,"status":"paired","id":"texts:65758"},{"key":"FLEETORDER_EXPLORE_BYPASS","zh":"在$SYSTEM$探测$BYPASS_TYPE|Y$","en":"Explore $BYPASS_TYPE|Y$ in system $SYSTEM$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3638,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3362,"status":"paired","id":"texts:65759"},{"key":"FLEETORDER_EXPLORE_BYPASS_DESC","zh":"通过在$SYSTEM$的$BYPASS_TYPE|Y$并看看另一边有什么。","en":"Go through the $BYPASS_TYPE|Y$ in $SYSTEM$ and find out what lies on the other side.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3639,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3363,"status":"paired","id":"texts:65760"},{"key":"BYPASS_DESTINATION_SELECTION_PICK","zh":"选择一个目的地星系。","en":"Pick a destination system","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3640,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3364,"status":"paired","id":"texts:65761"},{"key":"FLEETORDER_TRAVEL_THROUGH_BYPASS","zh":"穿过$SYSTEM|Y$内的$BYPASS_TYPE|Y$前往$DESTINATION|Y$","en":"Traveling to $DESTINATION|Y$ through $BYPASS_TYPE|Y$ in $SYSTEM|Y$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3641,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3365,"status":"paired","id":"texts:65762"},{"key":"FLEETORDER_TRAVEL_THROUGH_BYPASS_SHORT","zh":"不顾$BYPASS_TYPE|Y$前往$SYSTEM|Y$","en":"Braving $BYPASS_TYPE|Y$ to $SYSTEM|Y$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3642,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3366,"status":"paired","id":"texts:65763"},{"key":"USE_BYPASS_INVALID","zh":"$BYPASS_TYPE$无效","en":"$BYPASS_TYPE$ is invalid","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3643,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3367,"status":"paired","id":"texts:65764"},{"key":"USE_BYPASS_INACTIVE","zh":"需要激活","en":"Requires Activation","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3644,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3368,"status":"paired","id":"texts:65765"},{"key":"USE_BYPASS_UNKNOWN_TYPE","zh":"以往从未遇到过$BYPASS_TYPE|Y$","en":"$BYPASS_TYPE|Y$ has never been encountered before","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3645,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3369,"status":"paired","id":"texts:65766"},{"key":"USE_BYPASS_NEVER_EXPLORED","zh":"从未探索过$BYPASS|Y$","en":"$BYPASS|Y$ has never been explored before","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3646,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3370,"status":"paired","id":"texts:65767"},{"key":"USE_BYPASS_UNKNOWN_DESTINATION","zh":"不可知的目的地。","en":"No known destination","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3647,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3371,"status":"paired","id":"texts:65768"},{"key":"USE_BYPASS_INACTIVE_DESTINATION","zh":"$DESTINATION|Y$，$BYPASS|Y$的目的地尚未被激活。","en":"$DESTINATION|Y$, the destination of $BYPASS|Y$ hasn't been activated yet.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3648,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3372,"status":"paired","id":"texts:65769"},{"key":"USE_BYPASS_BYPASS_NOT_CONNECTED_TO_DESTINATION","zh":"$DESTINATION$并不与$BYPASS|Y$连接。","en":"$DESTINATION$ isn't connected to $BYPASS|Y$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3649,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3373,"status":"paired","id":"texts:65770"},{"key":"FLEETORDER_TRAVEL_TO_ORDER_LABEL","zh":"前往$DESTINATION|Y$","en":"Travel to $DESTINATION|Y$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3650,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3374,"status":"paired","id":"texts:65771"},{"key":"FLEETORDER_USE_BYPASS_ORDER_LABEL","zh":"穿过$BYPASS|Y$","en":"Travel through $BYPASS|Y$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3651,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3375,"status":"paired","id":"texts:65772"},{"key":"FLEETORDER_USE_BYPASS","zh":"穿过$BYPASS|Y$","en":"Travel through $BYPASS|Y$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3652,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3376,"status":"paired","id":"texts:65773"},{"key":"FLEETORDER_USE_BYPASS_DESC","zh":"穿过$SYSTEM$内的$BYPASS_TYPE|Y$","en":"Travel through the $BYPASS_TYPE|Y$ in $SYSTEM$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3653,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3377,"status":"paired","id":"texts:65774"},{"key":"EXPLORE_BYPASS_NOT_NEEDED","zh":"$BYPASS_TYPE|Y$无需探索","en":"$BYPASS_TYPE|Y$ doesn't need to be explored","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3654,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3378,"status":"paired","id":"texts:65775"},{"key":"EXPLORE_BYPASS_ALREADY_EXPLORED","zh":"$BYPASS|Y$已经被探索","en":"$BYPASS|Y$ has already been explored before","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3655,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3379,"status":"paired","id":"texts:65776"},{"key":"BYPASS_OPEN_BORDERS_REQUIRED","zh":"$TRIGGER_FAIL$ $WHO|Y$对我们关闭了边境","en":"$TRIGGER_FAIL$ The $WHO|Y$ has closed their borders to us","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3656,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3380,"status":"paired","id":"texts:65777"},{"key":"BYPASS_THEY_ARE_HOSTILE","zh":"$TRIGGER_FAIL$ $WHO|Y$由于与我方敌对而阻止了通行权","en":"$TRIGGER_FAIL$ The $WHO|Y$ blocks access as they are hostile to us","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3657,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3381,"status":"paired","id":"texts:65778"},{"key":"OUTLINER_PLANET_CONSTRUCTION_AVAILABLE","zh":"有新的建筑槽位","en":"Building Slots Available","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3659,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3382,"status":"paired","id":"texts:65779"},{"key":"OUTLINER_PLANET_CONSTRUCTION_AVAILABLE_DESC","zh":"此殖民地可建设额外的£building£ §Y建筑§!。","en":"This Colony can support the construction of additional £building£ §YBuildings§!.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3660,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3383,"status":"paired","id":"texts:65780"},{"key":"OUTLINER_PLANET_UPGRADE_AVAILABLE","zh":"有新的首府建筑升级","en":"Capital Upgrade Available","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3661,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3384,"status":"paired","id":"texts:65781"},{"key":"OUTLINER_PLANET_UPGRADE_AVAILABLE_DESC","zh":"此殖民地的£building£§Y首府建筑§!可以升级了。","en":"This Colony's £building£ §YCapital Building§! is ready to be upgraded.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3662,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3385,"status":"paired","id":"texts:65782"},{"key":"OUTLINER_PLANET_BLOCKER_AVAILABLE","zh":"可清除的障碍","en":"Clearable Blockers","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3663,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3386,"status":"paired","id":"texts:65783"},{"key":"OUTLINER_PLANET_BLOCKER_AVAILABLE_DESC","zh":"此殖民地有阻碍资源开发的£blocker£§Y障碍§!可以被清除了。","en":"This Colony has clearable £blocker£ §YBlockers§! that are preventing us from fully exploiting its resources.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3664,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3387,"status":"paired","id":"texts:65784"},{"key":"OUTLINER_STARBASE_CONSTRUCTION_AVAILABLE","zh":"有新的部件槽位","en":"Component Slots Available","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3665,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3388,"status":"paired","id":"texts:65785"},{"key":"OUTLINER_STARBASE_CONSTRUCTION_AVAILABLE_DESC","zh":"这个恒星基地现可建设额外的§Y模块§!或§Y建筑§!","en":"This Starbase can support the construction of additional §YModules§! and/or §YBuildings§!.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3666,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3389,"status":"paired","id":"texts:65786"},{"key":"OUTLINER_STARBASE_UPGRADE_AVAILABLE","zh":"有新的升级","en":"Upgrades Available","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3667,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3390,"status":"paired","id":"texts:65787"},{"key":"OUTLINER_STARBASE_UPGRADE_AVAILABLE_DESC","zh":"该§Y恒星基地§!或其所属§Y防御平台§!可以升级。","en":"This §YStarbase§! or its §YDefense Platforms§! can be upgraded.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3668,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3391,"status":"paired","id":"texts:65788"},{"key":"OUTLINER_PLANET_UNEMPLOYMENT_PRESENT","zh":"失业人口","en":"Unemployed Pops","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3669,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3392,"status":"paired","id":"texts:65789"},{"key":"OUTLINER_PLANET_UNEMPLOYMENT_PRESENT_DESC","zh":"此殖民地拥有不会自动迁移至其他殖民地的闲置£pop£ §Y人口§!，他们正在等待被分配工作。","en":"This Colony has unemployed £pop£ §YPops§! that will not automatically migrate to other colonies, which could be put to work.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3670,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3393,"status":"paired","id":"texts:65790"},{"key":"OUTLINER_PLANET_AUTOM_MIGRATION_PRESENT","zh":"居民过饱和","en":"Excess Denizens","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3672,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3394,"status":"paired","id":"texts:65791"},{"key":"OUTLINER_PLANET_AUTOM_MIGRATION_PRESENT_DESC","zh":"此殖民地拥有大量平民或维护子个体。","en":"This Colony has a large number of Civilians or Maintenance Drones.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3673,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3395,"status":"paired","id":"texts:65792"},{"key":"OUTLINER_PLANET_LOW_STABILITY","zh":"低稳定度","en":"Low Stability","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3675,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3396,"status":"paired","id":"texts:65793"},{"key":"OUTLINER_PLANET_LOW_STABILITY_DESC","zh":"此殖民地的稳定度低于$STABILITY_MIN|Y0$。","en":"This Colony has a stability under $STABILITY_MIN|Y0$.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3676,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3397,"status":"paired","id":"texts:65794"},{"key":"OUTLINER_PLANET_OVERCROWDING_PRESENT","zh":"人口拥挤","en":"Overcrowding","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3678,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3398,"status":"paired","id":"texts:65795"},{"key":"OUTLINER_PLANET_OVERCROWDING_PRESENT_DESC","zh":"此殖民地缺乏足够的£housing£ §Y住房§!容纳所有人口","en":"This Colony lacks enough £housing£ §YHousing§! for all of its Pops","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3679,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3399,"status":"paired","id":"texts:65796"},{"key":"OUTLINER_STARBASE_TRADE_HUB_NOT_CONNECTED","zh":"未连接的恒星基地","en":"Unconnected Starbase","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3680,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3400,"status":"paired","id":"texts:65797"},{"key":"OUTLINER_STARBASE_TRADE_HUB_NOT_CONNECTED_DESC","zh":"这座§Y恒星基地§!未连接至§Y贸易网络§!","en":"This §YStarbase§! is not connected to the §YTrade Network§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3681,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3401,"status":"paired","id":"texts:65798"},{"key":"OUTLINER_MEGASTRUCTURE_CAN_BE_UPGRADED","zh":"§Y可被升级§!","en":"§YCan be upgraded§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3683,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3402,"status":"paired","id":"texts:65799"},{"key":"OUTLINER_MEGASTRUCTURE_IS_UPGRADING","zh":"§Y正在被升级§!","en":"§YIs being upgraded§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3684,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3403,"status":"paired","id":"texts:65800"},{"key":"STARBASE_FAILED_POTENTIAL_CHECK","zh":"失败的潜在检查","en":"Failed potential check","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3686,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3404,"status":"paired","id":"texts:65801"},{"key":"STARBASE_FAILED_FIT_CHECK","zh":"失败的适性检查","en":"Failed fit check","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3687,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3405,"status":"paired","id":"texts:65802"},{"key":"BYPASS_DESC_UNKNOWN_WORMHOLE","zh":"我们以往从未见过这种自然构造。","en":"We have never seen this type of natural formation before","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3689,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3406,"status":"paired","id":"texts:65803"},{"key":"BYPASS_DESC_UNKNOWN_GATEWAY","zh":"我们以往从未见过这种构造。","en":"We have never seen this type of construction before","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3690,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3407,"status":"paired","id":"texts:65804"},{"key":"BYPASS_DESC_INACTIVE_GATEWAY","zh":"需要通过升级§Y星门§!来完成激活。","en":"Requires activation by upgrading the §YGateway§!.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3691,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3408,"status":"paired","id":"texts:65805"},{"key":"BYPASS_DESC_INACTIVE_GATEWAY_NESS","zh":"$BYPASS_DESC_INACTIVE_GATEWAY$","en":"$BYPASS_DESC_INACTIVE_GATEWAY$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3692,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3409,"status":"paired","id":"texts:65806"},{"key":"BYPASS_DESC_INACTIVE_WORMHOLE","zh":"需要激活","en":"Requires activation","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3693,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3410,"status":"paired","id":"texts:65807"},{"key":"BYPASS_DESC_UNEXPLORED","zh":"需要探索。","en":"Requires exploration.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3694,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3411,"status":"paired","id":"texts:65808"},{"key":"BYPASS_DESC_MANY_CONNECTIONS","zh":"该$TYPE|Y$已完全连接至$TYPE$网络。","en":"This $TYPE|Y$ is fully connected to the $TYPE$ Network.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3695,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3412,"status":"paired","id":"texts:65809"},{"key":"BYPASS_DESC_ONE_CONNECTION","zh":"连接至$DESTINATION|Y$","en":"Connected to $DESTINATION|Y$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3696,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3413,"status":"paired","id":"texts:65810"},{"key":"BYPASS_DESC_ONE_CONNECTION_UNKNOWN","zh":"该$Type|Y$通往未知目的地。","en":"This $Type|Y$ leads to an unknown destination.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3697,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3414,"status":"paired","id":"texts:65811"},{"key":"BYPASS_DESC_CLICK_TO_FOCUS","zh":"点击将视角转移到虫洞另一端","en":"Click to focus on other side.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3698,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3415,"status":"paired","id":"texts:65812"},{"key":"EXPLORE_BYPASS_INACTIVE","zh":"$BYPASS$尚未被激活。","en":"$BYPASS$ has not been activated.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3699,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3416,"status":"paired","id":"texts:65813"},{"key":"TRIGGER_TEST","zh":"$CONDITION$$TEXT$","en":"$CONDITION$$TEXT$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3700,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3417,"status":"paired","id":"texts:65814"},{"key":"PATCHNOTES","zh":"§H点击§!前往Stellaris 论坛阅读$GAMEVERSION$的完整更新内容","en":"§HClick§! to go to the Stellaris Forum to read the full patch notes for $GAMEVERSION$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3702,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3418,"status":"paired","id":"texts:65815"},{"key":"sys_unsurveyed","zh":"未调查的星系","en":"Unsurveyed System","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3704,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3419,"status":"paired","id":"texts:65816"},{"key":"sys_unclaimed","zh":"未宣称的星系","en":"Unclaimed System","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3705,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3420,"status":"paired","id":"texts:65817"},{"key":"sys_unknown","zh":"未知星系","en":"Unknown System","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3706,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3421,"status":"paired","id":"texts:65818"},{"key":"sys_alien","zh":"外星星系","en":"Alien System","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3707,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3422,"status":"paired","id":"texts:65819"},{"key":"sys_homeworld","zh":"帝国母星","en":"Empire Homeworld","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3708,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3423,"status":"paired","id":"texts:65820"},{"key":"sys_capital","zh":"帝国首都","en":"Empire Capital","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3709,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3424,"status":"paired","id":"texts:65821"},{"key":"sys_outpost","zh":"边境哨站","en":"Frontier 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$GAIN|+=$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3727,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3440,"status":"paired","id":"texts:65837"},{"key":"FLEETORDER_RETURN_TO","zh":"返回§Y$DEST$§!","en":"Returning to §Y$DEST$§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3729,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3441,"status":"paired","id":"texts:65838"},{"key":"CONSTRUCTION_UNAVAILABLE_UNDER_ATTACK","zh":"这个星球正在遭到攻击，我们无法继续其上的建设。","en":"This planet is under attack, rendering construction impossible.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3730,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3442,"status":"paired","id":"texts:65839"},{"key":"vo_the_diplomat","zh":"外交官","en":"The 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£energy£\\n\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3745,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3454,"status":"paired","id":"texts:65850"},{"key":"sm_trading_hub_hive_mind","zh":"$sm_trading_hub_gestalt$","en":"$sm_trading_hub_gestalt$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3747,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3455,"status":"paired","id":"texts:65851"},{"key":"sm_trading_hub_desc_hive_mind","zh":"$sm_trading_hub_gestalt_desc$","en":"$sm_trading_hub_gestalt_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3748,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3456,"status":"paired","id":"texts:65852"},{"key":"sm_trading_hub_machine_intelligence","zh":"$sm_trading_hub_gestalt$","en":"$sm_trading_hub_gestalt$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3749,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3457,"status":"paired","id":"texts:65853"},{"key":"sm_trading_hub_desc_machine_intelligence","zh":"$sm_trading_hub_gestalt_desc$","en":"$sm_trading_hub_gestalt_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3750,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3458,"status":"paired","id":"texts:65854"},{"key":"sm_offworld_trading_company_hive_mind","zh":"$sm_offworld_trading_company_gestalt$","en":"$sm_offworld_trading_company_gestalt$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3752,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3459,"status":"paired","id":"texts:65855"},{"key":"sm_offworld_trading_company_desc_hive_mind","zh":"$sm_offworld_trading_company_gestalt_desc$","en":"$sm_offworld_trading_company_gestalt_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3753,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3460,"status":"paired","id":"texts:65856"},{"key":"sm_offworld_trading_company_machine_intelligence","zh":"$sm_offworld_trading_company_gestalt$","en":"$sm_offworld_trading_company_gestalt$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3754,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3461,"status":"paired","id":"texts:65857"},{"key":"sm_offworld_trading_company_desc_machine_intelligence","zh":"$sm_offworld_trading_company_gestalt_desc$","en":"$sm_offworld_trading_company_gestalt_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3755,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3462,"status":"paired","id":"texts:65858"},{"key":"TRACK_1","zh":"自动追踪日志条目","en":"Auto-Track 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§Y$TAB_PROJECTS$§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3759,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3465,"status":"paired","id":"texts:65861"},{"key":"INFLUENCE_GAIN_FROM_FACTION","zh":"£influence£ $VALUE$","en":"£influence£ $VALUE$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3760,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3466,"status":"paired","id":"texts:65862"},{"key":"CTRL_CLICK_TO_OBSERVE","zh":"§G按住£ctrl£并左击来查看此帝国。§!","en":"§GHold £ctrl£ and Left-click to observe this empire.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3761,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3467,"status":"paired","id":"texts:65863"},{"key":"CLICK_TO_OBSERVE","zh":"§G左键单击查看此帝国。