{"schema_version":1,"game_version":"Cygnus v4.5.2 (9776)","extracted_at":"2026-10-12","namespace":"gameplay","source":"concepts","count":486,"entries":[{"key":"GAME_CONCEPT_FORMAT","zh":"§C$TEXT$§!","en":"§C$TEXT$§!","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":12,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":9,"status":"paired","id":"texts:11835"},{"key":"DATABANK_FILTER_DESC","zh":"已选分类","en":"Selected 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§ISynthetic Dawn§!","en":"$dlc_requirement_string$ §ISynthetic Dawn§!","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":27,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":21,"status":"paired","id":"texts:11847"},{"key":"requires_megacorp","zh":"$dlc_requirement_string$§IMegaCorp§!","en":"$dlc_requirement_string$ §IMegaCorp§!","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":28,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":22,"status":"paired","id":"texts:11848"},{"key":"requires_dis_stars","zh":"$dlc_requirement_string$ §YDistant Stars Story Pack§!","en":"$dlc_requirement_string$ §YDistant Stars Story 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£market£ ['concept_market']","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":33,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":26,"status":"paired","id":"texts:11852"},{"key":"tt_no_need_hive","zh":"§R$auth_hive_mind_plural$不使用该资源。§!","en":"§R$auth_hive_mind_plural$ do not use this resource.§!","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":34,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":27,"status":"paired","id":"texts:11853"},{"key":"tt_some_need_machine","zh":"§R$auth_machine_intelligence_plural$通常不使用该资源。§!","en":"§R$auth_machine_intelligence_plural$ generally do not use this resource.§!","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":35,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":28,"status":"paired","id":"texts:11854"},{"key":"tt_some_need_infernal","zh":"§R$trait_infernal_plural$通常不使用该资源。§!","en":"§R$trait_infernal_plural$ generally do not use this resource.§!","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":36,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":29,"status":"paired","id":"texts:11855"},{"key":"concept_advanced_empire","zh":"高级电脑帝国","en":"Advanced AI Empire","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":38,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":30,"status":"paired","id":"texts:11856"},{"key":"concept_advanced_empires","zh":"高级电脑帝国","en":"Advanced AI Empires","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":39,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":31,"status":"paired","id":"texts:11857"},{"key":"concept_advanced_empires_desc","zh":"高级电脑帝国初始具有更多的资源、科技和人口。除了起始的状态以外，他们不具有其他额外的加成。","en":"Advanced AI Empires start with an initial advantage in resources, technology and population. They do not gain any additional bonuses besides a stronger starting position.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":40,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":32,"status":"paired","id":"texts:11858"},{"key":"concept_alien_zoo","zh":"$building_xeno_zoo$","en":"$building_xeno_zoo$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":42,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":33,"status":"paired","id":"texts:11859"},{"key":"concept_alien_zoo_desc","zh":"£mod_job_entertainer_add£[entertainer.GetName]岗位：§G+100§!\\n£mod_job_xeno_zoo_keeper_add£$job_xeno_zoo_keeper$岗位：§G+100§!\\n£mod_job_livestock_zoo_animal_add£$job_livestock_zoo_animal$岗位：§G+300§!\\n\\n£job_xeno_zoo_keeper£$job_xeno_zoo_keeper_plural$将$r_consumer_goods$转化为£society£§Y研究点§!和$r_amenities$\\n$t$$r_amenities$产出量随£job_livestock_zoo_animal£$job_livestock_zoo_animal$岗位数量变动。\\n$job_entertainer_effect_desc$\\n$job_livestock_zoo_animal_effect_desc$\\n\\n§L$building_xeno_zoo_desc$§!","en":"£mod_job_entertainer_add£ [entertainer.GetName] Jobs: §G+100§!\\n£mod_job_xeno_zoo_keeper_add£ $job_xeno_zoo_keeper$ Jobs: §G+100§!\\n£mod_job_livestock_zoo_animal_add£ $job_livestock_zoo_animal$ Jobs: §G+300§!\\n\\n£job_xeno_zoo_keeper£ $job_xeno_zoo_keeper_plural$ turn $r_consumer_goods$ into £society£ §YResearch Points§! and $r_amenities$.\\n$t$$r_amenities$ produced scale with £job_livestock_zoo_animal£ $job_livestock_zoo_animal$ Jobs.\\n$job_entertainer_effect_desc$\\n$job_livestock_zoo_animal_effect_desc$\\n\\n§L$building_xeno_zoo_desc$§!","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":43,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":34,"status":"paired","id":"texts:11860"},{"key":"concept_ascension_perk","zh":"飞升天赋","en":"Ascension Perk","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":47,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":37,"status":"paired","id":"texts:11861"},{"key":"concept_ascension_perks","zh":"飞升天赋","en":"Ascension Perks","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":48,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":38,"status":"paired","id":"texts:11862"},{"key":"concept_ascension_perks_desc","zh":"§H$concept_ascension_perks$§!提供大幅的全帝国加成，将塑造文明的发展进程，开启一条更强、更韧或更超然的新篇章。\\n\\n可以在£interface£['concept_society_management_view']的§H$traditions$§!选项卡中进行选择和管理。","en":"§H$concept_ascension_perks$§! grant powerful, empire-wide benefits that can shape the course of a civilization's development, opening paths to greater strength, resilience, or transcendence.\\n\\nThey are chosen and managed within the §H$traditions$§! tab of the £interface£ ['concept_society_management_view'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":49,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":39,"status":"paired","id":"texts:11863"},{"key":"concept_alloys","zh":"合金","en":"Alloys","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":53,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":42,"status":"paired","id":"texts:11864"},{"key":"concept_alloys_desc","zh":"£alloys£§H$concept_alloys$§!是一种具有重要军事用途的高级资源。\\n\\n主要用于建造['concept_civilian_ships']、['concept_military_ships']、['concept_starbases']以及['concept_megastructures']。$tt_gain$—建造£zone£§H$zone_industrial_plural$§!或£zone£§H$zone_foundry_plural$§!\\n—建造£building£ ['building:building_foundry_1']\\n—$tt_market$","en":"£alloys£ §H$concept_alloys$§! are advanced resources with significant military applications.\\n\\nAmong other things, they are used to construct ['concept_civilian_ships'], ['concept_military_ships'], ['concept_starbases'], and ['concept_megastructures'].$tt_gain$- Build £zone£ §H$zone_industrial_plural$§! or £zone£ §H$zone_foundry_plural$§!\\n- Build £building£ ['building:building_foundry_1']\\n- $tt_market$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":54,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":43,"status":"paired","id":"texts:11865"},{"key":"concept_trade","zh":"贸易","en":"Trade","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":58,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":46,"status":"paired","id":"texts:11866"},{"key":"concept_trade_desc","zh":"$r_trade$代表['concept_empire']境内的日常经济活动、贸易流动和后勤能力。\\n\\n可以用于['concept_ship_upkeep']、['concept_colony_upkeep']以及购买其他资源。$tt_gain$—建造能提供$r_trade$产出的£job£['concept_jobs']的£building£['concept_buildings']。\\n—在星际贸易额贮藏上建造£mining_station£['concept_mining_stations']\\n—在£market£['concept_market']售卖资源","en":"$r_trade$ represents the everyday economic activity, flow of commerce, and logistics capacity within an ['concept_empire'].\\n\\nIt is used for ['concept_ship_upkeep'], ['concept_colony_upkeep'], and to buy other resources.$tt_gain$- Construct £building£ ['concept_buildings'] with £job£ ['concept_jobs'] that produce $r_trade$\\n- Build £mining_station£ ['concept_mining_stations'] on interstellar trade deposits\\n- Sell resources on the £market£ ['concept_market']","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":59,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":47,"status":"paired","id":"texts:11867"},{"key":"concept_building","zh":"$buildable_building$","en":"$buildable_building$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":63,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":50,"status":"paired","id":"texts:11868"},{"key":"concept_buildings","zh":"$planet_buildings$","en":"$planet_buildings$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":64,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":51,"status":"paired","id":"texts:11869"},{"key":"concept_building_desc","zh":"£building£§H$concept_buildings$§!用于特化£colony£['concept_colonies']的产出。例如['building:building_foundry_1']和['building:building_research_lab_1']。\\n\\n建造§H$concept_building$§!需要的空§H建筑槽位§!，通常可以通过选择£zone£['concept_district_specialization']来解锁。$tt_gain$—在£interface£['concept_colony_view']建造更多§H$concept_buildings$§!","en":"£building£ §H$concept_buildings$§! specialize the output of £colony£ ['concept_colonies']. Examples include ['building:building_foundry_1'] and ['building:building_research_lab_1'].\\n\\nAn available §HBuilding Slot§! is required to construct a §H$concept_building$§!, which may require selecting a £zone£ ['concept_district_specialization'].$tt_gain$- Build more §H$concept_buildings$§! in the £interface£ ['concept_colony_view']","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":65,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":52,"status":"paired","id":"texts:11870"},{"key":"concept_civilian_space_station","zh":"民用$spacestation_1$","en":"Civilian $spacestation_1$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":69,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":55,"status":"paired","id":"texts:11871"},{"key":"concept_civilian_space_stations","zh":"民用$spacestation_1_plural$","en":"Civilian $spacestation_1_plural$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":70,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":56,"status":"paired","id":"texts:11872"},{"key":"concept_civilian_space_station_desc","zh":"£mining_station£§H$mining_station_plural$§!和£science_ship£§H$research_station_plural$§!都是建造在天体附近用以提取资源或进行科学研究的轨道设施。$mining_station$用于收获£minerals£['concept_minerals']、£energy£['concept_energy']以及其他战略资源，而$research_station$产出£physics£ £society£ £engineering£['concept_research']以推进科学研究。\\n\\n这些空间站对经济和科技发展非常重要，需要通过£construction_ship£['concept_construction_ship']来建造。","en":"£mining_station£ §H$mining_station_plural$§! and £science_ship£ §H$research_station_plural$§! are orbital installations constructed around celestial bodies to extract resources or conduct scientific research. $mining_station$ harvest £minerals£ ['concept_minerals'], £energy£ ['concept_energy'], and other strategic materials, while $research_station$ generate £physics£ £society£ £engineering£ ['concept_research'] to advance scientific progress.\\n\\nThese stations are vital for economic expansion and technological development, requiring construction via a £construction_ship£ ['concept_construction_ship'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":71,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":57,"status":"paired","id":"texts:11873"},{"key":"concept_colony","zh":"$COLONY$","en":"$COLONY$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":75,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":60,"status":"paired","id":"texts:11874"},{"key":"concept_colonies","zh":"$COLONIES$","en":"$COLONIES$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":76,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":61,"status":"paired","id":"texts:11875"},{"key":"concept_colony_desc","zh":"£colony£§H$concept_colony$§!涵盖£pop£['concept_pops']的住所、工作的£district£['concept_districts']、£zone£['concept_district_specializations']以及£building£['concept_buildings']等区域。\\n\\n例如起始的§H母星§!、用£colony_ship£['concept_colony_ships']殖民的£planet£['concept_planets']或建成的['concept_habitats']。\\n\\n§H$concept_colonies$§!可以在£interface£['concept_colony_view']中管理。","en":"A £colony£ §H$concept_colony$§! is anywhere £pop£ ['concept_pops'] live and work in £district£ ['concept_districts'], £zone£ ['concept_district_specializations'], and £building£ ['concept_buildings'].\\n\\nExamples include the starting §Hhomeworld§!, £planet£ ['concept_planets'] colonized by £colony_ship£ ['concept_colony_ships'], or constructed ['concept_habitats'].\\n\\n§H$concept_colonies$§! are managed in the £interface£ ['concept_colony_view'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":77,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":62,"status":"paired","id":"texts:11876"},{"key":"concept_colony_ship","zh":"$colonizer$","en":"$colonizer$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":81,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":65,"status":"paired","id":"texts:11877"},{"key":"concept_colony_ships","zh":"$colonizer_plural$","en":"$colonizer_plural$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":82,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":66,"status":"paired","id":"texts:11878"},{"key":"concept_colony_ship_desc","zh":"£colony_ship£§H$concept_colony_ships$§!用于派往£planet£['concept_planets']将其转化为£colony£['concept_colonies']。\\n\\n当殖民活动通过£interface£['concept_colony_view']或£interface£['concept_expansion_planner']发起时会自动建造一艘§H$concept_colony_ship$§!。也可以在['concept_shipyard']建造。","en":"£colony_ship£ §H$concept_colony_ships$§! are sent to £planet£ ['concept_planets'] to turn them into £colony£ ['concept_colonies'].\\n\\nA §H$concept_colony_ship$§! is automatically built when colonization is initiated from the £interface£ ['concept_colony_view'] or the £interface£ ['concept_expansion_planner']. They can also be built in a ['concept_shipyard'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":83,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":67,"status":"paired","id":"texts:11879"},{"key":"concept_construction_ship","zh":"$constructor$","en":"$constructor$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":87,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":70,"status":"paired","id":"texts:11880"},{"key":"concept_construction_ships","zh":"$constructor_plural$","en":"$constructor_plural$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":88,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":71,"status":"paired","id":"texts:11881"},{"key":"concept_construction_ship_desc","zh":"£construction_ship£§H$concept_construction_ship$§!可用于建造各种空间站。$tt_use$—在无主£system£['concept_systems']建造['concept_outposts']将其纳入['concept_empire']的领土\\n—在已调查的£planet£['concept_planets']和£star£ ['concept_stars']周围建造£mining_station£['concept_mining_stations']和£science_ship£['concept_research_stations']\\n—建造['concept_megastructures']\\n—研究特定['concept_special_projects']$tt_gain$—在['concept_shipyard']中建造§H$concept_construction_ships$§!","en":"A £construction_ship£ §H$concept_construction_ship$§! allows for the assembly of various space stations.$tt_use$- Build ['concept_outposts'] in unowned £system£ ['concept_systems'] to expand the borders of an ['concept_empire']\\n- Build £mining_station£ ['concept_mining_stations'] and £science_ship£ ['concept_research_stations'] around surveyed £planet£ ['concept_planets'] and  £star£ ['concept_stars']\\n- Build ['concept_megastructures']\\n- Research certain ['concept_special_projects']$tt_gain$- Build §H$concept_construction_ships$§! in a ['concept_shipyard']","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":89,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":72,"status":"paired","id":"texts:11882"},{"key":"concept_science_ship","zh":"$science$","en":"$science$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":93,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":75,"status":"paired","id":"texts:11883"},{"key":"concept_science_ships","zh":"$science_plural$","en":"$science_plural$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":94,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":76,"status":"paired","id":"texts:11884"},{"key":"concept_science_ship_desc","zh":"£science_ship£§H$concept_science_ships$§!是设计用于探索、调查和研究行动的专用舰船。它们由£scientist£['concept_scientist']驾驶，可以调查未测绘的恒星系，分析£anomaly£['concept_anomalies']、发掘£archaeology£['concept_archaeology_sites']。\\n\\n这些舰船会自动安装上现有最先进的['concept_components']，在早期的探索扩张中极为重要。\\n\\n§H$concept_science_ships$§!还可以用于探索星系现象，例如['concept_wormholes']、研究舰船['concept_debris']或协助研究需要详细分析的['concept_special_projects']。","en":"£science_ship£ §H$concept_science_ships$§! are specialized vessels designed for exploration, survey, and research operations. Manned by a £scientist£ ['concept_scientist'], they can survey uncharted systems, analyze £anomaly£ ['concept_anomalies'], and investigate £archaeology£ ['concept_archaeology_sites'].\\n\\nThese vessels are automatically outfitted with the most advanced available ['concept_components'] and are essential for early expansion and discovery.\\n\\n§H$concept_science_ships$§! can also be used to explore galactic phenomenon such as ['concept_wormholes'], research ship ['concept_debris'], or to aid in ['concept_special_projects'] requiring detailed analysis.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":95,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":77,"status":"paired","id":"texts:11885"},{"key":"concept_consumer_goods","zh":"消费品","en":"Consumer Goods","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":99,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":80,"status":"paired","id":"texts:11886"},{"key":"concept_consumer_goods_desc","zh":"[GetConceptConsumerGoods]","en":"[GetConceptConsumerGoods]","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":100,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":81,"status":"paired","id":"texts:11887"},{"key":"concept_consumer_goods_desc_start","zh":"£consumer_goods£§H$concept_consumer_goods$§!是一种高级资源，包括各种器具、奢侈品和为£pop£['concept_pops']带来优质生活的各种商品。","en":"£consumer_goods£ §H$concept_consumer_goods$§! are an advanced resource that include the various gadgets, luxuries, and equipment necessary to give £pop£ ['concept_pops'] a good life.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":101,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":82,"status":"paired","id":"texts:11888"},{"key":"concept_consumer_goods_desc_end","zh":"$tt_gain$—建造£zone£§H$zone_industrial_plural$§!或£zone£§H$zone_factory_plural$§!\\n—建造£building£['building:building_factory_1']\\n—$tt_market$","en":"$tt_gain$- Build £zone£ §H$zone_industrial_plural$§! or £zone£ §H$zone_factory_plural$§!\\n- Build £building£ ['building:building_factory_1']\\n- $tt_market$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":102,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":83,"status":"paired","id":"texts:11889"},{"key":"concept_consumer_goods_desc_regular","zh":"$concept_consumer_goods_desc_start$\\n\\n也用于维持部分£job£['concept_jobs']，例如£job_researcher£['concept_researcher']或者£job_priest£['concept_priest']。$concept_consumer_goods_desc_end$","en":"$concept_consumer_goods_desc_start$\\n\\nSome £job£ ['concept_jobs'] require these to be performed, such as £job_researcher£ ['concept_researcher'] or £job_priest£ ['concept_priest'].$concept_consumer_goods_desc_end$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":103,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":84,"status":"paired","id":"texts:11890"},{"key":"concept_consumer_goods_desc_hive","zh":"$tt_no_need_hive$\\n\\n$concept_consumer_goods_desc_regular$","en":"$tt_no_need_hive$\\n\\n$concept_consumer_goods_desc_regular$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":104,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":85,"status":"paired","id":"texts:11891"},{"key":"concept_consumer_goods_desc_machine","zh":"$tt_some_need_machine$\\n\\n$concept_consumer_goods_desc_start$\\n\\n具有§H$civic_machine_obsessional_directive$§!的['concept_auth_machine_intelligence', $auth_machine_intelligence_plural$]也产出£consumer_goods£§H$concept_consumer_goods$§!，§H$civic_machine_servitor_plural$§!也会为自己的£pop£§H$citizenship_organic_trophy$人口§!产出。$concept_consumer_goods_desc_end$","en":"$tt_some_need_machine$\\n\\n$concept_consumer_goods_desc_start$\\n\\n['concept_auth_machine_intelligence', $auth_machine_intelligence_plural$] with an §H$civic_machine_obsessional_directive$§! produce £consumer_goods£ §H$concept_consumer_goods$§!, as do §H$civic_machine_servitor_plural$§! for their £pop£ §H$citizenship_organic_trophy$ Pops§!.$concept_consumer_goods_desc_end$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":105,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":86,"status":"paired","id":"texts:11892"},{"key":"concept_biomass","zh":"生物质","en":"Biomass","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":109,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":89,"status":"paired","id":"texts:11893"},{"key":"concept_biomass_desc","zh":"£biomass£§H生物质§!是由['concept_owned_systems']中各星球上的生物活动产出天然有机潜势。\\n\\n它可以属于建造行星£building£['concept_buildings']或['concept_terraforming']新['concept_colonies']。$tt_gain$—增长£pop£['concept_pops']\\n—建造£building£['building:building_cradle_of_rebirth']","en":"£biomass£ §HBiomass§! is the raw organic potential generated by biological activity across the worlds of ['concept_owned_systems'].\\n\\nIt is used for constructing planetary £building£ ['concept_buildings'] and ['concept_terraforming'] new ['concept_colonies'].$tt_gain$- Grow more £pop£ ['concept_pops']\\n- Build £building£ ['building:building_cradle_of_rebirth']","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":110,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":90,"status":"paired","id":"texts:11894"},{"key":"concept_dna","zh":"$genetic_material$","en":"$genetic_material$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":114,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":93,"status":"paired","id":"texts:11895"},{"key":"concept_dna_desc","zh":"£genetic_material£§H$concept_dna$§!可以克隆成太空有机体，用以组成军用舰队。更高等级的基因物质可以用于在['concept_beastport',兽坞]解锁更高等级的§Y太空兽群§!克隆。\\n\\n基因物质可以用£physics£['technology:tech_gravity_wells']在野外收集或是在['concept_vivarium']中繁育获得。","en":"£genetic_material£ §H$concept_dna$§! allows us to clone spaceborne organisms for use as military fleets. Higher grade genetic material unlocks the cloning of higher grade §YSpace Fauna§! at ['concept_beastport',Beastports].\\n\\nGenetic Material can be collected in the wild with £physics£ ['technology:tech_gravity_wells'] and by breeding in the ['concept_vivarium'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":115,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":94,"status":"paired","id":"texts:11896"},{"key":"concept_district","zh":"$DISTRICT$","en":"$DISTRICT$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":119,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":97,"status":"paired","id":"texts:11897"},{"key":"concept_districts","zh":"$DISTRICTS$","en":"$DISTRICTS$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":120,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":98,"status":"paired","id":"texts:11898"},{"key":"concept_district_desc","zh":"£district£§H$concept_districts$§!是£colony£['concept_colony']中的特化区域。例如['concept_generator_districts']、['concept_mining_districts']还有['concept_farming_districts']等等。\\n\\n通常用于提供£housing£['concept_housing']和£job£['concept_jobs']。$tt_gain$—在£interface£['concept_colony_view']建造更多§H$concept_districts$§!","en":"£district£ §H$concept_districts$§! are specialized areas of a £colony£ ['concept_colony']. Examples include ['concept_generator_districts'], ['concept_mining_districts'], or ['concept_farming_districts'].\\n\\nThey usually provide both £housing£ ['concept_housing'] and £job£ ['concept_jobs'].$tt_gain$- Build more §H$concept_districts$§! in the £interface£ ['concept_colony_view']","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":121,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":99,"status":"paired","id":"texts:11899"},{"key":"concept_edict","zh":"法令","en":"Edict","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":125,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":102,"status":"paired","id":"texts:11900"},{"key":"concept_edicts","zh":"法令","en":"Edicts","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":126,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":103,"status":"paired","id":"texts:11901"},{"key":"concept_edicts_desc","zh":"§H$concept_edicts$§!是一种全帝国范围的决策，可以通过消耗资源或支付月度维护费来颁布。\\n\\n其中的大多数消耗$i_unity$，或由['concept_edict_fund']进行支付，但也有部分§H$concept_edicts$§!会消耗其他资源。\\n\\n§H$concept_edicts$§!可在£interface£['concept_government_view']的§H$government_view_tab_policies_and_edicts$§!选项卡中进行管理。","en":"§H$concept_edicts$§! are empire-wide decisions that are enacted by spending resources or paying a monthly upkeep.\\n\\nMost require $i_unity$ or are paid for using the ['concept_edict_fund'], though some §H$concept_edicts$§! may cost other resources.\\n\\n§H$concept_edicts$§! are managed in the §H$government_view_tab_policies_and_edicts$§! tab of the £interface£ ['concept_government_view'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":127,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":104,"status":"paired","id":"texts:11902"},{"key":"concept_edict_fund","zh":"法令经费","en":"Edict Fund","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":131,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":107,"status":"paired","id":"texts:11903"},{"key":"concept_edict_fund_desc","zh":"§H$concept_edict_fund$§!是一个固定的£unity£['concept_unity']池，专门用于支付['concept_edict']维护费。如果§H$concept_edict_fund$§!的总维护费超过了其限度，则还需要花费额外的§H$concept_unity$§!。","en":"The §H$concept_edict_fund$§! is a fixed pool of £unity£ ['concept_unity'] dedicated to ['concept_edict'] upkeep. If upkeep surpasses the §H$concept_edict_fund$§! capacity, additional §H$concept_unity$§! is consumed.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":132,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":108,"status":"paired","id":"texts:11904"},{"key":"concept_energy","zh":"能量币","en":"Energy Credits","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":136,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":111,"status":"paired","id":"texts:11905"},{"key":"concept_energy_desc","zh":"£energy£§H能量币§!是可传输能量的存储单元，对所有太空['concept_empires']都至关重要。