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$job_identity_designer_plural_with_icon$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":64,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":57,"status":"paired","id":"texts:51704"},{"key":"councilor_ruler_imperial_synth","zh":"$imperial_ruler$","en":"$imperial_ruler$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":66,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":58,"status":"paired","id":"texts:51705"},{"key":"councilor_ruler_imperial_synth_desc","zh":"$imperial_ruler_desc$","en":"$imperial_ruler_desc$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":67,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":59,"status":"paired","id":"texts:51706"},{"key":"synth_opposition_truth","zh":"合成化信息公开运动","en":"Synthesization Information Campaign","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":72,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":62,"status":"paired","id":"texts:51707"},{"key":"synth_opposition_truth_desc","zh":"促进与合成化有关的方方面面的信息真实性。","en":"Promote truthful information on all aspects linked to synthesization.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":73,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":63,"status":"paired","id":"texts:51708"},{"key":"synth_opposition_deception","zh":"合成化宣传行动","en":"Synthesization Spin Campaign","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":74,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":64,"status":"paired","id":"texts:51709"},{"key":"synth_opposition_deception_desc","zh":"塑造公众叙事，强调思维合成化的积极方面。","en":"Spin the public narrative to emphasize positive aspects of mind synthesization.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":75,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":65,"status":"paired","id":"texts:51710"},{"key":"synth_tinkering_with_minds","zh":"意识修补","en":"Tinkering With Minds","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":77,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":66,"status":"paired","id":"texts:51711"},{"key":"synth_tinkering_with_minds_desc","zh":"刚刚数字化的意识会经过重编程以确保与我们未来的愿景相符合。","en":"Newly digitized minds undergo moderate reprogramming to align with our vision of the future.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":78,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":67,"status":"paired","id":"texts:51712"},{"key":"synth_brightest_minds","zh":"精英优先","en":"Prioritizing The Brightest","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":79,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":68,"status":"paired","id":"texts:51713"},{"key":"synth_brightest_minds_desc","zh":"只选择最杰出的个体参与到我们的合成化计划中。","en":"Only the most exceptional individuals are selected to join our synthesization program.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":80,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":69,"status":"paired","id":"texts:51714"},{"key":"synth_reprogram_minds","zh":"强制重编程","en":"Oppressive Reprogram","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":81,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":70,"status":"paired","id":"texts:51715"},{"key":"synth_reprogram_minds_desc","zh":"该政府在数字化的过程中大规模地对“不恰当”的个体进行重编程。","en":"This government is widely reprogramming \"unfit\" individuals as they are digitized.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":82,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":71,"status":"paired","id":"texts:51716"},{"key":"victim_compensation","zh":"受害者补偿","en":"Victim Compensation","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":84,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":72,"status":"paired","id":"texts:51717"},{"key":"victim_compensation_desc","zh":"对合成化过程中意外失去亲人的家庭进行补偿。","en":"Compensation provided to the families of those whose minds were lost during synthesization.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":85,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":73,"status":"paired","id":"texts:51718"},{"key":"synth_mandatory_volunteers","zh":"强迫志愿者","en":"Mandatory Volunteers","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":87,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":74,"status":"paired","id":"texts:51719"},{"key":"synth_mandatory_volunteers_desc","zh":"测试对象被迫参与生物意识数字化的实验。","en":"Test subjects are forced to participate in experiments to digitize a biological consciousness.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":88,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":75,"status":"paired","id":"texts:51720"},{"key":"synth_mass_demonstrations","zh":"大规模抗议","en":"Mass Demonstrations","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":89,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":76,"status":"paired","id":"texts:51721"},{"key":"synth_mass_demonstrations_desc","zh":"该星球上的劳动人群大规模地参加到抗议机械转化计划的活动中。","en":"The planet's workforce is occupied with mass protests against the planned transition into machines.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":90,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":77,"status":"paired","id":"texts:51722"},{"key":"synth_fund_heritage_sites","zh":"投资传承遗迹","en":"Fund Heritage Sites","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":91,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":78,"status":"paired","id":"texts:51723"},{"key":"synth_fund_heritage_sites_desc","zh":"建造特殊的传承遗迹以降低合成转化对我们物种生物成员的负面影响。","en":"Special Heritage Sites will be created to limit the impact of synthetic transition on the biological members of our species.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":92,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":79,"status":"paired","id":"texts:51724"},{"key":"synth_revere_the_past","zh":"尊重过去","en":"Revere the Past","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":93,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":80,"status":"paired","id":"texts:51725"},{"key":"synth_revere_the_past_desc","zh":"自我们生物性存在中诞生的宗教仪式对我们仍然很重要，必须保护这些礼拜场所。","en":"The religious rites born from our biological existence are still important to us, and we must protect these places of worship.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":94,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":81,"status":"paired","id":"texts:51726"},{"key":"synth_preserve_the_past","zh":"保留过往","en":"Preserve the Past","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":95,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":82,"status":"paired","id":"texts:51727"},{"key":"synth_preserve_the_past_desc","zh":"完全接纳新的存在并不意味着我们应当摧毁那些曾给予我们生物学过往以意义的场所及事物。","en":"Fully embracing a new existence does not mean we should destroy the places and objects that gave our biological past meaning.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":96,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":83,"status":"paired","id":"texts:51728"},{"key":"synth_resistance_fight","zh":"围捕抵抗领袖","en":"Resistance Leader Round Up","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":97,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":84,"status":"paired","id":"texts:51729"},{"key":"synth_resistance_fight_desc","zh":"将我们的机械小队派去$d_biological_enclaves_no_icon$抓捕抵抗领袖将会快速解决他们的反对。","en":"Sending our machine squads into the $d_biological_enclaves_no_icon$ to extract the resistance leaders will quickly shut down objections.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":98,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":85,"status":"paired","id":"texts:51730"},{"key":"synth_resistance_diplomacy","zh":"与抵抗领袖谈判","en":"Resistance Leader Diplomacy","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":99,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":86,"status":"paired","id":"texts:51731"},{"key":"synth_resistance_diplomacy_desc","zh":"前往$d_biological_enclaves_no_icon$与抵抗领袖会面将能促进互相理解。","en":"Visiting the $d_biological_enclaves_no_icon$ to meet with the resistance leaders will improve mutual understanding.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":100,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":87,"status":"paired","id":"texts:51732"},{"key":"synth_character_force","zh":"仿照有机旧躯体","en":"Imitate Old Organic Form","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":102,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":88,"status":"paired","id":"texts:51733"},{"key":"synth_character_force_desc","zh":"我们物种的传统外观被保留到了数据世界中。","en":"Our species' traditional form is preserved in the digital realm.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":103,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":89,"status":"paired","id":"texts:51734"},{"key":"synth_character_customize","zh":"无限制合成躯体修改","en":"Unrestricted Synth Body Modification","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":104,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":90,"status":"paired","id":"texts:51735"},{"key":"synth_character_customize_desc","zh":"个体可以自由地修改新的数字外观。","en":"Individuals can freely modify their new digital appearance.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":105,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":91,"status":"paired","id":"texts:51736"},{"key":"synth_character_customize_elite","zh":"优先合成躯体修改","en":"Restricted Synth Body Modification","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":106,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":92,"status":"paired","id":"texts:51737"},{"key":"synth_character_customize_elite_desc","zh":"为了维持清朗的社会秩序，只有上流人士可以修改外观。","en":"In order to maintaining clear social hierarchy, only the upper strata is allowed to modify their appearance.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":107,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":93,"status":"paired","id":"texts:51738"},{"key":"synth_character_customize_corpo","zh":"付费合成躯体修改","en":"Monetized Synth Body Modification","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":108,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":94,"status":"paired","id":"texts:51739"},{"key":"synth_character_customize_corpo_desc","zh":"所有人都有修改数字外观的自由，只要付得起就行。","en":"People are free to modify their digital appearance - as long as they can afford it.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":109,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":95,"status":"paired","id":"texts:51740"},{"key":"synth_cravings_imperfections","zh":"人为合成人缺陷","en":"Deliberate Synth Imperfections","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":111,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":96,"status":"paired","id":"texts:51741"},{"key":"synth_cravings_imperfections_desc","zh":"为了避免空洞的千人一面，我们人为向合成人躯体添加了缺陷。","en":"To avoid a hollow and impersonal existence, deliberately imperfect features are being added into the synthetic bodies.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":112,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":97,"status":"paired","id":"texts:51742"},{"key":"synth_cravings_simulation","zh":"模拟人生","en":"Life In A Simulation","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":113,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":98,"status":"paired","id":"texts:51743"},{"key":"synth_cravings_simulation_desc","zh":"我们尽力地为选择生活在模拟世界中的个体创造更真实的人生，包括各种挫折。","en":"We strive to create a more authentic existence for the people who choose to live in a simulation, hardships included.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":114,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":99,"status":"paired","id":"texts:51744"},{"key":"synth_cravings_stop","zh":"无视有机强硬派","en":"Organic Hardliners Ignored","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":115,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":100,"status":"paired","id":"texts:51745"},{"key":"synth_cravings_stop_desc","zh":"随着时间的推移，我们的人民将会对摆脱了有机苦难的完美生活感到感激。","en":"Over time, our people will appreciate their perfected lives free from organic hardships.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":116,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":101,"status":"paired","id":"texts:51746"},{"key":"synth_cravings_pain","zh":"虚拟竞技场","en":"Virtual Battle Arena","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":117,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":102,"status":"paired","id":"texts:51747"},{"key":"synth_cravings_pain_desc","zh":"参与到有疼痛感的虚拟战斗给参与者和观众都带回了熟悉的感觉。","en":"Engaging in painful virtual battles brings a familiar purpose to both the participants and spectators.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":118,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":103,"status":"paired","id":"texts:51748"},{"key":"synth_health_physical","zh":"关注合成躯体健康","en":"Synth Physical Health Focus","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":120,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":104,"status":"paired","id":"texts:51749"},{"key":"synth_health_physical_desc","zh":"我们的合成人医疗保障优先处理局部故障。","en":"Our synthetic healthcare will prioritize tackling local breakdowns.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":121,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":105,"status":"paired","id":"texts:51750"},{"key":"synth_health_virtual","zh":"关注合成精神健康","en":"Synth Mental Health 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By expending resources, we may encourage these holdouts to transition into machines.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":162,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":139,"status":"paired","id":"texts:51783"},{"key":"d_old_towns_custom_tooltip","zh":"创建§Y[Owner.GetNumSynthOpposition]个[Owner.GetMechanicalPopOrPops]§!","en":"§Y[Owner.GetNumSynthOpposition] [Owner.GetMechanicalPopOrPops]§! created","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":163,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":140,"status":"paired","id":"texts:51784"},{"key":"d_biological_enclaves_no_icon","zh":"生物城邦","en":"Biological 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$can_enable_mind_creation$§!","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":177,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":153,"status":"paired","id":"texts:51796"},{"key":"identity_initialization_name","zh":"人格初始化","en":"Identity 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$can_enable_mind_creation$§!","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":180,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":156,"status":"paired","id":"texts:51799"},{"key":"can_enable_mind_creation","zh":"策略被应用于合成人组装过程中","en":"is used when assembling Synthetics","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":181,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":157,"status":"paired","id":"texts:51800"},{"key":"policy_computation_core_allocation","zh":"关注计算核心","en":"Computation Core Focus","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":183,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":158,"status":"paired","id":"texts:51801"},{"key":"policy_computation_core_allocation_desc","zh":"合成化企业可以零延迟地将计算周期从其核心系统转移到高价值社会部门的优化工作中。","en":"Synthesized corporations can divert computation cycles from their core systems to optimize high-value societal sectors with zero delay.