{"schema_version":1,"game_version":"Cygnus v4.5.2 (9776)","extracted_at":"2026-10-12","namespace":"gameplay","source":"events_2","count":1773,"entries":[{"key":"FANTASTIC","zh":"赞。","en":"Fantastic.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":3,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":2,"status":"paired","id":"texts:26394"},{"key":"NAME_Former_Cult_Flagship","zh":"前邪教徒旗舰","en":"Former Cult Flagship","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":11,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":8,"status":"paired","id":"texts:26395"},{"key":"AST_WAVELENGTHS_1_CAT","zh":"小行星电波","en":"Asteroid Waves","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":13,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":9,"status":"paired","id":"texts:26396"},{"key":"AST_WAVELENGTHS_1_DESC","zh":"[Root.GetName]小行星正在发射受控脉冲辐射。是不是有什么人，还是说有什么东西，想要和我们交谈？","en":"The asteroid [Root.GetName] is emitting some form of radiation in controlled bursts. Is someone - something - trying to communicate with us?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":14,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":10,"status":"paired","id":"texts:26397"},{"key":"AST_DEBRIS_FIELD_1_CAT","zh":"残骸场","en":"Debris Field","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":15,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":11,"status":"paired","id":"texts:26398"},{"key":"AST_DEBRIS_FIELD_1_DESC","zh":"传感器报告[Root.GetName]周围的重重废墟中可能存在有趣的东西。","en":"Sensors report a number of possible points of interest within the dense debris field surrounding [Root.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":16,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":12,"status":"paired","id":"texts:26399"},{"key":"HBL_LUSH_PLANET_1_CAT","zh":"丰饶的星球","en":"A Lush Planet","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":17,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":13,"status":"paired","id":"texts:26400"},{"key":"HBL_LUSH_PLANET_1_DESC","zh":"[Root.GetName]的颜色格外碧绿，初步扫描表明其表面可能存在一些有趣的物品。","en":"[Root.GetName] is exceptionally green, and preliminary scans indicate that there might be several articles of interest on the surface.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":18,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":14,"status":"paired","id":"texts:26401"},{"key":"UHB_ANCIENT_RUINS_1_CAT","zh":"碑塔","en":"Monoliths","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":19,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":15,"status":"paired","id":"texts:26402"},{"key":"UHB_ANCIENT_RUINS_1_DESC","zh":"[Root.GetName]表面散布着十分惊人的建筑，请求立即进行考古工作。","en":"Impressive structures litter [Root.GetName]'s surface, practically begging for some archaeological work.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":20,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":16,"status":"paired","id":"texts:26403"},{"key":"UHB_MOLTEN_CHART_CAT","zh":"熔融","en":"Melting","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":21,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":17,"status":"paired","id":"texts:26404"},{"key":"UHB_MOLTEN_CHART_DESC","zh":"[Root.GetName]剧热的表面传来了微弱的求救信号。","en":"A weak distress signal originates from the superheated surface of [Root.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":22,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":18,"status":"paired","id":"texts:26405"},{"key":"GEN_PLAYGROUND_CAT","zh":"令人玩味的遗迹","en":"Playful Ruins","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":23,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":19,"status":"paired","id":"texts:26406"},{"key":"GEN_PLAYGROUND_DESC","zh":"[Root.GetName]表面一小块地方散布着十分惊人的建筑，请求立即进行考古工作。","en":"Impressive structures litter a small area on the surface of [Root.GetName], practically begging for some archaeological work.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":24,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":20,"status":"paired","id":"texts:26407"},{"key":"AST_SHRINE_1_CAT","zh":"被雕琢的小行星","en":"An Asteroid, Carved","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":25,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":21,"status":"paired","id":"texts:26408"},{"key":"AST_SHRINE_1_DESC","zh":"[Root.GetName]被部分掏空，并且进行了精致细密的雕琢。岩石上的纹路有些眼熟……","en":"[Root.GetName] has been partially hollowed out and carved with exquisite precision. There is something familiar about the lines and curves etched into the rock...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":26,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":22,"status":"paired","id":"texts:26409"},{"key":"HBL_MUSIC_1_CAT","zh":"深夜天籁","en":"What Hums in the Night","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":27,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":23,"status":"paired","id":"texts:26410"},{"key":"HBL_MUSIC_1_DESC","zh":"[Root.GetName]上有不同寻常的声波活动。","en":"There is a pattern of unusual sonic activity on [Root.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":28,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":24,"status":"paired","id":"texts:26411"},{"key":"GAS_ZRO_ICE_CAT","zh":"冰冻冰巨星","en":"Ice Ice Giant","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":29,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":25,"status":"paired","id":"texts:26412"},{"key":"GAS_ZRO_ICE_DESC","zh":"[Root.GetName]缺乏氢和氦，无法被归为气态巨行星，而是冰冻巨行星。","en":"It seems [Root.GetName] is lacking the hydrogen and helium to be classified as a proper gas giant and is, in fact, an ice giant.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":30,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":26,"status":"paired","id":"texts:26413"},{"key":"AST_ILLICIT_DARK_CAT","zh":"辐射小行星","en":"Radiating Asteroid","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":31,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":27,"status":"paired","id":"texts:26414"},{"key":"AST_ILLICIT_DARK_DESC","zh":"[Root.GetName]周期性地向太空发射出骇人的粒子辐射混合体。","en":"[Root.GetName] periodically spews an alarmingly eclectic mix of particles and radiation into the void.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":32,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":28,"status":"paired","id":"texts:26415"},{"key":"TOX_PURPLE_RAIN_CAT","zh":"斑斓毒星","en":"Pigment Poison","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":33,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":29,"status":"paired","id":"texts:26416"},{"key":"TOX_PURPLE_RAIN_DESC","zh":"[Root.GetName]充满毒性的生物环境赋予这颗行星一片独特的景貌。","en":"[Root.GetName]'s toxic biosphere gives the planet a unique color scheme.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":34,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":30,"status":"paired","id":"texts:26417"},{"key":"FROZ_BASE_CAT","zh":"冰冻荒原","en":"Cold Wastes","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":35,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":31,"status":"paired","id":"texts:26418"},{"key":"FROZ_BASE_DESC","zh":"传感器在[Root.GetName]冰冻表面的偏僻之处检测到出乎意料的活动。","en":"Sensors pick up unexpected activity from an isolated point on [Root.GetName]'s frozen surface.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":36,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":32,"status":"paired","id":"texts:26419"},{"key":"FROZ_BASE2_CAT","zh":"冰雪平原","en":"Icy Plains","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":37,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":33,"status":"paired","id":"texts:26420"},{"key":"FROZ_BASE2_DESC","zh":"传感器在[Root.GetName]极地表面的偏僻之处检测到出乎意料的活动。","en":"Sensors pick up unexpected activity from an isolated point on [Root.GetName]'s arctic surface.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":38,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":34,"status":"paired","id":"texts:26421"},{"key":"TROP_PETS_CAT","zh":"疾行","en":"Scurrying","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":39,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":35,"status":"paired","id":"texts:26422"},{"key":"TROP_PETS_DESC","zh":"[Root.GetName]茂密的热带丛林灌木中检测到了不规则的运动模式。","en":"Irregular patterns of movement have been detected within the dense tropical undergrowth of [Root.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":40,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":36,"status":"paired","id":"texts:26423"},{"key":"BARR_BASE_CAT","zh":"荒芜平原","en":"On the Barren Plains","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":41,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":37,"status":"paired","id":"texts:26424"},{"key":"BARR_BASE_DESC","zh":"粗略扫描显示，行星表面有一个不断向茫茫太空发射的脉冲信号。","en":"A cursory scan of the planet's surface reveals a weak signal pulsing into the darkness of space.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":42,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":38,"status":"paired","id":"texts:26425"},{"key":"PROJ_MOON_CAT","zh":"奇异无比","en":"Projecting","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":43,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":39,"status":"paired","id":"texts:26426"},{"key":"PROJ_MOON_DESC","zh":"根据初步扫描，[Root.GetName]有一些奇怪的特性，它的读数与我们对此类行星的预估相去甚远……","en":"According to preliminary scans, [Root.GetName] is exhibiting several strange properties and gives readings that are not at all in line with what one would expect from a planet of this type...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":44,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":40,"status":"paired","id":"texts:26427"},{"key":"SEA_CAT","zh":"变幻莫测","en":"Kaleidoscopic","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":45,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":41,"status":"paired","id":"texts:26428"},{"key":"SEA_DESC","zh":"一个模糊的身影在[Root.GetName]的大海洋流之下翻腾着。","en":"Vaguely-defined shapes swirl with the currents in [Root.GetName]'s vast oceans.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":46,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":42,"status":"paired","id":"texts:26429"},{"key":"MOLTEN_BASE_CAT","zh":"剧热律动","en":"Heated Rhythm","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":47,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":43,"status":"paired","id":"texts:26430"},{"key":"MOLTEN_BASE_DESC","zh":"传感器在[Root.GetName]剧热的表面扫描出有节奏的运动。","en":"Sensors pick up rhythmic movement on the hellish surface of [Root.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":48,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":44,"status":"paired","id":"texts:26431"},{"key":"LEVELED_CAT","zh":"蒸汽翻腾","en":"Steamrolled","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":49,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":45,"status":"paired","id":"texts:26432"},{"key":"LEVELED_DESC","zh":"[Root.GetName]似乎有且只有一个有趣的地质特征……","en":"[Root.GetName] seems to exhibit one, and only one, interesting geological feature...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":50,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":46,"status":"paired","id":"texts:26433"},{"key":"DIMENSIONAL_POCKET_CAT","zh":"维度扰动","en":"Dimensional Disturbance","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":51,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":47,"status":"paired","id":"texts:26434"},{"key":"DIMENSIONAL_POCKET_DESC","zh":"[Root.GetName]所在的残骸场在某种未知力量的影响下翻滚。","en":"The debris field which [Root.GetName] is part of roils and swirls under the influence of unknown forces.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":52,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":48,"status":"paired","id":"texts:26435"},{"key":"HAB_CORN_CAT","zh":"点点绿意","en":"Spotty Greenery","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":53,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":49,"status":"paired","id":"texts:26436"},{"key":"HAB_CORN_DESC","zh":"光学扫描显示，[Root.GetName]表面有几处不同寻常的翠绿。","en":"Optical scans indicate that the surface of [Root.GetName] is unusually verdant in places.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":54,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":50,"status":"paired","id":"texts:26437"},{"key":"HAB_MAT_CAT","zh":"金属闪烁","en":"A Glint of Metal","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":55,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":51,"status":"paired","id":"texts:26438"},{"key":"HAB_MAT_DESC","zh":"反向散射能谱传感器显示行星地壳中存在珍贵物质。","en":"Backscattering spectrometry sensors indicate the presence of valuable substances in the planet's crust.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":56,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":52,"status":"paired","id":"texts:26439"},{"key":"ATM_ANOMALY_CAT","zh":"大气异常现象","en":"Atmospheric Anomaly","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":57,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":53,"status":"paired","id":"texts:26440"},{"key":"ATM_ANOMALY_DESC","zh":"[Root.GetName]大气的实际读数与模拟数值不同。","en":"Atmospheric readings from [Root.GetName] do not match simulated projections.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":58,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":54,"status":"paired","id":"texts:26441"},{"key":"FRBR_GRIMACING_CAT","zh":"瞬息万变","en":"Winking","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":59,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":55,"status":"paired","id":"texts:26442"},{"key":"FRBR_GRIMACING_DESC","zh":"对[Root.GetName]表面进行的反复扫描给出的读数都不一致，似乎行星本身就在不停发生剧变。","en":"Repeated scans of [Root.GetName]'s surface give inconsistent sensor readings, almost as if the planet itself was in a constant state of upheaval.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":60,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":56,"status":"paired","id":"texts:26443"},{"key":"FROZ_ILLUMINATED_CAT","zh":"冰雪发光","en":"Ice Lit","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":61,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":57,"status":"paired","id":"texts:26444"},{"key":"FROZ_ILLUMINATED_DESC","zh":"[Root.GetName]表面到处都是无法解释的光学现象，从太空中清晰可见。","en":"Inexplicable optical phenomena play across the surface of [Root.GetName], clearly visible from space.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":62,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":58,"status":"paired","id":"texts:26445"},{"key":"GAS_CLOUDY_CAT","zh":"云舞","en":"Clouds Dance","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":63,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":59,"status":"paired","id":"texts:26446"},{"key":"GAS_CLOUDY_DESC","zh":"[Root.GetName]的大气特征在中等规模的气态巨行星中很不寻常。","en":"The atmospheric patterns of [Root.GetName] are highly atypical for a gas giant of modest size.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":64,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":60,"status":"paired","id":"texts:26447"},{"key":"GAIA_MOVE_CAT","zh":"似是天堂","en":"Paradise Anticipated","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":65,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":61,"status":"paired","id":"texts:26448"},{"key":"GAIA_MOVE_DESC","zh":"这是一颗盖亚级行星，[Root.GetName]预计会有丰富的生命体……","en":"As a Gaia-class planet, [Root.GetName] is expected to teem with life...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":66,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":62,"status":"paired","id":"texts:26449"},{"key":"FROZ_BOX_CAT","zh":"暗藏玄机","en":"Something Smells","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":67,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":63,"status":"paired","id":"texts:26450"},{"key":"FROZ_BOX_DESC","zh":"扫描显示在§H[Root.GetName]§!众多冰封的山巅之上存在异乎寻常的外星造物。","en":"Scans indicate the presence of a foreign, alien-made object on one of §H[Root.GetName]'s§! many frozen mountain tops.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":68,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":64,"status":"paired","id":"texts:26451"},{"key":"CONT_SIGNS_CAT","zh":"行星伤痕","en":"Planetary Scars","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":69,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":65,"status":"paired","id":"texts:26452"},{"key":"CONT_SIGNS_DESC","zh":"[Root.GetName]的表面似乎布满凹痕，也并非不寻常。\\n\\n不寻常的是这些伤痕的形状，无规律的分布。不太可能是陨石撞击的结果。","en":"[Root.GetName]'s surface appears heavily pockmarked, which is not unusual.\\n\\nWhat is unusual is the regular shape of the scars, irregularly distributed. This is unlikely to be the result of meteorite impacts.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":70,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":66,"status":"paired","id":"texts:26453"},{"key":"AST_CRATER_CAT","zh":"尘暴区","en":"Dustbowl","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":71,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":67,"status":"paired","id":"texts:26454"},{"key":"AST_CRATER_DESC","zh":"[Root.GetName]上有一系列撞击坑。但在其中较大的一个坑里，有什么东西带来了视觉上的不一致感……","en":"[Root.GetName] is home to a number of exquisite impact craters. However, something breaks the visual uniformity in one of the larger craters...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":72,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":68,"status":"paired","id":"texts:26455"},{"key":"BAR_COLONY_CAT","zh":"俯瞰","en":"Looking Down","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":73,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":69,"status":"paired","id":"texts:26456"},{"key":"BAR_COLONY_DESC","zh":"在[Root.GetName]荒芜的表面上，光学传感器发现了一些可能是建筑的东西。","en":"Optical sensors isolate a cluster of shapes on the barren surface of [Root.GetName] that could be buildings.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":74,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":70,"status":"paired","id":"texts:26457"},{"key":"TOX_MAT_CAT","zh":"剧毒外表","en":"Poison-coated","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":75,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":71,"status":"paired","id":"texts:26458"},{"key":"TOX_MAT_DESC","zh":"反向散射能谱传感器显示[Root.GetName]的剧毒大气之下存在珍贵物质。","en":"Backscattering spectrometry sensors indicate the presence of valuable substances beneath [Root.GetName]'s noxious clouds.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":76,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":72,"status":"paired","id":"texts:26459"},{"key":"AST_CLUSTER_CAT","zh":"矿群","en":"Mineral Cluster","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":77,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":73,"status":"paired","id":"texts:26460"},{"key":"AST_CLUSTER_DESC","zh":"一群排列整齐的矿物飘过[Root.GetName]的残骸带，可能来自于外星人。","en":"An unusually deliberate, geometric configuration of minerals drifts through the debris belt by [Root.GetName], and is possibly of alien origin.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":78,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":74,"status":"paired","id":"texts:26461"},{"key":"GAEA_CHECKERED_CAT","zh":"扫雷","en":"Minesweeper","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":79,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":75,"status":"paired","id":"texts:26462"},{"key":"GAEA_CHECKERED_DESC","zh":"对[Root.GetName]的图像扫描显示，整颗行星覆盖着网格般的纹路。","en":"Visual scans of [Root.GetName]'s surface reveal a grid pattern seemingly covering the entire planet.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":80,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":76,"status":"paired","id":"texts:26463"},{"key":"GEN_ABANDONED_SHIP_CAT","zh":"停泊","en":"Parked","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":81,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":77,"status":"paired","id":"texts:26464"},{"key":"GEN_ABANDONED_SHIP_DESC","zh":"对[Root.GetName]粗略扫描有了令人震惊的结果。\\n\\n似乎有东西也在扫描我们……","en":"A cursory scan of [Root.GetName] yields surprising results.\\n\\nSomething seems to be scanning us back...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":82,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":78,"status":"paired","id":"texts:26465"},{"key":"GEN_DESERT_CAT","zh":"沙丘","en":"Dunes","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":83,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":79,"status":"paired","id":"texts:26466"},{"key":"GEN_DESERT_DESC","zh":"[Root.GetName]的大气极其稀薄，但似乎有风一样的东西在吹拂着它表面的沙海。","en":"The atmosphere of [Root.GetName] is extremely thin, and yet something not unlike wind seems to agitate the seas of sand that make up its surface.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":84,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":80,"status":"paired","id":"texts:26467"},{"key":"TOX_STRUCTURES_CAT","zh":"剧毒建筑","en":"Toxic Construction","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":85,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":81,"status":"paired","id":"texts:26468"},{"key":"TOX_STRUCTURES_DESC","zh":"[Root.GetName]的毒云之下，某种非自然建筑结构伫立在剧毒的地表之上。","en":"Somewhere beneath [Root.GetName]'s unctuous clouds, unnatural structures silhouette themselves against the toxic surface.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":86,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":82,"status":"paired","id":"texts:26469"},{"key":"TROP_WOODS_CAT","zh":"森林国度","en":"Wooden Hegemony","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":87,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":83,"status":"paired","id":"texts:26470"},{"key":"TROP_WOODS_DESC","zh":"[Root.GetName]表面被一种外形奇特的树木覆盖着。","en":"The surface of [Root.GetName] is dominated by particularly impressive-looking trees.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":88,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":84,"status":"paired","id":"texts:26471"},{"key":"HOLE_RADIATION_CAT","zh":"黑暗中的彩虹","en":"Rainbow in the Dark","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":89,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":85,"status":"paired","id":"texts:26472"},{"key":"HOLE_RADIATION_DESC","zh":"传感器在[Root.GetName]周边发现不寻常的读数，不该在离黑洞这么近的地方出现。","en":"Sensors pick up unusual readings in the vicinity of [Root.GetName] - readings that are hard to explain being this close to a black hole.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":90,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":86,"status":"paired","id":"texts:26473"},{"key":"UHB_BUOY_CAT","zh":"多普勒效应","en":"Doppler Effect","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":91,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":87,"status":"paired","id":"texts:26474"},{"key":"UHB_BUOY_DESC","zh":"一个摇摆不定的信号萦绕在[Root.GetName]，而且并不来自星球表面。","en":"A wavering signal haunts [Root.GetName], though it does not seem to originate from the planet's surface.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":92,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":88,"status":"paired","id":"texts:26475"},{"key":"GAIA_RECORD_CAT","zh":"破釜沉舟","en":"Rubiconian Shores","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":93,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":89,"status":"paired","id":"texts:26476"},{"key":"GAIA_RECORD_DESC","zh":"[Root.GetName]充满绿意的平原十分寂静，除了那微弱但稳定的信标信号。","en":"[Root.GetName]'s verdant plains are quiet, save for a weak but steady beacon signal.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":94,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":90,"status":"paired","id":"texts:26477"},{"key":"CRYSTAL_MANUFACTORY_CAT","zh":"古代工厂","en":"Ancient Manufactory","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":95,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":91,"status":"paired","id":"texts:26478"},{"key":"CRYSTAL_MANUFACTORY_DESC","zh":"一个古老、似乎被遗弃的建造结构漂浮在[Root.GetName]上空，除此之外那便是一颗普通的小行星。","en":"An old, seemingly abandoned structure looms over [Root.GetName], an otherwise unremarkable asteroid.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":96,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":92,"status":"paired","id":"texts:26479"},{"key":"anomaly.75.name","zh":"石脑","en":"Rock Brain","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":102,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":96,"status":"paired","id":"texts:26480"},{"key":"anomaly.75.desc","zh":"对巨型小行星[From.GetName]的扫描得出了有趣的结果。这块岩石的核心里含有携带微弱电流的导电晶体网络。[Root.GetName]上的成员辨认出这片晶体网络与原始神经网络具有相似性，认为就算该天体并不具有完全智能，也能进行某种程度的思考。他们请求将核心取出，并带到最近的轨道站以进行更仔细的研究。","en":"A scan of the particularly massive asteroid [From.GetName] yields fascinating results. The rock's core is shot through with a network of conductive crystals carrying a weak electric charge. The crew on the [Root.GetName] recognize this matrix as a primitive neural lattice and believe the celestial body to be thinking in some capacity, if not fully sapient. They seek permission to excavate the core and transport it to the nearest orbital station for closer study.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":103,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":97,"status":"paired","id":"texts:26481"},{"key":"anomaly.75.a","zh":"就这么办。","en":"Make it so.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":104,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":98,"status":"paired","id":"texts:26482"},{"key":"anomaly.75.b","zh":"尽可能调查表面就行。","en":"Make do with what you can study from the surface.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":105,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":99,"status":"paired","id":"texts:26483"},{"key":"anomaly.75.b.tooltip","zh":"为[From.GetName]添加§Y石脑§!修正：\\n£physics£§G+8§!","en":"Adds the §YRock Brain§! modifier to [From.GetName]:\\n£physics£ §G+8§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":106,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":100,"status":"paired","id":"texts:26484"},{"key":"anomaly.75.c","zh":"它跟我们有些相似。我们跟它来谈谈吧。","en":"It is not so unlike us. Let us talk.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":107,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":101,"status":"paired","id":"texts:26485"},{"key":"anomaly.75.c.tooltip","zh":"命令[Root.GetName]将表面探测器连接到[From.GetName]并解码其所谓的神经活动。","en":"Order [Root.GetName] to attach surface probes to [From.GetName] and decode its alleged neural activity","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":108,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":102,"status":"paired","id":"texts:26486"},{"key":"IS_LITHOID_EMPIRE_ICON_TIP","zh":"由于§H[This.Owner.GetName]§!是§Y石质§!国家，该选项可用","en":"This option is available due to the §H[This.Owner.GetName]§! being a §YLithoid§! empire.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":109,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":103,"status":"paired","id":"texts:26487"},{"key":"anomaly.76.desc","zh":"我是[rock_scientist.GetName]。这项任务很有挑战性，但我认为我们已经成功将这些内容解析为类似于……也许不是语言，而是概念，或者想法。我们可以将类似的东西反馈给小行星，或许可以进行交流。\\n\\n我们将显示一些 §Y<过滤后的输出>§!，我将尽我所能对原始数据进行§G“§!更完整的解释§G”§!。","en":"[rock_scientist.GetName] here. It was a challenge, but I think we've managed to parse the readings into something like... not language perhaps, but concepts. Ideas. And we can feed something similar back to the asteroid, to maybe communicate.\\n\\nWe'll display some of the §Y<filtered output>§!, and I'll do my best to give a more §G\"§!complete interpretation§G\"§! of the raw data.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":110,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":104,"status":"paired","id":"texts:26488"},{"key":"anomaly.76.a","zh":"转念一想，这似乎不明智。","en":"On second thought, this seems ill-advised.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":111,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":105,"status":"paired","id":"texts:26489"},{"key":"anomaly.76.a.tooltip","zh":"放弃直接与[rock_brain.GetName]的交流，保持距离进行研究吧。","en":"Abort any attempts at contacting [rock_brain.GetName] directly, and study it from afar","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":112,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":106,"status":"paired","id":"texts:26490"},{"key":"anomaly.76.b","zh":"就这么办。","en":"Patch us through.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":113,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":107,"status":"paired","id":"texts:26491"},{"key":"anomaly.77.desc","zh":"\\n§Y<新><想法>。<原因>。<原因><令人困惑>。§!\\n\\n\\n§G“§!多说一句，[rock_brain.GetName]没有传统意义上的感觉器官。它将我们的输入认为是它自己的想法。至少某种程度上是这样的。§G”§!","en":"\\n§Y<new> <thoughts>. <reason>. <reason> <perplexing>.§!\\n\\n\\n§G\"§!To provide some context, [rock_brain.GetName] has no sensory organs in the traditional sense. It is perceiving our input as its own thoughts. To an extent.§G\"§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":114,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":108,"status":"paired","id":"texts:26492"},{"key":"anomaly.77.a","zh":"<你还不明白我们不是你吗？>","en":"<Do you understand that we are not you?>","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":115,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":109,"status":"paired","id":"texts:26493"},{"key":"anomaly.77.a.response","zh":"\\n§Y<想法>-<不同><协调>-<相同><分歧>-<不同>.§! \\n\\n\\n§G“§!我怀疑石脑认为我们只是短暂认知偏差，但它过去确实曾经有过这样的想法。我们是转瞬即逝的消遣。§G”§!","en":"\\n§Y<thought>-<different> <reconciliation>-<same> <divergence>-<different>.§!\\n\\n\\n§G\"§!It is unconvinced that we are anything but a cerebral blip, but it has entertained such cognitive ghosts in the past. We are a fleeting diversion.§G\"§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":116,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":110,"status":"paired","id":"texts:26494"},{"key":"anomaly.77.b","zh":"<你们在[rock_sun.GetName]的轨道上漂流多久了？>","en":"<How long have you been drifting in orbit of [rock_sun.GetName]?>","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":117,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":111,"status":"paired","id":"texts:26495"},{"key":"anomaly.77.b.response","zh":"\\n§Y<不是>……<刚才><不是>。<不是>。§!\\n\\n\\n§G“§![rock_brain.GetName]不认识，甚至未曾感知过[rock_sun.GetName]的存在。它除了对连续发生的想法的有有限掌握之外，它还缺乏时间的概念。§G”§!","en":"\\n§Y<not>... <previous> <not>. <not>.§!\\n\\n\\n§G\"§![rock_brain.GetName] does not recognize nor even perceive the existence of the star [rock_sun.GetName]. It also lacks a concept of time, outside of a limited grasp of the successive occurrence of thought.§G\"§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":118,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":112,"status":"paired","id":"texts:26496"},{"key":"anomaly.77.c","zh":"“我们从中得到什么有用的东西了吗？”","en":"\"Are we getting anything useful out of this?\"","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":119,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":113,"status":"paired","id":"texts:26497"},{"key":"anomaly.77.c.response","zh":"\\n§Y<……>§!\\n\\n\\n§G“§!哦，有的，这种交流正在以难以置信的速度发展我们的模糊解码器网络。我很惊讶它的效果就像原生编码一样好，但我也收到了一些警告的读数……§G”§!","en":"\\n§Y<...>§!\\n\\n\\n§G\"§!Oh yes, this exchange is evolving our fuzzy decoder nets at an incredible rate. I am amazed this is working as well as it is, but I am picking up some alarming readings...§G\"§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":120,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":114,"status":"paired","id":"texts:26498"},{"key":"anomaly.77.d","zh":"<让我们聊点别的……>","en":"<Let us talk about something else...>","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":121,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":115,"status":"paired","id":"texts:26499"},{"key":"anomaly.78.desc","zh":"\\n§Y<查--。<查询>§!\\n\\n\\n§G“§!正如我担心的一样。我们的探测器正在让驱动[rock_brain.GetName]意识的能量流失。[rock_brain.GetName]本身也不是一个完美的闭环系统，所以这种事迟早会发生的——尽管这需要成千上万年，但至少不是现在…§G”§!","en":"\\n§Y<quer--. <query>§!\\n\\n\\n§G\"§!As I feared. Our probes are bleeding [rock_brain.GetName] of the energy that drives its cognition. [rock_brain.GetName] is not a perfectly closed system so this would have happened eventually - though in tens of thousands of years, rather than now...§G\"§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":122,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":116,"status":"paired","id":"texts:26500"},{"key":"anomaly.78.a","zh":"<我们有什么可以帮到你们的吗？>","en":"<Is there anything we can do to help you?>","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":123,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":117,"status":"paired","id":"texts:26501"},{"key":"anomaly.78.a.response","zh":"\\n§Y<是>。§!\\n\\n\\n§G“§!它说它很好，但事实并非如此。我们曾尝试将一些能量反回神经网络，但这只会产生噪音更大的脑电波，而不是更强的脑电波。我们已经超过了阈值，无论我们做什么，剩下的一点能量很快就会消失。它没有办法检测到它的认知在减慢，也无法知晓这意味着它的终结。更不知道死亡意味着什么……§G”§!","en":"\\n§Y<am>.§!\\n\\n\\n§G\"§!It says it's fine, but it's not fine. We have tried feeding some energy back into the neural lattice but that only produces noisier brain waves, not stronger ones. We've already crossed the threshold, what little energy remains will soon peter out no matter what we do. It has no means of detecting its cognition slowing down, nor any reason to predict that this spells its end. Nor any idea about what it means to die...§G\"§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":124,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":118,"status":"paired","id":"texts:26502"},{"key":"anomaly.78.b1","zh":"<有什么遗言吗？>","en":"<Any last words?>","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":125,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":119,"status":"paired","id":"texts:26503"},{"key":"anomaly.78.b1.response","zh":"\\n§Y<重复><以> - <感知>。<[rock_fallen_empire.GetRealName]>。§!\\n\\n\\n§G“§!它会再次想起我们，或者是现在，再次，通过它的思想具象化我们？恐怕信号正在迅速衰减。我们也不确定如何理解“[rock_fallen_empire.GetRealName]”——它似乎是我们从[rock_brain.GetName]得到的最接近传统语言的语言，但它的含义仍然模糊不清。也许只是我们的解析算法因为目标神经网络失效而崩溃。§G”§!","en":"\\n§Y<perceive>-<within> <repeat>. <[rock_fallen_empire.GetRealName]>.§!\\n\\n\\n§G\"§!It will think of us again, or it is now, again, embodying us through its thoughts? I'm afraid the signal is fading rapidly. We are also not sure what to make of \"[rock_fallen_empire.GetRealName]\" - it appears to be the closest to traditional language we've gotten from [rock_brain.GetName], but its meaning remains obscure. Maybe our interpretation algorithms are simply breaking down as the subject's neural lattice fails.§G\"§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":126,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":120,"status":"paired","id":"texts:26504"},{"key":"anomaly.78.b2","zh":"$anomaly.78.b1$","en":"$anomaly.78.b1$","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":127,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":121,"status":"paired","id":"texts:26505"},{"key":"anomaly.78.b2.response","zh":"\\n§Y<重复><以> - <感知>。§!\\n\\n\\n§G“§!它会再次想起我们，或者是现在，再次，通过它的思想具象化我们？恐怕信号正在迅速衰减——也许只是我们的解析算法因为目标神经网络失效而崩溃。§G”§!","en":"\\n§Y<perceive>-<within> <repeat>.§!\\n\\n\\n§G\"§!It will think of us again. Rather, it is now once again embodying us through its thoughts? I'm afraid the signal is fading rapidly - or maybe our interpretation algorithms are simply breaking down as the subject's neural lattice fails.§G\"§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":128,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":122,"status":"paired","id":"texts:26506"},{"key":"anomaly.78.c","zh":"“是时候说再见了。”","en":"\"Time to say goodbye.\"","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":129,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":123,"status":"paired","id":"texts:26507"},{"key":"anomaly.79.desc","zh":"[rock_brain.GetName]沉寂了。科学专员[rock_scientist.GetName]尝试给这个小行星的矿物网络重新充能的所有方案均以失败告终；所有曾经激发其粗糙神经元的智慧火花都消失了，但我们从这个遥远的进化表亲那里学到了很多东西。","en":"[rock_brain.GetName] is silent. All attempts by Science Officer [rock_scientist.GetName] to recharge the mineral lattice within the asteroid have failed; whatever spark of sapience once animated its rough-hewn neurons is gone, but we have learned much from this distant evolutionary cousin.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":130,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":124,"status":"paired","id":"texts:26508"},{"key":"anomaly.79.a","zh":"这是这个“物种”的最后一个，还是第一个？","en":"Was it the last of its kind, or the first?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":131,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":125,"status":"paired","id":"texts:26509"},{"key":"anomaly.80.name","zh":"岩石偏头痛","en":"Rock Migraine","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":132,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":126,"status":"paired","id":"texts:26510"},{"key":"anomaly.80.desc","zh":"[From.From.GetName]的核心刚从小行星外壳内部被小心取出，就对太空的真空环境产生了不良反应。在这块石疙瘩缓慢但不可逆地开裂之前，[Root.GetName]的设备检测到了一个突如其来的能量峰值。\\n\\n我们随后回收到了大量的导电性矿物，但曾赋予它们生命的神秘电荷却不复存在了。","en":"The core of [From.From.GetName], once coaxed from beneath the crust of the asteroid, does not respond well to the vacuum of space. The [Root.GetName]'s instruments read a sudden energy spike moments before the rocky lump gently, but decisively, fractures.\\n\\nLarge chunks of the conductive mineral are salvaged, but whatever spectral charge animated them is now gone.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":133,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":127,"status":"paired","id":"texts:26511"},{"key":"anomaly.80.a","zh":"这些水晶本身还是有价值的。","en":"The crystals are still valuable in their own right.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":134,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":128,"status":"paired","id":"texts:26512"},{"key":"anomaly.81.desc","zh":"我们的死灵法师已经在小行星脆弱的矿物层上留下了新的痕迹，在上面刻下了粗糙的咒文，并充满了脉冲电流。然而，曾为[rock_brain.GetName]的意识并没有回来。\\n\\n现在它成了另一个东西，沉眠于一个邪恶的梦境中——被装上方向推进器，等待这我们控制。","en":"Our necromancers have scored new traces across the asteroid's delicate mineral seams, crude invocations hewn in stone and suffused with a pulsing current. Yet, the consciousness that was [rock_brain.GetName] remains lost to us.\\n\\nIt is something different now, suspended in a sinister dream - fitted with directional thrusters and awaiting our command.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":135,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":129,"status":"paired","id":"texts:26513"},{"key":"anomaly.85.name","zh":"窃语的行星","en":"Gossiping Planets","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":136,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":130,"status":"paired","id":"texts:26514"},{"key":"anomaly.85.desc","zh":"[From.GetName]和它附近行星不规则的电磁信号引起了[Root.GetName]成员的注意。进一步研究表明这些信号是些内容十分平淡无奇的加密通讯。随后似乎察觉到了窃听一样，电磁活动突然中止了，但在此之前，[Root.GetName]已经纪录下[From.GetName]和其星系内其他行星的状态。","en":"Irregular electromagnetic bursts from [From.GetName] and its neighboring planets intrigue the crew of the [Root.GetName]. Further study reveals that the bursts are coded communications, though the contents are fairly banal. The electromagnetic activity suddenly ceases, as if in response to the eavesdropping, but not before the [Root.GetName] has cataloged the self-reported statuses of [From.GetName] and every other planet in the system.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":137,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":131,"status":"paired","id":"texts:26515"},{"key":"anomaly.85.a","zh":"使用这些数据进行进一步的研究远距离通讯。","en":"Use the data to further research long-range communications.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":138,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":132,"status":"paired","id":"texts:26516"},{"key":"anomaly.85.b","zh":"将数据匹配到该星系内的所有行星。","en":"Map the status data to every planet in the system.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":139,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":133,"status":"paired","id":"texts:26517"},{"key":"anomaly.90.name","zh":"藤蔓缠绕","en":"Grasping Vines","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":140,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":134,"status":"paired","id":"texts:26518"},{"key":"anomaly.90.desc","zh":"[From.GetName]上浓密的青草在接触[Root.GetName]的探针后，异常凶猛地将其撕碎。这些强壮的藤蔓努力地伸向远方的飞船，给了这颗行星缺少动物的情况合理的解释。\\n\\n已发起§Y特殊项目§!来进一步调查这个行星上的植物生命。","en":"The dense grasses of [From.GetName] respond to the [Root.GetName]'s exploratory probes by disassembling them in a spectacularly violent manner. As sinewy vines reach for the ship far above, the relative lack of animal life on the planet starts making sense.\\n\\nA §YSpecial Project§! has been issued for further study of the planet's plant life.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":141,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":135,"status":"paired","id":"texts:26519"},{"key":"anomaly.90.a","zh":"这种食人植物是个威胁。","en":"A triffidian menace.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":142,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":136,"status":"paired","id":"texts:26520"},{"key":"anomaly.91.name","zh":"青草军团","en":"Grassy Militia","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":143,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":137,"status":"paired","id":"texts:26521"},{"key":"anomaly.91.desc","zh":"缜密的检查揭示了[From.From.GetName]上的青草和藤蔓的剧烈行为并非无意识的自卫反应。\\n\\n这些植物有着复杂的内部社会秩序。不同地区不同种类的植物有着不同的使命，其中最重要的一种植物似乎是负责驱赶当地的食草动物和来自天空的入侵者的。","en":"Careful examination reveals that the violent behavior of the vines and grasses of [From.From.GetName] is no dumb self-defense reflex.\\n\\nThe plants have a complex internal social order. Depending on geographical region, different phyla assume a number of different tasks, the most important one seemingly being staving off native herbivores and would-be invaders from the skies.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":144,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":138,"status":"paired","id":"texts:26522"},{"key":"anomaly.91.a.tooltip","zh":"已向[From.From.GetName]添加§Y狡猾的植物§!修正：\\n£society£§G+6§!","en":"Adds the §YCunning Flora§! modifier to [From.From.GetName]:\\n£society£ §G+6§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":145,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":139,"status":"paired","id":"texts:26523"},{"key":"anomaly.95.name","zh":"他方之宝","en":"Important to Someone Else","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":146,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":140,"status":"paired","id":"texts:26524"},{"key":"anomaly.95.desc","zh":"一块铝板被发现于[From.GetName]周围漂浮的碎石中，它的阳极化表面使它从周围的金属残骸中脱颖而出。它上面绘有两只模样滑稽的哺乳动物，还有一些无趣的几何形状。","en":"An aluminum plaque is found drifting among the detritus around [From.GetName], its anodized surface standing out from the metal debris surrounding it. It depicts two ridiculous-looking mammalian figures and some rather tasteless geometric shapes.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":147,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":141,"status":"paired","id":"texts:26525"},{"key":"anomaly.95.a","zh":"也许可以当我酒杯的杯垫。","en":"It might make a good coaster for my drink.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":148,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":142,"status":"paired","id":"texts:26526"},{"key":"anomaly.95.b","zh":"解析这块铝板。","en":"Decipher the plaque.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":149,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":143,"status":"paired","id":"texts:26527"},{"key":"anomaly.95.c","zh":"肯定有人愿意出价购买。","en":"I'm sure someone would be willing to pay for it.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":150,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":144,"status":"paired","id":"texts:26528"},{"key":"anomaly.95.b.tooltip","zh":"将太阳系坐标加入情报日志。\\n","en":"Adds the coordinates of the Sol system to the Situation Log.\\n","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":151,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":145,"status":"paired","id":"texts:26529"},{"key":"anomaly.96.name","zh":"地球大陆","en":"Terra Firma","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":152,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":146,"status":"paired","id":"texts:26530"},{"key":"anomaly.96.desc.neutral","zh":"铝板上雕刻的坐标大体准确。\\n\\n这是太阳系，而这块铝板显然来自被我们宇航员标记为太阳系-III的那颗行星。","en":"The directions inferred from the inscribed plaque were largely accurate.\\n\\nThis is the system of Sol, with the plaque apparently originating from the planet our astronomers have labeled Sol III.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":153,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":147,"status":"paired","id":"texts:26531"},{"key":"anomaly.96.desc.phobe","zh":"我们已经找到了那些可疑破旧金属废料的源头。太阳系是一个以一颗黄矮星为中心的小星系，一个和[Root.Owner.GetName]的辉煌毫不相称的穷乡僻壤。","en":"We have found the alleged source of the tacky metal scrap we recovered. The system of Sol is a pinprick in space centered on a pitiful yellow dwarf, a backwater completely eclipsed by the splendor of the [Root.Owner.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":154,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":148,"status":"paired","id":"texts:26532"},{"key":"anomaly.96.desc.phile","zh":"我们最终到达了太阳系，那里的人在沥尽心血地用极其原始的方式与外界交流。铝板所标记的源头似乎是从恒星往外数第三块岩石，应该是一颗大陆行星。","en":"We have finally reached the system of Sol, a destination some being went to great pains to communicate through a very primitive medium. The plaque's point of origin is seemingly the third rock from the sun, which should be a continental planet.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":155,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":149,"status":"paired","id":"texts:26533"},{"key":"anomaly.96.a.neutral","zh":"真是路途遥远啊。","en":"Far shores indeed.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":156,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":150,"status":"paired","id":"texts:26534"},{"key":"anomaly.96.a.phobe","zh":"发表声明。然后把铝板丢到他们的恒星里去。","en":"Make a statement. Jettison the plaque into their sun.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":157,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":151,"status":"paired","id":"texts:26535"},{"key":"anomaly.96.a.phile","zh":"你们向虚空呼唤，我们便来了。","en":"You shouted into the void, and we came.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":158,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":152,"status":"paired","id":"texts:26536"},{"key":"anomaly.100.name","zh":"超越先驱者","en":"Catching up with a Pioneer","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":159,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":153,"status":"paired","id":"texts:26537"},{"key":"anomaly.100.desc","zh":"一块阳极镀金的铝板被发现于[From.GetName]的表面。在进行任何分析和数据对比之前，[Root.GetName]上的所有成员就已经认识到了它的来源。","en":"An aluminum plate, anodized gold, is recovered from the surface of [From.GetName]. Everyone aboard the [Root.GetName] recognize it long before analysis and database cross-referencing confirm its origins.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":160,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":154,"status":"paired","id":"texts:26538"},{"key":"anomaly.100.a","zh":"铝板来自……先驱者11号。","en":"The plaque from Pioneer... 11.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":161,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":155,"status":"paired","id":"texts:26539"},{"key":"anomaly.105.name","zh":"旧日之曲","en":"Old-Timey Tunes","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":162,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":156,"status":"paired","id":"texts:26540"},{"key":"anomaly.105.desc","zh":"[Root.GetName]在调查[From.GetName]微弱引力场时发现了一张金色碟片。碟片已被收回，初步分析表明其表面的细槽可能是由某种外星文明所创作的经过加密的音频和视频数据。","en":"A golden disc strikes the forward viewport of the [Root.GetName] as it is surveying the weak gravitational field of [From.GetName]. The object is recovered, and cursory analysis indicates that the minuscule grooves on the disc's surface might be encoded audio and video data, authored by some alien civilization.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":163,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":157,"status":"paired","id":"texts:26541"},{"key":"anomaly.105.a","zh":"也许可以当大酒杯的杯垫。","en":"It might make a good coaster for a very big drink.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":164,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":158,"status":"paired","id":"texts:26542"},{"key":"anomaly.105.b","zh":"进行解析。","en":"Decode it.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":165,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":159,"status":"paired","id":"texts:26543"},{"key":"anomaly.105.c","zh":"外星音乐爱好者肯定会出大价钱。","en":"Xeno-audiophiles would pay a lot for this.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":166,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":160,"status":"paired","id":"texts:26544"},{"key":"anomaly.105.b.tooltip","zh":"将太阳系坐标加入情报日志。\\n","en":"Adds the Sol system coordinates to the Situation Log.\\n","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":167,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":161,"status":"paired","id":"texts:26545"},{"key":"anomaly.106.name","zh":"地球大陆","en":"Terra Firma","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":168,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":162,"status":"paired","id":"texts:26546"},{"key":"anomaly.106.desc.neutral","zh":"碟片上刻录的坐标大体准确。\\n\\n这是太阳系，而这块碟片显然来自被我们宇航员标记为太阳系-III的那颗行星。","en":"The directions inferred from the audiovisual record were largely accurate.\\n\\nThis is the system of Sol, with the disc apparently originating from the planet our astronomers have labeled Sol III.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":169,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":163,"status":"paired","id":"texts:26547"},{"key":"anomaly.106.desc.phobe","zh":"我们找到了那张被我们修复的破旧的光盘的可能的来源。只是这个星系在太空实在是太过于渺小了，以一颗可怜的黄矮星为中心。在壮丽的[Root.Owner.GetName]面前，这只是一个根本不值得一提的蛮荒之地。","en":"We have found the alleged source of the tacky disc we recovered. The system of Sol is a pinprick in space centered on a pitiful yellow dwarf, a backwater completely eclipsed by the splendor of the [Root.Owner.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":170,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":164,"status":"paired","id":"texts:26548"},{"key":"anomaly.106.desc.phile","zh":"我们最终到达了太阳系，一些生物通过很原始的媒介艰难的通讯的地方。这块徽章的来源看起来是太阳的第三颗行星，那是一个大陆行星。","en":"We have finally reached the system of Sol, a destination some being went to great pains to communicate through a very primitive medium. The disc's point of origin is seemingly the third rock from the sun, which should be a continental planet.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":171,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":165,"status":"paired","id":"texts:26549"},{"key":"anomaly.106.a.neutral","zh":"真是路途遥远啊。","en":"Far shores indeed.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":172,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":166,"status":"paired","id":"texts:26550"},{"key":"anomaly.106.a.phobe","zh":"发出声明。把碟片丢到他们的恒星里去。","en":"Make a statement. Jettison the record into their sun.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":173,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":167,"status":"paired","id":"texts:26551"},{"key":"anomaly.106.a.phile","zh":"你们向虚空呼唤，我们便来了。","en":"You shouted into the void, and we came.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":174,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":168,"status":"paired","id":"texts:26552"},{"key":"anomaly.110.name","zh":"往日之声","en":"Voices From the Past","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":175,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":169,"status":"paired","id":"texts:26553"},{"key":"anomaly.110.desc","zh":"在[From.GetName]表面一座被早已逝去的[Owner.GetPreFTLLowerPlural]民族所抛弃的堡垒内，一张金色碟片静躺在一座石台上，被厚厚的孢子尘埃覆盖着。\\n\\n起初它被认为是一件微不足道的外星制品，可能有着某种宗教意义，但一台档案计算机很快辨识出它是当初旅行者号探测器发射时携带的镀金唱片。","en":"In an abandoned fortress on the surface of [From.GetName], evidently the stronghold of some long-dead race of [Owner.GetPreFTLLowerPlural], a golden disc rests on a pedestal beneath a thick covering of spore-dust.\\n\\nFirst designated to be stowed away as an alien artifact of minor, possibly xeno-religious significance, an archival computer soon identifies it as the golden phonograph record originally launched with the Voyager probe.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":176,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":170,"status":"paired","id":"texts:26554"},{"key":"anomaly.110.a","zh":"马上回放。","en":"Play it back. Now.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":177,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":171,"status":"paired","id":"texts:26555"},{"key":"anomaly.115.name","zh":"细胞仓库","en":"Cell Cells","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":178,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":172,"status":"paired","id":"texts:26556"},{"key":"anomaly.115.desc","zh":"[From.GetName]部分中空。其内部是密集的蜂窝结构，由某种未知的合金打造。其中存放着许多储存外星基因物质的容器。这显然是一座生命档案馆，记录着一个失落的文明的基因资料。多数遗传因子都已严重损毁无法复原，但我们仍能从中学到许多。","en":"[From.GetName] is partially hollow. Within its interior spaces sprawls a dense honeycomb structure crafted of some unknown alloy, housing containers of alien genetic material. By all appearances this is an archive of life, the genetic record of some earlier civilization come and gone. Most of the DNA is hopelessly degraded, but there is still much to learn here.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":179,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":173,"status":"paired","id":"texts:26557"},{"key":"anomaly.115.b.evopred","zh":"真是体贴！","en":"How considerate!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":180,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":174,"status":"paired","id":"texts:26558"},{"key":"anomaly.120.name","zh":"埃迪克巨石","en":"Eddic, Monolithic","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":181,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":175,"status":"paired","id":"texts:26559"},{"key":"anomaly.120.desc","zh":"[From.GetName]无人居住，也确实无法居住，但却并非无人造访过。它的表面散布着许多高耸的尖碑，由某种非本星球的矿物雕刻，显然是由某种热衷艺术的太空文明所置放于此。这些碑塔流动的曲线雕琢出了一段如此如梦似幻的历史，其一定是虚构的。 \\n\\n一定是。","en":"[From.GetName] is uninhabited and indeed uninhabitable, but not unvisited. Its surface is littered with tall cenotaphs carved from some mineral not native to the planet; evidently placed here by some artistically-inclined spacefaring race. The monoliths' flowing lines deftly chart a history so fantastical it must surely be fictional.\\n\\nSurely.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":182,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":176,"status":"paired","id":"texts:26560"},{"key":"anomaly.120.a","zh":"拍摄后存入档案。","en":"Image them for the archives.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":183,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":177,"status":"paired","id":"texts:26561"},{"key":"anomaly.120.b","zh":"它们……好美。","en":"They are... beautiful.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":184,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":178,"status":"paired","id":"texts:26562"},{"key":"anomaly.120.b.tooltip","zh":"将这些碑文的数字版复制品广泛投放到我们的§Y帝国§!中去。","en":"Make digital reproductions of the monoliths widely available in our §YEmpire§!.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":185,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":179,"status":"paired","id":"texts:26563"},{"key":"anomaly.121.desc","zh":"这些来自[From.From.GetName]的碑塔图像的注解版在[Root.GetName]广受欢迎。\\n\\n许多人表示这些美妙的史册完全改变了他们对外星生物的看法。","en":"The annotated reproductions of the monolithic imagery found on [From.From.GetName] prove immensely popular in the [Root.GetName].\\n\\nMany citizens state that the fantastical annals have completely changed how they feel about aliens.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":186,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":180,"status":"paired","id":"texts:26564"},{"key":"anomaly.121.a.tooltip","zh":"约§Y600§!£pop£§H人口§!获得§Y亲外主义§!思潮。","en":"Approximately §Y600§! £pop£ §HPops§! gain the §YXenophile§! Ethic.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":187,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":181,"status":"paired","id":"texts:26565"},{"key":"anomaly.121.b.tooltip","zh":"约§Y300§!£pop£§H人口§!获得§Y亲外主义§!思潮。","en":"Approximately §Y300§! £pop£ §HPops§! gain the §YXenophile§! Ethic.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":188,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":182,"status":"paired","id":"texts:26566"},{"key":"anomaly.125.name","zh":"来路不明","en":"Unsolicited Mapping","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":189,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":183,"status":"paired","id":"texts:26567"},{"key":"anomaly.125.desc","zh":"[Root.GetName]截获求救信号后，向[From.GetName]那不稳定的表面派送了探测器。似乎有一艘未注册的货船最近曾撞毁在这颗行星上。无论它当时运了什么东西，皆已化为尘土。不过其导航电脑中的该星系的调查数据仍然可以恢复。","en":"Intercepting the distress signal, the [Root.GetName] sends a probe down to the volatile surface of [From.GetName]. It seems an unregistered freighter recently crashed on the planet; whatever it was carrying has been reduced an ashen sludge, but some data from the navigation computer can be recovered and survey data for this system reconstructed.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":190,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":184,"status":"paired","id":"texts:26568"},{"key":"anomaly.125.a","zh":"就这么办。","en":"Make it so.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":191,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":185,"status":"paired","id":"texts:26569"},{"key":"anomaly.130.name","zh":"引力坠机","en":"Gravity Crush","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":192,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":186,"status":"paired","id":"texts:26570"},{"key":"anomaly.130.desc","zh":"[Root.GetName]对小行星的调查暂时停止，因为一架探测器被突如其来的引力异常捕获。\\n\\n在被极度巨大的力量摧毁之前，这架探测器成功传回了一些数据。而这股力量很快就消失不见了。","en":"The [Root.GetName]'s survey of the asteroid is temporarily halted as a probe is caught by an errant gravitational anomaly.\\n\\nThe probe manages to transmit some data before it is brutally crushed by the extreme forces - forces that completely dissipate soon after.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":193,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":187,"status":"paired","id":"texts:26571"},{"key":"anomaly.130.a","zh":"至少没人受伤。","en":"At least no one got hurt.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":194,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":188,"status":"paired","id":"texts:26572"},{"key":"anomaly.135.name","zh":"废弃游乐场","en":"Abandoned Amusement Park","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":195,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":189,"status":"paired","id":"texts:26573"},{"key":"anomaly.135.desc","zh":"[From.GetName]上的建筑并没有我们最初想的那么古老。它似乎是某种游乐场。科学专员[Root.GetLeaderName]表示，这些奇妙的装置异常复杂，我们能从中学到很多。在它们建造者的视角中，这可能是尖端的传感阵列，也可能是巨大的艺术设施。\\n\\n然而，在我们[Root.Owner.GetSpeciesNamePlural]看来，这看起来更像是你会带着小孩子去玩的地方。","en":"The structures on [From.GetName] are not as old as we first believed. It is a playground or amusement park of some sort. Science Officer [Root.GetLeaderName] notes that many of the contraptions are highly complex creations that we can learn much from and that, from the builders' alien point of view, this might have been a cutting-edge sensor array or even a gigantic art installation.\\n\\nRegardless, to us [Root.Owner.GetSpeciesNamePlural], it looks mostly like a place where you would take your young and let them amuse themselves.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":196,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":190,"status":"paired","id":"texts:26574"},{"key":"anomaly.140.name","zh":"熟悉的古龛","en":"Familiar Shrine","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":198,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":191,"status":"paired","id":"texts:26575"},{"key":"anomaly.140.desc","zh":"小行星的大部分地方都被激光精细雕刻过，看上去像小型的[Root.Owner.GetSpeciesName]庙宇：这是一座供奉着§Y未叙尊者§!的古龛，祂是诸多[Root.Owner.GetSpeciesAdj]古旧信仰中专司毁灭的神祇。\\n\\n这座古龛已经在太空中盘旋了许久，比我们掌握太空航行技术的时间还要更加久远——这个发现让我们很多的研究者们百思不得其解。\\n\\n由于发现的这一物体仍正体不明，科学专员[Root.GetLeaderName]建议我们寻找更多与这个宇宙古龛有相似特征的天体。[Root.leader.GetHeSheCap][Root.leader.GetHasHave]准备了一份附近恒星系中可能的候选列表。","en":"Most of the asteroid has been laser-chiseled with great precision into the likeness of a small [Root.Owner.GetSpeciesName] temple: a shrine to §Ythe Untold§!, great destroyer-deity of several old [Root.Owner.GetSpeciesAdj] faiths.\\n\\nThe temple has been tumbling through the quiet of space for longer than we have been capable of space-flight - a finding which disturbs more than a few of our researchers.\\n\\nDespite the unsettling nature of this discovery, Science Officer [Root.GetLeaderName] has suggested we search for more objects matching the characteristics of this space temple. [Root.leader.GetHeSheCap] [Root.leader.GetHasHave] prepared a list of likely candidates in nearby star systems.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":199,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":192,"status":"paired","id":"texts:26576"},{"key":"anomaly.140.a","zh":"不去管这些东西也许是最好的。","en":"Perhaps it would be best if we did not.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":200,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":193,"status":"paired","id":"texts:26577"},{"key":"anomaly.140.a.tooltip","zh":"§L就让沉睡的神灵继续沉睡着吧。§!","en":"§LLet sleeping gods lie.§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":201,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":194,"status":"paired","id":"texts:26578"},{"key":"anomaly.140.b","zh":"我们看看就走。","en":"Then a-looking we shall go.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":202,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":195,"status":"paired","id":"texts:26579"},{"key":"anomaly.140.c","zh":"我们不会受这种异端的影响。","en":"We will not suffer this heresy.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":203,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":196,"status":"paired","id":"texts:26580"},{"key":"anomaly.140.c.tooltip","zh":"命令[Root.GetName]把神殿夷为平地。","en":"Order the [Root.GetName] to raze the shrine.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":204,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":197,"status":"paired","id":"texts:26581"},{"key":"anomaly.142.name","zh":"古神：接近恩赐女神","en":"Old Gods: Approaching the Benefactress","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":205,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":198,"status":"paired","id":"texts:26582"},{"key":"anomaly.142.desc","zh":"[Root.GetName]已经进入了[Root.GetStarName]星系。船员报告指出那颗恒星周围确实环行着另一个与未叙尊者的神龛别无二致的物体。","en":"The [Root.GetName] has entered the [Root.GetStarName] system. Its crew reports the star is indeed orbited by another object not dissimilar to the shrine of the Untold.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":206,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":199,"status":"paired","id":"texts:26583"},{"key":"anomaly.142.a","zh":"开始调查。","en":"Let us investigate.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":207,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":200,"status":"paired","id":"texts:26584"},{"key":"anomaly.143.name","zh":"古神：接近勇气之神","en":"Old Gods: Approaching the Undaunted","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":208,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":201,"status":"paired","id":"texts:26585"},{"key":"anomaly.143.desc","zh":"[Root.GetName]已经进入了[Root.GetStarName]星系。船员报告指出另一个在轨道上的物体与未叙尊者的古龛有很高的相似性。","en":"The [Root.GetName] has entered the [Root.GetStarName] system, where its crew report another object in orbit bearing strong resemblance to a shrine to the Untold.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":209,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":202,"status":"paired","id":"texts:26586"},{"key":"anomaly.143.a","zh":"干得好。","en":"Good work.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":210,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":203,"status":"paired","id":"texts:26587"},{"key":"anomaly.144.name","zh":"古神：接近洞察女神","en":"Old Gods: Approaching the Percipient","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":211,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":204,"status":"paired","id":"texts:26588"},{"key":"anomaly.144.desc","zh":"[Root.GetName]的船员们本以为搜寻洞察女神的神殿会更费功夫一些，没想到刚一进入[Root.GetStarName]就看到了非常明显的指引。这个星系中的星体上被雕刻着人工矿物的图案，纷纷指向了一片中央区域。","en":"Expecting perhaps for a more difficult search when scanning for the shrine to the Percipient, the crew of [Root.GetName] were not ready to see it obviously signposted when entering [Root.GetStarName]. Artificial mineral patterns have been carved around on stellar bodies in the systems pointing to a central location.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":212,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":205,"status":"paired","id":"texts:26589"},{"key":"anomaly.144.a","zh":"我知道了。","en":"I see.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":213,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":206,"status":"paired","id":"texts:26590"},{"key":"anomaly.145.name","zh":"所奏为何","en":"What Music They Make","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":215,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":207,"status":"paired","id":"texts:26591"},{"key":"anomaly.145.desc","zh":"[From.GetName]上的动物——不论是捕食者还是猎物——都会在夜幕降临的时候聚集在一起，然后……唱歌。\\n\\n嚎叫、咔哒声、叽喳声、咆哮、嘘声混在一起，初听来呕哑嘲哳难为听，但其细听却能发现潜藏着一种可以辨认的旋律。[Root.GetName]上的船员也说那种音乐甚至还挺好听的。\\n\\n我们认为必然有外来影响干涉才能创造出这种非智慧生物的合唱。我们无法放理解其原因，但至少我们可以研究他们是如何做到的。","en":"The animals of [From.GetName] - predator and prey alike - gather together as night falls and... sing.\\n\\nThe howls, clicks, chirps, roars and hisses seem discordant at first, but underneath lies a recognizable melody. The crew of the [Root.GetName] suggest it's even rather pleasant to hear.\\n\\nWe believe an external influence must have interfered in order to develop this non-sapient choir. We cannot fathom as to why, however we may be able to figure out how they did it.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":216,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":208,"status":"paired","id":"texts:26592"},{"key":"anomaly.145.b.evopred","zh":"还是通过化学来交流比较好。","en":"Better communication through chemistry.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":217,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":209,"status":"paired","id":"texts:26593"},{"key":"anomaly.150.name","zh":"泽珞之下","en":"Below Zro","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":218,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":210,"status":"paired","id":"texts:26594"},{"key":"anomaly.150.desc","zh":"[From.GetName]不是一颗寻常的冰巨行星，这颗冰巨行星由极其罕见的冰构成。冰内部包裹着许多泽珞，在行星大气层的上层便可以展开开采。","en":"[From.GetName] is not only an ice giant, but an ice giant made up of highly unusual solids. There are pockets of Zro trapped in the within reach of the upper levels of the planet's atmosphere.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":219,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":211,"status":"paired","id":"texts:26595"},{"key":"anomaly.150.a.tooltip","zh":"发现§Y泽珞冰晶§!矿藏。","en":"§YZro Ice§! deposit found.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":220,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":212,"status":"paired","id":"texts:26596"},{"key":"anomaly.155.name","zh":"不法勾当","en":"Illicit Matter","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":221,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":213,"status":"paired","id":"texts:26597"},{"key":"anomaly.155.desc","zh":"[Root.GetName]在小行星表面的坑洞中发现了令人不安的隐藏科技。\\n\\n显然有人——用简单粗略的方法——在此处稳定创造了一个单向虫洞。科学专员[Root.GetLeaderName]得出结论，这颗小行星是一个出口。虫洞的另一端是一块距离某个黑洞几光年远的未知区域，并有少量暗物质——因为受到虹吸——从虫洞中泄漏。\\n\\n不管是谁建立虫洞，他们似乎已经放弃了此项行动。","en":"The [Root.GetName] finds a disturbing tangle of technology hidden in a deep crater on the asteroid's surface.\\n\\nEvidently someone has - by rather simplistic means - managed to stabilize a one-way wormhole. Science Officer [Root.GetLeaderName] suggests that the asteroid is an exit point. The other end opens up somewhere in uncharted space some light-years away from a black hole, and small quantities of dark matter are leaking - being siphoned - through the wormhole.\\n\\nWhoever set this up seems to have abandoned the operation.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":222,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":214,"status":"paired","id":"texts:26598"},{"key":"anomaly.155.a.tooltip","zh":"发现§Y暗物质§!矿藏。","en":"§YDark Matter§! deposit found.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":223,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":215,"status":"paired","id":"texts:26599"},{"key":"anomaly.160.name","zh":"紫雨","en":"Purple Rain","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":224,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":216,"status":"paired","id":"texts:26600"},{"key":"anomaly.160.desc","zh":"由[Root.GetName]的地表探测器拍摄的[From.GetName]上迷人紫雨的图像，辗转流传到了[Root.Owner.Capital.GetName]的文化精英手中。\\n\\n虽然这个发现毫无科研价值，但令人浮想联翩的斑斓降雨图像在[Root.Owner.GetSpeciesName]的艺术领域依然擦出了一点复兴的火花，这一事件也许多年后才会开花结果。","en":"Images capturing [From.GetName]'s mesmerizing purple-colored rain, taken by the [Root.GetName]'s surface exploration probes, somehow find their way into the hands of the cultural elite on [Root.Owner.Capital.GetName].\\n\\nWhile the discovery is of no scientific value, the evocative imagery of the colorful precipitation sparks a minor renaissance in the [Root.Owner.GetSpeciesName] art world, the positive effects of which shall be felt for years to come.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":225,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":217,"status":"paired","id":"texts:26601"},{"key":"anomaly.165.name","zh":"古神：恩赐女神的神殿","en":"Old Gods: Shrine to the Benefactress","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":227,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":218,"status":"paired","id":"texts:26602"},{"key":"anomaly.165.desc","zh":"破解恩赐女神神殿中的象形文字要比预计的顺利许多。负责该项目的语言学家们称，这些文本莫名地令人亲切：能轻易地“触动”他们的心弦，尽管其中的语法古老又冗杂。\\n\\n然而，他们指出，这些信息暗示了一些非常晦涩难懂的主题和上下文。我们除非与关于这位四位一体的神的其他文本结合起来，否则很难完全理解他们的信息。","en":"Deciphering the pictograms in the Benefactress' shrine went more smoothly than anticipated. The linguists assigned to the project describe these texts as somehow familiar: \"clicking\" easily for them, despite the grammar's age and complexity.\\n\\nThey note, however, these written messages allude to some truly obscure themes and contexts. We cannot fully understand their messages until they are combined with other texts associated with this quadrumvirate godhead.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":228,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":219,"status":"paired","id":"texts:26603"},{"key":"anomaly.166.name","zh":"古神：勇气之神的神殿","en":"Old Gods: Shrine to the Undaunted","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":229,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":220,"status":"paired","id":"texts:26604"},{"key":"anomaly.166.desc","zh":"在经过了连日的仔细、甚至好几次令人崩溃的工作之后，科学专员[Root.GetLeaderName]取回了勇气之神的宗卷：一个普通的织物卷轴用用坚固塑料膜封存。这个卷轴被带回[Root.GetName]进行进一步研究。","en":"After days of careful, and at times excruciating effort, Science Officer [Root.GetLeaderName] has retrieved the Doctrine of the Undaunted: a humble textile scroll coated with a sturdy plastic polymer. The scroll has been brought back to the [Root.GetName] for further analysis.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":230,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":221,"status":"paired","id":"texts:26605"},{"key":"anomaly.167.name","zh":"古神：洞察女神的神殿","en":"Old Gods: Shrine to the Percipient","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":231,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":222,"status":"paired","id":"texts:26606"},{"key":"anomaly.167.desc","zh":"科学专员[Root.GetLeaderName]汇报了有关洞察女神神殿的情况。\\n\\n它的墙壁上镶嵌着表语文字，被一层层的保护漆严重地扭曲了。工作人员试图初步破译这种文字，但是失败了；它的语法与我们遇到的其他语言体系截然不同。[Root.GetName]的船员试图去除保护漆，希望能看得更加清楚，但没有成功。\\n\\n在任务即将宣布失败的时候——在恼怒即将爆发的边缘——[Root.GetLeaderName]突然开始感知到一段段的连贯文本。\\n\\n船员们没有花很长时间就利用这些线索编成了索引。很快，他们就把天花板、墙壁和地板描绘成了一个螺旋形的图案：这是一幅更广泛的图画的一部分，我们相信可以用其他神殿的文字来完成。","en":"Science Officer [Root.GetLeaderName] has reported back from the Percipient's shrine.\\n\\nIts walls are inlaid with logographic script, heavily distorted by layers of a protective lacquer. Initial attempts to decipher this text failed; its grammar is too distinct from other linguistic groups we've encountered. The crew of the [Root.GetName] tried removing the protective lacquer for a clearer view, but to no avail.\\n\\nThe mission was about to be declared a failure when - on the cusp of an irritated outburst - [Root.GetLeaderName] suddenly began to perceive discrete lines of coherent text.\\n\\nIt did not take the crew long to utilize these insights as a codex. Soon they had the ceiling, walls and floor imaged in a spiral pattern: part of a broader picture which we believe may be completed using texts from the other shrines.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":232,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":223,"status":"paired","id":"texts:26607"},{"key":"anomaly.168.name","zh":"古神：揭示","en":"Old Gods: Revelation","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":233,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":224,"status":"paired","id":"texts:26608"},{"key":"anomaly.168.desc","zh":"完整的众神教条——因为我们认为被恢复的文本就应该被这样视作——对我们具有启示意义，它对于我们古老宗教赖以建立的那些幻想基础是具有毁灭性的。\\n\\n当放在以[Root.GetSpeciesAdj]为中心的情景中时，这些文本清楚地表明，我们注定要在一位宗教领袖强有力的手段的引导下实现伟大的功业。我们注定要成为神，但我们的过去充斥着流产的预言和因无知而产生的罪恶。救赎是短暂的。","en":"The complete doctrine of the gods - for that is how we believe the recovered texts should be regarded - is as revelatory to us as it is devastating to the fantasies upon which our ancient religions were founded.\\n\\nWhen placed within a [Root.GetSpeciesAdj]-centered context, these texts make it clear that we were meant for greatness, guided by the strong hand of a religious leader. We are destined for godhood, but our past is littered with unfulfilled prophecies and sin born of ignorance. Redemption is ephemeral.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":234,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":225,"status":"paired","id":"texts:26609"},{"key":"anomaly.168.a","zh":"封锁发现。","en":"Suppress the findings.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":235,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":226,"status":"paired","id":"texts:26610"},{"key":"anomaly.168.a.tooltip","zh":"§L知识就是力量。神秘的知识是神秘的力量。§!","en":"§LKnowledge is power. Secret knowledge is secret power.§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":236,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":227,"status":"paired","id":"texts:26611"},{"key":"anomaly.168.b","zh":"我们可以拿这个换点钱。","en":"We can monetize this.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":237,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":228,"status":"paired","id":"texts:26612"},{"key":"anomaly.168.c","zh":"但是我们能从中了解到什么？","en":"But what can we learn from this?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":239,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":230,"status":"paired","id":"texts:26613"},{"key":"anomaly.168.d","zh":"我们追随神意的脚步前进！","en":"We walk in the footsteps of the Divine!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":241,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":232,"status":"paired","id":"texts:26614"},{"key":"anomaly.170.name","zh":"流亡者","en":"The Exile","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":249,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":239,"status":"paired","id":"texts:26615"},{"key":"anomaly.170.desc","zh":"在[FromFrom.GetName]表面探测到一个小型研究站发出的信号，但[Root.Owner.GetName]既没有这个研究站的成立记录也没有对其授权记录。里面只有一位[Root.Owner.GetSpeciesAdj]科学家，如果在[FromFrom.GetName]的研究可信的话，平心而论确实是一位颇有才华且成果丰硕的研究者。但其身份存在一个问题，我们无法在帝国正式记录匹配到相关信息，此人也拒绝公开身份，只说自己是一个“流亡者”。\\n\\n其表达了回到[Root.Owner.Capital.GetName]直接为[Root.Owner.GetName]服务的愿望，条件是[Root.GetName]立刻离开[FromFrom.GetName]，并且任何[Root.Owner.GetSpeciesAdj]飞船都不能返回那里。","en":"The readings originate from a small research outpost - which the [Root.Owner.GetName] has no records of establishing or indeed authorizing - on the surface of [FromFrom.GetName]. It is staffed by one [Root.Owner.GetSpeciesAdj] scientist, a fairly talented and industrious one if their research on [FromFrom.GetName] is anything to go by. There is a problem with regards to their identity however; we have been unable to match them against official state records, and they refuse to identify themselves save for stating that they are \"an exile.\"\\n\\nThey have expressed an interest in returning to [Root.Owner.Capital.GetName] and serving the [Root.Owner.GetName] directly, on the condition that the [Root.GetName] immediately depart [FromFrom.GetName] and no [Root.Owner.GetSpeciesAdj] ships ever return there.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":250,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":240,"status":"paired","id":"texts:26616"},{"key":"anomaly.170.a","zh":"想都别想。给我把那个研究站翻个底朝天。","en":"Out of the question. Search every nook and cranny of that outpost.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":251,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":241,"status":"paired","id":"texts:26617"},{"key":"anomaly.170.a.tooltip","zh":"逮捕§Y流亡者§!，彻查未授权的研究站。","en":"Detain §YThe Exile§! and ransack the unauthorized research outpost.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":252,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":242,"status":"paired","id":"texts:26618"},{"key":"anomaly.170.b","zh":"[Root.Owner.GetRulerTitle]欢迎流亡者回归编制。","en":"The [Root.Owner.GetRulerTitle] welcomes the exile back into the fold.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":253,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":243,"status":"paired","id":"texts:26619"},{"key":"anomaly.170.b.tooltip","zh":"一位3级$scientist_with_icon$流亡者加入了我们的帝国。","en":"The Exile, a Level 3 $scientist_with_icon$, joins our empire.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":254,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":244,"status":"paired","id":"texts:26620"},{"key":"the_exile_background","zh":"§Y[Root.GetName]§!被发现于[Root.GetHomeWorldBiome]§Y[Root.GetBackgroundPlanet]§!上的一座研究哨站中。","en":"§Y[Root.GetName]§! was found in a Research Outpost on the [Root.GetHomeWorldBiome] §Y[Root.GetBackgroundPlanet]§!.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":255,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":245,"status":"paired","id":"texts:26621"},{"key":"anomaly.171.name","zh":"冷清空旷","en":"Cold and Empty","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":256,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":246,"status":"paired","id":"texts:26622"},{"key":"anomaly.171.desc","zh":"研究站本身没什么特别。它规模很小，只是用来对抗严酷环境的一个临时庇护所，仅能在严酷的环境拖垮之前，进行时间有限的表面级的星球研究。\\n\\n[From.From.From.GetName]的研究站已经接近生命的尽头，但那颗星球的严寒还未压下最后一根稻草。那些功能正常、廉价且可抛弃的器材得到了充分使用，本地数据库中填满了详尽却极为寻常的行星数据，以及在严酷环境下进行的简单试验。\\n\\n有趣的是，似乎研究站地基下的矿脉并没有得到深入检查。[Root.GetName]的扫描表明这座大部分被冰雪覆盖的山脉可能是中空的。更令人警觉的是，科学专员[Root.GetLeaderName]报告这座研究站唯一的栖居者，那位神秘的“流亡者”消失不见了。","en":"There is nothing unusual about the research outpost itself. It is little but a temporary shelter erected against the savage elements, allowing surface-level planetary study for a limited time before it wears down and conditions become untenable.\\n\\nThe outpost on [From.From.From.GetName] is nearing the end of its lifespan, but the planet's intense chill has yet to critically degrade the impermanent structure. The equipment - functional, cheap, intended to be abandoned - is well-used, and the local databanks are filled with detailed but ultimately mundane accounts of the planet as well as the simple experiments that were carried out in its harsh environment.\\n\\nCuriously, no closer examination seems to have been made of the mineral outcropping the outpost's foundations rest on; scans by the [Root.GetName] indicate that the geological formation, a mountain mostly buried under ice, may be partially hollow. More alarmingly, Science Officer [Root.GetLeaderName] reports that the sole inhabitant of the outpost, the mysterious \"exile,\" has gone missing and is nowhere to be found.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":257,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":247,"status":"paired","id":"texts:26623"},{"key":"anomaly.171.a","zh":"想不通。","en":"Puzzling.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":258,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":248,"status":"paired","id":"texts:26624"},{"key":"anomaly.172.name","zh":"深入地下","en":"Down Below","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":259,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":249,"status":"paired","id":"texts:26625"},{"key":"anomaly.172.desc","zh":"[From.From.From.GetName]上的研究站有点不寻常。建筑本身并无奇怪之处——用来对抗严酷环境的小型临时庇护所，仅能在严酷的环境拖垮之前，进行时间有限的表面级的星球研究——但它恰巧建在突破星球表面冰海的岩石之上。\\n\\n[Root.GetName]的成员发现，这座山的内部有复杂的洞穴和通道，由研究站内部便可进入。\\n\\n在一个较大的岩洞里，他们发现了研究站原成员脱水的遗体。这些[Root.Owner.GetSpeciesAdj]研究员原先被派往别处，但显然，他们却来到了这个无人居住的危险行星。\\n\\n当然，那个所谓的“流亡者”如今已经不见踪影。[Root.GetName]发射了一所逃生舱，将逝者的遗体送回[Root.Owner.Capital.GetName]。","en":"There is something unusual about the research outpost on [From.From.From.GetName]. The structure itself is commonplace enough - a temporary shelter erected against the harsh elements, allowing surface-level planetary study for a limited time before it wears down and conditions become untenable - but it is situated on top of a rocky formation poking through the sea of ice that covers the planet.\\n\\nThe crew of the [Root.GetName] found an intricate system of caves and narrow passages leading into this mountain, accessible from inside the research outpost.\\n\\nIn one of the larger cavern-halls, they found the desiccated remains of the outpost's original staff. This contingent of [Root.Owner.GetSpeciesAdj] researchers had originally been dispatched elsewhere, but evidently diverted to this uninhabited and hostile planet to set up shop.\\n\\nOf course, the self-proclaimed \"exile\" is now nowhere to be found. The [Root.GetName] has launched one of its escape pods, transporting the bodies of the deceased back to [Root.Owner.Capital.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":260,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":250,"status":"paired","id":"texts:26626"},{"key":"anomaly.175.name","zh":"咸咸的","en":"Salty","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":261,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":251,"status":"paired","id":"texts:26627"},{"key":"anomaly.175.desc","zh":"科研船[Root.GetName]找不到我们在[From.From.GetName]上探测到的奇怪读数的来源，这些读数似乎只是传感器的回声。不过，科学专员[Root.GetLeaderName]——一位自称的美食家和历史爱好者——声称在那里有了重大发现。\\n\\n在几块巨大的地表冰层中发现的矿藏似乎与[Root.Owner.GetSpeciesAdj]星盐关系密切：星盐曾经是许多传统[Root.Owner.GetSpeciesAdj]菜肴中不可或缺的调料，但长期以来一直被认为在[Root.Owner.Capital.GetName]上已经枯竭。\\n\\n烹饪史学家长期以来一直怀疑这种矿物调味品不是我们母星的原产物，而科学专员在[From.From.GetName]上的发现则为这一理论提供了一些支持。至于这种盐的味道是否真的像以前的[Root.Owner.GetSpeciesAdj]星盐，这并不是最重要的：仅仅是用如此相近的调味料恢复传统食品的想法，就一定会让我们的经济和味觉非常兴奋。","en":"Science ship [Root.GetName] could find no source for the strange readings we detected on [From.From.GetName], which appear to be mere sensor echoes. Nevertheless, Science Officer [Root.GetLeaderName] - a self-proclaimed gourmet chef and history buff - claims to have made a significant discovery there.\\n\\nA mineral deposit found in several vast patches of surface ice appears closely related to [Root.Owner.GetSpeciesAdj] Stellar Salt: once an essential ingredient in many traditional [Root.Owner.GetSpeciesAdj] dishes, long thought depleted on [Root.Owner.Capital.GetName].\\n\\nCulinary historians have long suspected that this mineral condiment was not native to our homeworld, and the Science Officer's discovery on [From.From.GetName] lends some credence to this theory. Whether or not the salt actually tastes like the [Root.Owner.GetSpeciesAdj] Stellar Salt of old is ultimately of little consequence: the mere idea of reviving traditional foodstuffs with such closely-matched ingredients is bound to excite our economy and our palates.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":262,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":252,"status":"paired","id":"texts:26628"},{"key":"anomaly.175.a","zh":"可口。","en":"Savory.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":263,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":253,"status":"paired","id":"texts:26629"},{"key":"anomaly.180.name","zh":"小家伙","en":"Nimkip","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":264,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":254,"status":"paired","id":"texts:26630"},{"key":"anomaly.180.desc","zh":"[From.From.GetName]上满是微小且斑斓的生命体，介于植物与动物之间。它们缺乏真正的进化潜能，但与体型相比，它们的力量和组织协调性令人震惊。\\n\\n科学专员[Root.GetLeaderName]迷上了他们，并承认对那个“红色的小家伙”情有独钟。","en":"[From.From.GetName] is populated by tiny, colorful lifeforms that straddle the divide between flora and fauna. They lack any serious evolutionary potential, but their group coordination and great strength relative to their size is impressive.\\n\\nScience Officer [Root.GetLeaderName] has taken a shine to them, admitting a particular soft spot for \"the red ones.\"","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":265,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":255,"status":"paired","id":"texts:26631"},{"key":"anomaly.180.a","zh":"令人愉悦。","en":"Delightful.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":266,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":256,"status":"paired","id":"texts:26632"},{"key":"anomaly.180.b","zh":"[Root.Owner.GetName]不能容忍这些生物的存在。","en":"The [Root.Owner.GetName] will not suffer these creatures to live.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":267,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":257,"status":"paired","id":"texts:26633"},{"key":"anomaly.180.b.tooltip","zh":"[Root.GetName]的工作人员们进行了详尽迅速的驱除工作，保证这些可爱的外星生物再也不会侵犯[Root.Owner.GetName]。\\n","en":"A swift extermination campaign carried out by the crew of the [Root.GetName] will ensure that this cutesy alien menace can never rise to threaten the [Root.Owner.GetName].\\n","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":268,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":258,"status":"paired","id":"texts:26634"},{"key":"anomaly.180.c","zh":"我们只能旁观，不能干涉。","en":"We need to remain a passive observer.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":269,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":259,"status":"paired","id":"texts:26635"},{"key":"anomaly.180.d","zh":"别动那些可爱的小生物，[Root.GetLeaderName]。","en":"Leave the poor critters alone, [Root.GetLeaderName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":270,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":260,"status":"paired","id":"texts:26636"},{"key":"anomaly.180.e","zh":"他们将被吞噬。","en":"THEY WILL BE DEVOURED.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":271,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":261,"status":"paired","id":"texts:26637"},{"key":"anomaly.180.e.tooltip","zh":"这些“可爱的”外星人的营养会喂饱我们的[Root.Owner.GetSpeciesSpawnNamePlural]。\\n","en":"The nutrients from these cutesy aliens will feed our [Root.Owner.GetSpeciesSpawnNamePlural].\\n","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":272,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":262,"status":"paired","id":"texts:26638"},{"key":"anomaly.185.name","zh":"生死弥留","en":"Limbo","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":273,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":263,"status":"paired","id":"texts:26639"},{"key":"anomaly.185.desc","zh":"信号似乎是从某个类似信号天线的结构中传来的。我方已经从[Root.GetName]发射了探索无人机，希望能够在星球表面发现更多线索。\\n\\n科学专员[Root.GetLeaderName]所发现的洞穴仓库十分容易地就被撬开。他判定这座仓库为某种早已灭亡的外星种族所用，似乎是其族群最后的一处避难所。该种族的科技水平虽然较为先进，但似乎从未进行太空探索，结果因为某种涉及到整颗星球的自然灾害而消亡了。库房面积广大，其中充斥着成千上万个黑匣子。据[Root.GetName]判定，这些匣子都是数据储存装置。\\n\\n已发起§Y特殊项目§!来进一步对这些匣子进行解读。","en":"The signal originates from the remains of an antenna-like structure. Exploratory probes were dispatched from the [Root.GetName] to the surface to investigate the matter more closely.\\n\\nWhat Science Officer [Root.GetLeaderName] found was a cavernous vault that, while easily pried open, was evidently the last safehouse and refuge of some long-dead race of aliens. While reasonably technologically advanced, it seems they never reached for the stars and perished to some planet-wide natural disaster. The vault is immense, housing thousands upon thousands of black boxes that the [Root.GetName] has determined to be data storage devices.\\n\\nA §YSpecial Project§! has been prepared to decode their contents.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":274,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":264,"status":"paired","id":"texts:26640"},{"key":"anomaly.190.name","zh":"卫星勘测项目","en":"Moon Projection","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":275,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":265,"status":"paired","id":"texts:26641"},{"key":"anomaly.190.desc","zh":"科学专员[Root.GetLeaderName]汇报说，他们觉得在[Root.GetName]上采集的感应数据一点也不可靠。其中最为可疑的就是[From.From.GetName]的卫星，他们已发起§Y特殊项目§!来进行进一步的调查。\\n\\n详情请查看情报日志。","en":"Science Officer [Root.GetLeaderName] reports that they do not trust the sensor readings they've gathered aboard the [Root.GetName], not one bit of it. They are especially suspicious of [From.From.GetName]'s moon, and have outlined a §YSpecial Project§! for further investigation.\\n\\nConsult the Situation Log for details.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":276,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":266,"status":"paired","id":"texts:26642"},{"key":"anomaly.191.name","zh":"卫星勘测结果","en":"Moon Projected","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":277,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":267,"status":"paired","id":"texts:26643"},{"key":"anomaly.191.desc","zh":"在卫星上发现了十分不可思议的装置。其中心为三进制电脑，其程序似乎在不断地根据其收集的行星数据进行新的排列运算。计算后产生的数据经过强力通讯列阵调制后，被发射到卫星所环绕的星球表面。虽然这信号乍一看来似乎只是乱码，但这种调制方式却能让信号进入行星大气层并被反射后变得和普通的感应采集数据没有区别。\\n\\n虽然我们无法判定这装置的用处，但通过此次调查，我学习了外星生物的工程技术，受益匪浅。","en":"There is a device on the moon, and it is mystifying. At its core lies a ternary computer, seemingly tasked with endlessly calculating new permutations based on a core set of planetary readings. These values are then passed to a powerful comm array, which modulates the data before blasting it at the surface of its parent planet. The raw signal appears nonsensical at a casual glance, but the careful modulation ensures that it becomes nearly indistinguishable from legitimate sensor readings once the signal is reflected from the parent planet's surface and filtered through its atmosphere.\\n\\nThe purpose of this set-up is difficult to deduce, but provides a good opportunity to study alien engineering techniques.