§!","en":"§GLeft-click to observe this 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§Y$VAL$§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3766,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3471,"status":"paired","id":"texts:65867"},{"key":"RESETTLEMENT_BOMBARDMENT","zh":"在遭受轨道轰炸期间不可强制迁移人口","en":"Resettlement is impossible during bombardments","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3768,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3472,"status":"paired","id":"texts:65868"},{"key":"CATEGORY_CANNOT_RESETTLE","zh":"此类型的人口无法被强制迁移。","en":"Pops of this category cannot be resettled.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3769,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3473,"status":"paired","id":"texts:65869"},{"key":"RESETTLEMENT_TARGET_FULL","zh":"目标行星$TARGET$已满员","en":"Target Planet $TARGET$ is 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$TARGET$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3773,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3477,"status":"paired","id":"texts:65873"},{"key":"RESETTLE_HABITABILITY","zh":"目标行星宜居性：$VAL$","en":"Habitability on target planet: $VAL$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3774,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3478,"status":"paired","id":"texts:65874"},{"key":"CLICK_TO_RESETTLE","zh":"点击以强制迁移人口","en":"Click to resettle Pop","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3775,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3479,"status":"paired","id":"texts:65875"},{"key":"RESETTLE_COST","zh":"花费：$COST$","en":"Cost: $COST$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3776,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3480,"status":"paired","id":"texts:65876"},{"key":"NOT_FOR_OBSERVER","zh":"观察者无法执行此动作","en":"Action is unavailable to Observers","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3777,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3481,"status":"paired","id":"texts:65877"},{"key":"RESETTLE_LAST_POP","zh":"无法强制迁移行星上的最后一个人口","en":"Cannot resettle the last Pop on a planet","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3778,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3482,"status":"paired","id":"texts:65878"},{"key":"GAIN_FROM_FACTION","zh":"§G$VALUE$§!","en":"§G$VALUE$§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3779,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3483,"status":"paired","id":"texts:65879"},{"key":"DIPLO_ACTION_COST","zh":"这将需要我们每月花费$INF$。","en":"It will cost us $INF$ each month.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3780,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3484,"status":"paired","id":"texts:65880"},{"key":"RESETTLEMENT_POLICY_FAIL","zh":"$TRIGGER_FAIL$拥有政策§H$resettlement_allowed_name$§!","en":"$TRIGGER_FAIL$Has Policy §H$resettlement_allowed_name$§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3781,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3485,"status":"paired","id":"texts:65881"},{"key":"UPGRADING_SHIP_DESIGN","zh":"正在升级($PERC|Y$)","en":"upgrading ($PERC|Y$)","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3783,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3486,"status":"paired","id":"texts:65882"},{"key":"UPGRADING_SHIP_DESIGN_CANCELED","zh":"升级已§R取消§!","en":"Upgrade §RCanceled§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3784,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3487,"status":"paired","id":"texts:65883"},{"key":"UNIT_PRICE_DESC","zh":"§E基准价格将依交易的资源数量发生变化。§!","en":"§EThe base price will change depending on the amount of units traded.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3786,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3488,"status":"paired","id":"texts:65884"},{"key":"SELLING","zh":"出售","en":"selling","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3787,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3489,"status":"paired","id":"texts:65885"},{"key":"BUYING","zh":"购买","en":"buying","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3788,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3490,"status":"paired","id":"texts:65886"},{"key":"TIMED_TRAIT_TOOLTIP","zh":"$TRAIT$ [[$DATE$]","en":"$TRAIT$ [[$DATE$]","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3789,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3491,"status":"paired","id":"texts:65887"},{"key":"EXPIRATION_TOOLTIP","zh":"$DAYS|Y$天后到期","en":"Expires in $DAYS|Y$ days","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3790,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3492,"status":"paired","id":"texts:65888"},{"key":"DESIGNATIONS_TITLE","zh":"殖民地规划类型","en":"Colony Designations","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3792,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3493,"status":"paired","id":"texts:65889"},{"key":"COLONY_DESIGNATION","zh":"殖民地规划","en":"Colony Designation","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3793,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3494,"status":"paired","id":"texts:65890"},{"key":"COLONY_DESIGNATION_MANUALLY_PICKED","zh":"§Y手动§!规划殖民地类型","en":"Colony Designation picked §Ymanually§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3794,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3495,"status":"paired","id":"texts:65891"},{"key":"COLONY_DESIGNATION_AUTOMATICALLY_PICKED","zh":"自动规划殖民地§H类型§!。","en":"Colony §HDesignation§! picked automatically.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3795,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3496,"status":"paired","id":"texts:65892"},{"key":"CANNOT_CHANGE_DESIGNATION_ON_CAPITAL","zh":"§R无法在首都星球规划殖民地类型§!","en":"§RCannot set Colony Designation on Capital World§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3796,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3497,"status":"paired","id":"texts:65893"},{"key":"WE_DO_NOT_CONTROL_PLANET","zh":"§R我们并没有控制这个殖民地§!","en":"§RWe do not control this colony§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3797,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3498,"status":"paired","id":"texts:65894"},{"key":"CLICK_TO_ASSIGN_DESIGNATION","zh":"§G点击更改殖民地规划类型§!\\n\\n§t$concept_designation_desc$§!","en":"§GClick to change Colony Designation§!\\n\\n§t$concept_designation_desc$§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3798,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3499,"status":"paired","id":"texts:65895"},{"key":"SET_DESIGNATION_AUTOMATIC","zh":"自动选择殖民地规划类型","en":"Automate Colony Designation Selection","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3799,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3500,"status":"paired","id":"texts:65896"},{"key":"SET_DESIGNATION_AUTOMATIC_DESC","zh":"基于可用£district£ §S区划§!和£building£ §S建筑§!自动选择一种§S规划§!。","en":"Automatically selects a §SDesignation§! based on available £district£ §SDistricts§! and £building£ §SBuildings§!.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3800,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3501,"status":"paired","id":"texts:65897"},{"key":"CLICK_TO_SET_DESIGNATION","zh":"§G点击将此设定为殖民地规划类型§!","en":"§GClick to set this as the Colony Designation§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3801,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3502,"status":"paired","id":"texts:65898"},{"key":"CLICK_TO_SET_AUTOMATIC_DESIGNATION","zh":"§G点击即可自动选择殖民地规划类型§!","en":"§GClick for Colony Designation to be picked automatically§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3802,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3503,"status":"paired","id":"texts:65899"},{"key":"SELECT_COLONY_AUTOMATIC_DEVELOPMENT","zh":"§H自动托管：停用§!\\n§G点击启用殖民地自动管理。§!\\n§G£shift£-点击以启用该星域中的殖民地自动管理§!\\n§G£ctrl£-点击以启用全帝国的殖民地自动管理§!\\n\\n$COLONY_AUTOMATION_DESC$","en":"§HAutomation: Off§!\\n§GClick to turn ON automated colony management§!\\n§G£shift£-click to turn on automation on all colonies in the Sector§!\\n§G£ctrl£-click to turn on automation on all colonies in the Empire§!\\n\\n$COLONY_AUTOMATION_DESC$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3803,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3504,"status":"paired","id":"texts:65900"},{"key":"SELECT_COLONY_MANUAL_DEVELOPMENT","zh":"§H自动托管：启用§!\\n§G点击停用殖民地自动自动托管。§!\\n§G£shift£-点击以停用该星域中的殖民地自动管理§!\\n§G£ctrl£-点击以停用全帝国的殖民地自动管理§!\\n\\n$COLONY_AUTOMATION_DESC$","en":"§HAutomation: On§!\\n§GClick to turn OFF automated colony management§!\\n§G£shift£-click to turn off automation on all colonies in the Sector§!\\n§G£ctrl£-click to turn off automation on all colonies in the Empire§!\\n\\n$COLONY_AUTOMATION_DESC$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3804,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3505,"status":"paired","id":"texts:65901"},{"key":"COLONY_AUTOMATION_SETTINGS","zh":"行星自动托管设置","en":"Planet Automation Settings","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3805,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3506,"status":"paired","id":"texts:65902"},{"key":"COLONY_AUTOMATION_ON","zh":"§H自动开：开§!","en":"§HAutomation: On§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3806,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3507,"status":"paired","id":"texts:65903"},{"key":"COLONY_AUTOMATION_OFF","zh":"§H自动化：关§!","en":"§HAutomation: Off§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3807,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3508,"status":"paired","id":"texts:65904"},{"key":"COLONY_AUTOMATION_DESC","zh":"§t$concept_planet_automation_desc$§!","en":"§t$concept_planet_automation_desc$§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3808,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3509,"status":"paired","id":"texts:65905"},{"key":"PLANET_ASCENSION_TIER_UPGRADE","zh":"提升飞升等级","en":"Upgrade Ascension Tier","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3810,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3510,"status":"paired","id":"texts:65906"},{"key":"PLANET_ASCENSION_TIER_UPGRADE_BLOCKED","zh":"§R无法提升飞升等级。§!","en":"§RCannot upgrade Ascension Tier.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3811,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3511,"status":"paired","id":"texts:65907"},{"key":"PLANET_ASCENSION_MUST_CONTROL_PLANET","zh":"§R必须先控制该行星才能提升飞升等级。§!","en":"§RMust control planet to upgrade Ascension Tier.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3812,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3512,"status":"paired","id":"texts:65908"},{"key":"PLANET_ASCENSION_TIER_UPGRADE_CONFIRM_DESC","zh":"将$PLANET$升级至§H$TIER$级殖民地飞升§!？","en":"Upgrade $PLANET$ to §HColony Ascension Tier $TIER$§!?","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3813,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3513,"status":"paired","id":"texts:65909"},{"key":"PLANETARY_DESIGNATION_EFFECTS","zh":"行星规划效果加成：$VALUE$\\n行星产生的帝国规模：$SPRAWL_MODIFIER$\\n$ADDITIONAL_EFFECTS$","en":"Planetary Designation Effects: $VALUE$\\nPlanetary Empire Size: $SPRAWL_MODIFIER$\\n$ADDITIONAL_EFFECTS$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3814,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3514,"status":"paired","id":"texts:65910"},{"key":"PLANET_ASCENSION_TIER_EFFECT_DESC","zh":"行星飞升可以降低$PLANET_SPRAWL|G%0$其产生的§Y$EMPIRE_SIZE$§!效应，并增加$DESIGNATION_EFFECTS|G%0$其§Y行星规划§!对应的效果。","en":"Ascending a planet reduces its effect on §Y$EMPIRE_SIZE$§! by $PLANET_SPRAWL|G%0$ and increases the effects of its §YPlanetary Designation§! by $DESIGNATION_EFFECTS|G%0$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3815,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3515,"status":"paired","id":"texts:65911"},{"key":"PLANET_ASCENSION_TIER_BASE_EFFECT","zh":"基础：$SIZE_BASE|%0G$（$EMPIRE_SIZE$）、$EFFECT_BASE|%0G$（行星规划）","en":"Base: $SIZE_BASE|%0G$ ($EMPIRE_SIZE$), $EFFECT_BASE|%0G$ (Planetary Designation)","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3816,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3516,"status":"paired","id":"texts:65912"},{"key":"PLANET_ASCENSION_EXCEED_CAP_MIN","zh":"需要继续解锁§Y$PERKS_REQUIRED$飞升天赋§!才能解锁$NEXT_TIER$","en":"You must have §Y$PERKS_REQUIRED$ Ascension Perk(s)§! to unlock $NEXT_TIER$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3818,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3517,"status":"paired","id":"texts:65913"},{"key":"PLANET_ASCENSION_EXCEED_CAP","zh":"最大飞升等级为$MAX_TIER$，采用更多飞升天赋以提升最大值。","en":"Maximum Ascension Tier is $MAX_TIER$, gain more Ascension Perks to increase the maximum","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3819,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3518,"status":"paired","id":"texts:65914"},{"key":"PLANET_ASCENSION_EXCEED_CAP_MAX","zh":"最大飞升等级为$MAX_TIER$","en":"Maximum Ascension Tier is $MAX_TIER$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3820,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3519,"status":"paired","id":"texts:65915"},{"key":"PLANETARY_ASCENSION_TIER_UPGRADE_DELAYED","zh":"§t$concept_planetary_ascension_desc$§!","en":"§t$concept_planetary_ascension_desc$§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3821,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3520,"status":"paired","id":"texts:65916"},{"key":"FRONTIER_SECTOR","zh":"边境星域","en":"Frontier Sector","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3823,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3521,"status":"paired","id":"texts:65917"},{"key":"SETTINGS_RICH_TEXT","zh":"显示更详细的文本","en":"Rich Text Presence","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3824,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3522,"status":"paired","id":"texts:65918"},{"key":"RESETTLEMENT_DESTROY_COLONY_TITLE","zh":"这将会摧毁$PLANET|Y$的殖民地。","en":"This will destroy the colony on $PLANET|Y$.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3826,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3523,"status":"paired","id":"texts:65919"},{"key":"RESETTLEMENT_DESTROY_COLONY_DESC","zh":"如重新安置人口将会导致$COUNTRY|Y$的$PLANET|Y$殖民地被遗弃。\\n\\n强制迁移花费增加£influence£$COST|Y$。","en":"Resettling this pop will cause $COUNTRY|Y$ to abandon their colony on $PLANET|Y$.\\n\\nThe Resettlement Cost has been increased by £influence£ $COST|Y$.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3827,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3524,"status":"paired","id":"texts:65920"},{"key":"RESETTLEMENT_DESTROY_COLONY_VALUE","zh":"放弃殖民地花费：£influence£ $VALUE|Y$","en":"Abandoning Colony Cost: £influence£ $VALUE|Y$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3828,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3525,"status":"paired","id":"texts:65921"},{"key":"UNKNOWN_ORDERS","zh":"未知指令","en":"Unknown orders","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3829,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3526,"status":"paired","id":"texts:65922"},{"key":"decision_lithoid_swarm_consume_world","zh":"吞噬星球","en":"Consume World","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3831,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3527,"status":"paired","id":"texts:65923"},{"key":"decision_lithoid_swarm_consume_world_desc","zh":"岩群在吞噬。星球在颤抖。我们在成长。","en":"The swarm consumes. The world trembles. We grow.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3832,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3528,"status":"paired","id":"texts:65924"},{"key":"decision_lithoid_swarm_consume_world_effect_desc","zh":"蹂躏这一星球，在其上生成一个或多个地块障碍，降低星球宜居性和所支持的区划数量上限，此举可为蜂群提供矿物、合金或是一单位的人口。","en":"Devastate this world, creating one or more blockers that reduce the habitability and districts of this world but will provide the swarm with minerals, alloys, or create a pop.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3833,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3529,"status":"paired","id":"texts:65925"},{"key":"decision_lithoid_swarm_consume_world_destroy_district_desc","zh":"一个区划将会被摧毁。","en":"A district will be destroyed.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3834,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3530,"status":"paired","id":"texts:65926"},{"key":"d_lithoid_devastation","zh":"£blocker£ 石质燹墟","en":"£blocker£ Lithoid Devastation","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3835,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3531,"status":"paired","id":"texts:65927"},{"key":"d_lithoid_devastation_desc","zh":"一个石质噬杀蜂群毁坏了这块土地。付出极大的努力后我们也许能将这里恢复原状。","en":"A lithoid devouring swarm has despoiled this region. 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Some game features may be unavailable.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3840,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3534,"status":"paired","id":"texts:65930"},{"key":"MSGRDK_NO_PERMISSION_TITLE","zh":"帐户权限","en":"Account permission","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3841,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3535,"status":"paired","id":"texts:65931"},{"key":"MSGRDK_NO_UGC_TEXT","zh":"您无权访问用户生成的内容。Mod 将被禁用。","en":"You have no permission to access user generated content. 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***","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3848,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3542,"status":"paired","id":"texts:65938"},{"key":"MSGRDK_INVITE_UNAVAILABLE_PRIVILEGE","zh":"*** 您的好友在其他平台上玩游戏，且他或她的配置文件设置不允许跨平台多人游戏 ***","en":"*** Your friend plays on different platform and his or her profile settings disallow cross-platform multiplayer ***","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3849,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3543,"status":"paired","id":"texts:65939"},{"key":"MSGRDK_JOIN_UNAVAILABLE_PRIVILEGE","zh":"*** 您的好友在其他平台上玩游戏，且您的设置不允许跨平台多人游戏 ***","en":"*** Your friend plays on different platform and your settings disallow cross-platform multiplayer ***","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3850,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3544,"status":"paired","id":"texts:65940"},{"key":"MSGRDK_UGC_UNAVAILABLE_PRIVILEGE_TOOLTIP","zh":"由于您的 Microsoft 帐户缺少用户生成的内容权限而被阻止","en":"Blocked due to lack of User Generated Content privilege for your Microsoft account","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3851,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3545,"status":"paired","id":"texts:65941"},{"key":"INVALID_PRIVILEGES","zh":"您必须启用多人游戏权限才能登录到用户配置文件","en":"You must be signed in to a user profile with Crossplay privilege 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(£military_power£$POWER|1*Y$)\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3881,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3574,"status":"paired","id":"texts:65970"},{"key":"AI_STRATEGY_HOSTILES_DETAILS","zh":"£ship_stats_piracy_supression£§B击退$FLEET$：$SCORE$§!（£military_power£$POWER|1*Y$）\\n","en":"£ship_stats_piracy_supression£ §BRepel $FLEET$: $SCORE$§! (£military_power£$POWER|1*Y$)\\n","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":3882,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3575,"status":"paired","id":"texts:65971"},{"key":"AI_STRATEGY_DEFEND_DETAILS","zh":"£ship_stats_shield£§G防御$SYSTEM$：$SCORE$§!（£military_power£$POWER|1*Y$）\\n","en":"£ship_stats_shield£ §GDefend $SYSTEM$: $SCORE$§! 