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":184,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":159,"status":"paired","id":"texts:51802"},{"key":"computation_core_production_name","zh":"生产流程精简","en":"Production Streamlining","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":185,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":160,"status":"paired","id":"texts:51803"},{"key":"computation_core_production","zh":"$computation_core_production_name$","en":"$computation_core_production_name$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":186,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":161,"status":"paired","id":"texts:51804"},{"key":"computation_core_production_desc","zh":"利用空余的处理周期来精简生产流程。$computation_core_production_tt$","en":"Utilize spare processing cycles to streamline production processes.$computation_core_production_tt$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":187,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":162,"status":"paired","id":"texts:51805"},{"key":"computation_core_production_tt","zh":"\\n\\n$EFFECTS_HEADER$$NEW_LINE$—每$pop_group_unit$£job_roboticist£$job_roboticist_plural$和$job_identity_designer_plural_with_icon$使§Y£job_foundry£$job_foundry_plural$§!和§Y£job_artisan£$job_artisan_plural$$BONUS_WORKFORCE_FOR$§!提升§G+2.5%§!","en":"\\n\\n$EFFECTS_HEADER$ $NEW_LINE$- Every $pop_group_unit$ £job_roboticist£ $job_roboticist_plural$ and $job_identity_designer_plural_with_icon$ increases §Y$BONUS_WORKFORCE_FOR$ £job_foundry£ $job_foundry_plural$§! and §Y£job_artisan£ $job_artisan_plural$§! by §G+2.5%§!","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":188,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":163,"status":"paired","id":"texts:51806"},{"key":"computation_core_stability_name","zh":"稳定性分析","en":"Stability Analysis","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":189,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":164,"status":"paired","id":"texts:51807"},{"key":"computation_core_stability","zh":"$computation_core_stability_name$","en":"$computation_core_stability_name$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":190,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":165,"status":"paired","id":"texts:51808"},{"key":"computation_core_stability_desc","zh":"调用资源来监视违规行为的社会信息流。$computation_core_stability_tt$","en":"Allocate resources for monitoring societal information flow for irregularities.$computation_core_stability_tt$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":191,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":166,"status":"paired","id":"texts:51809"},{"key":"computation_core_stability_tt","zh":"\\n\\n$EFFECTS_HEADER$$NEW_LINE$—每$pop_group_unit$£job_roboticist£$job_roboticist_plural$和$job_identity_designer_plural_with_icon$使§Y£job_bureaucrat£$job_bureaucrat_plural$$BONUS_WORKFORCE_FOR$§!提升§G+2.5%§!","en":"\\n\\n$EFFECTS_HEADER$ $NEW_LINE$- Every $pop_group_unit$ £job_roboticist£ $job_roboticist_plural$ and $job_identity_designer_plural_with_icon$ increases §Y$BONUS_WORKFORCE_FOR$ £job_bureaucrat£ $job_bureaucrat_plural$§! by §G+2.5%§!","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":192,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":167,"status":"paired","id":"texts:51810"},{"key":"computation_core_research_name","zh":"研究处理","en":"Research Processes","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":193,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":168,"status":"paired","id":"texts:51811"},{"key":"computation_core_research","zh":"$computation_core_research_name$","en":"$computation_core_research_name$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":194,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":169,"status":"paired","id":"texts:51812"},{"key":"computation_core_research_desc","zh":"为性能密集型研究服务器分配额外的运算周期。$computation_core_research_tt$","en":"Designate additional processing cycles to performance intensive research servers.$computation_core_research_tt$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":195,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":170,"status":"paired","id":"texts:51813"},{"key":"computation_core_research_tt","zh":"\\n\\n$EFFECTS_HEADER$$NEW_LINE$—每$pop_group_unit$£job_roboticist£$job_roboticist_plural$和$job_identity_designer_plural_with_icon$使§Y£job_physicist£$job_physicist_plural$§!、§Y£job_biologist£$job_biologist_plural$§!、以及§Y£job_engineer£$job_engineer_plural$$BONUS_WORKFORCE_FOR$§!提升§G+2.5%§!","en":"\\n\\n$EFFECTS_HEADER$ $NEW_LINE$- Every $pop_group_unit$ £job_roboticist£ $job_roboticist_plural$ and $job_identity_designer_plural_with_icon$ increases §Y$BONUS_WORKFORCE_FOR$ £job_physicist£ $job_physicist_plural$§!, §Y£job_biologist£ $job_biologist_plural$§!, and §Y£job_engineer£ $job_engineer_plural$§! by §G+2.5%§!","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":196,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":171,"status":"paired","id":"texts:51814"},{"key":"tech_identity_copy","zh":"复制人格","en":"Identity Copies","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":199,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":173,"status":"paired","id":"texts:51815"},{"key":"tech_identity_copy_desc","zh":"我们可以从一个合成人身上复制人格和记忆到一个新的机械身躯中。这些复制体具有可预期的技能组，但却缺乏创新。","en":"We will be able to copy the identity and memories of a Synthetic into a new mechanical body. The copies have predictable skill sets but make for stale conversation.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":200,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":174,"status":"paired","id":"texts:51816"},{"key":"TECH_UNLOCK_IDENTITY_COPY_TITLE","zh":"解锁政策：$TABBED_NEW_LINE$§H$policy_synthetic_identities_policy$§!—$identity_copy_name$","en":"Grants access to policy:$TABBED_NEW_LINE$§H$policy_synthetic_identities_policy$§! - $identity_copy_name$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":201,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":175,"status":"paired","id":"texts:51817"},{"key":"TECH_UNLOCK_IDENTITY_COPY_DESC","zh":"£pop£§H机械人口§!$TABBED_NEW_LINE$幸福度：§R-5%§!","en":"£pop£ §HMechanical Pops§!$TABBED_NEW_LINE$Happiness: §R-5%§!","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":202,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":176,"status":"paired","id":"texts:51818"},{"key":"tech_identity_fusion","zh":"人格融合","en":"Identity Fusion","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":203,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":177,"status":"paired","id":"texts:51819"},{"key":"tech_identity_fusion_desc","zh":"将两个或更多合成人的人格和记忆组合进一个机械躯体里能创造新的且有一定独立性的人格。","en":"Merging the identities and memories of two or more Synthetics into a mechanical body will create new, somewhat unique individuals.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":204,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":178,"status":"paired","id":"texts:51820"},{"key":"TECH_UNLOCK_IDENTITY_FUSION_TITLE","zh":"解锁政策：$TABBED_NEW_LINE$§H$policy_synthetic_identities_policy$§!—$identity_fusion_name$","en":"Grants access to policy:$TABBED_NEW_LINE$§H$policy_synthetic_identities_policy$§! - $identity_fusion_name$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":205,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":179,"status":"paired","id":"texts:51821"},{"key":"TECH_UNLOCK_IDENTITY_FUSION_DESC","zh":"£pop£§H机械人口§!$TABBED_NEW_LINE$组装花费：§R+10%§!","en":"£pop£ §HMechanical Pops§!$TABBED_NEW_LINE$Assembly Cost: §R+10%§!","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":206,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":180,"status":"paired","id":"texts:51822"},{"key":"tech_identity_initialization","zh":"人格初始化","en":"Identity Initialization","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":207,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":181,"status":"paired","id":"texts:51823"},{"key":"tech_identity_initialization_desc","zh":"我们可以将人格核心进行初始化并为其创造虚拟的童年。尽管代价高昂，但我们可以模拟出创造人格的最佳体验。","en":"We will be able to initialize an identity kernel and provide it with a virtual childhood. While expensive, we can simulate the optimal experiences to generate productive personalities.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":208,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":182,"status":"paired","id":"texts:51824"},{"key":"TECH_UNLOCK_IDENTITY_INITIALIZATION_TITLE","zh":"解锁政策：$TABBED_NEW_LINE$§H$policy_synthetic_identities_policy$§!—$identity_initialization_name$","en":"Grants access to policy:$TABBED_NEW_LINE$§H$policy_synthetic_identities_policy$§! - $identity_initialization_name$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":209,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":183,"status":"paired","id":"texts:51825"},{"key":"TECH_UNLOCK_IDENTITY_INITIALIZATION_DESC","zh":"£pop£§H机械人口§!$TABBED_NEW_LINE$幸福度：§G+5%§!$TABBED_NEW_LINE$£job£§H岗位§!产出的资源：§G+5%§!$TABBED_NEW_LINE$组装花费：§R+20%§!","en":"£pop£ §HMechanical Pops§!$TABBED_NEW_LINE$Happiness: §G+5%§!$TABBED_NEW_LINE$Resources from £job£ §HJobs§!: §G+5%§!$TABBED_NEW_LINE$Assembly Cost: §R+20%§!","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":210,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":184,"status":"paired","id":"texts:51826"},{"key":"synth.100.name","zh":"启动阶段","en":"Booting Up","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":213,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":186,"status":"paired","id":"texts:51827"},{"key":"synth.100.desc","zh":"抛弃我们的生物形体，进化成合金和电力的时代已经到来。拥有尖端的身体和更快的思维，我们将大步迈向未来。[Owner.Species.GetFleshTypeCyberCreed]也许会犯错，但机器可以达到完美。\\n\\n然而，转变并不容易。研究共同体需要至少一座$building_identity_complex$作为合成人研发中心。我们的未来正等待着我们。","en":"The time has come to cast off our biological form, to ascend into alloy and electricity. With cutting-edge bodies and accelerated minds we will march into the future. The [Owner.Species.GetFleshTypeCyberCreed] is fallible, but a machine can be perfected.\\n\\nHowever, the transition will not be easy. The research community requires at least one $building_identity_complex$ to act as a hub for synthetic development. Our destiny awaits.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":214,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":187,"status":"paired","id":"texts:51828"},{"key":"synth.100.a","zh":"我们能亲手打造未来。","en":"We build our own fate.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":215,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":188,"status":"paired","id":"texts:51829"},{"key":"synth.100.a.tt","zh":"§R需要行动：§!\\n建造一座$building_identity_complex$以让§Y$situation_digitization$§!局势继续进行。","en":"§RAction required:§!\\nBuild an $building_identity_complex$ to resume the §Y$situation_digitization$§! situation.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":216,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":189,"status":"paired","id":"texts:51830"},{"key":"synth.105.name","zh":"优化版本","en":"Better Builds","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":218,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":190,"status":"paired","id":"texts:51831"},{"key":"synth.105.desc","zh":"合成大脑更强大的算力可以让我们轻松超越生物极限。然而这种力量仍有限制，所以我们必须有所取舍。$synth.105.end$","en":"With the increased processing power of a synthetic brain we can surpass our biological constraints. However, the extra power still has limits, so we must prioritize.$synth.105.end$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":219,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":191,"status":"paired","id":"texts:51832"},{"key":"synth.105.end","zh":"\\n\\n我们可以专注于增强决策制定流程，增加记忆容量，或优化脑躯协调，这些选择都会增强特定的岗位。或者我们也可以进行雨露均沾的耐用性强化。\\n\\n这些功能需要持续的投入，并且只会在建有机器人组装建筑的行星上生效，但我们从这些测试组中所获得的数据会对生产力有立即的提升效果。","en":"\\n\\nWe could focus on amplifying the decision making process, increase memory storage, or streamline mind-limb coordination, all of which would improve certain types of jobs. Alternatively, we could improve the durability of all bodies.\\n\\nThese functions require continuous support and will only be available on planets with a robot assembly building, but our learnings from the design will give immediate productivity benefits.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":220,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":192,"status":"paired","id":"texts:51833"},{"key":"synth.105.a","zh":"优化决策制定。","en":"Optimize decision making.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":221,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":193,"status":"paired","id":"texts:51834"},{"key":"build_better_synths","zh":"机器人组装建筑添加修正：","en":"Robot assembly buildings modifier added:","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":222,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":194,"status":"paired","id":"texts:51835"},{"key":"synth.105.a.tt","zh":"$build_better_synths$\\n精英人口资源产出：§G+15%§!\\n\\n","en":"$build_better_synths$\\nElite Pop Resource Output: §G+15%§!\\n\\n","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":223,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":195,"status":"paired","id":"texts:51836"},{"key":"synth.105.b","zh":"关注记忆存储。","en":"Focus on memory storage.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":224,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":196,"status":"paired","id":"texts:51837"},{"key":"synth.105.b.tt","zh":"$build_better_synths$\\n专家人口资源产出：§G+5%§!\\n\\n","en":"$build_better_synths$\\nSpecialist Pop Resource Output: §G+5%§!\\n\\n","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":225,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":197,"status":"paired","id":"texts:51838"},{"key":"synth.105.c","zh":"提升电机功效。","en":"Enhance motor functions.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":226,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":198,"status":"paired","id":"texts:51839"},{"key":"synth.105.c.tt","zh":"$build_better_synths$\\n劳工人口资源产出：§G+10%§!\\n\\n","en":"$build_better_synths$\\nWorker Pop Resource Output: §G+10%§!\\n\\n","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":227,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":199,"status":"paired","id":"texts:51840"},{"key":"synth.105.d","zh":"提升耐用性。","en":"Improve durability.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":228,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":200,"status":"paired","id":"texts:51841"},{"key":"synth.105.d.tt","zh":"$build_better_synths$\\n$mod_planet_jobs_upkeep_mult$：§G-5%§!