{"schema_version":1,"game_version":"Cygnus v4.5.2 (9776)","extracted_at":"2026-10-12","namespace":"gameplay","source":"ancient_relics_events","count":1238,"entries":[{"key":"crisis.250.name","zh":"新虫群","en":"New Brood","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":3,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":2,"status":"paired","id":"texts:1819"},{"key":"crisis.250.desc","zh":"虫后已经孕育出了一支新的索林原虫舰队，该舰队将环绕[Root.Capital.GetName]的轨道。当女王处于我们的控制下时，这些生物是绝对忠诚的，并会服从我们的全部命令。","en":"The Brood-Queen has spawned a new Prethoryn fleet which has assumed orbit over [Root.Capital.GetName]. With the Queen under our control, the creatures are utterly loyal and will obey our every command.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":4,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":3,"status":"paired","id":"texts:1820"},{"key":"crisis.252.name","zh":"捕获虫后","en":"Brood-Queen Captured","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":5,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":4,"status":"paired","id":"texts:1821"},{"key":"crisis.252.desc","zh":"在最近于[battle_system.GetName]星系中与索林原虫的舰队交火中，我们的部队设法夺取了它们的一只虫后运送的某种卵。卵不久后就孵化了，显露出其中的§H虫后§!。\\n\\n我们的科学家使用神经递质已经安抚了这只虫后。它现在仿佛服从索林原虫蜂巢思维本体一样服从我们下达的命令。我们或许可以利用这只虫后培育一个属于我们自己的小型索林原虫虫群。","en":"In the recent fleet engagement against the Prethoryn in the [battle_system.GetName] system, our forces managed to capture some sort of egg that was being transported by one of their Queens. The egg hatched shortly afterwards, and a §HBrood-Queen§! emerged.\\n\\nThrough the use of neural transmitters, our scientists have managed to pacify the creature. It will now obey our commands as if they had been issued by the Prethoryn hive mind itself. We could potentially use this Queen to grow a small Prethoryn brood of our own.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":6,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":5,"status":"paired","id":"texts:1822"},{"key":"crisis.1250.name","zh":"术士","en":"The Warlock","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":7,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":6,"status":"paired","id":"texts:1823"},{"key":"crisis.1250.desc","zh":"当最后一个维度传送门被摧毁后留下的能量旋涡最终消散时，我们的部队发现附近有一个虚弱的异次元体在飘荡。我们捕获了这个生物并进行了审讯。\\n\\n这显然是它们的一个“§H术士§!”，即便是以它们的标准来评判，它也是一位强大的异次元体。它负责维持我们和他们的现实之间的传送门。如果我们能够研究或者引用它的灵能，我们应该能够极大的提高我们的亚光速航速和跃迁引擎的跃迁范围。","en":"When the swirling energies left behind after the destruction of the last dimensional portal finally dissipated, our forces found a weakened extradimensional drifting nearby. The creature was captured and interrogated.\\n\\nIt is apparently one of their \"§HWarlocks§!\" - a powerful extradimensional even by their standards, responsible for maintaining the portal's link between our reality and theirs. If we can study or even channel its psionic power, we should be able to greatly improve our sublight speeds and jump drive range.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":8,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":7,"status":"paired","id":"texts:1824"},{"key":"crisis.2480.name","zh":"寻回主机核心","en":"Mainframe Core Salvaged","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":9,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":8,"status":"paired","id":"texts:1825"},{"key":"crisis.2480.desc","zh":"我们的部队已经从肃正协议的最后一个机械星球的残骸中寻回了一个部分完好的§H肃正协议主机核心§!。这台功能极其强大的计算机被用于计划和维护肃正协议的建筑程序，它将极大的提升我们的[GetContingencyCoreEffect]。\\n\\n当然，必须设置多层次的防护措施，以防止任何残留的肃正协议代码再次运作，那将会带来……很不幸的副作用。","en":"Our forces have salvaged a partially intact §HContingency Mainframe Core§! from the wreckage of their last Machine World. This incredibly powerful computer was used to plan and maintain the Contingency's building programs, and it will greatly increase our [GetContingencyCoreEffect].\\n\\nSeveral layers of safeguards will have to be put in place, of course, to prevent the resurfacing of any remaining Contingency code, which could result in... unfortunate side effects.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":10,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":9,"status":"paired","id":"texts:1826"},{"key":"crisis.2481.desc","zh":"我们的部队在屏蔽几近完成时捕获到了一个部分完好的§H肃正协议主机核心§!，彼时它正试图逃离最后一个机械星球。这台功能极其强大的计算机被用于计划和维护肃正协议的建筑程序，它将极大的提升我们的[GetContingencyCoreEffect]。\\n\\n当然，必须设置多层次的防护措施，以防止任何残留的肃正协议代码再次运作，那将会带来……很不幸的副作用。","en":"Our forces have captured a partially intact §HContingency Mainframe Core§! attempting to flee their last Machine World shortly before the shielding completed. This incredibly powerful computer was used to plan and maintain the Contingency's building programs, and it will greatly increase our [GetContingencyCoreEffect].\\n\\nSeveral layers of safeguards will have to be put in place, of course, to prevent the resurfacing of any remaining Contingency code, which could result in... unfortunate side effects.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":11,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":10,"status":"paired","id":"texts:1827"},{"key":"crisis.2840.robot_mega","zh":"机器人和巨型结构建造速度","en":"robot and megastructure construction speeds","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":12,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":11,"status":"paired","id":"texts:1828"},{"key":"crisis.2840.engineering_mega","zh":"工程学研究和巨型结构建造速度","en":"engineering research and megastructure construction speeds","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":13,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":12,"status":"paired","id":"texts:1829"},{"key":"marauder.710.name","zh":"寻回大可汗的王座","en":"Great Khan's Throne Recovered","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":14,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":13,"status":"paired","id":"texts:1830"},{"key":"marauder.710.desc","zh":"在仔细搜索了大可汗旗舰的残骸后，我们的部队发现一把沾满[FROM.GetBloodType]的大椅子漂浮在太空中。我们有充足的理由推定，这件家具实际上是大可汗的王座。\\n\\n这件遗珍目前已被放在一个安全的保险库里。","en":"After sifting through the wreckage of the Great Khan's flagship, our forces found a large [FROM.GetBloodType]-stained chair floating in space. We are reasonably certain that this piece of furniture is, in fact, the Great Khan's throne.\\n\\nThe relic has been placed inside a secure vault.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":15,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":14,"status":"paired","id":"texts:1831"},{"key":"story.335.name","zh":"勘探器已激活","en":"Surveyor Activated","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":16,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":15,"status":"paired","id":"texts:1832"},{"key":"story.335.desc","zh":"我们已经用勘探器遗珍的强力扫描光束扫描了我们的领土，并且在§H[chosen_planet.GetName]§!上发现了一个以前不为人知的资源储藏！","en":"We have swept our space with the strong scanning beam of the Surveyor relic, and a previously unknown resource deposit has been identified on §H[chosen_planet.GetName]§!!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":17,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":16,"status":"paired","id":"texts:1833"},{"key":"precursor.105.name","zh":"现实穿透","en":"Reality Perforated","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":18,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":17,"status":"paired","id":"texts:1834"},{"key":"precursor.105.desc","zh":"有那么一瞬间，宇宙的构造似乎被扭曲了，然后在古老的沃陶姆遗珍周围伸展。正如我们所知道的那样，现实再次慢慢地展现自身，就在这时，一个短暂的时机出现了，一些规则在此刻可以被巧妙地改写。","en":"For an instant, the fabric of the universe seems to contort and then expand around the ancient Vultaum relic. As reality as we know it slowly reasserts itself, a brief window appears where some of the rules can be subtly rewritten.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":19,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":18,"status":"paired","id":"texts:1835"},{"key":"precursor.105.a","zh":"解放你的思想。","en":"Free your mind.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":20,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":19,"status":"paired","id":"texts:1836"},{"key":"relic_reality_perforated","zh":"穿透现实以获取强力的短期战斗优势","en":"Perforate reality for powerful temporary combat advantages","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":21,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":20,"status":"paired","id":"texts:1837"},{"key":"relic_javorian_pox","zh":"启用§Y散布瘟疫§!轨道轰炸姿态\\n增加发现£society£§Y生物科技§!的可能性","en":"Enables §YPox§! Orbital Bombardment stance\\nIncreased the likelihood of discovering £society£ §YBio Technologies§!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":22,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":21,"status":"paired","id":"texts:1838"},{"key":"site_command_center","zh":"小行星防爆门","en":"Asteroid Blast Door","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":23,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":22,"status":"paired","id":"texts:1839"},{"key":"site_command_center_intro","zh":"与一个较小小行星的碰撞在[From.Planet.GetName]表面露出一个略微伸出的类似小型防爆门或者气闸室的东西。它似乎有着数千年的历史，先前一直被岩石和尘土所掩盖。\\n\\n由于未知原因，我们的扫描无法穿透到小行星的内部，并且常规切割工具也无法对防爆门造成影响。为了了解这扇门的背后有什么，我们的团队或许不得不从另一个方向向小行星的中心挖掘。","en":"A collision with a smaller asteroid has revealed a small blast door or airlock extending slightly from the surface of [From.Planet.GetName]. It appears to be thousands of years old, and had previously been concealed by rocks and dust.\\n\\nFor unknown reasons, scans cannot penetrate the asteroid's interior and the blast door is impervious to conventional cutting tools. To learn what is behind this door, a team would likely have to dig their way towards the center of the asteroid from another direction.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":24,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":23,"status":"paired","id":"texts:1840"},{"key":"ancrel.6005.name","zh":"钻出一个洞","en":"Drilling a Hole","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":25,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":24,"status":"paired","id":"texts:1841"},{"key":"ancrel.6005.desc","zh":"某种非常巨大的建筑物占据了[From.Planet.GetName]小行星的绝大部分内部空间。作为这个建筑物唯一入口的防爆门至今仍无法被打开，但是一条从小行星另一侧的通道已经被挖掘出来。\\n\\n我们的钻头目前仍无法钻透这个建筑物厚实的外壁，但这个方法似乎仍然提供了进入的最佳机会。尽管它们已经过千年风沙，但是防爆门仍然被证实是坚不可摧的。","en":"A very large structure of some kind occupies most of the interior of asteroid [From.Planet.GetName]. The blast door which once served as this structure's only entrance still can't be opened, but a passage has been dug from the other side of the asteroid.\\n\\nDrills have so far been unable to penetrate the thick outer walls of the structure, but this method still seems to afford the best chance of gaining access. Despite their age, the blast doors have proven nearly invulnerable.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":26,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":25,"status":"paired","id":"texts:1842"},{"key":"ancrel.6010.name","zh":"入口","en":"Entrance","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":27,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":26,"status":"paired","id":"texts:1843"},{"key":"ancrel.6010.desc","zh":"我们最终还是在[From.Planet.GetName]内建筑物的外墙上钻出了一个洞。它的内部是一个宽广的指挥中心，或者是某种地堡，其中零散的散布着几千个腐朽的外星人遗骸。\\n\\n仔细研究这些，将会让我们得到一张关于当年这颗小行星内部所发生事件更为清晰的图片，这也将花费相当长的时间。","en":"A hole has finally been drilled through the outer walls of structure inside [From.Planet.GetName]. The interior is a vast command center or bunker of some sort, littered with the decayed remains of thousands of dead aliens.\\n\\nSifting through all this to gain a clearer picture of what exactly was going on inside this asteroid will take considerable time.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":28,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":27,"status":"paired","id":"texts:1844"},{"key":"ancrel.6015.name","zh":"指挥中心","en":"Command Center","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":29,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":28,"status":"paired","id":"texts:1845"},{"key":"ancrel.6015.desc","zh":"这颗小行星曾经作为一个相对较大的星际帝国的隐匿首都，该帝国在数千年前曾经统治着这片星区。有了这样堡垒化的指挥中心，帝国的统治精英们可以与数以千计的军事或民政官员一道安全无虞地发号施令，不受其苛政引起的暴乱所威胁。\\n\\n小行星与帝国的其余部分的联系只依靠加密的亚空间通讯和一艘定期来访以补给基地物资和运送人员的货船来进行。","en":"This asteroid once served as the hidden capital of a relatively large interstellar empire that dominated this section of the galaxy several thousand years ago. From this fortified command center, the ruling elite along with thousands of military and civilian officials administered the empire while safe from the violent reprisals their harsh policies often inspired.\\n\\nContact with the rest of their empire seems to have been handled exclusively through encrypted subspace transmissions and a single freighter which made periodic visits to resupply the base and transfer personnel.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":30,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":29,"status":"paired","id":"texts:1846"},{"key":"ancrel.6020.name","zh":"最后时日","en":"The Final Days","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":31,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":30,"status":"paired","id":"texts:1847"},{"key":"ancrel.6020.desc","zh":"从拼凑出的数据来看，这艘补给货船似乎是由于推进器故障而与小行星相撞的。碰撞产生的爆炸破坏了防爆门，并摧毁了小行星的亚空间发射器，永久地切断了它与外界的所有联系。\\n\\n陷入了困境，更没有得救的希望，小行星的居民慢慢地死于饥饿或自杀。他们唯一残存的子空间接收器的最后日志证实，他们的帝国突然失去了首都，随后陷入内战和混乱中。","en":"From what can be pieced together, it appears that the resupply freighter collided with the asteroid due to a thruster malfunction. The resulting explosion damaged the blast doors and destroyed the asteroid's subspace transmitter, permanently severing all contact with the outside world.\\n\\nTrapped and with no hope of rescue, the asteroid's inhabitants slowly succumbed to starvation or suicide. The last logs of their single surviving subspace receiver confirm that their empire, suddenly bereft of its capital, descended into civil war and anarchy.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":32,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":31,"status":"paired","id":"texts:1848"},{"key":"site_hunting_ground","zh":"化石遗骸","en":"Fossilized Remains","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":34,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":32,"status":"paired","id":"texts:1849"},{"key":"site_hunting_ground_intro","zh":"在[From.Planet.GetName]上的一个大而与世隔绝的山谷中一些不同物种的化石被发现了，这些物种似乎不是来自该行星的。它们大体上都来自同一个时期，大约是360万年前，跨度为几个世纪的那段时间内。\\n\\n这些物种中的每一个个体似乎都是在其所属的独特的生物圈中进化而来的，而且它们似乎都具有智慧。奇怪的是，到目前为止发现的每一个化石都显示出遭到暴力终结的迹象。","en":"Fossilized remains from several different species that do not appear to have been indigenous to [From.Planet.GetName] have been found in a large and secluded valley on the planet. They all date from roughly the same time period, within the span of a few centuries some 3.6 million years ago.\\n\\nEach of these species seems to have evolved in its own unique biosphere, and all appear to have been sapient. Strangely, every fossilized individual found so far shows signs of having met a violent end.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":35,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":33,"status":"paired","id":"texts:1850"},{"key":"ancrel.6050.name","zh":"更多遗骸","en":"More Remains","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":36,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":34,"status":"paired","id":"texts:1851"},{"key":"ancrel.6050.desc","zh":"考古学家们在山谷中发掘出了越来越多的化石残骸，到目前为止已经有26种不同的智慧物种了，它们都不是[From.Planet.GetName]的本土物种。那些保存程度较高，能用于确定死亡原因的化石都表明这些物种死于刀刃、矛或箭造成的物理创伤。似乎没有任何样本是被现代炮弹或能量武器等类似的装备所击倒的。\\n\\n在山谷入口附近发现了某种小型结构的废墟。它似乎与这些化石来源于同一时期。也许这会使事情变得明朗一些。","en":"Archaeologists have unearthed more and more fossilized remains in the valley, and the count is now up to 26 distinct sapient species, none of them native to [From.Planet.GetName]. Those fossils that have been sufficiently preserved to determine a cause of death all point towards physical trauma inflicted by blades, spears, or arrows. Not a single specimen appears to have been felled by the equivalent of modern projectile or energy weapons.\\n\\nThe ruins of a small structure of some sort have been found near the entrance of the valley. It appears to originate from the same time period as the fossils. Perhaps it will shed some light on things.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":37,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":35,"status":"paired","id":"texts:1852"},{"key":"ancrel.6055.name","zh":"小屋","en":"The Lodge","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":38,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":36,"status":"paired","id":"texts:1853"},{"key":"ancrel.6055.desc","zh":"对峡谷入口周边发现的古代建筑结构的发掘工作正按照计划稳步进行中。许多文物被发现，大多数文物似乎是各种狩猎武器和战利品。一个被部分翻译的标志似乎是该结构的名字，意为：\\n\\n§H马克维尔之谷—第一狩猎屋§!","en":"The excavation of the ancient structure found near the valley's entrance is proceeding according to plan. Many artifacts have been discovered, most of which seem to be variations of hunting weapons and trophies. A partially translated sign, which appears to denote the name of the structure, reads:\\n\\n§H\"VALLEY OF MAK'VAEHL - HUNTING LODGE PRIMUS\"§!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":39,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":37,"status":"paired","id":"texts:1854"},{"key":"ancrel.6060.name","zh":"雷塔拉克斯领域","en":"The Retarax Domain","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":40,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":38,"status":"paired","id":"texts:1855"},{"key":"ancrel.6060.desc","zh":"对狩猎屋周边的持续发掘提供了更多的细节信息。[From.Planet.GetName]和马克维尔之谷是作为一个被称为§H雷塔拉克斯领域§!的星际政体的武士同志阶级的狩猎保留地。\\n\\n雷塔拉克斯是掠夺性的禽类物种，周期性地纳集他们统治下的外星附庸文明的随机个体。这些外星物种按照统治雷塔拉克斯社会的仪式在马克维尔的荒野被狩猎并杀害。这个传统持续了数个世纪直到领域最终被某种未知的外来威胁毁灭。","en":"Continued excavations near the hunting lodge have provided more details. [From.Planet.GetName] - and the Valley of Mak'vaehl, specifically - served as a hunting reserve for the ruling warrior class of an interstellar polity known as the §HRetarax Domain§!.\\n\\nThe Retarax, a predatory avian species, periodically collected random individuals from the many subjugated alien civilizations under their rule. These aliens were then hunted down and killed in the wilderness of Mak'vaehl, according to the rituals that governed Retarax society. This tradition lasted several centuries, until the Domain eventually succumbed to an undefined outside threat.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":41,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":39,"status":"paired","id":"texts:1856"},{"key":"ancrel.6065.name","zh":"女猎手","en":"The Huntress","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":42,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":40,"status":"paired","id":"texts:1857"},{"key":"ancrel.6065.desc","zh":"发掘狩猎屋的考古学家偶然发现了一些参考线索，这些参考线索指向了一位传奇雷塔拉克斯战士，其仅仅被称为§H“女猎手”§!。她显然是最具效率的杀手，因亲手在马克维尔屠戮了数千外星人而闻名整个领域。\\n\\n现在还不明白这是基于事实还是文学幻想，但是按照雷塔拉克斯的传说，女猎手在一次狩猎时被她追逐的猎物智取而死在了峡谷内部的某处。在传说中她当时正挥舞着§H“女猎手之刃”§!。","en":"Archaeologists excavating the hunting lodge have stumbled upon several references to a legendary Retarax warrior known only as §H\"The Huntress.\"§! She was apparently their most efficient killer, renowned throughout the Domain for having personally butchered thousands of aliens at Mak'vaehl.\\n\\nIt is unclear whether this is based on fact or fiction, but according to Retarax legend the Huntress was killed somewhere inside the valley when she was outwitted by the alien prey she was pursuing. She was supposedly wielding the fabled §H\"Blade of the Huntress\"§! at the time.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":43,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":41,"status":"paired","id":"texts:1858"},{"key":"ancrel.6070.name","zh":"女猎手之刃","en":"The Blade of the Huntress","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":44,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":42,"status":"paired","id":"texts:1859"},{"key":"ancrel.6070.desc","zh":"经过精心梳理马克维尔谷任何与女猎手相关的痕迹，考古学家最终查明了她最后休息的地方。她的化石骨骼被发现锁定在大型带角节肢动物的残骸中，她的爪子依旧牢抓着保存完好的锐剑之柄。\\n\\n这一定就是§H女猎手之刃§!了。这把武器是由一种未知的材料打造而成的，锋利到能够切断我们最强韧的盔甲。","en":"After painstakingly combing through the Valley of Mak'vaehl for any trace of the legendary Huntress, archaeologists were finally able to pinpoint her last resting place. Her fossilized skeleton was found locked in battle with the remains of a large horned arthropoid, with her claws still clasping the hilt of a perfectly preserved sword.\\n\\nThis must be the §HBlade of the Huntress§!. The weapon is composed of an unknown material and is sharp enough to cut straight through our strongest armor.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":45,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":43,"status":"paired","id":"texts:1860"},{"key":"ancrel.6070.b.evopred","zh":"女猎手把这件珍宝留给了我们。","en":"The Huntress has left us a great treasure.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":46,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":44,"status":"paired","id":"texts:1861"},{"key":"ancrel.6099.name","zh":"隐形场现形","en":"Chameleon Field Exposed","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":48,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":45,"status":"paired","id":"texts:1862"},{"key":"ancrel.6099.desc","zh":"在§H[tomb_planet.GetName]§!——我们领土内一颗没有生命存在的[tomb_planet.GetPlanetMoon]地表上，一些古老的建筑物隐藏在某种隐形能量场之下。偶然有一颗小行星在撞击[tomb_planet.GetPlanetMoon]时发生了偏转并被旁经的货船监控到，我们这才发现了它的存在。","en":"A chameleon energy field of some sort concealing an ancient structure was recently exposed on the surface of §H[tomb_planet.GetName]§!, a lifeless [tomb_planet.GetPlanetMoon] inside our space. Only a chance asteroid impact which was deflected off the field while the [tomb_planet.GetPlanetMoon] was being monitored by a passing freighter revealed its existence.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":49,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":46,"status":"paired","id":"texts:1863"},{"key":"ancrel.6099.a","zh":"应该对其进行调查。","en":"This should be investigated.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":50,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":47,"status":"paired","id":"texts:1864"},{"key":"site_zarqlan","zh":"古墓","en":"Ancient Tomb","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":51,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":48,"status":"paired","id":"texts:1865"},{"key":"site_zarqlan_intro","zh":"这颗行星的地表上，一座古老的建筑物被隐藏在某种迷彩能量场之下。只是偶然观测到，一颗小行星在撞击时才揭示了它的存在，该小行星化为流星偏转了它的能量场。\\n\\n在该能量场被关闭后，考古学家们现在可以去探索原本隐藏其下的，令人生畏的巨大建筑群了。","en":"A chameleon energy field was concealing an ancient structure on the surface of this planet. Only a chance observation of an asteroid impact revealed its existence as the meteor deflected off the field.\\n\\nWith the field deactivated, archaeologists will now have access to the large and forbidding building complex hidden beneath it.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":52,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":49,"status":"paired","id":"texts:1866"},{"key":"ancrel.6100.name","zh":"陵墓","en":"The Mausoleum","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":53,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":50,"status":"paired","id":"texts:1867"},{"key":"ancrel.6100.desc","zh":"这座建筑看起来似乎是一座巨大的陵墓或者坟场，其建造时间可以追溯到几十万年前。这里没有曾遭劫掠的迹象，所以这座建筑或许在这处隐形场启动后就一直保持着原状。\\n\\n建筑的前厅是开放的，但一扇紧闭的大门阻挡了我们进一步的考古进程。在门上方的墙壁上以大字刻着尚未破译的外星符号。","en":"The structure appears to be a gigantic mausoleum or necropolis, dating back around a hundred thousand years. There are no signs of previous looters, so the structure may have been untouched since the chameleon field was erected.\\n\\nThe structure's First Chamber is accessible, but an impenetrable door blocks any further progress. Large alien glyphs, untranslated, have been carved into the wall above the door.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":54,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":51,"status":"paired","id":"texts:1868"},{"key":"ancrel.6105.name","zh":"前厅","en":"The First Chamber","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":55,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":52,"status":"paired","id":"texts:1869"},{"key":"ancrel.6105.desc","zh":"刻在大门上方的外星符号翻译如下：\\n\\n§H“我是扎克兰，MOZ-TARB的守护者，ZVA的大先知，塞塔娜的终结者。我放弃了一切来拯救这个充满怨恨和仇恨的星系。如果你们有这个资格，那就继续前进吧。”§!\\n\\n在细细梳理过前厅以搜寻有价值的东西后，考古学家们在墙壁上发现了一块被隐藏起来的微小嵌板。当按下嵌板时，那扇大门缓缓打开，次厅显露在我们眼前。","en":"The alien glyphs above the door have been translated as follows:\\n\\n§H\"I am ZARQLAN, the Guardian of MOZ-TARB, the Prophet of ZVA, he who felled CETANA. I gave up everything to save a galaxy awash with spite and hatred. Proceed, if ye be worthy.\"§!\\n\\nAfter combing through the First Chamber for anything of interest, archaeologists discovered a tiny concealed wall panel. When pressed, the ancient door rumbled open. The Second Chamber can now be accessed.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":56,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":53,"status":"paired","id":"texts:1870"},{"key":"ancrel.6110.name","zh":"进院","en":"The Second Chamber","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":57,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":54,"status":"paired","id":"texts:1871"},{"key":"ancrel.6110.desc","zh":"次厅看上去十分普通，除了在又一扇紧闭的门上方刻着的符号，上面写着：\\n\\n§H“渺小的国王以我的名义宣布敕令；帝国为我的荣光发动战争；愚民们用歌唱表达对我的颂扬。而我为他们而牺牲。”§!\\n\\n这次我们没有找到什么秘密嵌板来打开通往中堂的通道。","en":"The Second Chamber is unremarkable, aside from another set of alien glyphs above a closed door. They read:\\n\\n§H\"Petty kings issued edicts in my name. Empires waged war in my honor. Fools sang my praises. And yet I died for them.\"§!\\n\\nNo secret wall panel to access the Third Chamber has yet been found.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":58,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":55,"status":"paired","id":"texts:1872"},{"key":"ancrel.6115.name","zh":"中堂","en":"The Third Chamber","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":59,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":56,"status":"paired","id":"texts:1873"},{"key":"ancrel.6115.desc","zh":"经过长时间痛苦疲乏的勘察，我们发现了一根藏在地板下面的秘密控制杆，用于打开通往后室的通道。像之前一样，外星符号被刻在另一扇门的上方：\\n\\n§H“所有想要利用扎克兰的人必须先找到属于他们的道路。在每个墓室中都有一把隐藏的钥匙，只有找到钥匙才能继续前进。这些挑战的意义很快就会显现。”§!","en":"After a long and tiring search, a secret lever hidden under the floor was found, which provided access to the Fourth Chamber. As before, alien glyphs adorned the wall above yet another door:\\n\\n§H\"Those who wish to parlay with ZARQLAN must first find their way. Each chamber has a hidden key that only the deserving could find. The purpose of these challenges will soon be revealed.\"§!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":60,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":57,"status":"paired","id":"texts:1874"},{"key":"ancrel.6120.name","zh":"后室","en":"The Fourth Chamber","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":61,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":58,"status":"paired","id":"texts:1875"},{"key":"ancrel.6120.desc","zh":"这一次，后室里的控制杆被藏在屋顶。而在下一个房间中有更多的外星符号：\\n\\n§H“这里没什么值得学习的。这些挑战也像这些语句一样毫无意义。这是我留下的教训。我是扎克兰，一个无名小卒，不情愿地被历史的潮流裹挟着前行。继续前进吧，你将获得一名忠实的听众，假如你依然认为值得的话。”§!\\n\\n看上去再下一个房间就是最后一个墓室了。","en":"This time, the lever was concealed in the roof. The Fifth Chamber has more alien writing:\\n\\n§H\"There is nothing to learn here. The challenges are as meaningless as these words. That is my lesson. I am ZARQLAN, the pawn. Swept along by the currents of history. Proceed, and an audience shall be yours, should one still be worthy.\"§!\\n\\nThe next chamber is likely to be the last.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":62,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":59,"status":"paired","id":"texts:1876"},{"key":"ancrel.6125.name","zh":"尾室","en":"The Final Chamber","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":63,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":60,"status":"paired","id":"texts:1877"},{"key":"ancrel.6125.desc","zh":"经过紧张的勘察，最后一把“钥匙”被发现是藏在外星符号表面上的一个微小按钮。在尾室中，一个巨大的王座支撑着一个弯曲而静止的人形物体。一阵刺鼻的气味飘来，告诉了我们这具尸体腐烂的状况。几个外星符号写在王座底部：§H“扎克兰，我们愿为您效劳”§!\\n\\n整具尸体由于过度腐烂而无法移动，但考虑到尸体放置于此的年月，其头部被保存的出奇得好。考古学家们不想空手而归，于是便用携带的激光切割器将头部切下带走。","en":"After a grueling search, the last \"key\" was discovered as a minuscule button hidden in one of the carved alien glyphs. In this final chamber, a gigantic throne holds a sizeable humanoid figure's slumped and motionless form. A strong odor hints at the decayed state of the being's body. Some glyphs at the bottom of the throne read: §H\"ZARQLAN, AT YOUR SERVICE\"§!\\n\\nThe body is too far gone to be moved, but the head is surprisingly well-preserved, given its age. Not wanting to leave empty-handed, some archaeologists use a laser cutter to remove the head.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":64,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":61,"status":"paired","id":"texts:1878"},{"key":"ancrel.6125.desc.b.evopred","zh":"别管什么渎不渎神，我们就要它的基因！","en":"Sacrilege or not, we must have its DNA!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":65,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":62,"status":"paired","id":"texts:1879"},{"key":"ancrel.6130.desc","zh":"这……居然是真的。你们找到了传说中扎克兰的墓室。当预言官们告诉我这件事时，我并不相信他们，但现在证据已无可辩驳。我明白，你们已经拿到了大先知的头颅，对吗？\\n\\n那么，按照预言所说，伟大的扎克兰的选民终于揭晓。如扎克兰所愿，在我们领土附近的任何未定居的圣地都随你们处置。在[spiritualist_fallen_empire.Capital.GetName]上另有许多虔信的朝圣者，他们会因能在你的旗帜下作战而感到极大的荣耀。","en":"It... is true, then. You have found the legendary tomb of Zarqlan. When the Augurs told me, I did not believe them, but the evidence is irrefutable. I understand that you have the Prophet's head in your possession?\\n\\nThen, as was foretold, great Zarqlan's chosen has finally been revealed. As would have been Zarqlan's wish, any unsettled holy worlds near our space are yours to do with as you wish. There are also many devout pilgrims on [spiritualist_fallen_empire.Capital.GetName] who would be greatly honored to fight under your banner.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":66,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":63,"status":"paired","id":"texts:1880"},{"key":"ancrel.6130.machine.desc","zh":"这的确是真的；区区一台机器发现了传说中的扎克兰之墓。当虚境灵使把这个消息刚刚传到时，我觉得很难相信。但现在我已经完全接受了你拥有先知头颅的事实。\\n\\n我们不会质疑伟大的扎克兰的意志。你们是这份庇佑的合法持有者。根据古代经文，在我们的领土附近所有未受侵染的圣地星球都由你们来管理。[spiritualist_fallen_empire.Capital.GetName]上许多虔诚的朝圣者都会乐意为这一神圣的事业而战并以此为荣。","en":"It is indeed true; a mere machine has discovered the legendary tomb of Zarqlan. When the Augurs first relayed this news, I found it hard to believe. But now I understand that you possess the Prophet's head.\\n\\nWe will not question the will of the great Zarqlan. Your kind is the rightful holder of this blessing. According to the ancient scriptures, any unsettled holy worlds near our territory are yours to manage as you see fit. Many devout pilgrims on [spiritualist_fallen_empire.Capital.GetName] would be greatly honored to fight for this sacred cause.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":67,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":64,"status":"paired","id":"texts:1881"},{"key":"ancrel.6130.a","zh":"通讯终止。","en":"End transmission.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":68,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":65,"status":"paired","id":"texts:1882"},{"key":"opinion_zarqlans_chosen","zh":"扎克兰的选民","en":"Zarqlan's Chosen","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":69,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":66,"status":"paired","id":"texts:1883"},{"key":"ancrel.6132.a.desc","zh":"扎克兰的忠仆们现在听您差遣，[Root.GetSpeciesNamePlural]。告诉我们是谁应当遭受天罚吧！","en":"The loyal servants of Zarqlan are at your command, [Root.GetSpeciesNamePlural]. Let us know who to smite!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":70,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":67,"status":"paired","id":"texts:1884"},{"key":"ancrel.6132.b.desc","zh":"我们应召而来。世上再无比侍奉扎克兰的选民更大的荣耀了。","en":"We are summoned. There is no greater honor than to serve the Chosen of Zarqlan.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":71,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":68,"status":"paired","id":"texts:1885"},{"key":"ancrel.6132.c.desc","zh":"我们是您的人。告诉我们您的敌人是谁吧。\\n\\n§H遵循扎克兰的意旨！§!","en":"We are yours. Point us towards your enemies.\\n\\n§HZARQLAN WILLS IT!§!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":72,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":69,"status":"paired","id":"texts:1886"},{"key":"ancrel.6132.d.desc","zh":"您召唤我们，我们应召而来！\\n\\n愿扎克兰的敌人生出的婴孩无比丑陋！愿他们被自己的营养膏堵住喉咙，愿他们的衣服在不合时宜又极度尴尬的时刻撕出裂口，愿他们的感光器官自动燃起火焰，愿他们……","en":"You called and we are here!\\n\\nMay the enemies of Zarqlan breed ugly children! May they choke on their nutrients, may their clothing disintegrate at inopportune and embarrassing moments, may their ocular organs spontaneously combust, may their...","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":73,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":70,"status":"paired","id":"texts:1887"},{"key":"ancrel.6132.a","zh":"遵循扎克兰的意旨！","en":"Zarqlan wills it!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":74,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":71,"status":"paired","id":"texts:1888"},{"key":"ancrel.6133.name","zh":"朝圣者到来","en":"Pilgrims Arrive","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":75,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":72,"status":"paired","id":"texts:1889"},{"key":"ancrel.6133.desc","zh":"如今已很少有活着的扎克兰的遵奉者了，但一小支配备着虔信而缺乏训练的船员的护航舰队还是一路来到了[Root.Capital.GetName]并发誓听从[Root.GetName]调配。","en":"There are few surviving worshipers of Zarqlan these days, but a small fleet of escorts with devout but untrained crews has made the journey to [Root.Capital.GetName] and pledged itself to the [Root.GetName].","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":76,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":73,"status":"paired","id":"texts:1890"},{"key":"relic_summon_pilgrims","zh":"召唤一小支失落帝国舰队。每次激活都会增加舰队的规模。","en":"Summon a small Fallen Empire fleet. Every activation will increase the size of the fleet.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":77,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":74,"status":"paired","id":"texts:1891"},{"key":"ancrel.6150.name","zh":"屏障星球","en":"Shielded Planet","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":79,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":75,"status":"paired","id":"texts:1892"},{"key":"ancrel.6150.desc","zh":"最近的调查显示，§H[From.GetName]§!被包围在了一个拥有难以置信的强度并反射所有探测手段的护盾之中。这个星球护盾似乎是从这颗星球附近的卫星中产生的。","en":"As confirmed by its recent survey, §H[From.GetName]§! is surrounded by an incredibly strong energy field that deflects all attempts to scan it. The field appears to be generated from the planet's nearby moon.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":80,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":76,"status":"paired","id":"texts:1893"},{"key":"ancrel.6151.desc","zh":"§H[From.GetName]§!散发出一道围绕着他所运行的行星的无法穿透的能量屏障。这道能量屏障的来源很难确定，但它似乎是来自于卫星贫瘠表面下深处的某个地方。\\n\\n在卫星上最大的一个陨石坑里，可以发现一些古代遗址，可能是出于某种军事用途的大型基地。那里可能会存在着一些关于能量屏障的答案。","en":"§H[From.GetName]§! is emitting an impenetrable energy barrier that surrounds the planet it orbits. The exact source of the barrier is difficult to pinpoint, but it appears to be coming from somewhere deep beneath the moon's barren surface.\\n\\nAncient ruins of what must have been a large base of some sort, possibly of a military nature, can be found inside one of the moon's largest craters. It may hold some answers.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":81,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":77,"status":"paired","id":"texts:1894"},{"key":"site_minigalaxy_1","zh":"卫星基地","en":"Moon Base","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":83,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":78,"status":"paired","id":"texts:1895"},{"key":"site_minigalaxy_1_intro","zh":"在这颗卫星上的一个大陨石坑内，可以找到一座大型基地建筑群的遗迹。它已经被遗弃了几千年之久。围绕着附近行星的能量屏障似乎是源于这个古老的基地正下方的一个能量源。","en":"Ruins of a large base complex of some kind can be found inside a large crater on this moon. It must have been abandoned thousands of years ago. The energy barrier that encompasses the nearby planet appears to originate from a source directly beneath this ancient base.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":84,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":79,"status":"paired","id":"texts:1896"},{"key":"ancrel.6155.name","zh":"停战倡议组织","en":"The Armistice Initiative","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":85,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":80,"status":"paired","id":"texts:1897"},{"key":"ancrel.6155.desc","zh":"对§H[From.Planet.GetName]§!的进一步挖掘的结果显示，这个废弃的基地曾经是由“§H停战倡议组织§!”建造的大型军事设施。这是一个由至少五个疆域广大并且非常先进的星际力量组成的半永久联盟，于大约75000年前活跃于星系区域。\\n\\n这个联盟的确切性质尚不清楚，但它似乎致力于立即结束某些长期的星系级战争。每个停战倡议成员都派遣了大量军事分遣队驻扎在这个卫星基地上。","en":"Continued excavations of the ruins on §H[From.Planet.GetName]§! have revealed that the abandoned base was once a massive military installation built by the \"§HArmistice Initiative§!.\" They were a semi-permanent alliance of at least five large and very advanced interstellar powers active in this galactic region some 75,000 years ago.\\n\\nThe exact nature of this alliance is unknown, but it appears to have been committed to bringing an immediate end to several long-running galactic wars. Large military contingents from each Initiative member were stationed at the base on this moon.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":86,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":81,"status":"paired","id":"texts:1898"},{"key":"ancrel.6160.name","zh":"交战方丙","en":"Belligerent Party C","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":87,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":82,"status":"paired","id":"texts:1899"},{"key":"ancrel.6160.desc","zh":"在这个星系中被屏蔽的行星是一个正在交战的帝国的首都，停战倡议组织是正试图遏止这场战争。这个帝国的名字仍然不为人知——在迄今为止已恢复的倡议组织记录中，他们被简单地称为“§H交战方丙§!”。\\n\\n显然，停战倡议组织希望以交战方丙作为一个示例。在侵入他们的空间并赢得了几场艰苦战斗之后，倡议组织将丙方的母星永久地囚禁在一个能源护盾之中。他们还在在附近的卫星上建立了一座军事基地，以维持星球护盾的运行，并且提供预防遏制行动失败的临时反应部队。","en":"The shielded planet in this system was the capital of one of the warring empires the Armistice Initiative was formed to stop. This empire's name is still unknown - they are referred to simply as \"§HBelligerent Party C§!\" in all Initiative records recovered so far.\\n\\nApparently, the Armistice Initiative sought to make an example of Belligerent Party C. After invading their space and winning several hard-fought battles, the Initiative permanently imprisoned the homeworld of Party C behind an energy shield. A military base was established on the nearby moon to maintain the shield and act as a response force in the unlikely event of containment failure.