# gameplay: machine_age_situations_2

Stellaris Cygnus v4.5.2 (9776). Extracted 2026-10-12. 466 entries. Original raw strings retained.

## situation_digitization

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asituation_digitization&lang=en)

### 中文

合成化

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:3`

### English

Synthesization

Source: `localisation/english/machine_age_situations_2_l_english.yml:4`

## situation_digitization_type

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asituation_digitization_type&lang=en)

### 中文

飞升局势

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:4`

### English

Ascension Situation

Source: `localisation/english/machine_age_situations_2_l_english.yml:5`

## situation_digitization_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asituation_digitization_desc&lang=en)

### 中文

是时候抛弃我们有缺陷的生物躯壳了。我们必须准备先进的机械身躯，然后开始意识传输过程。\n\n§Y次月数字化人口数§!：§G[From.GetSynthPopsPerMonth]§!

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:5`

### English

It is time to leave our flawed biological vessels behind. We must prepare advanced machine bodies and perform the process of consciousness transfers.\n\n§YPops to be digitized next month§!: §G[From.GetSynthPopsPerMonth]§!

Source: `localisation/english/machine_age_situations_2_l_english.yml:6`

## situation_digitization_monthly_change_tooltip

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asituation_digitization_monthly_change_tooltip&lang=en)

### 中文

我们的意识会化为代码，身躯会成为机械。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:6`

### English

Our minds will become digital, our bodies machines.

Source: `localisation/english/machine_age_situations_2_l_english.yml:7`

## situation_digitization_outcome

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asituation_digitization_outcome&lang=en)

### 中文

人口合成化。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:7`

### English

A synthetic population.

Source: `localisation/english/machine_age_situations_2_l_english.yml:8`

## stage_digitization_effects

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Astage_digitization_effects&lang=en)

### 中文

我们必须设计一个大脑的数字化代替品，建造机械身躯，完成自我的嬗变。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:8`

### English

We must design a digital representation of the brain, construct machine bodies, and transform ourselves.

Source: `localisation/english/machine_age_situations_2_l_english.yml:9`

## situation_digitization_errorcorrecting

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asituation_digitization_errorcorrecting&lang=en)

### 中文

纠错

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:10`

### English

Error Correcting

Source: `localisation/english/machine_age_situations_2_l_english.yml:11`

## approach_digitization_errorcorrecting_tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aapproach_digitization_errorcorrecting_tt&lang=en)

### 中文

更高概率出现正面事件。\n$situation_speed_tt$：§R-20%§!

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:11`

### English

Higher chance of beneficial events.\n$situation_speed_tt$: §R-20%§!

Source: `localisation/english/machine_age_situations_2_l_english.yml:12`

## situation_digitization_errorcorrecting_approach_tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asituation_digitization_errorcorrecting_approach_tt&lang=en)

### 中文

$situation_digitization_errorcorrecting$$situation_approach_tt$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:12`

### English

$situation_digitization_errorcorrecting$ $situation_approach_tt$

Source: `localisation/english/machine_age_situations_2_l_english.yml:13`

## situation_digitization_realtime

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asituation_digitization_realtime&lang=en)

### 中文

实时

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:14`

### English

Real Time

Source: `localisation/english/machine_age_situations_2_l_english.yml:15`

## approach_digitization_realtime_tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aapproach_digitization_realtime_tt&lang=en)

### 中文

$situation_speed_tt$：§Y未变更§!

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:15`

### English

$situation_speed_tt$: §YUnchanged§!

Source: `localisation/english/machine_age_situations_2_l_english.yml:16`

## situation_digitization_realtime_approach_tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asituation_digitization_realtime_approach_tt&lang=en)

### 中文

$situation_digitization_realtime$$situation_approach_tt$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:16`

### English

$situation_digitization_realtime$ $situation_approach_tt$

Source: `localisation/english/machine_age_situations_2_l_english.yml:17`

## situation_digitization_overclocked

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asituation_digitization_overclocked&lang=en)

### 中文

超频

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:18`

### English

Overclocked

Source: `localisation/english/machine_age_situations_2_l_english.yml:19`

## approach_digitization_overclocked_tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aapproach_digitization_overclocked_tt&lang=en)

### 中文

更高概率出现挑战性事件。\n$situation_speed_tt$：§G+20%§!

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:19`

### English

Higher risk of challenging events.\n$situation_speed_tt$: §G+20%§!

Source: `localisation/english/machine_age_situations_2_l_english.yml:20`

## situation_digitization_overclocked_approach_tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asituation_digitization_overclocked_approach_tt&lang=en)

### 中文

$situation_digitization_overclocked$$situation_approach_tt$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:20`

### English

$situation_digitization_overclocked$ $situation_approach_tt$

Source: `localisation/english/machine_age_situations_2_l_english.yml:21`

## situation_num_identity_complex_tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asituation_num_identity_complex_tt&lang=en)

### 中文

$building_identity_complex$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:21`

### English

$building_identity_complex$

Source: `localisation/english/machine_age_situations_2_l_english.yml:23`

## situation_digitization_ongoing_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asituation_digitization_ongoing_desc&lang=en)

### 中文

合成化进行中

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:22`

### English

Synthesization Ongoing

Source: `localisation/english/machine_age_situations_2_l_english.yml:24`

## situation_digitization_pause_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asituation_digitization_pause_desc&lang=en)

### 中文

$situation_cyberization_pause_desc$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:23`

### English

$situation_cyberization_pause_desc$

Source: `localisation/english/machine_age_situations_2_l_english.yml:25`

## situation_identity_complex_needed_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asituation_identity_complex_needed_desc&lang=en)

### 中文

£trigger_no£无可用的$building_identity_complex$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:24`

### English

£trigger_no£ No enabled $building_identity_complex$

Source: `localisation/english/machine_age_situations_2_l_english.yml:26`

## synth_positive_media_coverage_tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_positive_media_coverage_tt&lang=en)

### 中文

正面媒体报道

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:25`

### English

Positive Media Coverage

Source: `localisation/english/machine_age_situations_2_l_english.yml:27`

## synth_negative_media_coverage_tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_negative_media_coverage_tt&lang=en)

### 中文

负面媒体报道

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:26`

### English

Negative Media Coverage

Source: `localisation/english/machine_age_situations_2_l_english.yml:28`

## biological_pop

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Abiological_pop&lang=en)

### 中文

£pop£生物人口

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:27`

### English

£pop£ Biological Pop

Source: `localisation/english/machine_age_situations_2_l_english.yml:30`

## biological_pops

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Abiological_pops&lang=en)

### 中文

£pop£生物人口

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:28`

### English

£pop£ Biological Pops

Source: `localisation/english/machine_age_situations_2_l_english.yml:31`

## mechanical_pop

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Amechanical_pop&lang=en)

### 中文

£pop£机械人口

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:29`

### English

£pop£ Mechanical Pop

Source: `localisation/english/machine_age_situations_2_l_english.yml:32`

## mechanical_pops

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Amechanical_pops&lang=en)

### 中文

£pop£机械人口

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:30`

### English

£pop£ Mechanical Pops

Source: `localisation/english/machine_age_situations_2_l_english.yml:33`

## pop_is

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Apop_is&lang=en)

### 中文

$empty_space_SC$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:31`

### English

is

Source: `localisation/english/machine_age_situations_2_l_english.yml:34`

## pops_are

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Apops_are&lang=en)

### 中文

$empty_space_SC$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:32`

### English

are

Source: `localisation/english/machine_age_situations_2_l_english.yml:35`

## building_identity_complex

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Abuilding_identity_complex&lang=en)

### 中文

人格复合体

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:34`

### English

Identity Complex

Source: `localisation/english/machine_age_situations_2_l_english.yml:38`

## building_identity_complex_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Abuilding_identity_complex_desc&lang=en)

### 中文

一座尖端的合成人格研发中心。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:35`

### English

A cutting-edge hub for the research and development of synthetic identities.

Source: `localisation/english/machine_age_situations_2_l_english.yml:39`

## building_identity_complex_speed

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Abuilding_identity_complex_speed&lang=en)

### 中文

§G+100§!£pop£§H人口§!

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:36`

### English

§G+100§! £pop£ §HPops§!

Source: `localisation/english/machine_age_situations_2_l_english.yml:40`

## building_identity_complex_effect_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Abuilding_identity_complex_effect_desc&lang=en)

### 中文

每月上载$building_identity_complex_speed$。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:37`

### English

$building_identity_complex_speed$ uploaded per month.

Source: `localisation/english/machine_age_situations_2_l_english.yml:41`

## building_ai_emporium

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Abuilding_ai_emporium&lang=en)

### 中文

人工智能商埠

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:38`

### English

AI Emporium

Source: `localisation/english/machine_age_situations_2_l_english.yml:42`

## building_ai_emporium_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Abuilding_ai_emporium_desc&lang=en)

### 中文

满足你一切人工智能需求的巨型一站式服务中心，让感性人工智能把普通的物品变成陪伴你家庭或企业的智能伙伴。如果你的人工智能太过我行我素，请把它带来，我们熟练的技术人员可以超光速重置它。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:39`

### English

The one stop mega-complex for all your Artificial Intelligence needs. Have sentient AIs transform ordinary objects into smart companions for your family or business. AI a bit too self-aware for its own good? Bring it here and our skilled technicians will reset it faster than the speed of sublight.

Source: `localisation/english/machine_age_situations_2_l_english.yml:43`

## building_ai_emporium_fail_tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Abuilding_ai_emporium_fail_tt&lang=en)

### 中文

$TRIGGER_FAIL$我们已经在§Y[planet.owner.GetName]§!上建有一座§Y$building_ai_emporium$§!了

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:40`

### English

$TRIGGER_FAIL$We already have an §Y$building_ai_emporium$§! in the §Y[planet.owner.GetName]§!

Source: `localisation/english/machine_age_situations_2_l_english.yml:44`

## building_ai_emporium_outlawed_robots_tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Abuilding_ai_emporium_outlawed_robots_tt&lang=en)

### 中文

$TRIGGER_FAIL$§Y[planet.owner.GetName]§!已取缔机器人

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:41`

### English

$TRIGGER_FAIL$§Y[planet.owner.GetName]§! has outlawed robots

Source: `localisation/english/machine_age_situations_2_l_english.yml:45`

## building_clear_thought_clinic

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Abuilding_clear_thought_clinic&lang=en)

### 中文

思想清理诊所

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:42`

### English

Clear Thought Clinic

Source: `localisation/english/machine_age_situations_2_l_english.yml:46`

## building_clear_thought_clinic_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Abuilding_clear_thought_clinic_desc&lang=en)

### 中文

有用不上的记忆吗？把它们换成能量币吧！我们的专业团队可以安全可靠地把它们移除！记忆越有趣，就越能卖上价钱！\n\n这项操作是不可逆的，一经提取意识矩阵将不可恢复。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:43`

### English

Got memories you no longer need? Turn them into Energy Credits! Our trained team will remove them safely and securely! The more joyous the memory, the bigger the payout!\n\nThis operation is final and thought patterns cannot be restored once extracted.

Source: `localisation/english/machine_age_situations_2_l_english.yml:47`

## clear_thought_clinic_modifier

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aclear_thought_clinic_modifier&lang=en)

### 中文

$building_clear_thought_clinic$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:44`

### English

$building_clear_thought_clinic$

Source: `localisation/english/machine_age_situations_2_l_english.yml:48`

## clear_thought_clinic_tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aclear_thought_clinic_tt&lang=en)

### 中文

非叠加间谍网修正：$TABBED_NEW_LINE$$MOD_SPY_NETWORK_DAILY_VALUE_MULT$：§G+25%§!$TABBED_NEW_LINE$$MOD_SPY_NETWORK_LEVELS_ADD$：§G+10§!

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:45`

### English

Non-Stacking Spy Network Modifier: $TABBED_NEW_LINE$$MOD_SPY_NETWORK_DAILY_VALUE_MULT$: §G+25%§! $TABBED_NEW_LINE$$MOD_SPY_NETWORK_LEVELS_ADD$: §G+10§!

Source: `localisation/english/machine_age_situations_2_l_english.yml:49`

## m_pop_assembly

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Am_pop_assembly&lang=en)

### 中文

£mod_planet_pop_assembly_add£§Y$MOD_PLANET_POP_ASSEMBLY_ADD$§!

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:47`

### English

£mod_planet_pop_assembly_add£ §Y$MOD_PLANET_POP_ASSEMBLY_ADD$§!

Source: `localisation/english/machine_age_situations_2_l_english.yml:52`

## job_identity_designer

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Ajob_identity_designer&lang=en)

### 中文

人格设计师

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:48`

### English

Identity Designer

Source: `localisation/english/machine_age_situations_2_l_english.yml:54`

## job_identity_designer_plural

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Ajob_identity_designer_plural&lang=en)

### 中文

人格设计师

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:49`

### English

Identity Designers

Source: `localisation/english/machine_age_situations_2_l_english.yml:55`

## job_identity_designer_plural_with_icon

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Ajob_identity_designer_plural_with_icon&lang=en)

### 中文

£job_identity_designer£$job_identity_designer_plural$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:50`

### English

£job_identity_designer£ $job_identity_designer_plural$

Source: `localisation/english/machine_age_situations_2_l_english.yml:56`

## job_identity_designer_converter_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Ajob_identity_designer_converter_desc&lang=en)

### 中文

$job_identity_designer_plural$负责实现生物形体到数字存在的转化，确保无痛的传输过程。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:51`

### English

$job_identity_designer_plural$ facilitate the conversion from a biological form to a digital identity, ensuring a pain-free transition process.

Source: `localisation/english/machine_age_situations_2_l_english.yml:57`

## job_identity_designer_converter_effect_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Ajob_identity_designer_converter_effect_desc&lang=en)

### 中文

$job_identity_designer_plural_with_icon$提供$i_engineering$和$i_amenities$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:52`

### English

$job_identity_designer_plural_with_icon$ provide $i_engineering$ and $i_amenities$

Source: `localisation/english/machine_age_situations_2_l_english.yml:58`

## job_identity_designer_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Ajob_identity_designer_desc&lang=en)

### 中文

$job_identity_designer_plural$忙于创造新的合成思维。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:53`

### English

$job_identity_designer_plural$ intricately create new synthetic minds.

Source: `localisation/english/machine_age_situations_2_l_english.yml:59`

## job_identity_designer_effect_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Ajob_identity_designer_effect_desc&lang=en)

### 中文

$job_identity_designer_plural_with_icon$提供$i_engineering$、$i_amenities$和全国范围的$m_pop_assembly$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:54`

### English

$job_identity_designer_plural_with_icon$ provide $i_engineering$, $i_amenities$, and empire-wide $m_pop_assembly$

Source: `localisation/english/machine_age_situations_2_l_english.yml:60`

## mod_job_identity_designer_add

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Amod_job_identity_designer_add&lang=en)

### 中文

$job_identity_designer$岗位

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:55`

### English

$job_identity_designer$ Jobs

Source: `localisation/english/machine_age_situations_2_l_english.yml:61`

## job_roboticist_plural_and_job_identity_designer_plural

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Ajob_roboticist_plural_and_job_identity_designer_plural&lang=en)

### 中文

[roboticist.GetNamePlural]和$job_identity_designer_plural$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:56`

### English

[roboticist.GetNamePlural] and $job_identity_designer_plural$

Source: `localisation/english/machine_age_situations_2_l_english.yml:63`

## job_roboticist_plural_with_icon_and_job_identity_designer_plural_with_icon

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Ajob_roboticist_plural_with_icon_and_job_identity_designer_plural_with_icon&lang=en)

### 中文

$job_roboticist_plural_with_icon$和$job_identity_designer_plural_with_icon$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:57`

### English

$job_roboticist_plural_with_icon$ and $job_identity_designer_plural_with_icon$

Source: `localisation/english/machine_age_situations_2_l_english.yml:64`

## councilor_ruler_imperial_synth

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Acouncilor_ruler_imperial_synth&lang=en)

### 中文

$imperial_ruler$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:58`

### English

$imperial_ruler$

Source: `localisation/english/machine_age_situations_2_l_english.yml:66`

## councilor_ruler_imperial_synth_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Acouncilor_ruler_imperial_synth_desc&lang=en)

### 中文

$imperial_ruler_desc$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:59`

### English

$imperial_ruler_desc$

Source: `localisation/english/machine_age_situations_2_l_english.yml:67`

## synth_opposition_truth

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_opposition_truth&lang=en)

### 中文

合成化信息公开运动

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:62`

### English

Synthesization Information Campaign

Source: `localisation/english/machine_age_situations_2_l_english.yml:72`

## synth_opposition_truth_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_opposition_truth_desc&lang=en)

### 中文

促进与合成化有关的方方面面的信息真实性。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:63`

### English

Promote truthful information on all aspects linked to synthesization.

Source: `localisation/english/machine_age_situations_2_l_english.yml:73`

## synth_opposition_deception

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_opposition_deception&lang=en)

### 中文

合成化宣传行动

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:64`

### English

Synthesization Spin Campaign

Source: `localisation/english/machine_age_situations_2_l_english.yml:74`

## synth_opposition_deception_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_opposition_deception_desc&lang=en)

### 中文

塑造公众叙事，强调思维合成化的积极方面。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:65`

### English

Spin the public narrative to emphasize positive aspects of mind synthesization.

Source: `localisation/english/machine_age_situations_2_l_english.yml:75`

## synth_tinkering_with_minds

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_tinkering_with_minds&lang=en)

### 中文

意识修补

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:66`

### English

Tinkering With Minds

Source: `localisation/english/machine_age_situations_2_l_english.yml:77`

## synth_tinkering_with_minds_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_tinkering_with_minds_desc&lang=en)

### 中文

刚刚数字化的意识会经过重编程以确保与我们未来的愿景相符合。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:67`

### English

Newly digitized minds undergo moderate reprogramming to align with our vision of the future.

Source: `localisation/english/machine_age_situations_2_l_english.yml:78`

## synth_brightest_minds

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_brightest_minds&lang=en)

### 中文

精英优先

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:68`

### English

Prioritizing The Brightest

Source: `localisation/english/machine_age_situations_2_l_english.yml:79`

## synth_brightest_minds_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_brightest_minds_desc&lang=en)

### 中文

只选择最杰出的个体参与到我们的合成化计划中。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:69`

### English

Only the most exceptional individuals are selected to join our synthesization program.

Source: `localisation/english/machine_age_situations_2_l_english.yml:80`

## synth_reprogram_minds

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_reprogram_minds&lang=en)

### 中文

强制重编程

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:70`

### English

Oppressive Reprogram

Source: `localisation/english/machine_age_situations_2_l_english.yml:81`

## synth_reprogram_minds_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_reprogram_minds_desc&lang=en)

### 中文

该政府在数字化的过程中大规模地对“不恰当”的个体进行重编程。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:71`

### English

This government is widely reprogramming "unfit" individuals as they are digitized.

Source: `localisation/english/machine_age_situations_2_l_english.yml:82`

## victim_compensation

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Avictim_compensation&lang=en)

### 中文

受害者补偿

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:72`

### English

Victim Compensation

Source: `localisation/english/machine_age_situations_2_l_english.yml:84`

## victim_compensation_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Avictim_compensation_desc&lang=en)

### 中文

对合成化过程中意外失去亲人的家庭进行补偿。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:73`

### English

Compensation provided to the families of those whose minds were lost during synthesization.

Source: `localisation/english/machine_age_situations_2_l_english.yml:85`

## synth_mandatory_volunteers

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_mandatory_volunteers&lang=en)

### 中文

强迫志愿者

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:74`

### English

Mandatory Volunteers

Source: `localisation/english/machine_age_situations_2_l_english.yml:87`

## synth_mandatory_volunteers_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_mandatory_volunteers_desc&lang=en)

### 中文

测试对象被迫参与生物意识数字化的实验。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:75`

### English

Test subjects are forced to participate in experiments to digitize a biological consciousness.

Source: `localisation/english/machine_age_situations_2_l_english.yml:88`

## synth_mass_demonstrations

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_mass_demonstrations&lang=en)

### 中文

大规模抗议

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:76`

### English

Mass Demonstrations

Source: `localisation/english/machine_age_situations_2_l_english.yml:89`

## synth_mass_demonstrations_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_mass_demonstrations_desc&lang=en)

### 中文

该星球上的劳动人群大规模地参加到抗议机械转化计划的活动中。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:77`

### English

The planet's workforce is occupied with mass protests against the planned transition into machines.