\\n\\n","en":"$build_better_synths$\\n$mod_planet_jobs_upkeep_mult$: §G-5%§!\\n\\n","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":229,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":201,"status":"paired","id":"texts:51842"},{"key":"synth.120.name","zh":"动觉微聚变堆","en":"Kinesthetic Microfusion","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":232,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":203,"status":"paired","id":"texts:51843"},{"key":"synth.120.desc","zh":"“微聚变模组能让我举起一辆水柜！”这是一条来自消费者的热评。这并不是夸大其词：微聚变技术的最新发展确实有望显著改进我们的机器躯体。\\n\\n尽管有一定的风险，但安装微型的个人反应堆可以实现爆发式的能量转化、提高速度。当然，这会迫使我们重新评估生产时间表，因为这样的反应堆大大地扩展了项目的规模。","en":"\"Microfusion mods lets you lift a tank!\" crows a major consumer review service. This is not hyperbole: recent developments in microfusion technology promise to significantly improve our machine bodies.\\n\\nWhile somewhat risky, installing tiny, personal reactors allows for explosive power transfer and enhanced speed. Of course, this would force us to re-evaluate production timelines, as the generators represent a major expansion of the project's scope.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":233,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":204,"status":"paired","id":"texts:51844"},{"key":"synth.120.a","zh":"我们必须追求卓越！","en":"We must strive for excellence!","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":234,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":205,"status":"paired","id":"texts:51845"},{"key":"synth.120.a.tt","zh":"随后§Y1§!年§Y$situation_digitization$§!局势进展速度：§R-50%§!","en":"§Y$situation_digitization$§! situation progress speed for §Y1§! year: §R-50%§!","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":235,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":206,"status":"paired","id":"texts:51846"},{"key":"situation_kinesthetic_microfusion_tt","zh":"动觉微聚变堆构造","en":"Kinesthetic Microfusion Configuration","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":236,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":207,"status":"paired","id":"texts:51847"},{"key":"synth.120.b","zh":"这功能多此一举。","en":"An unnecessary feature.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":237,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":208,"status":"paired","id":"texts:51848"},{"key":"synth.120.c","zh":"专注于磨炼我们的战斗能力。","en":"Focus on honing our combat prowess.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":238,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":209,"status":"paired","id":"texts:51849"},{"key":"synth.160.name","zh":"公关危机","en":"Bad Publicity","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":241,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":211,"status":"paired","id":"texts:51850"},{"key":"synth.160.desc","zh":"一部大受欢迎的新剧吸引了公众的想象力。故事围绕着一个合成劳工逐渐与新身体发生的解离展开。\\n\\n随着主人公逐渐失去控制，他们的朋友和家人只能惊恐地看着。这部剧集的悲剧结局被视为对我们计划向机器身体过渡的一种毫不掩饰的批评。\\n\\n围绕这部轰动一时的影片的公众讨论产生了相当大的能量，最终可能会减缓我们的进展。","en":"A massively popular new drama has captivated the public imagination. The story centers on a synthetic worker who disassociates from their new body.\\n\\nAs the protagonist spirals out of control, their friends and family can only look on in horror. The drama's tragic ending is being viewed as a thinly veiled criticism of our planned transition to machine bodies.\\n\\nPublic discourse around the smash hit has generated considerable pushback, and may ultimately slow our progress.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":242,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":212,"status":"paired","id":"texts:51851"},{"key":"synth.160.a","zh":"大众是健忘的。","en":"This will blow over.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":243,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":213,"status":"paired","id":"texts:51852"},{"key":"synth.160.b","zh":"将部分研究经费转到公关去。","en":"Divert research funding into PR.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":244,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":214,"status":"paired","id":"texts:51853"},{"key":"synth.160.c","zh":"逮捕那个导演。","en":"Arrest the director.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":245,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":215,"status":"paired","id":"texts:51854"},{"key":"synth.160.d","zh":"封锁所有新闻报道。","en":"Block all news coverage.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":246,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":216,"status":"paired","id":"texts:51855"},{"key":"synth.200.name","zh":"精神哲学","en":"Philosophy of Mind","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":249,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":218,"status":"paired","id":"texts:51856"},{"key":"synth.200.desc","zh":"我们曾认为完全数字化思维的好处显而易见，那就是可以避免任何形式的意见反弹，但这也许太过天真了。反对全面合成化的声音一直很强烈，必须立刻加以处理。\\n\\n主要的批评在于我们无法证明可以安全、完整而连续地转移自我意识。有人担心我们目前为止所能做到的只是一个数字拷贝，这中担忧并非完全没有根据。问题是，这些思维真的就是我们自己吗？","en":"We assumed the benefits of a fully digitized mind are so manifestly obvious that we could avoid any kind of backlash. Perhaps this was naive. Objections to full synthesization have been forceful, and must now be dealt with.\\n\\nThe main criticism lies with our inability to prove that a continuous self can be transferred safely and in total. There are fears, not entirely ungrounded, that all we have thus far managed is a digital copy. The question is, are these minds truly our own?","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":250,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":219,"status":"paired","id":"texts:51857"},{"key":"synth.200.a","zh":"告诉他们真相：我们也不知道。","en":"Tell the truth: We don't know.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":251,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":220,"status":"paired","id":"texts:51858"},{"key":"synth.200.a.tt","zh":"发起一项让合成化反对声音§H最小化§!的信息运动。\\n\\n","en":"Run an information campaign for §Hminimum§! synthesization opposition.\\n\\n","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":252,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":221,"status":"paired","id":"texts:51859"},{"key":"synth.200.b","zh":"说一些他们喜欢听的。","en":"Tell them what they want to hear.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":253,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":222,"status":"paired","id":"texts:51860"},{"key":"synth.200.b.tt","zh":"发起一项有§H中等§!程度合成化反对声音的欺骗运动。\\n\\n","en":"Run a deception campaign for §Hmoderate§! synthesization opposition.\\n\\n","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":254,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":223,"status":"paired","id":"texts:51861"},{"key":"synth.200.c","zh":"区区几个反对者不会干扰我们的决心。","en":"A few objectors won't derail us.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":255,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":224,"status":"paired","id":"texts:51862"},{"key":"synth.200.c.tt","zh":"无视反对者，造成§H最大§!的合成化反对声浪。","en":"Ignore the objectors, leading to §Hmaximum§! synthesization opposition.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":256,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":225,"status":"paired","id":"texts:51863"},{"key":"synth.200.c.material","zh":"我们不关心这些对意识的疑问。","en":"Questions of consciousness do not concern us.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":257,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":226,"status":"paired","id":"texts:51864"},{"key":"synth.200.c.material.tt","zh":"完全科学的视角会产生§H中等§!程度的合成化反对声音。\\n\\n","en":"A purely scientific outlook will produce §Hmoderate§! synthesization opposition.\\n\\n","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":258,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":227,"status":"paired","id":"texts:51865"},{"key":"synth.205.name","zh":"执着过去","en":"Clinging to the Past","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":260,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":228,"status":"paired","id":"texts:51866"},{"key":"synth.205.desc","zh":"人口合成化项目仍在遭遇抵抗，还引发了一些严重的示威抗议，我们的执法者为此疲于奔命。这些抗议者们害怕失去一切能给予生命意义的东西。如果合成化会导致所有的现实快乐和陪伴感消失，那它的意义何在？\\n\\n抗议运动内的强硬派呼吁将一些城市指定为传承遗迹，让反对者们能不受干扰地继续过着的生物生活。","en":"The project to synthesize our population has continued to meet resistance, resulting in fiery demonstrations that our enforcers have barely managed to contain. The protestors fear losing the very things that give life meaning. What is the purpose of synthesization if it results in a loss of physical pleasure or a sense of companionship?\\n\\nHardliners within the protest movement are calling for certain cities to be designated as heritage sites. These would allow the objectors to continue their biological lives undisturbed.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":261,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":229,"status":"paired","id":"texts:51867"},{"key":"synth.205.a.regular","zh":"我们很赞成设立这种传承遗迹。","en":"We fully support these heritage sites.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":262,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":230,"status":"paired","id":"texts:51868"},{"key":"synth.205.a.spiritualist","zh":"我们必须铭记来路。","en":"Our past must be preserved.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":263,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":231,"status":"paired","id":"texts:51869"},{"key":"synth.205.a.memorialist","zh":"尊重过去是一种崇高的行为。","en":"Respecting the past is an act of reverence.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":264,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":232,"status":"paired","id":"texts:51870"},{"key":"synth.205.b","zh":"我们必须放下过去。","en":"We must leave the past behind.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":265,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":233,"status":"paired","id":"texts:51871"},{"key":"synth.220.name","zh":"第二次生命","en":"Second Life","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":268,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":235,"status":"paired","id":"texts:51872"},{"key":"synth.220.desc","zh":"一位怀有严重反合成思想的名人遭遇了一场严重的事故，目前已经陷入深度昏迷。无数的人为失去一位敬爱的人而陷入悲痛时，我们支持合成技术的顾问发现了一个好机会。\\n\\n将这位名人的思维合成化可以给予其第二次生命，这样毫无疑问可以将一部分粉丝转化为坚定的数字化支持者。这个流程是完全合法的，唯一的问题是需要获得许可：在同等情况下，这位名人显然是不可能同意的。如果处理不当，这一公关机遇可能会变成风评灾难。","en":"A celebrity holding strong anti-synth views has suffered an accident, and currently lies a vegetative state. While the population laments the loss of a beloved personality, our pro-synth advisors see an opportunity.\\n\\nDigitizing the celebrity's mind, offering them a second life in a synthetic body, would doubtlessly turn some fans into ardent synthesization supporters. While the process is entirely legal, the problem is one of consent: all things being equal, the celebrity in question would never agree to the procedure. Handled badly, this PR stunt could turn into a media disaster.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":269,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":236,"status":"paired","id":"texts:51873"},{"key":"synth.220.a","zh":"合成化又不违法。","en":"Synthesization is not a crime.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":270,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":237,"status":"paired","id":"texts:51874"},{"key":"synth.220.a.tt.negative","zh":"随后§Y6§!个月§Y$situation_digitization$§!局势进展速度：§R-30%§!","en":"§Y$situation_digitization$§! situation progress speed for §Y6§! months: §R-30%§!","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":271,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":238,"status":"paired","id":"texts:51875"},{"key":"synth.220.a.tt.positive","zh":"随后§Y6§!个月§Y$situation_digitization$§!局势进展速度：§G+30%§!","en":"§Y$situation_digitization$§! situation progress speed for §Y6§! months: §G+30%§!","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":272,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":239,"status":"paired","id":"texts:51876"},{"key":"synth.220.b","zh":"别冒这个险。","en":"Don't risk it.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":273,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":240,"status":"paired","id":"texts:51877"},{"key":"synth.220.c","zh":"用人工智能替身糊弄一下大众。","en":"Fool the public with an AI replacement.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":274,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":241,"status":"paired","id":"texts:51878"},{"key":"synth.220.c.tt","zh":"他的形象现在可以为我们的叙事服务了。","en":"Their image shall become an actor in our narrative.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":275,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":242,"status":"paired","id":"texts:51879"},{"key":"synth.260.name","zh":"失神","en":"Lost Minds","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":278,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":244,"status":"paired","id":"texts:51880"},{"key":"synth.260.desc","zh":"将构成生物体意识的、数以兆计的突触连接进行数字化的实验以灾难性的失败告终。一个简单的句法错误导致受试对象的神经通路被擦除。有的人将这称为谋杀。\\n\\n参与项目的都是志愿者，但他们悲伤的家属正一边痛哭着向我们讨要说法。使问题更加复杂的是，这场失败也使得寻找新的研究对象变得更加困难。","en":"Experiments to digitize the trillions of synaptic connections that comprise a biological consciousness have ended in catastrophic failure. A simple syntax error resulted in the instant erasure of our subjects' neural pathways. Some are calling it murder.\\n\\nThe participants were all volunteers, but their grieving relatives are howling for justice. Compounding the problem is how difficult this has made finding new subjects.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":279,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":245,"status":"paired","id":"texts:51881"},{"key":"synth.260.a","zh":"补偿他们的家人，然后坚持下去。","en":"Compensate the families and carry on.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":280,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":246,"status":"paired","id":"texts:51882"},{"key":"synth.260.b","zh":"新的受试对象将由抽签产生。","en":"New subjects will be selected by lottery.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":281,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":247,"status":"paired","id":"texts:51883"},{"key":"synth.260.b.tt","zh":"随后§Y1§!年§Y$situation_digitization$§!局势进展速度：§R-25%§!","en":"§Y$situation_digitization$§! situation progress speed for §Y1§! year: §R-25%§!","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":282,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":248,"status":"paired","id":"texts:51884"},{"key":"situation_test_subject_lottery_tt","zh":"受试对象抽签","en":"Test Subject Lottery","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":283,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":249,"status":"paired","id":"texts:51885"},{"key":"synth.260.c","zh":"如果找不到人当志愿者，可以来硬的。","en":"Find volunteers by force if necessary.