\\n\\n它可以用于['concept_ships']和['concept_buildings']的维护费、清理行星£blocker£['concept_blockers']以及与其他帝国交易。$tt_gain$—建造£district£['concept_generator_districts']\\n—在蕴含能源的['concept_celestial_objects']上建造£mining_station£['concept_mining_stations']。\\n—$tt_market$。","en":"£energy£ §HEnergy Credits§! are stored units of transferrable energy that are essential for all space-faring ['concept_empires'].\\n\\nThey are used for upkeep of ['concept_ships'] and ['concept_buildings'], to clear planetary £blocker£ ['concept_blockers'], and when making deals with others.$tt_gain$- Build £district£ ['concept_generator_districts']\\n- Build £mining_station£ ['concept_mining_stations'] on energy-rich ['concept_celestial_objects']\\n- $tt_market$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":137,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":112,"status":"paired","id":"texts:11906"},{"key":"concept_authority","zh":"权力制度","en":"Authority","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":141,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":115,"status":"paired","id":"texts:11907"},{"key":"concept_authorities","zh":"权力制度","en":"Authorities","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":142,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":116,"status":"paired","id":"texts:11908"},{"key":"concept_authority_desc","zh":"§H$concept_authority$§!决定了帝国选择统治者和管理人民的方式。民主制和寡头制有定期的['concept_democratic_election']，而独裁和帝制则将权力集中在一位统治者身上。\\n\\n§H$concept_authority$§!的选择将影响['concept_factions']的支持率和赞同度、统治者的继任、可用的['concept_civics']以及外交活动。\\n\\n帝国的§H$concept_authority$§!在帝国创建时确立，可以在满足了必要条件之后进行改革调整。","en":"An §H$concept_authority$§! determines how an empire selects its rulers and governs its population. Democracies and oligarchies hold a periodic ['concept_democratic_election'], while dictatorships and imperial systems concentrate power in the hands of a single ruler.\\n\\nThe choice of §H$concept_authority$§! influences the approval and support of ['concept_factions'], ruler succession, available ['concept_civics'], and diplomatic interactions.\\n\\nAn empire's §H$concept_authority$§! is established during empire creation but may be altered later through reforms, provided the necessary conditions are met.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":143,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":117,"status":"paired","id":"texts:11909"},{"key":"concept_ethic","zh":"思潮","en":"Ethic","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":147,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":120,"status":"paired","id":"texts:11910"},{"key":"concept_ethics","zh":"思潮","en":"Ethics","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":148,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":121,"status":"paired","id":"texts:11911"},{"key":"concept_ethic_desc","zh":"§H$concept_ethics$§!代表了帝国的核心意识形态信仰，塑造着它的政策、社会结构和外交姿态，决定了个体的的价值在于自由或是威权主义下的控制、选择军事征服或是和平共赢。\\n\\n帝国的§H$concept_ethics$§!影响可用的['concept_civics']、['concept_authorities']以及和其他帝国的交互方式。尽管§H$concept_ethics$§!是在帝国创建在帝国创建时确立，但也可以随着时间的推移在内部压力、派系影响力或思潮变迁机制造成的人为变革的影响下逐渐变化","en":"§H$concept_ethics$§! represent an empire's core ideological beliefs, shaping its policies, societal structure, and diplomatic stance. They define whether an individual values freedom or authoritarian control, militaristic conquest or peaceful cooperation.\\n\\nAn empire's §H$concept_ethics$§! influence available ['concept_civics'], ['concept_authorities'], and interactions with other empires. While §H$concept_ethics$§! are chosen at empire creation, they can shift over time due to internal pressures, faction influence, or deliberate reform via ethic shift mechanics.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":149,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":122,"status":"paired","id":"texts:11912"},{"key":"concept_faction","zh":"派系","en":"Faction","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":153,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":125,"status":"paired","id":"texts:11913"},{"key":"concept_factions","zh":"派系","en":"Factions","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":154,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":126,"status":"paired","id":"texts:11914"},{"key":"concept_faction_desc","zh":"§H$concept_factions$§!是对['concept_empire']治理抱有共同诉求的£pop£ ['concept_pops']群体。\\n\\n['concept_approval']反映§H$concept_faction$§!对现状的满意程度，并影响其§H$concept_pops$§!的£happiness£ ['concept_happiness']。\\n\\n更高的§H$concept_approval$§!与['concept_support']将从§H$concept_faction$§!处产出更多£unity£ ['concept_unity']。","en":"§H$concept_factions$§! are groups of £pop£ ['concept_pops'] with shared demands regarding the governance of the ['concept_empire'].\\n\\n['concept_approval'] reflects the satisfaction of a §H$concept_faction$§! with the status quo, influencing the £happiness£ ['concept_happiness'] of its §H$concept_pops$§!.\\n\\nHigher §H$concept_approval$§! and ['concept_support'] yield greater £unity£ ['concept_unity'] from the §H$concept_faction$§!.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":155,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":127,"status":"paired","id":"texts:11915"},{"key":"concept_approval","zh":"认可度","en":"Approval","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":159,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":130,"status":"paired","id":"texts:11916"},{"key":"concept_approval_desc","zh":"['concept_faction']的§H$concept_approval$§!代表了它对当前现状的满意程度，并可能影响其£happiness£['concept_happiness']和£pop£['concept_pops']。\\n\\n派系的§H$concept_approval$§!和['concept_support']越高，从中获得的£unity£['concept_unity']就越多。","en":"The §H$concept_approval$§! of a ['concept_faction'] represents how pleased it is with the current status quo and may affect the £happiness£ ['concept_happiness'] of its £pop£ ['concept_pops'].\\n\\nThe higher the faction's §H$concept_approval$§! and ['concept_support'], the more £unity£ ['concept_unity'] is gained from it.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":160,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":131,"status":"paired","id":"texts:11917"},{"key":"concept_support","zh":"支持率","en":"Support","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":164,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":134,"status":"paired","id":"texts:11918"},{"key":"concept_support_desc","zh":"§H$concept_support$§!表示一个['concept_faction']的政治力量。§H$concept_support$§!随§H$concept_faction$§!中的£pop£['concept_pops']总量提高。\\n\\n有着§H完整公民权§!的§H$concept_pops$§!比没有这项权利的人能够贡献更多的支持率。","en":"§H$concept_support$§! represents the political strength of a ['concept_faction']. §H$concept_support$§! is increased by the amount of £pop£ ['concept_pops'] in the §H$concept_faction$§!.\\n\\n§H$concept_pops$§! with §HFull Citizenship§! contribute far more support than those without.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":165,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":135,"status":"paired","id":"texts:11919"},{"key":"concept_endgame_crisis","zh":"终末危机","en":"End-Game Crisis","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":169,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":138,"status":"paired","id":"texts:11920"},{"key":"concept_endgame_crises","zh":"终末危机","en":"End-Game Crises","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":170,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":139,"status":"paired","id":"texts:11921"},{"key":"concept_endgame_crisis_desc","zh":"当《Stellaris》中的一局游戏达到了尾声，星系危机将会登场。这些终末危机即便对于老玩家而言都可能是一场严峻的挑战。\\n\\n终末危机通常只会在到达§I游戏末期年份§!之后出现。","en":"When a game of Stellaris has reached the late stage, a Galactic Crisis will appear. These End-Game Crises can be an extreme challenge for even veteran players.\\n\\nEnd-Game Crises will normally only occur after the §IEnd-Game Start Year§! has been reached.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":171,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":140,"status":"paired","id":"texts:11922"},{"key":"concept_fallen_empire","zh":"失落帝国","en":"Fallen Empire","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":175,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":143,"status":"paired","id":"texts:11923"},{"key":"concept_fallen_empires","zh":"失落帝国","en":"Fallen Empires","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":176,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":144,"status":"paired","id":"texts:11924"},{"key":"concept_fallen_empires_desc","zh":"失落帝国是远古的先驱文明，开局就有高级科技和强大的舰队，但通常情况下处于被动状态。有时他们会向较弱的帝国提出要求或下达任务。\\n\\n激怒失落帝国风险极大，除非你确信自己有能力击败这样一位强大的对手。","en":"Fallen Empires are ancient precursor civilizations that start with advanced technology and powerful fleets, but are generally passive. At times they may make demands or offer tasks to lesser empires.\\n\\nProvoking a Fallen Empire is risky unless you are confident in your ability to defeat a challenging opponent.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":177,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":145,"status":"paired","id":"texts:11925"},{"key":"concept_fallen_empire_awakening","zh":"失落帝国觉醒","en":"Fallen Empire Awakening","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":181,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":148,"status":"paired","id":"texts:11926"},{"key":"concept_awaken","zh":"觉醒","en":"Awaken","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":182,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":149,"status":"paired","id":"texts:11927"},{"key":"concept_awakened_empire","zh":"$COUNTRY_AWAKENED_FALLEN_EMPIRE$","en":"$COUNTRY_AWAKENED_FALLEN_EMPIRE$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":183,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":150,"status":"paired","id":"texts:11928"},{"key":"concept_awakened_empires","zh":"觉醒帝国","en":"Awakened Empires","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":184,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":151,"status":"paired","id":"texts:11929"},{"key":"concept_awakened_empires_desc","zh":"$COUNTRY_AWAKENED_FALLEN_EMPIRE_DESC$","en":"$COUNTRY_AWAKENED_FALLEN_EMPIRE_DESC$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":185,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":152,"status":"paired","id":"texts:11930"},{"key":"concept_food","zh":"食物","en":"Food","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":189,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":155,"status":"paired","id":"texts:11931"},{"key":"concept_food_desc","zh":"[GetConceptFood]","en":"[GetConceptFood]","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":190,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":156,"status":"paired","id":"texts:11932"},{"key":"concept_food_desc_end","zh":"$tt_gain$§Y—§!建造£district£['concept_farming_districts']。\\n—$tt_market$","en":"$tt_gain$§Y-§! Build £district£ ['concept_farming_districts']\\n- $tt_market$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":191,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":157,"status":"paired","id":"texts:11933"},{"key":"concept_food_desc_regular","zh":"£food£§H$concept_food$§!代表用于维持和繁衍£pop£['concept_pops']所需要的各种营养。$concept_food_desc_end$","en":"£food£ §H$concept_food$§! represents the various nutrients required to sustain and grow £pop£ ['concept_pops'].$concept_food_desc_end$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":192,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":158,"status":"paired","id":"texts:11934"},{"key":"concept_food_desc_machine","zh":"$tt_some_need_machine$\\n\\n£food£§H$food$§!代表了有机生命为了维持他们脆弱的身体而需要的生物营养。\\n\\n§H$civic_machine_assimilator_plural$§!会为其£pop£§H义体人口§!、§H$civic_machine_servitor_plural$§!会为其£pop£§H$citizenship_organic_trophy$人口§!产出£food£§H$concept_food$§!。$concept_food_desc_end$","en":"$tt_some_need_machine$\\n\\n£food£ §H$food$§! represents the various sources of biological nutrients that organics require to sustain their frail bodies.\\n\\n§H$civic_machine_assimilator_plural$§! produce £food£ §H$concept_food$§! for their £pop£ §HCyborg Pops§!, and §H$civic_machine_servitor_plural$§! for their £pop£ §H$citizenship_organic_trophy$ Pops§!.$concept_food_desc_end$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":193,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":159,"status":"paired","id":"texts:11935"},{"key":"concept_food_desc_infernal","zh":"$tt_some_need_infernal$\\n\\n£food£§H$food$§!代表外星物种有机体£pop£['concept_pops']所需的生物养分，以维持它们的微弱生命体。$concept_food_desc_end$","en":"$tt_some_need_infernal$\\n\\n£food£ §H$food$§! represents the biological nutrients that organic £pop£ ['concept_pops'] from alien species require to sustain their tepid little bodies.$concept_food_desc_end$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":194,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":160,"status":"paired","id":"texts:11936"},{"key":"concept_flexible_traditions","zh":"可变传统","en":"Flexible Traditions","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":196,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":161,"status":"paired","id":"texts:11937"},{"key":"concept_flexible_tradition","zh":"可变传统","en":"Flexible Tradition","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":197,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":162,"status":"paired","id":"texts:11938"},{"key":"concept_flexible_traditions_desc","zh":"可变传统是一种由游戏进程中的选项决定的['concept_traditions']。","en":"Flexible Traditions are ['concept_traditions'] that are set depending on choices made during gameplay.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":198,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":163,"status":"paired","id":"texts:11939"},{"key":"concept_gateway","zh":"星门","en":"Gateway","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":202,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":166,"status":"paired","id":"texts:11940"},{"key":"concept_gateways","zh":"星门","en":"Gateways","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":203,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":167,"status":"paired","id":"texts:11941"},{"key":"concept_gateways_desc","zh":"星门是一座能产生亚空间管道的巨大结构，可以在所有激活星门的网络中实现几乎瞬时的通行。","en":"Gateways are massive structures that create subspace conduits, allowing near-instantaneous travel to any other active Gateway in the network.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":204,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":168,"status":"paired","id":"texts:11942"},{"key":"concept_great_khan","zh":"大可汗","en":"Great Khan","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":208,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":171,"status":"paired","id":"texts:11943"},{"key":"concept_great_khan_desc","zh":"大可汗以各种中期事件链，某个['concept_marauder_empires', $concept_marauder_empire$]中分散的部落突然被一位天降伟人统一起来。他们会形成掠夺者汗国，开始征服其他帝国，将他们收入麾下。$requires_apoc$","en":"The Great Khan is a mid-game event chain in which the disparate tribes of a ['concept_marauder_empires', $concept_marauder_empire$] are united by a powerful leader. As a Marauder Khanate, they will seek to conquer other empires and force them to submit.$requires_apoc$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":209,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":172,"status":"paired","id":"texts:11944"},{"key":"concept_grand_admiral","zh":"$DIFFICULTY_GRAND_ADMIRAL$","en":"$DIFFICULTY_GRAND_ADMIRAL$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":213,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":175,"status":"paired","id":"texts:11945"},{"key":"concept_grand_admiral_desc","zh":"$DIFFICULTY_GRAND_ADMIRAL_DESC$","en":"$DIFFICULTY_GRAND_ADMIRAL_DESC$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":214,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":176,"status":"paired","id":"texts:11946"},{"key":"concept_guaranteed_colonies","zh":"$FE_GUARANTEED_COLONIES$","en":"$FE_GUARANTEED_COLONIES$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":218,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":179,"status":"paired","id":"texts:11947"},{"key":"concept_guaranteed_colonies_desc","zh":"该选项控制在初始星系附近会固定生成多少个与母星类型相同的宜居行星。将该选项关闭可能导致完全无法在母星系附近寻找到可殖民的行星。","en":"This controls how many habitable planets of the same planet class as your homeworld are guaranteed to spawn close to your starting system. Turning this off may mean you will find no habitable worlds near your homeworld at all.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":219,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":180,"status":"paired","id":"texts:11948"},{"key":"concept_hyperlane","zh":"超空间航道","en":"Hyperlane","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":224,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":183,"status":"paired","id":"texts:11949"},{"key":"concept_hyperlanes","zh":"超空间航道","en":"Hyperlanes","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":225,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":184,"status":"paired","id":"texts:11950"},{"key":"concept_hyperlanes_desc","zh":"§H$concept_hyperlanes$§!是一种在恒星的引力井之间天然生成的亚空间管道。在§H$concept_hyperlanes$§!中使用超空间引擎航行是星际航行的首要手段。","en":"§H$concept_hyperlanes$§! are naturally occurring subspace conduits that form between the gravity wells of stars. Using hyperdrives to travel along §H$concept_hyperlanes$§! is the primary method of interstellar travel.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":226,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":185,"status":"paired","id":"texts:11951"},{"key":"concept_job","zh":"岗位","en":"Job","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":230,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":188,"status":"paired","id":"texts:11952"},{"key":"concept_jobs","zh":"岗位","en":"Jobs","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":231,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":189,"status":"paired","id":"texts:11953"},{"key":"concept_job_desc","zh":"£job£§H$concept_jobs$§!代表£pop£['concept_pops']在帝国内所承担的职能和专业，决定了资源生产、研究产出以及社会功能。\\n\\n岗位由£district£['concept_districts']、£zone£['concept_district_specializations']、£building£['concept_buildings']及其他行星特征提供，各种类型的岗位可以满足不同的经济、科研或军事需求。\\n\\n§H$concept_jobs$§!的分配直接影响着经济的稳定性、政治动向以及帝国的整体效能。\\n\\n§H$concept_jobs$§!可以在£interface£['concept_colony_view']进行管理。","en":"£job£ §H$concept_jobs$§! represent the roles and professions that £pop£ ['concept_pops'] undertake within an empire, determining resource production, research output, and societal function.\\n\\nJobs are provided by £district£ ['concept_districts'], £zone£ ['concept_district_specializations'], £building£ ['concept_buildings'], and other planetary features, with different types catering to specific economic, scientific, or military needs.\\n\\nThe distribution of §H$concept_jobs$§! directly impacts economic stability, political dynamics, and overall empire efficiency.\\n\\n§H$concept_jobs$§! are managed in the £interface£ ['concept_colony_view'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":232,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":190,"status":"paired","id":"texts:11954"},{"key":"concept_unemployment","zh":"失业","en":"Unemployment","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":236,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":193,"status":"paired","id":"texts:11955"},{"key":"concept_unemployment_desc","zh":"£pop£ §H失业人口§!缺少可以做的£job£ ['concept_job']。他们不但不产生资源，还会降低这个£colony£ ['concept_colony']的£stability£ ['concept_stability']。","en":"£pop£ §HUnemployed Pops§! lack a £job£ ['concept_job'] to work in. They produce no resources and may reduce the £stability£ ['concept_stability'] of the £colony£ ['concept_colony'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":237,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":194,"status":"paired","id":"texts:11956"},{"key":"concept_l_gate","zh":"L-星门","en":"L-Gate","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":241,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":197,"status":"paired","id":"texts:11957"},{"key":"concept_l_gates","zh":"L-星门","en":"L-Gates","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":242,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":198,"status":"paired","id":"texts:11958"},{"key":"concept_l_gates_desc","zh":"一座连向分立亚空间网络的神秘星门。它们好像被有意关闭了。","en":"A mysterious network of Gateways that are connected to a separate subspace network. They appear to have been deliberately disabled.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":243,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":199,"status":"paired","id":"texts:11959"},{"key":"concept_machine_uprising","zh":"机械叛乱","en":"Machine Uprising","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":247,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":202,"status":"paired","id":"texts:11960"},{"key":"concept_machine_uprising_desc","zh":"机械叛乱是一种中期事件链，具有人工智能的机器仆从可能会尝试反叛创造出它们的帝国。最终可能导致一个全新的['authority:auth_machine_intelligence']登上星系舞台。$requires_syn_dawn$","en":"The Machine Uprising is a mid-game event chain in which robotic servants with Artificial Intelligence may attempt to revolt against their creator empire. This can lead to the formation of a new ['authority:auth_machine_intelligence'] in the galaxy.$requires_syn_dawn$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":248,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":203,"status":"paired","id":"texts:11961"},{"key":"concept_marauder_empire","zh":"掠夺者帝国","en":"Marauder Empire","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":252,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":206,"status":"paired","id":"texts:11962"},{"key":"concept_marauder_empires","zh":"掠夺者帝国","en":"Marauder Empires","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":253,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":207,"status":"paired","id":"texts:11963"},{"key":"concept_marauder_empires_desc","zh":"掠夺者帝国是一种生活在太空中的文明，他们大多数时间都在内斗或者掠夺邻近的帝国。有时候他们可能会要求其他帝国的进贡。","en":"Marauder Empires are spaceborne civilizations that spend most of their time fighting among themselves and raiding their neighbors. At times they may demand tribute from other empires.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":254,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":208,"status":"paired","id":"texts:11964"},{"key":"concept_market","zh":"$MARKET_VIEW$","en":"$MARKET_VIEW$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":258,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":211,"status":"paired","id":"texts:11965"},{"key":"concept_market_desc","zh":"§H$concept_market$§!是帝国对资源进行买卖的场所，以便对经济进行调节，可以解燃眉之急或完成长期战略。交易可以设置为一次性进行或是每月支付£trade_value£['concept_trade']来确保关键物资的持续供应。\\n\\n商品的价格会基于全星系经济的供需关系波动，频繁的交易影响市场利率。拥有['tradition_category:tradition_mercantile']或企业体制的帝国在参与贸易时可能会获得额外的利益。","en":"The §H$concept_market$§! allows empires to buy and sell resources, adjusting their economy to meet immediate needs or long-term strategies. Transactions can be conducted on a one-time basis or set up as monthly £trade_value£ ['concept_trade'] deals to ensure a steady supply of essential materials.\\n\\nPrices fluctuate based on supply and demand across the galactic economy, with more frequent trades influencing market rates. Empires with the ['tradition_category:tradition_mercantile'] or corporate structures may gain additional benefits when engaging in trade.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":259,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":212,"status":"paired","id":"texts:11966"},{"key":"concept_megastructure","zh":"$MEGASTRUCTURE$","en":"$MEGASTRUCTURE$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":263,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":215,"status":"paired","id":"texts:11967"},{"key":"concept_megastructures","zh":"$megastructures$","en":"$megastructures$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":264,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":216,"status":"paired","id":"texts:11968"},{"key":"concept_megastructure_desc","zh":"£megastructure£§H$concept_megastructures$§!是展现成熟帝国技术与经济实力的宏伟工程项目。通常，这些项目分阶段建设，旨在服务于战略、科学或经济的目的。\\n\\n建造一个§H$concept_megastructure$§!需要巨额的投资、先进的技术研究和稳定的后勤支持。它们通常由£construction_ship£['concept_construction_ship']在太空中的指定位置实施建造。\\n\\n一旦这些宏伟的设施建成，它们将彻底改变星系的版图，成为宇宙尺度上雄心壮志的永恒纪念碑。","en":"£megastructure£ §H$concept_megastructures$§! are colossal engineering projects that embody the technological and economic prowess of a mature empire. Often constructed in stages, they serve strategic, scientific, or economic purposes.\\n\\nBuilding a §H$concept_megastructure$§! requires significant investment, advanced research, and a stable logistical foundation.They are initiated using a £construction_ship£ ['concept_construction_ship'], typically at designated locations in space.\\n\\nOnce completed, these vast installations reshape the galactic map, standing as enduring monuments to ambition on a cosmic scale.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":265,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":217,"status":"paired","id":"texts:11969"},{"key":"concept_minerals","zh":"矿物","en":"Minerals","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":269,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":220,"status":"paired","id":"texts:11970"},{"key":"concept_minerals_desc","zh":"[GetConceptMinerals]","en":"[GetConceptMinerals]","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":270,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":221,"status":"paired","id":"texts:11971"},{"key":"concept_minerals_desc_start","zh":"£minerals£ §H矿物§!涵盖各式用于建造的基础资源。\\n\\n通常用于建造£building£ ['concept_buildings']和民用£mining_station£ £science_ship£ ['concept_civilian_space_stations']，此外还可以精炼成为£alloys£ ['concept_alloys']。","en":"£minerals£ §HMinerals§! cover the basic resources employed in construction.\\n\\nThey are used to construct £building£ ['concept_buildings'] and £mining_station£ £science_ship£ ['concept_civilian_space_stations']. They can also be refined into £alloys£ ['concept_alloys']","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":271,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":222,"status":"paired","id":"texts:11972"},{"key":"concept_minerals_desc_end","zh":"$tt_gain$—建造£district£['concept_mining_districts']。