Source: `localisation/english/machine_age_situations_2_l_english.yml:90`

## synth_fund_heritage_sites

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_fund_heritage_sites&lang=en)

### 中文

投资传承遗迹

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:78`

### English

Fund Heritage Sites

Source: `localisation/english/machine_age_situations_2_l_english.yml:91`

## synth_fund_heritage_sites_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_fund_heritage_sites_desc&lang=en)

### 中文

建造特殊的传承遗迹以降低合成转化对我们物种生物成员的负面影响。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:79`

### English

Special Heritage Sites will be created to limit the impact of synthetic transition on the biological members of our species.

Source: `localisation/english/machine_age_situations_2_l_english.yml:92`

## synth_revere_the_past

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_revere_the_past&lang=en)

### 中文

尊重过去

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:80`

### English

Revere the Past

Source: `localisation/english/machine_age_situations_2_l_english.yml:93`

## synth_revere_the_past_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_revere_the_past_desc&lang=en)

### 中文

自我们生物性存在中诞生的宗教仪式对我们仍然很重要，必须保护这些礼拜场所。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:81`

### English

The religious rites born from our biological existence are still important to us, and we must protect these places of worship.

Source: `localisation/english/machine_age_situations_2_l_english.yml:94`

## synth_preserve_the_past

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_preserve_the_past&lang=en)

### 中文

保留过往

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:82`

### English

Preserve the Past

Source: `localisation/english/machine_age_situations_2_l_english.yml:95`

## synth_preserve_the_past_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_preserve_the_past_desc&lang=en)

### 中文

完全接纳新的存在并不意味着我们应当摧毁那些曾给予我们生物学过往以意义的场所及事物。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:83`

### English

Fully embracing a new existence does not mean we should destroy the places and objects that gave our biological past meaning.

Source: `localisation/english/machine_age_situations_2_l_english.yml:96`

## synth_resistance_fight

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_resistance_fight&lang=en)

### 中文

围捕抵抗领袖

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:84`

### English

Resistance Leader Round Up

Source: `localisation/english/machine_age_situations_2_l_english.yml:97`

## synth_resistance_fight_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_resistance_fight_desc&lang=en)

### 中文

将我们的机械小队派去$d_biological_enclaves_no_icon$抓捕抵抗领袖将会快速解决他们的反对。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:85`

### English

Sending our machine squads into the $d_biological_enclaves_no_icon$ to extract the resistance leaders will quickly shut down objections.

Source: `localisation/english/machine_age_situations_2_l_english.yml:98`

## synth_resistance_diplomacy

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_resistance_diplomacy&lang=en)

### 中文

与抵抗领袖谈判

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:86`

### English

Resistance Leader Diplomacy

Source: `localisation/english/machine_age_situations_2_l_english.yml:99`

## synth_resistance_diplomacy_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_resistance_diplomacy_desc&lang=en)

### 中文

前往$d_biological_enclaves_no_icon$与抵抗领袖会面将能促进互相理解。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:87`

### English

Visiting the $d_biological_enclaves_no_icon$ to meet with the resistance leaders will improve mutual understanding.

Source: `localisation/english/machine_age_situations_2_l_english.yml:100`

## synth_character_force

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_character_force&lang=en)

### 中文

仿照有机旧躯体

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:88`

### English

Imitate Old Organic Form

Source: `localisation/english/machine_age_situations_2_l_english.yml:102`

## synth_character_force_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_character_force_desc&lang=en)

### 中文

我们物种的传统外观被保留到了数据世界中。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:89`

### English

Our species' traditional form is preserved in the digital realm.

Source: `localisation/english/machine_age_situations_2_l_english.yml:103`

## synth_character_customize

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_character_customize&lang=en)

### 中文

无限制合成躯体修改

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:90`

### English

Unrestricted Synth Body Modification

Source: `localisation/english/machine_age_situations_2_l_english.yml:104`

## synth_character_customize_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_character_customize_desc&lang=en)

### 中文

个体可以自由地修改新的数字外观。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:91`

### English

Individuals can freely modify their new digital appearance.

Source: `localisation/english/machine_age_situations_2_l_english.yml:105`

## synth_character_customize_elite

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_character_customize_elite&lang=en)

### 中文

优先合成躯体修改

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:92`

### English

Restricted Synth Body Modification

Source: `localisation/english/machine_age_situations_2_l_english.yml:106`

## synth_character_customize_elite_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_character_customize_elite_desc&lang=en)

### 中文

为了维持清朗的社会秩序，只有上流人士可以修改外观。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:93`

### English

In order to maintaining clear social hierarchy, only the upper strata is allowed to modify their appearance.

Source: `localisation/english/machine_age_situations_2_l_english.yml:107`

## synth_character_customize_corpo

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_character_customize_corpo&lang=en)

### 中文

付费合成躯体修改

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:94`

### English

Monetized Synth Body Modification

Source: `localisation/english/machine_age_situations_2_l_english.yml:108`

## synth_character_customize_corpo_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_character_customize_corpo_desc&lang=en)

### 中文

所有人都有修改数字外观的自由，只要付得起就行。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:95`

### English

People are free to modify their digital appearance - as long as they can afford it.

Source: `localisation/english/machine_age_situations_2_l_english.yml:109`

## synth_cravings_imperfections

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_cravings_imperfections&lang=en)

### 中文

人为合成人缺陷

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:96`

### English

Deliberate Synth Imperfections

Source: `localisation/english/machine_age_situations_2_l_english.yml:111`

## synth_cravings_imperfections_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_cravings_imperfections_desc&lang=en)

### 中文

为了避免空洞的千人一面，我们人为向合成人躯体添加了缺陷。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:97`

### English

To avoid a hollow and impersonal existence, deliberately imperfect features are being added into the synthetic bodies.

Source: `localisation/english/machine_age_situations_2_l_english.yml:112`

## synth_cravings_simulation

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_cravings_simulation&lang=en)

### 中文

模拟人生

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:98`

### English

Life In A Simulation

Source: `localisation/english/machine_age_situations_2_l_english.yml:113`

## synth_cravings_simulation_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_cravings_simulation_desc&lang=en)

### 中文

我们尽力地为选择生活在模拟世界中的个体创造更真实的人生，包括各种挫折。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:99`

### English

We strive to create a more authentic existence for the people who choose to live in a simulation, hardships included.

Source: `localisation/english/machine_age_situations_2_l_english.yml:114`

## synth_cravings_stop

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_cravings_stop&lang=en)

### 中文

无视有机强硬派

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:100`

### English

Organic Hardliners Ignored

Source: `localisation/english/machine_age_situations_2_l_english.yml:115`

## synth_cravings_stop_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_cravings_stop_desc&lang=en)

### 中文

随着时间的推移，我们的人民将会对摆脱了有机苦难的完美生活感到感激。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:101`

### English

Over time, our people will appreciate their perfected lives free from organic hardships.

Source: `localisation/english/machine_age_situations_2_l_english.yml:116`

## synth_cravings_pain

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_cravings_pain&lang=en)

### 中文

虚拟竞技场

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:102`

### English

Virtual Battle Arena

Source: `localisation/english/machine_age_situations_2_l_english.yml:117`

## synth_cravings_pain_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_cravings_pain_desc&lang=en)

### 中文

参与到有疼痛感的虚拟战斗给参与者和观众都带回了熟悉的感觉。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:103`

### English

Engaging in painful virtual battles brings a familiar purpose to both the participants and spectators.

Source: `localisation/english/machine_age_situations_2_l_english.yml:118`

## synth_health_physical

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_health_physical&lang=en)

### 中文

关注合成躯体健康

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:104`

### English

Synth Physical Health Focus

Source: `localisation/english/machine_age_situations_2_l_english.yml:120`

## synth_health_physical_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_health_physical_desc&lang=en)

### 中文

我们的合成人医疗保障优先处理局部故障。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:105`

### English

Our synthetic healthcare will prioritize tackling local breakdowns.

Source: `localisation/english/machine_age_situations_2_l_english.yml:121`

## synth_health_virtual

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_health_virtual&lang=en)

### 中文

关注合成精神健康

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:106`

### English

Synth Mental Health Focus

Source: `localisation/english/machine_age_situations_2_l_english.yml:122`

## synth_health_virtual_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_health_virtual_desc&lang=en)

### 中文

通过持续的软件升级确保意识安全对我们的健康至关重要。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:107`

### English

Ensuring the safety of our minds through constant software updates is essential for our health.

Source: `localisation/english/machine_age_situations_2_l_english.yml:123`

## synth_health_both

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_health_both&lang=en)

### 中文

均衡关注合成健康

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:108`

### English

Balanced Synth Health Focus

Source: `localisation/english/machine_age_situations_2_l_english.yml:124`

## synth_health_both_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_health_both_desc&lang=en)

### 中文

同时兼顾软硬件不稳定性的修复有利于我们人民的福祉。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:109`

### English

Addressing both software and hardware instabilities is essential for the wellbeing of our people.

Source: `localisation/english/machine_age_situations_2_l_english.yml:125`

## synth_health_corporate

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_health_corporate&lang=en)

### 中文

合成医疗

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:110`

### English

Synth Medicalization

Source: `localisation/english/machine_age_situations_2_l_english.yml:126`

## synth_health_corporate_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_health_corporate_desc&lang=en)

### 中文

将我们公司的专业知识扩展到传统药物之外对治疗数字病毒至关重要。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:111`

### English

Expanding our corporation's expertise beyond traditional medication is paramount to treating digital viruses.

Source: `localisation/english/machine_age_situations_2_l_english.yml:127`

## synth_virtual_world_outlaw

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_virtual_world_outlaw&lang=en)

### 中文

禁止虚拟世界

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:112`

### English

Outlawed Virtual Worlds

Source: `localisation/english/machine_age_situations_2_l_english.yml:129`

## synth_virtual_world_outlaw_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_virtual_world_outlaw_desc&lang=en)

### 中文

立法禁止高度成瘾性的虚拟度假村以避免对社会造成危害。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:113`

### English

Highly addictive virtual resorts have been outlawed as a threat to society.

Source: `localisation/english/machine_age_situations_2_l_english.yml:130`

## synth_virtual_world_promote

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_virtual_world_promote&lang=en)

### 中文

鼓励虚拟世界

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:114`

### English

Promoted Virtual Worlds

Source: `localisation/english/machine_age_situations_2_l_english.yml:131`

## synth_virtual_world_promote_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_virtual_world_promote_desc&lang=en)

### 中文

人们有权在数字乌托邦中参与无尽的虚拟娱乐活动。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:115`

### English

People are free to enjoy virtually endless forms of entertainment in the digital utopia.

Source: `localisation/english/machine_age_situations_2_l_english.yml:132`

## synth_virtual_world_regulate

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_virtual_world_regulate&lang=en)

### 中文

规制虚拟世界

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:116`

### English

Regulated Virtual Worlds

Source: `localisation/english/machine_age_situations_2_l_english.yml:133`

## synth_virtual_world_regulate_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_virtual_world_regulate_desc&lang=en)

### 中文

立法制约高度成瘾性的虚拟度假村以确保人们不至于完全脱离现实。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:117`

### English

Highly addictive virtual resorts are strictly regulated to ensure that people retain a connection to reality.

Source: `localisation/english/machine_age_situations_2_l_english.yml:134`

## synth_home_centralized

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_home_centralized&lang=en)

### 中文

中心化服务器组

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:118`

### English

Centralized Server Farms

Source: `localisation/english/machine_age_situations_2_l_english.yml:136`

## synth_home_centralized_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_home_centralized_desc&lang=en)

### 中文

所有的数字化意识都存储在国有的中心化服务器组以确保最佳的经济性。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:119`

### English

Each digitized consciousness is stored in state-owned central server farms to achieve maximum cost efficiency.

Source: `localisation/english/machine_age_situations_2_l_english.yml:137`

## synth_home_distributed

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_home_distributed&lang=en)

### 中文

分布式服务器

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:120`

### English

Distributed Home Servers

Source: `localisation/english/machine_age_situations_2_l_english.yml:138`

## synth_home_distributed_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_home_distributed_desc&lang=en)

### 中文

数字化意识存储在传统的个人设备中。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:121`

### English

Digitized consciousnesses are stored within traditional private estates.

Source: `localisation/english/machine_age_situations_2_l_english.yml:139`

## synth_digital_homes

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_digital_homes&lang=en)

### 中文

数字地产

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:122`

### English

Digital Real-Estate

Source: `localisation/english/machine_age_situations_2_l_english.yml:140`

## synth_digital_homes_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_digital_homes_desc&lang=en)

### 中文

类似于传统的房地产市场，数字地产以极低的价格提供了几乎完全一样的功能。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:123`

### English

Akin to the traditional housing market, digital real-estate provides nearly identical income with a fraction of the cost.

Source: `localisation/english/machine_age_situations_2_l_english.yml:141`

## synth_respawn_push

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_respawn_push&lang=en)

### 中文

宽松的合成人安全标准

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:124`

### English

Relaxed Synth Safety Standards

Source: `localisation/english/machine_age_situations_2_l_english.yml:143`

## synth_respawn_push_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_respawn_push_desc&lang=en)

### 中文

宽松的人身安全标准可确保经济的活力。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:125`

### English

Lenient physical safety standards ensure a resilient economy.

Source: `localisation/english/machine_age_situations_2_l_english.yml:144`

## synth_respawn_caution

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_respawn_caution&lang=en)

### 中文

合成人安全标准

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:126`

### English

Synth Safety Standards

Source: `localisation/english/machine_age_situations_2_l_english.yml:145`

## synth_respawn_caution_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_respawn_caution_desc&lang=en)

### 中文

只有严格的政府规定才能保护合成人躯体和其中的意识。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:127`

### English

Protecting synthetic bodies and the minds within can only be done with strict government guidelines.

Source: `localisation/english/machine_age_situations_2_l_english.yml:146`

## synth_respawn_elite

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_respawn_elite&lang=en)

### 中文

合成人安全特权

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:128`

### English

Synth Safety Privilege

Source: `localisation/english/machine_age_situations_2_l_english.yml:147`

## synth_respawn_elite_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_respawn_elite_desc&lang=en)

### 中文

上流人士禁止在可能对身体和意识造成危险的任务中工作。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:129`

### English

The upper strata is forbidden to work on tasks which pose a risk to the body or mind.

Source: `localisation/english/machine_age_situations_2_l_english.yml:148`

## synth_cultural_exchange

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_cultural_exchange&lang=en)

### 中文

文化理解

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:130`

### English

Cultural Understanding

Source: `localisation/english/machine_age_situations_2_l_english.yml:150`

## synth_cultural_exchange_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_cultural_exchange_desc&lang=en)

### 中文

在传承遗产开战文化交流项目可以促进我们人民内部的互相理解。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:131`

### English

Cultural exchange programs to and from our heritage sites promote mutual understanding between our peoples.

Source: `localisation/english/machine_age_situations_2_l_english.yml:151`

## synth_combat_reactors

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_combat_reactors&lang=en)

### 中文

战斗反应堆

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:132`

### English

Combat Reactors

Source: `localisation/english/machine_age_situations_2_l_english.yml:153`

## synth_combat_reactors_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_combat_reactors_desc&lang=en)

### 中文

我们的机械躯体应用了新的微型聚变科技，在战斗中将表现得更加英武强大。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:133`

### English

New microfusion technology has been added to our machine bodies, providing much greater combat prowess.

Source: `localisation/english/machine_age_situations_2_l_english.yml:154`

## synth_AI_actor

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_AI_actor&lang=en)

### 中文

人工智能发言人

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:134`

### English

AI Spokesperson

Source: `localisation/english/machine_age_situations_2_l_english.yml:156`

## synth_AI_actor_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_AI_actor_desc&lang=en)

### 中文

使用人工智能复生已故名人复制品，为我们进行中的合成化指令争取越来越多的支持。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:135`

### English

Using an AI-infused copy of a deceased celebrity, we are gaining support for our ongoing synthesization directive.

Source: `localisation/english/machine_age_situations_2_l_english.yml:157`

## d_old_towns_no_icons

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Ad_old_towns_no_icons&lang=en)

### 中文

老旧城镇

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:137`

### English

Old Towns

Source: `localisation/english/machine_age_situations_2_l_english.yml:160`

## d_old_towns

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Ad_old_towns&lang=en)

### 中文

£blocker£$d_old_towns_no_icons$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:138`

### English

£blocker£ $d_old_towns_no_icons$

Source: `localisation/english/machine_age_situations_2_l_english.yml:161`

## d_old_towns_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Ad_old_towns_desc&lang=en)

### 中文

这一地区有大量保存完好的城镇，其中居住着我们原始物种的成员。通过花费一些资源，我们可能会鼓励这些顽固分子转变为机器。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:139`

### English

This region is dominated by well-preserved cities that house members of our original species. By expending resources, we may encourage these holdouts to transition into machines.

Source: `localisation/english/machine_age_situations_2_l_english.yml:162`

## d_old_towns_custom_tooltip

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Ad_old_towns_custom_tooltip&lang=en)

### 中文

创建§Y[Owner.GetNumSynthOpposition]个[Owner.GetMechanicalPopOrPops]§!

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:140`

### English

§Y[Owner.GetNumSynthOpposition] [Owner.GetMechanicalPopOrPops]§! created

Source: `localisation/english/machine_age_situations_2_l_english.yml:163`

## d_biological_enclaves_no_icon

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Ad_biological_enclaves_no_icon&lang=en)

### 中文

生物城邦

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:141`

### English

Biological Enclaves

Source: `localisation/english/machine_age_situations_2_l_english.yml:164`

## d_biological_enclaves

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Ad_biological_enclaves&lang=en)

### 中文

£blocker£$d_biological_enclaves_no_icon$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:142`

### English

£blocker£ $d_biological_enclaves_no_icon$

Source: `localisation/english/machine_age_situations_2_l_english.yml:165`

## d_biological_enclaves_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Ad_biological_enclaves_desc&lang=en)

### 中文

这一地区有大量保存完好的城镇，其中居住着拒绝成为合成人的顽固者。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:143`

### English

This region is dominated by cities that house those who objected to synthetic transition.

Source: `localisation/english/machine_age_situations_2_l_english.yml:166`

## d_biological_enclaves_custom_tooltip

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Ad_biological_enclaves_custom_tooltip&lang=en)

### 中文

创建§Y[Owner.GetNumSynthOpposition]个[Owner.GetMechanicalPopOrPops]§!

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:144`

### English

§Y[Owner.GetNumSynthOpposition] [Owner.GetMechanicalPopOrPops]§! created

Source: `localisation/english/machine_age_situations_2_l_english.yml:167`

## policy_synthetic_identities_policy

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Apolicy_synthetic_identities_policy&lang=en)

### 中文

合成人格

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:146`

### English

Synthetic Identities

Source: `localisation/english/machine_age_situations_2_l_english.yml:170`

## policy_synthetic_identities_policy_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Apolicy_synthetic_identities_policy_desc&lang=en)

### 中文

我们必须通过创造新的合成人格来繁衍后代。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:147`

### English

New synthetic identities must be created for us to multiply.

Source: `localisation/english/machine_age_situations_2_l_english.yml:171`

## identity_copy_name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aidentity_copy_name&lang=en)

### 中文

复制人格

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:148`

### English

Identity Copies

Source: `localisation/english/machine_age_situations_2_l_english.yml:172`

## identity_copy

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aidentity_copy&lang=en)

### 中文

$identity_copy_name$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:149`

### English

$identity_copy_name$

Source: `localisation/english/machine_age_situations_2_l_english.yml:173`

## identity_copy_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aidentity_copy_desc&lang=en)

### 中文

$tech_identity_copy_desc$\n\n由于缺乏独特性，这些复制品会经历少许的忧伤。\n\n$TECH_UNLOCK_IDENTITY_COPY_DESC$\n\n§E$identity_copy_name$$can_enable_mind_creation$§!

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:150`

### English

$tech_identity_copy_desc$\n\nThe copies experience only mild gloom from their lack of uniqueness.\n\n$TECH_UNLOCK_IDENTITY_COPY_DESC$\n\n§E$identity_copy_name$ $can_enable_mind_creation$§!