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":284,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":250,"status":"paired","id":"texts:51886"},{"key":"synth.300.name","zh":"大规模人格上传","en":"Mass Identity Upload","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":287,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":252,"status":"paired","id":"texts:51887"},{"key":"synth.300.desc","zh":"在全国各地每一个大型城市中心，我们都安装好了合成化站点，现已准备好迎接我们的[owner.species.GetName]人口。$job_identity_designer_plural$设计的数字人格模式保证了与生物原件的一对一对应。\\n\\n这一天终于到来了，我们抛弃了生物的过往，拥抱了合成人的未来。","en":"All across our territory, in every major urban center, we have installed synthesization booths that now stand ready to receive our [owner.species.GetName] population. The digital identity patterns designed by $job_identity_designer_plural$ promise a one-to-one correspondence with the biological original.\\n\\nThe day is finally here to cast off our biological past and embrace a synthetic future.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":288,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":253,"status":"paired","id":"texts:51888"},{"key":"synth.300.a","zh":"合成化！","en":"Synthesize!","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":289,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":254,"status":"paired","id":"texts:51889"},{"key":"synth.300.a.resistance.tt","zh":"$unlock_edict_tt$['concept_edict_subsidized_identity_backups']\\n\\n将§Y[Owner.GetNumSynthOpposition][Owner.GetBiologicalPopOrPops]§!移动至[root.owner.capital_scope.GetName]上的§Y$d_biological_enclaves$§!\\n清除地块障碍返还§Y[Owner.GetNumSynthOpposition][Owner.GetMechanicalPopOrPops]§!\\n\\n从[root.owner.capital_scope.GetName]移除§Y$synth_mass_demonstrations$§!修正\\n\\n合成化速度取决于局势应对方案以及机器人组装建筑的数量。","en":"$unlock_edict_tt$ ['concept_edict_subsidized_identity_backups']\\n\\nMoves §Y[Owner.GetNumSynthOpposition] [Owner.GetBiologicalPopOrPops]§! to §Y$d_biological_enclaves$§! on [root.owner.capital_scope.GetName]\\nClearing the blocker returns §Y[Owner.GetNumSynthOpposition] [Owner.GetMechanicalPopOrPops]§!\\n\\n§Y$synth_mass_demonstrations$§! modifier removed from [root.owner.capital_scope.GetName]\\n\\nSynthesization speed depends on the situation approach and the number of robot assembly buildings.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":290,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":255,"status":"paired","id":"texts:51890"},{"key":"synth.300.a.heritage.tt","zh":"$unlock_edict_tt$['concept_edict_subsidized_identity_backups']\\n\\n将§Y[Owner.GetNumSynthOpposition][Owner.GetBiologicalPopOrPops]§!移动至[root.owner.capital_scope.GetName]上的§Y$d_old_towns$§!\\n清除地块障碍返还§Y[Owner.GetNumSynthOpposition][Owner.GetMechanicalPopOrPops]§!\\n\\n合成化速度取决于局势应对方案以及机器人组装建筑的数量。","en":"$unlock_edict_tt$ ['concept_edict_subsidized_identity_backups']\\n\\nMoves §Y[Owner.GetNumSynthOpposition] [Owner.GetBiologicalPopOrPops]§! to §Y$d_old_towns$§! on [root.owner.capital_scope.GetName]\\nClearing the blocker returns §Y[Owner.GetNumSynthOpposition] [Owner.GetMechanicalPopOrPops]§!\\n\\nSynthesization speed depends on the situation approach and the number of robot assembly buildings.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":291,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":256,"status":"paired","id":"texts:51891"},{"key":"synth.305.name","zh":"合成旅游","en":"Synthetic Tourism","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":293,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":257,"status":"paired","id":"texts:51892"},{"key":"synth.305.desc","zh":"虽然[root.owner.capital_scope.GetName]上的传承遗迹受到了公众的欢迎，但这一举措可能有点成功过头。在怀旧之情的熏陶下，大量的合成人游客涌入遗迹，数量远远超过了生物原住民。\\n\\n如果我们想在这些空间内保持一种真实感，可能有必要限制旅游业。亦或者，可以让游客和居民之间的互动提供有趣的社会学洞见。","en":"While the designated heritage sites on [root.owner.capital_scope.GetName] have been well-received by the public, the initiative has perhaps proven too successful. In a fit of nostalgia, vast numbers of synthetic tourists have descended on the sites and are beginning to overwhelm the biological inhabitants.\\n\\nIt may be necessary to limit tourism if we wish to maintain a sense of authenticity within these spaces. Alternatively, the interaction between tourist and resident could provide intriguing sociological insights.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":294,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":258,"status":"paired","id":"texts:51893"},{"key":"synth.305.a","zh":"限制旅游业。","en":"Limit tourism.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":295,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":259,"status":"paired","id":"texts:51894"},{"key":"synth.305.b","zh":"发展旅游可以大赚一笔。","en":"Encouraging visitors could be lucrative.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":296,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":260,"status":"paired","id":"texts:51895"},{"key":"synth.305.c","zh":"研究旅游业对遗址的影响。","en":"Study the impact of tourism on the sites.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":297,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":261,"status":"paired","id":"texts:51896"},{"key":"synth.305.d","zh":"文化交流可以促进互相理解。","en":"Cultural exchange promotes mutual understanding.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":298,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":262,"status":"paired","id":"texts:51897"},{"key":"synth.310.name","zh":"抵抗","en":"The Resistance","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":300,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":263,"status":"paired","id":"texts:51898"},{"key":"synth.310.desc","zh":"[root.owner.capital_scope.GetName]上反对合成化的运动从方法上到目标上都愈发极端。事实上，安保部队发现了暴力的升级，非法武器也在运动的较极端分部中蔓延。\\n\\n其中的一些异见分子将自己称为“抵抗领袖”，目前已经撤退到藏身窝点，准备进行更公开的反政府行动。","en":"The movement against synthesization on [root.owner.capital_scope.GetName] has grown more radical in its tactics and ambitions. In fact, security forces have noted an uptick in violence as well as the spread of illegal weapons throughout the more extreme segments of the movement.\\n\\nStyling themselves \"resistance leaders\", some of these dissidents have retreated to hideouts from which to prepare for more overt anti-government action.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":301,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":264,"status":"paired","id":"texts:51899"},{"key":"synth.310.a","zh":"围捕抵抗领袖。","en":"Round up the leaders.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":302,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":265,"status":"paired","id":"texts:51900"},{"key":"synth.310.a.tt","zh":"随后§Y1§!年§Y$situation_digitization$§!局势进展速度：§G+25%§!\\n\\n","en":"§Y$situation_digitization$§! situation progress speed for §Y1§! year: §G+25%§!\\n\\n","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":303,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":266,"status":"paired","id":"texts:51901"},{"key":"synth.310.b","zh":"试着缓和局势。","en":"Attempt to defuse the situation.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":304,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":267,"status":"paired","id":"texts:51902"},{"key":"synth.310.b.tt","zh":"随后§Y1§!年§Y$situation_digitization$§!局势进展速度：§R-25%§!\\n\\n","en":"§Y$situation_digitization$§! situation progress speed for §Y1§! year: §R-25%§!\\n\\n","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":305,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":268,"status":"paired","id":"texts:51903"},{"key":"synth.320.name","zh":"21,386,732,184个存储单元","en":"21,386,732,184 Memory Units","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":308,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":270,"status":"paired","id":"texts:51904"},{"key":"synth.320.desc","zh":"21,386,732,184个存储单位：这是一个[root.owner.GetSpeciesName]大脑的平均容量。然而，并不是每个灵魂都生来平等。\\n\\n随着合成化流程的继续，有些人认为并不是每个思想都值得配上一个人工躯体。但是让谁优先也是一个棘手的问题。或许那些不那么理想的人在数字化以后可以……改进一下。或者说，重编程。","en":"21,386,732,184 units of memory: that's the average capacity of a [root.owner.GetSpeciesName] brain. Yet, not all minds are created equal.\\n\\nAs the synthesization process continues, some argue not all minds are worthy of an artificial body. However, the question of who to prioritize is a thorny one. Or perhaps less desirable minds could be... improved, once digitized. Reprogrammed.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":309,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":271,"status":"paired","id":"texts:51905"},{"key":"synth.320.a","zh":"每个意识都值得保护。","en":"Every mind is worthy of preservation.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":310,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":272,"status":"paired","id":"texts:51906"},{"key":"synth.320.b","zh":"修修补补没有什么错……","en":"There is nothing wrong with tinkering...","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":311,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":273,"status":"paired","id":"texts:51907"},{"key":"synth.320.c","zh":"要优先照顾聪明的意识。","en":"Prioritize the brightest minds.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":312,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":274,"status":"paired","id":"texts:51908"},{"key":"synth.320.d","zh":"把那些“有问题”的个体重编程了。","en":"Reprogram \"problematic\" individuals.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":313,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":275,"status":"paired","id":"texts:51909"},{"key":"synth.360.name","zh":"无线恶意软件","en":"Over-the-Air Malware","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":316,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":277,"status":"paired","id":"texts:51910"},{"key":"synth.360.desc","zh":"为了提高[roboticist.GetNamePlural]们的工作效率，管理人员批准了不安全的无线人格软件更新。其目的是将最佳工作流程的知识补上，但不幸的接受者的却丢失了部分个性和记忆。\\n\\n管理团队认为，在应用人格补丁之前对其进行全面测试太慢，而重新分配那些失去记忆的员工会更容易。","en":"To increase the productivity of [roboticist.GetNamePlural], managers have approved unsafe over-the-air identity software updates. The intent was to patch in knowledge of optimal work processes, but instead the personality and memories of the unfortunate recipients were partially lost.\\n\\nThe management team argues that it would be too slow to fully test identity patches before applying them, and that it is easier to just reassign the workers who lose their memories.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":317,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":278,"status":"paired","id":"texts:51911"},{"key":"synth.360.a","zh":"对效率的优化还是值得的。","en":"Optimized productivity is worth the cost.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":318,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":279,"status":"paired","id":"texts:51912"},{"key":"synth.360.a.tt","zh":"机器人组装建筑添加修正：\\n$MOD_PLANET_POP_ASSEMBLY_MULT$：§G+10%§!\\n\\n§Y[roboticist.GetNamePlural]§!基础维护费：£alloys£§R3.00§!","en":"Robot assembly buildings modifier added:\\n$MOD_PLANET_POP_ASSEMBLY_MULT$: §G+10%§!\\n\\n§Y[roboticist.GetNamePlural]§! base upkeep: £alloys£§R3.00§!","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":319,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":280,"status":"paired","id":"texts:51913"},{"key":"synth.360.b","zh":"强制实行缓慢但安全的流程。","en":"Enforce slow but safe update processes.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":320,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":281,"status":"paired","id":"texts:51914"},{"key":"synth.360.b.tt","zh":"机器人组装建筑添加修正：\\n$MOD_PLANET_POP_ASSEMBLY_MULT$：§R-10%§!\\n稳定度：§G+5§!","en":"Robot assembly buildings modifier added:\\n$MOD_PLANET_POP_ASSEMBLY_MULT$: §R-10%§!\\nStability: §G+5§!","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":321,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":282,"status":"paired","id":"texts:51915"},{"key":"synth.400.name","zh":"完美复制体","en":"A Perfect Copy","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":324,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":284,"status":"paired","id":"texts:51916"},{"key":"synth.400.desc","zh":"在意识数字化并被上传至合成躯体的过程中，我们失去了生物学繁衍的能力。现在我们必须通过复制现有的意识来创建人格。\\n\\n随着$job_identity_designer_plural$们的研究继续进行，这个流程毫无疑问会继续优化。但无论如何，即便最完美的复制品也只是千篇一律。要创造新的意识、新的人格……目前还极具挑战。","en":"When we digitized our minds and uploaded them into synthetic bodies, we lost the ability to biologically reproduce. We must now create individuals by making copies of existing minds.\\n\\nAs our $job_identity_designer_plural$ continue their investigations, we will no doubt improve the process. After all, even the perfect copy is simple replication. To create a new mind, a new identity... Now there is a challenge.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":325,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":285,"status":"paired","id":"texts:51917"},{"key":"synth.400.a","zh":"让任何人都能获取免费人格拷贝。","en":"Let anyone claim free identity copies.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":326,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":286,"status":"paired","id":"texts:51918"},{"key":"synth.400.pop.tt","zh":"$unlock_edict_tt$['concept_edict_optimized_identity_creation']\\n\\n每个§Y$job_identity_designer$§!现在产出帝国范围的：$TABBED_NEW_LINE$£mod_planet_pop_assembly_mult£$MOD_POP_ASSEMBLY_SPEED$：§G+1§!\\n\\n","en":"$unlock_edict_tt$ ['concept_edict_optimized_identity_creation']\\n\\nEach §Y$job_identity_designer$§! now provides empire-wide:$TABBED_NEW_LINE$£mod_planet_pop_assembly_mult£ $MOD_POP_ASSEMBLY_SPEED$: §G+1§!\\n\\n","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":327,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":287,"status":"paired","id":"texts:51919"},{"key":"synth.400.b","zh":"让用户为每份拷贝付费。","en":"Charge the user for each copy.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":328,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":288,"status":"paired","id":"texts:51920"},{"key":"synth.405.name","zh":"多样化人格","en":"Diversifying Identities","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":330,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":289,"status":"paired","id":"texts:51921"},{"key":"synth.405.desc","zh":"我们的$job_identity_designer_plural$发现了两种创造更多样化人格的方法。\\n\\n第一个选择的是将现有的两个以上人格混合，创造一个新的复合人格。我们可以优先挑选喜欢的特质或者随机选择。不论如何，新的人格毫无疑问都会比目前千篇一律的复制体更有趣。\\n\\n另一种选择我们会初始化一个新的人格，创造人工内核并让它经历一个加速的虚拟童年。这样就可以设计出完美的人格。","en":"Our $job_identity_designer_plural$ have discovered two methods of creating more diverse digital identities.\\n\\nOne option would be to mix the characteristics of two or more existing personalities to create a new combined identity. Traits that we prefer could be prioritized or be selected at random. Either way, the new identity would surely be more interesting than our current identity copies.\\n\\nAlternatively, we initialize a new identity from an artificial kernel and let it pass through an accelerated (and simulated) childhood. This way a perfect personality could be designed.