\\n—在蕴含矿物的['concept_celestial_objects']上建造£mining_station£['concept_mining_stations']。\\n—$tt_market$","en":"$tt_gain$- Build £district£ ['concept_mining_districts']\\n- Build £mining_station£ ['concept_mining_stations'] on mineral-rich ['concept_celestial_objects']\\n- $tt_market$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":272,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":223,"status":"paired","id":"texts:11973"},{"key":"concept_minerals_desc_regular","zh":"$concept_minerals_desc_start$或£consumer_goods£['concept_consumer_goods']。$concept_minerals_desc_end$","en":"$concept_minerals_desc_start$ or £consumer_goods£ ['concept_consumer_goods'].$concept_minerals_desc_end$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":273,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":224,"status":"paired","id":"texts:11974"},{"key":"concept_minerals_desc_hive","zh":"$concept_minerals_desc_start$。$concept_minerals_desc_end$","en":"$concept_minerals_desc_start$.$concept_minerals_desc_end$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":274,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":225,"status":"paired","id":"texts:11975"},{"key":"concept_mining_station","zh":"$mining_station$","en":"$mining_station$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":278,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":228,"status":"paired","id":"texts:11976"},{"key":"concept_mining_stations","zh":"$mining_station_plural$","en":"$mining_station_plural$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":279,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":229,"status":"paired","id":"texts:11977"},{"key":"concept_mining_station_desc","zh":"£mining_station£§H$concept_mining_station$§!是一种轨道设施，用于从天体提取高价值资源，例如£energy£['concept_energy']、£minerals£['concept_minerals']或£alloys£['concept_alloys']等等。$tt_gain$—派遣£construction_ship£['concept_construction_ships']在蕴含资源的['concept_celestial_objects']建造§H$concept_mining_stations$§!","en":"A £mining_station£ §H$concept_mining_station$§! is an orbital facility that extracts valuable resources from celestial bodies, for example £energy£ ['concept_energy'], £minerals£ ['concept_minerals'], or £alloys£ ['concept_alloys'].$tt_gain$- Use £construction_ship£ ['concept_construction_ships'] to build §H$concept_mining_stations$§! around resource-rich ['concept_celestial_objects']","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":280,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":230,"status":"paired","id":"texts:11978"},{"key":"tt_build_research_stations","zh":"派遣£construction_ship£['concept_construction_ships']在蕴含研究点的['concept_celestial_objects']周围建造£science_ship£['concept_research_stations']","en":"Use £construction_ship£ ['concept_construction_ships'] to build £science_ship£ ['concept_research_stations'] around research-rich ['concept_celestial_objects']","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":283,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":232,"status":"paired","id":"texts:11979"},{"key":"tt_research_gain","zh":"$tt_gain$—由例如£building£['building:building_research_lab_1']等提供的£job£['concept_jobs']产出。\\n—$tt_build_research_stations$","en":"$tt_gain$- Utilize certain £job£ ['concept_jobs'], for example from £building£ ['building:building_research_lab_1']\\n- $tt_build_research_stations$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":284,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":233,"status":"paired","id":"texts:11980"},{"key":"concept_research_shared","zh":"\\n\\n§H库存研究点数§!是由一些事件或在没有选择研究选项时产生。每个月，等量于§H每月产出§!的§H库存研究点§!会被自动消耗以加速科研。$tt_research_gain$","en":"\\n\\n§HStored Research§! is received from certain events or when no research is selected. Each month, §HStored Research§! equal to the §HMonthly Gain§! is used, increasing research speed.$tt_research_gain$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":285,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":234,"status":"paired","id":"texts:11981"},{"key":"concept_physics_research","zh":"物理学研究","en":"Physics Research","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":289,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":237,"status":"paired","id":"texts:11982"},{"key":"concept_physics_research_desc","zh":"£physics£§H$concept_physics_research$§!是三大研究领域之一，包含了§H计算技术§!、§H力场操控§!和§H粒子物理§!等。$concept_research_shared$","en":"£physics£ §H$concept_physics_research$§! is one of the three fields of study, collecting technologies in areas like §HComputing§!, §HField Manipulation§!, and §HParticles§!. $concept_research_shared$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":290,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":238,"status":"paired","id":"texts:11983"},{"key":"concept_society_research","zh":"社会学研究","en":"Society Research","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":294,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":241,"status":"paired","id":"texts:11984"},{"key":"concept_society_research_desc","zh":"£society£§H$concept_society_research$§!是三大研究领域之一，包含了§H生物学§!、§H治国术§!和§H新世界理论§!等，$concept_research_shared$","en":"£society£ §H$concept_society_research$§! is one of the three fields of study, collecting technologies in areas like §HBiology§!, §HStatecraft§!, and §HNew Worlds§!, $concept_research_shared$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":295,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":242,"status":"paired","id":"texts:11985"},{"key":"concept_engineering_research","zh":"工程学研究","en":"Engineering Research","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":299,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":245,"status":"paired","id":"texts:11986"},{"key":"concept_engineering_research_desc","zh":"£engineering£§H$concept_engineering_research$§!是三大研究领域之一，包含了§H工业§!、§H推进力学§!和§H宇航技术§!等，$concept_research_shared$","en":"£engineering£ §H$concept_engineering_research$§! is one of the three fields of study, collecting technologies in areas like §HIndustry§!, §HPropulsion§!, and §HVoidcraft§!, $concept_research_shared$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":300,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":246,"status":"paired","id":"texts:11987"},{"key":"concept_policies","zh":"政策","en":"Policies","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":304,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":249,"status":"paired","id":"texts:11988"},{"key":"concept_policy","zh":"政策","en":"Policy","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":305,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":250,"status":"paired","id":"texts:11989"},{"key":"concept_policies_desc","zh":"§H$concept_policies$§!概括一个['concept_empire']对待其他帝国和其£pop£['concept_pops']的态度，以及可以接受的行为。\\n\\n§H$concept_policies$§!可在£interface£['concept_government_view']的§H$government_view_tab_policies_and_edicts$§!选项卡中进行管理。","en":"§H$concept_policies$§! outline the stance of an ['concept_empire'] on other empires, treatment of £pop£ ['concept_pops'], and acceptable behaviors.\\n\\n§H$concept_policies$§! are managed in the §H$government_view_tab_policies_and_edicts$§! tab of the £interface£ ['concept_government_view'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":306,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":251,"status":"paired","id":"texts:11990"},{"key":"concept_pop","zh":"人口","en":"Pop","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":310,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":254,"status":"paired","id":"texts:11991"},{"key":"concept_pops","zh":"人口","en":"Pops","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":311,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":255,"status":"paired","id":"texts:11992"},{"key":"concept_pop_desc","zh":"£pop£§H$concept_pop$§!是一群来自同一['concept_species']的个体，他们从事着相同的£job£['concept_job']、共有相同的['concept_ethic']。$tt_gain$—增长£pop£§H人口§!、组装£pop£§H机械人口§!\\n—在£market£§H奴隶市场§!上购买§H$concept_pops$§!\\n—从特定事件获得§H$concept_pops$§!","en":"A £pop£ §H$concept_pop$§! is a group of individuals from a ['concept_species'] that work the same £job£ ['concept_job'] and share the same ['concept_ethic'].$tt_gain$- Grow £pop£ §HBiological Pops§! and assemble £pop£ §HMechanical Pops§!\\n- Buy §H$concept_pops$§! in the £market£ §HSlave Market§!\\n- Receive §H$concept_pops$§! from certain events","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":312,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":256,"status":"paired","id":"texts:11993"},{"key":"concept_preftl_civilizations","zh":"前超光速文明","en":"Pre-FTL Civilizations","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":316,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":259,"status":"paired","id":"texts:11994"},{"key":"concept_preftl_civilizations_desc","zh":"前超光速文明是还未获得超光速航行能力的社会。他们的科技水平从石器时代到早期太空时代不等，对外星生命的存在普遍也一无所知。","en":"Pre-FTL Civilizations are societies that have not yet achieved faster than light space travel. They range in technology from the Stone Age to the Early Space Age, and are generally unaware of the presence of alien life.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":317,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":260,"status":"paired","id":"texts:11995"},{"key":"concept_presapient_species","zh":"未开智物种","en":"Pre-Sapient Species","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":321,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":263,"status":"paired","id":"texts:11996"},{"key":"concept_presapient_species_desc","zh":"未开智物种是一些非常聪明、距离获得智能只有一步之遥的生物。通过一些['concept_society_research', £society£$concept_society_research$]领域合适的科技将它们提升为智慧生命，或是保留在['concept_alien_zoo',£building£异星动物园]中。","en":"Pre-sapient species are extremely intelligent creatures that fall just short of sapience. With the appropriate technologies from ['concept_society_research', £society£ $concept_society_research$] they can be uplifted to sapience or conserved in ['concept_alien_zoo',£building£ Alien Zoos].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":322,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":264,"status":"paired","id":"texts:11997"},{"key":"concept_shape","zh":"形状","en":"Shape","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":326,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":267,"status":"paired","id":"texts:11998"},{"key":"concept_galaxy_shape","zh":"星系形状","en":"Galaxy Shape","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":327,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":268,"status":"paired","id":"texts:11999"},{"key":"concept_galaxy_shape_desc","zh":"—§I$elliptical$：§!一个由均匀分布的恒星构成的简单圆形星系。\\n—§I$ring$：§!一个星系中心附近较为空旷的圆形星系。\\n—§I$spiral$：§!这些星系具有二至六个从中心出发的弯曲的旋臂。\\n—§I$bar$：§!该星系分成两条粗大的旋臂，互相之间少有联系。\\n—§I$starburst$：§!复数平行的旋臂从星系中心飞旋而出。\\n—§I$cartwheel$：§!复数细旋臂组成的涡旋、环状混合型星系\\n—§I$spoked$：§!该星系由数个互相独立的\\\"片区\\\"组成。","en":"- §I$elliptical$:§! A simple round galaxy of evenly distributed stars.\\n- §I$ring$:§! A round galaxy with more space around the galactic core.\\n- §I$spiral$:§! These galaxies have between two to six arms curving out from the galactic core.\\n- §I$bar$:§! The galaxy is split into two thick spiral arms, with only a few connections.\\n- §I$starburst$:§! Several parallel arms whirl out from the galactic core.\\n- §I$cartwheel$:§! Several thin arms create this hybrid between a spiral and ring galaxy.\\n- §I$spoked$:§! This galaxy is split into 'slices' that are mostly separated from one another.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":328,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":269,"status":"paired","id":"texts:12000"},{"key":"concept_ship","zh":"舰船","en":"Ship","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":332,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":272,"status":"paired","id":"texts:12001"},{"key":"concept_ships","zh":"舰船","en":"Ships","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":333,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":273,"status":"paired","id":"texts:12002"},{"key":"concept_ship_desc","zh":"§H$concept_ships$§!是用于航宇的不同类型的载具，从探索到战斗各不相同，包含了['concept_civilian_ships']和['concept_military_ships']。","en":"§H$concept_ships$§! are spacefaring vessels that serve a variety of roles, from exploration to warfare, encompassing both ['concept_civilian_ships'] and ['concept_military_ships'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":334,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":274,"status":"paired","id":"texts:12003"},{"key":"concept_civilian_ship","zh":"通用舰船","en":"Utility Ship","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":338,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":277,"status":"paired","id":"texts:12004"},{"key":"concept_civilian_ships","zh":"通用舰船","en":"Utility Ships","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":339,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":278,"status":"paired","id":"texts:12005"},{"key":"concept_civilian_ship_desc","zh":"§H$concept_civilian_ships$§!在['concept_starbases']中建造，用于组建太空建筑、探索未知或移居新星球。\\n\\n例如£construction_ship£['concept_construction_ships']、£science_ship£['concept_science_ships']者£colony_ship£['concept_colony_ships']。","en":"§H$concept_civilian_ships$§! are constructed at ['concept_starbases'] to assemble space structures, explore the unknown, and settle new worlds.\\n\\nExamples include £construction_ship£ ['concept_construction_ships'], £science_ship£ ['concept_science_ships'], and £colony_ship£ ['concept_colony_ships'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":340,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":279,"status":"paired","id":"texts:12006"},{"key":"concept_military_ship","zh":"军用舰船","en":"Military Ship","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":344,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":282,"status":"paired","id":"texts:12007"},{"key":"concept_military_ships","zh":"军用舰船","en":"Military Ships","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":345,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":283,"status":"paired","id":"texts:12008"},{"key":"concept_military_ship_desc","zh":"§H$concept_military_ships$§!在['concept_starbases']中建造，用于进行与敌对['concept_empires']或敌意['concept_space_fauna']的太空战。\\n\\n可组织成['concept_fleets']，具有不同的尺寸，各具不同的优势并可以在§H$concept_fleet$§!中提供不同的战术优势。\\n\\n§H$concept_military_ships$§!在£interface£['concept_fleet_management_view']的§H$SHIP_DESIGNER$§!选项卡中进行设计。","en":"§H$concept_military_ships$§! are built at ['concept_starbases'] to engage in space battles against rival ['concept_empires'] and hostile ['concept_space_fauna'].\\n\\nOrganized into ['concept_fleets'], they come in various sizes, each offering unique strengths and strategic advantages to the §H$concept_fleet$§!.\\n\\n§H$concept_military_ships$§! are designed in the §H$SHIP_DESIGNER$§! tab of the £interface£ ['concept_fleet_management_view'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":346,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":284,"status":"paired","id":"texts:12009"},{"key":"concept_fleet","zh":"舰队","en":"Fleet","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":350,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":287,"status":"paired","id":"texts:12010"},{"key":"concept_fleets","zh":"舰队","en":"Fleets","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":351,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":288,"status":"paired","id":"texts:12011"},{"key":"concept_fleet_desc","zh":"§H$concept_fleets$§!是一群密切协作的['concept_military_ships']，其中所有§H$concept_ships$§!的尺寸总和组成['concept_fleet_size']。\\n\\n由£commander£['concept_commander']统帅的§H$concept_fleet$§!可能受到['concept_leader_traits']的增益或惩罚。\\n\\n§H$concept_fleets$§!是在£interface£['concept_fleet_management_view']的§H$FLEET_MANAGER_VIEW$§!选项卡中设计的。","en":"§H$concept_fleets$§! are groups of ['concept_military_ships'] that operate together, with the combined size of the §H$concept_ships$§! making up the ['concept_fleet_size'].\\n\\nA §H$concept_fleet$§! led by a £commander£ ['concept_commander'] may receive bonuses or penalties based on the ['concept_leader_traits'].\\n\\n§H$concept_fleets$§! are designed in the §H$FLEET_MANAGER_VIEW$§! tab of the £interface£ ['concept_fleet_management_view'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":352,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":289,"status":"paired","id":"texts:12012"},{"key":"concept_fleet_size","zh":"舰队规模","en":"Fleet Size","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":356,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":292,"status":"paired","id":"texts:12013"},{"key":"concept_fleet_size_desc","zh":"§H$concept_fleet_size$§!是['concept_fleet']中['concept_military_ship']尺寸的总和。\\n\\n每支§H$concept_fleet$§!可指挥的总§H$concept_fleet_size$§!由['concept_command_limit']决定。\\n\\n['concept_empire']可有效支援的§H$concept_fleets$§!的总§H$concept_fleet_size$§!则受限于其['concept_naval_capacity']。","en":"§H$concept_fleet_size$§! is the sum of the ['concept_military_ship'] sizes of a ['concept_fleet'].\\n\\nThe combined §H$concept_fleet_size$§! controllable per §H$concept_fleet$§! is determined by the ['concept_command_limit'].\\n\\nThe total §H$concept_fleet_size$§! of all §H$concept_fleets$§! that an ['concept_empire'] can effectively support is governed by its ['concept_naval_capacity'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":357,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":293,"status":"paired","id":"texts:12014"},{"key":"concept_command_limit","zh":"指挥上限","en":"Command Limit","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":361,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":296,"status":"paired","id":"texts:12015"},{"key":"concept_command_limit_desc","zh":"§H$concept_command_limit$§!决定了单一['concept_fleet']所最多能指挥的['concept_military_ship']的尺寸总和。\\n\\n§H$concept_command_limit$§!可以通过例如['concept_technologies']、特定['concept_traditions']或['concept_civics']等方式提升。","en":"§H$concept_command_limit$§! determines the maximum combined ['concept_military_ship'] sizes controllable as a single ['concept_fleet'].\\n\\n§H$concept_command_limit$§! can, for example, be increased through ['concept_technologies'], certain ['concept_traditions'], or ['concept_civics'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":362,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":297,"status":"paired","id":"texts:12016"},{"key":"concept_ship_upkeep","zh":"舰船维护费","en":"Ship Upkeep","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":367,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":301,"status":"paired","id":"texts:12017"},{"key":"concept_logistics_upkeep","zh":"后勤维护费","en":"Logistics Upkeep","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":368,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":302,"status":"paired","id":"texts:12018"},{"key":"concept_ship_upkeep_desc","zh":"§H$concept_ship_upkeep$§!代表了用于维系各种军、民用星舰运作的持续资源花费。\\n\\n多数舰船需要不止一种资源来维护，具体花费受舰船型级和所配的部件决定。超出帝国的['concept_naval_capacity']会大幅度提升所有舰船的维护费。","en":"§H$concept_ship_upkeep$§! represents the ongoing resource cost required to maintain operational starships, including civilian and military vessels.\\n\\nMost vessels require a combination of resources for maintenance, and costs are determined by ship class and equipped components. However, exceeding an empire's ['concept_naval_capacity'] significantly increases upkeep across all ships.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":369,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":303,"status":"paired","id":"texts:12019"},{"key":"concept_colony_upkeep","zh":"殖民地维护费","en":"Colony Upkeep","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":373,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":306,"status":"paired","id":"texts:12020"},{"key":"concept_colony_upkeep_desc","zh":"§H$concept_colony_upkeep$§!代表为维持一个£colony£['concept_colony']的人口和基础设施所需要持续花费的资源。其中包括£district£['concept_districts']、£building£['concept_buildings']和£job£['concept_jobs']的维护费，当然还有殖民地上的人口的日常所需。\\n\\n管理好维护费对确保稳定、避免资源短缺和维持全国经济良好运转至关重要。殖民地的维护费可以在£interface£['concept_colony_view']的$colony_view_tab_planet_summary$选项卡查看。","en":"§H$concept_colony_upkeep$§! refers to the ongoing resource costs required to sustain the infrastructure and population of a £colony£ ['concept_colony']. This includes the upkeep of £district£ ['concept_districts'], £building£ ['concept_buildings'], and £job£ ['concept_jobs'], as well as the daily needs of the colony's population.\\n\\nEffective management of upkeep is essential to ensure stability, prevent shortages, and maintain economic efficiency across the empire. The upkeep of a given colony can be checked in the $colony_view_tab_planet_summary$ tab of the £interface£ ['concept_colony_view'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":374,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":307,"status":"paired","id":"texts:12021"},{"key":"concept_species","zh":"物种","en":"Species","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":378,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":310,"status":"paired","id":"texts:12022"},{"key":"concept_species_desc","zh":"§H$concept_species$§!是由生物或机械个体构成的明确群体，他们具有相同的['concept_species_traits']、起源以及生理适应性。\\n\\n先进的['concept_technologies']或特定的['concept_policies']可以让帝国对物种进行基因编辑以满足更细致的特化需求，甚至逐渐进行彻底的转变。帝国的物种可以在£interface£['concept_species_view']进行管理。","en":"§H$concept_species$§! are distinct groups of biological or mechanical entities that share common ['concept_species_traits'], points of origin, and or physical adaptations.\\n\\nAdvanced ['concept_technologies'] or specific ['concept_policies'] may allow empires to genetically alter their species for further specialization or radical transformation over time. The species of an empire are managed in the £interface£ ['concept_species_view'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":379,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":311,"status":"paired","id":"texts:12023"},{"key":"concept_species_class","zh":"物种类别","en":"Species Class","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":383,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":314,"status":"paired","id":"texts:12024"},{"key":"concept_species_class_desc","zh":"物种类别描述了§I物种§!类型的一个宽泛分类。例如鸟类、爬行类、真菌类等。","en":"Species Classes describe a broad category of §ISpecies§! type. Examples include Avian, Reptilian, Fungoid, etc.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":384,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":315,"status":"paired","id":"texts:12025"},{"key":"concept_species_trait","zh":"物种特质","en":"Species Trait","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":389,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":318,"status":"paired","id":"texts:12026"},{"key":"concept_species_traits","zh":"物种特质","en":"Species Traits","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":390,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":319,"status":"paired","id":"texts:12027"},{"key":"concept_species_trait_desc","zh":"§H$concept_species_traits$§!决定了一个['concept_species']的固有生物或机械属性，会影响其行为、能力和适应的环境及任务等。\\n\\n特质可以通过基因修饰或其他先进['concept_technologies']进行调整。","en":"§H$concept_species_traits$§! define the inherent biological or mechanical characteristics of a ['concept_species'], influencing their behavior, capabilities, and suitability for various environments and tasks.\\n\\nTraits may be altered through genetic modification or other advanced ['concept_technologies'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":391,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":320,"status":"paired","id":"texts:12028"},{"key":"concept_starbase","zh":"$station_generic_01$","en":"$station_generic_01$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":397,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":325,"status":"paired","id":"texts:12029"},{"key":"concept_starbases","zh":"$station_generic_01_plural$","en":"$station_generic_01_plural$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":398,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":326,"status":"paired","id":"texts:12030"},{"key":"concept_military_space_station","zh":"军用空间站","en":"Military Space Station","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":399,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":327,"status":"paired","id":"texts:12031"},{"key":"concept_military_space_stations","zh":"军用空间站","en":"Military Space Stations","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":400,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":328,"status":"paired","id":"texts:12032"},{"key":"concept_starbase_desc","zh":"§H$concept_starbases$§!是一种可升级的军用设施，用于宣示和保护恒星系的主权。\\n\\n其从['concept_outposts']升级而来，可以配备各式§H模块§!和§H建筑§!来特化各种不同功能，例如用['concept_shipyard']模块来建造['concept_ships']等。\\n\\n可以用['concept_defense_platforms']增强抵御攻击的能力。此外还作为招募['concept_armies']的中心节点。\\n\\n帝国可升级的£waystation£ §H$concept_starbases$§!或§H$concept_waystations$§!数量受限于其['concept_starbase_capacity']。\\n\\n§H$concept_starbases$§!可在£interface£ ['concept_starbase_view']中管理。","en":"§H$concept_starbases$§! are upgradable military installations that establish and secure ownership of star systems.\\n\\nUpgraded from ['concept_outposts'], they can be equipped with §HModules§! and §HBuildings§! to specialize in various roles, for example with a ['concept_shipyard'] module to construct ['concept_ships'].\\n\\n['concept_defense_platforms'] bolster their ability to defend against attackers. They also serve as centralized hubs for recruiting ['concept_armies'].\\n\\nThe number of upgraded §H$concept_starbases$§! or £waystation£ §H$concept_waystations$§! an empire can support is limited by its ['concept_starbase_capacity'].\\n\\n§H$concept_starbases$§! are managed through the £interface£ ['concept_starbase_view'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":401,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":329,"status":"paired","id":"texts:12033"},{"key":"concept_technology","zh":"科技","en":"Technology","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":405,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":332,"status":"paired","id":"texts:12034"},{"key":"concept_technologies","zh":"科技","en":"Technologies","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":406,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":333,"status":"paired","id":"texts:12035"},{"key":"concept_technology_desc","zh":"通过研究解锁的科技是提升帝国实力的首要方式之一。