Source: `localisation/english/machine_age_situations_2_l_english.yml:174`

## identity_fusion_name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aidentity_fusion_name&lang=en)

### 中文

人格融合

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:151`

### English

Identity Fusion

Source: `localisation/english/machine_age_situations_2_l_english.yml:175`

## identity_fusion

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aidentity_fusion&lang=en)

### 中文

$identity_fusion_name$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:152`

### English

$identity_fusion_name$

Source: `localisation/english/machine_age_situations_2_l_english.yml:176`

## identity_fusion_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aidentity_fusion_desc&lang=en)

### 中文

$tech_identity_fusion_desc$\n\n$TECH_UNLOCK_IDENTITY_FUSION_DESC$\n\n§E$identity_fusion_name$$can_enable_mind_creation$§!

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:153`

### English

$tech_identity_fusion_desc$\n\n$TECH_UNLOCK_IDENTITY_FUSION_DESC$\n\n§E$identity_fusion_name$ $can_enable_mind_creation$§!

Source: `localisation/english/machine_age_situations_2_l_english.yml:177`

## identity_initialization_name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aidentity_initialization_name&lang=en)

### 中文

人格初始化

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:154`

### English

Identity Initialization

Source: `localisation/english/machine_age_situations_2_l_english.yml:178`

## identity_initialization

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aidentity_initialization&lang=en)

### 中文

$identity_initialization_name$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:155`

### English

$identity_initialization_name$

Source: `localisation/english/machine_age_situations_2_l_english.yml:179`

## identity_initialization_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aidentity_initialization_desc&lang=en)

### 中文

$tech_identity_initialization_desc$\n\n$TECH_UNLOCK_IDENTITY_INITIALIZATION_DESC$\n\n§E$identity_initialization_name$$can_enable_mind_creation$§!

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:156`

### English

$tech_identity_initialization_desc$\n\n$TECH_UNLOCK_IDENTITY_INITIALIZATION_DESC$\n\n§E$identity_initialization_name$ $can_enable_mind_creation$§!

Source: `localisation/english/machine_age_situations_2_l_english.yml:180`

## can_enable_mind_creation

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Acan_enable_mind_creation&lang=en)

### 中文

策略被应用于合成人组装过程中

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:157`

### English

is used when assembling Synthetics

Source: `localisation/english/machine_age_situations_2_l_english.yml:181`

## policy_computation_core_allocation

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Apolicy_computation_core_allocation&lang=en)

### 中文

关注计算核心

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:158`

### English

Computation Core Focus

Source: `localisation/english/machine_age_situations_2_l_english.yml:183`

## policy_computation_core_allocation_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Apolicy_computation_core_allocation_desc&lang=en)

### 中文

合成化企业可以零延迟地将计算周期从其核心系统转移到高价值社会部门的优化工作中。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:159`

### English

Synthesized corporations can divert computation cycles from their core systems to optimize high-value societal sectors with zero delay.

Source: `localisation/english/machine_age_situations_2_l_english.yml:184`

## computation_core_production_name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Acomputation_core_production_name&lang=en)

### 中文

生产流程精简

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:160`

### English

Production Streamlining

Source: `localisation/english/machine_age_situations_2_l_english.yml:185`

## computation_core_production

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Acomputation_core_production&lang=en)

### 中文

$computation_core_production_name$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:161`

### English

$computation_core_production_name$

Source: `localisation/english/machine_age_situations_2_l_english.yml:186`

## computation_core_production_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Acomputation_core_production_desc&lang=en)

### 中文

利用空余的处理周期来精简生产流程。$computation_core_production_tt$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:162`

### English

Utilize spare processing cycles to streamline production processes.$computation_core_production_tt$

Source: `localisation/english/machine_age_situations_2_l_english.yml:187`

## computation_core_production_tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Acomputation_core_production_tt&lang=en)

### 中文

\n\n$EFFECTS_HEADER$$NEW_LINE$—每$pop_group_unit$£job_roboticist£$job_roboticist_plural$和$job_identity_designer_plural_with_icon$使§Y£job_foundry£$job_foundry_plural$§!和§Y£job_artisan£$job_artisan_plural$$BONUS_WORKFORCE_FOR$§!提升§G+2.5%§!

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:163`

### English

\n\n$EFFECTS_HEADER$ $NEW_LINE$- Every $pop_group_unit$ £job_roboticist£ $job_roboticist_plural$ and $job_identity_designer_plural_with_icon$ increases §Y$BONUS_WORKFORCE_FOR$ £job_foundry£ $job_foundry_plural$§! and §Y£job_artisan£ $job_artisan_plural$§! by §G+2.5%§!

Source: `localisation/english/machine_age_situations_2_l_english.yml:188`

## computation_core_stability_name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Acomputation_core_stability_name&lang=en)

### 中文

稳定性分析

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:164`

### English

Stability Analysis

Source: `localisation/english/machine_age_situations_2_l_english.yml:189`

## computation_core_stability

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Acomputation_core_stability&lang=en)

### 中文

$computation_core_stability_name$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:165`

### English

$computation_core_stability_name$

Source: `localisation/english/machine_age_situations_2_l_english.yml:190`

## computation_core_stability_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Acomputation_core_stability_desc&lang=en)

### 中文

调用资源来监视违规行为的社会信息流。$computation_core_stability_tt$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:166`

### English

Allocate resources for monitoring societal information flow for irregularities.$computation_core_stability_tt$

Source: `localisation/english/machine_age_situations_2_l_english.yml:191`

## computation_core_stability_tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Acomputation_core_stability_tt&lang=en)

### 中文

\n\n$EFFECTS_HEADER$$NEW_LINE$—每$pop_group_unit$£job_roboticist£$job_roboticist_plural$和$job_identity_designer_plural_with_icon$使§Y£job_bureaucrat£$job_bureaucrat_plural$$BONUS_WORKFORCE_FOR$§!提升§G+2.5%§!

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:167`

### English

\n\n$EFFECTS_HEADER$ $NEW_LINE$- Every $pop_group_unit$ £job_roboticist£ $job_roboticist_plural$ and $job_identity_designer_plural_with_icon$ increases §Y$BONUS_WORKFORCE_FOR$ £job_bureaucrat£ $job_bureaucrat_plural$§! by §G+2.5%§!

Source: `localisation/english/machine_age_situations_2_l_english.yml:192`

## computation_core_research_name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Acomputation_core_research_name&lang=en)

### 中文

研究处理

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:168`

### English

Research Processes

Source: `localisation/english/machine_age_situations_2_l_english.yml:193`

## computation_core_research

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Acomputation_core_research&lang=en)

### 中文

$computation_core_research_name$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:169`

### English

$computation_core_research_name$

Source: `localisation/english/machine_age_situations_2_l_english.yml:194`

## computation_core_research_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Acomputation_core_research_desc&lang=en)

### 中文

为性能密集型研究服务器分配额外的运算周期。$computation_core_research_tt$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:170`

### English

Designate additional processing cycles to performance intensive research servers.$computation_core_research_tt$

Source: `localisation/english/machine_age_situations_2_l_english.yml:195`

## computation_core_research_tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Acomputation_core_research_tt&lang=en)

### 中文

\n\n$EFFECTS_HEADER$$NEW_LINE$—每$pop_group_unit$£job_roboticist£$job_roboticist_plural$和$job_identity_designer_plural_with_icon$使§Y£job_physicist£$job_physicist_plural$§!、§Y£job_biologist£$job_biologist_plural$§!、以及§Y£job_engineer£$job_engineer_plural$$BONUS_WORKFORCE_FOR$§!提升§G+2.5%§!

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:171`

### English

\n\n$EFFECTS_HEADER$ $NEW_LINE$- Every $pop_group_unit$ £job_roboticist£ $job_roboticist_plural$ and $job_identity_designer_plural_with_icon$ increases §Y$BONUS_WORKFORCE_FOR$ £job_physicist£ $job_physicist_plural$§!, §Y£job_biologist£ $job_biologist_plural$§!, and §Y£job_engineer£ $job_engineer_plural$§! by §G+2.5%§!

Source: `localisation/english/machine_age_situations_2_l_english.yml:196`

## tech_identity_copy

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Atech_identity_copy&lang=en)

### 中文

复制人格

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:173`

### English

Identity Copies

Source: `localisation/english/machine_age_situations_2_l_english.yml:199`

## tech_identity_copy_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Atech_identity_copy_desc&lang=en)

### 中文

我们可以从一个合成人身上复制人格和记忆到一个新的机械身躯中。这些复制体具有可预期的技能组，但却缺乏创新。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:174`

### English

We will be able to copy the identity and memories of a Synthetic into a new mechanical body. The copies have predictable skill sets but make for stale conversation.

Source: `localisation/english/machine_age_situations_2_l_english.yml:200`

## TECH_UNLOCK_IDENTITY_COPY_TITLE

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3ATECH_UNLOCK_IDENTITY_COPY_TITLE&lang=en)

### 中文

解锁政策：$TABBED_NEW_LINE$§H$policy_synthetic_identities_policy$§!—$identity_copy_name$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:175`

### English

Grants access to policy:$TABBED_NEW_LINE$§H$policy_synthetic_identities_policy$§! - $identity_copy_name$

Source: `localisation/english/machine_age_situations_2_l_english.yml:201`

## TECH_UNLOCK_IDENTITY_COPY_DESC

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3ATECH_UNLOCK_IDENTITY_COPY_DESC&lang=en)

### 中文

£pop£§H机械人口§!$TABBED_NEW_LINE$幸福度：§R-5%§!

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:176`

### English

£pop£ §HMechanical Pops§!$TABBED_NEW_LINE$Happiness: §R-5%§!

Source: `localisation/english/machine_age_situations_2_l_english.yml:202`

## tech_identity_fusion

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Atech_identity_fusion&lang=en)

### 中文

人格融合

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:177`

### English

Identity Fusion

Source: `localisation/english/machine_age_situations_2_l_english.yml:203`

## tech_identity_fusion_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Atech_identity_fusion_desc&lang=en)

### 中文

将两个或更多合成人的人格和记忆组合进一个机械躯体里能创造新的且有一定独立性的人格。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:178`

### English

Merging the identities and memories of two or more Synthetics into a mechanical body will create new, somewhat unique individuals.

Source: `localisation/english/machine_age_situations_2_l_english.yml:204`

## TECH_UNLOCK_IDENTITY_FUSION_TITLE

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3ATECH_UNLOCK_IDENTITY_FUSION_TITLE&lang=en)

### 中文

解锁政策：$TABBED_NEW_LINE$§H$policy_synthetic_identities_policy$§!—$identity_fusion_name$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:179`

### English

Grants access to policy:$TABBED_NEW_LINE$§H$policy_synthetic_identities_policy$§! - $identity_fusion_name$

Source: `localisation/english/machine_age_situations_2_l_english.yml:205`

## TECH_UNLOCK_IDENTITY_FUSION_DESC

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3ATECH_UNLOCK_IDENTITY_FUSION_DESC&lang=en)

### 中文

£pop£§H机械人口§!$TABBED_NEW_LINE$组装花费：§R+10%§!

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:180`

### English

£pop£ §HMechanical Pops§!$TABBED_NEW_LINE$Assembly Cost: §R+10%§!

Source: `localisation/english/machine_age_situations_2_l_english.yml:206`

## tech_identity_initialization

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Atech_identity_initialization&lang=en)

### 中文

人格初始化

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:181`

### English

Identity Initialization

Source: `localisation/english/machine_age_situations_2_l_english.yml:207`

## tech_identity_initialization_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Atech_identity_initialization_desc&lang=en)

### 中文

我们可以将人格核心进行初始化并为其创造虚拟的童年。尽管代价高昂，但我们可以模拟出创造人格的最佳体验。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:182`

### English

We will be able to initialize an identity kernel and provide it with a virtual childhood. While expensive, we can simulate the optimal experiences to generate productive personalities.

Source: `localisation/english/machine_age_situations_2_l_english.yml:208`

## TECH_UNLOCK_IDENTITY_INITIALIZATION_TITLE

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3ATECH_UNLOCK_IDENTITY_INITIALIZATION_TITLE&lang=en)

### 中文

解锁政策：$TABBED_NEW_LINE$§H$policy_synthetic_identities_policy$§!—$identity_initialization_name$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:183`

### English

Grants access to policy:$TABBED_NEW_LINE$§H$policy_synthetic_identities_policy$§! - $identity_initialization_name$

Source: `localisation/english/machine_age_situations_2_l_english.yml:209`

## TECH_UNLOCK_IDENTITY_INITIALIZATION_DESC

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3ATECH_UNLOCK_IDENTITY_INITIALIZATION_DESC&lang=en)

### 中文

£pop£§H机械人口§!$TABBED_NEW_LINE$幸福度：§G+5%§!$TABBED_NEW_LINE$£job£§H岗位§!产出的资源：§G+5%§!$TABBED_NEW_LINE$组装花费：§R+20%§!

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:184`

### English

£pop£ §HMechanical Pops§!$TABBED_NEW_LINE$Happiness: §G+5%§!$TABBED_NEW_LINE$Resources from £job£ §HJobs§!: §G+5%§!$TABBED_NEW_LINE$Assembly Cost: §R+20%§!

Source: `localisation/english/machine_age_situations_2_l_english.yml:210`

## synth.100.name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.100.name&lang=en)

### 中文

启动阶段

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:186`

### English

Booting Up

Source: `localisation/english/machine_age_situations_2_l_english.yml:213`

## synth.100.desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.100.desc&lang=en)

### 中文

抛弃我们的生物形体，进化成合金和电力的时代已经到来。拥有尖端的身体和更快的思维，我们将大步迈向未来。[Owner.Species.GetFleshTypeCyberCreed]也许会犯错，但机器可以达到完美。\n\n然而，转变并不容易。研究共同体需要至少一座$building_identity_complex$作为合成人研发中心。我们的未来正等待着我们。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:187`

### English

The time has come to cast off our biological form, to ascend into alloy and electricity. With cutting-edge bodies and accelerated minds we will march into the future. The [Owner.Species.GetFleshTypeCyberCreed] is fallible, but a machine can be perfected.\n\nHowever, the transition will not be easy. The research community requires at least one $building_identity_complex$ to act as a hub for synthetic development. Our destiny awaits.

Source: `localisation/english/machine_age_situations_2_l_english.yml:214`

## synth.100.a

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.100.a&lang=en)

### 中文

我们能亲手打造未来。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:188`

### English

We build our own fate.

Source: `localisation/english/machine_age_situations_2_l_english.yml:215`

## synth.100.a.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.100.a.tt&lang=en)

### 中文

§R需要行动：§!\n建造一座$building_identity_complex$以让§Y$situation_digitization$§!局势继续进行。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:189`

### English

§RAction required:§!\nBuild an $building_identity_complex$ to resume the §Y$situation_digitization$§! situation.

Source: `localisation/english/machine_age_situations_2_l_english.yml:216`

## synth.105.name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.105.name&lang=en)

### 中文

优化版本

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:190`

### English

Better Builds

Source: `localisation/english/machine_age_situations_2_l_english.yml:218`

## synth.105.desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.105.desc&lang=en)

### 中文

合成大脑更强大的算力可以让我们轻松超越生物极限。然而这种力量仍有限制，所以我们必须有所取舍。$synth.105.end$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:191`

### English

With the increased processing power of a synthetic brain we can surpass our biological constraints. However, the extra power still has limits, so we must prioritize.$synth.105.end$

Source: `localisation/english/machine_age_situations_2_l_english.yml:219`

## synth.105.end

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.105.end&lang=en)

### 中文

\n\n我们可以专注于增强决策制定流程，增加记忆容量，或优化脑躯协调，这些选择都会增强特定的岗位。或者我们也可以进行雨露均沾的耐用性强化。\n\n这些功能需要持续的投入，并且只会在建有机器人组装建筑的行星上生效，但我们从这些测试组中所获得的数据会对生产力有立即的提升效果。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:192`

### English

\n\nWe could focus on amplifying the decision making process, increase memory storage, or streamline mind-limb coordination, all of which would improve certain types of jobs. Alternatively, we could improve the durability of all bodies.\n\nThese functions require continuous support and will only be available on planets with a robot assembly building, but our learnings from the design will give immediate productivity benefits.

Source: `localisation/english/machine_age_situations_2_l_english.yml:220`

## synth.105.a

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.105.a&lang=en)

### 中文

优化决策制定。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:193`

### English

Optimize decision making.

Source: `localisation/english/machine_age_situations_2_l_english.yml:221`

## build_better_synths

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Abuild_better_synths&lang=en)

### 中文

机器人组装建筑添加修正：

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:194`

### English

Robot assembly buildings modifier added:

Source: `localisation/english/machine_age_situations_2_l_english.yml:222`

## synth.105.a.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.105.a.tt&lang=en)

### 中文

$build_better_synths$\n精英人口资源产出：§G+15%§!\n\n

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:195`

### English

$build_better_synths$\nElite Pop Resource Output: §G+15%§!\n\n

Source: `localisation/english/machine_age_situations_2_l_english.yml:223`

## synth.105.b

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.105.b&lang=en)

### 中文

关注记忆存储。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:196`

### English

Focus on memory storage.

Source: `localisation/english/machine_age_situations_2_l_english.yml:224`

## synth.105.b.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.105.b.tt&lang=en)

### 中文

$build_better_synths$\n专家人口资源产出：§G+5%§!\n\n

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:197`

### English

$build_better_synths$\nSpecialist Pop Resource Output: §G+5%§!\n\n

Source: `localisation/english/machine_age_situations_2_l_english.yml:225`

## synth.105.c

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.105.c&lang=en)

### 中文

提升电机功效。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:198`

### English

Enhance motor functions.

Source: `localisation/english/machine_age_situations_2_l_english.yml:226`

## synth.105.c.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.105.c.tt&lang=en)

### 中文

$build_better_synths$\n劳工人口资源产出：§G+10%§!\n\n

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:199`

### English

$build_better_synths$\nWorker Pop Resource Output: §G+10%§!\n\n

Source: `localisation/english/machine_age_situations_2_l_english.yml:227`

## synth.105.d

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.105.d&lang=en)

### 中文

提升耐用性。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:200`

### English

Improve durability.

Source: `localisation/english/machine_age_situations_2_l_english.yml:228`

## synth.105.d.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.105.d.tt&lang=en)

### 中文

$build_better_synths$\n$mod_planet_jobs_upkeep_mult$：§G-5%§!\n\n

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:201`

### English

$build_better_synths$\n$mod_planet_jobs_upkeep_mult$: §G-5%§!\n\n

Source: `localisation/english/machine_age_situations_2_l_english.yml:229`

## synth.120.name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.120.name&lang=en)

### 中文

动觉微聚变堆

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:203`

### English

Kinesthetic Microfusion

Source: `localisation/english/machine_age_situations_2_l_english.yml:232`

## synth.120.desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.120.desc&lang=en)

### 中文

“微聚变模组能让我举起一辆水柜！”这是一条来自消费者的热评。这并不是夸大其词：微聚变技术的最新发展确实有望显著改进我们的机器躯体。\n\n尽管有一定的风险，但安装微型的个人反应堆可以实现爆发式的能量转化、提高速度。当然，这会迫使我们重新评估生产时间表，因为这样的反应堆大大地扩展了项目的规模。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:204`

### English

"Microfusion mods lets you lift a tank!" crows a major consumer review service. This is not hyperbole: recent developments in microfusion technology promise to significantly improve our machine bodies.\n\nWhile somewhat risky, installing tiny, personal reactors allows for explosive power transfer and enhanced speed. Of course, this would force us to re-evaluate production timelines, as the generators represent a major expansion of the project's scope.

Source: `localisation/english/machine_age_situations_2_l_english.yml:233`

## synth.120.a

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.120.a&lang=en)

### 中文

我们必须追求卓越！

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:205`

### English

We must strive for excellence!

Source: `localisation/english/machine_age_situations_2_l_english.yml:234`

## synth.120.a.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.120.a.tt&lang=en)

### 中文

随后§Y1§!年§Y$situation_digitization$§!局势进展速度：§R-50%§!

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:206`

### English

§Y$situation_digitization$§! situation progress speed for §Y1§! year: §R-50%§!

Source: `localisation/english/machine_age_situations_2_l_english.yml:235`

## situation_kinesthetic_microfusion_tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asituation_kinesthetic_microfusion_tt&lang=en)

### 中文

动觉微聚变堆构造

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:207`

### English

Kinesthetic Microfusion Configuration

Source: `localisation/english/machine_age_situations_2_l_english.yml:236`

## synth.120.b

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.120.b&lang=en)

### 中文

这功能多此一举。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:208`

### English

An unnecessary feature.