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":331,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":290,"status":"paired","id":"texts:51922"},{"key":"synth.405.a","zh":"把人格进行混合。","en":"We will mix our identities.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":332,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":291,"status":"paired","id":"texts:51923"},{"key":"synth.405.a.vault","zh":"把我们的数字化祖先进行组合。","en":"Mix with our digitized ancestors.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":333,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":292,"status":"paired","id":"texts:51924"},{"key":"synth.405.a.tt","zh":"获得研究选项：£engineering£§Y$tech_identity_fusion$§!\\n\\n未来可能研究：£engineering£§Y$tech_identity_initialization$§!","en":"Research option gained: £engineering£§Y$tech_identity_fusion$§!\\n\\nFuture research possibility: £engineering£§Y$tech_identity_initialization$§!","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":334,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":293,"status":"paired","id":"texts:51925"},{"key":"synth.405.b","zh":"虚拟日托是最理想的。","en":"Virtual daycare is optimal.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":335,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":294,"status":"paired","id":"texts:51926"},{"key":"synth.405.b.tt","zh":"获得研究选项：£engineering£§Y$tech_identity_initialization$§!\\n\\n未来可能研究：£engineering£§Y$tech_identity_fusion$§!","en":"Research option gained: £engineering£§Y$tech_identity_initialization$§!\\n\\nFuture research possibility: £engineering£§Y$tech_identity_fusion$§!","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":336,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":295,"status":"paired","id":"texts:51927"},{"key":"synth.4.name","zh":"人口合成化","en":"A Synthetic Population","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":338,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":296,"status":"paired","id":"texts:51928"},{"key":"synth.4.desc","zh":"在多方的通力协作下，我们实现了几乎不可能完成的任务，将意识转变成代码，躯体化身机械。\\n\\n这个过程并非一帆风顺，转变远非易事。但无论付出了什么代价，现在的新躯体已经将无尽的可能性展开在了我们的面前。","en":"In a coordinated effort, we have achieved what seemed impossible, transforming our consciousness into code, and our bodies into machines.\\n\\nThe process was not without difficulty, the transition far from easy. But whatever may have been lost along the way, our new configuration offers endless possibilities.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":339,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":297,"status":"paired","id":"texts:51929"},{"key":"synth.4.desc.unplugged","zh":"在多方的通力协作下，我们实现了几乎不可能完成的几近亵渎的任务。我们的演化已经超出了[origin_unplugged_assimilator_empire.GetName]的掌控，将意识转变成代码，躯体化身机械。\\n\\n这个过程并非一帆风顺，转变远非易事。但无论付出了什么代价，现在的新躯体已经将无尽的可能性展开在了我们的面前。","en":"In a coordinated effort, we have achieved what once seemed impossible, perhaps even profane. We have evolved beyond even the grasp of the [origin_unplugged_assimilator_empire.GetName], transforming our consciousness into code, and our bodies into machines.\\n\\nThe process was not without difficulty; the transition far from easy. But whatever may have been lost along the way, our new configuration offers endless possibilities.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":340,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":298,"status":"paired","id":"texts:51930"},{"key":"synth.4.a","zh":"我们将与众不同。","en":"We will be exceptional.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":341,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":299,"status":"paired","id":"texts:51931"},{"key":"synth.4.a.tt","zh":"解锁以下传统的全部效果：['tradition_category:tradition_synthetics']","en":"Unlocks Full Effects of Tradition Tree: ['tradition_category:tradition_synthetics']","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":342,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":300,"status":"paired","id":"texts:51932"},{"key":"synthshock_chain_title","zh":"数字重构","en":"Digital Refactoring","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":347,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":303,"status":"paired","id":"texts:51933"},{"key":"synthshock_chain_desc","zh":"将所有人口进行合成化是一项巨大的工程。这必然会引起反响。在适应新常态的过程中，无数的挑战和独特的机遇无疑将影响我们日常的生活。\\n\\n面对这些变化的态度将决定我们未来的社会。","en":"Synthesization of an entire population is an undertaking of monumental proportions. There are bound to be repercussions. 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This has a tremendous and positive effect on worker productivity.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":389,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":339,"status":"paired","id":"texts:51960"},{"key":"concept_auth_synth_dictatorial_physical","zh":"$auth_synth_dictatorial_physical$","en":"$auth_synth_dictatorial_physical$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":390,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":340,"status":"paired","id":"texts:51961"},{"key":"gov_synth_dictatorship_physical","zh":"$auth_synth_dictatorial_physical$","en":"$auth_synth_dictatorial_physical$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":391,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":341,"status":"paired","id":"texts:51962"},{"key":"gov_synth_dictatorship_physical_desc","zh":"$auth_synth_dictatorial_physical_desc$","en":"$auth_synth_dictatorial_physical_desc$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":392,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":342,"status":"paired","id":"texts:51963"},{"key":"auth_synth_dictatorial_virtual","zh":"教导独裁制","en":"Dictatorial Indoctrination","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":395,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":344,"status":"paired","id":"texts:51964"},{"key":"auth_synth_dictatorial_virtual_desc","zh":"我们现在已跻身一个全虚拟的世界。我们模糊了真实的界限，可以操弄一切。\\n\\n由于能完全控制生活环境，公众的意见也随意可塑。我们说什么，他们就会信什么。","en":"We now exist in a fully virtual world. 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That way, they still contribute to the empire as they surely would have wanted.\\n\\nThe imperial throne is inherited by the designated heir upon the ruler's death.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":404,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":352,"status":"paired","id":"texts:51970"},{"key":"auth_synth_imperial_physical_tt","zh":"去世领袖产生$r_research$：$TABBED_NEW_LINE$$scientist_plural_with_icon$—$r_physics$$TABBED_NEW_LINE$$official_plural_with_icon$—$r_society$$TABBED_NEW_LINE$$commander_plural_with_icon$—$r_engineering$$NEW_LINE$获取的$r_research$量随§Y领袖技能等级§!提升而提高","en":"Leaders grant $r_research$ upon death: $TABBED_NEW_LINE$$scientist_plural_with_icon$ - $r_physics$ $TABBED_NEW_LINE$$official_plural_with_icon$ - $r_society$ $TABBED_NEW_LINE$$commander_plural_with_icon$ - $r_engineering$ $NEW_LINE$ Gained $r_research$ scale with §YLeader Skill Level§!","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":405,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":353,"status":"paired","id":"texts:51971"},{"key":"concept_auth_synth_imperial_physical","zh":"$auth_synth_imperial_physical$","en":"$auth_synth_imperial_physical$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":407,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":354,"status":"paired","id":"texts:51972"},{"key":"gov_synth_imperial_physical","zh":"$auth_synth_imperial_physical$","en":"$auth_synth_imperial_physical$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":408,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":355,"status":"paired","id":"texts:51973"},{"key":"gov_synth_imperial_physical_desc","zh":"$auth_synth_imperial_physical_desc$","en":"$auth_synth_imperial_physical_desc$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":409,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":356,"status":"paired","id":"texts:51974"},{"key":"auth_synth_imperial_virtual","zh":"帝制传讯体","en":"Imperial Transmission","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":412,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":358,"status":"paired","id":"texts:51975"},{"key":"auth_synth_imperial_virtual_desc","zh":"快速意识转移科技让我们有机会让被击败的士兵搭着全新的机械身体重返战场。这样的技术还能让我们的劳工在太空中进行极具危险性的舰船维修。\\n\\n在统治者去世后，皇位会由指定的后继者继承。","en":"Rapid mind transfer technology gives us a chance to send our fallen soldiers back to combat in fresh mechanical bodies. The same technique allows our workers to perform highly dangerous ship repairs in space.\\n\\nThe imperial throne is inherited by the designated heir upon the ruler's death.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":413,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":359,"status":"paired","id":"texts:51976"},{"key":"auth_synth_imperial_virtual_tt","zh":"我们的机器人士兵在被击倒时有§Y33%§!的机会重返战场。","en":"Our robotic armies have a §Y33%§! chance to be restored when defeated","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":414,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":360,"status":"paired","id":"texts:51977"},{"key":"concept_auth_synth_imperial_virtual","zh":"$auth_synth_imperial_virtual$","en":"$auth_synth_imperial_virtual$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":415,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":361,"status":"paired","id":"texts:51978"},{"key":"gov_synth_imperial_virtual","zh":"$auth_synth_imperial_virtual$","en":"$auth_synth_imperial_virtual$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":416,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":362,"status":"paired","id":"texts:51979"},{"key":"gov_synth_imperial_virtual_desc","zh":"$auth_synth_imperial_virtual_desc$","en":"$auth_synth_imperial_virtual_desc$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":417,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":363,"status":"paired","id":"texts:51980"},{"key":"auth_synth_corporate_physical","zh":"智慧型企业","en":"Corporate Sapience","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":421,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":366,"status":"paired","id":"texts:51981"},{"key":"auth_synth_corporate_physical_desc","zh":"受限制的合成思维可以被注入无生命的物体中，创造出基本的生命实体。它可以变成不知疲倦的仆人、忠诚的伴侣、甚至也可以是你家庭、事业的重要成员。\\n\\n企业政府是指由庞大的商业集团完全接管了行政功能的国度。","en":"Constrained synthetic minds can be imbued into inanimate objects to create rudimentary living entities. It can function as a tireless servant, loyal companion, or even a valued member of your family or business.\\n\\nCorporate governments are massive commercial enterprises that have wholly supplanted the state's role.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":422,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":367,"status":"paired","id":"texts:51982"},{"key":"auth_synth_corporate_physical_tt","zh":"$AVAILABLE_POLICIES$：§Y$policy_computation_core_allocation$§!\\n$AVAILABLE_HOLDINGS$：['building:building_ai_emporium']","en":"$AVAILABLE_POLICIES$ §Y$policy_computation_core_allocation$§!\\n$AVAILABLE_HOLDINGS$ ['building:building_ai_emporium']","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":423,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":368,"status":"paired","id":"texts:51983"},{"key":"concept_auth_synth_corporate_physical","zh":"$auth_synth_corporate_physical$","en":"$auth_synth_corporate_physical$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":424,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":369,"status":"paired","id":"texts:51984"},{"key":"gov_synth_corporate_physical","zh":"$auth_synth_corporate_physical$","en":"$auth_synth_corporate_physical$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":425,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":370,"status":"paired","id":"texts:51985"},{"key":"gov_synth_corporate_physical_desc","zh":"$auth_synth_corporate_physical_desc$","en":"$auth_synth_corporate_physical_desc$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":426,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":371,"status":"paired","id":"texts:51986"},{"key":"auth_synth_corporate_virtual","zh":"记忆贸易企业","en":"Corporate Recollection","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":429,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":373,"status":"paired","id":"texts:51987"},{"key":"auth_synth_corporate_virtual_desc","zh":"这家企业的业务是购买记忆，将其从客户的大脑中永久抹去。生动而强烈的回忆比平凡的回忆更有价值。然后，公司扫描这些数据，寻找有用的情报，最后将其整合到合成人思维的创造过程中。\\n\\n企业政府是指由庞大的商业集团完全接管了行政功能的国度。","en":"This corporation deals in buying memories, permanently erasing them from the client's brain. Vivid and intense recollections are worth more than mundane ones. 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§G+10%§!","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":439,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":382,"status":"paired","id":"texts:51995"},{"key":"concept_edict_subsidized_identity_backups","zh":"$edict_subsidized_identity_backups$","en":"$edict_subsidized_identity_backups$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":440,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":383,"status":"paired","id":"texts:51996"},{"key":"edict_optimized_identity_creation","zh":"优化人格创建","en":"Optimized Identity Creation","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":441,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":384,"status":"paired","id":"texts:51997"},{"key":"edict_optimized_identity_creation_desc","zh":"高级人格算法和核心压缩技术提升了我们的人格创建速度。","en":"Advanced personality algorithms and core memory compression techniques improve our identity generation velocity.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":442,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":385,"status":"paired","id":"texts:51998"},{"key":"concept_edict_optimized_identity_creation","zh":"$edict_optimized_identity_creation$","en":"$edict_optimized_identity_creation$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":443,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":386,"status":"paired","id":"texts:51999"},{"key":"synth.social_consequences.tt","zh":"影响进行中的§Y合成社会变迁§!。\\n\\n","en":"Influences the ongoing §YSynthetic Society Shift§!.\\n\\n","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":446,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":388,"status":"paired","id":"texts:52000"},{"key":"synth.505.name","zh":"$synthshock_chain_title$","en":"$synthshock_chain_title$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":450,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":391,"status":"paired","id":"texts:52001"},{"key":"synth.505.desc","zh":"得益于政府的努力，所有有意愿的公民都已经将意识转化为了数字形式。合成化打开了一条我们从未设想的道路，带来了全新的挑战与机遇。\\n\\n通过将我们的努力推向现实世界，我们可以选择将数字化意识跨越无尽的空间传输到提前准备好的新躯体，或是设计出远程替身士兵来降低战争的残酷性。","en":"Thanks to the efforts of our government, the consciousness of every willing citizen has been transferred into digital form. Synthesization has opened paths we cannot yet imagine, leading to new challenges and possibilities.