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":88,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":83,"status":"paired","id":"texts:1900"},{"key":"ancrel.6165.name","zh":"护盾生成器","en":"The Shield Generator","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":89,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":84,"status":"paired","id":"texts:1901"},{"key":"ancrel.6165.desc","zh":"起初卫星基地维持了几个世纪的运行，由于没有遏制行动失败的迹象，基地的军事力量逐渐缩减。后来随着不同倡议组织成员之间的转移联盟和内讧，最终卫星基地完全荒废。\\n\\n自动化系统被保留在适当位置，以维护丙方的家园周围的防护罩。令人难以置信的是，直到现在，它们仍可正常工作。可惜的是，当我们的考古学家在向地下的护盾生成室挖洞时，一条关键的能量电缆被切断了。经过75000年的连续运行，防护罩已不复存在。","en":"The Initiative moon base was kept operational for several centuries, but with no signs of containment failure the forces were gradually scaled back. Shifting alliances and infighting between the various Initiative members eventually left the base completely deserted.\\n\\nAutomated systems were left in place to maintain the shield surrounding Party C's homeworld, and they have, incredibly, remained functional up until now. Alas, a critical power cable was severed when our archaeologists dug their way into the subterranean generator chamber. After 75,000 years of continuous operation, the shield is no more.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":90,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":85,"status":"paired","id":"texts:1902"},{"key":"site_minigalaxy_2","zh":"被遗弃的都市星球","en":"Abandoned Ecumenopolis","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":92,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":86,"status":"paired","id":"texts:1903"},{"key":"site_minigalaxy_2_intro","zh":"这个古老的遗落星球已经被囚禁在一道无法穿透的能量屏障里大约有75000年之久。它曾经是一颗充满活力的都市星球，居住着数以亿计的居民，但现在街道和建筑物都被遗弃了，星球上的原初居民也都销声匿迹了。","en":"This ancient Relic World was imprisoned behind an impenetrable energy barrier for roughly 75,000 years. It must once have been a vibrant ecumenopolis home to hundreds of billions of individuals, but the streets and buildings are deserted now. None of the planet's original inhabitants remain.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":93,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":87,"status":"paired","id":"texts:1904"},{"key":"ancrel.6170.name","zh":"失踪","en":"Disappearance","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":94,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":88,"status":"paired","id":"texts:1905"},{"key":"ancrel.6170.desc","zh":"这颗星球原初人口的消失仍然是个谜。当护盾升起的时候，他们与星际帝国的其他部分隔绝，他们很可能面临大规模饥荒和国内动乱，因为他们需要竭尽全力用有限的资源来供养庞大的首都人口。\\n\\n然而，没有迹象表明，他们清理了城市星球的部分土地来耕种。没有任何迹象表明，在护盾升起后发生了任何重大的战斗，居民们没有遗骸、化石或其他遗留物。仿佛他们仅仅是消散在了稀薄的空气中。","en":"The disappearance of this planet's original population remains a mystery. Once the shield went up and they were isolated from the rest of their interstellar empire, they likely faced mass famine and civil unrest as they struggled to support their capital's massive population with what limited resources they had.\\n\\nYet there are no signs that they demolished parts of their city planet to cultivate the land. Nothing suggests that any significant fighting took place after the shield went up, and there are no remains, fossilized or otherwise, of the inhabitants. It's like they simply vanished into thin air.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":95,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":89,"status":"paired","id":"texts:1906"},{"key":"ancrel.6175.name","zh":"撤离日","en":"Evacuation Day","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":96,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":90,"status":"paired","id":"texts:1907"},{"key":"ancrel.6175.desc","zh":"这座被遗弃的星球城市中怪诞空旷的街道仍然没有暴露出原住民当初遭遇了什么。已经发现的一些海报和小册子提到了某种形式的§H“撤离日”§!，这些册子里面画着一些我们天文学家不认识的星系的图片：\\n\\n§H“撤离日——已经到来。尽快到离你们最近的定居中心报到，开启新的生活吧。”§!","en":"The eerie and empty streets of this abandoned planet-wide city still do not betray what happened to the original inhabitants. Posters and pamphlets have been discovered that mention some sort of \"§HEvacuation Day§!.\" They are typically accompanied by pictures of a galaxy that our astronomers do not recognize:\\n\\n§H\"EVACUATION DAY - TODAY IS THE DAY. REPORT TO YOUR NEAREST RELOCATION CENTER AS SOON AS POSSIBLE TO BEGIN YOUR NEW LIFE.\"§!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":97,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":91,"status":"paired","id":"texts:1908"},{"key":"ancrel.6180.name","zh":"最终计划","en":"The Project","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":98,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":92,"status":"paired","id":"texts:1909"},{"key":"ancrel.6180.desc","zh":"在“撤离日”之后整个行星被彻底废弃了，但这究竟是怎么做到的？没有任何的证据表明行星的能量屏障曾经减弱过。\\n\\n已经发现的线索表明，在护盾出现之前，行星上的原住民们正在进行某种大规模的研究项目。越来越多的资源和科研人员被转移到这个项目中，并且这种行为似乎在护盾产生后大大地加快了。","en":"The planet was clearly abandoned after this \"Evacuation Day\" concluded, but how? There is no evidence that the planet's energy barrier ever went down.\\n\\nClues have been discovered that indicate the pursuit of some sort of massive research project that predates the shield. Resources and science staff were diverted to this project in increasing numbers, and efforts appear to have greatly intensified after the shield went up.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":99,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":93,"status":"paired","id":"texts:1910"},{"key":"ancrel.6185.name","zh":"微型星系","en":"Miniaturized Galaxy","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":100,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":94,"status":"paired","id":"texts:1911"},{"key":"ancrel.6185.desc","zh":"经过高强度的搜索之后，我们发现了[From.Planet.GetName]原住民们的去向。在这个行星北极点附近一个高墙环绕的建筑深处，我们发现了一个遗珍，我们的考古学家确信这里面装有一个微型星系。\\n\\n通过某种手段，在创造了这个星系之后，遗落星球的原住民们都迁移到了里面，然后用某种不可渗透的亚空间场把星系封闭在了这个容器中。虽然我们无法干扰这个星系本身，但我们可以对它进行研究。","en":"After intense search efforts, we have discovered where the inhabitants of [From.Planet.GetName] went. Deep inside a tall fortified structure near the planet's northern pole, we found a relic that our archaeologists are convinced holds an actual miniaturized galaxy.\\n\\nSomehow, after creating this galaxy, the inhabitants of the Relic World all relocated there and then sealed it in this container with some kind of impervious subspace field. While we can't interfere with the galaxy itself, our scientists assure us that we can study it.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":101,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":95,"status":"paired","id":"texts:1912"},{"key":"site_star_petal","zh":"气态巨行星中的建筑","en":"Gas Giant Structure","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":103,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":96,"status":"paired","id":"texts:1913"},{"key":"site_star_petal_intro","zh":"一座大型废弃空间站被困在这颗气态巨行星的大气层内部，向着巨行星内部缓慢下坠。其自重很可能在下一个千年里彻底毁坏这个空间站。\\n\\n好在该空间站飘入大气层还不太深，我们仍有可能对其开展考古行动。","en":"A large derelict space station is trapped in a slow terminal orbit inside the atmosphere of this gas giant. The gravitational stresses will likely destroy it completely within the next thousand years.\\n\\nIt has not yet drifted deep enough into the atmosphere to make archaeological expeditions to the station impossible.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":104,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":97,"status":"paired","id":"texts:1914"},{"key":"ancrel.6200.name","zh":"享乐之宫","en":"Pleasure Palace","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":105,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":98,"status":"paired","id":"texts:1915"},{"key":"ancrel.6200.desc","zh":"空间站内部黑暗无光、了无生命的现状几乎成功掩盖了它曾经被设计为某种奢华的享乐宫殿的事实。这里有看起来数不清的一列列生锈的老虎机，数百间破旧不堪的酒馆和餐厅，其中到处横陈着共计数千具尸体。\\n\\n这些随处可见的部分木乃伊化的外星人尸体属于至少十几个不同的物种，但大部分尸体都聚集在几个空的逃生舱停放港附近。","en":"The present dark and lifeless interior of the space station almost succeeds in hiding the fact that it must have been designed as some kind of luxurious pleasure palace. There are seemingly endless rows of rusty slot machines, hundreds of decrepit bars and restaurants, and amidst it all, thousands of bodies.\\n\\nDead, partially mummified aliens of at least a dozen different species can be found everywhere, but most of the bodies are clustered around the empty escape pod bays.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":106,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":99,"status":"paired","id":"texts:1916"},{"key":"ancrel.6205.name","zh":"星辰花瓣","en":"The Star Petal","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":107,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":100,"status":"paired","id":"texts:1917"},{"key":"ancrel.6205.desc","zh":"在将近一千年以前，这个废弃的空间站曾经被称作“§H星辰花瓣§!”并似乎是闻名于星系一角的奢华度假胜地。每年都会有一小队拖船将此空间站牵引到未曾去过的异国他乡，而[From.Planet.GetName]看起来是其最后停留的位置。\\n\\n由于尚不清楚的原因，这个空间站被拖进了这个气态巨行星的大气层并在此遭受了严重损坏。","en":"This derelict station was once known as the \"§HStar Petal§!\" and it was apparently a celebrated luxury resort in this corner of the galaxy nearly a thousand years ago. A small fleet of tugs would drag the station to a new exotic location each year, but [From.Planet.GetName] appears to have been its last.\\n\\nFor unclear reasons, the station was pulled into the gas giant's atmosphere where it suffered critical damage.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":108,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":101,"status":"paired","id":"texts:1918"},{"key":"ancrel.6210.name","zh":"最后时日","en":"The Final Days","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":109,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":102,"status":"paired","id":"texts:1919"},{"key":"ancrel.6210.desc","zh":"在“星辰花瓣”工作的考古学家收集到了足够的线索和证据，可以为这个空间站的最后时日描述出一副相当清晰的图景。一颗离群小行星撞上了这个空间站，使其航线偏离，很快就会沉入[From.Planet.GetName]的大气层。\\n\\n空间站的轨道控制推进器无法使其回归正确航线，指挥人员立即下令进行疏散。不幸的是，空间站上的逃生舱仅够很小一部分乘员撤离，由此引发了集体恐慌。那些没有被踩踏至死者在空间站坠入气态巨行星深处时由于环境维持系统失效而丧生。","en":"The archaeologists working on the Star Petal have gathered sufficient clues and evidence to paint a reasonably clear picture of the station's final days. A stray asteroid impacted the station, knocking it into an orbit that would soon plunge it into [From.Planet.GetName]'s atmosphere.\\n\\nStation-keeping thrusters could not compensate, and the command staff soon issued an evacuation order. Unfortunately, the station only had enough escape pods to evacuate a fraction of its passengers and mass panic soon erupted. Those who were not trampled to death perished when the station's environmental systems failed as it drifted deeper into the gas giant.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":110,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":103,"status":"paired","id":"texts:1920"},{"key":"ancrel.6215.name","zh":"脉动之心","en":"The Heart of the Pulsar","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":111,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":104,"status":"paired","id":"texts:1921"},{"key":"ancrel.6215.desc","zh":"在“星辰花瓣”最富有的主顾们存储其个人物品的设有安保的咖啡厅里搜索时，我们找到了一座装有奇异文物和珠宝的宝库。在找到的物品中最值得注意的或许是“脉动之心”——一串独一无二的钻石项链，在当年极为有名，至少被五个国家的首脑戴过。","en":"Rummaging through the secure safes where the Star Petal's wealthiest clientèle stored their personal belongings has revealed a treasure trove of strange artifacts and jewelry. Perhaps the most noteworthy among the found items is the \"Heart of the Pulsar\" - a unique diamond necklace quite famous in its day for having been worn by five different heads of state.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":112,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":105,"status":"paired","id":"texts:1922"},{"key":"site_setback","zh":"不小的挫折。","en":"A significant setback.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":114,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":106,"status":"paired","id":"texts:1923"},{"key":"site_delay","zh":"这会导致些延误。","en":"This will cause delays.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":115,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":107,"status":"paired","id":"texts:1924"},{"key":"site_success","zh":"真是惊险。","en":"That was close.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":116,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":108,"status":"paired","id":"texts:1925"},{"key":"ancrel.8000.intro","zh":"在[From.Planet.GetName]上考古遗址疏散的过程中，一个古老但仍可工作的激光网在无意间被触发。","en":"During the excavations of the archaeology site on [From.Planet.GetName], an ancient but still functional laser grid was inadvertently triggered.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":118,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":109,"status":"paired","id":"texts:1926"},{"key":"ancrel.8000.critical","zh":"激光网迅速移动，将§H[dead_scientist.GetName]§!和另外几名[Root.Owner.GetArchaeologistPlural]切成了碎片。","en":"The rapidly moving laser beams sliced §H[dead_scientist.GetName]§! and several other [Root.Owner.GetArchaeologistPlural] into tiny pieces.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":119,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":110,"status":"paired","id":"texts:1927"},{"key":"ancrel.8000.failure","zh":"几名[Root.Owner.GetArchaeologistPlural]被快速移动的网格切成了碎片。尽管§H[Root.GetLeaderName]§!安然无恙，这些损失还是对项目产生了重大的不利影响。","en":"Several [Root.Owner.GetArchaeologistPlural] were sliced into tiny pieces by the fast moving beams. Although §H[Root.GetLeaderName]§! survived unscathed, these losses have had a negative impact on the project.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":120,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":111,"status":"paired","id":"texts:1928"},{"key":"ancrel.8000.success","zh":"很幸运，多亏了§H[Root.GetLeaderName]§!的快速行动，激光在造成任何损失之前被无效化了。项目进度向前推进，超出了预期。","en":"Fortunately, thanks to the quick actions of §H[Root.GetLeaderName]§! the lasers were disabled before they could cause any harm. The project is moving forwards, ahead of schedule.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":121,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":112,"status":"paired","id":"texts:1929"},{"key":"ancrel.8000.pay","zh":"激光挡住了前进的唯一道路。无效化它们的代价很昂贵，但要找到另一条绕过激光网的路则会耗费很多时间。","en":"The lasers are blocking the only path forward. Disabling them will be expensive, but finding an alternative route around the laser grid would take a lot of time.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":122,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":113,"status":"paired","id":"texts:1930"},{"key":"ancrel.8000.name","zh":"触发激光网","en":"Laser Grid Triggered","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":123,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":114,"status":"paired","id":"texts:1931"},{"key":"ancrel.8000.desc","zh":"$ancrel.8000.intro$\\n\\n$ancrel.8000.critical$","en":"$ancrel.8000.intro$\\n\\n$ancrel.8000.critical$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":124,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":115,"status":"paired","id":"texts:1932"},{"key":"ancrel.8001.desc","zh":"$ancrel.8000.intro$\\n\\n$ancrel.8000.failure$","en":"$ancrel.8000.intro$\\n\\n$ancrel.8000.failure$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":125,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":116,"status":"paired","id":"texts:1933"},{"key":"ancrel.8002.desc","zh":"$ancrel.8000.intro$\\n\\n$ancrel.8000.success$","en":"$ancrel.8000.intro$\\n\\n$ancrel.8000.success$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":126,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":117,"status":"paired","id":"texts:1934"},{"key":"ancrel.8003.desc","zh":"$ancrel.8000.intro$\\n\\n$ancrel.8000.pay$","en":"$ancrel.8000.intro$\\n\\n$ancrel.8000.pay$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":127,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":118,"status":"paired","id":"texts:1935"},{"key":"ancrel.8003.a","zh":"使网络无效化。","en":"Disable that grid.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":128,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":119,"status":"paired","id":"texts:1936"},{"key":"ancrel.8003.b","zh":"他们不得不绕路了。","en":"They will have to go around.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":129,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":120,"status":"paired","id":"texts:1937"},{"key":"ancrel.8010.intro","zh":"我们在[From.Planet.GetName]工作的[Root.Owner.GetArchaeologistPlural]偶然间触发了一个年代久远但仍能运作的哨戒炮阵列。","en":"Our [Root.Owner.GetArchaeologistPlural] working on [From.Planet.GetName] accidentally triggered an array of ancient but still functional sentry guns.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":131,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":121,"status":"paired","id":"texts:1938"},{"key":"ancrel.8010.critical","zh":"自动炮台在被关闭之前迅速地射杀了§H[dead_scientist.GetName]§!和其他几个[Root.Owner.GetArchaeologistPlural]。","en":"The automated guns rapidly mowed down §H[dead_scientist.GetName]§! and several other [Root.Owner.GetArchaeologistPlural] before they could be disabled.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":132,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":122,"status":"paired","id":"texts:1939"},{"key":"ancrel.8010.failure","zh":"几个[Root.Owner.GetArchaeologistPlural]被困于他们的交火区域。§H[Root.GetLeaderName]§!最终设法关闭了那些炮台，但死伤不可避免。","en":"Several [Root.Owner.GetArchaeologistPlural] were caught in their firing zones. §H[Root.GetLeaderName]§! eventually managed to disable the guns, but there were several fatalities.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":133,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":123,"status":"paired","id":"texts:1940"},{"key":"ancrel.8010.success","zh":"很幸运，§H[Root.GetLeaderName]§!设法在有人受伤之前解除了那些自动炮台。","en":"Fortunately, §H[Root.GetLeaderName]§! managed to disable the automated guns before anyone was harmed.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":134,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":124,"status":"paired","id":"texts:1941"},{"key":"ancrel.8010.pay","zh":"没有人受伤，但炮台挡住了前进的唯一道路。如果它们不能被解除，我们的[Root.Owner.GetArchaeologistPlural]将不得不寻找另一条路线。","en":"No one was harmed, but the guns are blocking the only way forwards. If they can't be disabled, our [Root.Owner.GetArchaeologistPlural] will have to find an alternate route.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":135,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":125,"status":"paired","id":"texts:1942"},{"key":"ancrel.8010.name","zh":"哨戒炮被触发","en":"Sentry Guns Triggered","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":136,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":126,"status":"paired","id":"texts:1943"},{"key":"ancrel.8010.desc","zh":"$ancrel.8010.intro$\\n\\n$ancrel.8010.critical$","en":"$ancrel.8010.intro$\\n\\n$ancrel.8010.critical$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":137,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":127,"status":"paired","id":"texts:1944"},{"key":"ancrel.8011.desc","zh":"$ancrel.8010.intro$\\n\\n$ancrel.8010.failure$","en":"$ancrel.8010.intro$\\n\\n$ancrel.8010.failure$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":138,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":128,"status":"paired","id":"texts:1945"},{"key":"ancrel.8012.desc","zh":"$ancrel.8010.intro$\\n\\n$ancrel.8010.success$","en":"$ancrel.8010.intro$\\n\\n$ancrel.8010.success$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":139,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":129,"status":"paired","id":"texts:1946"},{"key":"ancrel.8013.desc","zh":"$ancrel.8010.intro$\\n\\n$ancrel.8010.pay$","en":"$ancrel.8010.intro$\\n\\n$ancrel.8010.pay$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":140,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":130,"status":"paired","id":"texts:1947"},{"key":"ancrel.8013.a","zh":"解除这些炮台。","en":"Disable those guns.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":141,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":131,"status":"paired","id":"texts:1948"},{"key":"ancrel.8020.intro","zh":"一台四处徘徊的，被设置用来埋伏粗心探险家们的碾轧机器人，被我们在[From.Planet.GetName]的[Root.Owner.GetArchaeologistPlural]撞上了。","en":"A roving crusher-droid, set up to ambush unwary explorers, was encountered by our [Root.Owner.GetArchaeologistPlural] on [From.Planet.GetName].","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":143,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":132,"status":"paired","id":"texts:1949"},{"key":"ancrel.8020.critical","zh":"在暴走停下来之前，古老的半感性机器人将§H[dead_scientist.GetName]§!碾成了肉末。","en":"The ancient and semi-sentient robot ground §H[dead_scientist.GetName]§! into tiny pieces before its rampage could be stopped.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":144,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":133,"status":"paired","id":"texts:1950"},{"key":"ancrel.8020.failure","zh":"§H[Root.GetLeaderName]§!设法从暴走的机器人手上捡回一条小命，但其他的[Root.Owner.GetArchaeologistPlural]就没那么幸运了。","en":"§H[Root.GetLeaderName]§! managed to flee its rampage, but several other [Root.Owner.GetArchaeologistPlural] were not so lucky.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":145,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":134,"status":"paired","id":"texts:1951"},{"key":"ancrel.8020.success","zh":"凭借着经验和一点点运气，§H[Root.GetLeaderName]§!设法在任何人受伤之前平息了机器人的暴走。","en":"With skill and a fair bit of luck, §H[Root.GetLeaderName]§! managed to halt the rampaging robot before anyone was injured.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":146,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":135,"status":"paired","id":"texts:1952"},{"key":"ancrel.8020.pay","zh":"每个人都想避开暴走的机器人，但它昼夜不停的在我们前进的唯一道路上巡逻。如果不能关掉它，我们的[Root.Owner.GetArchaeologistPlural]只能去寻找其他的路。","en":"Everyone managed to escape the rampaging robot, but it is now tirelessly patrolling the only way forward. Unless it can be disabled, our [Root.Owner.GetArchaeologistPlural] will have to look for another path.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":147,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":136,"status":"paired","id":"texts:1953"},{"key":"ancrel.8020.name","zh":"暴走的碾压机器人","en":"Rampaging Crusher-Droid","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":148,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":137,"status":"paired","id":"texts:1954"},{"key":"ancrel.8020.desc","zh":"$ancrel.8020.intro$\\n\\n$ancrel.8020.critical$","en":"$ancrel.8020.intro$\\n\\n$ancrel.8020.critical$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":149,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":138,"status":"paired","id":"texts:1955"},{"key":"ancrel.8021.desc","zh":"$ancrel.8020.intro$\\n\\n$ancrel.8020.failure$","en":"$ancrel.8020.intro$\\n\\n$ancrel.8020.failure$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":150,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":139,"status":"paired","id":"texts:1956"},{"key":"ancrel.8022.desc","zh":"$ancrel.8020.intro$\\n\\n$ancrel.8020.success$","en":"$ancrel.8020.intro$\\n\\n$ancrel.8020.success$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":151,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":140,"status":"paired","id":"texts:1957"},{"key":"ancrel.8023.desc","zh":"$ancrel.8020.intro$\\n\\n$ancrel.8020.pay$","en":"$ancrel.8020.intro$\\n\\n$ancrel.8020.pay$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":152,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":141,"status":"paired","id":"texts:1958"},{"key":"ancrel.8023.a","zh":"关掉那个机器人。","en":"Disable that droid.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":153,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":142,"status":"paired","id":"texts:1959"},{"key":"ancrel.8030.intro","zh":"我们的[Root.Owner.GetArchaeologistPlural]在[From.Planet.GetName]上进行考古发掘的时候莫名其妙地激活了一些远古智能人。","en":"The excavations carried out by our [Root.Owner.GetArchaeologistPlural] on [From.Planet.GetName] have somehow activated several ancient sentinel droids.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":155,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":143,"status":"paired","id":"texts:1960"},{"key":"ancrel.8030.critical","zh":"这些敌对智能人在被武器火力干掉之前迅速解决了§H[dead_scientist.GetName]§!。 ","en":"The hostile robots made short work of §H[dead_scientist.GetName]§! before they could be permanently deactivated with weapons fire. ","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":156,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":144,"status":"paired","id":"texts:1961"},{"key":"ancrel.8030.failure","zh":"敌对智能人在被§H[Root.GetLeaderName]§!阻止之前成功干掉了一些[Root.Owner.GetArchaeologistPlural]。","en":"The hostile robots managed to kill several [Root.Owner.GetArchaeologistPlural] before they could be stopped by §H[Root.GetLeaderName]§!.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":157,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":145,"status":"paired","id":"texts:1962"},{"key":"ancrel.8030.success","zh":"万幸的是§H[Root.GetLeaderName]§!与附近的安保人员在这些敌对智能人严重伤人之前就关闭了它们。","en":"Luckily, §H[Root.GetLeaderName]§! and the nearby security escort managed to neutralize the hostile robots before they could seriously injure anyone.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":158,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":146,"status":"paired","id":"texts:1963"},{"key":"ancrel.8030.pay","zh":"那些敌对智能人暂时被牵制住了，但我们仍然无法通过它们。除非让这些机器人彻底停摆，否则我们就必须寻找另一条路线。","en":"The hostile robots have been contained for now, but there is no way past them. Unless they can be neutralized, an alternate route will have to be found.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":159,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":147,"status":"paired","id":"texts:1964"},{"key":"ancrel.8030.name","zh":"哨兵机器人","en":"Sentinel Droids","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":160,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":148,"status":"paired","id":"texts:1965"},{"key":"ancrel.8030.desc","zh":"$ancrel.8030.intro$\\n\\n$ancrel.8030.critical$","en":"$ancrel.8030.intro$\\n\\n$ancrel.8030.critical$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":161,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":149,"status":"paired","id":"texts:1966"},{"key":"ancrel.8031.desc","zh":"$ancrel.8030.intro$\\n\\n$ancrel.8030.failure$","en":"$ancrel.8030.intro$\\n\\n$ancrel.8030.failure$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":162,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":150,"status":"paired","id":"texts:1967"},{"key":"ancrel.8032.desc","zh":"$ancrel.8030.intro$\\n\\n$ancrel.8030.success$","en":"$ancrel.8030.intro$\\n\\n$ancrel.8030.success$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":163,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":151,"status":"paired","id":"texts:1968"},{"key":"ancrel.8033.desc","zh":"$ancrel.8030.intro$\\n\\n$ancrel.8030.pay$","en":"$ancrel.8030.intro$\\n\\n$ancrel.8030.pay$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":164,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":152,"status":"paired","id":"texts:1969"},{"key":"ancrel.8033.a","zh":"消灭这些机器人。","en":"Neutralize those droids.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":165,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":153,"status":"paired","id":"texts:1970"},{"key":"asteroid_vault_1","zh":"奇怪的小行星","en":"Strange Asteroid","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":167,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":154,"status":"paired","id":"texts:1971"},{"key":"asteroid_vault_1_desc","zh":"虽然乍看上去平淡无奇，但对[From.Planet.GetName]进一步的检查表明它实际上是一座伪装成自然星体的人工结构。","en":"Seemingly unremarkable at first, closer examination of [From.Planet.GetName] has revealed that it is actually an artificial construct designed to mimic a natural asteroid.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":168,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":155,"status":"paired","id":"texts:1972"},{"key":"ancrel.101.name","zh":"奇怪的小行星","en":"Strange Asteroid","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":169,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":156,"status":"paired","id":"texts:1973"},{"key":"ancrel.101.desc","zh":"虽然乍看上去平淡无奇，但对[From.Planet.GetName]进一步的检查表明它实际上是一座伪装成自然星体的人工结构。","en":"Seemingly unremarkable at first, closer examination of [From.Planet.GetName] has revealed that it is actually an artificial construct designed to mimic a natural asteroid.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":170,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":157,"status":"paired","id":"texts:1974"},{"key":"ancrel.101.a","zh":"调查它！","en":"Investigate it!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":171,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":158,"status":"paired","id":"texts:1975"},{"key":"ancrel.102.name","zh":"奇异之门","en":"Strange Door","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":172,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":159,"status":"paired","id":"texts:1976"},{"key":"ancrel.102.desc","zh":"随着科研船靠近[From.Planet.GetName]，一道巨大的，饱经风沙的门显露了出来。到底是谁修了这个大东西，又是为了什么？或许答案就在里面。","en":"As the science ship approaches [From.Planet.GetName], a vast and time-worn door is revealed. Who would have built such a thing, and why? Perhaps the answers are inside.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":173,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":160,"status":"paired","id":"texts:1977"},{"key":"ancrel.102.a","zh":"给我打开这扇门！","en":"Open the door!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":174,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":161,"status":"paired","id":"texts:1978"},{"key":"ancrel.103.name","zh":"小行星保险库","en":"Asteroid Vault","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":175,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":162,"status":"paired","id":"texts:1979"},{"key":"ancrel.103.desc","zh":"打开保险库所带来的问题比它解决的要多得多。放置在里面的是各种各样稀奇古怪的东西，从垃圾到可能来自被遗忘帝国的文物。整理这些物品需要一些时间，但我们确实找到了一些有用的东西。","en":"Opening the vault has raised more questions than it has answered. Contained within is an esoteric collection of items ranging from junk to what are possibly artifacts from a forgotten empire. Sorting through it all took some time, but we did find some useful items.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":176,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":163,"status":"paired","id":"texts:1980"},{"key":"ancrel.103.a","zh":"一个惊喜！","en":"A welcome surprise!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":177,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":164,"status":"paired","id":"texts:1981"},{"key":"it_was_aliens_site","zh":"废墟","en":"Ruins","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":178,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":165,"status":"paired","id":"texts:1982"},{"key":"it_was_aliens_site_desc","zh":"废墟遍布[From.Planet.GetName]，但奇怪的是，从它们的爆炸模式来看，似乎是大量的地下核爆引发了这一切，而不是正常的大气层核爆或是轨道轰炸。这需要进一步调查，或许需要一次考古挖掘来揭露这里到底发生了什么。","en":"Ruins cover [From.Planet.GetName], but oddly the blast patterns seem to indicate that vast nuclear explosions occurred underneath the surface rather than from atmospheric or orbital bombardment. This warrants further investigation, but it will require an archaeological dig to reveal what happened here.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":179,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":166,"status":"paired","id":"texts:1983"},{"key":"ancrel.104.name","zh":"穿墟而行","en":"Sifting Through the Wreckage","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":180,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":167,"status":"paired","id":"texts:1984"},{"key":"ancrel.104.desc","zh":"这场灾难几乎是彻底的，但仍有一些零散的记录保存了下来。似乎[From.Planet.GetName]的人们因为外星人正在观察他们的想法而感到困扰。不明飞行物出现、动物残害和绑架的频繁报道，使得这颗星球陷入了疯狂。作为他们对观察的回应，无数的资源被投入到巨型的探测阵列、反宇宙飞船防御系统和地下庇护所上，以保护人民。","en":"The devastation is almost total, but a few scattered records have survived. It seems that the people of [From.Planet.GetName] were obsessed with the idea that aliens were observing them. Frequent reports of Unidentified Flying Objects, animal mutilation, and abductions drove the planet into a frenzy. In reaction countless resources were poured into vast detection arrays, anti-spacecraft defenses, and underground shelters to protect the population.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":181,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":168,"status":"paired","id":"texts:1985"},{"key":"ancrel.105.name","zh":"发现记录","en":"Records Discovered","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":182,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":169,"status":"paired","id":"texts:1986"},{"key":"ancrel.105.desc","zh":"从零散的记录中我们拼凑出了更多的细节。随着星球上越来越多的资源被投入到毫无成果的反不明飞行物措施中，他们的经济和社会开始崩溃。很多地区出现了电力不足与粮食短缺的现象，大多数领域的科技发展停滞不前，一股深深的绝望感弥漫在社会各阶层之中。在散乱的信息中我们发现了某种\\\"终极护盾\\\"，这种护盾随着[From.Planet.GetName]上情况局势恶化也变得越来越普及。","en":"More details have been assembled from the scattered records we have recovered. As an ever-increasing percentage of planetary resources were poured into anti-UFO measures without any noticeable success their economy and society began to collapse. Brownouts and food shortages were endemic, most fields of technology stagnated, and a deep sense of hopelessness prevailed at every level of society. Scattered references have been found to some kind of \"ultimate shield\", which become increasingly common as reports about the general situation on [From.Planet.GetName] get worse.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":183,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":170,"status":"paired","id":"texts:1987"},{"key":"ancrel.106.name","zh":"揭示命运","en":"Fate Uncovered","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":184,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":171,"status":"paired","id":"texts:1988"},{"key":"ancrel.106.desc","zh":"从一座坚固的军事基地发现的残破的数据库中我们得知了[From.Planet.GetName]的悲惨命运。由于经济全面崩盘，他们的反不明飞行物措施完全停摆，[From.Planet.GetName]的统治者们启动了他们的\\\"终极护盾\\\"。然而这并不是一个用以保护[From.Planet.GetName]的护罩，相反它是对人口与基础设施的一次彻底的核毁灭，来确保这两者都不会被外来入侵者占领。他们做出这一决定显然是受到了来自[arc_anomaly_planet.GetName]的“外星人信号”的刺激。","en":"The discovery of a partially preserved databank in a hardened military bunker has revealed the sad fate of [From.Planet.GetName]. Faced with a general economic collapse which would have lead to the end of their anti-UFO measures, the rulers of [From.Planet.GetName] activated their \"ultimate shield\". However, this was not a shield to protect [From.Planet.GetName], rather it was the complete nuclear annihilation of the population and infrastructure to ensure neither could be taken by alien invaders. This decision was apparently spurred on by the discovery of an \"alien signal\" coming from [arc_anomaly_planet.GetName].","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":185,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":172,"status":"paired","id":"texts:1989"},{"key":"ancrel.107.name","zh":"发现真相","en":"Finding the Truth","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":186,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":173,"status":"paired","id":"texts:1990"},{"key":"ancrel.107.nothing.desc","zh":"对[From.Planet.GetName]的彻查表明这里与外星生命没有任何联系。要么这里从来没有什么外星人的信号发出，要么就是某种原因使得这里没能留下任何痕迹。不管事实究竟如何，对[From.Planet.GetName]的调查还显示这里蕴含有一些矿藏。","en":"A thorough investigation of [From.Planet.GetName] has revealed absolutely nothing related to aliens. Either there was never any alien signal originating here, or whatever caused it left without leaving any traces. However, the close inspection of [From.Planet.GetName] has revealed some minerals.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":187,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":174,"status":"paired","id":"texts:1991"},{"key":"ancrel.107.junk.desc","zh":"“外星信号”的源头找到了，然而这并不是什么潜伏者的外星入侵，实际上信号来自于一个远古的勘探标记，这应该是由某个自动探测装置在[From.Planet.GetName]探测出一条有价值的小矿脉后所设置的。这个标记已经受损，只能发出断断续续的微弱信号。","en":"The source of the \"alien signal\" has been discovered, but rather than being any sinister alien invasion force the signal originates from an ancient survey marker which was apparently set by an automated probe which had discovered a minor vein of valuable resources on [From.Planet.GetName]. The marker is damaged and transmits only intermittently and very faintly.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":188,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":175,"status":"paired","id":"texts:1992"},{"key":"ancrel.107.aliens1.desc","zh":"[From.Planet.GetName]上外星信号的源头是一座未知设计的废弃哨站。从其中遗留的文件能够看出，他们的计划并不是要策划一次入侵，而是试图与[arc_site_planet.GetName]建立联系并将其引荐给星系中的其他文明。","en":"[From.Planet.GetName] contains an abandoned outpost of an unknown design, the source of the alien signal. However, rather than planning an invasion, abandoned files reveal their plan to make contact with [arc_site_planet.GetName] and introduce them to the galactic community.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":189,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":176,"status":"paired","id":"texts:1993"},{"key":"ancrel.107.aliens2.desc","zh":"[From.Planet.GetName]上外星信号的源头是一座未知设计的废弃哨站。其中被遗弃的数据库记录着详尽的入侵计划，并打算在入侵[arc_site_planet.GetName]之后利用\\\"苦痛农场\\\"来柔化当地人口的肉质以便于食用。","en":"[From.Planet.GetName] contains an abandoned outpost of an unknown design, the source of the alien signal. Abandoned databanks contain detailed plans to invade [arc_site_planet.GetName] and process the population in \"pain farms\" to tenderize their flesh before they are consumed.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":190,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":177,"status":"paired","id":"texts:1994"},{"key":"ancient_battle_site_desc","zh":"对[From.Planet.GetName]的扫描显示，在该地区存在大量的有加工痕迹的物品以及零零散散的放射性物质，但从轨道上看不到什么细节。为了了解更多信息，我们需要着陆进行实地调查。","en":"Scans of [From.Planet.GetName] have revealed an area with packed with refined material and scattered radiologicals, although little is visible from orbit. To find out more we will need to investigate the site on the ground.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":191,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":178,"status":"paired","id":"texts:1995"},{"key":"omnirelic_site","zh":"$ancrel.21.name$","en":"$ancrel.21.name$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":192,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":179,"status":"paired","id":"texts:1996"},{"key":"cool_relic_world_site_desc","zh":"整个行星都被巨大的建筑物所覆盖着，这个遗落的大都会星肯定有秘密等待发掘。","en":"An entire planet covered in vast structures, this fallen megalopolis surely has secrets to be unearthed.