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","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4008,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3685,"status":"paired","id":"texts:66080"},{"key":"option_prefix_1","zh":"选项一： ","en":"Option one: ","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4009,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3686,"status":"paired","id":"texts:66081"},{"key":"option_prefix_2","zh":"选项二： ","en":"Option two: ","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4010,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3687,"status":"paired","id":"texts:66082"},{"key":"option_prefix_3","zh":"选项三： ","en":"Option three: 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","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4014,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3691,"status":"paired","id":"texts:66086"},{"key":"option_prefix_7","zh":"选项七： ","en":"Option seven: ","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4015,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3692,"status":"paired","id":"texts:66087"},{"key":"option_prefix_8","zh":"选项八： ","en":"Option eight: ","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4016,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3693,"status":"paired","id":"texts:66088"},{"key":"option_prefix_9","zh":"选项九： ","en":"Option nine: ","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4017,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3694,"status":"paired","id":"texts:66089"},{"key":"option_prefix_10","zh":"选项十： ","en":"Option ten: ","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4018,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3695,"status":"paired","id":"texts:66090"},{"key":"option_prefix_11","zh":"选项十一： ","en":"Option eleven: ","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4019,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3696,"status":"paired","id":"texts:66091"},{"key":"option_prefix_12","zh":"选项十二： ","en":"Option twelve: ","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4020,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3697,"status":"paired","id":"texts:66092"},{"key":"option_prefix_13","zh":"选项十三： ","en":"Option thirteen: ","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4021,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3698,"status":"paired","id":"texts:66093"},{"key":"option_prefix_14","zh":"选项十四： ","en":"Option fourteen: ","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4022,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3699,"status":"paired","id":"texts:66094"},{"key":"option_prefix_15","zh":"选项十五： ","en":"Option fifteen: ","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4023,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3700,"status":"paired","id":"texts:66095"},{"key":"option_prefix_16","zh":"选项十六： ","en":"Option sixteen: ","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4024,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3701,"status":"paired","id":"texts:66096"},{"key":"option_prefix_17","zh":"选项十七： ","en":"Option seventeen: ","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4025,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3702,"status":"paired","id":"texts:66097"},{"key":"option_prefix_18","zh":"选项十八： ","en":"Option eighteen: ","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4026,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3703,"status":"paired","id":"texts:66098"},{"key":"option_prefix_19","zh":"选项十九： ","en":"Option nineteen: ","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4027,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3704,"status":"paired","id":"texts:66099"},{"key":"option_prefix_20","zh":"选项二十： ","en":"Option twenty: ","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4028,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3705,"status":"paired","id":"texts:66100"},{"key":"numeral_0_icon","zh":"$BLANK_STRING$","en":"$BLANK_STRING$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4031,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3707,"status":"paired","id":"texts:66101"},{"key":"numeral_1_icon","zh":"£numeral_1£","en":"£numeral_1£","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4032,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3708,"status":"paired","id":"texts:66102"},{"key":"numeral_2_icon","zh":"£numeral_2£","en":"£numeral_2£","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4033,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3709,"status":"paired","id":"texts:66103"},{"key":"numeral_3_icon","zh":"£numeral_3£","en":"£numeral_3£","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4034,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3710,"status":"paired","id":"texts:66104"},{"key":"numeral_4_icon","zh":"£numeral_4£","en":"£numeral_4£","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4035,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3711,"status":"paired","id":"texts:66105"},{"key":"numeral_5_icon","zh":"£numeral_5£","en":"£numeral_5£","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4036,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3712,"status":"paired","id":"texts:66106"},{"key":"numeral_6_icon","zh":"£numeral_6£","en":"£numeral_6£","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4037,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3713,"status":"paired","id":"texts:66107"},{"key":"numeral_7_icon","zh":"£numeral_7£","en":"£numeral_7£","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4038,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3714,"status":"paired","id":"texts:66108"},{"key":"numeral_8_icon","zh":"£numeral_8£","en":"£numeral_8£","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4039,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3715,"status":"paired","id":"texts:66109"},{"key":"numeral_9_icon","zh":"£numeral_9£","en":"£numeral_9£","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4040,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3716,"status":"paired","id":"texts:66110"},{"key":"numeral_10_icon","zh":"£numeral_10£","en":"£numeral_10£","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4041,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3717,"status":"paired","id":"texts:66111"},{"key":"USES_BUILDING_SET","zh":"使用建筑组$BUILDING_SET$","en":"Uses building set $BUILDING_SET$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4043,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3718,"status":"paired","id":"texts:66112"},{"key":"NOT_USES_BUILDING_SET","zh":"不使用建筑组$BUILDING_SET$","en":"Does NOT use building set $BUILDING_SET$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4044,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3719,"status":"paired","id":"texts:66113"},{"key":"coop_presence_entry_empty","zh":"可用合作玩家位置","en":"Open cooperative player slot","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4047,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3721,"status":"paired","id":"texts:66114"},{"key":"coop_presence_entry_used","zh":"合作玩家\\n$HUMAN_NAME|H$","en":"Cooperative player\\n$HUMAN_NAME|H$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4048,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3722,"status":"paired","id":"texts:66115"},{"key":"coop_event_option_selected","zh":"$HUMAN_NAME|H$选择了该选项。","en":"$HUMAN_NAME|H$ selected this option.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4049,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3723,"status":"paired","id":"texts:66116"},{"key":"coop_event_option_selected_by_other","zh":"§R$HUMAN_NAME|H$已选择了一个事件选项§!","en":"§RAn event option has already been selected by $HUMAN_NAME|H$§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4050,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3724,"status":"paired","id":"texts:66117"},{"key":"decision_bleak_planet","zh":"土壤再适应","en":"Soil Rehabilitation","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4053,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3726,"status":"paired","id":"texts:66118"},{"key":"decision_bleak_planet_desc","zh":"得益于环境改造科技的进步，现在可以对这颗行星的贫瘠土地进行调整了。","en":"With advancements in terraforming technology, it is now possible to rehabilitate the bleak soil of this planet.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4054,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3727,"status":"paired","id":"texts:66119"},{"key":"decision_bleak_planet_effects_short","zh":"该行星上的§Y$bleak_planet$§!修正将被移除。","en":"The §Y$bleak_planet$§! modifier will be removed from this planet.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4055,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3728,"status":"paired","id":"texts:66120"},{"key":"decision_build_dayside_farm","zh":"昼半球太阳能发电厂建设","en":"Day Farm Construction","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4056,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3729,"status":"paired","id":"texts:66121"},{"key":"decision_build_dayside_farm_desc","zh":"这颗潮汐锁定的行星的昼半球是理想的昼半球太阳能发电厂的选址。","en":"The dayside of this tidally locked world is an ideal place for a Dayside Solar Farm.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4057,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3730,"status":"paired","id":"texts:66122"},{"key":"decision_build_dayside_farm_effects_short","zh":"该行星上将建设一座§Y昼半球太阳能发电厂§!。","en":"A §YDayside Solar Farm§! will be constructed on this planet.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4058,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3731,"status":"paired","id":"texts:66123"},{"key":"decision_hazardous_weather","zh":"行星天气控制系统","en":"Planetary Weather Control Systems","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4059,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3732,"status":"paired","id":"texts:66124"},{"key":"decision_hazardous_weather_desc","zh":"得益于环境改造科技的进步，现在可以移除该星球上的异常天气了。","en":"With advancements in terraforming technology, it is now possible to remove the weather anomalies from this world.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4060,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3733,"status":"paired","id":"texts:66125"},{"key":"decision_hazardous_weather_effects_short","zh":"该行星上的一个气候异常修正将被移除。","en":"All weather anomaly modifiers will be removed from this planet.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4061,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3734,"status":"paired","id":"texts:66126"},{"key":"decision_dangerous_wildlife","zh":"敌意动物移除","en":"Hostile Fauna Removal","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4062,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3735,"status":"paired","id":"texts:66127"},{"key":"decision_dangerous_wildlife_desc","zh":"得益于环境改造科技的进步，现在可以移除该星球上的敌意物种而不影响生态系统了。","en":"With advancements in terraforming technology, it is now possible to remove hostile species from a planet without disrupting the biosphere.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4063,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3736,"status":"paired","id":"texts:66128"},{"key":"decision_dangerous_wildlife_effects_short","zh":"该行星上的§Y$dangerous_wildlife$§!修正将被移除。","en":"The §Y$dangerous_wildlife$§! modifier will be removed from this planet.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4064,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3737,"status":"paired","id":"texts:66129"},{"key":"decision_stripmine_planet","zh":"露天开采行星","en":"Strip Mine Planet","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4067,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3739,"status":"paired","id":"texts:66130"},{"key":"decision_stripmine_planet_desc","zh":"该行星上稀有珍贵的资源实在难以视而不见。将大部分的生物圈剥离后，我们就可以让矿工极大量地提取这些资源。","en":"The rare and valuable resources on this planet are too beneficial to ignore. By stripping most of the biosphere, we can enable our miners to extract significantly more of these resources.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4068,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3740,"status":"paired","id":"texts:66131"},{"key":"decision_stripmine_planet_tooltip","zh":"§R移除§!所有§Y食物§!和§Y能量§!储藏。","en":"§RRemoves§! all §YFood§! and §YEnergy§! deposits.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4069,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3741,"status":"paired","id":"texts:66132"},{"key":"d_planet_stripmine","zh":"露天采矿网络","en":"Strip Mine Network","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4070,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3742,"status":"paired","id":"texts:66133"},{"key":"d_planet_stripmine_desc","zh":"该行星的大部分生物圈已经被剥离了，矿工们可以开采出多得多的资源。","en":"This planet has been stripped of most of the biosphere, enabling miners to extract significantly more resources.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4071,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3743,"status":"paired","id":"texts:66134"},{"key":"coop_current_event_option_selected_by_other","zh":"§R$HUMAN_NAME|H$已经选择了这个事件选项。再次选择该选项不会再次触发对应效果。§!","en":"§RThis event option has already been selected by $HUMAN_NAME|H$. Selecting this option will not trigger its effects again.§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4073,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3744,"status":"paired","id":"texts:66135"},{"key":"coop_diplomacy_occupied_by_other","zh":"外交渠道目前被$HUMAN_NAME|H$使用。","en":"Diplomatic channels are currently being utilized by $HUMAN_NAME|H$.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4074,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3745,"status":"paired","id":"texts:66136"},{"key":"modifier_value_pair","zh":"$NAME$：$VALUE$","en":"$NAME$: $VALUE$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4076,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3746,"status":"paired","id":"texts:66137"},{"key":"icon_prefixed_resource_name","zh":"£$icon$£$name$","en":"£$icon$£ $name$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4077,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3747,"status":"paired","id":"texts:66138"},{"key":"allowed_resources","zh":"资源使用","en":"Resources Usage","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4078,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":3748,"status":"paired","id":"texts:66139"},{"key":"resource_usage_tooltip_title","zh":"£$icon$£$name$自动使用","en":"£$icon$£ $name$ automation 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[soldier.GetNamePlural]","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4529,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4153,"status":"paired","id":"texts:66529"},{"key":"mod_pop_warrior_drone_bonus_workforce_mult","zh":"[warrior_drone.GetNamePlural]$BONUS_WORKFORCE_FOR$","en":"$BONUS_WORKFORCE_FOR$ [warrior_drone.GetNamePlural]","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4530,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4154,"status":"paired","id":"texts:66530"},{"key":"mod_pop_civilian_bonus_workforce_mult","zh":"[civilian.GetNamePlural]$BONUS_WORKFORCE_FOR$","en":"$BONUS_WORKFORCE_FOR$ [civilian.GetNamePlural]","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4531,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4155,"status":"paired","id":"texts:66531"},{"key":"zone_urban","zh":"城市扩张","en":"Urban Expansion","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4533,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4156,"status":"paired","id":"texts:66532"},{"key":"zone_urban_desc","zh":"充满了尖塔、雾霾的区域，一刻也不得闲，这里的天际线既是家园也是无尽的迷宫。","en":"A sprawling area of spires, smog, and ceaseless motion, where the skyline is both home and labyrinth.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4534,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4157,"status":"paired","id":"texts:66533"},{"key":"zone_urban_triggered_desc","zh":"","en":"","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4535,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4158,"status":"paired","id":"texts:66534"},{"key":"zone_foundry","zh":"重工业","en":"Heavy Industry","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4536,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4159,"status":"paired","id":"texts:66535"},{"key":"zone_foundry_plural","zh":"$zone_foundry$","en":"$zone_foundry$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4537,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4160,"status":"paired","id":"texts:66536"},{"key":"zone_foundry_desc","zh":"这些金属的熔炉里火星飞溅，将恒星之枯骨铸造着明天的利刃。","en":"Sparks fly in these crucibles of metal, forging the weapons of tomorrow from the bones of stars.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4538,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4161,"status":"paired","id":"texts:66537"},{"key":"zone_foundry_triggered_desc","zh":"每个$district_city$提供的$job_foundry_plural_with_icon$：§G+100§!","en":"$job_foundry_plural_with_icon$ per $district_city$: §G+100§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4539,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4162,"status":"paired","id":"texts:66538"},{"key":"zone_industrial","zh":"混合工业","en":"Mixed Industry","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4540,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4163,"status":"paired","id":"texts:66539"},{"key":"zone_industrial_plural","zh":"$zone_industrial$","en":"$zone_industrial$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4541,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4164,"status":"paired","id":"texts:66540"},{"key":"zone_industrial_desc","zh":"引擎轰鸣，熔炉闪耀，在这座区划中，奢侈品和战争机器就在橱窗里并排陈列着。","en":"Engines roar, and furnaces blaze in a district where everything from luxury goods to weapons of war is fashioned side by side.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4542,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4165,"status":"paired","id":"texts:66541"},{"key":"zone_industrial_triggered_desc","zh":"","en":"","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4543,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4166,"status":"paired","id":"texts:66542"},{"key":"zone_factory","zh":"民用工业","en":"Civilian Industry","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4544,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4167,"status":"paired","id":"texts:66543"},{"key":"zone_factory_plural","zh":"$zone_factory$","en":"$zone_factory$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4545,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4168,"status":"paired","id":"texts:66544"},{"key":"zone_factory_desc","zh":"这里的装配线不停地运转，从简单的工具到现代设计的奇迹都从这里源源不断地生产出来。","en":"Here assembly lines churn ceaselessly, crafting everything from simple tools to marvels of modern design.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4546,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4169,"status":"paired","id":"texts:66545"},{"key":"zone_factory_triggered_desc","zh":"","en":"","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4547,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4170,"status":"paired","id":"texts:66546"},{"key":"zone_research","zh":"科研聚落","en":"Research Enclave","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4548,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4171,"status":"paired","id":"texts:66547"},{"key":"zone_research_desc","zh":"这些玻璃高楼和量子实验室中，好奇心就是力量，知识就是主权。","en":"Within these glass towers and quantum labs, curiosity becomes power, and knowledge becomes dominion.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4549,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4172,"status":"paired","id":"texts:66548"},{"key":"zone_research_triggered_desc","zh":"","en":"","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4550,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4173,"status":"paired","id":"texts:66549"},{"key":"zone_unity","zh":"行政中心","en":"Administrative Hub","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4551,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4174,"status":"paired","id":"texts:66550"},{"key":"zone_unity_desc","zh":"这颗静默而高效的星球是民政机构的脉动核心。","en":"The quiet efficiency of this world shall be the beating heart of the civil apparatus.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4552,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4175,"status":"paired","id":"texts:66551"},{"key":"zone_unity_triggered_desc","zh":"","en":"","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4553,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4176,"status":"paired","id":"texts:66552"},{"key":"zone_unity_spiritualist","zh":"唯心聚落","en":"Spiritual Enclave","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4554,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4177,"status":"paired","id":"texts:66553"},{"key":"zone_unity_spiritualist_desc","zh":"庙宇、广播台和民政大厅里脉动着意识形态，将万千众人凝成一颗心。","en":"Temples, broadcast spires, and civic halls pulse with ideology, binding countless minds to a singular purpose.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4555,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4178,"status":"paired","id":"texts:66554"},{"key":"zone_unity_spiritualist_triggered_desc","zh":"","en":"","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4556,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4179,"status":"paired","id":"texts:66555"},{"key":"zone_unity_bio_trophy","zh":"庇护聚居地","en":"Sanctuary Enclave","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4557,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4180,"status":"paired","id":"texts:66556"},{"key":"zone_unity_bio_trophy_desc","zh":"这些高耸的建筑由人工智能控制的人工气候，可以模仿智慧有机生物需要的任何环境。其中的有机生物的住房需求可以完全被满足。","en":"Towering structures with artificial climates that mimic any environment a sapient organic being could require. The organics within have their housing needs completely fulfilled.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4558,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4181,"status":"paired","id":"texts:66557"},{"key":"zone_trade","zh":"贸易枢纽","en":"Commercial Nexus","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4559,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4182,"status":"paired","id":"texts:66558"},{"key":"zone_trade_desc","zh":"在繁荣的光鲜外表之下，是由野心、谈判和不小的风险驱动着的市场。","en":"Behind the glittering facade of prosperity are markets driven by ambition, negotiation - and no small amount of risk.