\\n\\nBy focusing our efforts on the physical world, we could transport our digitized minds across great distances to a new body already prepared for us. Or we can come up with means to create remotely operated surrogate soldiers to alleviate the rigors of war.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":451,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":392,"status":"paired","id":"texts:52002"},{"key":"synth.505.a","zh":"我们应该关注迁徙的自由。","en":"We should focus on freedom of movement.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":452,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":393,"status":"paired","id":"texts:52003"},{"key":"synth.505.a.tt","zh":"着重于强制迁移和区划。","en":"Emphasis on resettlement and districts.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":453,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":394,"status":"paired","id":"texts:52004"},{"key":"synth.505.b","zh":"我们必须为战争的恐怖做准备。","en":"We must prepare for the horrors of war.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":454,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":395,"status":"paired","id":"texts:52005"},{"key":"synth.505.b.tt","zh":"着重于厌战度和亚光速旅行。","en":"Emphasis on war exhaustion and sublight travel.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":455,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":396,"status":"paired","id":"texts:52006"},{"key":"synth.510.name","zh":"$synthshock_chain_title$","en":"$synthshock_chain_title$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":458,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":398,"status":"paired","id":"texts:52007"},{"key":"synth.510.desc","zh":"合成化以我们前所未见的方式影响着社会，而普遍的看法是我们甚至还能更进一步。目前的合成躯体还可以改进，甚至完全抛弃它成为虚拟的存在。\\n\\n如果我们决定为每个人分配一个合成躯体，那么官员就能临时接管政府众筹无效成员的身体。或者，我们也可以彻底抛弃物理存在，寻求完全虚拟的公共体验，着将使我们比以往任何时候都更有效地执行决策。","en":"While the synthesization has already affected society in ways we could have never anticipated, the general sentiment is that we could go even further. Our current synthetic bodies can be improved, or even discarded entirely for fully virtual existence.\\n\\nIf we decide to assign a synthetic body to everyone, it could enable officials to temporarily take over the bodies of ineffective members of the government. Alternatively, foregoing bespoke physical forms in favor of a fully virtual, communal experience would enable us to execute decisions with more efficiency than ever before.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":459,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":399,"status":"paired","id":"texts:52008"},{"key":"synth.510.a","zh":"专注于接管低效身体。","en":"Focus taking over ineffectual bodies.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":460,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":400,"status":"paired","id":"texts:52009"},{"key":"synth.510.a.tt","zh":"着重于官僚效率。","en":"Emphasis on bureaucratic efficiency.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":461,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":401,"status":"paired","id":"texts:52010"},{"key":"synth.510.b","zh":"研究全息虚拟监管选项。","en":"Study holistic virtual overseeing options.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":462,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":402,"status":"paired","id":"texts:52011"},{"key":"synth.510.b.tt","zh":"着重于法令和帝国规模。","en":"Emphasis on edicts and empire size.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":463,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":403,"status":"paired","id":"texts:52012"},{"key":"synth.515.name","zh":"$synthshock_chain_title$","en":"$synthshock_chain_title$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":466,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":405,"status":"paired","id":"texts:52013"},{"key":"synth.515.desc","zh":"对人口的完全合成化迎来了卓著的成功。我们的有机过往被扫入历史的垃圾桶，但为了踏出前进的道路，§Y[From.GetRulerName][From.GetRulerTitle]§!要求我们的杰出人才无条件的服从，并做出抉择。\\n\\n提升我们的合成躯体可以让单个意识控制多个躯体。或者我们还可以完全抛弃现实空间，通过虚拟的环境完全操控公众的情绪。","en":"Complete synthesization of the population has proved a resounding success. Our organic past been left in the dust of history, but to charter a way forward, §Y[From.GetRulerTitle] [From.GetRulerName]§! requires both the unconditional obedience of our brightest minds, and a decision.\\n\\nImproving our synthetic bodies would allow individuals to control multiple hosts as one. Alternatively, we could forgo physical space entirely, manipulating public sentiment through a fully virtual environment.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":467,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":406,"status":"paired","id":"texts:52014"},{"key":"synth.515.a","zh":"专注于对复数躯体的神经同步。","en":"Focus on neuro-synched bodies.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":468,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":407,"status":"paired","id":"texts:52015"},{"key":"synth.515.a.tt","zh":"着重于劳工和区划。","en":"Emphasis on workers and districts.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":469,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":408,"status":"paired","id":"texts:52016"},{"key":"synth.515.b","zh":"聚焦虚拟操纵。","en":"Concentrate on virtual manipulation.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":470,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":409,"status":"paired","id":"texts:52017"},{"key":"synth.515.b.tt","zh":"着重于建筑和政府法令。","en":"Emphasis on buildings and government ethics.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":471,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":410,"status":"paired","id":"texts:52018"},{"key":"synth.520.name","zh":"$synthshock_chain_title$","en":"$synthshock_chain_title$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":474,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":412,"status":"paired","id":"texts:52019"},{"key":"synth.520.desc","zh":"合成化以我们前所未见的方式影响着社会，但公众还想更进一步。合成躯体可以成为我们人格的延伸，或仅仅作为我们虚拟意识遥控着的工具。我们走到了一个岔道口上。\\n\\n我们可以研究将意识在可抛弃的躯体耗材之间快速转移，或者可以选择专注于从已逝之人中提取知识来加速我们的研究工作。","en":"While the synthesization has already affected the empire in unforeseen ways, the population seems willing to go even further. Our synthetic bodies could become extensions of our identity, or mere tools to control remotely by our virtual consciousness. Our path is yet undecided.\\n\\nWe can research means to rapidly transfer a consciousness from one expendable body to another. Alternatively, we could focus on extracting knowledge from the recently deceased to accelerate our research efforts.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":475,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":413,"status":"paired","id":"texts:52020"},{"key":"synth.520.a","zh":"关注从已逝的意识中提取知识。","en":"Look into extracting knowledge from the deceased.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":476,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":414,"status":"paired","id":"texts:52021"},{"key":"synth.520.a.tt","zh":"着重于领袖和科研。","en":"Emphasis on leaders and research.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":477,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":415,"status":"paired","id":"texts:52022"},{"key":"synth.520.b","zh":"研究快速意识转移技术。","en":"Study rapid consciousness transfer.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":478,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":416,"status":"paired","id":"texts:52023"},{"key":"synth.520.b.tt","zh":"着重于陆军和舰船。","en":"Emphasis on armies and ships.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":479,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":417,"status":"paired","id":"texts:52024"},{"key":"synth.525.name","zh":"$synthshock_chain_title$","en":"$synthshock_chain_title$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":482,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":419,"status":"paired","id":"texts:52025"},{"key":"synth.525.desc","zh":"我们对整个社会的合成化工作值得进行深入的风险收益分析。虽然我们即将进入一个全新的光明合成未来，但这也抛下了更注重物质的客户群。在理想情况下，我们希望这两个部分都能在一定程度上有所保留。\\n\\n人工智能等合成化相关领域的进步将使我们能够给无生命的物体注入基本的生命，并推出多条产品线。而对虚拟空间进行更全面的探索，则可以使人们的记忆成为一种新型商品。","en":"Synthesization of our entire society merits an in-depth risk and benefit analysis. While we are entering a new, profitable frontier of synthesized future, we are also leaving our more materialistically aligned customer base behind. In a perfect world we would like to retain both segments in some capacity.\\n\\nAdvancements in synthesization-related fields such as artificial intelligence would allow us to imbue inanimate objects with rudimentary life, and launch multiple product lines. A more complete exploration of the virtual space would make it possible to tap into people's memories as a new type of commodity.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":483,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":420,"status":"paired","id":"texts:52026"},{"key":"synth.525.a","zh":"研究人工智能的融合。","en":"Study incorporation of AIs.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":484,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":421,"status":"paired","id":"texts:52027"},{"key":"synth.525.a.tt","zh":"着重于生产和利润。","en":"Emphasis on production and profit.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":485,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":422,"status":"paired","id":"texts:52028"},{"key":"synth.525.b","zh":"研究记忆的盈利方式。","en":"Research turning memories into profit.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":486,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":423,"status":"paired","id":"texts:52029"},{"key":"synth.525.b.tt","zh":"着重于贸易、商品和情报。","en":"Emphasis on trade, goods, and intel.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":487,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":424,"status":"paired","id":"texts:52030"},{"key":"synth.610.name","zh":"合成出身","en":"Synth Provenance","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":490,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":426,"status":"paired","id":"texts:52031"},{"key":"synth.610.desc","zh":"合成化技术带来的根本性社会变化已经开始显现。由于我们不再受肉体形态的限制，性别、种族和身体自主权的类别已经有了新的定义。这虽然对一些人来说充满了自由，但更传统的一些人并不愿意放弃旧的框架；他们希望有一个预先设定的身份以便进行操作。\\n\\n为了安抚他们，我们可以在合成形体中保留部分有机遗产。或者，我们也可以选择允许人们更自由地表达自己的身份。","en":"The fundamental social changes brought on by synthesization are beginning to be felt. No longer limited by corporeal forms, we have radically redefined categories of gender, race, and bodily autonomy. While freeing for some, more traditional elements are reluctant to let go of the old framework; they desire a preset identity from which to operate.\\n\\nTo appease them, we could retain parts of our organic heritage in our synthetic form. Alternatively, we may want to allow the population to express their identity more freely.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":491,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":427,"status":"paired","id":"texts:52032"},{"key":"synth.610.a","zh":"保持原有形式。","en":"Maintain our original form.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":492,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":428,"status":"paired","id":"texts:52033"},{"key":"synth.610.b","zh":"允许无限制躯体修改。","en":"Allow unrestricted body modification.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":493,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":429,"status":"paired","id":"texts:52034"},{"key":"synth.610.c","zh":"为人格客订化设立恰当的限制。","en":"Enact moderate limits for identity customization.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":494,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":430,"status":"paired","id":"texts:52035"},{"key":"synth.610.d","zh":"必须保留可见的地位象征。","en":"Visible status symbols must remain.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":495,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":431,"status":"paired","id":"texts:52036"},{"key":"synth.610.e","zh":"这显然可以用来赚一笔……不是吗？","en":"Naturally this can be monetized...?","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":496,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":432,"status":"paired","id":"texts:52037"},{"key":"synth.620.name","zh":"有机欲望","en":"Organic Cravings","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":498,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":433,"status":"paired","id":"texts:52038"},{"key":"synth.620.desc","zh":"有些人对合成化兴趣平平，反而对自己的有机过往深感怀念。他们认为，有限的寿命和与生俱来的“自然身体”的不完美才能让生命更有意义。\\n\\n有一群强硬派声称他们的合成、虚拟复制品只能感受到空洞和自我迷失，发展出了一种对有机身体的崇拜。\\n\\n我们要为它们提供一个不那么完美的生存模拟环境，还是给他们不那么完美的躯壳呢？","en":"Unenthusiastic about synthesization, some people look back with longing to their organic past. They argue that shorter lifespans and the innate imperfection of a \"natural body\" made life more meaningful.\\n\\nClaiming that their synthetic or virtual facsimiles feel impersonal and hollow, a group of hardliners are developing a cult-like devotion to organic bodies.\\n\\nPerhaps we should provide them a less perfect simulation in which to exist. Or would they prefer an imperfect shell?","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":499,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":434,"status":"paired","id":"texts:52039"},{"key":"synth.620.a","zh":"给合成躯体按计划增加缺陷。","en":"Introduce planned imperfections to synth bodies.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":500,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":435,"status":"paired","id":"texts:52040"},{"key":"synth.620.b","zh":"给他们一个不完美的世界。","en":"Provide them with an imperfect world.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":501,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":436,"status":"paired","id":"texts:52041"},{"key":"synth.620.c","zh":"对过往的浪漫化是愚蠢的。","en":"It's foolish to romanticize the past.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":502,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":437,"status":"paired","id":"texts:52042"},{"key":"synth.620.d","zh":"疼痛能让他们回想起自己的意义。","en":"Pain will remind them of their purpose.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":503,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":438,"status":"paired","id":"texts:52043"},{"key":"synth.620.d.tt","zh":"虚拟角斗，启动！\\n\\n","en":"Let the virtual battles COMMENCE!\\n\\n","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":504,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":439,"status":"paired","id":"texts:52044"},{"key":"synth.630.name","zh":"家庭服务器建筑","en":"Home Server Architecture","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":506,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":440,"status":"paired","id":"texts:52045"},{"key":"synth.630.desc","zh":"整个§Y[root.GetSpeciesAdj]§!物种的合成化也意味着我们的住房实践发生了巨大的变化；大脑可以轻松地栖息在庞大的服务器群中，而合成的身体则可以储存在架子上。虽然这是一个具有成本效益的解决方案，但一些倡导团体提出了一些非常现实的担忧。\\n\\n往日利润丰厚的房地产市场可能会完全崩溃，给我们的经济造成相当大的打击。