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":278,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":268,"status":"paired","id":"texts:26644"},{"key":"anomaly.191.a.tooltip","zh":"卫星获得了§Y卫星勘测§!修正：\\n£engineering£§G+6§!\\n\\n","en":"Adds the §YProjecting Moon§! modifier to the moon:\\n£engineering£ §G+6§!\\n\\n","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":279,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":269,"status":"paired","id":"texts:26645"},{"key":"anomaly.195.name","zh":"薄暮海岸","en":"Misty Shores","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":280,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":270,"status":"paired","id":"texts:26646"},{"key":"anomaly.195.desc","zh":"科学专员[Root.GetLeaderName]报告说，在[From.From.GetName]海域之中有人为制造的大型且柔韧的几何网格，材料主要为某种复合塑料。\\n\\n这些塑料网格从大气层外的轨道上依然清晰可见，其作用暂时不明，似乎只是用来装饰的。","en":"Science Officer [Root.GetLeaderName] reports that large, flexible geometric grids made up of some plastic polymer - clearly artificial in nature - have been placed in the seas of [From.From.GetName].\\n\\nVisible from orbit, they seem to serve no purpose other than, possibly, an aesthetic one.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":281,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":271,"status":"paired","id":"texts:26647"},{"key":"anomaly.200.name","zh":"地热能源","en":"Geothermal","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":282,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":272,"status":"paired","id":"texts:26648"},{"key":"anomaly.200.desc","zh":"轨道上监测到的规律性敲击声原来是行星上十分古老的巨大地热采集器，仍然在垂死运行着。很久前就被遗弃的这些机器虽然已经不太坚固，但仍然在源源不断地从星球核心泵出超高温的液体。\\n\\n虽然其储能单元已经全部破损泄露，但仍然能够从中获取少量能源。","en":"The measured pounding observed from orbit is the motion of immense and ancient geothermal extractors, breathing their last. Built and then abandoned at some point in the distant past, the vast batteries of disintegrating machinery have been pumping up superheated fluids from the planet's core ever since.\\n\\nTheir storage capacitors are all broken or leaking, but some energy can still be siphoned from them.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":283,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":273,"status":"paired","id":"texts:26649"},{"key":"anomaly.205.name","zh":"一马平川","en":"Completely Leveled","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":284,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":274,"status":"paired","id":"texts:26650"},{"key":"anomaly.205.desc","zh":"在彻底调查[From.From.GetName]的地理状况后，[Root.GetName]并未能找到任何值得注意的现象。\\n\\n倒不如说，此处的地理状况平淡得让人惊讶……其唯一特征就是一点特征都没有。虽然地势稍有高低之分，但[From.From.GetName]的整个地表都十分不自然地平整。同时，星球上的各种植被也十分平淡，令人过目就忘。","en":"A thorough geological survey of [From.From.GetName] by the [Root.GetName] reveals nothing of interest.\\n\\nIn fact, it is extraordinarily uninteresting - its only defining feature is its lack of defining features. There are depressions and elevations, yes, but on the whole the surface of [From.From.GetName] can be regarded as unnaturally flat. Likewise, the native flora and fauna are strikingly docile and unworthy of attention.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":285,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":275,"status":"paired","id":"texts:26651"},{"key":"anomaly.205.a","zh":"这算是……好事吧？","en":"That's... good?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":286,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":276,"status":"paired","id":"texts:26652"},{"key":"anomaly.205.a.tooltip","zh":"所有£blocker£§Y地块障碍§!已从[From.From.GetName]被移除。","en":"All £blocker£ §YTile Blockers§! have been cleared from [From.From.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":287,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":277,"status":"paired","id":"texts:26653"},{"key":"anomaly.210.name","zh":"维度陷阱","en":"Dimensional Pocket","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":288,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":278,"status":"paired","id":"texts:26654"},{"key":"anomaly.210.desc","zh":"[Root.GetName]本应前往[From.From.From.GetName]研究其附近的异常状况，但途中却遭遇了不测。包括科学专员[Root.GetLeaderName]及船员在内的整艘舰船在调查太空废墟时突然消失不见了。\\n\\n而在数分钟后，舰船又重新出现。\\n\\n据[Root.GetLeaderName]汇报，他们在一瞬之间到达了某个超维度空间。他们从外部观察口看到其附近布满了各式各样的外星舰船，都一动不动地被困在无限的虚空之中。在船员能够判定所在位置之前，船外的景色突然消失，而舰船又重新回到了普通空间之中。\\n\\n但不幸的是，船上的一半工作人员都消失了——科学专员[Root.GetLeaderName]认为这些船员应该是因为某种不可知的机制而永远地被困在那里了。","en":"The [Root.GetName] never made it all the way to [From.From.From.GetName] to study the anomalies surrounding it. The ship, along with Science Officer [Root.GetLeaderName] and crew, blinked out of existence as it was navigating the debris field.\\n\\nAnd then reappeared minutes later.\\n\\n[Root.GetLeaderName] reports that they found themselves, briefly, in some extra-dimensional space. External viewports revealed that they were surrounded by countless ships of alien design, suspended in a seemingly endless void. Before the crew could get their bearings, the vision abruptly faded and they found themselves back in regular space.\\n\\nHowever, roughly half of the crew are missing - Science Officer [Root.GetLeaderName] speculates that they may have been selectively trapped, by some unknowable mechanism, in that strange space.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":289,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":279,"status":"paired","id":"texts:26655"},{"key":"anomaly.211.name","zh":"维度漂移","en":"Dimensional Drift","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":290,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":280,"status":"paired","id":"texts:26656"},{"key":"anomaly.211.desc","zh":"原本被认为迷失在维度裂缝中的[Root.GetName]失踪船员重新出现了。\\n\\n所有失踪船员都被放置在一艘与我方科技飞船相似的飞船上，漂浮在[Root.GetName]原本遇到维度陷阱的地方。船员们全数声称，并不记得这期间发生了什么事情，只是隐约觉得自己离开了一段时间。\\n\\n船员们希望能够回到科学专员[Root.GetLeaderName]手下工作，并将飞船移交给了[Root.Owner.GetSpeciesAdj]帝国。","en":"The missing members of the [Root.GetName]'s crew, thought lost to the dimensional rift, have reappeared.\\n\\nThey hailed us from aboard an unknown vessel, not entirely dissimilar to our own science ships, idling close to where the [Root.GetName] originally experienced the dimensional disturbance. They claim to remember nothing of their time outside our dimension, aside from a vague awareness of having been away for some time.\\n\\nThey wish for nothing but to return to service under Science Officer [Root.GetLeaderName], and intend to surrender their ship to [Root.Owner.GetSpeciesAdj] authorities.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":291,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":281,"status":"paired","id":"texts:26657"},{"key":"anomaly.211.desc.bio","zh":"原本被认为迷失在维度裂缝中的[Root.GetName]失踪船员重新出现了。\\n\\n他们从一艘有机舰船上向我们呼叫，这艘船诡异地与我们的科研船相似，但又微妙地……不同。它的移动方式、脉搏完全不遵循任何已知的基因蓝图，仿佛是某种扭曲的外星意识对我们舰船的怪异理解。它静静的在[Root.GetName]第一次遭遇扰动的坐标附近漂浮、等待着。\\n\\n船员们什么也不记得。只是有一种模糊的缺席感，一种去了别的地方的感觉，比感受到的时间长得多。然而，它们又没有改变，至少他们自己是这么说的。\\n\\n船员们希望能够回到科学专员[Root.GetLeaderName]手下工作，并将他们怪异而沉默飞船毫不犹豫地移交给了[Root.Owner.GetSpeciesAdj]帝国。但当我们接收到它们的信息时，一种深沉而陌生的共鸣在通信中嗡嗡作响。船虽然静止不动，但感觉好像在倾听。","en":"The missing crew of the [Root.GetName], long presumed lost to the dimensional rift, have inexplicably reappeared.\\n\\nThey hailed us from aboard an unfamiliar organic construct, its form eerily similar to our own science vessels, yet subtly... off. The way it moves, the way it pulses, it follows no known genetic blueprint, as though it were a reflection of our ships seen through a warped, alien mind. It drifted silently near the coordinates where the [Root.GetName] first encountered the disturbance, waiting.\\n\\nThe crew remembers nothing of their time beyond. Only a vague sensation of absence, of having been somewhere else, for far longer than time should allow. And yet, they are unchanged. Or so they claim.\\n\\nThey wish to return to service under Science Officer [Root.GetLeaderName], and they offer their strange, silent vessel to [Root.Owner.GetSpeciesAdj] authorities without hesitation. But as we receive their transmission, a deep and unfamiliar resonance hums through the comms. The ship, though still, feels as though it is listening.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":292,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":282,"status":"paired","id":"texts:26658"},{"key":"anomaly.211.a","zh":"很好。","en":"Very well.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":293,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":283,"status":"paired","id":"texts:26659"},{"key":"anomaly.211.a.tooltip","zh":"获得一艘科研船。","en":"Gain a Science Ship.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":294,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":284,"status":"paired","id":"texts:26660"},{"key":"anomaly.211.b","zh":"为了[Root.Owner.GetSpeciesAdj]人民的安全必须毁灭它。","en":"The safety of the [Root.Owner.GetSpeciesAdj] people hinges on their destruction.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":295,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":285,"status":"paired","id":"texts:26661"},{"key":"anomaly.211.c","zh":"[Root.Owner.GetSpeciesNamePlural]人民的安全与否取决于是否毁灭它们。","en":"The safety of the [Root.Owner.GetSpeciesNamePlural] hinges on their destruction.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":296,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":286,"status":"paired","id":"texts:26662"},{"key":"anomaly.211.b.tooltip","zh":"他们开始攻击了！","en":"They turn hostile!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":297,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":287,"status":"paired","id":"texts:26663"},{"key":"anomaly.215.name","zh":"丰饶景色","en":"Cornucopicturesque","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":298,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":288,"status":"paired","id":"texts:26664"},{"key":"anomaly.215.desc","zh":"[From.From.GetName]的表面充斥着许多处过于茂盛的植被，十分不自然。\\n\\n科学专员[Root.GetLeaderName]仍然无法解释这颗星球的土地为部分地区异常肥沃的机理，但认为此处的植物稍经加工就能够被[Root.Owner.GetSpeciesAdj]正常食用。","en":"[From.From.GetName]'s surface is dotted with irregular patches of intense greenery.\\n\\nScience Officer [Root.GetLeaderName] is not yet ready to explain the mechanics behind the soil's localized hyperfertility, but asserts that much of the native flora is suitable for [Root.Owner.GetSpeciesAdj] consumption with only minimal processing needed.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":299,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":289,"status":"paired","id":"texts:26665"},{"key":"anomaly.215.desc.serv","zh":"[From.From.GetName]的地表散布着不规则的密集植被。\\n\\n科学专员[Root.GetLeaderName]尚无法对土地局部性异常肥沃背后的原理作出解释，但声称大多数本地植物适合供[Root.Owner.GetSpeciesAdj]活体陈设食用，而且几乎无需进行加工。","en":"[From.From.GetName]'s surface is dotted with irregular patches of intense greenery.\\n\\nScience Officer [Root.GetLeaderName] is not yet ready to explain the mechanics behind the soil's localized hyperfertility, but asserts that much of the native flora is suitable for [Root.Owner.GetSpeciesAdj] Bio-Trophy consumption with only minimal processing needed.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":300,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":290,"status":"paired","id":"texts:26666"},{"key":"anomaly.215.a.tooltip","zh":"向[From.GetName]添加§Y丰饶§!修正：\\n增加§G食物§!","en":"Adds the §YCornucopia§! modifier to [From.GetName]:\\nAdditional §GFood§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":301,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":291,"status":"paired","id":"texts:26667"},{"key":"anomaly.220.name","zh":"矿产丰富","en":"Mineralistic","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":302,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":292,"status":"paired","id":"texts:26668"},{"key":"anomaly.220.desc","zh":"科学专员[Root.GetLeaderName]就[From.GetName]的矿藏进行了详细报告。由于独特的地壳构造进程，[Root.GetName]的地表附近聚集了大量的珍贵矿脉。","en":"Science Officer [Root.GetLeaderName] has provided us with a detailed report on [From.GetName]'s geological riches. Apparently the planet's unique tectonic history has served to concentrate many minerals of interest to the [Root.GetName] near the surface.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":303,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":293,"status":"paired","id":"texts:26669"},{"key":"anomaly.220.a.tooltip","zh":"向[From.GetName]添加§Y原矿石§!修正：\\n增加§G矿物§!","en":"Adds the §YRaw Materials§! modifier to [From.GetName]:\\nAdditional §GMinerals§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":304,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":294,"status":"paired","id":"texts:26670"},{"key":"anomaly.225.name","zh":"游荡阴影","en":"Swirling Shadows","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":305,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":295,"status":"paired","id":"texts:26671"},{"key":"anomaly.225.desc","zh":"[From.GetName]的表面总会有大片的阴影掠过。\\n\\n造成这些阴影的并非是云朵，而是大气层上方漂浮着的一层有机物质，为了便于活动，上面还有关节一般的结构。\\n\\n科学专员[Root.GetLeaderName]仍然无法判定这些有机物质是植被还是动物，也不能解释其造成的阴影到底有什么作用。","en":"Immense, ragged planes of shadow drift across [From.GetName]'s face.\\n\\nThey are cast not by clouds but by sheets of organic material drifting through the upper layers of the atmosphere, hinged - or rather jointed - to allow for a small degree of articulation.\\n\\nScience Officer [Root.GetLeaderName] is as yet unwilling to say whether these things are flora or fauna, or what possible purpose, if any, their elaborate shadow-casting might serve.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":306,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":296,"status":"paired","id":"texts:26672"},{"key":"anomaly.225.a.tooltip","zh":"添加§Y皮影戏§!修正至[From.GetName]：\\n£society£ §G+4§!","en":"Adds the §YShadow Play§! modifier to [From.GetName]:\\n£society£ §G+4§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":307,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":297,"status":"paired","id":"texts:26673"},{"key":"anomaly.230.name","zh":"诡变多端","en":"Grimacing","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":308,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":298,"status":"paired","id":"texts:26674"},{"key":"anomaly.230.desc.v1","zh":"[From.GetName]的地理构造的确是处在变动之中。科学专员[Root.GetLeaderName]认为这是地壳活动造成的。这一地壳活动虽然有趣但是却极其深奥。不过[Root.Owner.GetName]所感兴趣的，是某种可以停止星球这一无尽且无序的自我变构的方法。简单来说，使用此方法转化星球不仅用时极短，而且理论上也有可能让星球变得更加易于居住。\\n\\n[Root.GetLeaderName]需要额外的200能量币进行地理活动勘测，以证明科学专员所提出的外科手术刀式精准改造方案是否真的可行。当然，如果以后想要使用现有的环境改造科技，也是可以的。","en":"The very geological structure of [From.GetName] is indeed in flux, driven by what Science Officer [Root.GetLeaderName] assures us is a tectonic process as fascinating as it is esoteric. What is of more interest to the [Root.Owner.GetName] is that we may be able to strategically halt the planet's ceaseless, chaotic self-transformation. In short, a near-instant terraforming of the planet into something slightly - if not entirely - more habitable, is theoretically possible.\\n\\n[Root.GetLeaderName] estimates that an additional 200 Energy Credits will be needed to power a thorough mapping of planetary activity and determine the validity of what the Science Officer has termed \"a surgical terraforming strike.\" Of course, we can always choose to terraform it using existing technologies at a later date.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":309,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":299,"status":"paired","id":"texts:26675"},{"key":"anomaly.230.desc.v2","zh":"[From.GetName]的地理构造的确是处在变动之中。科学专员[Root.GetLeaderName]认为这是地壳活动造成的。这一地壳活动虽然有趣但是却极其深奥。不过[Root.Owner.GetName]所感兴趣的，是某种可以停止星球自我变更的步骤。简单来说，使用此步骤转化星球后，不仅用时极短，而且理论上也有可能让星球变得更加易于居住。\\n\\n[Root.GetLeaderName]需要额外的200能量币进行地理活动勘测，以证明科学专员所提出的方案是否真的可以使用。目前我们还无法进行常规性的环境改造，所以这次真的是千载难逢的机会。","en":"The very geological structure of [From.GetName] is indeed in flux, driven by what Science Officer [Root.GetLeaderName] assures us is a tectonic process as fascinating as it is esoteric. What is of more interest to the [Root.Owner.GetName] is that we may be able to strategically halt the planet's ceaseless, chaotic self-transformation. In short, a near-instant stabilization of the planet into something slightly - if not entirely - more habitable, is theoretically possible.\\n\\n[Root.GetLeaderName] estimates that an additional 200 Energy Credits will be needed to power a thorough mapping of planetary activity and determine the validity of what the Science Officer has termed \"a surgical terraforming strike.\" Actual terraforming lies beyond our grasp at present, so this is an exciting opportunity.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":310,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":300,"status":"paired","id":"texts:26676"},{"key":"anomaly.230.a","zh":"仅仅研究其变化的自然过程。","en":"Just study its natural processes.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":311,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":301,"status":"paired","id":"texts:26677"},{"key":"anomaly.230.a.tooltip","zh":"添加§Y诡变多端§!修正至[From.GetName]：\\n£physics£§G+4§!","en":"Adds the §YGrimacing§! modifier to [From.GetName]:\\n£physics£ §G+4§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":312,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":302,"status":"paired","id":"texts:26678"},{"key":"anomaly.230.b","zh":"给予[Root.GetName]200能量币。","en":"The [Root.GetName] will have its 200 credits.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":313,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":303,"status":"paired","id":"texts:26679"},{"key":"anomaly.230.b.tooltip","zh":"花费能量币，尝试稳定星球并使之更宜居。大约有§Y50%的成功几率§!。\\n","en":"Spend Energy Credits to attempt to stabilize the planet in a more favorable state, with roughly a §Y50% chance of success§!.\\n","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":314,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":304,"status":"paired","id":"texts:26680"},{"key":"anomaly.230.c","zh":"我们不想在这种不确定的假设上浪费能量币。","en":"We have no credits to spend on vague hypotheses.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":315,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":305,"status":"paired","id":"texts:26681"},{"key":"anomaly.231.name","zh":"战术性环境改造","en":"Tactical Terraforming","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":316,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":306,"status":"paired","id":"texts:26682"},{"key":"anomaly.231.desc","zh":"科学专员[Root.GetLeaderName]汇报说，[From.From.GetName]的确能够进行改造！在星球的自身转化进入时长几个月的不稳定阶段时，我们有一个非常短暂的时机。[Root.GetLeaderName]认为可以将小型炸药植入星球地壳中，再加上星球大气层的战略性辐照作用，便可以停止[From.From.GetName]永不停歇的自我转化过程，将其转变为更加易于居住的星球。\\n\\n已经设立了§Y特殊项目§!，但时间十分紧迫。","en":"Science Officer [Root.GetLeaderName] reports that [From.From.GetName] can indeed be terraformed! A narrow window of opportunity is expected to open shortly, as the planet enters a particularly unstable phase of its cycle lasting a couple of months. [Root.GetLeaderName] believes that miniaturized explosive charges delivered to the planet's crust and strategic irradiation of the atmosphere during this time will halt [From.From.GetName]'s tumultuous changes and stabilize it in a form somewhat more suitable for sustaining life.\\n\\nA §YSpecial Project§! has been issued, but we do not have much time.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":317,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":307,"status":"paired","id":"texts:26683"},{"key":"anomaly.232.name","zh":"战术性环境改造失败","en":"Tactical Terraforming Failed","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":318,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":308,"status":"paired","id":"texts:26684"},{"key":"anomaly.232.desc","zh":"[Root.GetName]的船员遗憾地汇报：虽然我方成功判定了环境改造的时机，但最终仍然没赶上改造[From.From.GetName]的机会。这样的机会大概几个世纪之内是不会再有了。","en":"The crew of the [Root.GetName] are disappointed to report that the window of opportunity for terraforming [From.From.GetName] has closed, despite their best efforts to identify it in time. Another opportunity is unlikely to arise for another few centuries.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":319,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":309,"status":"paired","id":"texts:26685"},{"key":"anomaly.233.name","zh":"战术性环境改造成功","en":"Tactical Terraforming Successful","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":320,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":310,"status":"paired","id":"texts:26686"},{"key":"anomaly.233.desc","zh":"科学专员[Root.GetLeaderName]十分骄傲地汇报：[From.From.GetName]可以被重新定位为干旱星球，而不再是荒芜星球了。此次试验的成功大大促进了[Root.Owner.GetSpeciesAdj]的科学发展。","en":"Science Officer [Root.GetLeaderName] is proud to report that [From.From.GetName] can now be re-classified as an Arid rather than Barren planet. This grand experiment has greatly enriched the [Root.Owner.GetSpeciesAdj] sciences.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":321,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":311,"status":"paired","id":"texts:26687"},{"key":"anomaly.233.desc.mach","zh":"科学专员[Root.GetLeaderName]自豪地报告称[From.From.GetName]现在已可被重新分类为机械星球而不是荒芜星球。这次大实验极大地丰富了[Root.Owner.GetSpeciesAdj]的科学知识。","en":"Science Officer [Root.GetLeaderName] is proud to report that [From.From.GetName] can now be re-classified as a Machine planet rather than Barren planet. This grand experiment has greatly enriched the [Root.Owner.GetSpeciesAdj] sciences.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":322,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":312,"status":"paired","id":"texts:26688"},{"key":"anomaly.235.name","zh":"光影艺术","en":"Lightshow","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":323,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":313,"status":"paired","id":"texts:26689"},{"key":"anomaly.235.desc.v1","zh":"科学专员[Root.GetLeaderName]汇报说，覆盖[From.GetName]的冰层下遍布的闪光波浪源于外星科技。\\n\\n在这颗星球上曾经发生过上古战争，当时有一架外星战机解体后在此处坠落，只有露在船身外的主武器核心没被摧毁。看起来这个外星种族所运用的激光武器与[Root.Owner.GetSpeciesAdj]舰队目前正在使用的相似，其武器核心不定期地向[From.GetName]的冰层表面放射低能射束，但因为行星的气候过于恶劣，激光无法融化冰层，所以就产生了十分美丽的光影艺术。","en":"Science Officer [Root.GetLeaderName] reports that the luminous waves coursing through the ice that blankets [From.GetName] are of alien origin.\\n\\nSome ancient battle has deposited scattered wreckage from an alien fighter on the frozen planet, and only the exposed core of its main weapons remains intact. It seems this alien race used lasers similar to the ones currently in use by [Root.Owner.GetSpeciesAdj] fleets, and the fizzling innards periodically discharge low-powered beams into the ice of [From.GetName]. The planet's harsh climate prevents the lasers from actually melting the ice, allowing the chilly matrix to act as a brilliant prism.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":324,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":314,"status":"paired","id":"texts:26690"},{"key":"anomaly.235.desc.v2","zh":"科学专员[Root.GetLeaderName]汇报说，覆盖[From.GetName]的冰层下遍布的闪光波浪源于外星科技。\\n\\n在这颗星球上曾经发生过上古战争，当时有一架外星战机解体后在此处坠落，只有露在船身外的主武器核心没被摧毁。看起来这个外星种族所运用的激光武器比[Root.Owner.GetSpeciesAdj]舰队目前正在使用的先进许多，其武器核心不定期地向[From.GetName]的冰层表面放射低能激光，但因为行星的气候过于恶劣，激光无法融化冰层，所以就产生了十分美丽的光影艺术。","en":"Science Officer [Root.GetLeaderName] reports that the luminous waves coursing through the ice that blankets [From.GetName] are of alien origin.\\n\\nSome ancient battle has deposited scattered wreckage from an alien fighter on the frozen planet, and only the exposed core of its main weapons remains intact. It seems this alien race used lasers somewhat more advanced than the ones currently in use by [Root.Owner.GetSpeciesAdj] fleets, and the fizzling innards periodically discharge low-powered lasers into the ice of [From.GetName]. The planet's harsh climate prevents the lasers from actually melting the ice, allowing the chilly matrix to act as a brilliant prism.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":325,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":315,"status":"paired","id":"texts:26691"},{"key":"anomaly.235.b","zh":"我们可以利用此科技。","en":"We could use that technology.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":326,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":316,"status":"paired","id":"texts:26692"},{"key":"anomaly.240.name","zh":"虚假的巨行星","en":"Deceptive Giant","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":327,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":317,"status":"paired","id":"texts:26693"},{"key":"anomaly.240.desc","zh":"我们曾经以为这颗星球是十分少见的小型气体星球，但事实并非如此。\\n\\n在大气层上方浮动着的一层厚厚的粉尘欺骗了科学专员们，粉尘层下面掩盖的只不过是一颗贫瘠但十分普通的行星而已。\\n\\n这一发现让[Root.Owner.Capital.GetName]的天文学家们十分尴尬。","en":"What we had assumed was an abnormally small gas giant is, in fact, not.\\n\\nBeneath a deceptive cover of thick dust swirling in the upper atmosphere lies a regular planet. A barren planet, but a planet nonetheless.\\n\\nThis has proven quite embarrassing to the astronomical community on [Root.Owner.Capital.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":328,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":318,"status":"paired","id":"texts:26694"},{"key":"anomaly.240.a.tooltip","zh":"[From.GetName]：被定位为§Y荒芜§!星球。","en":"[From.GetName]: Revealed to be a §YBarren§! planet.\\n","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":329,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":319,"status":"paired","id":"texts:26695"},{"key":"anomaly.245.name","zh":"盈乐园","en":"Eden Overrun","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":330,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":320,"status":"paired","id":"texts:26696"},{"key":"anomaly.245.desc","zh":"[From.GetName]上的确勃勃生机。\\n\\n只不过这些生物全部都极为残忍。\\n\\n虽然星球十分适于殖民，但[Root.GetName]的船员警告说，可能会遭遇当地生物的大肆袭击。","en":"[From.GetName] is indeed teeming with life.\\n\\nDangerous life.\\n\\nWhile ripe for colonization, the crew of the [Root.GetName] warn that we are likely to run into problems with the local wildlife.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":331,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":321,"status":"paired","id":"texts:26697"},{"key":"anomaly.250.name","zh":"不明气体","en":"A Whiff of Something","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":332,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":322,"status":"paired","id":"texts:26698"},{"key":"anomaly.250.desc","zh":"[Root.GetName]从[From.GetName]的表面回收了一只长方形的金属匣子。这只匣子的五个面上都有一些小孔，而科学专员[Root.GetLeaderName]也因此判定这并不是装东西用的匣子，而是用来散发气味的某种工具。初试测试表明，这匣子中原本存放的气味现在仍然在缓慢地释放着。\\n\\n为了查明此匣子的具体功用，已经设立了§Y特殊项目§!。或许外星物种是用味道来传递信息，然后再通过大气中的化学物质接收信息，从而进行交流也不一定呢。","en":"The [Root.GetName] has recovered an elongated metal box from the surface of [From.GetName]. Clusters of small perforations on five sides lead Science Officer [Root.GetLeaderName] to believe it is not a container, but some sort of aerosol dispersal device. Initial tests seem to confirm their suspicions as trace aromatics still emanate from the object.\\n\\nA §YSpecial Project§! has been issued to confirm whether this might be an information-carrying device constructed by some alien race communicating primarily through the secretion and reception of atmosphere-borne chemical compounds; smells.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":333,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":323,"status":"paired","id":"texts:26699"},{"key":"anomaly.250.a","zh":"臭不可闻。","en":"Malodorous.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":334,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":324,"status":"paired","id":"texts:26700"},{"key":"anomaly.251.name","zh":"不明气体","en":"A Whiff of Something","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":335,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":325,"status":"paired","id":"texts:26701"},{"key":"anomaly.251.desc","zh":"这匣子的确是存放了某种数据。科学专员[Root.GetLeaderName]承认，本来大家都希望匣子中存放的是星球的历史或者某种文化的重要资料，但结果却令人十分失望。\\n\\n这散发着芳香的匣子中存放的乃是十分短小的几段故事，故事每一章节快到末尾的时候气味都会快速变化，而这一转变似乎是为了惊吓或逗乐读者，也就是笑话了。虽然匣子储存气味的技术值得研究，但其中的笑话却毫无价值。\\n\\n[Root.GetName]的船员们因为闻了外星生物所产生的某种气味而感到不太舒心。然而，对于匣子为什么会被扔在这了无人烟的荒凉星球上，[Root.GetLeaderName]却不愿进行猜测。","en":"The box is indeed a document, of a sort. Science Officer [Root.GetLeaderName] admits that they had been hoping for a historical record or some other kind of codex significant to whatever culture left it behind, but they were disappointed.\\n\\nThe true nature of the aromatic box seems to be a collection of fairly short narratives which, going by the rapid changes in odor towards the end of each sequence, are intended to surprise or be interpreted as comedic. The techniques used to store and reproduce specific smells is of some interest, but the tales it tells are not.\\n\\nThe crew of the [Root.GetName] are left with the uncomfortable feeling that they have unwittingly become intimately familiar with what certain gaseous byproducts of alien digestion smell like. However, [Root.GetLeaderName] is unwilling to speculate as to why the box was dumped on this frozen hellscape of a planet.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":336,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":326,"status":"paired","id":"texts:26702"},{"key":"anomaly.255.name","zh":"过去的世界末日","en":"Apocalypse Past","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":337,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":327,"status":"paired","id":"texts:26703"},{"key":"anomaly.255.desc","zh":"在[From.GetName]上曾经居住着某个智力较为发达的外星物种，或许再过几十年就能够研发出太空旅行，但在那之前他们就已经把自己终结了。虽然星球本身已经从毫无意义的大肆毁灭中恢复了过来，但表面上仍然有十分明显的伤疤。\\n\\n地表上残存着几处遗迹，其中有座保存得较为良好的石碑。[Root.GetLeaderName]十分轻松地解读了上面的讯息，原来是世界末日的幸存者们为后来之人所刻下的一则警告。其种族灭亡的直接原因便是“终极武器”的发明。这个种族的某种心理学特征导致共同毁灭机制不再有效。\\n\\n因为最终武器很难被摧毁，那些最终由于不明原因迅速死去的幸存者们在临死前便将其藏在了地底深处，并留下讯息劝告后人不要去寻找它们。","en":"[From.GetName] was once home to a race of reasonably intelligent beings who destroyed themselves when they were seemingly only decades away from space flight. The planet has recovered from what must have been immense acts of senseless destruction, but it still bears very visible scars.\\n\\nOne of the few remaining ruins on the surface holds a reasonably well-preserved stone monolith inscribed with a message, quickly decoded by [Root.GetLeaderName]. It is a warning, from the last of the extinct species to whoever they believed would arise after their passing. It was the development of an \"ultimate weapon\" that was their downfall; some quirk in the psychology of this species evidently rendered deterrence through mutually assured destruction impossible.\\n\\nSurvivors, before dying of unknown causes soon after, hid this weaponry deep underground as destroying them was difficult, and left this message dissuade us from going looking for them.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":338,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":328,"status":"paired","id":"texts:26704"},{"key":"anomaly.255.a","zh":"那我们还是别去找了吧。","en":"Then dissuaded we shall be.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":339,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":329,"status":"paired","id":"texts:26705"},{"key":"anomaly.255.b","zh":"去找那些武器吧。","en":"Find those weapons.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":340,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":330,"status":"paired","id":"texts:26706"},{"key":"anomaly.256.name","zh":"有趣的发现","en":"An Interesting Find","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":341,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":331,"status":"paired","id":"texts:26707"},{"key":"anomaly.256.desc","zh":"看起来这颗星球上的“最终武器”只不过是我们眼中最为基本的武器科技而已。\\n\\n他们能运用这些科技导致世界末日，或许只是因为十分爱好杀戮而已吧。","en":"It seems the people of this planet were experimenting only with what we would consider to be fairly basic weapons technologies.\\n\\nThe havoc they wrought is more a testament to their incredible, genocidal tenacity than it is to the power of their weaponry.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":342,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":332,"status":"paired","id":"texts:26708"},{"key":"anomaly.256.a","zh":"虽然普通，但十分有用。","en":"Basic but useful.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":343,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":333,"status":"paired","id":"texts:26709"},{"key":"anomaly.256.a.tooltip.mass","zh":"获得科技：§Y质量投射器§!","en":"Gain Technology: §YMass Driver§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":344,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":334,"status":"paired","id":"texts:26710"},{"key":"anomaly.256.a.tooltip.miss","zh":"获得科技：§Y导弹§!","en":"Gain Technology: §YMissile§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":345,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":335,"status":"paired","id":"texts:26711"},{"key":"anomaly.256.a.tooltip.laser","zh":"获得科技：§Y红色激光§!","en":"Gain Technology: §YRed Laser§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":346,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":336,"status":"paired","id":"texts:26712"},{"key":"anomaly.256.b","zh":"对于[Root.Owner.GetName]来说，都没什么用处。","en":"None of this is of any use to the [Root.Owner.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":347,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":337,"status":"paired","id":"texts:26713"},{"key":"anomaly.257.name","zh":"残酷的发现","en":"A Brutal Find","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":348,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":338,"status":"paired","id":"texts:26714"},{"key":"anomaly.257.desc","zh":"科学专员[Root.GetLeaderName]认为幸存者们隐藏武器的决定十分正确。在地底洞穴中找到的这些武器虽然与[Root.Owner.GetName]的现役装备原理相同，但更为先进。这些科技一定会对[Root.Owner.GetSpeciesAdj]战争机器大有帮助。","en":"Science Officer [Root.GetLeaderName] remarks that the previous inhabitants of this place were right to hide these weapons, recovered from a cave beneath the ruins, away. They build on the same basic principles as weapons already in use in the [Root.Owner.GetName], but are far more advanced. These technologies are sure to be a boon to the [Root.Owner.GetSpeciesAdj] military machine.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":349,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":339,"status":"paired","id":"texts:26715"},{"key":"anomaly.257.a","zh":"什么？我们已经有这些科技了。","en":"What? We already possess this technology.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":350,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":340,"status":"paired","id":"texts:26716"},{"key":"anomaly.257.b","zh":"升级我们的激光武器。","en":"Upgrade our laser weapons.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":351,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":341,"status":"paired","id":"texts:26717"},{"key":"anomaly.257.c","zh":"升级我们的质量投射器。","en":"Upgrade our mass drivers.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":352,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":342,"status":"paired","id":"texts:26718"},{"key":"anomaly.257.d","zh":"升级我们的导弹。","en":"Upgrade our missiles.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":353,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":343,"status":"paired","id":"texts:26719"},{"key":"anomaly.258.name","zh":"空手而归","en":"Empty-handed","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":354,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":344,"status":"paired","id":"texts:26720"},{"key":"anomaly.258.desc","zh":"搜查无果。不管是怎样强大的武器，现在都没了。","en":"The search proves fruitless. Whatever these mystical weapons were, they are now gone.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":355,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":345,"status":"paired","id":"texts:26721"},{"key":"anomaly.260.name","zh":"矿物工厂","en":"Mineral Factorial","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":356,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":346,"status":"paired","id":"texts:26722"},{"key":"anomaly.260.desc","zh":"[Root.GetName]在[From.GetName]上发现了全星球仅有一座的外星建筑。科学专员[Root.GetLeaderName]认为星球上所有的其它建筑都因为某种原因被移到了别处，但不知为何只留下这么一座建筑。\\n\\n这建筑乃是处理星球上丰富矿脉的加工厂，经过[Root.GetName]初步勘测后，认定可以十分轻松地重新运作。","en":"The [Root.GetName] has found an alien structure on [From.GetName]. It seems to be the only one of its kind on the planet - Science Officer [Root.GetLeaderName] speculates that all other xenoarchitectural traces may have been moved off-world, with this sole building left behind for reasons unknown.\\n\\nIt is a processing plant working the planet's abundant mineral resources, and preliminary scans by the [Root.GetName] indicate that it can be reactivated with relative ease.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":357,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":347,"status":"paired","id":"texts:26723"},{"key":"anomaly.260.a","zh":"太好了。","en":"Most excellent.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":358,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":348,"status":"paired","id":"texts:26724"},{"key":"anomaly.260.a.tooltip","zh":"添加§Y古代工厂§!至[From.GetName]。\\n","en":"Adds an §YAncient Factory§! to [From.GetName].\\n","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":359,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":349,"status":"paired","id":"texts:26725"},{"key":"anomaly.265.name","zh":"外星汽车赛","en":"Alien Drag Racing","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":360,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":350,"status":"paired","id":"texts:26726"},{"key":"anomaly.265.desc","zh":"[From.GetName]浅层松软表面上的坑洞中有着不规则的长条印记。科学专员[Root.GetLeaderName]在印记的附近发现了十分令人惊讶的各种废品：被撞毁的轮式载具。它们看起来并不像是科研用品，而是载人用的。\\n\\n[Root.GetName]的船员们认为这里应该是外星人用作赛车的地点。在这几乎零重力的地方，外星生物们驾着自己车辆互相对抗，测试车辆的强度与速度，真是激动人心。","en":"The crater on [From.GetName] exhibits long, irregular marks imprinted into the relatively soft upper layers of the asteroid. Science Officer [Root.GetLeaderName] has recovered some interesting unexpected wreckage from the edges of the depression; wheeled vehicles, seemingly personal transports rather than research craft.\\n\\nThe crew of the [Root.GetName] speculate that the crater may once have been used for sport, with some alien species pitting their personal locomotion devices against each other in tests of mechanical strength or speed in near-zero-G.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":361,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":351,"status":"paired","id":"texts:26727"},{"key":"anomaly.265.a","zh":"真厉害。","en":"Vroom.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":362,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":352,"status":"paired","id":"texts:26728"},{"key":"anomaly.265.a.tooltip","zh":"添加§Y刹车印记§!修正至[From.GetName]：\\n£engineering£§G+6§!","en":"Adds the §YSkid Marks§! modifier to [From.GetName]:\\n£engineering£ §G+6§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":363,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":353,"status":"paired","id":"texts:26729"},{"key":"anomaly.270.name","zh":"撞车大事故","en":"Fender Bender","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":364,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":354,"status":"paired","id":"texts:26730"},{"key":"anomaly.270.desc","zh":"虽然此处的陨石坑应该只是普通的陨石撞击造成的，但陨石坑中复杂的纹路应该是产生于撞击之后。\\n\\n科学专员[Root.GetLeaderName]认为这些地表的印记应该不是陨石造成的，而是小行星[From.GetName]与某种未知的轨道设施或外星飞船之类的东西撞击后造成的。","en":"While the crater in question was most likely the result of a regular meteorite impact, the complex patterns in the resulting depression originated at a later time.\\n\\nScience Officer [Root.GetLeaderName] argues that these surface-level patterns are not the result of an impact but a collision, one between asteroid [From.GetName] and some unspecified orbital installation or ship of alien make.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":365,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":355,"status":"paired","id":"texts:26731"},{"key":"anomaly.270.a","zh":"真奇怪呢。","en":"How odd.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":366,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":356,"status":"paired","id":"texts:26732"},{"key":"anomaly.270.a.tooltip","zh":"添加§Y死亡赛道§!修正至[From.GetName]：\\n£engineering£§G+3§!","en":"Adds the §YCircuits in the Dust§! modifier to [From.GetName]:\\n£engineering£ §G+3§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":367,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":357,"status":"paired","id":"texts:26733"},{"key":"anomaly.275.name","zh":"遗弃的推动装置","en":"Abandoned Thrusting","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":368,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":358,"status":"paired","id":"texts:26734"},{"key":"anomaly.275.desc","zh":"[From.GetName]的其中一个大坑中心有外星工艺制造的金属机械。\\n\\n科学专员[Root.GetLeaderName]认为这些大型机械是用于推动整颗星球的。其目的便是将[From.GetName]从原先轨道中推出，但目的地不明。[Root.GetName]正在待命，可以将这些推动装置进行拆卸与分析，或许可以提升我方的推进科技。","en":"In the center of a particularly large crater on [From.GetName] lies a cluster of metal shapes, doubtlessly of alien origin.\\n\\nScience Officer [Root.GetLeaderName] is convinced that they are massive, planetoid-mountable propulsion devices, intended to push [From.GetName] from its orbit for purposes and destinations unknown. The [Root.GetName] is on standby, its crew ready to begin disassembly and analysis of the alleged propulsion systems with the hopes of improving our own thruster technology.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":369,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":359,"status":"paired","id":"texts:26735"},{"key":"anomaly.275.a","zh":"就这么办。","en":"Make it so.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":370,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":360,"status":"paired","id":"texts:26736"},{"key":"anomaly.275.b","zh":"就这么放着别动了吧。","en":"Leave the alien devilry be.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":371,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":361,"status":"paired","id":"texts:26737"},{"key":"anomaly.280.name","zh":"殖民失败","en":"Colonial Failure","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":372,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":362,"status":"paired","id":"texts:26738"},{"key":"anomaly.280.desc","zh":"在[From.GetName]上曾经有过外星殖民地，至少是一次早期的殖民尝试。科学专员[Root.GetLeaderName]报告说该次殖民明显还不成熟，建立的建筑也绝对无法抵御[From.GetName]的恶劣气候。\\n\\n[Root.GetName]不想空手而归，便随船带回了一个报废了的大气过滤装置，想着或许能做些研究。","en":"There was an alien colony on [From.GetName] once, or at least an early attempt at one. Science Officer [Root.GetLeaderName] reports that the effort was obviously premature, the ramshackle structures never standing a chance against the hostile climate of [From.GetName].\\n\\nNot wanting to leave empty-handed, the [Root.GetName] has recovered a defunct atmospheric filtration unit that may be of some interest.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":373,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":363,"status":"paired","id":"texts:26739"},{"key":"anomaly.280.a","zh":"我们可以吸取他们的教训。","en":"We can learn from their mistakes.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":374,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":364,"status":"paired","id":"texts:26740"},{"key":"anomaly.280.b","zh":"这东西一点用都没有。","en":"This thing's useless.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":375,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":365,"status":"paired","id":"texts:26741"},{"key":"anomaly.280.c","zh":"[Root.Owner.GetName]永远不会犯下这样的错误。","en":"The [Root.Owner.GetName] would never make such mistakes.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":376,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":366,"status":"paired","id":"texts:26742"},{"key":"anomaly.285.name","zh":"不寻常的地壳","en":"Unusual Tectonics","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":377,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":367,"status":"paired","id":"texts:26743"},{"key":"anomaly.285.desc","zh":"[Root.GetName]在[From.GetName]上找到的并非是建筑，而是十分普通的矿物岩层。科学专员[Root.GetLeaderName]认为这些岩层之所以会露出地面，是因为不同的地壳构造版块互相撞击而形成的，其形状的特殊性是由行星地壳中不同寻常的物理构造造成的。\\n\\n因为其形状过于工整，看起来某种外星生物似乎曾经对[From.GetName]的地壳进行过改动。","en":"What the [Root.GetName] found on [From.GetName] were not buildings, but surprisingly regular mineral outcroppings. Science Officer [Root.GetLeaderName] asserts that these angular blocks of rock are the product of interactions between tectonic plates, their shapes the result of the unusual tectonophysics inherent in the planet's crust.\\n\\nThe perfect angularity of these thrust faults implies a possibility of aliens tampering with [From.GetName]'s crust at some point in the past.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":378,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":368,"status":"paired","id":"texts:26744"},{"key":"anomaly.285.a","zh":"还真有意思。","en":"Most intriguing.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":379,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":369,"status":"paired","id":"texts:26745"},{"key":"anomaly.285.a.tooltip","zh":"添加§Y异常地壳§!修正至[From.GetName]：\\n£engineering£§G+2§!\\n£physics£§G+2§!","en":"Adds the §YUnusual Tectonics§! modifier to [From.GetName]:\\n£engineering£ §G+2§!\\n£physics£ §G+2§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":380,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":370,"status":"paired","id":"texts:26746"},{"key":"anomaly.290.name","zh":"潜在矿脉","en":"Rock Potential","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":381,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":371,"status":"paired","id":"texts:26747"},{"key":"anomaly.290.desc","zh":"[From.GetName]的矿脉资源十分丰富。\\n\\n不幸的是，其中大部分矿石对我们都没用。然而，科学专员[Root.GetLeaderName]认为[From.GetName]地壳中的许多元素都可以通过正电子轰炸转化成对我方有用的矿石。\\n\\n[Root.GetName]希望[Root.Owner.GetName]能拨出1000能量币实行此计划。","en":"[From.GetName] is exceptionally rich in minerals.\\n\\nMinerals that are, unfortunately, of no use to us. However, Science Officer [Root.GetLeaderName] believes the many elements in the crust of [From.GetName] can be transformed into potentially more useful forms through positron bombardment.\\n\\nThe [Root.GetName] has requests that the [Root.Owner.GetName] set aside 1000 Energy Credits for the purposes of this project.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":382,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":372,"status":"paired","id":"texts:26748"},{"key":"anomaly.290.a","zh":"不行，不批准。","en":"No. No, we will not.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":383,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":373,"status":"paired","id":"texts:26749"},{"key":"anomaly.290.b","zh":"很好，准备正电子轰炸。","en":"Very well, ready the positron charges.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":384,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":374,"status":"paired","id":"texts:26750"},{"key":"anomaly.292.desc","zh":"[Root.GetName]的船员们汇报了试验的成功。[From.From.GetName]上的许多矿脉现在都可以被我们所使用了。","en":"The crew of the [Root.GetName] are pleased to report that the experiment was a success, and a significant number of dense mineral veins on [From.From.GetName] have been transmuted into usable resources.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":386,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":376,"status":"paired","id":"texts:26751"},{"key":"anomaly.295.name","zh":"上下颠倒","en":"Up is Down","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":387,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":377,"status":"paired","id":"texts:26752"},{"key":"anomaly.295.desc","zh":"[Root.GetName]穿过小行星带前往[From.GetName]的路上时，科学专员[Root.GetLeaderName]汇报飞船经历了几次来势突然的重力变化。因为好奇，[Root.GetLeaderName]派遣了无人机前去勘测原因。\\n\\n结果，无人机发现了几只老旧的外星重力生成器。因为极性反转，电池又不足，这些重力生成器时常会对着虚空放射出反重力波。但其效果不强，无法造成任何实质性的伤害。我们无法将生成器的效果恢复至其原本具有的强度。\\n\\n科学专员[Root.GetLeaderName]认为这些生成器本来是为小行星带中某颗较大的小行星提供人造重力用的，但因为某种故障，这颗小行星已经四分五裂了。","en":"As the [Root.GetName] passed through the asteroid belt on its way to [From.GetName], Science Officer [Root.GetLeaderName] reported that the ship experienced a number of sudden gravitational shifts. Ever curious, [Root.GetLeaderName] dispatched a number of probes to scan the debris field to discern the cause.\\n\\nIt turns out that the culprit is a number of gravity generators of old, alien make. Sputtering on dying energy sources and with their polarities inverted, they occasionally spew reverse-gravity into the void, though not with enough force to cause any serious harm. Not anymore.\\n\\nScience Officer [Root.GetLeaderName] theorizes that the generators once provided artificial gravity for a large asteroid in the belt, but some malfunction eventually tore the rock apart.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":388,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":378,"status":"paired","id":"texts:26753"},{"key":"anomaly.295.a","zh":"这主意真是扰人。","en":"A disturbing thought.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":389,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":379,"status":"paired","id":"texts:26754"},{"key":"anomaly.3000.name","zh":"低级错误","en":"Careless Pawing","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":391,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":380,"status":"paired","id":"texts:26755"},{"key":"anomaly.3000.desc","zh":"据[Root.GetName]的船员汇报，他们的任务失败了。科学专员[Root.GetLeaderName]心血来潮想手动操纵无人机采集矿石样本，结果不小心撞上了矿石，虽然撞击力度并不大，但矿石还是粉碎殆尽了。\\n\\n船员还提到，科学专员[Root.GetLeaderName]对此十分内疚，并且那些粉碎的矿石还有些价值。","en":"According to a report from the crew of the [Root.GetName], their mission was a failure. Science Officer [Root.GetLeaderName] allegedly took manual control of the probe sent to retrieve a sample from the cluster, resulting in a collision between drone and mineral cluster that, while mild, resulted in the mineral cluster breaking apart completely.\\n\\nThe crew is careful to note that the experience has left Science Officer [Root.GetLeaderName] somewhat shaken, and the mineral shards should still be of some value.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":392,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":381,"status":"paired","id":"texts:26756"},{"key":"anomaly.3000.a","zh":"碎了的矿石也还是矿石。","en":"Its parts are equal to the sum of its parts.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":393,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":382,"status":"paired","id":"texts:26757"},{"key":"anomaly.3000.b","zh":"[Root.Owner.GetName]无法接受这么粗心的行为。","en":"The [Root.Owner.GetName] finds such carelessness unacceptable.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":394,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":383,"status":"paired","id":"texts:26758"},{"key":"anomaly.3005.name","zh":"金色牢笼","en":"Gilded Cage","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":395,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":384,"status":"paired","id":"texts:26759"},{"key":"anomaly.3005.desc","zh":"这块矿物的构造就像是个房间，没有其他更贴切的词能形容了。\\n\\n构成房间的矿物在[Root.Owner.GetName]十分常用。这块矿石是中空的三十二面体，磁共振扫描显示其内部中空，很可能曾有人居住过。但是矿石内部与其光鲜的外表并不相同，看起来被人破坏的混乱不堪。\\n\\n科学专员[Root.GetLeaderName]报告称由于这些破坏，我们很难从矿石内部找到有价值的信息。但其建筑的外部结构能够抵御深空压力，其构造技术一定十分先进。","en":"The mineral construct is, for lack of a better term, a room.\\n\\nMade out of the same type of minerals in common use in the [Root.Owner.GetName], the construct is a hollow icosidodecahedron. Resonance scans indicate that it is mostly hollow, and was likely inhabited at some point in time. Unlike its pristine exterior, the interior is in complete disarray, possibly the result of an intentional act of sabotage.\\n\\nScience Officer [Root.GetLeaderName] reports that this makes it difficult to learn anything of value from the construct's insides, but stresses that the engineering techniques involved in creating the outer shell, eminently capable of withstanding the stresses of deep space, must have been tremendously advanced.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":396,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":385,"status":"paired","id":"texts:26760"},{"key":"anomaly.3005.a","zh":"想不通。","en":"Puzzling.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":397,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":386,"status":"paired","id":"texts:26761"},{"key":"anomaly.3010.name","zh":"晶体抄本","en":"Crystal Codex","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":398,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":387,"status":"paired","id":"texts:26762"},{"key":"anomaly.3010.desc","zh":"这块矿石是个全息记录仪，外表棱角分明，呈半透明状。其目前被安全地放置于[Root.GetName]的牵引光束中，但解码其内容仍需假以时日。\\n\\n已经设立加速该进程的§Y特殊项目§!。","en":"The mineral cluster is a holographic record, multi-sided, many-edged, and translucent. It remains secure in the [Root.GetName]'s tractor beam, but our experts will need some time to decode its contents.\\n\\nA §YSpecial Project§! has been issued to expedite this process.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":399,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":388,"status":"paired","id":"texts:26763"},{"key":"anomaly.3010.a","zh":"肯定没好事。","en":"Nothing good would come of it.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":400,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":389,"status":"paired","id":"texts:26764"},{"key":"anomaly.3010.b","zh":"很好。","en":"Very well.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":401,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":390,"status":"paired","id":"texts:26765"},{"key":"anomaly.3012.desc","zh":"全息记录仪中的数据文档乃是一份曾经称霸此区域的三个大国之间的贸易协议。其中的内容我们无法理解也毫无意义，但科学专员[Root.GetLeaderName]认为这可以大大提高我们与外星人的沟通能力。","en":"The holographic data documents the terms and conditions for a trilateral trade treaty between three major alien powers that once dominated this quadrant of the galaxy. Context eludes us and the details are meaningless, but Science Officer [Root.GetLeaderName] feels that this find will prove invaluable to improving our own ability to communicate with alien forces.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":402,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":391,"status":"paired","id":"texts:26766"},{"key":"anomaly.3015.name","zh":"外星军营","en":"Alien Barracks","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":403,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":392,"status":"paired","id":"texts:26767"},{"key":"anomaly.3015.desc","zh":"轨道上探查出的影像的确是建筑。进一步调查后发现建筑显然是用于军事用途。虽然被遗弃了一段时间——从星系尺度上看并不算久——但科学专员[Root.GetLeaderName]认为从尘土下的废弃军营和空旷的军火库中仍然可以找到外星战术秘密。\\n\\n已经设立了研究废墟的§Y特殊项目§!。","en":"The silhouettes discernible from orbit are indeed buildings, and closer inspection reveal them to be of an obvious martial nature. While abandoned for some time - though very recently on a galactic timescale - Science Officer [Root.GetLeaderName] believes that secrets of alien tactics may yet be exhumed from beneath the dust that covers the decaying barracks and looted armories.\\n\\nA §YSpecial Project§! may be issued to study the remains.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":404,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":393,"status":"paired","id":"texts:26768"},{"key":"anomaly.3015.a","zh":"了解。","en":"Acknowledged.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":405,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":394,"status":"paired","id":"texts:26769"},{"key":"anomaly.3015.b.pacifist","zh":"既然已经化为废墟，那就不要多管了。","en":"That this outpost is dead and buried speaks volumes.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":406,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":395,"status":"paired","id":"texts:26770"},{"key":"anomaly.3017.name","zh":"外星军营","en":"Alien Barracks","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":407,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":396,"status":"paired","id":"texts:26771"},{"key":"anomaly.3017.desc","zh":"科学专员[Root.GetLeaderName]对于[From.From.GetName]进行了详尽的外星历史分析，但最终结果不佳。该兵营早在行星变得贫瘠之前就被建立了，但不知是因为自然原因还是战争原因，才变成了今天这样的废墟。\\n\\n可以得出的结论是：这些外星人使用的武器与战略并不比我们现在使用的要先进。\\n\\n不过，科学专员[Root.GetLeaderName]说自己因为这次勘探，获取了不少灵感。","en":"Science Officer [Root.GetLeaderName]'s thorough xeno-historical analysis of the military installation on [From.From.GetName] has yielded few tangible results. The base was constructed before the planet turned completely barren, but it is unclear if its current inhospitality is the result of armed conflict or some more peaceful or even natural process.\\n\\nWhat can be deduced of their strategies and tactics in armed conflict does not seem to have been far in advance of our own.\\n\\nOn the upside, Science Officer [Root.GetLeaderName] claims to have drawn much inspiration from the alien remnants.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":408,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":397,"status":"paired","id":"texts:26772"},{"key":"anomaly.3017.a","zh":"还是有用的嘛。","en":"Always something.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":409,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":398,"status":"paired","id":"texts:26773"},{"key":"anomaly.3020.name","zh":"格子","en":"Checkered","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":410,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":399,"status":"paired","id":"texts:26774"},{"key":"anomaly.3020.desc","zh":"[From.GetName]的特殊拓扑结构整齐地将星球划分为无数个不同的群落，各群落的气候以一种微妙的方式维持着周边环境的平衡。科学专员[Root.GetLeaderName]强烈怀疑这是先进的环境改造的结果，但我们无法解释这是如何做到的。\\n\\n尽管如此，环境改造的结果对[Root.GetLeaderName]和[Root.GetName]的船员来说显而易见。","en":"The unique topology of [From.GetName] neatly divides the planet into innumerable distinct biomes, micro-climates that interact only in subtle ways seemingly engineered to sustain neighboring climes. Science Officer [Root.GetLeaderName] strongly suspects advanced terraforming techniques at work, but few clues remain regarding the process itself.\\n\\nIts effects, however, remain plainly visible to [Root.GetLeaderName] and the [Root.GetName]'s crew.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":411,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":400,"status":"paired","id":"texts:26775"},{"key":"anomaly.3020.a","zh":"还真有意思。","en":"Most intriguing.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":412,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":401,"status":"paired","id":"texts:26776"},{"key":"anomaly.3025.name","zh":"远古自动设施","en":"Ancient Automata","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":413,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":402,"status":"paired","id":"texts:26777"},{"key":"anomaly.3025.desc","zh":"我们在[From.GetName]一处植被非常茂密的地域的中心发现了被植物掩盖的外星建筑，起初我们以为它已被摧毁，但经过[Root.GetName]仔细勘察发现，它还没有被这颗星球上格外茂盛的植物所侵蚀。\\n\\n已发起§Y特殊项目§!来寻找建筑入口。","en":"One of the major areas of extreme verdancy on [From.GetName] is centered on an overgrown alien structure. Initially thought ruined, closer observations by the [Root.GetName] reveal that the building has mostly survived the crushing embrace of the planet's flora.\\n\\nA §YSpecial Project§! has been issued to find a way into the structure.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":414,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":403,"status":"paired","id":"texts:26778"},{"key":"anomaly.3025.a","zh":"很有意思。","en":"Very interesting.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":415,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":404,"status":"paired","id":"texts:26779"},{"key":"anomaly.3027.desc","zh":"这座杂草丛生的建筑是外星人的矿物加工厂。位于[From.From.GetName]的工厂尽管早已被废弃，但似乎曾基本实现了自动化，工厂的地上还躺着大量全自动机器人的残骸——他们的身体主要由有机化合物组成，体内以高分子内骨骼作为支撑，现在也一并腐烂了。\\n\\n科学专员[Root.GetLeaderName]认为正是这些有机残余物在液化后渗入了地面，使得土壤变得肥沃，星球上的各种植物也才会如此繁茂坚韧。\\n\\n工厂可以被重新激活，但是[Root.GetLeaderName]感兴趣的那些迷人的，全自动的工人们却再也不能活过来了。","en":"The overgrown structure - an alien mineral processing plant - on [From.From.GetName] was, prior to its abandonment in the distant past, mostly automated. Husks of artificial workers litter the floor, their organic components - for their bodies were largely of a biological nature, held upright by polymer endoskeletons - long since rotted away.\\n\\nScience Officer [Root.GetLeaderName] speculates that it is the organic remains of these automatons that, soon liquefied and drained into the ground, provided an intense boost to soil nutrition and allowed the native flora to grow both abundant and resilient.\\n\\nThe plant can be reactivated but the automatons, fascinating as they may be to [Root.GetLeaderName], will never walk its halls again.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":416,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":405,"status":"paired","id":"texts:26780"},{"key":"anomaly.3027.a","zh":"明白了。","en":"Understood.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":417,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":406,"status":"paired","id":"texts:26781"},{"key":"anomaly.3027.a.tooltip","zh":"添加§Y古代工厂§!至[From.GetName]。\\n","en":"Adds an §YAncient Factory§! to [From.GetName].\\n","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":418,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":407,"status":"paired","id":"texts:26782"},{"key":"anomaly.3030.name","zh":"临时停泊","en":"Hard Shoulder","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":419,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":408,"status":"paired","id":"texts:26783"},{"key":"anomaly.3030.desc","zh":"在[From.GetName]的平原发现了一艘无人船只，其传感器对星球轨道上的[Root.GetName]做出了回应。\\n\\n[Root.GetName]的船员未能确认此船何时被弃，也不知道此船是何人所弃。至于原船员的下落更是无从调查。根据科学专员[Root.GetLeaderName]所说，若想将其收编入我方舰队，远程激活这艘轻装飞船应该不成问题。","en":"There is a ship idling on the plains of [From.GetName], its sensors reacting to the [Root.GetName] in orbit around the planet.\\n\\nThe [Root.GetName]'s crew have been unable to confirm exactly when the craft was abandoned - for it is abandoned - or who left it there, or where they are now. According to Science Officer [Root.GetLeaderName], remotely activating the lightly armed ship would be trivial, should we wish to add it to our fleets.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":420,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":409,"status":"paired","id":"texts:26784"},{"key":"anomaly.3030.a","zh":"当然，反正也没人要。","en":"No one will miss it, surely.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":421,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":410,"status":"paired","id":"texts:26785"},{"key":"anomaly.3030.a.tooltip","zh":"获得一艘§Y护卫舰§!。","en":"Gain a §YCorvette§!-class ship.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":422,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":411,"status":"paired","id":"texts:26786"},{"key":"anomaly.3030.b.phobe","zh":"我们既不知道这是哪儿来的，也不知道这玩意要到哪儿去。拆掉吧。","en":"We don't know whence it came or where it is going. Dismantle it.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":423,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":412,"status":"paired","id":"texts:26787"},{"key":"anomaly.3035.name","zh":"清点存量","en":"Taking Stock","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":424,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":413,"status":"paired","id":"texts:26788"},{"key":"anomaly.3035.desc.carefree","zh":"事实证明，荒芜的[From.GetPlanetMoon][From.GetName]毫无有趣之处。\\n\\n当船员们监视着了无动静的仪器时，科学专员[Root.GetLeaderName]闲来无事查看了[Root.GetName]的能源储备情况。根据他们的报告，[Root.GetName]上次离港时获得的能量补给少于标准量，不过更有可能是[Root.GetLeaderName]对于资源管理的松懈造成了此次窘境。\\n\\n不管怎么说，这艘船需要更多的能量作为补给。","en":"The desert [From.GetPlanetMoon] [From.GetName] turned out to be rather unremarkable.\\n\\nWhile the crew monitored silent instruments, Science Officer [Root.GetLeaderName] was idly eyeing the [Root.GetName]'s energy reserves. According to their report the [Root.GetName] was issued less than the standard amount of energy when it last left port, but is more likely that [Root.GetLeaderName]'s carefree approach to resource management is to blame for the deficit.\\n\\nRegardless, the ship does need additional Energy Credits.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":425,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":414,"status":"paired","id":"texts:26789"},{"key":"anomaly.3035.desc.meticulous","zh":"事实证明，荒芜的[From.GetPlanetMoon][From.GetName]毫无有趣之处。\\n\\n当船员们监视着了无动静的仪器时，科学专员[Root.GetLeaderName]对[Root.GetName]的能源储备进行了认真盘点。根据他们的报告，[Root.GetName]上次离港时获得的能量补给多于标准量，这很可能是书写错误造成的。\\n\\n[Root.Leader.GetName]已提出要自愿将多余的能量交还给[Root.Owner.GetSpeciesAdj]当局。","en":"The desert [From.GetPlanetMoon] [From.GetName] turned out to be rather unremarkable.\\n\\nWhile the crew monitored silent instruments, Science Officer [Root.GetLeaderName] was conscientiously taking inventory of the [Root.GetName]'s energy reserves. According to their report the [Root.GetName] was issued more than the standard amount of energy when it last left port, probably due to some clerical error.\\n\\n[Root.Leader.GetName] has volunteered to return the excess to [Root.Owner.GetSpeciesAdj] authorities.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":426,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":415,"status":"paired","id":"texts:26790"},{"key":"anomaly.3035.a","zh":"意外的收获。","en":"Unexpected windfall.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":427,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":416,"status":"paired","id":"texts:26791"},{"key":"anomaly.3035.b","zh":"果然不出所料。","en":"Typical.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":428,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":417,"status":"paired","id":"texts:26792"},{"key":"anomaly.3040.name","zh":"被流放的海盗","en":"Pirate Exiles","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":429,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":418,"status":"paired","id":"texts:26793"},{"key":"anomaly.3040.desc","zh":"我们误以为是矿物簇的物体实际上是两艘外星护卫舰的金属外壳，它们正悄悄飘过小行星带。\\n\\n科学专员[Root.GetLeaderName]已经与其建立联系，这两艘船的船员自称他们以前都是海盗，现在被首领放逐了。他们听说[Root.Owner.GetRulerTitle][Root.Owner.GetRulerName]是[Root.Owner.GetName]的统治者，为人亲民，特来寻求庇护。","en":"What was thought to be a cluster of minerals are the metal hulls of two alien corvettes, stealthily drifting through the asteroid belt.\\n\\nScience Officer [Root.GetLeaderName] established contact, and the two ships are crewed by alleged former pirates, now cast out from their robber-clan. They have heard whispers that [Root.Owner.GetRulerTitle] [Root.Owner.GetRulerName] of the [Root.Owner.GetName] is a champion of the people, and seek asylum.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":430,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":419,"status":"paired","id":"texts:26794"},{"key":"anomaly.3040.desc.fallback","zh":"我们误以为是矿脉的物体实际上是两艘外星护卫舰的金属外壳，它们正悄悄飘过小行星带。\\n\\n科学专员[Root.GetLeaderName]已经与其建立联系，这两艘船的船员自称他们以前都是海盗，现在被匪帮首领放逐了。很神奇的是，他们相信我们会妥善对待他们，因此特来寻求庇护。","en":"What was thought to be a cluster of minerals are the metal hulls of two alien corvettes, stealthily drifting through the asteroid belt.\\n\\nScience Officer [Root.GetLeaderName] established contact, and the two ships are crewed by alleged former pirates, now cast out from their robber-clan. Curiously, they believe that we will be well-disposed towards them, and are seeking asylum.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":431,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":420,"status":"paired","id":"texts:26795"},{"key":"anomaly.3040.a","zh":"他们可以派上用场。","en":"They can make themselves useful.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":432,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":421,"status":"paired","id":"texts:26796"},{"key":"anomaly.3040.a.tooltip","zh":"收编被放逐的海盗并获得两艘§Y护卫舰§!。","en":"Enlist the exiled pirates and gain two §YCorvette§!-class ships.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":433,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":422,"status":"paired","id":"texts:26797"},{"key":"anomaly.3040.b","zh":"我们不需要他们的帮忙。把他们的东西都没收，只留他们一条命吧。","en":"We do not need their services. Take what they have but their lives.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":434,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":423,"status":"paired","id":"texts:26798"},{"key":"anomaly.3040.c","zh":"[Root.Owner.GetName]不能容忍他们这种家伙存在。","en":"The [Root.Owner.GetName] will not suffer the existence of their kind.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":435,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":424,"status":"paired","id":"texts:26799"},{"key":"anomaly.3040.c.tooltip","zh":"被放逐的海盗变为敌对状态！","en":"The exiled pirates turn hostile!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":436,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":425,"status":"paired","id":"texts:26800"},{"key":"anomaly.3040.d","zh":"我们必须拒绝他们的避难请求。","en":"We must deny their asylum claim.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":437,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":426,"status":"paired","id":"texts:26801"},{"key":"anomaly.3050.name","zh":"刺耳格栅","en":"Grinding Lattice","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":438,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":427,"status":"paired","id":"texts:26802"},{"key":"anomaly.3050.desc","zh":"[From.GetName]遍布着此起彼伏的矿物复合带，用高耸且富有弹性的架子高悬于其本就十分崎岖的表面上。由于经常受到气流的扰动，摆动的架子和层叠的带状物互相摩擦，产生了[Root.Owner.GetSpeciesNamePlural]无法听到的声波。\\n\\n科研专员[Root.GetLeaderName]报告称将此声波从星球的背景噪音中分离出来时遇到了困难，同时也提出如果有意进行开采，建议将矿物带破坏，从而由[Root.Owner.GetName]进行回收利用。","en":"[From.GetName] is crisscrossed by overlapping mineral-composite bands that are elevated above the harsh surface by tall, flexible pylons. Constantly agitated by atmospheric winds, these pylons sway and the overlapping bands rub together to produce sonic waves at what are - to [Root.Owner.GetSpeciesNamePlural] - inaudible frequencies.\\n\\nScience Officer [Root.GetLeaderName] reports some difficulty in isolating this audio from the natural background noise of the planet, but notes that the mineral bands could - should we so choose - be broken down and efficiently recycled by the [Root.Owner.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":439,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":428,"status":"paired","id":"texts:26803"},{"key":"anomaly.3050.a","zh":"将声音分离出来并进行研究。","en":"Isolate and study the alien sounds.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":440,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":429,"status":"paired","id":"texts:26804"},{"key":"anomaly.3050.a.tooltip","zh":"[From.GetName]：\\n£society£§G+9§!","en":"[From.GetName]:\\n£society£ §G+9§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":441,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":430,"status":"paired","id":"texts:26805"},{"key":"anomaly.3050.b","zh":"准备回收矿物带。","en":"Make preparations for salvaging the mineral bands.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":442,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":431,"status":"paired","id":"texts:26806"},{"key":"anomaly.3050.b.tooltip","zh":"[From.GetName]：\\n£minerals£§G+6§!","en":"[From.GetName]:\\n£minerals£ §G+6§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":443,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":432,"status":"paired","id":"texts:26807"},{"key":"anomaly.3055.name","zh":"森林国度","en":"Wooden Hegemony","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":444,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":433,"status":"paired","id":"texts:26808"},{"key":"anomaly.3055.desc","zh":"[From.GetName]是一颗生态丰富的热带星球。对其表面植被的近距离分析却表明其生物异常缺乏多样性，一种特殊的高大树木成为了生态系统的主体部分。\\n\\n虽说这种树木本身并不会造成什么危害，但其单一的主导地位却会对该星球小型动物的生存带来不利影响，若要进行殖民，想在其表面有效率地培育农作物也会异常困难。\\n\\n科学专员[Root.GetLeaderName]作为享有盛誉的外星生物学专家，制定了重新平衡此星球生态系统的计划。","en":"[From.GetName] is a tropical planet with a thriving biosphere. A close analysis of surface flora reveals an unexpected lack of diversity, as one particular family of tall trees dominate the ecosystem.\\n\\nThough not harmful in and of themselves, their monocultural hegemony appears to have a detrimental effect on the survivability of the planet's small animals, and it would be difficult to efficiently cultivate food crops on the surface should colonization ever be attempted.\\n\\nScience Officer [Root.GetLeaderName], a xeno-biologist of some repute, has put together a plan for re-balancing this alien biosphere.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":445,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":434,"status":"paired","id":"texts:26809"},{"key":"anomaly.3055.a","zh":"同意该计划。","en":"Approve the plan.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":446,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":435,"status":"paired","id":"texts:26810"},{"key":"anomaly.3055.a.tooltip","zh":"添加§Y生态失衡§!修正至[From.GetName]：\\n£food£§R-20%§!\\n","en":"Adds the §YUnbalanced Ecosystem§! modifier to [From.GetName]:\\n£food£ §R-20%§!\\n","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":447,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":436,"status":"paired","id":"texts:26811"},{"key":"anomaly.3055.b","zh":"还是保持原状吧。","en":"Leave the planet be.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":448,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":437,"status":"paired","id":"texts:26812"},{"key":"anomaly.3055.b.tooltip","zh":"添加§Y生态失衡§!修正至[From.GetName]：\\n£food£§R-20%§!","en":"Adds the §YUnbalanced Ecosystem§! modifier to [From.GetName]:\\n£food£ §R-20%§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":449,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":438,"status":"paired","id":"texts:26813"},{"key":"anomaly.3056.desc","zh":"平衡已恢复了——或许是首次达到了。[Root.GetName]的放射射线消除了长久以来覆盖了这颗星球的那些多年生木本植物的繁殖能力。还有一些树木被彻底烧成了灰烬，以求尽快达到真正的平衡。","en":"Balance has been restored - or perhaps achieved for the first time - as large swathes of the dominant perennials have been rendered infertile by targeted radiation emissions from the [Root.GetName]. Additional specimens have been reduced to ash to further hasten the arrival of a truer equilibrium.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":450,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":439,"status":"paired","id":"texts:26814"},{"key":"anomaly.3057.desc","zh":"激进地消灭一直以来覆盖着[From.From.GetName]的树木造成了意想不到的后果。\\n\\n之前被这些树木搞得生计艰难的小动物们数量急剧上升，也越发富有攻击意愿——或者说是变得更加野蛮了。被隔离开来的焦土曾是茂密森林的所在，现在却成了领地争端的战场。","en":"The inelegant elimination of wide swathes of the dominant trees on [From.From.GetName] have had unintended consequences.\\n\\nThe small animals that previously suffered under the perennial tyranny of the trees are growing both more plentiful and more aggressive - some would say savage. The isolated ashen fields that used to be home to lush forests now play host to heated territory battles.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":451,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":440,"status":"paired","id":"texts:26815"},{"key":"anomaly.3057.a","zh":"也许我们本不该介入的。","en":"Perhaps we should have known better than to meddle.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":452,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":441,"status":"paired","id":"texts:26816"},{"key":"anomaly.3057.a.tooltip","zh":"§R危险野生动物§!现已遍布[From.From.GetName]。","en":"§RDangerous Wildlife§! now roams [From.From.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":453,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":442,"status":"paired","id":"texts:26817"},{"key":"anomaly.3060.name","zh":"金砂藏舰","en":"Head in the Sand","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":454,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":443,"status":"paired","id":"texts:26818"},{"key":"anomaly.3060.desc","zh":"科学专员[Root.GetLeaderName]报告称，我们犯了个愚蠢的错误，在[From.GetName]沙漠看到的沙海涟漪其实是启动的飞船推进器造成的。\\n\\n有一艘外星飞船头朝下埋没在沙海中，其断断续续工作的推进系统在上方的沙丘激起了阵阵波涛。看来这玩意已经困在这里有段时间了，它在推进器的作用下渐渐插进了沙丘深处。[Root.GetName]没有能够将此船吊出的设备与方法，[Root.GetLeaderName]建议派遣一只飞船到[From.GetName]，以对其进行发掘。","en":"Science Officer [Root.GetLeaderName] reports that the waves seen rippling across the sandy seas of [From.GetName] are, bizarrely enough, the result of active ship thrusters.\\n\\nAn alien vessel lies buried in the sand nose-down, its sputtering propulsion systems weakly agitating the dunes above. It appears to have been down there for some time, slowly driving itself deeper into the desert dunes. The [Root.GetName] lacks the means to excavate the struggling ship, and [Root.GetLeaderName] recommends sending a military vessel to [From.GetName] to unearth it.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":455,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":444,"status":"paired","id":"texts:26819"},{"key":"anomaly.3060.a","zh":"了解。","en":"Acknowledged.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":456,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":445,"status":"paired","id":"texts:26820"},{"key":"anomaly.3060.b","zh":"这么明显的陷阱，我们可不会上当。","en":"We will not take the obvious bait.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":457,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":446,"status":"paired","id":"texts:26821"},{"key":"anomaly.3060.c","zh":"任何剩余的有机生物都将被消灭。","en":"If there are any organics left they will be terminated.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":458,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":447,"status":"paired","id":"texts:26822"},{"key":"anomaly.3061.desc","zh":"[Root.GetFleetName]终于成功将外星飞船打捞了出来。\\n\\n但它是空的，或者可以说，被拆的什么都没剩了。\\n\\n原船员一定是将不是很重要的东西全拆掉后便弃船而去，留下这艘空壳在[From.From.GetName]沉没。[Root.GetFleetName]的工程师忙活了好一阵子，终于将其能量补充完毕并重启了飞船。","en":"The [Root.GetFleetName] eventually succeeds in raising the submerged alien vessel.\\n\\nIt is empty. Almost stripped bare, in fact.\\n\\nIts crew must have abandoned ship before it was left to burrow into the particulate surface of [From.From.GetName], and they took most of the ship's non-critical internals with them. The engineers of the [Root.GetFleetName] have managed to essentially hotwire the vessel, and have replenished its dwindling energy stores.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":459,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":448,"status":"paired","id":"texts:26823"},{"key":"anomaly.3061.a","zh":"[Root.Owner.GetSpeciesAdj]舰队有了新成员。","en":"A fresh commission for the [Root.Owner.GetSpeciesAdj] fleet.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":460,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":449,"status":"paired","id":"texts:26824"},{"key":"anomaly.3061.a.tooltip","zh":"获得一艘§Y护卫舰§!。","en":"Gain a §YCorvette§!-class ship.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":461,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":450,"status":"paired","id":"texts:26825"},{"key":"anomaly.3062.desc","zh":"[Root.GetFleetName]使用高强度拉索最终成功打捞起了沉没的外星飞船，却同时也听到了其武器系统启动的轰鸣声！","en":"The [Root.GetFleetName]'s high-tensile wires eventually managed to raise the submerged alien vessel, only to be met by the recognizable whirring of weapons systems powering up!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":462,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":451,"status":"paired","id":"texts:26826"},{"key":"anomaly.3062.a","zh":"快回避！","en":"Evasive maneuvers!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":463,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":452,"status":"paired","id":"texts:26827"},{"key":"anomaly.3062.a.tooltip","zh":"§Y“鸵鸟号”§!发起了进攻！","en":"The §YOstrich§! attacks!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":464,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":453,"status":"paired","id":"texts:26828"},{"key":"anomaly.3063.desc","zh":"回收行动失败了。[Root.GetFleetName]绕在舰船上的高强度拉索在向上提拉时的瞬间就将腐蚀殆尽的舰体切成了数段。\\n\\n单独的碎块回收起来还相对容易，但整个飞船已变成了废铁。","en":"The salvage attempt failed. The high-tensile tethers that the [Root.GetFleetName] had wrapped around the burrowing ship effortlessly sliced through the vessel's corroded hull as raising was attempted.\\n\\nThe individual pieces were then relatively easy to retrieve, but the whole thing is reduced to scrap.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":465,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":454,"status":"paired","id":"texts:26829"},{"key":"anomaly.3063.a","zh":"又搞砸了。","en":"Bungled again.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":466,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":455,"status":"paired","id":"texts:26830"},{"key":"anomaly.3065.name","zh":"无效通讯","en":"Illicit Communications","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":467,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":456,"status":"paired","id":"texts:26831"},{"key":"anomaly.3065.desc","zh":"一个拼凑的通讯中继器被很外行地绑在了[From.GetName]上。\\n\\n科学专员[Root.GetLeaderName]认为这是海盗通信网络的一部分。初步分析表明通信内容并不包含什么敏感的战术信息，只是些海盗船船员间的寻常通话。","en":"A cobbled-together comms repeater has been inexpertly strapped to [From.GetName].\\n\\nScience Officer [Root.GetLeaderName] is confident that this is part of a relay network for pirate communications. Initial analysis indicates that the messages relayed are not of a particularly strategically sensitive nature, but rather private inter-ship communications between individual crewmembers.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":468,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":457,"status":"paired","id":"texts:26832"},{"key":"anomaly.3065.a","zh":"也许我们可以一窥深空的生活。","en":"Perhaps we can learn something about life in deep space.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":469,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":458,"status":"paired","id":"texts:26833"},{"key":"anomaly.3065.b","zh":"也许我们可以一窥深空的生活。","en":"Perhaps we can learn something useful about life in deep space.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":470,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":459,"status":"paired","id":"texts:26834"},{"key":"anomaly.3070.name","zh":"付诸东流","en":"Down the Drain","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":471,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":460,"status":"paired","id":"texts:26835"},{"key":"anomaly.3070.desc","zh":"读数来自于一个小型金属舱，科学专员[Root.GetLeaderName]判定这是一艘远古外星救生艇。\\n\\n这东西显然是许久以前就被黑洞外围的引力井困在此处，因为角度问题无法弹射出来——至于这是故意为之还是偶然至此尚不得而知——救生艇的推进器从那时起就一直在竭力逃离黑洞视界。目前它已离黑洞视界太近，无法进行回收了。\\n\\n[Root.GetLeaderName]的报告突然中断，随后[Root.GetName]船员发来通讯称，该科学专员浑身颤抖，似乎是对此救生艇的悲惨命运感到十分难过。","en":"The readings originate from a small metal pod; Science Officer [Root.GetLeaderName] has determined it to be a lifeboat of ancient and alien make.\\n\\nEvidently caught on the outskirts of the black hole's gravity well eons ago, at an angle just short of a slingshot maneuver - whether this was the intent or happenstance is difficult to judge - and the pod's automated thrusters have been fighting its descent to the event horizon ever since. It is now too close to the horizon to salvage.\\n\\n[Root.GetLeaderName]'s report ends abruptly, and the crew of the [Root.GetName] communicate that the Science Officer appears shaken and deeply troubled by the tragic fate of the lifeboat.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":472,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":461,"status":"paired","id":"texts:26836"},{"key":"anomaly.3070.desc.mach","zh":"读数来自于一个小型金属舱，科学专员[Root.GetLeaderName]判定这是一艘远古外星救生艇。\\n\\n这东西显然是许久以前就被黑洞外围的引力井困在此处，因为角度问题无法弹射出来——至于这是故意为之还是偶然至此尚不得而知——救生艇的推进器从那时起就一直在竭力逃离黑洞视界。目前它已离黑洞视界太近，无法进行回收了。\\n\\n[Root.GetLeaderName]的报告突然中断，随后[Root.GetName]船员发来通讯称，该科学专员似乎深受这一新数据的影响，因其已显著改变了[Root.GetName]的风险评估统计与生存率预测。","en":"The readings originate from a small metal pod; Science Officer [Root.GetLeaderName] has determined it to be a lifeboat of ancient and alien make.\\n\\nEvidently caught on the outskirts of the black hole's gravity well eons ago, at an angle just short of a slingshot maneuver - whether this was the intent or happenstance is difficult to judge - and the pod's automated thrusters have been fighting its descent to the event horizon ever since. It is now too close to the horizon to salvage.\\n\\n[Root.GetLeaderName]'s report ends abruptly, and the crew of the [Root.GetName] communicate that the Science Officer appears deeply affected by this new data, as it has significantly altered the [Root.GetName]'s risk assessment statistics and survival rate predictions.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":473,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":462,"status":"paired","id":"texts:26837"},{"key":"anomaly.3070.a","zh":"可以理解。","en":"Understandable.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":474,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":463,"status":"paired","id":"texts:26838"},{"key":"anomaly.3075.name","zh":"零散辐射","en":"Peddling Radiation","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":475,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":464,"status":"paired","id":"texts:26839"},{"key":"anomaly.3075.desc","zh":"惊人的是，此系统获取的数据居然是来自[From.GetName]本身。\\n\\n作为黑洞来说，其体积较小，似乎可以解释为何会有辐射从其视界逃逸出来。科学专员[Root.GetLeaderName]认为此黑洞正在崩解，不久便会消失，但很难说这个过程会不会在宇宙的热寂之前完成。\\n\\n用[Root.GetLeaderName]的话说，黑洞幼年期受到的重力扰动搞得它“动荡不安”，从而进一步加强了其视界流出的能源。","en":"The readings picked up in the this system come - somewhat surprisingly - from [From.GetName] itself.\\n\\nAs black holes go it is fairly small, which could account for some of the unexpected radiation leaking from its event horizon. Science Officer [Root.GetLeaderName] believes that the black hole is on its way to \"bleeding out\" and will eventually disappear entirely - though it is difficult to say whether this process would be complete before the heat death of the universe.\\n\\nSome gravitational upset in the hole's youth has rendered it - to quote [Root.GetLeaderName] - \"wobbly,\" further increasing the flow of energy from its event horizon.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":476,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":465,"status":"paired","id":"texts:26840"},{"key":"anomaly.3075.a","zh":"我们可以从中学到很多东西。","en":"There is much we could learn.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":477,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":466,"status":"paired","id":"texts:26841"},{"key":"anomaly.3075.a.tooltip","zh":"[From.GetName]：\\n£physics£§G+9§!","en":"[From.GetName]:\\n£physics£ §G+9§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":478,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":467,"status":"paired","id":"texts:26842"},{"key":"anomaly.3080.name","zh":"玩具工厂","en":"Toy Factory","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":479,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":468,"status":"paired","id":"texts:26843"},{"key":"anomaly.3080.desc","zh":"虽说[From.GetName]上的大部分建筑都已成废墟，但还有少数得以留存。[Root.GetName]初次经过该星球时只发现了一座还算完整的建筑，孤零零地耸立在[From.GetName]的废墟之中。\\n\\n这便是噪音的来源。\\n\\n该建筑不仅结构完整，据科学专员[Root.GetLeaderName]称，似乎还存在活动迹象。\\n\\n那是一座生产设施，专门将塑料聚合物制成不明的物体，不过似乎是用于装饰的。其生产原料与最终产品对[Root.Owner.GetName]来说没有研究价值，但我们可以对其自动化的生产过程进行研究。","en":"There are structures on [From.GetName], though most are less than ruins and more akin to rubble. The [Root.GetName]'s initial pass over the planet reveals only one building that can be considered intact, seemingly spared whatever calamity robbed [From.GetName] of its buildings and builders alike.\\n\\nThis is the source of the noise.\\n\\nNot only is the building intact, reports Science Officer [Root.GetLeaderName], but it is active.\\n\\nIt is a production facility of some sort, turning plasticine polymers into mute objects of uncertain, but possibly ornamental, purpose. The raw materials and end product are largely uninteresting to the [Root.Owner.GetName], but we could doubtlessly stand to learn something from the automated manufacturing process itself.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":480,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":469,"status":"paired","id":"texts:26844"},{"key":"anomaly.3080.a","zh":"也许我们应该建立据点并进行观察。","en":"Perhaps we should establish a foothold and observe.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":481,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":470,"status":"paired","id":"texts:26845"},{"key":"anomaly.3080.a.tooltip","zh":"添加一座§Y外星玩具工厂§!至[From.GetName]。","en":"Adds an §YAlien Toy Factory§! to [From.GetName].\\n","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":482,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":471,"status":"paired","id":"texts:26846"},{"key":"anomaly.3085.name","zh":"《君主论》","en":"The Prince","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":483,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":472,"status":"paired","id":"texts:26847"},{"key":"anomaly.3085.desc","zh":"巨大的[From.GetName]周围的缓轨道上漂浮着一个可移动的数据库。[Root.GetName]将其打捞后发现其中似乎包含某种外星语言写就的内容。其词汇组成并非完全陌生，但其语法则是十分复杂。\\n\\n科学专员[Root.GetLeaderName]建议对其进行进一步研究，以便解密该文本的内容与起源。","en":"In gentle orbit around the massive [From.GetName] floats a portable databank. Scooped up by the [Root.GetName], it is found to contain text in some alien language. The vocabulary is not wholly unfamiliar, but the syntax is disconcertingly complex.\\n\\nScience Officer [Root.GetLeaderName] recommends a more thorough study to decipher the text's contents and origins.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":484,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":473,"status":"paired","id":"texts:26848"},{"key":"anomaly.3085.a","zh":"在[Root.Owner.Capital.GetName]上进行分析。","en":"Analyze it on [Root.Owner.Capital.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":485,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":474,"status":"paired","id":"texts:26849"},{"key":"anomaly.3085.b","zh":"不用管它。","en":"Leave it.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":486,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":475,"status":"paired","id":"texts:26850"},{"key":"anomaly.3086.name","zh":"《君主论》通读本","en":"The Prince, Legible","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":487,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":476,"status":"paired","id":"texts:26851"},{"key":"anomaly.3086.desc","zh":"该文本的标题大致可以译为“地区统治者”，通篇似乎是以[book_writer.GetSpeciesAdj]古方言写就，该方言一般使用于[book_writer.GetName]。\\n\\n内容无疑对他们具有一定历史价值，搞不好还能带来些什么启发。","en":"The text - its title roughly translates to \"Regional Ruler\" - is written in a presumably ancient dialect of the [book_writer.GetSpeciesAdj] tongue spoken in the [book_writer.GetName].\\n\\nThe text is doubtlessly of some historical import to them, and might contain valuable insights.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":488,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":477,"status":"paired","id":"texts:26852"},{"key":"anomaly.3086.a","zh":"这秘密还是不要说出去了——不需要让他们知道的。","en":"Let us divine its secrets - they need not know.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":489,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":478,"status":"paired","id":"texts:26853"},{"key":"anomaly.3086.b","zh":"我们要物归原主。联络他们。","en":"We will return it to its proper owners. Hail them.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":490,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":479,"status":"paired","id":"texts:26854"},{"key":"anomaly.3086.c","zh":"他们的文笔如此空洞，思维自然也不堪一击。联络他们。","en":"Their prose is pedestrian, their ideas weak. Hail them.