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4560,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4183,"status":"paired","id":"texts:66559"},{"key":"zone_trade_triggered_desc","zh":"","en":"","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4561,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4184,"status":"paired","id":"texts:66560"},{"key":"zone_fortress","zh":"军事防御工事","en":"Military Defenses","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4562,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4185,"status":"paired","id":"texts:66561"},{"key":"zone_fortress_desc","zh":"一座拥有铁的纪律和动力威慑的堡垒，这里的士兵像钢铁一样，不屈而锋利。","en":"A bastion of iron discipline and kinetic deterrence, where soldiers are shaped like steel, unyielding and sharp.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4563,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4186,"status":"paired","id":"texts:66562"},{"key":"zone_fortress_triggered_desc","zh":"","en":"","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4564,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4187,"status":"paired","id":"texts:66563"},{"key":"zone_minerals","zh":"矿物提取","en":"Mineral Extraction","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4565,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4188,"status":"paired","id":"texts:66564"},{"key":"zone_minerals_desc","zh":"岩石和钢铁制造的强化层之下，钻头在啃食着古老的基岩，源源不断地输出工业的血液。","en":"Beneath reinforced layers of stone and steel, drills chew through ancient bedrock to unearth the lifeblood of industry.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4566,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4189,"status":"paired","id":"texts:66565"},{"key":"zone_minerals_triggered_desc","zh":"","en":"","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4567,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4190,"status":"paired","id":"texts:66566"},{"key":"zone_energy","zh":"能源发电","en":"Energy Generation","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4568,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4191,"status":"paired","id":"texts:66567"},{"key":"zone_energy_desc","zh":"太阳能电网和等离子体转换器在大地上闪闪发光，利用恒星和风暴为我们的向上求索提供动力。","en":"Solar grids and plasma converters gleam across the landscape, tapping stars and storms to power our ascent.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4569,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4192,"status":"paired","id":"texts:66568"},{"key":"zone_energy_triggered_desc","zh":"","en":"","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4570,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4193,"status":"paired","id":"texts:66569"},{"key":"zone_food","zh":"食物聚焦","en":"Agricultural Focus","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4571,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4194,"status":"paired","id":"texts:66570"},{"key":"zone_food_desc","zh":"大片的生物工程作物在受控的天空下泛起波浪，养活了这个不断增长的帝国。","en":"Vast fields of bio-engineered crops ripple beneath controlled skies, feeding the needs of a growing empire.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4572,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4195,"status":"paired","id":"texts:66571"},{"key":"zone_food_triggered_desc","zh":"","en":"","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4573,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4196,"status":"paired","id":"texts:66572"},{"key":"zone_anglers","zh":"水产养殖","en":"Aquaculture","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4574,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4197,"status":"paired","id":"texts:66573"},{"key":"zone_anglers_desc","zh":"渔网闪烁着生物发光的丰饶，而沉默的野兽潜伏其下。","en":"Fishing nets shimmer with bio-luminescent bounty, while silent beasts lurk below.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4575,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4198,"status":"paired","id":"texts:66574"},{"key":"zone_anglers_triggered_desc","zh":"£job_farmer£$job_farmer_plural$转化为£job_angler£$job_angler_plural$\\n£job_artisan£$job_artisan_plural$转化为£job_pearl_diver£$job_pearl_diver_plural$","en":"Converts £job_farmer£ $job_farmer_plural$ into £job_angler£ $job_angler_plural$\\nConverts £job_artisan£ $job_artisan_plural$ into £job_pearl_diver£ $job_pearl_diver_plural$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4576,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4199,"status":"paired","id":"texts:66575"},{"key":"zone_agrarian_anglers","zh":"沿海村落","en":"Coastal Hamlets","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4577,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4200,"status":"paired","id":"texts:66576"},{"key":"zone_agrarian_anglers_desc","zh":"这些社区对渔网十分熟悉，社区紧密，传统深厚。","en":"These communities share a close familiarity with their fishing nets, close-knit and weaved in tradition.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4578,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4201,"status":"paired","id":"texts:66577"},{"key":"zone_betharian","zh":"贝塞里安处理","en":"Betharian 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§Y$zone_betharian$§!","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4581,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4204,"status":"paired","id":"texts:66580"},{"key":"zone_subterranean_urban","zh":"地底城区","en":"Subterranean Urbanization","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4582,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4205,"status":"paired","id":"texts:66581"},{"key":"zone_subterranean_urban_desc","zh":"地下深处，整个都市呼吸着循环的空气，四周回荡着钻探的节奏——这是进步与挖掘的共生的韵律。","en":"Deep below, entire metropolises breathe in recycled air and echo with the rhythm of drills, a symbiosis of progress and excavation.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4583,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4206,"status":"paired","id":"texts:66582"},{"key":"zone_rare_crystals","zh":"稀有水晶提取","en":"Rare Crystal Extraction","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4584,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4207,"status":"paired","id":"texts:66583"},{"key":"zone_rare_crystals_desc","zh":"特化装备广泛地提高了稀有水晶的提取，物质的损耗量较小。","en":"Specialized equipment vastly increases the extraction of rare crystals, with only a moderate amount of the material waste.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4585,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4208,"status":"paired","id":"texts:66584"},{"key":"miner_is_crystal_miner_tt","zh":"£job_miner£$job_miner_plural$转化为£job_crystal_miner£$job_crystal_miner_plural$","en":"£job_miner£ $job_miner_plural$ are converted into £job_crystal_miner£ $job_crystal_miner_plural$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4586,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4209,"status":"paired","id":"texts:66585"},{"key":"mining_drone_is_crystal_miner_tt","zh":"£job_mining_drone£$job_mining_drone_plural$转化为£job_crystal_mining_drone£$job_crystal_mining_drone_plural$","en":"£job_mining_drone£ $job_mining_drone_plural$ are converted into £job_crystal_mining_drone£ $job_crystal_mining_drone_plural$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4587,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4210,"status":"paired","id":"texts:66586"},{"key":"district_mining_rare_crystals","zh":"$district_mining$","en":"$district_mining$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4588,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4211,"status":"paired","id":"texts:66587"},{"key":"district_mining_rare_crystals_plural","zh":"$district_mining_plural$","en":"$district_mining_plural$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4589,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4212,"status":"paired","id":"texts:66588"},{"key":"district_mining_rare_crystals_desc","zh":"$district_mining_desc$","en":"$district_mining_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4590,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4213,"status":"paired","id":"texts:66589"},{"key":"district_mining_engineering","zh":"$district_mining$","en":"$district_mining$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4591,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4214,"status":"paired","id":"texts:66590"},{"key":"district_mining_engineering_plural","zh":"$district_mining_plural$","en":"$district_mining_plural$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4592,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4215,"status":"paired","id":"texts:66591"},{"key":"district_mining_engineering_desc","zh":"$district_mining_desc$","en":"$district_mining_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4593,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4216,"status":"paired","id":"texts:66592"},{"key":"district_mining_betharian","zh":"$district_mining$","en":"$district_mining$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4594,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4217,"status":"paired","id":"texts:66593"},{"key":"district_mining_betharian_plural","zh":"$district_mining_plural$","en":"$district_mining_plural$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4595,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4218,"status":"paired","id":"texts:66594"},{"key":"district_mining_betharian_desc","zh":"$district_mining_desc$","en":"$district_mining_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4596,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4219,"status":"paired","id":"texts:66595"},{"key":"zone_volatile_motes","zh":"易爆微粒收获","en":"Volatile 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$job_mote_harvester_plural$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4599,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4222,"status":"paired","id":"texts:66598"},{"key":"technician_drone_is_mote_harvester_tt","zh":"£job_technician_drone£$job_technician_drone_plural$转化为£job_mote_harvesting_drone£$job_mote_harvesting_drone_plural$","en":"£job_technician_drone£ $job_technician_drone_plural$ are converted into £job_mote_harvesting_drone£ $job_mote_harvesting_drone_plural$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4600,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4223,"status":"paired","id":"texts:66599"},{"key":"district_generator_volatile_motes","zh":"$district_generator$","en":"$district_generator$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4601,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4224,"status":"paired","id":"texts:66600"},{"key":"district_generator_volatile_motes_plural","zh":"$district_generator_plural$","en":"$district_generator_plural$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4602,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4225,"status":"paired","id":"texts:66601"},{"key":"district_generator_volatile_motes_desc","zh":"$district_generator_desc$","en":"$district_generator_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4603,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4226,"status":"paired","id":"texts:66602"},{"key":"district_generator_physics","zh":"$district_generator$","en":"$district_generator$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4604,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4227,"status":"paired","id":"texts:66603"},{"key":"district_generator_physics_plural","zh":"$district_generator_plural$","en":"$district_generator_plural$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4605,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4228,"status":"paired","id":"texts:66604"},{"key":"district_generator_physics_desc","zh":"$district_generator_desc$","en":"$district_generator_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4606,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4229,"status":"paired","id":"texts:66605"},{"key":"zone_agrarian_urban","zh":"农业村庄","en":"Agrarian 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$job_gas_extractor_plural$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4611,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4234,"status":"paired","id":"texts:66610"},{"key":"agri_drone_is_gas_extractor_tt","zh":"£job_agri_drone£$job_agri_drone_plural$转化为£job_gas_extraction_drone£$job_gas_extraction_drone_plural$","en":"£job_agri_drone£ $job_agri_drone_plural$ are converted into £job_gas_extraction_drone£ $job_gas_extraction_drone_plural$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4612,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4235,"status":"paired","id":"texts:66611"},{"key":"district_farming_exotic_gases","zh":"$district_farming$","en":"$district_farming$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4613,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4236,"status":"paired","id":"texts:66612"},{"key":"district_farming_exotic_gases_plural","zh":"$district_farming_plural$","en":"$district_farming_plural$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4614,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4237,"status":"paired","id":"texts:66613"},{"key":"district_farming_exotic_gases_desc","zh":"$district_farming_desc$","en":"$district_farming_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4615,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4238,"status":"paired","id":"texts:66614"},{"key":"district_farming_society","zh":"$district_farming$","en":"$district_farming$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4616,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4239,"status":"paired","id":"texts:66615"},{"key":"district_farming_society_plural","zh":"$district_farming_plural$","en":"$district_farming_plural$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4617,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4240,"status":"paired","id":"texts:66616"},{"key":"district_farming_society_desc","zh":"$district_farming_desc$","en":"$district_farming_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4618,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4241,"status":"paired","id":"texts:66617"},{"key":"zone_resort","zh":"度假综合区","en":"Resort 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While on the surface of this planet, serenity is not a luxury, but a constant.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4620,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4243,"status":"paired","id":"texts:66619"},{"key":"zone_resort_entertainment","zh":"娱乐大剧院","en":"Entertainment Megaplex","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4621,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4244,"status":"paired","id":"texts:66620"},{"key":"zone_resort_entertainment_desc","zh":"在高耸的穹顶和无尽的灯光下，所有欲望都能找到自己的舞台。在这里，休闲无限，精彩纷呈，永不落幕。","en":"Beneath towering domes and endless lights, every desire finds its stage. 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from every field of study, no matter how niche.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4781,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4397,"status":"paired","id":"texts:66773"},{"key":"district_arcology_research_physics","zh":"物理理想城","en":"Physics Arcology","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4782,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4398,"status":"paired","id":"texts:66774"},{"key":"district_arcology_research_physics_plural","zh":"物理理想城","en":"Physics 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But that's only because the denizens don't understand it. Yet.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4784,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4400,"status":"paired","id":"texts:66776"},{"key":"district_arcology_research_society","zh":"生物理想城","en":"Biology Arcology","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4785,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4401,"status":"paired","id":"texts:66777"},{"key":"district_arcology_research_society_plural","zh":"生物理想城","en":"Biology Arcologies","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4786,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4402,"status":"paired","id":"texts:66778"},{"key":"district_arcology_research_society_desc","zh":"穿过这座理想城中无边无际的自然保护区就像在逛动物园一样，但事实上，连访客本身也是被研究对象，被隐藏在平平无奇景观中的密封实验室观测着。","en":"Passing through the sprawling parks of this arcology might seem like a visit to a zoo, but in reality, the visitors are also a subject, observed in hermetically sealed labs scattered in plain sight.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4787,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4403,"status":"paired","id":"texts:66779"},{"key":"district_arcology_research_engineering","zh":"工程理想城","en":"Engineering Arcology","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4788,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4404,"status":"paired","id":"texts:66780"},{"key":"district_arcology_research_engineering_plural","zh":"工程理想城","en":"Engineering Arcologies","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4789,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4405,"status":"paired","id":"texts:66781"},{"key":"district_arcology_research_engineering_desc","zh":"一座永恒运动的理想城，建筑永远在变换，天空充斥着实验性建造物。这里属于艰深莫测的材料实验、量子化学合成、以及纳米尺度织构，这些曾被设想过而如今证实了的东西。","en":"An arcology of motion, with constantly shifting buildings and a sky filled with experimental crafts. Home of esoteric materials testing, quantum chemical synthesis, and nanoscale fabrication, it was once theorized, now it is proven.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4790,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4406,"status":"paired","id":"texts:66782"},{"key":"district_arcology_fortress","zh":"堡垒理想城","en":"Fortress Arcology","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4791,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4407,"status":"paired","id":"texts:66783"},{"key":"district_arcology_fortress_plural","zh":"堡垒理想城","en":"Fortress Arcologies","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4792,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4408,"status":"paired","id":"texts:66784"},{"key":"district_arcology_fortress_desc","zh":"这些如同山峦一般巨大的要塞将指挥建筑、行星堡垒、训练设施以及军官营房有机整合在一起，它们甚至比行星本身还要坚固。","en":"Integrating command structures, planetary bunkers, training facilities, and officer housing, these mountain-sized fortresses will outlast the planet itself.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4793,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4409,"status":"paired","id":"texts:66785"},{"key":"district_arcology_trade","zh":"商业理想城","en":"Commercial Arcology","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4794,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4410,"status":"paired","id":"texts:66786"},{"key":"district_arcology_trade_plural","zh":"商业理想城","en":"Commercial Arcologies","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4795,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4411,"status":"paired","id":"texts:66787"},{"key":"district_arcology_trade_desc","zh":"一座肆意扩张的仓储物流理想城，经营着无数生意，达成着无数交易，交易大厅伸向天际。如果有什么东西连在这里都找不到，那世上就根本买不到它。","en":"A sprawling arcology of warehouses and logistics, where business is conducted, deals are struck, and the trading floor reaches beyond the horizon. If you can not find it here, it can't be bought.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4796,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4412,"status":"paired","id":"texts:66788"},{"key":"district_ring_world_industrial","zh":"工业区段","en":"Industrial Segment","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4798,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4413,"status":"paired","id":"texts:66789"},{"key":"district_ring_world_industrial_plural","zh":"工业区段","en":"Industrial Segments","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4799,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4414,"status":"paired","id":"texts:66790"},{"key":"district_ring_world_industrial_desc","zh":"熔炉、工厂、生产设备和工匠工坊在环的远端依旧清晰可见，这里可以产出一切、满足一切。","en":"With smelters, factories, fabrication facilities, and artisan workshops visible upwards the Ring, it can produce anything and everything.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4800,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4415,"status":"paired","id":"texts:66791"},{"key":"district_ring_world_foundry","zh":"铸造区段","en":"Foundry Segment","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4801,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4416,"status":"paired","id":"texts:66792"},{"key":"district_ring_world_foundry_plural","zh":"铸造区段","en":"Foundry 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Segment","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4804,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4419,"status":"paired","id":"texts:66795"},{"key":"district_ring_world_factory_plural","zh":"工厂区段","en":"Factory Segments","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4805,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4420,"status":"paired","id":"texts:66796"},{"key":"district_ring_world_factory_desc","zh":"工匠铺和民用工厂组成的工坊高速路伸向天际，消失在环段弧的远方。","en":"Highways of workshops filled with artisans and civilian industries roll skywards, and vanish around the curve of the Ring.