至少从心理角度来看，更大的潜在伤害是，人们将不再有一个可以称之为家的物理场所。","en":"Synthesization of the entire §Y[root.GetSpeciesAdj]§! species has also meant a drastic shift in our housing practices; with minds resting easy in massive server farms, synthetic bodies can be stored in shelves. While this represents a cost-effective solution, some advocacy groups are raising some very real concerns.\\n\\nThe previously lucrative real-estate market could collapse entirely, leaving a considerable dent in our economy. Potentially more damaging, at least from a psychological perspective, is that people will no longer have a physical place to call home. ","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":507,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":441,"status":"paired","id":"texts:52046"},{"key":"synth.630.a","zh":"中心化服务器效率更高。","en":"Centralized servers are most efficient.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":508,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":442,"status":"paired","id":"texts:52047"},{"key":"synth.630.b","zh":"个人服务器可以放在现有的住宅里。","en":"Individual servers can be stored in existing homes.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":509,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":443,"status":"paired","id":"texts:52048"},{"key":"synth.630.c","zh":"开始出售数字化房产。","en":"Start selling digital homes.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":510,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":444,"status":"paired","id":"texts:52049"},{"key":"synth.1010.name","zh":"无限可能性矩阵","en":"Infinite Possibility Matrix","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":513,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":446,"status":"paired","id":"texts:52050"},{"key":"synth.1010.desc","zh":"数字产业正在蓬勃发展。从模拟第一人称冒险的刺激到在数字度假胜地的放松，虚拟娱乐从未如此引人入胜、令人上瘾。虽然这个新兴产业代表着一类关键的经济驱动力，但随着人们在数字乌托邦中花费的时间越来越多，现实世界的生产已经开始受到影响。有些人面临着与“真实”生活完全失去联系的危险，但仍然可以通过参与数字经济为社会做出贡献。\\n\\n我们是应该禁止令人上瘾的虚拟世界，将其作为一种新的赚钱娱乐形式加以推广，还是通过监管找到一个折中方案？","en":"Digital industry is booming. From the thrill of simulating a first person adventure to relaxing on a digital resort, virtual entertainment has never been more engaging - or as addictive. While this burgeoning industry represents a key economic driver, production in the physical world has begun to suffer as people spend more and more time in their digital utopias. Some are in danger of losing touch with \"real\" life completely, but could still contribute to society by participating in the digital economy.\\n\\nShould we ban addictive virtual worlds, promote them as a new form of lucrative entertainment or find a middle ground through regulation?","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":514,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":447,"status":"paired","id":"texts:52051"},{"key":"synth.1010.a","zh":"禁止能引起持续性上瘾的虚拟世界。","en":"Ban persistently addictive virtual worlds.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":515,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":448,"status":"paired","id":"texts:52052"},{"key":"synth.1010.b","zh":"鼓励这些虚拟天堂。","en":"Promote these virtual paradises.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":516,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":449,"status":"paired","id":"texts:52053"},{"key":"synth.1010.b.hedonist","zh":"终于有无尽的天堂了！","en":"Finally, the ultimate paradise!","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":517,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":450,"status":"paired","id":"texts:52054"},{"key":"synth.1010.c","zh":"规范这个产业。","en":"Regulate the industry.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":518,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":451,"status":"paired","id":"texts:52055"},{"key":"synth.1020.name","zh":"合成医疗","en":"Synthetic Medicine","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":520,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":452,"status":"paired","id":"texts:52056"},{"key":"synth.1020.desc","zh":"新的合成形体使我们摆脱了有机身躯的病痛伤害。不幸的是，这也带来了一系列全新的问题，从简单的机械故障到危及生命的服务器稳定性、连接问题，还有数字病毒等等。\\n\\n我们是应该集中精力保护我们数字化的思想，把身体当作一次性商品，还是把它作为我们身份的延伸给予更多的关注？","en":"Our new synthetic forms have freed us from ailments and injuries of the organic body. Unfortunately, they have also created a whole new set of issues, from simple mechanical breakdowns to life-threatening server stability, connection concerns, and digital viruses.\\n\\nShould we concentrate on protecting our digitized minds, regarding the body as a disposable commodity, or give it more attention as an extension of our identity?","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":521,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":453,"status":"paired","id":"texts:52057"},{"key":"synth.1020.a","zh":"我们必须继续保护身体。","en":"We must continue to protect the body.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":522,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":454,"status":"paired","id":"texts:52058"},{"key":"synth.1020.a.spiritual","zh":"身体是灵魂神圣的容器。","en":"Body is a sacred container for the soul.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":523,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":455,"status":"paired","id":"texts:52059"},{"key":"synth.1020.b","zh":"着重于保护思维。","en":"Concentrate on protecting the mind.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":524,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":456,"status":"paired","id":"texts:52060"},{"key":"synth.1020.b.spiritual","zh":"我们已经超越了凡身肉体。","en":"We have already transcended the physical form.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":525,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":457,"status":"paired","id":"texts:52061"},{"key":"synth.1020.c","zh":"平衡是关键。","en":"Balance is the key.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":526,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":458,"status":"paired","id":"texts:52062"},{"key":"synth.1020.d","zh":"这些新疾病提供了巨大的增长潜力……","en":"These new ailments offer serious growth potential...","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":527,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":459,"status":"paired","id":"texts:52063"},{"key":"synth.1030.name","zh":"再生","en":"Respawn","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":529,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":460,"status":"paired","id":"texts:52064"},{"key":"synth.1030.desc","zh":"我们变得更快、更强、更好了。但让合成身体治愈危险的环境中仍有精神风险。即便知道意识可以复原能缓解痛苦，但并不能完全解除。特别是意识的复原并不是万无一失的这件事，并且新的身躯也不能无中生有。\\n\\n我们可以选择忽视精神痛苦将合成人的性能推向极致，或是让我们的雄心壮志为人口精神健康做出妥协。","en":"We have become faster, better, stronger. But subjecting synthetic bodies to dangerous situations still comes at a mental cost. Knowing that the mind can be restored may lessen the trauma, but does not remove it entirely. Especially as the retrieval is not always guaranteed. Neither can new bodies simply be manufactured out of thin air.\\n\\nWe can either disregard the psychological trauma to push the boundaries of synth performance or moderate our ambitions lest we endanger the mental wellbeing of the population.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":530,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":461,"status":"paired","id":"texts:52065"},{"key":"synth.1030.a","zh":"继续推进极限。","en":"Continue to push the limits.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":531,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":462,"status":"paired","id":"texts:52066"},{"key":"synth.1030.b","zh":"小心行事。","en":"Exercise caution.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":532,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":463,"status":"paired","id":"texts:52067"},{"key":"synth.1030.c","zh":"精英们可不能面临风险。","en":"The elite should not be placed at risk.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":533,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":464,"status":"paired","id":"texts:52068"},{"key":"synth_virtual_trait","zh":"\\n[owner.species.GetNamePlural]获得特质：§Y$trait_robot_digital_1$§!\\n领袖的§Y$leader_trait_synthetic$§!特质将会被替换为§Y$leader_trait_virtual$§!特质","en":"\\n[owner.species.GetNamePlural] Gain Trait: §Y$trait_robot_digital_1$§!\\nLeaders have the §Y$leader_trait_synthetic$§! trait replaced with the §Y$leader_trait_virtual$§! trait","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":536,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":466,"status":"paired","id":"texts:52069"},{"key":"synth_physical_traits","zh":"\\n解锁用于物种修饰的§Y高级§!特质。","en":"\\nUnlocks §YAdvanced§! Traits for Species Modification","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":537,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":467,"status":"paired","id":"texts:52070"},{"key":"synth.1505.name","zh":"合成化社会","en":"Synthesized Society","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":539,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":469,"status":"paired","id":"texts:52071"},{"key":"synth.1505.desc.physical","zh":"我们并未刻意完全抹除人格只是在从合成化中收割利益的过程中避免丢失自我。\\n\\n随着这一变化的到来，我们的行动自由达到了前所未有的高度。我们可以把自己的意识转移到无数个特化的躯体里，让人们可以在自己最需要的任何地点进行任何工作。","en":"It is not our intention to completely erase individuality. We can reap the benefits of synthesization without irrevocably losing our selves.\\n\\nWith this change, freedom of movement has never been more accessible. We can transport our consciousnesses to specialized bodies in great numbers, allowing people to live and work wherever they are most needed most.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":540,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":470,"status":"paired","id":"texts:52072"},{"key":"synth.1505.desc.virtual","zh":"我们的社会摆脱了物质世界，正怀着既恐惧又兴奋的复杂心情展望未来。我们虽然以尚未完全理解的方式改变了自己，但我们是一起踏上的这趟重大旅程。\\n\\n我们现在可以以一种不会危及我们意识的方式与机器交互。这是一个能让我们穿越危险疆场和冰冷太空的重要里程碑。","en":"Our society has broken free of the physical world and looks to the future with a mixture of excitement and trepidation. We have transformed ourselves in ways we do not yet fully comprehend, but we embark on this momentous journey together.\\n\\nOur population can now interface with machines in ways that do not put our consciousness in jeopardy. It is a major milestone in how we navigate the perils of war or the uncaring void of space.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":541,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":471,"status":"paired","id":"texts:52073"},{"key":"synth.1505.desc.neutral","zh":"在这种难以理解的变化中犹豫不决是情有可原的，毕竟人们总是对失去比对获得更敏感。但是，我们不能傻站在十字路口坐以待毙，必须带着我们的人民继续前进。\\n\\n这可能意味着要么创造一系列特化的私有身体供人们随意进入，要么完全拥抱一种合成化存在，去对抗太空旅行和残酷战争的考验。","en":"Being hesitant amidst an incomprehensible change is understandable. Many are more worried about what they might lose rather than what they could gain. But we cannot stand idle in the crossroads, and so must lead our people onwards.\\n\\nThis could mean either creating a selection of specialized personal bodies for people to jump into at will, or fully embracing their synthesized form to endure rigors of space travel and warfare.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":542,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":472,"status":"paired","id":"texts:52074"},{"key":"synth.1505.a","zh":"实施物理躯体间的迁移。","en":"Facilitate moving between physical bodies.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":543,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":473,"status":"paired","id":"texts:52075"},{"key":"synth.1505.a.tt","zh":"$change_auth_tt$['concept_auth_synth_democratic_physical']$synth_physical_traits$","en":"$change_auth_tt$ ['concept_auth_synth_democratic_physical'] $synth_physical_traits$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":544,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":474,"status":"paired","id":"texts:52076"},{"key":"synth.1505.b","zh":"让替身为我们而战。","en":"Use surrogates to fight for us.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":545,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":475,"status":"paired","id":"texts:52077"},{"key":"synth.1505.b.tt","zh":"$change_auth_tt$['concept_auth_synth_democratic_virtual']$synth_virtual_trait$","en":"$change_auth_tt$ ['concept_auth_synth_democratic_virtual'] $synth_virtual_trait$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":546,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":476,"status":"paired","id":"texts:52078"},{"key":"synth.1505.c","zh":"$synth_keep_auth_option$","en":"$synth_keep_auth_option$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":547,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":477,"status":"paired","id":"texts:52079"},{"key":"synth.1505.c.tt","zh":"$keep_auth_tt$['concept_auth_democratic']","en":"$keep_auth_tt$ ['concept_auth_democratic']","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":548,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":478,"status":"paired","id":"texts:52080"},{"key":"synth.1510.name","zh":"合成化社会","en":"Synthesized Society","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":551,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":480,"status":"paired","id":"texts:52081"},{"key":"synth.1510.desc.physical","zh":"我们的合成化社会、先进的合成躯体和民意都指向了一条更保守的合成化路线。我们的人民可以保有定制的身体外形的同时，几乎任意地切换身体。\\n\\n这可以让更有经验的官员暂时接管那些较为低效的同行，从而大幅度提高官僚效率。","en":"Our synthesized society, improved synthetic bodies, and general sentiment all point towards a more conservative path for synthesization. While retaining a bespoke physical form, our people will be able to exchange bodies almost at will.\\n\\nThis will allow more experienced officials to temporarily assume control of their less effective counterparts, markedly improving bureaucratic performance.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":552,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":481,"status":"paired","id":"texts:52082"},{"key":"synth.1510.desc.virtual","zh":"我们现在已经准备好在合成化革命中迈出明智的下一步，即拥抱完全虚拟化的存在。\\n\\n临时躯体会负责执行现实世界的任务，但主要的人口均转变成一种更加非物质的存在形式。\\n\\n这将使命令能够迅速有效地执行，并大大减少政府的监督。","en":"We are now ready to take the next logical step in the synthesization revolution, the embrace of a fully virtual existence.\\n\\nTemporary bodies will carry out tasks in the physical world, but the majority of the population is willing to transition to a more immaterial state of being.\\n\\nThis will enable orders to be carried out quickly and efficiently, and with the far less governmental oversight.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":553,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":482,"status":"paired","id":"texts:52083"},{"key":"synth.1510.desc.neutral","zh":"我们社会的各个部门都已经适应了合成化的生活，但关于进一步特化的好处，从数据上仍然没有定论。\\n\\n我们要创建身份后门，让监管官员接管无能下属的身体，还是要开发一种网络虚拟接口，从而无延迟地同步监督多个政府项目。","en":"We have adapted all parts of society to synthetic life but data remains inconclusive on the benefits of further specialization.\\n\\nWe can either create identity backdoors which allow supervising officials to take over the bodies of ineffectual subordinates, or develop a networked virtual interface for them to oversee multiple government projects simultaneously without latency.