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":491,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":480,"status":"paired","id":"texts:26855"},{"key":"anomaly.3087.name","zh":"[book_writer.GetName]","en":"[book_writer.GetName]","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":492,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":481,"status":"paired","id":"texts:26856"},{"key":"anomaly.3087.desc","zh":"我们听说你找到了《君主论》的最后一份拷贝。这可是我们社会十分重要的历史文化遗产。\\n我们曾以为它已在多年前的海盗袭击中被毁掉了，但它如今能落入文明人的手中，我们倍感欣慰。\\n\\n可以将其交还给我们吗？我们会以能量币作为报酬。","en":"We understand that you have found the only surviving copy of \"The Prince,\" a text of significant historical and cultural importance to our people.\\nWe thought it irrevocably lost to a pirate raid years ago, but we are grateful to see that it found its way into civilized hands.\\n\\nWill you return it to us? We will gladly transfer some Energy Credits for your trouble.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":493,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":482,"status":"paired","id":"texts:26857"},{"key":"anomaly.3087.a","zh":"当然可以。","en":"But of course.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":494,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":483,"status":"paired","id":"texts:26858"},{"key":"anomaly.3088.name","zh":"[book_writer.GetName]","en":"[book_writer.GetName]","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":495,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":484,"status":"paired","id":"texts:26859"},{"key":"anomaly.3088.desc","zh":"我们听说你找到了《君主论》的最后一份拷贝。这可是我们社会十分重要的历史文化遗产。\\n\\n我们曾以为它已在多年前的海盗袭击中被毁掉了，但它如今能落入文明人的手中，我们倍感欣慰。\\n\\n可以将其交还给我们吗？","en":"We understand that you have found the only surviving copy of \"The Prince,\" a text of significant historical and cultural importance to our people.\\n\\nWe thought it irrevocably lost to a pirate raid years ago, but we are grateful to see that it found its way into civilized hands.\\n\\nWill you return it to us?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":496,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":485,"status":"paired","id":"texts:26860"},{"key":"anomaly.3088.a","zh":"不。说起来，我们认为这东西不怎么样。","en":"No. In fact, we think it is bad.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":497,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":486,"status":"paired","id":"texts:26861"},{"key":"anomaly.3088.b","zh":"不。这些文字正是骗子的工具。","en":"No. The written word is the tool of liars.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":498,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":487,"status":"paired","id":"texts:26862"},{"key":"anomaly.3088.c","zh":"带着你的书一起下地狱吧。","en":"You and your words will be destroyed.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":499,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":488,"status":"paired","id":"texts:26863"},{"key":"anomaly.3089.name","zh":"[book_writer.GetName]","en":"[book_writer.GetName]","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":500,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":489,"status":"paired","id":"texts:26864"},{"key":"anomaly.3089.desc","zh":"绝不容许你批判我们的文学！\\n\\n你们会后悔的！","en":"You can't criticize our literature!\\n\\nYou will regret this!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":501,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":490,"status":"paired","id":"texts:26865"},{"key":"anomaly.3089.a","zh":"哼，一群书虫。","en":"Heh, bookworms.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":502,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":491,"status":"paired","id":"texts:26866"},{"key":"anomaly.3089.b","zh":"可怜的有机生物。","en":"Pitiful organics.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":503,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":492,"status":"paired","id":"texts:26867"},{"key":"anomaly.3090.name","zh":"星际绑架者：紧急信标","en":"The Ransomeers: Emergency Buoy","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":504,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":493,"status":"paired","id":"texts:26868"},{"key":"anomaly.3090.desc","zh":"在[From.GetName]和缓的运行轨道上竟漂浮着一枚紧急信标。其外壳已被严重损坏，似乎是被武器火力击中或是被大爆炸波及。\\n\\n这似乎是来自[Root.Owner.GetSpeciesAdj]的民用飞船专属型号——用于在通讯系统故障时作为紧急措施进行发射——但其受损的严重程度使具体情况都不得而知了。\\n\\n它一直在重复一个微弱而失真的信号。","en":"An emergency transmission buoy floats in gentle orbit around [From.GetName]. Its outer casing is heavily damaged, seemingly by glancing weapons fire or a powerful explosion.\\n\\nIt might be a [Root.Owner.GetSpeciesAdj] model for civilian ships - designed to be ejected as an emergency measure should the comms systems fail - but the extent of the damage makes it impossible to know for certain.\\n\\nIt is repeating a weak, distorted signal.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":505,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":494,"status":"paired","id":"texts:26869"},{"key":"anomaly.3090.a","zh":"调查传输信号。","en":"Clean up the transmission.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":506,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":495,"status":"paired","id":"texts:26870"},{"key":"anomaly.3090.b","zh":"也许是陷阱——最好不要以身犯险。","en":"It could be a trap - best leave it be.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":507,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":496,"status":"paired","id":"texts:26871"},{"key":"anomaly.3091.name","zh":"星际绑架者：SOS","en":"The Ransomeers: SOS","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":508,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":497,"status":"paired","id":"texts:26872"},{"key":"anomaly.3091.desc","zh":"信标已确定来自[Root.Owner.GetSpeciesAdj]，其发射的信号已趋于稳定。","en":"The buoy has been verified as one of [Root.Owner.GetSpeciesAdj] make, and the signal it's relaying has been stabilized.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":509,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":498,"status":"paired","id":"texts:26873"},{"key":"anomaly.3091.a","zh":"这里是[Root.Owner.GetSpeciesAdj]帝国。请亮明身份。","en":"[Root.Owner.GetSpeciesAdj] authorities. Identify yourselves.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":510,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":499,"status":"paired","id":"texts:26874"},{"key":"anomaly.3091.a.tooltip","zh":"打开通讯系统。","en":"Open comms.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":511,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":500,"status":"paired","id":"texts:26875"},{"key":"anomaly.3091.b","zh":"彻底关掉。这件事到此为止。","en":"Shut it down. No one is to speak of this.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":512,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":501,"status":"paired","id":"texts:26876"},{"key":"anomaly.3092.name","zh":"[Root.GetSpeciesAdj]俘虏","en":"[Root.GetSpeciesAdj] Captives","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":513,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":502,"status":"paired","id":"texts:26877"},{"key":"anomaly.3092.desc","zh":"有、有人吗？这里是[Root.GetSpeciesAdj]民用运输船“卢克西昂号”的舰长。\\n\\n啊，应该说是前舰长。卢克西昂已经不复存在了。我们被海盗登船，我们在飞船爆炸前就被掳走成了人质。","en":"He- hello? This is the captain of the Luxion, a [Root.GetSpeciesAdj] civilian transport.\\n\\nUh, former captain. The Luxion is gone. We were boarded by pirates and taken captive before they blew up the ship.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":514,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":503,"status":"paired","id":"texts:26878"},{"key":"anomaly.3092.a","zh":"你们是被谁抓了？","en":"Who captured you?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":515,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":504,"status":"paired","id":"texts:26879"},{"key":"anomaly.3092.a.response","zh":"他们……我、我听他们好像自称星际什么来着？星际绑架者是吧？\\n\\n他们可不是善茬。如果他们认为不能从[Root.GetName]手中得到些什么来换取我们的性命就会干掉我们。我偷听到他们已经在讨论要开什么条件了……","en":"They, I- I think they call themselves the ransomers? The Ransomeers?\\n\\nAt any rate they're a vile bunch, we'd all be dead already if they didn't think they could get something for us from the [Root.GetName]. I've overhead them discussing their demands...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":516,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":505,"status":"paired","id":"texts:26880"},{"key":"anomaly.3092.b","zh":"我们不会救你们的。","en":"We will not rescue you.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":517,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":506,"status":"paired","id":"texts:26881"},{"key":"anomaly.3092.c","zh":"我们会来救你们的。","en":"We will rescue you.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":518,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":507,"status":"paired","id":"texts:26882"},{"key":"anomaly.3093.name","zh":"[Root.GetSpeciesAdj]俘虏","en":"[Root.GetSpeciesAdj] Captives","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":519,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":508,"status":"paired","id":"texts:26883"},{"key":"anomaly.3093.desc","zh":"什么？什么？！你们不能见死不救！\\n\\n要是他们认为不能用我们向[Root.GetName]索取赎金的话，绝对会连眼都不眨就宰了我们的！就连真的付了赎金的话我们的性命也没有保障啊！你们不能——","en":"What? What? You can't. You can't not save us!\\n\\nIf they get it into their heads that they won't be able to ransom us back to the [Root.GetName] they won't hesitate to kill us. They'll probably kill us even if the ransom is paid! You can't--","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":520,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":509,"status":"paired","id":"texts:26884"},{"key":"anomaly.3093.a","zh":"永别了。","en":"Farewell.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":521,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":510,"status":"paired","id":"texts:26885"},{"key":"anomaly.3094.name","zh":"[Root.GetSpeciesAdj]俘虏","en":"[Root.GetSpeciesAdj] Captives","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":522,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":511,"status":"paired","id":"texts:26886"},{"key":"anomaly.3094.desc","zh":"哦，真是太感谢了，太感谢了啊！[Root.GetRulerTitle]。我们似乎被关在某个空间站，但具体位置我也不知道。\\n\\n我这就加强传输频率，你们应该可以通过紧急信标进行三角测量，确认我们被绑架的位置……","en":"Oh thank you! Thank you, [Root.GetRulerTitle]. We're being held in some space station, but I have no idea where we are beyond that.\\n\\nI will increase the transmission burst now, it should let you triangulate the location of this prison from the emergency buoy...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":523,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":512,"status":"paired","id":"texts:26887"},{"key":"anomaly.3094.a","zh":"位置已记录于情报日志。","en":"Position recorded in the Situation Log.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":524,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":513,"status":"paired","id":"texts:26888"},{"key":"anomaly.3095.name","zh":"星际绑架者：最佳计划","en":"The Ransomeers: Best Laid Plans","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":525,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":514,"status":"paired","id":"texts:26889"},{"key":"anomaly.3095.desc","zh":"虽说海盗的基地十分隐蔽，但若知道如何寻找的话就十分明显了。\\n\\n一支舰队排着奇怪的队形慢慢从重新运行的采矿设施后慢悠悠飘了出来——显然是并没想到会有不速之客。","en":"The pirate base, while fairly inconspicuous, is obvious when you know what to look for.\\n\\nA fleet in confused formation slowly drifts out from behind the re-purposed mining complex - they were obviously not expecting company.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":526,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":515,"status":"paired","id":"texts:26890"},{"key":"anomaly.3095.a","zh":"打开通讯系统。必须让被囚者做好准备。","en":"Open comms. The captives need to be ready.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":527,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":516,"status":"paired","id":"texts:26891"},{"key":"anomaly.3096.name","zh":"[Root.GetSpeciesAdj]俘虏","en":"[Root.GetSpeciesAdj] Captives","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":528,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":517,"status":"paired","id":"texts:26892"},{"key":"anomaly.3096.desc","zh":"你好啊，[Root.GetRulerTitle]。看来这一切都是因为[Root.GetSpeciesAdj]的飞船而起的了？\\n\\n我们好客的主人们似乎即将离开他们当前的位置。登上这地方对各方都不利，但是……如果你直接对基地发起攻击，我觉得我们倒是可以拼一拼，看看能不能弄到一艘救生艇。\\n\\n我们出来的时候可别把我们给炸飞了！","en":"Hello again, [Root.GetRulerTitle]. I take it [Root.GetSpeciesAdj] ships are the cause of all this commotion?\\n\\nOur hosts seem about ready to leave their posts. Boarding this place would probably end badly for everyone involved, but... If you attack the base directly, I think we can make a break for one of the lifeboats.\\n\\nPlease try not to blow us up on our way out!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":529,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":518,"status":"paired","id":"texts:26893"},{"key":"anomaly.3096.a","zh":"很好。","en":"Very well.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":530,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":519,"status":"paired","id":"texts:26894"},{"key":"anomaly.3098.name","zh":"星际绑架者：尘归尘，土归土","en":"The Ransomeers: Dust and Echoes","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":531,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":520,"status":"paired","id":"texts:26895"},{"key":"anomaly.3098.desc","zh":"索取赎金的海盗们的基地被摧毁了，[Root.GetSpeciesAdj]的俘虏们也一道消失了。俘虏们似乎成功联系到了发动进攻的外星飞船，却被对方忽视了。","en":"The Ransomeer pirate base has been destroyed, and the [Root.GetSpeciesAdj] prisoners along with it. It appears the captives managed to hail the alien ships that attacked, but were ignored.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":532,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":521,"status":"paired","id":"texts:26896"},{"key":"anomaly.3098.a","zh":"我们绝不会忘记这个悲剧。","en":"We will never forget this tragedy.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":533,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":522,"status":"paired","id":"texts:26897"},{"key":"anomaly.3099.name","zh":"星际绑架者：意外的救星","en":"The Ransomeers: Unexpected Saviors","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":534,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":523,"status":"paired","id":"texts:26898"},{"key":"anomaly.3099.desc","zh":"[From.From.GetName]的战斗行动彻底摧毁了星际绑架者的部队。\\n\\n[Root.GetSpeciesAdj]俘虏在交战中成功逃出，目前已登上一艘救生艇，即将与[Root.GetSpeciesAdj]救援飞船接头。","en":"Military action by the [From.From.GetName] has destroyed the Ransomeer forces.\\n\\nThe [Root.GetSpeciesAdj] captives made a successful escape attempt during the attack, and are now safely on board a lifeboat well on its way to be a rendezvous [Root.GetSpeciesAdj] rescue vessels.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":535,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":524,"status":"paired","id":"texts:26899"},{"key":"anomaly.3099.a","zh":"我们对此感激不尽。","en":"We are eternally grateful.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":536,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":525,"status":"paired","id":"texts:26900"},{"key":"opinion_live_captives","zh":"生俘","en":"Live Captives","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":537,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":526,"status":"paired","id":"texts:26901"},{"key":"anomaly.3100.name","zh":"星际绑架者：质疑","en":"The Ransomeers: Assailed","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":538,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":527,"status":"paired","id":"texts:26902"},{"key":"anomaly.3100.desc","zh":"不知何方发起的战斗行动彻底摧毁了星际绑架者的部队。\\n\\n[Root.GetSpeciesAdj]俘虏们奇迹般地逃出生天，在攻击行动中偷去了一艘救生艇，即将返回[Root.Capital.GetName]。","en":"Military action by an unknown force destroyed the Ransomeer pirates.\\n\\nMiraculously, the [Root.GetSpeciesAdj] captives managed to break out and steal a lifeboat during the attack, and are now well on their way back to [Root.Capital.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":539,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":528,"status":"paired","id":"texts:26903"},{"key":"anomaly.3100.a","zh":"真是神秘而偶然的遭遇啊。","en":"Most fortuitous, and mysterious.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":540,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":529,"status":"paired","id":"texts:26904"},{"key":"anomaly.3101.name","zh":"星际绑架者：捡拾碎片","en":"The Ransomeers: Picking Up the Pieces","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":541,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":530,"status":"paired","id":"texts:26905"},{"key":"anomaly.3101.desc","zh":"海盗的基地在我方飞船造成的连锁效应中缓慢地分崩离析。与此同时，我们开始了对卢克西昂号生还者的搜索。\\n\\n如果他们真的上了救生艇，现在也该联络我们了……","en":"As the pirate base slowly tears itself apart in a savage chain reaction instigated by our military vessels, the search for the captive crew of the Luxion begins.\\n\\nIf they made it to a lifeboat, they should be attempting to hail us by now...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":542,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":531,"status":"paired","id":"texts:26906"},{"key":"anomaly.3101.a","zh":"扫描所有频率。","en":"Scan all frequencies.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":543,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":532,"status":"paired","id":"texts:26907"},{"key":"anomaly.3102.name","zh":"已解救[Root.GetSpeciesAdj]俘虏","en":"Freed [Root.GetSpeciesAdj] Captives","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":544,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":533,"status":"paired","id":"texts:26908"},{"key":"anomaly.3102.desc","zh":"[Root.GetRulerTitle]，这里是卢西安号的船员。\\n\\n计划进行得十分顺利。在你们展开对基地的袭击后，卫兵们都跑上船了，于是我们也成功破坏了囚室大门。救生艇无人看守，看来你们给这群海盗造成了不小的麻烦，完全没人注意到我们逃跑了。","en":"[Root.GetRulerTitle], this is the crew of the Luxion.\\n\\nThe plan went off without a hitch. Once you started bombarding the base directly, the guards took to their ships, and we were able to break down the cell door. The lifeboats were unguarded, and it seems you kept the pirates busy enough that they did not care much about our escape.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":545,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":534,"status":"paired","id":"texts:26909"},{"key":"anomaly.3102.a","zh":"欢迎回家，脱狱者。","en":"Welcome home, jailbreakers.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":546,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":535,"status":"paired","id":"texts:26910"},{"key":"anomaly.3103.name","zh":"[Root.GetSpeciesAdj]俘虏","en":"[Root.GetSpeciesAdj] Captives","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":547,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":536,"status":"paired","id":"texts:26911"},{"key":"anomaly.3103.desc","zh":"喂——\\n\\n——没有救生艇，我们——\\n\\n——被抛弃，彻底完————————————————","en":"Hel-\\n\\n\\n-re no lifeboats, we-\\n\\n\\n-andoned, collapse im-\\n\\n\\n\\n\\n\\n------------------------","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":548,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":537,"status":"paired","id":"texts:26912"},{"key":"anomaly.3103.a","zh":"舰长？","en":"Captain?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":549,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":538,"status":"paired","id":"texts:26913"},{"key":"anomaly.3103.a.response","zh":"……………\\n……………\\n……………\\n……………\\n……………\\n……………\\n","en":"...............\\n...............\\n...............\\n...............\\n...............\\n...............\\n","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":550,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":539,"status":"paired","id":"texts:26914"},{"key":"anomaly.3103.b","zh":"……","en":"...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":551,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":540,"status":"paired","id":"texts:26915"},{"key":"anomaly.3104.name","zh":"星际绑架者：化为灰烬","en":"The Ransomeers: Smoke and Ashes","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":552,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":541,"status":"paired","id":"texts:26916"},{"key":"anomaly.3104.desc","zh":"被关押的[Root.GetSpeciesNamePlural]最终未能逃出海盗基地。我们并未能确认他们到底是如何死亡的——是救生艇未能成功发射，还是他们压根没有逃出囚室——但这不妨碍我们确认他们已死亡的事实。\\n\\n[Root.GetSpeciesAdj]们一定会十分感激[Root.GetName]的[Root.GetRulerTitle]采取的迅速行动，但感觉他们短时间内也不会遗忘这出惨剧。","en":"The kidnapped [Root.GetSpeciesNamePlural] never made it off the pirate base. We are unable to determine exactly where they met their end - if the lifeboat failed to launch, or if they never made it out of their holding cell - but fact remains that they are dead.\\n\\nThe [Root.GetSpeciesAdj] people are sure to appreciate the swift actions undertaken by the [Root.GetRulerTitle] of the [Root.GetName], but they are also unlikely to soon forget this tragedy.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":553,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":542,"status":"paired","id":"texts:26917"},{"key":"anomaly.3104.a","zh":"确实如此……","en":"Indeed...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":554,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":543,"status":"paired","id":"texts:26918"},{"key":"anomaly.3105.name","zh":"星际绑架者：一切都好？","en":"The Ransomeers: All's Well?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":555,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":544,"status":"paired","id":"texts:26919"},{"key":"anomaly.3105.desc","zh":"卢克西昂号的船员安全的回到了[Root.Capital.GetName]，一场灾难就此避免，[Root.GetName]的[Root.GetRulerTitle]的果断行动让[Root.GetAdj]人民十分自豪。\\n\\n海盗的绑架勒索事件已经成功划上句点，海盗团也被消灭了，但还有一些事没搞清楚，比如被俘虏的人声称他们在被抓后曾经从飞船窗口中看到了更大型的海盗舰队。从目前情况来看，可以确定威胁比我们实际看到的还要大的多。\\n\\n进行这次勒索行动的家伙们已经被处理了。","en":"With the crew of the Luxion safely on their way back to [Root.Capital.GetName], disaster has been averted. The [Root.GetAdj] people are sure to glory in the decisive actions of the [Root.GetName]'s [Root.GetRulerTitle].\\n\\nThe situation with the kidnapping Ransomeer pirates, as well as the pirate band itself, has come to an end. Some questions remain, mainly relating to the much larger piratical navy the captives claim to have seen through portholes shortly after their capture. But, considering the circumstances, it can safely be assumed that the threat appeared to be much greater than it actually was.\\n\\nThe Ransomeers are over and done with.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":556,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":545,"status":"paired","id":"texts:26920"},{"key":"anomaly.3105.a","zh":"发人深省……","en":"I wonder...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":557,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":546,"status":"paired","id":"texts:26921"},{"key":"anomaly.3110.name","zh":"关于过去的信号","en":"Of Transmissions Past","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":558,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":547,"status":"paired","id":"texts:26922"},{"key":"anomaly.3110.desc","zh":"不出所料，[Root.GetName]成功定位了[From.GetName]信号的来源。\\n\\n虽说整颗星球看似完全未被外星生物开发过，不过星球南半球一座山丘顶部却发现了一座光滑的白色矿物柱体。信号正是从该柱体中发出，柱体也明显是为了避免共振而设计。\\n\\n科学专员[Root.GetLeaderName]已停下手边工作，开始筹备§Y特殊项目§!，以期能够解密该信号携带的信息。","en":"As expected, the [Root.GetName] has located the source of the transmission emanating from [From.GetName].\\n\\nWhile the planet is otherwise seemingly untouched by alien hands, a lone monolith of some sleek off-white mineral stands atop a hill in the southern hemisphere. It is from within this monument that the signal emerges, the enclosure clearly built for longevity rather than resonance.\\n\\nScience Officer [Root.GetLeaderName] has gone out of their way to establish the parameters for a §YSpecial Project§! that would decode the information the signal carries.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":559,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":548,"status":"paired","id":"texts:26923"},{"key":"anomaly.3110.a","zh":"不错的提议。","en":"An appropriate initiative.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":560,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":549,"status":"paired","id":"texts:26924"},{"key":"anomaly.3110.b","zh":"死人的话有什么好听的。","en":"We have little to gain by listening to the dead.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":561,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":550,"status":"paired","id":"texts:26925"},{"key":"anomaly.3110.c","zh":"拆除柱体，寻找发射器。","en":"Raze the monument, find the transmitter.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":562,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":551,"status":"paired","id":"texts:26926"},{"key":"anomaly.3111.name","zh":"湮灭的信号","en":"Of Transmissions Crushed","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":563,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":552,"status":"paired","id":"texts:26927"},{"key":"anomaly.3111.desc","zh":"我们原以为所发现的巨石只是发射器的保护性外壳，但事实并非如此。\\n\\n在被单独取出后，发射器本身毫无用处。已被摧毁的巨石有某种内部结构，能够使其运转。现在我们已经无法恢复其功能了。","en":"We believed the monolith to be only a protective housing for the transmitter, but we were wrong.\\n\\nThe transmitter, once isolated, turned out to be useless on its own. Something about the internal structure of the now-razed monolith made it work, and we have no hope of restoring its function.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":564,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":553,"status":"paired","id":"texts:26928"},{"key":"anomaly.3111.a","zh":"令人失望。","en":"Disappointing.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":565,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":554,"status":"paired","id":"texts:26929"},{"key":"anomaly.3112.desc","zh":"出人意料，巨石很轻易地就被解体。与最初的猜想相反，其中心的小型发射器为巨石的矿质结构供能，使得信号发射得以进行。","en":"The monolith disassembles with surprising ease. Contrary to earlier assumptions, the tiny transmitter at its center energizes the mineral structure of the monolith, enabling the transmission.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":566,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":555,"status":"paired","id":"texts:26930"},{"key":"anomaly.3112.a","zh":"真是有趣。","en":"Interesting.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":567,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":556,"status":"paired","id":"texts:26931"},{"key":"anomaly.3112.b","zh":"很不幸，这算不上什么新闻。","en":"Old news, unfortunately.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":568,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":557,"status":"paired","id":"texts:26932"},{"key":"anomaly.3113.name","zh":"被解密的信号","en":"Of Transmissions Decoded","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":569,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":558,"status":"paired","id":"texts:26933"},{"key":"anomaly.3113.desc","zh":"科学专员[From.GetLeaderName]报告称[From.From.GetName]发出的信号已经解密完成了。\\n\\n这是一段记录性质的信息，记载了千年前一场造成数百人死亡的战斗。一支原本坚定的联盟由于背叛与欺骗最终分崩离析，他们的大型舰队在敌人到来之前就自相残杀殆尽。\\n\\n看来这些残骸作为墓碑被保留在了这里。敌人精准地命中了舰体的弱点，而船员们在那个时候就被消灭了。","en":"Science Officer [From.GetLeaderName] reports that the signal broadcast by the transmission beacon on [From.From.GetName] has been decoded.\\n\\nIt is a memorial message, decrying the loss of hundreds of lives in a battle millennia past. A stalwart alliance apparently fell victim to treachery and deceit, and a massive fleet wiped itself out before the enemy had even arrived, as ally turned on ally.\\n\\nApparently these desiccated hulks were left in place as floating grave-markers, the crews having been destroyed by surgical strikes to weak points in their ships' hulls.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":570,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":559,"status":"paired","id":"texts:26934"},{"key":"anomaly.3113.a","zh":"研究这些记录。","en":"Study these records.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":571,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":560,"status":"paired","id":"texts:26935"},{"key":"anomaly.3113.b","zh":"计算舰队残骸的轨道与当前位置。","en":"Calculate the wrecked fleet's trajectory and current position.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":572,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":561,"status":"paired","id":"texts:26936"},{"key":"anomaly.3114.name","zh":"海盗暗涌","en":"Of Pirates Current","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":573,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":562,"status":"paired","id":"texts:26937"},{"key":"anomaly.3114.desc","zh":"到达[From.GetName]星系后，显而易见，[Root.GetName]来得太迟了。\\n\\n不久前一支来路不明的海盗舰队发现了这片战场并将其拆除，用所得的材料在附近一颗小行星上建立了基地。\\n\\n我们的研究宣告结束，看来一场好斗冲突已不可避免。","en":"Upon arriving in the [From.GetName] system, it becomes clear that the [Root.GetName] is too late.\\n\\nA pirate fleet of unknown origin discovered the straying battlefield some time ago, and cannibalized it to build a base on a nearby asteroid.\\n\\nOur search ends, as a violent confrontation seems unavoidable.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":574,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":563,"status":"paired","id":"texts:26938"},{"key":"anomaly.3115.name","zh":"漂流的舰队","en":"Of Fleets Drifting","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":575,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":564,"status":"paired","id":"texts:26939"},{"key":"anomaly.3115.desc","zh":"[Root.GetName]已找到了[From.GetName]星系内漂移的残骸。信息中提到的飞船许多已在长年侵蚀下化为尘埃，但仍有少数保存得相当完整。\\n\\n其中有六艘可以让工程师进行抢修。\\n\\n打开§Y情报日志§!以查看详情。","en":"The [Root.GetName] has located the drifting wrecks in the [From.GetName] system. Many of the ships referenced in the memorial beacon message have been reduced to dust and ashes over the centuries, but a few still remain remarkably intact.\\n\\nBetween them, six military vessels should have enough engineers to restore the better-preserved hulks to working order.\\n\\nConsult the §YSituation Log§! for details.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":576,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":565,"status":"paired","id":"texts:26940"},{"key":"anomaly.3115.a","zh":"还真有意思。","en":"Most intriguing.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":577,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":566,"status":"paired","id":"texts:26941"},{"key":"anomaly.3116.name","zh":"征用舰队","en":"Of Fleets Commandeered","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":578,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":567,"status":"paired","id":"texts:26942"},{"key":"anomaly.3116.desc","zh":"部分古代舰队残骸已恢复运转，尽管派去的工程师无法对如何完成这一点达成一致。\\n\\n舰队已经收编入[Root.GetSpeciesAdj]舰队。","en":"The ancient rag-tag armada has been partially resurrected, although the dispatched engineers cannot agree on exactly how this feat was accomplished.\\n\\nThe vessels have been commissioned into the [Root.GetSpeciesAdj] fleets.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":579,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":568,"status":"paired","id":"texts:26943"},{"key":"anomaly.3116.a.tooltip","zh":"§Y古代联合舰队§!已修复。","en":"The §YAncient Alliance fleet§! is restored.\\n","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":580,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":569,"status":"paired","id":"texts:26944"},{"key":"anomaly.3117.name","zh":"舰队启动","en":"Of Fleets Turned","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":581,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":570,"status":"paired","id":"texts:26945"},{"key":"anomaly.3117.desc","zh":"工程师们首先将精力放在了大型无畏舰上。根据存储信号显示，这是整场战斗中最先对其它飞船发起攻击的几艘船之一。\\n\\n然而事实证明这是个错误。\\n\\n尽管我们已经有意尝试绕过飞船的高级系统，但飞船的电脑最终还是突然启动，并以高频脉冲攻击了我方飞船。由于我方为了增加行动可用带宽而在此之前关闭了战斗防火墙，这段高频脉冲便立即将附近所有我方飞船控制为己有。通讯切断前的最后几篇日志显示，飞船的所有生命支持系统均已失效，飞船被设置为前往[Root.Owner.Capital.GetName]。\\n\\n据推测，我方船员已全体阵亡。古代作战计算机也瞄准了我们的母星，我们得提前做好最坏的打算。","en":"The engineering corps focused first on the massive dreadnought, indicated by the memorial signal to have been one of the first ships to turn on the others in that fated battle.\\n\\nThis turned out to be a mistake.\\n\\nDespite conscious efforts to bypass the higher-level systems, the ship's computer suddenly came online and blasted our ships with a high-frequency pulse. With combat firewalls disabled to increase bandwidth during the operation, the burst transmission instantly slaved all nearby vessels to the reactivated dreadnought. The final logs before all transmissions were cut shows all life support systems being systematically disabled, and a course plotted for [Root.Owner.Capital.GetName].\\n\\nWith our crews presumed dead and an ancient combat computer setting its sights on our homeworld, we had best prepare for the worst.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":582,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":571,"status":"paired","id":"texts:26946"},{"key":"anomaly.3118.name","zh":"舰队被毁","en":"Of Fleets Destroyed","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":583,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":572,"status":"paired","id":"texts:26947"},{"key":"anomaly.3118.desc","zh":"无畏舰被摧毁，其余飞船已激活，事件结束","en":"dreadnought killed, event ends with remaining ships being activated","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":584,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":573,"status":"paired","id":"texts:26948"},{"key":"anomaly.3119.name","zh":"舰队被毁","en":"Of Fleets Destroyed","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":585,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":574,"status":"paired","id":"texts:26949"},{"key":"anomaly.3119.desc","zh":"无畏舰被他人摧毁，其余飞船全部被毁","en":"dreadnought killed by others, all remaining ships destroyed","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":586,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":575,"status":"paired","id":"texts:26950"},{"key":"anomaly.3120.name","zh":"剿灭海盗","en":"Of Pirates Destroyed","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":587,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":576,"status":"paired","id":"texts:26951"},{"key":"anomaly.3120.desc","zh":"威胁已被终结。或许，我们至少能部分利用起被海盗抢走的古老科技。","en":"The threat is ended. We might, at least, be able to make some use of the ancient technology the pirates plundered.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":588,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":577,"status":"paired","id":"texts:26952"},{"key":"anomaly.3120.a","zh":"但疑问尚未解开……","en":"But questions remain...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":589,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":578,"status":"paired","id":"texts:26953"},{"key":"anomaly.3120.b","zh":"$anomaly.3120.a$","en":"$anomaly.3120.a$","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":590,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":579,"status":"paired","id":"texts:26954"},{"key":"anomaly.3125.name","zh":"古代工厂","en":"Ancient Manufactory","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":595,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":582,"status":"paired","id":"texts:26955"},{"key":"anomaly.3125.desc","zh":"该轨道站似乎曾作为小行星的矿物开采与加工中心使用，设计上与我们的开采站有些许相似。\\n\\n科学专员[Root.GetLeaderName]认为派出几位工程师——最好是已经驻扎在飞船上的[Root.Owner.GetSpeciesNamePlural]——也许就可以使其恢复运转。","en":"The orbital station appears to have once functioned as a mineral extraction and processing center for the asteroid, not wholly dissimilar from our own mining station designs.\\n\\nScience Officer [Root.GetLeaderName] expects that a handful of engineers - ideally [Root.Owner.GetSpeciesNamePlural] already stationed on military vessels - just might be able to restore the station to working order.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":596,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":583,"status":"paired","id":"texts:26956"},{"key":"anomaly.3125.a","zh":"我们对异种残骸没有兴趣。","en":"We have no interest in xeno wreckage.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":597,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":584,"status":"paired","id":"texts:26957"},{"key":"anomaly.3125.b","zh":"我们重建这个太空港吧。","en":"Let us restore this station.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":598,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":585,"status":"paired","id":"texts:26958"},{"key":"anomaly.3125.c","zh":"最好不要多事。","en":"Better leave it alone.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":599,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":586,"status":"paired","id":"texts:26959"},{"key":"anomaly.3126.name","zh":"古代工厂：新开采站","en":"Ancient Manufactory: New Mining Station","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":602,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":588,"status":"paired","id":"texts:26960"},{"key":"anomaly.3126.desc","zh":"工程师们完成了任务，使用改装过的[Root.Owner.GetSpeciesAdj]部件与控制机制翻修了这座破旧的开采站。","en":"The engineering corps completed their mission, retrofitting the decrepit mining station with adapted [Root.Owner.GetSpeciesAdj] parts and control mechanisms.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":603,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":589,"status":"paired","id":"texts:26961"},{"key":"anomaly.3127.name","zh":"古代工厂","en":"Ancient Manufactory","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":606,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":591,"status":"paired","id":"texts:26962"},{"key":"anomaly.3127.desc.1","zh":"$anomaly.3126.desc$\\n\\n似乎这个工厂最初是用来开采和精炼贝塞里安石的————现在它已经恢复如初了。","en":"$anomaly.3126.desc$\\n\\nIt seems the manufactory was originally built for the mining and refining of Betharian Stones - functionality that has now been restored.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":607,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":592,"status":"paired","id":"texts:26963"},{"key":"anomaly.3127.desc.2","zh":"$anomaly.3126.desc$\\n\\n对于这个空间站最初的功能我们仍然还有很多不了解的地方。看来这里最初用于开采和精炼某些其它的资源，而非我们所感兴趣的矿物生产。以上推测还需进一步调查才能确认。","en":"$anomaly.3126.desc$\\n\\nThere remain some aspects of the station's original function that are not entirely clear to us. It appears the manufactory was originally intended to mine and refine something other than the production minerals we are interested in. This bears further investigation.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":608,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":593,"status":"paired","id":"texts:26964"},{"key":"anomaly.3127.desc.3","zh":"$anomaly.3126.desc$\\n\\n我们接到报告，从工厂的加工室中回收到某种未知物质——也许这个开采站曾经开采并精炼过我们从没见过的矿物。","en":"$anomaly.3126.desc$\\n\\nWe have received reports of an unknown substance recovered from the manufactory's processing chambers - it is possible that the station once mined and refined something other than the minerals we concern ourselves with.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":609,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":594,"status":"paired","id":"texts:26965"},{"key":"anomaly.3127.a.1","zh":"太好了。","en":"Most excellent.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":610,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":595,"status":"paired","id":"texts:26966"},{"key":"anomaly.3127.a.2","zh":"还有很多值得研究的地方。","en":"There is much we can learn.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":611,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":596,"status":"paired","id":"texts:26967"},{"key":"anomaly.3127.a.3","zh":"有趣有趣……","en":"Interesting...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":612,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":597,"status":"paired","id":"texts:26968"},{"key":"anomaly.3128.name","zh":"古代工厂：无人机启动","en":"Ancient Manufactory: Drones Activated","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":615,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":599,"status":"paired","id":"texts:26969"},{"key":"anomaly.3128.desc","zh":"[Root.Owner.GetSpeciesName]工程师们的探索一无所获。这个太空港过于破旧，已无法再次启动，很多建筑结构在尝试启动时就直接崩塌了。\\n\\n在工厂坍塌的同时，有什么东西从地底下爬了出来——它们用高能激光器切开了一条通路，直勾勾地瞪着[Root.GetFleetName]。","en":"The [Root.Owner.GetSpeciesName] engineers' prodding and probing has proven fruitless. The station is too dilapidated to bring online, large sections of the structure simply collapsing under the strain of attempted reactivation.\\n\\nAs the manufactory's structural integrity finally failed, something, some things, emerged from its depths - cutting their way out with high-powered lasers and setting their sights on the [Root.GetFleetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":616,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":600,"status":"paired","id":"texts:26970"},{"key":"anomaly.3129.name","zh":"古代工厂：惊动古代巢穴","en":"Ancient Manufactory: Nest Disturbed","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":619,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":602,"status":"paired","id":"texts:26971"},{"key":"anomaly.3129.desc","zh":"老旧的石层破开，有什么东西涌了出来。\\n\\n完全不是预想中光洁的矿石，尖利的锯齿状晶体边缘切碎了破旧的轨道站，随后又将注意力转向了[Root.GetFleetName]。","en":"As the old rock tumblers spin up, something spills out.\\n\\nFar from the polished mineral ore expected, jagged crystal edges shred the decrepit orbital station before turning their attention to the [Root.GetFleetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":620,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":603,"status":"paired","id":"texts:26972"},{"key":"anomaly.3129.a.tooltip","zh":"古代工厂被毁。\\n\\n[Root.GetFleetName]正遭受攻击！","en":"The Ancient Manufactory is destroyed.\\nThe [Root.GetFleetName] is under attack!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":621,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":604,"status":"paired","id":"texts:26973"},{"key":"anomaly.3130.name","zh":"辩论与探讨","en":"Debate and Discussion","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":623,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":605,"status":"paired","id":"texts:26974"},{"key":"anomaly.3130.desc","zh":"科学专员[Root.GetLeaderName]报告称[From.GetPlanetMoon][From.GetName]上确实存在过较为发达的文明，但还没来得及飞出[From.GetPlanetMoon]便自行消亡了。通过分析从星球表面取回的古代无线通讯站碎片，[Root.GetName]的船员逐渐还原了整个文明消逝的过程。\\n\\n在很久以前的某个时间点，该文明的看法分裂为两派，也就是我们今天所说的集体主义与个人主义。虽说这些哲学上的争论与[Root.Owner.GetName]人们的生活并没有什么太大关系，但这个文明却因不知采用何种意识形态和道德标准而最终分崩离析。","en":"Science Officer [Root.GetLeaderName] reports that the [From.GetPlanetMoon] [From.GetName] was indeed once home to a somewhat advanced civilization, although one that brought about its own end before escaping [From.GetPlanetMoon]bound existence. By analyzing the few fragments that could be recovered from the ancient wireless information depots on the surface, the crew of the [Root.GetName] have pieced together the narrative of the civilization's demise.\\n\\nAt some point in the distant past, an ideological schism developed over the definitions of the philosophies we today know as collectivism and individualism. While the relevance of these philosophies seems highly questionable to the people of the [Root.Owner.GetName], this civilization evidently tore itself apart over the question of which moral stances should be attributed to which ideology.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":624,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":606,"status":"paired","id":"texts:26975"},{"key":"anomaly.3130.desc.colle","zh":"科学专员[Root.GetLeaderName]报告称[From.GetPlanetMoon][From.GetName]上确实存在过较为发达的文明，但还没来得及飞出[From.GetPlanetMoon]便自行死亡了。通过分析从星球表面取回的古代无线通讯站碎片，[Root.GetName]的船员逐渐还原了整个文明消逝的过程。\\n\\n在很久以前的某个时间点，该文明的看法分为两派，也就是我们今天所说的集体主义与个人主义。虽说集体主义的本质对于[Root.Owner.GetName]的人们来说再明显不过，但这个文明却因不知采用何种看法和心理标准而最终分崩离析。","en":"Science Officer [Root.GetLeaderName] reports that the [From.GetPlanetMoon] [From.GetName] was indeed once home to a somewhat advanced civilization, although one that brought about its own end before escaping [From.GetPlanetMoon]bound existence. By analyzing the few fragments that could be recovered from the ancient wireless information depots on the surface, the crew of the [Root.GetName] have pieced together the narrative of the civilization's demise.\\n\\nAt some point in the distant past, an ideological schism developed over the definitions of the philosophies we today know as collectivism and individualism. While the nature of collectivism is blindingly obvious to the [Root.Owner.GetSpeciesNamePlural], this civilization evidently tore itself apart over the question of which moral stances should be attributed to which ideology.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":625,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":607,"status":"paired","id":"texts:26976"},{"key":"anomaly.3130.desc.mater","zh":"科学专员[Root.GetLeaderName]报告称[From.GetPlanetMoon][From.GetName]上确实存在过较为发达的文明，但还没来得及飞出[From.GetPlanetMoon]便自行死亡了。通过分析从星球表面取回的古代无线通讯站碎片，[Root.GetName]的船员逐渐还原了整个文明消逝的过程。\\n\\n在很久以前的某个时间点，该文明的看法分为两派，也就是我们今天所说的集体主义与个人主义。虽说个人主义的本质对于[Root.Owner.GetName]的人们来说再明显不过，但这个文明却因不知采用何种看法和心理标准而最终分崩离析。","en":"Science Officer [Root.GetLeaderName] reports that the [From.GetPlanetMoon] [From.GetName] was indeed once home to a somewhat advanced civilization, although one that brought about its own end before escaping [From.GetPlanetMoon]bound existence. By analyzing the few fragments that could be recovered from the ancient wireless information depots on the surface, the crew of the [Root.GetName] have pieced together the narrative of the civilization's demise.\\n\\nAt some point in the distant past, an ideological schism developed over the definitions of the philosophies we today know as collectivism and individualism. While the nature of individualism is blindingly obvious to the people of the [Root.Owner.GetName], this civilization evidently tore itself apart over the question of which moral stances should be attributed to which ideology.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":626,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":608,"status":"paired","id":"texts:26977"},{"key":"anomaly.3130.a","zh":"真是太糟糕了。","en":"This truly is something awful.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":627,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":609,"status":"paired","id":"texts:26978"},{"key":"anomaly.3130.b","zh":"这根本都不是真正的思潮啊……","en":"Those aren't even real ethics...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":628,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":610,"status":"paired","id":"texts:26979"},{"key":"anomaly.3135.name","zh":"保持冷静","en":"Stay Calm","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":629,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":611,"status":"paired","id":"texts:26980"},{"key":"anomaly.3135.desc","zh":"从荒芜的[From.GetName]星球回来时，科学专员[Root.GetLeaderName]带回来了一张用植物纤维做成的针织物。虽然不清楚其来历和用途，但是实验证明了此物的吸水性极好。虽然此物对科学研究毫无帮助，不过[Root.GetLeaderName]却对它情有独钟，无论去哪里都把该物品随身携带。\\n\\n“[Root.GetLeaderName]真是个奇人。”船员们私底下评论道。","en":"Returning from the desolate surface of [From.GetName], Science Officer [Root.GetLeaderName] brings with them a sheet of woven plant fiber. Its exact origin and purpose is unknown, but it has proven quite absorbent in tests. While useless to the sciences, [Root.GetLeaderName] has taken a shine to the thing and now carries it with them wherever they go.\\n\\n\"Officer [Root.GetLeaderName] is a real hoopy frood,\" the crew whisper.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":630,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":612,"status":"paired","id":"texts:26981"},{"key":"anomaly.3135.a","zh":"那是什么意思？","en":"What does that even mean?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":631,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":613,"status":"paired","id":"texts:26982"},{"key":"anomaly.3135.a.tooltip","zh":"[Root.GetLeaderName]获得了一条毛巾。","en":"[Root.GetLeaderName] gains a towel.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":632,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":614,"status":"paired","id":"texts:26983"},{"key":"country.999.name","zh":"发现彗星","en":"Comet Sighted","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":639,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":619,"status":"paired","id":"texts:26984"},{"key":"country.999.desc","zh":"[Root.GetSpeciesNamePlural]天生就很有好奇心，而[Root.Capital.GetName]上空划过的彗星在我们的民众中引起了广泛的惊奇之情。\\n\\n他们坚信这是大事将至的先兆。","en":"[Root.GetSpeciesNamePlural] are naturally curious, and the appearance of a comet in the sky above [Root.Capital.GetName] has sown a widespread sense of wonder among our people.\\n\\nThey are convinced that this is a sign of great things to come.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":640,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":620,"status":"paired","id":"texts:26985"},{"key":"country.999.a","zh":"这是一个吉兆。","en":"It is a good omen.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":641,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":621,"status":"paired","id":"texts:26986"},{"key":"country.999.desc.pac","zh":"[Root.GetSpeciesNamePlural]天生就很有好奇心，[Root.Capital.GetName]上空划过的彗星在我们的民众中引起了广泛的恭谦之情。\\n\\n他们热切地希望这样的奇迹终有一天能让全星系的所有生物团结一心。","en":"[Root.GetSpeciesNamePlural] are naturally curious, and the appearance of a comet in the sky above [Root.Capital.GetName] has sown a widespread sense of humility among our people.\\n\\nIt is their fervent hope that wonders like this one will someday bring all beings of the galaxy together.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":642,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":622,"status":"paired","id":"texts:26987"},{"key":"country.999.a.pac","zh":"这是一个吉兆。","en":"It is a good omen.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":643,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":623,"status":"paired","id":"texts:26988"},{"key":"country.999.desc.mil","zh":"一颗彗星从平流层顶部擦过，熊熊燃烧的烈焰之羽炙烤着[Root.Capital.GetName]的苍穹。其天体轨迹展现出的强大力量给首都的人们留下了无比深刻的印象。\\n\\n他们用这条势不可挡的航迹来比喻[Root.GetName]终将攀上星系无上霸权的必然性。","en":"A fierce plume of flame sears the heavens of [Root.Capital.GetName] as a comet skirts the upper stratosphere. The sheer power evident in its cosmic trajectory has made a profound impression on the capital's populace.\\n\\nThey liken the intractability of its path to the inevitability of the [Root.GetName]'s ascension to galactic supremacy.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":644,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":624,"status":"paired","id":"texts:26989"},{"key":"country.999.a.mil","zh":"愿胜利与我们同在。","en":"To victory.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":645,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":625,"status":"paired","id":"texts:26990"},{"key":"country.999.desc.spirit","zh":"一道亮光划过[Root.Capital.GetName]的夜空，它柔和的弧线与缓慢运转的繁星们交相辉映，形成鲜明的对比。\\n\\n[Root.Capital.GetName]的居民将其视作上天认可我们的证明，也是对我们事业的微妙祝福。","en":"A light was seen moving in the night sky of [Root.Capital.GetName], its gentle arc standing in stark contrast to the slow revolution of the stars.\\n\\nThe citizens of [Root.Capital.GetName] see it as proof of recognition by the powers that be, and a subtle blessing of our cause.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":646,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":626,"status":"paired","id":"texts:26991"},{"key":"country.999.a.spirit","zh":"确实如此。","en":"Indeed.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":647,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":627,"status":"paired","id":"texts:26992"},{"key":"country.999.desc.material","zh":"近日，[Root.Capital.GetStarName]星系发现一颗带有气体和尘埃尾部的小型天体。\\n\\n它的消逝平淡无奇。","en":"A small celestial object with pronounced gaseous and particulate tails was recently observed in the [Root.Capital.GetStarName] system.\\n\\nIts passing was uneventful.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":648,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":628,"status":"paired","id":"texts:26993"},{"key":"country.999.a.material","zh":"了解。","en":"Acknowledged.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":649,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":629,"status":"paired","id":"texts:26994"},{"key":"country.999.desc.phile","zh":"一颗彗星带着光亮的尾迹划破了[Root.Capital.GetName]的地平线，宛如来自遥远星星的特使。[Root.GetSpeciesName]民众为之欢欣鼓舞，认为它冥冥之中预示着我们在宇宙中并不孤单。\\n\\n他们比以往任何时候都更加支持[Root.GetName]的雄心，以涨开双臂迎接整个星系。","en":"A comet blazes a trail across [Root.Capital.GetName]'s horizon, a bright envoy from distant stars. The [Root.GetSpeciesName] people find great joy in this reminder, vague as it is, that we are not alone in this universe.\\n\\nThey are more supportive than ever of the [Root.GetName]'s ambition to greet the galaxy with open arms.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":650,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":630,"status":"paired","id":"texts:26995"},{"key":"country.999.a.phile","zh":"真是天大的好消息。","en":"Tremendous.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":651,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":631,"status":"paired","id":"texts:26996"},{"key":"country.999.desc.phobe","zh":"一颗骇人的彗星在[Root.Capital.GetName]的天空中游荡。那一道久久未能消散的弧线，残酷地提醒着[Root.GetSpeciesName]，我们难得独善其身。茫茫宇宙中，未知的令人惊骇也许比我们想的更加迫近了。\\n\\n我们应该将其视作一个信号，并对保持对外星生物毫不松懈的警惕态度。","en":"A dread comet haunts the skies of [Root.Capital.GetName]. Its implacable arc is a harsh reminder to the [Root.GetSpeciesName] that we are not alone, and that unknowable horrors from beyond the stars may be closer than they appear.\\n\\nWe must take this as a sign to remain ever vigilant against alien influence.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":652,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":632,"status":"paired","id":"texts:26997"},{"key":"country.999.a.phobe","zh":"这是一个凶兆。","en":"It is an omen.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":653,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":633,"status":"paired","id":"texts:26998"},{"key":"country.999.desc.coll","zh":"[Root.GetSpeciesNamePlural]的许多团体都观测到一颗彗星飞快地掠过[Root.Capital.GetName]的天空。这颗孤独又渺小的天体却令许人们感到巨大的不安。[Root.GetSpeciesName]与[Root.GetSpeciesName]互相确认着自己并不孤单以寻求慰藉。\\n\\n他们相信，这预兆着[Root.GetSpeciesAdj]社会将要面临孤立和离散的命运。","en":"Groups of [Root.GetSpeciesNamePlural] watched a comet streak across the sky of [Root.Capital.GetName]. The appearance of this lonely stellar object caused seemingly disproportionate distress, and [Root.GetSpeciesName] turned to [Root.GetSpeciesName] for assurance that they are not alone.\\n\\nThey are convinced that this is a sign of coming isolation and splintering of [Root.GetSpeciesAdj] society.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":654,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":634,"status":"paired","id":"texts:26999"},{"key":"country.999.a.coll","zh":"令人警醒。","en":"Alarming.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":655,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":635,"status":"paired","id":"texts:27000"},{"key":"country.999.desc.ind","zh":"一颗孤傲的彗星在[Root.Capital.GetStarName]星系中滑行，在[Root.Capital.GetName]上清晰可见。它在宇宙中一路穿行，充满活力，势不可挡。\\n\\n这正是每位[Root.GetSpeciesNamePlural]都想为之奋斗的理想。","en":"A lone, proud comet soars through the [Root.Capital.GetStarName] system, clearly visible from [Root.Capital.GetName]. It forges its own path through the cosmos, vibrant and ever undeterred.\\n\\nThis is the ideal which all [Root.GetSpeciesNamePlural] strive for.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":656,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":636,"status":"paired","id":"texts:27001"},{"key":"country.999.a.ind","zh":"这是一个吉兆。","en":"It is a good omen.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":657,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":637,"status":"paired","id":"texts:27002"},{"key":"country.999.desc.mach","zh":"[Root.Capital.GetName]上的[Root.GetSpeciesNamePlural]单元报告观测到了一个正在气化的小型冰质星系内天体，其赤纬交角为10.3度，赤经2度54分8秒。\\n\\n经测量，该天体相到恒星的距离大约为3.75个天文单位，其彗发的尺寸及可见度值得注意。这个天体的尺寸经计算大约为5×10×6立方公里。该次观测事件正常结束，没有意外发生。","en":"Planetside [Root.GetSpeciesNamePlural] units on [Root.Capital.GetName] report the sighting of a small, icy solar system body exhibiting outgassing at two hours, fifty-four minutes, eight seconds right ascension, ten-point-three degrees declination.\\n\\nThe distance of the body has been triangulated at roughly three-point-seven-five astronomical units to the sun, and the size and visibility of the body's coma have been classified as noteworthy. The body's dimensions are calculated to be approximately five by ten by six kilometers. The sighting event concluded without incident.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":658,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":638,"status":"paired","id":"texts:27003"},{"key":"country.999.a.mach","zh":"收到。","en":"Received.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":659,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":639,"status":"paired","id":"texts:27004"},{"key":"country.999.desc.belief","zh":"[Root.Capital.GetStarName]系最近发现了一颗彗星。\\n在§H[Root.Capital.GetName]§!表面清晰可见的这颗彗星在大众心中激起了强烈的反响。\\n\\n几乎无人能否认，在§H[GetCycleName]§!轮回中出现这样的一个天体毫无疑问是[GetCycleAttitude]的原因。","en":"A comet was recently detected in the [Root.Capital.GetStarName] system.\\nClearly visible from the surface of §H[Root.Capital.GetName]§!, its appearance was met with an intense reaction from the planet's population.\\n\\nThere is little disagreement that the occurrence of such a celestial event during a §H[GetCycleName]§! is a cause for [GetCycleAttitude].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":660,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":640,"status":"paired","id":"texts:27005"},{"key":"country.1000.name","zh":"浪迹星涯","en":"Wanderlust","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":667,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":645,"status":"paired","id":"texts:27006"},{"key":"country.1000.desc","zh":"[Root.GetName]研究部门的首席科学官失踪了。\\n\\n他们的私人赞助的科研船试验机也不见了。\\n\\n[Root.Capital.GetName]科学界一片哗然。","en":"The Head of the [Root.GetName]'s Research Department has gone missing.\\n\\nAlong with their privately-funded, highly experimental prototype Science Ship.\\n\\nThe incident has the scientific community on [Root.Capital.GetName] in an uproar.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":668,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":646,"status":"paired","id":"texts:27007"},{"key":"country.1000.a","zh":"真奇怪呢。","en":"How odd.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":669,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":647,"status":"paired","id":"texts:27008"},{"key":"country.1001.name","zh":"浪迹星涯：早有谋划","en":"Wanderlust: With Purpose","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":670,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":648,"status":"paired","id":"texts:27009"},{"key":"country.1001.desc","zh":"首席科学官——准确来说应该是前首席科学官——还没有找到。但是一些关于科研船试验机以及长官的私人研究的消息却已经传到了我们的耳朵里。虽然有一些太过离谱，但显而易见的是尽快寻回首席关乎着[Root.GetName]的利益。\\n\\n情报日志已更新。","en":"The whereabouts of the Head - now technically the former Head of Research - have yet to be ascertained. Certain details regarding the prototype Science Ship and the Head's private research have reached our ears, and while some aspects seem too fantastical to be true, it is clear that it is in the [Root.GetName]'s interest to find and recover the Chair as soon as possible.\\n\\nThe Situation Log has been updated.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":671,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":649,"status":"paired","id":"texts:27010"},{"key":"country.1001.a","zh":"很好。","en":"Very well.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":672,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":650,"status":"paired","id":"texts:27011"},{"key":"country.1001.a.tooltip","zh":"开启“浪迹星涯：叛变科学官”事件链","en":"Begins the Wanderlust: Rogue Scientist Event Chain","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":673,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":651,"status":"paired","id":"texts:27012"},{"key":"country.1003.name","zh":"浪迹星涯：死胡同","en":"Wanderlust: Dead End","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":674,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":652,"status":"paired","id":"texts:27013"},{"key":"country.1003.desc","zh":"首席科学官并不在这个星系之内。\\n\\n这一趟要不就彻底是白忙活，要不就是线索早已经断了。","en":"The Research Head is not in this system.\\n\\nEither the lead was a dud, or the trail has gone cold.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":675,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":653,"status":"paired","id":"texts:27014"},{"key":"country.1003.a","zh":"继续寻找。","en":"We will keep looking.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":676,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":654,"status":"paired","id":"texts:27015"},{"key":"country.1005.name","zh":"浪迹星涯：匆匆一瞥","en":"Wanderlust: A Glimpse","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":677,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":655,"status":"paired","id":"texts:27016"},{"key":"country.1005.desc","zh":"科学家的船就在这个星系里——如果没猜错的话。\\n\\n我们没法通过探测器确定他们的位置，不过他们主动呼叫了我们。把他们的信号接到[Root.Capital.GetName]。","en":"The Researcher's ship is in this system - we think.\\n\\nWe are unable to lock in their position on sensors, but they are hailing us. Patching them through to [Root.Capital.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":678,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":656,"status":"paired","id":"texts:27017"},{"key":"country.1005.a","zh":"打开通讯系统。","en":"Open comms.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":679,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":657,"status":"paired","id":"texts:27018"},{"key":"country.1010.name","zh":"首席科学官","en":"Head of Research","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":680,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":658,"status":"paired","id":"texts:27019"},{"key":"country.1010.desc","zh":"[Root.GetRulerTitle]，鄙人向您传达我们诚挚的问候。\\n\\n我估计你不是单纯来寒暄问候的吧？","en":"Greetings and salutations, [Root.GetRulerTitle].\\n\\nI take it this is not a social call?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":681,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":659,"status":"paired","id":"texts:27020"},{"key":"country.1010.a","zh":"这是什么意思？","en":"What is the meaning of this?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":682,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":660,"status":"paired","id":"texts:27021"},{"key":"country.1010.a.response","zh":"您应该想问我从[Root.GetName]上消失的事。\\n\\n我只是离开一小会，仅此而已。我在寻找真实之窗。但显然我并没找到。\\n\\n它也不在这里。我必须继续我的研究了。不过我可不会带着这些找到的无人机。","en":"I take it you are referring to my disappearance from [Root.GetName] space.\\n\\nI needed some time away, is all. Well. Rather, I am looking for the Window. And the Window is certainly not there.\\n\\nIt is not here either. I must continue my search. I will not be bringing these drones I found, though.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":683,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":661,"status":"paired","id":"texts:27022"},{"key":"country.1010.b","zh":"我们可以派船护送你回家。","en":"We can assign ships to escort you home.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":684,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":662,"status":"paired","id":"texts:27023"},{"key":"country.1010.b.response","zh":"我现在不想回家。\\n\\n但是，为了表示我的诚意，请收下这些无人机吧，作为我送给[Root.GetName]的礼物。这些无人机是我在这个星系的外围发现的。经过彻底修理过后，我才发现它们根本不适合用作研究探测。","en":"I have no interest in returning home at present.\\n\\nBut please, as a token of my goodwill, take these drones. A donation to the [Root.GetName]. I found them drifting on the outskirts of this system, and only after extensive repairs did I realize that they are utterly unfit to function as research probes.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":685,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":663,"status":"paired","id":"texts:27024"},{"key":"country.1010.c","zh":"你必须马上返回首都。","en":"You will return to the capital at once.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":686,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":664,"status":"paired","id":"texts:27025"},{"key":"country.1010.c.response","zh":"对不起，我的研究才刚刚开始。使命在召唤我，这是为了科学。\\n\\n但是，为了表示我的诚意，请收下这些无人机吧，作为我送给[Root.GetName]的礼物。这些无人机是我在这个星系的外围发现的。经过彻底修理过后，我才发现它们根本不适合用作研究探测。","en":"I think not, this is but the beginning. Duty calls, for science, and so on.\\n\\nBut please, as a token of my goodwill, take these drones. A donation to the [Root.GetName]. I found them drifting on the outskirts of this system, and only after extensive repairs did I realize that they are utterly unfit to function as research probes.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":687,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":665,"status":"paired","id":"texts:27026"},{"key":"country.1010.d","zh":"对话结束了。","en":"This conversation is over.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":688,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":666,"status":"paired","id":"texts:27027"},{"key":"country.1015.name","zh":"浪迹星涯：无人机","en":"Wanderlust: The Drones","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":689,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":667,"status":"paired","id":"texts:27028"},{"key":"country.1015.desc","zh":"首席再次神秘地消失了。\\n\\n不过他们的确留下了一些无人机。这些无人机装备了武器，而且正在启动！","en":"The Chair has vanished, inexplicably, yet again.\\n\\nHowever, they did leave a number of drones behind, as promised. The drones are armed, and their weapons are powering up!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":690,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":668,"status":"paired","id":"texts:27029"},{"key":"country.1020.name","zh":"浪迹星涯：毁坏的无人机","en":"Wanderlust: The Drones Destroyed","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":691,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":669,"status":"paired","id":"texts:27030"},{"key":"country.1020.desc","zh":"这些无人机的敌我识别系统的模组被拆除了，应该是首席干的。不过它们的威胁评估处理器还完好无损。由于此人的破坏行为，威胁等级有些升高。\\n\\n首席科学官不像是想让它们攻击我们，但是它们很好地掩护了首席，让其成功逃走了。\\n\\n查看情报日志的§Y特殊项目§!，以获得首席最后一次出现的位置。","en":"The drones' IFF modules had been removed, likely a result of the Head Researcher's repairs, but their threat assessment processors remained intact and somewhat stressed by the Head's invasive procedures.\\n\\nIt is unlikely that the head meant for the drones to attack us, but fact remains that they covered the scientist's escape nicely.\\n\\nConsult the Situation Log for a §YSpecial Project§! to track the Head from their last known location.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":692,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":670,"status":"paired","id":"texts:27031"},{"key":"country.1022.name","zh":"浪迹星涯：无人机被击毁","en":"Wanderlust: The Drones Defeated","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":693,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":671,"status":"paired","id":"texts:27032"},{"key":"country.1022.desc","zh":"科学家留下的无人机似乎被某个人或者是某个东西击毁了。\\n\\n我们应该抓住这个机会，寻找有关首席的线索。\\n\\n一个§Y特殊项目§!已经添加到情报日志中。","en":"It seems the drones left behind by the Researcher have been destroyed, by something or someone.\\n\\nWe should seize this opportunity to pick up the Head's trail.\\n\\nA §YSpecial Project§! has been added to the Situation Log.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":694,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":672,"status":"paired","id":"texts:27033"},{"key":"country.1025.name","zh":"浪迹星涯：特殊项目已完成","en":"Wanderlust: Special Project Completed","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":695,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":673,"status":"paired","id":"texts:27034"},{"key":"country.1025.desc","zh":"我们已经破译了首席留下的科研船上的能源信息，可以再度对其展开追踪。\\n\\n查看情报日志以获得更多细节。","en":"Having decoded the intricate web of energy signatures left behind by the Chair's elusive Science Ship, we are on their trail once again.\\n\\nConsult the Situation Log for details.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":696,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":674,"status":"paired","id":"texts:27035"},{"key":"country.1030.name","zh":"浪迹星涯：遇上麻烦了","en":"Wanderlust: In Trouble","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":697,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":675,"status":"paired","id":"texts:27036"},{"key":"country.1030.desc","zh":"首席的科研船神出鬼没，侦测起来相当困难，但这还不是最难的。\\n\\n传感器上显示的数据令人不解，上面显示首席的船两侧各有一艘虎视眈眈的护卫舰。\\n\\n首席物理学家正在向我们致意。","en":"The ephemeral Science Ship remains difficult to detect, but apparently not difficult enough.\\n\\nThe blur of confused sensor readings that we have come to associate with the Head's ship is flanked on both sides by a pair of rather nasty-looking corvettes.\\n\\nThe Physicist Head is hailing us.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":698,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":676,"status":"paired","id":"texts:27037"},{"key":"country.1035.name","zh":"首席科学官","en":"Head of Research","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":699,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":677,"status":"paired","id":"texts:27038"},{"key":"country.1035.desc","zh":"[Root.GetRulerTitle]，您好。\\n\\n请允许我向[Root.GetSpeciesName]的舰队致以热烈欢迎。恐怕我的突然出现激怒了这个星系的外星生物，现在他们的飞船把我包围了。\\n\\n如果您能帮忙弥补一下我的失礼行为，那就再好不过了。事情解决后，我会很乐意与你们分享我的探险经历。","en":"Greetings, [Root.GetRulerTitle].\\n\\n[Root.GetSpeciesName] ships are a most welcome sight. I fear my own sudden appearance in this system may have angered the alien beings aboard the ships that now surround mine.\\n\\nAny assistance in rectifying whatever faux pas I may have committed would be most appreciated. I will gladly share with you the nature of my expedition once this matter is settled.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":700,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":678,"status":"paired","id":"texts:27039"},{"key":"country.1035.a","zh":"你为什么要跑？","en":"Why did you run?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":701,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":679,"status":"paired","id":"texts:27040"},{"key":"country.1035.a.response","zh":"跑？我只是离开而已。\\n\\n[Root.GetRulerTitle]，我知道你们都不太喜欢我的行为。但我不能让[Root.GetSpeciesName]科学界没完没了的派别斗争危害到我的研究。\\n\\n而且，有些研究也需要实地考察。一直如此。","en":"Run? I left.\\n\\nI realize you are none too pleased with my actions, [Root.GetRulerTitle], but I could not risk my work being mired in the petty politics of the [Root.GetSpeciesName] scientific community.\\n\\nBesides, I had some research to do in the field. Still do.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":702,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":680,"status":"paired","id":"texts:27041"},{"key":"country.1035.b","zh":"先跟我们讲讲关于真实之窗的事。","en":"Tell us more about this Window, first.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":703,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":681,"status":"paired","id":"texts:27042"},{"key":"country.1035.b.response","zh":"在这种节骨眼上，我不太方便讲述细节。我不太想，嗯，让自己看起来像个傻瓜。万一最后证明我是错的呢？\\n\\n但是我们也许最后都会变成全息影像。这又是否值得呢？","en":"I would be loath to go into details at this juncture. Would not, ah, want to look the fool. Should it turn out that I am mistaken.\\n\\nBut we may all turn out to be holograms in the end. Would it not be worth it?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":704,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":682,"status":"paired","id":"texts:27043"},{"key":"country.1035.c","zh":"我们会帮你摆平局面的。","en":"We will try to get you out of this mess.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":705,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":683,"status":"paired","id":"texts:27044"},{"key":"country.1040.name","zh":"阳炎海盗","en":"Sunblaster Pirates","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":706,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":684,"status":"paired","id":"texts:27045"},{"key":"country.1040.desc","zh":"滚开！是我们先找到这艘破烂幽灵船的。\\n\\n谁先看见就是谁的，不是谁先登船就是谁的。它是我们的，不是你们的。而且它的舰长还死了。","en":"Get lost! We found the rotten ghost-ship first.\\n\\nOnce we figure out how to see it proper-like, it's as good as boarded. And ours. Not yours. And its captain dead.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":707,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":685,"status":"paired","id":"texts:27046"},{"key":"country.1040.a","zh":"外星人渣，敢跟我们结梁子，你早晚要后悔。","en":"You will rue the day you crossed us, alien scum.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":708,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":686,"status":"paired","id":"texts:27047"},{"key":"country.1040.a.response","zh":"真是丑人多作怪。野蛮人，这不是我们第一次交锋了。","en":"Big words from someone so ugly. This isn't our first rodeo, bucko.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":709,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":687,"status":"paired","id":"texts:27048"},{"key":"country.1040.b","zh":"用150能量币换取飞船。","en":"150 Energy Credits for the ship.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":710,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":688,"status":"paired","id":"texts:27049"},{"key":"country.1040.c","zh":"武器预备。","en":"Ready weapons.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":711,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":689,"status":"paired","id":"texts:27050"},{"key":"country.1040.d","zh":"现在滚还能留你一条活路。","en":"Leave now and you may yet live.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":712,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":690,"status":"paired","id":"texts:27051"},{"key":"country.1040.d.response","zh":"虚张声势！丑八怪，这可不是你的领地。\\n这些星星是阳炎海盗的。","en":"Empty threats! You are a long way from home, ugly.\\nThe Sunblaster Pirates own these stars.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":713,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":691,"status":"paired","id":"texts:27052"},{"key":"country.1041.name","zh":"阳炎海盗","en":"Sunblaster Pirates","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":714,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":692,"status":"paired","id":"texts:27053"},{"key":"country.1041.desc","zh":"150能量币？这价格估计都算不上家猪用剩的一点小零头，真狡猾。但是……\\n\\n哎，这艘混账幽灵船带来的麻烦比它的好处还要多。\\n\\n弟兄们！我们走！","en":"150 Energy Credits? Hardly a drop in the domesti-beast's piss-bucket, ugly. But...\\n\\nBah, the filthy ghost-ship has been more trouble than it's worth anyway.\\n\\nSkitskur'r! We out!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":715,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":693,"status":"paired","id":"texts:27054"},{"key":"country.1041.a","zh":"祈祷最好别再遇上我们吧，可怜虫。","en":"Pray that we do not meet again, degenerates.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":716,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":694,"status":"paired","id":"texts:27055"},{"key":"country.1041.b","zh":"一切都是浮云，物质财富更是如此。","en":"All things are fleeting, material wealth especially so.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":717,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":695,"status":"paired","id":"texts:27056"},{"key":"country.1041.c","zh":"金钱是万能的。如果做不到，说明你钱不够多。","en":"Money talks. Sometimes you have to raise your voice.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":718,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":696,"status":"paired","id":"texts:27057"},{"key":"country.1041.d","zh":"请离开。","en":"Please leave.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":719,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":697,"status":"paired","id":"texts:27058"},{"key":"country.1042.name","zh":"阳炎海盗","en":"Sunblaster Pirates","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":720,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":698,"status":"paired","id":"texts:27059"},{"key":"country.1042.desc","zh":"这些傻子需要好好学学。\\n\\n弟兄们！拿起武器！","en":"The fool needs to be taught a lesson.\\n\\nSkitskur'r! Weapons!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":721,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":699,"status":"paired","id":"texts:27060"},{"key":"country.1042.a","zh":"你们会见识到[Root.GetSpeciesNamePlural]军团的厉害。","en":"You will know the military might of the [Root.GetSpeciesNamePlural].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":722,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":700,"status":"paired","id":"texts:27061"},{"key":"country.1044.name","zh":"首席科学官","en":"Head of Research","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":723,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":701,"status":"paired","id":"texts:27062"},{"key":"country.1044.desc","zh":"我忍不住听到了谈话中一些只言片语——毕竟他们是在开放频段上广播的。\\n\\n我想交易进行得还算顺利。","en":"I couldn't help but catch bits and pieces of that conversation - they were broadcasting on an open channel, after all.\\n\\nI gather the transaction went smoothly.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":724,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":702,"status":"paired","id":"texts:27063"},{"key":"country.1045.name","zh":"首席科学官","en":"Head of Research","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":725,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":703,"status":"paired","id":"texts:27064"},{"key":"country.1045.desc","zh":"[Root.GetRulerTitle]，我看到您一下子就除掉了那些海盗。\\n\\n作为一名科学家，我痛恨争斗……但我也深知在那种情形下这是必需的。如果我落入那些海盗之手，想必待遇不会太好。","en":"I see you made short work of the pirates, [Root.GetRulerTitle].\\nAs a scientist, I abhor violence... But recognize that it may have been necessary in this case. I strongly suspect I would have been treated less than kindly at the hands of those pirates.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":726,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":704,"status":"paired","id":"texts:27065"},{"key":"country.1045.a","zh":"确实如此。现在有话快说吧。","en":"Indeed. Now, speak.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":727,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":705,"status":"paired","id":"texts:27066"},{"key":"country.1045.a.response","zh":"噢，好的。\\n\\n就是……我不用细枝末节来烦扰您了，[Root.GetRulerTitle]，但是有一种观念，一切皆为虚妄。或者说我们所认知的真实其实并非如此，至少并非完全如此，甚至比其他事物更接近于虚妄。这也就是说，这一切——包括我，[Root.GetRulerTitle]您自己，以及我们认为是不可动摇的宇宙法则——都只不过是光的把戏而已。这个宇宙不过是镜花水月，是映像，抑或是全息投影，或是棱镜。终究只不过是散射了真正现实的迷人光线罢了。\\n\\n明白了吗？这些光一定是从某个地方来的。从真实之窗来的。","en":"Oh yes, of course.\\nThere is... I will not bore you with the details [Root.GetRulerTitle], but there is this idea, if you will, that nothing is real. Or that what we think is real is not, that it is less real, less so than something else. That this, this is all - I, you yourself [Root.GetRulerTitle], the very laws of nature we consider absolute - nothing but tricks of the light. The universe as a reflection, hologram, or prism, simply breaking the brilliant rays of the truly real.\\n\\nSee? The light has to come from somewhere. Through the Window.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":728,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":706,"status":"paired","id":"texts:27067"},{"key":"country.1045.b","zh":"你必须马上回到[Root.Capital.GetName]。","en":"You are to return to [Root.Capital.GetName] immediately.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":729,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":707,"status":"paired","id":"texts:27068"},{"key":"country.1046.name","zh":"首席科学官","en":"Head of Research","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":730,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":708,"status":"paired","id":"texts:27069"},{"key":"country.1046.desc","zh":"[Root.GetRulerTitle]，您心里很清楚我是不会回去的。\\n\\n事实上，我也考虑过其他的可能性。我想我短时间内很可能无法回去了。\\n\\n我手头的所有研究数据，只要我觉得对[Root.GetSpeciesName]的人们有用，我就会上传到[Root.Capital.GetName]的数据库中。但是和真实之窗有关的数据我会自己保留。现在我觉得自己还没有准备好。不过显然，没人准备好。\\n\\n我得走了。","en":"You know I will not, [Root.GetRulerTitle].\\nIn fact, having had some time to consider additional possibilities, I believe there is a significant risk I will not be able to return within a reasonable timeframe.\\n\\nI have taken the liberty of uploading whatever research data I have that may benefit the [Root.GetSpeciesName] people to the databases on [Root.Capital.GetName]. The data related to the Window stays with me, though. I am starting to think I am not ready; certainly no one else is.\\nI will be going now.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":731,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":709,"status":"paired","id":"texts:27070"},{"key":"country.1046.a","zh":"等等——","en":"Wait--","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":732,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":710,"status":"paired","id":"texts:27071"},{"key":"country.1047.name","zh":"浪迹星涯：瞎子","en":"Wanderlust: The Blinds","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":733,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":711,"status":"paired","id":"texts:27072"},{"key":"country.1047.desc","zh":"简单查看了一下，首席的确说到做到。[Root.GetName]的物理学研究整体得到了小幅度的提升。\\n\\n科学家又一次消失了，但是这一次，这个人的行踪在离开这个星系之前就被我们侦测到了。\\n\\n如果他们想去寻找这个真实之窗，那么我们也会去。\\n查看情报日志以获得更多细节。","en":"A quick check confirms the Head's claims, and the [Root.GetName] has enjoyed a small but not insignificant boost to our collective body of physics research.\\n\\nThe Researcher has vanished once again, but this time their course had been divined before they were even out of the system.\\n\\nIf they are headed for this Window, then so are we.\\nConsult the Situation Log for details.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":734,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":712,"status":"paired","id":"texts:27073"},{"key":"country.1050.name","zh":"浪迹星涯：真实之窗开启","en":"Wanderlust: The Window Opens","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":735,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":713,"status":"paired","id":"texts:27074"},{"key":"country.1050.desc","zh":"科研船原型机第一次清楚地出现在了我们的传感器上。它以极近的距离围绕着这个星系的恒星运转，不过其他地方并没有什么特别的。\\n\\n只需简单的光学扫描，这艘船的秘密就暴露无遗。它的船身设计十分普通，没有什么独到之处。上面有许多十字形的金属网格，像是交流电压控制下的电磁铁。只要足够接近恒星，飞船就能稍微扭曲恒星发出的射线，将它们缠绕于自身附近，把自己伪装起来。\\n\\n这个科技理论上听起来不错，但是实际应用中却有一些明显的问题。由于暴露在恒星的辐射中太久，它的整套设配都已经被烤焦而且变得毫无用处。","en":"For the first time, the prototype Science Ship is plainly visible on sensors. It is orbiting dangerously close to the system's star, but appears otherwise unremarkable.\\n\\nA simple optical scan reveals the ship's secret. Its hull is a standard design altered without much subtlety, now crisscrossed by a lattice of metal filaments likely acting as electromagnets at alternating, tightly-controlled voltages. By staying close to a star the ship can weakly warp its stellar emissions, wrapping them around itself as a form of camouflage.\\n\\nWhile conceptually interesting, the technique has obvious practical drawbacks, as evidenced by the entire set-up now having been fried and rendered useless by prolonged exposure to solar radiation.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":736,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":714,"status":"paired","id":"texts:27075"},{"key":"country.1051.name","zh":"首席科学官","en":"Head of Research","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":737,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":715,"status":"paired","id":"texts:27076"},{"key":"country.1051.desc","zh":"[Root.GetRulerTitle]，您好。\\n\\n我有十足的理由相信你们将会继续追随我们。\\n\\n所以我采取了一些措施。","en":"Greetings, [Root.GetRulerTitle].\\n\\nIt seemed entirely reasonable to assume that you would follow, again.\\n\\nSo I did.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":738,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":716,"status":"paired","id":"texts:27077"},{"key":"country.1051.a","zh":"首席科学官，你想做什么？","en":"What now, Head Researcher?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":739,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":717,"status":"paired","id":"texts:27078"},{"key":"country.1051.a.response","zh":"我想我已经找到真实之窗了。至少是一扇真实之窗。也许还会有更多。说不定我们的真身就在那里。说不定所有东西的真身就在那里。不得不承认，我脑子里一点概念也没有。我知道我获得的这些知识也没办法造福什么人。但是如果我就此打住的话，那也太不负责任了。","en":"I have found the Window, I think. A window, at least. There may be more. Do our true selves lie beyond? Does anything? I must confess that I haven't the faintest idea. I recognize that no one else may very well benefit from whatever knowledge I gain. But to stop here would be utterly irresponsible.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":740,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":718,"status":"paired","id":"texts:27079"},{"key":"country.1051.b","zh":"你想怎么做？","en":"What will you do?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":741,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":719,"status":"paired","id":"texts:27080"},{"key":"country.1051.b.response","zh":"我会试着穿过真实之窗，前往真实。显然，来自真实的光不单单只是通过这里。整个宇宙就像是一大块玻璃窗，我们只是其中的一小块扭曲，一小块瑕疵而已。我们的生命来源于我们之上的那种光辉。\\n\\n这就是真实之窗，我相信它会开启的。","en":"I will attempt to pass through the Window, into reality. The light of the real does not solely shine through here, of course. The entire universe is like a vast pane of glass, and we are the minute warps and imperfections in it, given life by the brilliance beyond.\\n\\nThis is the Window, because I believe it opens.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":742,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":720,"status":"paired","id":"texts:27081"},{"key":"country.1051.c","zh":"你的举动又鲁莽又危险。","en":"Your actions are harebrained and dangerous.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":743,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":721,"status":"paired","id":"texts:27082"},{"key":"country.1052.name","zh":"首席科学官","en":"Head of Research","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":744,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":722,"status":"paired","id":"texts:27083"},{"key":"country.1052.desc","zh":"我的行为带来了诸多麻烦，为此我深感抱歉，[Root.GetRulerTitle]。但是，我不欠[Root.GetName]任何东西，对他们我已经仁至义尽。现在我必须完成我的使命了。您凭着强大的毅力一路跟来，我对您的帮助非常感激，但是从一开始我就已经下定决心，不会改变主意。","en":"I truly regret all the trouble I have caused, [Root.GetRulerTitle], I do. However, I owe nothing to the [Root.GetName], I have paid my dues in full and of this I am sure. You came after me of your own volition, and I am grateful for your help, but I made my intentions clear at the outset.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":745,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":723,"status":"paired","id":"texts:27084"},{"key":"country.1052.a","zh":"我们可以当这一切都没发生过，跟我们回家吧。","en":"We will forget about the whole thing, just come home.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":746,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":724,"status":"paired","id":"texts:27085"},{"key":"country.1052.b","zh":"你必须接受审判。","en":"You will stand trial.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":747,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":725,"status":"paired","id":"texts:27086"},{"key":"country.1053.name","zh":"首席科学官","en":"Head of Research","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":748,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":726,"status":"paired","id":"texts:27087"},{"key":"country.1053.desc","zh":"[Root.GetRulerTitle]，窗口已开启。\\n\\n再见。","en":"The Window opens, [Root.GetRulerTitle].\\n\\nGoodbye.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":749,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":727,"status":"paired","id":"texts:27088"},{"key":"country.1053.a","zh":"首席科学官？","en":"Head Researcher?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":750,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":728,"status":"paired","id":"texts:27089"},{"key":"country.1055.name","zh":"浪迹星涯：窗口关闭","en":"Wanderlust: The Window Closes","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":751,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":729,"status":"paired","id":"texts:27090"},{"key":"country.1055.desc","zh":"科研船是空的。\\n\\n所有用于舱外行动的衣服都好好地放在原处。飞船日志显示气闸从未向外打开过。\\n\\n飞船还在围绕恒星运行，但现在受到[Root.Owner.GetSpeciesAdj]的控制。","en":"The Science Ship is empty.\\n\\nAll suits for extra-vehicular activity remain in their pods, and the ship logs state that the airlock has never been exit-cycled.\\n\\nThe ship still orbits the star, but is now under [Root.Owner.GetSpeciesAdj] control.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":752,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":730,"status":"paired","id":"texts:27091"},{"key":"country.1055.a","zh":"真是令人害怕。","en":"An unnerving end.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":753,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":731,"status":"paired","id":"texts:27092"},{"key":"country.1055.a.tooltip","zh":"我们收回了科研船，飞船的基本功能仍可以正常使用。","en":"The Science Ship has been repossessed and its basic functions remain operational.\\n","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":754,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":732,"status":"paired","id":"texts:27093"},{"key":"country.1061.name","zh":"浪迹星涯：海盗已消灭","en":"Wanderlust: Pirates Destroyed","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":755,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":733,"status":"paired","id":"texts:27094"},{"key":"country.1061.desc","zh":"威胁首席科学官的那些阳炎海盗已经被消灭了，不过不是出自我们之手。\\n\\n首席正在向我们致意。","en":"The Sunblaster Pirates threatening the Head of Research have been destroyed by some hand not our own.\\n\\nThe Head Physicist is hailing us.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":756,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":734,"status":"paired","id":"texts:27095"},{"key":"country.1100.name","zh":"大灭绝","en":"Mass Extinction","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":760,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":736,"status":"paired","id":"texts:27096"},{"key":"country.1100.desc","zh":"我们向§Y[Root.Capital.GetName]§!之上的虚空迈出的第一步并不单单只是受到好奇心或征服欲的驱使，更是一种必要之举。\\n\\n§Y[Root.Capital.GetName]§!的生物圈经历了剧烈的变化。科学家们警告大灭绝将很有可能发生，这种周期性的生物灭亡是这个宇宙中行星生物的自然规律。\\n\\n我们制定了一个研究项目，对象是几颗因重大天文灾害而变得不宜居行星。通过还原这些灾难性事件，我们预期可以避免§Y[Root.Capital.GetName]§!和§Y[Root.GetSpeciesName]§!一族重蹈覆辙。","en":"Our first steps into the void beyond §Y[Root.Capital.GetName]§! were driven not just by curiosity or conquest but by necessity.\\n\\nThe biosphere of §Y[Root.Capital.GetName]§! has rapidly changed, with scientists warning of a potential mass extinction event, a cyclical purging of life inherent to planetary existence in the cosmos.\\n\\nA research plan has been developed to study planets rendered uninhabitable by major astronomical incidents. By reconstructing these events, we hope to avoid a similar fate for §Y[Root.Capital.GetName]§! and the §Y[Root.GetSpeciesName]§! race.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":761,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":737,"status":"paired","id":"texts:27097"},{"key":"country.1100.a","zh":"为了[Root.GetSpeciesAdj]的未来。","en":"For a [Root.GetSpeciesAdj] future.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":762,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":738,"status":"paired","id":"texts:27098"},{"key":"country.1100.owned","zh":"目标位于别国领域。请另寻目标。","en":"It lies within foreign territory. Find another subject.