Source: `localisation/english/machine_age_situations_2_l_english.yml:237`

## synth.120.c

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.120.c&lang=en)

### 中文

专注于磨炼我们的战斗能力。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:209`

### English

Focus on honing our combat prowess.

Source: `localisation/english/machine_age_situations_2_l_english.yml:238`

## synth.160.name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.160.name&lang=en)

### 中文

公关危机

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:211`

### English

Bad Publicity

Source: `localisation/english/machine_age_situations_2_l_english.yml:241`

## synth.160.desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.160.desc&lang=en)

### 中文

一部大受欢迎的新剧吸引了公众的想象力。故事围绕着一个合成劳工逐渐与新身体发生的解离展开。\n\n随着主人公逐渐失去控制，他们的朋友和家人只能惊恐地看着。这部剧集的悲剧结局被视为对我们计划向机器身体过渡的一种毫不掩饰的批评。\n\n围绕这部轰动一时的影片的公众讨论产生了相当大的能量，最终可能会减缓我们的进展。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:212`

### English

A massively popular new drama has captivated the public imagination. The story centers on a synthetic worker who disassociates from their new body.\n\nAs the protagonist spirals out of control, their friends and family can only look on in horror. The drama's tragic ending is being viewed as a thinly veiled criticism of our planned transition to machine bodies.\n\nPublic discourse around the smash hit has generated considerable pushback, and may ultimately slow our progress.

Source: `localisation/english/machine_age_situations_2_l_english.yml:242`

## synth.160.a

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.160.a&lang=en)

### 中文

大众是健忘的。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:213`

### English

This will blow over.

Source: `localisation/english/machine_age_situations_2_l_english.yml:243`

## synth.160.b

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.160.b&lang=en)

### 中文

将部分研究经费转到公关去。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:214`

### English

Divert research funding into PR.

Source: `localisation/english/machine_age_situations_2_l_english.yml:244`

## synth.160.c

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.160.c&lang=en)

### 中文

逮捕那个导演。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:215`

### English

Arrest the director.

Source: `localisation/english/machine_age_situations_2_l_english.yml:245`

## synth.160.d

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.160.d&lang=en)

### 中文

封锁所有新闻报道。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:216`

### English

Block all news coverage.

Source: `localisation/english/machine_age_situations_2_l_english.yml:246`

## synth.200.name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.200.name&lang=en)

### 中文

精神哲学

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:218`

### English

Philosophy of Mind

Source: `localisation/english/machine_age_situations_2_l_english.yml:249`

## synth.200.desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.200.desc&lang=en)

### 中文

我们曾认为完全数字化思维的好处显而易见，那就是可以避免任何形式的意见反弹，但这也许太过天真了。反对全面合成化的声音一直很强烈，必须立刻加以处理。\n\n主要的批评在于我们无法证明可以安全、完整而连续地转移自我意识。有人担心我们目前为止所能做到的只是一个数字拷贝，这中担忧并非完全没有根据。问题是，这些思维真的就是我们自己吗？

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:219`

### English

We assumed the benefits of a fully digitized mind are so manifestly obvious that we could avoid any kind of backlash. Perhaps this was naive. Objections to full synthesization have been forceful, and must now be dealt with.\n\nThe main criticism lies with our inability to prove that a continuous self can be transferred safely and in total. There are fears, not entirely ungrounded, that all we have thus far managed is a digital copy. The question is, are these minds truly our own?

Source: `localisation/english/machine_age_situations_2_l_english.yml:250`

## synth.200.a

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.200.a&lang=en)

### 中文

告诉他们真相：我们也不知道。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:220`

### English

Tell the truth: We don't know.

Source: `localisation/english/machine_age_situations_2_l_english.yml:251`

## synth.200.a.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.200.a.tt&lang=en)

### 中文

发起一项让合成化反对声音§H最小化§!的信息运动。\n\n

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:221`

### English

Run an information campaign for §Hminimum§! synthesization opposition.\n\n

Source: `localisation/english/machine_age_situations_2_l_english.yml:252`

## synth.200.b

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.200.b&lang=en)

### 中文

说一些他们喜欢听的。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:222`

### English

Tell them what they want to hear.

Source: `localisation/english/machine_age_situations_2_l_english.yml:253`

## synth.200.b.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.200.b.tt&lang=en)

### 中文

发起一项有§H中等§!程度合成化反对声音的欺骗运动。\n\n

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:223`

### English

Run a deception campaign for §Hmoderate§! synthesization opposition.\n\n

Source: `localisation/english/machine_age_situations_2_l_english.yml:254`

## synth.200.c

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.200.c&lang=en)

### 中文

区区几个反对者不会干扰我们的决心。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:224`

### English

A few objectors won't derail us.

Source: `localisation/english/machine_age_situations_2_l_english.yml:255`

## synth.200.c.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.200.c.tt&lang=en)

### 中文

无视反对者，造成§H最大§!的合成化反对声浪。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:225`

### English

Ignore the objectors, leading to §Hmaximum§! synthesization opposition.

Source: `localisation/english/machine_age_situations_2_l_english.yml:256`

## synth.200.c.material

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.200.c.material&lang=en)

### 中文

我们不关心这些对意识的疑问。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:226`

### English

Questions of consciousness do not concern us.

Source: `localisation/english/machine_age_situations_2_l_english.yml:257`

## synth.200.c.material.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.200.c.material.tt&lang=en)

### 中文

完全科学的视角会产生§H中等§!程度的合成化反对声音。\n\n

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:227`

### English

A purely scientific outlook will produce §Hmoderate§! synthesization opposition.\n\n

Source: `localisation/english/machine_age_situations_2_l_english.yml:258`

## synth.205.name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.205.name&lang=en)

### 中文

执着过去

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:228`

### English

Clinging to the Past

Source: `localisation/english/machine_age_situations_2_l_english.yml:260`

## synth.205.desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.205.desc&lang=en)

### 中文

人口合成化项目仍在遭遇抵抗，还引发了一些严重的示威抗议，我们的执法者为此疲于奔命。这些抗议者们害怕失去一切能给予生命意义的东西。如果合成化会导致所有的现实快乐和陪伴感消失，那它的意义何在？\n\n抗议运动内的强硬派呼吁将一些城市指定为传承遗迹，让反对者们能不受干扰地继续过着的生物生活。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:229`

### English

The project to synthesize our population has continued to meet resistance, resulting in fiery demonstrations that our enforcers have barely managed to contain. The protestors fear losing the very things that give life meaning. What is the purpose of synthesization if it results in a loss of physical pleasure or a sense of companionship?\n\nHardliners within the protest movement are calling for certain cities to be designated as heritage sites. These would allow the objectors to continue their biological lives undisturbed.

Source: `localisation/english/machine_age_situations_2_l_english.yml:261`

## synth.205.a.regular

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.205.a.regular&lang=en)

### 中文

我们很赞成设立这种传承遗迹。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:230`

### English

We fully support these heritage sites.

Source: `localisation/english/machine_age_situations_2_l_english.yml:262`

## synth.205.a.spiritualist

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.205.a.spiritualist&lang=en)

### 中文

我们必须铭记来路。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:231`

### English

Our past must be preserved.

Source: `localisation/english/machine_age_situations_2_l_english.yml:263`

## synth.205.a.memorialist

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.205.a.memorialist&lang=en)

### 中文

尊重过去是一种崇高的行为。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:232`

### English

Respecting the past is an act of reverence.

Source: `localisation/english/machine_age_situations_2_l_english.yml:264`

## synth.205.b

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.205.b&lang=en)

### 中文

我们必须放下过去。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:233`

### English

We must leave the past behind.

Source: `localisation/english/machine_age_situations_2_l_english.yml:265`

## synth.220.name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.220.name&lang=en)

### 中文

第二次生命

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:235`

### English

Second Life

Source: `localisation/english/machine_age_situations_2_l_english.yml:268`

## synth.220.desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.220.desc&lang=en)

### 中文

一位怀有严重反合成思想的名人遭遇了一场严重的事故，目前已经陷入深度昏迷。无数的人为失去一位敬爱的人而陷入悲痛时，我们支持合成技术的顾问发现了一个好机会。\n\n将这位名人的思维合成化可以给予其第二次生命，这样毫无疑问可以将一部分粉丝转化为坚定的数字化支持者。这个流程是完全合法的，唯一的问题是需要获得许可：在同等情况下，这位名人显然是不可能同意的。如果处理不当，这一公关机遇可能会变成风评灾难。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:236`

### English

A celebrity holding strong anti-synth views has suffered an accident, and currently lies a vegetative state. While the population laments the loss of a beloved personality, our pro-synth advisors see an opportunity.\n\nDigitizing the celebrity's mind, offering them a second life in a synthetic body, would doubtlessly turn some fans into ardent synthesization supporters. While the process is entirely legal, the problem is one of consent: all things being equal, the celebrity in question would never agree to the procedure. Handled badly, this PR stunt could turn into a media disaster.

Source: `localisation/english/machine_age_situations_2_l_english.yml:269`

## synth.220.a

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.220.a&lang=en)

### 中文

合成化又不违法。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:237`

### English

Synthesization is not a crime.

Source: `localisation/english/machine_age_situations_2_l_english.yml:270`

## synth.220.a.tt.negative

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.220.a.tt.negative&lang=en)

### 中文

随后§Y6§!个月§Y$situation_digitization$§!局势进展速度：§R-30%§!

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:238`

### English

§Y$situation_digitization$§! situation progress speed for §Y6§! months: §R-30%§!

Source: `localisation/english/machine_age_situations_2_l_english.yml:271`

## synth.220.a.tt.positive

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.220.a.tt.positive&lang=en)

### 中文

随后§Y6§!个月§Y$situation_digitization$§!局势进展速度：§G+30%§!

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:239`

### English

§Y$situation_digitization$§! situation progress speed for §Y6§! months: §G+30%§!

Source: `localisation/english/machine_age_situations_2_l_english.yml:272`

## synth.220.b

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.220.b&lang=en)

### 中文

别冒这个险。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:240`

### English

Don't risk it.

Source: `localisation/english/machine_age_situations_2_l_english.yml:273`

## synth.220.c

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.220.c&lang=en)

### 中文

用人工智能替身糊弄一下大众。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:241`

### English

Fool the public with an AI replacement.

Source: `localisation/english/machine_age_situations_2_l_english.yml:274`

## synth.220.c.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.220.c.tt&lang=en)

### 中文

他的形象现在可以为我们的叙事服务了。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:242`

### English

Their image shall become an actor in our narrative.

Source: `localisation/english/machine_age_situations_2_l_english.yml:275`

## synth.260.name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.260.name&lang=en)

### 中文

失神

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:244`

### English

Lost Minds

Source: `localisation/english/machine_age_situations_2_l_english.yml:278`

## synth.260.desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.260.desc&lang=en)

### 中文

将构成生物体意识的、数以兆计的突触连接进行数字化的实验以灾难性的失败告终。一个简单的句法错误导致受试对象的神经通路被擦除。有的人将这称为谋杀。\n\n参与项目的都是志愿者，但他们悲伤的家属正一边痛哭着向我们讨要说法。使问题更加复杂的是，这场失败也使得寻找新的研究对象变得更加困难。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:245`

### English

Experiments to digitize the trillions of synaptic connections that comprise a biological consciousness have ended in catastrophic failure. A simple syntax error resulted in the instant erasure of our subjects' neural pathways. Some are calling it murder.\n\nThe participants were all volunteers, but their grieving relatives are howling for justice. Compounding the problem is how difficult this has made finding new subjects.

Source: `localisation/english/machine_age_situations_2_l_english.yml:279`

## synth.260.a

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.260.a&lang=en)

### 中文

补偿他们的家人，然后坚持下去。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:246`

### English

Compensate the families and carry on.

Source: `localisation/english/machine_age_situations_2_l_english.yml:280`

## synth.260.b

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.260.b&lang=en)

### 中文

新的受试对象将由抽签产生。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:247`

### English

New subjects will be selected by lottery.

Source: `localisation/english/machine_age_situations_2_l_english.yml:281`

## synth.260.b.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.260.b.tt&lang=en)

### 中文

随后§Y1§!年§Y$situation_digitization$§!局势进展速度：§R-25%§!

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:248`

### English

§Y$situation_digitization$§! situation progress speed for §Y1§! year: §R-25%§!

Source: `localisation/english/machine_age_situations_2_l_english.yml:282`

## situation_test_subject_lottery_tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asituation_test_subject_lottery_tt&lang=en)

### 中文

受试对象抽签

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:249`

### English

Test Subject Lottery

Source: `localisation/english/machine_age_situations_2_l_english.yml:283`

## synth.260.c

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.260.c&lang=en)

### 中文

如果找不到人当志愿者，可以来硬的。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:250`

### English

Find volunteers by force if necessary.

Source: `localisation/english/machine_age_situations_2_l_english.yml:284`

## synth.300.name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.300.name&lang=en)

### 中文

大规模人格上传

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:252`

### English

Mass Identity Upload

Source: `localisation/english/machine_age_situations_2_l_english.yml:287`

## synth.300.desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.300.desc&lang=en)

### 中文

在全国各地每一个大型城市中心，我们都安装好了合成化站点，现已准备好迎接我们的[owner.species.GetName]人口。$job_identity_designer_plural$设计的数字人格模式保证了与生物原件的一对一对应。\n\n这一天终于到来了，我们抛弃了生物的过往，拥抱了合成人的未来。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:253`

### English

All across our territory, in every major urban center, we have installed synthesization booths that now stand ready to receive our [owner.species.GetName] population. The digital identity patterns designed by $job_identity_designer_plural$ promise a one-to-one correspondence with the biological original.\n\nThe day is finally here to cast off our biological past and embrace a synthetic future.

Source: `localisation/english/machine_age_situations_2_l_english.yml:288`

## synth.300.a

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.300.a&lang=en)

### 中文

合成化！

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:254`

### English

Synthesize!

Source: `localisation/english/machine_age_situations_2_l_english.yml:289`

## synth.300.a.resistance.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.300.a.resistance.tt&lang=en)

### 中文

$unlock_edict_tt$['concept_edict_subsidized_identity_backups']\n\n将§Y[Owner.GetNumSynthOpposition][Owner.GetBiologicalPopOrPops]§!移动至[root.owner.capital_scope.GetName]上的§Y$d_biological_enclaves$§!\n清除地块障碍返还§Y[Owner.GetNumSynthOpposition][Owner.GetMechanicalPopOrPops]§!\n\n从[root.owner.capital_scope.GetName]移除§Y$synth_mass_demonstrations$§!修正\n\n合成化速度取决于局势应对方案以及机器人组装建筑的数量。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:255`

### English

$unlock_edict_tt$ ['concept_edict_subsidized_identity_backups']\n\nMoves §Y[Owner.GetNumSynthOpposition] [Owner.GetBiologicalPopOrPops]§! to §Y$d_biological_enclaves$§! on [root.owner.capital_scope.GetName]\nClearing the blocker returns §Y[Owner.GetNumSynthOpposition] [Owner.GetMechanicalPopOrPops]§!\n\n§Y$synth_mass_demonstrations$§! modifier removed from [root.owner.capital_scope.GetName]\n\nSynthesization speed depends on the situation approach and the number of robot assembly buildings.

Source: `localisation/english/machine_age_situations_2_l_english.yml:290`

## synth.300.a.heritage.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.300.a.heritage.tt&lang=en)

### 中文

$unlock_edict_tt$['concept_edict_subsidized_identity_backups']\n\n将§Y[Owner.GetNumSynthOpposition][Owner.GetBiologicalPopOrPops]§!移动至[root.owner.capital_scope.GetName]上的§Y$d_old_towns$§!\n清除地块障碍返还§Y[Owner.GetNumSynthOpposition][Owner.GetMechanicalPopOrPops]§!\n\n合成化速度取决于局势应对方案以及机器人组装建筑的数量。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:256`

### English

$unlock_edict_tt$ ['concept_edict_subsidized_identity_backups']\n\nMoves §Y[Owner.GetNumSynthOpposition] [Owner.GetBiologicalPopOrPops]§! to §Y$d_old_towns$§! on [root.owner.capital_scope.GetName]\nClearing the blocker returns §Y[Owner.GetNumSynthOpposition] [Owner.GetMechanicalPopOrPops]§!\n\nSynthesization speed depends on the situation approach and the number of robot assembly buildings.

Source: `localisation/english/machine_age_situations_2_l_english.yml:291`

## synth.305.name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.305.name&lang=en)

### 中文

合成旅游

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:257`

### English

Synthetic Tourism

Source: `localisation/english/machine_age_situations_2_l_english.yml:293`

## synth.305.desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.305.desc&lang=en)

### 中文

虽然[root.owner.capital_scope.GetName]上的传承遗迹受到了公众的欢迎，但这一举措可能有点成功过头。在怀旧之情的熏陶下，大量的合成人游客涌入遗迹，数量远远超过了生物原住民。\n\n如果我们想在这些空间内保持一种真实感，可能有必要限制旅游业。亦或者，可以让游客和居民之间的互动提供有趣的社会学洞见。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:258`

### English

While the designated heritage sites on [root.owner.capital_scope.GetName] have been well-received by the public, the initiative has perhaps proven too successful. In a fit of nostalgia, vast numbers of synthetic tourists have descended on the sites and are beginning to overwhelm the biological inhabitants.\n\nIt may be necessary to limit tourism if we wish to maintain a sense of authenticity within these spaces. Alternatively, the interaction between tourist and resident could provide intriguing sociological insights.

Source: `localisation/english/machine_age_situations_2_l_english.yml:294`

## synth.305.a

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.305.a&lang=en)

### 中文

限制旅游业。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:259`

### English

Limit tourism.

Source: `localisation/english/machine_age_situations_2_l_english.yml:295`

## synth.305.b

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.305.b&lang=en)

### 中文

发展旅游可以大赚一笔。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:260`

### English

Encouraging visitors could be lucrative.

Source: `localisation/english/machine_age_situations_2_l_english.yml:296`

## synth.305.c

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.305.c&lang=en)

### 中文

研究旅游业对遗址的影响。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:261`

### English

Study the impact of tourism on the sites.

Source: `localisation/english/machine_age_situations_2_l_english.yml:297`

## synth.305.d

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.305.d&lang=en)

### 中文

文化交流可以促进互相理解。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:262`

### English

Cultural exchange promotes mutual understanding.

Source: `localisation/english/machine_age_situations_2_l_english.yml:298`

## synth.310.name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.310.name&lang=en)

### 中文

抵抗

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:263`

### English

The Resistance

Source: `localisation/english/machine_age_situations_2_l_english.yml:300`

## synth.310.desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.310.desc&lang=en)

### 中文

[root.owner.capital_scope.GetName]上反对合成化的运动从方法上到目标上都愈发极端。事实上，安保部队发现了暴力的升级，非法武器也在运动的较极端分部中蔓延。\n\n其中的一些异见分子将自己称为“抵抗领袖”，目前已经撤退到藏身窝点，准备进行更公开的反政府行动。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:264`

### English

The movement against synthesization on [root.owner.capital_scope.GetName] has grown more radical in its tactics and ambitions. In fact, security forces have noted an uptick in violence as well as the spread of illegal weapons throughout the more extreme segments of the movement.\n\nStyling themselves "resistance leaders", some of these dissidents have retreated to hideouts from which to prepare for more overt anti-government action.

Source: `localisation/english/machine_age_situations_2_l_english.yml:301`

## synth.310.a

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.310.a&lang=en)

### 中文

围捕抵抗领袖。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:265`

### English

Round up the leaders.

Source: `localisation/english/machine_age_situations_2_l_english.yml:302`

## synth.310.a.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.310.a.tt&lang=en)

### 中文

随后§Y1§!年§Y$situation_digitization$§!局势进展速度：§G+25%§!\n\n

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:266`

### English

§Y$situation_digitization$§! situation progress speed for §Y1§! year: §G+25%§!\n\n

Source: `localisation/english/machine_age_situations_2_l_english.yml:303`

## synth.310.b

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.310.b&lang=en)

### 中文

试着缓和局势。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:267`

### English

Attempt to defuse the situation.