\\n\\n它们分为三个研究领域：\\n$t$£physics£['concept_physics_research']\\n$t$£society£['concept_society_research']\\n$t$£engineering£['concept_engineering_research']","en":"Technologies unlocked by research are one of the primary ways to increase an empire's strength.\\n\\nThey fall into three fields of study:\\n$t$£physics£ ['concept_physics_research']\\n$t$£society£ ['concept_society_research']\\n$t$£engineering£ ['concept_engineering_research']","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":407,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":334,"status":"paired","id":"texts:12036"},{"key":"concept_tradition","zh":"传统","en":"Tradition","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":411,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":337,"status":"paired","id":"texts:12037"},{"key":"concept_traditions","zh":"传统","en":"Traditions","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":412,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":338,"status":"paired","id":"texts:12038"},{"key":"concept_traditions_desc","zh":"§H$concept_traditions$§!可以提供全帝国范围的加成，它们被划分到了若干§H传统树§!中。\\n\\n当['concept_empire']积累足够£unity£['concept_unity']后便可以解锁一个新的§H$concept_tradition$§!。完成§H传统树§!将解锁['concept_ascension_perks']。\\n\\n§H$concept_traditions$§!可以在£interface£['concept_society_management_view']的§H$traditions$§!选项卡中管理。","en":"§H$concept_traditions$§! provide empire-wide bonuses that are organized into §HTradition trees§!.\\n\\nA §H$concept_tradition$§! can be selected whenever an ['concept_empire'] has accumulated enough £unity£ ['concept_unity'] to do so. Completing §HTradition Trees§! unlocks ['concept_ascension_perks'].\\n\\n§H$concept_traditions$§! are managed in the §H$traditions$§! tab of the £interface£ ['concept_society_management_view'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":413,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":339,"status":"paired","id":"texts:12039"},{"key":"concept_vivarium","zh":"$vivarium$","en":"$vivarium$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":417,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":342,"status":"paired","id":"texts:12040"},{"key":"concept_vivarium_desc","zh":"§Y$vivarium$§!允许我们观察捕获的§Y太空兽群§!。捕获的生物可以解剖研究、获取资源，或可以进行繁育以产出新的生物体。","en":"The §Y$vivarium$§! allows us to view our captive §YSpace Fauna§!. Creatures in captivity can be dissected for study and resources, or allowed to breed and produce new organisms.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":418,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":343,"status":"paired","id":"texts:12041"},{"key":"concept_war_in_heaven","zh":"天堂之战","en":"War in Heaven","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":422,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":346,"status":"paired","id":"texts:12042"},{"key":"concept_war_in_heaven_desc","zh":"两个自古敌对的['concept_fallen_empires']可能['concept_awaken']，并在星系舞台上争权夺势。$requires_leviathans$","en":"Two ['concept_fallen_empires'] that are ancient foes may ['concept_awaken'] and battle for supremacy over the galaxy.$requires_leviathans$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":423,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":347,"status":"paired","id":"texts:12043"},{"key":"concept_wormhole_pairs","zh":"虫洞对","en":"Wormhole Pairs","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":427,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":350,"status":"paired","id":"texts:12044"},{"key":"concept_wormhole","zh":"虫洞","en":"Wormhole","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":428,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":351,"status":"paired","id":"texts:12045"},{"key":"concept_wormholes","zh":"虫洞","en":"Wormholes","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":429,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":352,"status":"paired","id":"texts:12046"},{"key":"concept_wormholes_desc","zh":"虫洞是天然存在的时空裂隙。稳定化的虫洞可以通向另一个固定的位置。","en":"Wormholes are naturally occurring rifts in space-time. Once stabilized, they allow passage to a fixed location.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":430,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":353,"status":"paired","id":"texts:12047"},{"key":"concept_xeno_compatibility","zh":"$ap_xeno_compatibility$","en":"$ap_xeno_compatibility$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":434,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":356,"status":"paired","id":"texts:12048"},{"key":"concept_xeno_compatibility_desc","zh":"$allow_crossbreeding$\\n\\n§L$ap_xeno_compatibility_desc$§!","en":"$allow_crossbreeding$\\n\\n§L$ap_xeno_compatibility_desc$§!","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":435,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":357,"status":"paired","id":"texts:12049"},{"key":"concept_cutholoids","zh":"$cutholoids_plural$","en":"$cutholoids_plural$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":439,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":360,"status":"paired","id":"texts:12050"},{"key":"concept_cutholoids_desc","zh":"$cutholoid_desc$","en":"$cutholoid_desc$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":440,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":361,"status":"paired","id":"texts:12051"},{"key":"concept_voidworms","zh":"$voidworms_plural$","en":"$voidworms_plural$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":444,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":364,"status":"paired","id":"texts:12052"},{"key":"concept_voidworms_desc","zh":"$voidworm_desc$","en":"$voidworm_desc$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":445,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":365,"status":"paired","id":"texts:12053"},{"key":"concept_influence","zh":"影响力","en":"Influence","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":449,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":368,"status":"paired","id":"texts:12054"},{"key":"concept_influence_desc","zh":"[GetConceptInfluence]","en":"[GetConceptInfluence]","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":450,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":369,"status":"paired","id":"texts:12055"},{"key":"concept_influence_desc_shared","zh":"它可以用于战略行动，例如建造['concept_outposts']、制造['concept_claims']、维系['concept_diplomatic_pacts']。§H$concept_influence$§!的获取量基本变化不大，但也可以提升。$tt_gain$—宣布其他帝国为['concept_rivals']。\\n—通过让['concept_navy_size']超过£empire_sprawl£['concept_empire_size']来增加['concept_power_projection']。","en":"It is used for strategic actions, for example to build ['concept_outposts'], make ['concept_claims'], and maintain ['concept_diplomatic_pacts']. Generation of §H$concept_influence$§! remains fairly stable, but it can be improved.$tt_gain$- Declare other empires ['concept_rivals']\\n- Supplement ['concept_power_projection'] by supporting a large ['concept_navy_size'] relative to £empire_sprawl£ ['concept_empire_size']","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":451,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":370,"status":"paired","id":"texts:12056"},{"key":"concept_influence_desc_regular","zh":"£influence£§H$concept_influence$§!代表政治影响力。\\n\\n$concept_influence_desc_shared$","en":"£influence£ §H$concept_influence$§! represents political clout.\\n\\n$concept_influence_desc_shared$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":452,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":371,"status":"paired","id":"texts:12057"},{"key":"concept_influence_desc_hive","zh":"£influence£§H$concept_influence$§!代表['authority:auth_hive_mind']对星系的宏观控制能力。\\n\\n$concept_influence_desc_shared$","en":"£influence£ §H$concept_influence$§! represents the ability of the ['authority:auth_hive_mind'] to control the galaxy at large.\\n\\n$concept_influence_desc_shared$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":453,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":372,"status":"paired","id":"texts:12058"},{"key":"concept_influence_desc_machine","zh":"£influence£§H$concept_influence$§!代表了主['authority:auth_machine_intelligence']用于计划对星系实现直接控制的算力分配能力。\\n\\n$concept_influence_desc_shared$","en":"£influence£ §H$concept_influence$§! represents the ability of the primary ['authority:auth_machine_intelligence'] to divert processing power to assume direct control over the galaxy at large.\\n\\n$concept_influence_desc_shared$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":454,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":373,"status":"paired","id":"texts:12059"},{"key":"concept_outpost","zh":"$starbase_outpost$","en":"$starbase_outpost$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":458,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":376,"status":"paired","id":"texts:12060"},{"key":"concept_outposts","zh":"$starbase_outpost_plural$","en":"$starbase_outpost_plural$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":459,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":377,"status":"paired","id":"texts:12061"},{"key":"concept_outpost_desc","zh":"§H$concept_outposts$§!是用于将['concept_empire']的边界拓展到无主£system£['concept_systems']的小型['concept_starbases']。\\n\\n§H$concept_outposts$§!的数量不受帝国['concept_starbase_capacity']限制。\\n\\n在£interface£['concept_starbase_view']中可以将§H$concept_outpost$§!升级为功能更强大的§H$concept_starbase$§!。","en":"§H$concept_outposts$§! are small ['concept_starbases'] built to expand the borders of an ['concept_empire'] into unowned £system£ ['concept_systems'].\\n\\nThe number of §H$concept_outposts$§! is not limited by the empire's ['concept_starbase_capacity'].\\n\\nThe £interface£ ['concept_starbase_view'] provides a way to upgrade an §H$concept_outpost$§! into a more capable §H$concept_starbase$§!.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":460,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":378,"status":"paired","id":"texts:12062"},{"key":"concept_claim","zh":"宣称","en":"Claim","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":464,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":381,"status":"paired","id":"texts:12063"},{"key":"concept_claims","zh":"宣称","en":"Claims","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":465,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":382,"status":"paired","id":"texts:12064"},{"key":"concept_claim_desc","zh":"§H$concept_claims$§!代表对外国控制的恒星系的领土主张。宣称主要用于为征服['concept_wars']寻求正当性，允许帝国在胜利时夺取争议星系。\\n\\n宣称通过支出£influence£['concept_influence']设置，花费多少根据星系距离、战略价值和现有其他帝国的§H$concept_claims$§!而增加。在进攻性战争的过程中宣称领土的花费更高，所以精明的帝国会提前宣称。\\n\\n宣称可以在£interface£['concept_claims_view']进行管理。","en":"§H$concept_claims$§! represent territorial assertions over foreign-controlled star systems. Claims are primarily used to justify ['concept_wars'] of conquest, allowing an empire to seize contested systems upon victory.\\n\\nClaims are established by spending £influence£ ['concept_influence'], with costs increasing based on system distance, strategic value, and existing §H$concept_claims$§! by other empires. Claiming systems is more expensive during an offensive war, so shrewd empires will do so beforehand.\\n\\nClaims are managed in the £interface£ ['concept_claims_view'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":466,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":383,"status":"paired","id":"texts:12065"},{"key":"concept_research_agreement","zh":"研究协议","en":"Research Agreement","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":470,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":386,"status":"paired","id":"texts:12066"},{"key":"concept_research_agreements","zh":"研究协议","en":"Research Agreements","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":471,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":387,"status":"paired","id":"texts:12067"},{"key":"concept_research_agreement_desc","zh":"§H$concept_research_agreements$§!是一种能在研究其他缔约国已经拥有的['concept_technologies']时，给予£physics£ £society£ £engineering£['concept_research']增益的外交条约，对于加速科研进程极具价值。\\n\\n§H$concept_research_agreements$§!可以通过外交建立，并经常包括在更广泛的合作联盟或['concept_federation']安排中。可以通过£interface£['concept_contacts_view']的$contacts_view_tab_contacts$选项卡提出。","en":"§H$concept_research_agreements$§! are diplomatic treaties that grant participating empires £physics£ £society£ £engineering£ ['concept_research'] bonuses for ['concept_technologies'] already possessed by their counterpart, making them particularly valuable for accelerating scientific progress.\\n\\n§H$concept_research_agreements$§! can be established through diplomacy and are often included in broader cooperative alliances or ['concept_federation'] arrangements.They are proposed in the $contacts_view_tab_contacts$ tab of the £interface£ ['concept_contacts_view'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":472,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":388,"status":"paired","id":"texts:12068"},{"key":"concept_rival","zh":"宿敌","en":"Rival","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":476,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":391,"status":"paired","id":"texts:12069"},{"key":"concept_rivals","zh":"宿敌","en":"Rivals","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":477,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":392,"status":"paired","id":"texts:12070"},{"key":"concept_rival_desc","zh":"§H$concept_rivals$§!是一种正式制定的政治和战略对手。宣布§H$concept_rival$§!会提升£influence£['concept_influence']产出并可以改善与其他同仇敌忾的帝国之间的关系。然而，这也会恶化与宿敌之间的外交关系并可能将紧张局势激化为公开冲突。\\n\\n只能对具有相近力量的帝国宣布宿敌。这是维护主导地位、形成联盟和正当化敌对行为的关键工具。可以在£interface£['concept_contacts_view']的$contacts_view_tab_contacts$选项卡宣布。","en":"§H$concept_rivals$§! are officially designated political and strategic adversaries. Declaring a §H$concept_rival$§! increases £influence£ ['concept_influence'] generation and can improve relations with other empires that share similar enmities. However, it also worsens diplomatic relations with the rival and may escalate tensions into open conflict.\\n\\nRivalries can only be declared against empires of comparable power and are a key tool for asserting dominance, shaping alliances, and justifying hostilities. They are declared in the $contacts_view_tab_contacts$ tab of the £interface£ ['concept_contacts_view'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":478,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":393,"status":"paired","id":"texts:12071"},{"key":"concept_power_projection","zh":"力量投射","en":"Power Projection","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":482,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":396,"status":"paired","id":"texts:12072"},{"key":"concept_power_projection_desc","zh":"§H$concept_power_projection$§!用于衡量帝国的军事力量对政治地位的巩固作用。它反映了其['concept_fleets']的规模和维护费，作为在帝国舞台上战略权重的直观指标。\\n\\n维持一支与帝国§H$concept_naval_capacity$§!相当甚至更大的舰队可以增强力量投射，提升£influence£['concept_influence']产出。","en":"§H$concept_power_projection$§! measures how an empire's military strength contributes to its political standing. It reflects the scale and upkeep of its ['concept_fleets'], serving as a visible indicator of strategic weight on the galactic stage.\\n\\nMaintaining a navy close to, or exceeding an empire's §H$concept_naval_capacity$§! increases power projection, enhancing the generation of £influence£ ['concept_influence'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":483,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":397,"status":"paired","id":"texts:12073"},{"key":"concept_navy_size","zh":"舰队规模","en":"Navy Size","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":487,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":400,"status":"paired","id":"texts:12074"},{"key":"concept_navy_size_desc","zh":"§H$concept_navy_size$§!代表帝国所有舰队中的['concept_military_ships']总量。尽管海军的容量没有严格的限制，但超出帝国的['concept_naval_capacity']会导致['concept_ship_upkeep']提升。\\n\\n维系收支平衡的海军对保卫疆土和向星系投射力量非常重要。","en":"§H$concept_navy_size$§! represents the total number of ['concept_military_ships'] within an empire's fleet. While there is no strict limit on the size of a navy, exceeding the empire's ['concept_naval_capacity'] results in increased ['concept_ship_upkeep'].\\n\\nMaintaining a well-balanced navy is crucial for defending owned territory and project power across the galaxy.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":488,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":401,"status":"paired","id":"texts:12075"},{"key":"concept_empire_size","zh":"帝国规模","en":"Empire Size","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":492,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":404,"status":"paired","id":"texts:12076"},{"key":"concept_empire_size_desc","zh":"£empire_sprawl£§H$concept_empire_size$§!是对国土宽广程度的度量，具体包含所控制的£district£['concept_districts']、£system£['concept_systems']、£colony£['concept_colonies']和£pop£['concept_pops']等形式。\\n\\n高§H$concept_empire_size$§!对行政能力造成负担，并且会增加['concept_technologies']、['concept_traditions']和['concept_edicts']的花费。\\n\\n['concept_empire']也会因此更容易受到谍报活动的渗透。","en":"£empire_sprawl£ §H$concept_empire_size$§! is a measure of the territorial expanse in the form of controlled £district£ ['concept_districts'], £system£ ['concept_systems'], £colony£ ['concept_colonies'], and £pop£ ['concept_pops'].\\n\\nA high §H$concept_empire_size$§! is a strain on the administrative capacity and increases the cost of ['concept_technologies'], ['concept_traditions'], and ['concept_edicts'].\\n\\nThe ['concept_empire'] also becomes easier to infiltrate for espionage purposes.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":493,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":405,"status":"paired","id":"texts:12077"},{"key":"concept_unity","zh":"凝聚力","en":"Unity","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":497,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":408,"status":"paired","id":"texts:12078"},{"key":"concept_unity_desc","zh":"[GetConceptUnity]","en":"[GetConceptUnity]","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":498,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":409,"status":"paired","id":"texts:12079"},{"key":"concept_unity_desc_regular","zh":"£unity£§H$concept_unity$§!反映了社会整体的决心和意识形态的强韧程度。它将凝聚民心的共同目标具现化，对社会团体和政府起指导作用。$concept_unity_desc_end$\\n—提升['concept_factions']的['concept_approval']和['concept_support']\\n—采纳['tradition_category:tradition_mercantile']传统['tradition:tr_mercantile_adaptive_economic_policies']及改变['concept_policy', $policy_trade_policy$]","en":"£unity£ §H$concept_unity$§! reflects a society's collective resolve and ideological strength. It embodies the shared purpose that binds a people together, guiding their institutions and governance.$concept_unity_desc_end$\\n- Improve the ['concept_approval'] and ['concept_support'] of ['concept_factions']\\n- Adopt the ['tradition_category:tradition_mercantile'] tradition ['tradition:tr_mercantile_adaptive_economic_policies'] and change ['concept_policy', $policy_trade_policy$]","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":499,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":410,"status":"paired","id":"texts:12080"},{"key":"concept_unity_desc_hive","zh":"£unity£§H$concept_unity$§!反映['authority:auth_hive_mind']的决心和专一目标。它具现化引导蜂巢的集体意志，指挥遥远的节点和子个体。$concept_unity_desc_end$","en":"£unity£ §H$concept_unity$§! reflects the resolve and singular purpose of the ['authority:auth_hive_mind']. It embodies the collective will that directs the hive, guiding remote nodes and drones.$concept_unity_desc_end$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":500,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":411,"status":"paired","id":"texts:12081"},{"key":"concept_unity_desc_machine","zh":"£unity£§H$concept_unity$§!反映了['authority:auth_machine_intelligence']的决心和处理一致性。它将引导机械的计算目标具现化，对遥远的节点和无人机起指导作用。$concept_unity_desc_end$","en":"£unity£ §H$concept_unity$§! reflects the resolve and processing coherency of the ['authority:auth_machine_intelligence']. It embodies the calculated purpose that directs the machine, guiding remote nodes and drones.$concept_unity_desc_end$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":501,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":412,"status":"paired","id":"texts:12082"},{"key":"concept_unity_desc_end","zh":"\\n\\n对内部事务极为重要，例如可以解锁新['concept_traditions']、招募['concept_leaders']、飞升£colony£['concept_colonies']、颁布['concept_edicts']以及管理['concept_resettlement']。$tt_gain$—建造能提供产出§H$concept_unity$§!£job£['concept_jobs']的£building£['concept_buildings']。","en":"\\n\\nIt is essential for internal affairs, for example to unlock new ['concept_traditions'], recruit ['concept_leaders'], ascend £colony£ ['concept_colonies'], enact ['concept_edicts'], and manage ['concept_resettlement'].$tt_gain$- Construct £building£ ['concept_buildings'] with £job£ ['concept_jobs'] that produce §H$concept_unity$§!","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":502,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":413,"status":"paired","id":"texts:12083"},{"key":"concept_leader","zh":"领袖","en":"Leader","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":506,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":416,"status":"paired","id":"texts:12084"},{"key":"concept_leaders","zh":"领袖","en":"Leaders","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":507,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":417,"status":"paired","id":"texts:12085"},{"key":"concept_leader_desc","zh":"§H$concept_leaders$§!可以指派为['concept_governors']，或委任指挥['concept_fleets']、指导['concept_research']。\\n\\n§H$concept_leaders$§!会逐渐获得经验，提升能力并解锁强大的['concept_leader_traits']。然而，他们也可能终有退休或去世的一天。\\n\\n领袖可以在£interface£['concept_leaders_view']进行招募和遣散。","en":"§H$concept_leaders$§! may be installed as ['concept_governors'], or assigned to command ['concept_fleets'] and conduct ['concept_research'].\\n\\n§H$concept_leaders$§! gain experience over time, improving their effectiveness and unlocking powerful ['concept_leader_traits']. However, they also age and may eventually retire or perish.\\n\\nLeaders are hired and dismissed in the £interface£ ['concept_leaders_view'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":508,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":418,"status":"paired","id":"texts:12086"},{"key":"concept_leader_trait","zh":"领袖特质","en":"Leader Trait","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":512,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":421,"status":"paired","id":"texts:12087"},{"key":"concept_leader_traits","zh":"领袖特质","en":"Leader Traits","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":513,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":422,"status":"paired","id":"texts:12088"},{"key":"concept_leader_trait_desc","zh":"§H$concept_leader_traits$§!是决定了一位['concept_leader']的优缺点和专精领域的特殊品质。这些特质影响一位领袖在特定职能上的效率，为['concept_research']、['concept_governor']工作或['concept_fleets']指挥提供增益。\\n\\n特定特质只能在领袖位于['concept_council']中时起作用。有些特质是正面的，可以提升效率，而有些则会降低他们的表现，精心挑选和培养领袖是帝国管理的一个重要方面。","en":"§H$concept_leader_traits$§! are special attributes that define the strengths, weaknesses, and areas of expertise of a a ['concept_leader']. These traits influence a leader's effectiveness in their respective role, providing bonuses to ['concept_research'], their work as a ['concept_governor'], or command of ['concept_fleets'].\\n\\nCertain traits can only be leveraged if a leader sits on the ['concept_council']. Some traits are positive, enhancing efficiency, while others may impair their performance, making careful leader selection and development a vital aspect of empire management.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":514,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":423,"status":"paired","id":"texts:12089"},{"key":"concept_leader_class","zh":"领袖类别","en":"Leader Class","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":518,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":426,"status":"paired","id":"texts:12090"},{"key":"concept_leader_class_desc","zh":"§H$concept_leader_class$§!决定['concept_leader']的角色：\\n\\n—£official£['concept_official']\\n—£commander£['concept_commander']\\n—£scientist£['concept_scientist']","en":"The §H$concept_leader_class$§! determines the role of the ['concept_leader']:\\n\\n- £official£ ['concept_official']\\n- £commander£ ['concept_commander']\\n- £scientist£ ['concept_scientist']","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":519,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":427,"status":"paired","id":"texts:12091"},{"key":"concept_official","zh":"$official$","en":"$official$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":523,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":430,"status":"paired","id":"texts:12092"},{"key":"concept_officials","zh":"$official_plural$","en":"$official_plural$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":524,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":431,"status":"paired","id":"texts:12093"},{"key":"concept_official_desc","zh":"£official£§H$concept_officials$§!是主管行政的['concept_leaders']，负责监督帝国的统治和政策执行。他们在维持£stability£['concept_stability']、执法、以['concept_governor']身份优化£colony£['concept_colony']或£sector£['concept_sector']等方面扮演重要角色。他们还可以致力于提升星际['concept_federation']的团结度。\\n\\n§H$concept_officials$§!的能力受到['concept_leader_traits']和其他因素的影响，使得对他们的管理成为维持政权良好运转的重要因素。","en":"£official£ §H$concept_officials$§! are administrative ['concept_leaders'] who oversee governance and policy implementation within an empire. They play a crucial role in maintaining £stability£ ['concept_stability'], enforcing laws, and optimizing £colony£ ['concept_colony'] or £sector£ ['concept_sector'] management as a ['concept_governor']. They may also work to improve cohesion in an interstellar ['concept_federation'].\\n\\nThe effectiveness of an §H$concept_officials$§! may be influenced by ['concept_leader_traits'] or other factors, making their management an important factor in maintaining a well-functioning administration.