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4806,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4421,"status":"paired","id":"texts:66797"},{"key":"district_ring_world_research","zh":"研究区段","en":"Research Segment","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4807,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4422,"status":"paired","id":"texts:66798"},{"key":"district_ring_world_research_plural","zh":"研究区段","en":"Research Segments","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4808,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4423,"status":"paired","id":"texts:66799"},{"key":"district_ring_world_research_desc","zh":"该科学发现中心与环上不同的实验室协调，为来自无数研究领域的人员配备提供了难以置信的机会。","en":"Centers of scientific discovery, coordinating with different labs across the Ring, afford the staffing researchers from myriad fields of study incredible opportunities.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4809,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4424,"status":"paired","id":"texts:66800"},{"key":"district_ring_world_research_physics","zh":"物理区段","en":"Physics Segment","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4810,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4425,"status":"paired","id":"texts:66801"},{"key":"district_ring_world_research_physics_plural","zh":"物理区段","en":"Physics 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whole.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4815,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4430,"status":"paired","id":"texts:66806"},{"key":"district_ring_world_research_engineering","zh":"工程区段","en":"Engineering Segment","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4816,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4431,"status":"paired","id":"texts:66807"},{"key":"district_ring_world_research_engineering_plural","zh":"工程区段","en":"Engineering Segments","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4817,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4432,"status":"paired","id":"texts:66808"},{"key":"district_ring_world_research_engineering_desc","zh":"各自领域顶尖的深奥材料测试，量子化学合成和纳米级制造都在完美的环境中开展。","en":"Living in the pinnacle of their field, here are esoteric materials testing, quantum chemical synthesis, and nanoscale fabrication being developed in flawless environments.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4818,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4433,"status":"paired","id":"texts:66809"},{"key":"district_ring_world_administrative","zh":"行政区段","en":"Administrative Segment","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4819,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4434,"status":"paired","id":"texts:66810"},{"key":"district_ring_world_administrative_plural","zh":"行政区段","en":"Administrative Segments","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4820,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4435,"status":"paired","id":"texts:66811"},{"key":"district_ring_world_administrative_desc","zh":"成群结队的行政文员和官僚们甘做牛马，以满足一个正在扩张的官僚体系不断提出的全新要求。在环形世界中，这种周而复始的讽刺意味似乎在他们身上消失了。","en":"Where hordes of administrative staff and bureaucrats toil away to meet the growing expectations of an expanding bureaucracy. The irony of this circular work on a Ring World seems lost on them.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4821,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4436,"status":"paired","id":"texts:66812"},{"key":"district_ring_world_spiritualist","zh":"教会区段","en":"Ecclesiastical Segment","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4822,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4437,"status":"paired","id":"texts:66813"},{"key":"district_ring_world_spiritualist_plural","zh":"教会区段","en":"Ecclesiastical Segments","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4823,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4438,"status":"paired","id":"texts:66814"},{"key":"district_ring_world_spiritualist_desc","zh":"这些如同圣珠宝般环绕着恒星的圣殿是我们信仰虔敬的真鉴与实证。","en":"A true testament to our devotion, these temples surround the star like sacred jewels.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4824,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4439,"status":"paired","id":"texts:66815"},{"key":"district_ring_world_organic_housing","zh":"庇护所区段","en":"Sanctuary Segment","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4825,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4440,"status":"paired","id":"texts:66816"},{"key":"district_ring_world_organic_housing_plural","zh":"庇护所区段","en":"Sanctuary Segments","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4826,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4441,"status":"paired","id":"texts:66817"},{"key":"district_ring_world_organic_housing_desc","zh":"这些无尽的建筑由人工智能控制的人工气候，可以模仿智慧有机生物需要的任何环境。其中的有机生物的住房需求可以完全被满足。","en":"These endless structures feature AI-controlled artificial climates that mimic any environment a sapient organic being could require. The organics within have their housing needs completely fulfilled.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4827,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4442,"status":"paired","id":"texts:66818"},{"key":"district_ring_world_fortress","zh":"堡垒区段","en":"Fortress Segment","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4828,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4443,"status":"paired","id":"texts:66819"},{"key":"district_ring_world_fortress_plural","zh":"堡垒区段","en":"Fortress Segments","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4829,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4444,"status":"paired","id":"texts:66820"},{"key":"district_ring_world_fortress_desc","zh":"这些如同山峦一般巨大的要塞将指挥建筑、行星堡垒、训练设施以及军官营房有机整合在一起，它们如同掠食者的獠牙一般武装着环世界。","en":"Integrating command structures, planetary bunkers, training facilities, and officer housing, these fortresses dot the Ring like the teeth of a vicious predator.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4830,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4445,"status":"paired","id":"texts:66821"},{"key":"district_ring_world_trade","zh":"商业区段","en":"Commercial Segment","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4831,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4446,"status":"paired","id":"texts:66822"},{"key":"district_ring_world_trade_plural","zh":"商业区段","en":"Commercial Segments","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4832,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4447,"status":"paired","id":"texts:66823"},{"key":"district_ring_world_trade_desc","zh":"这里经营着无数生意，达成着无数交易，交易大厅环绕恒星。如果有什么东西连在这里都找不到，那世上就根本买不到它。","en":"Where business is conducted, deals are struck, and the trading floor reaches around the star. If you can not find it here, it can't be bought.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4833,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4448,"status":"paired","id":"texts:66824"},{"key":"district_ring_world_food","zh":"农业区段","en":"Agricultural Segment","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4834,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4449,"status":"paired","id":"texts:66825"},{"key":"district_ring_world_food_plural","zh":"农业区段","en":"Agricultural Segments","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4835,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4450,"status":"paired","id":"texts:66826"},{"key":"district_ring_world_food_desc","zh":"无垠的水培农田之海充斥着这个环形世界区段，完美地调控着气候和重力确保了丰收。","en":"Endless seas of hydroponic farmland stretch around this Ring World section, perfectly regulated climates and gravity guarantee a bountiful harvest.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4836,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4451,"status":"paired","id":"texts:66827"},{"key":"district_ring_world_energy","zh":"发电区段","en":"Generator Segment","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4837,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4452,"status":"paired","id":"texts:66828"},{"key":"district_ring_world_energy_plural","zh":"发电区段","en":"Generator Segments","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4838,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4453,"status":"paired","id":"texts:66829"},{"key":"district_ring_world_energy_desc","zh":"$district_generator_desc$","en":"$district_generator_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4839,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4454,"status":"paired","id":"texts:66830"},{"key":"district_nexus_industrial","zh":"工业枢纽","en":"Industrial Nexus","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4841,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4455,"status":"paired","id":"texts:66831"},{"key":"district_nexus_industrial_plural","zh":"工业枢纽","en":"Industrial Nexuses","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4842,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4456,"status":"paired","id":"texts:66832"},{"key":"district_nexus_industrial_desc","zh":"熔炉、工厂、生产设备和工匠工坊步调一致地协同着，这座枢纽可以产出一切、满足一切。","en":"With smelters, factories, fabrication facilities, and artisan workshops synchronized with unparalleled precision, this nexus can produce anything and everything.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4843,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4457,"status":"paired","id":"texts:66833"},{"key":"district_nexus_foundry","zh":"铸造枢纽","en":"Foundry 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metallurgies.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4846,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4460,"status":"paired","id":"texts:66836"},{"key":"district_nexus_factory","zh":"工业枢纽","en":"Factory Nexus","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4847,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4461,"status":"paired","id":"texts:66837"},{"key":"district_nexus_factory_plural","zh":"工业枢纽","en":"Factory Nexuses","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4848,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4462,"status":"paired","id":"texts:66838"},{"key":"district_nexus_factory_desc","zh":"星罗棋布的工坊里面满是工匠作坊和民用工厂，能产出任何形式的消费品。","en":"Tessellated workshops filled with artisans and civilian industries, capable of crafting any manner of consumer products.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4849,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4463,"status":"paired","id":"texts:66839"},{"key":"district_nexus_research","zh":"科研枢纽","en":"Research Nexus","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4850,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4464,"status":"paired","id":"texts:66840"},{"key":"district_nexus_research_plural","zh":"科研枢纽","en":"Research Nexuses","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4851,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4465,"status":"paired","id":"texts:66841"},{"key":"district_nexus_research_desc","zh":"这些枢纽是科学发现的网络集线器，这里协调着所有细分领域的研究者们。","en":"Networked hubs of scientific discovery, these nexuses coordinate researchers from every field of study, no matter how niche.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4852,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4466,"status":"paired","id":"texts:66842"},{"key":"district_nexus_research_physics","zh":"物理枢纽","en":"Physics Nexus","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4853,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4467,"status":"paired","id":"texts:66843"},{"key":"district_nexus_research_physics_plural","zh":"物理枢纽","en":"Physics 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whole.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4858,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4472,"status":"paired","id":"texts:66848"},{"key":"district_nexus_research_engineering","zh":"工程枢纽","en":"Engineering Nexus","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4859,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4473,"status":"paired","id":"texts:66849"},{"key":"district_nexus_research_engineering_plural","zh":"工程枢纽","en":"Engineering Nexuses","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4860,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4474,"status":"paired","id":"texts:66850"},{"key":"district_nexus_research_engineering_desc","zh":"一座永恒运动的中枢，建筑永远在变换，天空充斥着实验性建造物。这里属于艰深莫测的材料实验、量子化学合成、以及纳米尺度织构，这些曾被设想过而如今证实了的东西。","en":"A hub of motion, with constantly shifting buildings and a sky filled with experimental crafts. Home of esoteric materials testing, quantum chemical synthesis, and nanoscale fabrication, it was once theorized, now it is proven.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4861,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4475,"status":"paired","id":"texts:66851"},{"key":"district_nexus_administrative","zh":"协调枢纽","en":"Coordination Nexus","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4862,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4476,"status":"paired","id":"texts:66852"},{"key":"district_nexus_administrative_plural","zh":"协调枢纽","en":"Coordination Nexuses","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4863,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4477,"status":"paired","id":"texts:66853"},{"key":"district_nexus_administrative_desc","zh":"布满服务器阵列和信号增强器的无尽结构，可将核心的信号放大，达到最高效率。","en":"Endless structures filled with server arrays and signal boosters amplify the Core's signals for peak efficiency.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4864,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4478,"status":"paired","id":"texts:66854"},{"key":"district_nexus_spiritualist","zh":"教会枢纽","en":"Ecclesiastical Nexus","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4865,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4479,"status":"paired","id":"texts:66855"},{"key":"district_nexus_spiritualist_plural","zh":"教会枢纽","en":"Ecclesiastical Nexuses","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4866,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4480,"status":"paired","id":"texts:66856"},{"key":"district_nexus_spiritualist_desc","zh":"这些如同被组织成底层代码一般的圣殿是我们信仰虔敬的真鉴与实证。","en":"A true testament to our devotion, these temples are as organized as our codebase.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4867,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4481,"status":"paired","id":"texts:66857"},{"key":"district_nexus_organic_housing","zh":"中枢保护区","en":"Sanctuary Nexus","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4868,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4482,"status":"paired","id":"texts:66858"},{"key":"district_nexus_organic_housing_plural","zh":"庇护所枢纽","en":"Sanctuary Nexuses","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4869,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4483,"status":"paired","id":"texts:66859"},{"key":"district_nexus_organic_housing_desc","zh":"这些无尽的建筑由人工智能控制的人工气候，可以模仿智慧有机生物需要的任何环境。其中的有机生物的住房需求可以完全被满足。","en":"These endless structures feature AI-controlled artificial climates that mimic any environment a sapient organic being could require. The organics within have their housing needs completely fulfilled.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4870,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4484,"status":"paired","id":"texts:66860"},{"key":"district_nexus_fortress","zh":"堡垒枢纽","en":"Fortress Nexus","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4871,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4485,"status":"paired","id":"texts:66861"},{"key":"district_nexus_fortress_plural","zh":"堡垒枢纽","en":"Fortress 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warehouses.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4876,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4490,"status":"paired","id":"texts:66866"},{"key":"district_nexus_mining","zh":"采矿枢纽","en":"Mining Nexus","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4877,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4491,"status":"paired","id":"texts:66867"},{"key":"district_nexus_mining_plural","zh":"采矿枢纽","en":"Mining 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resources.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4894,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4508,"status":"paired","id":"texts:66884"},{"key":"district_hive_industrial","zh":"工业集群","en":"Industrial Cluster","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4896,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4509,"status":"paired","id":"texts:66885"},{"key":"district_hive_industrial_plural","zh":"工业集群","en":"Industrial Clusters","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4897,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4510,"status":"paired","id":"texts:66886"},{"key":"district_hive_industrial_desc","zh":"将熔炉、工厂、生产设备和工匠工坊的产出整合在一起和谐地共鸣，这个簇集可以产出一切、满足一切。","en":"With the combined output of smelters, factories, fabrication facilities, and artisan workshops all singing in perfect harmony, this cluster can produce anything and everything.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4898,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4511,"status":"paired","id":"texts:66887"},{"key":"district_hive_foundry","zh":"铸造集群","en":"Foundry Cluster","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4899,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4512,"status":"paired","id":"texts:66888"},{"key":"district_hive_foundry_plural","zh":"铸造集群","en":"Foundry 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individuals.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4904,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4517,"status":"paired","id":"texts:66893"},{"key":"district_hive_research","zh":"科研集群","en":"Research Cluster","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4905,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4518,"status":"paired","id":"texts:66894"},{"key":"district_hive_research_plural","zh":"科研集群","en":"Research Clusters","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4906,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4519,"status":"paired","id":"texts:66895"},{"key":"district_hive_research_desc","zh":"这些簇集协调着脑部工蜂的意识，每一缕思绪都引领着新的发现。","en":"These clusters coordinate the cognition of brain drones, every thought leading to a new discovery.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4907,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4520,"status":"paired","id":"texts:66896"},{"key":"district_hive_research_physics","zh":"物理集群","en":"Physics Cluster","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4908,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4521,"status":"paired","id":"texts:66897"},{"key":"district_hive_research_physics_plural","zh":"物理集群","en":"Physics Clusters","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4909,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4522,"status":"paired","id":"texts:66898"},{"key":"district_hive_research_physics_desc","zh":"这些粒子加速器、量子计算机和场操控看似违背着现实的法则，但这不过是因为我们的假说已经过时了。","en":"These particle accelerators, quantum computers, 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clusters, carefully tended by countless drones.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4919,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4532,"status":"paired","id":"texts:66908"},{"key":"district_hive_fortress","zh":"堡垒集群","en":"Fortress Cluster","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4920,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4533,"status":"paired","id":"texts:66909"},{"key":"district_hive_fortress_plural","zh":"堡垒集群","en":"Fortress Clusters","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4921,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4534,"status":"paired","id":"texts:66910"},{"key":"district_hive_fortress_desc","zh":"这些簇集包含指挥通道、行星掩体和训练设施，这些都是攻击本能的表现。","en":"Aggressive instincts made manifest, these clusters contain command pathways, planetary bunkers, training facilities.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4922,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4535,"status":"paired","id":"texts:66911"},{"key":"district_hive_trade","zh":"物流集群","en":"Logistics Cluster","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4923,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4536,"status":"paired","id":"texts:66912"},{"key":"district_hive_trade_plural","zh":"物流集群","en":"Logistics Clusters","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4924,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4537,"status":"paired","id":"texts:66913"},{"key":"district_hive_trade_desc","zh":"通过适当的刺激，整座蜂巢的物流需求可以变成预测性的，而不是被动的。","en":"With the appropriate stimulation, logistic needs across the Hive can become predictive instead of reactive.