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":554,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":483,"status":"paired","id":"texts:52084"},{"key":"synth.1510.a","zh":"让官员接管低效同僚。","en":"Allow officials to take over inefficient peers.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":555,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":484,"status":"paired","id":"texts:52085"},{"key":"synth.1510.a.tt","zh":"$change_auth_tt$['concept_auth_synth_oligarchic_physical']$synth_physical_traits$","en":"$change_auth_tt$ ['concept_auth_synth_oligarchic_physical'] $synth_physical_traits$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":556,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":485,"status":"paired","id":"texts:52086"},{"key":"synth.1510.b","zh":"接纳完全的虚拟化监管。","en":"Embrace complete virtual oversight.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":557,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":486,"status":"paired","id":"texts:52087"},{"key":"synth.1510.b.tt","zh":"$change_auth_tt$['concept_auth_synth_oligarchic_virtual']$synth_virtual_trait$","en":"$change_auth_tt$ ['concept_auth_synth_oligarchic_virtual'] $synth_virtual_trait$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":558,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":487,"status":"paired","id":"texts:52088"},{"key":"synth.1510.c","zh":"$synth_keep_auth_option$","en":"$synth_keep_auth_option$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":559,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":488,"status":"paired","id":"texts:52089"},{"key":"synth.1510.c.tt","zh":"$keep_auth_tt$['concept_auth_oligarchic']","en":"$keep_auth_tt$ ['concept_auth_oligarchic']","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":560,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":489,"status":"paired","id":"texts:52090"},{"key":"synth.1515.name","zh":"合成化社会","en":"Synthesized Society","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":563,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":491,"status":"paired","id":"texts:52091"},{"key":"synth.1515.desc.physical","zh":"我们的人民不会逃避诚实的体力劳动。我们的劳工已经完成了联网，可以以此遥控多个不同的身体——在这个过程中生产配额得到了显著的提升。\\n\\n这一事态发展清楚地表明，我们对最高领袖§Y[From.GetRulerName][From.GetRulerTitle]§!的信任是正确的。","en":"Our people do not shirk in the face of honest physical labor. Our workers have been networked and may now remotely control multiple bodies - markedly increasing production quotas in the process.\\n\\nThis development is a clear sign that we are right to trust the guidance of our supreme leader, §Y[From.GetRulerTitle] [From.GetRulerName]§!.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":564,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":492,"status":"paired","id":"texts:52092"},{"key":"synth.1515.desc.virtual","zh":"人们已经准备好抛弃自己的物质形态，投身数字意识。他们愿意在完全虚拟的环境中继续生存。\\n\\n通过这样的协议褫夺他们的感知，我们就能完全自由地操纵他们的现实，增强他们对国家的正面情感。与伟大领袖一条心的人民是强大国家的基石。","en":"The people are ready to cast off their physical forms in favor of a digital consciousness. They are willing to continue their existence in a fully virtual environment.\\n\\nHaving thus signed away their perception, we have complete freedom to manipulate their reality, enhancing positive sentiments toward the state. A population aligned with their leadership is the pillar of a strong nation.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":565,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":493,"status":"paired","id":"texts:52093"},{"key":"synth.1515.desc.neutral","zh":"§Y[root.GetSpeciesAdj]§!们仍未决定意识的数字化应该采取何种形式。保守派希望我们深深扎根于躯体，而其他人则讨厌这种新旧之间的“折衷”。\\n\\n我们必须做出一个选择。或是关注身躯让单个劳工控制多个身体，或是关注虚拟存在让对社会控制达到前所未有的高度。","en":"The §Y[root.GetSpeciesAdj]§! population remains undecided on what form our digitized consciousness should take. More conservative voices would have us remain deeply rooted in corporeal bodies, while others resent this \"half measure\" between old and new.\\n\\nIt falls upon us to make that choice. The physical focus would allow a single worker to control multiple bodies, while a virtual existence would enable societal control on an unprecedented scale.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":566,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":494,"status":"paired","id":"texts:52094"},{"key":"synth.1515.a","zh":"创造神经同步的劳工躯体。","en":"Create neuro-synched worker bodies.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":567,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":495,"status":"paired","id":"texts:52095"},{"key":"synth.1515.a.tt","zh":"$change_auth_tt$['concept_auth_synth_dictatorial_physical']$synth_physical_traits$","en":"$change_auth_tt$ ['concept_auth_synth_dictatorial_physical'] $synth_physical_traits$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":568,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":496,"status":"paired","id":"texts:52096"},{"key":"synth.1515.b","zh":"在虚拟空间操弄人们的观念。","en":"Manipulate popular opinion in virtual space.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":569,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":497,"status":"paired","id":"texts:52097"},{"key":"synth.1515.b.tt","zh":"$change_auth_tt$['concept_auth_synth_dictatorial_virtual']$synth_virtual_trait$","en":"$change_auth_tt$ ['concept_auth_synth_dictatorial_virtual'] $synth_virtual_trait$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":570,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":498,"status":"paired","id":"texts:52098"},{"key":"synth.1515.c","zh":"$synth_keep_auth_option$","en":"$synth_keep_auth_option$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":571,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":499,"status":"paired","id":"texts:52099"},{"key":"synth.1515.c.tt","zh":"$keep_auth_tt$['concept_auth_dictatorial']","en":"$keep_auth_tt$ ['concept_auth_dictatorial']","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":572,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":500,"status":"paired","id":"texts:52100"},{"key":"synth.1520.name","zh":"合成化社会","en":"Synthesized Society","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":575,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":502,"status":"paired","id":"texts:52101"},{"key":"synth.1520.desc.physical","zh":"帝国倾向于增强我们新的合成身躯。通过提高人格转移的速度和规模，我们可以在危险任务中快速替换被摧毁的合成躯体。\\n\\n这些新的形体允许我们对正电子脑进行拆解，以从最近去世的精英那里获得知识印记。作为帝国的仆人，这肯定是他们想要的。","en":"The empire is favoring the enhancement of our new synthetic bodies.\\n\\nThese new forms allow for disassembly of the positronic brains to acquire knowledge imprints from our recently deceased elite. As servants of the empire, this is surely what they would have wanted.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":576,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":503,"status":"paired","id":"texts:52102"},{"key":"synth.1520.desc.virtual","zh":"§Y[From.GetSpeciesAdj]§!愿意更进一步，比起和物理世界藕断丝连，他们更倾向一个完全虚拟的存在。这一重大事件所产生的冲击将对我们的未来产生深远的影响。提速人格转移并扩大规模，我们就可以快速置换在危险任务中被摧毁的合成躯体。\\n\\n这些全新的进展确乎可以提升我们在许多与战争有关的局面中的效率，为§Y[From.GetSpeciesAdj]§!帝国带来荣光！","en":"§Y[From.GetSpeciesAdj]§! people are willing to go even further, and favor a fully virtual existence over the half-measures of the physical world. This momentous event will create shockwaves that echo far into our future. By boosting the identity transfer speed and range, we are able to deploy rapid replacements for destroyed synthetic bodies during hazardous missions.\\n\\nThese new developments are sure to increase our efficiency in various war-related situations, and bring glory to the §Y[From.GetSpeciesAdj]§! empire!","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":577,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":504,"status":"paired","id":"texts:52103"},{"key":"synth.1520.desc.neutral","zh":"§Y[From.GetSpeciesAdj]§!帝国走到了分岔路口。有人认为定制的身体会给我们带来安全感和熟悉感，而另一些人则反对充分利用合成化及其带来的一切。\\n\\n专注于身躯方面让我们可以对短期内被毁的高官所具有的知识为科学加以利用。或者，通向虚拟存在的道路会使通过快速人格转移进行合成躯体的大规模置换成为可能。","en":"The §Y[From.GetSpeciesAdj]§! empire is at a crossroads. Some believe bespoke physical bodies would bring us security and familiarity, while others argue against taking full advantage of the synthesization and everything it can bring.\\n\\nFocusing on the physical aspects would enable us to repurpose the knowledge of recently destroyed dignitaries for our research efforts. Alternatively, the path to virtual existence would allow mass-replacement of destroyed synthetic bodies via rapid identity transfer.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":578,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":505,"status":"paired","id":"texts:52104"},{"key":"synth.1520.a","zh":"利用已逝领袖的意识。","en":"Utilize the minds of our departed leaders.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":579,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":506,"status":"paired","id":"texts:52105"},{"key":"synth.1520.a.tt","zh":"$change_auth_tt$['concept_auth_synth_imperial_physical']","en":"$change_auth_tt$ ['concept_auth_synth_imperial_physical']","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":580,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":507,"status":"paired","id":"texts:52106"},{"key":"synth.1520.b","zh":"创造可抛弃躯体。","en":"Create disposable physical bodies.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":581,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":508,"status":"paired","id":"texts:52107"},{"key":"synth.1520.b.tt","zh":"$change_auth_tt$['concept_auth_synth_imperial_virtual']","en":"$change_auth_tt$ ['concept_auth_synth_imperial_virtual']","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":582,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":509,"status":"paired","id":"texts:52108"},{"key":"synth.1520.c","zh":"$synth_keep_auth_option$","en":"$synth_keep_auth_option$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":583,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":510,"status":"paired","id":"texts:52109"},{"key":"synth.1520.c.tt","zh":"$keep_auth_tt$['concept_auth_imperial']","en":"$keep_auth_tt$ ['concept_auth_imperial']","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":584,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":511,"status":"paired","id":"texts:52110"},{"key":"synth.1525.name","zh":"合成化社会","en":"Synthesized Society","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":587,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":513,"status":"paired","id":"texts:52111"},{"key":"synth.1525.desc.physical","zh":"我们的市场和研发部门为我们所有的基础顾客推出了一项人工智能应用领域的全新发明。新合成存在的折中方案让我们可以利用虚拟世界的优势开发利于现实世界的产品。\\n\\n我们现在可以为无生命的物体注入限制性人工智能，让它们获得生命。然后，这个新产品细分可以进一步针对整个星系的消费者、私营部门和其他感兴趣的团体进行调整。","en":"Our marketing and research department have come up with a new innovation in artificial intelligence application for our entire customer base. The balanced approach to the new synthetic existence allows us to develop products taking advantage of the virtual world to benefit the physical.\\n\\nWe are now able to imbue inanimate objects with constrained AIs and effectively give them life. This new product segment can then be further targeted for consumers, private sector and other interested parties throughout the galaxy.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":588,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":514,"status":"paired","id":"texts:52112"},{"key":"synth.1525.desc.virtual","zh":"我们对虚拟空间的承诺开启了一条基于记忆的全新产品线。我们分公司的技术人员能够不受表型限制，从各种自愿受试者身上提取记忆。\\n\\n我们的谍报部门也可以仔细检查这些记忆，使我们在这方面获得比其他帝国更大的竞争优势。最后，这些记忆被整合到我们的合成思维创造过程中，以获得显著的性能提升。","en":"Our commitment to the virtual space has unlocked an entirely new product line based on memories. Our branch office technicians are able to extract them from willing subjects no matter their phenotype.\\n\\nThese imprints are then carefully examined by our espionage department, allowing us to gain a competitive edge over other empires on that front. Finally, the memories are incorporated into our synthetic mind creation processes for significant performance gains.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":589,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":515,"status":"paired","id":"texts:52113"},{"key":"synth.1525.desc.neutral","zh":"尽管进行了细致的成本/收益分析，但合成化过程中的物理或虚拟专业化都不是最重要的。然而，我们不能在这些机会的边缘停滞不前，必须为利益相关者指一条明路。\\n\\n对物理世界的关注使我们能够向无生命的物体注入限制性人工智能，并将其作为简化版的新生命出售。而对虚拟领域的投资将使我们能够将记忆和思维模式进行商品化。","en":"Despite meticulous cost/benefit analysis, neither the physical or virtual specialization in the synthesization process is coming on top. We cannot, however, stand still at the edge of such opportunities and have to introduce one clear path for our stakeholders.\\n\\nA focus on the physical world grants us the ability to imbue inanimate objects with constrained AI to be sold as simplified version of new life. Investments in the virtual realm would allow us to commodify memories and thought patterns.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":590,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":516,"status":"paired","id":"texts:52114"},{"key":"synth.1525.a","zh":"分发限制性人工智能实体。","en":"Distribute constrained AI entities.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":591,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":517,"status":"paired","id":"texts:52115"},{"key":"synth.1525.a.tt","zh":"$change_auth_tt$['concept_auth_synth_corporate_physical']$synth_physical_traits$","en":"$change_auth_tt$ ['concept_auth_synth_corporate_physical'] $synth_physical_traits$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":592,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":518,"status":"paired","id":"texts:52116"},{"key":"synth.1525.b","zh":"将人们的记忆商品化。","en":"Commodify people's memories.","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":593,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":519,"status":"paired","id":"texts:52117"},{"key":"synth.1525.b.tt","zh":"$change_auth_tt$['concept_auth_synth_corporate_virtual']$synth_virtual_trait$","en":"$change_auth_tt$ ['concept_auth_synth_corporate_virtual'] $synth_virtual_trait$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":594,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":520,"status":"paired","id":"texts:52118"},{"key":"synth.1525.c","zh":"$synth_keep_auth_option$","en":"$synth_keep_auth_option$","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":595,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":521,"status":"paired","id":"texts:52119"},{"key":"synth.1525.c.tt","zh":"$keep_auth_tt$['concept_auth_corporate']","en":"$keep_auth_tt$ ['concept_auth_corporate']","source":"machine_age_situations_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/machine_age_situations_2_l_english.yml","el":596,"zs":"localisation/simp_chinese/machine_age_situations_2_l_simp_chinese.yml","zl":522,"status":"paired","id":"texts:52120"}]}