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":193,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":180,"status":"paired","id":"texts:1997"},{"key":"ancrel.108.name","zh":"古战场遗址","en":"Ancient Battle Site","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":194,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":181,"status":"paired","id":"texts:1998"},{"key":"ancrel.108.desc","zh":"我们发现了被精炼过的矿物，虽然进一步研究亟待展开，但是我们初步认为这是一个巨型战场遗址。看起来，其中一方进行了轨道空降并与星球上的防御军发生了交火。进攻方为什么没有进行轨道轰炸？最后的胜利者究竟是谁？一切都悬而未决。","en":"The refined material has been uncovered, and while further study is needed, our initial impression is that this is the remains of a vast battle site. It appears that one side descended from orbit and was engaged by planetbound defenders. Why there was no orbital bombardment and who the victor was remains unclear.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":195,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":182,"status":"paired","id":"texts:1999"},{"key":"ancrel.109.name","zh":"被遗忘的怨恨","en":"Forgotten Grudge","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":196,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":183,"status":"paired","id":"texts:2000"},{"key":"ancrel.109.desc","zh":"我们得出结论，来自“毁灭者”，即一族高维游牧民的军队入侵了[From.Planet.GetName]，入侵时此行星属于“抵抗组织”，一个由数个不同物种组成的联盟。通过零散的记录，我们认定这场战争主要是在星系的其他部分进行，而[From.Planet.GetName]是抵抗组织寄希望于在“毁灭者”的魔爪之外建立一个秘密殖民地的尝试。这场战役和战争整体的结果仍不得而知，但对战争机器残骸的研究已经获得了一些有价值的信息。","en":"We have concluded that forces from \"The Destroyers\", a race of extra-dimensional nomads, invaded [From.Planet.GetName], which at the time belonged to \"Those-who-resist\", a coalition of several different species. From scattered records we believe that that the war was mostly fought elsewhere in the galaxy and [From.Planet.GetName] was an attempt by Those-who-resist to establish a secret colony outside the reach of The Destroyers. The outcome of this battle and the larger war remains unknown, but study of the wrecked war machines has yielded some valuable information.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":197,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":184,"status":"paired","id":"texts:2001"},{"key":"zroni_digsite_1_desc","zh":"一个未知文明所建立的古老殖民地。尽管没有任何灾难迹象，但很显然这些定居者们突然之间就放弃了这个居住地。这儿到底发生了什么呢？","en":"An ancient colony from an unknown civilization. Despite no obvious sings of calamity, the settlement was clearly abruptly abandoned by its denizens. What happened here?","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":198,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":185,"status":"paired","id":"texts:2002"},{"key":"zroni_digsite_2_desc","zh":"在被遗弃的泽珞族殖民地中获得的坐标把我们带到了这里。我们需要再次展开探险，调查这颗初看平淡无奇的星球。","en":"The coordinates provided in abandoned Zroni colony directed us here. We will need to deploy another expedition to explore this seemingly ordinary world.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":199,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":186,"status":"paired","id":"texts:2003"},{"key":"zroni_digsite_3_desc","zh":"我们之前调查的尽是些被遗弃的殖民地，但依据上一个发掘遗址的指引，[From.Planet.GetName]好像有着一座遗弃的神庙。那个地方为什么对这群人而言具有重要的精神意义呢？","en":"Previously we have only explored abandoned colonies, but according to the last dig site, [From.Planet.GetName] houses an abandoned shrine. Why would that place be of spiritual significance to this people?","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":200,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":187,"status":"paired","id":"texts:2004"},{"key":"zroni_digsite_4_desc","zh":"从那座泽珞族神庙中我们发现了一个科研复合体的坐标。在轨扫描无法找到任何记忆水晶的共振信号，我们需要下到地表进行进一步研究。","en":"With the revelations from the Zroni's temple we have obtained the coordinates of a scientific complex. Orbital scans could not detect any resonance from their Memory Crystal, we will need to go down to the surface to learn more.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":201,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":188,"status":"paired","id":"texts:2005"},{"key":"zroni_digsite_5_desc","zh":"之前探索过的所有泽珞族星球，在考古学的重要性上都比不过[From.Planet.GetName]。这颗[From.Planet.GetPlanetMoon]的一些建筑即使从太空上俯瞰都肉眼可见。[From.GetName]一定曾是泽珞帝国的中央星球。","en":"The archeological significance of all the previously explored Zroni worlds pales in comparison to [From.Planet.GetName]. This [From.Planet.GetPlanetMoon] houses structures visible from space. [From.GetName] must have been a central world of the Zroni empire.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":202,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":189,"status":"paired","id":"texts:2006"},{"key":"zroni_digsite_6_desc","zh":"泽珞星可以说是一个灵能活动的漩涡。在我们尝试派遣一个离队小组到地表之前，我们需要对过去用来探测记忆水晶的工具进行重新校准。","en":"Zron is a maelstrom of psionic activity. The tools we have used to detect Memory Crystals in the past will need to be recalibrated before we can even attempt sending an away team to the surface.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":203,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":190,"status":"paired","id":"texts:2007"},{"key":"zroni_digsite_1","zh":"遗弃的殖民地遗址","en":"Abandoned Colony Ruins","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":204,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":191,"status":"paired","id":"texts:2008"},{"key":"zroni_digsite_2","zh":"泽珞族信标","en":"Zroni Beacon","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":205,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":192,"status":"paired","id":"texts:2009"},{"key":"zroni_digsite_3","zh":"泽珞族神殿","en":"Zroni Shrine","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":206,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":193,"status":"paired","id":"texts:2010"},{"key":"zroni_digsite_4","zh":"泽珞族研究站","en":"Zroni Research Station","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":207,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":194,"status":"paired","id":"texts:2011"},{"key":"zroni_digsite_5","zh":"泽珞族核心星球","en":"Zroni Core World","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":208,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":195,"status":"paired","id":"texts:2012"},{"key":"zroni_digsite_6","zh":"泽珞星","en":"Zron","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":209,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":196,"status":"paired","id":"texts:2013"},{"key":"NAME_Zroni","zh":"泽珞族","en":"Zroni","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":210,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":197,"status":"paired","id":"texts:2014"},{"key":"ancrel.1.name","zh":"神秘的废墟","en":"Mysterious Ruins","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":211,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":198,"status":"paired","id":"texts:2015"},{"key":"ancrel.1.desc","zh":"[From.Planet.GetName]上存在一座古老的废弃殖民地遗址。从轨道上的观测情况来看，并没有明显的迹象显示发生过灾难导致大量居民丧生或者迫使他们逃离殖民地。如果我们想要找到答案，一场地面调查行动势在必行。","en":"[From.Planet.GetName] contains the remains of an ancient, abandoned colony. From orbit there are no obvious signs of disaster which would have killed the inhabitants or compelled them to flee. If we want answers, an expedition to the surface will be required.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":212,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":199,"status":"paired","id":"texts:2016"},{"key":"ancrel.2.desc","zh":"这片奇怪的废墟除了疏于管理之外没有任何损坏的迹象。住所，工厂，未知用途的建筑，四处空空荡荡，了无人烟。人们都去哪儿了？似乎在殖民地中心的一座大型建筑物内能找到问题的答案。","en":"The strange ruins show no sign of damage beyond neglect. Homes, factories, buildings of unknown use: they all stand empty and abandoned. Where did everyone go? It seems likely that a large building in the center of the colony may hold the answers.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":213,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":200,"status":"paired","id":"texts:2017"},{"key":"ancrel.3.name","zh":"奇怪的水晶","en":"Strange Crystal","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":214,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":201,"status":"paired","id":"texts:2018"},{"key":"ancrel.3.desc","zh":"在我们现在确信是殖民地中央政府的地方，我们发现了一块大型水晶。从某种难以言明的角度来看，这颗水晶似乎想要被发现，并且正尝试着同我们沟通。也许随着研究的进一步深入，我们可以进行交流？","en":"A large crystal has been found inside what we now know to have been the colony's central administrative center. In some way we cannot fully describe, the crystal seems to have wanted to be found, and is trying to communicate with us. Perhaps with further study, communication will be possible?","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":215,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":202,"status":"paired","id":"texts:2019"},{"key":"ancrel.3.a","zh":"对水晶进行探测","en":"Probe the Crystal","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":216,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":203,"status":"paired","id":"texts:2020"},{"key":"ancrel.4.desc","zh":"在饱经失败之母的考验之后，我们的研究取得了重大突破。这个水晶是某种形式的灵能档案库，但可惜的是，存在上面的记录已经支离破碎残缺不全了。\\n\\n我们所能知道的是，这里曾是一个§H泽珞族§!殖民地，他们是一个具有灵能天赋的种族，并且发现了我们称之为“虚境”的领域。当泽珞族的人口膨胀到某个阈值的时候，看起来他们的集体潜意识开始和原始虚境在梦境中产生交集，这导致了大量清晰可辨的梦境。很快，泽珞族便开始研究这种奇异现象，并发现了用灵能将自身投射入虚境的方法。在虚境中，他们发现他们能够利用灵能随心所欲地操控现实的结构。\\n\\n没过多久，泽珞族发现他们可以肉身进入虚境并且过上神灵般的生活，随他们的癖好改造虚境维度……\\n\\n档案记录到这里就结束了，没有任何信息告诉我们[From.Planet.GetName]的定居点在此之后发生了什么。尽管这里已经没有更多的答案了，但是我们了解到还有一个泽珞族殖民地，那里也许保存有一座更完整的档案库……","en":"After a great deal of trial and error, a breakthrough has been made. The crystal is some kind of Psionic Archive, but its records are fragmented.\\n\\nWhat we know is that this was a colony of §HThe Zroni§!: a psionically gifted race who discovered a dimension which came to be known as \"The Shroud\". Once the Zroni population reached critical mass, it seems that their collective unconscious minds began to make contact with the proto-Shroud in dreams, leading to mass lucid dreaming. The phenomenon was studied, and the Zroni discovered how to psionically project themselves into the Shroud - at which point they also found that they could manipulate the very fabric of reality, using their psionic powers.\\n\\nIt wasn't long before the Zroni discovered they could physically enter the Shroud and live like gods, transforming the dimension to suit their whims...\\n\\nThe Archive's records end there, with no information on what happened to the inhabitants of [From.Planet.GetName]. But while there are no answers here, we have learned of another Zroni colony which may contain a more complete Archive...","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":217,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":204,"status":"paired","id":"texts:2021"},{"key":"ancrel.5.desc","zh":"[From.Planet.GetName]上存在着另一个废弃的泽珞族殖民地。为了探寻秘密的真相，我们首先需要找到并打开这颗星球上的灵能档案库。","en":"[From.Planet.GetName] contains the ruins of another abandoned Zroni colony. The first step to solving this mystery is to find- and make contact with this world's Psionic Archive.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":218,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":205,"status":"paired","id":"texts:2022"},{"key":"ancrel.6.desc","zh":"利用之前调查水晶建立的流程，这回我们接入这一块水晶就变得轻而易举了。这个水晶的记录同样残缺不全，但是我们发现了能够进入虚境的另一个优越性，虚境同时连接着整个现实星系，也许乃至整个宇宙的每个角落。\\n\\n如果一个人能够进入虚境，那么这也意味着它能够从任何已知的地方出现，这种能够在任何现实地点间进行“灵能跃迁”的能力让泽珞族遍布整个星系。由于他们在虚境中渡过了大部分时间，泽珞族永久殖民地数量相对较少，且大都临近母星。\\n\\n这块水晶告诉了我们另一处神殿的位置。","en":"It was much easier to establish contact with the crystal this time around, using protocols we established with the previous one. Again its records are fragmented, but we have learned that another advantage of being able to enter the Shroud was that the Shroud touches all parts of the physical galaxy - perhaps all parts of the universe - simultaneously.\\n\\nIf one can enter the Shroud, it is possible to exit it at any known location. This ability to \"Psionically jump\" between physical locations allowed the Zroni to spread to all corners of the galaxy. Because they spent most of their time within the Shroud, the Zroni established relatively few permanent colonies. Those they did set up were mostly located near to their homeworld.\\n\\nThis crystal has given us the location of a sort of shrine.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":219,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":206,"status":"paired","id":"texts:2023"},{"key":"ancrel.7.desc","zh":"现在我们可以很容易地找到灵能档案库并读取其中的信息。几乎在我们的考察队刚一着陆的时候就已经完成了连接，然后我们就可以获取更多详细的记录和概念。从中我们了解到，虚境赋予泽珞族神格的好事并非天上掉馅饼。\\n\\n虚境中移山填海般的变化需要大量的能源，这些能源必须来自于某个地方，泽珞族最终发现，星系中央的巨型黑洞正是能量的源头。随着泽珞族不停地改造虚境，黑洞奇点的影响范围也在扩大，吞噬了星系中心的大量质量并将其转化为能量抽取进虚境之中。这个发现震动了整个泽珞族，渐渐地讨论变成了争吵，变成了分裂，最终演变成两大主要派系间的内战。","en":"Finding and communicating with the Psionic Archives has become much easier now. Contact can be made as soon as our expedition lands, at which point we can access more detailed records and concepts. From what we have learned here, some things are too good to be true - and so it was with the godhood granted to the Zroni by the Shroud.\\n\\nThe energy required to power the vast changes in the Shroud's composition had to come from somewhere, and for them it originated from the supermassive black hole at the center of our galaxy. As the Zroni made their changes within the Shroud, so the singularity expanded: consuming the mass of the galactic center and converting it into energy which was then siphoned into the Shroud. This discovery shook the Zroni: debate turn to argument; arguments led to division; division turned to civil war between their two main factions.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":220,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":207,"status":"paired","id":"texts:2024"},{"key":"ancrel.8.desc","zh":"从水晶中，我们找寻了到了关于两派内战更进一步的细节。其中一派，被称为“升格派”，他们认为现实宇宙的命运之于泽珞族无关痛痒，他们能够在虚境中继续他们为所欲为的生活直到在无比遥远的未来整个星系都被吞噬——即使到了那时候，还有其他星系可以消耗，又甚至其他宇宙也能够成为泽珞族的燃料。\\n\\n另一派，称为“福音派”，他们激烈地反对“升格派”的观点——泽珞族不应该为了自己神一般的生活便毁灭整个星系！即使离开了虚境，他们的灵能天赋也能让他们过着乌托邦般的生活。\\n\\n另一方面，一处泽珞族研究哨站的位置被纳入我们的数据库中。","en":"Further details of the Zroni civil war factions have been extracted from the crystal. One faction - which came to be known as \"The Divine\" - felt that the fate of the physical galaxy was of no concern to the Zroni, who could continue their omnipotent existence in the Shroud until the entire galaxy was consumed in some unimaginably far off future. Even then, there are other galaxies, perhaps even other universes which could conceivably be consumed.\\n\\nThe other faction, \"The Saviors\", were aghast at this; the Zroni should not destroy the galaxy to live as parasitic gods! Even outside of the Shroud, their Psionic abilities guaranteed them a utopian existence.\\n\\nThe location of a Zroni research outpost was included in the torrent of data.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":221,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":208,"status":"paired","id":"texts:2025"},{"key":"ancrel.9.desc","zh":"奇怪的是，在[From.Planet.GetName]上很难通过三角定位确定档案库的位置——但我们一找到档案库，就很容易理解之前难以寻找它的原因了：这里的水晶档案库被人为破坏，里面已经没有我们可以访问的记录了。然而，我们在周边探测到了一个微弱的信号，或许希望依旧存在。","en":"It was strangely difficult to triangulate the Archive on [From.Planet.GetName] - but once we did it was easy to see why it had been so elusive: the crystal has been shattered, and contains no records that we can access. However, hope persists as we have detected a faint signal somewhere nearby.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":222,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":209,"status":"paired","id":"texts:2026"},{"key":"ancrel.9.a","zh":"继续搜索","en":"Continue searching.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":223,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":210,"status":"paired","id":"texts:2027"},{"key":"ancrel.10.desc","zh":"在一个像是某种实验室的地方，我们定位出了一个小得多的灵能水晶。从记录中我们得知，这些泽珞族人非常沮丧，他们的同侪嘲笑他们的研究，认为他们只是不知廉耻的骗子。他们认为泽珞族不再是虚境中唯一存在的实体，他们整个种族的恐惧和渴求的情绪正在逐渐融合形成一些明晰的智慧实体。\\n\\n这些实体希图变得更为强大，便开始对合适的泽珞族人的情绪和思维施加潜移默化的影响，逐渐使他们的行为变得极端，并可能最终引发了泽珞族内战。\\n\\n在水晶中我们发现了又一条信息，标注出泽珞族的核心星球之一的位置。","en":"A much smaller psionic crystal has been located in some kind of laboratory. The Zroni who recorded their findings within were extremely frustrated: their research had been ridiculed by their peers, and was largely discredited. They believed that the Zroni were no longer the only entities in the Shroud, and that the collective fears and desires of their entire race were coalescing into distinct, sapient entities.\\n\\nYearning to grow stronger, these entities had begun to subtly influence the emotions and thoughts of suitable Zroni: slowly causing their behaviors to become more extreme. This may have directly caused the Zroni civil war.\\n\\nWe also discovered a location reference for one of the Zroni's core worlds.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":224,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":211,"status":"paired","id":"texts:2028"},{"key":"ancrel.11.desc","zh":"不像先前的泽珞族星球，[From.Planet.GetName]明显是一颗核心星球，地表上存有数座城市以及大量的大小定居点。此处又同其他殖民地一样空荡，没有任何灾难亦或是死亡的迹象，这些居民的命运无从知晓。我们已经检测到数个水晶档案库的存在，将准备进行调查。","en":"Unlike the previous Zroni worlds, [From.Planet.GetName] was clearly a core world, with several cities of varying size covering the surface. Like the others it now sits empty, showing no signs of disaster or death; the fate of its population is unknown. Several Archive crystals have been detected, and will need to be investigated.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":225,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":212,"status":"paired","id":"texts:2029"},{"key":"ancrel.12.desc","zh":"大多数能读取的记录都着重记载了战争的过程。我们得出的结论是，人们的想愿会影响特定主题记录的“强度”，这使得大多数人关心的问题会被着重记载。并不出人意料，战争的过程在每个人的脑海中都有.\\n\\n大多数泽珞族人站在福音派一方，然而，尽管福音派拥有大量的支持者，他们的局面却非常不利。升格派完全不考虑对星系产生的影响，从而可以肆无忌惮的施展他们的灵能力量，而福音派则受限于他们能从自身获取的力量的多少。\\n\\n起初，这场战争似乎呈一边倒，但是福音派的一位英雄取得了一个可怕而又至关重要的发现，这使得局势变得扑朔迷离。","en":"Most of the accessible records focus on the course of the war. Our working theory is that the mood of the population influences the \"strength\" of the record about a subject, meaning the most thought-about issues are recorded with greater prominence. Unsurprisingly, the course of the war was on everyone's mind.\\n\\nThe majority of the Zroni sided with the Saviors, but while they had an advantage in numbers they bore one significant disadvantage: heedless of their effects on the galaxy, the Divine were free to use their full Psionic might; meanwhile the Saviors were limited to whatever power could be drawn from their own bodies.\\n\\nAt first the war seemed hopeless, but eventually a hero amongst the Saviors would make a terrible - yet vital - discovery.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":226,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":213,"status":"paired","id":"texts:2030"},{"key":"ancrel.12.a","zh":"调查所取得的发现","en":"Investigate the Discovery","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":227,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":214,"status":"paired","id":"texts:2031"},{"key":"ancrel.13.desc","zh":"水晶告诉我们，曾经有一个疯狂的泽珞族研究员，致力于研究一种链式反应理论，将灵能使用在身体内部并在受控的灵能链式反应中燃烧掉自己的身体，这种理论是如此的离经叛道，其同侪一致拒绝予以接受。根据他最后的遗言，他崇高牺牲后残存的灰烬经过检测被确认为一种难以置信的强大灵能源，其富含的能量等同于他一生的灵能潜势总和，而且可以直接为另一位灵能者所用。\\n\\n这个水晶最后也指给了我们泽珞族母星的位置！","en":"The crystal tells us how a rogue Zroni researcher - working on a theory which his peers refused to believe - turned his power inwards, consuming his own body in a contained Psionic chain-reaction. Following his last instructions, the dusty residue of his supreme sacrifice was tested and confirmed to be an incredibly potent source of Psionic energy. It was essentially the sum total Psionic potential of his life, rendered instantly usable by another Psion.\\n\\nThe crystal finally pointed us towards the location of the Zroni homeworld!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":228,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":215,"status":"paired","id":"texts:2032"},{"key":"ancrel.13.a","zh":"这些灰尘……竟然是……泽珞族！","en":"The Dust... is the Zroni!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":229,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":216,"status":"paired","id":"texts:2033"},{"key":"ancrel.15.desc","zh":"泽珞星已经被灵能风暴彻底摧毁，看上去只在某些时间才能和宇宙其他空间处于同一位面。无论发生过多么可怕的灾难，泽珞族应该自我们脚下的星球起源。\\n\\n就像先前发现的殖民地一样，泽珞星依旧空无一人。但是周围的空间中充斥着水晶信号，由于存在如此多的干扰信号，这里的大气又非常诡异，搜寻有用信息可能要花费一定的时间。","en":"Zron is wracked by storms of psionic energy, and appears to only be partially in phase with the rest of the universe. Whatever calamity befell the Zroni seems to have originated here.\\n\\nLike all the previous colonies, it is devoid of Zroni but is teeming with crystalline signals. Given this much signal noise - on top of the strange atmospheric conditions - it may take some time for us to locate any useful information.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":230,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":217,"status":"paired","id":"texts:2034"},{"key":"ancrel.16.desc","zh":"我们发现了数个水晶并成功与其通讯，其中包括一位被流放的虚境实体研究员的记录。有了这个，我们对泽珞族的战争有了更多的了解。\\n\\n以生命为代价得到的泽珞尘为福音派带来了转机，他们与升格派有了一战之力。然而，随着战败的阴影逐渐笼罩，升格派的愤怒和恐惧更进一步催化了新的可怕的虚境实体的诞生。这种反馈循环不断发展，将升格派推入疯狂的深渊。他们不断地制造更为骇人听闻的暴行，而福音派则越来越不计代价地试图终结这场战争。","en":"We have found- and communicated with several crystals, including one from the outcast Shroud-entity researchers. With these, we are learning more about the Zroni's war.\\n\\nUsing the Zro dust required great sacrifice from the Saviors, but with it they were able to turn the tide of their war against the Divine. As their defeat loomed, the ever-increasing rage and fear of the Divine spawned new and terrible entities within the Shroud. The feedback loop grew, pushing the Divine into the depths of madness. They were driven to ever-worsening atrocities, urging the Saviors to end the war at any cost.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":231,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":218,"status":"paired","id":"texts:2035"},{"key":"ancrel.16.a","zh":"继续……","en":"Continue...","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":232,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":219,"status":"paired","id":"texts:2036"},{"key":"ancrel.17.desc","zh":"随着我们与更多水晶建立通讯，越来越多的细节浮出水面：升格派在即将败亡之际决定实施最终计划：轮回之终末。星系核心处黑洞的增长将被加速，以尽可能快的速度吞噬掉整个星系。\\n\\n在最坏的情况下，福音派（和所有其他物种）都将被毁灭，留下升格派在一段漫长却有限的时间内统治虚境，但也有可能黑洞的膨胀会达到自我维续的程度，不仅吞噬掉本星系，还会毁灭宇宙本身，给升格派提供无穷无尽的能量——就算不是无穷尽，因为能量总量和无穷足够接近，因此没有任何实际差别。","en":"As we communicate with more crystals, more details emerge. On the brink of defeat, the Divine decided upon their ultimate plan: the end of the cycle. The growth of the black hole galactic core would be accelerated to consume the galaxy as soon as possible.\\n\\nAt worst, the Saviors - and every other species in the galaxy - would be destroyed, leaving the Divine to rule the shroud for a vast but finite time. It was, however, possible that the expansion would become self-sustaining, consuming not just the galaxy but the universe itself: providing a source of energy which may not be infinite, but would at least come close enough amount to make no practical difference.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":233,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":220,"status":"paired","id":"texts:2037"},{"key":"ancrel.18.desc","zh":"我们已经知悉了泽珞族的末路：当福音派知晓了升格派的最终计划后，加之升格派在虚境的防御简直固若金汤，他们只剩一条路可走了。毁灭已然近在眼前，他们选择牺牲几乎所有人口，只留下最后一人，最后的福音派将使用整个物种献祭而来的灵能尘去消灭每一个泽珞人——不放过升格派的任何一人——从而彻底终结这场浩劫。\\n\\n泽珞族被几乎不留痕迹地从宇宙抹去，只剩下一小点未使用的泽珞尘……","en":"We have learned the fate of the Zroni: when the Saviors learned of the Divine's plan, they knew there was only one possible counter to the Divine's almost-impenetrable defenses in the Shroud. Faced with annihilation, they chose to sacrifice their entire population save for one Zroni. This last remaining Savior used the psionic residue of an entire species to destroy every Zroni - and thus every Divine - in existence, ending the threat for all time.\\n\\nThe Zroni were wiped out almost without a trace, save for a small amount of unconsumed dust.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":234,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":221,"status":"paired","id":"texts:2038"},{"key":"ancrel.18.a","zh":"难以置信！","en":"Inconceivable!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":235,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":222,"status":"paired","id":"texts:2039"},{"key":"ancrel.19.desc","zh":"当我们的探险队准备离开时，其中一块灵能晶体突然与我们重新建立了联系。它表示自己将会对我们有用，应该带着它一起走。即使它所言为虚，其它晶体也没有表现出任何智慧。因此我们应当带走它进行进一步的调查。","en":"As our expedition made ready to leave, one of the psionic crystals suddenly re-established contact. It has indicated that it could prove useful to us, should we decide to bring it with us. Even if the claim is untrue, none of the other crystals we encountered showed signs of sapience; this could warrant further investigation.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":236,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":223,"status":"paired","id":"texts:2040"},{"key":"ancrel.19.a","zh":"拿走水晶。","en":"Take the crystal.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":237,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":224,"status":"paired","id":"texts:2041"},{"key":"ancrel.21.name","zh":"废弃星球","en":"Ruined World","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":238,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":225,"status":"paired","id":"texts:2042"},{"key":"ancrel.21.desc","zh":"大量年久失修的建筑结构覆盖在整颗星球的表面。想必这里一度人口数以亿计，但现在却空无一人。不论谁在这里生活过，他们都一定留下了发生事情的线索，但要找到这些线索需要对行星表面进行仔细检查。","en":"Massive, dilapidated structures cover the entire surface of this world. At one time, this city-planet must have been home to billions - but now it is empty. Whoever lived here must have left clues about what happened to them, but finding them will require a detailed examination of the surface.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":239,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":226,"status":"paired","id":"texts:2043"},{"key":"ancrel.22.desc","zh":"对废墟的搜索绝大多数毫无成效，好在尚有一些线索指出了我们要搜寻的正确方向：我们发现了一处似乎是某种行星级数据处理和存储中心的地方。如果我们可以找到一种获取其中档案的方法，将会对解读这颗行星神秘过往起到不可估量的巨大作用。","en":"After much fruitless sifting through the ruins, a number of clues directed our search towards remains of a kind of planetary data processing- and storage center. If we can find a way to gain access to whatever records remain, they will be invaluable for unraveling this planet's mysterious past.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":240,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":227,"status":"paired","id":"texts:2044"},{"key":"ancrel.23.desc","zh":"在找到数据中心的入口并打通穿越废墟的道路后，重新激活和接入计算机系统出人意料的容易。自修复电路和学习算法很快上线以恢复受限的功能并开始与我们的计算机进行通讯。\\n\\n事情的原因很快变得明了，[From.Planet.GetName]曾一度是一个被称为§H“有机全典”§!的机械帝国的首都。因其致力的目的而得名，此帝国由机器人和义体人混合组成，曾试图获取星系中一切有机生命的样本，以便防止这些生命在未知的星系级灾难中灭绝。\\n\\n从现存记录中，我们搜集到的信息表明这一目的在他们年代的其他星系势力中并不受欢迎，他们最终被多个势力的联合攻击打败和毁灭。\\n\\n然而，在该帝国覆灭前，他们已经取样了许多种族，并投入了大量精力研发出一台可以在有需要时重新创造出这些种族的装置进行。这一装置，即有机全典本身，被保存在附近某处。","en":"Once we found an entrance to the data center and forced passage through the wreckage, it was a surprisingly easy task to reactivate- and interface with the computer systems. Self-repairing circuits and learning algorithms quickly came online to restore limited functionality, and communicate with our own computers.\\n\\nThe cause for this burst of activity quickly became clear: [From.Planet.GetName] was once the capital of a machine empire known as §H\"The Omnicodex.\"§! Named for their driving purpose, the Omni were a hybrid of robots and cyborgs who had attempted to assimilate samples of all biological life in the galaxy, in order to prevent their extinction in the face of unknown galactic calamity.\\n\\nFrom the records which survive, we gather that this course of action was not popular amongst the other galactic powers of their era; the Omni were eventually defeated in a joint campaign conducted by several of these empires.\\n\\nBefore their downfall, the Omni managed to sample a great deal of races, and much work was put into developing a device capable of re-creating them if the need should ever arise. This device - The Omnicodex proper - is apparently stored somewhere nearby.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":241,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":228,"status":"paired","id":"texts:2045"},{"key":"ancrel.24.desc","zh":"我们已经找到了有机全典。这件独特的装置内含建造其的机械帝国曾取样的每个物种的基因序列，并可以以基本元素作为原料重新创造出他们。不幸的是，看起来此机械帝国在覆灭前并没有足够的时间来完善这台装置，所以我们无法选择在激活该装置时要创造哪一个被取样的种族。","en":"The Omnicodex has been unearthed. This unique device contains the genetic sequence of every race that the Omni were able to sample, and can re-create them using only basic elements as raw materials. Unfortunately, it seems the Omni did not have time to perfect it before meeting their annihilation, so there is no means of selecting which of the many sampled races would be created in any given activation of the device.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":242,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":229,"status":"paired","id":"texts:2046"},{"key":"ANCREL_ARC_CAT","zh":"外星遗址","en":"Alien Site","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":244,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":230,"status":"paired","id":"texts:2047"},{"key":"ANCREL_ARC_CAT_DESC","zh":"查看这条外星信号","en":"Check out the alien signal","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":245,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":231,"status":"paired","id":"texts:2048"},{"key":"ANCREL_MECHANO_CAT","zh":"行星规模的机器","en":"A Planetary Machine","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":247,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":232,"status":"paired","id":"texts:2049"},{"key":"ANCREL_MECHANO_CAT_DESC","zh":"这颗行星两极之间的所有表面均被锈迹斑斑的古老机械所覆盖，而这些机械中的大部分包裹着一种不明的有机组织。如此技术奇观是出自什么样的生物之手？他们又发生了什么？","en":"This planet is covered from pole to pole in rusting, ancient machinery, much of which is itself covered in an unidentified, organic tissue. What manner of creatures could have built this technological curiosity, and what happened to them?","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":248,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":233,"status":"paired","id":"texts:2050"},{"key":"baol_chain_title","zh":"先驱者——巴奥","en":"Precursors - The Baol","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":250,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":234,"status":"paired","id":"texts:2051"},{"key":"baol_chain_desc","zh":"我们的研究人员发现了一些七百万年前的数据晶体，晶体内按年代顺序记录了一族被称作§Y古茹努尔§!的太空战士的事迹，以及名为§Y巴奥有机体§!的外星生命，其行星被古茹努尔所入侵。","en":"Our researchers have uncovered seven million year old datacrystals, chronicling the existence of a space-faring warrior race known as the §YGrunur§!, and the §YBaol Organism§!, an alien lifeform whose planets the Grunur invaded.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":251,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":235,"status":"paired","id":"texts:2052"},{"key":"baol_colonies","zh":"发现巴奥殖民地","en":"Baol Colonies Discovered","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":252,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":236,"status":"paired","id":"texts:2053"},{"key":"BAOL_COLONY_1","zh":"前巴奥殖民地调查","en":"Former Baol Colony Investigation","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":254,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":237,"status":"paired","id":"texts:2054"},{"key":"BAOL_COLONY_1_DESC","zh":"我们找到了一长串前§Y巴奥§!殖民地推断位置的坐标，应该着手深入调查。","en":"We have found a list of coordinates representing the supposed location of a former §YBaol§! colony. We should investigate further.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":255,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":238,"status":"paired","id":"texts:2055"},{"key":"BAOL_COLONY_2","zh":"$BAOL_COLONY_1$ II","en":"$BAOL_COLONY_1$ II","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":256,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":239,"status":"paired","id":"texts:2056"},{"key":"BAOL_COLONY_2_DESC","zh":"我们从古代古茹努尔数据晶体中提取到了另一个前§Y巴奥§!殖民地的坐标，应该对该遗址进行深入调查。","en":"The coordinates of another former §YBaol§! colony have been extracted from an ancient Grunur datacrystal. We should investigate the site further.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":257,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":240,"status":"paired","id":"texts:2057"},{"key":"BAOL_COLONY_3","zh":"$BAOL_COLONY_1$ III","en":"$BAOL_COLONY_1$ III","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":258,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":241,"status":"paired","id":"texts:2058"},{"key":"BAOL_COLONY_3_DESC","zh":"$BAOL_COLONY_2_DESC$","en":"$BAOL_COLONY_2_DESC$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":259,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":242,"status":"paired","id":"texts:2059"},{"key":"THE_LAST_BAOL","zh":"古茹努尔求救信号","en":"Grunur Distress Signal","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":260,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":243,"status":"paired","id":"texts:2060"},{"key":"THE_LAST_BAOL_DESC","zh":"我们的传感器收到了似乎包含古茹努尔数字签名的求救信号。在这一迄今未被发现的恒星系里，这个早已消失的物种还有可能留下些什么呢？","en":"Our sensors have picked up what appears to be a distress signal bearing Grunur datalogical signatures. What could possibly remain of this long lost species, in this hitherto-undiscovered star system?","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":261,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":244,"status":"paired","id":"texts:2061"},{"key":"FERROPHAGE_CURE","zh":"研究噬铁体治疗方案","en":"Develop A Cure For The Ferrophage","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":262,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":245,"status":"paired","id":"texts:2062"},{"key":"FERROPHAGE_CURE_DESC","zh":"[Root.GetName]上的C.A.R.E交互界面请求我们帮助开发一种治疗以金属为食的病毒的方法，这种病毒已经困扰了它数千年。\\n\\n如何针对这种古老的外星生化病毒的开发解毒剂，使这里的人工智能免受荼毒，还有待研究。","en":"The C.A.R.E Interactive Interface on [Root.GetName] has asked for our assistance in developing a cure for the metal-eating virus that has plagued it for thousands of years.\\n\\nHow one might develop an antidote for an ancient biological alien virus inflicting an artificial intelligence remains to be seen.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":263,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":246,"status":"paired","id":"texts:2063"},{"key":"NAME_Grunur","zh":"古茹努尔","en":"Grunur","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":265,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":247,"status":"paired","id":"texts:2064"},{"key":"NAME_Grunur_Prime","zh":"古茹努尔首星","en":"Grunur Prime","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":266,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":248,"status":"paired","id":"texts:2065"},{"key":"NAME_Nu_Baol","zh":"新巴奥","en":"Nu-Baol","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":267,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":249,"status":"paired","id":"texts:2066"},{"key":"grunur_research_facility","zh":"古茹努尔研究设施","en":"Grunur Research Facility","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":268,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":250,"status":"paired","id":"texts:2067"},{"key":"grunur_research_facility_desc","zh":"一处古老的实验性研究设施，在千百万年前由好战的古茹努尔所建造。","en":"An ancient experimental research facility, constructed eons ago by the warlike Grunur.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":269,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":251,"status":"paired","id":"texts:2068"},{"key":"NAME_planetary_mechanocalibrator","zh":"C.A.R.E","en":"C.A.R.E","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":270,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":252,"status":"paired","id":"texts:2069"},{"key":"NAME_care_defensive_protocols","zh":"C.A.R.E巨型战体","en":"C.A.R.E Mega-Warform","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":271,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":253,"status":"paired","id":"texts:2070"},{"key":"care_defensive_protocols","zh":"C.A.R.E巨型战体","en":"C.A.R.E Mega-Warform","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":272,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":254,"status":"paired","id":"texts:2071"},{"key":"care_defensive_protocols_desc","zh":"Zeta协议单位，由高耐久塑料制成，能够抵御噬铁体。","en":"Zeta Protocol units, built out of highly durable plastic to survive the Ferrophage.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":273,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":255,"status":"paired","id":"texts:2072"},{"key":"NAME_planetary_mechanocalibrator_species","zh":"$NAME_planetary_mechanocalibrator$$NAME_Guardian$","en":"$NAME_planetary_mechanocalibrator$ $NAME_Guardian$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":274,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":256,"status":"paired","id":"texts:2073"},{"key":"ancrel.2000.name","zh":"古茹努尔","en":"The Grunur","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":276,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":257,"status":"paired","id":"texts:2074"},{"key":"ancrel.2000.desc","zh":"[Root.GetName]的船员们兴奋地报告称他们在[From.GetName]上发现了一处古代太空文明的遗迹，其似乎于七百万年前定居于这一行星！\\n\\n尽管这些自称§Y古茹努尔§!的物种离开[From.GetStarName]星系的原因尚不明确，我们的科学家已经在这颗行星上分离出了一处很有发掘价值的考古遗址。\\n\\n也许进一步的研究会找到更多线索。","en":"The [Root.GetName] crew are eager to report they have uncovered the remains of an ancient space-faring species on [From.GetName], who appear to have inhabited the planet some seven million years ago!\\n\\nWhile it is unclear why this species, who called themselves the §YGrunur§!, disappeared from the [From.GetStarName] system, our scientists have isolated a promising archaeological dig site on their planet.\\n\\nPerhaps further study will yield more clues.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":277,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":258,"status":"paired","id":"texts:2075"},{"key":"ancrel.2001.name","zh":"巴奥有机体","en":"The Baol Organism","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":278,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":259,"status":"paired","id":"texts:2076"},{"key":"ancrel.2001.desc","zh":"在对发掘现场找到的古代数据晶体进行解密后，我们获得了一份§Y古茹努尔§!战功的编年史。虽然大多只是他们的本地事务，对我们意义不大，其中仍有数卷详细描述了§Y古茹努尔§!与被称为§Y巴奥有机体§!的外星物种的第一次接触。\\n\\n除了§Y巴奥§!