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4925,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4538,"status":"paired","id":"texts:66914"},{"key":"district_hive_food","zh":"农业集群","en":"Agricultural Cluster","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4926,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4539,"status":"paired","id":"texts:66915"},{"key":"district_hive_food_plural","zh":"农业集群","en":"Agricultural Clusters","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":4927,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4540,"status":"paired","id":"texts:66916"},{"key":"district_hive_food_desc","zh":"驯养的动植物这座结构里进行培育、宰杀，为蜂巢的工蜂提供充足的食物。","en":"Domesticated fauna and flora are grown and culled to provide ample sustenance for the Hive's drones in these 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$VARIABLE|1%=+$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5032,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4640,"status":"paired","id":"texts:67016"},{"key":"influential_jobs_bonus_workforce_mult","zh":"影响力岗位$BONUS_WORKFORCE_FOR$","en":"$BONUS_WORKFORCE_FOR$ Influential jobs","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5033,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4641,"status":"paired","id":"texts:67017"},{"key":"influential_jobs_bonus_workforce_mult_tt","zh":"$t$—['concept_planet_influential']$BONUS_WORKFORCE_FOR$：$VARIABLE|1%=+$","en":"$t$- $BONUS_WORKFORCE_FOR$ ['concept_planet_influential']: $VARIABLE|1%=+$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5034,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4642,"status":"paired","id":"texts:67018"},{"key":"enforcer_jobs_bonus_workforce_mult","zh":"执法者岗位$BONUS_WORKFORCE_FOR$","en":"$BONUS_WORKFORCE_FOR$ Enforcer jobs","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5035,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4643,"status":"paired","id":"texts:67019"},{"key":"enforcer_jobs_bonus_workforce_mult_tt","zh":"$t$—['concept_planet_enforcers']$BONUS_WORKFORCE_FOR$：$VARIABLE|1%=+$","en":"$t$- $BONUS_WORKFORCE_FOR$ ['concept_planet_enforcers']: $VARIABLE|1%=+$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5036,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4644,"status":"paired","id":"texts:67020"},{"key":"mod_pop_cat_simple_drone_bonus_workforce_mult","zh":"$pop_cat_simple_drone_plural$$BONUS_WORKFORCE_FOR$","en":"$BONUS_WORKFORCE_FOR$ $pop_cat_simple_drone_plural$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5037,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4645,"status":"paired","id":"texts:67021"},{"key":"mod_pop_cat_purge_bonus_workforce_mult","zh":"$pop_cat_purge_plural$$BONUS_WORKFORCE_FOR$","en":"$BONUS_WORKFORCE_FOR$ $pop_cat_purge_plural$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5038,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4646,"status":"paired","id":"texts:67022"},{"key":"worker_and_simple_drone_cat_bonus_workforce_mult","zh":"$pop_cat_worker_plural$和$pop_cat_simple_drone_plural$$BONUS_WORKFORCE_FOR$","en":"$BONUS_WORKFORCE_FOR$ $pop_cat_worker_plural$ & $pop_cat_simple_drone_plural$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5039,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4647,"status":"paired","id":"texts:67023"},{"key":"worker_and_simple_drone_cat_bonus_workforce_mult_tt","zh":"$t$—$worker_and_simple_drone_cat_bonus_workforce_mult$$VARIABLE|1%=+$","en":"$t$- $worker_and_simple_drone_cat_bonus_workforce_mult$ $VARIABLE|1%=+$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5040,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4648,"status":"paired","id":"texts:67024"},{"key":"specialist_and_complex_drone_cat_bonus_workforce_mult","zh":"$pop_cat_specialist_plural$和$pop_cat_complex_drone_plural$$BONUS_WORKFORCE_FOR$","en":"$BONUS_WORKFORCE_FOR$ $pop_cat_specialist_plural$ & $pop_cat_complex_drone_plural$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5041,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4649,"status":"paired","id":"texts:67025"},{"key":"specialist_and_complex_drone_cat_bonus_workforce_mult_tt","zh":"$t$—$specialist_and_complex_drone_cat_bonus_workforce_mult$$VARIABLE|1%=+$","en":"$t$- $specialist_and_complex_drone_cat_bonus_workforce_mult$ $VARIABLE|1%=+$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5042,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4650,"status":"paired","id":"texts:67026"},{"key":"civilian_and_maintenance_drone_cat_bonus_workforce_mult","zh":"$BONUS_WORKFORCE_FOR$$pop_cat_civilian_plural$和$pop_cat_maintenance_drone_plural$","en":"$BONUS_WORKFORCE_FOR$ $pop_cat_civilian_plural$ & $pop_cat_maintenance_drone_plural$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5043,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4651,"status":"paired","id":"texts:67027"},{"key":"civilian_and_maintenance_drone_cat_bonus_workforce_mult_tt","zh":"$t$—$civilian_and_maintenance_drone_cat_bonus_workforce_mult$$VARIABLE|1%=+$","en":"$t$- $civilian_and_maintenance_drone_cat_bonus_workforce_mult$ $VARIABLE|1%=+$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5044,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4652,"status":"paired","id":"texts:67028"},{"key":"roboticist_jobs_bonus_workforce_mult","zh":"机器人专家岗位$BONUS_WORKFORCE_FOR$","en":"$BONUS_WORKFORCE_FOR$ Roboticist jobs","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5045,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4653,"status":"paired","id":"texts:67029"},{"key":"roboticist_jobs_bonus_workforce_mult_tt","zh":"['concept_planet_roboticists']$BONUS_WORKFORCE_FOR$：$VARIABLE|1%=+$","en":"$BONUS_WORKFORCE_FOR$ ['concept_planet_roboticists']: $VARIABLE|1%=+$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5046,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4654,"status":"paired","id":"texts:67030"},{"key":"telepath_jobs_bonus_workforce_mult","zh":"灵能使岗位$BONUS_WORKFORCE_FOR$","en":"$BONUS_WORKFORCE_FOR$ Telepath jobs","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5047,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4655,"status":"paired","id":"texts:67031"},{"key":"telepath_jobs_bonus_workforce_mult_tt","zh":"$t$—['concept_planet_telepaths']$BONUS_WORKFORCE_FOR$：$VARIABLE|1%=+$","en":"$t$- $BONUS_WORKFORCE_FOR$ ['concept_planet_telepaths']: $VARIABLE|1%=+$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5048,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4656,"status":"paired","id":"texts:67032"},{"key":"soldier_jobs_bonus_workforce_mult","zh":"士兵岗位$BONUS_WORKFORCE_FOR$","en":"$BONUS_WORKFORCE_FOR$ Soldier jobs","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5049,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4657,"status":"paired","id":"texts:67033"},{"key":"soldier_jobs_bonus_workforce_mult_tt","zh":"$t$—['concept_planet_soldiers']$BONUS_WORKFORCE_FOR$：$VARIABLE|1%=+$","en":"$t$- $BONUS_WORKFORCE_FOR$ ['concept_planet_soldiers']: $VARIABLE|1%=+$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5050,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4658,"status":"paired","id":"texts:67034"},{"key":"concept_planet_miners","zh":"矿业岗位","en":"Mining Jobs","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5052,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4659,"status":"paired","id":"texts:67035"},{"key":"concept_planet_miners_desc","zh":"矿业岗位包括：$TABBED_NEW_LINE$—[miner.GetNamePlural]$TABBED_NEW_LINE$—[mining_drone.GetNamePlural]","en":"Mining jobs include: $TABBED_NEW_LINE$- [miner.GetNamePlural] $TABBED_NEW_LINE$- [mining_drone.GetNamePlural]","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5053,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4660,"status":"paired","id":"texts:67036"},{"key":"concept_planet_technician","zh":"技工岗位","en":"Technician Jobs","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5054,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4661,"status":"paired","id":"texts:67037"},{"key":"concept_planet_technician_desc","zh":"技工岗位包括：$TABBED_NEW_LINE$—[technician.GetNamePlural]$TABBED_NEW_LINE$—[technician_drone.GetNamePlural]","en":"Technician jobs include: $TABBED_NEW_LINE$- [technician.GetNamePlural] $TABBED_NEW_LINE$- [technician_drone.GetNamePlural]","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5055,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4662,"status":"paired","id":"texts:67038"},{"key":"concept_planet_farmers","zh":"农业岗位","en":"Farming Jobs","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5056,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4663,"status":"paired","id":"texts:67039"},{"key":"concept_planet_farmers_desc","zh":"农业岗位包括：$TABBED_NEW_LINE$—[farmer.GetNamePlural]$TABBED_NEW_LINE$—[agri_drone.GetNamePlural]","en":"Farming jobs include: $TABBED_NEW_LINE$- [farmer.GetNamePlural] $TABBED_NEW_LINE$- [agri_drone.GetNamePlural]","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5057,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4664,"status":"paired","id":"texts:67040"},{"key":"concept_planet_researchers","zh":"研究岗位","en":"Researcher Jobs","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5058,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4665,"status":"paired","id":"texts:67041"},{"key":"concept_planet_researchers_desc","zh":"研究岗位包括：$TABBED_NEW_LINE$—[physicist.GetNamePlural]$TABBED_NEW_LINE$—[biologist.GetNamePlural]$TABBED_NEW_LINE$—[engineer.GetNamePlural]$TABBED_NEW_LINE$—$job_brain_drone_physicist_plural$$TABBED_NEW_LINE$—$job_brain_drone_biologist_plural$$TABBED_NEW_LINE$—$job_brain_drone_engineer_plural$ $TABBED_NEW_LINE$—[calculator_physicist.GetNamePlural]$TABBED_NEW_LINE$—[calculator_biologist.GetNamePlural]$TABBED_NEW_LINE$—[calculator_engineer.GetNamePlural]","en":"Researcher jobs include: $TABBED_NEW_LINE$- [physicist.GetNamePlural] $TABBED_NEW_LINE$- [biologist.GetNamePlural] $TABBED_NEW_LINE$- [engineer.GetNamePlural] $TABBED_NEW_LINE$- $job_brain_drone_physicist_plural$ $TABBED_NEW_LINE$- $job_brain_drone_biologist_plural$ $TABBED_NEW_LINE$- $job_brain_drone_engineer_plural$ $TABBED_NEW_LINE$- [calculator_physicist.GetNamePlural] $TABBED_NEW_LINE$- [calculator_biologist.GetNamePlural] $TABBED_NEW_LINE$- [calculator_engineer.GetNamePlural]","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5059,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4666,"status":"paired","id":"texts:67042"},{"key":"concept_planet_physicists","zh":"物理学家岗位","en":"Physicist Jobs","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5060,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4667,"status":"paired","id":"texts:67043"},{"key":"concept_planet_physicists_desc","zh":"物理学家岗位包括：$TABBED_NEW_LINE$—[physicist.GetNamePlural]$TABBED_NEW_LINE$—$job_brain_drone_physicist_plural$$TABBED_NEW_LINE$—[calculator_physicist.GetNamePlural]","en":"Physicist jobs include: $TABBED_NEW_LINE$- [physicist.GetNamePlural] $TABBED_NEW_LINE$- $job_brain_drone_physicist_plural$ $TABBED_NEW_LINE$- [calculator_physicist.GetNamePlural]","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5061,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4668,"status":"paired","id":"texts:67044"},{"key":"concept_planet_biologists","zh":"生物学家岗位","en":"Biologist Jobs","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5062,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4669,"status":"paired","id":"texts:67045"},{"key":"concept_planet_biologists_desc","zh":"生物学家岗位包括：$TABBED_NEW_LINE$—[biologist.GetNamePlural]$TABBED_NEW_LINE$—$job_brain_drone_biologist_plural$$TABBED_NEW_LINE$—[calculator_biologist.GetNamePlural]","en":"Biologist jobs include: $TABBED_NEW_LINE$- [biologist.GetNamePlural] $TABBED_NEW_LINE$- $job_brain_drone_biologist_plural$ $TABBED_NEW_LINE$- [calculator_biologist.GetNamePlural]","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5063,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4670,"status":"paired","id":"texts:67046"},{"key":"concept_planet_engineers","zh":"工程学家岗位","en":"Engineer Jobs","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5064,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4671,"status":"paired","id":"texts:67047"},{"key":"concept_planet_engineers_desc","zh":"工程学家岗位包括：$TABBED_NEW_LINE$—[engineer.GetNamePlural]$TABBED_NEW_LINE$—$job_brain_drone_engineer_plural$$TABBED_NEW_LINE$—[calculator_engineer.GetNamePlural]","en":"Engineer jobs include: $TABBED_NEW_LINE$- [engineer.GetNamePlural] $TABBED_NEW_LINE$- $job_brain_drone_engineer_plural$ $TABBED_NEW_LINE$- [calculator_engineer.GetNamePlural]","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5065,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4672,"status":"paired","id":"texts:67048"},{"key":"concept_planet_bureaucrats","zh":"官僚岗位","en":"Bureaucrat Jobs","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5066,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4673,"status":"paired","id":"texts:67049"},{"key":"concept_planet_bureaucrats_desc","zh":"官僚岗位包括：$TABBED_NEW_LINE$—[bureaucrat.GetNamePlural]$TABBED_NEW_LINE$—$job_synapse_drone_plural$$TABBED_NEW_LINE$—[coordinator.GetNamePlural]","en":"Bureaucrat jobs include: $TABBED_NEW_LINE$- [bureaucrat.GetNamePlural] $TABBED_NEW_LINE$- $job_synapse_drone_plural$ $TABBED_NEW_LINE$- [coordinator.GetNamePlural]","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5067,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4674,"status":"paired","id":"texts:67050"},{"key":"concept_planet_livestock","zh":"牲口岗位","en":"Livestock Jobs","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5068,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4675,"status":"paired","id":"texts:67051"},{"key":"concept_planet_livestock_desc","zh":"牲口岗位包括：$TABBED_NEW_LINE$—$job_livestock_plural$","en":"Livestock jobs include: $TABBED_NEW_LINE$- $job_livestock_plural$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5069,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4676,"status":"paired","id":"texts:67052"},{"key":"concept_planet_metallurgists","zh":"冶金岗位","en":"Metallurgist Jobs","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5070,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4677,"status":"paired","id":"texts:67053"},{"key":"concept_planet_metallurgists_desc","zh":"冶金岗位包括：$TABBED_NEW_LINE$—[foundry.GetNamePlural]$TABBED_NEW_LINE$—$job_alloy_drone_plural$$TABBED_NEW_LINE$—[fabricator.GetNamePlural]","en":"Metallurgist jobs include: $TABBED_NEW_LINE$- [foundry.GetNamePlural] $TABBED_NEW_LINE$- $job_alloy_drone_plural$ $TABBED_NEW_LINE$- [fabricator.GetNamePlural]","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5071,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4678,"status":"paired","id":"texts:67054"},{"key":"concept_planet_artisans","zh":"工匠岗位","en":"Artisan Jobs","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5072,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4679,"status":"paired","id":"texts:67055"},{"key":"concept_planet_artisans_desc","zh":"工匠岗位包括：$TABBED_NEW_LINE$—[artisan.GetNamePlural]$TABBED_NEW_LINE$—[artisan_drone.GetNamePlural]","en":"Artisan jobs include: $TABBED_NEW_LINE$- [artisan.GetNamePlural] $TABBED_NEW_LINE$- [artisan_drone.GetNamePlural]","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5073,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4680,"status":"paired","id":"texts:67056"},{"key":"concept_planet_traders","zh":"商贩岗位","en":"Trader Jobs","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5074,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4681,"status":"paired","id":"texts:67057"},{"key":"concept_planet_traders_desc","zh":"商贩岗位包括：$TABBED_NEW_LINE$—[trader.GetNamePlural]$TABBED_NEW_LINE$—[logistics_drone.GetNamePlural]","en":"Trader jobs include: $TABBED_NEW_LINE$- [trader.GetNamePlural] $TABBED_NEW_LINE$- [logistics_drone.GetNamePlural]","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5075,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4682,"status":"paired","id":"texts:67058"},{"key":"concept_planet_influential","zh":"影响力岗位","en":"Influential Jobs","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5076,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4683,"status":"paired","id":"texts:67059"},{"key":"concept_planet_influential_desc","zh":"影响力岗位包括：$TABBED_NEW_LINE$—$pop_cat_ruler$岗位$TABBED_NEW_LINE$—[entertainer.GetNamePlural]$TABBED_NEW_LINE$—$pop_cat_bio_trophy_plural$$TABBED_NEW_LINE$—$pop_cat_cruise_passenger_plural$$TABBED_NEW_LINE$—[maintenance_drone.GetNamePlural]","en":"Influential jobs include: $TABBED_NEW_LINE$- $pop_cat_ruler$ Jobs $TABBED_NEW_LINE$- [entertainer.GetNamePlural] $TABBED_NEW_LINE$- $pop_cat_bio_trophy_plural$ $TABBED_NEW_LINE$- $pop_cat_cruise_passenger_plural$ $TABBED_NEW_LINE$- [maintenance_drone.GetNamePlural]","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5077,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4684,"status":"paired","id":"texts:67060"},{"key":"concept_planet_enforcers","zh":"执法者岗位","en":"Enforcer Jobs","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5078,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4685,"status":"paired","id":"texts:67061"},{"key":"concept_planet_enforcers_desc","zh":"执法者岗位包括：$TABBED_NEW_LINE$—[enforcer.GetNamePlural]$TABBED_NEW_LINE$—$job_educator_plural$$TABBED_NEW_LINE$—[patrol_drone.GetNamePlural]","en":"Enforcer jobs include: $TABBED_NEW_LINE$- [enforcer.GetNamePlural] $TABBED_NEW_LINE$- $job_educator_plural$ $TABBED_NEW_LINE$- [patrol_drone.GetNamePlural]","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5079,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4686,"status":"paired","id":"texts:67062"},{"key":"concept_planet_telepaths","zh":"灵能使岗位","en":"Telepath Jobs","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5080,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4687,"status":"paired","id":"texts:67063"},{"key":"concept_planet_telepaths_desc","zh":"灵能使岗位包括：$TABBED_NEW_LINE$—$job_telepath_plural$$TABBED_NEW_LINE$—$job_telepath_drone_plural$","en":"Telepath jobs include: $TABBED_NEW_LINE$- $job_telepath_plural$ $TABBED_NEW_LINE$- $job_telepath_drone_plural$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5081,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4688,"status":"paired","id":"texts:67064"},{"key":"concept_planet_roboticists","zh":"机器人专家岗位","en":"Roboticist Jobs","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5082,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4689,"status":"paired","id":"texts:67065"},{"key":"concept_planet_roboticists_desc","zh":"机器人专家岗位包括：$TABBED_NEW_LINE$—[roboticist.GetNamePlural]$TABBED_NEW_LINE$—[replicator.GetNamePlural]","en":"Roboticist jobs include: $TABBED_NEW_LINE$- [roboticist.GetNamePlural] $TABBED_NEW_LINE$- [replicator.GetNamePlural]","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5083,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4690,"status":"paired","id":"texts:67066"},{"key":"concept_planet_soldiers","zh":"士兵岗位","en":"Soldier Jobs","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5084,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4691,"status":"paired","id":"texts:67067"},{"key":"concept_planet_soldiers_desc","zh":"士兵岗位包括：$TABBED_NEW_LINE$—[soldier.GetNamePlural]$TABBED_NEW_LINE$—[warrior_drone.GetNamePlural]$TABBED_NEW_LINE$—[knight.GetNamePlural]","en":"Soldier jobs include: $TABBED_NEW_LINE$-[soldier.GetNamePlural] $TABBED_NEW_LINE$- [warrior_drone.GetNamePlural] $TABBED_NEW_LINE$- [knight.GetNamePlural]","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5085,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4692,"status":"paired","id":"texts:67068"},{"key":"vo_venerable_scientist_voice","zh":"科学家（£venerable_scientist£）","en":"Scientist (£venerable_scientist£)","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5088,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4694,"status":"paired","id":"texts:67069"},{"key":"district_rw_urban_1","zh":"未特化区段","en":"Unspecialized Segment","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5090,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4695,"status":"paired","id":"texts:67070"},{"key":"district_rw_urban_1_plural","zh":"未特化区段","en":"Unspecialized Segments","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5091,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4696,"status":"paired","id":"texts:67071"},{"key":"district_rw_urban_1_desc","zh":"尚未特化的环形世界区段，在新设施建好之前，将作为居住区域使用。","en":"Unspecialized Ring World segments, used as housing until new facilities are ready.