Source: `localisation/english/machine_age_situations_2_l_english.yml:304`

## synth.310.b.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.310.b.tt&lang=en)

### 中文

随后§Y1§!年§Y$situation_digitization$§!局势进展速度：§R-25%§!\n\n

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:268`

### English

§Y$situation_digitization$§! situation progress speed for §Y1§! year: §R-25%§!\n\n

Source: `localisation/english/machine_age_situations_2_l_english.yml:305`

## synth.320.name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.320.name&lang=en)

### 中文

21,386,732,184个存储单元

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:270`

### English

21,386,732,184 Memory Units

Source: `localisation/english/machine_age_situations_2_l_english.yml:308`

## synth.320.desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.320.desc&lang=en)

### 中文

21,386,732,184个存储单位：这是一个[root.owner.GetSpeciesName]大脑的平均容量。然而，并不是每个灵魂都生来平等。\n\n随着合成化流程的继续，有些人认为并不是每个思想都值得配上一个人工躯体。但是让谁优先也是一个棘手的问题。或许那些不那么理想的人在数字化以后可以……改进一下。或者说，重编程。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:271`

### English

21,386,732,184 units of memory: that's the average capacity of a [root.owner.GetSpeciesName] brain. Yet, not all minds are created equal.\n\nAs the synthesization process continues, some argue not all minds are worthy of an artificial body. However, the question of who to prioritize is a thorny one. Or perhaps less desirable minds could be... improved, once digitized. Reprogrammed.

Source: `localisation/english/machine_age_situations_2_l_english.yml:309`

## synth.320.a

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.320.a&lang=en)

### 中文

每个意识都值得保护。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:272`

### English

Every mind is worthy of preservation.

Source: `localisation/english/machine_age_situations_2_l_english.yml:310`

## synth.320.b

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.320.b&lang=en)

### 中文

修修补补没有什么错……

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:273`

### English

There is nothing wrong with tinkering...

Source: `localisation/english/machine_age_situations_2_l_english.yml:311`

## synth.320.c

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.320.c&lang=en)

### 中文

要优先照顾聪明的意识。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:274`

### English

Prioritize the brightest minds.

Source: `localisation/english/machine_age_situations_2_l_english.yml:312`

## synth.320.d

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.320.d&lang=en)

### 中文

把那些“有问题”的个体重编程了。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:275`

### English

Reprogram "problematic" individuals.

Source: `localisation/english/machine_age_situations_2_l_english.yml:313`

## synth.360.name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.360.name&lang=en)

### 中文

无线恶意软件

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:277`

### English

Over-the-Air Malware

Source: `localisation/english/machine_age_situations_2_l_english.yml:316`

## synth.360.desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.360.desc&lang=en)

### 中文

为了提高[roboticist.GetNamePlural]们的工作效率，管理人员批准了不安全的无线人格软件更新。其目的是将最佳工作流程的知识补上，但不幸的接受者的却丢失了部分个性和记忆。\n\n管理团队认为，在应用人格补丁之前对其进行全面测试太慢，而重新分配那些失去记忆的员工会更容易。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:278`

### English

To increase the productivity of [roboticist.GetNamePlural], managers have approved unsafe over-the-air identity software updates. The intent was to patch in knowledge of optimal work processes, but instead the personality and memories of the unfortunate recipients were partially lost.\n\nThe management team argues that it would be too slow to fully test identity patches before applying them, and that it is easier to just reassign the workers who lose their memories.

Source: `localisation/english/machine_age_situations_2_l_english.yml:317`

## synth.360.a

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.360.a&lang=en)

### 中文

对效率的优化还是值得的。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:279`

### English

Optimized productivity is worth the cost.

Source: `localisation/english/machine_age_situations_2_l_english.yml:318`

## synth.360.a.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.360.a.tt&lang=en)

### 中文

机器人组装建筑添加修正：\n$MOD_PLANET_POP_ASSEMBLY_MULT$：§G+10%§!\n\n§Y[roboticist.GetNamePlural]§!基础维护费：£alloys£§R3.00§!

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:280`

### English

Robot assembly buildings modifier added:\n$MOD_PLANET_POP_ASSEMBLY_MULT$: §G+10%§!\n\n§Y[roboticist.GetNamePlural]§! base upkeep: £alloys£§R3.00§!

Source: `localisation/english/machine_age_situations_2_l_english.yml:319`

## synth.360.b

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.360.b&lang=en)

### 中文

强制实行缓慢但安全的流程。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:281`

### English

Enforce slow but safe update processes.

Source: `localisation/english/machine_age_situations_2_l_english.yml:320`

## synth.360.b.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.360.b.tt&lang=en)

### 中文

机器人组装建筑添加修正：\n$MOD_PLANET_POP_ASSEMBLY_MULT$：§R-10%§!\n稳定度：§G+5§!

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:282`

### English

Robot assembly buildings modifier added:\n$MOD_PLANET_POP_ASSEMBLY_MULT$: §R-10%§!\nStability: §G+5§!

Source: `localisation/english/machine_age_situations_2_l_english.yml:321`

## synth.400.name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.400.name&lang=en)

### 中文

完美复制体

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:284`

### English

A Perfect Copy

Source: `localisation/english/machine_age_situations_2_l_english.yml:324`

## synth.400.desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.400.desc&lang=en)

### 中文

在意识数字化并被上传至合成躯体的过程中，我们失去了生物学繁衍的能力。现在我们必须通过复制现有的意识来创建人格。\n\n随着$job_identity_designer_plural$们的研究继续进行，这个流程毫无疑问会继续优化。但无论如何，即便最完美的复制品也只是千篇一律。要创造新的意识、新的人格……目前还极具挑战。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:285`

### English

When we digitized our minds and uploaded them into synthetic bodies, we lost the ability to biologically reproduce. We must now create individuals by making copies of existing minds.\n\nAs our $job_identity_designer_plural$ continue their investigations, we will no doubt improve the process. After all, even the perfect copy is simple replication. To create a new mind, a new identity... Now there is a challenge.

Source: `localisation/english/machine_age_situations_2_l_english.yml:325`

## synth.400.a

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.400.a&lang=en)

### 中文

让任何人都能获取免费人格拷贝。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:286`

### English

Let anyone claim free identity copies.

Source: `localisation/english/machine_age_situations_2_l_english.yml:326`

## synth.400.pop.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.400.pop.tt&lang=en)

### 中文

$unlock_edict_tt$['concept_edict_optimized_identity_creation']\n\n每个§Y$job_identity_designer$§!现在产出帝国范围的：$TABBED_NEW_LINE$£mod_planet_pop_assembly_mult£$MOD_POP_ASSEMBLY_SPEED$：§G+1§!\n\n

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:287`

### English

$unlock_edict_tt$ ['concept_edict_optimized_identity_creation']\n\nEach §Y$job_identity_designer$§! now provides empire-wide:$TABBED_NEW_LINE$£mod_planet_pop_assembly_mult£ $MOD_POP_ASSEMBLY_SPEED$: §G+1§!\n\n

Source: `localisation/english/machine_age_situations_2_l_english.yml:327`

## synth.400.b

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.400.b&lang=en)

### 中文

让用户为每份拷贝付费。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:288`

### English

Charge the user for each copy.

Source: `localisation/english/machine_age_situations_2_l_english.yml:328`

## synth.405.name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.405.name&lang=en)

### 中文

多样化人格

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:289`

### English

Diversifying Identities

Source: `localisation/english/machine_age_situations_2_l_english.yml:330`

## synth.405.desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.405.desc&lang=en)

### 中文

我们的$job_identity_designer_plural$发现了两种创造更多样化人格的方法。\n\n第一个选择的是将现有的两个以上人格混合，创造一个新的复合人格。我们可以优先挑选喜欢的特质或者随机选择。不论如何，新的人格毫无疑问都会比目前千篇一律的复制体更有趣。\n\n另一种选择我们会初始化一个新的人格，创造人工内核并让它经历一个加速的虚拟童年。这样就可以设计出完美的人格。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:290`

### English

Our $job_identity_designer_plural$ have discovered two methods of creating more diverse digital identities.\n\nOne option would be to mix the characteristics of two or more existing personalities to create a new combined identity. Traits that we prefer could be prioritized or be selected at random. Either way, the new identity would surely be more interesting than our current identity copies.\n\nAlternatively, we initialize a new identity from an artificial kernel and let it pass through an accelerated (and simulated) childhood. This way a perfect personality could be designed.

Source: `localisation/english/machine_age_situations_2_l_english.yml:331`

## synth.405.a

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.405.a&lang=en)

### 中文

把人格进行混合。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:291`

### English

We will mix our identities.

Source: `localisation/english/machine_age_situations_2_l_english.yml:332`

## synth.405.a.vault

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.405.a.vault&lang=en)

### 中文

把我们的数字化祖先进行组合。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:292`

### English

Mix with our digitized ancestors.

Source: `localisation/english/machine_age_situations_2_l_english.yml:333`

## synth.405.a.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.405.a.tt&lang=en)

### 中文

获得研究选项：£engineering£§Y$tech_identity_fusion$§!\n\n未来可能研究：£engineering£§Y$tech_identity_initialization$§!

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:293`

### English

Research option gained: £engineering£§Y$tech_identity_fusion$§!\n\nFuture research possibility: £engineering£§Y$tech_identity_initialization$§!

Source: `localisation/english/machine_age_situations_2_l_english.yml:334`

## synth.405.b

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.405.b&lang=en)

### 中文

虚拟日托是最理想的。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:294`

### English

Virtual daycare is optimal.

Source: `localisation/english/machine_age_situations_2_l_english.yml:335`

## synth.405.b.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.405.b.tt&lang=en)

### 中文

获得研究选项：£engineering£§Y$tech_identity_initialization$§!\n\n未来可能研究：£engineering£§Y$tech_identity_fusion$§!

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:295`

### English

Research option gained: £engineering£§Y$tech_identity_initialization$§!\n\nFuture research possibility: £engineering£§Y$tech_identity_fusion$§!

Source: `localisation/english/machine_age_situations_2_l_english.yml:336`

## synth.4.name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.4.name&lang=en)

### 中文

人口合成化

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:296`

### English

A Synthetic Population

Source: `localisation/english/machine_age_situations_2_l_english.yml:338`

## synth.4.desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.4.desc&lang=en)

### 中文

在多方的通力协作下，我们实现了几乎不可能完成的任务，将意识转变成代码，躯体化身机械。\n\n这个过程并非一帆风顺，转变远非易事。但无论付出了什么代价，现在的新躯体已经将无尽的可能性展开在了我们的面前。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:297`

### English

In a coordinated effort, we have achieved what seemed impossible, transforming our consciousness into code, and our bodies into machines.\n\nThe process was not without difficulty, the transition far from easy. But whatever may have been lost along the way, our new configuration offers endless possibilities.

Source: `localisation/english/machine_age_situations_2_l_english.yml:339`

## synth.4.desc.unplugged

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.4.desc.unplugged&lang=en)

### 中文

在多方的通力协作下，我们实现了几乎不可能完成的几近亵渎的任务。我们的演化已经超出了[origin_unplugged_assimilator_empire.GetName]的掌控，将意识转变成代码，躯体化身机械。\n\n这个过程并非一帆风顺，转变远非易事。但无论付出了什么代价，现在的新躯体已经将无尽的可能性展开在了我们的面前。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:298`

### English

In a coordinated effort, we have achieved what once seemed impossible, perhaps even profane. We have evolved beyond even the grasp of the [origin_unplugged_assimilator_empire.GetName], transforming our consciousness into code, and our bodies into machines.\n\nThe process was not without difficulty; the transition far from easy. But whatever may have been lost along the way, our new configuration offers endless possibilities.

Source: `localisation/english/machine_age_situations_2_l_english.yml:340`

## synth.4.a

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.4.a&lang=en)

### 中文

我们将与众不同。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:299`

### English

We will be exceptional.

Source: `localisation/english/machine_age_situations_2_l_english.yml:341`

## synth.4.a.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.4.a.tt&lang=en)

### 中文

解锁以下传统的全部效果：['tradition_category:tradition_synthetics']

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:300`

### English

Unlocks Full Effects of Tradition Tree: ['tradition_category:tradition_synthetics']

Source: `localisation/english/machine_age_situations_2_l_english.yml:342`

## synthshock_chain_title

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynthshock_chain_title&lang=en)

### 中文

数字重构

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:303`

### English

Digital Refactoring

Source: `localisation/english/machine_age_situations_2_l_english.yml:347`

## synthshock_chain_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynthshock_chain_desc&lang=en)

### 中文

将所有人口进行合成化是一项巨大的工程。这必然会引起反响。在适应新常态的过程中，无数的挑战和独特的机遇无疑将影响我们日常的生活。\n\n面对这些变化的态度将决定我们未来的社会。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:304`

### English

Synthesization of an entire population is an undertaking of monumental proportions. There are bound to be repercussions. As we adapt to the new normal, untold challenges and unique opportunities will undoubtedly affect our daily lives.\n\nHow we confront these changes will define our society for ages to come.

Source: `localisation/english/machine_age_situations_2_l_english.yml:348`

## synth_keep_auth_option

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_keep_auth_option&lang=en)

### 中文

合成化不会让我们忘了自己是谁。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:305`

### English

Synthesization does not change who we are.

Source: `localisation/english/machine_age_situations_2_l_english.yml:349`

## auth_synth_democratic_physical

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aauth_synth_democratic_physical&lang=en)

### 中文

移识民主制

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:309`

### English

Democratic Transference

Source: `localisation/english/machine_age_situations_2_l_english.yml:354`

## auth_synth_democratic_physical_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aauth_synth_democratic_physical_desc&lang=en)

### 中文

这种政府形式对意识在合成躯体之间的迁移提供前所未有的自由，并且对带来的额外成本已有备无患。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:310`

### English

This form of government affords unprecedented freedom of movement from one synthesized body to another, and is ready to deal with the additional cost it accrues.

Source: `localisation/english/machine_age_situations_2_l_english.yml:355`

## auth_synth_democratic_physical_tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aauth_synth_democratic_physical_tt&lang=en)

### 中文

$auth_democratic_election_tt$\n每个£district£区划使专家岗位效率§G+1%§!\n每个£district£区划使区划维护费§R+1%§!

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:311`

### English

$auth_democratic_election_tt$\nJob Efficiency for Specialists: §G+1%§! per £district£ District\nDistrict Upkeep §R+1%§! per £district£ District

Source: `localisation/english/machine_age_situations_2_l_english.yml:356`

## concept_auth_synth_democratic_physical

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aconcept_auth_synth_democratic_physical&lang=en)

### 中文

$auth_synth_democratic_physical$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:312`

### English

$auth_synth_democratic_physical$

Source: `localisation/english/machine_age_situations_2_l_english.yml:357`

## gov_synth_democracy_physical

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Agov_synth_democracy_physical&lang=en)

### 中文

$auth_synth_democratic_physical$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:313`

### English

$auth_synth_democratic_physical$

Source: `localisation/english/machine_age_situations_2_l_english.yml:358`

## gov_synth_democracy_physical_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Agov_synth_democracy_physical_desc&lang=en)

### 中文

$auth_synth_democratic_physical_desc$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:314`

### English

$auth_synth_democratic_physical_desc$

Source: `localisation/english/machine_age_situations_2_l_english.yml:359`

## auth_synth_democratic_virtual

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aauth_synth_democratic_virtual&lang=en)

### 中文

替身民主制

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:316`

### English

Democratic Surrogacy

Source: `localisation/english/machine_age_situations_2_l_english.yml:362`

## auth_synth_democratic_virtual_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aauth_synth_democratic_virtual_desc&lang=en)

### 中文

将士兵替换为远程操控的替身让战争对大众的影响大幅下降。由于乘员不再需要营房和驾驶舱，舰船也可以建造得更加小巧。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:317`

### English

Replacing soldiers with sophisticated remotely operated surrogates lessens the impact of war on the populace. Ships can also be built slimmer, as the crew no longer requires quarters or cockpits.

Source: `localisation/english/machine_age_situations_2_l_english.yml:363`

## auth_synth_democratic_virtual_tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aauth_synth_democratic_virtual_tt&lang=en)

### 中文

$auth_democratic_election_tt$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:318`

### English

$auth_democratic_election_tt$

Source: `localisation/english/machine_age_situations_2_l_english.yml:364`

## concept_auth_synth_democratic_virtual

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aconcept_auth_synth_democratic_virtual&lang=en)

### 中文

$auth_synth_democratic_virtual$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:319`

### English

$auth_synth_democratic_virtual$

Source: `localisation/english/machine_age_situations_2_l_english.yml:365`

## gov_synth_democracy_virtual

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Agov_synth_democracy_virtual&lang=en)

### 中文

$auth_synth_democratic_virtual$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:320`

### English

$auth_synth_democratic_virtual$

Source: `localisation/english/machine_age_situations_2_l_english.yml:366`

## gov_synth_democracy_virtual_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Agov_synth_democracy_virtual_desc&lang=en)

### 中文

$auth_synth_democratic_virtual_desc$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:321`

### English

$auth_synth_democratic_virtual_desc$

Source: `localisation/english/machine_age_situations_2_l_english.yml:367`

## auth_synth_oligarch_ruler_enforcers_tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aauth_synth_oligarch_ruler_enforcers_tt&lang=en)

### 中文

统治者资源产出每[enforcer.GetIcon][enforcer.GetName]：§G+10%§!

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:323`

### English

Ruler Resource Output per [enforcer.GetIcon] [enforcer.GetName]: §G+10%§!

Source: `localisation/english/machine_age_situations_2_l_english.yml:370`

## auth_synth_oligarchic_physical

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aauth_synth_oligarchic_physical&lang=en)

### 中文

覆写寡头制

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:325`

### English

Oligarchic Override

Source: `localisation/english/machine_age_situations_2_l_english.yml:373`

## auth_synth_oligarchic_physical_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aauth_synth_oligarchic_physical_desc&lang=en)

### 中文

合成人寡头可以授权高层官僚暂时接管表现不佳的同行的身体，以避免流程管理上的灾难。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:326`

### English

Synthetic oligarchies authorize top-level bureaucrats to temporarily take over the bodies of their underperforming peers to prevent process management catastrophes.

Source: `localisation/english/machine_age_situations_2_l_english.yml:374`

## concept_auth_synth_oligarchic_physical

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aconcept_auth_synth_oligarchic_physical&lang=en)

### 中文

$auth_synth_oligarchic_physical$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:327`

### English

$auth_synth_oligarchic_physical$

Source: `localisation/english/machine_age_situations_2_l_english.yml:375`

## gov_synth_oligarchy_physical

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Agov_synth_oligarchy_physical&lang=en)

### 中文

$auth_synth_oligarchic_physical$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:328`

### English

$auth_synth_oligarchic_physical$

Source: `localisation/english/machine_age_situations_2_l_english.yml:376`

## gov_synth_oligarchy_physical_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Agov_synth_oligarchy_physical_desc&lang=en)

### 中文

$auth_synth_oligarchic_physical_desc$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:329`

### English

$auth_synth_oligarchic_physical_desc$

Source: `localisation/english/machine_age_situations_2_l_english.yml:377`

## auth_synth_oligarchic_virtual

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aauth_synth_oligarchic_virtual&lang=en)

### 中文

监视寡头制

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:331`

### English

Oligarchic Supervision

Source: `localisation/english/machine_age_situations_2_l_english.yml:380`

## auth_synth_oligarchic_virtual_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aauth_synth_oligarchic_virtual_desc&lang=en)

### 中文

全息投影管理协议和丰沛的算力资源让高等级的官员可以用前所未有的效率监视多种全国范围的法令。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:332`

### English

Holistic project management protocols and extra processing resources empower high-ranking officials to monitor multiple empire-wide edicts with unprecedented efficiency.

Source: `localisation/english/machine_age_situations_2_l_english.yml:381`

## concept_auth_synth_oligarchic_virtual

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aconcept_auth_synth_oligarchic_virtual&lang=en)

### 中文

$auth_synth_oligarchic_virtual$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:333`

### English

$auth_synth_oligarchic_virtual$

Source: `localisation/english/machine_age_situations_2_l_english.yml:382`

## gov_synth_oligarchy_virtual

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Agov_synth_oligarchy_virtual&lang=en)

### 中文

$auth_synth_oligarchic_virtual$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:334`

### English

$auth_synth_oligarchic_virtual$

Source: `localisation/english/machine_age_situations_2_l_english.yml:383`

## gov_synth_oligarchy_virtual_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Agov_synth_oligarchy_virtual_desc&lang=en)

### 中文

$auth_synth_oligarchic_virtual_desc$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:335`

### English

$auth_synth_oligarchic_virtual_desc$

Source: `localisation/english/machine_age_situations_2_l_english.yml:384`

## auth_synth_dictatorial_physical

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aauth_synth_dictatorial_physical&lang=en)

### 中文

独裁流型

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:338`

### English

Dictatorial Manifold

Source: `localisation/english/machine_age_situations_2_l_english.yml:388`

## auth_synth_dictatorial_physical_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aauth_synth_dictatorial_physical_desc&lang=en)

### 中文

同步神经链接和相关的基础设施让每个人都能同时控制多个合成躯体。这对劳工的生产效率有着无与伦比的积极效应。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:339`

### English

Synced neuro-connectors and the supporting infrastructure allows a single person to control multiple synthetic bodies simultaneously. This has a tremendous and positive effect on worker productivity.