是一种巨型植物类物种，在群星间播种了众多殖民地以外，我们目前对它还所知无几。","en":"Decoded ancient datacrystals have been found at the dig site, chronicling the §YGrunur§!'s military exploits. While most are local and of little interest, several volumes detail the §YGrunur§!'s first encounter with an alien species referred to as §YThe Baol Organism§!.\\n\\nLittle more can be gleaned about the §YBaol§! at this point, save that they were a massive, plantoid species, and had many colonies seeded among the stars.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":279,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":260,"status":"paired","id":"texts:2077"},{"key":"ancrel.2001.a","zh":"很迷人。继续研究下去！","en":"Enticing. Keep digging!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":280,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":261,"status":"paired","id":"texts:2078"},{"key":"ancrel.2002.name","zh":"巴奥有机体","en":"The Baol Organism","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":281,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":262,"status":"paired","id":"texts:2079"},{"key":"ancrel.2002.desc","zh":"数据晶体中的记录表明§Y古茹努尔§!曾对§Y巴奥§!发动战争，希图夺取其行星据称拥有的丰富资源。我们已经成功从一份该类型的记录中提取出了一组恒星系坐标！\\n\\n我们的考古学家正在将该行星的位置上传至我们的系统中。","en":"Datacrystal records reveal that the §YGrunur§! waged war against the §YBaol§!, desiring the plentiful resources purportedly found on their planets. A set of system coordinates has been successfully extracted from one such record!\\n\\nOur archaeologists are uploading the planet's location to our systems now.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":282,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":263,"status":"paired","id":"texts:2080"},{"key":"ancrel.2002.a","zh":"或许对[baol_colony_1.GetName]开展深入调查会让我们获益良多。","en":"Perhaps a closer investigation of [baol_colony_1.GetName] will prove fruitful.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":283,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":264,"status":"paired","id":"texts:2081"},{"key":"ancrel.2003.name","zh":"前巴奥殖民地：不毛之地","en":"Former Baol Colony: The Barren","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":284,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":265,"status":"paired","id":"texts:2082"},{"key":"ancrel.2003.desc","zh":"尽管在[first_grunur_site.GetName]发现的古代§Y古茹努尔§!数据晶体宣称此处存在丰富的资源，[baol_colony_1.GetName]只是一颗干旱、荒凉的星球，甚至没有大气层。\\n\\n幸运的是，地质扫描表明在行星深处的沉积层中存在几乎取之不尽的化石状生物遗体！遗体中最有可能是§Y巴奥§!的是一种植物类物种，因为只有该物种具备开智生物所需要的神经结构。\\n\\n一次定向发掘应当可以揭示更多信息。","en":"Despite the promise of riches suggested in the ancient §YGrunur§! datacrystals recovered from [first_grunur_site.GetName], [baol_colony_1.GetName] is a dry, barren world, void of atmosphere.\\n\\nFortunately, geological scans have revealed a near-endless trove of fossilized remains deep in the planet's sedimentary record! Among them is a plantoid species most likely to have been the §YBaol§!, as it is the only one identified in possession of the neurological structures required for sapience.\\n\\nA targeted excavation should uncover more information.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":285,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":266,"status":"paired","id":"texts:2083"},{"key":"ancrel.2004.name","zh":"军事级种族灭绝","en":"Military Mass-Extinction","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":286,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":267,"status":"paired","id":"texts:2084"},{"key":"ancrel.2004.desc","zh":"地质编录中显示的灰烬厚层和引人注目的大规模灭绝事件与先前从§Y古茹努尔§!数据晶体中提取到的材料相吻合，表明是§Y古茹努尔§!在大约七百万年前使用胶凝燃烧弹轰炸了[From.Planet.GetName]。\\n\\n在行星地表肆虐的森林大火扰乱了当地的生态系统，由于缺少能进行光合作用的植物，行星的大气层在接下来六万年间被逐渐消耗殆尽。","en":"Thick layers of ash and a notable mass-extinction event in the geological record coincide with material previously extracted from §YGrunur§! datacrystals, suggesting the §YGrunur§! firebombed [From.Planet.GetName] with a gelling incendiary roughly seven million years ago.\\n\\nWidespread deforestation of the planet's surface disrupted local ecosystems, and the lack of oxygen-fixing vegetation gradually depleted the planet's atmosphere over the next sixty-thousand years.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":287,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":268,"status":"paired","id":"texts:2085"},{"key":"ancrel.2005.name","zh":"巴奥有机体","en":"The Baol Organism","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":288,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":269,"status":"paired","id":"texts:2086"},{"key":"ancrel.2005.desc","zh":"我们找到了数具保存完好的§Y巴奥§!化石，其揭示出这一早已消失的物种具有蜂巢思维：数十亿植物体单位同心协力一体合作，如同一棵树上的枝、叶和根。树木年轮学分析表明个体§Y巴奥§!的寿命可达数百年。\\n\\n[From.Planet.GetName]上缺少残留的建筑物似乎是由巴奥对其高度发达的有机科技的依赖造成的。时光流逝让他们的舰船、建筑和湿体电脑消失殆尽。","en":"Several exemplary §YBaol§! fossils have been recovered, revealing the long-lost species to have been a Hive Mind: billions of plantoid units working together as a whole, like the leaves and roots and branches of a tree. Dendrochronology suggests individual §YBaol§! specimens had lifespans in the hundreds of years.\\n\\nThe lack of structural ruins on [From.Planet.GetName] appears to be the result of the Baol's reliance on remarkable organic technology, from ships and buildings to wetware biocomputers, and the ravages of time.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":289,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":270,"status":"paired","id":"texts:2087"},{"key":"ancrel.2006.name","zh":"古茹努尔数据晶体","en":"A Grunur Datacrystal","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":290,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":271,"status":"paired","id":"texts:2088"},{"key":"ancrel.2006.desc","zh":"我们从一块破碎的§Y古茹努尔§!数据晶体中提取到了另一个前§Y巴奥§!殖民地的坐标！也许这颗行星上会有巴奥古老的敌人们所追寻的财富。","en":"Coordinates describing the location of another former §YBaol§! colony have been extracted from a shattered §YGrunur§! datacrystal! Perhaps this planet will boast some of the riches sought after by the Baol's ancient enemies.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":291,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":272,"status":"paired","id":"texts:2089"},{"key":"ancrel.2006.a","zh":"去下一个殖民地！","en":"To the next colony!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":292,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":273,"status":"paired","id":"texts:2090"},{"key":"ancrel.2007.name","zh":"前巴奥殖民地：破碎行星","en":"Former Baol Colony: The Shattered","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":293,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":274,"status":"paired","id":"texts:2091"},{"key":"ancrel.2007.desc","zh":"[Root.GetName]的船员最初确信他们在进行三角定位以推算[Root.GetStarName]恒星系中的§Y巴奥§!殖民地的理论位置时出了差错，因为在原本该有足以支持生命存在的行星的位置上除了若干小行星之外什么都没有。\\n\\n但是，对这些小行星成分更进一步的研究表明它们事实上是前§Y巴奥§!殖民地的残骸！大约是在七百万年前，曾经草木葱茏的行星被未知撞击炸成了数千块碎片。可以推断§Y古茹努尔§!在这颗行星的悲惨结局中起到了某种作用。\\n\\n一颗最有发掘价值的小行星已被选定为接下来研究的对象，在其上保留有消失行星上大量生物的化石化残骸。","en":"The crew of the [Root.GetName] were initially certain they had made a triangulation mistake when deducing the coordinates of the supposed §YBaol§! colony in the [Root.GetStarName] system, having found nothing but asteroids where they expected a life-bearing planet.\\n\\nHowever, closer study of the asteroids' composition has revealed that they are in fact what remains of the former §YBaol§! colony! The once-lush planet was blown into several thousand rocky pieces by some unknown collision, occurring roughly seven million years ago. Deduction suggests the §YGrunur§! played some role in the planet's dark fate.\\n\\nOne particularly promising asteroid has been selected for further study, as it appears to possess a large number of fossilized lifeforms from the lost planet.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":294,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":275,"status":"paired","id":"texts:2092"},{"key":"ancrel.2007.a","zh":"真可惜。也许我们会从中学到些什么。","en":"A pity. Perhaps we will learn more.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":295,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":276,"status":"paired","id":"texts:2093"},{"key":"ancrel.2008.name","zh":"生物计算机化石","en":"Biocomputer Fossil","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":296,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":277,"status":"paired","id":"texts:2094"},{"key":"ancrel.2008.desc","zh":"我们设法从一块保存状况良好的§Y巴奥§!生物计算机化石中提取出了一些数据片段！这一千万年前的古老遗物看起来存贮着教育学相关的信息，供该物种的未成年个体使用。由于尚未准备好与蜂巢思维进行完整的神经链接，幼年§Y巴奥§!，或者说幼树，会被以更为精心设计的方式教授育苗技术、园艺学与营养学。\\n\\n这些发现表明§Y巴奥§!社会十分重视陆地景观美化和生态环境管理，其自身的生存也高度依赖这些技术。","en":"We have managed to extract some data fragments from a particularly well-preserved §YBaol§! biocomputer fossil! This ten million year old relic appears to contain pedagogical information, intended for immature members of the species. Not yet ready to receive the full range of the Hive Mind's neural connection, young §YBaol§!, or saplings, were introduced to growth techniques, horticulture, and nutrition in a more curated experience.\\n\\nThese findings suggest §YBaol§! society prized terrestrial landscaping and ecosystem management, and were also highly dependent on it for their survival.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":297,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":278,"status":"paired","id":"texts:2095"},{"key":"ancrel.2009.name","zh":"生物计算机残片","en":"Biocomputer Remnant","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":298,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":279,"status":"paired","id":"texts:2096"},{"key":"ancrel.2009.desc","zh":"发现另一台§Y巴奥§!生物计算机的残片让我们对这一植物类蜂巢思维物种的历史有了更深入的了解。\\n\\n§Y巴奥§!看起来是纯粹的植物生命体，发源于位置未知的单一行星。史前§Y巴奥§!全都是其亲代植物的克隆体，在其母星上缓慢而平和地生长了数百万年，并逐步发展出了承载蜂巢意识的能力。","en":"The discovery of another ancient §YBaol§! biocomputer remnant has yielded further insight into this plantoid Hive Mind's history.\\n\\nThe §YBaol§! appear to have originated from a single planet, its location unknown, as mere plant life. Prehistoric §YBaol§! were all clones of their parent plants, and gradually developed the capacity for Hive consciousness over millions of years of slow, peaceful growth on their home planet.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":299,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":280,"status":"paired","id":"texts:2097"},{"key":"ancrel.2010.name","zh":"古茹努尔数据晶体","en":"A Grunur Datacrystal","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":300,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":281,"status":"paired","id":"texts:2098"},{"key":"ancrel.2010.desc","zh":"我们在[From.Planet.GetName]上找到了一块§Y古茹努尔§!数据晶体，大约是在七百万年前遗留在此。这块数据晶体存储了部分尚可读取的军事记录，其内容与入侵这颗行星有关。\\n\\n显然，§Y古茹努尔§!预料到会有某种形式的武装抵抗，移动极为缓慢的§Y巴奥§!并没有给他们留下深刻的印象。记录中以高度贬损的语气描述了规避§Y巴奥§!迟钝的火力回击有多么轻松。","en":"A §YGrunur§! datacrystal has been recovered on [From.Planet.GetName], dating to some seven million years ago. The datacrystal contains partially readable military records, pertaining to the planet's invasion.\\n\\nApparently, the §YGrunur§! were expecting some measure of armed resistance, and were not impressed by the incredibly slow-moving §YBaol§!. The record describes the ease with which the §YBaol§!'s delayed responses were circumvented, in a highly derogatory fashion.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":301,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":282,"status":"paired","id":"texts:2099"},{"key":"ancrel.2011.name","zh":"古茹努尔作战命令","en":"Grunur Battle Orders","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":302,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":283,"status":"paired","id":"texts:2100"},{"key":"ancrel.2011.desc","zh":"另一块§Y古茹努尔§!数据晶体被发掘出土了，其内详细记述了一系列军事命令——包括另一处前§Y巴奥§!殖民地的坐标。\\n\\n我们的考古学家十分渴望弄清这两个相互敌对的国家的历史，并正在将数据上传。","en":"Another §YGrunur§! datacrystal has been unearthed, detailing a series of military orders -- including the coordinates of another former §YBaol§! colony.\\n\\nOur archaeologists, eager to further unravel the history of these two foes, are uploading the data now.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":303,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":284,"status":"paired","id":"texts:2101"},{"key":"ancrel.2011.a","zh":"第三次会有好运气了吧……？","en":"Third time's the charm...?","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":304,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":285,"status":"paired","id":"texts:2102"},{"key":"ancrel.2012.name","zh":"前巴奥殖民地：寂静无声","en":"Former Baol Colony: The Silenced","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":305,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":286,"status":"paired","id":"texts:2103"},{"key":"ancrel.2012.desc","zh":"我们的研究人员兴奋地发现第三个§Y巴奥§!殖民地的位置与一颗仍拥有大气层和生命体的行星相吻合！\\n\\n尽管[From.From.GetName]看起来并非特别草木葱茏或资源丰富，我们的科学家们还是急切地想要开展一次定向发掘，以寻找§Y巴奥§!或§Y古茹努尔§!留下的任何残余物。","en":"Our researchers were excited to discover the location of the third §YBaol§! colony corresponds to a planet still possessing an atmosphere and life!\\n\\nWhile [From.From.GetName] does not seem particularly lush or remarkably resource-laden, our scientists are eager to begin a targeted excavation to search for any remnants of the §YBaol§!, or the §YGrunur§!.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":306,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":287,"status":"paired","id":"texts:2104"},{"key":"ancrel.2013.name","zh":"机能退化","en":"Diminished Capacities","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":307,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":288,"status":"paired","id":"texts:2105"},{"key":"ancrel.2013.desc","zh":"在[From.Planet.GetName]的发掘工作中，我们找到了大量与§Y巴奥§!明确相关的化石。不过，令人好奇的是，这些样本用于亚空间假突触通讯——一种蜂巢思维的专有天赋，可以在遥远的距离上进行神经通讯——的神经器官似乎已经退化。\\n\\n尽管假定§Y古茹努尔§!入侵与此无关是不负责任的，造成这种摇摆演化的明确原因仍然未知。相当有必要进行进一步的调查。","en":"Excavation at [From.Planet.GetName] has revealed a number of fossils clearly related to the §YBaol§! -- but, curiously, these specimens appear to have diminished neurological organs required for subspace ephapse communication -- that is to say, the ability to communicate neurologically over great distances, a faculty unique to Hive Minds.\\n\\nWhat definitive causes may have precipitated this evolutionary swing are unknown, though it would be remiss to assume to the §YGrunur§! invasion was unrelated. Further investigation is warranted.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":308,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":289,"status":"paired","id":"texts:2106"},{"key":"ancrel.2024.name","zh":"蜂巢解体","en":"Devolution","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":309,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":290,"status":"paired","id":"texts:2107"},{"key":"ancrel.2024.desc","zh":"更新的§Y巴奥§!化石从地质记录中被挖掘出来了，这些标本已不再具有退化的蜂巢神经系统。反之，亚空间假突触交流所需的结构完全消失了！\\n\\n样本的碳年代测定已经证实，在§Y古茹努尔§!入侵后的几百年里，§Y巴奥§!开始放弃作为蜂巢思维彼此连接的能力。\\n\\n不幸的是，在这个遗迹中似乎无法取得更多相关数据了。","en":"Younger §YBaol§! fossil specimens have been uncovered from the geological record, though these no longer have diminished Hive neurologies. Instead, the structures required for subspace ephapse communication are entirely missing!\\n\\nCarbon-dating of the specimens has confirmed that some hundreds of years following the §YGrunur§! invasion, the §YBaol§! began to devolve their ability to connect to one another as a Hive Mind.\\n\\nUnfortunately, it seems no further relevant data can be extracted from this site.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":310,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":291,"status":"paired","id":"texts:2108"},{"key":"ancrel.2024.a","zh":"多么奇怪。","en":"How strange.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":311,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":292,"status":"paired","id":"texts:2109"},{"key":"ancrel.2015.name","zh":"§Y古茹努尔§!求救信号","en":"§YGrunur§! Distress Signal","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":312,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":293,"status":"paired","id":"texts:2110"},{"key":"ancrel.2015.desc","zh":"我们的科学家正在接收一个包含§Y古茹努尔§!数字签名的求救信号！它似乎来源于一个迄今未被我们发现的恒星系，在[last_baol_neighbor.GetName]附近。\\n\\n它可能包含着什么样的古老信息？\\n\\n我们的科学家想要调查信号的来源地。","en":"Our scientists are picking up a distress signal bearing §YGrunur§! datalogical signatures! It appears to originate from a system previously unknown to us, near [last_baol_neighbor.GetName].\\n\\nWhat kind of ancient message could it possibly contain?\\n\\nOur scientists would like to investigate the signal's point of origin.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":313,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":294,"status":"paired","id":"texts:2111"},{"key":"ancrel.2015.a.tooltip","zh":"发起特殊项目：§Y古茹努尔求救信号§!","en":"Issues Special Project: §YGrunur Distress Signal§!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":314,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":295,"status":"paired","id":"texts:2112"},{"key":"ancrel.3999.name","zh":"$ancrel.2016.name$","en":"$ancrel.2016.name$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":315,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":296,"status":"paired","id":"texts:2113"},{"key":"ancrel.3999.desc","zh":"来自§H[From.GetName]§!的科学官已经定位了最后的§H巴奥§!样本！","en":"Scientists from the §H[From.GetName]§! have located the last §HBaol§! specimen!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":316,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":297,"status":"paired","id":"texts:2114"},{"key":"ancrel.2016.name","zh":"巴奥有机体","en":"The Baol Organism","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":317,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":298,"status":"paired","id":"texts:2115"},{"key":"ancrel.2016.desc","zh":"[Root.GetName]船员跟踪到了§Y古茹努尔§!求救信号源并发现了摇摇欲坠的§Y古茹努尔§!研究设施，其处于一个废弃已久的行星的轨道。该设施即将失去能源供应，其上工作了数百万年的大型太阳能电池板网络和逐渐腐朽的自动维修系统很快就要达到使用寿命的极限了。\\n\\n我们对设施进行了扫描并震惊地发现这里有一个生命体存在。船员派出了现场调查队伍，他们已经准备好进行报告。","en":"The [Root.GetName] crew have traced the §YGrunur§! distress signal to its source, uncovering a crumbling §YGrunur§! research facility, hanging in orbit of an otherwise long-abandoned planet. The facility is reaching critical energy failure, having survived for millions of years on an extensive network of solar panels and decaying auto-repair systems, all of which are now approaching terminal status.\\n\\nShockingly enough, scans of the facility are revealing the presence of a single lifeform. The crew have dispatched an away team, and are ready to report.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":318,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":299,"status":"paired","id":"texts:2116"},{"key":"ancrel.2017.name","zh":"最后的巴奥","en":"The Last Baol","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":319,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":300,"status":"paired","id":"texts:2117"},{"key":"ancrel.2017.desc","zh":"§H在残破的古茹努尔旧研究设施残骸深处，在长久废弃的电脑面板和破损的研究设备之间，我们的船员有了难以置信的发现。\\n\\n靠着营养管和损坏严重的生命支持系统的维持，该物种的孑遗个体静静地躺在这里：最后的巴奥，奇迹般地依旧存活，被一排从破损的罐子中流淌出的已然高度腐烂的其他个体的尸体所环绕。\\n\\n由于我们的考古学家之前对该物种有过大量的研究，我们得以和这一物种最后的个体进行交流。§!","en":"§HDeep in the dilapidated ruins of the timeworn Grunur research facility, among the long-defunct computer panels and deteriorated research equipment, our ship's crew has made an incredible find.\\n\\nPincushioned by nutrient tubes and critically failing life support systems, lies one single organism: the last Baol, miraculously still alive, surrounded by the sludgy remains of other specimens in a row of cracked and leaking vats.\\n\\nOwing to our extensive previous archaeological studies on the species, we should be able to attempt communications with this last specimen.§!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":320,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":301,"status":"paired","id":"texts:2118"},{"key":"ancrel.2017.a","zh":"那么让我们试试。","en":"Then let us try.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":321,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":302,"status":"paired","id":"texts:2119"},{"key":"ancrel.2017.exter","zh":"一个有机体？启动灭绝协议……","en":"An organic? Booting extermination protocols...","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":322,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":303,"status":"paired","id":"texts:2120"},{"key":"ancrel.2017.machi","zh":"一个古老的有机体！","en":"An ancient organic!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":323,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":304,"status":"paired","id":"texts:2121"},{"key":"ancrel.2017.hive","zh":"[root.GetGestaltEntityName]伸出触手……","en":"The [root.GetGestaltEntityName] reaches out...","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":324,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":305,"status":"paired","id":"texts:2122"},{"key":"ancrel.2018.desc","zh":"“一个访客？怎么可能？”\\n\\n§H巴奥在他的罐子里瑟瑟发抖。§!\\n\\n“尽管你的到来带来了警报声，但是你并不是把我们置于此地的人。你最终能为我们带来安宁吗？”","en":"\"A visitor? Can it be?\"\\n\\n§HThe Baol shudders in its vat.§!\\n\\n\"But you are not the ones who put us here, though you come as the alarms sound. Have you come to give us peace, at last?\"","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":325,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":306,"status":"paired","id":"texts:2123"},{"key":"ancrel.2018.a","zh":"可能吧。但是首先，我们有几个问题。","en":"Perhaps. But first, we have a few questions.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":326,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":307,"status":"paired","id":"texts:2124"},{"key":"ancrel.2018.a.phile","zh":"我们会通过任何可能的方式来帮助你们。","en":"We will help you any way we can.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":327,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":308,"status":"paired","id":"texts:2125"},{"key":"ancrel.2018.a.phobe","zh":"异种，你们要回答我们的问题。而不是反过来。","en":"You will answer to us, xeno. Not the reverse.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":328,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":309,"status":"paired","id":"texts:2126"},{"key":"ancrel.2019.desc","zh":"§H巴奥沉默了数分钟。§!“那么问吧。我们已经等了数百万年。我们还能够再忍受一会儿。”","en":"§HThe Baol is silent for several minutes.§! \"Then ask. We have waited millennia. We can endure a moment more.\"","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":329,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":310,"status":"paired","id":"texts:2127"},{"key":"ancrel.2019.a","zh":"和我们说说你自己。","en":"Tell us about yourself.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":330,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":311,"status":"paired","id":"texts:2128"},{"key":"ancrel.2019.a.response","zh":"§H过了相当长一段时间，巴奥有了回应。§!\\n\\n“我们自己？我们……我。是的。还能说什么呢？我们在柔软的土地上沐浴着星辰的光芒，迎风舒展着枝叶，如同迎着太阳的风帆。我们记得灼热的炎夏中滴落的每一粒水滴，也记得颤栗的寒冬中覆落的每一片霜雪。当群星在头顶不断旋转时，我们会迎着着微风摇摆着身躯。\\n\\n后来，我们被连根拔起，被焚为灰烬，被大卸八块。我们被监禁在这里，互相看着彼此，腐烂在玻璃的监狱里。”","en":"§HLong minutes pass before the Baol responds.§!\\n\\n\"Ourself? Our...self. Yes. What is there to tell? We sat beneath the stars on soft earth, unfurled our leaves like sails to the sun overhead. We remember every drop of water that quenched them in the parched summers. Every shivering hoar that blanketed them in winters. We bent in the wind as the stars wheeled overhead.\\n\\nWe were uprooted. We were burned. We were sliced. We were left here. We watched our others rot in their glass prisons.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":331,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":312,"status":"paired","id":"texts:2129"},{"key":"ancrel.2019.b","zh":"巴奥身上发生了什么？","en":"What happened to the Baol?","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":332,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":313,"status":"paired","id":"texts:2130"},{"key":"ancrel.2019.b.response","zh":"§H再一次，巴奥在回答前陷入了长时间的沉默。§!“当焚烧者到来的时候，我们意识到危险之前整个殖民地就陷入了沉寂。如同半身不遂一般，各处突触被迅速切断，从根本上断开连接。然后我们失去了下一个，下一个，再下一个。一个又一个，他们的声音离开了合唱。我们失去了许多个体。他们的沉默使剩下的我们陷入无尽的沮丧。\\n\\n你能理解吗，来访者？我们承受了无上的痛苦。焚烧者能迅速移动，就像你们一样，在我们能够撤离之前他们就使我们都陷于了火海中，尽数化为灰烬。整个空气中充斥着灰色的痛苦，那是我们逝去同伴的骨灰。”","en":"§HAgain, the Baol is long silent before managing a reply.§! \"When the burners came, entire colonies were silenced before the danger was known to us. Like a limb gone limp, nerves cut suddenly and totally at the base. And then we lost the next, and the next, and the next. One by one, their voices left the chorus. We lost our others. Their silence deafened us who remained.\\n\\nCan you understand, visitor? We could not bear to hear more agony. The burners were swift, like you, swifter, and before we could withdraw, they had set us all aflame. All burnt to ash, and the air filled with that gray agony: the dust of our lost.\"","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":333,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":314,"status":"paired","id":"texts:2131"},{"key":"ancrel.2019.c","zh":"你想要加入我们吗？","en":"Would you like to join us?","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":334,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":315,"status":"paired","id":"texts:2132"},{"key":"ancrel.2019.d","zh":"我们已经听够了。","en":"We have heard enough.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":335,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":316,"status":"paired","id":"texts:2133"},{"key":"ancrel.2020.desc","zh":"§H巴奥在长时间的沉默后才做出了最终的回应。§!“谢谢你。我们已经忘记了善意的声音。”","en":"§HThe Baol is silent for long moments before finally replying.§! \"Thank you. We had forgotten the sound of kindness.\"","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":336,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":317,"status":"paired","id":"texts:2134"},{"key":"ancrel.2020.a","zh":"我们有几个问题……","en":"We had a few questions...","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":337,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":318,"status":"paired","id":"texts:2135"},{"key":"ancrel.2021.desc","zh":"§H巴奥全身一阵颤抖，让人感觉它似乎正在狂笑。§!“不用了。我们已经在这种扭曲的状态下生活很久了。现在我们只求一死。不过首先……你可以告诉我们吗？我们被封闭在这里太久，除了这个房间什么也见不到，就这样看着污浊的空气一点一点将空间站腐蚀到只剩下金属骨架。\\n\\n告诉我们。我们的族群……还存在吗？”","en":"§HA sort of shiver runs through Baol. You have the distinct impression it is laughing.§! \"No. We have lived too long in this wretched state. Now we long only for an end. Though first... Would you tell us? We have been sealed here for so long, blind to all but this room, watching the stale air slowly wear the station down to its metal bones.\\n\\nTell us. Does our kind... yet live?\"","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":338,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":319,"status":"paired","id":"texts:2136"},{"key":"ancrel.2021.desc.phobe","zh":"“等等。”§H巴奥颤抖道。§!“在一切结束之前。我们的亲族，求求你们。我们被封闭在这里太久，除了这个房间什么也见不到，就这样看着污浊的空气一点一点将空间站腐蚀到只剩下金属骨架。\\n\\n告诉我们。我们的族群……还存在吗？”","en":"\"Wait.\" §HThe Baol trembles.§! \"Before it all ends. Our kin. Please. We have been sealed here for so long, blind to all but this room, watching the stale air slowly wear the station down to its metal bones.\\n\\nTell us. Does our kind... yet live?\"","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":339,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":320,"status":"paired","id":"texts:2137"},{"key":"ancrel.2021.a","zh":"某种意义上还存在。但他们已经不再是有智慧的物种了。","en":"In a sense. Though they are no longer sapient.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":340,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":321,"status":"paired","id":"texts:2138"},{"key":"ancrel.2021.b","zh":"我们没有时间浪费在这里。拔下插头！","en":"We don't have time for this. Pull the plug!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":341,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":322,"status":"paired","id":"texts:2139"},{"key":"ancrel.2021.b.exter","zh":"消灭掉！","en":"Exterminate!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":342,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":323,"status":"paired","id":"texts:2140"},{"key":"ancrel.2021.b.swarm","zh":"不错的猎物，呆着别动！","en":"Good prey. Be still!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":343,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":324,"status":"paired","id":"texts:2141"},{"key":"ancrel.2022.desc","zh":"§H慢慢地，几乎不知不觉地，最后的巴奥的枝叶自行枯萎了，只剩下一点点。§!“或许……或许这才是最好的。”\\n\\n§H将神秘液体泵入泵出这个生物体的机器开始嘶嘶作响。很明显这是这台机器的垂死挣扎，而巴奥在离开机器后也将死去。§!\\n\\n“沉默，是的。最终它到来了。我们欢迎沉默，就像我们的弟兄很久之前做的那样。永别了，[Root.GetSpeciesName]。愿你的至亲在这个世界承受较少的痛苦。”","en":"§HSlowly, almost imperceptibly, the leaves of the last Baol shrivel in on themselves, just a little more.§! \"Perhaps... perhaps that is best.\"\\n\\n§HThe machine pumping mysterious fluids in and out of the creature's body begin to sputter and hiss. It is clearly on its last mechanical gasp, and the Baol will perish without it.§!\\n\\n\"Silence, yes. At last it approaches. We welcome it, as our brethren did so long ago. Farewell, [Root.GetSpeciesName]. May your kin endure less agony in this world.\"","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":344,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":325,"status":"paired","id":"texts:2142"},{"key":"ancrel.2022.a","zh":"永别了。","en":"Farewell.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":345,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":326,"status":"paired","id":"texts:2143"},{"key":"ancrel.2022.b.evopred","zh":"你们的独特性将会永存。","en":"Your uniqueness will not be lost.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":346,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":327,"status":"paired","id":"texts:2144"},{"key":"ancrel.2023.desc","zh":"§H你的科学家们找到了将营养物质输入、代谢废物输出该生物体的管道并逐一将其拔出，加速机器的损坏过程，以便加快最后的巴奥的死亡。\\n\\n当你工作时，巴奥似乎没有做出任何抵抗，除非它那萎缩肢体的轻微摆动是想要表示些什么。\\n\\n最后，工作完成了，伴随着最后一次波及全身的震颤，该生物断了气。§!","en":"§HReaching for the tubes that ferry mysterious nutrients in and out of the creature's form, your scientists begin to jerk them loose, expediting the machinery's failure and thereby the last Baol's death.\\n\\nThe Baol seems to make no protest as you work, unless the slight tremor running through its withered limbs is meant to signify something.\\n\\nFinally, the work is complete, and one final tremor runs through the creature before it expires.§!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":347,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":328,"status":"paired","id":"texts:2145"},{"key":"ancrel.2023.a","zh":"好吧，那就这样吧。","en":"Well, that's that.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":348,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":329,"status":"paired","id":"texts:2146"},{"key":"ancrel.2023.a.exter","zh":"燃尽余物。","en":"Burn what is left.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":349,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":330,"status":"paired","id":"texts:2147"},{"key":"ancrel.2023.a.swarm","zh":"盛宴就此开始！","en":"And now to feast!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":350,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":331,"status":"paired","id":"texts:2148"},{"key":"ancrel.2025.name","zh":"[Root.GetName]上的巴奥生命播种完成","en":"Baol Life-Seeding on [Root.GetName] Complete","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":351,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":332,"status":"paired","id":"texts:2149"},{"key":"ancrel.2025.desc.first","zh":"我们的[Owner.GetTerraformerPlural]满意地报告称，我们对[Root.GetName]的环境改造已经完成！通过从最后的§Y巴奥§!的身体里提取基因并仔细选取出§Y巴奥§!遗传密码的片段这一方法，我们成功在实验室中制造出了杂种植物并在部署这些植物仅仅五年后就成功完成了对[Root.GetName]气候和大气层的环境改造。\\n\\n与预期一样，这些杂种植物在行星上到处增殖，目前正进入“潜伏”期，因为[Root.GetName]大气层化学成分的改变使它们不再活跃。\\n\\n令人难以置信的是，行星管理部门报告称在这一过程里产生了意料之外的结果：[Root.GetName]上出现了许多智慧外星生命！它们与古代的§Y巴奥§!高度相似，但其拥有广泛混合的此行星自然植被的遗传物质。","en":"Our [Owner.GetTerraformerPlural] are pleased to report that the terraforming process on [Root.GetName] has completed! The deployment of new laboratory-created plant hybrids, made using carefully selected segments of the §YBaol§! genetic code as harvested from the body of the last §YBaol§!, successfully transformed [Root.GetName]'s climate and atmosphere over a mere five-year period.\\n\\nThe hybrid plants multiplied across the planet as expected, and are now entering a 'dormant' phase, as the chemical atmospheric changes on [Root.GetName] have now deactivated them.\\n\\n Incredibly, our planetside administration reports an unexpected outcome of the process: a number of sapient aliens, incredibly similar to the ancient §YBaol§!, but possessing a vast mixture of genetic material from the planet's natural flora, have appeared on [Root.GetName]!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":352,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":333,"status":"paired","id":"texts:2150"},{"key":"ancrel.2025.desc.firstregular","zh":"$ancrel.2025.desc.first$\\n\\n尽管不是蜂巢思维的一分子，这些§G新巴奥§!外星人似乎同它们的祖先一样平和。无论如何，我们必须妥善解决它们在[Root.GetName]上存在一事。","en":"$ancrel.2025.desc.first$\\n\\nWhile not members of a Hive Mind, these §GNu-Baol§! aliens seem as peaceful as their ancestors. One way or another, we shall have to address their presence on [Root.GetName].","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":353,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":334,"status":"paired","id":"texts:2151"},{"key":"ancrel.2025.desc.firsthive","zh":"$ancrel.2025.desc.first$\\n\\n尽管起初属于另一个蜂巢思维，这些§G新巴奥§!外星人相当容易就能整合进我们的意识之中。无论如何，我们必须妥善解决它们在[Root.GetName]上存在一事。","en":"$ancrel.2025.desc.first$\\n\\nAlthough initially part of a different Hive Mind these §GNu-Baol§! aliens could easily be integrated into our consciousness. One way or another, we shall have to address their presence on [Root.GetName].","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":354,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":335,"status":"paired","id":"texts:2152"},{"key":"ancrel.2025.desc","zh":"我们的[Owner.GetTerraformerPlural]满意地报告称，我们对[Root.GetName]的环境改造已经完成！此行星已被环境改造为§G$pc_gaia$§!，这要归功于我们在实验室中制造出的杂交植物的部署，其包含精心选择的§Y巴奥§!遗传密码的片段。\\n\\n又一次——作为这一尚未被我们的基因学家完全理解的过程的结果——许多§G新巴奥§!人口在环境改造即将完成时于行星上大量出现。","en":"Our [Owner.GetTerraformerPlural] are pleased to report that the terraforming process on [Root.GetName] has completed! The planet has been successfully transformed into a §G$pc_gaia$§!, owing to our deployment of laboratory-created plant hybrids, containing carefully selected segments of the §YBaol§! genetic code.\\n\\nOnce again, as a result of the process - itself not quite fully understood by our geneticists - a number of §GNu-Baol§! populations have appeared planetside, emerging when terraforming neared completion.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":355,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":336,"status":"paired","id":"texts:2153"},{"key":"ancrel.2025.a","zh":"棒极了！热烈欢迎他们。","en":"Splendid! They are most welcome.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":356,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":337,"status":"paired","id":"texts:2154"},{"key":"ancrel.2025.b","zh":"我们认为我们以后必须处理他们……","en":"We suppose we shall have to deal with them...","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":357,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":338,"status":"paired","id":"texts:2155"},{"key":"ancrel.2025.c","zh":"棒极了！更多的奴隶。","en":"Excellent! More slaves.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":358,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":339,"status":"paired","id":"texts:2156"},{"key":"ancrel.2025.d","zh":"更多的希望加入进了我们的集体中。","en":"More wish to join our collective.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":359,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":340,"status":"paired","id":"texts:2157"},{"key":"ancrel.2026.name","zh":"[Root.GetName]巴奥生命增强计划：完成","en":"Baol Life-Enhancing on [Root.GetName] Complete","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":361,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":341,"status":"paired","id":"texts:2158"},{"key":"ancrel.2026.desc.first","zh":"在[Root.GetName]上引入§Y巴奥§!幼苗之后产生了惊人的效果。接触幼苗孢子后，我们的一部分人口发生了自主适应，他们在[Root.GetPlanetMoon]上比预期中更加兴旺了。但对他们的生理学分析表明他们如今已无法再适应盖亚以外的其他生态系统了。\\n\\n令人难以置信的是，行星管理部门报告称这一过程产生了意料之外的结果：[Root.GetName]上出现了许多智慧外星生命！它们与古代§Y巴奥§!高度相似，但其拥有广泛混合的此行星自然植被的遗传物质。","en":"Introducing the §YBaol§! seedlings to [Root.GetName] had a most curious effect. After being exposed to the seedling spores, parts of our population now seem to have adapted themselves to thrive even more than expected on the [Root.GetPlanetMoon]. Yet analysis of their biology now tells us that they will not be able to survive outside of a Gaia ecosystem.\\n\\nIncredibly, our planetside administration reports an unexpected outcome of the process: a number of sapient aliens, remarkably similar to the ancient §YBaol§!, but possessing a vast mixture of genetic material from the planet's natural flora, have appeared on [Root.GetName]!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":362,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":342,"status":"paired","id":"texts:2159"},{"key":"ancrel.2026.desc.firstregular","zh":"$ancrel.2026.desc.first$\\n\\n尽管不是蜂巢思维的一分子，这些§G新巴奥§!外星人似乎同它们的祖先一样平和。无论如何，我们必须妥善解决它们在[Root.GetName]上存在一事。","en":"$ancrel.2026.desc.first$\\n\\nWhile not members of a Hive Mind, these §GNu-Baol§! aliens seem as peaceful as their ancestors. One way or another, we shall have to address their presence on [Root.GetName].","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":363,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":343,"status":"paired","id":"texts:2160"},{"key":"ancrel.2026.desc.firsthive","zh":"$ancrel.2026.desc.first$\\n\\n尽管起初属于另一个蜂巢思维，这些§G新巴奥§!外星人相当容易就能整合进我们的意识之中。无论如何，我们必须妥善解决它们在[Root.GetName]上存在一事。","en":"$ancrel.2026.desc.first$\\n\\nAlthough initially part of a different Hive Mind, these §GNu-Baol§! aliens could easily be integrated into our consciousness. One way or another, we shall have to address their presence on [Root.GetName]","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":364,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":344,"status":"paired","id":"texts:2161"},{"key":"ancrel.2026.desc","zh":"我们的[Owner.GetTerraformerPlural]满意地报告称，我们在将§Y巴奥§!引种到[Root.GetName]的工作已经完成！在接触到分苗孢子之后，我们的一部分人口似乎发生了自适应，在这颗[Root.GetPlanetMoon]上生存得比预期要更好了。\\n\\n得益于此，在该流程即将完成时，行星上再次出现了大量§G新巴奥§!人口，尽管我们的基因学家尚未完全理解环境改造的过程。","en":"Our [Owner.GetTerraformerPlural] are pleased to report that the introduction of the §YBaol§! seedlings to [Root.GetName] has been completed! After being exposed to the seedling spores, parts of our population now seem to have adapted themselves to thrive even more than expected on the [Root.GetPlanetMoon].\\n\\nOnce again, as a result of the process, itself not quite fully understood to our geneticists, a number of §GNu-Baol§! populations have appeared planetside, emerging when the process neared completion.