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":525,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":432,"status":"paired","id":"texts:12094"},{"key":"concept_commander","zh":"$commander$","en":"$commander$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":529,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":435,"status":"paired","id":"texts:12095"},{"key":"concept_commanders","zh":"$commander_plural$","en":"$commander_plural$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":530,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":436,"status":"paired","id":"texts:12096"},{"key":"concept_commander_desc","zh":"£commander£§H$concept_commanders$§!是军事['concept_leaders']，负责指挥['concept_fleets']、监管海军运作。他们在太空战斗和战略制定方面扮演重要角色。\\n\\n§H$concept_commander$§!的能力受到['concept_leader_traits']和其他因素的影响。恰当任用及管理指挥官可以显著提升舰队效能和军事实力，并且他们还可以作为['concept_governor']改善殖民地的行政管理。","en":"£commander£ §H$concept_commanders$§! are military ['concept_leaders'] responsible for directing ['concept_fleets'] and overseeing naval operations. They play a vital role in space combat and strategic planning.\\n\\nThe effectiveness of an §H$concept_commander$§! may be influenced by ['concept_leader_traits'] or other factors. Proper assignment and management of commanders can significantly boost fleet performance and military strength, and as a ['concept_governor'], they can also enhance colony administration.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":531,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":437,"status":"paired","id":"texts:12097"},{"key":"concept_scientist","zh":"$scientist$","en":"$scientist$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":535,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":440,"status":"paired","id":"texts:12098"},{"key":"concept_scientists","zh":"$scientist_plural$","en":"$scientist_plural$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":536,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":441,"status":"paired","id":"texts:12099"},{"key":"concept_scientist_desc","zh":"£scientist£§H$concept_scientists$§!是专注于研究的['concept_leaders']，负责推动帝国的科学进步、探索以及科技创新。他们可以引领['concept_research']工作，指挥£science_ship£ ['concept_science_ships']、分析星系各地的£anomaly£ ['concept_anomalies']和£archaeology£ ['concept_archaeology_site']。\\n\\n§H$concept_scientist$§!的能力受到['concept_leader_traits']、经验登记以及专精领域的影响。指派高等级的科学官执行探索性任务可以加速进程，而作为['concept_governor']他们也能改善殖民地的行政管理。","en":"£scientist£ §H$concept_scientists$§! are research-focused ['concept_leaders'] who drive scientific progress, exploration, and technological innovation within an empire. They lead ['concept_research'] efforts, command £science_ship£ ['concept_science_ships'], and analyze £anomaly£ ['concept_anomalies'] or £archaeology£ ['concept_archaeology_site'] across the galaxy.\\n\\nThe effectiveness of an §H$concept_scientist$§! may be influenced by ['concept_leader_traits'], experience level, and area of expertise. Assigning skilled scientists to exploratory missions can accelerate progress, and as a ['concept_governor'], they can also enhance colony administration.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":537,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":442,"status":"paired","id":"texts:12100"},{"key":"concept_star","zh":"恒星","en":"Star","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":541,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":445,"status":"paired","id":"texts:12101"},{"key":"concept_stars","zh":"恒星","en":"Stars","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":542,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":446,"status":"paired","id":"texts:12102"},{"key":"concept_star_desc","zh":"§H$concept_star$§!是位于£system£['concept_system']中心的巨大且通常为气态的天体。\\n\\n§H$concept_star$§!可能拥有£planet£['concept_planets']或可开采的§H小行星§!。在§H$concept_star$§!本身之上的资源可以通过建造£mining_station£['concept_mining_station']或£science_ship£['concept_research_station']来开采。","en":"A §H$concept_star$§! is a massive, typically gaseous body at the center of a £system£ ['concept_system'].\\n\\nThe §H$concept_star$§! may have orbiting £planet£ ['concept_planets'] or exploitable §HAsteroids§!. Any resources connected to the §H$concept_star$§! itself can be harvested by building a £mining_station£ ['concept_mining_station'] or £science_ship£ ['concept_research_station'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":543,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":447,"status":"paired","id":"texts:12103"},{"key":"concept_planet","zh":"行星","en":"Planet","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":547,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":450,"status":"paired","id":"texts:12104"},{"key":"concept_planets","zh":"行星","en":"Planets","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":548,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":451,"status":"paired","id":"texts:12105"},{"key":"concept_planet_desc","zh":"£planet£ §H$concept_planet$§!是一种围绕['concept_star']运行的大型球形天体，并且可能拥有自己的§H卫星§!。\\n\\n有九种基本类型的['concept_habitable_worlds']可以被转化为£colony£ ['concept_colonies']。\\n\\n有些§H非宜居星球§!可能被标记为['concept_terraforming']候选，或蕴含一些可用£mining_station£ ['concept_mining_station']或£science_ship£ ['concept_research_station']采集的资源。","en":"A £planet£ §H$concept_planet$§! is a large rounded body orbiting a ['concept_star'], possibly with its own orbiting §HMoons§!.\\n\\nThere are nine basic types of ['concept_habitable_worlds'] that can be turned into £colony£ ['concept_colonies'].\\n\\nSome §HUninhabitable Planets§! may be marked as candidates for ['concept_terraforming'], or otherwise harbor resources harvestable with a £mining_station£ ['concept_mining_station'] or £science_ship£ ['concept_research_station'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":549,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":452,"status":"paired","id":"texts:12106"},{"key":"concept_habitable_world","zh":"宜居星球","en":"Habitable World","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":553,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":455,"status":"paired","id":"texts:12107"},{"key":"concept_habitable_worlds","zh":"宜居星球","en":"Habitable Worlds","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":554,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":456,"status":"paired","id":"texts:12108"},{"key":"concept_habitable_world_desc","zh":"§H$concept_habitable_worlds$§!是能够支持£pop£ ['concept_pops']生存的天体，可以发展成为£colony£ ['concept_colonies']。这其中包括了天然存在的£planet£ ['concept_planets']以及人工建造的['concept_habitats']和§H环形世界§!。\\n\\n天然的宜居§H$concept_planets$§!有九种基础气候类型。\\n\\n有些目前无法居住的星球可以通过['concept_terraforming']变得宜居。","en":"§H$concept_habitable_worlds$§! are bodies that can support £pop£ ['concept_pops'] and be developed into £colony£ ['concept_colonies']. This includes both naturally occurring £planet£ ['concept_planets'], artificially constructed ['concept_habitats'], and §HRing Worlds§!.\\n\\nNaturally habitable §H$concept_planets$§! come in nine basic climate types.\\n\\nSome worlds that are currently uninhabitable may become habitable through ['concept_terraforming'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":555,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":457,"status":"paired","id":"texts:12109"},{"key":"concept_sector","zh":"星域","en":"Sector","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":559,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":460,"status":"paired","id":"texts:12110"},{"key":"concept_sectors","zh":"星域","en":"Sectors","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":560,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":461,"status":"paired","id":"texts:12111"},{"key":"concept_sector_desc","zh":"§H$concept_sectors$§!是帝国内部的行政区域，将若干£colony£['concept_colonies']划归到一个单位中集中管理。星域可以改善行星发展管理、资源分配以及当地的经济自动化。\\n\\n每个星域可以由一位['concept_governor']监管，其技能等级和['concept_leader_traits']会影响其监管效率。搞笑的星域管理可以确保经济的稳定性，降低帝国在快速发展中的行政负担。","en":"§H$concept_sectors$§! are administrative regions within an empire, grouping multiple £colony£ ['concept_colonies'] under a centralized governing structure. Sectors help manage planetary development, resource distribution, and automation of local economies.\\n\\nEach sector may be overseen by a ['concept_governor'], whose skills and ['concept_leader_traits'] can influence its efficiency. Effective sector management ensures economic stability and reduces the administrative burden of a growing empire.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":561,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":462,"status":"paired","id":"texts:12112"},{"key":"concept_resettlement","zh":"强制迁移","en":"Resettlement","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":565,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":465,"status":"paired","id":"texts:12113"},{"key":"concept_resettlement_desc","zh":"§H$concept_resettlement$§!是一种在£colony£['concept_colony']间移动£pop£['concept_pops']的操作，可以让帝国对劳动力进行重分配，从而更有效地管理人口增长。\\n\\n可以手动迁移人口或利用依据空余住房、岗位，或宜居性之类的其他因素自动迁移人口的政策来进行。\\n\\n强制迁移花费£energy£['concept_energy']，并可能受到帝国['concept_ethics']、['concept_policies']、['concept_civics']或§H物种权利§!的限制。","en":"§H$concept_resettlement$§! is the process of relocating £pop£ ['concept_pops'] from one £colony£ ['concept_colony'] to another, allowing empires to redistribute their workforce and manage population growth more effectively.\\n\\nThis can be done manually or through automated policies that move pops based on housing, job availability, or other criteria such as habitability.\\n\\nResettlement costs £energy£ ['concept_energy'] and may be restricted by empire ['concept_ethics'], ['concept_policies'], ['concept_civics'], or the §HSpecies Rights§!.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":566,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":466,"status":"paired","id":"texts:12114"},{"key":"concept_diplomatic_pact","zh":"外交协议","en":"Diplomatic Pact","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":570,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":469,"status":"paired","id":"texts:12115"},{"key":"concept_diplomatic_pacts","zh":"外交条约","en":"Diplomatic Pacts","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":571,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":470,"status":"paired","id":"texts:12116"},{"key":"concept_diplomatic_pact_desc","zh":"§H$concept_diplomatic_pacts$§!是帝国之间形成外交关系和战略互动的正式协议。例如，这些协议可能使签署国承诺共同防御，或通过共享知识帮助加速技术进步。\\n\\n§H$concept_diplomatic_pacts$§!可以作为更强大联盟或['concept_federation']的基石，但破坏条约也可能损害信任度继而带来外交反制。可以在£interface£['concept_contacts_view']的$contacts_view_tab_contacts$选项卡提出。","en":"§H$concept_diplomatic_pacts$§! are formal agreements between empires that shape their diplomatic relationships and strategic interactions. For example, these pacts may commit signatories to mutual defense or help to accelerate technological progress through shared knowledge.\\n\\n§H$concept_diplomatic_pacts$§! can serve as a stepping stone to a stronger alliance or ['concept_federation'], but breaking them may damage trust and lead to diplomatic repercussions. They are proposed in the $contacts_view_tab_contacts$ tab of the £interface£ ['concept_contacts_view'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":572,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":471,"status":"paired","id":"texts:12117"},{"key":"concept_research_station","zh":"$research_station$","en":"$research_station$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":576,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":474,"status":"paired","id":"texts:12118"},{"key":"concept_research_stations","zh":"$research_station_plural$","en":"$research_station_plural$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":577,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":475,"status":"paired","id":"texts:12119"},{"key":"concept_research_station_desc","zh":"£science_ship£§H$concept_research_station$§!是一种用于从星系中各个要地上收集£physics£ £society£ £engineering£§H研究点§!的空间站设施。$tt_gain$—$tt_build_research_stations$","en":"A £science_ship£ §H$concept_research_station$§! is an orbital station facility that gathers £physics£ £society£ £engineering£ §HResearch Points§! from notable locations across the galaxy.$tt_gain$- $tt_build_research_stations$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":578,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":476,"status":"paired","id":"texts:12120"},{"key":"concept_system","zh":"恒星系","en":"System","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":582,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":479,"status":"paired","id":"texts:12121"},{"key":"concept_systems","zh":"恒星系","en":"Systems","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":583,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":480,"status":"paired","id":"texts:12122"},{"key":"concept_system_desc","zh":"£system£§H$concept_systems$§!由中心大质量天体（通常是['concept_star']）所锚定，若干£planet£['concept_planet']、['concept_celestial_objects']或其他宇宙自然现象环绕其周。恒星系可以由£science_ship£['concept_science_ships']调查，并通过['concept_outposts']加以照射。\\n\\n有些恒星系含有宜居星球，可以用于£colony£['concept_colonies']，而另一些可能是战略要地、蕴含高价值资源或暗藏危险。掌控关键恒星系对领土扩张、国家防务和经济发展都非常重要。","en":"£system£ §H$concept_systems$§! are anchored by a central, high-mass celestial object, typically a ['concept_star'], around which £planet£ ['concept_planet'], ['concept_celestial_objects'], and other cosmic phenomena orbit. Systems are surveyed by £science_ship£ ['concept_science_ships'], and are controlled by ['concept_outposts'].\\n\\nSome systems contain habitable worlds suitable for £colony£ ['concept_colonies'], while others may hold strategic chokepoints, valuable deposits, or hidden dangers. Establishing control over key systems is essential for territorial expansion, defense, and economic growth.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":584,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":481,"status":"paired","id":"texts:12123"},{"key":"concept_envoy","zh":"特使","en":"Envoy","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":588,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":484,"status":"paired","id":"texts:12124"},{"key":"concept_envoys","zh":"特使","en":"Envoys","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":589,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":485,"status":"paired","id":"texts:12125"},{"key":"concept_envoy_desc","zh":"§H特使§!负责与未知外星人的['concept_first_contact']、管理间谍网络，以及与其他['concept_empires']的['concept_diplomacy']活动。$tt_gain$—建造§H星际集会§!£megastructure£['concept_megastructure']\\n—利用特定的£building£['concept_buildings']、['concept_leader_traits']、以及['concept_civics']\\n—解锁['concept_federation']增益§H$extra_envoy_1$§!","en":"§HEnvoys§! handle ['concept_first_contact'] with unknown aliens, manage spy networks, and engage in ['concept_diplomacy'] with other ['concept_empires'].$tt_gain$- Build an §HInterstellar Assembly§! £megastructure£ ['concept_megastructure']\\n- Utilize certain £building£ ['concept_buildings'], ['concept_leader_traits'], and ['concept_civics']\\n- Unlock the ['concept_federation'] perk §H$extra_envoy_1$§!","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":590,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":486,"status":"paired","id":"texts:12126"},{"key":"concept_civic","zh":"国民理念","en":"Civic","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":594,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":489,"status":"paired","id":"texts:12127"},{"key":"concept_civics","zh":"国民理念","en":"Civics","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":595,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":490,"status":"paired","id":"texts:12128"},{"key":"concept_civic_desc","zh":"§H$concept_civics$§!代表着塑造一个帝国的基础原则和社会结构。它们提供独特的增益，决定国内政策，影响与其他文明的外交行动。\\n\\n国民理念可以在£interface£['concept_empire_view']随着政府改革而改变，而其中有一些则会受到['concept_authority']或['concept_ethics']的限制。","en":"§H$concept_civics$§! represent the foundational principles and societal structures that define an empire. They provide unique bonuses, shape internal policies, and influence diplomatic interactions with other civilizations.\\n\\nCivics can be modified through government reforms in the £interface£ ['concept_empire_view'], though some are restricted by ['concept_authority'] or ['concept_ethics']. ","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":596,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":491,"status":"paired","id":"texts:12129"},{"key":"concept_starbase_capacity","zh":"空间站容量","en":"Station Capacity","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":600,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":494,"status":"paired","id":"texts:12130"},{"key":"concept_starbase_capacity_desc","zh":"[GetConceptStarbaseCapacity]","en":"[GetConceptStarbaseCapacity]","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":601,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":495,"status":"paired","id":"texts:12131"},{"key":"concept_starbase_capacity_desc_settled","zh":"§H$concept_starbase_capacity$§!显示能有效支持升级的['concept_starbases']数量，['concept_outposts']不计入。\\n\\n超出§H$concept_starbase_capacity$§!将提升['concept_starbase_upkeep']。$tt_gain$—掌控更多['concept_owned_systems']。\\n—利用特定的['concept_technologies']和['concept_traditions']。","en":"§H$concept_starbase_capacity$§! shows the number of upgraded ['concept_starbases'] that can be effectively supported, not counting ['concept_outposts'].\\n\\nExceeding §H$concept_starbase_capacity$§! increases ['concept_starbase_upkeep'].$tt_gain$- Acquire more ['concept_owned_systems']\\n- Utilize certain ['concept_technologies'] and ['concept_traditions']","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":602,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":496,"status":"paired","id":"texts:12132"},{"key":"concept_starbase_capacity_desc_nomadic","zh":"§H$concept_starbase_capacity$§!显示了一个£nomad£ ['concept_nomadic_empire']所能有效支持的£waystation£ ['concept_waystations']数量。\\n\\n超过§H$concept_starbase_capacity$§!将会导致['concept_starbase_upkeep']增加。$tt_gain$—利用特定的['concept_technologies']及['concept_traditions']","en":"§H$concept_starbase_capacity$§! shows the number of £waystation£ ['concept_waystations'] that can be effectively supported by a £nomad£ ['concept_nomadic_empire'].\\n\\nExceeding §H$concept_starbase_capacity$§! increases ['concept_starbase_upkeep'].$tt_gain$- Utilize certain ['concept_technologies'] and ['concept_traditions']","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":603,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":497,"status":"paired","id":"texts:12133"},{"key":"concept_starbase_upkeep","zh":"空间站维护费","en":"Station Upkeep","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":607,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":500,"status":"paired","id":"texts:12134"},{"key":"concept_starbase_upkeep_desc","zh":"§H$concept_starbase_upkeep$§!代表用于维系空间站运作的持续资源花费。这种维护费主要是£energy£ ['concept_energy']，加装先进的§H模块§!或§H建筑§!则可能带来额外的维护费。\\n\\n维护花费会随着空间站的规格和职能改变，升级到更高的等级会提升维护需求。","en":"§H$concept_starbase_upkeep$§! represents the ongoing resource cost required to maintain operational stations. This upkeep primarily consists of £energy£ ['concept_energy'], with additional costs when advanced §HModules§! or §HBuildings§! are installed.\\n\\nUpkeep costs scale with the station's size and role, as upgrading to higher tiers increases maintenance demands.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":608,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":501,"status":"paired","id":"texts:12135"},{"key":"concept_owned_system","zh":"拥有星系","en":"Owned System","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":612,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":504,"status":"paired","id":"texts:12136"},{"key":"concept_owned_systems","zh":"拥有星系","en":"Owned Systems","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":613,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":505,"status":"paired","id":"texts:12137"},{"key":"concept_owned_system_desc","zh":"§H$concept_owned_systems$§!是完全由一个帝国掌控的£system£['concept_systems']，无论是直接扩张或是征服而来。拥有所有权后，帝国即可在其中建设['concept_starbases']、提取资源、设立£colony£['concept_colonies']。\\n\\n维持恒星系的掌控会增加帝国的£empire_sprawl£['concept_empire_size']，以招商的恒星系则会影响行政效率和官僚花费。","en":"§H$concept_owned_systems$§! are star £system£ ['concept_systems'] that fall under an empire's control, either through direct expansion or conquest. Ownership allows an empire to construct ['concept_starbases'], extract resources, and establish £colony£ ['concept_colonies'] within the system.\\n\\nMaintaining control over systems contributes to an empire's £empire_sprawl£ ['concept_empire_size'], with the number of owned systems influencing administrative efficiency and bureaucratic costs.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":614,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":506,"status":"paired","id":"texts:12138"},{"key":"concept_naval_capacity","zh":"海军容量","en":"Naval Capacity","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":618,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":509,"status":"paired","id":"texts:12139"},{"key":"concept_naval_capacity_desc","zh":"§H$concept_naval_capacity$§!表示可以有效支援的['concept_fleet_size']的总和。\\n\\n超出§H$concept_naval_capacity$§!将提升['concept_ship_upkeep']。$tt_gain$—在['concept_starbases']建造§H锚地§!模块\\n—利用特定£job£['concept_jobs']，例如£building£['building:building_stronghold']所提供的\\n—利用特定['concept_technologies']和['concept_traditions']","en":"§H$concept_naval_capacity$§! shows the combined ['concept_fleet_size'] that can be effectively supported.\\n\\nExceeding §H$concept_naval_capacity$§! increases ['concept_ship_upkeep'].$tt_gain$- Build §HAnchorage§! modules on ['concept_starbases']\\n- Utilize certain £job£ ['concept_jobs'], for example from a £building£ ['building:building_stronghold']\\n- Utilize certain ['concept_technologies'] and ['concept_traditions']","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":619,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":510,"status":"paired","id":"texts:12140"},{"key":"concept_governor","zh":"$governor$","en":"$governor$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":623,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":513,"status":"paired","id":"texts:12141"},{"key":"concept_governors","zh":"$governor_plural$","en":"$governor_plural$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":624,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":514,"status":"paired","id":"texts:12142"},{"key":"concept_governor_desc","zh":"§H$concept_governor$§!是负责督管£colony£['concept_colony']或£sector£['concept_sector']的['concept_leader']。指派到星域首府的§H$concept_leader$§!同时兼任该整个星域的§H$concept_governor$§!。\\n\\n['concept_leader_class']及['concept_leader_traits']将决定产生的增益或惩罚。\\n\\n可在£interface£['concept_colony_view']或£interface£['concept_planets_and_sector_view']指派§H$concept_governors$§!。","en":"A §H$concept_governor$§! is a ['concept_leader'] overseeing a £colony£ ['concept_colony'] or £sector£ ['concept_sector']. A §H$concept_leader$§! assigned to a sector capital also serves as the sector §H$concept_governor$§!.\\n\\nTheir ['concept_leader_class'] and ['concept_leader_traits'] determine the bonuses or penalties provided.\\n\\n§H$concept_governors$§! are assigned in the £interface£ ['concept_colony_view'] or £interface£ ['concept_planets_and_sector_view'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":625,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":515,"status":"paired","id":"texts:12143"},{"key":"concept_decision","zh":"决议","en":"Decision","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":629,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":518,"status":"paired","id":"texts:12144"},{"key":"concept_decisions","zh":"决议","en":"Decisions","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":630,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":519,"status":"paired","id":"texts:12145"},{"key":"concept_decision_desc","zh":"§H$concept_decision$§!是一种用于满足£colony£ ['concept_colony']特定需求的殖民地范围法令。可以用来添加£district£ ['concept_districts']、移除£blocker£ ['concept_blockers']或改变行星特性。\\n\\n有些需要激活花费或特定的条件才能施行。\\n\\n§H$concept_decisions$§!可以在£interface£ ['concept_colony_view']界面管理。","en":"A §H$concept_decision$§! is a colony action used to address specific £colony£ ['concept_colony'] needs. It can add £district£ ['concept_districts'], remove £blocker£ ['concept_blockers'], or modify colony attributes.\\n\\nSome require an activation cost or specific conditions to be enacted.\\n\\n§H$concept_decisions$§! are managed in the £interface£ ['concept_colony_view'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":631,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":520,"status":"paired","id":"texts:12146"},{"key":"concept_planetary_ascension","zh":"殖民地飞升","en":"Colony Ascension","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":635,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":523,"status":"paired","id":"texts:12147"},{"key":"concept_planetary_ascension_desc","zh":"£colony£['concept_colony']的§H殖民地飞升等级§!可以提升['concept_designation']的效果，降低对£empire_sprawl£['concept_empire_size']的影响。\\n\\n基于已解锁的['concept_ascension_perks']数量，殖民地可以飞升若干次，依据全['concept_empire']累计总§H飞升等级§!，每次的£unity£['concept_unity']花费都会提升。\\n\\n解锁全部§H$concept_ascension_perks$§!可以提升额外§G$COMPLETION_BONUS$§!级§H殖民地飞升上限§!。","en":"The §HColony Ascension Tier§! of a £colony£ ['concept_colony'] increases the effects of the ['concept_designation'] and reduces the effect on £empire_sprawl£ ['concept_empire_size'].\\n\\nColonies can be ascended multiple times based on the number of unlocked ['concept_ascension_perks'], and increases in £unity£ ['concept_unity'] cost based on the cumulative number of §HAscension Tiers§! in the ['concept_empire'].\\n\\nUnlocking all §H$concept_ascension_perks$§! increases the §HColony Ascension Cap§! by an additional §G$COMPLETION_BONUS$§!.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":636,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":524,"status":"paired","id":"texts:12148"},{"key":"concept_designation","zh":"殖民地规划","en":"Designation","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":640,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":527,"status":"paired","id":"texts:12149"},{"key":"concept_designation_desc","zh":"§H$concept_designation$§!