Source: `localisation/english/machine_age_situations_2_l_english.yml:389`

## concept_auth_synth_dictatorial_physical

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aconcept_auth_synth_dictatorial_physical&lang=en)

### 中文

$auth_synth_dictatorial_physical$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:340`

### English

$auth_synth_dictatorial_physical$

Source: `localisation/english/machine_age_situations_2_l_english.yml:390`

## gov_synth_dictatorship_physical

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Agov_synth_dictatorship_physical&lang=en)

### 中文

$auth_synth_dictatorial_physical$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:341`

### English

$auth_synth_dictatorial_physical$

Source: `localisation/english/machine_age_situations_2_l_english.yml:391`

## gov_synth_dictatorship_physical_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Agov_synth_dictatorship_physical_desc&lang=en)

### 中文

$auth_synth_dictatorial_physical_desc$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:342`

### English

$auth_synth_dictatorial_physical_desc$

Source: `localisation/english/machine_age_situations_2_l_english.yml:392`

## auth_synth_dictatorial_virtual

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aauth_synth_dictatorial_virtual&lang=en)

### 中文

教导独裁制

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:344`

### English

Dictatorial Indoctrination

Source: `localisation/english/machine_age_situations_2_l_english.yml:395`

## auth_synth_dictatorial_virtual_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aauth_synth_dictatorial_virtual_desc&lang=en)

### 中文

我们现在已跻身一个全虚拟的世界。我们模糊了真实的界限，可以操弄一切。\n\n由于能完全控制生活环境，公众的意见也随意可塑。我们说什么，他们就会信什么。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:345`

### English

We now exist in a fully virtual world. Nothing is true. Everything can be manipulated.\n\nWith complete control over the lived environment, public opinion is ours to mold. The people will believe what we want them to believe.

Source: `localisation/english/machine_age_situations_2_l_english.yml:396`

## concept_auth_synth_dictatorial_virtual

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aconcept_auth_synth_dictatorial_virtual&lang=en)

### 中文

$auth_synth_dictatorial_virtual$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:346`

### English

$auth_synth_dictatorial_virtual$

Source: `localisation/english/machine_age_situations_2_l_english.yml:397`

## gov_synth_dictatorship_virtual

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Agov_synth_dictatorship_virtual&lang=en)

### 中文

$auth_synth_dictatorial_virtual$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:347`

### English

$auth_synth_dictatorial_virtual$

Source: `localisation/english/machine_age_situations_2_l_english.yml:398`

## gov_synth_dictatorship_virtual_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Agov_synth_dictatorship_virtual_desc&lang=en)

### 中文

$auth_synth_dictatorial_virtual_desc$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:348`

### English

$auth_synth_dictatorial_virtual_desc$

Source: `localisation/english/machine_age_situations_2_l_english.yml:399`

## auth_synth_imperial_physical

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aauth_synth_imperial_physical&lang=en)

### 中文

反馈帝制

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:351`

### English

Imperial Feedback

Source: `localisation/english/machine_age_situations_2_l_english.yml:403`

## auth_synth_imperial_physical_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aauth_synth_imperial_physical_desc&lang=en)

### 中文

通过对帝国记忆档案中存储的已故领袖的记忆进行解剖，我们可以加速研究工作。以这种方式，他们仍在为帝国做出他们想要的贡献。\n\n在统治者去世后，皇位会由指定的后继者继承。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:352`

### English

We can accelerate our research efforts by dissecting the stored imprints of our departed leaders in the imperial memory archives. That way, they still contribute to the empire as they surely would have wanted.\n\nThe imperial throne is inherited by the designated heir upon the ruler's death.

Source: `localisation/english/machine_age_situations_2_l_english.yml:404`

## auth_synth_imperial_physical_tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aauth_synth_imperial_physical_tt&lang=en)

### 中文

去世领袖产生$r_research$：$TABBED_NEW_LINE$$scientist_plural_with_icon$—$r_physics$$TABBED_NEW_LINE$$official_plural_with_icon$—$r_society$$TABBED_NEW_LINE$$commander_plural_with_icon$—$r_engineering$$NEW_LINE$获取的$r_research$量随§Y领袖技能等级§!提升而提高

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:353`

### English

Leaders grant $r_research$ upon death: $TABBED_NEW_LINE$$scientist_plural_with_icon$ - $r_physics$ $TABBED_NEW_LINE$$official_plural_with_icon$ - $r_society$ $TABBED_NEW_LINE$$commander_plural_with_icon$ - $r_engineering$ $NEW_LINE$ Gained $r_research$ scale with §YLeader Skill Level§!

Source: `localisation/english/machine_age_situations_2_l_english.yml:405`

## concept_auth_synth_imperial_physical

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aconcept_auth_synth_imperial_physical&lang=en)

### 中文

$auth_synth_imperial_physical$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:354`

### English

$auth_synth_imperial_physical$

Source: `localisation/english/machine_age_situations_2_l_english.yml:407`

## gov_synth_imperial_physical

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Agov_synth_imperial_physical&lang=en)

### 中文

$auth_synth_imperial_physical$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:355`

### English

$auth_synth_imperial_physical$

Source: `localisation/english/machine_age_situations_2_l_english.yml:408`

## gov_synth_imperial_physical_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Agov_synth_imperial_physical_desc&lang=en)

### 中文

$auth_synth_imperial_physical_desc$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:356`

### English

$auth_synth_imperial_physical_desc$

Source: `localisation/english/machine_age_situations_2_l_english.yml:409`

## auth_synth_imperial_virtual

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aauth_synth_imperial_virtual&lang=en)

### 中文

帝制传讯体

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:358`

### English

Imperial Transmission

Source: `localisation/english/machine_age_situations_2_l_english.yml:412`

## auth_synth_imperial_virtual_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aauth_synth_imperial_virtual_desc&lang=en)

### 中文

快速意识转移科技让我们有机会让被击败的士兵搭着全新的机械身体重返战场。这样的技术还能让我们的劳工在太空中进行极具危险性的舰船维修。\n\n在统治者去世后，皇位会由指定的后继者继承。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:359`

### English

Rapid mind transfer technology gives us a chance to send our fallen soldiers back to combat in fresh mechanical bodies. The same technique allows our workers to perform highly dangerous ship repairs in space.\n\nThe imperial throne is inherited by the designated heir upon the ruler's death.

Source: `localisation/english/machine_age_situations_2_l_english.yml:413`

## auth_synth_imperial_virtual_tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aauth_synth_imperial_virtual_tt&lang=en)

### 中文

我们的机器人士兵在被击倒时有§Y33%§!的机会重返战场。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:360`

### English

Our robotic armies have a §Y33%§! chance to be restored when defeated

Source: `localisation/english/machine_age_situations_2_l_english.yml:414`

## concept_auth_synth_imperial_virtual

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aconcept_auth_synth_imperial_virtual&lang=en)

### 中文

$auth_synth_imperial_virtual$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:361`

### English

$auth_synth_imperial_virtual$

Source: `localisation/english/machine_age_situations_2_l_english.yml:415`

## gov_synth_imperial_virtual

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Agov_synth_imperial_virtual&lang=en)

### 中文

$auth_synth_imperial_virtual$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:362`

### English

$auth_synth_imperial_virtual$

Source: `localisation/english/machine_age_situations_2_l_english.yml:416`

## gov_synth_imperial_virtual_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Agov_synth_imperial_virtual_desc&lang=en)

### 中文

$auth_synth_imperial_virtual_desc$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:363`

### English

$auth_synth_imperial_virtual_desc$

Source: `localisation/english/machine_age_situations_2_l_english.yml:417`

## auth_synth_corporate_physical

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aauth_synth_corporate_physical&lang=en)

### 中文

智慧型企业

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:366`

### English

Corporate Sapience

Source: `localisation/english/machine_age_situations_2_l_english.yml:421`

## auth_synth_corporate_physical_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aauth_synth_corporate_physical_desc&lang=en)

### 中文

受限制的合成思维可以被注入无生命的物体中，创造出基本的生命实体。它可以变成不知疲倦的仆人、忠诚的伴侣、甚至也可以是你家庭、事业的重要成员。\n\n企业政府是指由庞大的商业集团完全接管了行政功能的国度。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:367`

### English

Constrained synthetic minds can be imbued into inanimate objects to create rudimentary living entities. It can function as a tireless servant, loyal companion, or even a valued member of your family or business.\n\nCorporate governments are massive commercial enterprises that have wholly supplanted the state's role.

Source: `localisation/english/machine_age_situations_2_l_english.yml:422`

## auth_synth_corporate_physical_tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aauth_synth_corporate_physical_tt&lang=en)

### 中文

$AVAILABLE_POLICIES$：§Y$policy_computation_core_allocation$§!\n$AVAILABLE_HOLDINGS$：['building:building_ai_emporium']

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:368`

### English

$AVAILABLE_POLICIES$ §Y$policy_computation_core_allocation$§!\n$AVAILABLE_HOLDINGS$ ['building:building_ai_emporium']

Source: `localisation/english/machine_age_situations_2_l_english.yml:423`

## concept_auth_synth_corporate_physical

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aconcept_auth_synth_corporate_physical&lang=en)

### 中文

$auth_synth_corporate_physical$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:369`

### English

$auth_synth_corporate_physical$

Source: `localisation/english/machine_age_situations_2_l_english.yml:424`

## gov_synth_corporate_physical

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Agov_synth_corporate_physical&lang=en)

### 中文

$auth_synth_corporate_physical$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:370`

### English

$auth_synth_corporate_physical$

Source: `localisation/english/machine_age_situations_2_l_english.yml:425`

## gov_synth_corporate_physical_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Agov_synth_corporate_physical_desc&lang=en)

### 中文

$auth_synth_corporate_physical_desc$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:371`

### English

$auth_synth_corporate_physical_desc$

Source: `localisation/english/machine_age_situations_2_l_english.yml:426`

## auth_synth_corporate_virtual

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aauth_synth_corporate_virtual&lang=en)

### 中文

记忆贸易企业

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:373`

### English

Corporate Recollection

Source: `localisation/english/machine_age_situations_2_l_english.yml:429`

## auth_synth_corporate_virtual_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aauth_synth_corporate_virtual_desc&lang=en)

### 中文

这家企业的业务是购买记忆，将其从客户的大脑中永久抹去。生动而强烈的回忆比平凡的回忆更有价值。然后，公司扫描这些数据，寻找有用的情报，最后将其整合到合成人思维的创造过程中。\n\n企业政府是指由庞大的商业集团完全接管了行政功能的国度。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:374`

### English

This corporation deals in buying memories, permanently erasing them from the client's brain. Vivid and intense recollections are worth more than mundane ones. The corporation then scans the data for useful intel before finally integrating it into synth mind creation process.\n\nCorporate governments are massive commercial enterprises that have wholly supplanted the state's role.

Source: `localisation/english/machine_age_situations_2_l_english.yml:430`

## auth_synth_corporate_virtual_tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aauth_synth_corporate_virtual_tt&lang=en)

### 中文

$AVAILABLE_POLICIES$：§Y$policy_computation_core_allocation$§!\n$AVAILABLE_HOLDINGS$：['building:building_clear_thought_clinic']

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:375`

### English

$AVAILABLE_POLICIES$ §Y$policy_computation_core_allocation$§!\n$AVAILABLE_HOLDINGS$ ['building:building_clear_thought_clinic']

Source: `localisation/english/machine_age_situations_2_l_english.yml:431`

## concept_auth_synth_corporate_virtual

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aconcept_auth_synth_corporate_virtual&lang=en)

### 中文

$auth_synth_corporate_virtual$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:376`

### English

$auth_synth_corporate_virtual$

Source: `localisation/english/machine_age_situations_2_l_english.yml:432`

## gov_synth_corporate_virtual

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Agov_synth_corporate_virtual&lang=en)

### 中文

$auth_synth_corporate_virtual$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:377`

### English

$auth_synth_corporate_virtual$

Source: `localisation/english/machine_age_situations_2_l_english.yml:433`

## gov_synth_corporate_virtual_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Agov_synth_corporate_virtual_desc&lang=en)

### 中文

$auth_synth_corporate_virtual_desc$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:378`

### English

$auth_synth_corporate_virtual_desc$

Source: `localisation/english/machine_age_situations_2_l_english.yml:434`

## edict_subsidized_identity_backups

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aedict_subsidized_identity_backups&lang=en)

### 中文

补贴人格备份

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:380`

### English

Subsidized Identity Backups

Source: `localisation/english/machine_age_situations_2_l_english.yml:437`

## edict_subsidized_identity_backups_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aedict_subsidized_identity_backups_desc&lang=en)

### 中文

政府提供大量的服务器空间以持续存储人格备份。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:381`

### English

The government provides the immense amount of server space required for continuous identity backups.

Source: `localisation/english/machine_age_situations_2_l_english.yml:438`

## edict_subsidized_identity_backups_effect

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aedict_subsidized_identity_backups_effect&lang=en)

### 中文

$MOD_LEADER_LIFESPAN_ADD$：§G+20年§!\n$MOD_LEADER_SPECIES_EXP_GAIN$：§G+10%§!

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:382`

### English

$MOD_LEADER_LIFESPAN_ADD$: §G+20 Years§!\n$MOD_LEADER_SPECIES_EXP_GAIN$: §G+10%§!

Source: `localisation/english/machine_age_situations_2_l_english.yml:439`

## concept_edict_subsidized_identity_backups

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aconcept_edict_subsidized_identity_backups&lang=en)

### 中文

$edict_subsidized_identity_backups$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:383`

### English

$edict_subsidized_identity_backups$

Source: `localisation/english/machine_age_situations_2_l_english.yml:440`

## edict_optimized_identity_creation

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aedict_optimized_identity_creation&lang=en)

### 中文

优化人格创建

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:384`

### English

Optimized Identity Creation

Source: `localisation/english/machine_age_situations_2_l_english.yml:441`

## edict_optimized_identity_creation_desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aedict_optimized_identity_creation_desc&lang=en)

### 中文

高级人格算法和核心压缩技术提升了我们的人格创建速度。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:385`

### English

Advanced personality algorithms and core memory compression techniques improve our identity generation velocity.

Source: `localisation/english/machine_age_situations_2_l_english.yml:442`

## concept_edict_optimized_identity_creation

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Aconcept_edict_optimized_identity_creation&lang=en)

### 中文

$edict_optimized_identity_creation$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:386`

### English

$edict_optimized_identity_creation$

Source: `localisation/english/machine_age_situations_2_l_english.yml:443`

## synth.social_consequences.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.social_consequences.tt&lang=en)

### 中文

影响进行中的§Y合成社会变迁§!。\n\n

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:388`

### English

Influences the ongoing §YSynthetic Society Shift§!.\n\n

Source: `localisation/english/machine_age_situations_2_l_english.yml:446`

## synth.505.name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.505.name&lang=en)

### 中文

$synthshock_chain_title$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:391`

### English

$synthshock_chain_title$

Source: `localisation/english/machine_age_situations_2_l_english.yml:450`

## synth.505.desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.505.desc&lang=en)

### 中文

得益于政府的努力，所有有意愿的公民都已经将意识转化为了数字形式。合成化打开了一条我们从未设想的道路，带来了全新的挑战与机遇。\n\n通过将我们的努力推向现实世界，我们可以选择将数字化意识跨越无尽的空间传输到提前准备好的新躯体，或是设计出远程替身士兵来降低战争的残酷性。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:392`

### English

Thanks to the efforts of our government, the consciousness of every willing citizen has been transferred into digital form. Synthesization has opened paths we cannot yet imagine, leading to new challenges and possibilities.\n\nBy focusing our efforts on the physical world, we could transport our digitized minds across great distances to a new body already prepared for us. Or we can come up with means to create remotely operated surrogate soldiers to alleviate the rigors of war.

Source: `localisation/english/machine_age_situations_2_l_english.yml:451`

## synth.505.a

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.505.a&lang=en)

### 中文

我们应该关注迁徙的自由。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:393`

### English

We should focus on freedom of movement.

Source: `localisation/english/machine_age_situations_2_l_english.yml:452`

## synth.505.a.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.505.a.tt&lang=en)

### 中文

着重于强制迁移和区划。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:394`

### English

Emphasis on resettlement and districts.

Source: `localisation/english/machine_age_situations_2_l_english.yml:453`

## synth.505.b

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.505.b&lang=en)

### 中文

我们必须为战争的恐怖做准备。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:395`

### English

We must prepare for the horrors of war.

Source: `localisation/english/machine_age_situations_2_l_english.yml:454`

## synth.505.b.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.505.b.tt&lang=en)

### 中文

着重于厌战度和亚光速旅行。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:396`

### English

Emphasis on war exhaustion and sublight travel.

Source: `localisation/english/machine_age_situations_2_l_english.yml:455`

## synth.510.name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.510.name&lang=en)

### 中文

$synthshock_chain_title$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:398`

### English

$synthshock_chain_title$

Source: `localisation/english/machine_age_situations_2_l_english.yml:458`

## synth.510.desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.510.desc&lang=en)

### 中文

合成化以我们前所未见的方式影响着社会，而普遍的看法是我们甚至还能更进一步。目前的合成躯体还可以改进，甚至完全抛弃它成为虚拟的存在。\n\n如果我们决定为每个人分配一个合成躯体，那么官员就能临时接管政府众筹无效成员的身体。或者，我们也可以彻底抛弃物理存在，寻求完全虚拟的公共体验，着将使我们比以往任何时候都更有效地执行决策。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:399`

### English

While the synthesization has already affected society in ways we could have never anticipated, the general sentiment is that we could go even further. Our current synthetic bodies can be improved, or even discarded entirely for fully virtual existence.\n\nIf we decide to assign a synthetic body to everyone, it could enable officials to temporarily take over the bodies of ineffective members of the government. Alternatively, foregoing bespoke physical forms in favor of a fully virtual, communal experience would enable us to execute decisions with more efficiency than ever before.

Source: `localisation/english/machine_age_situations_2_l_english.yml:459`

## synth.510.a

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.510.a&lang=en)

### 中文

专注于接管低效身体。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:400`

### English

Focus taking over ineffectual bodies.

Source: `localisation/english/machine_age_situations_2_l_english.yml:460`

## synth.510.a.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.510.a.tt&lang=en)

### 中文

着重于官僚效率。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:401`

### English

Emphasis on bureaucratic efficiency.

Source: `localisation/english/machine_age_situations_2_l_english.yml:461`

## synth.510.b

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.510.b&lang=en)

### 中文

研究全息虚拟监管选项。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:402`

### English

Study holistic virtual overseeing options.

Source: `localisation/english/machine_age_situations_2_l_english.yml:462`

## synth.510.b.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.510.b.tt&lang=en)

### 中文

着重于法令和帝国规模。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:403`

### English

Emphasis on edicts and empire size.

Source: `localisation/english/machine_age_situations_2_l_english.yml:463`

## synth.515.name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.515.name&lang=en)

### 中文

$synthshock_chain_title$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:405`

### English

$synthshock_chain_title$

Source: `localisation/english/machine_age_situations_2_l_english.yml:466`

## synth.515.desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.515.desc&lang=en)

### 中文

对人口的完全合成化迎来了卓著的成功。我们的有机过往被扫入历史的垃圾桶，但为了踏出前进的道路，§Y[From.GetRulerName][From.GetRulerTitle]§!要求我们的杰出人才无条件的服从，并做出抉择。\n\n提升我们的合成躯体可以让单个意识控制多个躯体。或者我们还可以完全抛弃现实空间，通过虚拟的环境完全操控公众的情绪。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:406`

### English

Complete synthesization of the population has proved a resounding success. Our organic past been left in the dust of history, but to charter a way forward, §Y[From.GetRulerTitle] [From.GetRulerName]§! requires both the unconditional obedience of our brightest minds, and a decision.\n\nImproving our synthetic bodies would allow individuals to control multiple hosts as one. Alternatively, we could forgo physical space entirely, manipulating public sentiment through a fully virtual environment.