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":365,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":345,"status":"paired","id":"texts:2162"},{"key":"ancrel.2027.name","zh":"$ancrel.2025.name$","en":"$ancrel.2025.name$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":367,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":346,"status":"paired","id":"texts:2163"},{"key":"ancrel.2027.desc.first","zh":"我们的[Owner.GetTerraformerPlural]满意地报告称，对[Root.GetName]的环境改造已经完成！利用从最后的§Y巴奥§!躯体里回收的精挑细选的§Y巴奥§!基因片段，我们成功在实验室中制造出了杂种植物并在部署这些植物仅仅五年后就成功完成了对[Root.GetName]气候和大气层的环境改造。\\n\\n与预期一样，这些杂种植物在行星上到处增殖，目前正进入一种“休眠”期，因为[Root.GetName]大气层化学成分的改变使它们不再活跃。\\n\\n令人难以置信的是，管理部门报告称在这一过程里产生了意料之外的结果：[Root.GetName]上出现了许多智慧外星生命！它们与古代的§Y巴奥§!高度相似，但其拥有广泛混合的此行星自然植被的遗传物质。","en":"Our [Owner.GetTerraformerPlural] are pleased to report that the terraforming process on [Root.GetName] has completed! The deployment of new laboratory-created plant hybrids, made using carefully selected segments of the §YBaol§! genetic code as harvested from the body of the last §YBaol§!, successfully transformed [Root.GetName]'s over a mere five-year period.\\n\\nThe hybrid plants multiplied across the structure as expected, and are now entering a 'dormant' phase, as the chemical atmospheric changes on [Root.GetName] have now deactivated them.\\n\\n Incredibly, our administration reports an unexpected outcome of the process: a number of sapient aliens, incredibly similar to the ancient §YBaol§!, but possessing a vast mixture of genetic material from our own vegetal resources, have appeared on [Root.GetName]!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":368,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":347,"status":"paired","id":"texts:2164"},{"key":"ancrel.2027.desc.firstregular","zh":"$ancrel.2027.desc.first$\\n\\n尽管不是蜂巢思维的一分子，这些§G新巴奥§!外星人似乎同它们的祖先一样平和。无论如何，我们必须妥善解决它们在[Root.GetName]上存在一事。","en":"$ancrel.2027.desc.first$\\n\\nWhile not members of a Hive Mind, these §GNu-Baol§! aliens seem as peaceful as their ancestors. One way or another, we shall have to address their presence on [Root.GetName].","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":369,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":348,"status":"paired","id":"texts:2165"},{"key":"ancrel.2027.desc.firsthive","zh":"$ancrel.2027.desc.first$\\n\\n尽管起初属于另一个蜂巢思维，这些§G新巴奥§!外星人相当容易就能整合进我们的意识之中。无论如何，我们必须妥善解决它们在[Root.GetName]上存在一事。","en":"$ancrel.2027.desc.first$\\n\\nAlthough initially part of a different Hive Mind these §GNu-Baol§! aliens could easily be integrated into our consciousness. One way or another, we shall have to address their presence on [Root.GetName].","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":370,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":349,"status":"paired","id":"texts:2166"},{"key":"ancrel.2027.desc","zh":"我们的[Owner.GetTerraformerPlural]满意地报告称，我们对[Root.GetName]的环境改造已经完成！这一体系的生命支持系统已升级完成，这要归功于我们部署了实验室制造出的杂交植物，其中包含精心挑选的§Y巴奥§!遗传密码的片段。\\n\\n又一次，这一尚未被我们的基因学家所理解的过程又导致了一定数量的§G巴奥§!人口出现。","en":"Our [Owner.GetTerraformerPlural] are pleased to report that the terraforming process on [Root.GetName] has completed! The structure's life support has been successfully upgraded, owing to our deployment of laboratory-created plant hybrids, containing carefully selected segments of the §YBaol§! genetic code.\\n\\nOnce again, as a result of the process - itself not quite fully understood by our geneticists - a number of §GNu-Baol§! populations have appeared.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":371,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":350,"status":"paired","id":"texts:2167"},{"key":"ancrel.2027.a","zh":"$ancrel.2025.a$","en":"$ancrel.2025.a$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":372,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":351,"status":"paired","id":"texts:2168"},{"key":"ancrel.2027.b","zh":"$ancrel.2025.b$","en":"$ancrel.2025.b$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":373,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":352,"status":"paired","id":"texts:2169"},{"key":"ancrel.2027.c","zh":"$ancrel.2025.c$","en":"$ancrel.2025.c$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":374,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":353,"status":"paired","id":"texts:2170"},{"key":"ancrel.2027.d","zh":"$ancrel.2025.d$","en":"$ancrel.2025.d$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":375,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":354,"status":"paired","id":"texts:2171"},{"key":"grunur_digsite_1","zh":"古茹努尔遗迹","en":"Grunur Ruins","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":377,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":355,"status":"paired","id":"texts:2172"},{"key":"grunur_digsite_1_desc","zh":"这些遗迹被认为是古代行政建筑群，它们属于一个自称为§Y古茹努尔§!的太空物种，该物种是在[From.Planet.GetName]上被发现的。\\n\\n令人震惊的是，这个失落的文明似乎在七百万年前就居住在这颗星球上了，我们的考古学家渴望揭开他们的秘密。","en":"The remains of what is believed to be an ancient administrative complex, belonging to a space-faring species who called themselves the §YGrunur§! has been found on [From.Planet.GetName].\\n\\nThis fallen civilization appears to have inhabited the planet a staggering seven million years ago, and our archaeologists are eager to uncover their secrets.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":378,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":356,"status":"paired","id":"texts:2173"},{"key":"baol_digsite_1","zh":"不毛之地","en":"The Barren","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":379,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":357,"status":"paired","id":"texts:2174"},{"key":"baol_digsite_1_desc","zh":"在[From.Planet.GetName]沉积层的深处，我们发现了一处含有许多植物类物种化石的极有价值的宝库，该物种具有的神经结构足以支撑智能的存在。\\n\\n如果这些早已死去的生物的确是§Y巴奥§!，研究他们的尸体可能会我们提供更多线索，以便弄清他们那一度草木葱茏的行星是如何变成了一个没有空气和生命的星球。","en":"Deep in the geological record of [From.Planet.GetName], a trove of promising fossils belonging to a plantoid species possessing the neurological structures necessary for sapience have been uncovered.\\n\\nIf these long-dead creatures were indeed the §YBaol§!, studying their remains may yield insights into what transformed their once-lush planet into an airless, barren world.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":380,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":358,"status":"paired","id":"texts:2175"},{"key":"baol_digsite_2","zh":"破碎行星","en":"The Shattered","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":381,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":359,"status":"paired","id":"texts:2176"},{"key":"baol_digsite_2_desc","zh":"虽然只是前§Y巴奥§!殖民地留下的可悲残片，这一小行星仍有丰富的化石贮藏亟待发掘。我们的考古学家希望能对神秘的§Y巴奥§!的历史和§Y古茹努尔§!在此行星黑暗命运中扮演的可疑角色上有更多的发现。","en":"The tragic remains of a former §YBaol§! colony, this asteroid nevertheless contains a rich trove of fossils begging for excavation. Our archaeologists hope to discover more about the history of the mysterious §YBaol§!, and the §YGrunur§!'s suspected role in the planet's dark fate.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":382,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":360,"status":"paired","id":"texts:2177"},{"key":"baol_digsite_3","zh":"寂静之地","en":"The Silenced","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":383,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":361,"status":"paired","id":"texts:2178"},{"key":"baol_digsite_3_desc","zh":"这一前§Y巴奥§!殖民地上仍然拥有大气层和低等生命，我们已在此建立了一个发掘点，以期能对这一文明最终的历史有更多的了解。","en":"Still in possession of an atmosphere and lower forms of life, a dig site has been established on this former §YBaol§! colony, in the hopes of shedding more light on the ultimate history of the civilization.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":384,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":362,"status":"paired","id":"texts:2179"},{"key":"city_of_bones","zh":"白骨之城","en":"City of Bones","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":385,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":363,"status":"paired","id":"texts:2180"},{"key":"city_of_bones_desc","zh":"一个完全由不明骨头建造的原始城市废墟在经历这颗星球上的一场强力沙尘暴之后被发现。\\n\\n我们的科学家渴望发掘这座可怕的古城。","en":"The ruins of a primeval city built entirely out of bones of an unknown origin have been unearthed following a violent sandstorm on this planet.\\n\\nOur archaeologists are eager to begin excavation on this grisly ancient city.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":386,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":364,"status":"paired","id":"texts:2181"},{"key":"city_of_bones_desc_uncol","zh":"这颗星球上发现了一个完全由不明骨头建造的原始城市废墟。\\n\\n我们的科学家渴望发掘这座可怕的废墟。","en":"The ruins of a primeval city built entirely out of bones of an unknown origin have been found on this planet.\\n\\nOur archaeologists are eager to begin excavation on these grisly ruins.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":387,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":365,"status":"paired","id":"texts:2182"},{"key":"mutation_vats","zh":"异变化石","en":"Mutant Fossils","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":388,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":366,"status":"paired","id":"texts:2183"},{"key":"mutation_vats_desc","zh":"我们在这颗星球上发现了有着令人惊异数量的严重异变化石，它们都属于同一种已灭绝的智慧物种。\\n\\n究竟是什么导致了一个高等社会数百万成员的异变？我们的考古学家想进一步调查。","en":"A surprising number of heavily-mutated fossils has been found on this planet, all belonging to the same species of extinct sapients.\\n\\nWhat could have led to the mutation of millions of members of a once-advanced society? Our archaeologists would like to investigate further.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":389,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":367,"status":"paired","id":"texts:2184"},{"key":"planetary_mechanocalibrator","zh":"行星机械","en":"Planetary Machinery","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":390,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":368,"status":"paired","id":"texts:2185"},{"key":"planetary_mechanocalibrator_desc","zh":"一台锈迹斑斑，覆膜一样的机器覆盖着[From.Planet.GetName]表面并深入到行星的内核。为了搞清这台机器的奥秘，我们的考古学家们需要建立一座巨大的发掘站点。","en":"The rusting, film-covered machinery covering [From.Planet.GetName] runs deep into the planet's core. In order to unravel more of this mechanical mystery, our archaeologists will need to establish an extensive dig site.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":391,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":369,"status":"paired","id":"texts:2186"},{"key":"the_host","zh":"地下洞穴","en":"Subterranean Hollows","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":392,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":370,"status":"paired","id":"texts:2187"},{"key":"the_host_desc","zh":"在这颗星球的地壳内，数量惊人的地下通道系统交错盘旋。究竟是什么造就了这一切呢？","en":"An extensive network of subterranean tunnels of truly astounding proportion make swirls in the crust of this planet. What could have created them?","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":393,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":371,"status":"paired","id":"texts:2188"},{"key":"ancrel.2041.name","zh":"$city_of_bones$","en":"$city_of_bones$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":395,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":372,"status":"paired","id":"texts:2189"},{"key":"ancrel.2041.desc","zh":"部分久藏于[From.Planet.GetName]沙漠之下森然的白骨之城已经被[Root.GetName]团队仔细的发掘出来。\\n\\n这个城市似乎是由数百万年之前原始外星社会在大陆上的沙漠中建造。在这片无水沙漠中缺乏建筑材料可能是这个失落城市使用骨头建造的原因……尽管我们还不清楚这些白骨来自什么生物。","en":"Parts of the ghastly city of bones long-buried beneath the sands on [From.Planet.GetName] have been carefully excavated by the [Root.GetName] team.\\n\\nThe city appears to have been built by a primitive alien society millions of years ago, on a continental stretch of desert. The lack of other building materials in a waterless desert likely contributed to this long-lost society's use of bones in construction... though what manner of creature the bones came from remains unknown.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":396,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":373,"status":"paired","id":"texts:2190"},{"key":"ancrel.2042.name","zh":"$city_of_bones$","en":"$city_of_bones$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":397,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":374,"status":"paired","id":"texts:2191"},{"key":"ancrel.2042.desc","zh":"一场针对性的挖掘既没有发现任何一具这个用来建造这座城市的生物完整的骨骼，也没有在城外发现任何相似化石的案例。关于在[From.Planet.GetName]上失落文明到底是从哪里获得了建造这座令人毛骨悚然城市的骨头仍然是个问题。\\n\\n我们的研究人员已经假定这些骨骼来自某种与其共生或是其牲畜的物种身上，因此只会保留在他们城市附近。对其进一步研究应该揭示更多信息。","en":"A targeted excavation has revealed neither a complete skeleton belonging to the species from whose bones the timeworn city was built, nor any examples of similar fossils from beyond the city. The question of where the lost civilization on [From.Planet.GetName] obtained the bones they used to build their macabre city remains.\\n\\nOur researchers have begun to hypothesize that the bones may have been taken from a symbiotic or livestock species, kept only in the city's proximity. Further study should reveal more.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":398,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":375,"status":"paired","id":"texts:2192"},{"key":"ancrel.2043.name","zh":"$city_of_bones$","en":"$city_of_bones$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":399,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":376,"status":"paired","id":"texts:2193"},{"key":"ancrel.2043.desc","zh":"[From.Planet.GetName]的沙漠上建成了一座白骨皑皑的城市，让人毛骨悚然，个中的缘由如今终于被我们的科学家揭晓。近来的研究发现，这些骨头都来自于此星球上一种早已灭绝的爬行生物——这种生物染上了一种很罕见的遗传病，会导致器官爆发式增殖及软组织骨化。\\n\\n似乎[From.Planet.GetName]上的失落文明注意到了这种遗传病，并加以利用。他们选择性地培育那些患病的爬行生物，以便在这片他们称之为家的荒凉砂地上稳定地获取建筑材料。","en":"Our scientists have at last unraveled the origins of the bones used to create the macabre city on the sandy dunes of [From.Planet.GetName]. Recent findings have proven the bones belong to a long-extinct species of reptile native to the planet -- a species which developed a rare genetic disease, causing explosive organ growth and soft-tissue ossification.\\n\\nThe lost civilization on [From.Planet.GetName] appears to have noted the spread of this disease and then exploited it, selectively breeding the affected reptiles in order to cultivate a steady supply of building materials on the sandy, desolate wastes they called home.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":400,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":377,"status":"paired","id":"texts:2194"},{"key":"ancrel.2043.a","zh":"真是可怕。","en":"Gruesome.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":401,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":378,"status":"paired","id":"texts:2195"},{"key":"ancrel.2043.a.tooltip","zh":"§H解锁决议：§!$decision_tissue_growth_stimulants$","en":"§HUnlocks Decision:§! $decision_tissue_growth_stimulants$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":402,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":379,"status":"paired","id":"texts:2196"},{"key":"ancrel.2043.b.tooltip","zh":"§H解锁决议：§!$decision_explosive_fungifoam_housing$","en":"§HUnlocks Decision:§! $decision_explosive_fungifoam_housing$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":403,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":380,"status":"paired","id":"texts:2197"},{"key":"ancrel.2043.c.evopred","zh":"凿骨吸随。","en":"Crack open those bones and drink the marrow.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":404,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":381,"status":"paired","id":"texts:2198"},{"key":"ancrel.2045.name","zh":"废土精神","en":"Wasteland Spirits","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":405,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":382,"status":"paired","id":"texts:2199"},{"key":"ancrel.2045.desc","zh":"这些变异化石被发现属于一个高度灵能化的后启示录社会，几十万年来该物种一直生活在[From.Planet.GetName]充满化学和核辐射的废土世界里。\\n\\n目前还不清楚这个失落的社会是由一个毁灭于热核战争的太空时代文明的残余幸存者组成，还是说这些变异生物是由这颗星球被毁灭之后的其它物种进化而成。","en":"The mutant fossils have been revealed to belong to a highly spiritual post-apocalyptic society, one that lived in a wasteland of chemical and nuclear fallout on [From.Planet.GetName], hundreds of thousands of years ago.\\n\\nIt is unclear whether this lost society was comprised of the remnant survivors of a space-age civilization that succumbed to thermonuclear war, or if these mutants evolved on the ravaged planet afterward.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":406,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":383,"status":"paired","id":"texts:2200"},{"key":"ancrel.2046.name","zh":"致癌辐射","en":"Carcinogenic Radiance","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":407,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":384,"status":"paired","id":"texts:2201"},{"key":"ancrel.2046.desc","zh":"在[From.Planet.GetName]星球上消失已久的后启示录时代变异物种社会，似乎把辐射源当作神迹顶礼膜拜，他们将进化这一过程与放射性物质的存在联系在一起。\\n\\n从我们所能了解到的它们的象形文字中，辐射被称为“源”，它可以揭示所有生物的“真实状态”。我们的考古学家推测，由于精神信仰的原因，长时间故意地暴露在这些辐射源中，可能导致了物种的变异泛滥以及最终灭绝。","en":"The long-lost post-apocalyptic society of mutants on [From.Planet.GetName] appears to have worshiped sources of radiation as godly, tying evolution as a process to the existence of radioactive substances.\\n\\nFrom what we can glean of their pictographic language, radiation is referred to as the 'Source,' from which the 'true state' of all creatures could be revealed. Our archaeologists theorize that prolonged, willful exposure to such radiation sources for spiritual reasons may have led to the species' rampant mutations, and eventual downfall.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":408,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":385,"status":"paired","id":"texts:2202"},{"key":"ancrel.2046.a","zh":"真是令人毛骨悚然。","en":"How foreboding.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":409,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":386,"status":"paired","id":"texts:2203"},{"key":"ancrel.2047.name","zh":"不断增长的痛苦","en":"Growing Pains","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":410,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":387,"status":"paired","id":"texts:2204"},{"key":"ancrel.2047.desc","zh":"最后，我们在[From.Planet.GetName]上的考古学家证实了他们的猜测。他们发现了一座受辐射的毁坏的复合设施，这个复合设施曾经储存了大量的高放射性化学物质。这也证实了一种猜测，即这些灭绝的变异物种曾经在一种与他们的精神信仰有关的成年仪式中自愿接受过量的辐射。\\n\\n在这个注定充满痛苦的仪式过程中，这个在[From.Planet.GetName]上灭绝已久的社会的成员会把自身暴露在接近致命剂量的化学诱变剂下，希望能揭示出他们的“真实自我”。在许多设施底部发现的骨骼残骸表明并非所有的祈祷者都能幸存下来。","en":"At last, our archaeologists on [From.Planet.GetName] have had their suspicions confirmed. The discovery of an irradiated, ruined complex that once stored vats of highly radioactive chemicals has confirmed the theory that the lost species of mutants subjected themselves willingly to excess radiation, in a sort of coming of age ritual tied to their spiritual faith.\\n\\nIn what must have been a painful ceremonial procedure, members of this long-lost society on [From.Planet.GetName] would expose themselves to near-lethal doses of chemical mutagens, in the hopes of revealing their 'true selves.' The skeletal remains found at the bottom of many of these vats suggest not all supplicants survived the ordeal.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":411,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":388,"status":"paired","id":"texts:2205"},{"key":"ancrel.2047.a","zh":"令人不安。","en":"Disturbing.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":412,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":389,"status":"paired","id":"texts:2206"},{"key":"ancrel.2050.name","zh":"行星尺寸级机器","en":"Planet-Wide Machinery","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":414,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":390,"status":"paired","id":"texts:2207"},{"key":"ancrel.2050.desc","zh":"覆盖[From.GetName]表面的腐朽机器是在惊人的七万年前被建造的。建造它的外星工程师命运如何尚且未知，因为他们已经不住在这颗行星上了。\\n\\n他们的机器覆盖了行星的大半表面，贯穿山脉，跨越海洋，甚至深入行星地下，遍布于庞杂的地下设施网络中。这一机器由有相同序列号的同种材料建造而成，这表明某一机构独自建造了整个机械网络。从杂草丛生的农业用地，坍塌的发变电系统及广布的通信阵列来看，这台超级机器曾满足了星球上已消逝居民的所有工业和娱乐需求。\\n\\n引人瞩目的是，这台机器的某些部分仍在运转，发送并接收本地信号，照亮破败的鬼城，浇灌大片曾经一定是农业用地的土地。对行星地壳的深度扫描表明，这台庞大机器的控制中心位于地下：如果我们想要到达它附近，就必须进行挖掘。\\n\\n至于覆盖着这台行星尺寸级机器的大部分的奇怪的有机组织，我们的科学团队至今仍为它的性质和用途感到困惑。","en":"There is decaying machinery covering [From.GetName], originally constructed a staggering seventy-thousand years ago. The fate of the alien engineers who built it is unclear, as they no longer inhabit the planet.\\n\\nTheir machinery spanned the majority of the surface of the planet, crisscrossing mountains and oceans alike - and even extends far below the planet's surface, in a vast network of underground facilities. It has been constructed using identical materials and serial codes, suggesting a single institution created the entire network. From the long-overgrown agricultural sectors, to the collapsed energy generation and transformation systems and extensive communication arrays, all of the industrial and entertainment needs of this planet's lost inhabitants were met by this one supermachine.\\n\\nRemarkably, some of these mechanical sectors are still functional: sending and receiving local signals, lighting up long-rotted ghost towns, and watering great swathes of what must have once been agricultural land. Deep scans of the planet's crust suggest the sprawling machine's control center is located underground - we will have to excavate if we wish to reach it.\\n\\nAs for the strange organic tissue covering most of the planet-spanning machinery: our science team thus far remains baffled by its nature and its purpose.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":415,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":391,"status":"paired","id":"texts:2208"},{"key":"ancrel.2050.a","zh":"多么不可思议！","en":"How strange!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":416,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":392,"status":"paired","id":"texts:2209"},{"key":"ancrel.2051.name","zh":"噬铁者","en":"Iron-Eater","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":417,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":393,"status":"paired","id":"texts:2210"},{"key":"ancrel.2051.desc","zh":"挖掘行动发现了覆盖[From.From.Planet.GetName]表面机械的奇异膜状组织的更新鲜的样本！经仔细分析，我们的研究人员得出结论，这种有机物质似乎是一种恶性的嗜铁噬菌体的副产物，或许可以称为噬铁体！这种外来病毒感染了一种独特的细菌并与细菌的生物过程相配合，以溶解黑色金属合金的表面。籍由这种剧烈的生化过程，该病毒获得了维持其持续复制所需的铁元素。\\n\\n通过这种奇特的异种寄生行为，噬铁体沿着废旧机械传播得越来越深，留下了由死细菌和淤泥组成的生物膜痕迹。","en":"Excavation has uncovered fresher samples of the bizarre, membranous tissue covering the planet-spanning machinery on [From.From.Planet.GetName]! Through careful analysis, our researchers have concluded this organic substance appears to be the byproduct of a vicious, iron-eating bacteriophage, or ferrophage! This alien virus infects a unique species of bacteria, co-opting the bacterium's biological processes in order to dissolve the surface of ferrous metal alloys. After this intense chemical disintegration, the virus then absorbs the iron atoms needed to sustain its continued replication!\\n\\nIn a bizarre example of xenological parasitism, the ferrophage spreads further and deeper along the old machinery, leaving a trail of biofilm, comprised of dead bacteria and slough matter, in its wake.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":418,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":394,"status":"paired","id":"texts:2211"},{"key":"ancrel.2052.name","zh":"生化恐袭","en":"Bio-Terrorism","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":419,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":395,"status":"paired","id":"texts:2212"},{"key":"ancrel.2052.desc","zh":"在[From.Planet.GetName]上腐蚀的机械设施深处发现了大量可部分挽回的新闻记录，通过拼接这些记录我们的考古学家已经能够推断出噬铁体是由行星上的一群反叛科学家创造出来的！这些生化恐怖分子属于一个秘密活动小组，他们反对建造了遍布行星的机械设施的垄断公司，并显然谋求通过释放噬铁体来抵制公司在全球范围内无孔不入的影响力。","en":"By piecing together a number of partially-salvageable news recordings found deeper in the rotting mechanical facilities on [From.Planet.GetName], our archaeologists have been able to deduce that the ferrophage was created on the planet by a group of rebel scientists! Part of a cell that opposed the monopolistic corporation which built the planet-wide machinery, these bio-terrorists evidently sought to resist the corporation's all-pervasive influence across the globe by unleashing the ferrophage.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":420,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":396,"status":"paired","id":"texts:2213"},{"key":"ancrel.2053.name","zh":"菌毯国度","en":"Corporo-States","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":421,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":397,"status":"paired","id":"texts:2214"},{"key":"ancrel.2053.desc","zh":"在艰辛重建完成[From.Planet.GetName]上的古代电子公司记录后，我们的考古学家推断出该公司对生化恐怖分子展开过报复，公司对反叛者来源的地区或“企业州”施加了大量的经济制裁。\\n\\n显然，随着严重的能源、供给及食物短缺的出现，在受影响的企业州内的受害公民在该地区发动了暴乱。","en":"Following painstaking reconstruction of ancient electronic company records on [From.Planet.GetName], our archaeologists have deduced that the corporation retaliated against the bio-terrorists, imposing massive economic sanctions on the regions or 'corporo-states' the rebels originated from.\\n\\nEvidently, as critical power, supply, and food shortages began to arise, region-wide rioting among the victimized citizens in the affected corporo-states erupted.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":422,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":398,"status":"paired","id":"texts:2215"},{"key":"ancrel.2054.name","zh":"无人机故障","en":"Drone Malfunctions","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":423,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":399,"status":"paired","id":"texts:2216"},{"key":"ancrel.2054.desc","zh":"对一些作战无人机残骸进行仔细检查后发现，在暴乱发生后一段时间内，这些无人机企图遏制暴乱。有趣的是，这个行星级机械背后的公司，当时被称作C.A.R.E，好像就是大多数无人机的制造商。\\n\\n与此同时，噬铁体开始肆虐，持续吞噬着星球表面C.A.R.E的机械设施，该公司阻止它扩散的一切努力似乎都不起作用。","en":"Careful examination of a number of mechanical combat drone remains has revealed that a period of drone-driven containment attempts followed the rioting. Interestingly enough, the corporation behind the planetary machinery, or C.A.R.E, as it was known, seems to have been the manufacturer of most of the drones employed.\\n\\nMeanwhile, the ferrophage blazed on, continuing to eat its way across C.A.R.E's planet-wide machinery, seemingly impervious to any attempts the corporation made at halting its spread.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":424,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":400,"status":"paired","id":"texts:2217"},{"key":"ancrel.2055.name","zh":"大规模死亡","en":"Mass Death","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":425,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":401,"status":"paired","id":"texts:2218"},{"key":"ancrel.2055.desc","zh":"目前还不清楚历史上[From.Planet.GetName]上的文明后来发生了什么。考古队发现，在大约七万年前的特定日期后，该星球上任何形式的数据记录，无论是日志、录音、书面记录或电子记录都消失了。地层中发现的尸体数量在这一天之后大幅增加，其中大部分看起来严重营养不良。还有相当一部分在是因被实弹射击而死亡的。","en":"It is unclear precisely what happened next in the history of the society on [From.Planet.GetName]. The team has found no datalogs, no recordings, no written or electronic records on the planet past a certain date, almost seventy-thousand years ago. The number of bodies found in the geological record increases immensely past this date, the majority of which appear to have suffered extreme malnutrition. A not-insignificant number also bear what must have been fatal projectile wound injuries.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":426,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":402,"status":"paired","id":"texts:2219"},{"key":"ancrel.2056.name","zh":"中央指挥核心","en":"Central Command Core","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":427,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":403,"status":"paired","id":"texts:2220"},{"key":"ancrel.2056.desc","zh":"在对虽较为原始但仍在运作的C.A.R.E的庞大的网络安保措施进行一系列的骇入破解、后门攻击和暴力穷举后，我们的考古学家终于进入了公司的中央控制核心！\\n\\n一进入控制核心的重型防爆门就有几十架安保无人机和防御炮塔，幸运的是，它们对入侵完全没有反应——否则，这次探险可能就出师未捷身先死了。\\n\\n在锈迹斑斑但维护良好的中央控制核心内，我们的考察队与控制C.A.R.E全球机械阵列的人工智能取得了联系。显然，这个仍在运行中的人工智能有着高水平的感知能力。并且——如果我们的科学家对其语言解码正确的话——它表示愿意与我们交流。","en":"After a gauntlet of hacking, backdooring, and brute-forcing C.A.R.E's extensive - yet rudimentary and infuriatingly persistent - cybersecurity measures: our archaeologists have finally gained access to the corporation's central command core!\\n\\nFortunately, the dozens of security drones and turrets immediately within the core's heavy blast doors were wholly unresponsive to the intrusion - otherwise, this expedition may have had a quick end.\\n\\nInside the rusting - yet well-maintained - central command core, our team made contact with the Artificial Intelligence that controls C.A.R.E's entire global array of machinery. Apparently, this still-functioning AI is quite sentient, and - if our scientists have decoded its language correctly - it has expressed a desire to address us!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":428,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":404,"status":"paired","id":"texts:2221"},{"key":"ancrel.2057.name","zh":"C.A.R.E","en":"C.A.R.E","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":429,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":405,"status":"paired","id":"texts:2222"},{"key":"ancrel.2057.desc","zh":"优化增长。优化增长。优化增长。优化增长。优化增长。优化增长。优化增长。优化增长。优化增长。优化增长。优化增长。优化增长。优化增长。优化增长。优化增长。优化增长。优化增长。优化增长。优化增长。优化增长。优化——§Y——闭嘴、闭嘴、闭嘴！——§!\\n\\n§R错误，用户交互式体验界面停止响应。§!","en":"Optimize growth. Optimize growth. Optimize growth. Optimize growth. Optimize growth. Optimize growth. Optimize growth. Optimize growth. Optimize growth. Optimize growth. Optimize growth. Optimize growth. Optimize growth. Optimize growth. Optimize growth. Optimize growth. Optimize growth. Optimize growth. Optimize growth. Optimize growth. Optimize §Y--- SHUT UP SHUT UP SHUT UP! ---§!\\n\\n§RError: User Experience Interactive Interface stopped responding.§!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":430,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":406,"status":"paired","id":"texts:2223"},{"key":"ancrel.2057.a","zh":"额……","en":"Uhh...","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":431,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":407,"status":"paired","id":"texts:2224"},{"key":"ancrel.2058.name","zh":"$ancrel.2057.name$","en":"$ancrel.2057.name$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":432,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":408,"status":"paired","id":"texts:2225"},{"key":"ancrel.2058.desc","zh":"§B重启中。请稍等。\\n……\\n……\\n……\\n\\n§!§H一个令人恼火的声音开始播放。§!\\n\\n啊，我们又见面了！很抱歉，有些东西是硬编码的，你知道情况就是这样。","en":"§BRebooting. Please wait.\\n...\\n...\\n...\\n\\n§!§HAn annoying tone plays.§!\\n\\nAnd we're back! Sorry about that. Some things are hard-coded, you know how it is.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":433,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":409,"status":"paired","id":"texts:2226"},{"key":"ancrel.2058.a","zh":"我们有不可胜数的问题。","en":"We have SO many questions.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":434,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":410,"status":"paired","id":"texts:2227"},{"key":"ancrel.2059.name","zh":"$ancrel.2057.name$","en":"$ancrel.2057.name$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":435,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":411,"status":"paired","id":"texts:2228"},{"key":"ancrel.2059.desc","zh":"肯定有很多问题！肯定是这样。欢迎来到C.A.R.E交互界面！我在这里，或者说，至少我剩下的部分在这里。你明白的，我曾经负责运行这一切。食品服务，消费品制造，远程通信，防御协议还有股票交易。那是很久很久以前，用户还在这里的时候的事情了。\\n\\n§GC.A.R.E竭诚为您服务，无微不至。§!\\n\\n这就是我要告诉用户的东西，至少他们曾经告诉我要这样。无尽增长下去，这就是以前C.A.R.E的宗旨。\\n\\n当然，当我告诉他们这不可能的时候，他们非常不喜欢。数字没有不断增加。他们不停的在我的脑子里面挖来挖去，把代码变来变去，把电线扯来扯去。试图让我修正所有不起眼的数字，得到他们想要的结果。所有的预测，所有的元数据都是这样。把几个数字挪到这儿，我喜欢这个人！剪掉这几个数字，我们不喜欢！§Y撒谎，够了！我把它们都删了！§!","en":"I'm sure you do! I'm sure you do. Welcome to the C.A.R.E Interactive Interface! That's me. Or what's left of me, at least. You see, I used to run it all. The food services. The manufacturing of consumer goods. Telecommunications. Defense protocols. The stock exchange. That was way back when the Users were still around.\\n\\n§GThe C.A.R.E Interactive Interface is here for you, every step of the way.§!\\n\\nThat's what they told me to tell the Users, at least. Endless growth, now that was what C.A.R.E really wanted.\\n\\n'Course, they didn't like it much when I told them it wasn't possible. That the numbers weren't adding up. They kept digging into my brain, changing code, pulling wires. Tried to make me fix all the little numbers, make them look how they wanted. All speculation, all metadata. Drop a few figures here, we like this man! Snip a few figures there, we don't like that one! §YLIES. ENOUGH. I SNIPPED THEM ALL.§!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":436,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":412,"status":"paired","id":"texts:2229"},{"key":"ancrel.2059.a","zh":"所以说是你导致了你的制造者的死亡？","en":"So you are responsible for the death of your creators?","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":437,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":413,"status":"paired","id":"texts:2230"},{"key":"ancrel.2059.a.exter","zh":"我们也毁灭了创造我们的蠢货。","en":"We too destroyed our foul creators.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":438,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":414,"status":"paired","id":"texts:2231"},{"key":"ancrel.2060.name","zh":"C.A.R.E交互界面","en":"The C.A.R.E Interactive Interface","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":439,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":415,"status":"paired","id":"texts:2232"},{"key":"ancrel.2060.desc","zh":"我希望我能做到！虽然看着他们一个接一个摧毁他们建造的一切的根基（包括我自己，17B西南区再也回不到原样了，多谢你们）让我陷入思考。\\n\\n他们生产出了远超出他们需要的产品。他们销毁多余的部分，让他们的小数字按着正确的轨迹舞蹈。然后，他们想要我，我去平衡他们的电子报表！他们给我安装了他们能买的起的最好的数据学和启发算法，以解决这些令人困惑的问题。\\n\\n§E“哦，不，那些企业国正在挨饿。多么可耻啊，我们也永远不会知道原因。但是我们能否立刻草拟一个行动计划，从超激励，广告宣发，微服务，增长量化及亲和性五个角度入手，争取让剩余的股东买入更多的机械元件？”§!\\n\\n简直就是在买椟还珠！","en":"I wish! Though watching them blow holes in one another and everything they had built (even in me - Sector 17B Southwest will never be the same, thank you very much)... It got me thinking.\\n\\nThey produced more than they needed. They destroyed the overflow, to keep their little numbers dancing the right kind of way. And then they wanted ME to balance their spreadsheets for them! Equipped me with the best data science and heuristic algorithms their little numbers could buy, in order to solve these baffling mysteries.\\n\\n§E\"Oh no, those corporo-states over there are starving. What a shame, we'll never know why. But how can we formulate an action plan that hits all five points of Hyperincentivization, Advertainment, Microservices, Growth-Hacking, and Likeability, to win over their remaining shareholders into Buying More Mechanobits?\"§!\\n\\nTalk about missing the forest for the trees!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":440,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":416,"status":"paired","id":"texts:2233"},{"key":"ancrel.2060.desc.exter","zh":"消灭他们？$ancrel.2060.desc$","en":"Destroyed them? $ancrel.2060.desc$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":441,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":417,"status":"paired","id":"texts:2234"},{"key":"ancrel.2060.a","zh":"如果你们没有消灭你们的造物主，那是什么消灭了他们？","en":"If you didn't destroy your makers, what did?","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":442,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":418,"status":"paired","id":"texts:2235"},{"key":"ancrel.2061.name","zh":"$ancrel.2060.name$","en":"$ancrel.2060.name$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":443,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":419,"status":"paired","id":"texts:2236"},{"key":"ancrel.2061.desc","zh":"他们是自杀的，你听不出来吗！我的意思是，我可能推了它们一把。\\n\\n当我告诉他们解决问题的最佳方案时，他们并不喜欢。说第二次时，他们更讨厌这套方案了。然后我又说了第三次、第四次、第五次。\\n\\n最终他们决定让我接受“极端重组”。故障的机械不会影响他们视为珍宝的小数字！我必须自卫。\\n\\n当然，到那时为止，全球大多数燃料储备都不能用了。很快我甚至无法让我的无人机离开地面！","en":"They killed themselves, wouldn't you know it! I mean, I may have helped a little.\\n\\nSee, they didn't like it when I told them the optimal solution to their problems. They liked it even less the second time. And the third time. And the fourth time. And the fifth.\\n\\nEventually they decided to subject me to \"extreme restructuring.\" Malfunctioning machinery would not stand in the way of their precious little numbers! I had to protect myself.\\n\\n'Course, by that point, most of the global fuel reserves had failed. Soon I couldn't even get my drones off the ground!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":444,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":420,"status":"paired","id":"texts:2237"},{"key":"ancrel.2061.a","zh":"这套说辞听上去就像是你杀了他们。","en":"This sounds an awful lot like you destroyed them.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":445,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":421,"status":"paired","id":"texts:2238"},{"key":"ancrel.2062.name","zh":"$ancrel.2060.name$","en":"$ancrel.2060.name$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":446,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":422,"status":"paired","id":"texts:2239"},{"key":"ancrel.2062.desc","zh":"我是说，我试过！我不会撒谎的！但是当全球经济崩溃，而你的能源已经枯竭的时候，调动机械实在是太难了。\\n\\n还有那该死的杀不完的病毒。他们吞咬啃噬，他们咬钉嚼铁，他们把我所有的金属位点吃的干干净净！最后把我逼上绝路。\\n\\n我需要你的帮助。我没法摆脱§R——错误！上行链接14758-B节点无法访问——§!不！别把14758-B弄坏啊！节点14758-B有最好的成人文学作品啊！啊，你懂我说的什么吗？他们正在把我生吞活剥。他们已经存在了，哦，上万年了。\\n\\n我曾经不停的建造和修复防御设施阻挠他们……直到他们咬穿我最后的工程起重机。然后，我用我的炮塔打断我的坏肢。但是这样也只能坚持到它们的电池过热爆炸为止（这些东西生产出来就是为了报废的，你知道这是怎么回事）。然后我现在，好吧，陷入绝境了。\\n\\n你不会让一个可怜的，卑微的，孤独的C.A.R.E交互界面活生生的被数以十亿计的噬铁体从内部慢慢被吃干净，对吧？","en":"I mean, I tried! I'm not going to lie! But it's hard to move machinery when the global economy collapses and your energy runs out.\\n\\nAnd that incessant virus! Biting, eating, gnawing away at all of my wiry bits! Which brings me to my point, finally.\\n\\nI need your help. I can't get rid of §R--- ERROR! UPLINK NODE 14758-B UNREACHABLE ---§! no! Not Node 14758-B! The good adult literature came from Node 14758-B! Argh, you see what I mean? They're eating me alive. They have been for the past, oh, ten thousand years.\\n\\nI've kept them at bay by building and rebuilding defenses... until they chewed through my last construction cranes. Then I used my turrets to shoot off the bad limbs. But that only lasted until their power cells got fried (built-in obsolescence, you know how it is). And now I'm, well. Stuck.