决定了£colony£['concept_colony']的首要职能，例如提升特定区划的建造速度或某些岗位的产出等。\\n\\n若没有手动设置§H$concept_designation$§!，将基于可用的区划和建筑自动指定。","en":"The §H$concept_designation$§! of a £colony£ ['concept_colony'] determines its primary role, for example by enhancing the build speed of certain districts or the output of specific jobs.\\n\\nIf the §H$concept_designation$§! is not set manually, it is automatically assigned based on the available districts or buildings.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":641,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":528,"status":"paired","id":"texts:12150"},{"key":"concept_planet_automation","zh":"行星自动托管","en":"Planet Automation","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":645,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":531,"status":"paired","id":"texts:12151"},{"key":"concept_planet_automation_desc","zh":"§H$concept_planet_automation$§!可以使£colony£['concept_colony']按照所选的$COLONY_AUTOMATION_SETTINGS$自动发展。","en":"§H$concept_planet_automation$§! allows the £colony£ ['concept_colony'] to be automatically developed based on the selected $COLONY_AUTOMATION_SETTINGS$.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":646,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":532,"status":"paired","id":"texts:12152"},{"key":"concept_devastation","zh":"荒废度","en":"Devastation","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":650,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":535,"status":"paired","id":"texts:12153"},{"key":"concept_devastation_desc","zh":"§H$concept_devastation$§!是£colony£['concept_colony']所遭受的损伤的大小，这种损伤通常来自§H轨道轰炸§!。承受过重的§H$concept_devastation$§!将在多方面造成负面影响，例如£housing£['concept_housing']、£amenities£['concept_amenities']以及£job£['concept_job']产出等等。\\n\\n§H$concept_devastation$§!会随着£colony£§H$concept_colony$§!的修复而缓慢降低。\\n\\n£interface£['concept_colony_view']显示当前的§H$concept_devastation$§!等级。","en":"§H$concept_devastation$§! is the amount of damage suffered by a £colony£ ['concept_colony'], usually from §HOrbital Bombardment§!. Experiencing too much §H$concept_devastation$§! negatively affects multiple areas, for example £housing£ ['concept_housing'], £amenities£ ['concept_amenities'], and £job£ ['concept_job'] production.\\n\\n§H$concept_devastation$§! is slowly decreased over time as the £colony£ §H$concept_colony$§! is repaired.\\n\\nThe £interface£ ['concept_colony_view'] shows the current level of §H$concept_devastation$§!.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":651,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":536,"status":"paired","id":"texts:12154"},{"key":"concept_shipyard","zh":"船坞","en":"Shipyard","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":655,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":539,"status":"paired","id":"texts:12155"},{"key":"concept_shipyards","zh":"船坞","en":"Shipyards","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":656,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":540,"status":"paired","id":"texts:12156"},{"key":"concept_shipyard_desc","zh":"§H$concept_shipyard$§!是配备有§H$concept_shipyard$§!模块的['concept_starbase']，兼具有建造['concept_civilian_ships']和['concept_military_ships']的能力。\\n\\n舰船的建造可以在£interface£['concept_starbase_view']进行。","en":"A §H$concept_shipyard$§! is a ['concept_starbase'] equippped with a §H$concept_shipyard$§! module, which makes it capable of producing both ['concept_civilian_ships'] and ['concept_military_ships'].\\n\\nThe building of ships is handled in the £interface£ ['concept_starbase_view'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":657,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":541,"status":"paired","id":"texts:12157"},{"key":"concept_anomaly","zh":"异常现象","en":"Anomaly","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":661,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":544,"status":"paired","id":"texts:12158"},{"key":"concept_anomalies","zh":"异常现象","en":"Anomalies","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":662,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":545,"status":"paired","id":"texts:12159"},{"key":"concept_anomaly_desc","zh":"£anomaly£§H$concept_anomaly$§!是£science_ship£['concept_science_ships']在进行£system£['concept_systems']调查过程中发现的神秘现象。调查异常现象可能有所回报或带来危险。\\n\\n§H$concept_anomalies$§!可以指派£scientist£§H$concept_scientist$§!进行研究，调查的时间则取决于其技能等级和§H$concept_anomaly$§!的困难度。\\n\\n当选中§H$concept_science_ship$§!时，£interface£['concept_galaxy_map']上将会显示异常现象，此外还会列于£interface£['concept_situation_log_view']的$situation_log_view_tab_situation_log$选项卡中。","en":"An £anomaly£ §H$concept_anomaly$§! is a mysterious discovery found by £science_ship£ ['concept_science_ships'] during £system£ ['concept_systems'] surveys. Investigating one may yield rewards or uncover dangers.\\n\\n§H$concept_anomalies$§! are studied by assigning a £scientist£ §H$concept_scientist$§! to them, with investigation time depending on their skill level and the difficulty of the §H$concept_anomaly$§!.\\n\\nThey appear on the £interface£ ['concept_galaxy_map'] when a §H$concept_science_ship$§! is selected, and are listed in the $situation_log_view_tab_situation_log$ tab of the £interface£ ['concept_situation_log_view'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":663,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":546,"status":"paired","id":"texts:12160"},{"key":"concept_archaeology_site","zh":"考古遗址","en":"Archaeology Site","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":667,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":549,"status":"paired","id":"texts:12161"},{"key":"concept_archaeology_sites","zh":"考古遗址","en":"Archaeology Sites","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":668,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":550,"status":"paired","id":"texts:12162"},{"key":"concept_archaeology_site_desc","zh":"£archaeology£§H$concept_archaeology_site$§!是远古文明的遗迹或者战役的残骸等各类有发掘价值的遗址。有科学家指挥的£science_ship£['concept_science_ships']能对其开展发掘工作以揭开背后的秘密。","en":"£archaeology£ §H$concept_archaeology_site$§! are remnants of ancient civilizations, battle wreckage, or other points of interest. Crewed £science_ship£ ['concept_science_ships'] can excavate them to uncover their secrets.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":669,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":551,"status":"paired","id":"texts:12163"},{"key":"concept_empire","zh":"帝国","en":"Empire","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":673,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":554,"status":"paired","id":"texts:12164"},{"key":"concept_empires","zh":"帝国","en":"Empires","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":674,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":555,"status":"paired","id":"texts:12165"},{"key":"concept_empire_desc","zh":"§H$concept_empire$§!是一种拥有至少一个£system£['concept_system']的星系政权，通常寻求在群星间扩张自身的影响力。其['concept_ethics']、['concept_authority']、及['concept_civics']将塑造它的政策及行为。\\n\\n§H$concept_empires$§!之间的互动有外交、贸易或冲突等形式。\\n\\n§H$concept_empires$§!的扩张在£interface£['concept_galaxy_map']中可视化。\\n\\n可以通过点击其帝国旗帜或在£interface£['concept_contacts_view']的$contacts_view_tab_contacts$选项卡进行联络。","en":"An §H$concept_empire$§! is a galactic power controlling at least one £system£ ['concept_system'] and typically seeking to expand its influence across the stars. The ['concept_ethics'], ['concept_authority'], and ['concept_civics'] shape their policies and behavior.\\n\\nInteractions between §H$concept_empires$§! occur through diplomacy, trade, or conflict.\\n\\nThe expansion of §H$concept_empires$§! is visible in the £interface£ ['concept_galaxy_map'].\\n\\nThey can be contacted through their flag or the $contacts_view_tab_contacts$ tab of the £interface£ ['concept_contacts_view'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":675,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":556,"status":"paired","id":"texts:12166"},{"key":"concept_defense_platform","zh":"$military_station_small$","en":"$military_station_small$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":679,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":559,"status":"paired","id":"texts:12167"},{"key":"concept_defense_platforms","zh":"$military_station_small_plural$","en":"$military_station_small_plural$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":680,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":560,"status":"paired","id":"texts:12168"},{"key":"concept_defense_platform_desc","zh":"§H$concept_defense_platforms$§!是一种用于保护['concept_starbases']的深空设施，通常可以在防御['concept_fleet']赶来之前迟滞进攻。\\n\\n最大型的§H$concept_defense_platforms$§!是一种可以容纳数千乘员并装有足以与舰队匹敌的火力的大型结构。可以在£interface£['concept_fleet_management_view']的§H$SHIP_DESIGNER$§!选项卡中进行设计修改。","en":"§H$concept_defense_platforms$§! are deep-space installations that protect ['concept_starbases'], often delaying attackers until a defensive ['concept_fleet'] arrives.\\n\\nThe largest §H$concept_defense_platforms$§! are vast structures, housing thousands and armed with firepower comparable to a fleet. They are designed in the §H$SHIP_DESIGNER$§! tab of the £interface£ ['concept_fleet_management_view'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":681,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":561,"status":"paired","id":"texts:12169"},{"key":"concept_army","zh":"陆军","en":"Army","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":685,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":564,"status":"paired","id":"texts:12170"},{"key":"concept_armies","zh":"陆军","en":"Armies","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":686,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":565,"status":"paired","id":"texts:12171"},{"key":"concept_army_desc","zh":"§H$concept_armies$§!是负责£colony£['concept_colonies']卫戍或者进攻敌对£planet£['concept_planets']的地面部队。\\n\\n由£commander£['concept_commander']统帅的§H$concept_army$§!可能受到['concept_leader_traits']的增益或惩罚。\\n\\n§H$concept_armies$§!可以在['concept_starbases']的§H$MACRO_BUILDER_TAB$§!或是§H$concept_colonies$§!的§H$GROUND_COMBAT_TAB$§!选项卡中组建。","en":"§H$concept_armies$§! are the ground forces assigned to defend £colony£ ['concept_colonies'] or invade enemy £planet£ ['concept_planets'].\\n\\nAn §H$concept_army$§! led by a £commander£ ['concept_commander'] may gain bonuses or penalties depending on their ['concept_leader_traits'].\\n\\n§H$concept_armies$§! are either assembled in the §H$MACRO_BUILDER_TAB$§! of ['concept_starbases'] or in the §H$GROUND_COMBAT_TAB$§! tab of §H$concept_colonies$§!.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":687,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":566,"status":"paired","id":"texts:12172"},{"key":"concept_component","zh":"部件","en":"Component","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":691,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":569,"status":"paired","id":"texts:12173"},{"key":"concept_components","zh":"部件","en":"Components","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":692,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":570,"status":"paired","id":"texts:12174"},{"key":"concept_component_desc","zh":"§H$concept_components$§!是决定['concept_ship']性能的一个个独立的系统和模块，包括武器、防护、超空间引擎和通用系统等。\\n\\n它们一般是通过新['concept_technologies']的研发解锁，在£interface£['concept_fleet_management_view']的§H$SHIP_DESIGNER$§!选项卡中安装使用。\\n\\n£science_ship£['concept_science_ships']自动使用可用范围内最先进的§H$concept_components$§!。","en":"§H$concept_components$§! are the individual systems and modules that define the capabilities of a ['concept_ship'], including weapons, defenses, hyperdrives, and utility systems.\\n\\nThey are unlocked by researching new ['concept_technologies'], and are equipped in the §H$SHIP_DESIGNER$§! tab of the £interface£ ['concept_fleet_management_view'].\\n\\n£science_ship£ ['concept_science_ships'] automatically use the most advanced §H$concept_components$§! available.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":693,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":571,"status":"paired","id":"texts:12175"},{"key":"concept_habitat","zh":"居住站","en":"Habitat","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":697,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":574,"status":"paired","id":"texts:12176"},{"key":"concept_habitats","zh":"居住站","en":"Habitats","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":698,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":575,"status":"paired","id":"texts:12177"},{"key":"concept_habitat_desc","zh":"§H$concept_habitats$§!是一种深空生态建筑。\\n\\n它们以['concept_megastructures']的形式使用£construction_ship£['concept_construction_ship']进行建造，建成后可转化为£colony£['concept_colonies']。\\n\\n可用的£district£['concept_districts']由£system£['concept_system']内的§H资源贮藏§!决定。","en":"§H$concept_habitats$§! are deep-space arcologies.\\n\\nThey are built as ['concept_megastructures'] using a £construction_ship£ ['concept_construction_ship'], after which they can be turned into £colony£ ['concept_colonies'].\\n\\nThe available £district£ ['concept_districts'] are determined by the §HResource Deposits§! within the £system£ ['concept_system'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":699,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":576,"status":"paired","id":"texts:12178"},{"key":"concept_housing","zh":"住房","en":"Housing","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":703,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":579,"status":"paired","id":"texts:12179"},{"key":"concept_housing_desc","zh":"£housing£§H$concept_housing$§!代表了用于安置£colony£['concept_colony']上人口的基础设施。§H$concept_housing$§!不足会降低£stability£['concept_stability']并且可能触发§H迁出§!。\\n\\n§H$concept_housing$§!可以通过建造£district£['concept_districts']和特定£building£['concept_buildings']来提升。高§H$concept_housing$§!也能提高['concept_planet_capacity']，从而影响生物人口的增长率。\\n\\n§H$district_city_plural$§!的特定£zone£['concept_district_specializations']可能会降低§H$district_city$§!所提供的§H$concept_housing$§!。","en":"£housing£ §H$concept_housing$§! represents the infrastructure that accommodates the population of a £colony£ ['concept_colony']. Insufficient §H$concept_housing$§! causes penalties to £stability£ ['concept_stability'] and may trigger §HEmigration§!.\\n\\n§H$concept_housing$§! can be increased by constructing £district£ ['concept_districts'] and certain £building£ ['concept_buildings']. Higher §H$concept_housing$§! also improves ['concept_planet_capacity'], which can influence biological pop growth rates.\\n\\nCertain £zone£ ['concept_district_specializations'] for §H$district_city_plural$§! can lower the §H$concept_housing$§! provided by each §H$district_city$§!.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":704,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":580,"status":"paired","id":"texts:12180"},{"key":"concept_planet_size","zh":"行星规模","en":"Planet Size","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":708,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":583,"status":"paired","id":"texts:12181"},{"key":"concept_planet_size_desc","zh":"§H$concept_planet_size$§!决定了£colony£['concept_colony']所能承载的£district£['concept_districts']数量。大型行星可以承载更多的£district£['concept_districts']，也就意味着有更多的建造和特化的空间来提供£job£['concept_jobs']。","en":"§H$concept_planet_size$§! dictates how many £district£ ['concept_districts'] the £colony£ ['concept_colony'] can support. A large planet can support more £district£ ['concept_districts'], which can be built and specialized to provide £job£ ['concept_jobs'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":709,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":584,"status":"paired","id":"texts:12182"},{"key":"concept_planet_capacity","zh":"行星承载力","en":"Planet Capacity","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":713,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":587,"status":"paired","id":"texts:12183"},{"key":"concept_planet_capacity_desc","zh":"§H$concept_planet_capacity$§!由£housing£['concept_housing']以及未发展£district£['concept_districts']的额外空间决定，也受£planet£['concept_planet']的宜居性影响。清除£blocker£['concept_blockers']也能进一步提高容量。\\n\\n£pop£§H生物人口§!在达到容量一半时获得增长增益，成长最快，但在即将达到£colony£['concept_colony']限制时会受到惩罚。","en":"§H$concept_planet_capacity$§! is determined by £housing£ ['concept_housing'] and additional space from undeveloped £district£ ['concept_districts'], which varies with the habitability of the £planet£ ['concept_planet']. Clearing £blocker£ ['concept_blockers'] can further increase capacity.\\n\\n£pop£ §HBiological Pops§! grow fastest at mid-capacity, benefiting from growth bonuses, but face penalties as the £colony£ ['concept_colony'] nears its limit.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":714,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":588,"status":"paired","id":"texts:12184"},{"key":"concept_stability","zh":"稳定度","en":"Stability","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":718,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":591,"status":"paired","id":"texts:12185"},{"key":"concept_stability_desc","zh":"£stability£§H$concept_stability$§!反映£colony£['concept_colony']的政治稳定度，主要受到其人口£happiness£['concept_pop_approval_rating']的影响。\\n\\n低§H$concept_stability$§!可能由£housing£['concept_housing']不足、低£amenities£['concept_amenities']或高£crime£['concept_crime']引起。这种情况会产生惩罚并且提高服负面事件甚至§H叛乱§!发生的风险。\\n\\n高§H$concept_stability$§!将增益资源产出。","en":"£stability£ §H$concept_stability$§! reflects the political stability of a £colony£ ['concept_colony'], primarily influenced by the £happiness£ ['concept_pop_approval_rating'] of its population.\\n\\nLow §H$concept_stability$§! can result from issues like insufficient £housing£ ['concept_housing'], low £amenities£ ['concept_amenities'], or high £crime£ ['concept_crime']. This imposes penalties and increases the risk of negative events or a §HRevolt§!.\\n\\nHigh §H$concept_stability$§! boosts resource production.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":719,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":592,"status":"paired","id":"texts:12186"},{"key":"concept_amenities","zh":"舒适度","en":"Amenities","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":724,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":596,"status":"paired","id":"texts:12187"},{"key":"concept_amenities_desc","zh":"[GetConceptAmenities]","en":"[GetConceptAmenities]","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":725,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":597,"status":"paired","id":"texts:12188"},{"key":"concept_amenities_desc_regular","zh":"£amenities£§H$concept_amenities$§!代表能满足人口日常基本需求的基础设施和岗位。\\n\\n£colony£['concept_colony']的§H$concept_amenities$§!不足将降低£happiness£['concept_happiness']。§H$concept_amenities$§!可以通过指派£pop£['concept_pops']到例如£job_entertainer£§H$job_entertainer_plural$§!等£job£['concept_jobs']来提升。","en":"£amenities£ §H$concept_amenities$§! represent the infrastructure and jobs that fulfill the daily needs of a population.\\n\\nA £colony£ ['concept_colony'] lacking sufficient §H$concept_amenities$§! suffers penalties to £happiness£ ['concept_happiness']. §H$concept_amenities$§! can be increased by assigning £pop£ ['concept_pops'] to £job£ ['concept_jobs'], such as £job_entertainer£ §H$job_entertainer_plural$§!.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":726,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":598,"status":"paired","id":"texts:12189"},{"key":"concept_amenities_desc_gestalt","zh":"£amenities_no_happiness£§H$concept_amenities$§!表示能满足子个体人口基本需求的基础设施和岗位。\\n\\n§H$concept_amenities$§!不足将降低£stability£['concept_stability']。可以通过指派£pop£['concept_pops']到例如£job_maintenance_drone£§H$job_maintenance_drone_plural$§!等£job£['concept_jobs']来提升。","en":"£amenities_no_happiness£ §H$concept_amenities$§! represent the infrastructure and jobs that fulfill the basic needs of a drone population.\\n\\nInsufficient §H$concept_amenities$§! reduces £stability£ ['concept_stability']. They can be increased by assigning £pop£ ['concept_pops'] to £job£ ['concept_jobs'], such as £job_maintenance_drone£ §H$job_maintenance_drone_plural$§!.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":727,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":599,"status":"paired","id":"texts:12190"},{"key":"concept_crime","zh":"犯罪度","en":"Crime","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":731,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":602,"status":"paired","id":"texts:12191"},{"key":"concept_crime_desc","zh":"£crime£§H$concept_crime$§!反映£colony£['concept_colony']上的犯罪活动水平和无序程度。\\n\\n高§H$concept_crime$§!可能触发负面事件并降低£stability£['concept_stability']。\\n\\n人口数量多将影响§H$concept_crime$§!。可以通过提高£happiness£['concept_happiness']或将£pop£['concept_pops']指派到例如£job_enforcer£§H$job_enforcer_plural$§!等£job£['concept_jobs']上来降低。","en":"£crime£ §H$concept_crime$§! reflects the level of criminal activity and lawlessness of a £colony£ ['concept_colony'].\\n\\nHigh §H$concept_crime$§! can trigger negative events and lower £stability£ ['concept_stability'].\\n\\n§H$concept_crime$§! is influenced by large populations. It can be reduced by increasing £happiness£ ['concept_happiness'] or by assigning £pop£ ['concept_pops'] to £job£ ['concept_jobs'], such as £job_enforcer£ §H$job_enforcer_plural$§!.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":732,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":603,"status":"paired","id":"texts:12192"},{"key":"concept_happiness","zh":"幸福度","en":"Happiness","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":736,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":606,"status":"paired","id":"texts:12193"},{"key":"concept_happiness_desc","zh":"£happiness£§H$concept_happiness$§!用于衡量£pop£['concept_pops']的总体满意度，它受到诸如['concept_living_standards']、['concept_edicts']和各种['concept_planet_modifiers']等因素的影响。\\n\\n高§H$concept_happiness$§!可提升£stability£['concept_stability']，并将进一步提升£job£['concept_job']产出，而低§H$concept_happiness$§!则会降低§H$concept_stability$§!。\\n\\n£political_power£['concept_political_power']与§H$concept_happiness$§!一同决定了£happiness£['concept_pop_approval_rating']。\\n\\n缺少§H$concept_happiness$§!的§H$concept_pops$§!恒定视为拥有§Y50%§!的§H$concept_happiness$§!。","en":"£happiness£ §H$concept_happiness$§! is a measure of the overall satisfaction of £pop£ ['concept_pops'], influenced by factors such as ['concept_living_standards'], ['concept_edicts'], and various ['concept_planet_modifiers'].\\n\\nHigh §H$concept_happiness$§! increases £stability£ ['concept_stability'] which in turn increases £job£ ['concept_job'] output, while low §H$concept_happiness$§! decreases §H$concept_stability$§!.\\n\\nCombined with £political_power£ ['concept_political_power'], §H$concept_happiness$§! determines the £happiness£ ['concept_pop_approval_rating'].\\n\\n§H$concept_pops$§! that lack §H$concept_happiness$§! count as having a constant §Y50%§! §H$concept_happiness$§!.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":737,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":607,"status":"paired","id":"texts:12194"},{"key":"concept_pop_approval_rating","zh":"人口认同率","en":"Pop Approval Rating","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":741,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":610,"status":"paired","id":"texts:12195"},{"key":"concept_pop_approval_rating_desc","zh":"£happiness£§H$concept_pop_approval_rating$§!代表£colony£['concept_colony']上所有£pop£['concept_pops']受£political_power£['concept_political_power']加权的平均£happiness£['concept_happiness']。\\n\\n拥有较高§H$concept_political_power$§!的§H$concept_pops$§!例如多数生活标准下的£pop_cat_ruler£§H$pop_cat_ruler_plural$§!对结果的影响更为显著。\\n\\n低§H$concept_pop_approval_rating$§!将降低£stability£['concept_stability']并导致£crime£['concept_crime']的上升。","en":"The £happiness£ §H$concept_pop_approval_rating$§! represents the average £happiness£ ['concept_happiness'] of all £pop£ ['concept_pops'] of a £colony£ ['concept_colony'], weighted by their £political_power£ ['concept_political_power'].\\n\\n§H$concept_pops$§! with greater §H$concept_political_power$§!, such as £pop_cat_ruler£ §H$pop_cat_ruler_plural$§! under most living standards, have a stronger influence on the rating.\\n\\nLow §H$concept_pop_approval_rating$§! reduces £stability£ ['concept_stability'] and can lead to increased £crime£ ['concept_crime'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":742,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":611,"status":"paired","id":"texts:12196"},{"key":"concept_political_power","zh":"政治权力","en":"Political Power","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":746,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":614,"status":"paired","id":"texts:12197"},{"key":"concept_political_power_desc","zh":"£political_power£§H$concept_political_power$§!代表单个£pop£['concept_pops']在帝国内所拥有的影响力。人口的§H$concept_political_power$§!会基于社会阶层和£job£['concept_job']改变。\\n\\n§H$concept_political_power$§!越高，在['concept_faction']影响和['concept_democratic_election']中就有越大的权重，让特定的人口组在塑造政策的方面更具影响力。威权主义帝国通常会将权力集中在精英统治阶层中，而民主和平等主义社会则会更均衡地分配给他们的人群。","en":"£political_power£ §H$concept_political_power$§! represents the influence that individual £pop£ ['concept_pops'] exert within an empire. A pop's §H$concept_political_power$§! can vary based on its strata and £job£ ['concept_job'].\\n\\nHigher §H$concept_political_power$§! grants greater weight in ['concept_faction'] influence and ['concept_democratic_election'] outcomes, making certain pop groups more impactful in shaping policy. Authoritarian empires often concentrate political power among ruling elites, while democratic and egalitarian societies distribute it more evenly across their population.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":747,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":615,"status":"paired","id":"texts:12198"},{"key":"concept_terraforming","zh":"环境改造","en":"Terraforming","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":751,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":618,"status":"paired","id":"texts:12199"},{"key":"concept_terraforming_desc","zh":"§H$concept_terraforming$§!是一种对['concept_empire']境内的£planet£['concept_planet']环境改造得更加宜居的过程。