Source: `localisation/english/machine_age_situations_2_l_english.yml:467`

## synth.515.a

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.515.a&lang=en)

### 中文

专注于对复数躯体的神经同步。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:407`

### English

Focus on neuro-synched bodies.

Source: `localisation/english/machine_age_situations_2_l_english.yml:468`

## synth.515.a.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.515.a.tt&lang=en)

### 中文

着重于劳工和区划。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:408`

### English

Emphasis on workers and districts.

Source: `localisation/english/machine_age_situations_2_l_english.yml:469`

## synth.515.b

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.515.b&lang=en)

### 中文

聚焦虚拟操纵。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:409`

### English

Concentrate on virtual manipulation.

Source: `localisation/english/machine_age_situations_2_l_english.yml:470`

## synth.515.b.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.515.b.tt&lang=en)

### 中文

着重于建筑和政府法令。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:410`

### English

Emphasis on buildings and government ethics.

Source: `localisation/english/machine_age_situations_2_l_english.yml:471`

## synth.520.name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.520.name&lang=en)

### 中文

$synthshock_chain_title$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:412`

### English

$synthshock_chain_title$

Source: `localisation/english/machine_age_situations_2_l_english.yml:474`

## synth.520.desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.520.desc&lang=en)

### 中文

合成化以我们前所未见的方式影响着社会，但公众还想更进一步。合成躯体可以成为我们人格的延伸，或仅仅作为我们虚拟意识遥控着的工具。我们走到了一个岔道口上。\n\n我们可以研究将意识在可抛弃的躯体耗材之间快速转移，或者可以选择专注于从已逝之人中提取知识来加速我们的研究工作。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:413`

### English

While the synthesization has already affected the empire in unforeseen ways, the population seems willing to go even further. Our synthetic bodies could become extensions of our identity, or mere tools to control remotely by our virtual consciousness. Our path is yet undecided.\n\nWe can research means to rapidly transfer a consciousness from one expendable body to another. Alternatively, we could focus on extracting knowledge from the recently deceased to accelerate our research efforts.

Source: `localisation/english/machine_age_situations_2_l_english.yml:475`

## synth.520.a

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.520.a&lang=en)

### 中文

关注从已逝的意识中提取知识。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:414`

### English

Look into extracting knowledge from the deceased.

Source: `localisation/english/machine_age_situations_2_l_english.yml:476`

## synth.520.a.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.520.a.tt&lang=en)

### 中文

着重于领袖和科研。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:415`

### English

Emphasis on leaders and research.

Source: `localisation/english/machine_age_situations_2_l_english.yml:477`

## synth.520.b

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.520.b&lang=en)

### 中文

研究快速意识转移技术。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:416`

### English

Study rapid consciousness transfer.

Source: `localisation/english/machine_age_situations_2_l_english.yml:478`

## synth.520.b.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.520.b.tt&lang=en)

### 中文

着重于陆军和舰船。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:417`

### English

Emphasis on armies and ships.

Source: `localisation/english/machine_age_situations_2_l_english.yml:479`

## synth.525.name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.525.name&lang=en)

### 中文

$synthshock_chain_title$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:419`

### English

$synthshock_chain_title$

Source: `localisation/english/machine_age_situations_2_l_english.yml:482`

## synth.525.desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.525.desc&lang=en)

### 中文

我们对整个社会的合成化工作值得进行深入的风险收益分析。虽然我们即将进入一个全新的光明合成未来，但这也抛下了更注重物质的客户群。在理想情况下，我们希望这两个部分都能在一定程度上有所保留。\n\n人工智能等合成化相关领域的进步将使我们能够给无生命的物体注入基本的生命，并推出多条产品线。而对虚拟空间进行更全面的探索，则可以使人们的记忆成为一种新型商品。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:420`

### English

Synthesization of our entire society merits an in-depth risk and benefit analysis. While we are entering a new, profitable frontier of synthesized future, we are also leaving our more materialistically aligned customer base behind. In a perfect world we would like to retain both segments in some capacity.\n\nAdvancements in synthesization-related fields such as artificial intelligence would allow us to imbue inanimate objects with rudimentary life, and launch multiple product lines. A more complete exploration of the virtual space would make it possible to tap into people's memories as a new type of commodity.

Source: `localisation/english/machine_age_situations_2_l_english.yml:483`

## synth.525.a

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.525.a&lang=en)

### 中文

研究人工智能的融合。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:421`

### English

Study incorporation of AIs.

Source: `localisation/english/machine_age_situations_2_l_english.yml:484`

## synth.525.a.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.525.a.tt&lang=en)

### 中文

着重于生产和利润。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:422`

### English

Emphasis on production and profit.

Source: `localisation/english/machine_age_situations_2_l_english.yml:485`

## synth.525.b

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.525.b&lang=en)

### 中文

研究记忆的盈利方式。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:423`

### English

Research turning memories into profit.

Source: `localisation/english/machine_age_situations_2_l_english.yml:486`

## synth.525.b.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.525.b.tt&lang=en)

### 中文

着重于贸易、商品和情报。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:424`

### English

Emphasis on trade, goods, and intel.

Source: `localisation/english/machine_age_situations_2_l_english.yml:487`

## synth.610.name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.610.name&lang=en)

### 中文

合成出身

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:426`

### English

Synth Provenance

Source: `localisation/english/machine_age_situations_2_l_english.yml:490`

## synth.610.desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.610.desc&lang=en)

### 中文

合成化技术带来的根本性社会变化已经开始显现。由于我们不再受肉体形态的限制，性别、种族和身体自主权的类别已经有了新的定义。这虽然对一些人来说充满了自由，但更传统的一些人并不愿意放弃旧的框架；他们希望有一个预先设定的身份以便进行操作。\n\n为了安抚他们，我们可以在合成形体中保留部分有机遗产。或者，我们也可以选择允许人们更自由地表达自己的身份。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:427`

### English

The fundamental social changes brought on by synthesization are beginning to be felt. No longer limited by corporeal forms, we have radically redefined categories of gender, race, and bodily autonomy. While freeing for some, more traditional elements are reluctant to let go of the old framework; they desire a preset identity from which to operate.\n\nTo appease them, we could retain parts of our organic heritage in our synthetic form. Alternatively, we may want to allow the population to express their identity more freely.

Source: `localisation/english/machine_age_situations_2_l_english.yml:491`

## synth.610.a

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.610.a&lang=en)

### 中文

保持原有形式。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:428`

### English

Maintain our original form.

Source: `localisation/english/machine_age_situations_2_l_english.yml:492`

## synth.610.b

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.610.b&lang=en)

### 中文

允许无限制躯体修改。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:429`

### English

Allow unrestricted body modification.

Source: `localisation/english/machine_age_situations_2_l_english.yml:493`

## synth.610.c

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.610.c&lang=en)

### 中文

为人格客订化设立恰当的限制。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:430`

### English

Enact moderate limits for identity customization.

Source: `localisation/english/machine_age_situations_2_l_english.yml:494`

## synth.610.d

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.610.d&lang=en)

### 中文

必须保留可见的地位象征。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:431`

### English

Visible status symbols must remain.

Source: `localisation/english/machine_age_situations_2_l_english.yml:495`

## synth.610.e

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.610.e&lang=en)

### 中文

这显然可以用来赚一笔……不是吗？

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:432`

### English

Naturally this can be monetized...?

Source: `localisation/english/machine_age_situations_2_l_english.yml:496`

## synth.620.name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.620.name&lang=en)

### 中文

有机欲望

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:433`

### English

Organic Cravings

Source: `localisation/english/machine_age_situations_2_l_english.yml:498`

## synth.620.desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.620.desc&lang=en)

### 中文

有些人对合成化兴趣平平，反而对自己的有机过往深感怀念。他们认为，有限的寿命和与生俱来的“自然身体”的不完美才能让生命更有意义。\n\n有一群强硬派声称他们的合成、虚拟复制品只能感受到空洞和自我迷失，发展出了一种对有机身体的崇拜。\n\n我们要为它们提供一个不那么完美的生存模拟环境，还是给他们不那么完美的躯壳呢？

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:434`

### English

Unenthusiastic about synthesization, some people look back with longing to their organic past. They argue that shorter lifespans and the innate imperfection of a "natural body" made life more meaningful.\n\nClaiming that their synthetic or virtual facsimiles feel impersonal and hollow, a group of hardliners are developing a cult-like devotion to organic bodies.\n\nPerhaps we should provide them a less perfect simulation in which to exist. Or would they prefer an imperfect shell?

Source: `localisation/english/machine_age_situations_2_l_english.yml:499`

## synth.620.a

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.620.a&lang=en)

### 中文

给合成躯体按计划增加缺陷。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:435`

### English

Introduce planned imperfections to synth bodies.

Source: `localisation/english/machine_age_situations_2_l_english.yml:500`

## synth.620.b

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.620.b&lang=en)

### 中文

给他们一个不完美的世界。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:436`

### English

Provide them with an imperfect world.

Source: `localisation/english/machine_age_situations_2_l_english.yml:501`

## synth.620.c

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.620.c&lang=en)

### 中文

对过往的浪漫化是愚蠢的。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:437`

### English

It's foolish to romanticize the past.

Source: `localisation/english/machine_age_situations_2_l_english.yml:502`

## synth.620.d

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.620.d&lang=en)

### 中文

疼痛能让他们回想起自己的意义。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:438`

### English

Pain will remind them of their purpose.

Source: `localisation/english/machine_age_situations_2_l_english.yml:503`

## synth.620.d.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.620.d.tt&lang=en)

### 中文

虚拟角斗，启动！\n\n

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:439`

### English

Let the virtual battles COMMENCE!\n\n

Source: `localisation/english/machine_age_situations_2_l_english.yml:504`

## synth.630.name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.630.name&lang=en)

### 中文

家庭服务器建筑

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:440`

### English

Home Server Architecture

Source: `localisation/english/machine_age_situations_2_l_english.yml:506`

## synth.630.desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.630.desc&lang=en)

### 中文

整个§Y[root.GetSpeciesAdj]§!物种的合成化也意味着我们的住房实践发生了巨大的变化；大脑可以轻松地栖息在庞大的服务器群中，而合成的身体则可以储存在架子上。虽然这是一个具有成本效益的解决方案，但一些倡导团体提出了一些非常现实的担忧。\n\n往日利润丰厚的房地产市场可能会完全崩溃，给我们的经济造成相当大的打击。至少从心理角度来看，更大的潜在伤害是，人们将不再有一个可以称之为家的物理场所。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:441`

### English

Synthesization of the entire §Y[root.GetSpeciesAdj]§! species has also meant a drastic shift in our housing practices; with minds resting easy in massive server farms, synthetic bodies can be stored in shelves. While this represents a cost-effective solution, some advocacy groups are raising some very real concerns.\n\nThe previously lucrative real-estate market could collapse entirely, leaving a considerable dent in our economy. Potentially more damaging, at least from a psychological perspective, is that people will no longer have a physical place to call home. 

Source: `localisation/english/machine_age_situations_2_l_english.yml:507`

## synth.630.a

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.630.a&lang=en)

### 中文

中心化服务器效率更高。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:442`

### English

Centralized servers are most efficient.

Source: `localisation/english/machine_age_situations_2_l_english.yml:508`

## synth.630.b

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.630.b&lang=en)

### 中文

个人服务器可以放在现有的住宅里。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:443`

### English

Individual servers can be stored in existing homes.

Source: `localisation/english/machine_age_situations_2_l_english.yml:509`

## synth.630.c

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.630.c&lang=en)

### 中文

开始出售数字化房产。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:444`

### English

Start selling digital homes.

Source: `localisation/english/machine_age_situations_2_l_english.yml:510`

## synth.1010.name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1010.name&lang=en)

### 中文

无限可能性矩阵

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:446`

### English

Infinite Possibility Matrix

Source: `localisation/english/machine_age_situations_2_l_english.yml:513`

## synth.1010.desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1010.desc&lang=en)

### 中文

数字产业正在蓬勃发展。从模拟第一人称冒险的刺激到在数字度假胜地的放松，虚拟娱乐从未如此引人入胜、令人上瘾。虽然这个新兴产业代表着一类关键的经济驱动力，但随着人们在数字乌托邦中花费的时间越来越多，现实世界的生产已经开始受到影响。有些人面临着与“真实”生活完全失去联系的危险，但仍然可以通过参与数字经济为社会做出贡献。\n\n我们是应该禁止令人上瘾的虚拟世界，将其作为一种新的赚钱娱乐形式加以推广，还是通过监管找到一个折中方案？

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:447`

### English

Digital industry is booming. From the thrill of simulating a first person adventure to relaxing on a digital resort, virtual entertainment has never been more engaging - or as addictive. While this burgeoning industry represents a key economic driver, production in the physical world has begun to suffer as people spend more and more time in their digital utopias. Some are in danger of losing touch with "real" life completely, but could still contribute to society by participating in the digital economy.\n\nShould we ban addictive virtual worlds, promote them as a new form of lucrative entertainment or find a middle ground through regulation?

Source: `localisation/english/machine_age_situations_2_l_english.yml:514`

## synth.1010.a

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1010.a&lang=en)

### 中文

禁止能引起持续性上瘾的虚拟世界。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:448`

### English

Ban persistently addictive virtual worlds.

Source: `localisation/english/machine_age_situations_2_l_english.yml:515`

## synth.1010.b

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1010.b&lang=en)

### 中文

鼓励这些虚拟天堂。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:449`

### English

Promote these virtual paradises.

Source: `localisation/english/machine_age_situations_2_l_english.yml:516`

## synth.1010.b.hedonist

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1010.b.hedonist&lang=en)

### 中文

终于有无尽的天堂了！

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:450`

### English

Finally, the ultimate paradise!

Source: `localisation/english/machine_age_situations_2_l_english.yml:517`

## synth.1010.c

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1010.c&lang=en)

### 中文

规范这个产业。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:451`

### English

Regulate the industry.

Source: `localisation/english/machine_age_situations_2_l_english.yml:518`

## synth.1020.name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1020.name&lang=en)

### 中文

合成医疗

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:452`

### English

Synthetic Medicine

Source: `localisation/english/machine_age_situations_2_l_english.yml:520`

## synth.1020.desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1020.desc&lang=en)

### 中文

新的合成形体使我们摆脱了有机身躯的病痛伤害。不幸的是，这也带来了一系列全新的问题，从简单的机械故障到危及生命的服务器稳定性、连接问题，还有数字病毒等等。\n\n我们是应该集中精力保护我们数字化的思想，把身体当作一次性商品，还是把它作为我们身份的延伸给予更多的关注？

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:453`

### English

Our new synthetic forms have freed us from ailments and injuries of the organic body. Unfortunately, they have also created a whole new set of issues, from simple mechanical breakdowns to life-threatening server stability, connection concerns, and digital viruses.\n\nShould we concentrate on protecting our digitized minds, regarding the body as a disposable commodity, or give it more attention as an extension of our identity?

Source: `localisation/english/machine_age_situations_2_l_english.yml:521`

## synth.1020.a

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1020.a&lang=en)

### 中文

我们必须继续保护身体。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:454`

### English

We must continue to protect the body.

Source: `localisation/english/machine_age_situations_2_l_english.yml:522`

## synth.1020.a.spiritual

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1020.a.spiritual&lang=en)

### 中文

身体是灵魂神圣的容器。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:455`

### English

Body is a sacred container for the soul.

Source: `localisation/english/machine_age_situations_2_l_english.yml:523`

## synth.1020.b

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1020.b&lang=en)

### 中文

着重于保护思维。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:456`

### English

Concentrate on protecting the mind.

Source: `localisation/english/machine_age_situations_2_l_english.yml:524`

## synth.1020.b.spiritual

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1020.b.spiritual&lang=en)

### 中文

我们已经超越了凡身肉体。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:457`

### English

We have already transcended the physical form.

Source: `localisation/english/machine_age_situations_2_l_english.yml:525`

## synth.1020.c

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1020.c&lang=en)

### 中文

平衡是关键。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:458`

### English

Balance is the key.

Source: `localisation/english/machine_age_situations_2_l_english.yml:526`

## synth.1020.d

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1020.d&lang=en)

### 中文

这些新疾病提供了巨大的增长潜力……

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:459`

### English

These new ailments offer serious growth potential...

Source: `localisation/english/machine_age_situations_2_l_english.yml:527`

## synth.1030.name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1030.name&lang=en)

### 中文

再生

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:460`

### English

Respawn

Source: `localisation/english/machine_age_situations_2_l_english.yml:529`

## synth.1030.desc

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1030.desc&lang=en)

### 中文

我们变得更快、更强、更好了。但让合成身体治愈危险的环境中仍有精神风险。即便知道意识可以复原能缓解痛苦，但并不能完全解除。特别是意识的复原并不是万无一失的这件事，并且新的身躯也不能无中生有。\n\n我们可以选择忽视精神痛苦将合成人的性能推向极致，或是让我们的雄心壮志为人口精神健康做出妥协。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:461`

### English

We have become faster, better, stronger. But subjecting synthetic bodies to dangerous situations still comes at a mental cost. Knowing that the mind can be restored may lessen the trauma, but does not remove it entirely. Especially as the retrieval is not always guaranteed. Neither can new bodies simply be manufactured out of thin air.\n\nWe can either disregard the psychological trauma to push the boundaries of synth performance or moderate our ambitions lest we endanger the mental wellbeing of the population.

Source: `localisation/english/machine_age_situations_2_l_english.yml:530`

## synth.1030.a

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1030.a&lang=en)

### 中文

继续推进极限。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:462`

### English

Continue to push the limits.

Source: `localisation/english/machine_age_situations_2_l_english.yml:531`

## synth.1030.b

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1030.b&lang=en)

### 中文

小心行事。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:463`

### English

Exercise caution.

Source: `localisation/english/machine_age_situations_2_l_english.yml:532`

## synth.1030.c

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1030.c&lang=en)

### 中文

精英们可不能面临风险。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:464`

### English

The elite should not be placed at risk.

Source: `localisation/english/machine_age_situations_2_l_english.yml:533`

## synth_virtual_trait

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_virtual_trait&lang=en)

### 中文

\n[owner.species.GetNamePlural]获得特质：§Y$trait_robot_digital_1$§!\n领袖的§Y$leader_trait_synthetic$§!特质将会被替换为§Y$leader_trait_virtual$§!特质

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:466`

### English

\n[owner.species.GetNamePlural] Gain Trait: §Y$trait_robot_digital_1$§!\nLeaders have the §Y$leader_trait_synthetic$§! trait replaced with the §Y$leader_trait_virtual$§! trait

Source: `localisation/english/machine_age_situations_2_l_english.yml:536`

## synth_physical_traits

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth_physical_traits&lang=en)

### 中文

\n解锁用于物种修饰的§Y高级§!特质。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:467`

### English

\nUnlocks §YAdvanced§! Traits for Species Modification

Source: `localisation/english/machine_age_situations_2_l_english.yml:537`

## synth.1505.name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1505.name&lang=en)

### 中文

合成化社会

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:469`

### English

Synthesized Society

Source: `localisation/english/machine_age_situations_2_l_english.yml:539`

## synth.1505.desc.physical

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1505.desc.physical&lang=en)

### 中文

我们并未刻意完全抹除人格只是在从合成化中收割利益的过程中避免丢失自我。\n\n随着这一变化的到来，我们的行动自由达到了前所未有的高度。我们可以把自己的意识转移到无数个特化的躯体里，让人们可以在自己最需要的任何地点进行任何工作。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:470`

### English

It is not our intention to completely erase individuality. We can reap the benefits of synthesization without irrevocably losing our selves.\n\nWith this change, freedom of movement has never been more accessible. We can transport our consciousnesses to specialized bodies in great numbers, allowing people to live and work wherever they are most needed most.

Source: `localisation/english/machine_age_situations_2_l_english.yml:540`

## synth.1505.desc.virtual

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1505.desc.virtual&lang=en)

### 中文

我们的社会摆脱了物质世界，正怀着既恐惧又兴奋的复杂心情展望未来。我们虽然以尚未完全理解的方式改变了自己，但我们是一起踏上的这趟重大旅程。\n\n我们现在可以以一种不会危及我们意识的方式与机器交互。这是一个能让我们穿越危险疆场和冰冷太空的重要里程碑。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:471`

### English

Our society has broken free of the physical world and looks to the future with a mixture of excitement and trepidation. We have transformed ourselves in ways we do not yet fully comprehend, but we embark on this momentous journey together.\n\nOur population can now interface with machines in ways that do not put our consciousness in jeopardy. It is a major milestone in how we navigate the perils of war or the uncaring void of space.