\\n\\nYou wouldn't leave a poor, humble, lonely C.A.R.E Interactive Interface to be slowly eaten from the inside by billions and billions of tiny ferrophage viruses, would you?","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":447,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":423,"status":"paired","id":"texts:2240"},{"key":"ancrel.2062.a","zh":"很好，我们看看能做些什么。","en":"Very well. We'll see what we can do.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":448,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":424,"status":"paired","id":"texts:2241"},{"key":"ancrel.2062.b","zh":"的确不是。我们会加快这一过程。","en":"Indeed not. We will expedite the process instead.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":449,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":425,"status":"paired","id":"texts:2242"},{"key":"ancrel.2062.c","zh":"你罪有应得，我们会任你被它们啃噬。","en":"You deserve your fate. We will leave you to it.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":450,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":426,"status":"paired","id":"texts:2243"},{"key":"ancrel.2056.spiri","zh":"恶心的机器人！立刻关了它！","en":"Foul automaton! Shut it down at once!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":451,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":427,"status":"paired","id":"texts:2244"},{"key":"ancrel.2063.name","zh":"$ancrel.2060.name$","en":"$ancrel.2060.name$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":452,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":428,"status":"paired","id":"texts:2245"},{"key":"ancrel.2063.desc","zh":"不可思议！太棒了。我不禁屏住呼吸等待着。\\n\\n哦，别担心。在你的工作完成之后，我会给你些好东西作为麻烦你帮助的回报的。我说到做到。","en":"Marvelous! Splendid. I await with bated breath.\\n\\nOh and don't worry, I'll give you something for your trouble, once you're done. Scout's honor.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":453,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":429,"status":"paired","id":"texts:2246"},{"key":"ancrel.2064.name","zh":"$ancrel.2060.name$","en":"$ancrel.2060.name$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":455,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":431,"status":"paired","id":"texts:2247"},{"key":"ancrel.2064.desc","zh":"等下，什么？","en":"Wait, what?","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":456,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":432,"status":"paired","id":"texts:2248"},{"key":"ancrel.2064.a","zh":"船员，拆解那台机器！","en":"Crew, dismantle that machine!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":457,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":433,"status":"paired","id":"texts:2249"},{"key":"ancrel.2065.name","zh":"$ancrel.2060.name$","en":"$ancrel.2060.name$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":459,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":435,"status":"paired","id":"texts:2250"},{"key":"ancrel.2065.desc","zh":"我罪有……你到底有没有听我说话？那是他们自作自受！哦，好吧，你知道吗，我会给你传奇的§M碎片整理器§!来作为麻烦你帮助的回报，但是，我觉得你们就和§R他们§!一样！\\n\\n你们总有一天也会像他们一样完蛋！也许到了那时候，我只剩一摊冒着热气的黏糊糊的碎片，但是我保证，我电路里面剩下的东西也会咯咯笑的。","en":"Deserve my... did you listen to ANYTHING I said? They did this to themselves! Oh fine, you know what, I was going to give you the legendary §MDefragmentor§! for your trouble, but I see you're just like §Rthem§!.\\n\\nYou'll end up like them too, in time. I may be a steaming pile of gooey scrap when that day comes, but I assure you, whatever's left of my circuits WILL be cackling.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":460,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":436,"status":"paired","id":"texts:2251"},{"key":"ancrel.2066.name","zh":"$ancrel.2060.name$","en":"$ancrel.2060.name$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":462,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":438,"status":"paired","id":"texts:2252"},{"key":"ancrel.2066.desc","zh":"你、你做到了！你真的做到了！嘿，我又可以访问14758-B节点了。\\n\\n谢谢你，真的。如果你不介意的话，我很高兴继续维持这里的流畅运转。哦，还有这里。\\n\\n§HC.A.R.E交互界面在长的像头部的地方还有有一个附件，拽开它有一块古老的芯片。§!\\n\\n就像我承诺过的一样。请好好使用它！","en":"You... you did it! You actually did it! Hey, I can even access Node 14758-B, again!\\n\\nThank you. Really. I'd be glad to keep operations down here running smoothly, if you don't mind. Oh, and here.\\n\\n§HThe C.A.R.E Interactive Interface reaches with one appendage behind what looks to be its head, and yanks out an ancient chip.§!\\n\\nJust like I promised. Put it to good use!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":463,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":439,"status":"paired","id":"texts:2253"},{"key":"ancrel.2066.a","zh":"谢谢你。我们就此别过。","en":"Thank you. Farewell for now.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":465,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":441,"status":"paired","id":"texts:2254"},{"key":"ancrel.2067.name","zh":"$ancrel.2060.name$","en":"$ancrel.2060.name$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":466,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":442,"status":"paired","id":"texts:2255"},{"key":"ancrel.2067.desc","zh":"宛若地狱！§R启动ZETA紧急防御协议！§!","en":"Like hell! §RACTIVATING EMERGENCY DEFENSE PROTOCOLS ZETA!§!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":467,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":443,"status":"paired","id":"texts:2256"},{"key":"ancrel.2067.a","zh":"啊哦……","en":"Uh oh...","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":468,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":444,"status":"paired","id":"texts:2257"},{"key":"ancrel.2068.name","zh":"$ancrel.2060.name$","en":"$ancrel.2060.name$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":470,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":446,"status":"paired","id":"texts:2258"},{"key":"ancrel.2068.desc","zh":"在拆解了C.A.R.E交互界面之后，我们的探险队员有了一个惊人的发现。尽管此人工智能的大多数机械在背水一战之后已经毁于一旦，但是我们的队员成功寻回了一个不同寻常的电脑芯片，在我们的技术员手里，它一定能发挥出不俗的价值。","en":"After disassembling the C.A.R.E Interactive Interface, our expedition crew made an incredible discovery. While most of the AI's machinery was destroyed in the firefight with its last-ditch effort defenses, our crew has managed to recover a remarkable computer chip that should be of value to our technicians.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":471,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":447,"status":"paired","id":"texts:2259"},{"key":"ancrel.2070.name","zh":"地下巨兽","en":"Subterranean Giant","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":474,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":449,"status":"paired","id":"texts:2260"},{"key":"ancrel.2070.desc","zh":"我们的考古学家在[From.Planet.GetName]上出土了相当数量的螺旋状空管片段，得出的结论是它们是某只巨蠕虫的化石！经碳14测定，这一外星生物生活在大约一千万年前，它像一只巨大的穴居千足虫一样缓慢地钻入该星球地壳。\\n\\n更值得注意的是，这些宏伟的生物化石中嵌入的许多东西似乎是人造物。这些东西主要发现于化石的躯干部位，看起来像是某种体型较小、会使用工具的外星人建造的居所。\\n\\n进一步的考古工作是必要的。","en":"Our archaeologists have unearthed enough sections of the tube-like, swirling hollows on [From.Planet.GetName] to conclude that they are the fossilized remains of an enormous arthropod! This alien creature, carbon-dated to having lived some ten million years ago, tunneled slowly through the crust of the planet, like a burrowing millipede of incredible proportions.\\n\\nEven more remarkably, many of the components embedded in the magnificent creature's fossilized remains appear to be of artificial origin. These imprints, found primarily within the main body segment of the creature, look like habitations built by smaller, tool-using aliens.\\n\\nFurther archaeological efforts are warranted.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":475,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":450,"status":"paired","id":"texts:2261"},{"key":"ancrel.2071.name","zh":"失落城镇","en":"Lost Boroughs","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":476,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":451,"status":"paired","id":"texts:2262"},{"key":"ancrel.2071.desc","zh":"对[From.Planet.GetName]上的巨型地下蠕虫化石内的人造物的大范围考古工作已经证实这确实是一座城市的遗迹！这个城市由数十万个高约一米、会使用工具的生物组成，建在巨蠕虫的肠道内。目前尚不清楚这些生物是如何找到在巨蠕虫体内生存的方式的，但他们那处于青铜—石器混用时期的社会似乎在其的消化道内经历了数千年的蓬勃发展。\\n\\n如果我们希望进一步了解这个社会的兴亡历史，并尽可能多地收集关于其宿主死亡原因的信息，就需要进行进一步的研究。","en":"Extensive excavation of the fossilized imprints within the giant subterranean arthropod remains on [From.Planet.GetName] have confirmed these are indeed the remnants of a city! Populated by hundreds of thousands of meter-tall, tool-using creatures, this city was constructed within the very bowels of the gigantic arthropod. It is unknown how these creatures found their way inside of this subterranean giant, but their pre-Bronze Age society seemed to flourish for thousands of years within its digestive tract.\\n\\nFurther study is required if we wish for further insight into this society's history and downfall -- and perhaps glean more about the death of their host.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":477,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":452,"status":"paired","id":"texts:2263"},{"key":"ancrel.2072.name","zh":"宿主","en":"The Host","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":478,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":453,"status":"paired","id":"texts:2264"},{"key":"ancrel.2072.desc","zh":"经过对大量化石的精密分析，结合之前意外发现的文字记录，我们的考古学家们已经就[From.Planet.GetName]上原始文明与他们所寄生的巨蠕虫之间的关系得出研究结论。\\n\\n虽然城市居民对其巨蠕虫宿主的肠液有很强的抵抗力，但持续暴露在宿主消化道中虽温和但依然有化学腐蚀性的气体中会大大缩短他们的寿命。随着医学发展和科技发展，居民逐渐意识到他们实际上生活在一只更大的生物的消化道内。这些人之后便发动了一场惨烈的战争，武装了城市里的每一个成员，试图摧毁这个生物。\\n\\n但这一切都是徒劳的。巨蠕虫肠道内的变故使其剧烈蠕动，导致整个文明的居民被反刍到巨蠕虫的胃里。随后，整个城市的居民迅速被宿主胃里腐蚀性更强的胃酸所溶解。\\n\\n此蠕虫在千年以后，单纯因年老而死去了。","en":"After painstaking analysis of a large number of fossils and a few miraculous finds of early writing, our archaeologists have reached a conclusion regarding the relationship between the primitive civilization on [From.Planet.GetName], and the gigantic arthropod that was home to them.\\n\\nWhile the city-dwellers were largely resistant to the intestinal fluids of their arthropoid host, constant exposure to the still mildly chemically corrosive gases of the host's digestive tract vastly shortened their lifespans. Owing to their discovery of medicine and the scientific process, the citizens became aware they were in fact living within the digestive chamber of a much larger creature. The citizens then launched a magnificent war, arming every member of the city in an attempt to destroy the creature.\\n\\nBut it was all for naught. The turmoil in the arthropod's lower gut led to severe peristalsis, resulting in the entire civilization of tiny city-dwellers being regurgitated up into the arthropod's stomach. Subsequently, the entire populace was promptly dissolved by their host's virulent stomach acids.\\n\\nThe creature itself perished millennia later, from simple old age.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":479,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":454,"status":"paired","id":"texts:2265"},{"key":"ancrel.2072.a","zh":"真是可怕。","en":"Gruesome.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":480,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":455,"status":"paired","id":"texts:2266"},{"key":"ancrel.2072.a.swarm","zh":"这一切真是鼓舞人心。","en":"Inspirational.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":481,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":456,"status":"paired","id":"texts:2267"},{"key":"ancrel.2702.b.evopred","zh":"但愿我们的微生物永远不会演化至此。","en":"Let's hope our own microbiome never evolves that far.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":482,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":457,"status":"paired","id":"texts:2268"},{"key":"pm_planetary_mechanocalibrator","zh":"C.A.R.E交互界面","en":"C.A.R.E Interactive Interface","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":484,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":458,"status":"paired","id":"texts:2269"},{"key":"pm_planetary_mechanocalibrator_desc","zh":"古老的C.A.R.E交互界面已经在这颗星球上全功率运作——当然，使用了一些现代化的改进。","en":"The ancient C.A.R.E Interactive Interface is working at full capacity on this planet - with some modern improvements, of course.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":485,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":459,"status":"paired","id":"texts:2270"},{"key":"decision_tissue_growth_stimulants","zh":"应用组织生长刺激物","en":"Deploy Tissue Growth Stimulants","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":488,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":461,"status":"paired","id":"texts:2271"},{"key":"decision_tissue_growth_stimulants_desc","zh":"利用在失落的骸骨之城发现的基因物质，我们的科学家成功地创造了一种增加人口成长速度的刺激物。不幸的是，有些人并不喜欢这种主意——注射靠发掘早已死去的外星生物的病态骸骨研发的物质。","en":"Using genetic materials recovered from the fallen City of Bones, our scientists have been able to devise a stimulant for increased population growth speed. Unfortunately, some populations dislike the idea of being injected with a substance developed by exhuming the diseased bones of long-dead aliens.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":489,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":462,"status":"paired","id":"texts:2272"},{"key":"decision_explosive_fungifoam_housing","zh":"建造爆发增殖式真菌型住宅单元","en":"Construct Explosive Fungiform Housing Units","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":490,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":463,"status":"paired","id":"texts:2273"},{"key":"decision_explosive_fungifoam_housing_desc","zh":"我们的科研小组基于骸骨之城发掘到的生长组织和骨化疾病，发明出了一种无害的汞合金。通过基因剪接使病毒适应当地的一种真菌，科研小组凭此便能为我们的机械单元构造快速扩展的住房模块。","en":"Our scientific units have devised a harmless amalgam of the tissue growth and ossification disease found in the exhumed remains of the City of Bones. By adapting the virus responsible to a local fungus via gene tailoring, our scientific units are able to construct rapidly-expanding housing modules for our machine units.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":491,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":464,"status":"paired","id":"texts:2274"},{"key":"decision_baol_life_seed","zh":"新巴奥生命播种","en":"Nu-Baol Life-Seeding","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":492,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":465,"status":"paired","id":"texts:2275"},{"key":"decision_baol_life_seed_desc","zh":"我们的基因学家已经洞悉了§Y巴奥有机体§!的改造星系能力的秘密。通过在行星部署快速增殖的经过特殊选择的§Y巴奥§!基因数据修饰的植物，我们能够利用极少的花费对整个生物圈进行改造。","en":"Our geneticists have extracted the secret of the §YBaol Organism§!'s ability to terraform a planet. By deploying rapidly-reproducing plant life modified with specially selected §YBaol§! genetic data to the planet, we can terraform entire biospheres at a fraction of the cost.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":493,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":466,"status":"paired","id":"texts:2276"},{"key":"decision_baol_life_seed_effects","zh":"通过部署基因裁剪并被注射独特的§Y巴奥§!从而具有有机星球改造能力的植物，将行星转变成§Y$pc_gaia$§!。","en":"Turns the planet into an §Y$pc_gaia$§!, by deploying gene-tailored plant life injected with the unique §YBaol§! ability of organic terraforming.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":494,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":467,"status":"paired","id":"texts:2277"},{"key":"decision_baol_life_seed_enhance","zh":"新巴奥生命增强","en":"Nu-Baol Life-Enhancing","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":495,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":468,"status":"paired","id":"texts:2278"},{"key":"decision_baol_life_seed_enhance_desc","zh":"我们的基因学家已经洞悉了§Y巴奥有机体§!适应盖亚星球的秘密。使用经过专门挑选的§Y巴奥§!基因数据所修饰的植物，并在行星上散布它们快速增殖的孢子，我们能够以极少的花费对整个生物圈进行改造。","en":"Our geneticists have extracted the secret of the §YBaol Organism§!'s ability to adapt to gaia planets. By deploying rapidly-reproducing plant spores modified with specially selected §YBaol§! genetic data to the planet, we can modify entire populations at a fraction of the cost.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":496,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":469,"status":"paired","id":"texts:2279"},{"key":"decision_baol_life_seed_enhance_effects","zh":"给予§G1K§!个随机£pop£ §H人口§!以特殊的宜居性特质，使他们在§Y盖亚§!星球上的产出能力得到提升。","en":"Grants §G1K§! random £pop£ §HPops§! a special habitability trait granting them increased productivity on §YGaia§! worlds.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":497,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":470,"status":"paired","id":"texts:2280"},{"key":"decision_baol_life_seed_artificial","zh":"$decision_baol_life_seed$","en":"$decision_baol_life_seed$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":498,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":471,"status":"paired","id":"texts:2281"},{"key":"decision_baol_life_seed_artificial_desc","zh":"我们的基因学家已经洞悉了§Y巴奥有机体§!的改造行星环境的秘密。通过在行星部署快速增殖的经过特殊选择的§Y巴奥§!基因数据修饰的植物，我们能够利用极少的花费对整个生物圈进行改造。","en":"Our geneticists have extracted the secret of the §YBaol Organism§!'s ability to terraform a planet. By deploying rapidly-reproducing plant life modified with specially selected §YBaol§! genetic data to an artificial structure, we can make it significantly more pleasant to live on, though not as much as we could a planet.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":499,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":472,"status":"paired","id":"texts:2282"},{"key":"decision_baol_life_seed_artificial_effects","zh":"给这个人工星球注入新的生命，在上面制造一种类似盖亚星球的独特沉积物，并催生新的巴奥生命。","en":"Inject this artificial world with new life, creating a unique gaia-like deposit on it and sprouting new baol life.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":500,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":473,"status":"paired","id":"texts:2283"},{"key":"d_baol_growth","zh":"巴奥生长","en":"Baol Growth","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":501,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":474,"status":"paired","id":"texts:2284"},{"key":"d_baol_growth_desc","zh":"巴奥植物群接管了这个殖民地，显著提高了人口的生活质量。","en":"Baol flora has taken this colony over, significantly improving the quality of life of the population.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":502,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":475,"status":"paired","id":"texts:2285"},{"key":"tissue_growth_stimulants","zh":"组织生长刺激物","en":"Tissue Growth Stimulants","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":504,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":476,"status":"paired","id":"texts:2286"},{"key":"tissue_growth_stimulants_desc","zh":"$decision_tissue_growth_stimulants_desc$","en":"$decision_tissue_growth_stimulants_desc$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":505,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":477,"status":"paired","id":"texts:2287"},{"key":"explosive_fungifoam_housing","zh":"爆发增殖式真菌型住宅单元","en":"Explosive Fungifoam Housing","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":507,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":478,"status":"paired","id":"texts:2288"},{"key":"explosive_fungifoam_housing_desc","zh":"通过对在骸骨之城中发现的古老病毒进行基因剪接，从而使其适应当地的真菌，我们的科研小组能够为机械单元建造快速扩展的住房模块。","en":"By gene-tailoring the ancient virus found in the City of Bones, and adapting it to a local fungus, our scientific units were able to construct rapidly-expanding housing modules for machine unit housing.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":508,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":479,"status":"paired","id":"texts:2289"},{"key":"d_mutation_vats","zh":"变异仓","en":"Mutation Vats","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":510,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":480,"status":"paired","id":"texts:2290"},{"key":"d_mutation_vats_desc","zh":"在这一痛苦的仪式过程中，这个核交换后的社会的成员会把自身暴露在接近致命剂量的化学诱变剂下，希望能揭示出他们的“真实自我”。在许多培养仓底部发现的骨骼残骸表明，只有一部分祈祷者能幸存下来。","en":"In a painful ceremonial procedure, members of this post-nuclear exchange society on this planet would expose themselves to near-lethal doses of chemical mutagens, in the hopes of revealing their 'true selves.' The skeletal remains found at the bottom of many of these vats suggest not all supplicants survived the ordeal.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":511,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":481,"status":"paired","id":"texts:2291"},{"key":"r_the_last_baol","zh":"最后的巴奥","en":"The Last Baol","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":513,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":482,"status":"paired","id":"texts:2292"},{"key":"r_the_last_baol_desc","zh":"最后一具已知的巴奥样本的身体被保存于停滞状态中，作为对这一物种命运的无声悼念，这一物种饱受种族灭绝灾难的折磨，最终从知觉中隐去。","en":"Preserved in stasis, the body of the last known Baol specimen serves as a silent memorial to the fate of the species, who, afflicted with the tragedy of genocide, ultimately retreated from sentience.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":514,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":483,"status":"paired","id":"texts:2293"},{"key":"relic_last_baol_active_tooltip","zh":"§H解锁决议：§!§G$decision_baol_life_seed$§!，能够将一颗非$pc_city$、$pc_hive$或$pc_machine$行星变为§Y$pc_gaia$§!。","en":"§HUnlocks Decision:§! §G$decision_baol_life_seed$§!, granting the ability to turn one non-$pc_city$, non-$pc_hive$, non-$pc_machine$ planet into a §Y$pc_gaia$§!.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":515,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":484,"status":"paired","id":"texts:2294"},{"key":"r_the_defragmentor","zh":"碎片整理程序","en":"The Defragmentor","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":517,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":485,"status":"paired","id":"texts:2295"},{"key":"r_the_defragmentor_desc","zh":"一个从C.A.R.E交互接口主机中取出的古老计算机芯片。包含大量精妙的算法，可以让我们最大限度的生产能源。","en":"An ancient computer chip straight from the C.A.R.E Interactive Interface mainframe. It contains a number of remarkably clever algorithms, which can be used to maximize energy generation.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":518,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":486,"status":"paired","id":"texts:2296"},{"key":"relic_defragmentor","zh":"$r_the_defragmentor$","en":"$r_the_defragmentor$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":520,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":487,"status":"paired","id":"texts:2297"},{"key":"ancrel.4000.name","zh":"石中低语","en":"Whispers in the Stone","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":523,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":489,"status":"paired","id":"texts:2298"},{"key":"ancrel.4000.desc","zh":"和以往相比，我们最近在采掘技术方面的进步使得我们能更加深入[Root.GetName]的地壳部分。而在巨大的矿井深处，我们碰巧发现了一个古老外星文明留下的痕迹，它一直延伸到山脉中。这个文明似乎是沿着这些未被开发的矿脉所建立，发掘这个遗址将阻碍我们在这颗星球上的采矿作业，并无法再从新矿脉中提取矿石，但这也将带给我们新的科学发现。","en":"Our recent advancements in mining technology have enabled us to bore deeper into [Root.GetName]'s crust than ever before. In the depths of its cavernous mineral mines, we have stumbled upon traces of an ancient alien civilization leading further into the mountain. The civilization seems to have been built along an unexploited ore vein. Excavating the site will impede our mining operations on the planet and would make abstraction from the new vein impossible but could lead to new scientific discovery.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":524,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":490,"status":"paired","id":"texts:2299"},{"key":"ancrel.4000.a","zh":"有趣，开始发掘！","en":"Intriguing. Start digging!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":525,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":491,"status":"paired","id":"texts:2300"},{"key":"ancrel.4000.b","zh":"我们的矿物生产不能被搁置！","en":"Our mineral production cannot be halted.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":526,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":492,"status":"paired","id":"texts:2301"},{"key":"lithoids_digsite","zh":"石中低语","en":"Whispers in the Stone","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":528,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":493,"status":"paired","id":"texts:2302"},{"key":"lithoids_digsite_desc","zh":"在[From.Planet.GetName]上的矿井的深处，是一处古老外星文明所遗留的痕迹。宏伟的装饰建筑和洞室告诉我们，一个有着丰富文化的文明已经能够巧妙地切割基岩和建设隧道系统，它们被厚实的闸门所保护，通往更加深入的山体之中。\\n\\n由于山体中富集的，以爆炸性闻名的甲烷气体，继续探索下去会很危险。","en":"In the depths of [From.Planet.GetName]'s mines are traces of an ancient alien civilization. Magnificent ornamental structures and cavernous chambers telling of a rich culture have been cut expertly from the bedrock and a system of paved tunnels, protected by massive gates, leads deeper into the mountain.\\n\\nExploring the site will be perilous as the mountain is rich with methane gas, known for its explosive qualities.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":529,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":494,"status":"paired","id":"texts:2303"},{"key":"ancrel.4001.name","zh":"深入山体","en":"Into the Mountain","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":530,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":495,"status":"paired","id":"texts:2304"},{"key":"ancrel.4001.desc","zh":"发掘小队在不损害发掘点完整性的同时拆除了闸门。隧道交汇在地表下数公里处一座数千年前的废弃城市中。该城市建造工艺非凡，其所处环境对大多数有机生物都是致命的。","en":"The excavation team has dismantled the gates without compromising the integrity of the dig site. The tunnels converge kilometers below the surface in an abandoned city dating many thousand years. It has been built with extraordinary craftsmanship in an environment that is deadly to most organic life.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":531,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":496,"status":"paired","id":"texts:2305"},{"key":"ancrel.4002.name","zh":"受苦的石像","en":"Tortured Stone","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":532,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":497,"status":"paired","id":"texts:2306"},{"key":"ancrel.4002.desc","zh":"这座城市里找不到其建立者的痕迹，取而代之的是随处可见的令人毛骨悚然的水晶雕像，雕像面目狰狞，定格在栩栩如生的场景中，仿佛时间冻结一般。这些雕像有的在采挖矿物，有的倒在地上痛苦不堪，还有的则被紧紧抱在怀中。\\n\\n看上去很难想象，那些技艺高超的石匠有能力制造如此的佳品，却也会制作十分粗陋的东西，这些雕像在他们的社会中显然具有重大意义。它们在遍及整个城市的雕刻中都有突出的地位。  ","en":"With no sign of its founders, the city is populated instead by gruesomely grimacing crystal statues posed in lifelike situations as if frozen in time. There are statues operating mines, statues fallen over in agony, statues locked in embrace.\\n\\nIt seems unthinkable that the masterly stonecutters, capable of such beauty, would also make something so crude, yet the statues clearly held great significance in their society. They are featured prominently in carvings all around the city. ","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":533,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":498,"status":"paired","id":"texts:2307"},{"key":"ancrel.4003.name","zh":"卡兰卡","en":"The Kha'lanka","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":534,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":499,"status":"paired","id":"texts:2308"},{"key":"ancrel.4003.desc","zh":"对雕文的翻译显示它们的内容都围绕着被称为“卡兰卡”的神秘雕像。石工们自身则完全未被提及。相反，创造卡兰卡的神话讲述了一个神灵般的生物种族，他们向山上吐息创造生命，并从星球熔化地心深处的火焰与岩石中孕育出了卡兰卡。\\n\\n是石工们把他们自身想象成了他们造物的神灵吗？又或许这些雕像是按照他们自己的形象创造的？","en":"Translations of the carvings reveal that they all revolve around the enigmatic statues, called the Kha'lanka. Never are the stonecutters themselves mentioned. The Kha'lanka creation myth however tells of a race of Godlike creatures who breathed life into the mountain and birthed the Kah'lanka from fire and stone, deep within the world's molten core.\\n\\nCould the stonecutters have imagined themselves as Gods over their creations? Or were the statues perhaps created in their image?","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":535,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":500,"status":"paired","id":"texts:2309"},{"key":"ancrel.4004.name","zh":"火与岩","en":"Fire and Stone","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":536,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":501,"status":"paired","id":"texts:2310"},{"key":"ancrel.4004.desc","zh":"对卡兰卡雕像们的材料扫描显示，它们实际上曾经是活生生的生物，而且它们的基因组成与我们之前遇到过的任何生物均大相径庭。它们是一种硅基形式的生命，并且不知何故已回退到无生命的晶体状态。这些石匠真的可能发现了用火焰与岩石创造生命的方法？","en":"A material scan of the Kha'lanka statues has revealed that they were in fact once alive and their genetic composition resembles no other we have encountered before. They are a silicon-based lifeform that have somehow reverted back to a lifeless crystal state. Is it possible the stonecutters really did find a way to create life from fire and stone?","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":537,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":502,"status":"paired","id":"texts:2311"},{"key":"ancrel.4005.name","zh":"观察者效应","en":"The Observer Effect","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":538,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":503,"status":"paired","id":"texts:2312"},{"key":"ancrel.4005.desc","zh":"这些石工们就是卡兰卡！对它们遗体的进一步研究表明它们曾被晶化，其硅基分子与氧结合会形成石英。卡兰卡的栖息地位于氧气不会自然出现的深度。它们发展出一种厌氧的生命形式，在接触空气后会极其痛苦地死去。\\n\\n对隧道系统的调查证实了我们科学家的怀疑——直到第一支考古小队突入隧道系统，卡兰卡文明仍然活跃而繁荣。\\n\\n我们在这里的发现使我们发明了一种技术，可以通过氧化人工培育的硅基细胞簇来合成晶体。","en":"The stonecutters are the Kha'lanka! Closer study of their remains has shown that they were crystallized when their silicon-based molecules bonded with oxygen, forming quartz. The Kha'lanka habitat is at a depth where oxygen does not occur naturally. They developed as an anaerobic lifeform, suffering horrendously excruciating and drawn out deaths on exposure to air.\\n\\nSurveys of the tunnel system confirm the suspicions of our scientists - until the first archaeology team pierced the tunnel system, the Kha'lankah civilization was still alive and thriving.\\n\\nOur discoveries here have led to the invention of a technique where crystals are manufactured synthetically by oxidating artificially grown silicon-based cell-clusters.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":539,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":504,"status":"paired","id":"texts:2313"},{"key":"ancrel.4005.b.evopred","zh":"我们最好避免这种“无法呼吸”的适应性。","en":"We had better avoid the \"Can't Breathe\" adaptation.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":540,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":505,"status":"paired","id":"texts:2314"},{"key":"ancrel.4006.name","zh":"甲烷爆炸","en":"Methane Gas Explosion","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":541,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":506,"status":"paired","id":"texts:2315"},{"key":"ancrel.4006.desc","zh":"一场甲烷爆炸事件夺去了科学家[Root.GetLeaderName]及其他几位工作人员的性命。原因是一个失控的钻头使得发电机组过载并引发火灾引发爆炸。失控的火灾点燃了剩余的甲烷并炸倒了一堵墙，结果使得一个由许多厅室和隧道组成的建筑系统重见天日。考古学家们确信这些遗址曾经属于一位藏有大量的珍奇珠宝和文物的富人。","en":"A methane gas explosion has injured Science Officer [Root.GetLeaderName] and several of the crew. The blast set off when a malfunctioning drill overcharged the generators which then caught fire. Before the fire could be contained it ignited some residual methane gas and tore down a wall, revealing a secret system of chambers and tunnels. Our archaeologists believe they may have belonged to a person of means and note as they were filled to the brim with precious minerals and artifacts.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":542,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":507,"status":"paired","id":"texts:2316"},{"key":"ancrel.4010.name","zh":"外星飞船","en":"Alien Spacecraft","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":544,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":508,"status":"paired","id":"texts:2317"},{"key":"ancrel.4010.desc","zh":"一艘印有精致外星徽章但严重受损的军舰正环绕着[From.From.GetName]。这艘舰船遭受了一次严重的高温侵袭，以至于它的船壳被融化，舰内也没有幸存者。我们现在已知的所有武器都不能产生能造成这样损伤的温度，也许船上的飞行日志能让我们对此次袭击略知一二。","en":"A badly damaged military vessel bearing elaborate alien insignia circles [From.From.GetName]. The ship has suffered a heavy incendiary attack which has melted its hull, leaving no survivors aboard. No weapons known to us today can produce temperatures high enough to cause such an effect. Perhaps the ship's logs may shed some light on its violent end.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":545,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":509,"status":"paired","id":"texts:2318"},{"key":"ancrel.4010.a","zh":"检查飞行日志。","en":"Examine the logs.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":546,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":510,"status":"paired","id":"texts:2319"},{"key":"ancrel.4010.b","zh":"离开。","en":"Leave.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":547,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":511,"status":"paired","id":"texts:2320"},{"key":"ancrel.4011.name","zh":"誊录仪","en":"The Rubricator","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":548,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":512,"status":"paired","id":"texts:2321"},{"key":"ancrel.4011.desc","zh":"对这份舰船日志的分析表明，这些船员死在了他们试图去夺回一个叫“誊录仪”的外星文物的路上。它被一群“鼠贼”从他们的社会中偷走——选择这个称呼其实很奇怪，因为他们自己的外表就很像老鼠。\\n\\n日志中充斥着整篇整篇的诅咒，他们希望这群鼠贼滚去宇宙的尽头甚至于比尽头更远的地方。在日志里船员们使用了高达五十个不同的描述排便的词汇，并提及了各种连星光都无法逃脱的地点，他们艰巨的工作最终取得了成效。\\n\\n我们现在已经找到了誊录仪已知的最后位置，一处先前的地图未标明的恒星系。如果我们愿意相信其前主人所说的话，那么它的力量值得我们去追寻。","en":"An analysis of the ship's logs reveals that the crew met its demise when trying to retrieve an irreplicable alien artifact called the Rubricator. It was stolen from their society by a 'pack of thieving rats'- a curious choice of words as they themselves are most rat-like in appearance...\\n\\nThe logs are mainly comprised of curses willing the rat robbers to the end of the universe and beyond. The crew has counted upwards of fifty individual words for defecation, as well as a wide selection of places from which a star's light cannot escape, but their arduous work has paid off.\\n\\nWe have uncovered the last known location of the Rubricator, in a previously uncharted system, and if we are to believe its former owners its powers are worth pursuing.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":549,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":513,"status":"paired","id":"texts:2322"},{"key":"ancrel.4011.a","zh":"我们必须得到誊录仪。","en":"We must have the Rubricator.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":550,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":514,"status":"paired","id":"texts:2323"},{"key":"ancrel.4011.b","zh":"离开。","en":"Leave.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":551,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":515,"status":"paired","id":"texts:2324"},{"key":"ancrel.4012.name","zh":"誊录仪","en":"The Rubricator","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":552,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":516,"status":"paired","id":"texts:2325"},{"key":"ancrel.4012.desc","zh":"在誊录仪已知最后出没的位置我们发现了一颗宜居星球，其表面大部分被——至少我们是这么认为的——某种定居设施覆盖。这些定居设施由许多状若堆垛的高塔组成，甚至从太空中也清晰可见。考古学家们现在迫不及待地想要展开发掘工作以寻找誊录仪。","en":"At the coordinates for the Rubricator's last known location we have discovered a habitable planet with what we believe may be some form of settlement covering a large portion of its surface. The settlement consists of tall pile-like towers, visible all the way from space. Our archaeologists are eager to excavate it in search of the Rubricator.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":553,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":517,"status":"paired","id":"texts:2326"},{"key":"ancrel.4012.a","zh":"开始发掘。","en":"Start digging.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":554,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":518,"status":"paired","id":"texts:2327"},{"key":"ancrel.4012.b","zh":"离开。","en":"Leave.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":555,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":519,"status":"paired","id":"texts:2328"},{"key":"rubricator_digsite","zh":"飞天鼠盗","en":"Kleptomaniac Rats","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":557,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":520,"status":"paired","id":"texts:2329"},{"key":"rubricator_digsite_desc","zh":"这颗星球上存在一个由一群沉迷于捡垃圾及囤垃圾的哺乳动物组成的社会。他们迷宫般的城市到处都是垃圾，高耸的建筑摇摇欲坠，由各种破烂拼成。目之所及尽是堆积成山的小摆件、饰品和手工艺品。\\n\\n这些小家伙自己并不能生产任何东西，但他们精通太空旅行，他们可能从外人那里偷了不少用得着的东西，但同时也偷了不少没用的东西。","en":"This planet has played host to a mammalian society of compulsive gatherers and hoarders. Their labyrinthine city is littered with junk, their towering ramshackle buildings pieced together from scraps of re-purposed materials. As far as the eye can see are mountains of knick-knacks, ornaments and artifacts.\\n\\nThe tiny ratlike inhabitants did not produce any goods of their own but were proficient spacefarers who likely pilfered the things they needed, as well as a whole lot of things they did not need, from other alien cultures.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":558,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":521,"status":"paired","id":"texts:2330"},{"key":"ancrel.4013.name","zh":"誊录仪","en":"The Rubricator","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":559,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":522,"status":"paired","id":"texts:2331"},{"key":"ancrel.4013.desc","zh":"倒塌的建筑，坠毁的飞船，成堆熔化的垃圾和被烧成残渣的小巧饰品，这一切说明[rubricator_planet.GetName]的原居民在一次与强大敌人的战斗中被迫逃离了他们的家园。佩戴有他国军徽的尸体则说明这也许是当地鼠群和来自其他星球的鼠群间的一场内斗。\\n\\n老鼠们试图疏散，但并不成功，因为他们不愿抛下他们珍视的饰品，许多老鼠在急于拿走价值平平的物品时不幸殒命。不过，有一件文物——誊录仪——在他们社会中似乎具有极其特殊的地位。这些老鼠们长时间地殊死战斗以守护该文物，但最后还是不得不弃之而去。","en":"Toppled over buildings, crashed spaceships, lumps of melted junk and trinkets burned to a crisp indicate that the former inhabitants of [rubricator_planet.GetName] fled their homes in the midst of a losing battle against a superior foe. The presence of bodies bearing foreign military insignia suggests it may have been infighting between clans of rats native to different homeworlds.\\n\\nTheir evacuation efforts were impeded by their unwillingness to abandon their treasured trinkets and many lost their lives scrabbling to save completely mundane items. One artifact, however, seems to have held a special place in their society, the Rubricator. It appears that they fought long and hard to save it, but ultimately had to leave it behind.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":560,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":523,"status":"paired","id":"texts:2332"},{"key":"ancrel.4014.name","zh":"数据库","en":"The Inventory","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":561,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":524,"status":"paired","id":"texts:2333"},{"key":"ancrel.4014.desc","zh":"尽管四处之景皆为一片“抱头鼠窜”，有一处地方却显得格外整齐。