\\n\\n通常需要特定['concept_technologies']和大量£energy£['concept_energy']投入。\\n\\n借助先进的§H$concept_technologies$§!，即使已定居的行星也可以通过改造获得居住其上的['concept_species']更适宜的气候。","en":"§H$concept_terraforming$§! is the process of transforming an £planet£ ['concept_planet'] within the borders of an ['concept_empire'] into something more habitable.\\n\\nThis typically requires specific ['concept_technologies'] and a significant investment of £energy£ ['concept_energy'].\\n\\nWith advanced §H$concept_technologies$§!, even inhabited planets can be terraformed to better suit the preferred climates of the ['concept_species'] living there.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":752,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":619,"status":"paired","id":"texts:12200"},{"key":"concept_space_fauna","zh":"太空兽群","en":"Space Fauna","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":756,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":622,"status":"paired","id":"texts:12201"},{"key":"concept_space_fauna_desc","zh":"§H$concept_space_fauna$§!是在太空中遇到的不属于任何帝国的物种和实体。\\n\\n有些只要不被激怒就相对温顺，而另一些则一直具有攻击性。","en":"§H$concept_space_fauna$§! are non-empire creatures and entities encountered in space.\\n\\nSome are peaceful unless provoked, while others are inherently hostile.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":757,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":623,"status":"paired","id":"texts:12202"},{"key":"concept_blocker","zh":"地块障碍","en":"Blocker","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":761,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":626,"status":"paired","id":"texts:12203"},{"key":"concept_blockers","zh":"地块障碍","en":"Blockers","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":762,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":627,"status":"paired","id":"texts:12204"},{"key":"concept_blocker_desc","zh":"£blocker£§H$concept_blocker$§!是£colony£['concept_colony']上一种行星特征，它将会阻碍其他行星特征或特定£district£['concept_districts']的建设。\\n\\n有些§H$concept_blockers$§!可以通过花费资源进行清理，并且通常需要特定['concept_technologies']。可以在£interface£['concept_colony_view']进行管理。","en":"A £blocker£ §H$concept_blocker$§! is a planetary feature that obstructs other features or prevents certain £district£ ['concept_districts'] from being constructed on a £colony£ ['concept_colony'].\\n\\nSome §H$concept_blockers$§! can be cleared at a resource cost, often requiring specific ['concept_technologies']. They are managed in the £interface£ ['concept_colony_view'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":763,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":628,"status":"paired","id":"texts:12205"},{"key":"concept_event_chain","zh":"事件链","en":"Event Chain","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":767,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":631,"status":"paired","id":"texts:12206"},{"key":"concept_event_chains","zh":"事件链","en":"Event Chains","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":768,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":632,"status":"paired","id":"texts:12207"},{"key":"concept_event_chain_desc","zh":"§H$concept_event_chains$§!是互相关联的一系列事件，会随着事件的推移逐渐展开，通常由探索、£anomaly£['concept_anomalies']或帝国决策出发。\\n\\n事件链可能揭晓科学发现、政治阴谋、星系奥秘，有时甚至还会带来强大的奖励或危险的威胁。谨慎决策非常重要，每一个选择可能都会对帝国的未来造成影响。事件链会在£interface£['concept_situation_log_view']的$situation_log_view_tab_situation_log$选项卡中列出。","en":"§H$concept_event_chains$§! are interconnected sequences of events that unfold over time, often triggered by exploration, £anomaly£ ['concept_anomalies'], or empire decisions.\\n\\nEvent chains may involve scientific discoveries, political intrigue, or galactic mysteries, sometimes leading to powerful rewards or dangerous threats. Careful decision-making is essential, as individual choices can have a lasting impact on an empire's future. Chains are listed in the $situation_log_view_tab_situation_log$ tab of the £interface£ ['concept_situation_log_view'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":769,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":633,"status":"paired","id":"texts:12208"},{"key":"concept_situation","zh":"局势","en":"Situation","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":773,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":636,"status":"paired","id":"texts:12209"},{"key":"concept_situations","zh":"局势","en":"Situations","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":774,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":637,"status":"paired","id":"texts:12210"},{"key":"concept_situation_desc","zh":"§H$concept_situations$§!是帝国可能面临的多阶段复杂问题。\\n\\n通过采取不同的应对措施，我们可以引导局势产出丰厚奖励，亦或者仅仅是为了缓解灾难。§H局势§!列于£interface£ ['concept_situation_log_view']的$situation_log_view_tab_situation_log$选项卡中。","en":"§H$concept_situations$§! are emerging multi-stage circumstances that empires may find themselves in.\\n\\nBy adopting various approaches, they can be navigated to gain great rewards or just mitigate disaster. §HSituations§! are listed in the $situation_log_view_tab_situation_log$ tab of the £interface£ ['concept_situation_log_view'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":775,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":638,"status":"paired","id":"texts:12211"},{"key":"concept_special_project","zh":"特殊项目","en":"Special Project","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":779,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":641,"status":"paired","id":"texts:12212"},{"key":"concept_special_projects","zh":"特殊项目","en":"Special Projects","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":780,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":642,"status":"paired","id":"texts:12213"},{"key":"concept_special_project_desc","zh":"§H$concept_special_projects$§!是独特的['concept_research']倡议，需要需要专门的努力来完成，会暂时停止某一科学领域的进展。\\n\\n完成§H$concept_special_projects$§!可能带来强力的回报，是探索和扩张的关键组成部分。","en":"§H$concept_special_projects$§! are unique ['concept_research'] initiatives that require dedicated effort to complete, temporarily halting progress in a given scientific field.\\n\\nCompleting §H$concept_special_projects$§! can yield powerful benefits, making them a key component of exploration and expansion.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":781,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":643,"status":"paired","id":"texts:12214"},{"key":"concept_milestone","zh":"里程碑","en":"Milestone","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":785,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":646,"status":"paired","id":"texts:12215"},{"key":"concept_milestones","zh":"里程碑","en":"Milestones","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":786,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":647,"status":"paired","id":"texts:12216"},{"key":"concept_milestone_desc","zh":"§H$concept_milestones$§!是重大的事件和成就，是帝国旅程中的关键时刻，是扩张、发现和冲突中的关键历史记录。\\n\\n追踪§H$concept_milestones$§!可以为帝国的发展和战略决策提供洞见。可以在£interface£['concept_situation_log_view']的$situation_log_view_tab_timeline$选项卡中的§H时间线§!里查看。","en":"§H$concept_milestones$§! are significant events and achievements that mark key moments in an empire's journey, providing a chronological record of its expansion, discoveries, and conflicts.\\n\\nTracking §H$concept_milestones$§! offers insight into an empire's growth and strategic decisions. They are visible in the §HTimeline§! in the $situation_log_view_tab_timeline$ tab of the £interface£ ['concept_situation_log_view'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":787,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":648,"status":"paired","id":"texts:12217"},{"key":"concept_empire_focus","zh":"帝国焦点","en":"Empire Focus","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":791,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":651,"status":"paired","id":"texts:12218"},{"key":"concept_empire_focuses","zh":"帝国焦点","en":"Empire Focuses","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":792,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":652,"status":"paired","id":"texts:12219"},{"key":"concept_empire_focus_desc","zh":"§H$concept_empire_focuses$§!代表指导帝国发展和决策的高级战略优先事项。\\n\\n帝国可以追寻不同的焦点，例如§H探索§!先进科学和发现、§H征服§!以获得军事主导地位、§H发展§!经济和外交成长。完成§H焦点任务§!会推进对应焦点，并带来新的保有['concept_technologies']选项。\\n\\n任务和焦点可以在£interface£['concept_situation_log_view']的$situation_log_view_tab_timeline$选项卡中查看。","en":"§H$concept_empire_focuses$§! represent high-level strategic priorities that guide an empire's development and decision-making.\\n\\nEmpires can pursue different focuses, such as §HExploration§! for scientific advancement and discovery, §HConquest§! for military dominance, and §HDevelopment§! for economic and diplomatic growth. Completion of §HFocus Tasks§! will progress the associated Focus and lead to new guaranteed ['concept_technologies'].\\n\\nTasks and Focuses are visible in the $situation_log_view_tab_timeline$ tab of the £interface£ ['concept_situation_log_view'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":793,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":653,"status":"paired","id":"texts:12220"},{"key":"concept_scoreboard","zh":"计分板","en":"Scoreboard","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":797,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":656,"status":"paired","id":"texts:12221"},{"key":"concept_scoreboard_desc","zh":"§H$concept_scoreboard$§!用于粗略评估帝国在宏伟的星际舞台中的地位，反映了在科技、经济、军事和外交影响力方面的成就。\\n\\n虽然不是决定性的，但它是星际野心的一个分类账，可以一眼看出究竟谁在兴旺发达，谁在平凡度日，谁又是苟延残喘。在安静的权力走廊里，这样的比较从来都是有后果的。","en":"The §H$concept_scoreboard$§! offers a broad measure of an empire's standing within the great game of the stars, reflecting achievements across science, economy, military strength, and diplomatic influence.\\n\\nThough not definitive, it serves as a ledger of interstellar ambition, a way to glimpse who thrives, who endures, and who merely survives. In the quiet corridors of power, such comparisons are never without consequence.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":798,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":657,"status":"paired","id":"texts:12222"},{"key":"concept_living_standard","zh":"生活标准","en":"Living Standard","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":802,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":660,"status":"paired","id":"texts:12223"},{"key":"concept_living_standards","zh":"生活标准","en":"Living Standards","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":803,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":661,"status":"paired","id":"texts:12224"},{"key":"concept_living_standard_desc","zh":"§H$concept_living_standards$§!决定对帝国中不同£pop£['concept_pops']提供的生活品质，影响其£happiness£['concept_happiness']及总体的£political_power£['concept_political_power']。§H$concept_living_standards$§!受政府的['concept_policies']影响，基于不同的['concept_species']类别、['concept_ethics']和经济优先事项可能大相径庭。\\n\\n更高的生活标准需要投入更多的资源，而更低的标准则会降低维护费，但代价是£stability£['concept_stability']和劳工的满意度。可以在£interface£['concept_species_view']进行设置。","en":"§H$concept_living_standards$§! determine the quality of life afforded to different £pop£ ['concept_pops'] within an empire, influencing their £happiness£ ['concept_happiness'] and overall £political_power£ ['concept_political_power']. §H$concept_living_standards$§! are dictated by government ['concept_policies'] and can vary based on ['concept_species'] classification, ['concept_ethics'], and economic priorities.\\n\\nHigher living standards require greater resource investment, while lower standards reduce upkeep costs at the expense of £stability£ ['concept_stability'] and worker satisfaction. They can be set in the £interface£ ['concept_species_view'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":804,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":662,"status":"paired","id":"texts:12225"},{"key":"concept_celestial_object","zh":"天体","en":"Celestial Object","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":808,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":665,"status":"paired","id":"texts:12226"},{"key":"concept_celestial_objects","zh":"天体","en":"Celestial Objects","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":809,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":666,"status":"paired","id":"texts:12227"},{"key":"concept_celestial_object_desc","zh":"§H$concept_celestial_objects$§!是£system£ ['concept_systems']内的大型物体，包括£star£ ['concept_stars']、£planet£ ['concept_planets']、§H卫星§!、和§H小行星§!。","en":"§H$concept_celestial_objects$§! are large bodies within £system£ ['concept_systems'], including £star£ ['concept_stars'], £planet£ ['concept_planets'], §HMoons§!, and §HAsteroids§!.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":810,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":667,"status":"paired","id":"texts:12228"},{"key":"concept_city_district","zh":"$district_city$","en":"$district_city$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":814,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":670,"status":"paired","id":"texts:12229"},{"key":"concept_city_districts","zh":"$district_city_plural$","en":"$district_city_plural$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":815,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":671,"status":"paired","id":"texts:12230"},{"key":"concept_city_district_desc","zh":"—£housing£['concept_housing']：§G+500§!\\n—£building£['concept_building']槽位：§G+1§!\\n—£mod_job_clerk_add£['concept_clerk']岗位：§G+100§!\\n\\n§L$district_city_desc$§!","en":"- £housing£ ['concept_housing']: §G+500§!\\n- £building£ ['concept_building'] Slots: §G+1§!\\n- £mod_job_clerk_add£ ['concept_clerk'] Jobs: §G+100§!\\n\\n§L$district_city_desc$§!","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":816,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":672,"status":"paired","id":"texts:12231"},{"key":"concept_hive_district","zh":"$district_hive$","en":"$district_hive$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":820,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":675,"status":"paired","id":"texts:12232"},{"key":"concept_hive_districts","zh":"$district_hive_plural$","en":"$district_hive_plural$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":821,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":676,"status":"paired","id":"texts:12233"},{"key":"concept_hive_district_desc","zh":"—£housing£['concept_housing']：§G+600§!\\n—£building£['concept_building']槽位：§G+1§!\\n—[maintenance_drone.GetName]岗位：§G+300§!\\n\\n§L$district_hive_desc$§!","en":"- £housing£ ['concept_housing']: §G+600§!\\n- £building£ ['concept_building'] Slots: §G+1§!\\n- [maintenance_drone.GetName] Jobs: §G+300§!\\n\\n§L$district_hive_desc$§!","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":822,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":677,"status":"paired","id":"texts:12234"},{"key":"concept_nexus_district","zh":"$district_nexus$","en":"$district_nexus$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":826,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":680,"status":"paired","id":"texts:12235"},{"key":"concept_nexus_districts","zh":"$district_nexus_plural$","en":"$district_nexus_plural$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":827,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":681,"status":"paired","id":"texts:12236"},{"key":"concept_nexus_district_desc","zh":"—£housing£['concept_housing']：§G+500§!\\n—£building£['concept_building']槽位：§G+1§!\\n—[maintenance_drone.GetName]岗位：§G+300§!\\n\\n§L$district_nexus_desc$§!","en":"- £housing£ ['concept_housing']: §G+500§!\\n- £building£ ['concept_building'] Slots: §G+1§!\\n- [maintenance_drone.GetName] Jobs: §G+300§!\\n\\n§L$district_nexus_desc$§!","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":828,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":682,"status":"paired","id":"texts:12237"},{"key":"concept_industrial_district","zh":"$district_industrial$","en":"$district_industrial$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":832,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":685,"status":"paired","id":"texts:12238"},{"key":"concept_industrial_districts","zh":"$district_industrial_plural$","en":"$district_industrial_plural$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":833,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":686,"status":"paired","id":"texts:12239"},{"key":"concept_industrial_district_desc","zh":"—£housing£['concept_housing']：§G+200§!\\n—£mod_job_artisan_add£['concept_artisan']岗位：§G+100§!\\n—£mod_job_foundry_add£['concept_metallurgist']岗位：§G+100§!\\n\\n§L$district_industrial_desc$§!","en":"- £housing£ ['concept_housing']: §G+200§!\\n- £mod_job_artisan_add£ ['concept_artisan'] Jobs: §G+100§!\\n- £mod_job_foundry_add£ ['concept_metallurgist'] Jobs: §G+100§!\\n\\n§L$district_industrial_desc$§!","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":834,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":687,"status":"paired","id":"texts:12240"},{"key":"concept_generator_district","zh":"$district_generator$","en":"$district_generator$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":838,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":690,"status":"paired","id":"texts:12241"},{"key":"concept_generator_districts","zh":"$district_generator_plural$","en":"$district_generator_plural$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":839,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":691,"status":"paired","id":"texts:12242"},{"key":"concept_generator_district_desc","zh":"—£housing£['concept_housing']：§G+200§!\\n—£mod_job_technician_add£['concept_technicians']岗位：§G+200§!\\n\\n§L$district_generator_desc$§!","en":"- £housing£ ['concept_housing']: §G+200§!\\n- £mod_job_technician_add£ ['concept_technicians'] Jobs: §G+200§!\\n\\n§L$district_generator_desc$§!","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":840,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":692,"status":"paired","id":"texts:12243"},{"key":"concept_mining_district","zh":"$district_mining$","en":"$district_mining$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":844,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":695,"status":"paired","id":"texts:12244"},{"key":"concept_mining_districts","zh":"$district_mining_plural$","en":"$district_mining_plural$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":845,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":696,"status":"paired","id":"texts:12245"},{"key":"concept_mining_district_desc","zh":"—£housing£['concept_housing']：§G+200§!\\n—£mod_job_miner_add£['concept_miner']岗位：§G+200§!\\n\\n§L$district_mining_desc$§!","en":"- £housing£ ['concept_housing']: §G+200§!\\n- £mod_job_miner_add£ ['concept_miner'] Jobs: §G+200§!\\n\\n§L$district_mining_desc$§!","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":846,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":697,"status":"paired","id":"texts:12246"},{"key":"concept_farming_district","zh":"$district_farming$","en":"$district_farming$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":850,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":700,"status":"paired","id":"texts:12247"},{"key":"concept_farming_districts","zh":"$district_farming_plural$","en":"$district_farming_plural$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":851,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":701,"status":"paired","id":"texts:12248"},{"key":"concept_farming_district_desc","zh":"—£housing£['concept_housing']：§G+200§!\\n—£mod_job_farmer_add£['concept_farmer']岗位：§G+200§!\\n\\n§L$district_farming_desc$§!","en":"- £housing£ ['concept_housing']: §G+200§!\\n- £mod_job_farmer_add£ ['concept_farmer'] Jobs: §G+200§!\\n\\n§L$district_farming_desc$§!","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":852,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":702,"status":"paired","id":"texts:12249"},{"key":"concept_debris","zh":"残骸","en":"Debris","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":856,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":705,"status":"paired","id":"texts:12250"},{"key":"concept_debris_desc","zh":"漂浮的残骸和破碎的船壳，以及太空冲突的无声回响，这些太空战斗所遗留下的§H$concept_debris$§!以限时['concept_special_project']的形式进行追踪显示。\\n\\n指派一艘£science_ship£['concept_science_ship']来调查§H$concept_debris$§!可以带来新['concept_technologies']的洞见。","en":"Drifting wreckage and shattered hulls, the silent echoes of spaceborne conflict, §H$concept_debris$§! that is left from space battles is tracked as a timed ['concept_special_project'].\\n\\nAssigning a £science_ship£ ['concept_science_ship'] to investigate the §H$concept_debris$§! can lead to insights into new ['concept_technologies'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":857,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":706,"status":"paired","id":"texts:12251"},{"key":"concept_council","zh":"内阁","en":"Council","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":861,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":709,"status":"paired","id":"texts:12252"},{"key":"concept_council_desc","zh":"§H$concept_council$§!代表['concept_empire']的领导集体，包含§H统治者§!和至多五位§H内阁官员§!。每个内阁席位可以由一位['concept_leader']担任，有些['concept_leader_traits']可以提供全国范围的加成。\\n\\n§H$concept_council$§!还负责颁布['concept_agendas']。\\n\\n内阁的管理和任命可以在£interface£['concept_government_view']的§H内阁§!选项卡中进行。","en":"The §H$concept_council$§! represents the leadership of the ['concept_empire'], consisting of the §HRuler§! and up to five additional §HCouncilors§!. Each council position can be filled by a ['concept_leader'], with some ['concept_leader_traits'] granting empire-wide bonuses.\\n\\nThe §H$concept_council$§! is also responsible for enacting ['concept_agendas'].\\n\\nCouncil management and appointments are handled in the §HCouncil§! tab of the £interface£ ['concept_government_view'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":862,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":710,"status":"paired","id":"texts:12253"},{"key":"concept_agenda","zh":"议程","en":"Agenda","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":866,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":713,"status":"paired","id":"texts:12254"},{"key":"concept_agendas","zh":"议程","en":"Agendas","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":867,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":714,"status":"paired","id":"texts:12255"},{"key":"concept_agenda_desc","zh":"§H$concept_agenda$§!代表当前['concept_council']的战略重心，决定着帝国的首要事项和长期目标。议程在准备过程中可以提供少量增益，在启动后则提供更强大的增益。\\n\\n可用的§H$concept_agendas$§!及其作用取决于统治['concept_authority']、采纳的['concept_traditions']等等因素。\\n\\n§H$concept_agendas$§!可以在£interface£['concept_government_view']的§H内阁§!选项卡中进行管理。","en":"An §H$concept_agenda$§! represents the current strategic focus of the ['concept_council'], shaping the empire's priorities and long-term goals. Agendas provide some benefits during preparation, and more powerful bonuses when they are launched.\\n\\nThe available §H$concept_agendas$§! and their effects vary depending on the ruling ['concept_authority'], adopted ['concept_traditions'], and more.\\n\\n§H$concept_agendas$§! are managed in the §HCouncil§! tab of the £interface£ ['concept_government_view'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":868,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":715,"status":"paired","id":"texts:12256"},{"key":"concept_research","zh":"研究","en":"Research","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":872,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":718,"status":"paired","id":"texts:12257"},{"key":"concept_research_desc","zh":"£research£§H$concept_research$§!是获取三个基干领域科学知识的过程，它们是：£physics£['concept_physics_research']、£society£['concept_society_research']以及£engineering£['concept_engineering_research']。每个领域是独立发展的，都会产生新的['concept_technologies']。\\n\\n研究速度可能受到国内因素、['concept_leader_traits']或诸如['concept_diplomatic_pacts', $concept_research_agreements$]等外部因素影响。","en":"£research£ §H$concept_research$§! is the process of advancing scientific knowledge across three primary fields: £physics£ ['concept_physics_research'], £society£ ['concept_society_research'], and £engineering£ ['concept_engineering_research']. Each field develops separately, producing new ['concept_technologies'].\\n\\nResearch speed may be influenced by empire-wide conditions, ['concept_leader_traits'], or external factors such as ['concept_diplomatic_pacts', $concept_research_agreements$].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":873,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":719,"status":"paired","id":"texts:12258"},{"key":"concept_research_tooltip","zh":"$concept_research_desc$\\n\\n§G点击['concept_research']打开数据库\\n在['concept_technology_view']中点击£research£展开列表§!","en":"$concept_research_desc$\\n\\n§GClick ['concept_research'] to open the Databank\\nClick £research£ in the menu to expand the list and open the ['concept_technology_view']§!","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":874,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":720,"status":"paired","id":"texts:12259"},{"key":"concept_modifier","zh":"修正","en":"Modifier","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":882,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":727,"status":"paired","id":"texts:12260"},{"key":"concept_modifiers","zh":"修正","en":"Modifiers","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":883,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":728,"status":"paired","id":"texts:12261"},{"key":"concept_empire_modifier","zh":"帝国修正","en":"Empire Modifier","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":884,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":729,"status":"paired","id":"texts:12262"},{"key":"concept_empire_modifiers","zh":"帝国修正","en":"Empire Modifiers","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":885,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":730,"status":"paired","id":"texts:12263"},{"key":"concept_planet_modifier","zh":"行星修正","en":"Planet Modifier","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":886,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":731,"status":"paired","id":"texts:12264"},{"key":"concept_planet_modifiers","zh":"行星修正","en":"Planet Modifiers","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":887,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":732,"status":"paired","id":"texts:12265"},{"key":"concept_modifier_desc","zh":"§H$concept_modifiers$§!