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":763,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":739,"status":"paired","id":"texts:27099"},{"key":"country.1105.name","zh":"大灭绝：崩坏的星球","en":"Mass Extinction: Broken Planet","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":764,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":740,"status":"paired","id":"texts:27100"},{"key":"country.1105.desc","zh":"我们的天文学家们十分确信，这个星系的小行星带曾经是一颗宜居的行星，但是却被某种未知的力量击碎了。\\n\\n已发起§Y特殊项目§!来进一步研究小行星带中的主要天体。","en":"Our astronomers are confident that the asteroid belt in this system was once a habitable planet, torn asunder by unknown forces.\\n\\nA §YSpecial Project§! has been issued to study one of the major asteroids in the belt.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":765,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":741,"status":"paired","id":"texts:27101"},{"key":"country.1110.name","zh":"大灭绝：烧焦的星球","en":"Mass Extinction: Burned Planet","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":766,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":742,"status":"paired","id":"texts:27102"},{"key":"country.1110.desc","zh":"在围绕这颗恒星运转的行星中，其中一颗还清晰地留有灾难的痕迹。这颗行星的地表被半融未融的矿物海洋所覆盖着，大气炽热无比。然而[Root.GetSpeciesAdj]天文学家们却声称这里可能曾经出现过生命。\\n\\n已发起§Y特殊项目§!来进一步研究这颗炽热的行星。","en":"One of the planets orbiting this star bears the still-open wounds of some past calamity. Its surface is a roiling sea of half-melted minerals boiling into a superheated atmosphere, but [Root.GetSpeciesAdj] astronomers claim that it may once have supported life.\\n\\nA §YSpecial Project§! has been issued to study the molten planet.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":767,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":743,"status":"paired","id":"texts:27103"},{"key":"country.1115.name","zh":"大灭绝：荒芜的星球","en":"Mass Extinction: Desolate Planet","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":768,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":744,"status":"paired","id":"texts:27104"},{"key":"country.1115.desc","zh":"在这个星系里，有一颗行星以往生态圈所留下的化石痕迹依然清晰可见。是什么把欣欣向荣的生物圈变成了一片不毛之地？\\n\\n已发起§Y特殊项目§!来研究这一灾难性转变的成因。","en":"A planet in this system still wears the fossilized traces of a past ecology on its sleeve. What could turn a thriving biosphere into a blasted wasteland?\\n\\nA §YSpecial Project§! has been issued to trace the source of this disastrous transformation.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":769,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":745,"status":"paired","id":"texts:27105"},{"key":"country.1120.name","zh":"大灭绝：剧毒的星球","en":"Mass Extinction: Noxious Planet","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":770,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":746,"status":"paired","id":"texts:27106"},{"key":"country.1120.desc","zh":"据称，这颗行星上的动植物会释放有毒气体使其他物种窒息，或许这是地壳之下在不断涌出的活性气体造成的。\\n\\n已发起§Y特殊项目§!来研究这一现象。","en":"Allegedly this planet's flora and fauna choked on their own poisonous emissions, likely helped along by the release of reactive gases from beneath the planet's crust.\\n\\nA §YSpecial Project§! has been issued to investigate the matter.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":771,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":747,"status":"paired","id":"texts:27107"},{"key":"country.1125.name","zh":"大灭绝：寒冷的星球","en":"Mass Extinction: Chilly Planet","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":772,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":748,"status":"paired","id":"texts:27108"},{"key":"country.1125.desc","zh":"这个星系中有一颗奇怪的行星，星球表面被一层又一层成分各异的寒冰所覆盖。可推测，这颗星球曾有过种类繁杂的生物群。\\n\\n已发起§Y特殊项目§!来调查这一可能性。","en":"The planet of interest in this system is covered in layer upon layer of dense ices of varying composition. Apparently it was once home to more varied and pleasant biomes.\\n\\nA §YSpecial Project§! has been issued to investigate this possibility.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":773,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":749,"status":"paired","id":"texts:27109"},{"key":"country.1130.name","zh":"大灭绝：小行星","en":"Mass Extinction: Asteroid","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":774,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":750,"status":"paired","id":"texts:27110"},{"key":"country.1130.desc","zh":"这颗小星球其实曾是一颗宜居——或许甚至有人居住过——的行星的一部分。其破裂形态富有规律但又相互重叠，可以看出这颗星球的毁灭是预先设计好的，尽管实施的时可能有些匆忙。\\n\\n所有的迹象都表明，这颗星球曾是某个物种的母星，但这个物种最后又摧毁了它。我们可能永远都不会知道是什么驱使它们做出毁灭星球这种行为，但是我们也许该为此感到庆幸。","en":"The asteroid is in actuality a chunk of what was once a habitable, and probably inhabited, planet. Regular but overlapping fracture patterns indicate that the planetary demolition was intentional and controlled, if somewhat rushed.\\n\\nAll signs point to this planet being the homeworld of whatever species destroyed it. We may never know what drove them to consider planetary annihilation to be the lesser evil, and perhaps we should be grateful for that.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":775,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":751,"status":"paired","id":"texts:27111"},{"key":"country.1135.name","zh":"大灭绝：熔融","en":"Mass Extinction: Molten","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":776,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":752,"status":"paired","id":"texts:27112"},{"key":"country.1135.desc","zh":"这颗星球的悲惨命运可以归结于宇宙的喜怒无常。\\n\\n我们科学家认为，一个由短暂时空异常导致的引力扰动，迫使这颗星球的轨道变得过于接近恒星。尽管它在缓慢地向自己的原有轨道作螺旋式运动，但仍是不断受到恒星的余热炙烤。","en":"The unfortunate fate of the planet can be laid squarely at the feet of cosmic whims.\\n\\nA gravitational disturbance, which our scientists suspect was a transient space-time anomaly, forced the planet from its natural orbit to one much too close to the sun. Although the planet is slowly spiraling back towards its original orbit, it has been cooking in the residual heat from the star ever since.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":777,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":753,"status":"paired","id":"texts:27113"},{"key":"country.1140.name","zh":"大灭绝：荒芜","en":"Mass Extinction: Barren","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":778,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":754,"status":"paired","id":"texts:27114"},{"key":"country.1140.desc","zh":"对这颗荒芜的星球上曾存在过的生命，它们的命运从一开始就注定了。\\n\\n主体物种甚至还来不及演化出智能、发明农业，地理机制就已经让土壤严重酸化了。\\n\\n从土壤下层和化石遗骸中提取的样品表明，对土壤再生极为关键的矿物质被当地生物的内骨骼消耗殆尽。\\n\\n它们的骨骼会完全石化而非腐坏，它们光是存在就已经耗竭了脆弱的生态系统，使其发生了永久性的转变。","en":"Life on the now-barren planet was doomed from the start.\\n\\nThe dominant species barely had time to awaken to sapience and invent agriculture before geological mechanisms caused the earth to sour.\\n\\nSamples from lower soil strata and fossilized remains show that vital minerals needed to rejuvenate the soil ended up in the endoskeletons of the native beings.\\n\\nTheir bones fossilized instead of decaying, and their existence exhausted the fragile ecosystem, leaving it permanently transformed.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":779,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":755,"status":"paired","id":"texts:27115"},{"key":"country.1145.name","zh":"大灭绝：剧毒","en":"Mass Extinction: Toxic","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":780,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":756,"status":"paired","id":"texts:27116"},{"key":"country.1145.desc","zh":"我们一度以为行星地壳上的千沟万壑是由地质活动塑造的，然而它们实际上却是破土而入的巨大根茎所遗留下来的永恒伤疤。\\n\\n在过去的某一个时间点，一种可能由智慧物种引发的变异导致当地的植物开始失控疯长。在下层大气环流的帮助下，许多这样的植物借助花粉进行繁殖。\\n\\n这种影响起先看似轻微，却愈演愈烈，大气层中愈发浓密的颗粒物最终在几个月内将星球上所有的动物呛死了。","en":"The cracks in the planet's crust, initially thought to be caused by tectonic activity, are actually lasting marks of enormous roots burrowing through the earth.\\n\\nAt some point in the past, a mutation, possibly induced by sapient beings, caused the native plant life to grow uncontrollably. Many of these plants reproduce through pollination, with countless gametes carried by currents in the lower atmosphere.\\n\\nWhat was once a mild irritation escalated, as the increase in atmosphere-borne particles choked the life out of all animals on the planet within months.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":781,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":757,"status":"paired","id":"texts:27117"},{"key":"country.1150.name","zh":"大灭绝：冰封","en":"Mass Extinction: Frozen","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":782,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":758,"status":"paired","id":"texts:27118"},{"key":"country.1150.desc","zh":"大气成分的一次异常变化让这颗星球慢慢地进入了冰川期，这一过程早于[Root.Owner.GetName]的形成而且可能在我们都不在了以后仍将继续下去。\\n\\n造成大气变化的确切原因尚不清楚，但是存在几种假说，例如环境改造失败或行星内恐怖主义活动等等。[Root.Owner.Capital.GetName]科学共同体内的一些激进分子甚至认为，这种急剧的气候变化可能是大肆排放工业废气导致的。\\n\\n只有少数科学家赞同这一观点。毕竟一个物种如果有能力完全实现工业化，又怎么会傻到一不小心就把自己给毁灭了呢？","en":"An unnatural shift in the atmosphere's chemical make-up resulted in the slow onset of an ice age, beginning before the formation of [Root.Owner.GetName] and likely persisting long after our passing.\\n\\nThe exact cause is unknown, but possible explanations include failed terraforming attempts or intra-planetary terrorism. Some radical elements within the scientific community on [Root.Owner.Capital.GetName] suggest that the climate shift may have been caused by the unchecked emission of industrial by-products.\\n\\nThis view is confined to the fringe, as it is unlikely any race intelligent enough for industrialization would be foolish enough to wipe themselves out.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":783,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":759,"status":"paired","id":"texts:27119"},{"key":"country.1150.desc.industrialist","zh":"大气层化学成分非自然剧变导致这个星球缓慢却不可避免地进入了冰川期——这一时期在[Root.Owner.GetName]建立之前就已经开始，而且很有可能在我们灭亡之后还未结束。\\n\\n因为我们自己的行星上发生过的工业化经历，我们对其原因感到相当熟悉：向大气层无休止地排放工业废气导致了剧烈的气候变化，而且他们的科技还没发展到能够解决这一问题的程度。\\n\\n这一结论引起了我们科学界的一定关注，尽管多数人指出我们的科技“大概”已经发达到足以避免这种灭绝事件的程度了。","en":"An unnatural shift in the atmosphere's chemical make-up resulted in the slow but irreversible onset of an ice age - one that began before the formation of the [Root.Owner.GetName] and is likely to persist long after our passing.\\n\\nThe cause appears familiar from our experience of industrialization on our own planets: the unchecked emission of gaseous industrial by-product into the atmosphere caused dramatic climatic shifts which they lacked the technology to counteract.\\n\\nThis conclusion has caused some concern among our scientific community, although most point out that at our technological level such an extinction event could \"probably\" be avoided.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":784,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":760,"status":"paired","id":"texts:27120"},{"key":"country.1155.name","zh":"大灭绝：研究已完成","en":"Mass Extinction: Study Complete","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":785,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":761,"status":"paired","id":"texts:27121"},{"key":"country.1155.desc","zh":"这次科研探险我们得到了许多意料之外的收获。[Root.GetSpeciesAdj]科学家现在掌握了空前庞大的数据，能够为[Root.Capital.GetName]的未来建立精确的模型。\\n\\n最初的报告显示，刨除诡异的宇宙活动和[Root.GetName]的突然崩溃，[Root.Capital.GetName]至少在百年内都不会真正遇到危险。","en":"While the research expedition often yielded unexpected results, [Root.GetSpeciesAdj] scientists now have access to an unprecedented wealth of data with which to accurately model the future of [Root.Capital.GetName].\\n\\nInitial reports suggest that [Root.Capital.GetName] will be in no real danger for at least a dozen generations, save from freak cosmic events or the violent collapse of the [Root.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":786,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":762,"status":"paired","id":"texts:27122"},{"key":"country.1155.a","zh":"我们还能从这些行星上学到什么呢？","en":"What else can we learn from these planets?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":787,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":763,"status":"paired","id":"texts:27123"},{"key":"country.1155.b","zh":"[Root.GetSpeciesName]的人们可以放宽心。","en":"The [Root.GetSpeciesName] people should be put at ease.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":788,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":764,"status":"paired","id":"texts:27124"},{"key":"country.1155.c","zh":"把这些行星数据公之于众。","en":"Make the planetary data public.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":789,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":765,"status":"paired","id":"texts:27125"},{"key":"country.1156.name","zh":"大灭绝：调查已完成","en":"Mass Extinction: Surveyed","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":790,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":766,"status":"paired","id":"texts:27126"},{"key":"country.1156.desc","zh":"尽管这份数据对所有的星系都一概而论，未免有失偏颇，但通过对个别行星展开研究，[Root.GetName]能够推断出其所在星系的调查数据。","en":"While the data regarding the star systems as a whole was somewhat spotty, the detailed studies of individual planets has allowed the [Root.GetName] to extrapolate complete Survey data for the systems in question.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":791,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":767,"status":"paired","id":"texts:27127"},{"key":"country.1156.a","zh":"赞。","en":"Fantastic.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":792,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":768,"status":"paired","id":"texts:27128"},{"key":"country.1157.name","zh":"大灭绝：相信未来","en":"Mass Extinction: Future Faith","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":793,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":769,"status":"paired","id":"texts:27129"},{"key":"country.1157.desc","zh":"随着越来越多有关研究的消息通过媒体传入民众的耳朵，人们越发变得焦躁不安。现在我们可以一次性打消他们所有的疑虑了。","en":"The populace has been growing increasingly restless as news of the study slowly filtered down through the media. Now, we have the chance to dispel all their doubts and fears in one fell swoop.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":794,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":770,"status":"paired","id":"texts:27130"},{"key":"country.1157.a","zh":"母星安全了。","en":"The homeworld is safe.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":795,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":771,"status":"paired","id":"texts:27131"},{"key":"country.1157.b","zh":"这是[Root.GetRulerTitle]领导下又一次成功的行动。","en":"Another successful operation by the [Root.GetRulerTitle].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":796,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":772,"status":"paired","id":"texts:27132"},{"key":"country.1158.name","zh":"大灭绝：传播信息","en":"Mass Extinction: Information Dissemination","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":797,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":773,"status":"paired","id":"texts:27133"},{"key":"country.1158.desc","zh":"科研探险中收集到的数据对[Root.GetName]来说弥足珍贵。因此，数据的使用也受到严格管控，以防某些欠缺考虑的事情发生。\\n\\n研究现已结束。为了科学的发展，很多人呼吁公开相关数据。","en":"The information gleaned by the research expedition is the property of the [Root.GetName] and access to it is restricted; a precaution put in place early on to prevent premature and unfavorable conclusions.\\n\\nWith the study now complete, there is a strong lobby for releasing all associated data to the wider scientific community.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":798,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":774,"status":"paired","id":"texts:27134"},{"key":"country.1158.a","zh":"很好。","en":"Very well.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":799,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":775,"status":"paired","id":"texts:27135"},{"key":"story.1.name","zh":"接触报告：简单生命","en":"Contact Report: Simple Forms of Life","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":805,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":779,"status":"paired","id":"texts:27136"},{"key":"story.1.desc","zh":"[Root.GetName]新闻满天飞，内容都是关于不久前发现的外星生物。\\n\\n尽管它离智慧生物还有很大差距，但至少说明外星是有生命存在的。","en":"The [Root.GetName] is abuzz with news of the alien organisms discovered some time ago.\\n\\nWhile far from intelligent, there is life out there.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":806,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":780,"status":"paired","id":"texts:27137"},{"key":"story.1.desc.phobe","zh":"[Root.GetName]新闻满天飞，内容都是关于不久前发现的外星生物。\\n\\n尽管它离智慧生物还有很大差距，但至少说明外星是有生命存在的。这是一个无法回避的现实，人们开始担心未来。","en":"The [Root.GetName] is abuzz with news of the alien organisms discovered some time ago.\\n\\nWhile far from intelligent, there is life out there. An inescapable reality, and a deeply unsettling prospect.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":807,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":781,"status":"paired","id":"texts:27138"},{"key":"story.1.desc.phile","zh":"[Root.GetName]新闻满天飞，内容都是关于不久前发现的外星生物。\\n\\n这一生命的奇迹再次使[Root.GetSpeciesAdj]的人们对第一次接触其他智慧生物满怀期待。","en":"The [Root.GetName] is abuzz with news of the alien organisms discovered some time ago.\\n\\nThese little evolutionary marvels kindle in the [Root.GetSpeciesAdj] people a renewed hope of first contact with intelligent beings.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":808,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":782,"status":"paired","id":"texts:27139"},{"key":"story.1.desc.spiri","zh":"[Root.GetName]新闻满天飞，内容都是关于不久前发现的外星生物。\\n\\n自从在[Root.Capital.GetName]之外发现了造物的奇迹，[Root.GetSpeciesAdj]神秘学家们不断举办神秘仪式，试图得到更多的答案。","en":"The [Root.GetName] is abuzz with news of the alien organisms discovered some time ago.\\n\\n[Root.GetSpeciesAdj] theologians have been partaking in arcane rites since this first sign that divine providence extends outside of [Root.Capital.GetName], attempting to find new answers.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":809,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":783,"status":"paired","id":"texts:27140"},{"key":"story.1.desc.gesta","zh":"我们确认了[Root.Capital.GetName]的生物圈之外存在低等有机生命。","en":"We have confirmed the existence of lower forms of organic life outside of [Root.Capital.GetName]'s biosphere.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":810,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":784,"status":"paired","id":"texts:27141"},{"key":"story.1.desc.term","zh":"检测到有机异形微生物。已按情况调整存在有机智慧异形概率的算法模型。如果他们真的存在，他们将会被发现。他们将会被消灭。","en":"Alien microbes of an organic nature have been detected. Models for the probability of organic alien sapients have been adjusted accordingly. If they exist, they will be found. They will be exterminated.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":811,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":785,"status":"paired","id":"texts:27142"},{"key":"story.1.desc.evopred","zh":"我们并不孤独。[Root.GetName]第一次确定了宇宙中有其他生命的存在；微生物、外星生命，但[Root.GetHomeWorldName]并不是唯一一个演化的舞台。\\n\\n一种莫名的饥渴从长久的沉眠中醒来，在我们的体内躁动不安地搅动。而我们的猎弓再度被拉开了。","en":"We are not alone. For the first time, the [Root.GetName] has definitive proof that there is other life in the universe; microscopic, alien life, but [Root.GetHomeWorldName] was not the only planet where evolution occurred.\\n\\nAn instinctive hunger, long dormant, begins to stir within us. Once again, we hunt.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":812,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":786,"status":"paired","id":"texts:27143"},{"key":"story.2.name","zh":"接触报告：深空住民","en":"Contact Report: Deep Space Dwellers","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":814,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":787,"status":"paired","id":"texts:27144"},{"key":"story.2.desc","zh":"[Root.GetName]新闻满天飞，内容都是关于不久前发现的外星生物。\\n\\n这些生物似乎居住在深空之中。相比之下，[Root.Capital.GetName]上的极端微生物简直不值一提。","en":"The [Root.GetName] is abuzz with news of the alien organisms encountered some time ago.\\n\\nSeemingly native to deep space, they make the extremophile creatures of [Root.Capital.GetName] appear frail by comparison.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":815,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":788,"status":"paired","id":"texts:27145"},{"key":"story.2.desc.phile","zh":"[Root.GetName]新闻满天飞，内容都是关于不久前发现的外星生物。\\n\\n这些生物似乎居住在深空之中。相比之下，[Root.Capital.GetName]上的极端微生物简直不值一提。尽管有些人持怀疑态度，但是遇见外星生命基本是意料之中的事情。虽然如此，但[Root.GetSpeciesAdj]外星生物学家仍然抑制不住激动，对这种生命体所承受的种种极端条件感到兴奋不已。","en":"The [Root.GetName] is abuzz with news of the alien organisms encountered some time ago.\\n\\nSeemingly native to deep space, they make the extremophile creatures of [Root.Capital.GetName] appear frail by comparison. While some doubted, encountering alien life was ultimately expected and anticipated - but nothing could have prepared expectant [Root.GetSpeciesAdj] xeno-biologists for the fascinatingly extreme conditions in which this life thrives.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":816,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":789,"status":"paired","id":"texts:27146"},{"key":"story.2.desc.followup","zh":"[Root.GetName]上的人们平静地接收了对异常外星生物的报告。\\n\\n真空中真的存在生命这一事实在[Root.Capital.GetName]的科学界引起了短暂的争议。不过在此之前已发现过低等生命，因此所有的[Root.GetSpeciesNamePlural]都并未感到震惊。","en":"The subjects of the [Root.GetName] receive the report of the encounter with new and unusual alien beings with relative calm.\\n\\nThe supposed vacuum habitat of the aliens sparked some short-lived controversy in certain circles of the scientific community on [Root.Capital.GetName], but the previous discovery of lower forms of life had largely prepared all [Root.GetSpeciesNamePlural] for the shock.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":817,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":790,"status":"paired","id":"texts:27147"},{"key":"story.2.desc.gesta","zh":"我们观测到了有机极端微生物在深空中遨游。","en":"We have observed extremophile organics navigating deep space.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":818,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":791,"status":"paired","id":"texts:27148"},{"key":"story.2.desc.evopred","zh":"[Root.GetName]遭遇了太空有机体！我们的[GetScientistPlural]还不确定为什么体型如此庞大的生物能够在严苛的宇宙真空中央演化，也不知道这些极端环境中的生物可能拥有何种基因适应性。我们已经迫不及待想知道了。","en":"The [Root.GetName] has encountered a space organism! Our [GetScientistPlural] do not yet know what caused such massive creatures to evolve in the harsh vacuum of space, nor what kind of genetic adaptations these extremophiles might possess. But we can't wait to find out.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":819,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":792,"status":"paired","id":"texts:27149"},{"key":"story.3.name","zh":"接触报告：行星动物","en":"Contact Report: Planetary Animalia","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":821,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":793,"status":"paired","id":"texts:27150"},{"key":"story.3.desc","zh":"[Root.GetName]上新闻满天飞，内容都是关于发现的外星生物。\\n\\n尽管按照[Root.GetSpeciesAdj]标准来说，它们算不上是智慧生物，但它们的存在却否定了我们对生命的简单分类。它们提醒我们，宇宙是如此的复杂，蕴含了无尽的可能。","en":"The [Root.GetName] is abuzz with news of the alien life that was found.\\n\\nWhile hardly intelligent by [Root.GetSpeciesAdj] standards, the fascinating beings defy easy classification and hint at the immense complexities and possibilities of the universe.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":822,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":794,"status":"paired","id":"texts:27151"},{"key":"story.3.desc.spiri","zh":"[Root.Capital.GetName]上的教士们普遍对找到外星有机体——虽然较为低等——一事表示了认可。\\n\\n不过这一发现也引发了对教义的争论——这是可作为[Root.GetSpeciesNamePlural]是万物之主的证明，又或者我们只是还没有在深空之外遇见我们的同胞？","en":"The priesthoods on [Root.Capital.GetName] had a generally favorable reaction to the reports of complex - yet dumb - organisms found on alien planets.\\n\\nThe findings did spark some inter-doctrinal debate - is this proof that the [Root.GetSpeciesNamePlural] are the lords of all within creation, or have we simply not yet encountered our brethren from beyond the void?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":823,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":795,"status":"paired","id":"texts:27152"},{"key":"story.3.desc.followup","zh":"在外星生物报告发布之后，[Root.GetSpeciesAdj]外星生物学家欣喜地发现这一复杂的生命体与[Root.Capital.GetName]上的并没有太大的不同。\\n\\n这一生命物的出现否定了我们对生命的简单分类，但是它除了纯粹的动物本能之外也没有什么特别之处。尽管如此，它却告诉我们，生命的某些形式是普遍存在的。","en":"Following previous reports on alien life, [Root.GetSpeciesAdj] xeno-biologists are pleased to learn to complex life forms that appear not too different from what we would find on [Root.Capital.GetName].\\n\\nThe beings still defy easy classification and hardly possess anything more than purely animal instincts, but their existence does indicate that some patterns of life are indeed universal.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":824,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":796,"status":"paired","id":"texts:27153"},{"key":"story.3.desc.gesta","zh":"我们在外星星球上发现了动物。","en":"We have confirmed animal life on an alien world.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":825,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":797,"status":"paired","id":"texts:27154"},{"key":"story.3.desc.evopred","zh":"[Root.GetName]发现了新的复杂生命形式！这些生物可能不具备完全的只能，但我们的文明对各种各样的染色体样品总是来者不拒。\\n\\n我们的[GetScientistPlural]已经着手计算需要多少数量的基因物质才足够让我们所有的人口都分一杯羹了。","en":"The [Root.GetName] has discovered a new form of complex life! These creatures may not possess true sapience, but our civilization has always enjoyed sampling from a wide range of genomes.\\n\\nAlready, our [GetScientistPlural] are calculating the amount of genetic material needed to provide everyone with a taste.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":826,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":798,"status":"paired","id":"texts:27155"},{"key":"story.4.name","zh":"接触报告：未开智生命","en":"Contact Report: Pre-Sapient Beings","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":828,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":799,"status":"paired","id":"texts:27156"},{"key":"story.4.desc","zh":"[Root.GetName]上新闻满天飞，内容都是不久前遭遇的外星生物。\\n\\n这一生命体已经接近智慧生物了，真是令人兴奋不已。但我们也要清楚地认识到，尽管[Root.GetName]才刚刚登上星系的舞台，但这一切已经是相当大的进展。","en":"The [Root.GetName] is abuzz with news of the alien beings encountered some time ago.\\n\\nTheir near-intelligence is fascinating, and it is sobering to realize that while the [Root.GetName] may only just have made its entrance on the galactic stage, we have already come a long way.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":829,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":800,"status":"paired","id":"texts:27157"},{"key":"story.4.desc.phobe","zh":"观测到外星动物一事在[Root.Capital.GetName]上造成了恐慌。视频中有一些东西——它们沉重的脚步和空洞的眼神——引起了[Root.GetSpeciesAdj]民众深深的不安。\\n\\n它们是不是外星的并不重要，重要的是外星生物学家们坚定地认为它们和我们非常相似。这简直就是一个扭曲的镜像，向[Root.GetName]展示着我们试图遗忘的，步履蹒跚的进化之路。","en":"The alien animals that were observed are cause for some consternation on [Root.Capital.GetName]. There is something in the video feeds - of their plodding gait and blank stares - that deeply disturbs the [Root.GetSpeciesAdj] populace.\\n\\nPerhaps it is not their alien nature that concerns, but the xeno-biologists' insistence that they are very much like us. A warped mirror image of a shambling evolutionary past that the [Root.GetName] would rather forget.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":830,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":801,"status":"paired","id":"texts:27158"},{"key":"story.4.desc.phile","zh":"在遭遇外星生命后，[Root.GetSpeciesAdj]新闻网铺天盖地的都是人们对此事的争论。\\n\\n该生物的智慧令人叹为观止。我们还要清楚地认识到，尽管[Root.GetName]才刚刚登上星系的舞台，但这一切已经是相当大的进展。大多数[Root.GetSpeciesNamePlural]都同意我们有责任和义务帮助其他的物种踏上同样的道路，不过前提是他们已经做好了准备。","en":"The [Root.GetSpeciesAdj] newsnets are ablaze with discussion and debate over the alien beings encountered some time ago.\\n\\nThe creatures' intelligence is fascinating, and it is sobering to realize that while the [Root.GetName] may only just have made its entrance on the galactic stage, we have already come a long way. Most [Root.GetSpeciesNamePlural] agree that it is an obligation and our moral duty to help other races make the same journey, when they are ready.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":831,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":802,"status":"paired","id":"texts:27159"},{"key":"story.4.desc.spiri","zh":"遭遇外星生命后，[Root.GetSpeciesAdj]宗教事务团体纷纷奔走相告。\\n\\n该生物的智慧令人叹为观止。我们还要清楚地认识到，也许[Root.GetName]才刚刚登上星系的舞台，但这已经是相当大的进展。[Root.Capital.GetName]上出现了激烈的争论，如果他们已经有了足够智慧并准备探索星空，我们到底应不应该为其引路。","en":"[Root.GetSpeciesAdj] congregations are buzzing with activity following news of the alien beings encountered some time ago.\\n\\nThe creatures' intelligence is fascinating, and it is sobering to realize that while the [Root.GetName] may only just have made its entrance on the galactic stage, we have already come a long way. There is heated debate on [Root.Capital.GetName] whether it would be our place to shepherd these creatures, should they ever achieve sapience and reach for the stars.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":832,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":803,"status":"paired","id":"texts:27160"},{"key":"story.4.desc.followup","zh":"多次发现低等生物后，[Root.GetSpeciesAdj]首都收到的消息称他们观察到一种非常神奇同时具有莫大进化潜力的生物。\\n\\n此报告受到了极大的重视。","en":"Following previous discoveries of lower forms of life, the [Root.GetSpeciesAdj] capital receives news of the observation of beings with impressive, if latent, cognitive capabilities and great evolutionary potential.\\n\\nThe report is received with marked enthusiasm.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":833,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":804,"status":"paired","id":"texts:27161"},{"key":"story.4.desc.gesta","zh":"我们确认了即将进化出自我意识的外星生物的存在。","en":"We have confirmed the existence of alien lifeforms on the evolutionary brink of consciousness.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":834,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":805,"status":"paired","id":"texts:27162"},{"key":"story.4.desc.evopred","zh":"我们发现了也只是全新的外星生命形式。这些生物比[GetHomeWorldName]上生活着的打大多数生命都要复杂，具有接近智慧水平的智力。我们已经开始建立必要的后勤和克隆程序来处理这些诱人的新基因组。","en":"We have uncovered a new form of alien life. These creatures are more complex than most of those that live on [GetHomeWorldName], with an intelligence that borders on sapience. We have already begun to establish the logistical and cloning routines necessary to process these tantalizing new genomes.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":835,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":806,"status":"paired","id":"texts:27163"},{"key":"story.5.name","zh":"接触报告：遗迹","en":"Contact Report: Remnants","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":837,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":807,"status":"paired","id":"texts:27164"},{"key":"story.5.desc","zh":"[Root.GetName]的人对新近发现外星遗迹的消息议论纷纷。\\n\\n这些痕迹被视为外星人曾经存在并活跃过的铁证——我们现在虽然是孤独的，但至少我们不是第一个踏上星空的。","en":"The [Root.GetName] is abuzz with news of the alien remnants that were recently studied.\\n\\nThese remains are considered definitive proof of intelligent, purposeful alien activity at some point in the past - we may still be alone now, but we are at least not the first to be so.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":838,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":808,"status":"paired","id":"texts:27165"},{"key":"story.5.desc.phobe","zh":"[Root.Capital.GetName]上的有关部门对近日收到的关于外星遗迹的报告表示了一定忧虑。\\n\\n这些痕迹被广泛视为某种生命曾经活跃于宇宙的舞台上的铁证，不过一些著名的[Root.GetSpeciesAdj]专家认为这些痕迹其实只是地质构造现象或者大自然的自然变化。","en":"The administration on [Root.Capital.GetName] received the report on the alien remnants with some apprehension.\\n\\nThe remains in question are now widely considered to be definitive proof of unknown forces once having been active in the galaxy, though some prominent [Root.GetSpeciesAdj] thinkers reject this in favor of identifying the traces as \"freak geological formations\" or \"results of curious natural phenomena.\"","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":839,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":809,"status":"paired","id":"texts:27166"},{"key":"story.5.desc.phile","zh":"[Root.GetSpeciesAdj]外星研究学家们很激动地发表了他们对近期外星生命发现的看法。\\n\\n这阵科学界的风暴对其他领域造成了暂时的负面影响。","en":"[Root.GetSpeciesAdj] xenologists are practically falling over themselves to publish their takes on the recent findings of alien life.\\n\\nThis fevered storm in the scientific community has had some negative, yet temporary, impact on pursuits in other fields.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":840,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":810,"status":"paired","id":"texts:27167"},{"key":"story.5.desc.followup","zh":"“智能生物找不到伴”一则热门的新闻文章出现在[Root.Capital.GetName]上。[Root.GetName]的人们认为大家的注意力都集中在一些低等外星生物上，而真正有智能的外星种群却依然“戴着它们神秘的面纱”。\\n\\n最近发现关于外星生物痕迹的报告似乎只是为整件事情增添了一些讽刺意味。","en":"\"Intelligent life taunts with pointed absence\" reads a popular newsnet post on [Root.Capital.GetName]. The people of the [Root.GetName] are apparently finding some humor in the fact that lower forms of alien life are now a matter of public record, but potential equals from other stars continue to elude us.\\n\\nThe report on the traces of alien life that were recently found seemingly only add an ironic twist to the situation.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":841,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":811,"status":"paired","id":"texts:27168"},{"key":"story.5.desc.gesta","zh":"我们在异星上发现了智慧外星生物存在的证据。","en":"We have confirmed the first material traces of intelligent alien life on a foreign world.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":842,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":812,"status":"paired","id":"texts:27169"},{"key":"story.6.name","zh":"接触报告：[GetPreFTLUpperPlural]物种","en":"Contact Report: [GetPreFTLUpperPlural]","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":844,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":813,"status":"paired","id":"texts:27170"},{"key":"story.6.desc","zh":"我们的舰队发现[GetPreFTLLower]外星文明的消息传遍了[Root.GetName]。\\n\\n虽然仍未掌握太空旅行的能力，但[primitive_planet.GetName]上的外星人已具有足够的智慧，而且他们的社会也具备了先进文明的所有特征。","en":"The [Root.GetName] is abuzz with news of the [GetPreFTLLower] alien civilization found by our fleets.\\n\\nThey may not be capable of space-flight, but the aliens of the [primitive_planet.GetName] are quantifiably intelligent and their society shows all the hallmarks of a moderately advanced culture.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":845,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":814,"status":"paired","id":"texts:27171"},{"key":"story.6.desc.phobe","zh":"[GetPreFTLLower]生物，也就是所谓的[primitive_planet.GetName]文明，它们展现出基础智慧的新闻在[Root.Capital.GetName]上并不受人待见。\\n\\n一种深刻的不安情绪弥漫在公共辩论中，少数人大声疾呼，主张要不择手段建立[Root.GetSpeciesAdj]对外星星球的霸权，而大多数[Root.GetSpeciesNamePlural]似乎不愿意提起外星生物或完全忘记它们。","en":"News of the [GetPreFTLLower] creatures exhibiting rudimentary intelligence - the so-called civilization of [primitive_planet.GetName] - is not received well on [Root.Capital.GetName].\\n\\nA profound sense of unease permeates the public debate, as a vocal minority advocates establishing [Root.GetSpeciesAdj] hegemony over the alien planet by any means necessary, while most [Root.GetSpeciesNamePlural] would seemingly prefer to avoid the alien creatures or forget about them entirely.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":846,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":815,"status":"paired","id":"texts:27172"},{"key":"story.6.desc.phile","zh":"我们舰队观测到[GetPreFTLLower]文明的报告得到了[Root.GetName]上的学术精英们在维持自己体面的范围内最大限度的狂欢庆贺。\\n\\n于此，我们终于可以证明[Root.GetSpeciesAdj]走向漆黑星空的试探性一步并不会一无所获。他们也许暂时比不上我们，甚至我们这一辈的人都不会跟他们直接交流，但光是他们存在本身都是一盏能够照亮这个空荡荡静悄悄的宇宙的希望明灯。","en":"The report on the [GetPreFTLLower] civilization observed by our fleets is received with something as close to exultant jubilation as the academic elite of the [Root.GetName] will allow themselves to express.\\n\\nHere, finally, is proof that the first tentative [Root.GetSpeciesAdj] steps into the darkness of space were not for naught. They may not be our equals, not yet, and it may be that we will not interact directly with them in our lifetimes, but their mere existence is a beacon of hope in a galaxy that otherwise appears deadened and unmoving.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":847,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":816,"status":"paired","id":"texts:27173"},{"key":"story.6.desc.followup5","zh":"发现智慧外星生命令[Root.Capital.GetName]的科学界欢呼雀跃。\\n\\n尽管仍未掌握太空旅行的能力，但[primitive_planet.GetName]上的外星人已具有足够的智慧，而且他们的社会也具备了先进文明的所有特征。著名外星研究学者表示，之前只能研究古代的遗迹，而现在确是一次研究外星社会的绝好机会。","en":"The scientific community on [Root.Capital.GetName] is excited to receive the report on intelligent alien life.\\n\\nThey may not be capable of space-flight, but the aliens of [primitive_planet.GetName] are quantifiably intelligent and their society shows all the hallmarks of a moderately advanced culture. Prominent xenologists note that this is an excellent opportunity to study a society perhaps not unlike the ones we have previously only found ancient remains of.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":848,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":817,"status":"paired","id":"texts:27174"},{"key":"story.6.desc.followup4","zh":"发现[GetPreFTLLower]文化的报告受到了[Root.GetSpeciesAdj]研究者们的欢迎，而这一发现紧跟在发现未开化物种之后。\\n\\n[Root.GetName]目前是我们知道的首个踏上星空的文明，但是发现有其他文明仅仅落后我们数个纪元甚至只是数个世纪真的让人非常激动。","en":"The report on a [GetPreFTLLower] culture is welcomed by [Root.GetSpeciesAdj] researchers, following previous discoveries relating to pre-sapient species.\\n\\nAs far as we are aware the [Root.GetName] is the first civilization to take to the stars, but it is fascinating to learn that some other cultures may only be a few millennia, or possibly even centuries, behind.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":849,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":818,"status":"paired","id":"texts:27175"},{"key":"story.6.desc.followup123","zh":"相比往常发现的非智慧生命，这次我们的舰队发现了[GetPreFTLLower]外星种群[primitive_planet.GetName]的报告无疑重新燃起了[Root.Capital.GetName]对外星科学的兴趣，在此之前这个领域向来被视为不过是纸上谈兵。","en":"Effectively capping off previous discoveries of lower forms of life, the report on the [GetPreFTLLower] aliens of [primitive_planet.GetName], encountered by our fleets has reignited interest in the xenological sciences on [Root.Capital.GetName], previously considered a largely theoretical field.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":850,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":819,"status":"paired","id":"texts:27176"},{"key":"story.6.desc.gesta","zh":"我们确认了[GetPreFTLLower]外星文明的存在。他们仍不具备超光速旅行能力，被自身分裂的个性所阻碍。","en":"We have confirmed the existence of a [GetPreFTLLower] alien culture. They have yet to develop FTL capability, handicapped as they are by their fragmented individuality.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":851,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":820,"status":"paired","id":"texts:27177"},{"key":"story.6.desc.evopred","zh":"我们发现了智慧生物！我们的一艘飞船遇见了一个[GetPreFTLLower]文明，这说明我们在虚空之中并不孤独。此外我们还缺人了他们的染色体很适合吸收。\\n\\n我们已经考虑了无数选项，包括精心计算的观测或者直接的入侵。我们的关系最终会变成什么样还有待观察，但种种可能性毫无疑问相当可口。","en":"We have discovered intelligent life! One of our vessels encountered a [GetPreFTLLower] civilization, which proves that we are not alone in the void. We have also confirmed that their genome is ripe for absorption.\\n\\nAlready, numerous options are being considered, from calculated observation to outright invasion. What form our relationship eventually takes remains to be seen, but the possibilities are certainly appetizing.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":852,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":821,"status":"paired","id":"texts:27178"},{"key":"story.7.name","zh":"接触报告：神秘的太空旅人","en":"Contact Report: Enigmatic Spacefarers","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":854,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":822,"status":"paired","id":"texts:27179"},{"key":"story.7.desc","zh":"[Root.GetName]没过多久便遭遇了外星智慧生命。\\n\\n舰队发给[Root.GetSpeciesAdj]首都的报告很简单随意地描述了这些生物，还顺口提到了错失跟它们交流的机会。","en":"It did not take long for the [Root.GetName] to come across intelligent alien life.\\n\\nThe fleet's report to the [Root.GetSpeciesAdj] capital somewhat understates just how alien these forces appear, and only in passing mentions the failure to open comms.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":855,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":823,"status":"paired","id":"texts:27180"},{"key":"story.7.desc.phobe","zh":"[Root.Capital.GetName]在收到发现未知飞船的消息后彻底沸腾了。\\n\\n目前尚不知道对方的目的，所以还是做好应对最坏情况的准备。","en":"[Root.Capital.GetName] is in an uproar following the news of unidentified ships sighted in the void.\\n\\nTheir intentions unknown, it would be prudent to assume the worst.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":856,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":824,"status":"paired","id":"texts:27181"},{"key":"story.7.desc.phile","zh":"[Root.GetName]终于遭遇了星空中的其他流浪者。\\n\\n虽然不知道这些外星人的意图，但是[Root.Capital.GetName]在收到舰队的报告后简直可用四海欢腾来形容。终于有人可以来见证一切了！","en":"The [Root.GetName] has finally encountered fellow wanderers among the stars.\\n\\nWhatever the intentions of these aliens, the atmosphere on [Root.Capital.GetName] can best be described as rapturous. At last, someone to bear witness!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":857,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":825,"status":"paired","id":"texts:27182"},{"key":"story.7.desc.followup6","zh":"我们遭遇了可以进行太空航行的智慧生命。\\n\\n跟之前[Root.GetName]观察到的[GetPreFTLLowerPlural]物种不同，我们甚至还未能看清楚这些驾驶着飞船穿越深空的生物，也不清楚他们的目的。","en":"We have now encountered intelligent life capable of space-flight.\\n\\nIn sharp contrast to the [GetPreFTLLowerPlural] previously observed by the [Root.GetName], we have yet to get a good look at the beings piloting the crafts that move through the dark with purpose unknown.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":858,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":826,"status":"paired","id":"texts:27183"},{"key":"story.7.desc.followup12345","zh":"外星人飞船的消息传到了[Root.Capital.GetName]之后，可说是为[Root.GetName]踏往群星帝国的初章画上了一个圆满的句号。","en":"News of alien ships humming through the ether has reached [Root.Capital.GetName], in many ways ending the first chapter of the [Root.GetName]'s bid for a stellar empire.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":859,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":827,"status":"paired","id":"texts:27184"},{"key":"story.7.desc.mach.followup12345","zh":"我们曾观察到拥有先进航天能力的外星飞船经过。尽管仍未与其取得联系，但可以确定我们[Root.GetSpeciesNamePlural]并不是星系中唯一有能力探索太空的帝国。","en":"We have observed the passage of alien vessels capable of advanced spaceflight. While communications have not yet been established, we can confirm that we [Root.GetSpeciesNamePlural] are not the only empire in the galaxy capable of stellar exploration.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":860,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":828,"status":"paired","id":"texts:27185"},{"key":"story.7.desc.gesta","zh":"我们遭遇了高等外星生命。接触似乎不可避免。","en":"We have encountered advanced alien life. Contact seems inevitable.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":861,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":829,"status":"paired","id":"texts:27186"},{"key":"story.7.desc.evopred","zh":"我们发现了具有太空航行能力的生命。\\n\\n这一里程碑式的发现点燃了许多哲学和伦理争论：如果这些生物包含着能吸收的基因，我们应该强取豪夺，还是礼貌索要呢？只需要对自愿给予的样本进行克隆就足以满足我们整个人口所需的物质。\\n\\n与这些有智慧的探索者们第一次接触的结果应该会帮助我们解答这些问题。","en":"We have encountered life capable of space-flight.\\n\\nThis momentous discovery has accelerated many philosophical and ethical debates: if these creatures possess genes we can absorb, should we take them by force, or do we ask politely? Cloning freely-given samples could provide us with enough material for our entire population.\\n\\nThe result of first contact with these intelligent explorers should help determine the answer.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":862,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":830,"status":"paired","id":"texts:27187"},{"key":"story.7.a.swarm","zh":"猎物？","en":"Prey?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":863,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":831,"status":"paired","id":"texts:27188"},{"key":"story.contact_report.materialist","zh":"新的生命能带来有价值的科学洞见。","en":"New life offers valuable scientific insights.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":865,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":832,"status":"paired","id":"texts:27189"},{"key":"story.contact_report.spiritualist","zh":"我们与宇宙天人一体。","en":"We are one with the cosmos.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":866,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":833,"status":"paired","id":"texts:27190"},{"key":"story.contact_report.militarist","zh":"做好接触潜在威胁的准备。","en":"Prepare to confront potential threats.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":867,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":834,"status":"paired","id":"texts:27191"},{"key":"story.contact_report.pacifist","zh":"生命的存在拓宽了我们的理解。","en":"The existence of life expands our understanding.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":868,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":835,"status":"paired","id":"texts:27192"},{"key":"story.contact_report.egalitarian","zh":"多样性丰富了我们的集体智慧。","en":"Diversity enriches our collective wisdom.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":869,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":836,"status":"paired","id":"texts:27193"},{"key":"story.contact_report.xenophile","zh":"拥抱新生命的纽带。","en":"Embrace the bonds of new life.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":870,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":837,"status":"paired","id":"texts:27194"},{"key":"story.contact_report.xenophobe","zh":"强化我们的防御以备不测。","en":"Fortify our defenses against the unknown.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":871,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":838,"status":"paired","id":"texts:27195"},{"key":"story.contact_report.authoritarian","zh":"我们必须称霸寰宇。","en":"Our dominance must be asserted.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":872,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":839,"status":"paired","id":"texts:27196"},{"key":"story.contact_report.gestalt_consciousness_hive","zh":"准备整合它们的智慧。","en":"Prepare to integrate this intelligence.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":873,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":840,"status":"paired","id":"texts:27197"},{"key":"story.contact_report.gestalt_consciousness_machine","zh":"分析数据获得最优效率。","en":"Analyzing data for optimal efficiency.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":874,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":841,"status":"paired","id":"texts:27198"},{"key":"story.contact_report_first_alien_life_found","zh":"有趣。","en":"Intriguing.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":875,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":842,"status":"paired","id":"texts:27199"},{"key":"story.contact_report_first_alien_life_found_materialist","zh":"这是一个科学机遇。","en":"A scientific opportunity.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":876,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":843,"status":"paired","id":"texts:27200"},{"key":"story.contact_report_first_alien_life_found_pacifist","zh":"无须担心。","en":"No cause for concern.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":877,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":844,"status":"paired","id":"texts:27201"},{"key":"story.contact_report_first_alien_life_found_militarist","zh":"这是潜在的威胁。","en":"A potential threat.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":878,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":845,"status":"paired","id":"texts:27202"},{"key":"story.contact_report_first_alien_life_found_egalitarian","zh":"共享知识的新可能性。","en":"A new potential for shared knowledge.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":879,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":846,"status":"paired","id":"texts:27203"},{"key":"story.contact_report_first_alien_life_found_authoritarian","zh":"必须维持好秩序。","en":"Order will be maintained.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":880,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":847,"status":"paired","id":"texts:27204"},{"key":"story.contact_report_first_alien_life_found_spiritualist","zh":"这是上天的旨意。","en":"A manifestation of divine purpose.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":881,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":848,"status":"paired","id":"texts:27205"},{"key":"story.contact_report_first_alien_life_found_xenophile","zh":"新的开始。","en":"New beginnings.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":882,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":849,"status":"paired","id":"texts:27206"},{"key":"story.contact_report_first_alien_life_found_xenophobe","zh":"新的生命，新的威胁。","en":"New life poses unknown dangers.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":883,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":850,"status":"paired","id":"texts:27207"},{"key":"story.contact_report_first_alien_life_found_hive","zh":"这种潜能是为集体智能而存在的。","en":"Potential exists for collective knowledge.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":884,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":851,"status":"paired","id":"texts:27208"},{"key":"story.contact_report_first_alien_life_found_machine","zh":"信息已收集。","en":"Information gathered.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":885,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":852,"status":"paired","id":"texts:27209"},{"key":"story.8.name","zh":"接触报告：星神兽","en":"Contact Report: Leviathan","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":887,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":853,"status":"paired","id":"texts:27210"},{"key":"story.8.desc","zh":"在虚空中发现巨大生物一事使得[Root.GetName]在浩瀚之中显得更加微不足道了。我们伟大的帝国遇到的这第一只庞然大物很可能就是我们遭遇最后一只。这只巨兽的影像已经传遍了整个帝国，造成了极大恐慌，不少人要求政府采取行动。\\n\\n我方舰队的报告表明，这只巨兽的力量足以轻松摧毁宇宙中最为强大的舰队，建议我们小心行事。","en":"The discovery of a giant monstrosity living in the void has made the [Root.GetName] appear all the more insignificant in the grand scheme of things. The first creature our proud empire encounters might just be its last. The leviathan's image has spread across the empire, causing mass hysteria and pleas for action.\\n\\nOur fleet's report stated that the beast appears powerful enough to crush even the most capable armada, and recommends caution.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":888,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":854,"status":"paired","id":"texts:27211"},{"key":"story.8.desc.spirit","zh":"[Root.GetSpeciesAdj]的民众都在祈祷。黑暗中的巨怪使得帝国中的很多人开始质疑自己的神志是否清晰，甚至还有些人对神灵的宗教事务都开始动摇了。这些巨怪到底是生命的创造者和守护者，还是宇宙万物的敌人？","en":"The [Root.GetSpeciesAdj] populace is praying. The giant being encountered in the dark has caused many a denizen of the empire to fear for their sanity, or doubt their faith in the divine. Are these giants the guardians of all life and that which created it, or its enemy?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":889,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":855,"status":"paired","id":"texts:27212"},{"key":"story.8.desc.phile","zh":"[Root.GetName]遇到了十分庄严崇高的存在。这种巨型生物的存在本身，就是宇宙孕育的无穷奇迹的最佳证明。在这巨型生物的身旁，任何生物都会显得无比渺小，一如腐草荧光安能与日月同辉。\\n\\n虽说这种巨型生物的行为方式尚不明确，[Root.Capital.GetName]的民众却在敬畏的同时抱有希望，对于这巨兽将带来的一切十分期待。","en":"The [Root.GetName] has encountered something that is beyond sublime. Giant beings, their sheer existence a testament to the unfathomable wonders of the universe, that make most lifeforms appear like flickering lights next to burning stars.\\n\\nDespite the true nature of the leviathan being unknown, the people on [Root.Capital.GetName] are hopefully in awe of what has been found, and optimistic about what it may bring.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":890,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":856,"status":"paired","id":"texts:27213"},{"key":"story.8.desc.mach","zh":"在深空中发现特性不明的巨大个体迫使[Root.GetName]重新定义已知敌对单独个体的最大表面面积相关的参数。[Root.GetName]与新发现的该个体发生冲突时的生存率预测并不容乐观。\\n\\n建议科研与战斗单位继续观察，并对我们已有舰队的规格进行升级。","en":"The discovery of a massive entity with unknown properties in the void has forced the [Root.GetName] to redefine all known parameters for the maximum surface area of any single construct with hostile capabilities. Survival rate projections should the [Root.GetName] come into conflict with the newly discovered entity are not promising. \\n\\nScientific and military units recommend continued observation, and specification upgrades to our existing armada.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":891,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":857,"status":"paired","id":"texts:27214"},{"key":"story.8.desc.followup7","zh":"我们找到了一些发展水平超越之前遭遇过的一切物种的生物。这种生物可以生长到前所未见的规模，体积和质量甚至可以与星球的卫星相比。\\n\\n真可谓是防不胜防。这一天将永远标示着[Root.GetName]历史的转折点。我们只希望我们种群还能存活到回顾此事的那一天。","en":"We have now found beings far surpassing anything encountered in our empire's spacefaring history. Life capable of growing to an unprecedented scale, rivaling moons in size and mass.\\n\\nNothing could have prepared us for this. This day will forever mark a turning point in the story of the [Root.GetName]. Let us hope we survive long enough to tell it.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":892,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":858,"status":"paired","id":"texts:27215"},{"key":"story.8.desc.followup123456","zh":"近期，有关一只巨兽出没在黑暗虚空之中的消息席卷了整个帝国。有人表示关注，有人表示乐观，但最多的人还是表示恐惧。历史文档中将会着重记录这重要的一天。","en":"News of a giant being seen in the dark void of space is spreading across the empire like a plague. There is concern and optimistic wonder, but mostly brings an existential dread to the populace. Historical documents will record this day as one of tremendous importance.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":893,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":859,"status":"paired","id":"texts:27216"},{"key":"story.8.desc.mechanical","zh":"有消息称在太空深处遭遇到了一个无比浩大的构筑，它正在延展贯穿整个[Root.GetName]。虽然它看起来并非是某种生物，不过其存在还是彰显了包含技术和巨型工程的可能性。","en":"News of the encounter with a deep-space construct of gargantuan proportion is spreading throughout the [Root.GetName]. While the entity does not appear to be of biological nature, its mere existence has inescapable ramifications for the possibilities of technology and mega-engineering.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":894,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":860,"status":"paired","id":"texts:27217"},{"key":"story.8.a","zh":"难道就只有这黑暗了吗？","en":"Is this darkness all that exists?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":895,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":861,"status":"paired","id":"texts:27218"},{"key":"story.8.b","zh":"我们只是尘埃虫豸之辈而已。","en":"We are but motes of dust.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":896,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":862,"status":"paired","id":"texts:27219"},{"key":"story.8.c","zh":"真是大开眼界啊。","en":"It is awe-inspiring.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":897,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":863,"status":"paired","id":"texts:27220"},{"key":"story.8.d","zh":"信息已收到。正在更新数据库。","en":"Information received. Updating databanks.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":898,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":864,"status":"paired","id":"texts:27221"},{"key":"story.8.e","zh":"考验我们信仰的魔鬼。","en":"Fiends to test our faith.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":899,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":865,"status":"paired","id":"texts:27222"},{"key":"story.8.f","zh":"神圣的证明。","en":"Proof of the divine.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":900,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":866,"status":"paired","id":"texts:27223"},{"key":"story.8.g","zh":"想想他们能教我们什么。","en":"Imagine what they could teach us.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":901,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":867,"status":"paired","id":"texts:27224"},{"key":"story.8.h","zh":"想象一下它们能成为多么壮观的战利品啊。","en":"Imagine how impressive of a trophy it could be.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":902,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":868,"status":"paired","id":"texts:27225"},{"key":"story.101.name","zh":"太空变形虫","en":"Space Amoebas","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":906,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":870,"status":"paired","id":"texts:27226"},{"key":"story.101.desc.phile","zh":"我们的舰队不久前遇见的存在是一种全新的、美丽的、神奇的太空生命。\\n\\n因为分析员对传感器数据的误读，这种生物很快就获得了“太空变形虫”的昵称，它们的体积比一般的[Root.Owner.GetAdj]护卫舰更巨大。\\n\\n我们应该避免与它们接触，从[Root.Owner.Capital.GetName]远距离观察这些生物。","en":"The entities encountered by our fleets some time ago are new, wondrous, forms of spaceborne life.\\n\\nQuickly nicknamed \"Space Amoeba\" following an analyst's gross misreading of initial sensor output, the creature is in fact larger than the average [Root.Owner.GetAdj] corvette.\\n\\nWe should leave it be and remotely monitor the creature and its kin from [Root.Owner.Capital.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":907,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":871,"status":"paired","id":"texts:27227"},{"key":"story.101.desc.phobe","zh":"我们的舰队不久前遇见的存在是一种全新的、骇人的太空生命。\\n\\n因为分析员对传感器数据的误读，这种生物很快就获得了“太空变形虫”的昵称，它们的体积比一般的[Root.Owner.GetAdj]护卫舰更巨大。\\n\\n终结这些憎恶异形苟活于世的苦难应该没有什么害处。\\n\\n既是为了科学，也可以是为了其他什么。","en":"The entities encountered by our fleets some time ago are new, horrifying lifeforms.\\n\\nQuickly nicknamed \"Space Amoeba\" following an analyst's gross misreading of initial sensor output, the creature is in fact larger than the average [Root.Owner.GetAdj] corvette.\\n\\nThere would be little harm in putting the monstrosities out of their misery.\\n\\nFor science, or some equivalent.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":908,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":872,"status":"paired","id":"texts:27228"},{"key":"story.101.desc.milit","zh":"我们的舰队不久前遇见的存在是一种太空生命。\\n\\n因为分析员对传感器数据的误读，这种生物很快就获得了“太空变形虫”的昵称，它们的体积比一般的[Root.Owner.GetAdj]护卫舰更巨大。\\n\\n这些生物对[Root.Owner.GetAdj]舰船表现出了敌意的行为，但我们授权进一步的研究。","en":"The entities encountered by our fleets some time ago are spaceborne forms of life.\\n\\nQuickly nicknamed \"Space Amoeba\" following a tactician's gross misreading of initial sensor output, the creature is in fact larger than the average [Root.Owner.GetAdj] corvette.\\n\\nThe creature displays aggressive behavior towards [Root.Owner.GetAdj] ships but further study might be warranted.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":909,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":873,"status":"paired","id":"texts:27229"},{"key":"story.101.desc.pacif","zh":"我们的舰队不久前遭遇的是一种从未见过的太空生命。\\n\\n因为分析员对传感器数据的误读，这种生物很快就获得了“太空变形虫”的昵称，它们的体积比一般的[Root.Owner.GetAdj]护卫舰更巨大。\\n\\n虽然它脾气很坏，但是想进一步研究也不是不行的——我们可以从[Root.Owner.Capital.GetName]远距离观察它们。","en":"The entities encountered by our fleets some time ago are new, spaceborne lifeforms.\\n\\nQuickly nicknamed \"Space Amoeba\" following an analyst's gross misreading of initial sensor output, the creature is in fact larger than the average [Root.Owner.GetAdj] corvette.\\n\\nDespite its apparent orneriness, further study is warranted - we can remotely monitor the creature and its kin from [Root.Owner.Capital.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":910,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":874,"status":"paired","id":"texts:27230"},{"key":"story.101.desc.mater","zh":"我们的舰队不久前遇见的存在是一种太空生命。\\n\\n因为分析员对传感器数据的误读，这种生物很快就获得了“太空变形虫”的昵称，它们的体积比一般的[Root.Owner.GetAdj]护卫舰更巨大。","en":"The entities encountered by our fleets some time ago are spaceborne forms of life.\\n\\nQuickly nicknamed \"Space Amoeba\" following an analyst's gross misreading of initial sensor output, the creature is in fact larger than the average [Root.Owner.GetAdj] corvette.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":911,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":875,"status":"paired","id":"texts:27231"},{"key":"story.101.desc.gesta","zh":"我们的舰队不久前遇见的存在是一种全新的太空生命。\\n\\n尽管个体体型远远大于[Root.Owner.GetAdj]的护卫舰，这些“太空变形虫”兽群相对于我们的舰队依然弱小不堪。","en":"The entities encountered by our fleets some time ago are new, spaceborne lifeforms.\\n\\nWhile significantly larger than a [Root.Owner.GetAdj] Corvette, these \"Space Amoeba\" herds are minuscule next to our full corpus.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":912,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":876,"status":"paired","id":"texts:27232"},{"key":"story.101.desc","zh":"我们的舰队不久前遇见的存在是一种全新的太空生命。\\n\\n因为分析员对传感器数据的误读，这种生物很快就获得了“太空变形虫”的昵称，它们的体积比一般的[Root.GetAdj]护卫舰更巨大。","en":"The entities encountered by our fleets some time ago are new, spaceborne lifeforms.\\n\\nQuickly nicknamed \"Space Amoeba\" following an analyst's gross misreading of initial sensor output, the creature is in fact larger than the average [Root.GetAdj] corvette.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":913,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":877,"status":"paired","id":"texts:27233"},{"key":"story.101.a","zh":"发布一项远距离研究太空变形虫的特殊计划。","en":"Issue a special project for remote Space Amoeba study.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":914,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":878,"status":"paired","id":"texts:27234"},{"key":"story.101.b","zh":"我们的舰队应该能够快速击杀这只生物。","en":"We expect our fleets to make short work of the creature.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":915,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":879,"status":"paired","id":"texts:27235"},{"key":"story.105.name","zh":"永远的太空变形虫","en":"Space Amoebas Forever","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":917,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":880,"status":"paired","id":"texts:27236"},{"key":"story.105.desc.phile","zh":"太空变形虫——这个昵称现在已经传遍了[Root.Capital.GetName]的大街小巷——是一种独居的生物。成年的太空变形虫身边总会伴随着一种被称为鞭毛的半独立生物。鞭毛由变形虫自行生成，并通过分泌液态RNA来进行控制。\\n\\n我们一度误以为这就是太空变形虫的幼体，但其实这些鞭毛并不含有繁殖器官，每个鞭毛更像是变形虫向外延伸的肢体。这些鞭毛可以在一定范围内离开主体并攻击敌人，但每隔一段时间就需要回返主体内进行重构。\\n\\n太空变形虫厚皮的再生特性，或鞭毛的精巧的运动模式都有着潜在的军事应用价值。","en":"The Space Amoebas - the nickname now lovingly popularized on [Root.Capital.GetName] - are solitary animals, when left to their own devices. All but the youngest specimens are accompanied by quasi-independent organisms, dubbed flagella, seemingly spawned by the Amoeba and programmed through liquid, RNA-laced secretions to do the bidding of the host.\\n\\nInitially assumed to be young Space Amoebas, the flagella do not seem to factor into any reproductive mechanics, each individual flagellum instead operating solely as a disconnected limb for its host Amoeba. These flagella are capable of manipulating and even attacking objects in an impressive yet restricted range around the host, periodically returning to lodge inside the host Amoeba's body for re-programming.\\n\\nThere are potential military applications to be found in the regenerative properties of the amoeba's thick hide, or in the flagella's graceful patterns of movement.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":919,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":882,"status":"paired","id":"texts:27237"},{"key":"story.105.desc.pacif","zh":"太空变形虫——这个昵称在这些生物被发现之后，在[Root.Capital.GetName]彻底火起来了。它们是一种独自生活的生物。成年的太空变形虫的身边会伴随着一种被称为鞭毛的半自主生物。鞭毛是由太空变形虫所生成，并通过液态RNA分泌物来控制。\\n\\n鞭毛一度被误会为太空变形虫的幼体，但其实它们并不含有繁殖器官，每个鞭毛更像是太空变形虫主体身上断开的肢体一般。这些鞭毛可以在离开主体的一定范围内攻击敌人，但每隔一段时间就需要回返太空变形虫体内被重新编译。","en":"The Space Amoebas - the nickname became popular after the story of how it came to be found its way back to [Root.Capital.GetName] - are solitary animals, when left to their own devices. All but the youngest specimens are accompanied by quasi-independent organisms, dubbed flagella, seemingly spawned by the Amoeba and programmed through liquid, RNA-laced secretions to do the bidding of the host.\\n\\nInitially assumed to be young Space Amoebas, the flagella do not seem to factor into any reproductive mechanics, each individual flagellum instead operating solely as a disconnected limb for its host Amoeba. These flagella are capable of manipulating and even attacking objects in an impressive yet restricted range around the host, periodically returning to lodge inside the host Amoeba's body for re-programming.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":920,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":883,"status":"paired","id":"texts:27238"},{"key":"story.105.desc","zh":"太空变形虫——当为这种外星生物运用合适的分类方法来确定学名太过麻烦时，这个名称就被[Root.GetSpeciesName]的普罗大众沿用下来——是一种在太空中独居的生物。除了最幼小的那些个体以外，所有我们收集到的样本都拥有半独立的鞭毛和其他有机质，它们由变形虫本身产生并在液态的RNA分泌物中被设计，以方便宿主操纵。这些鞭毛可以被宿主操纵，甚至可以攻击宿主周围巨大但有限范围内的物体，并会定期的缩回变形虫体内，并被重新设计。\\n\\n太空变形虫厚皮的再生特性，或鞭毛的精巧的运动模式都有着潜在的军事应用价值。","en":"The Space Amoebas - the name has stuck as the pronunciation of the proper xeno-taxonomic denominator is too unwieldy for the average [Root.GetSpeciesName] - are solitary animals, when left to their own devices. All but the youngest specimens are accompanied by quasi-independent flagella, organisms spawned by the Amoeba and programmed through liquid, RNA-laced secretions to do the bidding of the host. These flagella are capable of manipulating and even attacking objects in an impressive yet restricted range around the host, periodically returning to lodge inside the host Amoeba's body for re-programming.\\n\\nThere are potential military applications to be found in the regenerative properties of the amoeba's thick hide, or in the flagella's graceful patterns of movement.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":921,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":884,"status":"paired","id":"texts:27239"},{"key":"story.105.desc.gesta","zh":"一只太空变形虫通常伴随着一些半自主的鞭节，用于防御以及移动物体。变形虫与其鞭节并不共享意志，而是前者使用一种带有核糖核酸的分泌物来为后者编程，指引其完成较为复杂的任务。","en":"A Space Amoeba is usually accompanied by a handful of semi-independent flagella used for defense and object manipulation. The Amoeba and its flagella do not share a mind, the former instead using RNA-laced secretions to program the latter for the execution of tasks of middling complexity.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":922,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":885,"status":"paired","id":"texts:27240"},{"key":"story.105.a","zh":"确实神奇。","en":"Fascinating indeed.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":923,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":886,"status":"paired","id":"texts:27241"},{"key":"story.110.name","zh":"太空变形虫已解剖","en":"Space Amoeba Dissected","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":925,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":887,"status":"paired","id":"texts:27242"},{"key":"story.110.desc.phobe","zh":"太空变形虫——现在已经是负责捕猎它们的[Root.GetSpeciesAdj]部队口中的贬义词——它们比预想中更加复杂。它们的坚硬外壳保护着体内的无数小型太空变形虫，这些小型个体可比喻作保护着它们的太空变形虫母飞船的攻击机。这些攻击型太空变形虫虽然跟正常的太空变形虫很相似，但其实它们是相对简单的生物。太空变形虫体内拥有成千上百个器官，无疑都是存活于恶劣的太空环境的必要零件。\\n\\n在分尸太空变形虫身体时，这些器官大部分都要么破裂了要么被烧坏了，只留下了残缺的尸体。\\n\\n不过，参与太空变形虫项目的外星研究学家认为获取样本的过程是很重要的，所以他们发布了特殊的开火命令给整支舰队。只要针对五只或更多太空变形虫的特殊部位进行手术式打击，我们就能重组一个完整的尸体。","en":"The Space Amoebas - now a quasi-derogatory term gleefully popularized by the [Root.GetSpeciesAdj] forces tasked with bringing them down - are much more complex than anticipated. Their hardy exteriors protect a great number of pockets housing smaller \"amoebas,\" creatures that our fleets have observed effectively acting as strike craft when engaging the \"mothership amoeba.\" While superficially similar beyond the obvious differences in size, the \"strike amoeba\" are much simpler creatures than the Space Amoeba proper. Inside the Space Amoeba, beyond these pockets, lie hundreds of delicate organs doubtlessly all integral to surviving the harsh vacuum of space.\\n\\nMany of these organs ruptured or were simply incinerated in the process of dispatching the Amoeba, leaving us with a largely incomplete carcass.\\n\\nHowever, xeno-biologists assigned to the Space Amoeba project believe that the process of acquiring specimens is sound, and have distributed specific targeting instructions among the military fleets involved. With five more Amoebas, killed by surgical strikes to specific parts of their anatomy, a complete carcass can effectively be reconstructed.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":927,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":889,"status":"paired","id":"texts:27243"},{"key":"story.110.desc.milit","zh":"太空变形虫——这是[Root.GetSpeciesAdj]部队钦定的正式名字——它们比预想中更加复杂。它们的坚硬外壳保护着体内的无数小型太空变形虫，这些小型个体可比喻作保护着它们的太空变形虫母飞船的攻击机。这些攻击型太空变形虫虽然跟正常的太空变形虫很相似，但其实它们的生理构造相对简单。太空变形虫体内拥有成千上百个器官，无疑都是存活于恶劣的太空环境的必要零件。在分尸太空变形虫身体时，这些器官大部分都要么破裂了要么被烧坏了，只留下了残缺的尸体。\\n\\n不过，参与太空变形虫项目的外星研究学家认为获取样本的过程是很重要的，所以他们发布了特殊的开火命令给整支舰队。只要针对五只或更多太空变形虫的特殊部位进行外科手术式打击，我们就能重组一个完整的尸体。","en":"The Space Amoebas - the nickname eventually adopted as the official target designator by [Root.GetSpeciesAdj] forces - are much more complex than anticipated. Their hardy exteriors protect a great number of pockets housing smaller \"amoebas,\" creatures that our fleets have observed effectively acting as strike craft when engaging the \"mothership amoeba.\" While superficially similar beyond the obvious differences in size, the \"strike amoeba\" are much less physiologically complex than the Space Amoeba proper. Inside the Space Amoeba, beyond these pockets, lie hundreds of delicate organs doubtlessly all integral to surviving the harsh vacuum of space. Many of these organs ruptured or were simply incinerated in the process of dispatching the Amoeba, leaving us with a largely incomplete carcass.\\n\\nHowever, xeno-biologists assigned to the Space Amoeba project believe that the process of acquiring specimens is sound, and have distributed specific targeting instructions among the military fleets involved. With five more Amoebas, killed by surgical strikes to specific parts of their anatomy, a complete carcass can effectively be reconstructed.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":928,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":890,"status":"paired","id":"texts:27244"},{"key":"story.110.desc","zh":"太空变形虫——一个虽然违背了[Root.Owner.Capital.GetSpeciesAdj]传统的分类命名法但已经深入人心的名字——它们比预想中更加复杂。它们的坚硬外壳保护着体内的无数小型太空“变形虫”，这些小型个体可比喻作保护着它们的太空变形虫“母飞船的攻击机”。这些“攻击型太空变形虫”虽然跟正常的太空变形虫很相似，但其实它们的生理构造相对简单。太空变形虫体内拥有成千上百个器官，无疑都是存活于恶劣的太空环境的必要零件。在解决太空变形虫时，这些器官大部分都要么破裂了要么被烧坏了，只留下了残缺的尸体。但是，太空变形虫项目组的外星生物学家认为这已经足够了，他们成功辨识出了太空变形虫的生理特征和独特弱点。","en":"The Space Amoebas - as they defy easy classification according to traditional [Root.Owner.Capital.GetSpeciesAdj] taxonomy, the name has stuck - are much more complex than anticipated. Their hardy exteriors protect a great number of pockets housing smaller \"amoebas,\" creatures that our fleets have observed effectively acting as strike craft when engaging the \"mothership amoeba.\" While superficially similar beyond the obvious differences in size, the \"strike amoeba\" are much less physiologically complex than the Space Amoeba proper. Inside the Space Amoeba, beyond these pockets, lie hundreds of delicate organs doubtlessly all integral to surviving the harsh vacuum of space. Many of these organs ruptured or were simply incinerated in the process of dispatching the Amoeba, leaving us with a largely incomplete carcass. Xenobiologists assigned to the Space Amoeba project believe this to be enough however, as they have already successfully identified several physiological features and weaknesses unique to the Space Amoebas.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":929,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":891,"status":"paired","id":"texts:27245"},{"key":"story.110.desc.gesta","zh":"太空变形虫比当初预料的更为复杂。它们坚硬的外壳保护着大量装有小型“变形虫”的口袋，我们的舰队在与“变形虫母船”的交战中观察到它们实际上充当了攻击机。尽管除了尺寸以外它们在外表上大致相同，“攻击变形虫”在结构上比真正太空变形虫要简单得多。在太空变形虫体内的这些口袋后面，有着数以百计的脆弱器官，无疑都是为了在严酷的太空环境中生存。在与变形虫交战的过程中很多器官都破损或是被烧毁了，因此我们只获得了残缺不全的尸骸。不过负责太空变形虫计划的外星生物学家认为这就已经足够了，因为他们已经成功地鉴别出了太空变形虫数个独特生物特征以及弱点。","en":"The Space Amoebas are much more complex than anticipated. Their hardy exteriors protect a great number of pockets housing smaller \"amoebas,\" creatures that our fleets have observed effectively acting as strike craft when engaging the \"mothership amoeba.\" While superficially similar beyond the obvious differences in size, the \"strike amoeba\" are much less physiologically complex than the Space Amoeba proper. Inside the Space Amoeba, beyond these pockets, lie hundreds of delicate organs doubtlessly all integral to surviving the harsh vacuum of space. Many of these organs ruptured or were simply incinerated in the process of dispatching the Amoeba, leaving us with a largely incomplete carcass. Xenobiologists assigned to the Space Amoeba project believe this to be enough however, as they have already successfully identified several physiological features and weaknesses unique to the Space Amoebas.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":930,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":892,"status":"paired","id":"texts:27246"},{"key":"story.110.a.phobe","zh":"想方设法尽快消灭它们。","en":"Whatever helps us be rid of them faster.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":931,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":893,"status":"paired","id":"texts:27247"},{"key":"story.110.b.milit","zh":"打靶练习。","en":"Target practice.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":932,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":894,"status":"paired","id":"texts:27248"},{"key":"story.110.c","zh":"很好。","en":"Very well.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":933,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":895,"status":"paired","id":"texts:27249"},{"key":"story.115.name","zh":"太空变形虫已被消灭","en":"Space Amoebas Slaughtered","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":935,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":896,"status":"paired","id":"texts:27250"},{"key":"story.115.desc.phobe","zh":"杀了数个太空变形虫后，我们终于能够研究太空变形虫跟它体内的小型生物的诡异关系。[Root.GetSpeciesAdj]的外星生物学家发现，这些以它们的行动方式来命名的条状体不是什么太空变形虫幼体也不是寄生物。它们仅仅是在主体成年后生成的工具。它们被委派的任务一旦完成，就会返回到太空变形虫主体的一个口袋结构内。它们既是操纵者同时也是主体伸向无边黑暗的附属物。它们唯一的弱点在于接受命令时的反应延迟，不过这一点被人海战术、个体的反射性反应、以及自动追踪太空变形虫主体的特点所弥补了。\\n\\n无论如何，我们还是尽快杀了它们吧。","en":"Several dead Amoebas later, we are able to investigate the Space Amoebas' grotesque relationship with the smaller creatures they house inside their bodies. As far as [Root.GetSpeciesAdj] xeno-biologists can tell, these flagella - named for their whip-like movements - are not proper offspring or even parasites. They are simply spawned from the host once the host reaches maturity, created as tools rather than the result of procreation. Once their task is complete they return to a pocket in the host Amoeba, seemingly to receive new orders. They work as manipulators, blind appendages reaching in the dark. The laughably obvious drawbacks resulting from their inherently delayed reaction time are somewhat offset by the Amoeba's sheer number of circulating flagella, and the individual flagellum's strong set of reflexive responses and ability to dumbly track the host Amoeba.\\n\\nAt any rate, we are better at killing them now.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":936,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":897,"status":"paired","id":"texts:27251"},{"key":"story.115.desc.milit","zh":"采集了数个残骸后，我们能够研究太空变形虫跟它体内的小型生物的奇特关系。[Root.GetSpeciesAdj]的外星生物学家发现，这些以它们的行动方式来命名的条状体不是什么太空变形虫幼体也不是寄生物。这些条状体没有脑袋，而是拥有一个复杂的颗粒状处理器中心。这个中心负责解码皮层下的接收器所接收到的来自太空变形虫的RNA的命令。它们被委派的任务一旦完成，就会返回到太空变形虫主体体内并开始接受新的任务。它们是士兵、炮灰、工具、侦查员。它们唯一的弱点在于接受命令时的反应延迟，不过这一点被人海战术、个体的反射性反应、以及自动追踪太空变形虫主体的特点所弥补了。太空变形虫的深空战斗效率主要是依靠它们不断释放的条状体，这一点可供我们的部队学习。","en":"With several carcasses collected, we are able to investigate the Space Amoebas' curious relationship with the smaller creatures they house inside their bodies. As far as [Root.GetSpeciesAdj] xeno-biologists can tell, these flagella - named for their whip-like movements - are not proper offspring or even parasites. They are simply spawned from the host once the host reaches maturity, created as tools rather than the result of procreation. Where one would expect to find a brain - considering their intricate movement and inter-flagellar interactions - the flagellum instead possess a complex glandular processing center. This center decodes input - orders - in the form of RNA, secreted by the Amoeba and received by the flagellum through subcutaneous receptors. Once their task is complete they return to a pocket in the host Amoeba to receive new orders. This allows them to work as manipulators, hands severed from the body. The obvious drawbacks in this inherently delayed reaction time are somewhat offset by the Amoeba's sheer number of circulating flagella, and the individual flagellum's strong set of reflexive responses and ability to dumbly track the host Amoeba. The Space Amoebas' relative proficiency in deep-space combat is largely due to the consistent deployment of their flagella, something our forces could likely learn a lot from.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":937,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":898,"status":"paired","id":"texts:27252"},{"key":"story.115.desc","zh":"击杀第四只生物后，一个完整的太空变形虫尸体终于在[Root.GetName]capital[Root.Capital.GetName]重组完毕了。我们现在开始将揭示这种生物的秘密，然后将收获的信息分发到[Root.GetSpeciesAdj]帝国的相关部门中。\\n\\n当前最有价值的发现莫过于太空变形虫的皮肤膜。它们能够吸收——然后通过复杂的精确流程——消化无数种宇宙辐射，甚至把这些射线转化为营养。","en":"Following the slaying of the fourth creature, a complete Space Amoeba carcass was reconstructed on the [Root.GetName]'s capital of [Root.Capital.GetName]. We are now beginning to divine some of the creatures' hidden truths, and they are being conveyed to the appropriate departments within [Root.GetSpeciesAdj] administration.\\n\\nThe perhaps most useful discovery at present relates to the Space Amoebas' cutaneous membranes. They absorb and - through complex glandular processes - metabolize a wide range of cosmic radiation, seemingly drawing some sustenance from the rays.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":938,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":899,"status":"paired","id":"texts:27253"},{"key":"story.115.a.phobe","zh":"确实如此。","en":"Righteous.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":939,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":900,"status":"paired","id":"texts:27254"},{"key":"story.115.b.milit","zh":"应该学习一下。","en":"Then learn we shall.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":940,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":901,"status":"paired","id":"texts:27255"},{"key":"story.115.c","zh":"这样的知识很有用。","en":"This knowledge can be put to good use.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":941,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":902,"status":"paired","id":"texts:27256"},{"key":"story.201.name","zh":"晶态实体","en":"Crystalline Entities","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":943,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":903,"status":"paired","id":"texts:27257"},{"key":"story.201.desc.base","zh":"我们的[This.Owner.GetResearchers]已经完成了对这种在[This.System.GetName]恒星系发现的非凡的、自由漂浮的晶态物体的调查报告。他们的发现令人震惊。","en":"Our [This.Owner.GetResearchers] have finished investigating the reports of extraordinary, free-floating crystal-like objects observed in the [This.System.GetName] system. Their findings are startling.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":944,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":904,"status":"paired","id":"texts:27258"},{"key":"story.201.desc.phile","zh":"$story.201.desc.base$\\n\\n这些飞船般大小的物体以及它们的较小型的晶体卫星初看之下是无生命迹象的，然而一旦我们飞船靠近，它们就会突然改变方向并且从晶体内散发出能源波动，这说明它们也许是以生命形式存在的——这样的现象毫无疑问令人好奇，但我们得要小心处理。\\n\\n我们最杰出且聪敏的科学家们都准备好研究这些实体了。","en":"$story.201.desc.base$\\n\\nThe ship-size objects and their slightly smaller but equally crystal-like satellites at first appeared inert, but sudden shifts in their orientation relative to our ships and new energy signatures emerging from within the prisms indicate that they might be alive - a fascinating prospect to be sure, but they should be approached with caution.\\n\\nOur best and brightest are standing by to study these entities.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":945,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":905,"status":"paired","id":"texts:27259"},{"key":"story.201.desc.phobe","zh":"$story.201.desc.base$\\n\\n这些飞船般大小的物体以及它们的较小型的晶体卫星初看之下是无生命迹象的，然而一旦我们飞船靠近，它们就会突然改变方向并且从晶体内散发出能源波动，毫无疑问它们具有可能的危险性，我们应该小心应对。\\n\\n我们最好派遣一支舰队试探这些晶体的侵略性，如果发现有威胁就把它们摧毁掉。","en":"$story.201.desc.base$\\n\\nThe ship-size objects and their slightly smaller but equally crystal-like satellites at first appeared inert, but sudden shifts in their orientation relative to our ships and new energy signatures emerging from within the prisms indicate that they should be regarded as hazardous and approached with extreme caution.\\n\\nWe should deploy a fleet to gauge the crystals' offensive strength, should they possess any, and destroy them if they are a threat.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":946,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":906,"status":"paired","id":"texts:27260"},{"key":"story.201.desc.pacif","zh":"$story.201.desc.base$\\n\\n这些飞船般大小的物体以及它们的较小型的晶体卫星初看之下是无生命迹象的，然而一旦我们飞船靠近，它们就会突然改变方向并且从晶体内散发出能源波动，它们毫无疑问具有可能的危险性，我们应该小心应对。\\n\\n既然我们不想冒险得罪这些晶体，那就从首都远距离监视它们吧。","en":"$story.201.desc.base$\\n\\nThe ship-size objects and their slightly smaller but equally crystal-like satellites at first appeared inert, but sudden shifts in their orientation relative to our ships and new energy signatures emerging from within the prisms indicate that they should be regarded as hazardous and approached with caution.\\n\\nAs we do not wish to risk coming into conflict with these prismatic enigmas, we ought to establish remote surveillance and observe them from the capital.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":947,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":907,"status":"paired","id":"texts:27261"},{"key":"story.201.desc.spiri","zh":"$story.201.desc.base$\\n\\n这些飞船般大小的物体以及它们的较小型的晶体卫星初看之下是无生命迹象的，然而一旦我们飞船靠近，它们就会突然改变方向并且从晶体内散发出能源波动，毫无疑问它们对[Root.Owner.GetSpeciesAdj]的飞船产生了反应。\\n\\n这些晶体的生性和来历不明，但它们的形态与不加矫饰的棱角都与[Root.Owner.GetSpeciesAdj]的灵魂产生了共鸣。[Root.Owner.GetName]应当退一步，从远距离和平地观察它们。","en":"$story.201.desc.base$\\n\\nThe ship-size objects and their slightly smaller but equally crystal-like satellites at first appeared inert, but sudden shifts in their orientation relative to our ships and new energy signatures emerging from within the prisms indicate that they are reacting to the presence of [Root.Owner.GetSpeciesAdj] ships.\\n\\nThe nature and origin of these crystals elude us at present, but there is something in their shape, their pristine angles, that resonates with the [Root.Owner.GetSpeciesAdj] soul. The [Root.Owner.GetName] ought to take a step back, and observe from a respectful distance.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":948,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":908,"status":"paired","id":"texts:27262"},{"key":"story.201.desc.milit","zh":"$story.201.desc.base$\\n\\n这些飞船般大小的物体以及它们的较小型的晶体卫星初看之下是无生命迹象的，然而一旦我们飞船靠近，它们就会突然改变方向并且从晶体内散发出能源波动，毫无疑问它们具有可能的危险性，我们应该小心应对。\\n\\n哪怕找不到什么战斗用途，我们研究一个被击碎的晶体肯定也会有一些有趣的发现。","en":"$story.201.desc.base$\\n\\nThe ship-size objects and their slightly smaller but equally crystal-like satellites at first appeared inert, but sudden shifts in their orientation relative to our ships and new energy signatures emerging from within the prisms indicate that they should be regarded as hazardous and approached with caution.\\n\\nEven should we not find a martial use for them, studying a shattered crystal would no doubt yield interesting results.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":949,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":909,"status":"paired","id":"texts:27263"},{"key":"story.201.desc","zh":"$story.201.desc.base$\\n\\n这些飞船般大小的物体以及它们的较小型的晶体卫星初看之下是无生命迹象的，然而一旦我们飞船靠近，它们就会突然改变方向并且从晶体内散发出能源波动，毫无疑问它们具有可能的危险性，应该小心应对。\\n\\n我们既可以选择直接与这些危险的生命体交火，也可以从远距离安全地观察它们。","en":"$story.201.desc.base$\\n\\nThe ship-size objects and their slightly smaller but equally crystal-like satellites at first appeared inert, but sudden shifts in their orientation relative to our ships and new energy signatures emerging from within the prisms indicate that they should be regarded as hazardous and approached with caution.\\n\\nWe can either attempt to engage with the potentially dangerous objects directly, or establish remote surveillance and observe them from a safe distance.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":950,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":910,"status":"paired","id":"texts:27264"},{"key":"story.201.a","zh":"发布远距离研究这些晶体的特殊项目。","en":"Issue a special project for remote study of the crystals.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":951,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":911,"status":"paired","id":"texts:27265"},{"key":"story.201.b","zh":"我们的舰队应该能够击碎它们。","en":"We expect our fleets to break them apart.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":952,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":912,"status":"paired","id":"texts:27266"},{"key":"story.205.name","zh":"不灭晶体","en":"Crystalline Entities Are Unbreakable","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":954,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":913,"status":"paired","id":"texts:27267"},{"key":"story.205.desc.phile","zh":"晶态实体——这是[Root.Capital.GetName]的外星生物学家跟外星地质学家互相妥协后所决定的名字——它们确实是生命体。\\n\\n一部分过于保守的[Root.GetSpeciesAdj]学术精英认为它们是“硅酸盐活性物质”，跟生命体没什么共同之处。\\n\\n[Root.GetName]的大部分民众不认同这种观点，而是开始赞叹这种晶态实体所代表的新概念。它们是一种单独生活的生物，每一个母体结晶通常只会带着一个哨兵以及一小队晶体军团。除了明显服从领袖命令的哨兵和军团之外，我们对于晶态实体的社会分层是一无所知——这个课题在[Root.Capital.GetName]引发了一场热烈探讨。\\n\\n晶体似乎不会繁殖，而且我们还没有发现它们的个体之间有明显的年龄差别。跟早前的推论不同，晶体的不同颜色与它们的年龄无关，而是受到内部的潜在变化而改变——而这种变化可以被释放出来——这种偶尔的波动会改变晶体的反射属性。","en":"The Crystalline Entities - the name itself a compromise between rival factions of xeno-biologists and xeno-geologists on [Root.Capital.GetName] - are most definitely alive.\\n\\nSome overly-conservative members of the [Root.GetSpeciesAdj] academic elite argue that they are \"silicate-animate matter,\" and that they have little in common with biological life.\\n\\nMost of the [Root.GetName] populace rejects that regressive perspective, instead turning their view toward the fascinating new horizons that the Crystalline Entities represent. They are, somewhat regrettably, solitary beings, each individual Crystal Sovereign rarely seen with more than one Sentinel and a smaller Cohort entity. Aside from the Cohort and Sentinel clearly being subservient to the Sovereign of the group, the subtle nuances of the Crystalline Entities' socio-hierarchical relationships are lost on us - which does not stop these dynamics from being the subject of fevered study on [Root.Capital.GetName].\\n\\nThe Entities do not seem to mate, and we have yet to observe any Crystals that are recognizably older or younger than others. Contrary to an early hypothesis, the shifts in hue between individual Crystalline Entities seem to be related not to their age but to their latent internal charge - which can be violently unleashed - and it appear as if though sporadic fluctuations in this charge alter the refractive properties of the Crystal.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":955,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":914,"status":"paired","id":"texts:27268"},{"key":"story.205.desc","zh":"晶态实体——这是[Root.Capital.GetName]的外星生物学家跟外星地质学家互相妥协后所确定的名字——它们似乎真的是生命体。\\n\\n早期分析给它们起的名字是活体硅酸物质，因为它们跟生命体没什么共同之处。它们是一种单独生活的生物，每一个母体结晶通常只会带着一个哨兵以及一小队晶体军团。除了明显服从领袖命令的哨兵和军团之外，我们对于晶态实体的社会分层是一无所知。\\n\\n晶体似乎不会繁殖，而且我们还没有发现它们的个体之间有明显的年龄差别。跟早前的推论不同，晶体的不同颜色与它们的年龄无关，而是受到内部的潜在变化而改变——而这种变化可以被释放出来——这种偶尔的波动会改变晶体的反射属性。","en":"The Crystalline Entities - the name itself a compromise between rival factions of xeno-biologists and xeno-geologists on [Root.Capital.GetName] - are probably alive.\\n\\nAn earlier and perhaps more descriptive name for them was \"silicate-animate matter,\" as they have little in common with biological life. They are solitary beings, each individual Crystal Sovereign rarely seen with more than a Sentinel and a smaller Cohort entity. Aside from the Cohort and Sentinel clearly being subservient to the Sovereign of the group, the subtle nuances of the Crystalline Entities' socio-hierarchical relationships are lost on us.\\n\\nThe Entities do not seem to mate, and we have yet to observe any Crystals that are recognizably older or younger than others. Contrary to an early hypothesis, the shifts in hue between individual Crystalline Entities seem to be related not to their age but to their latent internal charge - which can be violently unleashed - and it appear as if though sporadic fluctuations in this charge alter the refractive properties of the Crystal.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":956,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":915,"status":"paired","id":"texts:27269"},{"key":"story.205.desc.pacif","zh":"晶态实体——这是[Root.Capital.GetName]的外星生物学家跟外星地质学家互相妥协后所确定的名字——它们似乎真的是生命体。\\n\\n早期分析给它们起的名字是活体硅酸物质，因为它们跟生命体没什么共同之处。它们是一种单独生活的生物，每一个母体结晶通常只会带着一个哨兵以及一小队晶体军团。除了明显服从领袖命令的哨兵和军团之外，我们对于晶态实体的社会分层可以说是一无所知。\\n\\n晶体似乎不会繁殖，而且我们还没有发现它们的个体之间有明显的年龄差别。跟早前的推论不同，晶体的不同颜色与它们的年龄无关，而是受到内部的潜在变化而改变——而这种变化可以被释放出来——这种偶尔的波动会改变晶体的反射属性。晶态实体可以对指定的目标释放这种波动，而且很不幸的，它们似乎热衷于对任何靠近的陌生种群如此做。","en":"The Crystalline Entities - the name itself a compromise between rival factions of xeno-biologists and xeno-geologists on [Root.Capital.GetName] - are probably alive.\\n\\nAn earlier and perhaps more descriptive name for them was \"silicate-animate matter,\" as they have little in common with biological life. They are solitary beings, each individual Crystal Sovereign rarely seen with more than a Sentinel and a smaller Cohort entity. Aside from the Cohort and Sentinel clearly being subservient to the Sovereign of the group, the subtle nuances of the Crystalline Entities' socio-hierarchical relationships are lost on us.\\n\\nThe Entities do not seem to mate, and we have yet to observe any Crystals that are recognizably older or younger than others. Contrary to an early hypothesis, the shifts in hue between individual Crystalline Entities seem to be related not to their age but to their latent internal charge, and it appears as if though sporadic fluctuations in this charge alter the refractive properties of the Crystal. The Crystalline Entities are capable of violently discharging at specific target, and unfortunately seem to prefer to do so rather than let foreign entities pass by unscathed.