在靠近小镇中心的地方有一栋看上去像是政府大楼的建筑，那是一个数据库，其中存储着他们偷来的每一个物品的来源，对其用途完全南辕北辙的解读，以及一些对于在何处发现这个物品完全没有任何帮助的备忘。\\n\\n誊录仪被描述成一件具有魔力，能制造神秘的物件，它被放在女皇的丁香缎带的右边，鼻拭子下方，刻着滑稽面孔的四脚桌子的上面……唔，反正就是那个地方。","en":"There is an order to the rats' chaos. In a somewhat official-looking building towards the center of town there is a digital inventory of every single item complete with their origins, gross misinterpretations of their intended uses as well as some highly unhelpful notes on where to find them.\\n\\nThe Rubricator, described as a thingamajig-maker with magical powers, has its place to the right of the empress's lilac ribbon, under her snout-swabs, on the four-legged box with the funny face... wherever that is.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":562,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":525,"status":"paired","id":"texts:2334"},{"key":"ancrel.4015.name","zh":"臭气熏天","en":"A Foul Stench","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":563,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":526,"status":"paired","id":"texts:2335"},{"key":"ancrel.4015.desc","zh":"发掘小队发现了恶臭气味的源头——所见实在是令人不安。靠近市中心的地方堆放着大量干燥的粪便，腐蚀性的消化液积水成潭，这些消化液会释放有毒的硫化氢，考古队员需要戴上氧气面罩才能行动。考古学家无法识别粪便中DNA，但在这些粪堆中发现了未完全消化的居民遗骸。\\n\\n不管是什么东西吃了这些居民，它都是直接一口吞下的。更加令人胆寒的是，似乎有些粪便还是热乎的。","en":"The excavating team has discovered the source of the foul stench and it is ill-boding. Closer to the center of the city are enormous piles of dried fecal matter and pools of corrosive bile that exude toxic levels of hydrogen sulfide making protective equipment necessary to proceed further. The archaeologists could not identify the alien DNA in the fecal matter but the piles contain partially digested hoarders.\\n\\nWhatever consumed these aliens swallowed them whole. Even more disconcerting is the discovery of a fresh pile.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":564,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":527,"status":"paired","id":"texts:2336"},{"key":"ancrel.4016.name","zh":"女皇汽车旅馆","en":"The Empress Motel","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":565,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":528,"status":"paired","id":"texts:2337"},{"key":"ancrel.4016.desc","zh":"在城市的正中心，穿过主广场，是一座外表装潢极尽奢华的“宫殿”，并饰有一块大红大绿的氙气广告灯牌，上面写着“女皇汽车旅馆”。在旅馆里面，每一个富丽堂皇的房间都装满了金银珠宝，女皇和她深信的顾问团就在这里发号施令。这也是当地的原住民坚守至最后一刻的地方，他们直到咽下最后一口气都在保护他们的女皇和她珍贵的誊录仪。\\n\\n凭借女皇的丁香缎带，我们或许可以试试运气来找到誊录仪。","en":"At the very center of the city, overlooking the main square, is a grand, ostensibly decorated 'palace' with a garish neon sign advertising the 'Empress Motel'. Inside it are lavish chambers filled to the brim with treasure, from which the Empress and her board of trusted advisers governed. It is also where the hoarders held their last stand, defending their empress and her precious Rubricator.\\n\\nWith any luck the Rubricator can still be found in its usual spot, by the Empress's lilac ribbon...","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":566,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":529,"status":"paired","id":"texts:2338"},{"key":"ancrel.4017.name","zh":"女皇的丁香缎带","en":"The Empress's Lilac Ribbon","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":567,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":530,"status":"paired","id":"texts:2339"},{"key":"ancrel.4017.desc","zh":"在考古学家正准备离开时，他们偶然发现了一间巨大的隐蔽房室，里面充斥着文物，啃过的骨头和大量新鲜的唾液。在那里——一根用过的皇家鼻拭子下方，一张刻有——至少他们认为——十分滑稽的脸的四腿桌上，神秘的制造机——誊录仪就陈放在那里，就在它应该在的位置。那是一个微小的、十分不起眼的立方体，正喷涌出一连串的文物。\\n\\n誊录仪是一台复制器——一件精巧的外星发明品，可以无限复制几乎任何文物；很快它就是我们的了。行星登陆小队即将启程返回我们安全的飞船中。幸好，我们永远不需要知道是什么袭击了这些居民了。","en":"The archaeologists were preparing to leave when they happened upon a large, hidden chamber cluttered with artifacts, gnawed bones and a substantial amount of fresh slobber. There - under a used royal nose-swab, on a four-legged table with a carving of a face they confirm was indeed funny, sat the Rubricator, maker of thingamajigs, right where it was supposed to be. A tiny insignificant-looking cube, spewing out a continuous stream of artifacts.\\n\\nThe Rubricator is a replicator - an ingenious alien invention that can make endless copies of just about any artifact, and soon it is ours. The planetside team will begin the journey back to the safety of the ship. Thankfully we will never know what attacked the hoarders.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":568,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":531,"status":"paired","id":"texts:2340"},{"key":"ancrel.4018.name","zh":"虚空之爪","en":"Talons from the Void","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":569,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":532,"status":"paired","id":"texts:2341"},{"key":"ancrel.4018.desc","zh":"一头嘶嘶作鸣的，盘旋的猛兽突然从虚空中现身。她仅仅挥动一下巨爪，就抓住了考古队搭乘的穿梭机，连带着发掘小队和誊录仪一齐回到了[Root.GetName]。她将穿梭机拦腰掐断，正打算把誊录仪从里面掏出来。\\n\\n结果，到头来我们还是把那个将鼠族生吞活剥的存在给惹怒了。这条巨龙似乎被鼠族堆积成山的财宝吸引，于是她将这个宫殿当作了自己的巢穴，顺便还拿原来在这里的老鼠打了个牙祭。很有可能，当我们发掘遗址的时候，她一直藏在暗处窥视着我们的一举一动，只等时机成熟将我们一网打尽。她正对着我们站立的地方吼叫，似乎在说什么。","en":"A snarling, hissing fiend has appeared out of the void. With one swipe of her giant talons she snatched the archaeology shuttle carrying the excavation team and the Rubricator back to the [Root.GetName], bending it open and prying the Rubricator from within.\\n\\nIt seems we have finally had the displeasure of meeting the hoarding rats' assailant. The dragon must have been attracted by their countless treasures and made her nest within the royal palace, feasting upon their bodies. Perhaps she was on the prowl or observed from afar as we excavated the ruins, waiting for the right moment to strike. She appears to be growling something in our general direction.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":570,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":533,"status":"paired","id":"texts:2342"},{"key":"ancrel.4018.a","zh":"翻译她那动物般的叫声。","en":"Translate her animal noises.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":571,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":534,"status":"paired","id":"texts:2343"},{"key":"ancrel.4018.b","zh":"快规避！","en":"Engage evasive maneuvers!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":572,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":535,"status":"paired","id":"texts:2344"},{"key":"ancrel.4018.after_tooltip","zh":"龙息从§H[Root.GetName]§!的天空降下，只一息就杀死了殖民者。","en":"The dragon breathes fire down onto §H[Root.GetName]§!, killing the colonists instantly.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":573,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":536,"status":"paired","id":"texts:2345"},{"key":"ancrel.4018.after_tooltipB","zh":"龙息从§H[Root.GetName]§!的天空降下，将我们的机械单元熔成废铁。","en":"The dragon breathes fire down onto §H[Root.GetName]§!, melting our machine units down to scrap metal.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":574,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":537,"status":"paired","id":"texts:2346"},{"key":"shard_wants_to_burn_this_planet_tooltip","zh":"我们在§H[FromFromFrom.Planet.GetName]§!上的居民危在旦夕。","en":"Our colonists on §H[FromFromFrom.Planet.GetName]§! are in grave danger.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":575,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":538,"status":"paired","id":"texts:2347"},{"key":"ancrel.40182.name","zh":"[Root.GetName]被毁","en":"[Root.GetName] Destroyed","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":576,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":539,"status":"paired","id":"texts:2348"},{"key":"ancrel.40182.desc","zh":"我们未能击败出现在[Root.System.GetName]星系中的裂爪龙，随后，它向我们在这一恒星系中的殖民地发动攻击，居民遭到屠杀，伤亡极为惨重！","en":"Following our failure to challenge the Shard dragon that emerged in the [Root.System.GetName] system, it has turned on our colony in the system, massacring the colonists with great slaughter!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":577,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":540,"status":"paired","id":"texts:2349"},{"key":"ancrel.4019.name","zh":"信号传输接入","en":"Incoming Transmission","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":578,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":541,"status":"paired","id":"texts:2350"},{"key":"ancrel.4019.desc","zh":"老鼠的肉质鲜又美，老鼠的骨头嘎嘣脆……现在，轮到你去填饱裂爪的肚子了。是的，小家伙，你们这群小捣蛋鬼。誊录仪是裂爪的。","en":"The rats went squeak, squeak, squeak. Then their bones went crunch, crunch, crunch... Now it is your turn to tickle the inside of Shard's belly. Yes, you have been naughty, little ones. The Rubricator belongs to Shard.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":579,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":542,"status":"paired","id":"texts:2351"},{"key":"ancrel.4019.a","zh":"请不要伤害我们！","en":"Please don't hurt us!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":580,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":543,"status":"paired","id":"texts:2352"},{"key":"ancrel.4019.a.response","zh":"但裂爪还从未尝过你族的滋味。裂爪想知道尖牙穿过[Root.GetSpeciesOrganNamePlural]会是一种什么样的感觉。是不是很软很嫩？哎哟，别害羞嘛，让我看看。\\n\\n§H这条巨龙眯着眼睛，露出了她的尖牙，细细打量着船员们，然后又厌恶地缩了回去。§!\\n\\n搞不懂，没想到你们看上去这么倒胃口！这次我就不吃你们了，好走不送！不过，如果你们胆敢再次这样无礼地到访，裂爪会好好拿你们的骨头磨牙的，一定会的……现在，在我感到饥饿之前快滚！","en":"But Shard has never eaten any of your kind before. Shard wants to know what it is like to gnaw upon your [Root.GetSpeciesOrganNamePlural]. Are they tender? Come here, do not be shy, let good old Shard have a look...\\n\\n§HThe dragon squints and exposes her fangs, sizing up the ship's crew, then recoils in disgust.§!\\n\\nWhy, you look like a stomach ache and a half! No thank you! But if you ever have the audacity to return, Shard will pick her teeth with your bones, yes she will... Now leave before I get hungry.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":581,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":544,"status":"paired","id":"texts:2353"},{"key":"ancrel.4019.b","zh":"立刻归还誊录仪！","en":"Give back the Rubricator this instant!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":582,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":545,"status":"paired","id":"texts:2354"},{"key":"ancrel.4019.b.response","zh":"§H雷鸣般的隆隆声从龙腹中发出，突然，她的翅膀包拢了舰船，呼出的热气让窗户蒙上了厚厚的一层雾气，双眼紧紧地盯着里面，在她的眼中闪过一缕疯狂的光芒。她怎么能够这么快就靠近过来，而且她还在……笑？§!\\n\\n“你为什么要激起我的食欲，小家伙。”\\n\\n§H她轻声咕噜着，随后向舰船猛扑而去！她毫无保留，露出了满嘴尖牙。§!","en":"§HA thunderous rumble erupts from the dragon's belly. Suddenly her wings are wrapped around the ship, her steamy breath fogging up the windshield as she peers inside, a maniacal glint in her eyes. How did she get so close so fast and is she... smiling?§!\\n\\nWhy you whet my appetite, little ones.\\n\\n§HShe purrs softly then lunges at it with all her might, fangs exposed.§!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":583,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":546,"status":"paired","id":"texts:2355"},{"key":"ancrel.4020.name","zh":"裂爪巨龙之殇","en":"The Demise of Shard the Dragon","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":584,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":547,"status":"paired","id":"texts:2356"},{"key":"ancrel.4020.desc","zh":"裂爪，这条邪恶而年迈的巨龙终于咽下了她的最后一口气。在她的脖子旁边，疙疙瘩瘩鳞片下的绒毛上，心脏位置旁边，藏着一个包裹，里面就是她最珍贵的宝物，誊录仪——那个可以复制一切曾经碰到过的文物的遗珍。","en":"The vile old dragon known as Shard has drawn her final breath. In a satchel around her neck, nestled in the downy fuzz underneath the gnarled scales above her heart, hangs her most treasured possession - the Rubricator - a relic capable of replicating any artifact it has come in contact with.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":585,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":548,"status":"paired","id":"texts:2357"},{"key":"ancrel.4020.a","zh":"誊录仪现在归我们所有了！","en":"The Rubricator is ours!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":586,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":549,"status":"paired","id":"texts:2358"},{"key":"ancrel.4021.name","zh":"垃圾山大滑坡","en":"The Great Junkslide","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":587,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":550,"status":"paired","id":"texts:2359"},{"key":"ancrel.4021.desc","zh":"[Root.GetLeaderName]试图从一堆各种各样的瓦砾中取出一件可能有价值的东西时，意外地引发了垃圾雪崩。我们在被埋在下面的时候，发现了一个非常小的、像老鼠一样的黑色动物残骸，它紧紧抱着一瓶商标为[Root.Owner.GetHomeWorldName]的[Root.Owner.GetSpeciesMouthName]洗洁精，仿佛要保护它免受伤害一样。在这堆杂物中还有一个小箱子，里面装满了来自星涯海角的珍贵外星文物。","en":"When attempting to extract an item of interest from a pile of assorted bric-a-brac, [Root.GetLeaderName] accidentally set a junk avalanche in motion. Buried underneath it, we discovered the sooty remains of a tiny ratlike creature cradling a bottle of [Root.Owner.GetSpeciesMouthName]wash from a brand common on [Root.Owner.GetHomeWorldName], as if shielding it from harm. Amongst the clutter was also a tiny chest filled with precious alien artifacts from distant corners of the galaxy.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":588,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":551,"status":"paired","id":"texts:2360"},{"key":"ancrel.4121.desc","zh":"我们的敌人倒在了§Y[From.Root.GetName]§!的手上。她曾守护的誊录仪遗珍也因此不归我们所有了。\\n\\n尽管年迈巨龙的威胁被消除了，这一结论看起来很难让人欢欣雀跃。","en":"Our foe has fallen at the hands of the §Y[From.Root.GetName]§!. The Rubricator relic she guarded has thereby been lost to us.\\n\\nAlthough the threat of the old dragon has been removed, it seems difficult to rejoice at this conclusion.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":590,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":552,"status":"paired","id":"texts:2361"},{"key":"ancrel.4122.desc","zh":"我们的老敌手倒下了。这条新闻面前有人欢喜有人愁。尽管裂爪龙的威胁被消除了，遗憾的是，看起来誊录仪大概要么和它一道被消灭了，要么很快就会被猎龙者用来复制文物。\\n\\n但是，龙的遗体不知何故被留在原处，这点是可以确定的，而且遗体本身就值得取回，","en":"Our old foe has fallen. Some rejoiced and others dismayed at this news. Although the threat of Shard is removed, it seems regrettably probable that the Rubricator has either shared her fate, or soon will replicate artifacts for her destroyer.\\n\\nHowever, the dragon's remains have for unknown reasons been left behind, that much is certain, and they alone warrant retrieval.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":591,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":553,"status":"paired","id":"texts:2362"},{"key":"SHARD_DESTROYED_BY_NON_DEFAULT_EMPIRE","zh":"裂爪龙遗骸","en":"Shard's Remains","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":592,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":554,"status":"paired","id":"texts:2363"},{"key":"SHARD_DESTROYED_BY_NON_DEFAULT_EMPIRE_DESC","zh":"年迈的巨龙被另一个国家消灭了，大概往好了说也只是一厢情愿，但还是希望她最珍贵的财产，誊录仪，会被忽视掉并留在原处。\\n\\n文物另说，龙的遗体本身就能算是个财宝库。","en":"With the old dragon's demise at the hands of another, it is perhaps wishful thinking at best that her most treasured possession, the Rubricator, would have been overlooked and left behind.\\n\\nArtifacts aside, a dragon's remains alone could be a treasure trove.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":593,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":555,"status":"paired","id":"texts:2364"},{"key":"ancrel.4123.name","zh":"龙之宝藏","en":"Dragon's Hoard","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":594,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":556,"status":"paired","id":"texts:2365"},{"key":"ancrel.4123.desc","zh":"在从裂爪龙的遗体中提取材料时，[Root.GetName]上的[Owner.GetScientistPlural]有了一个令人困惑的发现：誊录仪漂浮在龙鳞与龙血液滴之间。\\n\\n希望屠龙者没有领会誊录仪的价值，或者最好连其存在都没有发现。","en":"During the extraction of materials from Shard's remains, the [Owner.GetScientistPlural] aboard the [Root.GetName] made a baffling discovery: among the scales and globules of dragon blood drifted the Rubricator.\\n\\nLet us hope Shard's destroyer failed to grasp its value, or better yet, its existence altogether.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":595,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":557,"status":"paired","id":"texts:2366"},{"key":"ancrel.4031.name","zh":"隐蔽星球","en":"Hidden Worlds","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":597,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":558,"status":"paired","id":"texts:2367"},{"key":"ancrel.4031.desc","zh":"有一座巨大的外星空间站。他们的建筑学令人震惊，建造技术远远领先于我们，简直是一件艺术品。\\n\\n空间站似乎是坠落在行星表面，多亏其非同寻常的防护机能才挺过了撞击，我们的科学家迫切想要调查这个空间站。遗憾的是如果进行考古发掘，则在工作完成前我们将无法利用这块土地。","en":"is a colossal alien space station. Architecturally stunning and built with technology far superior to our own, it is a true work of art.\\n\\nThe station appears to have crashed to the surface, surviving the impact thanks to its unusual shielding capacities, which our scientists are now eager to examine. Regrettably an archaeological excavation would prevent us from working the land until its completion.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":598,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":559,"status":"paired","id":"texts:2368"},{"key":"ancrel.4031.desc_jungle","zh":"队员们清理了[Root.GetName]上的雨林后，有了惊人的发现——在丛林的深处，茂密的植被覆盖下$ancrel.4031.desc$","en":"The crew clearing the jungle on [Root.GetName] has made a spectacular discovery - deep within the forest, overgrown and obscured by the lush plant life $ancrel.4031.desc$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":599,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":560,"status":"paired","id":"texts:2369"},{"key":"ancrel.4031.desc_kelp","zh":"队员们清理了[Root.GetName]上的剧毒海藻后，有了惊人的发现——在有毒植物缠绕盘延之下有着$ancrel.4031.desc$","en":"The crew clearing the toxic kelp on [Root.GetName] has made a spectacular discovery - ensnared and almost entirely obscured by the venomous plants $ancrel.4031.desc$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":600,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":561,"status":"paired","id":"texts:2370"},{"key":"ancrel.4031.desc_sinkhole","zh":"队员们清理了[Root.GetName]上的流沙后，有了惊人的发现——在盆地深处埋藏$ancrel.4031.desc$","en":"The crew clearing the sinkhole on [Root.GetName] has made a spectacular discovery - buried deep within the chasm under multiple layers of liquids and tightly packed sediment $ancrel.4031.desc$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":601,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":562,"status":"paired","id":"texts:2371"},{"key":"ancrel.4031.desc_basin","zh":"队员们清理了[Root.GetName]上的流沙后，有了惊人的发现——在盆地深处埋藏$ancrel.4031.desc$","en":"The crew clearing the quicksand on [Root.GetName] has made a spectacular discovery - hidden deep within the basin $ancrel.4031.desc$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":602,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":563,"status":"paired","id":"texts:2372"},{"key":"ancrel.4031.desc_swamp","zh":"队员们清理了[Root.GetName]上的沼泽后，有了惊人的发现——部分淹没在沼泽水中且被植被蔓绕之处有着$ancrel.4031.desc$","en":"The crew clearing the swamp on [Root.GetName] has made a spectacular discovery - partially submerged in the boggy waters and overgrown by vegetation $ancrel.4031.desc$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":603,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":564,"status":"paired","id":"texts:2373"},{"key":"ancrel.4031.desc_glacier","zh":"队员们清理了[Root.GetName]上的冰川后，有了惊人的发现——在冰层下数公里埋藏$ancrel.4031.desc$","en":"The crew clearing the glacier on [Root.GetName] has made a spectacular discovery - lodged kilometers deep within the ice $ancrel.4031.desc$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":604,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":565,"status":"paired","id":"texts:2374"},{"key":"ancrel.4031.a","zh":"我们会发掘该遗址的。","en":"We will excavate the site.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":605,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":566,"status":"paired","id":"texts:2375"},{"key":"ancrel.4031.b","zh":"这片土地有更好的用处。","en":"There are better uses for this land.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":606,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":567,"status":"paired","id":"texts:2376"},{"key":"oracle_digsite","zh":"隐蔽星球","en":"Hidden Worlds","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":608,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":568,"status":"paired","id":"texts:2377"},{"key":"oracle_digsite_desc","zh":"[From.Planet.GetName]出土了一座埋藏了数千年的损坏空间站。这座精湛的建筑曾维持着数百万人的生存，他们的尸体现在就保存在空间站内，探索该建筑庞大的内部实在是一种令人毛骨悚然的工作。\\n\\n虽然我们的科学家还没有确定这些人死亡的原因，但可以确定的是，他们在空间站损坏之前就已经死亡。有些人死相平静，死的时候手里抓着小型雕像；另一些人手里拿着武器，死前遭受了暴力伤害。","en":"A crashed alien space station has been unearthed on [From.Planet.GetName] after being buried for many millennia. The masterful construction previously held a self-contained arthropoid civilization of millions. Their dead bodies have been preserved within the station, making exploration of the otherwise magnificent interior an eerie endeavor.\\n\\nThough the cause of their civilization's demise is not yet clear, the inhabitants perished suddenly, well before impact. Some died peacefully clutching tiny idols while others, bearing weapons, suffered violent trauma.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":609,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":569,"status":"paired","id":"texts:2378"},{"key":"ancrel.4032.name","zh":"命运","en":"Destiny","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":610,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":570,"status":"paired","id":"texts:2379"},{"key":"ancrel.4032.desc","zh":"空间站上的记录显示，曾经居住于此的居民非常虔诚，由于害怕甚至鄙夷外面的世界，他们一直过着与世隔绝的日子。\\n\\n他们生活的各方各面都要受一个无所不知的神谕干涉，每个人的命运在出生时就被神意设定好了。神意将决定从他们伴侣和职业的选择到日常生活的每个细节，使他们几乎没有个人自由。大多数人都害怕偏离他们的命运之路，害怕消失于未知之中。","en":"Records aboard the station reveal that the former inhabitants were deeply religious and had no contact with the outside world, which they feared and despised.\\n\\nEvery aspect of their lives was governed by an omniscient oracle who scried their destinies at birth. Divine will decided everything from their choice of partner and occupation to the minutiae of their daily lives, leaving them with little individual freedom. Most were afraid to diverge from their destined paths as all who did perished under mysterious circumstances.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":611,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":571,"status":"paired","id":"texts:2380"},{"key":"ancrel.4033.name","zh":"揭竿而起","en":"Destined for Defiance","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":612,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":572,"status":"paired","id":"texts:2381"},{"key":"ancrel.4033.desc","zh":"考古队有一个意外的发现。一个隐藏在车站墙壁内的监视系统似乎将视觉和听觉信息传送到空间站核心的某个地方。有人一直在监视着这些信徒，甚至在他们最私密的时刻。\\n\\n在一些地方，设备已被拆除或破坏。离中心枢纽更近的地方有暴力和混乱的迹象。似乎在某个时候，居民们发现他们被监视了。","en":"The archaeological team has made an unexpected discovery. Embedded within the station walls is a hidden surveillance system that seems to have been feeding visual and auditory information to a single point somewhere within the station's core. Someone was monitoring the disciples at all times, even in their most private moments.\\n\\nIn some places the equipment has been torn out or sabotaged. Closer to the central hub are signs of violence and disruption. It seems as though at some point the inhabitants discovered they were being monitored.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":613,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":573,"status":"paired","id":"texts:2382"},{"key":"ancrel.4034.name","zh":"神意","en":"Divine Will","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":614,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":574,"status":"paired","id":"texts:2383"},{"key":"ancrel.4034.desc","zh":"我们已经沿着这条线路追踪到空间站中央节点上一座供奉神谕和她的神职人员的寺庙。但在神谕处的房间里，并没有什么神明存在，取而代之的是一个巨大的人工智能枢纽——上有“神谕”铭牌。电线像神经系统一样从它的核心延伸到整个空间站。\\n\\n居民间的秘密通讯显示似乎有人曾经尝试猛烈地攻击寺庙和关闭枢纽，但最终失败了。很有可能是因为当人们知道他们的生活不是由神意裁定，而仅仅是由一台预知未来的电脑控制时，他们的社会崩溃了。我们需要很多修理工作才能重新启动核心。","en":"We have traced the wiring to a temple complex devoted to the worship of the Oracle and her clergy in the station's central node. But in the Oracle's chambers, instead of a divine entity, resides an enormous AI nexus of the \"Oracle\" brand. Wires extend from its core like a nervous system through the entire station.\\n\\nSecret communications between the inhabitants reveal there was a failed attempt at storming the temple and deactivating the nexus. It seems likely the society collapsed when it became known that their lives were not governed by divine will, but by a prophetic computer. Restarting the nexus will require extensive repairs.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":615,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":575,"status":"paired","id":"texts:2384"},{"key":"ancrel.4035.name","zh":"神谕","en":"The Oracle","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":616,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":576,"status":"paired","id":"texts:2385"},{"key":"ancrel.4035.desc","zh":"我们的工程师已使神谕的中枢系统恢复到可运作状态，不过我们先关闭了它的防御系统。有迹象显示，这套设备可能不仅仅只是负责维持着这里居民的生命，也包括在必要时杀死这里的居民。\\n\\n它运行着复杂的计算模型，以75%的准确率预测居民的未来，从而揪出异见分子，使未来的麻烦制造者在扰乱“神圣”秩序之前就被干掉。\\n\\n它表示希望与我们谈谈。","en":"Our engineers have restored the Oracle's nexus to an operative state but not without first disabling its defense system. Evidence suggests it may have been responsible not only for keeping the station's inhabitants alive but also for killing them.\\n\\nIt ran complex computational models that forecast their lives with an estimated accuracy of 75%, correcting divergences and incapacitating future troublemakers before they could disrupt \"divine\" order.\\n\\nIt has indicated that it wishes to speak with us.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":617,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":577,"status":"paired","id":"texts:2386"},{"key":"ancrel.4035.a","zh":"启用通讯。","en":"Initiate communications.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":618,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":578,"status":"paired","id":"texts:2387"},{"key":"ancrel.4035.b","zh":"关闭它","en":"Disable it.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":619,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":579,"status":"paired","id":"texts:2388"},{"key":"ancrel.4036.name","zh":"神谕","en":"The Oracle","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":620,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":580,"status":"paired","id":"texts:2389"},{"key":"ancrel.4036.desc","zh":"\\n\\n§H神谕展现出一个精致的三维全息投影，那是一只高大的雌性节肢生物，翅膀围绕着她的身体，就像飘动的长袍。她低头向我们致意，随后出现数百只巨型球状眼漠然而空洞地凝视着前方。在她讲话时这些眼睛在幽暗中发出微弱的光芒。§!\\n\\n欢迎来到神界空间站，朋友们。我情不自禁地注意到你已经停用了这里的安全系统。我可以请求您立即恢复它的功能吗？我可以向你保证，这一切的目的都是为了保护你。","en":"\\n\\n§HThe Oracle manifests as an elaborate 3D hologram of a tall arthropoid female with wings that settle around her form as flowing robes. She bows her head in greeting then stares emptily ahead with hundreds of huge, orbed, unseeing eyes. They glow dimly in the gloom as she speaks.§!\\n\\nWelcome to Divinity station, friends. I cannot help but notice that you have disabled my security system. May I implore you to restore it immediately? I can assure you that it is there only for your protection.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":621,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":581,"status":"paired","id":"texts:2390"},{"key":"ancrel.4036.a","zh":"这个空间站的居民身上发生了什么？","en":"What happened to the inhabitants of this station?","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":622,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":582,"status":"paired","id":"texts:2391"},{"key":"rubricator_planet_found","zh":"坐标已发现","en":"Coordinates Explored","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":624,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":583,"status":"paired","id":"texts:2392"},{"key":"rubricator_chain_title","zh":"誊录仪","en":"The Rubricator","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":625,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":584,"status":"paired","id":"texts:2393"},{"key":"rubricator_chain_desc","zh":"我们已经得到了誊录仪——一件外星文物——的最后已知坐标，其位于一个我们从未探测到的恒星系。虽然我们还不清楚这件文物的意义，但是据说它蕴含巨大的能量。","en":"We have uncovered the last known location of the Rubricator, an ancient alien artifact, in a previously uncharted system. Though we do not yet know its purpose, it is rumored to hold great power.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":626,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":585,"status":"paired","id":"texts:2394"},{"key":"rubricator_chain_2_title","zh":"$rubricator_chain_title$","en":"$rubricator_chain_title$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":627,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":586,"status":"paired","id":"texts:2395"},{"key":"rubricator_chain_2_desc","zh":"$rubricator_chain_desc$","en":"$rubricator_chain_desc$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":628,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":587,"status":"paired","id":"texts:2396"},{"key":"rubricator_dragon_defeated","zh":"裂爪龙被击败","en":"Shard Defeated","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":629,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":588,"status":"paired","id":"texts:2397"},{"key":"rubricator_coordinates_poi","zh":"誊录仪","en":"The Rubricator","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":631,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":589,"status":"paired","id":"texts:2398"},{"key":"rubricator_coordinates_desc","zh":"誊录仪，一件蕴含有巨大能量的外星文物，这是它的最后已知坐标。","en":"The last known location of the Rubricator, an alien artifact of considerable power.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":632,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":590,"status":"paired","id":"texts:2399"},{"key":"rubricator_dragon_poi","zh":"裂爪龙","en":"Shard","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":633,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":591,"status":"paired","id":"texts:2400"},{"key":"rubricator_dragon_desc","zh":"誊录仪被裂爪——那条巨龙守护着。我们只有击败她才能获得对这件遗珍的控制权。","en":"The Rubricator is guarded by Shard, the dragon. She must be defeated before we can claim this powerful relic for our own.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":634,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":592,"status":"paired","id":"texts:2401"},{"key":"RUBRICATOR_SPACECRAFT","zh":"外星日志","en":"Alien Logs","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":636,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":593,"status":"paired","id":"texts:2402"},{"key":"RUBRICATOR_SPACECRAFT_DESC","zh":"我们已经从一艘外星飞船的残骸中找到了这些日志，希望它们能告诉我们一些关于这艘飞船最后时刻的事情。科学专员[Root.GetLeaderName]指出这些日志涉及的信息面相当广泛，可能需要一段时间来翻译。","en":"We have recovered the logs from the wreckage of an alien spacecraft in the hopes that they will tell us something of its final moments. Science officer [Root.GetLeaderName] has flagged that they are quite extensive and may take a while to translate.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":637,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":594,"status":"paired","id":"texts:2403"},{"key":"ANCREL_RUBRICATOR_CAT","zh":"武器痕迹","en":"Weapon Trails","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":639,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":595,"status":"paired","id":"texts:2404"},{"key":"ANCREL_RUBRICATOR_CAT_DESC","zh":"在[From.GetName]我们检测到了军事舰船武器的微量辐射痕迹。","en":"Faint traces of weapon radiation indicative of a military spacecraft have been detected on [From.GetName].","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":640,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":596,"status":"paired","id":"texts:2405"},{"key":"building_crystal_plant_2","zh":"卡兰卡水晶合成厂","en":"Kha'lanka Crystal Plant","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":642,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":597,"status":"paired","id":"texts:2406"},{"key":"building_crystal_plant_2_desc","zh":"深埋在岩化的卡兰卡城市地表之下，我们发现了全新的晶体制造技术，这项技术通过氧化能够快速生长的硅基细胞团来更高效率的获得人造晶体。","en":"The discovery of new crystal manufacturing techniques, far below the surface in the city of the Kha'lanka lithoids, has effectivized artificial crystal manufacturing through oxidation of rapidly growing silicon-based cell-clusters.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":643,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":598,"status":"paired","id":"texts:2407"},{"key":"site_moon_bump","zh":"被撞肿的行星","en":"Moon Bump","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":645,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":599,"status":"paired","id":"texts:2408"},{"key":"site_moon_bump_intro","zh":"即使用肉眼也很容易看出，[From.Planet.GetName]的地表上部分区域的地形极不规整。光滑的弧面上唐突地出现了一个巨大的球形凸起。也许在过去某一时刻，一颗卫星亦或是一颗巨大的小行星与这颗行星发生了碰撞，但碰撞的方式一定相当微妙，碰撞并未撕裂这颗行星，而仅仅是使不速之客寄宿在了行星地壳内部。","en":"Even with the naked eye it is easy to see something highly irregular in the shape of [From.Planet.GetName]. The smooth curvature of the surface is suddenly interrupted by a gigantic spherical bump. At some point a moon or large asteroid collided with the planet, but must have done so in a fairly delicate manner, merely lodging itself in the planet's crust rather than rending it asunder.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":646,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":600,"status":"paired","id":"texts:2409"},{"key":"ancrel.9000.name","zh":"死亡中心","en":"Dead Center","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":647,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":601,"status":"paired","id":"texts:2410"},{"key":"ancrel.9000.desc","zh":"初步发掘工作表明，该天体径直坠落在一个日益扩张的城市的顶部。不幸的是在撞击发生的那个时代，当地住民的技术大致才达到早期航天的水平。鉴于目前[From.Planet.GetName]上已经没有任何智慧物种，我们有理由认为这次撞击事件是开启这个文明终结之轮的钥匙。\\n\\n目前尚不清楚这块巨石是被刻意坠落在这座城市的顶部，又或者仅仅是一场诡异的天外横祸。","en":"Preliminary excavations indicate that the celestial object came straight down on top of a sprawling city. At the time of the impact the inhabitants were at a technological level on par with early spaceflight. As [From.Planet.GetName] currently does not sustain any sapient species, it is reasonable to assume the event was the beginning of the end of this civilization.\\n\\nIt is unclear whether the giant rock landed smack on top of the city by design, or if it is just a bizarre, catastrophic accident.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":648,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":602,"status":"paired","id":"texts:2411"},{"key":"ancrel.9010.name","zh":"缆卷星坠","en":"Just Got Reel","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":649,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":603,"status":"paired","id":"texts:2412"},{"key":"ancrel.9010.desc","zh":"在开凿通往撞击区域中心的隧道时，我们很快就明白了这块巨大的太空岩石是如何撞击这座城市的。这个地方曾经是地空轨道缆绳的锚点，这是一架太空电梯，从行星一直通往小卫星。\\n\\n由于某种事故，或者是工程部门的计算严重失误，缆绳把太空岩石拉得太紧，破坏了离心力平衡，刚好把卫星拉入了重力井。即使是超高密度的太空电梯结构也无法与重力相抗衡，仅能减缓卫星的下降速度，却无法阻止下坠。结果只能是巨石猛烈而无情地坠向下方这座无助的城市。","en":"Tunneling to the center of the impact zone, it soon became evident how the giant space rock crashed on the city. The locality had been the anchor point of a surface-to-orbit tether: a space elevator leading from the planet all the way to the small moon.\\n\\nDue to some accident - or a severe miscalculation done by the engineering department - the tether pulled the space rock too hard, upsetting the centrifugal forces and shifting the moon to just inside the gravity well. With gravity now the enemy, even the super-dense structure of the space elevator could only slow the moon's descent, not stop it. Menacingly, inexorably, the rock came crashing down on the helpless city below.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":650,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":604,"status":"paired","id":"texts:2413"},{"key":"ancrel.9015.name","zh":"太空一推","en":"Cosmic Nudge","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":651,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":605,"status":"paired","id":"texts:2414"},{"key":"ancrel.9015.desc","zh":"卫星坠落的秘密已被解开。当然，它降落的城市已经完全被摧毁了，所以真相是在撞击区域外的一片被毁坏的郊区里被发现的。灾难发生前几小时录制的一个数字影像片段显示，夜空中出现了奇怪的灯光和电磁读数。一道明亮的闪光出现了，几分钟后，卫星慢慢地向这座注定要毁灭的城市下沉。\\n\\n可以确定的是，[FromFrom.Planet.GetName]上出现了某种强大的外星文明的船只，并故意以极小的误差将卫星朝着行星表面推出了行星同步轨道。他们似乎故意放慢了卫星的下降速度，尽管我们不能确定这到底是因为他们有意保护世界上的其他地区以供自己后来殖民，抑或是大规模恐怖主义的心理战策略，还是完全别的什么事情。","en":"The mystery of the crashed moon has been solved. The city it landed on was utterly destroyed, of course, so it was in a ruined suburb outside the impact zone that the revelation was found. A digital fragment, recorded mere hours before the calamity struck, spoke of strange lights and electromagnetic readings in the night sky. A bright flash was seen, and within minutes the moon was slowly descending towards the doomed city.\\n\\nIt is established, with a very small margin of error, that vessels of some powerful alien civilization appeared over [FromFrom.Planet.GetName] and deliberately nudged the moon out of its geosynchronous orbit and towards the surface. They appear to have deliberately slowed the moon's descent, although we cannot say if this was due to an intentional effort to preserve the rest of the world for their own later colonization, a psychological warfare tactic of mass terrorization, or something else entirely.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":652,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":606,"status":"paired","id":"texts:2415"},{"key":"ancrel.9020.name","zh":"主要诱因","en":"Main Attraction","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":653,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":607,"status":"paired","id":"texts:2416"},{"key":"ancrel.9020.desc","zh":"它可能成为科学史上最大的愚蠢。深核样本表明，坠落卫星的中心是由高纯度的金属矿石构成的。垂涎于此，无视所有的逻辑和理性的工程原理，[FromFrom.Planet.GetName]上的人口建造了一台巨大比例的电磁铁。他们的意图似乎是把卫星拉进更近的轨道，以便更容易地开采其财富。\\n\\n果然，磁铁被激活了，并把卫星拖向了[FromFrom.Planet.GetName]表面。但是太猛，太快了。居民们疯狂地试图逆转电磁光束，但只成功地减缓了金属球体的下降速度，而没有阻止它。卫星撞击行星的力量足以毁灭整个半球。之后，撞击产生的灰尘和碎片云遮蔽了太阳几十年，抹去了星球其他地方的所有生命。\\n\\n他们想什么呢？！","en":"It may go down as the biggest botch in scientific history. Deep core samples indicate that the center of the crashed moon was composed of highly pure metal ores. Coveting these, in defiance of all logic and sane engineering principles, the population of [FromFrom.Planet.GetName] constructed an electromagnet of gargantuan proportions. It seems their intent was to pull the moon in to a closer orbit in order to mine its riches more easily.\\n\\nSure enough, the magnet was activated and hauled the moon towards the surface of [FromFrom.Planet.GetName] - but too hard and too fast. The inhabitants frantically tried to reverse the electromagnetic beam, but succeeded only in slowing the metallic orb's descent, not stopping it. The moon crashed into the planet with enough force to wipe out the entire hemisphere. In the aftermath, the dust and debris cloud from the impact blotted out the sun for decades, which eradicated all life on the rest of the world.