是一些通常在£anomaly£['concept_anomalies']或['concept_event_chains']的过程中由所做的决定产生的增益或惩罚。\\n\\n这些修正可以是临时或永久的，可能施加在整个帝国或只是一个特定区域，例如某颗行星上。\\n\\n影响整个帝国的§H$concept_modifiers$§!会显示在£interface£['concept_empire_view']的§H$empire_view_tab_empire$§!，而只影响特定行星的则会出现在£interface£['concept_colony_view']。","en":"§H$concept_modifiers$§! are bonuses or penalties that typically arise from decisions made during £anomaly£ ['concept_anomalies'] or ['concept_event_chains'].\\n\\nThey can be temporary or permanent and may apply to the entire empire or a specific part of it, such as a planet.\\n\\n§H$concept_modifiers$§! affecting the entire empire are displayed in the §H$empire_view_tab_empire$§! of the £interface£ ['concept_empire_view'], while those specific to planets appear in the £interface£ ['concept_colony_view'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":888,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":733,"status":"paired","id":"texts:12266"},{"key":"concept_diplomacy","zh":"外交","en":"Diplomacy","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":892,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":736,"status":"paired","id":"texts:12267"},{"key":"concept_diplomacy_desc","zh":"§H$concept_diplomacy$§!主导了与其他帝国的交互，从贸易协议、联盟、['concept_rivals']到['concept_wars']无所不包。外交行动受到诸如['concept_ethics']、['concept_authorities']、相对实力和共同利益等因素影响。\\n\\n帝国可以派遣['concept_envoys']提升关系、缔结['concept_diplomatic_pacts']或通过['concept_federation']或['concept_galactic_community']参与星系政治。","en":"§H$concept_diplomacy$§! governs how empires interact with one another, encompassing everything from trade agreements and alliances to ['concept_rivals'] and ['concept_wars']. Diplomatic actions are influenced by factors such as ['concept_ethics'], ['concept_authorities'], relative power, and mutual interests.\\n\\nEmpires can improve relations through ['concept_envoys'], form ['concept_diplomatic_pacts'], or engage in galactic politics through a ['concept_federation'] and the ['concept_galactic_community'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":893,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":737,"status":"paired","id":"texts:12268"},{"key":"concept_subject_agreement","zh":"附属国协议","en":"Subject Agreement","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":897,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":740,"status":"paired","id":"texts:12269"},{"key":"concept_subject_agreements","zh":"附属国协议","en":"Subject Agreements","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":898,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":741,"status":"paired","id":"texts:12270"},{"key":"concept_subject_agreement_desc","zh":"§H$concept_subject_agreements$§!决定宗主和附庸之间的形成附属关系的条款，决定了自治权、资源移交以及军事责任。这些协议可以进行修订来拉紧附属国的缰绳或是将其变成半自主的盟友。\\n\\n§H$concept_subject_agreements$§!可以在£interface£['concept_contacts_view']的$contacts_view_tab_agreements$选项卡进行协商。","en":"§H$concept_subject_agreements$§! define the terms of subjugation between an overlord and their vassal, determining levels of autonomy, resource contributions, and military obligations. These agreements can be customized to create anything from tightly controlled subject states to semi-independent allies.\\n\\n§H$concept_subject_agreements$§! can be negotiated in the $contacts_view_tab_agreements$ tab of the £interface£ ['concept_contacts_view'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":899,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":742,"status":"paired","id":"texts:12271"},{"key":"concept_subject","zh":"属国","en":"Subject","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":903,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":745,"status":"paired","id":"texts:12272"},{"key":"concept_subjects","zh":"附属国","en":"Subjects","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":904,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":746,"status":"paired","id":"texts:12273"},{"key":"concept_subject_desc","zh":"§H$concept_subjects$§!是受到宗主国管辖的附庸国。这些附属国拥有独立的政府和舰队，但行为受到与宗主签订的['concept_subject_agreement']限制。","en":"§H$concept_subjects$§! are vassal empires under the authority of an overlord empire. While subjects retain their own government and fleets, their actions are limited by the ['concept_subject_agreement'] agreed upon with their overlord.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":905,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":747,"status":"paired","id":"texts:12274"},{"key":"concept_relic","zh":"遗珍","en":"Relic","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":909,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":750,"status":"paired","id":"texts:12275"},{"key":"concept_relics","zh":"遗珍","en":"Relics","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":910,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":751,"status":"paired","id":"texts:12276"},{"key":"concept_relic_desc","zh":"§H$concept_relics$§!是远古文明的强力文物，可以给予拥有者以独特的增益。\\n\\n可以在£archaeology£['concept_archaeology_site']中发现、完成特定['concept_event_chains']取得、或是从其他击败的帝国手中夺得。\\n\\n§H$concept_relics$§!给予持续的被动效果，并可以进行激活以获得有限时间的强力特效。可以在£interface£['concept_discoveries_view']的$discoveries_view_tab_relics$选项卡进行管理。","en":"§H$concept_relics$§! are powerful artifacts from ancient civilizations, granting unique benefits to those who possess them.\\n\\nThey can be discovered at £archaeology£ ['concept_archaeology_site'] locations, obtained by completing major ['concept_event_chains'], or seized from defeated empires that already own them.\\n\\n§H$concept_relics$§! grant constant passive effects, and can be activated for more powerful time-limited effects. They can be managed in the $discoveries_view_tab_relics$ tab of the £interface£ ['concept_discoveries_view'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":911,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":752,"status":"paired","id":"texts:12277"},{"key":"concept_astral_action","zh":"星界行动","en":"Astral Action","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":915,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":755,"status":"paired","id":"texts:12278"},{"key":"concept_astral_actions","zh":"星界行动","en":"Astral Actions","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":916,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":756,"status":"paired","id":"texts:12279"},{"key":"concept_astral_action_desc","zh":"§H$concept_astral_actions$§!是能以独特的方式让帝国与空间织构进行互动的能力，通常是利用星界现象来获得战略优势。\\n\\n§H$concept_astral_actions$§!通常通过探索['concept_astral_rifts']进行解锁。","en":"§H$concept_astral_actions$§! are specialized abilities that allow empires to interact with the fabric of space in unique ways, often harnessing astral phenomena for strategic advantage.\\n\\n§H$concept_astral_actions$§! are typically unlocked by exploring ['concept_astral_rifts'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":917,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":757,"status":"paired","id":"texts:12280"},{"key":"concept_minor_artifact","zh":"稀有文物","en":"Minor Artifact","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":921,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":760,"status":"paired","id":"texts:12281"},{"key":"concept_minor_artifacts","zh":"稀有文物","en":"Minor Artifacts","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":922,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":761,"status":"paired","id":"texts:12282"},{"key":"concept_minor_artifact_desc","zh":"§H$concept_minor_artifacts$§!是远古文明的遗物，通常通过£archaeology£['concept_archaeology_site']发掘发现。尽管并没有§H$concept_relics$§!的强力，但也有许多用途，例如激活独特的帝国增益或用于换取有价值的资源。\\n\\n稀有文物的用途取决于帝国的科技进展和政策，可以将其用于丰富文化、科学发现甚至是军事用途。可以在£interface£['concept_discoveries_view']中进行管理。","en":"§H$concept_minor_artifacts$§! are remnants of ancient civilizations, typically recovered through £archaeology£ ['concept_archaeology_site'] excavations. While individually less potent than §H$concept_relics$§!, they can be used in various ways, such as activating unique empire bonuses or trading for valuable resources.\\n\\nThe utility of minor artifacts depends on an empire's technological progress and policies, with some paths allowing them to be repurposed for cultural enrichment, scientific breakthroughs, or even military applications. They are managed in the £interface£ ['concept_discoveries_view'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":923,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":762,"status":"paired","id":"texts:12283"},{"key":"concept_crisis","zh":"天灾","en":"Crisis","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":927,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":765,"status":"paired","id":"texts:12284"},{"key":"concept_crisis_desc","zh":"§H$concept_crisis$§!标志着一个帝国崛起为拥有无上力量的威胁，一种由禁忌的力量和灭世的技术推动的存在主义力量。\\n\\n踏上这条道路的人会招致全星系的联合反对，因为他们的道路只会带来无可避免的毁灭。","en":"A §H$concept_crisis$§! marks the rise of an empire into a threat of unparalleled magnitude, an existential force fueled by forbidden power and apocalyptic technology.\\n\\nThose who tread this path invite the united opposition of the galaxy, for theirs is a course of inevitable reckoning.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":928,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":766,"status":"paired","id":"texts:12285"},{"key":"concept_overlord_holding","zh":"宗主国地产","en":"Overlord Holding","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":932,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":769,"status":"paired","id":"texts:12286"},{"key":"concept_overlord_holdings","zh":"宗主国地产","en":"Overlord Holdings","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":933,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":770,"status":"paired","id":"texts:12287"},{"key":"concept_overlord_holding_desc","zh":"§H$concept_overlord_holdings$§!是由宗主国在其附属国的星球上设立的特殊设施。这些建筑可以用来投射影响力、提取资源、获取服务，每一种都在以不同的方式强化着宗主国的权威。\\n\\n§H$concept_overlord_holdings$§!的种类和数量由['concept_subject_agreement']的条款决定，而效果则取决于宗主国的['concept_civics']、['concept_ethics']和战略优先级。虽然对宗主国有利，但有些地产可能会激起附属国的怨恨，尤其是当被视为剥削或侵入时。","en":"§H$concept_overlord_holdings$§! are specialized installations established by overlord empires on the worlds of their subjects. These structures enable the projection of influence, extraction of resources, or provision of services, each reinforcing the overlord's authority in distinct ways.\\n\\nThe type and number of §H$concept_overlord_holdings$§! are determined by the terms of the ['concept_subject_agreement'], and their effects vary depending on the overlord's ['concept_civics'], ['concept_ethics'], and strategic priorities. While beneficial to the overlord, holdings may stir resentment among subjects, especially when perceived as exploitative or intrusive.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":934,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":771,"status":"paired","id":"texts:12288"},{"key":"concept_branch_office","zh":"$BRANCH_OFFICE$","en":"$BRANCH_OFFICE$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":938,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":774,"status":"paired","id":"texts:12289"},{"key":"concept_branch_offices","zh":"$BRANCH_OFFICES$","en":"$BRANCH_OFFICES$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":939,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":775,"status":"paired","id":"texts:12290"},{"key":"concept_branch_office_desc","zh":"§H$BRANCH_OFFICES$§!将目标星球£trade_value£['concept_trade']的一定比例以£energy£['concept_energy']的方式提供给公司的拥有者。\\n\\n在目标星球的£interface£['concept_colony_view']最多可以建造§Y4§!座分部建筑，槽位通过星球的首府升级解锁。","en":"§H$BRANCH_OFFICES$§! provide a percentage of the target world's £trade_value£ ['concept_trade'] as £energy£ ['concept_energy'] to the Corporate owner.\\n\\nUp to §Y4§! branch office buildings can be constructed in the £interface£ ['concept_colony_view'] of the target world, with additional slots unlocked by capital upgrades.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":940,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":776,"status":"paired","id":"texts:12291"},{"key":"concept_war","zh":"战争","en":"War","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":948,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":783,"status":"paired","id":"texts:12292"},{"key":"concept_wars","zh":"战争","en":"Wars","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":949,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":784,"status":"paired","id":"texts:12293"},{"key":"concept_subjugation_war","zh":"要求臣服战争","en":"Subjugation War","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":950,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":785,"status":"paired","id":"texts:12294"},{"key":"concept_total_war","zh":"全面战争","en":"Total War","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":951,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":786,"status":"paired","id":"texts:12295"},{"key":"concept_war_desc","zh":"§H$concept_war$§!是帝国之间正式兵戎相向的形式，有着特定的目标，例如索取['concept_claims']、纠正不满、或是重塑星系秩序。§H宣战理由§!决定了战争的目的和可行的结果。\\n\\n战争以一方接受另一方的条件之后投降结束，或者选择§H维持现状§!['concept_peace']，在这种情况下，收益仅限于协议达成时所占领的系统。随着冲突的拖延，§H厌战度§!的积累，结束敌对行动的压力会逐渐升高。尽管代价高昂，战争仍然是塑造帝国命运的决定性工具。","en":"§H$concept_war$§! is the formal state of armed conflict between empires, undertaken to pursue specific objectives, whether to enforce ['concept_claims'], redress grievances, or reshape the galactic order. War is justified by a §HCasus Belli§!, which determines its aims and permissible outcomes.\\n\\nWars conclude through surrender, where one side accepts the other's terms, or through §HStatus Quo§! ['concept_peace'], in which gains are limited to systems occupied at the time of agreement. As conflict drags on, §HWar Exhaustion§! accumulates, increasing pressure to end hostilities. Though costly, war remains a decisive tool for shaping the fate of empires.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":952,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":787,"status":"paired","id":"texts:12296"},{"key":"concept_peace","zh":"议和","en":"Peace","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":956,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":790,"status":"paired","id":"texts:12297"},{"key":"concept_peace_desc","zh":"§H$concept_peace$§!是帝国之间正式停止敌对行动的方式，通常会导致实施战争目标、领土交换或强加新的政治安排。和平可以通过投降来实现，也可以通过双方的共同努力来实现。\\n\\n和平条款塑造了战后秩序，划定了边界，将帝国收为附庸，或者播下了未来冲突的种子。","en":"§H$concept_peace$§! is the formal cessation of hostilities between empires, typically resulting in the enforcement of war goals, territorial exchanges, or the imposition of new political arrangements. Peace may be enforced through surrender or arise by mutual exhaustion.\\n\\nThe terms of peace shape the postwar order, establishing borders, subjugating empires, or seeding future conflict.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":957,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":791,"status":"paired","id":"texts:12298"},{"key":"concept_galactic_community","zh":"星海共同体","en":"Galactic Community","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":961,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":794,"status":"paired","id":"texts:12299"},{"key":"concept_galactic_community_desc","zh":"§H$concept_galactic_community$§!是由各成员国组成的泛星系立法机构，旨在促进合作，建立星际规范，解决共同威胁。通过提出和通过议案，共同体对其成员施加软实力，在星系范围内规范['concept_war']、商业和社会价值观。\\n\\n帝国可以通过指派['concept_envoys']和积累['concept_diplomatic_weight']在共同体中获得影响力。虽然表面上是一个团结的论坛，但共同体的日常却是针锋相对、私下谈判以及多数人暴政的舞台。","en":"The §H$concept_galactic_community$§! is a pan-galactic legislative body formed by member empires to promote cooperation, establish interstellar norms, and address common threats. Through the proposal and passage of resolutions, the Community exerts soft power over its members, regulating ['concept_war'], commerce, and societal values on a galactic scale.\\n\\nEmpires may gain influence within the Community by assigning ['concept_envoys'] and accruing ['concept_diplomatic_weight']. While ostensibly a forum for unity, the Community is often a theatre for rivalry, backroom negotiation, and the pursuit of hegemonic agendas under the guise of collective governance.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":962,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":795,"status":"paired","id":"texts:12300"},{"key":"concept_galactic_council","zh":"星系理事会","en":"Galactic Council","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":966,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":798,"status":"paired","id":"texts:12301"},{"key":"concept_galactic_council_desc","zh":"§H$concept_galactic_council$§!是一个['concept_galactic_community']内部的精英治理机构，由['concept_diplomatic_weight']最强大的成员国组成。理事会成员拥有多种特权，包括可以提出紧急措施、一票否决议案、调整星系议程等。\\n\\n理事会席位有限，且可能发生轮换，成员资格由相对的外交实力决定。虽然理事会的目的是维护星系的秩序，但它往往却成了野心的熔炉，强者会用来巩固自己的统治地位，而弱者密谋破坏它。","en":"The §H$concept_galactic_council$§! is an elite governing body within the ['concept_galactic_community'], composed of the most powerful member empires by ['concept_diplomatic_weight']. Council members wield special privileges, including the ability to propose emergency measures, veto resolutions, and steer the galactic agenda.\\n\\nCouncil seats are limited and subject to change, with membership determined by relative diplomatic power. While intended to safeguard galactic order, the Council often becomes a crucible of ambition, where the strong entrench their dominance and the weak conspire to break it.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":967,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":799,"status":"paired","id":"texts:12302"},{"key":"concept_favor","zh":"外交支持","en":"Favor","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":971,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":802,"status":"paired","id":"texts:12303"},{"key":"concept_favors","zh":"外交支持","en":"Favors","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":972,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":803,"status":"paired","id":"texts:12304"},{"key":"concept_favor_desc","zh":"§H$concept_favors$§!是一种外交手段，代表一个帝国对另一个帝国的影响力，通常通过参与星系事件来获得。它们是§H$concept_galactic_community$§!和更广泛的外交领域的一种政治通货。\\n\\n外交支持可以用来影响投票，加强外交建议，或在谈判中获得筹码。","en":"§H$concept_favors$§! are diplomatic instruments representing a debt of influence owed by one empire to another, often earned through participation in galactic events. They serve as a form of political currency within the §H$concept_galactic_community$§! and broader diplomatic landscape.\\n\\nFavors can be expended to sway votes, strengthen diplomatic proposals, or gain leverage in negotiations.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":973,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":804,"status":"paired","id":"texts:12305"},{"key":"concept_diplomatic_weight","zh":"外交权重","en":"Diplomatic Weight","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":977,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":807,"status":"paired","id":"texts:12306"},{"key":"concept_diplomatic_weight_desc","zh":"§H$concept_diplomatic_weight$§!用于衡量一个帝国在['concept_galactic_community']的影响力，决定了其对议案的投票权重和是否呢当选['concept_galactic_council']。该权重从帝国的经济、科技和军事力量还有指派到共同体的['concept_envoys']计算而来。\\n\\n外交权重会随着时间波动，因此它既反映了帝国地位，也是一种促进其利益的工具。","en":"§H$concept_diplomatic_weight$§! measures an empire's influence within the ['concept_galactic_community'], determining the strength of its vote on resolutions and its eligibility for ['concept_galactic_council'] membership. This weight is derived from an empire's economic, technological, and military power, as well as the number of ['concept_envoys'] assigned to the Community.\\n\\nDiplomatic weight can fluctuate over time, making it both a reflection of an empire's standing and a tool for advancing its interests.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":978,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":808,"status":"paired","id":"texts:12307"},{"key":"concept_first_contact","zh":"第一次接触","en":"First Contact","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":982,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":811,"status":"paired","id":"texts:12308"},{"key":"concept_first_contacts","zh":"第一次接触","en":"First Contacts","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":983,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":812,"status":"paired","id":"texts:12309"},{"key":"concept_first_contact_desc","zh":"§H$concept_first_contact$§!代表两个此前互不相识的文明最初遭遇的事件。这些启示时刻可能会带来['concept_diplomacy']、怀疑或冲突，这取决于双方的本质和性格。\\n\\n§H$concept_first_contact$§!的过程包括破译外星人的通信，管理潜在的事件，以及决定一个帝国对未知事物的姿态。","en":"A §H$concept_first_contact$§! marks the initial encounter between previously unacquainted civilizations. These moments of revelation can lead to ['concept_diplomacy'], suspicion, or conflict, depending on the nature and disposition of those involved.\\n\\nThe §H$concept_first_contact$§! process involves deciphering alien communications, managing potential incidents, and determining an empire's posture toward the unknown.","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":984,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":813,"status":"paired","id":"texts:12310"},{"key":"concept_workforce","zh":"劳动力","en":"Workforce","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":988,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":816,"status":"paired","id":"texts:12311"},{"key":"concept_workforce_desc","zh":"§H$concept_workforce$§!代表星球上人口的劳动力总量，反映了£colony£['concept_colony']上能从事各种对帝国机能至关重要职能的个体数量。\\n\\n£pop£['concept_pops']会基于['concept_species']、社会阶层和['concept_ethics']等共同的特征组织成组。每个组都会计入行星的§H$concept_workforce$§!，之后再分配给各个待聘的£job£['concept_jobs']。","en":"§H$concept_workforce$§! represents the collective labor capacity of a £colony£ ['concept_colony'], reflecting the number of individuals available to perform various tasks essential to the empire's functioning.\\n\\n£pop£ ['concept_pops'] are organized into groups based on shared characteristics such as ['concept_species'], social strata, and ['concept_ethics']. Each group contributes to the planet's §H$concept_workforce$§!, which is then allocated to fill available £job£ ['concept_jobs'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":989,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":817,"status":"paired","id":"texts:12312"},{"key":"concept_district_specialization","zh":"$planet_zone$","en":"$planet_zone$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":993,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":820,"status":"paired","id":"texts:12313"},{"key":"concept_district_specializations","zh":"$planet_zones$","en":"$planet_zones$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":994,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":821,"status":"paired","id":"texts:12314"},{"key":"concept_district_specialization_desc","zh":"区划特化决定了每个£district£['concept_district']所提供的£job£['concept_jobs']类型，并且大多会增加额外的£building£['concept_buildings']槽位。","en":"District Specializations determine the £job£ ['concept_jobs'] provided by each £district£ ['concept_district'], and most add space for additional £building£ ['concept_buildings'].","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":995,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":822,"status":"paired","id":"texts:12315"},{"key":"concept_district_specializations_desc","zh":"$concept_district_specialization_desc$","en":"$concept_district_specialization_desc$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":996,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":823,"status":"paired","id":"texts:12316"},{"key":"concept_strategic_resources","zh":"战略资源","en":"Strategic Resources","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":1000,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":826,"status":"paired","id":"texts:12317"},{"key":"concept_strategic_resources_desc","zh":"£strategic_resource£§H$concept_strategic_resources$§!是稀有且效果拔群的物质，对先进技术、基础设施和星舰系统至关重要。\\n\\n典型的战略资源包括£volatile_motes£§H$volatile_motes$§!、£exotic_gases£§H$exotic_gases$§!以及£rare_crystals£§H$rare_crystals$§!。\\n\\n§H稀有资源§!是价值更高或其特性更为捉摸不定的特殊物质，具有极其先进的用途。除其他用途外，稀有与战略资源可用于建造['concept_civilian_ships']、['concept_military_ships']、['concept_starbases']及['concept_megastructures']。$tt_gain$—建造£zone£ §H$zone_industrial_plural$§!或£zone£ §H$zone_foundry_plural$§!\\n—建造相关建筑\\n—$tt_market$","en":"£strategic_resource£ §H$concept_strategic_resources$§! are rare and potent substances critical to advanced technologies, infrastructure, and starship systems.\\n\\nExamples include £volatile_motes£ §H$volatile_motes$§!, £exotic_gases£ §H$exotic_gases$§!, and £rare_crystals£ §H$rare_crystals$§!.\\n\\n§HRare Resources§! are even more valuable or and esoteric substances with particularly advanced applications. Among other things, Rare and Strategic Resources are used to construct ['concept_civilian_ships'], ['concept_military_ships'], ['concept_starbases'], and ['concept_megastructures'].$tt_gain$- Build £zone£ §H$zone_industrial_plural$§! or £zone£ §H$zone_foundry_plural$§!\\n- Construct associated Buildings\\n- $tt_market$","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":1001,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":827,"status":"paired","id":"texts:12318"},{"key":"concept_strategic_resources_tooltip","zh":"$concept_strategic_resources_desc$\\n\\n§G点击['concept_strategic_resources']打开数据库\\n在菜单中点击£strategic_resource£展开列表§!","en":"$concept_strategic_resources_desc$\\n\\n§GClick ['concept_strategic_resources'] to open the Databank\\nClick £strategic_resource£ in the menu to expand the list§!","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":1002,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":828,"status":"paired","id":"texts:12319"},{"key":"POLICY_OPTION_CONCEPT_BODY","zh":"—['policy:$POLICY$:$OPTION$',$OPTION_NAME$]","en":"- ['policy:$POLICY$:$OPTION$',$OPTION_NAME$]","source":"concepts","category":"科技与发展","namespace":"gameplay","es":"localisation/english/concepts_l_english.yml","el":1004,"zs":"localisation/simp_chinese/concepts_l_simp_chinese.yml","zl":829,"status":"paired","id":"texts:12320"}]}