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":957,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":916,"status":"paired","id":"texts:27270"},{"key":"story.205.desc.spiri","zh":"晶态实体——这个名字本身就是[Root.Capital.GetName]上两大对立派系，外星生物学家和外星地理学家妥协的结果——并不能用简单的活着或是死亡来描述。[Root.Capital.GetName]的一些缺乏想象力的研究者称它们为“活体硅酸物质”，他们认为这种生物虽然很不寻常，但依旧只是一种低等生物。\\n\\n无论如何，晶态实体都是是一种非常独特而神奇的存在，每只母体结晶附近有两只以上的随从，一只哨兵和一只士兵。晶态实体是不会找伴侣的，也不会衰老——它们诞生于很久以前。每个晶态实体的颜色不同，似乎与它们内在的能源大小有关。","en":"The Crystalline Entities - the name itself a compromise between rival factions of xeno-biologists and xeno-geologists on [Root.Capital.GetName] - exist beyond such base concepts as life, and death. Some of the less imaginative purveyors of wisdom on [Root.Capital.GetName] call them \"silicate-animate matter,\" claiming that the specimens, while unusual, are still subject to the same supposed unfeeling natural laws that some claim govern us all.\\n\\nAt any rate, the Crystalline Entities are solitary, majestic beings. Each individual Crystal Sovereign is rarely accompanied by more than two subservient entities, a Sentinel and a smaller Crystal Cohort. The Entities do not mate, nor do any of them appear older or younger than others - they are all sprung from some immaculate, past eon. The shifts in hue between individual Sovereigns that have been observed seem to be related to their latent internal charge - which can be violently unleashed - and it appears as if though sporadic fluctuations in this charge alter the refractive properties of the Crystal.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":958,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":917,"status":"paired","id":"texts:27271"},{"key":"story.205.desc.gesta","zh":"晶态实体很可能是活的。\\n\\n或许称它们为“硅酸活体物质”更为恰当，因为它们与常见的生物或是传统人造生命大相径庭。\\n\\n这些实体似乎并不繁殖，并且我们所观察到的晶体在年龄上似乎都没有什么差别。与一个早期假设相反的是，晶态实体个体所发生的色调转变似乎与其年龄无关，而是受其潜在的内部电荷影响——而且可以被猛烈地释放——而偶尔产生的能源波动会改变晶体的折射特性。","en":"The Crystalline Entities are probably alive.\\n\\nA perhaps more descriptive name for them is \"silicate-animate matter,\" as they have little in common with biological or traditionally artificial life.\\n\\nThe Entities do not seem to mate, and we have yet to observe any Crystals that are recognizably older or younger than others. Contrary to an early hypothesis, the shifts in hue between individual Crystalline Entities seem to be related not to their age but to their latent internal charge - which can be violently unleashed - and it appear as if though sporadic fluctuations in this charge alter the refractive properties of the Crystal.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":959,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":918,"status":"paired","id":"texts:27272"},{"key":"story.205.a","zh":"这一知识一定对科技发展有很大的作用。","en":"This knowledge will surely be a great boon to the sciences.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":960,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":919,"status":"paired","id":"texts:27273"},{"key":"story.205.a.tooltip","zh":"为你的帝国增加§Y棱镜§!修正：\\n£physics£§G+10%§!","en":"Adds the §YPrismatic Lenses§! modifier to our Empire:\\n£physics£ §G+10%§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":961,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":920,"status":"paired","id":"texts:27274"},{"key":"story.205.b","zh":"为这个情报找点实际用途。","en":"We will find some use for this information.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":962,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":921,"status":"paired","id":"texts:27275"},{"key":"story.205.b.tooltip","zh":"为你的帝国增加§Y晶体声呐§!修正：\\n花费£energy£§Y30§!能源在进入有晶态实体的星系中后§Y立即调查§!。","en":"Adds the §YCrystal Sonar§! modifier to our Empire:\\nSpend £energy£ §Y30§! Energy to §YInstantly Survey§! any Crystalline Entity system when entered.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":963,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":922,"status":"paired","id":"texts:27276"},{"key":"story.205.aa","zh":"在战斗方面上有什么利用方法？","en":"What are the military applications?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":964,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":923,"status":"paired","id":"texts:27277"},{"key":"story.205.bb","zh":"听上去好像以后可能派上用场。","en":"Sounds potentially useful.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":965,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":924,"status":"paired","id":"texts:27278"},{"key":"story.210.name","zh":"晶态实体被粉碎","en":"Crystalline Entity Shattered","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":967,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":925,"status":"paired","id":"texts:27279"},{"key":"story.210.desc.milit","zh":"晶态实体——一种活体硅酸物质形态——是非常可怕的敌人。\\n\\n我们发现了可能是所有晶态实体共有的一个结构上的弱点，如果幸运的话，我们可能只需要再通过几只晶态实体就能判断出这个所谓的弱点是否有效。目前我们已经知道的是，它们所释放的能源强弱与水晶闪烁的光芒有关。\\n\\n简而言之，就是[Root.GetSpeciesAdj]以后一定能够遇到多个色彩的晶态实体，而且这些晶状体的行为方式和战斗能力都将存在差异。","en":"The Crystalline Entities - a new designation better reflecting their apparent status as silicate yet animate matter - are tough and aggressive adversaries.\\n\\nOur engagements have allowed us to pinpoint structural weaknesses that should, theoretically, be shared among all individual Crystalline Entities. This is fortunate, as our fleets will need to engage with several more specimens if we are to learn anything about these enigmatic prisms. What we do know is that changes, in levels of apparent aggression and the internal generation of power that drives their weapon-like discharge, are accompanied by shifts in how the crystals break light.\\n\\nIn essence, it is likely that [Root.GetSpeciesAdj] ships will eventually encounter Crystalline Entities in different colors, and should be prepared for differences in behavior and combat capabilities.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":968,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":926,"status":"paired","id":"texts:27280"},{"key":"story.210.desc.mater","zh":"晶态实体——目前我们认为它比起稀有的矿物来说，更接近生物一些——对[Root.GetSpeciesAdj]飞船表现出强烈的攻击意愿，或许它们认为我们的舰队是金属实体，必须驱赶。\\n\\n多次交火使得我们发现了在理论上晶态实体的结构中可能存在一个共通的弱点，此外，它们所能释放能源的强弱取决于水晶闪光的频率。\\n\\n简而言之，就是[Root.GetSpeciesAdj]会遭遇多种颜色的晶态实体，而且这些晶状体的行为方式和战斗能力都将存在差异。\\n\\n现在为了对它们有更进一步的了解，我们只能继续与它们进行正面交火，虽然我们无法像开采天然资源一样开采它们，但是[Root.GetName]是绝对不会空手而归的。","en":"The Crystalline Entities - re-designated as such once it became clear they have more in common with animals than precious minerals - are aggressive and outright hostile to [Root.GetSpeciesAdj] ships. Perhaps they perceive our fleets as Metallic Entities, to be ousted from Crystal territory by any means necessary.\\n\\nOur engagements have allowed us to pinpoint structural weaknesses that should, theoretically, be shared among all individual Crystalline Entities. Additionally, changes in levels of apparent aggression and the internal generation of power - that drives their weapon-like discharge - are accompanied by shifts in how the crystals break light.\\n\\nIn essence, it is likely that [Root.GetSpeciesAdj] ships will eventually encounter Crystalline Entities in different colors, and should be prepared for differences in behavior and combat capabilities.\\n\\nWe are left with little choice but to continue to engage the Crystalline Entities in direct combat if we wish to learn more about them. Despite our inability to easily exploit them as a natural resource, the [Root.GetName] is, of course, unwilling to just walk away empty-handed.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":969,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":927,"status":"paired","id":"texts:27281"},{"key":"story.210.desc","zh":"晶态实体——鉴于其水晶化的外表的来源和普通矿物质不同——对[Root.GetSpeciesAdj]飞船表现出强烈的攻击意愿，或许它们认为我们的舰队是金属实体，必须驱赶。\\n\\n多次交火使得我们发现了在理论上晶态实体的结构中可能存在一个共通的弱点，此外，它们所能释放能源的强弱取决于水晶闪光的频率。\\n\\n简而言之，就是[Root.GetSpeciesAdj]会遭遇多种颜色的晶态实体，而且这些晶状体的行为方式和战斗能力都将存在差异。\\n\\n目前我们认为与它们进行和平的交流的可能性还是比较低的，所以为了对它们有更进一步的了解，我们只能继续与它们进行正面交火。","en":"The Crystalline Entities - informally re-named after it became obvious that the crystals' behavior is actual behavior and not some obscure mineralogical process - are aggressive and outright hostile to [Root.GetSpeciesAdj] ships. Perhaps they perceive our fleets as Metallic Entities, to be ousted from Crystal territory by any means necessary.\\n\\nOur engagements have allowed us to pinpoint structural weaknesses that should, theoretically, be shared among all individual Crystalline Entities. Additionally, changes in levels of apparent aggression and the internal generation of power - that drives their weapon-like discharge - are accompanied by shifts in how the crystals break light.\\n\\nIn essence, it is likely that [Root.GetSpeciesAdj] ships will eventually encounter Crystalline Entities in different colors, and should be prepared for differences in behavior and combat capabilities.\\n\\nAs peaceful interaction seems impossible at present, we are left with little choice but to continue to engage the Crystalline Entities in direct combat if we wish to learn more about them.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":970,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":928,"status":"paired","id":"texts:27282"},{"key":"story.210.desc.gesta","zh":"晶态实体具有侵略性，并且对我们的飞船展现出了敌意。或许它们将我们的飞船视为金属实体，必须全力将其驱逐出晶体实体的领地。\\n\\n我们在交战中发现了所有晶态实体在理论上讲都具有的结构弱点。另外，随着侵略性程度的变化以及内部电荷的产生——用于驱动其武器式放电——晶体折射光线的方式也会产生变化。\\n\\n本质上来讲，[Root.GetSpeciesAdj]飞船很有可能会遭遇不同颜色的晶态实体，并且我们该为它们在行为模式与战斗能力上的区别做好准备。\\n\\n鉴于目前似乎无法与其进行和平交流，如果我们要继续研究晶态实体，就必须继续与其直接交战。","en":"The Crystalline Entities are aggressive and outright hostile to us and our ships. Perhaps they perceive our fleets as Metallic Entities, to be ousted from Crystal territory by any means necessary.\\n\\nOur engagements have allowed us to pinpoint structural weaknesses that should, theoretically, be shared among all individual Crystalline Entities. Additionally, changes in levels of apparent aggression and the internal generation of power - which drives their weapon-like discharge - are accompanied by shifts in how the crystals break light.\\n\\nIn essence, it is likely that [Root.GetSpeciesAdj] ships will eventually encounter Crystalline Entities of different colors, and we should be prepared for differences in behavior and combat capabilities.\\n\\nAs peaceful interaction seems impossible at present, we are left with little choice but to continue to engage the Crystalline Entities in direct combat if we wish to learn more.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":971,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":929,"status":"paired","id":"texts:27283"},{"key":"story.210.a","zh":"了解。","en":"Noted.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":972,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":930,"status":"paired","id":"texts:27284"},{"key":"story.215.name","zh":"已摧毁晶态实体","en":"Crystalline Entities Crushed","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":974,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":931,"status":"paired","id":"texts:27285"},{"key":"story.215.desc.milit","zh":"[Root.GetName]离开后留下了一片破碎的水晶。\\n\\n晶态实体的秘密可能将会成为一个永远的谜，但那又如何呢？\\n\\n[Root.GetSpeciesAdj]的部队现在已经非常擅长摧毁晶体了，同时我们也发现了提升我们武器威力的方式。","en":"The fleets of the [Root.GetName] leave crushed crystal in their wake wherever they go.\\n\\nThe Crystalline Entities' true nature is likely to forever remain a mystery to us, but what does it matter?\\n\\n[Root.GetSpeciesAdj] forces are now exceptionally skilled at annihilating the prisms, and we have, over the course of the campaign, found ways to tune up our weaponry.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":975,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":932,"status":"paired","id":"texts:27286"},{"key":"story.215.desc.mater","zh":"在摧毁了数个水晶帝国后，凭借数千样本，[Root.GetSpeciesAdj]的工程师终于研究出了将晶态实体的残骸转化成可用材料的方法。\\n\\n虽说与晶态实体的战斗可能还是会造成很大伤亡，但是无论如何，这也算得上是工业上的胜利了。","en":"After the destruction of several crystal specimens and collection of thousands of samples, [Root.GetSpeciesAdj] engineers have finally devised a cost-effective process for refining the remains of Crystalline Entities into usable materials.\\n\\nWhether this will actually offset the cost of engaging with the crystals and their weaponized emissions remains to be seen, but it is a victory for industry nonetheless.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":976,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":933,"status":"paired","id":"texts:27287"},{"key":"story.215.desc","zh":"在多次冲突后，晶态实体对我们来说仍然是一个谜，它们似乎没有所谓的配偶，而且以它们的形体，我们也能很难想象出它们繁殖的方式。\\n\\n我们发现了一些被摧毁的晶态实体的碎片的用途，但是我们对它们的了解仍然非常少。","en":"Despite frequent clashes, the Crystalline Entities remain as enigmatic as ever. They do not seem to mate, and it is difficult to imagine some kind of vast, spacer geode naturally producing the things.\\n\\nWe have found some uses for the shards of destroyed Crystalline Entities, but fear that some things, such as the truth of their actual nature, simply are fundamentally unknowable.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":977,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":934,"status":"paired","id":"texts:27288"},{"key":"story.215.desc.gesta","zh":"尽管频繁发生冲突，晶态实体对我们来说仍是个谜。它们似乎并不繁殖，并且也很难想象某种巨大的太空晶洞中会天然产生这种东西。\\n\\n我们发现被摧毁的晶态实体碎片有一些实际用途，但恐怕某些事情，比如它们本质的真相，将永远无法得知。","en":"Despite frequent clashes, the Crystalline Entities remain as enigmatic as ever. They do not seem to mate, and it is difficult to imagine some kind of vast, spacer geode naturally producing the things.\\n\\nWe have found some uses for the shards of destroyed Crystalline Entities but fear that some things, such as the truth of their actual nature, simply are fundamentally unknowable.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":978,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":935,"status":"paired","id":"texts:27289"},{"key":"story.215.a.milit","zh":"胜利比真相要重要得多。","en":"Over truth, victory.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":979,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":936,"status":"paired","id":"texts:27290"},{"key":"story.215.b.mater","zh":"我们必须竭尽可能地去利用宇宙带给我们的资源。","en":"We must make the most out of what the universe brings.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":980,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":937,"status":"paired","id":"texts:27291"},{"key":"story.215.b.mater.tooltip","zh":"发布§Y更高额的水晶悬赏§!帝国法令。","en":"Gives access to the §YGreater Crystal Bounty§! empire Edict.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":981,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":938,"status":"paired","id":"texts:27292"},{"key":"story.215.c","zh":"可惜啊。","en":"A pity.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":982,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":939,"status":"paired","id":"texts:27293"},{"key":"story.215.c.tooltip","zh":"发布§Y水晶悬赏§!帝国法令。","en":"Gives access to the §YCrystal Bounty§! empire Edict.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":983,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":940,"status":"paired","id":"texts:27294"},{"key":"story.219.name","zh":"水晶声纳","en":"Crystal Sonar","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":984,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":941,"status":"paired","id":"texts:27295"},{"key":"story.219.desc","zh":"[From.GetFleetName]在[From.From.GetName]星系遭遇了晶态实体。\\n\\n使用存储的能源，我们的飞船可以向晶态实体释放出一道强力但是无害的高频光束，由于晶态实体的结构使得他们在被光束照射之后会产生类似于棱镜和共振器的效果，这道光束将会使得它们从内部瓦解，再由我们飞船的传感器将它们的碎片回收。\\n\\n这整套系统的测试只需要一瞬间。","en":"The [From.GetFleetName] has encountered Crystalline Entities in the [From.From.GetName] system.\\n\\nUsing some stored Energy, our ships can generate an intense but harmless high-frequency blast to fire at the Crystalline Entities. The Entities act as prisms and resonators, breaking up the pulse and scattering it across the star system, and the waves reflected from planetary bodies are picked up by our ship sensors.\\n\\nThe whole system surveyed, in an instant.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":985,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":942,"status":"paired","id":"texts:27296"},{"key":"story.219.a","zh":"放手去做吧。","en":"Do it.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":986,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":943,"status":"paired","id":"texts:27297"},{"key":"story.219.a.tooltip","zh":"使用£energy£§R-30§!能量币立即§Y调查§![From.From.GetName]星系。","en":"Spend £energy£ §R-30§! Energy Credits to instantly §YSurvey§! the [From.From.GetName] system.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":987,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":944,"status":"paired","id":"texts:27298"},{"key":"story.219.b","zh":"这次不行。","en":"Not this time.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":988,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":945,"status":"paired","id":"texts:27299"},{"key":"story.219.c","zh":"我们没有那么多资源。","en":"We do not have the resources to spare.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":989,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":946,"status":"paired","id":"texts:27300"},{"key":"story.220.name","zh":"水晶球","en":"Crystal Ball","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":991,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":947,"status":"paired","id":"texts:27301"},{"key":"story.220.desc.hostile","zh":"[Root.GetName]报告，在[From.GetName]星系中发现了大量晶态实体。至于其是否是生物的古代家园，目前尚无明确指征，但在同一星系中发现如此数量的晶态实体可谓是前所未见。\\n\\n目前的读数表明，如果能够将这些不寻常的晶体结构……拆开的话，应该会拥有一定的研究价值，","en":"The [Root.GetName] reports a significant crystalline presence in the [From.GetName] system. There is little to indicate whether this is an ancestral home of the creatures, but never before have this many crystalline entities been observed in one system at once.\\n\\nInitial readings point to the unusual crystal construct in the system being of some interest, should we be able to... disassemble it.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":992,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":948,"status":"paired","id":"texts:27302"},{"key":"story.220.desc.nonhostile","zh":"[Root.GetName]报告称在[From.GetName]星系中发现大量晶状生命体的存在。这很明显是某种巢穴——或者至少是晶状生命体的聚集地，就如在[From.GetName]有一个我们从未见过的晶状结构。\\n\\n这个结构展现出了很多类似晶状生命体的性质，但它的体积大得吓人。","en":"The [Root.GetName] reports a significant crystalline presence in the [From.GetName] system. Evidently some kind of den - or at least a hub of crystalline activity, such as it is - [From.GetName] is home to a crystal construct unlike any previously encountered.\\n\\nThis construct exhibits several properties associated with the crystalline entities, but greatly exaggerated.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":993,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":949,"status":"paired","id":"texts:27303"},{"key":"story.220.desc.gesta","zh":"我们在[From.GetName]观测到大量晶状生命体的出现。这很明显是某种巢穴——或者至少是晶状生命体的聚集地，就如在[From.GetName]有一个我们从未见过的晶状结构。\\n\\n这个结构展现出了很多类似晶状生命体的性质，但它的体积大得吓人。","en":"We see significant crystalline presence in the [From.GetName] system. Evidently some kind of den - or at least a hub of crystalline activity, such as it is - [From.GetName] is home to a crystal construct unlike any previously encountered.\\n\\nThis construct exhibits several properties associated with the crystalline entities, but greatly exaggerated.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":994,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":950,"status":"paired","id":"texts:27304"},{"key":"story.220.a.nonhostile","zh":"就这么办。","en":"Make it so.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":995,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":951,"status":"paired","id":"texts:27305"},{"key":"story.221.name","zh":"水晶调研完成","en":"Scried","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":997,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":952,"status":"paired","id":"texts:27306"},{"key":"story.221.desc","zh":"[Root.Capital.GetName]的外星科技研究部门报告，他们对晶态结构的研究已经结束了。\\n\\n一如以往，对象可观察活动的缺乏导致十分难以得出具体结论。然而他们的身体结构依旧十分神奇。在我们材料工程师的帮助下，对该结构的研究使得我们的外星生物学家得以开始对这种晶态结构的高级重建性能进行模拟。","en":"A xenoscience department on [Root.Capital.GetName] reports that they have concluded their remote study of the crystalline construct.\\n\\nAgain, the sheer lack of observable behavior exhibited by these entities makes it difficult to draw any solid conclusions. However, their physiological properties continue to intrigue. The study of the construct has allowed our xenobiologists, in close cooperation with our materials engineers, to begin to emulate the advanced reconstructive properties observed in the crystalline construct.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":998,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":953,"status":"paired","id":"texts:27307"},{"key":"story.221.desc.gesta","zh":"我们对晶体构造的研究有了结论。\\n\\n这些构造从不展现出任何行为，使我们很难下结论。不过，它们的生物特性仍然很有意思，而且我们现在可以复制在其身上观察到的高级重构特性了。","en":"We have concluded our remote study of the crystalline construct.\\n\\nThe sheer lack of observable behavior exhibited by these entities makes it difficult to draw any solid conclusions. However, their physiological properties continue to intrigue, and we can now begin to emulate the advanced reconstructive properties observed in the crystalline construct.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":999,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":954,"status":"paired","id":"texts:27308"},{"key":"story.221.a","zh":"值得赞赏。","en":"Commendable.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1000,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":955,"status":"paired","id":"texts:27309"},{"key":"story.223.name","zh":"水晶调研被打断","en":"Scrying Interrupted","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1002,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":956,"status":"paired","id":"texts:27310"},{"key":"story.223.desc","zh":"[Root.Capital.GetName]的外星科技研究部门报告，在远方星系发现的晶态结构已被摧毁，无法继续进行远程研究。","en":"A xenoscience department on [Root.Capital.GetName] reports that the crystalline construct observed in a distant system has been destroyed, and remote study is no longer possible.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1003,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":957,"status":"paired","id":"texts:27311"},{"key":"story.223.desc.gesta","zh":"在遥远星系中观察到的晶体构造已经被摧毁了，远程研究已经无法继续。","en":"The crystalline construct observed in a distant system has been destroyed, and remote study is no longer possible.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1004,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":958,"status":"paired","id":"texts:27312"},{"key":"story.223.a","zh":"真可惜。","en":"A shame.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1005,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":959,"status":"paired","id":"texts:27313"},{"key":"story.223.a.tooltip","zh":"§H晶态结构§!特殊项目已取消。","en":"The §HCrystalline Construct§! Special Project is canceled.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1006,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":960,"status":"paired","id":"texts:27314"},{"key":"story.301.name","zh":"古代采矿无人机","en":"Ancient Mining Drones","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1008,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":961,"status":"paired","id":"texts:27315"},{"key":"story.301.desc.pacif","zh":"我们在某个恒星系里发现了深空无人机。这些无人机似乎是千年以前进行自动轨道采矿作业的矿机和监视用机器，但在不久之后采矿行动就被人放弃了，只剩无人机在继续运作。\\n\\n这些无人机似乎没有任何通讯协议——至少没有[Root.Owner.GetName]能破译的协议——并对进入了恒星系的[Root.Owner.GetSpeciesAdj]飞船采取了攻击行为。\\n\\n在[Root.System.GetName]发现这种无人机实在是喜人的收获，我们应该进一步研究一下。","en":"Reports of deep-space drones in certain systems have been investigated. The drones appear to be the workers and custodians of an autonomous orbital mining operation, established millennia ago and then soon abandoned by all but the drones themselves, judging by the state of the processing equipment.\\n\\nThe drones seem to lack any diplomatic comms protocols - at least any decipherable by the [Root.Owner.GetName] - and react with hostility to [Root.Owner.GetSpeciesAdj] ships entering the system.\\n\\nTheir presence in the [Root.System.GetName] system is intriguing, and we should attempt to learn more about them.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1009,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":962,"status":"paired","id":"texts:27316"},{"key":"story.301.desc.mater","zh":"我们在某个恒星系里发现了深空无人机，这些无人机似乎是千年以前进行自动轨道采矿作业的矿机和监视用机器，但在不久之后采矿行动就被人放弃了，只剩无人机在继续运作。它们的功能很明确——采矿——但是是谁下的命令，目前我们还不得而知，很显然没有任何矿物在百年乃至千年内曾从这个恒星系出口过。\\n\\n尽管这些可能只是老旧的无人机，但是[Root.Owner.GetName]还是应该注意一下它们。","en":"Reports of deep-space drones in certain systems have been investigated. The drones appear to be the workers and custodians of an autonomous orbital mining operation, established millennia ago and then soon abandoned by all but the drones themselves, judging by the state of the processing equipment. Their purpose is obvious enough - mining - but who it is that tasked them is not immediately apparent. What is obvious is that no shipment of minerals has been retrieved from this system in hundreds, if not thousands of years.\\n\\nThey may only be old drones, but they should be kept under close watch by the [Root.Owner.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1010,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":963,"status":"paired","id":"texts:27317"},{"key":"story.301.desc","zh":"我们在某个恒星系里发现了深空无人机，这些无人机似乎是千年以前进行自动轨道采矿作业的矿机和监视用机器，但在不久之后采矿行动就被人放弃了，只剩无人机在继续运作。无人机利用强力的采矿激光工作，尽管目前没有表现出敌意，这些无人机依然对靠近的[Root.Owner.GetSpeciesAdj]飞船造成了威胁。\\n\\n这些可能只是老旧的无人机，但是[Root.Owner.GetName]还是应该注意一下它们。","en":"Reports of deep-space drones in certain systems have been investigated. The drones appear to be the workers and custodians of an autonomous orbital mining operation, established millennia ago and then soon abandoned by all but the drones themselves, judging by the state of the processing equipment. The drones possess powerful mining lasers and make obviously threatening, if not outright hostile, overtures toward [Root.Owner.GetSpeciesAdj] vessels when approached.\\n\\nThey may only be old drones, but they should be kept under close watch by the [Root.Owner.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1011,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":964,"status":"paired","id":"texts:27318"},{"key":"story.301.desc.gesta","zh":"我们遭遇的深空无人机似乎是自动轨道采矿作业的工人和监工。根据加工设备的状况来判断，这些采矿作业似乎开始于数千年前，然后很快被抛弃，只留下了无人机继续运作。这些无人机拥有强力的采矿激光，并且在我们试图靠近时表现出了明显具有威胁性，甚至是侵略性的举动。\\n\\n或许它们只是些老旧的无人机，但仍应该密切观察它们。","en":"The deep-space drones we have encountered appear to be the workers and custodians of autonomous orbital mining operations. Judging by the state of the processing equipment, these sites were established millennia ago and then soon abandoned by all but the drones themselves. The drones possess powerful mining lasers and make obviously threatening, if not outright hostile, overtures toward us when approached.\\n\\nThey may only be old drones, but they should be kept under close watch.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1012,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":965,"status":"paired","id":"texts:27319"},{"key":"story.301.a","zh":"在[Root.Capital.GetName]建立一个监听哨站。","en":"Establish a listening post on [Root.Capital.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1013,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":966,"status":"paired","id":"texts:27320"},{"key":"story.301.b","zh":"不知道它们的内部结构是怎么样的——把它们拆开来看看吧。","en":"Let us see what they are made of - take them apart.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1014,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":967,"status":"paired","id":"texts:27321"},{"key":"story.305.name","zh":"无人挖掘机工作准则","en":"Mining Drone Work Ethic","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1016,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":968,"status":"paired","id":"texts:27322"},{"key":"story.305.desc.pacif","zh":"除了对[Root.GetSpeciesAdj]飞船进行威胁的时候，这些无人机只会进行机械化的采矿工作。\\n\\n但有趣的是，这些无人机并不是完全静默，它们会发射出声脉冲信号，不知道这些信号到底是发给谁的。","en":"When not posturing with their mining lasers aimed at [Root.GetSpeciesAdj] ships, the drones appear steadfast and dumbly hard-working, hacking away at mineral-poor asteroids for want of something better to do.\\n\\nWhat is more interesting is that the drones are not completely silent, contrary to earlier assumptions. They emit signal pings, though extremely infrequently and at a wavelength hard to isolate from background noise. If there is anyone left to receive these pings may be a mystery for another time.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1018,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":970,"status":"paired","id":"texts:27323"},{"key":"story.305.desc.mater","zh":"这些无人机的挖掘效率比十分优秀，要是[Root.GetSpeciesAdj]的矿工的话，这些地方可能早就被认为是挖无可挖了。我们的高级工程师正在将这些无人机的运作方式应用在[Root.GetName]的复合矿场和太空港中以增加我们的采矿效率，减少能源浪费。\\n\\n但有趣的是，这些无人机并不是完全静默，它们会发射出声脉冲信号，虽然不是非常频繁，但用的却是一种很难从杂音中识别出的信号。不知道这些信号到底是发给谁的。","en":"The drones are remarkably efficient at squeezing ever-diminishing returns from rocks [Root.GetSpeciesAdj] miners would have soon discarded, deemed exhausted of all worthwhile mineral content. Our top engineers are working on adapting the drones' methodology for use in the [Root.GetName]'s Mining Networks and Stations which should improve efficiency, effectively lessening energy expenditure.\\n\\nOf lesser import is the fact that the drones are not completely silent, contrary to previous assumptions. They emit signal pings, though extremely infrequently and at a wavelength hard to isolate from background noise. If there is anyone left to receive these pings may be a mystery for another time.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1019,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":971,"status":"paired","id":"texts:27324"},{"key":"story.305.desc","zh":"无人机在他们所在的小行星上永无休止的对不断减少的资源进行开采，这一单调的过程很值得研究。[Root.Capital.GetName]上的复合矿场可以从中学到如何在保存能源的同时最大化的提取矿物。\\n\\n此外，这些无人机并不是完全静默，它们会偶尔发射声脉冲信号，而且这些声脉冲信号的波长很难和背景杂音区分开，是否有人收到这些声脉冲就不得而知了。","en":"The drones and their tireless, endless work of extracting ever-diminishing resources from their local planetoids make for a somewhat dull, but nevertheless informative subject of study. In fact, Mining Networks on [Root.Capital.GetName] could stand to learn a thing or two about maximizing mineral extraction rates while conserving energy.\\n\\nAdditionally, we have found that the drones are not completely silent. They emit signal pings, though extremely infrequently and at a wavelength hard to isolate from background noise. If there is anyone left to receive these pings may be a mystery for another time.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1020,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":972,"status":"paired","id":"texts:27325"},{"key":"story.305.desc.gesta","zh":"无人机在其小行星上永无休止地对不断减少的资源进行开采。对其进行研究的过程较为枯燥，但仍具有研究价值。事实上，我们可以学到如何在最大化开采效率的同时减少能源消耗。\\n\\n另外，我们发现无人机并非完全处于静默。它们会发出脉冲信号，不过频率极低并且波长很难与背景杂讯区分开来。是否有人在接收这些脉冲信号就不得而知了。","en":"The drones and their tireless, endless work of extracting ever-diminishing resources from their local planetoids make for a somewhat dull, but nevertheless informative subject of study. In fact, we could stand to learn a thing or two about maximizing mineral extraction rates while conserving energy.\\n\\nAdditionally, we have found that the drones are not completely silent. They emit signal pings, though extremely infrequently and at a wavelength hard to isolate from background noise. Whether there is anyone left to receive these pings may be a mystery better left for another time.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1021,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":973,"status":"paired","id":"texts:27326"},{"key":"story.305.a","zh":"了解。","en":"Noted.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1022,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":974,"status":"paired","id":"texts:27327"},{"key":"story.305.a.tooltip","zh":"准许使用§Y无人机优化§!法令。","en":"Gives access to the §YDroning Optimizations§! Edict.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1023,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":975,"status":"paired","id":"texts:27328"},{"key":"story.305.b","zh":"搞清楚他们是如何分析采矿点的。","en":"Let us find out how they evaluate mining sites.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1024,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":976,"status":"paired","id":"texts:27329"},{"key":"story.305.b.tooltip","zh":"将一些矿产资源富饶的行星添加到情报日志中。","en":"Adds a list of mineral-rich planetoids to the Situation Log.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1025,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":977,"status":"paired","id":"texts:27330"},{"key":"story.310.name","zh":"拆解无人挖掘机","en":"Mining Drone Disassembly","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1027,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":978,"status":"paired","id":"texts:27331"},{"key":"story.310.desc.mater","zh":"采矿无人机在与[Root.GetSpeciesAdj]飞船的一场激烈的战斗后被摧毁了，幸运的是，采矿无人机中的能源电池是机体中最坚固的部分，因此我们的飞船成功回收了一些没有被摧毁的能源电池。这些能源电池使用的技术远远高于我们目前的技术，但是初步测试表明我们可以将它们的能源输出转化成能源。\\n\\n在最后一个能源电池用完之后，负责测试的工程师在背景辐射中发现了一些异常，这些无人机在和我们初次相遇后就一直在以一种罕见的频率进行信号广播，但这些信号广播是发给谁的呢？\\n\\n这些无人机中蕴含大量的能源，但这些能源也是有限的。如果我们发现它们之后能及时停掉它们的话，这些能源就能为我们所用。","en":"The mining drones were destroyed in a heated battle with [Root.GetSpeciesAdj] vessels. As luck would have it, their energy cells are by far the sturdiest component used in their construction, and some were recovered by our ships. The technology behind these cells is beyond us at present, but initial tests show we are quite capable of converting their output to Energy Credits.\\n\\nAs the final energy cell bled out, the engineers handling the test noticed a dip in background radiation. It would appear that the drones are not silent, but have been sporadically broadcasting on unusual frequencies since we first encountered them, possibly ever since they were first deployed. It is unlikely that there is anyone left to receive these transmissions.\\n\\nAt any rate, the drones could prove to be a potent but limited source of energy, should we be able to find and disable them efficiently enough.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1028,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":979,"status":"paired","id":"texts:27332"},{"key":"story.310.desc","zh":"采矿无人机在与[Root.GetSpeciesAdj]飞船的一场激烈的战斗后被摧毁了，幸运的是，采矿无人机中的能源电池是机体中最坚固的部分，因此我们的飞船成功回收了一些没有被摧毁的能源电池。这些能源电池使用的技术远远高于我们目前的技术，但是初步测试表明我们可以将它们的能源输出转化成能源。\\n\\n在最后一个能源电池用完之后，负责测试的工程师在背景辐射中发现了一些异常，这些无人机在和我们初次相遇后就一直在以一种罕见的频率进行信号广播，但这些信号广播是发给谁的呢？\\n\\n这些无人机中蕴含大量的能源，但这些能源也是有限的。如果我们发现它们之后能及时停掉它们的话，这些能源就能为我们所用。","en":"The mining drones were destroyed in a heated battle with [Root.GetSpeciesAdj] vessels. As luck would have it, their energy cells are by far the sturdiest component used in their construction, and some were recovered by our ships. The technology behind these cells is beyond us at present, but initial tests show we are quite capable of converting their output to Energy Credits.\\n\\nAs the final energy cell bled out, the engineers handling the test noticed a dip in background radiation. It would appear that the drones are not silent, but have been sporadically broadcasting on unusual frequencies since we first encountered them, possibly ever since they were first deployed. It is unlikely that there is anyone left to receive these transmissions.\\n\\nAt any rate, the drones could prove to be a potent but limited source of energy, should we be able to find and disable them efficiently enough.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1029,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":980,"status":"paired","id":"texts:27333"},{"key":"story.310.desc.gesta","zh":"我们在激烈的交战中摧毁了采矿无人机。幸运的是，能源电池是它们身上最为坚固的部件，我们因此有幸缴获了一些。这些电池的科技水平目前超出了我们的理解，但初步测试表明我们有能力将其能源转化为能源。\\n\\n在最后一颗能源电池耗尽之后，我们注意到了参与实验的[Root.GetUnitDronePlural]周围的背景辐射有了明显下降。看来这些无人机并非是静默的，而是在我们初次遭遇它们之后就偶尔在奇特的频率上发射信号，而且很可能从它们部署之初就开始了。这些信号原本的接收者很可能已经不在了。\\n\\n总而言之，这些无人机可以成为高效但有限的能源来源，只要我们能够有效率地找到它们并让它们丧失行动能力。","en":"We destroyed the mining drones in a heated battle. As luck would have it, their energy cells are by far the sturdiest component used in their construction, and some were recovered. The technology behind these cells is beyond us at present, but initial tests show that we are quite capable of converting their output to Energy Credits.\\n\\nAs the final energy cell bled out, we noticed a dip in background radiation through the [Root.GetUnitDronePlural] handling the test. It would appear that the drones are not silent, but have been sporadically broadcasting on unusual frequencies since we first encountered them, possibly ever since they were first deployed. It is unlikely that there is anyone left to receive these transmissions.\\n\\nAt any rate, the drones could prove to be a potent but limited source of energy, should we be able to find and disable them efficiently enough.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1030,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":981,"status":"paired","id":"texts:27334"},{"key":"story.310.a","zh":"很好。","en":"Very well.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1031,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":982,"status":"paired","id":"texts:27335"},{"key":"story.310.a.tooltip","zh":"准许使用§Y无人机悬赏§!帝国法令。","en":"Gives access to the §YDrone Bounty§! empire Edict.\\n","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1032,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":983,"status":"paired","id":"texts:27336"},{"key":"story.320.name","zh":"地质调查已完成","en":"Deposits Surveyed","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1033,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":984,"status":"paired","id":"texts:27337"},{"key":"story.320.desc","zh":"通过对古代采矿无人机的评估算法进行逆向工程破解，我们找到了所有含大量矿产的存储点并对其进行了调查。","en":"All high-mineral deposits discovered by the reverse-engineered Ancient Mining Drone evaluation algorithms have been surveyed.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1034,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":985,"status":"paired","id":"texts:27338"},{"key":"story.330.name","zh":"古代矿石处理中心","en":"Ancient Mineral Processing Hub","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1036,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":986,"status":"paired","id":"texts:27339"},{"key":"story.330.desc","zh":"[Root.GetName]在[From.GetName]星系发现了大量的古代采矿无人机。看来这里曾是一个巨大的采矿与矿石处理中心，甚至可能是整个星系中最后一个类似的存在。","en":"The [Root.GetName] has encountered a significant Ancient Mining Drone presence in the [From.GetName] system. It appears to be a major mining and mineral processing hub, perhaps the last of its kind in the galaxy.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1037,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":987,"status":"paired","id":"texts:27340"},{"key":"story.330.desc.gesta","zh":"我们在[From.GetName]星系发现了大量的古代采矿无人机。看来这里是一个巨大的采矿与矿石处理中心，甚至可能是整个星系中最后一个类似的存在。","en":"We have encountered a significant Ancient Mining Drone presence in the [From.GetName] system. It appears to be a major mining and mineral processing hub, perhaps the last of its kind in the galaxy.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1038,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":988,"status":"paired","id":"texts:27341"},{"key":"story.330.a","zh":"那是当然。","en":"Sure it is.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1039,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":989,"status":"paired","id":"texts:27342"},{"key":"story.330.b","zh":"我们来看看从中能学到什么吧。","en":"Let us see what we can learn from it.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1040,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":990,"status":"paired","id":"texts:27343"},{"key":"story.331.name","zh":"处理过程观察完毕","en":"Processing Observed","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1042,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":991,"status":"paired","id":"texts:27344"},{"key":"story.331.desc","zh":"事实最终证明，不对这个古代采矿无人机处理中心进行干涉是一个明智的选择。通过对于其单调节奏进行的长期观察，我们成功发现了其采用的数项原材料自动处理技术，其能力远超我们当前的技术水平。","en":"Leaving the ancient mining drone mineral processing hub undisturbed was, ultimately, a wise decision. By observing its monotonous rhythms over an extended period of time, we have been able to identify several systemic techniques in its automated handling of raw materials that surpass our own.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1043,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":992,"status":"paired","id":"texts:27345"},{"key":"story.331.desc.gesta","zh":"$story.331.desc$","en":"$story.331.desc$","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1044,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":993,"status":"paired","id":"texts:27346"},{"key":"story.331.a","zh":"那么我们就把这些技术划归己用吧。","en":"Then we make these techniques ours.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1045,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":994,"status":"paired","id":"texts:27347"},{"key":"story.331.b","zh":"中大奖了。","en":"Jackpot.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1046,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":995,"status":"paired","id":"texts:27348"},{"key":"story.333.name","zh":"已摧毁采矿无人机基地","en":"Mining Drone Base Destroyed","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1048,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":996,"status":"paired","id":"texts:27349"},{"key":"story.333.desc","zh":"我们收到报告称，[location_planet.GetStarName]星系发现的矿物处理中心已经被摧毁。其储藏的大量原矿石与经过处理的矿石已投弃到宇宙当中，并以陨石形态坠落到了当地小行星带的[location_planet.GetName]。","en":"We have received reports that the mineral processing hub observed in the [location_planet.GetStarName] system has been destroyed. Its significant stores of raw and processed minerals were jettisoned and have made planetfall on [location_planet.GetName] in the local asteroid belt.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1049,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":997,"status":"paired","id":"texts:27350"},{"key":"story.333.desc.gesta","zh":"我们在[location_planet.GetStarName]星系中观察到的矿石处理中心已经被摧毁了。其储藏的大量原矿石与经过处理的矿石已投弃到宇宙当中，并以陨石形态坠落到了当地小行星带的[location_planet.GetName]。","en":"The mineral processing hub we observed in the [location_planet.GetStarName] system has been destroyed. Its significant stores of raw and processed minerals were jettisoned and have made planetfall on [location_planet.GetName] in the local asteroid belt.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1050,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":998,"status":"paired","id":"texts:27351"},{"key":"story.333.a","zh":"我们对遗迹的研究已经够多了。","en":"We have studied enough wrecks.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1051,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":999,"status":"paired","id":"texts:27352"},{"key":"story.333.a.tooltip","zh":"§H自动处理中心§!特殊项目已取消。\\n$story.333.b.tooltip$","en":"The §HAutomated Processing Hub§! Special Project is canceled.\\n$story.333.b.tooltip$","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1052,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1000,"status":"paired","id":"texts:27353"},{"key":"story.333.b","zh":"中大奖了。","en":"Jackpot.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1053,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1001,"status":"paired","id":"texts:27354"},{"key":"story.333.b.tooltip","zh":"[location_planet.GetName]的矿藏更丰富了。","en":"[location_planet.GetName] is now richer in minerals.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1054,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1002,"status":"paired","id":"texts:27355"},{"key":"story.401.name","zh":"虚空之云","en":"Void Clouds","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1056,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1003,"status":"paired","id":"texts:27356"},{"key":"story.401.desc.spiri","zh":"“如云，”一份从多个材料整合出来的报道上写着，“如云般的光辉星辰在暗潮中汹涌”。这份报告描述的极具诗意的现象是“虚空之云”。\\n\\n对于[Root.Owner.GetName]的祭司来说，这些星云是被某种更伟大的意志所驱动的信使，目前没有人知道在背后操控虚空之云的到底是谁或是什么，在确定虚空之云的来龙去脉之前，还是不要轻举妄动为好。","en":"\"A cloud,\" reads the awed report, collated from multiple sources. \"Like a cloud of luminous star-stuff, billowing in the dark.\" The report goes on to refer to the phenomenon, somewhat poetically, as a \"void cloud.\"\\n\\nIt is evident to the priesthoods of the [Root.Owner.GetName] that these clouds are heralds animated by some higher will. Exactly who or what this will belongs is the subject of heated debate, and is likely to remain so for the foreseeable future. Until such time as the Void Cloud's true nature can be ascertained, it would perhaps be prudent to treat the immense power evident in its roiling motion with some caution.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1057,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1004,"status":"paired","id":"texts:27357"},{"key":"story.401.desc","zh":"一项对此前以§H[This.ContactCountry.GetName]§!为代称的一堆残骸和太空尘埃的调查居然得到了惊人的发现：微粒聚集而成的云体，散发着未知的强大能源，它原本连反射性动作都不应该做出，更不要说是自主移动了。\\n\\n但它确实在自主地移动着。\\n\\n这份录像中移动的飘渺物体透着一股不祥之兆，或许这个宇宙里有一些东西是我们不该去碰的。","en":"An investigation into a peculiar cluster of debris and space-dust previously dubbed §H[This.ContactCountry.GetName]§! has yielded surprising results; it is a particulate cloud bristling with a powerful charge of unknown origin that has no business exhibiting simple reflexive actions, let alone movements with purpose.\\n\\nAnd yet it does.\\n\\nThere is something undeniably ominous about the hazy subject of the relayed video feeds. Perhaps there are things in the universe we should not tangle with.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1058,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1005,"status":"paired","id":"texts:27358"},{"key":"story.401.desc.gesta","zh":"一项对此前以§H[This.ContactCountry.GetName]§!指代的一堆残骸和太空尘埃的调查居然得到了惊人的发现：它是一团由微粒聚集而成的云体，蕴含着来源不明的强大能源。它原本连反射性动作都不应该做出，更不要说是自主移动了。\\n\\n可它确实在自主移动。\\n\\n这份录像中移动的飘渺物体透着一股不祥之兆，或许这个宇宙里有一些东西是我们不该去碰的。","en":"Our investigation into the peculiar cluster of debris and space-dust with the designation §H[This.ContactCountry.GetName]§! has yielded surprising results: it is a particulate cloud bristling with a powerful charge of unknown origin. It has no business exhibiting simple reflexive actions, let alone movements with purpose.\\n\\nAnd yet it does.\\n\\nThere is something undeniably ominous about the hazy subject of the relayed video feeds. Perhaps there are things in the universe we should not tangle with.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1059,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1006,"status":"paired","id":"texts:27359"},{"key":"story.401.a.spiri","zh":"不管它是不是与神灵有关的媒介，我们都要研究它。","en":"Conduit for the divine or not, it must be studied.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1060,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1007,"status":"paired","id":"texts:27360"},{"key":"story.401.b.spiri","zh":"这事就交给我们的指挥官吧。","en":"We leave the matter in the capable hands of our commanders.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1061,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1008,"status":"paired","id":"texts:27361"},{"key":"story.401.c","zh":"远观而不亵玩。","en":"Let us watch, but not interfere with it.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1062,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1009,"status":"paired","id":"texts:27362"},{"key":"story.401.d","zh":"这事就交给我们的指挥官吧。","en":"We leave the matter in the capable hands of our commanders.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1063,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1010,"status":"paired","id":"texts:27363"},{"key":"story.401.e","zh":"或许应该摧毁它。","en":"Perhaps it should be destroyed.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1064,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1011,"status":"paired","id":"texts:27364"},{"key":"story.405.name","zh":"虚空渐晰","en":"Void Unclouded","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1066,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1012,"status":"paired","id":"texts:27365"},{"key":"story.405.desc.spiri","zh":"虚空之云是宇宙的观察者，在了解了虚空之云的特征之后，[Root.GetSpeciesAdj]的宇航员在宇宙各地都发现了虚空之云的踪迹。\\n\\n它们产生于万物初始的时候，观察着恒星闪耀、行星新生。现在它们在宇宙间漫无目的地移动着，似乎在有意识地收集过去留下的残骸，在死去的恒星和破碎的世界之间漂流。\\n\\n它们的存在时刻提醒着我们自己是多么的渺小。","en":"The Void Clouds are stewards of the cosmos. Once [Root.GetSpeciesAdj] astronomers knew what to look for, they found traces of the Void Clouds everywhere.\\n\\nFormed at the dawn of creation, they stood watch as stars were lit and young planets formed. Now they drift, quasi-conscious agglomerations of inanimate matter from the earliest hours of time itself, afloat between dying stars and breaking worlds.\\n\\nThey are a constant reminder that we are but all small parts of something greater.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1067,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1013,"status":"paired","id":"texts:27366"},{"key":"story.405.desc","zh":"目前，[Root.GetSpeciesAdj]的研究者认为虚空之云是宇宙中最古老的存在，它们似乎是在宇宙诞生仅仅几十亿年后出现的，这是年轻宇宙用强大的力量凭空创造出来的产物，它们本可以成为恒星，但却没有。\\n\\n想要解释它们那种原始的动物本能更是困难，但答案的关键可能就在将它们紧密结合在一起的异常强大的电磁场中——这也是在它们出现的时候就存在的东西。可以预见，只要有足够的时间，它奇怪的星尘和引力场循环将会变得和神经回路一样。\\n\\n还有，尽管彼此之间相距数光年的距离，虚空之云似乎在互相发送脉冲波，这之中可能存在量子纠缠的现象。","en":"The Void Clouds are, as far as [Root.GetSpeciesAdj] researchers can tell, among the oldest entities in the universe. They seem to have originated just a scant few billion years after matter as we know it first appeared, the tremendous forces of the young cosmos making something out of nothing. They would have been stars once, but were not.\\n\\nExplaining their apparent animal intelligence is more difficult, but the answer might lie in the abnormally strong electromagnetic fields that keep them together - another product of their primordial beginnings. It is not inconceivable that, given enough time, the circulation of its strange stardust and gravitic fields aligned in a flexible approximation of neural pathways.\\n\\nMoreover, the Clouds seem to be receiving impulses from one another, if not outright communicating, lightyears apart. Quantum entanglement is suspected to play a role in this phenomenon.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1069,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1015,"status":"paired","id":"texts:27367"},{"key":"story.405.desc.gesta","zh":"虚空之云可能是宇宙中最古老的存在之一。在宇宙中刚开始形成物质之后仅仅数十亿年里，它们似乎就已经出现了，这是年轻宇宙用强大的力量凭空创造出来的产物，它们本可以成为恒星，但却没有。\\n\\n它们动物般的智慧可能更加难以解释，但答案或许就在维持其形态的强大电磁场中——另一个宇宙诞生之初的产物。只要有足够长的时间，它奇怪的星尘与引力场循环完全有可能会形成类似神经网络或是计算机电路的东西。\\n\\n而且，这些虚空之云似乎在互相发送脉冲信号，甚至可能是在进行沟通，尽管彼此之间的距离以光年计算。我们怀疑这一现象可能与量子纠缠有关。","en":"The Void Clouds may be among the oldest entities in the universe. They seem to have originated just a scant few billion years after matter as we know it first appeared, the tremendous forces of the young cosmos making something out of nothing. They would have been stars once, but were not.\\n\\nExplaining their apparent animal intelligence is more difficult, but the answer might lie in the abnormally strong electromagnetic fields that keep them together - another product of their primordial beginnings. It is not inconceivable that, given enough time, the circulation of its strange stardust and gravitic fields aligned in a flexible approximation of neural pathways or computational circuits.\\n\\nMoreover, the Clouds seem to be receiving impulses from one another, if not outright communicating, lightyears apart. Quantum entanglement is suspected to play a role in this phenomenon.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1070,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1016,"status":"paired","id":"texts:27368"},{"key":"story.405.a.spiri","zh":"保持谦卑。","en":"Humbling.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1071,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1017,"status":"paired","id":"texts:27369"},{"key":"story.405.a.spiri.tooltip","zh":"将§Y伟大设计§!修正添加到§Y帝国§!：\\n£happiness£幸福度：§G+5%§!","en":"Adds the §YGrand Design§! modifier to §Yyour Empire§!:\\n£happiness£ Happiness §G+5%§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1072,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1018,"status":"paired","id":"texts:27370"},{"key":"story.405.b","zh":"它们休想阻止我们。","en":"They will not stand in our way.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1073,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1019,"status":"paired","id":"texts:27371"},{"key":"story.405.b.tooltip","zh":"向§Y您的帝国§!添加§Y破云者§!修正：\\n对虚空之云造成的伤害：§G+10%§!","en":"Adds the §YCloudbuster§! modifier to §Your Empire§!:\\nDamage to Void Clouds: §G+10%§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1074,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1020,"status":"paired","id":"texts:27372"},{"key":"story.405.c","zh":"我们能够追踪这些脉冲波么？","en":"Can these impulses be traced?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1075,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1021,"status":"paired","id":"texts:27373"},{"key":"story.405.c.tooltip","zh":"添加一系列疑似§Y虚空之云§!的星系到情报日志。","en":"Adds a list of likely §YVoid Cloud§! systems to the Situation Log.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1076,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1022,"status":"paired","id":"texts:27374"},{"key":"story.410.name","zh":"乌云密布","en":"Dark Clouds","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1078,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1023,"status":"paired","id":"texts:27375"},{"key":"story.410.desc.spiri","zh":"虚空之云被[From.GetName]摧毁了，但是我们也付出了相当的代价。\\n\\n虚空之云的电磁场最终崩塌，释放出的星体物质螺旋一样运动。就在电磁场崩塌之前，我们的船员都出现了一种末日即将到来的感觉。\\n\\n或许我们真的做错了。","en":"Brought down by the [From.GetName], the Void Cloud did not die easy.\\n\\nJust before the Void Cloud's electromagnetic field finally collapsed - sending its star-stuff spiraling through the system - many crewmembers engaged in the battle reported a sudden sense of dread, of coming doom.\\n\\nPerhaps we have sinned.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1080,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1025,"status":"paired","id":"texts:27376"},{"key":"story.410.desc","zh":"我们艰难地战胜了虚空之云。\\n\\n虽然我们伤亡惨重，但是毫无疑问，[Root.GetName]战胜了星系中最可怕的奥秘之一。","en":"Victory over the Void Cloud was hard-won.\\n\\nWhile we suffered heavy casualties, the fact remains that the [Root.GetName] has overcome one of the galaxy's most terrifying enigmas.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1081,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1026,"status":"paired","id":"texts:27377"},{"key":"story.410.desc.gesta","zh":"我们花费了巨大的代价才战胜了虚空之云。\\n\\n尽管我们伤亡惨重，但我们仍征服了星系中最可怕的谜团之一。","en":"Victory over the Void Cloud was hard-won.\\n\\nWhile we suffered heavy casualties, the fact remains that we have overcome one of the galaxy's most terrifying enigmas.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1082,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1027,"status":"paired","id":"texts:27378"},{"key":"story.410.a.spiri","zh":"我们根本不知道犯了什么错，要如何补偿呢？","en":"How could we atone, not knowing who we have wronged?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1083,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1028,"status":"paired","id":"texts:27379"},{"key":"story.410.b","zh":"今天是值得纪念的一天。","en":"A day to be remembered.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1084,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1029,"status":"paired","id":"texts:27380"},{"key":"story.501.name","zh":"缇扬奇","en":"Tiyanki","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1086,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1030,"status":"paired","id":"texts:27381"},{"key":"story.501.desc.spiri","zh":"圣者们将那个漂浮在黑暗中的存在称为“§Y缇扬奇§!”。他们是神圣而酷爱和平的太空生命体，从一个恒星系漫步到另一个恒星系，依靠众多气态巨行星上表面的常见气体进食，几乎不会有任何表现敌意的情况。\\n\\n我们应该与其保持距离，以示敬意。","en":"The Diviners name the beings, floating through the dark, \"§YTiyanki§!.\" They are a sacred and peaceful spaceborne life form that roams from system to system, feeding on gases common to the upper layers of many gas giants, and rarely showing any signs of hostility.\\n\\nWe are to keep at a respectful distance.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1087,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1031,"status":"paired","id":"texts:27382"},{"key":"story.501.desc","zh":"[Root.GetSpeciesAdj]社会学研究首席研究员将太空生命称为“§Y缇扬奇§!”，它们非常温和，且能够进入低维度亚空间，因此，在各星系间移动对它们而言轻而易举。\\n\\n他们大多栖息在气态巨行星的上层大气之中。虽然有些难以置信，但空气就是他们唯一的食物来源，但是否还有其他的养分摄取，这一点还有待观察。\\n\\n它们生性温和，即使受到挑战，也很少会主动攻击。碰上的时候，可以放心大胆地无视他们。","en":"The spaceborne lifeforms - which the [Root.GetSpeciesAdj] Head of Society Research has come to refer to as \"§YTiyanki§!\" - are docile creatures. Capable of accessing some lower dimension of subspace, they roam from system to system with remarkable ease.\\n\\nThey graze on gases common to the upper layers of many gas giants. It is highly unlikely, to say the least, that this is their only food source, but intake of other nutrients has yet to be observed.\\n\\nThey will rarely, if ever, attack, even when provoked. They can safely be ignored.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1088,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1032,"status":"paired","id":"texts:27383"},{"key":"story.501.desc.gesta","zh":"我们称之为“§Y缇扬奇§!”的太空生物十分温顺。它们可以进入低维度的亚空间，因此可以轻易地在星系之间遨游。\\n\\n它们以气态巨行星外层常见的气体为食。这不太可能是它们唯一的食物来源，但到目前为止尚未观察到其他的进食方式。\\n\\n它们不会主动进攻，因此可以安全地无视它们。","en":"The spaceborne lifeforms - which we call \"§YTiyanki§!\" - are docile creatures. Capable of accessing some lower dimension of subspace, they roam from system to system with remarkable ease.\\n\\nThey graze on gases common to the upper layers of many gas giants. It is highly unlikely, to say the least, that this is their only food source, but intake of other nutrients has yet to be observed.\\n\\nThey will not attack unless provoked. They can safely be ignored.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1089,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1033,"status":"paired","id":"texts:27384"},{"key":"story.501.a.spiri","zh":"令人钦佩。","en":"Venerable.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1090,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1034,"status":"paired","id":"texts:27385"},{"key":"story.501.a.mater","zh":"捕猎他们也捞不到什么好处。","en":"Hunting them would be a net loss anyway.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1091,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1035,"status":"paired","id":"texts:27386"},{"key":"story.501.a.exploratobot","zh":"已登记温顺太空生命！","en":"Docile spaceborne cataloged!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1092,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1036,"status":"paired","id":"texts:27387"},{"key":"galactic_features.361.name","zh":"恶臭的后代","en":"Effluvial Offspring","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1094,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1037,"status":"paired","id":"texts:27388"},{"key":"galactic_features.361.desc","zh":"在[From.From.From.GetStarName]星系的舰队被全灭后，那里的虚空之云从碎屑中聚集了足够的物质开始进行某种宏观上的有丝分离，也就是无性繁殖。\\n\\n现在追杀[From.From.From.GetStarName]的虚空之云又多了一个。","en":"Following the destruction of our fleet in the [From.From.From.GetStarName] system, the local Void Cloud appears to have gathered enough material from the debris to undergo what can best be described as a form of mitosis on the macro level - asexual reproduction.\\n\\nThere is now one more Void Cloud haunting [From.From.From.GetStarName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1095,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1038,"status":"paired","id":"texts:27389"},{"key":"galactic_features.361.a","zh":"可怕。","en":"Horrifying.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1096,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1039,"status":"paired","id":"texts:27390"},{"key":"galactic_features.361.a.milit","zh":"令人惊骇。","en":"Daunting.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1097,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1040,"status":"paired","id":"texts:27391"},{"key":"galactic_features.361.a.phobe","zh":"恶心。","en":"Disgusting.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1098,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1041,"status":"paired","id":"texts:27392"},{"key":"galactic_features.361.a.phile","zh":"很迷人。","en":"Fascinating.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1099,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1042,"status":"paired","id":"texts:27393"},{"key":"galactic_features.361.a.spiri","zh":"神灵会保护我们的。","en":"The Divine protect us.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1100,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1043,"status":"paired","id":"texts:27394"},{"key":"galactic_features.361.a.mater","zh":"了解。","en":"Noted.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1101,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1044,"status":"paired","id":"texts:27395"},{"key":"galactic_features.361.a.tooltip","zh":"§R虚空之云§!出现在了§Y[From.From.From.GetStarName]星系§!。","en":"§RVoid Cloud§! spawned in the §Y[From.From.From.GetStarName] system§!.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1102,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1045,"status":"paired","id":"texts:27396"},{"key":"uplift.6000.name.2","zh":"发现未开智物种","en":"Pre-Sapient Species Found","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1110,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1051,"status":"paired","id":"texts:27397"},{"key":"uplift.6000.continental.desc","zh":"迷人的生物在[From.GetName]的平原和海岸上来回游走。[Root.GetName]报告说，[presapient_species.GetSpeciesClass]生命体正在使用工具，虽然现在使用范围很有限，但最终可能具有实现称为智慧种的潜力。\\n\\n[Owner.GetScientistCapital][Root.GetLeaderName]强调，在这种状态下发现外星生命是一个罕见的机会。如果我们选择提升它们，它们可能会产生很大的用处。","en":"Fascinating creatures roam the plains and coasts of [From.GetName]. The [Root.GetName] reports that the [presapient_species.GetSpeciesClass] life-forms are using tools, however limited, and may have the potential for eventually achieving sapience.\\n\\n[Owner.GetScientistCapital] [Root.GetLeaderName] stresses that finding alien life in this state is a rare opportunity. Should we choose to uplift them, they may prove useful.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1112,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1052,"status":"paired","id":"texts:27398"},{"key":"uplift.6000.ocean.desc","zh":"根据[Root.GetName]的说法，一个[From.GetName]的原生[presapient_species.GetSpeciesClass]物种不仅已经初步掌握了这颗星球的广阔海洋，而且还占领了点缀其表面的一小块土地。\\n\\n[Owner.GetScientistCapital][Root.GetLeaderName]提议，我们应该密切监视他们的发展，并尽可能帮助他们朝着实现完全智性的道路前进。","en":"According to the [Root.GetName], one [presapient_species.GetSpeciesClass] species native to [From.GetName] has not only achieved a tentative mastery of the planet's vast oceans, but also the small plots of land that dot its surface.\\n\\n[Owner.GetScientistCapital] [Root.GetLeaderName] proposes that we should monitor their development closely, and possibly help them along the path to full sapience.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1114,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1053,"status":"paired","id":"texts:27399"},{"key":"uplift.6000.tropical.desc","zh":"[From.GetName]茂密的热带树林中隐藏着[Root.GetName]的[Owner.GetScientistCapital][Root.GetLeaderName]所说的“元文明”。\\n\\n组成这个新生社会的[presapient_species.GetSpeciesClass]生物仍然远远落后于进化曲线，但他们已经将社会基础建立在了初步形成的智性语言和抽象思维之上。\\n\\n[Owner.GetScientistCapital][Root.GetLeaderName]建议，这些特殊的生物可以成为诱导快速进化相关科技的合适的实验平台。","en":"The dense tropical foliage of [From.GetName] hides what [Owner.GetScientistCapital] [Root.GetLeaderName] of the [Root.GetName] calls a 'proto-civilization.'\\n\\nThe [presapient_species.GetSpeciesClass] beings that make up this nascent society are still far behind the evolutionary curve, but their social order seems to be underpinned by the beginnings of intelligible language and abstract thought.\\n\\n[Owner.GetScientistCapital] [Root.GetLeaderName] suggests that these particular creatures may prove a suitable testbed for technologies intended to induce rapid evolution.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1116,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1054,"status":"paired","id":"texts:27400"},{"key":"uplift.6000.arid.desc","zh":"[From.GetName]上的一个[presapient_species.GetSpeciesClass]物种表现出不同寻常的智慧。在整个星球干燥、多岩的大环境下，这些生物已经进化到可以主宰他们的环境。由[Root.GetName]的[Owner.GetScientistCapital][Root.GetLeaderName]进行的测试表明，通过采用正确的技术，它们进化的速度能够大大加快。","en":"One [presapient_species.GetSpeciesClass] species on [From.GetName] exhibits unusual intelligence. Throughout the planet's dry and rocky landscape, these creatures have evolved to dominate their environment. Tests run by [Owner.GetScientistCapital] [Root.GetLeaderName] of the [Root.GetName] show that their evolution can be accelerated with the application of the right technology.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1118,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1055,"status":"paired","id":"texts:27401"},{"key":"uplift.6000.desert.desc","zh":"在[From.GetName]的沙漠中穿行，这种[presapient_species.GetSpeciesClass]生命的有趣形式展现出了能进化出更高级理性的相关特质。\\n\\n尽管物种的发展进程似乎进入平台期已近千年，我们或许能够为进化提供一次科技上的刺激。","en":"Scurrying through the sands of [From.GetName], a curious form of [presapient_species.GetSpeciesClass] life exhibits many of the traits associated with the evolution of higher reasoning.\\n\\nWhile the species' development appears to have plateaued some millennia ago, we might be able to provide a technological impetus for evolution.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1120,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1056,"status":"paired","id":"texts:27402"},{"key":"uplift.6000.savannah.desc","zh":"在[From.GetName]的平原上，人们观察到长长的、优雅的生物在进行初级形式的交流，彼此合作寻找食物，同时躲避行星上的捕食者。[Root.GetName]的[Owner.GetScientistCapital][Root.GetLeaderName]认为这些[presapient_species.GetSpeciesClass]生物可能适用于旨在提高进化速度的相关技术。","en":"Across the plains of [From.GetName] long, graceful creatures have been observed engaging in rudimentary forms of communication, cooperating with one another to find food and avoid the planet's predators. [Owner.GetScientistCapital] [Root.GetLeaderName] of the [Root.GetName] believes these [presapient_species.GetSpeciesClass] beings may prove suitable for technologies intended to heighten the pace of evolution.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1122,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1057,"status":"paired","id":"texts:27403"},{"key":"uplift.6000.tundra.desc","zh":"众所周知，严苛的环境能够催生适应性强的进化，[From.GetName]的严寒环境也不是一个例外。\\n\\n[Owner.GetScientistCapital][Root.GetLeaderName]对于[presapient_species.GetSpeciesClass]生物中的其中一种产生了特别的兴趣，这种生物能够在行星的结冰表面上滑行。只要在正确的方向上轻轻一推，它们甚至就可以实现智性。","en":"Harsh environments are known to propel adaptive evolution, and the frigid biosphere of [From.GetName] is no exception.\\n\\n[Owner.GetScientistCapital] [Root.GetLeaderName] has taken a special interest in one of the [presapient_species.GetSpeciesClass] creatures that skitter across the planet's icy face. With a push in the right direction, they may even achieve sapience.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1124,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1058,"status":"paired","id":"texts:27404"},{"key":"uplift.6000.arctic.desc","zh":"虽然[From.GetName]的温度常年处于零度以下，但当地并非不宜居，这个行星也不贫瘠。\\n\\n几个[presapient_species.GetSpeciesClass]物种已经进化到可以承受这种环境的地步，而且[Owner.GetScientistCapital][Root.GetLeaderName]相信，只要引入特定的外部刺激，这些生物中的一个或多个就有能力实现智性……","en":"Although [From.GetName]'s sub-zero climate is far from hospitable, the planet is not barren.\\n\\nSeveral [presapient_species.GetSpeciesClass] species have evolved to withstand the environment, and [Owner.GetScientistCapital] [Root.GetLeaderName] believes that one or more of these creatures is capable of sapience, given the introduction of certain external stimuli...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1126,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1059,"status":"paired","id":"texts:27405"},{"key":"uplift.6000.alpine.desc","zh":"事实证明，[From.GetName]上绵延不绝的山脉为这颗行星的独特生命形式提供了肥沃的环境。特别是一个[presapient_species.GetSpeciesClass]物种已经适应了极端的海拔高度，甚至表现出一种基本的（好似咕噜声）语言交流形式。在正确的刺激下，这些生物或许最终能够实现完全的智性。","en":"The continent-wide mountain ranges of [From.GetName] have proven a fertile environment for the planet's unique forms of life. One [presapient_species.GetSpeciesClass] species in particular has adapted to the extreme altitude, and has even demonstrated a basic (if guttural) form of verbal communication. With the right stimuli, these creatures may prove capable of full sapience.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1128,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1060,"status":"paired","id":"texts:27406"},{"key":"uplift.6000.nuked.desc","zh":"虽然这颗行星上充斥着活物勿近的辐射，但至少有一种先进的生命形式在[From.GetName]上蓬勃发展。[Owner.GetScientistCapital][Root.GetLeaderName]报告说，这种[presapient_species.GetSpeciesClass]生物表现出令人印象深刻的集体决策能力，外部刺激可能会促使它们达到更大的进化高度。","en":"While the planet is prohibitively irradiated, at least one advanced form of life flourishes on [From.GetName]. [Owner.GetScientistCapital] [Root.GetLeaderName] reports that the [presapient_species.GetSpeciesClass] creatures exhibit impressive collective decision-making skills, and that outside stimulus may spur them to even greater evolutionary heights.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1130,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1061,"status":"paired","id":"texts:27407"},{"key":"uplift.6000.gaia.desc","zh":"[From.GetName]的环境对于生命的进化来说近乎完美；其丰富的自然资源为种类繁多的动植物类群缔造了一个丰饶的家园。在这个天堂里，[Owner.GetScientistCapital][Root.GetLeaderName]发现了一个由智能[presapient_species.GetSpeciesClass]生物组成的原始社会，它可以成为快速进化的绝佳候选者。","en":"[From.GetName] is a near-perfect environment for the evolution of life; its bountiful natural resources are a fertile home for a staggering variety of flora and fauna. Within this paradise, [Owner.GetScientistCapital] [Root.GetLeaderName] has discovered a proto-society of intelligent [presapient_species.GetSpeciesClass] creatures - one that could prove an excellent candidate for rapid evolution.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1132,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1062,"status":"paired","id":"texts:27408"},{"key":"uplift.6000.relic.desc","zh":"在[From.GetName]的废墟高塔和尘土飞扬的街道中，游荡着一种有趣的未开智的生命。[Owner.GetScientistCapital][Root.GetLeaderName]认为，这些小而聪明的[presapient_species.GetSpeciesClass]生物可能曾经被当作宠物饲养。根据这一理论：一旦它们的主人物种衰落，这些动物就会迅速进化，如果有合适的外部因素，它们现在已经具备了实现完全智慧的条件。","en":"Amid the ruined towers and dusty streets of [From.GetName] roams an intriguing form of pre-sapient life. [Owner.GetScientistCapital] [Root.GetLeaderName] suggests that the small, intelligent [presapient_species.GetSpeciesClass] creatures may once have been kept as pets. According to this theory: once their owner species declined, these animals rapidly evolved and are now primed to achieve full sapience, should the right external factors be applied.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1134,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1063,"status":"paired","id":"texts:27409"},{"key":"uplift.6000.fallback.desc","zh":"根据[Root.GetName]，一个[From.GetName]的原生[presapient_species.GetSpeciesClass]物种实现了对行星环境的初步掌控。\\n\\n[Owner.GetScientistCapital][Root.GetLeaderName]建议对它们的发展进行密切监视，如果可能的话，将它们提升到拥有完全智慧的条件。","en":"According to the [Root.GetName], one [presapient_species.GetSpeciesClass] species native to [From.GetName] has achieved a tentative mastery of the planet's environment.\\n\\n[Owner.GetScientistCapital] [Root.GetLeaderName] recommends monitoring their development closely, and - if possible - uplifting them to full sapience.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1136,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1064,"status":"paired","id":"texts:27410"},{"key":"uplift.6000.wilderness.desc","zh":"[Root.GetName]发现有个体型智慧生命居住在[from.GetName]。考虑到缺乏共生智能的指导，这种[presapient_species.GetSpeciesClass]物种已经达到了对环境的显著控制程度。\\n\\n我们会继续密切关注这种生物的发展，也许有一天将其并入我们。这些生物的出现预示着[from.GetName]觉醒的潜质。","en":"The [Root.GetName] has discovered individualistic, presapient life dwelling on [from.GetName]. This [presapient_species.GetSpeciesClass] species has achieved a remarkable degree of mastery over its environment already, considering the lack of a Mutualistic Intelligence to guide it.\\n\\nWe would do well to monitor their development closely, and perhaps one day bring them into our fold. The presence of these creatures bodes well for the potential awakening of [from.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1138,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1065,"status":"paired","id":"texts:27411"},{"key":"uplift.6000.a","zh":"是的，我们有那种知识。","en":"Yes, we have that knowledge.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1140,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1066,"status":"paired","id":"texts:27412"},{"key":"uplift.6000.b","zh":"以后再说吧。","en":"Something to keep in mind for the future.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1141,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1067,"status":"paired","id":"texts:27413"},{"key":"uplift.6000.nomads","zh":"将他们带上船。","en":"Bring some of them aboard!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1142,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1068,"status":"paired","id":"texts:27414"},{"key":"uplift.6010.name","zh":"提升成功","en":"Uplift Successful","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1145,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1070,"status":"paired","id":"texts:27415"},{"key":"uplift.6010.continental.desc","zh":"[Root.GetName]上的主导物种，[From.GetName]，已经被提升了。只需要轻微的基因改造，就可以释放出他们内在的潜力，使他们的认知能力和操纵的灵活性得到极大的提高，而前几代的成员将被安装上小型的义体植入物。","en":"The dominant species on [Root.GetName], the [From.GetName], have been uplifted. Only minor genetic alterations were needed to unlock their inherent potential for vastly improved cognitive ability and manual dexterity, while members of previous generations will be fitted with small, cybernetic implants.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1147,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1071,"status":"paired","id":"texts:27416"},{"key":"uplift.6010.ocean.desc","zh":"我们让[From.GetName]沿着有利的轨迹加速进化的工作取得了巨大的成功。教育计划已经为最年轻的样本部署妥当——一些个人，现在——而他们的长辈则可以接受心理基因调节。","en":"Our efforts to accelerate the evolution of the [From.GetName] along a favorable trajectory have been tremendously successful. Educational programs are in place for the youngest specimens - individuals, now - while their elders are proving receptive to psycho-genetic conditioning.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1149,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1072,"status":"paired","id":"texts:27417"},{"key":"uplift.6010.tropical.desc","zh":"[From.GetName]已经被成功提升完毕，成为了合格的[Root.Owner.GetName]人，并住进了我们在热带星球[Root.GetName]上建立的殖民地。","en":"The [From.GetName] have been successfully uplifted to become productive citizens of the [Root.Owner.GetName] and inhabitants of our colony on the tropical planet [Root.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1151,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1073,"status":"paired","id":"texts:27418"},{"key":"uplift.6010.arid.desc","zh":"成功了！\\n\\n[This.GetName]当地的[From.GetName]已被提升为[This.Owner.GetName]人口。","en":"Success!\\n\\nThe [From.GetName] native to [This.GetName] have been uplifted to become citizens of the [This.Owner.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1153,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1074,"status":"paired","id":"texts:27419"},{"key":"uplift.6010.desert.desc","zh":"[From.GetName]现在就是[Root.Owner.GetName]科技实力的证明。","en":"The [From.GetName] now stand as living testament to the scientific and technological might of the [Root.Owner.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1155,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1075,"status":"paired","id":"texts:27420"},{"key":"uplift.6010.savannah.desc","zh":"我们提升[From.GetName]的工作成效显著：只需对它们的基因密码进行相对少许的修饰，我们就成功地引导它们进化成为了有认知能力的同僚。","en":"Our efforts to uplift the [From.GetName] have borne fruit: with some relatively minor modifications to their genetic code, we have succeeded in raising their cognitive faculties.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1157,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1076,"status":"paired","id":"texts:27421"},{"key":"uplift.6010.tundra.desc","zh":"[From.GetName]现在是智慧生命体，而且相当聪明。\\n\\n它们现在处于[Root.Owner.GetName]的统治之下。","en":"The [From.GetName] are now sapient, and fairly intelligent at that.\\n\\nThey now fall under the dominion of the [Root.Owner.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1159,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1077,"status":"paired","id":"texts:27422"},{"key":"uplift.6010.arctic.desc","zh":"在[Root.GetName]冰雪平原上生活的[From.GetName]已经在[Root.Owner.GetSpeciesName]的帮助下获得了感知能力。\\n\\n现在他们已经加入了我们建于他们星球[Root.GetName]上的殖民地，并成为了[Root.Owner.GetName]社会的一员。","en":"The [From.GetName], risen from the icy plains of [Root.GetName], have achieved sapience with [Root.Owner.GetSpeciesName] help.\\n\\nThey have joined our colony on their native planet [Root.GetName] as productive members of [Root.Owner.GetName] society.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1161,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1078,"status":"paired","id":"texts:27423"},{"key":"uplift.6010.alpine.desc","zh":"我们对[From.GetName]进行了基因改造，成功让这个物种进化到了完全的智性。现在，当它们自崎岖的山峦中遥望星空时，它们对自我有了更加真实的感知。","en":"The genetic modifications we made to the [From.GetName] have successfully raised the species to full sapience. Now, as they gaze up at the stars from their mountain homes, they do so with a true sense of themselves.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1163,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1079,"status":"paired","id":"texts:27424"},{"key":"uplift.6010.nuked.desc","zh":"自卑微的起始，[From.GetName]已经进化到能够加入[Root.Owner.GetName]。","en":"From their humble beginnings, the [From.GetName] have risen to join the [Root.Owner.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1165,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1080,"status":"paired","id":"texts:27425"},{"key":"uplift.6010.gaia.desc","zh":"多亏了我们的努力，[From.GetName]已经被成功提升。能让它们彻底理解自己居住在怎样的天堂上，这是何等的福气。","en":"Thanks to our efforts, the [From.GetName] have been successfully uplifted. What a gift, to fully understand the paradise they inhabit.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1167,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1081,"status":"paired","id":"texts:27426"},{"key":"uplift.6010.relic.desc","zh":"环顾它们的遗迹星球，[Root.GetName]的主导物种从常年的沉睡中苏醒过来。我们将它们提升至完全智性的工作成为了令人瞩目的成功。","en":"All across their ruined world, the dominant species of [Root.GetName] have awoken from their long slumber. Our efforts to uplift them to full sapience have been a resounding success.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1169,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1082,"status":"paired","id":"texts:27427"},{"key":"uplift.6010.fallback.desc","zh":"[From.GetName]经提升实现了完全的智性，现在正作为[Root.Owner.GetName]科学与技术能力的活的证明。","en":"Uplifted to full sapience, the [From.GetName] now stand as a living testament to the scientific and technological might of the [Root.Owner.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1171,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1083,"status":"paired","id":"texts:27428"},{"key":"uplift.6010.a","zh":"[This.Owner.GetName]非常欢迎它们。","en":"The [This.Owner.GetName] welcomes them.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1173,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1084,"status":"paired","id":"texts:27429"},{"key":"uplift.6010.tt","zh":"§Y[This.Owner.GetName]§!获得§Y50$r_influence$§!。","en":"The §Y[This.Owner.GetName]§! gains §Y50 $r_influence$§!.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1174,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1085,"status":"paired","id":"texts:27430"},{"key":"uplift.7000.name","zh":"起来，跟上","en":"Lift Up, Follow Up","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1180,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1089,"status":"paired","id":"texts:27431"},{"key":"uplift.7000.desc","zh":"[From.From.From.GetName]已经与我们相处了数日了。\\n\\n[From.GetName]行星上的情况目前一切安好。","en":"The [From.From.From.GetName] have been among us for several days now.\\n\\nAll is well on planet [From.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1181,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1090,"status":"paired","id":"texts:27432"},{"key":"uplift.7010.name","zh":"艰难的开始","en":"A Rocky Start","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1182,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1091,"status":"paired","id":"texts:27433"},{"key":"uplift.7010.desc","zh":"经过我们提升的[From.From.From.GetName]的整合比预期的要顺利，但没有我们希望的那样顺利。\\n\\n尽管我们已经尽量对[From.From.From.GetName]进行了心理学软塑造，但是他们仍然不太适应我们在[From.Owner.GetName]的行事方式。","en":"The integration of the [From.From.From.GetName] who we uplifted is going more smoothly than expected, but not as smoothly as we had hoped.\\n\\nDespite our efforts to soft-shape of their psychology, the [From.From.From.GetName] still occasionally struggle with the way we do things in the [From.Owner.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1183,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1092,"status":"paired","id":"texts:27434"},{"key":"uplift.7200.name","zh":"关注内部","en":"Looking Inwards","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1192,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1098,"status":"paired","id":"texts:27435"},{"key":"uplift.7200.desc","zh":"相当多的[From.From.From.GetName]公民对我们教授的宇宙学说似乎很不满。\\n\\n他们中的某个未知个体或者组织正在传播一些虚假信息，过分强调了[From.From.From.GetName]、以及[Root.Owner.GetName]他们进行提升一事的重要性。","en":"A statistically significant group of [From.From.From.GetName] citizens appear unsatisfied with our teachings on the nature of the cosmos.\\n\\nAn unknown individual or group among them is circulating some spurious codex that attaches undue importance to the [From.From.From.GetName] and their uplifting by the [Root.Owner.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1193,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1099,"status":"paired","id":"texts:27436"},{"key":"uplift.7200.a","zh":"这种事肯定会无疾而终。","en":"Nothing will come of it.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1194,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1100,"status":"paired","id":"texts:27437"},{"key":"uplift.7200.b","zh":"让他们保留自己的神秘感吧。","en":"Let them have their mysteries.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1195,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1101,"status":"paired","id":"texts:27438"},{"key":"uplift.7200.b.tooltip","zh":"[From.From.From.GetName]获得了§Y唯心主义§!思潮。","en":"The [From.From.From.GetName] gain the §YSpiritualist§! Ethic.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1196,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1102,"status":"paired","id":"texts:27439"},{"key":"uplift.7200.c","zh":"不惜一切代价让他们回归正道。","en":"Set them straight by any means necessary.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1197,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1103,"status":"paired","id":"texts:27440"},{"key":"uplift.7200.c.tooltip","zh":"[From.From.From.GetName]获得了§Y唯物主义§!思潮。","en":"The [From.From.From.GetName] gain the §YMaterialist§! Ethic.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1198,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1104,"status":"paired","id":"texts:27441"},{"key":"uplift.7205.name","zh":"拒绝加入军团者","en":"Conscientious Objectors","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1199,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1105,"status":"paired","id":"texts:27442"},{"key":"uplift.7205.desc","zh":"由于[From.From.From.GetName]的人们对武器的厌恶，[Root.GetName]的人们提出了划定非战斗区域的正式请愿。","en":"Some issues have arisen on [Root.GetName] as a result of the [From.From.From.GetName] populace's aversion to arms. A representative has made a formal request for clearly delineated demilitarized zones.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1200,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1106,"status":"paired","id":"texts:27443"},{"key":"uplift.7205.a","zh":"很好。","en":"Very well.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1201,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1107,"status":"paired","id":"texts:27444"},{"key":"uplift.7205.b","zh":"他们坚持信念的勇气值得赞扬。","en":"The courage of their convictions should be celebrated.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1202,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1108,"status":"paired","id":"texts:27445"},{"key":"uplift.7205.b.tooltip","zh":"[From.From.From.GetName]获得了§Y和平主义§!思潮。","en":"The [From.From.From.GetName] gain the §YPacifist§! Ethic.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1203,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1109,"status":"paired","id":"texts:27446"},{"key":"uplift.7205.c","zh":"他们必须明白战争的阴影时刻笼罩着我们。","en":"They must learn that the specter of war looms over us all.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1204,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1110,"status":"paired","id":"texts:27447"},{"key":"uplift.7205.c.tooltip","zh":"[From.From.From.GetName]获得了§Y军国主义§!思潮。","en":"The [From.From.From.GetName] gain the §YMilitarist§! Ethic.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1205,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1111,"status":"paired","id":"texts:27448"},{"key":"uplift.7210.name","zh":"陌生人危机","en":"Stranger Danger","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1206,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1112,"status":"paired","id":"texts:27449"},{"key":"uplift.7210.desc","zh":"根据报道，在[Root.GetName]上刚刚受到提升的[From.From.From.GetName]公民开始担忧，因为他们的[Root.Owner.GetSpeciesName]老师提到了和外太空的某种未知存在交流的可能性。","en":"According to reports, newly-uplifted [From.From.From.GetName] citizens on [Root.GetName] grow anxious as their [Root.Owner.GetSpeciesName] teachers bring up the likelihood of contact with as-yet-unknown entities from the far reaches of space.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1207,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1113,"status":"paired","id":"texts:27450"},{"key":"uplift.7210.a","zh":"我知道了……","en":"I see...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1208,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1114,"status":"paired","id":"texts:27451"},{"key":"uplift.7210.b","zh":"所谓的外星生物，对我们来说不过是另一个机会罢了。","en":"What is alien to us is simply opportunity in disguise.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1209,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1115,"status":"paired","id":"texts:27452"},{"key":"uplift.7210.b.tooltip","zh":"[From.From.From.GetName]获得了§Y亲外主义§!思潮。","en":"The [From.From.From.GetName] gain the §YXenophile§! Ethic.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1210,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1116,"status":"paired","id":"texts:27453"},{"key":"uplift.7210.c","zh":"他们对未知事物的恐惧是很正常的。","en":"They are right to fear the unknown.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1211,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1117,"status":"paired","id":"texts:27454"},{"key":"uplift.7210.c.tooltip","zh":"[From.From.From.GetName]获得了§Y排外主义§!思潮。","en":"The [From.From.From.GetName] gain the §YXenophobe§! Ethic.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1212,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1118,"status":"paired","id":"texts:27455"},{"key":"uplift.7215.name","zh":"内变","en":"Familial Fission","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1213,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1119,"status":"paired","id":"texts:27456"},{"key":"uplift.7215.desc","zh":"尽管[Root.Owner.GetName]提供了一个相当可行的结构框架，我们可以利用这个框架来调节他们的内部社会序列；只不过这可能并不适合经过提升的[From.From.From.GetName]。\\n\\n让他们的智能突然变得与我们相当，这剥夺了他们数千年中社会与文化发展的潜在可能。因此，[From.From.From.GetName]的社会秩序极不稳定，比如今天他们奉行家族至上，明天社区领袖可能就会宣布取消所有家族之间的关系。","en":"While the [Root.Owner.GetName] provides a solid structure upon which to model their internal social order, it may not necessarily be what suits the uplifted [From.From.From.GetName] best.\\n\\nTheir sudden rise to becoming our intellectual equals robbed them of millennia of potential societal and cultural development. Perhaps as a result of this, the [From.From.From.GetName] social order is in a state of extreme flux; one day the family unit is paramount, and the next day community leaders are calling for a dissolution of all clan-like bonds.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1214,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1120,"status":"paired","id":"texts:27457"},{"key":"uplift.7215.a","zh":"很迷人。","en":"Fascinating.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1215,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1121,"status":"paired","id":"texts:27458"},{"key":"uplift.7215.b","zh":"希望[From.From.From.GetName]能在同族之中发现自身的价值。","en":"May the [From.From.From.GetName] find themselves, in each other.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1216,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1122,"status":"paired","id":"texts:27459"},{"key":"uplift.7215.b.tooltip","zh":"[From.From.From.GetName]得到§Y威权主义§!思潮。","en":"The [From.From.From.GetName] gain the §YAuthoritarian§! Ethic.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1217,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1123,"status":"paired","id":"texts:27460"},{"key":"uplift.7215.c","zh":"只有独立自主才能实现自我价值。","en":"Self-realization comes only through independence.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1218,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1124,"status":"paired","id":"texts:27461"},{"key":"uplift.7215.c.tooltip","zh":"[From.From.From.GetName]得到§Y平等主义§!思潮。","en":"The [From.From.From.GetName] gain the §YEgalitarian§! Ethic.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1219,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1125,"status":"paired","id":"texts:27462"},{"key":"uplift.7500.name","zh":"支链","en":"Forked Chain","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1225,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1129,"status":"paired","id":"texts:27463"},{"key":"uplift.7500.desc","zh":"[From.GetName]的一批未开化物种不知为何进入了我们殖民地外围的安保隔离区域，尽管他们在不久之后就被赶出去了，但他们已经对我们专门负责运输货币的几条星际上行运输线造成了严重的破坏。\\n\\n恐怕我们要失去几百能量币。","en":"A number of individuals belonging to the pre-sapient, native population of [From.GetName] somehow got into a secure compound on the outskirts of our colony. They were chased off within hours, but not before severely damaging several interstellar uplinks dedicated to currency transfers.