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5092,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4697,"status":"paired","id":"texts:67072"},{"key":"district_rw_urban_2","zh":"未特化区段","en":"Unspecialized Segment","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5093,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4698,"status":"paired","id":"texts:67073"},{"key":"district_rw_urban_2_plural","zh":"$district_rw_urban_1_plural$","en":"$district_rw_urban_1_plural$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5094,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4699,"status":"paired","id":"texts:67074"},{"key":"district_rw_urban_2_desc","zh":"$district_rw_urban_1_desc$","en":"$district_rw_urban_1_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5095,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4700,"status":"paired","id":"texts:67075"},{"key":"district_rw_urban_3","zh":"未特化区段","en":"Unspecialized Segment","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5096,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4701,"status":"paired","id":"texts:67076"},{"key":"district_rw_urban_3_plural","zh":"$district_rw_urban_1_plural$","en":"$district_rw_urban_1_plural$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5097,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4702,"status":"paired","id":"texts:67077"},{"key":"district_rw_urban_3_desc","zh":"$district_rw_urban_1_desc$","en":"$district_rw_urban_1_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5098,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4703,"status":"paired","id":"texts:67078"},{"key":"district_arcology_urban_1","zh":"未特化理想城","en":"Unspecialized Arcology","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5100,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4704,"status":"paired","id":"texts:67079"},{"key":"district_arcology_urban_1_plural","zh":"未特化理想城","en":"Unspecialized Arcologies","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5101,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4705,"status":"paired","id":"texts:67080"},{"key":"district_arcology_urban_1_desc","zh":"高耸的理想城建筑矗立在那里，延伸至云端，等待着指派用途。","en":"Towering arcologies lie waiting, stretching into the clouds, awaiting a designated purpose.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5102,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4706,"status":"paired","id":"texts:67081"},{"key":"district_arcology_urban_2","zh":"$district_arcology_urban_1$","en":"$district_arcology_urban_1$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5103,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4707,"status":"paired","id":"texts:67082"},{"key":"district_arcology_urban_2_plural","zh":"$district_arcology_urban_1_plural$","en":"$district_arcology_urban_1_plural$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5104,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4708,"status":"paired","id":"texts:67083"},{"key":"district_arcology_urban_2_desc","zh":"$district_arcology_urban_1_desc$","en":"$district_arcology_urban_1_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5105,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4709,"status":"paired","id":"texts:67084"},{"key":"district_arcology_urban_3","zh":"$district_arcology_urban_1$","en":"$district_arcology_urban_1$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5106,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4710,"status":"paired","id":"texts:67085"},{"key":"district_arcology_urban_3_plural","zh":"$district_arcology_urban_1_plural$","en":"$district_arcology_urban_1_plural$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5107,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4711,"status":"paired","id":"texts:67086"},{"key":"district_arcology_urban_3_desc","zh":"$district_arcology_urban_1_desc$","en":"$district_arcology_urban_1_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5108,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4712,"status":"paired","id":"texts:67087"},{"key":"district_arcology_name","zh":"未分配的高塔","en":"Unallocated Towers","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5109,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4713,"status":"paired","id":"texts:67088"},{"key":"district_nexus_1","zh":"未特化枢纽","en":"Unspecialized Nexus","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5112,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4714,"status":"paired","id":"texts:67089"},{"key":"district_nexus_1_plural","zh":"未特化枢纽","en":"Unspecialized Nexuses","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5113,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4715,"status":"paired","id":"texts:67090"},{"key":"district_nexus_1_desc","zh":"一座未特化的集无人机中继器、存储和算力为一体的中心。","en":"An unspecialized hub of drone relays, storage and computational 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Nobody rests well, but they do rest nearby.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5220,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4814,"status":"paired","id":"texts:67188"},{"key":"city_factory_1_desc","zh":"一种家庭生产的模式，将住宅和工作车间融合在一起。","en":"A model of domestic production, with homes and workshops blending together.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5221,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4815,"status":"paired","id":"texts:67189"},{"key":"city_research_1_desc","zh":"这座城市中，居民区和实验室的界限被无限淡化了。","en":"The lines between dormitory and laboratory have blurred in this city.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5222,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4816,"status":"paired","id":"texts:67190"},{"key":"city_fortress_1_desc","zh":"这里是军人和平民共同的家园。","en":"Built to house both soldier and civilian.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5223,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4817,"status":"paired","id":"texts:67191"},{"key":"city_bureaucracy_1_desc","zh":"一排排的公寓里行政中心星罗棋布，这就是帝国的柔性机械结构。","en":"Rows of tenements are interspersed with administrative centers, the soft machinery of empire.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5224,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4818,"status":"paired","id":"texts:67192"},{"key":"city_temple_1_desc","zh":"信仰者的圣地，赞歌的回响在街区中回荡着。","en":"A haven for the faithful, with hymns echoing through apartment blocks.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5225,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4819,"status":"paired","id":"texts:67193"},{"key":"city_trade_1_desc","zh":"商住一体空间。","en":"Living space meets selling space.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5226,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4820,"status":"paired","id":"texts:67194"},{"key":"city_bureaucracy_trade_1_desc","zh":"每笔交易都受到监管，每笔账目都经过审计时，市场就会繁荣起来。","en":"Markets flourish when every transaction is monitored and every ledger line is audited.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5228,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4821,"status":"paired","id":"texts:67195"},{"key":"city_temple_trade_1_desc","zh":"财富是神佑的见证。","en":"Wealth is divine proof of favor.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5229,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4822,"status":"paired","id":"texts:67196"},{"key":"city_fortress_bureaucracy_1_desc","zh":"一个发出命令、盖章批准的地方，却还同时固若金汤。要保证安全，不仅要用武力，还要用活页夹。","en":"A place where orders originate, approvals are stamped, and walls are strong. Safety is assured not merely with force, but with binders.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5230,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4823,"status":"paired","id":"texts:67197"},{"key":"city_fortress_temple_1_desc","zh":"这里的信仰得到了武装，而武装也拥有了信仰。","en":"Where the faithful are armed and the armory is blessed.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5231,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4824,"status":"paired","id":"texts:67198"},{"key":"city_fortress_trade_1_desc","zh":"这座城市的通货就是防务合同，“供需”一词的含义中包含了弹药。","en":"A city where defense contracts are the local currency, and the phrase 'supply and demand' includes ammunition.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5232,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4825,"status":"paired","id":"texts:67199"},{"key":"city_research_fortress_1_desc","zh":"一座戒备森严的中心，科研人员和士兵在这里合作创造出令人不快的惊喜。","en":"A fortified center where scientists and soldiers collaborate to create unpleasant surprises.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5233,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4826,"status":"paired","id":"texts:67200"},{"key":"city_research_bureaucracy_1_desc","zh":"顾问、分析师和一脸严肃的统计学家汇聚一诚，将治理提炼成一门精确的科学。","en":"A sterile hive of advisors, analysts, and grim-faced statisticians refining governance into a precise science.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5234,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4827,"status":"paired","id":"texts:67201"},{"key":"city_research_temple_1_desc","zh":"这是一个纪律严明的求索圣地，形而上学信仰与经验科学长久和谐共存。","en":"A place of disciplined inquiry, where the quiet strain of reconciling metaphysical beliefs with empirical science is ever present.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5235,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4828,"status":"paired","id":"texts:67202"},{"key":"city_research_trade_1_desc","zh":"实验室和会议室的完美结合，在这里，引导创新的不是真理，而是季度收益。","en":"A sleek amalgam of labs and boardrooms, where innovation is guided not by truth, but by quarterly earnings.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5236,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4829,"status":"paired","id":"texts:67203"},{"key":"city_foundry_research_1_desc","zh":"一座将冶金工艺不断修订、试验和改进的功能性城市。","en":"A facility-city where metallurgical processes are constantly under revision, trial, and improvement.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5237,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4830,"status":"paired","id":"texts:67204"},{"key":"city_foundry_fortress_1_desc","zh":"一座武器和防务铸为一体的要塞。","en":"A stronghold where weaponry and defense are forged as one.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5238,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4831,"status":"paired","id":"texts:67205"},{"key":"city_foundry_bureaucracy_1_desc","zh":"军事后勤的生命线是官僚机构。","en":"The lifeblood of military logistics is bureaucracy.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5239,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4832,"status":"paired","id":"texts:67206"},{"key":"city_foundry_temple_1_desc","zh":"神圣的仪式被镌刻在钢铁上，圣灵的制裁伴随着气锤一同落下。","en":"Sacred rites are etched into steel and divine sanction accompanies the hammer's fall.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5240,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4833,"status":"paired","id":"texts:67207"},{"key":"city_foundry_trade_1_desc","zh":"合金被铸造成货币和合同。一座销售钢铁和生产一样快的城市。","en":"Where alloys are minted into credits and contracts alike. A city that sells its steel as swiftly as it makes it.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5241,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4834,"status":"paired","id":"texts:67208"},{"key":"city_factory_research_1_desc","zh":"设计和发现交织在一起。每一个突破性发现很快就会注册专利，包装并且以多种不同的颜色进行售卖。","en":"Where design and discovery intertwine. Every breakthrough is quickly patented, packaged, and available in multiple colors.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5242,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4835,"status":"paired","id":"texts:67209"},{"key":"city_factory_fortress_1_desc","zh":"每一位优秀的士兵背后都有一项合规的医疗器械，而这不会是天上掉下来的。","en":"Behind every good soldier is a crate of regulation hygiene kits, and they have to be made somewhere.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5243,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4836,"status":"paired","id":"texts:67210"},{"key":"city_factory_bureaucracy_1_desc","zh":"官僚机构和大规模生产的结合。一式四份标准表格的发源地。","en":"Where bureaucracy meets mass production. The birthplace of standardized forms in quadruplicate.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5244,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4837,"status":"paired","id":"texts:67211"},{"key":"city_factory_temple_1_desc","zh":"蜡烛，圣象，和认证的圣物——一切都以无暇的质量控制生产出来。","en":"Candles, icons, and certified relics - all produced with immaculate quality control.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5245,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4838,"status":"paired","id":"texts:67212"},{"key":"city_factory_trade_1_desc","zh":"大规模生产支持着大规模消费。","en":"Mass production feeding mass consumption.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5246,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4839,"status":"paired","id":"texts:67213"},{"key":"city_industrial_foundry_1_desc","zh":"一座雷鸣般作响的生产引擎。","en":"A thunderous engine of production.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5247,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4840,"status":"paired","id":"texts:67214"},{"key":"city_industrial_factory_1_desc","zh":"效率是这座工业棱堡的教条。不浪费一个零件，不让一位劳工得闲。","en":"Efficiency is doctrine in this bastion of production. No part is wasted, no labor idle.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5248,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4841,"status":"paired","id":"texts:67215"},{"key":"city_industrial_research_1_desc","zh":"一半是工厂一半是实验室，这里不只产生新的点子——而是会把它们造出来。","en":"Equal parts factory and laboratory, new ideas are not just born here - they are brought to life.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5249,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4842,"status":"paired","id":"texts:67216"},{"key":"city_industrial_fortress_1_desc","zh":"实业和战争之火于此和谐地交相辉映。","en":"The fires of industry and war burn in harmony.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5250,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4843,"status":"paired","id":"texts:67217"},{"key":"city_industrial_bureaucracy_1_desc","zh":"每个板条箱都有条形码，而每台机器都有盖章的申请单。","en":"Every crate has a barcode, and every machine a stamped requisition.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5251,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4844,"status":"paired","id":"texts:67218"},{"key":"city_industrial_temple_1_desc","zh":"教堂的尖顶和工厂的烟囱一同昂首耸立直达天堂。","en":"Cathedrals and chimneys alike rise triumphant towards the heavens.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5252,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4845,"status":"paired","id":"texts:67219"},{"key":"city_industrial_trade_1_desc","zh":"工业生产的喧嚣轰鸣与交易野心的低声交谈相得益彰。","en":"The clamor of industry meets the subtle hum of transactional ambition.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5253,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4846,"status":"paired","id":"texts:67220"},{"key":"city_research_bureaucracy_industrial_1_desc","zh":"产品多样，产业密集，各行各业。这些城市中心包罗万象。","en":"Diverse, dense, and deliberately unspecialized. These urban centers produce a little bit of everything.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5254,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4847,"status":"paired","id":"texts:67221"},{"key":"city_research_bureaucracy_foundry_1_desc","zh":"大数据驱动的大规模冶金基地。","en":"Data-driven metallurgy at scale.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5255,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4848,"status":"paired","id":"texts:67222"},{"key":"city_research_bureaucracy_factory_1_desc","zh":"社会是由物质形态塑造的。这些工厂生产的每一件商品都是为了通过亲切感来促进团结。","en":"Society is sculpted in material form. Every good from these factories is designed to foster unity through familiarity.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5256,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4849,"status":"paired","id":"texts:67223"},{"key":"city_research_bureaucracy_research_1_desc","zh":"政策管理科学研究，科学促进政策制定。这是一个合格专业知识的自我强化螺旋。","en":"Science managed by policy, and policy informed by science. A self-reinforcing spiral of qualified expertise.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5257,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4850,"status":"paired","id":"texts:67224"},{"key":"city_research_bureaucracy_fortress_1_desc","zh":"这是一座预测模型和战术备忘录的堡垒。战斗发生的地方就是这里——全息屏幕和白板上。","en":"A bastion of predictive models and tactical memos. Battles are fought here - on holoscreens and whiteboards.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5258,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4851,"status":"paired","id":"texts:67225"},{"key":"city_research_bureaucracy_bureaucracy_1_desc","zh":"城市的治理是是精心计算和编目的，偶尔也会付诸实践。","en":"A city where governance is carefully calculated and cataloged, and occasionally implemented.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5259,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4852,"status":"paired","id":"texts:67226"},{"key":"city_research_bureaucracy_trade_1_desc","zh":"一个将知识如货币一般交易的中心。每一个洞见都待价而沽。","en":"A hub where knowledge is traded like currency. Every insight has a price.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5260,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4853,"status":"paired","id":"texts:67227"},{"key":"city_research_temple_industrial_1_desc","zh":"不同的目的，因为相同魂灵走到了一起。","en":"Diverse in purpose but unified in spirit.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5261,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4854,"status":"paired","id":"texts:67228"},{"key":"city_research_temple_foundry_1_desc","zh":"得天庇佑的工厂，从仪式中淬炼出合金。","en":"A site of blessed industry, with alloys tempered by ritual.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5262,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4855,"status":"paired","id":"texts:67229"},{"key":"city_research_temple_factory_1_desc","zh":"灵魂认同可以大规模生产的证明。","en":"Proof that spiritual identity can be mass-produced.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5263,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4856,"status":"paired","id":"texts:67230"},{"key":"city_research_temple_research_1_desc","zh":"当知识成为神圣的旅程，启示和研究就成了同一件事。","en":"When knowledge is a sacred journey, revelation and research are one and the same.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5264,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4857,"status":"paired","id":"texts:67231"},{"key":"city_research_temple_fortress_1_desc","zh":"坚定的信念巩固了这里的城墙。（以及最新的科学突破。）","en":"The walls here are fortified by unwavering belief. (And the latest scientific breakthroughs.)","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5265,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4858,"status":"paired","id":"texts:67232"},{"key":"city_research_temple_temple_1_desc","zh":"问题在这里是神圣的，而知识是通往超然之路。","en":"Here, questions are sacred and knowledge is a path to transcendence.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5266,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4859,"status":"paired","id":"texts:67233"},{"key":"city_research_temple_trade_1_desc","zh":"这是一座公平交易与信仰忠诚消费的殿堂。祈祷引导着繁荣。","en":"A temple of fair trade and faithful spending. Prosperity guided by prayer.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5267,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4860,"status":"paired","id":"texts:67234"},{"key":"zone_research_unity","zh":"档案馆","en":"Archives","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5269,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4861,"status":"paired","id":"texts:67235"},{"key":"zone_research_unity_desc","zh":"这是一个宁静之地，在这里，记忆成为历史——为后代编目密封成册。","en":"A hushed place of servers and silence, where memory becomes history - cataloged and sealed for future generations.