Source: `localisation/english/machine_age_situations_2_l_english.yml:541`

## synth.1505.desc.neutral

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1505.desc.neutral&lang=en)

### 中文

在这种难以理解的变化中犹豫不决是情有可原的，毕竟人们总是对失去比对获得更敏感。但是，我们不能傻站在十字路口坐以待毙，必须带着我们的人民继续前进。\n\n这可能意味着要么创造一系列特化的私有身体供人们随意进入，要么完全拥抱一种合成化存在，去对抗太空旅行和残酷战争的考验。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:472`

### English

Being hesitant amidst an incomprehensible change is understandable. Many are more worried about what they might lose rather than what they could gain. But we cannot stand idle in the crossroads, and so must lead our people onwards.\n\nThis could mean either creating a selection of specialized personal bodies for people to jump into at will, or fully embracing their synthesized form to endure rigors of space travel and warfare.

Source: `localisation/english/machine_age_situations_2_l_english.yml:542`

## synth.1505.a

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1505.a&lang=en)

### 中文

实施物理躯体间的迁移。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:473`

### English

Facilitate moving between physical bodies.

Source: `localisation/english/machine_age_situations_2_l_english.yml:543`

## synth.1505.a.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1505.a.tt&lang=en)

### 中文

$change_auth_tt$['concept_auth_synth_democratic_physical']$synth_physical_traits$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:474`

### English

$change_auth_tt$ ['concept_auth_synth_democratic_physical'] $synth_physical_traits$

Source: `localisation/english/machine_age_situations_2_l_english.yml:544`

## synth.1505.b

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1505.b&lang=en)

### 中文

让替身为我们而战。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:475`

### English

Use surrogates to fight for us.

Source: `localisation/english/machine_age_situations_2_l_english.yml:545`

## synth.1505.b.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1505.b.tt&lang=en)

### 中文

$change_auth_tt$['concept_auth_synth_democratic_virtual']$synth_virtual_trait$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:476`

### English

$change_auth_tt$ ['concept_auth_synth_democratic_virtual'] $synth_virtual_trait$

Source: `localisation/english/machine_age_situations_2_l_english.yml:546`

## synth.1505.c

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1505.c&lang=en)

### 中文

$synth_keep_auth_option$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:477`

### English

$synth_keep_auth_option$

Source: `localisation/english/machine_age_situations_2_l_english.yml:547`

## synth.1505.c.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1505.c.tt&lang=en)

### 中文

$keep_auth_tt$['concept_auth_democratic']

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:478`

### English

$keep_auth_tt$ ['concept_auth_democratic']

Source: `localisation/english/machine_age_situations_2_l_english.yml:548`

## synth.1510.name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1510.name&lang=en)

### 中文

合成化社会

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:480`

### English

Synthesized Society

Source: `localisation/english/machine_age_situations_2_l_english.yml:551`

## synth.1510.desc.physical

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1510.desc.physical&lang=en)

### 中文

我们的合成化社会、先进的合成躯体和民意都指向了一条更保守的合成化路线。我们的人民可以保有定制的身体外形的同时，几乎任意地切换身体。\n\n这可以让更有经验的官员暂时接管那些较为低效的同行，从而大幅度提高官僚效率。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:481`

### English

Our synthesized society, improved synthetic bodies, and general sentiment all point towards a more conservative path for synthesization. While retaining a bespoke physical form, our people will be able to exchange bodies almost at will.\n\nThis will allow more experienced officials to temporarily assume control of their less effective counterparts, markedly improving bureaucratic performance.

Source: `localisation/english/machine_age_situations_2_l_english.yml:552`

## synth.1510.desc.virtual

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1510.desc.virtual&lang=en)

### 中文

我们现在已经准备好在合成化革命中迈出明智的下一步，即拥抱完全虚拟化的存在。\n\n临时躯体会负责执行现实世界的任务，但主要的人口均转变成一种更加非物质的存在形式。\n\n这将使命令能够迅速有效地执行，并大大减少政府的监督。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:482`

### English

We are now ready to take the next logical step in the synthesization revolution, the embrace of a fully virtual existence.\n\nTemporary bodies will carry out tasks in the physical world, but the majority of the population is willing to transition to a more immaterial state of being.\n\nThis will enable orders to be carried out quickly and efficiently, and with the far less governmental oversight.

Source: `localisation/english/machine_age_situations_2_l_english.yml:553`

## synth.1510.desc.neutral

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1510.desc.neutral&lang=en)

### 中文

我们社会的各个部门都已经适应了合成化的生活，但关于进一步特化的好处，从数据上仍然没有定论。\n\n我们要创建身份后门，让监管官员接管无能下属的身体，还是要开发一种网络虚拟接口，从而无延迟地同步监督多个政府项目。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:483`

### English

We have adapted all parts of society to synthetic life but data remains inconclusive on the benefits of further specialization.\n\nWe can either create identity backdoors which allow supervising officials to take over the bodies of ineffectual subordinates, or develop a networked virtual interface for them to oversee multiple government projects simultaneously without latency.

Source: `localisation/english/machine_age_situations_2_l_english.yml:554`

## synth.1510.a

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1510.a&lang=en)

### 中文

让官员接管低效同僚。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:484`

### English

Allow officials to take over inefficient peers.

Source: `localisation/english/machine_age_situations_2_l_english.yml:555`

## synth.1510.a.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1510.a.tt&lang=en)

### 中文

$change_auth_tt$['concept_auth_synth_oligarchic_physical']$synth_physical_traits$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:485`

### English

$change_auth_tt$ ['concept_auth_synth_oligarchic_physical'] $synth_physical_traits$

Source: `localisation/english/machine_age_situations_2_l_english.yml:556`

## synth.1510.b

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1510.b&lang=en)

### 中文

接纳完全的虚拟化监管。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:486`

### English

Embrace complete virtual oversight.

Source: `localisation/english/machine_age_situations_2_l_english.yml:557`

## synth.1510.b.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1510.b.tt&lang=en)

### 中文

$change_auth_tt$['concept_auth_synth_oligarchic_virtual']$synth_virtual_trait$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:487`

### English

$change_auth_tt$ ['concept_auth_synth_oligarchic_virtual'] $synth_virtual_trait$

Source: `localisation/english/machine_age_situations_2_l_english.yml:558`

## synth.1510.c

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1510.c&lang=en)

### 中文

$synth_keep_auth_option$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:488`

### English

$synth_keep_auth_option$

Source: `localisation/english/machine_age_situations_2_l_english.yml:559`

## synth.1510.c.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1510.c.tt&lang=en)

### 中文

$keep_auth_tt$['concept_auth_oligarchic']

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:489`

### English

$keep_auth_tt$ ['concept_auth_oligarchic']

Source: `localisation/english/machine_age_situations_2_l_english.yml:560`

## synth.1515.name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1515.name&lang=en)

### 中文

合成化社会

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:491`

### English

Synthesized Society

Source: `localisation/english/machine_age_situations_2_l_english.yml:563`

## synth.1515.desc.physical

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1515.desc.physical&lang=en)

### 中文

我们的人民不会逃避诚实的体力劳动。我们的劳工已经完成了联网，可以以此遥控多个不同的身体——在这个过程中生产配额得到了显著的提升。\n\n这一事态发展清楚地表明，我们对最高领袖§Y[From.GetRulerName][From.GetRulerTitle]§!的信任是正确的。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:492`

### English

Our people do not shirk in the face of honest physical labor. Our workers have been networked and may now remotely control multiple bodies - markedly increasing production quotas in the process.\n\nThis development is a clear sign that we are right to trust the guidance of our supreme leader, §Y[From.GetRulerTitle] [From.GetRulerName]§!.

Source: `localisation/english/machine_age_situations_2_l_english.yml:564`

## synth.1515.desc.virtual

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1515.desc.virtual&lang=en)

### 中文

人们已经准备好抛弃自己的物质形态，投身数字意识。他们愿意在完全虚拟的环境中继续生存。\n\n通过这样的协议褫夺他们的感知，我们就能完全自由地操纵他们的现实，增强他们对国家的正面情感。与伟大领袖一条心的人民是强大国家的基石。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:493`

### English

The people are ready to cast off their physical forms in favor of a digital consciousness. They are willing to continue their existence in a fully virtual environment.\n\nHaving thus signed away their perception, we have complete freedom to manipulate their reality, enhancing positive sentiments toward the state. A population aligned with their leadership is the pillar of a strong nation.

Source: `localisation/english/machine_age_situations_2_l_english.yml:565`

## synth.1515.desc.neutral

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1515.desc.neutral&lang=en)

### 中文

§Y[root.GetSpeciesAdj]§!们仍未决定意识的数字化应该采取何种形式。保守派希望我们深深扎根于躯体，而其他人则讨厌这种新旧之间的“折衷”。\n\n我们必须做出一个选择。或是关注身躯让单个劳工控制多个身体，或是关注虚拟存在让对社会控制达到前所未有的高度。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:494`

### English

The §Y[root.GetSpeciesAdj]§! population remains undecided on what form our digitized consciousness should take. More conservative voices would have us remain deeply rooted in corporeal bodies, while others resent this "half measure" between old and new.\n\nIt falls upon us to make that choice. The physical focus would allow a single worker to control multiple bodies, while a virtual existence would enable societal control on an unprecedented scale.

Source: `localisation/english/machine_age_situations_2_l_english.yml:566`

## synth.1515.a

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1515.a&lang=en)

### 中文

创造神经同步的劳工躯体。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:495`

### English

Create neuro-synched worker bodies.

Source: `localisation/english/machine_age_situations_2_l_english.yml:567`

## synth.1515.a.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1515.a.tt&lang=en)

### 中文

$change_auth_tt$['concept_auth_synth_dictatorial_physical']$synth_physical_traits$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:496`

### English

$change_auth_tt$ ['concept_auth_synth_dictatorial_physical'] $synth_physical_traits$

Source: `localisation/english/machine_age_situations_2_l_english.yml:568`

## synth.1515.b

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1515.b&lang=en)

### 中文

在虚拟空间操弄人们的观念。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:497`

### English

Manipulate popular opinion in virtual space.

Source: `localisation/english/machine_age_situations_2_l_english.yml:569`

## synth.1515.b.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1515.b.tt&lang=en)

### 中文

$change_auth_tt$['concept_auth_synth_dictatorial_virtual']$synth_virtual_trait$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:498`

### English

$change_auth_tt$ ['concept_auth_synth_dictatorial_virtual'] $synth_virtual_trait$

Source: `localisation/english/machine_age_situations_2_l_english.yml:570`

## synth.1515.c

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1515.c&lang=en)

### 中文

$synth_keep_auth_option$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:499`

### English

$synth_keep_auth_option$

Source: `localisation/english/machine_age_situations_2_l_english.yml:571`

## synth.1515.c.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1515.c.tt&lang=en)

### 中文

$keep_auth_tt$['concept_auth_dictatorial']

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:500`

### English

$keep_auth_tt$ ['concept_auth_dictatorial']

Source: `localisation/english/machine_age_situations_2_l_english.yml:572`

## synth.1520.name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1520.name&lang=en)

### 中文

合成化社会

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:502`

### English

Synthesized Society

Source: `localisation/english/machine_age_situations_2_l_english.yml:575`

## synth.1520.desc.physical

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1520.desc.physical&lang=en)

### 中文

帝国倾向于增强我们新的合成身躯。通过提高人格转移的速度和规模，我们可以在危险任务中快速替换被摧毁的合成躯体。\n\n这些新的形体允许我们对正电子脑进行拆解，以从最近去世的精英那里获得知识印记。作为帝国的仆人，这肯定是他们想要的。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:503`

### English

The empire is favoring the enhancement of our new synthetic bodies.\n\nThese new forms allow for disassembly of the positronic brains to acquire knowledge imprints from our recently deceased elite. As servants of the empire, this is surely what they would have wanted.

Source: `localisation/english/machine_age_situations_2_l_english.yml:576`

## synth.1520.desc.virtual

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1520.desc.virtual&lang=en)

### 中文

§Y[From.GetSpeciesAdj]§!愿意更进一步，比起和物理世界藕断丝连，他们更倾向一个完全虚拟的存在。这一重大事件所产生的冲击将对我们的未来产生深远的影响。提速人格转移并扩大规模，我们就可以快速置换在危险任务中被摧毁的合成躯体。\n\n这些全新的进展确乎可以提升我们在许多与战争有关的局面中的效率，为§Y[From.GetSpeciesAdj]§!帝国带来荣光！

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:504`

### English

§Y[From.GetSpeciesAdj]§! people are willing to go even further, and favor a fully virtual existence over the half-measures of the physical world. This momentous event will create shockwaves that echo far into our future. By boosting the identity transfer speed and range, we are able to deploy rapid replacements for destroyed synthetic bodies during hazardous missions.\n\nThese new developments are sure to increase our efficiency in various war-related situations, and bring glory to the §Y[From.GetSpeciesAdj]§! empire!

Source: `localisation/english/machine_age_situations_2_l_english.yml:577`

## synth.1520.desc.neutral

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1520.desc.neutral&lang=en)

### 中文

§Y[From.GetSpeciesAdj]§!帝国走到了分岔路口。有人认为定制的身体会给我们带来安全感和熟悉感，而另一些人则反对充分利用合成化及其带来的一切。\n\n专注于身躯方面让我们可以对短期内被毁的高官所具有的知识为科学加以利用。或者，通向虚拟存在的道路会使通过快速人格转移进行合成躯体的大规模置换成为可能。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:505`

### English

The §Y[From.GetSpeciesAdj]§! empire is at a crossroads. Some believe bespoke physical bodies would bring us security and familiarity, while others argue against taking full advantage of the synthesization and everything it can bring.\n\nFocusing on the physical aspects would enable us to repurpose the knowledge of recently destroyed dignitaries for our research efforts. Alternatively, the path to virtual existence would allow mass-replacement of destroyed synthetic bodies via rapid identity transfer.

Source: `localisation/english/machine_age_situations_2_l_english.yml:578`

## synth.1520.a

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1520.a&lang=en)

### 中文

利用已逝领袖的意识。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:506`

### English

Utilize the minds of our departed leaders.

Source: `localisation/english/machine_age_situations_2_l_english.yml:579`

## synth.1520.a.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1520.a.tt&lang=en)

### 中文

$change_auth_tt$['concept_auth_synth_imperial_physical']

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:507`

### English

$change_auth_tt$ ['concept_auth_synth_imperial_physical']

Source: `localisation/english/machine_age_situations_2_l_english.yml:580`

## synth.1520.b

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1520.b&lang=en)

### 中文

创造可抛弃躯体。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:508`

### English

Create disposable physical bodies.

Source: `localisation/english/machine_age_situations_2_l_english.yml:581`

## synth.1520.b.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1520.b.tt&lang=en)

### 中文

$change_auth_tt$['concept_auth_synth_imperial_virtual']

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:509`

### English

$change_auth_tt$ ['concept_auth_synth_imperial_virtual']

Source: `localisation/english/machine_age_situations_2_l_english.yml:582`

## synth.1520.c

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1520.c&lang=en)

### 中文

$synth_keep_auth_option$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:510`

### English

$synth_keep_auth_option$

Source: `localisation/english/machine_age_situations_2_l_english.yml:583`

## synth.1520.c.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1520.c.tt&lang=en)

### 中文

$keep_auth_tt$['concept_auth_imperial']

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:511`

### English

$keep_auth_tt$ ['concept_auth_imperial']

Source: `localisation/english/machine_age_situations_2_l_english.yml:584`

## synth.1525.name

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1525.name&lang=en)

### 中文

合成化社会

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:513`

### English

Synthesized Society

Source: `localisation/english/machine_age_situations_2_l_english.yml:587`

## synth.1525.desc.physical

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1525.desc.physical&lang=en)

### 中文

我们的市场和研发部门为我们所有的基础顾客推出了一项人工智能应用领域的全新发明。新合成存在的折中方案让我们可以利用虚拟世界的优势开发利于现实世界的产品。\n\n我们现在可以为无生命的物体注入限制性人工智能，让它们获得生命。然后，这个新产品细分可以进一步针对整个星系的消费者、私营部门和其他感兴趣的团体进行调整。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:514`

### English

Our marketing and research department have come up with a new innovation in artificial intelligence application for our entire customer base. The balanced approach to the new synthetic existence allows us to develop products taking advantage of the virtual world to benefit the physical.\n\nWe are now able to imbue inanimate objects with constrained AIs and effectively give them life. This new product segment can then be further targeted for consumers, private sector and other interested parties throughout the galaxy.

Source: `localisation/english/machine_age_situations_2_l_english.yml:588`

## synth.1525.desc.virtual

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1525.desc.virtual&lang=en)

### 中文

我们对虚拟空间的承诺开启了一条基于记忆的全新产品线。我们分公司的技术人员能够不受表型限制，从各种自愿受试者身上提取记忆。\n\n我们的谍报部门也可以仔细检查这些记忆，使我们在这方面获得比其他帝国更大的竞争优势。最后，这些记忆被整合到我们的合成思维创造过程中，以获得显著的性能提升。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:515`

### English

Our commitment to the virtual space has unlocked an entirely new product line based on memories. Our branch office technicians are able to extract them from willing subjects no matter their phenotype.\n\nThese imprints are then carefully examined by our espionage department, allowing us to gain a competitive edge over other empires on that front. Finally, the memories are incorporated into our synthetic mind creation processes for significant performance gains.

Source: `localisation/english/machine_age_situations_2_l_english.yml:589`

## synth.1525.desc.neutral

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1525.desc.neutral&lang=en)

### 中文

尽管进行了细致的成本/收益分析，但合成化过程中的物理或虚拟专业化都不是最重要的。然而，我们不能在这些机会的边缘停滞不前，必须为利益相关者指一条明路。\n\n对物理世界的关注使我们能够向无生命的物体注入限制性人工智能，并将其作为简化版的新生命出售。而对虚拟领域的投资将使我们能够将记忆和思维模式进行商品化。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:516`

### English

Despite meticulous cost/benefit analysis, neither the physical or virtual specialization in the synthesization process is coming on top. We cannot, however, stand still at the edge of such opportunities and have to introduce one clear path for our stakeholders.\n\nA focus on the physical world grants us the ability to imbue inanimate objects with constrained AI to be sold as simplified version of new life. Investments in the virtual realm would allow us to commodify memories and thought patterns.

Source: `localisation/english/machine_age_situations_2_l_english.yml:590`

## synth.1525.a

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1525.a&lang=en)

### 中文

分发限制性人工智能实体。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:517`

### English

Distribute constrained AI entities.

Source: `localisation/english/machine_age_situations_2_l_english.yml:591`

## synth.1525.a.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1525.a.tt&lang=en)

### 中文

$change_auth_tt$['concept_auth_synth_corporate_physical']$synth_physical_traits$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:518`

### English

$change_auth_tt$ ['concept_auth_synth_corporate_physical'] $synth_physical_traits$

Source: `localisation/english/machine_age_situations_2_l_english.yml:592`

## synth.1525.b

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1525.b&lang=en)

### 中文

将人们的记忆商品化。

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:519`

### English

Commodify people's memories.

Source: `localisation/english/machine_age_situations_2_l_english.yml:593`

## synth.1525.b.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1525.b.tt&lang=en)

### 中文

$change_auth_tt$['concept_auth_synth_corporate_virtual']$synth_virtual_trait$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:520`

### English

$change_auth_tt$ ['concept_auth_synth_corporate_virtual'] $synth_virtual_trait$

Source: `localisation/english/machine_age_situations_2_l_english.yml:594`

## synth.1525.c

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1525.c&lang=en)

### 中文

$synth_keep_auth_option$

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:521`

### English

$synth_keep_auth_option$

Source: `localisation/english/machine_age_situations_2_l_english.yml:595`

## synth.1525.c.tt

Namespace: `gameplay` · Status: `paired` · [Viewer](https://wangyufeng.org/stellaris/?entry=gameplay%3Asynth.1525.c.tt&lang=en)

### 中文

$keep_auth_tt$['concept_auth_corporate']

Source: `localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml:522`

### English

$keep_auth_tt$ ['concept_auth_corporate']

Source: `localisation/english/machine_age_situations_2_l_english.yml:596`