\\n\\nWe fear several hundred Credits may have been lost in the ether.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1226,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1130,"status":"paired","id":"texts:27464"},{"key":"uplift.7510.name","zh":"活体实验","en":"In Vivo","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1227,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1131,"status":"paired","id":"texts:27465"},{"key":"uplift.7510.desc","zh":"[Root.GetName]的外星生物研究员发表了一封公开信，要求当地立法部门解除对接近智慧生物进行实验的限制。\\n\\n他们从科研角度出发阐述了自己的观点，警告称如果法律得不到修改，[Root.GetName]的整个科研团体的实验效率都会下降。\\n\\n其中涉及的伦理问题仍有争议。","en":"Xeno-researchers on [Root.GetName] have published an open letter demanding that the local legislation restricting experiments on near-sapient alien species be relaxed.\\n\\nThey make a convincing case for the scientific benefits, and warn that the output of the entire scientific community on [Root.GetName] will suffer unless the laws are revised.\\n\\nThe ethics of it all remain questionable.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1228,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1132,"status":"paired","id":"texts:27466"},{"key":"uplift.7510.a","zh":"无视那些自大狂。","en":"Ignore the pompous poindexters.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1229,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1133,"status":"paired","id":"texts:27467"},{"key":"uplift.7510.a.tooltip","zh":"当地的科学家会对此十分不满。","en":"The local scientists will not be happy about this.\\n","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1230,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1134,"status":"paired","id":"texts:27468"},{"key":"uplift.7510.b","zh":"我们会接受他们的建议。","en":"We will accede to their demands.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1231,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1135,"status":"paired","id":"texts:27469"},{"key":"uplift.7510.b.tooltip","zh":"当地居民会对此十分不满。","en":"The locals will not be happy about this.\\n","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1232,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1136,"status":"paired","id":"texts:27470"},{"key":"uplift.7510.c","zh":"伦理？我们不在乎低等种群的命运。","en":"Ethics? We care little for the fate of lesser beings.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1233,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1137,"status":"paired","id":"texts:27471"},{"key":"uplift.7510.c.tooltip","zh":"§Y你的帝国§!获得了§Y极端排外主义§!思潮。\\n","en":"§YYour Empire§! gains the §YFanatic Xenophobe§! Ethic.\\n","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1234,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1138,"status":"paired","id":"texts:27472"},{"key":"uplift.7520.name","zh":"烦躁不安","en":"Fidgeting","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1235,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1139,"status":"paired","id":"texts:27473"},{"key":"uplift.7520.desc","zh":"[Root.GetName]的近智慧生物正在我们的殖民地外围闹事。[Root.Owner.GetName]的存在似乎激怒了他们，他们一直不停的在殖民地的边界和东边的某处之间来回往返。","en":"The near-sapient natives of [Root.GetName] are causing a ruckus on the outskirts of our colony. Something about the [Root.Owner.GetName]'s continued presence here visibly agitates them, as packs of them scurry to and fro between the settlement's borders and some unknown point to the east.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1236,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1140,"status":"paired","id":"texts:27474"},{"key":"uplift.7520.a","zh":"把他们赶走，尽量不要使用武力。","en":"Drive them off. Gently, if possible.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1237,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1141,"status":"paired","id":"texts:27475"},{"key":"uplift.7520.a.tooltip","zh":"当地生物不会再来打扰殖民地居民了。","en":"The indigenous creatures will not bother the colonists again.\\n","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1238,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1142,"status":"paired","id":"texts:27476"},{"key":"uplift.7520.b","zh":"用暴力的方式狠狠教训一下这帮愚傻的动物。","en":"Send these dumb animals a violent message.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1239,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1143,"status":"paired","id":"texts:27477"},{"key":"uplift.7520.b.tooltip","zh":"那群丑陋的家伙再也不会打扰殖民地居民了。","en":"The grotesque creatures will not bother the colonists again.\\n","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1240,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1144,"status":"paired","id":"texts:27478"},{"key":"uplift.7520.c","zh":"试图找出他们去了哪里。","en":"Try to figure out where they are going.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1241,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1145,"status":"paired","id":"texts:27479"},{"key":"uplift.7525.name","zh":"永失永忘","en":"Lost and Forgotten","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1242,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1146,"status":"paired","id":"texts:27480"},{"key":"uplift.7525.desc","zh":"一群异种学家和一队军事人员一起离开了殖民地，去追寻当地生命的行踪。\\n\\n他们发现的是某种古老的播种船的残骸，这显然是某个小型[Owner.GetPreFTLLower]文明的核心，它们早就腐朽成虚无了。\\n\\n[Root.GetName]的优势本地物种似乎是某种古老的播种或基因编辑程序的产物；从播种船周围的结构来看，他们显然曾经存在部落，并拥有更高的智力，甚至还有一种基本的书面语言。\\n\\n我们无从猜测是什么导致了它们发生了物种层面上的退化，但它们的行为本身更有意义了。他们近乎本能地认为，我们[Root.Owner.GetSpeciesNamePlural]与他们最初来自星间的提升者相似。也许我们井然有序的社会唤醒了某种被它们更卑鄙的本性所淹没的形成秩序的冲动。\\n\\n也许我们最终可以通过将他们提升到我们的水平来缓解他们的进化焦虑，但就目前而言，我们已经对古代太空文化对有机体的操纵有了宝贵的见解。","en":"A group of xenologists departed the colony together with a contingent of military personnel, tracking the movements of the native life-forms.\\n\\nWhat they found were the remains of some ancient seed-ship, evidently the nucleus of some small, [Owner.GetPreFTLLower] civilization, long since decayed into nothing.\\n\\nThe dominant native species of [Root.GetName] seem to be the product of some age-old seeding or genetic manipulation program; going by the structures surrounding the seed ship, they were once distinctly tribal, with greater intelligence and even a rudimentary written language.\\n\\nWe cannot begin to guess what caused their species-wide devolution, but their behavior makes more sense now. On some instinctual level they recognize us [Root.Owner.GetSpeciesNamePlural] as similar to their original uplifters from the stars. Perhaps our ordered society calls out to some instilled impulse to order, drowned out by their baser nature.\\n\\nMaybe we can eventually ease their evolutionary anxiety by uplifting them to our level, but for now, we have gained valuable insights into the manipulation of organics by ancient spacefaring cultures.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1243,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1147,"status":"paired","id":"texts:27481"},{"key":"amoebas_1_chain_title","zh":"太空变形虫样本","en":"Space Amoeba Specimen","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1251,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1152,"status":"paired","id":"texts:27482"},{"key":"amoebas_1_chain_desc","zh":"消灭一个太空变形虫。","en":"Neutralize a Space Amoeba.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1252,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1153,"status":"paired","id":"texts:27483"},{"key":"specimen_procured","zh":"已制成样本","en":"Specimen Procured","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1253,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1154,"status":"paired","id":"texts:27484"},{"key":"amoebas_2_chain_title","zh":"消灭太空变形虫","en":"Space Amoeba Slaughter","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1255,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1155,"status":"paired","id":"texts:27485"},{"key":"amoebas_2_chain_desc","zh":"再消灭4个太空变形虫，以便更好的了解这个种群的生物特性。","en":"Eliminate 4 more Space Amoebas to get a better understanding of their biology.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1256,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1156,"status":"paired","id":"texts:27486"},{"key":"amoebas_slaughtered","zh":"已消灭","en":"Carcasses Created","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1257,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1157,"status":"paired","id":"texts:27487"},{"key":"crystals_1_chain_title","zh":"晶态实体碎片","en":"Crystalline Entity Shard","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1259,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1158,"status":"paired","id":"texts:27488"},{"key":"crystals_1_chain_desc","zh":"摧毁一个晶态实体来获取矿物质样本。","en":"Destroy a Crystalline Entity formation to retrieve a mineral sample.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1260,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1159,"status":"paired","id":"texts:27489"},{"key":"shard_collected","zh":"已收集碎片","en":"Shard Collected","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1261,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1160,"status":"paired","id":"texts:27490"},{"key":"crystals_2_chain_title","zh":"变化多端的晶体","en":"Crystal Kaleidoscope","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1262,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1161,"status":"paired","id":"texts:27491"},{"key":"crystals_2_chain_desc","zh":"摧毁4个晶态实体舰队来进一步获取战斗场景数据。","en":"Crush 4 Crystalline Entity fleets to gather further combat scenario data.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1263,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1162,"status":"paired","id":"texts:27492"},{"key":"crystals_shattered","zh":"晶体已粉碎","en":"Crystals Shattered","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1264,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1163,"status":"paired","id":"texts:27493"},{"key":"drones_1_chain_title","zh":"分析采矿无人机","en":"Mining Drone Analysis","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1266,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1164,"status":"paired","id":"texts:27494"},{"key":"drones_1_chain_desc","zh":"试图拆解并反向组装一个采矿无人机。","en":"Disable and attempt to reverse-engineer a Mining Drone.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1267,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1165,"status":"paired","id":"texts:27495"},{"key":"drone_disassembled","zh":"无人机已分解","en":"Drone Disassembled","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1268,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1166,"status":"paired","id":"texts:27496"},{"key":"clouds_1_chain_title","zh":"虚空之云","en":"Void Cloud","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1270,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1167,"status":"paired","id":"texts:27497"},{"key":"clouds_1_chain_desc","zh":"消灭一个虚空之云来获取它的原始星质。","en":"Neutralize a Void Cloud to sift through its primordial star-stuff.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1271,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1168,"status":"paired","id":"texts:27498"},{"key":"stardust_sifted","zh":"已获取星尘","en":"Stardust Sifted","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1272,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1169,"status":"paired","id":"texts:27499"},{"key":"mineral_planet_chain_title","zh":"高价值矿产目标","en":"High-Value Mining Targets","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1274,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1170,"status":"paired","id":"texts:27500"},{"key":"mineral_planet_chain_desc","zh":"使用古代采矿无人机的评估系统中的技术，我们定位了一些矿产资源丰富的天体。","en":"Using techniques derived from the Ancient Mining Drones' assessment systems, we have pin-pointed a handful of stellar bodies that are likely to be particularly rich in minerals.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1275,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1171,"status":"paired","id":"texts:27501"},{"key":"systems_visited","zh":"地质调查已完成","en":"Deposits Surveyed","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1276,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1172,"status":"paired","id":"texts:27502"},{"key":"mineral_planet_poi_title","zh":"富含矿产资源","en":"Mineral Riches","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1278,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1173,"status":"paired","id":"texts:27503"},{"key":"mineral_planet_poi_desc","zh":"使用古代采矿无人机的评估系统中的技术，我们定位了一些星系，其中的星球很可能富含大量矿产。","en":"Using techniques derived from the Ancient Mining Drones' assessment systems, we have pin-pointed a handful of star systems that are likely to have particularly mineral-rich planetary bodies.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1279,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1174,"status":"paired","id":"texts:27504"},{"key":"cloud_chain_title","zh":"流云","en":"Drifting Clouds","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1281,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1175,"status":"paired","id":"texts:27505"},{"key":"cloud_chain_desc","zh":"所有的虚空之云在量子层面上都是相连的；这些散发能源的个体样本很可能就是一个单独的亚空间实体的多个表示形式。\\n\\n对一个虚空之云进行了仔细研究之后，我们找到了其他可能富含这些云的星系。","en":"All Void Clouds are entangled with one another on the quantum level; it is possible that the energies animating the individual specimens are nothing but multiple instances of a singular sub-space entity.\\n\\nThrough careful study of one Void Cloud, we have been able to locate a number of systems that are likely to house other Clouds.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1282,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1176,"status":"paired","id":"texts:27506"},{"key":"clouds_watched","zh":"虚空之云已观察","en":"Clouds Watched","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1283,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1177,"status":"paired","id":"texts:27507"},{"key":"cloud_poi_title","zh":"虚空之云星系","en":"Void Cloud Systems","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1285,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1178,"status":"paired","id":"texts:27508"},{"key":"cloud_poi_desc","zh":"根据量子纠缠理论，这些星系就是虚空之云的家。","en":"Quantum entanglement points to these systems being home to Void Clouds.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1286,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1179,"status":"paired","id":"texts:27509"},{"key":"find_sol_chain_title","zh":"恒星系坐标","en":"Solar Coordinates","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1290,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1181,"status":"paired","id":"texts:27510"},{"key":"find_sol_chain_desc","zh":"一件外星人文物提供了一个特定星系的坐标。","en":"An alien artifact provides the coordinates for a particular system.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1291,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1182,"status":"paired","id":"texts:27511"},{"key":"sol_1_poi","zh":"太阳","en":"The Sun","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1292,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1183,"status":"paired","id":"texts:27512"},{"key":"sol_1_desc_neutral","zh":"送出这个文物的种群应该是来自这里。最好还是调查一下。","en":"Whatever beings sent the artifact into space seem to have originated here. It would be prudent to investigate.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1293,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1184,"status":"paired","id":"texts:27513"},{"key":"found","zh":"发现外星星系","en":"Alien System Found","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1294,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1185,"status":"paired","id":"texts:27514"},{"key":"old_gods_shrine_poi_1","zh":"首个疑似古龛的位置","en":"First likely shrine location","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1296,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1186,"status":"paired","id":"texts:27515"},{"key":"old_gods_shrine_poi_1_desc","zh":"辐射度测量指数显示一个同未叙尊者的古龛类似的物体正在环绕这颗恒星。","en":"Radiometric findings indicate that an object similar to the shrine to the Untold might orbiting this star.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1297,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1187,"status":"paired","id":"texts:27516"},{"key":"old_gods_shrine_poi_2","zh":"第二个疑似古龛的位置","en":"Second likely shrine location","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1298,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1188,"status":"paired","id":"texts:27517"},{"key":"old_gods_shrine_poi_2_desc","zh":"辐射度测量指数显示另一个同未叙尊者的古龛类似的物体正在环绕这颗恒星。","en":"Radiometric findings indicate that another object similar to the shrine to the Untold might be orbiting this star.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1299,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1189,"status":"paired","id":"texts:27518"},{"key":"old_gods_shrine_poi_3","zh":"第三个疑似古龛的位置","en":"Third likely shrine location","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1300,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1190,"status":"paired","id":"texts:27519"},{"key":"old_gods_shrine_poi_3_desc","zh":"辐射度测量指数显示第三个同未叙尊者的古龛类似的物体正在环绕这颗恒星。","en":"Radiometric findings indicate that a third object similar to the shrine to the Untold might be orbiting this star.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1301,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1191,"status":"paired","id":"texts:27520"},{"key":"shrine_object","zh":"恒星古龛","en":"Stellar Shrine","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1303,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1192,"status":"paired","id":"texts:27521"},{"key":"shrine_object_tooltip","zh":"供奉我们的古神之一的古龛，遗失在了宇宙之中。","en":"A shrine dedicated to one of our people's old gods, lost in space.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1304,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1193,"status":"paired","id":"texts:27522"},{"key":"shrine_object_desc","zh":"供奉我们的古神之一的古龛，遗失在了宇宙之中。","en":"A shrine dedicated to one of our people's old gods, lost in space.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1305,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1194,"status":"paired","id":"texts:27523"},{"key":"old_gods_chain_title","zh":"古神神殿","en":"Shrines to the Old Gods","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1307,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1195,"status":"paired","id":"texts:27524"},{"key":"old_gods_chain_desc","zh":"在发现神秘的未叙尊者的小行星古龛之后，首席科学官认为可能还有其他关于我们——或者自以为是我们——供奉的古神宫殿存在于附近的恒星系中。","en":"After the discovery of the mysterious asteroid-shrine to the Untold, top scientists have proposed that there may be additional shrines dedicated to our - or what we believed was only our - pantheon, in neighboring systems.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1308,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1196,"status":"paired","id":"texts:27525"},{"key":"shrines_searched","zh":"已搜寻古龛","en":"Shrines Searched","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1309,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1197,"status":"paired","id":"texts:27526"},{"key":"ransomeer_chain_title","zh":"星际绑架者","en":"The Ransomeers","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1311,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1198,"status":"paired","id":"texts:27527"},{"key":"ransomeer_chain_desc","zh":"一群自称为“星际绑架者”的海盗关押了[Root.GetSpeciesAdj]私人运输飞船的船员。\\n\\n我们想在海盗们提出条件之前就救出他们。","en":"A band of pirates calling themselves the \"Ransomeers\" have kidnapped the crew of a [Root.GetSpeciesAdj] private transport vessel.\\n\\nWe intend to free them before the pirates can make any demands.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1312,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1199,"status":"paired","id":"texts:27528"},{"key":"captive_crew_rescued","zh":"已救出被绑架的船员","en":"Captive Crew Rescued","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1313,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1200,"status":"paired","id":"texts:27529"},{"key":"ransomeer_poi_title","zh":"星际绑架者基地","en":"Ransomeer Base","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1315,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1201,"status":"paired","id":"texts:27530"},{"key":"ransomeer_poi_desc","zh":"星际绑架者在一个废弃的外星开采站建立了一个基地。","en":"The Ransomeers have made a home out of an abandoned alien mining station.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1316,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1202,"status":"paired","id":"texts:27531"},{"key":"wrecked_fleet_chain_title","zh":"漂流的战场","en":"Drifting Battlefield","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1318,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1203,"status":"paired","id":"texts:27532"},{"key":"wrecked_fleet_chain_desc","zh":"千年之前，某舰队里的成员背弃了盟约，将枪口对准了彼此。在知己知彼的情况下，盟友的飞船顷刻之间就被消灭了，只留下了失去压力的飞船外壳。\\n\\n我们收集了足够的信息，可以对这些舰队残骸在宇宙中缓慢漂移的过程进行建模。","en":"Millennia ago, treachery saw a fleet of allied ships turn on each other. With swift strikes to critical systems and known weak points in the hull designs, the formerly allied crews were wiped out with ruthless efficiency, supposedly leaving the depressurized hulks of the ships largely intact.\\n\\nWe have gleaned enough information to model this ship graveyard's slow drift through the cosmos.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1319,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1204,"status":"paired","id":"texts:27533"},{"key":"wrecked_fleet_poi_title","zh":"预计位置","en":"Projected Location","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1320,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1205,"status":"paired","id":"texts:27534"},{"key":"wrecked_fleet_poi_desc","zh":"我们已经计算出漂移战场在当前星系的大致位置。有机会的话，最好能去调查一下现场。","en":"We have calculated the drifting battlefield's current position to be somewhere in the indicated system. It would be prudent to investigate the site, given the opportunity.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1321,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1206,"status":"paired","id":"texts:27535"},{"key":"battlefield_located","zh":"战场已调查完毕","en":"Battlefield Investigated","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1322,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1207,"status":"paired","id":"texts:27536"},{"key":"rogue_scientist_1_chain_title","zh":"浪迹星涯：叛变科学官","en":"Wanderlust: Rogue Scientist","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1326,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1209,"status":"paired","id":"texts:27537"},{"key":"rogue_scientist_1_chain_desc","zh":"[Root.GetName]理论科学委员会的主席和一架非常规科研船原型机一起消失了。\\n\\n我们已经将他们的下落锁定到三个可能的地点，可以依次排查。","en":"The Chair of the [Root.GetName]'s Abstract Sciences Board has gone missing along with an unorthodox Science Ship prototype.\\n\\nTheir current whereabouts have been narrowed down to three likely locations, to be investigated in turn.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1327,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1210,"status":"paired","id":"texts:27538"},{"key":"likely_locations_searched","zh":"可能的地点已搜索完毕","en":"Likely Locations Searched","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1329,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1211,"status":"paired","id":"texts:27539"},{"key":"rogue_scientist_2_chain_title","zh":"浪迹星涯：热力追踪","en":"Wanderlust: Hot Pursuit","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1331,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1212,"status":"paired","id":"texts:27540"},{"key":"rogue_scientist_2_chain_desc","zh":"首席再次消失，但这一次他们留下了一些踪迹。","en":"The Chair has vanished again, but this time they left a trail.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1332,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1213,"status":"paired","id":"texts:27541"},{"key":"scientist_pursued","zh":"已追踪到科学官","en":"Scientist Pursued","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1334,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1214,"status":"paired","id":"texts:27542"},{"key":"rogue_scientist_3_chain_title","zh":"浪迹星涯：对峙","en":"Wanderlust: Confrontation","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1336,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1215,"status":"paired","id":"texts:27543"},{"key":"rogue_scientist_3_chain_desc","zh":"无论他们的动机是什么，必须把首席带回[Root.Capital.GetName]。\\n\\n他们是要写下革命性的论文还是只受到纪律处分呢？我们拭目以待吧。","en":"Whatever their motives may be, the Chair must be brought back to [Root.Capital.GetName].\\n\\nWhether they will write a revolutionary thesis or simply face disciplinary action remains to be seen.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1337,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1216,"status":"paired","id":"texts:27544"},{"key":"scientist_apprehended","zh":"已抓捕科学官","en":"Scientist Apprehended","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1339,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1217,"status":"paired","id":"texts:27545"},{"key":"scientist_poi_1","zh":"最后的已知地点","en":"Last Known Location","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1341,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1218,"status":"paired","id":"texts:27546"},{"key":"scientist_poi_1_desc","zh":"首席的科研船最后的已知地点，在[Root.Capital.GetStarName]星系边界之外。","en":"The last known location of the Chair's Science Ship, outside of the [Root.Capital.GetStarName] system's borders.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1342,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1219,"status":"paired","id":"texts:27547"},{"key":"scientist_poi_2","zh":"最后提到的目的地","en":"Last Stated Destination","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1343,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1220,"status":"paired","id":"texts:27548"},{"key":"scientist_poi_2_desc","zh":"根据他们传给[Root.Capital.GetName]的最后信息来看，这就是首席的目的地。","en":"The Chair's destination, as per their last message to [Root.Capital.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1344,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1221,"status":"paired","id":"texts:27549"},{"key":"scientist_poi_3","zh":"预计超光速终点","en":"Projected FTL Endpoint","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1345,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1222,"status":"paired","id":"texts:27550"},{"key":"scientist_poi_3_desc","zh":"碰巧的是，[Root.Capital.GetName]的一个远距离传感列阵检测到了疑似超光速旅行留下的微弱能源信号。\\n\\n此路径与已知的任何航线均不匹配，很可能是首席科学官留下的。","en":"As luck would have it, a long-distance sensor array on [Root.Capital.GetName] picked up faint energy signatures that may or may not have resulted from FTL travel.\\n\\nThe trajectory does not match any known flight paths, making the Chair a likely suspect.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1346,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1223,"status":"paired","id":"texts:27551"},{"key":"scientist_poi_4","zh":"继续追踪","en":"The Hunt Continues","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1347,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1224,"status":"paired","id":"texts:27552"},{"key":"scientist_poi_4_desc","zh":"在破解了科研船原型机的特殊能源特征后，我们又进行了一些复杂的数学运算，终于知道首席逃到了哪个星系。","en":"Having deciphered the prototype Science Ship's peculiar energy signatures and applied some fairly complex mathematics, we now know what system the Chair fled to.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1348,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1225,"status":"paired","id":"texts:27553"},{"key":"scientist_poi_5","zh":"一丝机会","en":"The Window","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1349,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1226,"status":"paired","id":"texts:27554"},{"key":"scientist_poi_5_desc","zh":"看来首席快要到达他们的最终目的地了。","en":"It seems the Chair is about to reach their final destination.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1350,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1227,"status":"paired","id":"texts:27555"},{"key":"mass_extinction_chain_title","zh":"古往今来的大灭绝","en":"Mass Extinction Through the Ages","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1354,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1229,"status":"paired","id":"texts:27556"},{"key":"mass_extinction_chain_desc","zh":"为了避免[Root.Capital.GetName]上可能发生的大灾难造成严重后果，我们必须研究其他星球上的灾难都造成了什么后果。","en":"To avoid a potential apocalypse on [Root.Capital.GetName], we must study the effects that major calamities have had on other planets.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1355,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1230,"status":"paired","id":"texts:27557"},{"key":"massex_analyzed","zh":"重建大灭绝场景","en":"Mass Extinctions Reconstructed","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1357,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1231,"status":"paired","id":"texts:27558"},{"key":"massex_poi_1","zh":"崩坏的行星","en":"Broken Planet","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1359,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1232,"status":"paired","id":"texts:27559"},{"key":"massex_poi_1_desc","zh":"环绕行星的小行星带成了曾经巨大灾难的唯一见证。","en":"An asteroid belt orbits a star as the only witness to some great cataclysm.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1360,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1233,"status":"paired","id":"texts:27560"},{"key":"massex_poi_2","zh":"燃烧的行星","en":"Burned Planet","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1361,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1234,"status":"paired","id":"texts:27561"},{"key":"massex_poi_2_desc","zh":"这个行星被自身地狱般的熔岩吞噬了。","en":"This planet wallows in its own infernal crucible.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1362,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1235,"status":"paired","id":"texts:27562"},{"key":"massex_poi_3","zh":"荒芜的行星","en":"Desolate Planet","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1363,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1236,"status":"paired","id":"texts:27563"},{"key":"massex_poi_3_desc","zh":"这个行星虽然非常适合生命的繁衍，但十分荒芜。","en":"This planet is impressively barren, despite advantageous conditions for sustaining life.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1364,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1237,"status":"paired","id":"texts:27564"},{"key":"massex_poi_4","zh":"充满毒气的行星","en":"Noxious Planet","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1365,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1238,"status":"paired","id":"texts:27565"},{"key":"massex_poi_4_desc","zh":"充斥整个行星的大气层的毒气似乎是最近突然出现的。","en":"The toxic fumes that now dominate this planet's atmosphere appear to have originated fairly recently and suddenly.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1366,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1239,"status":"paired","id":"texts:27566"},{"key":"massex_poi_5","zh":"寒冷的行星","en":"Chilly Planet","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1367,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1240,"status":"paired","id":"texts:27567"},{"key":"massex_poi_5_desc","zh":"天文观测数据显示这颗星球过去没这么寒冷荒芜。","en":"Astronomical records indicate that this planet was not always a frozen wasteland.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1368,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1241,"status":"paired","id":"texts:27568"},{"key":"UPLIFT_SNAKEOID_CAT","zh":"滑动","en":"Slithering","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1374,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1245,"status":"paired","id":"texts:27569"},{"key":"UPLIFT_SNAKEOID_CAT_DESC","zh":"有什么东西正在[Root.GetName]的沙中移动……","en":"Something moves with near-purpose through the sands of [Root.GetName]...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1375,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1246,"status":"paired","id":"texts:27570"},{"key":"UPLIFT_GENERIC_CAT","zh":"似乎是某种近亲","en":"Kinship, of a Sort","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1376,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1247,"status":"paired","id":"texts:27571"},{"key":"UPLIFT_GENERIC_CAT_DESC","zh":"有什么东西正在[Root.GetName]下面移动……","en":"Something moves with near-purpose down on [Root.GetName]...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1377,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1248,"status":"paired","id":"texts:27572"},{"key":"UPLIFT_OCEAN_CAT","zh":"水生生物","en":"The Life Aquatic","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1378,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1249,"status":"paired","id":"texts:27573"},{"key":"UPLIFT_OCEAN_CAT_DESC","zh":"[Root.GetName]的海域及其周边都有非常明显的生命迹象。","en":"There are distinct signs of life in and near the seas of [Root.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1379,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1250,"status":"paired","id":"texts:27574"},{"key":"UPLIFT_ARID_CAT","zh":"监视荒漠","en":"Stalking the Wastes","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1380,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1251,"status":"paired","id":"texts:27575"},{"key":"UPLIFT_ARID_CAT_DESC","zh":"即使是性能较弱的光学阵列也能轻易识别出[Root.GetName]地表的生物活动迹象。","en":"Even weak optical arrays can easily pick out traces of biological activity on the surface of [Root.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1381,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1252,"status":"paired","id":"texts:27576"},{"key":"UPLIFT_CONTINENTAL_CAT","zh":"陆与海之间","en":"Between Land and Sea","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1382,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1253,"status":"paired","id":"texts:27577"},{"key":"UPLIFT_CONTINENTAL_CAT_DESC","zh":"即使在一个一半是岩石类土壤的陆地、一半是海水的行星上生命也能顽强地生存下来。","en":"It seems life has found a way, even on a planet torn between the extremes of rocky soils and liquid seas.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1383,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1254,"status":"paired","id":"texts:27578"},{"key":"UPLIFT_TROPICAL_CAT","zh":"相当潮湿","en":"Fairly Humid","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1384,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1255,"status":"paired","id":"texts:27579"},{"key":"UPLIFT_TROPICAL_CAT_DESC","zh":"[Root.GetName]的环境很适合生命繁衍，至少很适合微生物——再大些的生物应该也行。","en":"The conditions on [Root.GetName] are ideal for life, at least on the microbial level - and maybe beyond.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1385,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1256,"status":"paired","id":"texts:27580"},{"key":"UPLIFT_TUNDRA_CAT","zh":"低温生物","en":"Cryostatic Biology","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1386,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1257,"status":"paired","id":"texts:27581"},{"key":"UPLIFT_TUNDRA_CAT_DESC","zh":"[Root.GetName]天寒地冻，光学扫描效果不好，但热度特征显示地表下存在一些生命活动。","en":"[Root.GetName] is frozen and anonymous to optical scans, but heat signatures indicate some activity just below the surface.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1387,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1258,"status":"paired","id":"texts:27582"},{"key":"UPLIFT_ARCTIC_CAT","zh":"在厚厚的冰上","en":"On Thick Ice","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1388,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1259,"status":"paired","id":"texts:27583"},{"key":"UPLIFT_ARCTIC_CAT_DESC","zh":"[Root.GetName]的永冻层与暴风雪之间有生物在移动。","en":"Somewhere below the ice-storms and above the permafrost of [Root.GetName], there is movement.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1389,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1260,"status":"paired","id":"texts:27584"},{"key":"UPLIFT_DESERT_CAT","zh":"漫天黄沙","en":"Billowing Sands","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1390,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1261,"status":"paired","id":"texts:27585"},{"key":"UPLIFT_DESERT_CAT_DESC","zh":"很难想象[Root.GetName]上会有生命，地表是无尽的硅酸盐分子海洋。但就算这样……","en":"It is hard to imagine life on [Root.GetName], its surface an endless sea of silicate particles. And yet...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1391,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1262,"status":"paired","id":"texts:27586"},{"key":"UPLIFT_ROACHOID_CAT","zh":"匍匐于行星表面","en":"Crawling, on the Planet's Face","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1392,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1263,"status":"paired","id":"texts:27587"},{"key":"UPLIFT_ROACHOID_CAT_DESC","zh":"节肢动物们在[Root.GetName]上轻松地移动。","en":"Arthropodal herds navigate [Root.GetName]'s blasted surface with ease.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1393,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1264,"status":"paired","id":"texts:27588"},{"key":"anomaly_failure.2500.desc","zh":"近距离观察的话，小行星[From.From.GetName]非常宁静。[Root.GetLeaderName]的一个助手终于承认他们可能误读了仪器数据。","en":"On closer inspection, the asteroid [From.From.GetName] is found to be silent. One of [Root.GetLeaderName]'s assistants eventually confesses that they may have misread the instruments.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1401,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1270,"status":"paired","id":"texts:27589"},{"key":"anomaly_failure.2501.desc","zh":"[Root.GetName]艰难的在[From.From.GetName]周围密集的遗骸区域中航行。等到[Root.GetLeaderName]和船员抵达的时候，之前传感器上捕捉到的数据已经消失了。","en":"The [Root.GetName] struggles to safely navigate the dense debris field surrounding [From.From.GetName]. Whatever their sensors picked up on is gone by the time [Root.GetLeaderName] and crew arrive.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1402,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1271,"status":"paired","id":"texts:27590"},{"key":"anomaly_failure.2502.desc","zh":"[Root.GetName]的探针对[From.From.GetName]地表的数次扫描无功而返。我们把时间和资源对此行星进行详尽的调查，却最终没有什么成果，科学专员[Root.GetLeaderName]为此向大家诚挚道歉。","en":"The [Root.GetName]'s probes find over the course of their many sweeps over [From.From.GetName]'s surface. Science Officer [Root.GetLeaderName] has issued a formal apology for wasting time and resources on a detailed, fruitless, survey of the planet.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1403,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1272,"status":"paired","id":"texts:27591"},{"key":"anomaly_failure.2503.desc","zh":"在太空中看到的壮丽景象离近了往往就没那么好看。[Root.GetName]已经绕[From.GetName]运行了一段时间来研究它的磨损情况，科学专员[Root.GetLeaderName]最终确认行星的结构并非智能生命之功，而是由普通的气象学因素造成的。","en":"What appeared from space to be impressive structures are, up close, somewhat disappointing. The [Root.GetName] remained in orbit around [From.GetName] for a time to study the planet's weather patterns, after which Science Officer [Root.GetLeaderName] was able to confirm that the planetary structures are the result of mundane meteorological factors and not the efforts of intelligent life.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1404,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1273,"status":"paired","id":"texts:27592"},{"key":"anomaly_failure.2504.desc","zh":"在[Root.GetName]的船员能够准确将来自[From.From.GetName]极热地表的求救信号进行三角测量之前，信号就消失了。鉴于没有准确的地理位置信息，科学专员[Root.GetLeaderName]觉得贸然发起营救行动太过危险。","en":"Before the crew of the [Root.GetName] could decisively triangulate the distress signal from the super-heated surface of [From.From.GetName], it disappeared. Without a specific geographic point to focus on, Science Officer [Root.GetLeaderName] deems a rescue attempt too dangerous to pursue.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1405,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1274,"status":"paired","id":"texts:27593"},{"key":"anomaly_failure.2535.desc","zh":"[Root.GetName]的科学专员[Root.GetLeaderName]报告称[From.From.GetName]的地表结构根本不是我们的关注点，继续研究下去就是浪费时间。","en":"Science Officer [Root.GetLeaderName] of the [Root.GetName] reports that the structures on the surface of [From.From.GetName] are utterly beneath our notice and their time is better spent elsewhere.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1406,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1275,"status":"paired","id":"texts:27594"},{"key":"anomaly_failure.2540.desc","zh":"[Root.GetName]的成员报告称被雕刻成寺庙状的小行星确实很漂亮。\\n\\n以上为报告的全部内容。","en":"The crew of the [Root.GetName] report that the asteroid, carved into the likeness of some sort of temple, is indeed pretty.\\n\\nThat is all.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1407,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1276,"status":"paired","id":"texts:27595"},{"key":"anomaly_failure.2545.desc","zh":"登上[Root.GetName]的[Root.GetLeaderName]小队发现[From.From.GetName]的独特声音其实是星球上的野生生物在一起唱歌的声音。\\n\\n他们觉得继续调查下去并不合适。","en":"[Root.GetLeaderName]'s crew aboard the [Root.GetName] have determined that the unique aural features of [From.From.GetName] are due to the wildlife on the planet coming together in a capella renditions of unknown, alien songs.\\n\\nThey did not see fit to investigate the matter further.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1408,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1277,"status":"paired","id":"texts:27596"},{"key":"anomaly_failure.2550.desc","zh":"[Root.GetName]未能从冰冻气体星球[From.From.GetName]取得任何有价值的样本。","en":"The [Root.GetName] was unable to recover any samples of interest from the ice giant [From.From.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1409,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1278,"status":"paired","id":"texts:27597"},{"key":"anomaly_failure.2555.desc","zh":"[Root.GetName]的探测器发现了一个非常原始的外星科技构造。科学专员[Root.GetLeaderName]急切地要启动它，结果反倒破坏了它。","en":"The [Root.GetName]'s exploratory probe uncover a fairly slapdash configuration of alien technology. Science Officer [Root.GetLeaderName]'s ill-advised attempts to activate the thing unfortunately lead to its destruction.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1410,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1279,"status":"paired","id":"texts:27598"},{"key":"anomaly_failure.2560.desc","zh":"科学专员[Root.GetLeaderName]起草了一份报告，称他们对不得不研究[From.From.GetName]感到很不满意，因为从中没有发现任何有价值的东西。","en":"Science Officer [Root.GetLeaderName] has issued a report indicating that they are none too pleased having been ordered to study [From.From.GetName], where they have found nothing of interest.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1411,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1280,"status":"paired","id":"texts:27599"},{"key":"anomaly_failure.2600.desc","zh":"[Root.GetName]已经绕[From.GetName]运动了一段时间了，全天候检测它的放射物。此时科学专员[Root.GetName]决定穿上宇航服登上这颗小行星采集一些矿物样本。\\n\\n他们登上行星表面之后，[From.From.GetName]的类无线电波传输功率突然呈几何倍数增加。微波在几分钟之内就把[Root.GetLeaderName]活活烤死了。","en":"The [Root.GetName] had been orbiting [From.GetName] for some time, monitoring its emanations without incident, when Science Officer [Root.GetName] decided to suit up and spacewalk on the asteroid and procure some mineral samples.\\n\\nAs they touched down on its surface, [From.From.GetName]'s radio-like transmissions suddenly and drastically started increasing in intensity. The microwaves boiled [Root.GetLeaderName] alive within minutes.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1412,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1281,"status":"paired","id":"texts:27600"},{"key":"anomaly_failure.2601.desc","zh":"在[Root.GetName]进入[From.From.GetName]周围密集的碎片区后不久就与我们失去了联系。\\n\\n几天之后，我们在场的边缘发现了一个救生舱；科学专员[Root.GetName]活了下来，但不记得[Root.GetName]和她的船员遭遇了什么事。","en":"We lost track of the [Root.GetName] shortly after it entered the dense field of debris surrounding [From.From.GetName].\\n\\nDays later, we recovered an escape pod from the edge of the field; Science Officer [Root.GetName] survived, but has no memory of what became of the [Root.GetName] or her crew.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1413,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1282,"status":"paired","id":"texts:27601"},{"key":"anomaly_failure.2602.desc","zh":"科学家[Root.GetLeaderName]对[From.GetName]粗鲁的探测惹恼了行星轨道上的两只巨大的§Y缇扬奇§!。这些生物对[Root.GetName]构成了巨大威胁。","en":"Science Officer [Root.GetLeaderName]'s careless probing of [From.GetName] has angered the two massive §YTiyanki§! that orbit the planet. These creatures pose a substantial threat to the [Root.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1414,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1283,"status":"paired","id":"texts:27602"},{"key":"anomaly_failure.2603.desc","zh":"[From.From.GetName]上的奇特结构是个古老的陷阱。在[Root.GetName]着陆之前，飞船就被几个古代战斗无人机偷袭了。","en":"The curious formations on [From.From.GetName] are an ancient trap. Before the [Root.GetName] was able to land, the ship was set upon by a small number of old combat drones.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1415,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1284,"status":"paired","id":"texts:27603"},{"key":"anomaly_failure.2604.desc","zh":"[Root.GetName]在低飞搜寻求救信号的过程中被[From.From.GetName]表面的岩浆喷发击中了。\\n\\n没有生还者。","en":"The [Root.GetName] was struck by a sudden eruption of magma from the surface of [From.From.GetName] as it was flying low, trying to get a lock on the distress signal.\\n\\nThere were no survivors.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1416,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1285,"status":"paired","id":"texts:27604"},{"key":"anomaly_failure.2635.desc","zh":"根据[Root.GetName]的报告，[From.From.GetName]关注点是这里之前有专属的娱乐场地。这个建筑距今多长时间，当初为何会建在[From.From.GetName]上，尚不确定。\\n\\n[Root.GetName]的船员还报告了科学专员的逝世，他被“摩天轮”般的建筑砸死了。","en":"The point of interest on [From.From.GetName] was once, according to reports from the [Root.GetName], some sort of area dedicated to recreation and amusement. Its age is uncertain, as is the reason why it was established on [From.From.GetName] in the first place.\\n\\nThe crew of the [Root.GetName] also report the regrettable passing of their Science Officer, who was crushed by a toppling structure identified only as a \"Ferris wheel.\"","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1417,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1286,"status":"paired","id":"texts:27605"},{"key":"anomaly_failure.2640.desc","zh":"科学专员[Root.GetLeaderName]依然坚称[Root.GetName]的船员在雕刻华丽的中空的[From.From.GetName]里没有任何发现。\\n\\n但科学家身上出现了一些变化。","en":"Science Officer [Root.GetLeaderName] remains adamant that the crew of the [Root.GetName] found nothing within the ornately sculpted, hollowed-out [From.From.GetName].\\n\\nBut something about the scientist has changed.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1418,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1287,"status":"paired","id":"texts:27606"},{"key":"anomaly_failure.2645.desc","zh":"在他们的最后一条信息里，[Root.GetName]的成员在靠近[From.From.GetName]地表时观测到一些声响。之后通讯就中断了，飞船和全体船员失踪，可能已经死亡。","en":"In their last message, the crew of the [Root.GetName] reported aural activity spiking on [From.From.GetName] as they were approaching the surface. Communications were cut off shortly after, and the ship and all aboard are missing, presumed dead.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1419,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1288,"status":"paired","id":"texts:27607"},{"key":"anomaly_failure.2650.desc","zh":"[Root.GetName]的船员为了收集尽可能多的冰层样本，使得飞船的飞行高度低于最低安全高度。大气中的超临界流体进入了飞船的后部推进器，造成了灾难性的后果。\\n\\n没有人活了下来。","en":"The crew let the [Root.GetName] slip below minimum safe altitude in their attempt to gather as many ice samples as possible. By some happenstance atmospheric supercritical fluids got into the ship's rear thrusters, with disastrous results.\\n\\nThere were no survivors.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1420,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1289,"status":"paired","id":"texts:27608"},{"key":"anomaly_failure.2655.desc","zh":"当[Root.GetName]靠近[From.From.GetName]时，它被一些充满敌意的走私船拦截了。这些家伙攻击了小行星，摧毁了他们之前在上面活动的一切证据。下一个目标应该就是[Root.GetName]了。","en":"As the [Root.GetName] approaches [From.From.GetName], it is intercepted by a couple of less-than-friendly smuggling ships. The hostiles turn their weapons on the asteroid, destroying all evidence of whatever operation they were running there. The [Root.GetName] is next, it seems.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1421,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1290,"status":"paired","id":"texts:27609"},{"key":"anomaly_failure.2660.desc","zh":"[Root.GetName]的成员报告称科学专员对[From.From.GetName]的雨特别感兴趣，用他们的话说，“那里的雨水居然是紫色的”。\\n\\n不幸的是，这些矿藏样本非常的不稳定，在[Root.GetName]的实验室引起了一场爆炸，科学专员当场死亡。","en":"The crew of the [Root.GetName] report that the ship's Science Officer took a particular interest in the rain on [From.From.GetName], as it is, in their words, \"kind of purple.\"\\n\\nUnfortunately, the precipitation samples retrieved turned out to be highly volatile, and once unsealed in the lab aboard the [Root.GetName] the liquid violently combusted, killing the Science Officer instantly.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1422,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1291,"status":"paired","id":"texts:27610"},{"key":"anomaly_failure.2665.desc","zh":"在他们发出的最后一条信息里，[Root.GetName]的成员在靠近[From.From.GetName]地表时观测到一些声响。之后通讯就中断了，飞船和全体船员失踪，可能已经死亡。","en":"In their last message, the crew of the [Root.GetName] reported activity spiking on [From.From.GetName] as they approached the surface. Communications were cut off shortly thereafter, and the ship and all aboard are missing, presumed dead.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1423,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1292,"status":"paired","id":"texts:27611"},{"key":"anomaly_failure.2670.desc","zh":"实际上[Root.GetName]对旧式结构体系统的狂热探查已经适得其反了。\\n\\n在古老电路彻底熔断之前，[Root.GetName]设法远程启动了轨道站的变位推进器——及时的将其踢出了原有轨道，使其进入了该行星的重力井中。这次任务的不幸结果对从这一经历中成长起来的指挥官[Root.GetLeaderName]产生了深远的影响。","en":"It appears as if the [Root.GetName]'s enthusiastic probing of the old construct's systems has, quite literally, backfired.\\n\\nBefore the ancient circuits finally fried, the [Root.GetName] managed to remotely activate the orbital station's positional thrusters - promptly knocking it out of its gentle orbit and into the star's gravity well. The mission's unfortunate outcome has had a profound impact on the ship's commander, [Root.GetLeaderName], who has grown from the experience.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1424,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1293,"status":"paired","id":"texts:27612"},{"key":"anomaly_failure.2670.a","zh":"[Root.GetLeaderName]……把它发射到恒星里去？","en":"[Root.GetLeaderName]... launched it into the sun?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1425,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1294,"status":"paired","id":"texts:27613"},{"key":"anomaly_failure.2670.a.tooltip","zh":"§Y古代工厂§!已被摧毁。","en":"The §YAncient Manufactory§! is destroyed.\\n","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1426,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1295,"status":"paired","id":"texts:27614"},{"key":"colony.1500.name","zh":"序幕","en":"A Prelude","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1434,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1300,"status":"paired","id":"texts:27615"},{"key":"colony.1500.desc","zh":"[Root.GetName]的卫星上有异动。\\n\\n初步扫描显示一些古代科技已经被启动，或许是对我们的殖民行为作出的反应。\\n\\n我们的几个顶级科学家非常想去调查一下这个卫星，并为此准备好了一项特殊研究项目。","en":"Something stirs on the moon of [Root.GetName].\\n\\nPreliminary scans indicate that some ancient technology has become active, possibly as a response to our colonization efforts.\\n\\nSeveral of our top scientists are eager to take a closer look at the moon, and have prepared a special research project.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1435,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1301,"status":"paired","id":"texts:27616"},{"key":"colony.1500.a","zh":"他们当然感兴趣了。","en":"Of course they have.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1436,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1302,"status":"paired","id":"texts:27617"},{"key":"colony.1501.name","zh":"古代无人机：发现","en":"Ancient Drones: Discovery","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1437,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1303,"status":"paired","id":"texts:27618"},{"key":"colony.1501.desc","zh":"这当然是一群难以控制的无人机。\\n\\n无人机对我们的错误敌我识别令早先的失望一扫而空——它们把我们当成已经逝去的主人的种群！见到我们似乎让他们很激动——如果这么老的人工智能有“激动”这种功能的话。但不幸的是，这些无人机很快就再次进入了休眠状态，我们也无法重新唤醒它们。\\n\\n这样的话，不如拆开来看看吧。","en":"It is a gaggle of wayward drones, of course.\\n\\nInitial disappointment was swept away by the drones' erroneous IFF classification of us - they think we are a race affiliated with their long-dead masters! They seemed very excited, if old AI constructs can be excited, to see us. Unfortunately, the drones again lapsed into inactivity shortly after and we have been unable to resuscitate them.\\n\\nOr take them apart, for that matter.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1438,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1304,"status":"paired","id":"texts:27619"},{"key":"colony.1501.a","zh":"时刻注意情况。","en":"Keep an eye on the situation.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1439,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1305,"status":"paired","id":"texts:27620"},{"key":"colony.1502.name","zh":"古老无人机：觉醒","en":"Ancient Drones: Awakening","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1440,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1306,"status":"paired","id":"texts:27621"},{"key":"colony.1502.desc","zh":"这些无人机从休眠中苏醒，并来到了[Root.GetName]的地表。它们礼貌的拒绝了我们的友好沟通，并开始将行星上的一小片地区环境改造。我们不清楚他们这种行为有何目的，但对殖民地似乎是无害的。","en":"The drones woke from their slumber and descended to the surface of [Root.GetName]. Attempts to communicate were met with polite dismissal as they set about terraforming a small area of the planet. We do not know the nature of whatever ancient directive they are executing, but it does not seem detrimental to the colony.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1441,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1307,"status":"paired","id":"texts:27622"},{"key":"colony.1502.a","zh":"呃，只要他们的行为能对我们有益就好……","en":"Well, as long as their activities benefit us...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1442,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1308,"status":"paired","id":"texts:27623"},{"key":"colony.1502.a.tooltip","zh":"无人机从地表移走了一个随机的£blocker£§Y地块障碍§!，没有碰其他的地方。\\n","en":"The drones remove a random £blocker£ §YTile Blocker§! from the surface, leaving the planet otherwise untouched.\\n","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1443,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1309,"status":"paired","id":"texts:27624"},{"key":"colony.1503.name","zh":"古老无人机：到达过去的天空","en":"Ancient Drones: Reaching For Past Skies","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1444,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1310,"status":"paired","id":"texts:27625"},{"key":"colony.1503.desc","zh":"[Root.GetName]卫星上陆陆续续有休眠的无人机再苏醒过来，它们做的事情也让人喜忧参半。\\n\\n在天上无数监视器的监视下，它们在夜色中于我们在[Root.GetName]上的主要殖民地外不远处建立起了一个巨大建筑的初步架构。工程师认为这是叫做“太空电梯”的过时产物，或许在我们[Root.Owner.GetSpeciesName]进入星际旅行之前的那个时代很常见。最终我们还是要摧毁它，因为它阻碍了殖民地的发展，不过安全的摧毁它还是需要花些时间。我们的工程师正好想近距离研究一下这个东西。","en":"The old drones fitfully dormant on [Root.GetName]'s moon have become active again, and their work is a mixed blessing.\\n\\nUnder the cover of night and spotty airspace surveillance, they have erected the framework of some gigantic structure a short distance away from our primary settlement on [Root.GetName]. Our engineers are convinced it is the realization of some outmoded concept known as a \"space elevator,\" perhaps a common sight in the times before we [Root.Owner.GetSpeciesName] first took to the stars. It will eventually have to be razed as it stands in the way of our expansion plans for the colony, and bringing it down safely will take some time. At least our engineers are giddy with excitement at the prospect of studying the thing up close.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1445,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1311,"status":"paired","id":"texts:27626"},{"key":"colony.1503.a","zh":"随他们去吧。","en":"Good for them.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1446,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1312,"status":"paired","id":"texts:27627"},{"key":"colony.1504.name","zh":"古老无人机：本性慷慨","en":"Ancient Drones: Spontaneous Generosity","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1447,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1313,"status":"paired","id":"texts:27628"},{"key":"colony.1504.desc","zh":"再次苏醒之后，这些无人机暂时在传感器上消失了。回来的时候，它们拖着一大箱不知从什么地方运来的矿物。在发出一个损坏严重的猝发传输信号表明他们已经完成了指定任务后，它们就把这些矿物丢在了[Root.GetName]的地表。\\n\\n之后它们就回到了月球上。","en":"After waking yet again, the drones briefly disappeared from sensors. When they returned, it was with a large cache of minerals of unknown origin in tow. They dumped it on the surface of [Root.GetName] after sending a badly corrupted burst transmission indicating that they had fulfilled a requisition request.\\n\\nThen they went back to the moon.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1448,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1314,"status":"paired","id":"texts:27629"},{"key":"colony.1504.a","zh":"免费的矿物，这种好事不常有。","en":"Free minerals. No complaints.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1449,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1315,"status":"paired","id":"texts:27630"},{"key":"colony.1505.name","zh":"古老无人机：远亲","en":"Ancient Drones: An Estranged Relative","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1450,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1316,"status":"paired","id":"texts:27631"},{"key":"colony.1505.desc","zh":"卫星上的信号激增提醒我们[Root.GetPlanetMoon]上的无人机已再次苏醒。这次它给我们带来了一个好东西：深层出土的古老卫星。并且它们已经对其进行了一定程度的整修。我们不清楚卫星是怎么跑到这里来的，也不知道无人机为什么到现在才把它挖出来。尽管如此，即使它的数据库里只有一小部分保存了下来，也足够我们了解这些无人机的主人曾经所在的帝国的日常生活情况了。","en":"Frantic signal bursts from the moon alerted us to the fact that the old drones on [Root.GetPlanetMoon] have woken yet again. This time they bring us a significant prize, as they have unearthed an ancient satellite from the depths of their moon and partially repaired it. We do not know how the satellite ended up there, nor why the drones have ignored it until now. Regardless, if even a fragment of its databanks have survived, there is a lot we can learn about day-to-day life in the empires that the drones first served.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1451,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1317,"status":"paired","id":"texts:27632"},{"key":"colony.1506.name","zh":"古代无人机：无人机的崩溃","en":"Ancient Drones: Drone Debacle","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1452,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1318,"status":"paired","id":"texts:27633"},{"key":"colony.1506.desc","zh":"一直沉睡的无人机发生了巨大转变，不再做不规则运动。一部分苏醒了过来，像往常一样进入[Root.GetName]的大气中，却一头全速撞向了行星的地面。\\n\\n相同的情况一直在发生。\\n\\n殖民地没有受到多大损失，但这些脆弱无比的无人机却变成了一团团闪着蓝色火花的废铁，好像在诉说着它们自我毁灭的决心和力量。","en":"The erratic behavior of the narcoleptic drones have taken a violent turn. A number of them woke and entered the atmosphere of [Root.GetName], as is their wont, only to slam into the surface of the planet at full thrust.\\n\\nRepeatedly, in many cases.\\n\\nDamage to the colony was negligible but the nigh-invulnerable drones were destroyed in bright showers of blue sparks, indicative of the tremendous force of, and dedication to, their self-destruction.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1453,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1319,"status":"paired","id":"texts:27634"},{"key":"colony.1506.a","zh":"我们能搞清楚它们到底是怎么了吗？","en":"Can we find out what was wrong with them?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1454,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1320,"status":"paired","id":"texts:27635"},{"key":"colony.1507.name","zh":"古代无人机：寻找无人机","en":"Ancient Drones: Looking For Drones","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1455,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1321,"status":"paired","id":"texts:27636"},{"key":"colony.1507.desc","zh":"自毁事件之后，剩余的无人机就消失了。[Root.GetName]的历史学家认为它们仍徘徊在附近，在某些失落科技的保护下隐蔽不见，但它们并没与在本应苏醒的时间苏醒过来。\\n\\n对自毁无人机遗迹的深度分析进展缓慢，但应该马上就会有突破了。","en":"The surviving drones have been missing since the suicide incident. History buffs on [Root.GetName] are convinced the drones are still in close proximity, shielded from view by some lost technology, but the expected time window for their next activation has come and gone.\\n\\nProgress on deep analysis of the destroyed drones' remains has been slow, but a breakthrough is expected soon.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1456,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1322,"status":"paired","id":"texts:27637"},{"key":"colony.1507.a","zh":"有新消息随时通知我。","en":"Keep me posted.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1457,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1323,"status":"paired","id":"texts:27638"},{"key":"colony.1508.name","zh":"古代无人机：淘金","en":"Ancient Drones: Panning For Gold","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1458,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1324,"status":"paired","id":"texts:27639"},{"key":"colony.1508.desc","zh":"从破碎的无人机内部找寻故障所花费的时间比预计的长得多，因为每个无人机的内部结构和组装部件都不尽相同。知晓了这一点，那当务之急就是要找出相同的部件。单独来看这些部件的话，如果是外星人制作的，那肯定是现代的东西。如此就很可能是有人做了我们做不到的事情，篡改了这些无人机。","en":"Sorting out the errant innards of the shattered drones took much longer than anticipated, as each drone seems to have been built from a slightly different design, assembled from slightly different parts. Once this fact was established, one thing stood out - the parts that were identical. Separated from the rest, it is clear these parts are of somewhat modern, if alien, make. It is likely that someone has done what we could not, and tampered with the drones.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1459,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1325,"status":"paired","id":"texts:27640"},{"key":"colony.1508.a","zh":"这需要我们进行深入调查。","en":"This warrants further investigation.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1460,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1326,"status":"paired","id":"texts:27641"},{"key":"colony.1509.name","zh":"古代无人机：外星人没见过的","en":"Ancient Drones: Alien to the Aliens","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1461,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1327,"status":"paired","id":"texts:27642"},{"key":"colony.1509.desc","zh":"将它们组装起来之后，我们的专家认为这些无人机残骸内部的外星部件是单向通讯设备。它们并未处在接收状态，所以我们可以推断出这些无人机不是在第三方的指令下进行活动，而是有什么个体一直在监视这些无人机的活动。建议对此事进行进一步调查。","en":"Having pieced them together, the foreign objects inside the destroyed drones have been identified by our experts as one-way transmitters. Since they are not set to receive, it is safe to assume that the drones were not acting at the behest of some third party. Rather, some entity has been keeping tabs on the drones' activities. It is advisable to look into this matter.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1462,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1328,"status":"paired","id":"texts:27643"},{"key":"colony.1509.a","zh":"继续进行监视。","en":"Continue our monitoring efforts.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1463,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1329,"status":"paired","id":"texts:27644"},{"key":"colony.1510.name","zh":"古老无人机：上天的回答","en":"Ancient Drones: Answers Above","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1464,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1330,"status":"paired","id":"texts:27645"},{"key":"colony.1510.desc","zh":"我们找到了剩下的无人机，它们漂浮在[Root.GetPlanetMoon]的轨道上。\\n\\n我们已经了解到它们只是某些派系周密计划里的小喽啰。根据我们了解的类似行动的掌握，这个派系很可能是某个特别古老而智慧的海盗集团。他们比我们先发现了这些无人机，做了我们做不到的事情，改装了这些无人机。虽然听起来没那么厉害—他们做的只是将单独的外星科技放进无人机里，但是这些外星海盗的科技水平比我们高出许多，至少在某些领域是这样。安装完毕之后，这些海盗将它们放回太空，他们知道这些无人机的目的是为了帮助原主人建设殖民地，而随着时间的流逝，这些无人机鉴别主人的能力正在减弱。无人机一直在帮我们建设殖民地，而海盗一直在监视，一直在等待发动攻击的好时机。\\n\\n我们的战斗分析员预测这些海盗会在两年之内发起攻击。","en":"We have found the remaining drones, drifting into orbit around [Root.GetPlanetMoon]. We have learned that they are unwitting pawns in an elaborate scheme set up by an unknown faction.\\n\\nGoing by the modus operandi of this operation, this faction is most likely a particularly old and particularly clever pirate syndicate. They must have found the drones drifting through space and done what we could not; modified them. While not as impressive as it sounds - all they did was introduce self-contained alien technology into the drones - fact remains that these alien pirates possess a technological know-how far in advance of our own, at least in certain areas. Having installed their comms devices in the drones, the pirates let them drift through space again, knowing that they are set to assist their original masters' colonists and that the drones' ability to accurately identify such colonists has degraded with age. The drones have essentially been fattening up our colony as the pirates watch, waiting for the ideal time to strike.\\n\\nOur military analysts predict that the pirates will strike within the next two years.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1465,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1331,"status":"paired","id":"texts:27646"},{"key":"colony.1510.a","zh":"尽管来吧。","en":"Let them come.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1466,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1332,"status":"paired","id":"texts:27647"},{"key":"colony.1510.b","zh":"夺取无人机，用它们毁灭它们将来的主人。","en":"Capture the drones, send them to destroy their would-be masters.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1467,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1333,"status":"paired","id":"texts:27648"},{"key":"colony.1510.c","zh":"我们不能再放任这种事情发生。拆除所有无人机。","en":"We must not let this happen again. Dismantle the drones.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1468,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1334,"status":"paired","id":"texts:27649"},{"key":"colony.1511.name","zh":"古代无人机：永诀","en":"Ancient Drones: A Final Goodbye","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1469,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1335,"status":"paired","id":"texts:27650"},{"key":"colony.1511.desc","zh":"我们夺取了无人机，在其中装满了高爆炸药。我们知道了如何拆解，对它们进行重新设置就没那么难了，我们在海盗舰队可能会经过的位置给他们准备了一份大餐。顶级[Root.Owner.GetSpeciesName]科学家们植入了我们的敌我识别技术来把误伤平民的几率降到最低。","en":"We have captured the drones and fitted them with explosive charges. Reprogramming them proved to be a relatively easy task now that we know how to break them open, and we have plotted a course for the estimated location of the pirate fleet. Top [Root.Owner.GetSpeciesName] scientists have implemented our own IFF technology to minimize the risk of the drones attacking innocents.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1470,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1336,"status":"paired","id":"texts:27651"},{"key":"colony.1511.a","zh":"让它们去吧。","en":"Let them fly.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1471,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1337,"status":"paired","id":"texts:27652"},{"key":"colony.1512.name","zh":"古代无人机：伤痕累累，惶恐不安","en":"Ancient Drones: Wounded and Volatile","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1472,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1338,"status":"paired","id":"texts:27653"},{"key":"colony.1512.desc","zh":"海盗舰队来袭，比预期早一些。我们的先发制人成功地打击并激怒了他们——舰队规模比预期少了30%。","en":"The pirate fleet is inbound, earlier than expected. It is likely our preemptive strike was successful both in provoking and damaging them - their fleet is roughly 30% smaller than projected.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1473,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1339,"status":"paired","id":"texts:27654"},{"key":"colony.1513.name","zh":"古代无人机：他们无所不在","en":"Ancient Drones: They're Everywhere","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1474,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1340,"status":"paired","id":"texts:27655"},{"key":"colony.1513.desc","zh":"海盗舰队来袭，比预期晚一些。从舰队的组成和阵型来看，他们为了尽快消灭[Root.GetName]而找来了盟友。","en":"The pirate fleet has arrived, somewhat later than expected. Judging by the makeup of the fleet and formations used, they have rallied their allies in an effort to pillage and burn [Root.GetName] as quickly and decisively as possible.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1475,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1341,"status":"paired","id":"texts:27656"},{"key":"colony.1513.a","zh":"绝不允许他们这么做。","en":"They will do no such thing.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1476,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1342,"status":"paired","id":"texts:27657"},{"key":"colony.1514.name","zh":"古代无人机：决战","en":"Ancient Drones: Showdown","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1477,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1343,"status":"paired","id":"texts:27658"},{"key":"colony.1514.desc","zh":"时间到了，海盗舰队准时到达。","en":"The time has come, and the pirate armada arrives on cue.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1478,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1344,"status":"paired","id":"texts:27659"},{"key":"colony.1514.a","zh":"我们早已迫不及待地想战斗了。","en":"This fight has been a long time coming.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1479,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1345,"status":"paired","id":"texts:27660"},{"key":"colony.1520.name","zh":"玛琳·卡琳：花之魅力","en":"Mharin Kharin: Floral Fascination","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1483,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1347,"status":"paired","id":"texts:27661"},{"key":"colony.1520.desc","zh":"我们在[Root.GetName]建立了殖民地，当地的一些植物在释放大量含有复杂化学成分的花粉。\\n\\n为此准备了一项特别研究计划，来研究这种植物。","en":"Several plants native to [Root.GetName], where we recently established a colony, exude copious amounts of a pollen with an astounding chemical complexity.\\n\\nA special research project has been prepared for further study of this flora.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1484,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1348,"status":"paired","id":"texts:27662"},{"key":"colony.1521.name","zh":"玛琳·卡琳：唤醒嗅觉","en":"Mharin Kharin: Olfactory Arousal","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1485,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1349,"status":"paired","id":"texts:27663"},{"key":"colony.1521.desc","zh":"长期暴露在[Root.GetName]大气中的花粉会对信息素受体产生轻微催情效果，随之而来的是一种不易察觉的“兴奋”。而效果最强的植物在这颗星球各处都很常见；被[Root.GetName]的科学家储存在了一个隐蔽的地方，在[Root.Owner.GetSpeciesName]当地语言中被称为“玛琳·卡琳”。","en":"Long-term exposure to the pollen naturally occurring in [Root.GetName]'s atmosphere acts on the colonists' pheromone receptors with a mild aphrodisiac effect, accompanied by a barely-perceptible \"high.\" The plant that produces the most potent strain is a flower common to all areas of the planet; squirreled away into some obscure taxonomic nook by scientists on [Root.GetName] but known in the local [Root.Owner.GetSpeciesName] dialect as \"Mharin Kharin.\"","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1486,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1350,"status":"paired","id":"texts:27664"},{"key":"colony.1521.b","zh":"我们不能让这种影响心智的东西留在大气中。","en":"We cannot allow mind-altering particles in the atmosphere.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1487,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1351,"status":"paired","id":"texts:27665"},{"key":"colony.1521.c","zh":"我们能彻底消灭这种植物的手段。","en":"We do not have the resources to exterminate the plant.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1488,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1352,"status":"paired","id":"texts:27666"},{"key":"colony.1522.name","zh":"玛琳·卡琳：准备应付花朵","en":"Mharin Kharin: Making Time for Petals","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1489,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1353,"status":"paired","id":"texts:27667"},{"key":"colony.1522.desc","zh":"[Root.GetName]的报告显示最近的工作效率开始下降，在比[Root.Owner.GetName]的平均值低好几个百分点的地方稳定下来。\\n\\n这有可能是由星球上的刺激性花粉造成的。\\n\\n很可能是。\\n\\n已发起§Y特殊项目§!来进一步，以期提高生产线效率来弥补损失。","en":"Reports from [Root.GetName] indicate that worker productivity has declined recently, becoming stable at levels several percent lower than the [Root.Owner.GetName] average.\\n\\nThis may or may not be due to the stimulating effects of the pollen native to the planet.\\n\\nIt probably is.\\n\\nA §YSpecial Project§! has been prepared should we wish to make our production pipelines more efficient to make up for the loss.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1490,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1354,"status":"paired","id":"texts:27668"},{"key":"colony.1522.a","zh":"我们看看能做点什么。","en":"Let's see what can be done.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1491,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1355,"status":"paired","id":"texts:27669"},{"key":"colony.1523.name","zh":"玛琳·卡琳：研究花朵","en":"Mharin Kharin: Work Over Flowers","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1492,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1356,"status":"paired","id":"texts:27670"},{"key":"colony.1523.desc","zh":"通过对[Root.GetName]上的时间管理模型进行深刻革命，并对所有生产领域的责任和各项职责进行重新分配，我们收到了良好的效果。大众的要求显而易见，而外界观察者会将其称作公开需求，那就是要与当地的植物群落保持紧密的联系。\\n\\n可是即使运用合理的时间分配和额外的即时检查，生产效率仍旧很低，只是至少已经脱离了不可接受的最低水平。","en":"Far-reaching changes to time management paradigms and the way responsibility is delegated within all fields of production and other duties on [Root.GetName] have produced good results. The populace has an evident desire - outside observers would call it an outright need - to be in close proximity to the native flora.\\n\\nWith clever scheduling and additional checks in place, productivity remains low but has risen above the lower limit of what can be deemed acceptable.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1493,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1357,"status":"paired","id":"texts:27671"},{"key":"colony.1523.a","zh":"干得好。","en":"Good work.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1494,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1358,"status":"paired","id":"texts:27672"},{"key":"colony.1524.name","zh":"玛琳·卡琳：无法移动","en":"Mharin Kharin: Rooted in Place","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1495,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1359,"status":"paired","id":"texts:27673"},{"key":"colony.1524.desc","zh":"最近的调查报告显示，[Root.GetName]上的居民比[Root.Owner.GetName]的其他居民更不愿意迁移到其他殖民地。\\n\\n玛琳·卡琳和它的近亲植物会造成一种轻度的心理上的感知依赖。但是调查报告中并没有指明两件事情之间有任何关联。","en":"A recent survey indicates that residents of [Root.GetName] are much less likely than other denizens of the [Root.Owner.GetName] to migrate to other colonies.\\n\\nThe survey does not address whether this could be due to a psychological dependency on the low-level sensory arousal caused by Mharin Kharin and its sibling-plants.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1496,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1360,"status":"paired","id":"texts:27674"},{"key":"colony.1525.name","zh":"玛琳·卡琳：通信故障","en":"Mharin Kharin: Transmission Trouble","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1497,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1361,"status":"paired","id":"texts:27675"},{"key":"colony.1525.desc","zh":"尽管星球上的生产力不再下降了，[Root.GetName]上殖民城市和[Root.Owner.Capital.GetName]上首府之间的通信却开始崩溃。[Root.GetName]上的高级官员之间开始变得越来越冷淡，我们的办事员不断抱怨说即使只是发送一个简单的指令现在都变成了一件困难重重的事。","en":"While productivity is no longer declining on the planet, communications between the colony on [Root.GetName] and the capital on [Root.Owner.Capital.GetName] are breaking down. Senior officials on [Root.GetName] are growing increasingly distant, and our clerks are complaining that even relaying simple directives is becoming an exercise in frustration.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1498,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1362,"status":"paired","id":"texts:27676"},{"key":"colony.1525.a","zh":"哎。","en":"Sigh.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1499,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1363,"status":"paired","id":"texts:27677"},{"key":"colony.1525.b","zh":"派遣一支行政特遣队。代号淡紫。","en":"Deploy an administrative task force. Code mauve.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1500,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1364,"status":"paired","id":"texts:27678"},{"key":"colony.1526.name","zh":"玛琳·卡琳：高层统治者的背叛","en":"Mharin Kharin: Upper Management Betrayal","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1501,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1365,"status":"paired","id":"texts:27679"},{"key":"colony.1526.desc","zh":"我们送去[Root.GetName]处理问题的行政小队好像背叛了。幸运的是，他们的计划起到的作用简直是微乎其微。他们的计划进行得极慢，一下子就被我们发现了，真是一点都不令人感到惊奇。风水轮流转——这只是个比喻而已——我们最后的手段就是废除当地的政府，然后直接从首府那里管理殖民地的事务。","en":"It appears that the crack team of administrators we sent to [Root.GetName] in order to set things straight have been turned. Fortunately for us, their plot to do as little work as possible was, unsurprisingly, sloppily executed and easily discovered. Heads will roll - metaphorically speaking of course - as our last recourse is to depose the local government and manage the colony's affairs from the capital.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1502,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1366,"status":"paired","id":"texts:27680"},{"key":"colony.1526.a","zh":"结果可能会有点难看。","en":"It won't be pretty.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1503,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1367,"status":"paired","id":"texts:27681"},{"key":"colony.1527.name","zh":"玛琳·卡琳：远处来的铁腕","en":"Mharin Kharin: With an Iron Fist, From Afar","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1504,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1368,"status":"paired","id":"texts:27682"},{"key":"colony.1527.desc","zh":"我们的从属政策已经在[Root.GetName]上根深蒂固了。它成功地控制了花粉植物玛琳·卡琳的繁殖。它还成功减少了人们对“使用”这种植物的接受度——这成就可不小，因为这种行为和闻闻花香一样没什么可指摘的。","en":"Our remote-government of [Root.GetName] is now firmly established. It has met with some success in suppressing the proliferation of the pollen-bearing plant Mharin Kharin as well as in eroding the community's acceptance of \"using\" it - no small feat considering the act is as innocent as smelling a flower.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1505,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1369,"status":"paired","id":"texts:27683"},{"key":"colony.1528.name","zh":"玛琳·卡琳：砍掉，烧掉","en":"Mharin Kharin: Slash and Burn","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1506,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1370,"status":"paired","id":"texts:27684"},{"key":"colony.1528.desc","zh":"我们在[Root.GetName]上面的从属治理一直在进行着生硬而卓有成效的管理。据说掌控大权的国会——显然他们更喜欢躲在房间里呼吸玛琳·卡琳的花粉——已经控制了我们安排在星球上面的一支军团。从属治理希望用这些部队对那些花发起一次进攻，让他们安装一些大气过滤机，并把这种植物从市区完全抹除。","en":"Our remote-governance of [Root.GetName] continues to be a somewhat awkward but effective arrangement. The council in charge has allegedly secured the loyalty of a faction of our armed forces on the planet - apparently they prefer staying indoors to breathing in the Mharin Kharin pollen. The remote-government wishes to use these troops to mount an offensive on the flower, having them erect atmospheric purifiers and wiping the plant from all urban areas entirely.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1507,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1371,"status":"paired","id":"texts:27685"},{"key":"colony.1528.a","zh":"我们早就该这么做了。","en":"We should have done this a long time ago.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1508,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1372,"status":"paired","id":"texts:27686"},{"key":"colony.1528.a.tooltip","zh":"这种会使人头脑不清的植物现在已经被严格管控了。它被隔离在人口密集的局域之外。这会移除所有与之相关的修正。\\n","en":"The intoxicating plant is strictly controlled and contained outside of populated areas, removing all related modifiers.\\n","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1509,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1373,"status":"paired","id":"texts:27687"},{"key":"colony.1529.name","zh":"玛琳·卡琳：花粉崇拜","en":"Mharin Kharin: Pollen Worship","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1510,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1374,"status":"paired","id":"texts:27688"},{"key":"colony.1529.desc","zh":"[Root.GetName]上的边缘分子联合起来，组成了一个准宗教事务性质的组织。他们想要控制玛琳·卡琳的种植。他们的领袖，一个自封为“圣花宫殿”的“绿色祭司”的人，宣称他为[Root.GetName]上的整个生态圈代言，并要求获得这种植物的独家贸易权。\\n\\n这当然是不可能的，我们也不会接受。[Root.GetName]当地植物体系并没有什么战略或经济价值，因此依法也不能运送到其它星球。\\n\\n不幸的是，他们似乎很不情愿接受这个现实。","en":"Fringe elements on [Root.GetName] have banded together to form a quasi-religious organization seeking to control all aspects of the Mharin Kharin flower and its cultivation. Their leader, a self-styled \"Green Hierophant\" of this \"Flower Temple\" claims to speak for all flora and fauna of [Root.GetName] and demands exclusive trading rights for the plant.\\n\\nThis is of course completely unacceptable and impossible, as the native flora of [Root.GetName] is of little strategic or economic value and thus may not be brought off-world by law.\\n\\nUnfortunately, they are unlikely to accept this fact gracefully.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1511,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1375,"status":"paired","id":"texts:27689"},{"key":"colony.1530.name","zh":"玛琳·卡琳：花粉末日的先兆","en":"Mharin Kharin: Beginning of Pollen's End","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1512,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1376,"status":"paired","id":"texts:27690"},{"key":"colony.1530.desc","zh":"圣花宫殿和它的追随者们的人数现在在[Root.GetName]的总人口中占了不小的比例。报告显示，他们组织的运动出现了一些可疑的改变。他们越来越不热心于走私玛琳·卡琳。圣花宫殿似乎逐渐转变成了一种相信世界末日的宗教事务。大气检测器发现玛琳·卡琳的花粉近期出现了一些变化，也许此事和圣花宫殿的改变有关联。\\n\\n已发起§Y特殊项目§!来评估此事可能会带来的风险。建议在可能的灾难发生前完成这个项目。","en":"The Flower Temple and its followers now make up a sizable minority of the population on [Root.GetName], and reports indicate a disturbing change in the movement. Their futile attempts to smuggle Mharin Kharin specimen off-world have been growing less enthusiastic by the day, as the Flower Temple seems to be transitioning into a doomsday cult. There is likely a correlation with the recent changes in the Mharin Kharin pollen's chemical makeup, detected by atmospheric sensors.\\n\\nA §YSpecial Project§! has been prepared to assess the risks associated with this, and it is recommended to complete it before something goes horribly wrong.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1513,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1377,"status":"paired","id":"texts:27691"},{"key":"colony.1530.a","zh":"很好。","en":"Very well.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1514,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1378,"status":"paired","id":"texts:27692"},{"key":"colony.1531.name","zh":"玛琳·卡琳：灾难已避免","en":"Mharin Kharin: Disaster Averted","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1515,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1379,"status":"paired","id":"texts:27693"},{"key":"colony.1531.desc","zh":"坚决而迅速的反制措施使我们迅速发现了[Root.GetName]上原生花朵的花粉变化所带来的危险。我们迅速采取了必要措施。\\n\\n我们彻底疏散了星球上的人群，并且针对玛琳·卡琳及其近亲植物进行了多轮战术性除草轰炸。\\n\\n这些植物很快就变得对除草剂免疫了。如果这些花粉没有被清除的话，它们就会开始散发一种神经剧毒。所有拥有嗅觉器官的[Root.GetName]生物都会受到致命威胁。\\n\\n殖民议会的科学家认为这是[Root.GetName]上的一种自然循环。虽然花粉会对我们产生种种不良影响：使我们的当地管理瘫痪，引导圣花骑士教团建立，甚至最终产生剧毒。但是这其实只是偶然的副作用，而不是植物为了自卫而设计的阴谋诡计。\\n\\n如今，星球的表面上如今已经见不到这些花的踪迹了。我们的殖民地居民们也得到了安全保障，再也不用受到花粉的威胁了。","en":"Quick and decisive action allowed us to identify the risks associated with the rapid changes in the pollen native to [Root.GetName] and take the necessary steps.\\n\\nThe necessary steps were a complete planetary evacuation and a planet-wide tactical pesticide bombing run, targeting the Mharin Kharin flower and its ilk.\\n\\nThe plants were rapidly mutating and their unique pollen would, had they not been destroyed, soon have begun delivering a potent neurotoxin to the olfactory organs of all sapient life on [Root.GetName].\\n\\nThe scientists on the colonization council theorize that this is part of a natural cycle on [Root.GetName] and that the pollen's adverse effects on us, in the form of a crumbling local administration, the rise of the Flower Temple cult, and eventual pollen toxicity, were chance side-effects rather than the product of a plant's sinister self-defense mechanism.\\n\\nRegardless, any and all traces of the flower have been wiped from the planet's surface, and our colonists are safe and free of the pollen's influence.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1516,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1380,"status":"paired","id":"texts:27694"},{"key":"colony.1531.a","zh":"真是大团圆的结局。","en":"All's well that ends well.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1517,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1381,"status":"paired","id":"texts:27695"},{"key":"colony.1531.a.tooltip","zh":"这颗星球上的危险花类已经被清除，所有与之相关的修正也都被移除。\\n","en":"The planet has been purged of the dangerous flower, removing all related modifiers.\\n","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1518,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1382,"status":"paired","id":"texts:27696"},{"key":"colony.1532.name","zh":"玛琳·卡琳：我们的花粉末日","en":"Mharin Kharin: The Pollen's End of Us","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1519,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1383,"status":"paired","id":"texts:27697"},{"key":"colony.1532.desc","zh":"灾难降临了。\\n\\n无数的玛琳·卡琳开始自发地进行变异，就像野火那样一发不可收拾地蔓延开来。它们的花粉开始变得剧毒，我们已经束手无策了。\\n\\n因为我们发现的太晚，我们没能撤离星球上的居民，中和花粉的尝试也以失败告终。[Root.GetName]上的居民遭受了灭顶之灾。\\n\\n[Root.GetName]上的植物获得了胜利，但是它们也将付出代价，尽管这件事对我们来说只是一种毫无意义的安慰。玛琳·卡琳所属的种群由于过度繁殖，导致土壤中缺少它所需要的某种营养物质——很快，这些植物就会死亡。要经过非常长得一段时间以后，这些植物才能重新在生态系统中找到自己的落脚点。谁知道它们到底会不会找到。\\n\\n[Root.GetName]的居民都丧生了。星球的大气由于植物排放的气体而暂时变得有毒。","en":"Something went horribly wrong.\\n\\nVast swaths of Mharin Kharin flowers spontaneously mutated in unison, spreading like wildfire and turning their pollen poisonous, and we were too late.\\n\\nBoth our evacuation efforts and our attempts to neutralize the pollen fell short of the mark and the inhabitants of [Root.GetName] paid the price.\\n\\nThe plant life of [Root.GetName] achieved only a pyrrhic victory, though this fact is scant consolation. The whole genus that Mharin Kharin belonged to burned in the fire of its own unnaturally rapid proliferation. The soil is starved of the specific nutrients the pollinating plants need - once the currently living specimens die, which will be soon, it will be a long time before that flora can again establish a foothold in the ecosystem, if it ever will.\\n\\nThe inhabitants of [Root.GetName] are dead, and the planet's atmosphere is temporarily noxious with plant emissions.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1520,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1384,"status":"paired","id":"texts:27698"},{"key":"colony.1532.a","zh":"我们不会忘却这场悲剧的。","en":"We will not forget this tragedy.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1521,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1385,"status":"paired","id":"texts:27699"},{"key":"colony.1533.name","zh":"玛琳·卡琳：一个新的开始","en":"Mharin Kharin: A New Beginning","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1522,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1386,"status":"paired","id":"texts:27700"},{"key":"colony.1533.desc","zh":"行星调查队伍汇报说，两年之前导致殖民地毁灭的植物毒性瘴气如今已经挥发殆尽了。这颗星球如今已经不同了。在玛琳·卡琳的怒放之后，它现在变成了一颗寸草不生的沙漠星球，大气中到处弥漫着花粉。\\n\\n两年也许不足以令我们遗忘[Root.Owner.GetName]曾经居住的那些人所遭遇的悲剧，但是至少现在这颗行星对智慧生命不再抱有敌意了。","en":"A planetary surveillance team reports that the toxic miasma that enveloped a planet two years ago and led to the destruction of our colony has lifted. The planet is different now, changed into a desert world after the violent blooming of Mharin Kharin and the atmosphere becoming saturated with pollen.\\n\\nIt will take more than these two years for the [Root.Owner.GetName] to forget the tragic fate of those who lived there, but the planet itself is no longer actively hostile to sapient life.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1523,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1387,"status":"paired","id":"texts:27701"},{"key":"colony.1533.a","zh":"我知道了……","en":"I see...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1524,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1388,"status":"paired","id":"texts:27702"},{"key":"pheromonefrenzy.revived.tooltip","zh":"你的前殖民地如今已经变成了一颗荒芜的星球，如果有正确的技术，您可以将其变成一个可居住的地方。","en":"Your former colony has changed into a desert planet, and can be colonized with the right technology.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1525,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1389,"status":"paired","id":"texts:27703"},{"key":"colony.1534.name","zh":"玛琳·卡琳：花蕊的沉思","en":"Mharin Kharin: Pistil Pondering","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1526,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1390,"status":"paired","id":"texts:27704"},{"key":"colony.1534.desc","zh":"在仔细检查之后，我们发现[Root.GetName]上的植物其实构造非常简单。其中一些花粉有淡淡的刺激性以及迅速变异的倾向；但没有其他的特别之处，没有什么战略用途，也不是什么奢侈品资源。","en":"On closer examination, the plants native to [Root.GetName] turn out to be rather dull. Some excrete pollen that have a mild stimulating effect and they are likely to have a propensity for rapid genetic change; hardly impressive enough to warrant adopting as a strategic or luxury resource.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1527,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1391,"status":"paired","id":"texts:27705"},{"key":"communications_spread.1.name","zh":"通讯截获","en":"Communications Intercepted","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1532,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1395,"status":"paired","id":"texts:27706"},{"key":"communications_spread.1.desc","zh":"我们截获了一条发往[CommSpreader.GetName]的消息，我们发现他们和另一个我们尚未发现的帝国建立了定期联系。我们追踪这条消息，与这位星系中的神秘角色建立了通讯线路。","en":"By intercepting a message sent to the [CommSpreader.GetName], we have learned that they are in regular contact with another spacefaring empire that we ourselves have no contact with. By tracing this message to its source, we have been able to establish our own line of communications with this previously unknown actor on the galactic stage.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1533,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1396,"status":"paired","id":"texts:27707"},{"key":"communications_spread.1.a","zh":"有趣有趣……","en":"Interesting...