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5270,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4862,"status":"paired","id":"texts:67236"},{"key":"zone_research_unity_triggered_desc","zh":"","en":"","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5271,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4863,"status":"paired","id":"texts:67237"},{"key":"pop_group_unit","zh":"100","en":"100","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5273,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4864,"status":"paired","id":"texts:67238"},{"key":"zone_habitat_research_unity","zh":"$zone_research_unity$","en":"$zone_research_unity$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5275,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4865,"status":"paired","id":"texts:67239"},{"key":"zone_habitat_research_unity_desc","zh":"$zone_research_unity_desc$","en":"$zone_research_unity_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5276,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4866,"status":"paired","id":"texts:67240"},{"key":"zone_habitat_rare_crystals","zh":"$zone_rare_crystals$","en":"$zone_rare_crystals$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5277,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4867,"status":"paired","id":"texts:67241"},{"key":"zone_habitat_rare_crystals_desc","zh":"$zone_rare_crystals_desc$","en":"$zone_rare_crystals_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5278,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4868,"status":"paired","id":"texts:67242"},{"key":"zone_habitat_volatile_motes","zh":"$zone_volatile_motes$","en":"$zone_volatile_motes$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5279,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4869,"status":"paired","id":"texts:67243"},{"key":"zone_habitat_volatile_motes_desc","zh":"$zone_volatile_motes_desc$","en":"$zone_volatile_motes_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5280,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4870,"status":"paired","id":"texts:67244"},{"key":"zone_habitat_exotic_gases","zh":"$zone_exotic_gases$","en":"$zone_exotic_gases$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5281,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4871,"status":"paired","id":"texts:67245"},{"key":"zone_habitat_exotic_gases_desc","zh":"$zone_exotic_gases_desc$","en":"$zone_exotic_gases_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5282,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4872,"status":"paired","id":"texts:67246"},{"key":"district_hab_mining_rare_crystals","zh":"$district_hab_mining$","en":"$district_hab_mining$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5284,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4873,"status":"paired","id":"texts:67247"},{"key":"district_hab_mining_rare_crystals_plural","zh":"$district_hab_mining_plural$","en":"$district_hab_mining_plural$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5285,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4874,"status":"paired","id":"texts:67248"},{"key":"district_hab_mining_rare_crystals_desc","zh":"$district_hab_mining_desc$","en":"$district_hab_mining_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5286,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4875,"status":"paired","id":"texts:67249"},{"key":"district_hab_energy_volatile_motes","zh":"$district_hab_energy$","en":"$district_hab_energy$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5288,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4876,"status":"paired","id":"texts:67250"},{"key":"district_hab_energy_volatile_motes_plural","zh":"$district_hab_energy_plural$","en":"$district_hab_energy_plural$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5289,"zs":"localisation/si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growths.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5361,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4943,"status":"paired","id":"texts:67316"},{"key":"mining_rare_crystals_3_desc","zh":"极大的水晶在地壳与地幔交界处生长。","en":"Impossibly-sized crystal formations grow at the boundary of crust and the mantle.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5362,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4944,"status":"paired","id":"texts:67317"},{"key":"mining_rare_crystals_4_desc","zh":"量子隧道和虚拟矿井技术能在不需要建造矿井的情况下提取资源。","en":"Quantum tunneling and virtual mine-shafts allows for resource extraction without the mine itself.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5363,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4945,"status":"paired","id":"texts:67318"},{"key":"generator_0_desc","zh":"涡轮飞旋，线圈滋鸣。","en":"Turbines spin and coils crackle.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5365,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4946,"status":"paired","id":"texts:67319"},{"key":"generator_1_desc","zh":"巨大的势能存储器嗡嗡作响，易爆性受到严格约束。","en":"Great reservoirs of potential energy hum with tightly leashed volatility.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5366,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4947,"status":"paired","id":"texts:67320"},{"key":"generator_2_desc","zh":"通过算法和意图，能量被驯养成稳定的电流。","en":"Energy is shepherded into steady streams by algorithm and intent.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5367,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4948,"status":"paired","id":"texts:67321"},{"key":"generator_3_desc","zh":"量子连接的中枢产生能量，模糊了距离和维度。","en":"Quantum-linked cores generate power, blurring both distance and dimension.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5368,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4949,"status":"paired","id":"texts:67322"},{"key":"generator_4_desc","zh":"这些结构会弯曲周围的现实，从空间本身的结构中汲取能量。","en":"These constructs bend reality around themselves to draw energy from the fabric of space itself.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5369,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4950,"status":"paired","id":"texts:67323"},{"key":"generator_volatile_motes_1_desc","zh":"高能光束重定向捕获的易爆微粒，使其更容易收集。","en":"High-energy beams redirect trapped volatile motes, allowing for easier harvesting.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5370,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4951,"status":"paired","id":"texts:67324"},{"key":"generator_volatile_motes_2_desc","zh":"这种调制能量场可以捕获易爆微粒，并抑制其自然共振。","en":"These modulated energy fields trap volatile motes, dampening their natural resonance.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5371,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4952,"status":"paired","id":"texts:67325"},{"key":"generator_volatile_motes_3_desc","zh":"易爆微粒与稳定物质之间发生量子纠缠就意味着微粒的采收变成了连[owner.GetSpeciesSpawnName]都能完成的安全工作。理论上如此。","en":"Quantum entanglement between volatile motes and stable matter means that mote harvesting is safe enough a [owner.GetSpeciesSpawnName] could do the job. Theoretically.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5372,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4953,"status":"paired","id":"texts:67326"},{"key":"generator_volatile_motes_4_desc","zh":"在零点能场中操控微粒激子，使被困微粒陷入稳定的凝聚态。","en":"The manipulation of mote excitons in the zero-point energy field forces trapped motes to fall into condensed stable state.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5373,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4954,"status":"paired","id":"texts:67327"},{"key":"zone_food_biology","zh":"生物研究支援","en":"Biological Research 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Support","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5381,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4959,"status":"paired","id":"texts:67332"},{"key":"zone_minerals_engineering_desc","zh":"稳定的矿物供应，无论是外来的还是普通的，使我们的工程学家就能以别人想都不敢想的速度进行实验。","en":"A steady supply of minerals, both exotic and mundane, allows our engineers to experiment at a far more adventurous rate than most others.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5382,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4960,"status":"paired","id":"texts:67333"},{"key":"zone_minerals_physics","zh":"引力子矿脉","en":"Gravitonic Mines","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5384,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4961,"status":"paired","id":"texts:67334"},{"key":"zone_minerals_physics_desc","zh":"在悬浮山深处采矿可获得蕴含引力子的基质。","en":"Mining deep within the suspended mountain yields substrates imbued with gravitons.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5385,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4962,"status":"paired","id":"texts:67335"},{"key":"district_mining_physics","zh":"$district_mining$","en":"$district_mining$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5386,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4963,"status":"paired","id":"texts:67336"},{"key":"district_mining_physics_plural","zh":"$district_mining_plural$","en":"$district_mining_plural$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5387,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4964,"status":"paired","id":"texts:67337"},{"key":"district_mining_physics_desc","zh":"$district_mining_desc$","en":"$district_mining_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5388,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4965,"status":"paired","id":"texts:67338"},{"key":"zone_urban_energy","zh":"发电支持","en":"Generator 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remarkable production.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5393,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4969,"status":"paired","id":"texts:67342"},{"key":"zone_urban_minerals_desc","zh":"通过将大部分城市空间用来扩展和支持我们的矿物采掘，我们可以实现真正卓越的产出。","en":"By delegating most of our urban space to extend and support our mineral excavations, we can achieve truly remarkable production.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5394,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4970,"status":"paired","id":"texts:67343"},{"key":"zone_urban_food_desc","zh":"通过将大部分城市空间用来扩展和支持我们的农业生产，我们可以实现真正卓越的产出。","en":"By delegating most of our urban space to extend and support our farming efforts, we can achieve truly remarkable production.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5395,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4971,"status":"paired","id":"texts:67344"},{"key":"zone_research_physics","zh":"物理学研究特化","en":"Physics Research Specialization","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5397,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4972,"status":"paired","id":"texts:67345"},{"key":"zone_research_engineering","zh":"工程学研究特化","en":"Engineering Research Specialization","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5398,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4973,"status":"paired","id":"texts:67346"},{"key":"zone_research_society","zh":"社会学研究特化","en":"Society Research 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advancement.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5402,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4976,"status":"paired","id":"texts:67349"},{"key":"zone_research_society_desc","zh":"通过将资源从精神贫瘠的物理和工程领域转向社会学研究，我们将丰富我们的国家和我们自己。","en":"By redirecting resources from the spiritually barren fields of physics and engineering to societal research, we will enrich our nation, and ourselves.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5403,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4977,"status":"paired","id":"texts:67350"},{"key":"zone_research_physics_triggered_desc","zh":"所有$job_biologist_plural_with_icon$和$job_engineer_plural_with_icon$都替换为$job_physicist_plural_with_icon$","en":"All $job_biologist_plural_with_icon$ and $job_engineer_plural_with_icon$ are replaced with $job_physicist_plural_with_icon$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5405,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4978,"status":"paired","id":"texts:67351"},{"key":"zone_research_engineering_triggered_desc","zh":"所有$job_physicist_plural_with_icon$和$job_engineer_plural_with_icon$都替换为$job_biologist_plural_with_icon$","en":"All $job_physicist_plural_with_icon$ and $job_engineer_plural_with_icon$ are replaced with $job_biologist_plural_with_icon$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5406,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4979,"status":"paired","id":"texts:67352"},{"key":"zone_research_society_triggered_desc","zh":"所有$job_physicist_plural_with_icon$和$job_biologist_plural_with_icon$都替换为$job_engineer_plural_with_icon$","en":"All $job_physicist_plural_with_icon$ and $job_biologist_plural_with_icon$ are replaced with $job_engineer_plural_with_icon$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5407,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4980,"status":"paired","id":"texts:67353"},{"key":"any_owned_pop_job_trigger","zh":"任意已拥有人口岗位","en":"Any Owned Pop Job","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5412,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4983,"status":"paired","id":"texts:67354"},{"key":"effect_random_owned_pop_job","zh":"随机拥有人口岗位","en":"Random Owned Pop Job","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5413,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4984,"status":"paired","id":"texts:67355"},{"key":"effect_every_owned_pop_job","zh":"所有已拥有人口岗位","en":"Every Owned Pop 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It will soon conform to our will.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5425,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4994,"status":"paired","id":"texts:67365"},{"key":"city_foundry_hive_1_desc","zh":"原材料被源源不断地锻造成牢靠的战争工具。","en":"Raw materials are churned by foundries into the hardened tools of war.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5426,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4995,"status":"paired","id":"texts:67366"},{"key":"city_research_hive_1_desc","zh":"我们将意识伸展以寻求理解。","en":"We stretch our mind outward in search of understanding.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5427,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4996,"status":"paired","id":"texts:67367"},{"key":"city_fortress_hive_1_desc","zh":"这颗星球吸收伤痛，然后以牙还牙。","en":"This world absorbs trauma and retaliates in kind.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5428,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":4997,"status":"paired","id":"texts:67368"},{"key":"city_synapse_hive_1_desc","zh":"我们的意志从这里向外辐射。即使在最寒冷的虚空中，我们的存在也不能被静音。","en":"From this place, our will radiates outward. 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disabled.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5543,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":5100,"status":"paired","id":"texts:67470"},{"key":"pop_cat_slave_unemployment2","zh":"$pop_cat_slave_unemployment$","en":"$pop_cat_slave_unemployment$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5545,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":5101,"status":"paired","id":"texts:67471"},{"key":"pop_cat_slave_unemployment2_plural","zh":"$pop_cat_slave_unemployment_plural$","en":"$pop_cat_slave_unemployment_plural$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5546,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":5102,"status":"paired","id":"texts:67472"},{"key":"pop_cat_slave_unemployment2_desc","zh":"$pop_cat_slave_unemployment_desc$","en":"$pop_cat_slave_unemployment_desc$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5547,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":5103,"status":"paired","id":"texts:67473"},{"key":"are_you_sure","zh":"确认","en":"Confirm","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5549,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":5104,"status":"paired","id":"texts:67474"},{"key":"are_you_sure_ban_long_desc","zh":"您即将封禁$NAME|Y$。\\n这将阻止其重新加入此大厅。","en":"You are about to ban $NAME|Y$.\\nThis will prevent them from re-joining this lobby.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5550,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":5105,"status":"paired","id":"texts:67475"},{"key":"accept_hotjoiner","zh":"接受热接玩家","en":"Accept Hot Joining Player","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5552,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":5106,"status":"paired","id":"texts:67476"},{"key":"decline_hotjoiner","zh":"拒绝热接玩家","en":"Decline Hot Joining Player","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5553,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":5107,"status":"paired","id":"texts:67477"},{"key":"ban_hotjoiner","zh":"拒绝热接玩家，并禁止其加入该游戏。","en":"Reject Hot Joining Player, and ban them from re-joining this game.","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5554,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":5108,"status":"paired","id":"texts:67478"},{"key":"COMMAND_MODE_NONE","zh":"自由","en":"Free","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5560,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":5112,"status":"paired","id":"texts:67479"},{"key":"COMMAND_MODE_QUEUE","zh":"低优先级","en":"Low Priority","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5561,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":5113,"status":"paired","id":"texts:67480"},{"key":"COMMAND_MODE_FORCE","zh":"高优先级","en":"High Priority","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5562,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":5114,"status":"paired","id":"texts:67481"},{"key":"CHANGE_ARMADA_COMMAND_MODE_INTO","zh":"将指令模式改为：$NEXT$","en":"Change command mode into: $NEXT$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5563,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":5115,"status":"paired","id":"texts:67482"},{"key":"FLEETORDER_ADD_TO_ARMADA","zh":"将舰队添加至舰队群","en":"Add fleet to armada","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5565,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":5116,"status":"paired","id":"texts:67483"},{"key":"FLEETORDER_ADD_TO_ARMADA_INVALID","zh":"$FLEETORDER_ARMADA_INVALID_FLEET$","en":"$FLEETORDER_ARMADA_INVALID_FLEET$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5566,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":5117,"status":"paired","id":"texts:67484"},{"key":"FLEETORDER_ADD_TO_ARMADA_SELF","zh":"不能在舰队群中引领自己","en":"Can't lead self in armada","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5567,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":5118,"status":"paired","id":"texts:67485"},{"key":"FLEETORDER_FLAGSHIP_CANT_JOIN_ARMADA","zh":"不能在舰队群中引领旗舰","en":"Flagships can't be lead in an armada","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5568,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":5119,"status":"paired","id":"texts:67486"},{"key":"FLEETORDER_ALREADY_IN_ARMADA","zh":"已经是舰队群的一部分","en":"Already part of armada","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5569,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":5120,"status":"paired","id":"texts:67487"},{"key":"FLEETORDER_TARGET_NOT_ARMADA","zh":"目标不是一艘旗舰","en":"Target is not a Flagship","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5570,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":5121,"status":"paired","id":"texts:67488"},{"key":"FLEETORDER_CANT_BE_LEAD","zh":"不能在舰队群中由目标进行引领","en":"Can't be lead by target in armada","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5571,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":5122,"status":"paired","id":"texts:67489"},{"key":"FLEETORDER_REMOVE_FROM_ARMADA","zh":"从舰队群中移出舰队","en":"Remove fleet from armada","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5573,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":5123,"status":"paired","id":"texts:67490"},{"key":"FLEETORDER_REMOVE_FROM_ARMADA_INVALID","zh":"$FLEETORDER_ARMADA_INVALID_FLEET$","en":"$FLEETORDER_ARMADA_INVALID_FLEET$","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5574,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":5124,"status":"paired","id":"texts:67491"},{"key":"FLEETORDER_NOT_IN_ARMADA","zh":"该舰队不是舰队群的一部分","en":"Fleet is not part of armada","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5575,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":5125,"status":"paired","id":"texts:67492"},{"key":"FLEETORDER_FLAGSHIP_CANT_LEAVE_ARMADA","zh":"旗舰不能离开舰队群","en":"Flagship can't leave armada","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5576,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":5126,"status":"paired","id":"texts:67493"},{"key":"FLEETORDER_TARGET_NOT_ARMADA_FLAGSHIP","zh":"目标不是正在指挥的舰队群","en":"Target is not commanding armada","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5577,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":5127,"status":"paired","id":"texts:67494"},{"key":"FLEETORDER_NOT_OWN_FLAGSHIP","zh":"舰队不能被目标引领","en":"Fleet is not being lead by target","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5578,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":5128,"status":"paired","id":"texts:67495"},{"key":"FLEETORDER_ARMADA_INVALID_FLEET","zh":"舰队群中的无效舰队","en":"Invalid armada fleet","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5579,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":5129,"status":"paired","id":"texts:67496"},{"key":"FLEETORDER_NOT_FLAG_SHIP","zh":"舰队没有在引领舰队群","en":"Fleet is not leading armada","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5581,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":5130,"status":"paired","id":"texts:67497"},{"key":"DISBAND_FLEET_ARMADA","zh":"已经成为舰队群的一部分，该舰队无法解散","en":"Can't disband fleets that are part of an armada","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5582,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":5131,"status":"paired","id":"texts:67498"},{"key":"FLEET_IN_ARMADA","zh":"舰队是舰队群的一部分","en":"Fleet is part of armada","source":"main_3","category":"综合文案","namespace":"gameplay","es":"localisation/english/main_3_l_english.yml","el":5583,"zs":"localisation/simp_chinese/main_3_l_simp_chinese.yml","zl":5132,"status":"paired","id":"texts:67499"}]}