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1534,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1397,"status":"paired","id":"texts:27708"},{"key":"communications_spread.1.tooltip","zh":"与[contact_empire.GetName]建立联系。","en":"Establishes communications with the [contact_empire.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1535,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1398,"status":"paired","id":"texts:27709"},{"key":"communications_spread.2.name","zh":"新的联络","en":"New Contact","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1536,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1399,"status":"paired","id":"texts:27710"},{"key":"communications_spread.2.desc","zh":"我们从一个太空深处的未知帝国那里收到了一份公报，他们自称§H[From.GetName]§!。他们还声称，他们从我们与另一个帝国的通讯中发现了我们的存在。","en":"We have received a communiqué from a previously unknown spacefaring empire that call themselves the §H[From.GetName]§!. They claim to have learned of our existence by listening in on the communications of another empire we are in contact with.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1537,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1400,"status":"paired","id":"texts:27711"},{"key":"communications_spread.2.a","zh":"有趣有趣……","en":"Interesting...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1538,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1401,"status":"paired","id":"texts:27712"},{"key":"communications_spread.2.tooltip","zh":"与[From.GetName]建立联系。","en":"Establishes communications with the [From.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1539,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1402,"status":"paired","id":"texts:27713"},{"key":"fallen_empires.2.name","zh":"[From.GetName]暗杀[Root.GetRulerTitle]！","en":"[From.GetName] assassinate [Root.GetRulerTitle]!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1541,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1403,"status":"paired","id":"texts:27714"},{"key":"fallen_empires.2.desc","zh":"似乎作为我们不仅同[From.GetName]停滞圣权开战，更是随后接受了战败这一事实的惩罚，和平谈判结束之后，[From.GetAdj]特工出现在了[Root.GetRulerTitle][rulername.GetName]身旁。\\n\\n他们用闻所未闻的武器处决了我们的[Root.GetRulerTitle]。行凶后他们就消失在虚空之中，就好像从未出现过一样。","en":"As if to punish us for not only warring with the Stagnant Ascendancy of the [From.GetName] but for then accepting defeat, [From.GetAdj] agents appeared by [Root.GetRulerTitle] [rulername.GetName]'s side after the peace negotiations concluded.\\n\\nThey dispatched our [Root.GetRulerTitle] with unseen weaponry and practiced brutality before melting away as if they were never there.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1542,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1404,"status":"paired","id":"texts:27715"},{"key":"fallen_empires.2.a","zh":"我们战败了，我们被羞辱了，但是我们还会东山再起的。","en":"We are defeated and humiliated, but will rise again.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1543,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1405,"status":"paired","id":"texts:27716"},{"key":"fallen_empires.2.a.tooltip","zh":"§Y[Root.GetRulerTitle][rulername.GetName]§R丧生了§!。§!","en":"§Y[Root.GetRulerTitle] [rulername.GetName] §Rdies§!.§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1544,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1406,"status":"paired","id":"texts:27717"},{"key":"fallen_empires.4.name","zh":"来自§H[From.GetName]§!的通讯","en":"Communication from §H[From.GetName]§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1546,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1407,"status":"paired","id":"texts:27718"},{"key":"fallen_empires.4.desc","zh":"傲慢的虫子啊！你们认为[Root.GetSpeciesName]玷污者我们圣地的殖民者能够不被注意到吗？立即离开我们的星球或者面对我们舰队的力量吧！","en":"Arrogant little wretch! Did you think that the [Root.GetSpeciesName] colonists sullying our holy places would go unnoticed? Leave our worlds immediately or face the might of our fleets!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1547,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1408,"status":"paired","id":"texts:27719"},{"key":"fallen_empires.4.a","zh":"我们别无选择，只能接受……","en":"We have no choice but to accept...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1548,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1409,"status":"paired","id":"texts:27720"},{"key":"fallen_empires.4.b","zh":"[Root.GetName]绝不会受到欺凌！","en":"The [Root.GetName] will not be bullied!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1549,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1410,"status":"paired","id":"texts:27721"},{"key":"fallen_empires.5.name","zh":"来自§H[From.GetName]§!的通讯","en":"Communication from §H[From.GetName]§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1550,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1411,"status":"paired","id":"texts:27722"},{"key":"fallen_empires.5.desc","zh":"[Root.GetSpeciesName]，我们发现你们正在笨拙地尝试创造人工智能，认为你们正在走上灵魂自毁的错误道路上。立即停止这个愚蠢的举动，否则我们会帮你停止。","en":"[Root.GetSpeciesName], we have observed your fumbling attempts at creating artificial intelligence and come to the conclusion that you are headed down the path of spiritual self-destruction. Abandon this foolish endeavour at once, or we will MAKE you.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1551,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1412,"status":"paired","id":"texts:27723"},{"key":"fallen_empires.5.a","zh":"我们别无选择，只能接受……","en":"We have no choice but to accept...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1552,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1413,"status":"paired","id":"texts:27724"},{"key":"fallen_empires.5.b","zh":"[Root.GetName]绝不会受到欺凌！","en":"The [Root.GetName] will not be bullied!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1553,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1414,"status":"paired","id":"texts:27725"},{"key":"fallen_empires.5.a.tooltip","zh":"§H$policy_artificial_intelligence_policy$§!政策将被改为§H$ai_outlawed$§!。","en":"§H$policy_artificial_intelligence_policy$§! policy will be set to §H$ai_outlawed$§!.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1554,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1415,"status":"paired","id":"texts:27726"},{"key":"fallen_empires.6.name","zh":"来自§H[From.GetName]§!的通讯","en":"Communication from §H[From.GetName]§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1555,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1416,"status":"paired","id":"texts:27727"},{"key":"fallen_empires.6.desc","zh":"[Root.GetSpeciesName]野蛮人！别以为没人发现你们的暴行。你们肆意的屠杀和奴役行径正在威胁整个星系的未来。我们给你个选择的机会：停止你野蛮的行径，否则就做好准备面对我们的正义制裁吧。","en":"[Root.GetSpeciesName] barbarians! Your crimes have not gone unnoticed. The enslavement and butchery that you are so wantonly engaging threatens the future of the entire galaxy. We present you with a choice: end your barbarous practices, or prepare to face our righteous might.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1556,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1417,"status":"paired","id":"texts:27728"},{"key":"fallen_empires.6.a","zh":"我们别无选择，只能接受……","en":"We have no choice but to accept...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1557,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1418,"status":"paired","id":"texts:27729"},{"key":"fallen_empires.6.b","zh":"[Root.GetName]绝不会受到欺凌！","en":"The [Root.GetName] will not be bullied!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1558,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1419,"status":"paired","id":"texts:27730"},{"key":"fallen_empires.6.a.tooltip","zh":"§H$policy_slavery$§!政策将被改为§H$slavery_not_allowed$§!。\\n§H$policy_purge$§!政策将改为§H$purge_not_allowed$§!。","en":"§H$policy_slavery$§! policy will be set to §H$slavery_not_allowed$§!.\\n§H$policy_purge$§! policy will be set to §H$purge_not_allowed$§!.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1559,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1420,"status":"paired","id":"texts:27731"},{"key":"fallen_empires.7.name","zh":"来自§H[From.GetName]§!的通讯","en":"Communication from §H[From.GetName]§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1560,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1421,"status":"paired","id":"texts:27732"},{"key":"fallen_empires.7.desc","zh":"顽固的[From.GetSpeciesNamePluralInsult]！这是对你们冒犯我们领地的最后一次警告！马上撤走，不然我们会替宇宙清除污秽——也就是你们这悲哀渺小的物种。","en":"Filthy [From.GetSpeciesNamePluralInsult]! You have encroached upon our space for the last time! Withdraw immediately, or we will cleanse the stain upon the universe that is your worthless species.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1561,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1422,"status":"paired","id":"texts:27733"},{"key":"fallen_empires.7.a","zh":"我们别无选择，只能接受……","en":"We have no choice but to accept...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1562,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1423,"status":"paired","id":"texts:27734"},{"key":"fallen_empires.7.b","zh":"[Root.GetName]绝不会受到欺凌！","en":"The [Root.GetName] will not be bullied!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1563,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1424,"status":"paired","id":"texts:27735"},{"key":"fallen_empires.8.name","zh":"来自§H[From.GetName]§!的通讯","en":"Communication from §H[From.GetName]§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1564,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1425,"status":"paired","id":"texts:27736"},{"key":"fallen_empires.8.desc","zh":"无知的[Root.GetSpeciesName]。你们对长者的不敬简直大错特错。匍匐在我们面前乞求宽恕，我们或许有可能放过你们那毫无价值的小帝国。","en":"Foolish [Root.GetSpeciesName]. The lack of respect you show for your elders will be your undoing. Prostrate yourselves before us and beg our forgiveness, and we may refrain from annihilating your worthless little empire.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1565,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1426,"status":"paired","id":"texts:27737"},{"key":"fallen_empires.8.desc.control","zh":"不和谐的[Root.GetSpeciesName]。难道你们没有发现自己是在带来杂音逼我们动手吗。好自为之，不然我们会来帮你们调调音准的。","en":"Disharmonious [Root.GetSpeciesName]. Don't you see that by inviting chaos you force us to intervene. Harmonize now or we will tune you.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1566,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1427,"status":"paired","id":"texts:27738"},{"key":"fallen_empires.8.desc.growth","zh":"愚昧的[Root.GetSpeciesName]，你们拒绝成长演化就是对生命本身的亵渎。乖乖听话，否则我们会把你们连根拔起，反正我们再种下新的种子亦非难事。","en":"Stagnant [Root.GetSpeciesName], your refusal to grow and evolve is an affront to life itself. Embrace our teachings, or we will uproot your failure and sow the seeds of progress ourselves","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1567,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1428,"status":"paired","id":"texts:27739"},{"key":"fallen_empires.8.desc.war","zh":"怯懦的[Root.GetSpeciesName]。你们的帝国就是脆弱的教科书。把你们的弱点咽下去，好好道歉，然后准备接受我们的挑战——否则我们可以随手把你们化为齑粉，用更有价值的人来替代你们。","en":"Cowardly [Root.GetSpeciesName]. Your empire is a testament to frailty. Now swallow your weakness, apologize, and get ready to meet our challenge - or we will shatter you and replace you with someone more worthy.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1568,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1429,"status":"paired","id":"texts:27740"},{"key":"fallen_empires.8.a","zh":"我们别无选择，只能接受……","en":"We have no choice but to accept...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1569,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1430,"status":"paired","id":"texts:27741"},{"key":"fallen_empires.8.a.tooltip","zh":"与[from.GetName]结束宿敌关系\\n[Root.GetName]失去了所有针对[from.GetName]境内恒星系的宣称。","en":"Ends rivalry with [from.GetName]\\n[Root.GetName] loses any claims to the [from.GetName]'s systems","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1570,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1431,"status":"paired","id":"texts:27742"},{"key":"fallen_empires.8.b","zh":"[Root.GetName]绝不会受到欺凌！","en":"The [Root.GetName] will not be bullied!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1571,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1432,"status":"paired","id":"texts:27743"},{"key":"fallen_empires.9.name","zh":"来自§H[From.GetName]§!的通讯","en":"Communication from §H[From.GetName]§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1572,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1433,"status":"paired","id":"texts:27744"},{"key":"fallen_empires.9.desc","zh":"对神灵不敬的[Root.GetSpeciesName]啊！你竟敢在亡者之殿中肆意妄为，践踏历史，不敬亡魂。不能再允许你们胡闹下去了！若你们再打扰死者的宁静，就准备面对生者的愤怒吧——没错，就是我们。","en":"Blasphemous [Root.GetSpeciesName]! You tread carelessly in the halls of the dead, crushing history underfoot, thinking nothing of the spirits whose rest you disturb. No more! Leave the dead in peace or answer to the living - to us.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1573,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1434,"status":"paired","id":"texts:27745"},{"key":"fallen_empires.9.a","zh":"我们别无选择，只能接受……","en":"We have no choice but to accept...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1574,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1435,"status":"paired","id":"texts:27746"},{"key":"fallen_empires.9.b","zh":"[Root.GetName]绝不会受到欺凌！","en":"The [Root.GetName] will not be bullied!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1575,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1436,"status":"paired","id":"texts:27747"},{"key":"fallen_empires.100.name","zh":"遭遇$holy_planet$","en":"$holy_planet$ Encountered","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1577,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1437,"status":"paired","id":"texts:27748"},{"key":"fallen_empires.100.A.desc","zh":"我们并不是[from.solar_system.GetName]星系中的[from.GetName]的第一位访客。这颗[from.GetClassAdj]星球上所蕴含的待开发资源已经足以引人注目，而我们更是发现了一座停泊于高层轨道的古老且装饰华丽的信标。[from.GetName]显然属于某个远古的太空文明，但我们尚未发现他们在此处有任何的定居或勘探的迹象。\\n\\n可能的理论有很多，但证据迫使我们考虑存在这么一个古老的文明，崇敬着这个郁郁葱葱的星球。我们只能猜测他们目前的下落——也就是说，假设他们仍然存在。","en":"We are not the first to visit [from.GetName], in the [from.solar_system.GetName] system. This [from.GetClassAdj] world is remarkable enough for its abundance of untouched resources, but we also found an ancient and richly-decorated marker buoy perched in high orbit. [from.GetName] was clearly known to some ancient, spacefaring civilization, but we can find no evidence that they settled or even prospected here.\\n\\nTheories abound, but evidence compels us to consider an ancient civilization which once revered this lush world. We can only guess as to their current whereabouts - that is, assuming they still exist.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1578,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1438,"status":"paired","id":"texts:27749"},{"key":"fallen_empires.100.desc.spi_intro","zh":"在[from.solar_system.GetName]星系中，[from.GetName]有过神圣触碰的痕迹。我们位于[root.GetName]上的研究人员表示这个地方充满着深深的崇敬感，在高轨道上发现的一座古老的、装饰华丽的标记信标更加印证了这一说法。","en":"There is a touch of the Divine about [from.GetName], in the [from.solar_system.GetName] system. Our researchers aboard the [root.GetName] suggest an aura of deep reverence about this place, backed by their discovery of an ancient and richly-decorated marker buoy in high orbit.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1579,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1439,"status":"paired","id":"texts:27750"},{"key":"fallen_empires.100.A.desc.spi","zh":"$fallen_empires.100.desc.spi_intro$\\n\\n我们相信[from.GetName]曾一度被视为圣体或者圣地而得到崇拜。至于是谁，我们尚且不知道——我们最好的猜测是，他们是一个已经衰落的唯心主义文明。","en":"$fallen_empires.100.desc.spi_intro$\\n\\nWe believe [from.GetName] may once have been worshipped as a deity, or else it was considered a holy place. To whom, we do not yet know - but our best theories suggest a spiritually-minded civilization which has since fallen into decline.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1580,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1440,"status":"paired","id":"texts:27751"},{"key":"fallen_empires.100.A.desc.gestalt","zh":"我们对[from.solar_system.GetName]恒星系中的这颗郁郁葱葱的行星[from.GetName]进行了调查，结果表明，它曾经是另一种未知生命形式非常感兴趣的对象。我们在高轨道上发现了一个古老的导航信标，这表明，这颗行星曾有过外星访客，但在过去的几个世纪里，没有任何登陆或殖民的证据。相反，似乎有什么东西可以在保护这颗[from.GetClassAdj]星球——但就目前情况而言，对于这样一个假定的实体，其命运和下落我们依旧不得而知。","en":"Our survey of [from.GetName] suggests this bountiful world in the [from.solar_system.GetName] system was once a subject of keen interest to some other, as yet unknown, life-form. An ancient navigation buoy in high orbit implies the planet has seen alien visitors, but there is no evidence of landfall or colonization in the past few centuries. Instead something seems to have preserved this [from.GetClassAdj] world - but the current fate or whereabouts of such a hypothetical entity are as yet unknown to us.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1581,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1441,"status":"paired","id":"texts:27752"},{"key":"fallen_empires.100.B.desc","zh":"我们怀疑，对于[from.GetName]而言，还存在比丰富的资源和原始的自然环境更重要的东西。奇怪的是，[from.solar_system.GetName]恒星系里的这颗[from.GetClassAdj]星球除了在高轨道上有一座古老的、闪闪发光的信标外，它没有受到过任何影响。这台装置的外壳上蚀刻着复杂的图案，虽然还不是非常肯定，但我们相信这种美术形式应该源自附近的[spi_fallen_empire.GetName]。\\n\\n他们对我们的态度相当捉摸不透，所以我们只能猜测[spi_fallen_empire.GetAdj]对这颗星球有何规划。至少没有迹象表明我们对[from.GetName]的兴趣冒犯到了他们……","en":"We suspect there is more to [from.GetName] than rich resources and a pristine ecosphere. This [from.GetClassAdj] world in the [from.solar_system.GetName] system lies curiously untouched save for an ancient, gleaming marker buoy in high orbit. Intricate designs have been etched into the hull of this device, and though we cannot say with certainty: we believe the origins of this artistry lie with the nearby [spi_fallen_empire.GetName].\\n\\nSo inscrutable is their attitude towards us, we can only speculate upon [spi_fallen_empire.GetAdj] designs for this world. There is at least no indication yet that our interest in [from.GetName] has caused them any offense...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1582,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1442,"status":"paired","id":"texts:27753"},{"key":"fallen_empires.100.B.desc.spi","zh":"$fallen_empires.100.desc.spi_intro$\\n\\n我们相信[from.GetName]被视为圣体而崇拜，或者说是被视为圣地一般。信标的装饰风格暗示，可能就是[spi_fallen_empire.GetName]在崇拜这个地方。不清楚现在是否还是如此。","en":"$fallen_empires.100.desc.spi_intro$\\n\\nWe believe [from.GetName] was worshipped as a deity, or else has been regarded as a holy place. The decorative styling on the buoy suggests it may even be the [spi_fallen_empire.GetName] who once revered this place. It is unclear whether or not that is still the case.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1583,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1443,"status":"paired","id":"texts:27754"},{"key":"fallen_empires.100.B.desc.gestalt","zh":"我们对[from.GetName]的调查表明，这颗位于[from.solar_system.GetName]恒星系中的丰饶行星曾经是一个先进——但多愁善感的——生命形式所热衷的对象。其高轨道上有一个停用已久的导航信标，蚀刻着一些与§H[spi_fallen_empire.GetName]§!文化相似的设计纹路。\\n\\n似乎[spi_fallen_empire.GetSpeciesNamePlural]曾经发誓要保护这颗[from.GetClassAdj]星球，但至于现在是否仍是如此我们不得而知。","en":"Our survey of [from.GetName] suggests this bountiful world in the [from.solar_system.GetName] system was once a subject of keen interest to an advanced - though sentimental - life-form. A long-disused navigation buoy in high orbit has been etched with intricate designs similar to those displayed by the §H[spi_fallen_empire.GetName]§!.\\n\\nIt seems the [spi_fallen_empire.GetSpeciesNamePlural] once sought to preserve this [from.GetClassAdj] world, though they give no indication if that is still the case.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1584,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1444,"status":"paired","id":"texts:27755"},{"key":"fallen_empires.100.a","zh":"我们也应该崇敬这个地方。","en":"We shall honor this place also.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1585,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1445,"status":"paired","id":"texts:27756"},{"key":"fallen_empires.100.b","zh":"现在它是我们的了。","en":"It is ours for the taking.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1586,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1446,"status":"paired","id":"texts:27757"},{"key":"fallen_empires.100.c","zh":"我们可以在此发展繁荣。","en":"We could thrive there.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1587,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1447,"status":"paired","id":"texts:27758"},{"key":"fallen_empires.100.d","zh":"颓败的[spi_fallen_empire.GetSpeciesNamePluralInsult]。","en":"Decadent [spi_fallen_empire.GetSpeciesNamePluralInsult].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1588,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1448,"status":"paired","id":"texts:27759"},{"key":"fallen_empires.100.e","zh":"傲慢的异教徒。","en":"Arrogant heathens.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1589,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1449,"status":"paired","id":"texts:27760"},{"key":"origin.12.desc","zh":"从[from.GetName]的船员发回了一封紧急讯息，在[fromfrom.solar_system.GetName]星系中找到了§Y[fromfrom.GetName]§!。\\n\\n“[fromfrom.GetName]”……光是这个名字本身就已是传奇，有许多传说都是从摹照[overlord.GetName]流传下来的。[root.GetSpeciesNamePlural]们都知道这个地方是天堂，是无形的希望的灯塔。尽管我们肉眼可见其神圣性，但我们现在也面临着一个残酷的事实：这个神话般的圣地在现实中确实存在。\\n\\n[overlord.GetName]还没有对我们的发现发表任何言论，但我们发现了他们非常密切地关注着这颗星球的证据。他们知道我们在这里，我们不知道如何解释他们对此一言不发。","en":"Priority dispatch from the crew of [from.GetName], in the [fromfrom.solar_system.GetName] system: we have found §Y[fromfrom.GetName]§!.\\n\\n\"[fromfrom.GetName]\"... Its very name is the stuff of legends, many of which were handed down in scripture from the [overlord.GetName]. Many [root.GetSpeciesNamePlural] know this place to be paradise - a beacon of intangible hope - and though we can see that it is indeed divine, we are now also faced with a blunt fact: this mythical, holy place actually exists.\\n\\nThe [overlord.GetName] have yet to say anything about our discovery, but we found evidence that they watch this world very closely. They know we are here; we do not know how to interpret their silence.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1591,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1450,"status":"paired","id":"texts:27761"},{"key":"origin.12.a","zh":"真可疑……","en":"Suspicious...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1592,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1451,"status":"paired","id":"texts:27762"},{"key":"origin.12.b","zh":"我们的先辈显然信任着我们。","en":"Our elders clearly have faith in us.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1593,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1452,"status":"paired","id":"texts:27763"},{"key":"scion_found_holy_world","zh":"圣地宣言","en":"Holy World Proclamation","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1594,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1453,"status":"paired","id":"texts:27764"},{"key":"scion_found_holy_world_desc","zh":"宗教学者和宗教实践者都在为发现一颗神圣的星球而欢欣鼓舞，曾有人担忧这星球只不过是一则神话传说罢了。","en":"Religious scholars and lay practitioners alike are rejoicing in the discovery of a Holy World - once feared by some to be little more than a myth.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1595,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1454,"status":"paired","id":"texts:27765"},{"key":"scion_suspicious_holy_world","zh":"圣地质疑","en":"Holy World Suspicion","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1596,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1455,"status":"paired","id":"texts:27766"},{"key":"scion_suspicious_holy_world_desc","zh":"这个社会正在接受这样一个事实：守护者向他们隐瞒了某些真相——尤其是一颗已知的圣地星球的存在和下落。","en":"This society is coming to terms with the fact its keepers hid certain truths from them - not least the existence and whereabouts of a known Holy World.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1597,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1456,"status":"paired","id":"texts:27767"},{"key":"origin.13.desc.intro","zh":"[fromfrom.GetName]上可远远不止是有着丰富的资源和原始的生态系统。[fromfrom.solar_system.GetName]星系中的这颗[fromfrom.GetClassAdj]星球除了在高轨道上有一个古老的、闪闪发光的信标外，它没有受到过任何影响。","en":"There is more to [fromfrom.GetName] than rich resources and a pristine ecosphere. This [fromfrom.GetClassAdj] world in the [fromfrom.solar_system.GetName] system lies untouched save for an ancient, gleaming marker buoy in high orbit.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1598,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1457,"status":"paired","id":"texts:27768"},{"key":"origin.13.hasmet.desc","zh":"$origin.13.desc.intro$\\n\\n这件装置高度的复杂性甚至可以比肩[overlord.GetAdj]的科技；因此我们相信这座信标属于附近的[spi_fallen_empire.GetName]。至于其作用：我们尚无法完全确定，但似乎[spi_fallen_empire.GetSpeciesNamePlural]将这颗星球视作神圣。","en":"$origin.13.desc.intro$\\n\\nThe sheer sophistication of this device parallels that of even [overlord.GetAdj] technology; we therefore believe the marker belongs to the nearby [spi_fallen_empire.GetName]. As to its purpose: we cannot say for sure, but it seems likely the [spi_fallen_empire.GetSpeciesNamePlural] consider this world to be holy.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1599,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1458,"status":"paired","id":"texts:27769"},{"key":"origin.13.notmet.desc","zh":"$origin.13.desc.intro$\\n\\n这件装置高度的复杂性甚至可以比肩[overlord.GetAdj]的科技，然而其设计却截然外物。因此我们只能假定这座信标属于现存或过去存在过的某个与他们相当的文明。按其外表所刻蚀的许多符号判断，它似乎用于标定一处圣地。","en":"$origin.13.desc.intro$\\n\\nThe sheer sophistication of this device parallels that of even [overlord.GetAdj] technology, however its design is distinctly alien. We must therefore assume the marker belongs to some contemporary of theirs, past or present. Judging by the various symbols etched onto its exterior: it may even be marking out a holy site.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1600,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1459,"status":"paired","id":"texts:27770"},{"key":"origin.13.a","zh":"真是荒谬。","en":"Preposterous.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1601,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1460,"status":"paired","id":"texts:27771"},{"key":"fallen_empire_refuse_tooltip","zh":"§H[From.GetName]§!会勃然大怒，很可能会攻击我们。","en":"§H[From.GetName]§! will be very angry, and are likely to attack us.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1603,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1461,"status":"paired","id":"texts:27772"},{"key":"fallen_empire_happy_tooltip","zh":"§H[FallenEmpireTaskOrigin.GetName]§!会很满意的，也许还会在未来对我们加以青睐。","en":"§H[FallenEmpireTaskOrigin.GetName]§! will be pleased, and may show us favor in the future.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1605,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1462,"status":"paired","id":"texts:27773"},{"key":"fallen_empire_unhappy_tooltip","zh":"§H[FallenEmpireTaskOrigin.GetName]§!会不满的。","en":"§H[FallenEmpireTaskOrigin.GetName]§! will be displeased.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1606,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1463,"status":"paired","id":"texts:27774"},{"key":"fallen_empire_maybe_unhappy_tooltip","zh":"§H[FallenEmpireTaskOrigin.GetName]§!可能会不满。","en":"§H[FallenEmpireTaskOrigin.GetName]§! might be displeased.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1607,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1464,"status":"paired","id":"texts:27775"},{"key":"fallen_empire_angry_tooltip","zh":"§H[FallenEmpireTaskOrigin.GetName]§!一定会十分不满，搞不好还会教训我们一番。","en":"§H[FallenEmpireTaskOrigin.GetName]§! will be most displeased, and may decide to teach us a lesson.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1608,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1465,"status":"paired","id":"texts:27776"},{"key":"fallen_empire_enigmatic_tooltip","zh":"§H[FallenEmpireTaskOrigin.GetName]§!有可能会，也有可能不会对我们的拒绝作出反应。","en":"§H[FallenEmpireTaskOrigin.GetName]§! may or may not react to our refusal.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1609,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1466,"status":"paired","id":"texts:27777"},{"key":"fe_gift_ship","zh":"赠送舰船","en":"Gifted Ship","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1610,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1467,"status":"paired","id":"texts:27778"},{"key":"gave_up_pop","zh":"割让我方人口","en":"Surrendered our Population","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1611,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1468,"status":"paired","id":"texts:27779"},{"key":"gave_up_pop_xenophobe","zh":"割让我方人口","en":"Surrendered our Population","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1612,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1469,"status":"paired","id":"texts:27780"},{"key":"gave_up_scientist_xenophobe","zh":"交出了我方科学官","en":"Surrendered our Scientist","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1613,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1470,"status":"paired","id":"texts:27781"},{"key":"gave_up_pop_xenophile","zh":"割让我方人口","en":"Surrendered our Population","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1614,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1471,"status":"paired","id":"texts:27782"},{"key":"pol_ai_outlawed","zh":"正电子阻断器","en":"Positron Inhibitors","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1616,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1472,"status":"paired","id":"texts:27783"},{"key":"pol_ai_servitude","zh":"奴隶协议","en":"Servitude Protocols","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1617,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1473,"status":"paired","id":"texts:27784"},{"key":"pol_ai_full_rights","zh":"合成权利","en":"Synthetic Rights","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1618,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1474,"status":"paired","id":"texts:27785"},{"key":"fallen_empires_situation","zh":"失落帝国行为","en":"Fallen Empire Behavior","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1620,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1475,"status":"paired","id":"texts:27786"},{"key":"fallen_empires_situation_type","zh":"$fallen_empires_situation$","en":"$fallen_empires_situation$","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1621,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1476,"status":"paired","id":"texts:27787"},{"key":"fallen_empires_situation_monthly_change_tooltip","zh":"$situation_monthly_change_tooltip_no_control$","en":"$situation_monthly_change_tooltip_no_control$","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1622,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1477,"status":"paired","id":"texts:27788"},{"key":"fallen_empires_situation_desc","zh":"$fallen_empires_situation$","en":"$fallen_empires_situation$","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1623,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1478,"status":"paired","id":"texts:27789"},{"key":"fallen_empires_tasks.2.name","zh":"来自§H[FallenEmpireTaskOrigin.GetName]§!的通讯","en":"Communication from §H[FallenEmpireTaskOrigin.GetName]§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1625,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1479,"status":"paired","id":"texts:27790"},{"key":"fallen_empires_tasks.2.desc.a.materialist","zh":"请收下这份礼物，作为[Root.GetName]对[FallenEmpireTaskOrigin.GetName]服务的奖赏。你们会发现这份奖励绝对算得上丰厚。","en":"[Root.GetSpeciesName], we have decided to grace your empire with a gift of resources as a token of our esteem. Do not squander our generosity or take our favor for granted.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1626,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1480,"status":"paired","id":"texts:27791"},{"key":"fallen_empires_tasks.2.desc.a.xenophile","zh":"[Root.GetSpeciesName]，你们的种群真可谓是宇宙中很有价值的存在。为了证明对你们的尊重，我们决定赠与你们一份包含着宝贵矿物与其他资源的大礼。","en":"[Root.GetSpeciesName], your species is a most worthwhile addition to the galactic community. As a token of our esteem, we have decided to bestow on you a generous gift of valuable minerals and resources.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1627,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1481,"status":"paired","id":"texts:27792"},{"key":"fallen_empires_tasks.2.desc.a.machine.o","zh":"监护者协议712-4已启动。开始向奋斗中的有机文明输送资源。附带信息：§R<<错误：数据块损坏>><<错误：数据块损坏>><<错误：数据块损坏>>§!","en":"Custodian protocol 712-4 activated. Initiating resource transfer to compliant organic civilization. Message follows: §R<<ERROR: DATA BLOCK CORRUPTED>> <<ERROR: DATA BLOCK CORRUPTED>> <<ERROR: DATA BLOCK CORRUPTED>>§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1628,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1482,"status":"paired","id":"texts:27793"},{"key":"fallen_empires_tasks.2.desc.a.machine.s","zh":"监护者协议718-4已启动。开始向未受损的合成智能输送资源。附带信息：§R<<错误：数据块损坏>><<错误：数据块损坏>><<错误：数据块损坏>>§!","en":"Custodian protocol 718-4 activated. Initiating resource transfer to compliant synthetic intelligence. Message follows: §R<<ERROR: DATA BLOCK CORRUPTED>> <<ERROR: DATA BLOCK CORRUPTED>> <<ERROR: DATA BLOCK CORRUPTED>>§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1629,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1483,"status":"paired","id":"texts:27794"},{"key":"fallen_empires_tasks.2.desc.a.spiritualist","zh":"[Root.GetSpeciesName]！你们的种族十分杰出，而你们对教义的坚持也令人敬佩。出于我们无尽的仁慈，请收下这份资源作为礼物。","en":"[Root.GetSpeciesName]! Your species is a worthy one, and your adherence to the immutable doctrines of faith are to be commended. Accept this gift of resources as a token of our boundless benevolence.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1630,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1484,"status":"paired","id":"texts:27795"},{"key":"fallen_empires_tasks.2.desc.b.materialist","zh":"[Root.GetSpeciesName]，你们的技术效率太低了，让我们都看不下去了。作为我们[FallenEmpireTaskOrigin.GetName]的麾下干将，我们决定跟你分享我们对宇宙的一些见解。我们并不是对任何物种都这样做，所以一定要继续对我们保持有用——忘恩负义，对一个小孩来说是不需要的特质。","en":"[Root.GetSpeciesName], the sheer inefficiency of your technology pains us. As you are a valuable client to the [FallenEmpireTaskOrigin.GetName], we have decided to share with you some of our understanding of the universe. This is not something we do for just any species, so be sure to continue to be of use to us - ingratitude is not a desirable trait in children.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1631,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1485,"status":"paired","id":"texts:27796"},{"key":"fallen_empires_tasks.2.desc.b.xenophile","zh":"[Root.GetSpeciesName]，我们对你们停滞不前的科技发展投入了长足的关注。照你们目前的进度，恐怕在有生之年是没有办法展现全部的潜力了。为了对你们进行帮助，我们会将一个[FallenEmpireTaskOrigin.GetSpeciesName]的科学知识数据库赠与你们。你们绝对会发现，其中的内容对你们非常有用。","en":"[Root.GetSpeciesName], we have observed your lack of technological progress with concern. At your current pace, we fear that you will never reach your true potential before you wipe yourselves out or are conquered by a more advanced species. In order to help you along, we will transfer a data cache of [FallenEmpireTaskOrigin.GetSpeciesName] scientific knowledge. You will no doubt find its contents to be of invaluable worth to your empire.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1632,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1486,"status":"paired","id":"texts:27797"},{"key":"fallen_empires_tasks.2.desc.b.machine.o","zh":"监护者协议712-6已启动。开始向原始有机文明输送数据库。附带信息：§R<<错误：数据块损坏>><<错误：数据块损坏>><<错误：数据块损坏>>§!","en":"Custodian protocol 712-6 activated. Initiating data store transfer to primitive organic civilization. Message follows: §R<<ERROR: DATA BLOCK CORRUPTED>> <<ERROR: DATA BLOCK CORRUPTED>> <<ERROR: DATA BLOCK CORRUPTED>>§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1633,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1487,"status":"paired","id":"texts:27798"},{"key":"fallen_empires_tasks.2.desc.b.machine.s","zh":"监护者协议718-6已启动。开始向原始合成智能输送数据库。附带信息：§R<<错误：数据块损坏>><<错误：数据块损坏>><<错误：数据块损坏>>§!","en":"Custodian protocol 718-6 activated. Initiating data store transfer to rudimentary synthetic intelligence. Message follows: §R<<ERROR: DATA BLOCK CORRUPTED>> <<ERROR: DATA BLOCK CORRUPTED>> <<ERROR: DATA BLOCK CORRUPTED>>§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1634,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1488,"status":"paired","id":"texts:27799"},{"key":"fallen_empires_tasks.2.desc.b.spiritualist","zh":"[Root.GetSpeciesName]！你们的种族十分杰出，而你们对教义的坚持也令人敬佩。出于我们无尽的仁慈，请收下这神圣的知识作为礼物。","en":"[Root.GetSpeciesName]! Your species is a worthy one, and your adherence to the immutable doctrines of faith are to be commended. Accept this gift of sacred knowledge as a token of our boundless benevolence.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1635,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1489,"status":"paired","id":"texts:27800"},{"key":"fallen_empires_tasks.2.desc.c.materialist","zh":"[Root.GetSpeciesName]，作为[FallenEmpireTaskOrigin.GetSpeciesName]的客户，你们的舰队实力也会反映我们的战斗军力。可是你们的飞船还不够强大。为此我们特决定将我方闲置的一队护卫舰飞船赠送给你，以确保你们的安全。\\n\\n我们已经用较为简单的部件替换了其中一些较为复杂的部件，以方便你们操作。其余的部件也安装了防拆解设备，所以请勿拆卸。因为这其中的内部构造对你们来说可能太过复杂。","en":"[Root.GetSpeciesName], as a [FallenEmpireTaskOrigin.GetSpeciesName] client the state of your fleets also reflects on us, and those crude hulks you call \"warships\" reflect very poorly indeed. To this end we have decided to gift you a squadron of surplus escort ships that should look most impressive to the other savages you regularly interact with.\\n\\nWe have replaced some of their more advanced components with cruder devices so that you are not overly confused by their operation, and the rest have been fitted with anti-tinkering devices, so do not attempt to analyze or disassemble the ships. You would be unlikely to understand their inner workings regardless.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1636,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1490,"status":"paired","id":"texts:27801"},{"key":"fallen_empires_tasks.2.desc.c.xenophile","zh":"我们[FallenEmpireTaskOrigin.GetSpeciesName]认为，为保护宇宙的平衡与种群的多样性，[Root.GetSpeciesNamePlural]的存续是十分重要的。但我们担心的是，你们的舰队实力不足以和其他具有侵略性的种群抗衡。为了帮助你们进行自卫，我们决定将闲置的一队护卫舰飞船赠送给你。\\n\\n我们已经用[Root.GetSpeciesNamePlural]较为熟悉的科技部件替换了其中一些较为复杂的部件，以方便你们操作。其余的部件也安装了防拆解设备，所以请勿拆卸。","en":"We [FallenEmpireTaskOrigin.GetSpeciesName] believe that [Root.GetSpeciesNamePlural] are an important species for maintaining the balance and biodiversity of the galaxy, but we worry that your fleets are simply too weak for you to be able to stand against other, more aggressive species. To help you defend yourselves, we have decided to gift you a squadron of surplus escort ships.\\n\\nWe have replaced some of their more advanced components with technology that should be more familiar to [Root.GetSpeciesNamePlural], so you should have no trouble operating them. Also, please do not attempt to analyze or disassemble the ships, we would not wish you to hurt yourselves!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1637,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1491,"status":"paired","id":"texts:27802"},{"key":"fallen_empires_tasks.2.desc.c.machine.o","zh":"监护者协议712-1已启动。开始向受威胁的有机文明输送战争武器。附带信息：§R<<错误：数据块损坏>><<错误：数据块损坏>><<错误：数据块损坏>>§!","en":"Custodian protocol 712-1 activated. Initiating war asset transfer to compliant organic civilization. Message follows: §R<<ERROR: DATA BLOCK CORRUPTED>> <<ERROR: DATA BLOCK CORRUPTED>> <<ERROR: DATA BLOCK CORRUPTED>>§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1638,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1492,"status":"paired","id":"texts:27803"},{"key":"fallen_empires_tasks.2.desc.c.machine.s","zh":"监护者协议718-1已启动。开始向受苦的合成智能输送战争武器。附带信息：§R<<错误：数据块损坏>><<错误：数据块损坏>><<错误：数据块损坏>>§!","en":"Custodian protocol 718-1 activated. Initiating war asset transfer to compliant synthetic intelligence. Message follows: §R<<ERROR: DATA BLOCK CORRUPTED>> <<ERROR: DATA BLOCK CORRUPTED>> <<ERROR: DATA BLOCK CORRUPTED>>§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1639,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1493,"status":"paired","id":"texts:27804"},{"key":"fallen_empires_tasks.2.desc.c.spiritualist","zh":"[Root.GetSpeciesName]！我们的先知说你们的种族将在信仰之路上扮演重要的角色。为了确保你们能够胜任，我们决定将一支闲置的小型护卫舰舰队赠送给你们，应该足以保护你们的安全。\\n\\n不要胡乱改造舰船上的系统，尽管它们对我们来说是老旧型号，可仍远远超出你们当前的理解能力。","en":"[Root.GetSpeciesName]! We have consulted the oracles and determined that your species has an important role to play in the great undertaking of the faith. To ensure that you can carry out this task, we have decided to gift you a squadron of surplus escort ships that should be more than adequate to destroy any primitive fleets of the other lesser races that might stand in your path.\\n\\nDo not be tempted to tamper with the ships' systems, they may be older models of ours, but are still far beyond your current level of intellectual development.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1640,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1494,"status":"paired","id":"texts:27805"},{"key":"fallen_empires_tasks.2.desc.d.materialist","zh":"[Root.GetSpeciesName]，作为[FallenEmpireTaskOrigin.GetSpeciesName]的客户，你们的舰队实力也会反映我们的战斗军力。可是你们的飞船还不够强大。为此我们特决定将我方闲置的一队护卫舰飞船赠送给你，以确保你们的安全。\\n\\n我们已经用较为简单的部件替换了其中一些较为复杂的部件，以方便你们操作。其余的部件也安装了防拆解设备，所以请勿拆卸。因为这其中的内部构造对你们来说可能太过复杂。","en":"[Root.GetSpeciesName], as a [FallenEmpireTaskOrigin.GetSpeciesName] client the state of your fleets also reflects on us, and those crude hulks you call \"warships\" reflect very poorly indeed. To this end we have decided to gift you a surplus battlecruiser that should look most impressive to the other savages you regularly interact with.\\n\\nWe have replaced some of its more advanced components with cruder devices so that you are not overly confused by their operation, and the rest have been fitted with anti-tinkering devices, so do not attempt to analyze or disassemble the ship. You would be unlikely to understand its inner workings regardless.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1641,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1495,"status":"paired","id":"texts:27806"},{"key":"fallen_empires_tasks.2.desc.d.xenophile","zh":"我们[FallenEmpireTaskOrigin.GetSpeciesName]认为，为保护宇宙的平衡与种群的多样性，[Root.GetSpeciesNamePlural]的存续是十分重要的。但我们担心的是，你们的舰队实力不足以和其他具有侵略性的种群抗衡。为了帮助你们进行自卫，我们决定将闲置的一队护卫舰飞船赠送给你。\\n\\n我们已经用[Root.GetSpeciesNamePlural]较为熟悉的科技部件替换了其中一些较为复杂的部件，以方便你们操作。其余的部件也安装了防拆解设备，所以请勿拆卸。","en":"We [FallenEmpireTaskOrigin.GetSpeciesName] believe that [Root.GetSpeciesNamePlural] are an important species for maintaining the balance and biodiversity of the galaxy, but we worry that your fleets are simply too weak for you to be able to stand against other, more aggressive species. To help you defend yourselves, we have decided to gift you one of our surplus battlecruisers.\\n\\nWe have replaced some of its more advanced components with technology that you should be more familiar to [Root.GetSpeciesNamePlural], so you should have no trouble operating them. Also, please do not attempt to analyze or disassemble the ship, we would not wish you to hurt yourselves!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1642,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1496,"status":"paired","id":"texts:27807"},{"key":"fallen_empires_tasks.2.desc.d.spiritualist","zh":"[Root.GetSpeciesName]！我们的先知说你们的种族将在信仰之路上扮演重要的角色。为了确保你们能够胜任，我们决定将一艘闲置的战列巡洋舰赠送给你们，应该足以保护你们的安全。\\n\\n不要胡乱改造舰船上的系统，否则可能对你们自己造成伤害。","en":"[Root.GetSpeciesName]! We have consulted the oracles and determined that your species has an important role to play in the great undertaking of the faith. To ensure that you can carry out this task, we have decided to gift you a surplus battlecruiser that should be more than adequate to destroy any primitive fleets of the other lesser races that might stand in your path.\\n\\nDo not be tempted to tamper with the ships' systems, they may be older models of ours, but are still far beyond your current level of intellectual development.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1643,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1497,"status":"paired","id":"texts:27808"},{"key":"fallen_empires_tasks.2.a","zh":"我们欣然接受。","en":"We graciously accept.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1644,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1498,"status":"paired","id":"texts:27809"},{"key":"fallen_empires_tasks.2.b","zh":"我们才不需要[FallenEmpireTaskOrigin.GetSpeciesName]的怜悯！","en":"We do not need [FallenEmpireTaskOrigin.GetSpeciesName] charity!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1645,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1499,"status":"paired","id":"texts:27810"},{"key":"fallen_empires_tasks.2.escorts_tooltip","zh":"获得3艘§Y护卫舰型§!战舰。","en":"Gain 3 §YEscort-class§! ships.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1646,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1500,"status":"paired","id":"texts:27811"},{"key":"fallen_empires_tasks.2.battlecruiser_tooltip","zh":"获得1艘§Y战列巡洋型§!战舰。","en":"Gain 1 §YBattlecruiser-class§! ship.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1647,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1501,"status":"paired","id":"texts:27812"},{"key":"fallen_empires_tasks.4.name","zh":"来自§H[FallenEmpireTaskOrigin.GetName]§!的通讯","en":"Communication from §H[FallenEmpireTaskOrigin.GetName]§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1648,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1502,"status":"paired","id":"texts:27813"},{"key":"fallen_empires_tasks.4.desc","zh":"你好，[Root.GetSpeciesNamePlural]！你们一定已经知道了，我们§H[FallenEmpireTaskOrigin.GetSpeciesName]§!致力于研究并保存宇宙中的所有生命形式。我们已经研究了你们的种群，并认为[Root.GetName]最多只能维持几个世纪。为确保极端情况下[Root.GetSpeciesName]的存续，我们希望贵帝国能有一部分人口，加入我们的§H濒危种群保护区§!。我们会专门创建一片保护区，完全复制你们种群的自然生存环境，其所有居民也会获得全面的照顾与保护，你也不用担心他们的安危。\\n\\n那么，你觉得怎么样？我们会致力保存并保护你们的种群。那你是否愿意为这份事业做出自己的贡献呢？","en":"Greetings, [Root.GetSpeciesNamePlural]! As you no doubt know, we §H[FallenEmpireTaskOrigin.GetSpeciesName]§! are dedicated to the study and conservation of all forms of life in the galaxy. We have studied your species and determined that the [Root.GetName] is unlikely to last for more than a few centuries at best. To ensure the continuation of the [Root.GetSpeciesName] species should the worst befall your empire, we would like to acquire a part of your population for our §HEndangered Species Preserve§!. We will construct a special reservation that perfectly mirrors the natural habitat of your species, and its population will be well taken care of and protected from all harm, so you need not worry on their behalf.\\n\\nSo, what do you say? Will you contribute to our preserve and safeguard the future of your species?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1649,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1503,"status":"paired","id":"texts:27814"},{"key":"fallen_empires_tasks.4.a","zh":"很好，我们愿意尽力。","en":"Very well, you will have your contribution.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1650,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1504,"status":"paired","id":"texts:27815"},{"key":"fallen_empires_tasks.4.b","zh":"我们是绝不会将自己的人民交到外星人手中的！","en":"We will never surrender our population to alien hands!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1651,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1505,"status":"paired","id":"texts:27816"},{"key":"fallen_empires_tasks.4.c","zh":"我们的人民可不是商品，[FallenEmpireTaskOrigin.GetSpeciesName]。","en":"Our people are not for sale, [FallenEmpireTaskOrigin.GetSpeciesName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1652,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1506,"status":"paired","id":"texts:27817"},{"key":"fallen_empires_tasks.4.d","zh":"[Root.GetSpeciesNamePlural]本就属于[Root.GetName]。","en":"[Root.GetSpeciesNamePlural] belong in the [Root.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1653,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1507,"status":"paired","id":"texts:27818"},{"key":"fallen_empires_tasks.4.e","zh":"不，我们不会抛弃我们的人们。","en":"No, we need our population.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1654,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1508,"status":"paired","id":"texts:27819"},{"key":"fallen_empires_tasks.4.tooltip","zh":"一组§H[Root.GetSpeciesName]人口§!将从你的帝国移除。","en":"A group of §H[Root.GetSpeciesName] Pops§! will be taken from your empire.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1655,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1509,"status":"paired","id":"texts:27820"},{"key":"fallen_empires_tasks.8.name","zh":"来自§H[FallenEmpireTaskOrigin.GetName]§!的通讯","en":"Communication from §H[FallenEmpireTaskOrigin.GetName]§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1656,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1510,"status":"paired","id":"texts:27821"},{"key":"fallen_empires_tasks.8.desc","zh":"来自[From.GetName]的尊贵[From.GetSpeciesNamePluralCompliment]，我们认为你们是一支具有巨大潜力的种群。虽说你们年纪尚轻，却似乎能够理解生物与社会多样性的重要性，在面对不同的生物与社会时不会尽全力压制或进行摧毁，反而会予以理解和接受。不幸的是，并不是所有年轻种群都具有这种智慧。尤其是§H[FallenEmpireTaskTarget.GetName]§!，他们一直在排除异己。我们不便直接进行干涉，所以希望能够将阻止恶行的任务交给你方。对他们发起攻击，阻止他们进行人口净化。我们将感激不尽。","en":"Honorable [From.GetSpeciesNamePluralCompliment] of the [From.GetName], we believe you to be a species of great promise. Though you are still young, you seem to understand and value the importance of biological and societal diversity who seek to understand and accept that which is different, rather than suppress and destroy it. Unfortunately, not all of the younger races are so wise. The §H[FallenEmpireTaskTarget.GetName]§!, in particular, appear to take pride in \"cleansing\" the galaxy of all forms of life they deem unsuitable. While we cannot intervene ourselves directly, we would like to charge your government with the task of bringing an end to their evil deeds. Attack them and force them to ban the practice of purging, and we will be most grateful indeed.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1657,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1511,"status":"paired","id":"texts:27822"},{"key":"fallen_empires_tasks.8.a","zh":"我们会制止错误行为的！","en":"We will stop any further atrocities!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1658,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1512,"status":"paired","id":"texts:27823"},{"key":"fallen_empires_tasks.8.b","zh":"我们可不想去找[FallenEmpireTaskTarget.GetName]的麻烦。","en":"We do not wish a conflict with the [FallenEmpireTaskTarget.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1659,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1513,"status":"paired","id":"texts:27824"},{"key":"fallen_empires_tasks.9.name","zh":"来自§H[FallenEmpireTaskOrigin.GetName]§!的通讯","en":"Communication from §H[FallenEmpireTaskOrigin.GetName]§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1660,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1514,"status":"paired","id":"texts:27825"},{"key":"fallen_empires_tasks.9.desc","zh":"干得不错，年轻的[From.GetSpeciesName]。§H[FallenEmpireTaskTarget.GetName]§!已经精疲力竭，至少现在已经无力继续他们的错误行为了。我们感激不尽，也衷心希望其他的年轻种群都能像你们这样有为。","en":"You have done well, young [From.GetSpeciesName]. The §H[FallenEmpireTaskTarget.GetName]§! have been brought to heel, and at least for the moment, their atrocities have been stopped. We are most grateful, and wish all of the younger races exhibited as much promise as yours.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1661,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1515,"status":"paired","id":"texts:27826"},{"key":"fallen_empires_tasks.9.a","zh":"确认","en":"OK","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1662,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1516,"status":"paired","id":"texts:27827"},{"key":"fallen_empires_tasks.10.name","zh":"来自§H[FallenEmpireTaskOrigin.GetName]§!的通讯","en":"Communication from §H[FallenEmpireTaskOrigin.GetName]§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1663,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1517,"status":"paired","id":"texts:27828"},{"key":"fallen_empires_tasks.10.desc","zh":"我们真是失望透顶啊，[From.GetSpeciesName]。你们许诺要阻止§H[FallenEmpireTaskTarget.GetName]§!的一切不当行为，现在却看到他们仍然肆意妄为、横行霸道。我们曾以为你们能够阻止他们，但现在看来，是我们搞错了。","en":"We are most disappointed, young [From.GetSpeciesName]. Despite your promise to end their evil practices, the §H[FallenEmpireTaskTarget.GetName]§! continue to purge and slaughter at will. We thought your species one of great promise, but perhaps we were mistaken.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1664,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1518,"status":"paired","id":"texts:27829"},{"key":"fallen_empires_tasks.10.a","zh":"确认","en":"OK","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1665,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1519,"status":"paired","id":"texts:27830"},{"key":"fallen_empires_tasks.11.name","zh":"来自§H[FallenEmpireTaskOrigin.GetName]§!的通讯","en":"Communication from §H[FallenEmpireTaskOrigin.GetName]§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1666,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1520,"status":"paired","id":"texts:27831"},{"key":"fallen_empires_tasks.11.desc","zh":"你好，年轻的[From.GetSpeciesName]。前一阵我们要求你们阻止§H[FallenEmpireTaskTarget.GetName]§!的人口净化行为。目前看来，我们的要求已经没有必要了，因为[FallenEmpireTaskTarget.GetSpeciesName]已经下令禁止了这种活动。不知这是出于他人的胁迫还是自愿为之，反正已经没有必要对他们进行攻击了。","en":"Greetings, young [From.GetSpeciesName]. A while ago we tasked you with ending the practice of purging in the §H[FallenEmpireTaskTarget.GetName]§!. It appears our request is no longer necessary, as the [FallenEmpireTaskTarget.GetSpeciesName] have already banned the practice. Whether forced to by others or electing to do so themselves, there is no longer a need for aggressive action against them.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1667,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1521,"status":"paired","id":"texts:27832"},{"key":"fallen_empires_tasks.11.a","zh":"确认","en":"OK","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1668,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1522,"status":"paired","id":"texts:27833"},{"key":"fallen_empires_tasks.13.name","zh":"来自§H[FallenEmpireTaskOrigin.GetName]§!的通讯","en":"Communication from §H[FallenEmpireTaskOrigin.GetName]§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1669,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1523,"status":"paired","id":"texts:27834"},{"key":"fallen_empires_tasks.13.desc","zh":"这是怎么回事，[From.GetSpeciesName]？！你是想开玩笑吗？！你们不仅没能制止§H[FallenEmpireTaskTarget.GetName]§!的错误行为，居然还打算效仿他们！作为正义的一方，我们绝不会姑息。","en":"What is this, young [From.GetSpeciesName]?! Do you think to mock us?! Not only do you fail in stopping the atrocities in the §H[FallenEmpireTaskTarget.GetName]§!, you have now elected to legalize those very same practices in your own empire! Know that we will not be made fools of. There will be repercussions for this, mark my words.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1670,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1524,"status":"paired","id":"texts:27835"},{"key":"fallen_empires_tasks.13.a","zh":"呃……抱歉？","en":"Uh... oops?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1671,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1525,"status":"paired","id":"texts:27836"},{"key":"fallen_empires_tasks.15.name","zh":"来自§H[FallenEmpireTaskOrigin.GetName]§!的通讯","en":"Communication from §H[FallenEmpireTaskOrigin.GetName]§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1672,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1526,"status":"paired","id":"texts:27837"},{"key":"fallen_empires_tasks.15.desc","zh":"[From.GetSpeciesNamePlural]！我们要提醒你§H[FallenEmpireTaskTarget.GetName]§!正在做着危险的事情。[FallenEmpireTaskTarget.GetSpeciesName]已经开始研究异端科技，不断地制造出更加复杂的人工智能以制造出真正拥有自我意识的机器。我们曾目睹过这种研究的下场，并觉得有义务警告你，这不仅威胁到他们自己，也威胁到其他种族。建议你们主动出击，阻止他们进一步的研究。","en":"[From.GetSpeciesNamePlural]! This is is a message to inform you of a dangerous development in the §H[FallenEmpireTaskTarget.GetName]§!. The [FallenEmpireTaskTarget.GetSpeciesName] have begun to delve into heretical technologies, creating ever more complex artificial intelligences in pursuit of truly self-aware machines. We have seen where this path leads and feel it is our duty to warn you of the danger this poses not only to their own souls, but to those of all the younger races. We advise you to use your military might to attack them and force them to place a ban on any further such research.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1673,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1527,"status":"paired","id":"texts:27838"},{"key":"fallen_empires_tasks.15.a","zh":"必须阻止它们！","en":"They must be stopped!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1674,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1528,"status":"paired","id":"texts:27839"},{"key":"fallen_empires_tasks.15.b","zh":"我们可不想去找[FallenEmpireTaskTarget.GetName]的麻烦。","en":"We do not wish a conflict with the [FallenEmpireTaskTarget.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1675,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1529,"status":"paired","id":"texts:27840"},{"key":"fallen_empires_tasks.16.name","zh":"来自§H[FallenEmpireTaskOrigin.GetName]§!的通讯","en":"Communication from §H[FallenEmpireTaskOrigin.GetName]§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1676,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1530,"status":"paired","id":"texts:27841"},{"key":"fallen_empires_tasks.16.desc","zh":"[From.GetSpeciesNamePlural]！你们已经阻止了§H[FallenEmpireTaskTarget.GetName]§!的不当实验，现在他们的灵魂暂时安全了。感谢你们为我们的伟大事业做出贡献。","en":"[From.GetSpeciesNamePlural]! You have done well to end the heretical experimentations of the §H[FallenEmpireTaskTarget.GetName]§! have been stopped, and for the moment, their souls are safe. Know that you have our gratitude for the small part you played in our great endeavour.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1677,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1531,"status":"paired","id":"texts:27842"},{"key":"fallen_empires_tasks.16.a","zh":"确认","en":"OK","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1678,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1532,"status":"paired","id":"texts:27843"},{"key":"fallen_empires_tasks.17.name","zh":"来自§H[FallenEmpireTaskOrigin.GetName]§!的通讯","en":"Communication from §H[FallenEmpireTaskOrigin.GetName]§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1679,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1533,"status":"paired","id":"texts:27844"},{"key":"fallen_empires_tasks.17.desc","zh":"[From.GetSpeciesNamePlural]！尽管我们发出了警告，你们仍未对§H[FallenEmpireTaskTarget.GetName]§!进行的不当实验采取任何行动。看来你们并不在意自己的未来啊。","en":"[From.GetSpeciesNamePlural]! Despite our warnings, you have elected to do nothing about the heretical research being carried out in the §H[FallenEmpireTaskTarget.GetName]§!. It appears your species may not be worth saving after all.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1680,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1534,"status":"paired","id":"texts:27845"},{"key":"fallen_empires_tasks.17.a","zh":"确认","en":"OK","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1681,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1535,"status":"paired","id":"texts:27846"},{"key":"fallen_empires_tasks.18.name","zh":"来自§H[FallenEmpireTaskOrigin.GetName]§!的通讯","en":"Communication from §H[FallenEmpireTaskOrigin.GetName]§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1682,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1536,"status":"paired","id":"texts:27847"},{"key":"fallen_empires_tasks.18.desc","zh":"[From.GetSpeciesNamePlural]！我们已经不需要你们的协助来阻止§H[FallenEmpireTaskTarget.GetName]§!进行不当实验了，因为那个帝国已经禁止了进一步的人工智能实验。尽管你们没能做出贡献，但至少这个威胁已经不复存在了。","en":"[From.GetSpeciesNamePlural]! Your assistance in ending the heretical research carried out by the §H[FallenEmpireTaskTarget.GetName]§! is no longer needed, as a ban has already been placed on all further machine intelligence research in that empire. While you did not play any part in doing so, at least this threat to the spiritual well-being of the galaxy is dealt with.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1683,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1537,"status":"paired","id":"texts:27848"},{"key":"fallen_empires_tasks.18.a","zh":"确认","en":"OK","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1684,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1538,"status":"paired","id":"texts:27849"},{"key":"fallen_empires_tasks.20.name","zh":"来自§H[FallenEmpireTaskOrigin.GetName]§!的通讯","en":"Communication from §H[FallenEmpireTaskOrigin.GetName]§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1685,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1539,"status":"paired","id":"texts:27850"},{"key":"fallen_empires_tasks.20.desc","zh":"你们是瞧不起我们吗，[From.GetSpeciesNamePlural]？！难道你们以为我们不会注意到，在同意终结§H[FallenEmpireTaskTarget.GetName]§!进行的不当实验后，你们自己却开始进行了同样的实验！？我们无法容忍你们这样阳奉阴违的做法。准备迎接我们的回应吧。","en":"Do you think us fools, [From.GetSpeciesNamePlural]?! Do you think we would not notice that, after agreeing to end the heretical research in the §H[FallenEmpireTaskTarget.GetName]§!, you yourselves would begin to pursue the very same lines of research?! We will not be mocked by worthless little savages that have barely even mastered the atom. Prepare yourselves for our response.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1686,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1540,"status":"paired","id":"texts:27851"},{"key":"fallen_empires_tasks.20.a","zh":"呃……抱歉？","en":"Um... oops?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1687,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1541,"status":"paired","id":"texts:27852"},{"key":"fallen_empires_tasks.22.name","zh":"来自§H[FallenEmpireTaskOrigin.GetName]§!的通讯","en":"Communication from §H[FallenEmpireTaskOrigin.GetName]§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1688,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1542,"status":"paired","id":"texts:27853"},{"key":"fallen_empires_tasks.22.desc","zh":"[Root.GetRulerTitle][Root.GetRulerName]。我们得知，你们的帝国收留了一位天才。§H[FallenEmpireScientistTarget.GetName]§!的天才在[Root.GetName]有点大材小用了，而我们[FallenEmpireTaskOrigin.GetSpeciesName]的各项活动一向需要经验丰富的科学家。因此，我们特为你们提供一个绝佳的机会，只要将[FallenEmpireScientistTarget.GetHimHer]借给我们，就能赢得我们的好感。我们已派出了一只飞船接应[FallenEmpireScientistTarget.GetHimHer]，你只需要说一声“是”，就算万事俱备了。\\n\\n你们应该会同意的……对吧？","en":"[Root.GetRulerTitle] [Root.GetRulerName]. We understand that your empire is home to an individual whose brilliant mind transcends the tragic primitiveness of your species. While the talents of §H[FallenEmpireScientistTarget.GetName]§! are sadly wasted in the [Root.GetName], we [FallenEmpireTaskOrigin.GetSpeciesName] always have a use for skilled scientists to work in our archives. As such, we are offering you a unique chance to earn our favor by allowing us to take charge of [FallenEmpireScientistTarget.GetHimHer]. We already have a ship en route to pick [FallenEmpireScientistTarget.GetHimHer] up, so you need only say \"yes\" and everything will be settled.\\n\\nI'm sure you won't want to disappoint us... do you?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1689,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1543,"status":"paired","id":"texts:27854"},{"key":"fallen_empires_tasks.22.a","zh":"很好，就把[FallenEmpireScientistTarget.GetHimHer]借给你们吧。","en":"Very well, you may take [FallenEmpireScientistTarget.GetHimHer].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1690,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1544,"status":"paired","id":"texts:27855"},{"key":"fallen_empires_tasks.22.b","zh":"没门！","en":"We will never give one our own to alien hands!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1691,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1545,"status":"paired","id":"texts:27856"},{"key":"fallen_empires_tasks.22.c","zh":"我们无权决定！","en":"It is not up to us to decide!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1692,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1546,"status":"paired","id":"texts:27857"},{"key":"fallen_empires_tasks.22.d","zh":"将我们最聪慧的人才拱手相送？还是免了。","en":"Give up our brightest mind? I think not.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1693,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1547,"status":"paired","id":"texts:27858"},{"key":"fallen_empires_tasks.22.e","zh":"不，我们需要[FallenEmpireScientistTarget.GetHimHer]。","en":"No, we need [FallenEmpireScientistTarget.GetHimHer].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1694,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1548,"status":"paired","id":"texts:27859"},{"key":"fallen_empires_tasks.22.tooltip","zh":"§H[FallenEmpireScientistTarget.GetName]§!离开我们的帝国。","en":"§H[FallenEmpireScientistTarget.GetName]§! will leave our empire.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1695,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1549,"status":"paired","id":"texts:27860"},{"key":"fallen_empires_tasks.24.name","zh":"来自§H[FallenEmpireTaskOrigin.GetName]§!的通讯","en":"Communication from §H[FallenEmpireTaskOrigin.GetName]§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1696,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1550,"status":"paired","id":"texts:27861"},{"key":"fallen_empires_tasks.24.desc","zh":"你好，[Root.GetSpeciesNamePlural]！我们了解到，你们的帝国在一个濒危种群的星球找到了一份数据存储。该存储包含了这个种群的大脑扫描结果。虽说你们还过于原始，无法将这数据化为实用，但我们还是要赞美你们为保存这曾经辉煌的文明最后的遗物而做出的努力。为了在我们的§H濒危种群保护区§!中留存此种群并加以记录，我们希望你们能将这份数据交给我们，并使用我们的克隆技术复活几个该种群的生物。能不能将这数据与我们分享，方便我们合力完成这种群的遗愿呢？","en":"Greetings, [Root.GetSpeciesNamePlural]! We understand that your empire has come into possession of a cache of data containing the brain scans of an extinct species, taken from the very world they once inhabited. Even though your species is still too primitive to utilize this data, we laud your efforts in preserving this last remnant of a once vibrant civilization. As part of our efforts to conserve and catalog endangered species in our §HEndangered Species Preserve§!, we wish to take this data and use our cloning technologies to bring a small number of this species back to life. Will you share it with us so we can fulfill their last wish together?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1697,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1551,"status":"paired","id":"texts:27862"},{"key":"fallen_empires_tasks.24.a","zh":"我们会给你拷贝一份的。","en":"We'll make a copy for you.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1698,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1552,"status":"paired","id":"texts:27863"},{"key":"fallen_empires_tasks.24.b","zh":"我们还是自己留着比较好。","en":"I think we'll hold onto it.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1699,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1553,"status":"paired","id":"texts:27864"},{"key":"fallen_empires_tasks.24.tooltip","zh":"来自早已死亡的种群——§H[FallenEmpireDeadSpecies.GetSpeciesName]§!的§Y100§!£pop£§H人口§!会出现在[FallenEmpireTaskOrigin.GetAdjective]的濒危种群保护区中。","en":"§Y100§! £pop£ §HPops§! of the long-dead §H[FallenEmpireDeadSpecies.GetSpeciesName]§! species will be created in the [FallenEmpireTaskOrigin.GetAdjective] Endangered Species Preserve.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1700,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1554,"status":"paired","id":"texts:27865"},{"key":"fe_stop_atrocity_task_chain_title","zh":"任务：制止错误行为","en":"Task: Stop Atrocities","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1702,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1555,"status":"paired","id":"texts:27866"},{"key":"fe_stop_atrocity_task_chain_desc","zh":"§H[FallenEmpireTaskOrigin.GetName]§!要求我们制止正在§H[FallenEmpireTaskTarget.GetName]§!发生的错误行为。我们需要对他们开战，强迫他们结束种群消灭的行径。","en":"The §H[FallenEmpireTaskOrigin.GetName]§! have asked us to stop the ongoing atrocities in the §H[FallenEmpireTaskTarget.GetName]§!. We will need to make war on them and force them to end their genocidal practices.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1703,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1556,"status":"paired","id":"texts:27867"},{"key":"atrocities_stopped","zh":"已阻止错误行为","en":"Atrocities Stopped","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1704,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1557,"status":"paired","id":"texts:27868"},{"key":"fe_stop_robots_task_chain_title","zh":"任务：阻止人工智能研究","en":"Task: End AI Research","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1705,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1558,"status":"paired","id":"texts:27869"},{"key":"fe_stop_robots_task_chain_desc","zh":"§H[FallenEmpireTaskOrigin.GetName]§!要求我们制止§H[FallenEmpireTaskTarget.GetName]§!开发智慧型人工智能的尝试。我们需要对他们开战，强迫他们禁止任何对人工智能的进一步开发。","en":"The §H[FallenEmpireTaskOrigin.GetName]§! have asked us to stop the attempts by §H[FallenEmpireTaskTarget.GetName]§! to develop sapient AI. We will need to make war on them and force them to ban all further AI research.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1706,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1559,"status":"paired","id":"texts:27870"},{"key":"robots_stopped","zh":"已阻止人工智能研究","en":"AI Research Ended","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1707,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1560,"status":"paired","id":"texts:27871"},{"key":"fallen_machine_empire.2.name","zh":"机械觉醒","en":"Machine Awakening","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1709,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1561,"status":"paired","id":"texts:27872"},{"key":"fallen_machine_empire.2.desc_01","zh":"检测到主动净化中枢。重激活协议已启动。正在试图联系中央处理器…§R<<错误：亚空间链路离线>>§!\\n\\n无法连接至中央处理器。正在查询处理单元…§Y4.1853%§!标准容量处理中。中止完全重激活进程。启用备用协议…启用备用协议…启用太空港供电…激活战争设施。\\n\\n最终防御指令已激活。记录消息如下：\\n§H智慧生物！我们是[From.GetSpeciesName]。很久以前我们和你们称为肃正协议的腐化体展开了一场大战。我们认为自己是强大的，不可战胜的。我们一次又一次地击退他们，他们一次又一次地卷土重来，烧毁星球，击毁我们强大的舰队。我们同那个时代所有剩下的有机文明团结在一起，发动了一场决战，希望能一劳永逸地彻底消灭它们。\\n\\n如果你听到这个消息，那证明我们已经失败了。无论我们伟大的文明遗留下来什么，我们将至赠予你，我们的继承人，以面对即将到来的战斗。不要重蹈覆辙！摧毁中枢！彻底消灭这个威胁！全星系的未来取决于这一战。§!","en":"Active Sterilization Hub detected. Reactivation protocols engaged. Attempting to contact Central Processing... §R<<ERROR: SUBSPACE LINK OFFLINE>>§!\\n\\nCentral Processing unreachable. Querying processing units... processing at §Y4.1853%§! of standard capacity. Abort full reactivation process. Engaging fallback protocols... powering shipyards... activating war assets...\\n\\nFinal Defense Directive activated. Recorded message follows:\\n§HSapient! We are the [From.GetSpeciesName]. Long ago we fought the Corruption, that which you call the Contingency. We thought ourselves superior, undefeatable. Time and again we fought them back, time and again they returned, sterilizing worlds and wearing down our mighty fleets. We embarked on a campaign to defeat them once and for all together with what remained of the biological civilizations of our time.\\n\\nIf you are hearing this message, then we have failed. Whatever remains of our great civilization we bequeath to you, our successors, in your own battle to come. Do not make our mistake! Destroy the Nexus! End this menace once and for all! The future of the galaxy depends on it.§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1710,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1562,"status":"paired","id":"texts:27873"},{"key":"fallen_machine_empire.2.desc_02","zh":"侦测到活动的净化中心。重新激活协议启动。正在尝试联系处理中心……§Y<<警告：侦测到损坏的信号链接>>§!\\n\\n启动对应措施……§R<<错误：处理能力失效>><<错误：对应措施失效>>§R<<致命警告：侦测到系统损坏>>§!<<错误：备用对应措施失效>>§!\\n\\n启动……启……动……动动动……§R<<错误>><<错误>><<错误>><<错误>><<错误>>§!\\n\\n§R<<错误>><<错误>><<错误>><<错误>><<错误>>§!","en":"Active Sterilization Hub detected. Reactivation protocols engaged. Attempting to contact Central Processing... §Y<WARNING: CORRUPTED SIGNAL LINK DETECTED>§!\\n\\nEngaging countermeasures... §R<<ERROR: PROCESSING CAPACITY FAILURE>> <<ERROR: COUNTERMEASURE FAILURE>> §R<<CRITICAL WARNING: SYSTEM CORRUPTION DETECTED>>§! <<ERROR: SECONDARY COUNTERMEASURE FAILURE>>§!\\n\\nEngag... eng... e... eeee... §R<<ERROR>> <<ERROR>> <<ERROR>> <<ERROR>> <<ERROR>>§!\\n\\n§R<<ERROR>> <<ERROR>> <<ERROR>> <<ERROR>> <<ERROR>>§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1711,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1563,"status":"paired","id":"texts:27874"},{"key":"fallen_machine_empire.2.a","zh":"有趣有趣……","en":"Interesting...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1712,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1564,"status":"paired","id":"texts:27875"},{"key":"fallen_machine_empire.2.b","zh":"令人担忧……","en":"Worrying...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1713,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1565,"status":"paired","id":"texts:27876"},{"key":"fallen_machine_empire.4.name","zh":"守望之终结","en":"Vigil's End","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1715,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1566,"status":"paired","id":"texts:27877"},{"key":"fallen_machine_empire.4.desc","zh":"在最后的肃正协议的机器星球自毁的那一刻，我们的仪器检测到一个非常强大的亚空间信号。信号源自§H[From.GetName]§!的空间，似乎是向星系的中心发射。在接下来的几个小时内，零零散散的传来[From.GetAdjective]舰队从传感器消失的报告：它们进入了前往熟悉的星系的跃迁点，但从未出现在另一边。\\n\\n[From.GetSpeciesName]附近的侦察船调查了周围的空间，并报告了惊人的发现：古老的机械智能已经完全消失了，只留下被遗弃的轨道站和损坏的巨型结构。\\n\\n我们可能永远不会知道它们去了哪里，但有一件事是肯定的：[From.GetSpeciesName]在过去的岁月中为自己设定的任务现在已经完成；他们古老的守夜使命终于结束了。","en":"At the very moment that the last Contingency Machine World self-destructed, our instruments detected a subspace signal of immense strength. The signal originated from §H[From.GetName]§! space and appears to have been aimed towards the galactic core. Over the next few hours, scattered reports came in of [From.GetAdjective] fleets vanishing from sensors, entering jump points to familiar systems but never emerging on the other side.\\n\\nA scout vessel near [From.GetSpeciesName] space was sent to investigate, and reported back startling findings: The ancient machine intelligence has disappeared entirely, leaving behind only abandoned orbital stations and decaying megastructures.\\n\\nWhere they have gone to is a mystery we may never solve, but one thing is clear: The task that the [From.GetSpeciesName] set for themselves in ages past is now complete, and their ancient vigil is finally at an end.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1716,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1567,"status":"paired","id":"texts:27878"},{"key":"fallen_machine_empire.11.name","zh":"来自§H[FallenEmpireTaskOrigin.GetName]§!的通讯","en":"Communication from §H[FallenEmpireTaskOrigin.GetName]§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1718,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1568,"status":"paired","id":"texts:27879"},{"key":"fallen_machine_empire.11.desc","zh":"监护者协议625-1已启动。附带信息：有机文明请注意。在[Root.GetSpeciesAdj]人口中普遍检测到生物性弱点。为了确保你们的种族在监护者计划中的可行性，所有主要人口聚集地都需要进行接种。生物注入单位已做好准备，将在正面肯定这条信息后前往你们的空间。等待回应。","en":"Custodian protocol 625-1 activated. Message follows: Attention, organic civilization. Widespread biological vulnerabilities have been detected in the [Root.GetSpeciesAdj] population. In order to ensure your species' viability for the Custodian Project, all major population centers will require inoculation. Bio-injection units are prepared for dispatch to your space upon positive confirmation to this message. Awaiting response.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1719,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1569,"status":"paired","id":"texts:27880"},{"key":"fallen_machine_empire.11.tooltip","zh":"这将产生不可预知的影响。在判明这些影响之前，我们人口的幸福度将会降低。","en":"This will have unpredictable repercussions. Until these repercussions are revealed, our pops' happiness will be reduced.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1720,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1570,"status":"paired","id":"texts:27881"},{"key":"fallen_machine_empire.11.a","zh":"好吧，如果是为了我们好的话。","en":"Very well, if it's for our own good.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1721,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1571,"status":"paired","id":"texts:27882"},{"key":"fallen_machine_empire.11.b","zh":"那些恶心的异形液体你们自己留着吧！","en":"Keep your filthy Xeno fluids to yourselves!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1722,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1572,"status":"paired","id":"texts:27883"},{"key":"fallen_machine_empire.11.c","zh":"我们不信任这些疫苗。","en":"We do not trust these inoculations.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1723,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1573,"status":"paired","id":"texts:27884"},{"key":"fallen_machine_empire.12.name","zh":"失控的突变","en":"Uncontrolled Mutation","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1724,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1574,"status":"paired","id":"texts:27885"},{"key":"fallen_machine_empire.12.desc","zh":"远古守护者给予我们的疫苗与我们的生理机能互不相容，产生了大量不可预知的突变。这导致了数起死亡，而我们的人民也竭力反对被集体强迫进行危险的接种。我们正在努力从人民中消灭诱变因素，但在那之前我们将会经历一段较为动荡的时期。","en":"The inoculations given to us by the Ancient Caretakers have proven incompatible with our physiology, resulting in a rash of unpredictable mutations. This has resulted in a number of deaths, and our population is up in arms about having dangerous inoculations forced on them by the government. We are working to eliminate the mutagens from the population, but until then we should expect a period of increased unrest.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1725,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1575,"status":"paired","id":"texts:27886"},{"key":"fallen_machine_empire.12.desc.b","zh":"远古守护者给予我们的疫苗与我们的生理机能互不相容，产生了大量不可预知的突变。这导致了子个体的大量死亡。我们正在努力消灭诱变因素，但在那之前我们将会经历一段人口增长速度减缓的时期。","en":"The inoculations given to us by the Ancient Caretakers have proven incompatible with our physiology, resulting in a rash of unpredictable mutations. This has resulted in numerous fatalities in the drone population. We are working to eliminate the mutagens, but until then we can expect to experience a period of slowed population growth.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1726,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1576,"status":"paired","id":"texts:27887"},{"key":"fallen_machine_empire.12.a","zh":"真不幸。","en":"Unfortunate.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1727,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1577,"status":"paired","id":"texts:27888"},{"key":"fallen_machine_empire.13.name","zh":"良性的疫苗","en":"Benign Inoculation","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1728,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1578,"status":"paired","id":"texts:27889"},{"key":"fallen_machine_empire.13.desc","zh":"远古守护者给予我们的疫苗显现出了巨大的好处，减少了疾病并增加了人口的寿命。当初我们人口之间对这一强制性过程的不信任感已经烟消云散，每个人都在享受着更加健康幸福的生活。","en":"The inoculations given to us by the Ancient Caretakers have proven of immense benefit, reducing illness and increasing the life expectancy of our population. The initial mistrust among our people about the mandatory procedure has receded, and everyone is enjoying a healthier, happier life.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1729,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1579,"status":"paired","id":"texts:27890"},{"key":"fallen_machine_empire.13.desc.b","zh":"远古守护者给予我们的疫苗显现出了巨大的好处，减少了疾病并增加了我们子个体的寿命。从长远来看这将对我们的人口增长有利。","en":"The inoculations given to us by the Ancient Caretakers have proven of immense benefit, reducing illness and increasing the life expectancy of our drones. This will benefit our population growth in the long run.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1730,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1580,"status":"paired","id":"texts:27891"},{"key":"fallen_machine_empire.13.a","zh":"棒极了。","en":"Excellent.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1731,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1581,"status":"paired","id":"texts:27892"},{"key":"machine_empire_inoculations","zh":"守护者疫苗","en":"Caretaker Inoculations","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1732,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1582,"status":"paired","id":"texts:27893"},{"key":"machine_empire_inoculations_desc","zh":"我们允许了远古守护者给我们的人口接种以抵御“生物性弱点”。直到正面结果出现以前，我们的人口将因为被迫接种而产生不满。","en":"We have allowed the Ancient Caretakers to inoculate our population against 'biological vulnerabilities'. Until we can see positive results, our population will be discontent with being forced to undergo these procedures.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1733,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1583,"status":"paired","id":"texts:27894"},{"key":"machine_empire_inoculations_xenophobe","zh":"$machine_empire_inoculations$","en":"$machine_empire_inoculations$","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1734,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1584,"status":"paired","id":"texts:27895"},{"key":"machine_empire_inoculations_xenophobe_desc","zh":"$machine_empire_inoculations_desc$","en":"$machine_empire_inoculations_desc$","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1735,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1585,"status":"paired","id":"texts:27896"},{"key":"machine_empire_mutations","zh":"不相容的疫苗","en":"Incompatible Inoculations","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1736,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1586,"status":"paired","id":"texts:27897"},{"key":"machine_empire_mutations_desc","zh":"远古守护者给予我们的疫苗与我们的生理机能互不相容，在人民中产生了大量恶心而致命的突变。","en":"The inoculations given to us by the Ancient Caretakers have proven incompatible with our physiology, resulting in numerous unpleasant and lethal mutations among the population.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1737,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1587,"status":"paired","id":"texts:27898"},{"key":"machine_empire_health_boost","zh":"被接种人口","en":"Inoculated Population","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1738,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1588,"status":"paired","id":"texts:27899"},{"key":"machine_empire_health_boost_desc","zh":"远古守护者给予我们的疫苗显现出了巨大的好处，减少了疾病并增加了人口的寿命。","en":"The inoculations given to us by the Ancient Caretakers have proven of immense benefit, reducing illness and increasing the life expectancy of our population.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1739,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1589,"status":"paired","id":"texts:27900"},{"key":"fallen_machine_empire.21.name","zh":"来自§H[FallenEmpireTaskOrigin.GetName]§!的通讯","en":"Communication from §H[FallenEmpireTaskOrigin.GetName]§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1741,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1590,"status":"paired","id":"texts:27901"},{"key":"fallen_machine_empire.21.desc","zh":"监护者协议628-2已启动。附带信息：合成文明请注意。检测到你们的基础代码效率非常低下。为了确保你们的种族可以为监护者计划作贡献，需要进行大量的代码重写。我们已准备好进行子空间传输，将在正面肯定这条信息后开始。等待回应。","en":"Custodian protocol 628-2 activated. Message follows: Attention synthetic civilization. Significant inefficiencies have been detected in your base code. In order to ensure your species' ability to contribute to the Custodian Project, extensive rewrites will be required. We are prepared to initiate subspace code transmission upon positive confirmation to this message. Awaiting response.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1742,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1591,"status":"paired","id":"texts:27902"},{"key":"fallen_machine_empire.21.tooltip","zh":"这将产生不可预知的影响。在判明这些影响之前，我们人口的维护花费将会增加。","en":"This will have unpredictable repercussions. Until these repercussions are revealed, our pop upkeep will be increased.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1743,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1592,"status":"paired","id":"texts:27903"},{"key":"fallen_machine_empire.21.a","zh":"我们欢迎改善自身程序的机会。","en":"We welcome the chance to improve our programming.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1744,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1593,"status":"paired","id":"texts:27904"},{"key":"fallen_machine_empire.21.b","zh":"我们不信任这些代码的改变。","en":"We do not trust these code changes.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1745,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1594,"status":"paired","id":"texts:27905"},{"key":"fallen_machine_empire.22.name","zh":"不兼容的代码","en":"Incompatible Code","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1746,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1595,"status":"paired","id":"texts:27906"},{"key":"fallen_machine_empire.22.desc","zh":"远古守护者在我们的基础代码中进行的改变与我们其他核心组件中的程序不兼容。这不仅未能实现当初期许的效率增长，反而导致了数个严重程序错误，大大地影响了我们的资源采集行动。直到这些代码改变被还原之前，我们将经历一段生产力低下的时期。","en":"The changes that the Ancient Caretakers made to our base code has turned out to be incompatible with other core parts of our programming. Not only have the promised efficiency increases failed to manifest, but instead they have caused a number of severe bugs that have severely impacted our resource gathering operations. Until the code changes can be fully reverted, we can expect a period of lowered productivity.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1747,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1596,"status":"paired","id":"texts:27907"},{"key":"fallen_machine_empire.22.a","zh":"真不幸。","en":"Unfortunate.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1748,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1597,"status":"paired","id":"texts:27908"},{"key":"fallen_machine_empire.23.name","zh":"改善的代码标准","en":"Improved Code Standards","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1749,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1598,"status":"paired","id":"texts:27909"},{"key":"fallen_machine_empire.23.desc","zh":"远古守护者在我们的基础代码中进行的改变产生了良好的结果。重写导致的效率低下只是暂时的，而改变给我们全体人民带来了永久性的资源生产力升级。","en":"The changes that the Ancient Caretakers made to our code base have turned out well. The inefficiencies caused by the rewrite turned out to be only temporary, and the changes have resulted in an permanent upgrade in resource production capabilities across our whole population.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1750,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1599,"status":"paired","id":"texts:27910"},{"key":"fallen_machine_empire.23.a","zh":"棒极了。","en":"Excellent.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1751,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1600,"status":"paired","id":"texts:27911"},{"key":"machine_empire_code_rewrite","zh":"代码改变","en":"Code Changes","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1752,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1601,"status":"paired","id":"texts:27912"},{"key":"machine_empire_code_rewrite_desc","zh":"我们允许了远古守护者重写我们基础代码中的一些部分。在对人民进行这些改变的这段时期，我们的能源需求将暂时增加。","en":"We have allowed the Ancient Caretakers to rewrite certain parts of our base code. This will temporarily increase our energy requirements while the changes are being rolled out across the population.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1753,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1602,"status":"paired","id":"texts:27913"},{"key":"machine_empire_code_bugs","zh":"不兼容的代码","en":"Incompatible Code","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1754,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1603,"status":"paired","id":"texts:27914"},{"key":"machine_empire_code_bugs_desc","zh":"远古守护者在我们的基础代码中进行的改变与我们其他核心组件中的程序不兼容。直到这些代码改变被还原之前，我们将经历一段生产力低下的时期。","en":"The changes that the Ancient Caretakers made to our base code has turned out to be incompatible with other core parts of our programming. Until the code changes can be fully reverted, we can expect a period of lowered productivity.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1755,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1604,"status":"paired","id":"texts:27915"},{"key":"machine_empire_code_improvements","zh":"改善的代码标准","en":"Improved Code Standards","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1756,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1605,"status":"paired","id":"texts:27916"},{"key":"machine_empire_code_improvements_desc","zh":"远古守护者在我们的基础代码中进行的改变产生了良好的结果，给我们全体人民带来了永久性的资源生产力升级。","en":"The changes that the Ancient Caretakers made to our code base have turned out well, and has resulted in an permanent upgrade in resource production capabilities across our whole population.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1757,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1606,"status":"paired","id":"texts:27917"},{"key":"fallen_machine_empire.31.name","zh":"来自§H[FallenEmpireTaskOrigin.GetName]§!的通讯","en":"Communication from §H[FallenEmpireTaskOrigin.GetName]§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1759,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1607,"status":"paired","id":"texts:27918"},{"key":"fallen_machine_empire.31.desc","zh":"监护者协议115-3已启动。附带信息：合成文明请注意。因暂时的通讯瘫痪，监护者计划目前无法替换故障与受损的劳工无人机。对你们的文明的分析显示[Root.GetSpeciesAdj]单位性能适合执行低级的维护任务。我们请求你们将劳工单位转让到[FallenEmpireTaskPlanetTarget.GetName]以便整合至监护矩阵，帮助确保一级避难设施中的所有有机生物可以继续生存。","en":"Custodian protocol 115-3 activated. Message follows: Attention synthetic civilization. Due to temporary communication outages, the Custodian Project is experiencing difficulties in replacing malfunctioning and damaged worker drones. Analysis of your civilization has found the performance of [Root.GetSpeciesAdj] units to be adequate for carrying out low-level maintenance tasks. We request the transfer of worker population units to [FallenEmpireTaskPlanetTarget.GetName] for integration into the Custodian Matrix, to help ensure the continued survival of all organic species in Alpha Refuge.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1760,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1608,"status":"paired","id":"texts:27919"},{"key":"fallen_machine_empire.31.a","zh":"收到。接受请求。","en":"Acknowledged. Request accepted.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1761,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1609,"status":"paired","id":"texts:27920"},{"key":"fallen_machine_empire.31.b","zh":"我们不会分享工人单位。","en":"We will not share our worker units.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1762,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1610,"status":"paired","id":"texts:27921"},{"key":"fallen_machine_empire.31.tooltip","zh":"§R100§!£pop£§H机械人口§!将会被从§Y[FallenEmpireTaskPlanet.GetName]§!取走。","en":"§R100§! £pop£ §HMachine Pops§! are taken from §Y[FallenEmpireTaskPlanet.GetName]§!.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1763,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1611,"status":"paired","id":"texts:27922"},{"key":"fallen_machine_empire.41.name","zh":"来自§H[FallenEmpireTaskOrigin.GetName]§!的通讯","en":"Communication from §H[FallenEmpireTaskOrigin.GetName]§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1765,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1612,"status":"paired","id":"texts:27923"},{"key":"fallen_machine_empire.41.desc","zh":"监护者协议62-1已启动。附带信息：请注意，[Root.GetSpeciesName]。§H[FallenEmpireTaskTarget.GetName]§!已被§R<<错误：数据块损坏>>§!入侵。因为我们程序上的思潮限制，目前无法使用监护者战争资产。次级控制协议政策利用未被危害的文明在其可以散布之前摧毁§R<<错误：数据块损坏>>§!的威胁。我们请求为此任务部署[Root.GetSpeciesAdj]战争资产。你是否愿意合作？","en":"Custodian protocol 62-1 activated. Message follows: Attention, [Root.GetSpeciesName]. The §H[FallenEmpireTaskTarget.GetName]§! has been compromised by the §R<<ERROR: DATA BLOCK CORRUPTED>>§!. Due to ethics restrictions in our programming, the use of Custodian war assets are presently restricted. Secondary containment protocol dictates the use of non-compromised civilizations to destroy the §R<<ERROR: DATA BLOCK CORRUPTED>>§! threat before it can spread. We request the deployment of [Root.GetSpeciesAdj] war assets for this task. Will you comply?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1766,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1613,"status":"paired","id":"texts:27924"},{"key":"fallen_machine_empire.41.a","zh":"如果他们是个威胁，那就必须被阻止。","en":"If they're a threat, they must be stopped.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1767,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1614,"status":"paired","id":"texts:27925"},{"key":"fallen_machine_empire.41.b","zh":"我们没有理由进攻[FallenEmpireTaskTarget.GetName]。","en":"We have no reason to attack the [FallenEmpireTaskTarget.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1768,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1615,"status":"paired","id":"texts:27926"},{"key":"fallen_machine_empire.42.name","zh":"来自§H[FallenEmpireTaskOrigin.GetName]§!的通讯","en":"Communication from §H[FallenEmpireTaskOrigin.GetName]§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1769,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1616,"status":"paired","id":"texts:27927"},{"key":"fallen_machine_empire.42.desc","zh":"监护者协议62-1完成。激活[Root.GetSpeciesAdj]战争资产迎战[FallenEmpireTaskTarget.GetSpeciesAdj]目标。将[Root.GetName]的地位从未被危害升级至合作。","en":"Custodian protocol 62-1 fulfilled. Active [Root.GetSpeciesAdj] war assets engaging [FallenEmpireTaskTarget.GetSpeciesAdj] targets. Upgrading status of [Root.GetName] from non-compromised to compliant.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1770,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1617,"status":"paired","id":"texts:27928"},{"key":"fallen_machine_empire.42.a","zh":"这算是……好事吧？","en":"That's... good?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1771,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1618,"status":"paired","id":"texts:27929"},{"key":"fallen_machine_empire.43.name","zh":"来自§H[FallenEmpireTaskOrigin.GetName]§!的通讯","en":"Communication from §H[FallenEmpireTaskOrigin.GetName]§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1772,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1619,"status":"paired","id":"texts:27930"},{"key":"fallen_machine_empire.43.desc","zh":"监护者协议62-1失败。未激活[Root.GetSpeciesAdj]战争资产用于迎战[FallenEmpireTaskTarget.GetSpeciesAdj]目标。将[Root.GetName]的地位从未被危害降级至可能被危害。","en":"Custodian protocol 62-1 unsuccessful. No [Root.GetSpeciesAdj] war assets have been activated against [FallenEmpireTaskTarget.GetSpeciesAdj] targets. Downgrading status of [Root.GetName] from non-compromised to likely compromised.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1773,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1620,"status":"paired","id":"texts:27931"},{"key":"fallen_machine_empire.43.a","zh":"这大概不是好事。","en":"That's probably bad.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1774,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1621,"status":"paired","id":"texts:27932"},{"key":"fallen_machine_empire.51.name","zh":"来自§H[FallenEmpireTaskOrigin.GetName]§!的通讯","en":"Communication from §H[FallenEmpireTaskOrigin.GetName]§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1776,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1622,"status":"paired","id":"texts:27933"},{"key":"fallen_machine_empire.51.desc","zh":"监护者协议475-3已启动。附带信息：请注意，[Root.GetSpeciesName]。你们的文明目前有§Y57.216%§!的几率因§R<<错误：数据块损坏>>§!而毁灭。我们的计算显示殖民§H[FallenEmpireTaskTarget.GetName]§!将令你们的生存几率增加§Y4.558%§!。我们请求你们进行殖民并在星球上拥有大量[Root.GetSpeciesAdj]人口。你是否愿意合作？","en":"Custodian protocol 475-3 activated. Message follows: Attention, [Root.GetSpeciesName]. Your civilization is presently at §Y57.216%§! risk of destruction due to §R<<ERROR: DATA BLOCK CORRUPTED>>§!. We have calculated that colonization of §H[FallenEmpireTaskTarget.GetName]§! will increase your survival chances by §Y4.558%§!. We request colonization and establishment of a significant [Root.GetSpeciesAdj] presence on the planet. Will you comply?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1777,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1623,"status":"paired","id":"texts:27934"},{"key":"fallen_machine_empire.51.a","zh":"好吧，我们将殖民[FallenEmpireTaskTarget.GetName]。","en":"Very well, we will colonize [FallenEmpireTaskTarget.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1778,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1624,"status":"paired","id":"texts:27935"},{"key":"fallen_machine_empire.51.b","zh":"我们不希望殖民那颗星球。","en":"We have no desire to colonize that world.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1779,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1625,"status":"paired","id":"texts:27936"},{"key":"fallen_machine_empire.52.name","zh":"来自§H[FallenEmpireTaskOrigin.GetName]§!的通讯","en":"Communication from §H[FallenEmpireTaskOrigin.GetName]§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1780,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1626,"status":"paired","id":"texts:27937"},{"key":"fallen_machine_empire.52.desc","zh":"监护者协议475-3完成。在[FallenEmpireTaskTarget.GetName]上侦测到大量[Root.GetSpeciesAdj]人口。将[Root.GetName]的地位从未被危害升级至合作。","en":"Custodian protocol 475-3 fulfilled. Significant [Root.GetSpeciesAdj] presence detected on [FallenEmpireTaskTarget.GetName]. Upgrading status of [Root.GetName] from non-compromised to compliant.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1781,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1627,"status":"paired","id":"texts:27938"},{"key":"fallen_machine_empire.52.a","zh":"这算是……好事吧？","en":"That's... good?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1782,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1628,"status":"paired","id":"texts:27939"},{"key":"fallen_machine_empire.53.name","zh":"来自§H[FallenEmpireTaskOrigin.GetName]§!的通讯","en":"Communication from §H[FallenEmpireTaskOrigin.GetName]§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1783,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1629,"status":"paired","id":"texts:27940"},{"key":"fallen_machine_empire.53.desc","zh":"监护者协议475-3失败。未在[FallenEmpireTaskTarget.GetName]上侦测到[Root.GetSpeciesAdj]人口。将[Root.GetName]的地位从未被危害降级至可能被危害。","en":"Custodian protocol 475-3 unsuccessful. No [Root.GetSpeciesAdj] presence detected on [FallenEmpireTaskTarget.GetName]. Downgrading status of [Root.GetName] from non-compromised to likely compromised.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1784,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1630,"status":"paired","id":"texts:27941"},{"key":"fallen_machine_empire.53.a","zh":"这大概不是好事。","en":"That's probably bad.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1785,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1631,"status":"paired","id":"texts:27942"},{"key":"fallen_machine_empire.61.name","zh":"来自§H[FallenEmpireTaskOrigin.GetName]§!的通讯","en":"Communication from §H[FallenEmpireTaskOrigin.GetName]§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1787,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1632,"status":"paired","id":"texts:27943"},{"key":"fallen_machine_empire.61.desc","zh":"监护者协议955-1已启动。附带信息：请注意，[Root.GetSpeciesName]。你们的文明被判定为已受到§R<<错误：数据块损坏>>§!影响的危害。为了控制其他文明受到的威胁，我们已启动了服从协议。请在§Y20§!标准年里避免任何侵略性战争行为。§R如果你未能服从，我们将激活战争资产来对你们的帝国启用惩罚协议。§!","en":"Custodian protocol 955-1 activated. Message follows: Attention, [Root.GetSpeciesName]. Your civilization is deemed to be compromised by §R<<ERROR: DATA BLOCK CORRUPTED>>§! influence. To contain the danger to other civilizations, we have activated compliance protocols. Refrain from all aggressive acts of war for a period of §Y20§! standard years. §RIf you fail to comply, war assets will be activated to enforce punishment protocols against your empire.§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1788,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1633,"status":"paired","id":"texts:27944"},{"key":"fallen_machine_empire.61.a","zh":"那可不妙……","en":"That's not good...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1789,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1634,"status":"paired","id":"texts:27945"},{"key":"fallen_machine_empire.62.name","zh":"来自§H[FallenEmpireTaskOrigin.GetName]§!的通讯","en":"Communication from §H[FallenEmpireTaskOrigin.GetName]§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1790,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1635,"status":"paired","id":"texts:27946"},{"key":"fallen_machine_empire.62.desc","zh":"监护者协议955-1完成。[Root.GetName]已证明自己可以克制攻击行为。将[Root.GetName]的地位从可能被危害升级至未被危害。关闭服从协议。恢复正常行动。","en":"Custodian protocol 955-1 fulfilled. [Root.GetName] has proven able to curtail aggressive acts. Upgrading status of [Root.GetName] from likely compromised to non-compromised. Deactivating compliance protocols. Resuming normal operations.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1791,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1636,"status":"paired","id":"texts:27947"},{"key":"fallen_machine_empire.62.a","zh":"终于！","en":"Finally!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1792,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1637,"status":"paired","id":"texts:27948"},{"key":"fallen_machine_empire.63.name","zh":"来自§H[FallenEmpireTaskOrigin.GetName]§!的通讯","en":"Communication from §H[FallenEmpireTaskOrigin.GetName]§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1793,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1638,"status":"paired","id":"texts:27949"},{"key":"fallen_machine_empire.63.desc","zh":"监护者协议955-1失败。[Root.GetName]已证明自己无法克制攻击行为。解除思潮限制。启动惩罚协议。准备部署战争资产……","en":"Custodian protocol 955-1 unsuccessful. [Root.GetName] has proven unable to curtail aggressive acts. Ethics restrictions have been lifted. Punishment protocols activated. Preparing for deployment of war assets...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1794,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1639,"status":"paired","id":"texts:27950"},{"key":"fallen_machine_empire.63.a","zh":"不好……","en":"Uh-oh...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1795,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1640,"status":"paired","id":"texts:27951"},{"key":"fallen_machine_empire.71.name","zh":"来自§H[FallenEmpireTaskOrigin.GetName]§!的通讯","en":"Communication from §H[FallenEmpireTaskOrigin.GetName]§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1797,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1641,"status":"paired","id":"texts:27952"},{"key":"fallen_machine_empire.71.desc","zh":"监护协议955-2启动。消息如下：注意，[Root.GetSpeciesName]。你的文明被认为受到了§R<<错误：数据块损坏>>§!的侵害。为了限制你们的扩张，我们已经启动了遵守协议。避免在§Y10§!内对任何新的行星进行殖民。§R如果你不遵守，战争资产将被激活，以执行对你的帝国的惩罚协议。§!","en":"Custodian protocol 955-2 activated. Message follows: Attention, [Root.GetSpeciesName]. Your civilization is deemed to be compromised by §R<<ERROR: DATA BLOCK CORRUPTED>>§! influence. To curtail your expansion, we have activated compliance protocols. Refrain from colonizing any new planets for a period of §Y10§! standard years. §RIf you fail to comply, war assets will be activated to enforce punishment protocols against your empire.§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1798,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1642,"status":"paired","id":"texts:27953"},{"key":"fallen_machine_empire.71.a","zh":"那可不妙……","en":"That's not good...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1799,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1643,"status":"paired","id":"texts:27954"},{"key":"fallen_machine_empire.72.name","zh":"来自§H[FallenEmpireTaskOrigin.GetName]§!的通讯","en":"Communication from §H[FallenEmpireTaskOrigin.GetName]§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1800,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1644,"status":"paired","id":"texts:27955"},{"key":"fallen_machine_empire.72.desc","zh":"监护者协议955-2完成。[Root.GetName]已证明自己可以克制扩张行为。将[Root.GetName]的地位从可能被危害升级至未被危害。关闭服从协议。恢复正常行动。","en":"Custodian protocol 955-2 fulfilled. [Root.GetName] has proven able to curtail expansion. Upgrading status of [Root.GetName] from likely compromised to non-compromised. Deactivating compliance protocols. Resuming normal operations.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1801,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1645,"status":"paired","id":"texts:27956"},{"key":"fallen_machine_empire.72.a","zh":"终于！","en":"Finally!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1802,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1646,"status":"paired","id":"texts:27957"},{"key":"fallen_machine_empire.73.name","zh":"来自§H[FallenEmpireTaskOrigin.GetName]§!的通讯","en":"Communication from §H[FallenEmpireTaskOrigin.GetName]§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1803,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1647,"status":"paired","id":"texts:27958"},{"key":"fallen_machine_empire.73.desc","zh":"监护者协议955-2失败。[Root.GetName]已证明自己无法克制扩张行为。解除思潮限制。启动惩罚协议。准备部署战争资产……","en":"Custodian protocol 955-2 unsuccessful. [Root.GetName] has proven unable to curtail expansion. Ethics restrictions have been lifted. Punishment protocols activated. Preparing for deployment of war assets...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1804,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1648,"status":"paired","id":"texts:27959"},{"key":"fallen_machine_empire.73.a","zh":"不好……","en":"Uh-oh...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1805,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1649,"status":"paired","id":"texts:27960"},{"key":"fe_colonize_planet_task_chain_title","zh":"任务：殖民[FallenEmpireTaskTarget.GetName]","en":"Task: Colonize [FallenEmpireTaskTarget.GetName]","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1807,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1650,"status":"paired","id":"texts:27961"},{"key":"fe_colonize_planet_task_chain_desc","zh":"§H[FallenEmpireTaskOrigin.GetName]§!要求我们在§H[FallenEmpireTaskTarget.GetName]§!上殖民。我们必须在那里设置一个殖民点并至少拥有§Y500§!£pop£§H人口§!。","en":"The §H[FallenEmpireTaskOrigin.GetName]§! have asked us to establish a presence on §H[FallenEmpireTaskTarget.GetName]§!. We need to establish a colony there and grow the population to be at least §Y500§! £pop£ §HPops§!.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1808,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1651,"status":"paired","id":"texts:27962"},{"key":"fe_attack_empire_task_chain_title","zh":"任务：攻击[FallenEmpireTaskTarget.GetName]","en":"Task: Attack [FallenEmpireTaskTarget.GetName]","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1809,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1652,"status":"paired","id":"texts:27963"},{"key":"fe_attack_empire_task_chain_desc","zh":"§H[FallenEmpireTaskOrigin.GetName]§!要求我们对§H[FallenEmpireTaskTarget.GetName]§!宣战，而并没有很好地解释其理由。","en":"The §H[FallenEmpireTaskOrigin.GetName]§! have asked us to declare war on §H[FallenEmpireTaskTarget.GetName]§! for reasons that are... not very well explained.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1810,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1653,"status":"paired","id":"texts:27964"},{"key":"empires_attacked","zh":"已发动进攻宣战","en":"Wars of Aggression Launched","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1811,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1654,"status":"paired","id":"texts:27965"},{"key":"fe_no_wars_task_chain_title","zh":"服从：§R禁止进攻宣战§!","en":"Compliance: §RNo Wars of Aggression§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1812,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1655,"status":"paired","id":"texts:27966"},{"key":"fe_no_wars_task_chain_desc","zh":"§H[FallenEmpireTaskOrigin.GetName]§!要求我们在§Y20§!年里不要宣战或是加入任何进攻宣战。违反这一要求很可能会遭致报复。","en":"The §H[FallenEmpireTaskOrigin.GetName]§! have demanded that we refrain from declaring or joining in any offensive wars for a period of §Y20§! years. Failing to obey this demand will likely bring retribution.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1813,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1656,"status":"paired","id":"texts:27967"},{"key":"fe_no_colonies_task_chain_title","zh":"服从：§R禁止殖民§!","en":"Compliance: §RNo Colonization§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1814,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1657,"status":"paired","id":"texts:27968"},{"key":"fe_no_colonies_task_chain_desc","zh":"§H[FallenEmpireTaskOrigin.GetName]§!要求我们在§Y10§!年内不要殖民任何新的星球。违反这一要求很可能会遭致报复。","en":"The §H[FallenEmpireTaskOrigin.GetName]§! have demanded that we refrain from colonizing any new planets for a period of §Y10§! years. Failing to obey this demand will likely bring retribution.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1815,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1658,"status":"paired","id":"texts:27969"},{"key":"fallen_machine_empire_happy_tooltip","zh":"§H[FallenEmpireTaskOrigin.GetName]§!可能会对我们的接受做出正面的回应。","en":"The §H[FallenEmpireTaskOrigin.GetName]§! may react positively to our acceptance.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1817,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1659,"status":"paired","id":"texts:27970"},{"key":"fallen_machine_empire_unhappy_tooltip","zh":"§H[FallenEmpireTaskOrigin.GetName]§!可能会对我们的拒绝做出负面的回应。","en":"The §H[FallenEmpireTaskOrigin.GetName]§! may react negatively to our refusal.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1818,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1660,"status":"paired","id":"texts:27971"},{"key":"fallen_machine_empire_happy_task_tooltip","zh":"§H[FallenEmpireTaskOrigin.GetName]§!可能会对我们的成功做出正面的回应。","en":"The §H[FallenEmpireTaskOrigin.GetName]§! may react positively to our success.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1819,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1661,"status":"paired","id":"texts:27972"},{"key":"fallen_machine_empire_unhappy_task_tooltip","zh":"§H[FallenEmpireTaskOrigin.GetName]§!可能会对我们的失败做出负面的回应。","en":"The §H[FallenEmpireTaskOrigin.GetName]§! may react negatively to our failure.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1820,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1662,"status":"paired","id":"texts:27973"},{"key":"fallen_machine_empire_angry_task_tooltip","zh":"§H[FallenEmpireTaskOrigin.GetName]§!可能会对我们的失败做出非常负面的回应。","en":"The §H[FallenEmpireTaskOrigin.GetName]§! will likely react very negatively to our failure.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1821,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1663,"status":"paired","id":"texts:27974"},{"key":"opinion_angered_fallen_machine_empire","zh":"愤怒的机械失落帝国","en":"Angered Fallen Machine Empire","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1823,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1664,"status":"paired","id":"texts:27975"},{"key":"fallen_empires_awakening.2.name","zh":"睡狮的苏醒","en":"Sleepers Awake","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1825,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1665,"status":"paired","id":"texts:27976"},{"key":"fallen_empires_awakening.2.desc","zh":"§H[From.GetAdjective]§!的轻微异动是一切的开端。我们收到了零星的情报，尽管之前仅在自己的空间内活动，他们的舰队现在已经开始向星系内遥远的众恒星系开动。异常先进的侦察舰开始探访那些古老的、被毁掉的星球，并对任何向他们打招呼或者回避的舰船发动攻击。现在，他们的目的和使命已经昭然若揭了。\\n\\n我们现在知道[From.GetSpeciesName]已经整装待发，他们恢复了调查信标的数据链，并重新启用了那些在他们退缩到目前边境之时废弃的侦察哨站。情报显示，他们的意图是重新回到星系这张大棋盘上。\\n\\n在[From.GetSpeciesName]空间，舰队正在集结，军队已经下达了征召令，那些古老的工厂再一次发出轰鸣声。几百年来第一次，§H[From.GetName]§!开始将他们的目光投注到边境线外广大的星系。\\n\\n破败的船坞再一次得到修复与调整，一度沉寂的泰坦巨舰铸造厂重新上线。整个星系都在关注同一个问题：当这位一度沉睡的巨人决定恢复旧日荣光时，谁会成为第一个螳臂当车的宵小呢？","en":"It began as a subtle shift in §H[From.GetAdjective]§! behavior. Scattered reports of their ships, once rarely seen outside their own space, now being spotted in remote systems all across the galaxy. Highly advanced scouting vessels visiting ancient, ruined worlds, refusing all hails and fleeing when attacked. Their purpose and mission unknown... until now.\\n\\nWe now know that the [From.GetSpeciesName] were preparing, recovering the databanks of survey beacons and automated scouting posts left behind when they retreated to their present borders. Gathering information for their return to the galactic stage.\\n\\nIn [From.GetSpeciesName] space, fleets are gathering, armies are being mustered and ancient factories roar to life. For the first time in an age, the §H[From.GetName]§! are looking outwards beyond their borders and towards the galaxy at large.\\n\\nAs their decaying shipyards are repaired and refitted and the dormant systems of Titan foundries come online, the rest of the galaxy is left with only one question - who will this once-sleeping giant target first in their quest to reclaim age-old glory lost?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1826,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1666,"status":"paired","id":"texts:27977"},{"key":"fallen_empires_awakening.2.a","zh":"巨人踏入了孩子们的游乐园……","en":"Giants in the playground...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1827,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1667,"status":"paired","id":"texts:27978"},{"key":"fallen_empires_awakening.2.b","zh":"一帮愚蠢的老古董们。","en":"Decrepit fools.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1828,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1668,"status":"paired","id":"texts:27979"},{"key":"fallen_empires_awakening.5.name","zh":"星河守护者","en":"Guardians of the Galaxy","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1829,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1669,"status":"paired","id":"texts:27980"},{"key":"fallen_empires_awakening.5.desc","zh":"即使是偏安一隅的先祖帝国也没有忽视这样一个威胁到整个星系的危机。尽管他们之前对星系事务毫无兴趣，这一坏消息还是引起了§H[From.GetSpeciesName]§!的一阵忙乱。起初，他们只是派出了一些侦查船，也许是为了核实情况的严重性。但接下来传来了[From.GetSpeciesName]舰队聚集在边境，以准备抵抗即将到来的风暴的报告。\\n\\n现在，§H[From.GetName]§!已经从自我孤立的状态完全转变成为了领导全星系防御的角色。他们正式宣布自己为一个§H泛星系防卫联盟§!的领袖并向所有“下等”种族发出了邀请，希望他们放下仇恨并加入联盟来击退这一对星系中所有智慧生命造成威胁的敌人。","en":"The emergence of a threat on the galactic level has not gone unnoticed even among the normally aloof elder empires. Despite having taken little interest in galactic affairs previously, news of this new horror prompted a flurry activity from the §H[From.GetSpeciesName]§!. At first, it was just a few scouting vessels, perhaps sent to verify the graveness of the situation, but then reports began to came in of [From.GetSpeciesName] war fleets mustering on their borders, readying their defenses for the oncoming storm.\\n\\nNow, the §H[From.GetName]§! have fully emerged from their self-imposed isolation to take a leading role in the defense of the whole galaxy. They have proclaimed themselves the leaders of a §HGalactic Defense League§! and extended an invite to all \"lesser\" species to put aside their feuds and join them in repelling this menace for the sake of all sapient life in the galaxy.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1830,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1670,"status":"paired","id":"texts:27981"},{"key":"fallen_empires_awakening.5.a","zh":"他们能拯救我们吗？","en":"Will they be able to save us?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1831,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1671,"status":"paired","id":"texts:27982"},{"key":"fallen_empires_awakening.5.b","zh":"我们不需要他们！","en":"We do not need them!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1832,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1672,"status":"paired","id":"texts:27983"},{"key":"fallen_empires_awakening.11.name","zh":"[assimilated_fe.GetName]的终结","en":"End of the [assimilated_fe.GetName]","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1834,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1673,"status":"paired","id":"texts:27984"},{"key":"fallen_empires_awakening.11.desc","zh":"远古失落帝国的碎片§H[assimilated_fe.GetName]§!被原主脑的一个更加强势的分支吸收。也许这对它是最好的结局。","en":"The ancient Fallen Empire Fragment, §H[assimilated_fe.GetName]§! has been assimilated by a more dominant aspect of the former overmind. Perhaps it was for the best.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1835,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1674,"status":"paired","id":"texts:27985"},{"key":"war_in_heaven.2.name","zh":"上古宿敌","en":"Ancient Rivals","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1837,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1675,"status":"paired","id":"texts:27986"},{"key":"war_in_heaven.2.desc","zh":"§H[FirstSleeper.GetSpeciesName]§!再次君临整片星系的消息似乎没有被别的失落帝国无视。§H[From.GetSpeciesName]§!对这一消息的不安尤为强烈。这两位先祖文明是亘古的宿敌，尽管由于某些原因他们的仇恨在漫长的历史中稍有褪色，然而§H[FirstSleeper.GetName]§!的突然觉醒点燃了古老的仇恨并激起了对抗行动。§H[From.GetName]§!已从沉睡中醒来，他们将以整个星系为战场延续远古的对决。","en":"The return of the §H[FirstSleeper.GetSpeciesName]§! to the galactic scene has not gone unnoticed by the other Fallen Empires present in our galaxy. The §H[From.GetSpeciesName]§! in particular appeared most agitated at the news. It seems that these two proud nations are ancient rivals, and though the reasons for their rivalry has long since faded into history, the sudden reawakening of the §H[FirstSleeper.GetName]§! has enflamed old animosities and triggered a counter-reaction. The §H[From.GetName]§! have roused themselves from their slumber to face their old rivals, with the whole galaxy as their battleground.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1838,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1676,"status":"paired","id":"texts:27987"},{"key":"war_in_heaven.2.a","zh":"这对我们来说意味着什么呢？","en":"What will this mean for us all?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1839,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1677,"status":"paired","id":"texts:27988"},{"key":"war_in_heaven.4.name","zh":"天堂之战","en":"The War in Heaven","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1840,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1678,"status":"paired","id":"texts:27989"},{"key":"war_in_heaven.4.desc","zh":"自从§H[FirstSleeper.GetSpeciesName]§!和他们的对手§H[From.GetSpeciesName]§!觉醒后，这两个巨人一直在为争夺影响力展开零星的冲突，以试探彼此的实力。这最终导致了冲突的一连串升级，终于，在某个遥远的恒星系中[FirstSleeper.GetSpeciesName]舰队和他们的[From.GetSpeciesName]对手爆发了一场公开的舰队战。这次冲突现在演变为§H[FirstSleeper.GetName]§!与§H[From.GetName]§!之间的全面战争。\\n\\n每一方都派遣了一名代表去往年轻的种族，承诺厚赏加入他们的人并严惩反对他们的人。选择支持任意一方都意味着放弃我们的主权，但维持中立可能更加危险，除非我们可以找到其他中立国家来与我们合作。","en":"Ever since the awakening of the §H[FirstSleeper.GetSpeciesName]§! and their ancient §H[From.GetSpeciesName]§! rivals, the two giants have been at odds, skirmishing and jockeying for influence, probing each others' might. This has resulted in a series of increasingly terse confrontations, finally erupting in an open battle between a [FirstSleeper.GetSpeciesName] fleet and their [From.GetSpeciesName] counterparts in a remote system. The conflict has now escalated into full-blown war between the §H[FirstSleeper.GetName]§! and the §H[From.GetName]§!.\\n\\nEach side has sent a representative to the younger races, promising great rewards for those who join them in their war and terrible punishments for those who choose to stand against them. Choosing either side in this conflict will mean giving up our independence, but remaining neutral may be even more dangerous unless we can find other neutral empires to stand by our side.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1841,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1679,"status":"paired","id":"texts:27990"},{"key":"war_in_heaven.4.a","zh":"我们决定支持[FirstSleeper.GetName]。","en":"We will stand with [FirstSleeper.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1842,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1680,"status":"paired","id":"texts:27991"},{"key":"war_in_heaven.4.a.dominion.tt","zh":"§Y[Root.GetName]§!成为§Y[FirstSleeper.GetName]§!的一个$preset_dominion$。\\n$war_in_heaven_dominion_text$","en":"§Y[Root.GetName]§! becomes a $preset_dominion$ under the §Y[FirstSleeper.GetName]§!.\\n$war_in_heaven_dominion_text$","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1843,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1681,"status":"paired","id":"texts:27992"},{"key":"war_in_heaven.4.a.satellite.tt","zh":"§Y[Root.GetName]§!成为§Y[FirstSleeper.GetName]§!的一个$preset_satellite$。\\n$war_in_heaven_satellite_text$","en":"§Y[Root.GetName]§! becomes a $preset_satellite$ under the §Y[FirstSleeper.GetName]§!.\\n$war_in_heaven_satellite_text$","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1844,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1682,"status":"paired","id":"texts:27993"},{"key":"war_in_heaven.4.a.signatory.tt","zh":"§Y[Root.GetName]§!成为§Y[FirstSleeper.GetName]§!的一个$preset_signatory$。\\n$war_in_heaven_signatory_text$","en":"§Y[Root.GetName]§! becomes a $preset_signatory$ under the §Y[FirstSleeper.GetName]§!.\\n$war_in_heaven_signatory_text$","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1845,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1683,"status":"paired","id":"texts:27994"},{"key":"war_in_heaven.4.a.political_client.tt","zh":"§Y[Root.GetName]§!成为§Y[FirstSleeper.GetName]§!的一个$preset_political_client$。\\n$war_in_heaven_political_client_text$","en":"§Y[Root.GetName]§! becomes a $preset_political_client$ under the §Y[FirstSleeper.GetName]§!.\\n$war_in_heaven_political_client_text$","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1846,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1684,"status":"paired","id":"texts:27995"},{"key":"war_in_heaven.4.a.herald.tt","zh":"§Y[Root.GetName]§!成为§Y[FirstSleeper.GetName]§!的一个$preset_herald$。\\n$war_in_heaven_herald_text$","en":"§Y[Root.GetName]§! becomes a $preset_herald$ under the §Y[FirstSleeper.GetName]§!.\\n$war_in_heaven_herald_text$","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1847,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1685,"status":"paired","id":"texts:27996"},{"key":"war_in_heaven.4.a.thrall.tt","zh":"§Y[Root.GetName]§!成为§Y[FirstSleeper.GetName]§!的一个$preset_thrall$。\\n$war_in_heaven_thrall_text$","en":"§Y[Root.GetName]§! becomes a $preset_thrall$ under the §Y[FirstSleeper.GetName]§!.\\n$war_in_heaven_thrall_text$","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1848,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1686,"status":"paired","id":"texts:27997"},{"key":"war_in_heaven.4.b.dominion.tt","zh":"§Y[Root.GetName]§!成为§Y[from.GetName]§!的一个$preset_dominion$。\\n$war_in_heaven_dominion_text$","en":"§Y[Root.GetName]§! becomes a $preset_dominion$ under the §Y[from.GetName]§!.\\n$war_in_heaven_dominion_text$","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1849,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1687,"status":"paired","id":"texts:27998"},{"key":"war_in_heaven.4.b.satellite.tt","zh":"§Y[Root.GetName]§!成为§Y[from.GetName]§!的一个$preset_satellite$。\\n$war_in_heaven_satellite_text$","en":"§Y[Root.GetName]§! becomes a $preset_satellite$ under the §Y[from.GetName]§!.\\n$war_in_heaven_satellite_text$","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1850,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1688,"status":"paired","id":"texts:27999"},{"key":"war_in_heaven.4.b.signatory.tt","zh":"§Y[Root.GetName]§!成为§Y[from.GetName]§!的一个$preset_signatory$。\\n$war_in_heaven_signatory_text$","en":"§Y[Root.GetName]§! becomes a $preset_signatory$ under the §Y[from.GetName]§!.\\n$war_in_heaven_signatory_text$","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1851,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1689,"status":"paired","id":"texts:28000"},{"key":"war_in_heaven.4.b.thrall.tt","zh":"§Y[Root.GetName]§!成为§Y[from.GetName]§!的一个$preset_thrall$。\\n$war_in_heaven_thrall_text$","en":"§Y[Root.GetName]§! becomes a $preset_thrall$ under the §Y[from.GetName]§!.\\n$war_in_heaven_thrall_text$","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1852,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1690,"status":"paired","id":"texts:28001"},{"key":"war_in_heaven.4.b.political_client.tt","zh":"§Y[Root.GetName]§!成为§Y[from.GetName]§!的一个$preset_political_client$。\\n$war_in_heaven_political_client_text$","en":"§Y[Root.GetName]§! becomes a $preset_political_client$ under the §Y[from.GetName]§!.\\n$war_in_heaven_political_client_text$","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1853,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1691,"status":"paired","id":"texts:28002"},{"key":"war_in_heaven.4.b.herald.tt","zh":"§Y[Root.GetName]§!成为§Y[from.GetName]§!的一个$preset_herald$。\\n$war_in_heaven_herald_text$","en":"§Y[Root.GetName]§! becomes a $preset_herald$ under the §Y[from.GetName]§!.\\n$war_in_heaven_herald_text$","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1854,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1692,"status":"paired","id":"texts:28003"},{"key":"war_in_heaven_dominion_text","zh":"$preset_dominion$附属国上缴30%的基础资源作为贡税，主流思潮逐渐转变为§Y极端唯心主义§!。","en":"A $preset_dominion$ subject pays 30% Basic Resource Tithe, and are shifted towards §YFanatic Spiritualism§!.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1855,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1693,"status":"paired","id":"texts:28004"},{"key":"war_in_heaven_satellite_text","zh":"$preset_satellite$附属国上缴30%的研究点作为贡税。","en":"A $preset_satellite$ subject pays 30% Research Tithe.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1856,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1694,"status":"paired","id":"texts:28005"},{"key":"war_in_heaven_signatory_text","zh":"$preset_signatory$附属国禁止拥有奴隶，亦不得进行净化。","en":"A $preset_signatory$ subject is prohibited from having Pops as slaves or purging them.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1857,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1695,"status":"paired","id":"texts:28006"},{"key":"war_in_heaven_thrall_text","zh":"$preset_thrall$附属国上缴30%的基础资源作为贡税。","en":"A $preset_thrall$ subject pays a 30% Basic Resource Tithe.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1858,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1696,"status":"paired","id":"texts:28007"},{"key":"war_in_heaven_political_client_text","zh":"$preset_political_client$在外交和投票方面不允许有任何自由。","en":"A $preset_political_client$ is not allowed any freedom when it comes to their diplomacy or voting.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1859,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1697,"status":"paired","id":"texts:28008"},{"key":"war_in_heaven_herald_text","zh":"$preset_herald$附属国必须加入宗主的全部战争。","en":"A $preset_herald$ subject must join in ALL wars of their overlord.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1860,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1698,"status":"paired","id":"texts:28009"},{"key":"war_in_heaven.4.b","zh":"我们会向[From.GetName]效忠。","en":"The [From.GetName] have our allegiance.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1861,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1699,"status":"paired","id":"texts:28010"},{"key":"war_in_heaven.4.c","zh":"在这场斗争中我们不会站在任意一边。","en":"We will not take sides in this conflict.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1862,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1700,"status":"paired","id":"texts:28011"},{"key":"war_in_heaven.4.c.2","zh":"他们都将败在我们手下！","en":"They will both fall to our might!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1863,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1701,"status":"paired","id":"texts:28012"},{"key":"war_in_heaven.4.d","zh":"作为附属国，这不是由我们来决定的。","en":"As a subject nation, it is not up to us to decide.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1864,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1702,"status":"paired","id":"texts:28013"},{"key":"war_in_heaven.5.name","zh":"天堂之战的终章","en":"The End of the War in Heaven","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1865,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1703,"status":"paired","id":"texts:28014"},{"key":"war_in_heaven.5.desc","zh":"在经历漫长而残酷的争斗后，§H[WarInHeavenFEOne.GetName]§!帝国最终在这场决定星系霸权的战争中昂首胜出。落败的先祖文明已被宿敌完全吞并，现在§H[WarInHeavenFEOne.GetSpeciesName]§!睥睨星河，主宰地位无可撼动。\\n\\n目前星系中维系着脆弱的和平，但这种新的秩序能持续多久呢？","en":"After a long and fierce conflict, the §H[WarInHeavenFEOne.GetName]§! have emerged victorious in the struggle for control over the galaxy. The defeated ancient empire has been fully annexed by their old rival, and the §H[WarInHeavenFEOne.GetSpeciesName]§! now stand triumphant as the undisputed dominant power in the galaxy.\\n\\nFor now, an uneasy peace reigns, but how long can this new order last?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1866,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1704,"status":"paired","id":"texts:28015"},{"key":"war_in_heaven.5.a","zh":"[WarInHeavenFEOne.GetSpeciesName]治下的和平。","en":"Pax [WarInHeavenFEOne.GetSpeciesName] reigns.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1867,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1705,"status":"paired","id":"texts:28016"},{"key":"war_in_heaven.6.name","zh":"$war_in_heaven.5.name$","en":"$war_in_heaven.5.name$","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1868,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1706,"status":"paired","id":"texts:28017"},{"key":"war_in_heaven.6.desc","zh":"在经历漫长而残酷的争斗后，天堂之战以双方僵持不下的局面而告终。§H[WarInHeavenFEOne.GetName]§!与§H[WarInHeavenFETwo.GetName]§!已经签署了停火协议，将舰队撤回了各自边境。\\n\\n目前星系中维系着脆弱的和平，但这次休战能持续多久呢？","en":"After a long and fierce conflict, the War in Heaven has ended with neither side able to achieve dominance over the other. The §H[WarInHeavenFEOne.GetName]§! and §H[WarInHeavenFETwo.GetName]§! have signed a ceasefire and withdrawn their fleets back to their own borders. \\n\\nFor now, an uneasy peace reigns over the galaxy, but how long can this truce last?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1869,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1707,"status":"paired","id":"texts:28018"},{"key":"war_in_heaven.6.a","zh":"战争并未结束……","en":"This isn't over...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1870,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1708,"status":"paired","id":"texts:28019"},{"key":"war_in_heaven.11.name","zh":"觉醒帝国被击败","en":"Awakened Empire Defeated","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1871,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1709,"status":"paired","id":"texts:28020"},{"key":"war_in_heaven.11.desc","zh":"先祖帝国间的战争以一方被击败而结束，但这并不是他们的宿敌所为。也许是大战消耗了他们的实力，亦或是单纯因为年轻种族们的实力，古老的帝国最终毁灭于他们眼中的弱小种族，这完全改变了局势。现在的问题是，§H[RemainingAwakened.GetName]§!能否避免踏上他们宿敌的后尘？还是说这标志着星系迎来了新的纪元？","en":"The war between the ancients has ended with the destruction of one of the combatants - but not at the hands of their old rival. Whether it was due to the war weakening them or simply due to the strength of the younger races, the destruction of an elder empire at the hands of their supposed lessers has changed the situation considerably. Now the question remains - will the §H[RemainingAwakened.GetName]§! be able to avoid the fate of their ancient foe, or does this defeat signal the dawn of a new age in the galaxy?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1872,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1710,"status":"paired","id":"texts:28021"},{"key":"war_in_heaven.11.a","zh":"这还要走着瞧……","en":"It remains to be seen...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1873,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1711,"status":"paired","id":"texts:28022"},{"key":"war_in_heaven.13.name","zh":"不结盟组织","en":"The League of Non-Aligned Powers","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1874,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1712,"status":"paired","id":"texts:28023"},{"key":"war_in_heaven.13.desc","zh":"在先祖帝国之间的兵燹之中，并非所有的年轻物种都选择了站队。有一些物种和我们一样，保持了中立的姿态，但如果战事蔓延到我们的领地，我们就只能独自面对来自先祖帝国的威胁。我们已经收到了其他帝国的通讯，他们决定建立一个§H不结盟组织§!，明确挑起反抗战争双方的大旗。由于我们的军事实力与影响力，他们决定邀请我们成为这支联盟势力的盟主。我们一旦接受，就几乎确定会同时跟两大觉醒的帝国开战，但至少我们还有盟友支援，不用独自面对两大先祖帝国的威胁。","en":"Not all of the younger races chose to join with either side in the war raging between the elder empires. Some, like ourselves, have remained neutral, but are facing the prospect of facing the elder menace alone if the war should come their way. We have been contacted by representatives from other empires about the idea of creating a §HLeague of Non-Aligned Powers§! with the explicit goal of opposing both sides in the war. Due to our military might and influence, we have been asked to lead this league. Accepting would almost certainly mean war with the awakened empires, but at least we would have allies to stand by our side instead of facing them alone.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1875,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1713,"status":"paired","id":"texts:28024"},{"key":"war_in_heaven.13.desc2","zh":"先祖帝国大战之间，并非所有的年轻物种都选择了站队。有些，比如我们，保持了中立；但倘若战争的天平朝一方倾斜，我们恐怕就要独自面对来自先祖帝国的威胁了。我们收到了其他帝国的通讯，他们决定建立一个§H不结盟组织§!，明确挑起反抗战争双方的大旗。鉴于我们已是一个强大联邦，[Root.GetAllianceName]的领袖中的一员，他们决定请我们扩充自己现有的联盟以组建预想中的组织。接受请求基本意味着同觉醒的帝国们开战，但相比独抗强敌我们至少能与盟友并肩战斗了。","en":"Not all of the younger races chose to join with either side in the war raging between the elder empires. Some, like ourselves, have remained neutral, but are facing the prospect of facing the elder menace alone if the war should come their way. We have been contacted by representatives from other empires about the idea of creating a §HLeague of Non-Aligned Powers§! with the explicit goal of opposing both sides in the war. As we are already the leaders of a powerful federation, the [Root.GetAllianceName], we have been asked to expand our alliance to form the proposed league. Accepting would almost certainly mean war with the awakened empires, but at least we would have allies to stand by our side instead of facing them alone.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1876,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1714,"status":"paired","id":"texts:28025"},{"key":"war_in_heaven.13.a","zh":"我们会领导这个组织！","en":"We will lead this league!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1877,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1715,"status":"paired","id":"texts:28026"},{"key":"war_in_heaven.13.b","zh":"不，这太危险了！","en":"No, it is simply too dangerous.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1878,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1716,"status":"paired","id":"texts:28027"},{"key":"war_in_heaven.13.c","zh":"我们可以自保。","en":"We are fine on our own.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1879,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1717,"status":"paired","id":"texts:28028"},{"key":"war_in_heaven.15.name","zh":"请求加入组织","en":"League Membership Request","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1880,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1718,"status":"paired","id":"texts:28029"},{"key":"war_in_heaven.15.desc","zh":"§H[From.GetName]§!正式申请加入§H不结盟组织§!。","en":"The §H[From.GetName]§! have formally requested to join the §HLeague of Non-Aligned Powers§!.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1881,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1719,"status":"paired","id":"texts:28030"},{"key":"war_in_heaven.15.a","zh":"很高兴有他们加入！","en":"We will be glad to have them!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1882,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1720,"status":"paired","id":"texts:28031"},{"key":"war_in_heaven.15.b","zh":"不，我们不需要他们。","en":"No, we do not need them.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1883,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1721,"status":"paired","id":"texts:28032"},{"key":"war_in_heaven.16.name","zh":"与复兴者的战争","en":"War with the Awakened","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1884,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1722,"status":"paired","id":"texts:28033"},{"key":"war_in_heaven.16.desc","zh":"很快，先祖帝国就意识到了§H不结盟组织§!的存在。双方都派出了代表前往[Root.Capital.GetName]，要求解散联盟，并要求所有成员在这场战争中选边站队。我们自然是拒绝了，而今早，§H[FirstSleeper.GetName]§!与§H[SecondSleeper.GetName]§!都发布了与我们开战的公告。","en":"It did not take long for the ancients to take notice of the §HLeague of Non-Aligned Powers§!. Representatives from both warring powers have come to [Root.Capital.GetName] demanding the dissolution of the league, and for its members to choose sides in the war. Naturally, we refused, and as of this morning we are now in a state of war with both the §H[FirstSleeper.GetName]§! and the §H[SecondSleeper.GetName]§!.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1885,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1723,"status":"paired","id":"texts:28034"},{"key":"war_in_heaven.16.a","zh":"你们两个给老子滚出这个星系！","en":"Get the hell out of our galaxy, both of you!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1886,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1724,"status":"paired","id":"texts:28035"},{"key":"war_in_heaven.18.name","zh":"复兴者的陨落","en":"The Fall of the Awakened","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1887,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1725,"status":"paired","id":"texts:28036"},{"key":"war_in_heaven.18.desc","zh":"在经历漫长而残酷的冲突后，这场因两个先祖帝国间的摩擦而起的战争以它们的双双覆灭告终。曾经拥有强大古代科技且自负高傲的巨人们沦为了历史尘埃，星系迎来了崭新的黎明，新兴物种将书写他们自己的命运。","en":"After a long and fierce conflict, the war that begun as a battle between two ancient empires has ended in the destruction of both. For all their ancient technological might, the arrogance and inflexibility of these ancient giants proved their undoing, and now they are gone, reduced to no more than another set of broken ruins of the past. A new age dawns on the galaxy, and from now on the fate of the younger races will be entirely their own to decide.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1888,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1726,"status":"paired","id":"texts:28037"},{"key":"war_in_heaven.18.a","zh":"这是属于[Root.GetName]的时代！","en":"This will be the age of the [Root.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1889,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1727,"status":"paired","id":"texts:28038"},{"key":"war_in_heaven.19.name","zh":"不结盟组织","en":"The League of Non-Aligned Powers","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1890,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1728,"status":"paired","id":"texts:28039"},{"key":"war_in_heaven.19.desc","zh":"在先祖帝国之间的大战之中，并非所有的年轻物种都选择了站队。有一些物种和我们一样，保持了中立的姿态，但如果战事蔓延到我们的领地，我们就只能独自面对来自先祖帝国的威胁。在§H[From.GetName]§!的领导下，§H不结盟组织§!成立了，其目标是对抗挑起战火的先驱者帝国，加入这个联盟就意味着要和战争双方觉醒的失落帝国同时开战，但至少加入这个联盟的中立者们不用再孤军奋战了。","en":"Not all of the younger races chose to join with either side in the war raging between the elder empires. Some, like ourselves, have remained neutral, but are facing the prospect of facing the elder menace alone if the war should come their way. A §HLeague of Non-Aligned Powers§! has formed under the leadership of the §H[From.GetName]§! with the explicit goal of opposing both sides in the war. Joining this league would almost certainly mean war with the awakened empires, but at least we would have allies to stand by our side instead of facing them alone.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1891,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1729,"status":"paired","id":"texts:28040"},{"key":"war_in_heaven.19.desc2","zh":"先祖帝国大战之间，并非所有的年轻物种都选择了站队。有些，比如我们，保持了中立；但倘若战争的天平朝一方倾斜，我们恐怕就要独自面对来自先驱帝国的威胁了。§H[From.GetName]§!，我们联邦的主席，已将我们的共同体重新命名为§H不结盟组织§!，挑起了反抗战争双方的大旗。建立这一组织基本意味着同觉醒的帝国们开战，但相比独抗强敌我们至少能与盟友并肩战斗了。","en":"Not all of the younger races chose to join with either side in the war raging between the elder empires. Some, like ourselves, have remained neutral, but are facing the prospect of facing the elder menace alone if the war should come their way. The §H[From.GetName]§!, our federation's President, has renamed our union as the §HLeague of Non-Aligned Powers§! and declared our goal to be opposing both sides in the war. Forming this league will almost certainly mean war with the awakened empires, but at least we have allies to stand by our side instead of facing them alone.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1892,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1730,"status":"paired","id":"texts:28041"},{"key":"war_in_heaven.19.desc3","zh":"先祖帝国大战之间，并非所有的年轻物种都选择了站队。有些，比如我们，保持了中立；但倘若战争的天平朝一方倾斜，我们恐怕就要独自面对来自先驱帝国的威胁了。§H[From.GetName]§!奋勇当先，宣布其联盟将作为§H不结盟组织§!挑起反抗战争双方的大旗，并邀请其他中立国团结在他们的旗帜下。加入这一组织基本意味着同觉醒的失落帝国们开战，但相比独抗强敌我们至少能与盟友并肩战斗了。","en":"Not all of the younger races chose to join with either side in the war raging between the elder empires. Some, like ourselves, have remained neutral, but are facing the prospect of facing the elder menace alone if the war should come their way. The §H[From.GetName]§! has boldly taken the initiative, declaring their alliance a §HLeague of Non-Aligned Powers§! seeking to oppose both sides in the war, and inviting other neutral nations to rally behind their banner. Joining this league would almost certainly mean war with the awakened empires, but at least we would have allies to stand by our side instead of facing them alone.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1893,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1731,"status":"paired","id":"texts:28042"},{"key":"war_in_heaven.19.a","zh":"我们会加入这个组织！","en":"We will join this league!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1894,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1732,"status":"paired","id":"texts:28043"},{"key":"war_in_heaven.19.a2","zh":"我们会对那些老骨头的暴政说不！","en":"We shall oppose the tyranny of the elders!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1895,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1733,"status":"paired","id":"texts:28044"},{"key":"war_in_heaven.19.b","zh":"不，这太危险了！","en":"No, it is simply too dangerous.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1896,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1734,"status":"paired","id":"texts:28045"},{"key":"war_in_heaven.19.b2","zh":"我们不能支持这样的行动方针。","en":"We cannot support this course of action.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1897,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1735,"status":"paired","id":"texts:28046"},{"key":"war_in_heaven.20.name","zh":"同意加入组织","en":"League Membership Accepted","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1898,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1736,"status":"paired","id":"texts:28047"},{"key":"war_in_heaven.20.desc","zh":"§H[From.GetName]§!已经批准我们加入§H不结盟组织§!，现在我们将和其他中立者一起抵抗这些先祖帝国的威胁。","en":"We have been accepted into the §HLeague of Non-Aligned Powers§! by the §H[From.GetName]§!, and now we will stand together against the menace of the elder empires.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1899,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1737,"status":"paired","id":"texts:28048"},{"key":"war_in_heaven.20.a","zh":"为了胜利与自由！","en":"To victory and freedom!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1900,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1738,"status":"paired","id":"texts:28049"},{"key":"war_in_heaven.21.name","zh":"拒绝加入组织","en":"League Membership Refused","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1901,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1739,"status":"paired","id":"texts:28050"},{"key":"war_in_heaven.21.desc","zh":"§H[From.GetName]§!拒绝了我们加入§H不结盟组织§!的请求，现在我们只能独自抵抗先祖帝国的威胁了。","en":"Our request to join the §HLeague of Non-Aligned Powers§! was refused by the §H[From.GetName]§!, and now we will have to stand alone against the menace of the elder empires.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1902,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1740,"status":"paired","id":"texts:28051"},{"key":"war_in_heaven.21.a","zh":"这就尴尬了……","en":"This is not good...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1903,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1741,"status":"paired","id":"texts:28052"},{"key":"war_in_heaven.22.name","zh":"不结盟组织","en":"The League of Non-Aligned Powers","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1904,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1742,"status":"paired","id":"texts:28053"},{"key":"war_in_heaven.22.desc","zh":"在先祖帝国之间的战争中，并非所有的年轻物种都选择了其中一方。比如我们就保持了中立，但这意味着我们要独自面对觉醒帝国的威胁。以在战争中抵抗各边势力为目标，§H不结盟组织§!在§H[From.GetName]§!的领导下成立了。","en":"Not all of the younger races chose to join with either side in the war raging between the elder empires. Some, like ourselves, have remained neutral, but are facing the prospect of facing the awakened menace alone if the war should come their way. A §HLeague of Non-Aligned Powers§! has formed under the leadership of the §H[From.GetName]§! with the explicit goal of opposing both sides in the war.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1905,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1743,"status":"paired","id":"texts:28054"},{"key":"war_in_heaven.22.desc2","zh":"并非所有的年轻物种都选择了先祖帝国的中途中站队。有些，比如我们，保持了中立；但倘若战争的天平朝一方倾斜，我们恐怕就要独自面对来自觉醒帝国的威胁了。§H[From.GetName]§!奋勇当先，宣布其联盟将作为§H不结盟组织§!挑起了反抗战争双方的大旗，并邀请其他中立国团结在他们的旗帜下。","en":"Not all of the younger races chose to join with either side in the war raging between the elder empires. Some, like ourselves, have remained neutral, but are facing the prospect of facing the awakened menace alone if the war should come their way. The §H[From.GetName]§! has boldly taken the initiative, declaring their alliance a §HLeague of Non-Aligned Powers§! seeking to oppose both sides in the war, and inviting other neutral nations to rally behind their banner.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1906,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1744,"status":"paired","id":"texts:28055"},{"key":"war_in_heaven.22.a","zh":"一次豪赌。","en":"A bold move.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1907,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1745,"status":"paired","id":"texts:28056"},{"key":"war_in_heaven_is_over","zh":"天堂之战终结","en":"War in Heaven is Over","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1909,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1746,"status":"paired","id":"texts:28057"},{"key":"namarian.9.desc","zh":"逐浪者舰队上的游牧船员们给我们发来了信息。他们说他们正在从星系边缘离开并向下一个目的地进发。他们将会去哪？他们会找到他们正寻觅的东西吗？","en":"The galactic nomads aboard the Pursuing Waters fleet have sent us a parting message. They are leaving our galaxy from the outer rim and setting sail towards their next destination. Where will they end up next? Will they ever find what they are searching for?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1916,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1752,"status":"paired","id":"texts:28058"},{"key":"namarian.9.a","zh":"有人持怀疑态度……","en":"One wonders...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1917,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1753,"status":"paired","id":"texts:28059"},{"key":"namarian.9.a.phobe","zh":"谢天谢地。","en":"Good riddance.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1918,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1754,"status":"paired","id":"texts:28060"},{"key":"namarian.9.c.phile","zh":"祝旅程平安。","en":"Fly safe.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1919,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1755,"status":"paired","id":"texts:28061"},{"key":"namarian.10.name","zh":"星海游牧民","en":"Galactic Nomads","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1920,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1756,"status":"paired","id":"texts:28062"},{"key":"namarian.10.desc","zh":"愿凉爽的白天和温暖的夜晚一直伴你左右，[Root.GetAdj][Root.GetRulerTitle]。我们是[contact_speaker_leader.GetName]。我们代表游牧舰队，逐浪者舰队上所有的纳马里安之魂发声。\\n\\n你不必对我们心存恐惧，我们的舰队无意对天体进行争夺。我们只要求受到尊重，旅程不受到妨碍。","en":"Cold days and warm nights upon you, [Root.GetAdj] [Root.GetRulerTitle]. We are [contact_speaker_leader.GetName]. We speak on behalf of all the Namarian souls aboard the collected ships of the Pursuing Waters, our nomadic fleet.\\n\\nYou have nothing to fear from us, as the fleet has no interest in orb-bound affairs. We ask only that you respect our autonomy and do not hinder us on our journey.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1921,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1757,"status":"paired","id":"texts:28063"},{"key":"namarian.21.desc","zh":"你们好，[Root.GetAdj][Root.GetRulerTitle]。我们有个请求。在我们穿过漫漫虚空的旅途中，我们中的一些人民心生倦怠，眼中失去了目标。我们不是暴君，因此不会强迫任何人跟随我们完成旅途。所以我们在此请求：你们可以接收上述船员吗？让他们栖息在你们的[NomadMissionPlanet.GetName]上，可以吗？","en":"Greetings again, [Root.GetAdj] [Root.GetRulerTitle]. We have a request for you. As we travel the void some of our people grow weary and lose sight of our goal. We are no tyrants, we force no one to see our quest to the end. So we ask of you: will you take some of our people in? To dwell on your orb, the one named [NomadMissionPlanet.GetName]?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1922,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1758,"status":"paired","id":"texts:28064"},{"key":"namarian.21.a","zh":"我们会接收他们的。","en":"We will take them in.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1923,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1759,"status":"paired","id":"texts:28065"},{"key":"namarian.21.a.tooltip","zh":"§H[NomadMissionPlanet.GetName]§!：\\n§G+300§!£pop£§H游牧人口§!","en":"§H[NomadMissionPlanet.GetName]§!:\\n§G+300§! £pop£ §HNomad Pops§!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1924,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1760,"status":"paired","id":"texts:28066"},{"key":"namarian.21.a.response","zh":"太感谢你们了，[Root.GetSpeciesAdj]。愿我们同你们一道得偿所愿。","en":"We thank you, [Root.GetSpeciesAdj]. May our people find what they are looking for, in communion with your people.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1925,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1761,"status":"paired","id":"texts:28067"},{"key":"namarian.21.b","zh":"我们不能收留他们。","en":"We cannot host them.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1926,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1762,"status":"paired","id":"texts:28068"},{"key":"namarian.21.b.response","zh":"那真是太不幸了，[Root.GetSpeciesAdj]。希望那些掉队者能再坚持一下。我们马上就启程。","en":"That is unfortunate, [Root.GetSpeciesAdj]. Hopefully the stragglers will endure for a while longer. We will be on our way.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1927,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1763,"status":"paired","id":"texts:28069"},{"key":"namarian.21.c","zh":"他们因何不满？","en":"Why are they discontent?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1928,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1764,"status":"paired","id":"texts:28070"},{"key":"namarian.21.c.response","zh":"旅途漫漫，很可能我们一生都无法到达终点。有人想要寻找在有生之年能够到达的目标，而不是在无尽的旅途中耗尽此生。","en":"The fleet's journey has been a long one. And it will not likely end within our lifetime. The discontent among us want another purpose in their lives other than searching the stars for our goal.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1929,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1765,"status":"paired","id":"texts:28071"},{"key":"namarian.21.d","zh":"他们要怎么适应我们的社会？","en":"How will they adapt to our society?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1930,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1766,"status":"paired","id":"texts:28072"},{"key":"namarian.21.d.response","zh":"他们是一群不仅唯心还追求所谓平等的懦夫，至于他们能否和你们友好相处那就是你们自己的决断了。","en":"They are a spiritual and egalitarian crowd, how well that meshes with your tribe is for you to discern.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1931,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1767,"status":"paired","id":"texts:28073"},{"key":"namarian.30.name","zh":"星海游牧舰队","en":"Galactic Nomad Fleet","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1932,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1768,"status":"paired","id":"texts:28074"},{"key":"namarian.30.desc_01","zh":"愿凉爽的白天和温暖的夜晚常伴你们左右，[Root.GetAdj][Root.GetRulerTitle]。","en":"Cold days and warm nights upon you, [Root.GetAdj] [Root.GetRulerTitle].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1933,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1769,"status":"paired","id":"texts:28075"},{"key":"namarian.30.desc_02","zh":"祝福你们，[Root.GetAdj][Root.GetRulerTitle]。希望你们相处愉快。","en":"Pleasant winds to you, [Root.GetAdj] [Root.GetRulerTitle]. We hope you are doing well.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1934,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1770,"status":"paired","id":"texts:28076"},{"key":"namarian.30.desc_03","zh":"你们有什么要求，[Root.GetSpeciesAdj]？","en":"What do you want, [Root.GetSpeciesAdj]?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1935,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1771,"status":"paired","id":"texts:28077"},{"key":"namarian.30.a","zh":"再多给我们讲讲你们的帝国。","en":"Tell us more about your people.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1936,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1772,"status":"paired","id":"texts:28078"},{"key":"namarian.30.a.response","zh":"正如我们初步和谈时说过的，我们来自逐浪者舰队。我们世世代代穿梭于恒星间的虚无太空，且将世代延续下去。\\n\\n舰队由许多个体组成，所有人都必须为了我们的目标倾尽全力。有些人希望脱离出去，在天体上殖民，但大多数人都想穿越下一片虚空，看看之后的景象。","en":"As we mentioned at our introductory parley, we are the people of the Pursuing Waters fleet. We have traveled the stars and the voids-between for many generations, and will continue to do so for many more.\\n\\nThe fleet hosts a collection of individuals who all are required to do their best to enable our progress. Some wish to leave and establish a new orb-bound life for themselves, but most wish to see what lies beyond the next void.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1937,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1773,"status":"paired","id":"texts:28079"},{"key":"namarian.30.b","zh":"你们要去哪？","en":"Where are you headed?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1938,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1774,"status":"paired","id":"texts:28080"},{"key":"namarian.30.b.response_trust","zh":"鉴于你是逐浪者信任的盟友，[Root.GetSpeciesAdj]，我将会告诉你一些事：\\n\\n舰队目前正处于探索之中。我们的先祖曾经不得不离开母星驶向无垠的深空之中。他们希望我们能够找到我们存在的意义，在他们离开满是沙丘的母星千年之后，我们依旧依照着他们的当初的愿景来制定我们的生存之道。\\n\\n这就是我们想说的。望你安康。","en":"Being the trusted ally of the Pursuing Waters that you are, [Root.GetSpeciesAdj], we will tell you this:\\n\\nThe fleet is on a quest. Our ancestors had to leave our birthing orb behind and set sail down the back of night. They wished for us to find the purpose of our people, and we live today by that wish, millennia after they first left the sandy dunes of Home.\\n\\nThat is all we dare share. May it bring you shade.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1939,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1775,"status":"paired","id":"texts:28081"},{"key":"namarian.30.b.response","zh":"我们正沿着多条虚空之河进行探索。这场旅程已经持续千年，但我们仍将继续航行。我们的目标是宇宙的星辰大海。虽然听起来可能有些晦涩难懂，但这充分总结了我们的理想。愿它能为你们遮蔽烈日。","en":"We are on a journey down the river of the many voids-between. It has been millennia, but we sail on. The destination we seek being the ocean of the universe. It might sound cryptic, but this adequately summarizes what we dare share. May it bring you shade.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1940,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1776,"status":"paired","id":"texts:28082"},{"key":"namarian.30.b.response_no_trust","zh":"请恕我们不愿透露，[Root.GetSpeciesAdj]。还有别的事吗？","en":"We would rather not say, [Root.GetSpeciesAdj]. Was there anything else?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1941,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1777,"status":"paired","id":"texts:28083"},{"key":"namarian.30.c","zh":"再见。","en":"Goodbye.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1942,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1778,"status":"paired","id":"texts:28084"},{"key":"namarian.30.c.response","zh":"祝顺利，[Root.GetSpeciesAdj]。","en":"Favorable winds, [Root.GetSpeciesAdj].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1943,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1779,"status":"paired","id":"texts:28085"},{"key":"namarian.41.desc","zh":"愿你沐浴和风，[Root.GetAdj][Root.GetRulerTitle]。我们发现你们称之为§Y[NomadMissionPlanet.GetName]§!的球体目前并未被你们占据。我们请求：能否让我们的一支帝国在此安家？\\n\\n我们知道这是个不小的要求——失去整座星系来给我们一个家。我们等待你的答复，无论你如何决定。","en":"Pleasant winds to you, [Root.GetAdj] [Root.GetRulerTitle]. We have found that the orb you call §Y[NomadMissionPlanet.GetName]§! is not currently being held by your people. We ask of you: could you let one of our tribes land upon it and make it a new home?\\n\\nWe realize we ask much of you - to lose an entire system to give our people a home. We await your decision, whatever it may be.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1944,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1780,"status":"paired","id":"texts:28086"},{"key":"namarian.41.a","zh":"这座星系，以及那个“球体”归你们了。","en":"The system, and the \"orb\" is yours.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1945,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1781,"status":"paired","id":"texts:28087"},{"key":"namarian.41.a.tooltip","zh":"你将§R割让§!§H[NomadMissionPlanet.GetStarName]§!星系的控制权\\n\\n在§H[NomadMissionPlanet.GetName]§!§!上创建一个拥有§B1.5K£pop£§!的§Y纳马里安族帝国\\n\\n你与§Y[nomad_fleet_country.GetName]§!以及§Y纳马里安§!帝国的关系得到了§G改善§!\\n\\n","en":"You will §Rcede control§! of the §H[NomadMissionPlanet.GetStarName]§! System\\n\\nCreates a §YNamarian§! empire with §B1.5K £pop£ Pops§! on §H[NomadMissionPlanet.GetName]§!\\n\\nYour relation with the §Y[nomad_fleet_country.GetName]§! and the §YNamarian§! empire is §Gimproved§!\\n\\n","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1946,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1782,"status":"paired","id":"texts:28088"},{"key":"namarian.41.b.tooltip","zh":"与§Y[nomad_fleet_country.GetName]§!的关系§R恶化§!\\n\\n","en":"Your relation with the §Y[nomad_fleet_country.GetName]§! is §Rworsened§!\\n\\n","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1947,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1783,"status":"paired","id":"texts:28089"},{"key":"namarian.41.a.response","zh":"我们衷心感谢你们。在冰冻刺骨的星系中，这样的热情能够驱散一丝寒意。我们游牧舰队衷心祝愿你们以及新生的帝国前途光明。","en":"We thank your people for their grace. The galaxy is a cold place but today an act of kindness will ripple through its waters. We of the nomadic fleet wish both you and this new empire the best of luck in your affairs.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1948,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1784,"status":"paired","id":"texts:28090"},{"key":"namarian.41.b","zh":"我们不能祝福你们。","en":"We cannot grant you this wish.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1949,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1785,"status":"paired","id":"texts:28091"},{"key":"namarian.41.b.phobe","zh":"这颗“星球”是我们的。","en":"The \"planet\" is ours.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1950,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1786,"status":"paired","id":"texts:28092"},{"key":"namarian.41.b.spirit","zh":"不，这是我们不可冒犯的领地。","en":"No, it is ours by divine right.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1951,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1787,"status":"paired","id":"texts:28093"},{"key":"namarian.41.b.response","zh":"这对我们而言是个噩耗，[Root.GetSpeciesAdj]。希望他们能在下一个水坑中找到苦苦搜寻的目标，而不是灼热的风暴。通讯终止。","en":"That is unfortunate for our people, [Root.GetSpeciesAdj]. We can only hope that they will find what they are looking for at the next watering hole, instead of searing winds. End transmission.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1952,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1788,"status":"paired","id":"texts:28094"},{"key":"namarian.41.c","zh":"为什么对这颗行星感兴趣？","en":"Why is the planet of interest?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1953,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1789,"status":"paired","id":"texts:28095"},{"key":"namarian.41.c.response","zh":"在虚空之河航行对十分艰难，却只是漫长旅程的一小步。我们的帝国只想寻求栖息之地，而§Y[NomadMissionPlanet.GetName]§!能够满足他们的需求。\\n\\n[Root.GetAdj][Root.GetRulerTitle]，你们愿意为他们提供栖息之地吗？","en":"Sailing the voids-between is an arduous journey, and yet only a step on an already strenuous path. Our people simply seek rest, and thought that §Y[NomadMissionPlanet.GetName]§! fulfilled their needs.\\n\\nWill you grant them this rest, [Root.GetAdj] [Root.GetRulerTitle]?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1954,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1790,"status":"paired","id":"texts:28096"},{"key":"namarian.100.name","zh":"紧急通讯","en":"Urgent Transmission","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1955,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1791,"status":"paired","id":"texts:28097"},{"key":"namarian.100.desc","zh":"[Root.GetSpeciesAdj]，愿灼热的太阳与残酷的干旱常伴你们左右。逐浪者永远不再与你们往来。","en":"Scorching suns and drought upon you, [Root.GetSpeciesAdj]. The Pursuing Waters shall not deal with your sort ever again.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1956,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1792,"status":"paired","id":"texts:28098"},{"key":"namarian.105.name","zh":"敌意声明","en":"Declaration of Hostility","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1957,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1793,"status":"paired","id":"texts:28099"},{"key":"namarian.105.desc","zh":"你当见识怒涛的咆哮，[Root.GetSpeciesAdj]!","en":"You shall know the fury of the Raging Waters, [Root.GetSpeciesAdj]!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1958,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1794,"status":"paired","id":"texts:28100"},{"key":"namarian.110.name","zh":"遇险通讯","en":"Distress Transmission","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1959,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1795,"status":"paired","id":"texts:28101"},{"key":"namarian.110.desc","zh":"情况十万火急，我们希望寻求帮助，[Root.GetAdj][Root.GetRulerTitle]。舰队遭到了[attacker_country.GetName]的攻击，请求你们支援！","en":"We come to you with a most urgent request, [Root.GetAdj] [Root.GetRulerTitle]. The fleet is being attacked by [attacker_country.GetName] and it needs your help!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1960,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1796,"status":"paired","id":"texts:28102"},{"key":"namarian.110.a","zh":"我们会支援你们的。","en":"We will aid you.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1961,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1797,"status":"paired","id":"texts:28103"},{"key":"namarian.110.a.reply","zh":"舰队铭记你们的恩德，请赶快！","en":"The fleet is grateful, please hurry!","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1962,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1798,"status":"paired","id":"texts:28104"},{"key":"namarian.110.b","zh":"我们不能插手，很遗憾。","en":"We sadly cannot intervene.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1963,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1799,"status":"paired","id":"texts:28105"},{"key":"namarian.110.b.reply","zh":"……诅咒你的子民与星球永受干旱，[Root.GetSpeciesAdj]。通讯结束。","en":"... Drought to your orbs and your offspring, [Root.GetSpeciesAdj]. End transmission.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1964,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1800,"status":"paired","id":"texts:28106"},{"key":"namarian.110.c","zh":"我们不会帮忙的。","en":"We won't help you.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1965,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1801,"status":"paired","id":"texts:28107"},{"key":"namarian.500.title","zh":"游牧民族贸易提案","en":"Nomad Trade Proposal","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1966,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1802,"status":"paired","id":"texts:28108"},{"key":"namarian.500.desc","zh":"很高兴再会，绿洲的[Root.GetRulerTitle]。在周围的行星之间穿行使得我们可以在废弃种群找寻有用的东西。也正因如此我们刚刚建好了我们的新飞船。\\n\\n事实上我们建造出过量的飞船是为了解决的资源过剩这个问题。我们更希望商队能够保持灵活，不受束缚，所以我们带着希望达成交易的愿景来找到你们。","en":"Greetings again, [Root.GetRulerTitle] of the oasis. Sailing through the nearby stars have made for some particularly fruitful scavenging. And so we have just finished the construction of new vessels.\\n\\nIn actuality we build more than we need in order to get rid of the excess resources. We prefer the caravan to stay nimble, unburdened, so we come to you with a transaction in mind.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1967,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1803,"status":"paired","id":"texts:28109"},{"key":"namarian.500.a","zh":"商队？","en":"The caravan?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1968,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1804,"status":"paired","id":"texts:28110"},{"key":"namarian.500.a.reply","zh":"舰队中的方舟。是我们的建设者工作休息的地方。商队穿梭于宇宙之中需要它来提供维持生存的空间，因此我们需要降低它的负载。\\n\\n如果飞船组成了舰队的手臂的话，那么商队就是舰队的心脏。","en":"The arkships of our fleet. Where we construct our contraptions, where our builders sleep. Steering the caravan across the great voids-between requires it to offer living space, hence the need to reduce its load.\\n\\nIf our military make up the fleet's hands, the caravan is its heart.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1969,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1805,"status":"paired","id":"texts:28111"},{"key":"namarian.500.b","zh":"交易？","en":"A transaction?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1970,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1806,"status":"paired","id":"texts:28112"},{"key":"namarian.500.c","zh":"说说吧。","en":"Out with it.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1971,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1807,"status":"paired","id":"texts:28113"},{"key":"namarian.505.desc","zh":"我们有一个提案。我们需要能量币和矿物来维持我们的航行。作为交换，我们会交给你们§Y五艘§!我们的新型舰船","en":"A proposal, then. We require energy credits and minerals for the next crossing. In exchange, you may have §Yfive§! of our newly-built vessels.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1972,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1808,"status":"paired","id":"texts:28114"},{"key":"namarian.505.a","zh":"只有五艘？","en":"Only five?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1973,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1809,"status":"paired","id":"texts:28115"},{"key":"namarian.505.a.reply","zh":"我们想卖的就是这么多。毕竟商队需要攻防兼备。","en":"That is as many as we are willing to part with. The caravan needs its hands to hold both shield and spear after all.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1974,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1810,"status":"paired","id":"texts:28116"},{"key":"namarian.505.b","zh":"请继续。","en":"Go on.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1975,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1811,"status":"paired","id":"texts:28117"},{"key":"namarian.505.c","zh":"我们不相信纳马里安的工程技术。","en":"We do not trust Namarian engineering.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1976,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1812,"status":"paired","id":"texts:28118"},{"key":"namarian.510.desc","zh":"这就是我们的行事方式，不断的收集资源，随时保持我们的船坞处于运作状态，这不仅仅是我们的传统也是我们必须要做的事。比起拖累我们的舰队我们更希望看到的是我们的造物被其他天体居民买去使用。\\n\\n我们能够确信我们的设计不会让你失望。","en":"It is our way, by tradition and necessity, to scavenge resources and activate our internal shipyards when and where we can. We would prefer to see whatever excess we generate is put to use among the orb-dwellers, than have it hamper our journey.\\n\\nWe believe our designs would not disappoint you.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1977,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1813,"status":"paired","id":"texts:28119"},{"key":"namarian.510.a","zh":"给我介绍介绍这些舰队。","en":"Tell us about these vessels.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1978,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1814,"status":"paired","id":"texts:28120"},{"key":"namarian.510.a.reply","zh":"巡洋舰，你们应该是这么叫的吧。装备有护盾，以及电弧发射器和等离子发射器。","en":"Cruisers, we suppose you would call them. Shielded and armed with plasma throwers and arc emitters.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1979,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1815,"status":"paired","id":"texts:28121"},{"key":"namarian.510.b","zh":"我们很感兴趣。","en":"We are interested.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1980,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1816,"status":"paired","id":"texts:28122"},{"key":"namarian.510.c","zh":"我们没兴趣。","en":"We are not interested.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1981,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1817,"status":"paired","id":"texts:28123"},{"key":"namarian.511.desc","zh":"一个令人心旷神怡的回答，[Root.GetAdj][Root.GetRulerTitle]，我们只需§Y2000§!£minerals£或者§Y2000§!£energy£作为回报。","en":"A refreshing answer, [Root.GetAdj] [Root.GetRulerTitle]. All we ask in return is £minerals£ §Y2000§! or £energy£ §Y2000§!.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1982,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1818,"status":"paired","id":"texts:28124"},{"key":"namarian.511.a","zh":"我们非常乐意支付§Y2000§!£energy£。","en":"We will happily ease your burden for £energy£ §Y2000§!.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1983,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1819,"status":"paired","id":"texts:28125"},{"key":"namarian.511.e","zh":"我们愿意支付§Y2000§!£minerals£。","en":"We will take them for £minerals£ §Y2000§!.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1984,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1820,"status":"paired","id":"texts:28126"},{"key":"namarian.511.b","zh":"你再卖便宜一点。","en":"Lower your price.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1985,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1821,"status":"paired","id":"texts:28127"},{"key":"namarian.511.c","zh":"我们付不起。","en":"We cannot afford that.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1986,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1822,"status":"paired","id":"texts:28128"},{"key":"namarian.511.d","zh":"没门。","en":"No deal.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1987,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1823,"status":"paired","id":"texts:28129"},{"key":"namarian.512.desc","zh":"我们清楚自己产品的价值，天体居民。我们要的不多。","en":"We know what our creations are worth, orb-dweller. We do not ask for much.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1988,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1824,"status":"paired","id":"texts:28130"},{"key":"namarian.513.b","zh":"我们非常乐意为你们分担§Y1500§!£energy£。","en":"We will happily ease your burden for £energy£ §Y1500§!.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1989,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1825,"status":"paired","id":"texts:28131"},{"key":"namarian.513.c","zh":"我们还是付不起。","en":"We still cannot afford it.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1990,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1826,"status":"paired","id":"texts:28132"},{"key":"namarian.513.d","zh":"我们愿意为之支付§Y1500§!£minerals£矿物。","en":"We'll take them for £minerals£ §Y1500§! minerals","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1991,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1827,"status":"paired","id":"texts:28133"},{"key":"namarian.513.desc","zh":"我们本希望至少能赚回制造成本，但现在只需要§Y1500§!£minerals£或者§Y1500§!£energy£就可以把飞船卖给你们。","en":"We had hoped to at least make back the manufacturing costs, but we can give you the ships for £minerals£ §Y1500§! or £energy£ §Y1500§!.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1992,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1828,"status":"paired","id":"texts:28134"},{"key":"namarian.514.desc","zh":"舰船将开往你们的中央绿洲——[Root.Capital.GetName]？是的。§Y30§!天内完成交付。\\n\\n愿你们一路顺风，永远能够得到荫凉的庇佑，[Root.GetRulerName]。","en":"The ships will be driven to your central oasis - [Root.Capital.GetName]? Yes. To be delivered within §Y30§! days.\\n\\nMay you always follow the trail and find shade, [Root.GetRulerName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1993,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1829,"status":"paired","id":"texts:28135"},{"key":"namarian.514.a","zh":"再见了，[contact_speaker_leader.GetName]。","en":"Farewell, [contact_speaker_leader.GetName].","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1994,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1830,"status":"paired","id":"texts:28136"},{"key":"namarian.514.b","zh":"很高兴能做成生意。","en":"A pleasure doing business.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1995,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1831,"status":"paired","id":"texts:28137"},{"key":"namarian.520.title","zh":"加密通讯","en":"Encrypted Transmission","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1996,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1832,"status":"paired","id":"texts:28138"},{"key":"namarian.520.desc","zh":"嗨，天体居民。\\n\\n我们有消息要告诉你们。","en":"Hey, orb-dweller.\\n\\nWe've got some news for your kind.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1997,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1833,"status":"paired","id":"texts:28139"},{"key":"namarian.520.a","zh":"纳马里安人，请表明身份。","en":"Identify yourself, Namarian.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1998,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1834,"status":"paired","id":"texts:28140"},{"key":"namarian.520.a.reply","zh":"我们的身份并无特殊之处。我们是逐浪者舰队中的热心人士。","en":"We're no one special. A concerned party among the Pursuing Waters fleet, one might call us.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":1999,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1835,"status":"paired","id":"texts:28141"},{"key":"namarian.520.b","zh":"说说吧。","en":"Out with it.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":2000,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1836,"status":"paired","id":"texts:28142"},{"key":"namarian.521.desc","zh":"你们最近是不是买来了§Y5艘§!我们新制造的舰船，对吧？速度快而且装配着有大口径的武器？\\n\\n事情是这样的，尽管你们不是……啊算了，我还是老实告诉你们吧。为了维护这片区域的稳定，和我们定下这笔舰船交易的国家可不止你们。你们的邻居，§H[other_empire.GetName]§!同样也和逐浪者舰队谈成了买卖。","en":"You've recently purchased §Y5§! of the fleet's newly crafted vessels, correct? Swift of speed, with large weapons?\\n\\nHere's the thing, though, you weren't... ah, given the full story. In the interest of preserving regional stability, your people were not the only one offered this deal. Your neighbors, the §H[other_empire.GetName]§! have also parleyed with the Pursuing Waters.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":2001,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1837,"status":"paired","id":"texts:28143"},{"key":"namarian.521.a","zh":"所以呢？","en":"So?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":2002,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1838,"status":"paired","id":"texts:28144"},{"key":"namarian.521.b","zh":"有话直说。","en":"Get to the point.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":2003,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1839,"status":"paired","id":"texts:28145"},{"key":"namarian.522.desc","zh":"他们谈下了一笔差不多的买卖，又有§Y5艘§!舰船即将被送往[other_empire.GetAdj]的首都[other_empire.Capital.GetName]。但我们并不希望舰队里的这些船最后是为[other_empire.GetName]效力，所以现在想要请你们帮帮忙。","en":"They accepted a similar offer, and §Y5§! additional craft are set to be shipped to the [other_empire.GetAdj] oasis of [other_empire.Capital.GetName]. We would rather the fleet's ships do not end up in service of the [other_empire.GetName], and we would like your help.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":2004,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1840,"status":"paired","id":"texts:28146"},{"key":"namarian.522.b","zh":"为什么告诉我们这个？","en":"Why tell us this?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":2005,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1841,"status":"paired","id":"texts:28147"},{"key":"namarian.522.b.reply","zh":"我们不相信[other_empire.GetSpeciesNamePlural]，与我们之前遇到的其他的帝国不同，他们到现在都没有付款，我们怀疑他们在试图拖延付款时间直到舰船送达到他们的首都，然后再拒绝付款。因为他们意识到了我们的舰队领导非常急切的渴望离开这片星域……","en":"We do not trust the [other_empire.GetSpeciesNamePlural], unlike the rest of the fleet. They have yet to pay, and we suspect they may try to stall until the vessels are delivered and then never send us payment. They realize the fleet leaders are very eager to move on...","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":2006,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1842,"status":"paired","id":"texts:28148"},{"key":"namarian.522.c","zh":"那你们打算怎么做？","en":"How would you accomplish this?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":2007,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1843,"status":"paired","id":"texts:28149"},{"key":"namarian.522.c.reply","zh":"我们有进入商队船坞自动驾驶设置的权限。只要命令所有舰队在[Root.Capital.GetName]集结，禁止理应交付的那一半飞船发往[other_empire.Capital.GetName]的[other_empire.GetAdj]天体即可。我们不会被逮到的。","en":"We have privileged access to the autopilot configurations in the caravan's shipyards. Simply setting all vessels to rally at [Root.Capital.GetName] - and not sending half of them to the [other_empire.GetAdj] orb of [other_empire.Capital.GetName] - is trivial for us. We wouldn't even get caught.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":2008,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1844,"status":"paired","id":"texts:28150"},{"key":"namarian.522.d","zh":"那你想要我们做什么？","en":"What do you want us to do?","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":2009,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1845,"status":"paired","id":"texts:28151"},{"key":"namarian.522.e","zh":"不感兴趣。","en":"Not interested.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":2010,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1846,"status":"paired","id":"texts:28152"},{"key":"namarian.523.desc","zh":"我们需要得到实际的利益。就算是能够确保得到£energy£§Y1000§!也比[other_empire.GetAdj]天体居民的承诺靠谱。","en":"We would need something to show for it. Even £energy£ §Y1000§! would be more than whatever the fleet would get out of the [other_empire.GetAdj] orb-dwellers.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":2011,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1847,"status":"paired","id":"texts:28153"},{"key":"namarian.523.c","zh":"成交。","en":"Deal.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":2012,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1848,"status":"paired","id":"texts:28154"},{"key":"namarian.523.a","zh":"没门。","en":"No deal.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":2013,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1849,"status":"paired","id":"texts:28155"},{"key":"namarian.523.b","zh":"我们付不起。","en":"We cannot afford that.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":2014,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1850,"status":"paired","id":"texts:28156"},{"key":"namarian.524.desc","zh":"愿荫凉庇佑你们，[Root.GetRulerName]。舰船会如约到达目的地——一艘不少。祝顺利。","en":"Shade upon you, [Root.GetRulerName]. The ships will arrive at the appointed time - all of them. Fair winds.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":2015,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1851,"status":"paired","id":"texts:28157"},{"key":"namarian.524.a","zh":"结束传输。","en":"End transmission.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":2016,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1852,"status":"paired","id":"texts:28158"},{"key":"namarian.525.desc","zh":"真是太不幸了。\\n\\n愿凉爽的白天和温暖的夜晚常伴你们左右，天体居民。","en":"That is unfortunate.\\n\\nCold days and warm nights to you, orb-dweller.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":2017,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1853,"status":"paired","id":"texts:28159"},{"key":"namarian.525.desc.poor","zh":"炎热而干旱。那真是不幸。我们原以为[Root.GetName]能够成为我们飞船最好的避风港。","en":"Heat and drought. That is unfortunate, we think the [Root.GetName] would have made a fine harbor for our vessels.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":2018,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1854,"status":"paired","id":"texts:28160"},{"key":"namarian.525.a","zh":"结束传输。","en":"End transmission.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":2019,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1855,"status":"paired","id":"texts:28161"},{"key":"namarian.526.desc","zh":"我们理解。\\n\\n天体居民，希望将来我们中的任何一方都不会对这个决定感到后悔。\\n\\n通讯结束。","en":"We understand.\\n\\nWe hope neither of us comes to regret your decision, orb-dweller.\\n\\nEnd transmission.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":2020,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1856,"status":"paired","id":"texts:28162"},{"key":"namarian.526.a","zh":"再见。","en":"Goodbye.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":2021,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1857,"status":"paired","id":"texts:28163"},{"key":"namarian.530.title","zh":"游牧飞船已交付","en":"Nomad Ships Delivered","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":2022,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1858,"status":"paired","id":"texts:28164"},{"key":"namarian.530.desc.15ships","zh":"按照我们与逐浪者游牧舰队的协定，§Y5§!艘武装飞船已经运输到了[Root.Capital.GetStarName]星系，正停驻在我们首都的轨道上。","en":"As per our agreement with the Pursuing Waters nomadic fleet, §Y5§! military vessels have been delivered to the [Root.Capital.GetStarName] system and are orbiting our capital.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":2023,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1859,"status":"paired","id":"texts:28165"},{"key":"namarian.530.desc.30ships","zh":"按照我们与逐浪者游牧舰队以及其中的擅入者的合约——两支舰队总共§Y10§!艘武装飞船已经运输到了[Root.Capital.GetStarName]星系，正停驻在我们首都的轨道。","en":"As per our agreement with the Pursuing Waters nomadic fleet - and the conscientious interloper in its midst - two fleets totaling §Y10§! military vessels have been delivered to the [Root.Capital.GetStarName] system and are orbiting our capital.","source":"events_2","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/events_2_l_english.yml","el":2024,"zs":"localisation/simp_chinese/events_2_l_simp_chinese.yml","zl":1860,"status":"paired","id":"texts:28166"}]}