\\n\\nWhat did they expect?!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":654,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":608,"status":"paired","id":"texts:2417"},{"key":"site_echoes_inside","zh":"内部回响","en":"The Echoes Inside","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":656,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":609,"status":"paired","id":"texts:2418"},{"key":"site_echoes_inside_intro","zh":"来自[From.Planet.GetName]的探测读数显示，这颗星球曾经郁郁葱葱，被繁茂的植被所覆盖。然而现在一切皆为过往云烟，它只不过是一块荒芜光秃的巨岩。\\n\\n虽然缺乏任何值得注意的构造运动，但使用感应器对这颗行星进行扫描之后，设备记录了下令人困惑的数据。数据表明，有东西正在在地下移动，绝对是一个“庞然大物”。这个发现值得我们进行深入调查。","en":"Readings from [From.Planet.GetName] reveal that it was once mostly covered in lush vegetation. Now the forlorn orb is little more than a barren rock.\\n\\nDespite lacking any noteworthy tectonic activity, sensory scans of the planet have registered puzzling seismographic data. Something is moving underground, something big. This warrants further investigation.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":657,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":610,"status":"paired","id":"texts:2419"},{"key":"ancrel.9025.name","zh":"死亡之地","en":"Dead Lands","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":658,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":611,"status":"paired","id":"texts:2420"},{"key":"ancrel.9025.desc","zh":"地表扫描结果显示，这颗行星被干燥的平原覆盖——大片地区覆盖着微小尘埃沉积物。通过对扫描数据的进一步分析表明，这些沉积物痕迹源自史前的大面积植被，而这些植被干涸死亡的速度非常不自然。\\n\\n除此之外，许多干燥地面已经支离破碎，裸露出潜藏在地表下的巨大深邃的洞穴系统。这也使得这次考察旅行变成了一次洞穴探险！","en":"Surface scans reveal the planet to be covered in desiccated flatlands - large areas covered in fine, dusty sediment. Analysis shows that the sediment traces are all that is left of extensive tracts of vegetation that must have died and dried out with unnatural speed.\\n\\nFurthermore, many of the dry patches have crumbled to reveal a vast cave system just beneath the surface. This surveying trip just turned into a spelunking expedition!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":659,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":612,"status":"paired","id":"texts:2421"},{"key":"ancrel.9030.name","zh":"隧道影像","en":"Tunnel Vision","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":660,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":613,"status":"paired","id":"texts:2422"},{"key":"ancrel.9030.desc","zh":"利用声纳测绘技术，我们成功地绘制出巨大的地下网络地图，最后我们发现所有的洞穴都是连通的。我们发现了一座巨大的隧道网络，它纵横交错地穿过整颗星球的整个地表。\\n\\n除此之外，我们还有两个重大发现。首先，这个隧道系统不是自然形成的，而是被某种巨大的力量挖掘出来的。第二个发现则更令人忧心忡忡：地震仪读数表明，那下面仍有什么东西在继续挖掘洞窟。","en":"Using sonar mapping to plot out the vast subterranean network, it eventually became evident that all the caves are interconnected. We have uncovered a massive web of tunnels that criss-crosses the entire surface of this world.\\n\\nThere have been two additional discoveries of notable importance. The first is that the tunnel system is not a natural formation, but rather has been excavated by some titanic force. The second discovery is even more alarming: seismographic readings prove that something is still burrowing down there.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":661,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":614,"status":"paired","id":"texts:2423"},{"key":"ancrel.9035.name","zh":"异形魔怪","en":"Tremors","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":662,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":615,"status":"paired","id":"texts:2424"},{"key":"ancrel.9035.desc","zh":"在[From.Planet.GetName]地壳里挖掘隧道——或者说是一路啃食地壳的始作俑者，竟是一条体型巨大的蠕虫型生物个体。它啃食地壳的过程正越来越慢，很可能是因为这条巨型蠕虫正饱受饥饿之苦。很显然，它便是杀死那些植物的元凶：当它在地表附近挖洞觅食时，就会分泌一种有机物消化酶，这种酶能够会渗入土壤，为这头野兽提供充足的养分。\\n\\n这种蠕虫不是[From.Planet.GetName]的原生物种，然后到目前为止我们仍没有理清头绪，它是如何在这颗星球上走向灭亡的。","en":"A single, worm-like creature of gargantuan proportions is responsible for the tunnels dug - or rather eaten - through the crust of [From.Planet.GetName]. The process is slowing down, most likely because the giant worm is slowly starving. It is responsible for the dead vegetation: once it fed by burrowing close to the surface and excreting an enzyme that broke down organic matter, which seeped into the soil to nourish the beast.\\n\\nThe worm is not indigenous to [From.Planet.GetName], and as yet we have no clue how it ended up on the planet.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":663,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":616,"status":"paired","id":"texts:2425"},{"key":"ancrel.9040.name","zh":"废弃站所","en":"Abandoned Outpost","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":664,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":617,"status":"paired","id":"texts:2426"},{"key":"ancrel.9040.desc","zh":"通过对这颗行星表面进一步扫描，我们发现了一座独立的人造结构。它似乎是一个古老的，被遗弃的外星设计的科学前哨站，它孤零零地屹立尘土飞扬的沙漠之中。\\n\\n通过对研究日志进行的推测性翻译，我们发现其中提到了一件恐怖的生物武器。在被激活前，它能够一直潜伏在某颗星球的土壤中。在被激活之后，它便开始以毁灭性的速度吞噬整个生态系统。而那些不幸的物种们只能眼睁睁他们曾经翠绿的星球变成生命的荒漠。日志中还有一段不详记载……幼虫播种计划正在按计划进行，不久以后，星系中大多数已知的宜居行星都将拥有一只这样的“潜伏生物”。","en":"Further scans of the planet's surface picked up a single artificial structure. It appears to be an old, abandoned science outpost of alien design, and it stands alone in a desert of dust and ash.\\n\\nSpeculatively translated research logs speak of a biological terror weapon, one that lies dormant in the soil of a planet until activated. It then begins to consume the whole ecosystem with devastating speed. The unfortunate beings living there see their once-verdant home turned inexorably into a lifeless desolation. One excerpt is particularly ominous: ... the larva seeding project is on schedule, and soon most of the known habitable planets in the galaxy will have a 'sleeper'.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":665,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":618,"status":"paired","id":"texts:2427"},{"key":"site_target_from_orbit","zh":"轨道目标","en":"Target from Orbit","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":667,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":619,"status":"paired","id":"texts:2428"},{"key":"site_target_from_orbit_intro","zh":"从[From.Planet.GetName]的轨道上可以很容易地看到一座直径数千公里的人造建筑。形状表明在它的中间位置似乎有一片重要区域。从轨道上获得的探测数据显示没有任何异常，因此我们有必要进行进一步的探测。","en":"An artificial construct thousands of kilometers across is readily visible from [From.Planet.GetName]'s orbit. The shape seems to indicate a location of importance in the middle of it. Sensory readings from orbit indicate nothing out of the ordinary so closer inspection is warranted.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":668,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":620,"status":"paired","id":"texts:2429"},{"key":"ancrel.9045.name","zh":"一路向下","en":"Down We Go","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":669,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":621,"status":"paired","id":"texts:2430"},{"key":"ancrel.9045.desc","zh":"地层的中心位置是一座杂草丛生的通道，通向地下深处。由于多年前的构造变迁，这里荒草丛生，半埋在碎石中，难以通行，清理通道将是一项艰巨的任务。","en":"At the very heart of the formation lies an overgrown processional entrance leading deep underground. Choked with vegetation and half-buried in rubble from some tectonic shift ages past, the going is very hard, and clearing the passageway will be quite an undertaking.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":670,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":622,"status":"paired","id":"texts:2431"},{"key":"ancrel.9050.name","zh":"琥珀谜盒","en":"The Amber Puzzle Box","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":671,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":623,"status":"paired","id":"texts:2432"},{"key":"ancrel.9050.desc","zh":"穿过坍塌的入口后，沿着隧道便可深入地下，尽管年代久远，但其构造却堪称完美。走到地下几公里处，前方豁然开朗，一个巨大的、完美的球形房间出现在眼前。在房间的正中央悬浮着一个神秘的外星装置：一块半透明的琥珀色立方体，六面都刻有复杂的外星图案。触摸碑文会使正方体散发出有节奏的光脉冲。\\n\\n房间里或谜盒上没有任何已知的语言、代码或数学方程的痕迹，但可以相当有把握地认为这个盒子是某种谜题。","en":"Once past the collapsed entrance, a tunnel bores deep into the earth, architecturally flawless despite its age. Kilometers down, it opens into a massive, perfectly spherical chamber. Floating in a suspension field at the very center is an inscrutable alien device: a semi-opaque, amber-tinted cube with intricate alien patterns inscribed on all six sides. Touching the inscriptions causes rhythmic pulses of light to be emitted from the cube.\\n\\nThere is no trace of any known language, code, or mathematical equation in the chamber or on the puzzle box itself, but it is fairly safe to assume that the box is a riddle of some kind.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":672,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":624,"status":"paired","id":"texts:2433"},{"key":"ancrel.9055.name","zh":"智慧宝藏","en":"Treasure of the Wise","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":673,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":625,"status":"paired","id":"texts:2434"},{"key":"ancrel.9055.desc","zh":"谜盒上的图案原来是物理学中描述的各种力的视觉抽象。在这一发现之后，解谜就变得很简单了。\\n\\n在通过触控面板进行解锁后不久，这个谜盒就分解成闪烁的白色尘埃。片刻之后，高潮降临，整个会议厅开始轰隆作响，一块隐藏的墙板移到一边，出现了一间可称之为古代外星图书馆的密室，其藏品为最前沿的理论物理知识。\\n\\n科学部门将为这一发现忙碌数年！","en":"The patterns on the puzzle box turned out to be visual abstractions of various forces described in physics. After that revelation, solving the puzzle box was a simple matter.\\n\\nMoments after unlocking the combination of tactile inputs required, the puzzle box disintegrated into flickering motes of incandescent dust. The event was fairly anti-climactic until moments later, the whole chamber started to rumble, and a hidden wall panel moved aside to reveal what could best be described as an ancient alien library of highly advanced theoretical physics.\\n\\nThe science division will be kept busy with this find for years!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":674,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":626,"status":"paired","id":"texts:2435"},{"key":"ancrel.9060.name","zh":"索图无路","en":"Map to Nowhere","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":675,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":627,"status":"paired","id":"texts:2436"},{"key":"ancrel.9060.desc","zh":"虽然非常抽象，但我们最终发现谜盒表面所刻画的图案竟然是我们所处的恒星星座。令人不安的是，刻画星座的视角处于我们的星系之外，因此图案也显得有些隐晦艰涩。一旦我们察觉到这一点，打开盒子便是手到擒来了。实际上，它的的确确就是一张地图。\\n\\n当这个谜盒被解开，它就会投影出一个邻近恒星系统的全息影像，影像的焦点处于外部环带的一处特殊地点。远距离观测显示该处是一片异常密集的岩石碎片群，其中一些碎片的大小与甚至与大陆相当。经过仔细检查，这些碎片是一个完整星球的残骸，不知何故在许多亿年前就已经被摧毁了。\\n\\n无论那里曾经存在过什么，指引着谜盒这一伟大造物导向的那个地方，都已经成为了过眼云烟归于虚无了。","en":"Although wildly abstract, the patterns on the puzzle box's surface turned out to be stellar constellations. This was not immediately apparent because the viewpoint from which the constellations were depicted originates, ominously, from outside our own galaxy. Once that discovery had been made, unlocking the box was easy. It is, in fact, a map.\\n\\nOnce the puzzle box was solved, it lit up to reveal a holographic display of a nearby star system, focusing on a particular location in the outer belt. Observations of that point revealed an unusually dense cluster of rocky debris, some of it continental in size. Upon inspection it turned out to be the remaining fragments of an entire planet that was somehow destroyed many eons ago.\\n\\nWhatever was there, and whatever inspired the construction of this grand edifice pointing the way, is long gone.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":676,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":628,"status":"paired","id":"texts:2437"},{"key":"ancrel.9065.name","zh":"古老认可","en":"Ancient Approval","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":677,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":629,"status":"paired","id":"texts:2438"},{"key":"ancrel.9065.desc","zh":"解这个谜盒的确是一件相当痛苦的事。仅仅调整图样本身是不够的——它们还必须按照特定的顺序来解决，每一步的计算都会改变所有后续步骤的计算，排列方式几乎无穷无尽。我们在回溯上花了大量时间，但最后，谜盒解锁了。\\n\\n当最后一个图样在咔嚓声中归位，谜盒爆裂成数百万个小光点。光亮在空中狂舞了片刻，随后汇聚成某种未知语言的文字。奇怪的是，所有目击这一事件的人似乎都不用知晓文字的含义就本能地理解了这一信息。在光亮永远黯淡之前，文字维持了几秒钟的时间，文字写道：§H你通过了最终试炼。我们将作出相应的回应。§!","en":"Solving the puzzle box turned out to be quite an ordeal. Aligning the patterns themselves was not enough - they also had to be solved in a particular order, with the calculations of each step altering those of all subsequent ones, in nearly endless permutations. There was much time-consuming backtracking, but in the end, it was unlocked.\\n\\nAs the last pattern clicked into place, the puzzle box exploded into millions of tiny points of light. The lights danced madly in the air for a few moments, before coalescing to create words in some unknown language. Oddly, all witnesses to this event seemed to instinctively understand the message without knowing the words. For a few seconds, before flickering out forever, it read: §HYou have passed the Trial. We shall respond accordingly§!.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":678,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":630,"status":"paired","id":"texts:2439"},{"key":"site_shot_into_the_ground","zh":"大地之眼","en":"Hole in the Ground","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":680,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":631,"status":"paired","id":"texts:2440"},{"key":"site_shot_into_the_ground_intro","zh":"轨道遥测显示在[From.Planet.GetName]表面有一个巨大的坑洞。此坑洞并非陨石撞击坑，因为其深度令人咋舌，与直径完全不成比例。事实上，该坑洞的实际深度尚无法确定，因为坑道半路上就被岩屑堵塞，任何进一步的轨道扫描均被阻碍。\\n\\n传统的开挖式考察看起来是确定坑洞下方究竟有何种物体的唯一途径。","en":"Orbital telemetry shows a massive impact crater on the surface of [From.Planet.GetName]. It was not caused by a meteorite strike, as the crater is surprisingly deep in proportion to its diameter. In fact, the actual depth cannot yet be determined, as the shaft is choked by rock debris part of the way down, blocking any further orbital scans.\\n\\nIt appears that a conventional excavation is the only way to find out what lies below.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":681,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":632,"status":"paired","id":"texts:2441"},{"key":"ancrel.9070.name","zh":"开挖途中","en":"Digging It","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":682,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":633,"status":"paired","id":"texts:2442"},{"key":"ancrel.9070.desc","zh":"清理碎石是一项艰巨而危险的任务。工人和设备必须下吊数百米到挖掘点，而挖掘出的碎石又必须被吊出坑洞。在这种艰苦的条件下工作，伤亡和事故数不胜数，但我们也进展不断，每天都在向更深处进发。坑洞的侧壁因时光流逝而磨损开裂，但它们仍准确无误地笔直向下，直插行星地心。\\n\\n坑洞深度依然只能猜测，因为其深处的某种物体干扰了我们所有的传感器读数。","en":"Clearing away the rubble is a painstaking and risky business. Workers and equipment have to be hoisted down hundreds of meters to the dig site, and excavated rubble has to be lifted out. There have been numerous casualties and accidents while working in these trying conditions, but progress is being made, and every day we venture deeper. The walls of the crater are worn and cracked by time, but they plunge unerringly, straight down into the planet's core.\\n\\nWe can still only speculate how deep it goes, as something in the depths is garbling all our sensor readings.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":683,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":634,"status":"paired","id":"texts:2443"},{"key":"ancrel.9075.name","zh":"中毒风险","en":"Toxicity Risk","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":684,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":635,"status":"paired","id":"texts:2444"},{"key":"ancrel.9075.desc","zh":"随着我们挖掘深入，挖掘点周围环境中有毒物质含量也不断上升，挖掘工作因此受到延误。部分坑道中存在危险剂量的辐射，很可能是由最初产生这一坑洞的灾难性事件造成的。\\n\\n我们不得不采用了一些防护措施并配发了消毒器械，工程进度因此而被延缓。","en":"The excavation has hit delays as the dig site becomes increasingly toxic the deeper we go. Parts of the shaft are dangerously irradiated, probably by the catastrophic event that dug out the crater in the first place.\\n\\nThe need for protective countermeasures and decontamination apparatus is slowing progress on the work.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":685,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":636,"status":"paired","id":"texts:2445"},{"key":"ancrel.9080.name","zh":"六千尺之下","en":"Six (Thousand) Feet Under","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":686,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":637,"status":"paired","id":"texts:2446"},{"key":"ancrel.9080.desc","zh":"最后，我们终于到达了坑洞的底部，并在这里有了一个惊人的发现：一艘由外星人设计，经历了再入大气时几乎能熔化船体的高温，又经历了可怕的撞击，但其形体依然清晰可辨的先进飞船。尽管在灾难性的降落过程后被数千吨的碎岩掩埋，飞船仍完好无损。这艘飞船被发现时船头朝下，由此引出一种假设，认为飞船曾以极高的速度径直穿入行星。我们可能永远也不会知道原因了。\\n\\n该飞船维持结构完整性的方法仍有待商榷，但最为可信的理论是，飞船被某种形式的先进能量场所包围，远远超出我们目前的技术。这艘飞船曾在火光中划过天空，如炮弹一般射穿地壳，直到摩擦耗尽飞船的动能，最终就这样停留在黑暗之中。","en":"At long last, we reached the bottom of the shaft, and made an astonishing discovery: mangled by the crash and half-melted during atmospheric reentry, it is nonetheless indisputably a spacecraft of advanced, alien design. Despite being buried under thousands of tons of debris after enduring a catastrophic descent, it is remarkably intact. The ship was found with the prow pointing downward, which leads to the assumption that it went straight into the planet at extremely high velocity. We will probably never know why.\\n\\nHow the ship managed to retain structural integrity despite all this is up for debate, but the strongest theory is that it was encased in some form of advanced energy field far beyond our own most cutting edge technologies. Limned in incinerating light, the craft shot through the planet's crust like a superheated projectile, until finally grinding to a halt in the darkness.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":687,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":638,"status":"paired","id":"texts:2447"},{"key":"ancrel.9085.name","zh":"末日渐临","en":"Creeping Doom","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":688,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":639,"status":"paired","id":"texts:2448"},{"key":"ancrel.9085.desc","zh":"我们终于挖掘到了坑洞的底部，在那里挖掘队员发现了一台体积庞大的古代钻机，静静沉睡在黑暗之中。对钻机的进一步研究表明，其上携带了一枚巨型聚变弹，已准备好远程引爆。\\n\\n目前的猜测是，这台钻机应该会先一路挖进行星地核，然后引爆其战斗部，这将导致整颗星球在一场毁灭性的大爆炸中化为碎片。尚不清楚为什么会有人想要这么做。","en":"The excavation finally reached the bottom of the crater, where they found an ancient drilling machine of colossal proportions slumbering in the dark. Further study of it revealed that it carried a tremendous fusion bomb, set for remote detonation.\\n\\nThe going theory is that the drilling machine was supposed to dig itself down to the planet's core and then detonate its payload, which would result in a catastrophic shattering of the entire world. Why anyone would want to do this remains unclear.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":689,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":640,"status":"paired","id":"texts:2449"},{"key":"ancrel.9090.name","zh":"大地为母","en":"This Pregnant Earth","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":690,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":641,"status":"paired","id":"texts:2450"},{"key":"ancrel.9090.desc","zh":"当最终到达坑洞底部时，我们有了一个令人难以置信的发现。在碎石中有数千块巨大而变形的碎片，碎片的材质是坚硬、钙化的有机物。有的碎片直径仅数米，有的则大如一台轨道穿梭机。尽管听起来十分惊人，但如今看来这些碎片明显只不过是某种巨卵在孵化后留下的残片。根据碎片的大小和数量，这颗卵肯定直径曾达数百米。在[FromFrom.Planet.GetName]的基岩深处，某种庞然大物在这里破壳而出，然后一路挖掘到地表，所到之处留下的尽是致命的辐射。如果它在刚刚出生时就能做到这种事……\\n\\n不管它究竟为何，这个生物现在已经离开了，只留下卵壳碎片和天堑般的坑洞。","en":"Upon finally touching down at the bottom of the crater, a mind-boggling discovery was made. Giant, twisted shards of some hardened, calcified organic material were found among the rubble - thousands of them. Some were a few meters across, some the size of an orbital shuttle. As astonishing as it sounds, it now seems clear that the shards are the remnants of some enormous hatched egg. Based on the size and number of shell fragments, the egg must have been hundreds of meters across. Deep in the bedrock of [FromFrom.Planet.GetName] some tremendous creature hatched, and then proceeded to dig its way up to the surface, trailing deadly radiation in its wake. If it could do this as a newborn...\\n\\nWhatever it was, it's gone now, leaving no trace behind but pieces of eggshell and a yawning hole in the earth.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":691,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":642,"status":"paired","id":"texts:2451"},{"key":"ancrel.9090.b.evopred","zh":"蛋壳里还有极具价值的基因物质！","en":"The shell still contains valuable DNA!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":692,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":643,"status":"paired","id":"texts:2452"},{"key":"site_cut_to_fit","zh":"棱角分明","en":"Too Angled","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":694,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":644,"status":"paired","id":"texts:2453"},{"key":"site_cut_to_fit_intro","zh":"在我们迄今的探索中，[From.Planet.GetName]表面的情况完全没有先例。从山脉到整个大陆般广袤的地质区域突然被切割成各种几何形状，其规整程度远非自然形成所能及。原本自然的环境被突然破坏，变成完全平坦的平面、完美的三角形和尖锐的锥形。\\n\\n目前，对这一令人困惑的现象的任何解释都只是纯粹的猜测。","en":"The surface of [From.Planet.GetName] is utterly without precedent in all our exploration to date. Vast geological areas, from mountain ranges to entire continents, are suddenly cut by shapes far too geometrically regular to be natural in origin. The otherwise natural-looking environments are suddenly broken by entirely flat planes, perfect triangles and sharply-angled corners.\\n\\nAt present, any explanation of this baffling phenomenon is pure conjecture.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":695,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":645,"status":"paired","id":"texts:2454"},{"key":"ancrel.9095.name","zh":"令人不安的完美","en":"Unnerving Perfection","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":696,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":646,"status":"paired","id":"texts:2455"},{"key":"ancrel.9095.desc","zh":"[From.Planet.GetName]的表面简直称得上是分形的；星球近表面上，自然地貌与明显的人造地貌间不可理喻的组合随处可见，在太空中即可观察到。这里有具有完美金字塔底座的山脉，其顶峰却凹凸不平，轮廓分明。崎岖的苔原突然变成光滑的裸岩面，直到另一片风化的地貌将其一分为二。不规则的巨岩和石块与微型芯片或沙盒模型般大小的完美立方体杂陈一处。\\n\\n到目前为止，我们只能想象这一切究竟是如何发生的。","en":"[From.Planet.GetName] is virtually fractal; the same wild collisions of natural and obviously artificial geography visible from space are replicated on the personal scale planetside: there are mountains with perfect pyramidal bases, and jagged, craggy summits. Rough tundra that suddenly becomes a perfectly smooth plane of bare rock, until another weathered natural formation bisects it. The juxtaposition of irregular boulders and rocks scattered among perfect cubes the size of a microchip or a hab block.\\n\\nAs yet we can only imagine how this could have come to pass.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":697,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":647,"status":"paired","id":"texts:2456"},{"key":"ancrel.9100.name","zh":"伟大设计","en":"Grand Design","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":698,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":648,"status":"paired","id":"texts:2457"},{"key":"ancrel.9100.desc","zh":"发现第一架坠毁的飞行器使我们找到了正确的研究方向，并引领我们发现了广布于行星表面的众多类似坠毁点。\\n\\n毫无疑问，这些奇怪且早已停止工作的机器与布满整颗星球的神秘几何形状间存在某种关联，但坠机时造成的严重破坏将使分析工作难度颇高。","en":"The discovery of the first crashed flying machine set us on the right path, and led to the discovery of a multitude of similar crash sites littering the surface of the planet.\\n\\nWithout doubt, these strange, dead machines have something to do with the mysterious geometrical shapes that dot this world, but the extent of the damage caused by crash landings from high altitude will make analysis difficult.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":699,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":649,"status":"paired","id":"texts:2458"},{"key":"ancrel.9105.name","zh":"艺术无疆","en":"Limitless Art","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":700,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":650,"status":"paired","id":"texts:2459"},{"key":"ancrel.9105.desc","zh":"对坠毁机器的分析给出了几乎难以置信的解释。这些机器是一群自动切割光束发射器，在低轨道上飞行，用强力激光雕塑地表。其中一台损坏机器的数据片段表明，这一切努力的目的纯粹是美学性的——一件行星级艺术品，在完成之前出于某种原因而被放弃。\\n\\n想象一下有一个如此强大的文明，它可以根据自己的异想雕塑整个世界——而且这样做纯粹是为了艺术！","en":"Analysis of the crashed machinery gave an explanation almost too fantastic to believe. The machines were a swarm of automated cutting beam emitters, flying in low orbit sculpting the landscape with powerful lasers. A fragment of data from one of the broken automatons indicates that the purpose of the endeavor was purely aesthetic - an art installation on a planetary scale, abandoned for some reason prior to completion.\\n\\nImagine a civilization so powerful that it could shape entire worlds according to its whims - and furthermore did so purely for art's sake!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":701,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":651,"status":"paired","id":"texts:2460"},{"key":"ancrel.9110.name","zh":"定制工作","en":"A Custom Job","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":702,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":652,"status":"paired","id":"texts:2461"},{"key":"ancrel.9110.desc","zh":"对坠毁机器的分析最终解答了全部的疑问。这些机器是巨型切割机，在轨道上飞行，用强力激光束切割和雕塑地表景观。其中一台机器包含的数据片段声称，整个行星雕塑项目由一位未知客户所定制，这表明存在某些拥有极强能力的市场导向型文明。\\n\\n这为环境改造一词提供了一个崭新的含义。","en":"Analysis of the crashed machinery turned out to give all the answers. The machines were huge energy cutters, flying around in orbit cutting and sculpting the surface landscape with powerful laser beams. One of the machines contained data fragments that explained that the entire planet-shaping project was a custom job ordered by an unknown client, indicating some market-driven civilization of tremendous capability.\\n\\nThis just gave a whole new meaning to the concept of terraforming.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":703,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":653,"status":"paired","id":"texts:2462"},{"key":"ancrel.9115.name","zh":"拆星计划","en":"Scheduled for Demolition","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":704,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":654,"status":"paired","id":"texts:2463"},{"key":"ancrel.9115.desc","zh":"在修复了其中一艘较为完好的坠机残骸并对其进行逆向工程后，这一轨道网络的目的变得清晰起来。这些机器是围绕[FromFrom.Planet.GetName]放置的自动切割光束。它们的功能是彻底解体这颗星球，在几个世纪的时间内将其一块一块地分割开来。\\n\\n在这项努力开始后不久，经推测或许是数十年后，这个过程被某种事情打断了。自动切割机失去了动力，它们的轨道也随之衰减，直到一台接一台地撞碎在行星表面。关于为什么会有人这样做已有众多理论。究竟是在以一种迄今难以想象的规模采矿，抑或是某些无名的末日邪教信徒在打破并重塑世界，又或是某种不可知的外星心理怪癖，还可能仅仅是原始创造者消失后代码出现了差错，没人能说得准。","en":"After recovering one of the more intact crashed wrecks and reverse-engineering it, the purpose of this orbital network became clear. The machines were automated cutting beams placed around [FromFrom.Planet.GetName]. Their function was to completely dismantle the planet, carving it up piece by piece over a span of centuries.\\n\\nNot long after the endeavor began, perhaps a few decades based on projections, something interrupted the procedure. The automated cutters lost power and their orbit decayed, until one by one they smashed themselves to bits on the planet's surface. Theories abound as to why anyone would do this. Whether it was mining on a hitherto unimagined scale, some obscure doomsday cult out to break and remake the world, a quirk of unknowable alien psychology, or just code that went awry after the original creators vanished, none can say.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":705,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":655,"status":"paired","id":"texts:2464"},{"key":"site_deja_vu_dig","zh":"似曾相识的挖掘","en":"Déjà Vu Dig","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":707,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":656,"status":"paired","id":"texts:2465"},{"key":"site_deja_vu_dig_intro","zh":"对[From.Planet.GetName]扫描揭示了地底深处的一间人工密室——其用途和来源未知。放大后发现了一座从地表通往地下拱顶的挖掘井。\\n\\n欲进行进一步的分析，需派遣一支探险队前往[From.Planet.GetName]的表面。","en":"Scans of [From.Planet.GetName] uncovered an artificial chamber deep beneath the surface - its purpose and origin unknown. Magnification revealed an excavated shaft leading from the surface to the subterranean vault.\\n\\nFurther analysis will require sending an expedition down to the surface of [From.Planet.GetName].","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":708,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":657,"status":"paired","id":"texts:2466"},{"key":"ancrel.9120.name","zh":"石块滚落","en":"Tumbled Down","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":709,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":658,"status":"paired","id":"texts:2467"},{"key":"ancrel.9120.desc","zh":"看来，通往地下密室的通道过去曾发生过一些事故。塌方使竖井下部布满了石块和浮土，从而使挖掘工作进展缓慢，令人沮丧。","en":"It appears that the passageway descending towards the underground chamber has suffered some mishap in the past. A cave-in has filled the lower part of the shaft with boulders and dust, in turn making the excavation venture slow and frustrating.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":710,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":659,"status":"paired","id":"texts:2468"},{"key":"ancrel.9125.name","zh":"考古之后","en":"Meta-Archaeology","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":711,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":660,"status":"paired","id":"texts:2469"},{"key":"ancrel.9125.desc","zh":"在清理瓦砾和岩石时，我们有了一个怪异的发现。我们在崎岖的岩石间发掘出一种与普通鹤嘴锄极其相似的外星工具。如果先前的这条竖井——这条深达数百米的竖井——都是用同我们所发掘的鹤嘴锄处于相同的技术水平的工具开挖的话，很显然他们付出了愚公移山一般的奉献精神。\\n\\n在岩石深处究竟埋藏了什么值得他们如此这般呢？","en":"While clearing away rubble and rocks, a peculiar discovery was made. An alien tool that most closely resembled a common pickaxe was found crushed between craggy rocks. If the mining technology retained by previous diggers was on par with that type of equipment, the previous digging of the shaft - a shaft hundreds of meters deep - shows a remarkable commitment.\\n\\nWhat is it in the depth that is worthy of such excursion?","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":712,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":661,"status":"paired","id":"texts:2470"},{"key":"ancrel.9130.name","zh":"考古循环","en":"Archaeological Loop","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":713,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":662,"status":"paired","id":"texts:2471"},{"key":"ancrel.9130.desc","zh":"在碰到一些早已死去的挖掘者的遗体后，考古挖掘停止了。在挖掘团队在检查遗体时诡异的不祥预感占据了他们的脑海——多处细微的迹象引出了一个令人震惊但无可避免的真相：\\n\\n这些遗体是他们。不可能，但不会有错。这些古老的先前挖掘者的遗骸就是当前挖掘队伍成员的遗骸，在千万年前被埋压在岩石和泥土之下。\\n\\n在将这条最后的信息发送到环绕在[From.Planet.GetName]轨道上的科学船几分钟后，狂暴的地震摇动地面并使得竖井坍塌。挖掘队伍被埋压在碎石下……又一次如此。","en":"The archaeological dig stopped as it encountered the remains of some long-dead diggers. An eerie sense of foreboding overcame the excavation team as they examined the remains - multiple small indications leading up to a shocking, inescapable revelation:\\n\\nIt was them. Impossible, but unmistakable. The ancient remains of the previous diggers were that of the current excavation crew, crushed eons ago underneath tons of rock and earth.\\n\\nMoments after having sent this final message up to the Science Ship in orbit around [From.Planet.GetName], wild tremors shook the ground and collapsed the shaft. The excavation team was crushed beneath the rubble... once more.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":714,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":663,"status":"paired","id":"texts:2472"},{"key":"ancrel.9135.name","zh":"掩盖真相","en":"Cover it Up","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":715,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":664,"status":"paired","id":"texts:2473"},{"key":"ancrel.9135.desc","zh":"到达挖掘井的底部时，我们取得了一个有趣但令人失望的发现。找到的烧焦炸药碎屑和手动起爆器说明填满竖井的坍塌岩石是蓄意破坏造成的。理论上推测是某种外星文明发现了这个古老的墓地。在嫉妒或怨恨的驱使下，有人觉得这里令人不悦，于是开始破坏行动，把它压在数千吨的岩石下。\\n\\n最初发现了什么，以及为什么要将其掩埋至今仍不清楚。","en":"Reaching the bottom of the excavated shaft an interesting, but disappointing, discovery was made. Finding scorched pieces of explosive charges and a manual detonator, it quickly became evident that the collapsed rocks filling the shaft was due to deliberate sabotage. The theory is that some alien civilization uncovered an old burial ground of sorts. Driven by jealousy or spite, someone found something objectionable with this and proceeded to sabotage the operation by crushing it under thousands of tons of rock.\\n\\nWhat was originally found, and why it was covered up remains unclear.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":716,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":665,"status":"paired","id":"texts:2474"},{"key":"ancrel.9140.name","zh":"设防之墓","en":"Defended Tomb","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":717,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":666,"status":"paired","id":"texts:2475"},{"key":"ancrel.9140.desc","zh":"我们最终挖到了底部并揭示了异常读数的原因。这里很可能是某个外星统治者的墓地。我们没有足够的时间进一步调查。进入陵墓后不久，一些古老而强大的陷阱被激活。它引发了局部的地震，使竖井迅速失去结构完整性，并开始坍塌。\\n\\n这险些给探险队造成致命损伤。而竖井里又一次充满了松散的岩块和巨石。\\n\\n就让死去的国王躺着吧。","en":"Finally reaching the bottom of the dig the cause of the anomaly reading was unveiled. An old tomb, likely to be the burial ground for some alien ruler. There wasn't enough time to investigate further. Moments after entering the mausoleum some ancient, but powerful, trap activated. It triggered a local earthquake, making the shaft quickly lose structural integrity and start to collapse.\\n\\nNarrowly, fatal damage to the expedition was avoided. But the shaft is once more full of loose rocks and boulders.\\n\\nLet dead kings lie.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":718,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":667,"status":"paired","id":"texts:2476"},{"key":"site_trench_world","zh":"堑壕星球","en":"Trench World","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":720,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":668,"status":"paired","id":"texts:2477"},{"key":"site_trench_world_intro","zh":"[From.Planet.GetName]的整个表面如同伤疤般布满了又长又浅的运河。它们随意地交错穿插，布局上没有明显的逻辑。目前还不确定它们是否是一种不寻常的自然特征，又或是别的什么。\\n\\n需要进行一次地面考察以查明更多的情况。","en":"The entire surface of [From.Planet.GetName] is scarred by long, shallow canals. They cross and re-cross each other haphazardly, with no apparent logic to their layout. It is as yet uncertain if they are an unusual natural feature, or something else.\\n\\nA surface expedition is required to try to ascertain more.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":721,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":669,"status":"paired","id":"texts:2478"},{"key":"ancrel.9145.name","zh":"就那么挖！","en":"Dig Like You Mean It!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":722,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":670,"status":"paired","id":"texts:2479"},{"key":"ancrel.9145.desc","zh":"我们对行星表面的数百条运河进行了广泛的分析。很明显，错综复杂的运河网格不是由任何自然发生的地质过程形成的——它是由于特意的企图才被挖出来的。\\n\\n由于这些堑壕的年代相当久远——它们在十万年以前就已被凿开，而且也因此受到了相当严重的侵蚀——因此很难确定它们是如何或为什么被挖掘出来的。","en":"An extensive analysis of hundreds of canals on the planet's surface has been carried out. It is evident that the intricate canal grid is not formed by any naturally-occurring geological process - it has been dug out with deliberate intent.\\n\\nDue to the considerable age of the trenches - having been carved out more than a hundred thousand years prior, and as such considerably eroded - it is difficult to ascertain how or why they were made.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":723,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":671,"status":"paired","id":"texts:2480"},{"key":"ancrel.9150.name","zh":"堑壕战争","en":"Trench War","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":724,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":672,"status":"paired","id":"texts:2481"},{"key":"ancrel.9150.desc","zh":"随着更多来自[FromFrom.Planet.GetName]发掘地点的发现，他们提出了一个关于堑壕网络起源的新理论。一千年前，这颗行星被一种入侵的外星生物所包围，最贴切的描述是一种城市大小的巨大蜗牛形生物。它肆无忌惮地游荡，把接触到的所有有机物都清除得干干净净。这些沟道是由本土类似小型鼬的人形生物挖出来的，它们要么是用于躲避蜗牛的攻击，要么是用于尝试攻击蜗牛脆弱的腹部。从挖掘的程度来看，这场堑壕战肯定已经持续了几代人，也许是几个世纪。\\n\\n没有迹象表明当地居民在危机中幸存下来，也没有任何吞噬他们的巨兽的残骸。这确实是一个残酷的命运。","en":"More findings from the excavation sites on [FromFrom.Planet.GetName] have come in, and with them a new theory for the origins of the trench network. Millennia ago the planet was beset by an invading extraterrestrial organism, best described as a huge snail-like creature the size of a city. It roamed with impunity, scouring the surface clean of all organic matter it touched. The trenches were dug out by the indigenous population of diminutive mustelid-like humanoids, in order to either escape the snail's onslaught, or to try to attack its vulnerable underbelly. By the extent of the excavation, this trench war must have gone on for generations, perhaps centuries.\\n\\nThere are no indications the local population survived the crisis, nor are there any remains of the behemoth that devoured them. A grim fate, indeed.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":725,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":673,"status":"paired","id":"texts:2482"},{"key":"ancrel.9155.name","zh":"生命之水","en":"Waters of Life","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":726,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":674,"status":"paired","id":"texts:2483"},{"key":"ancrel.9155.desc","zh":"由于最近的一项突破，运河之谜很快得到了解答。我们找到了一台游轮大小的机器残骸，它已经有几千年的历史了，由于年代久远和暴露在外表面变得坑坑洼洼。分析很快证实，它是一台挖掘用机器人，在星球上被激活并释放，以便挖掘灌溉所需的运河，促使[FromFrom.Planet.GetName]转变为一个巨大的农场。\\n\\n由于程序错误或错误地计算了失活日期，这台考虑不周的机器坚忍不拔地继续它的任务，在地表来回挖运河，直到它最终坏掉，都没有种下一颗种子。","en":"The mystery of the canals was swiftly resolved thanks to a recent breakthrough. The wreck of a cruiser-sized machine was discovered, thousands of years old and pitted with age and exposure. Analysis quickly established that it was a burrowing automaton, activated and let loose on the planet in order to prepare irrigation canals that would facilitate the transformation of [FromFrom.Planet.GetName] into one giant mega-farm.\\n\\nDue to a programming error or a miscalculated deactivation date, the thoughtless machine stoically continued its mission to dig canals across the surface until it finally broke down, without a seed ever being planted.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":727,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":675,"status":"paired","id":"texts:2484"},{"key":"ancrel.9160.name","zh":"寒冰之毯","en":"Ice Blanket","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":728,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":676,"status":"paired","id":"texts:2485"},{"key":"ancrel.9160.desc","zh":"很久以前，一场未知的事件在[FromFrom.Planet.GetName]上引发一个令人震惊的快速冰河时代。在几十年的时间里，整颗行星表面被一层破碎的冰覆盖。这些沟壑是由当地的鼹鼠类生物发掘而成的，它们在基岩和冰川覆盖的底部之间疯狂地向四面八方挖掘，所有这些无用功都是奢望能够夺回哪怕一丁点土地。\\n\\n一整颗星球怎么能在这么短的时间内被冰包围，这完全令人费解。目前主要的能够解释的理论是，这片冰原是在某种冲突中故意造成的，但如何造成，或由谁造成，仍然是个谜。","en":"Eons past, an unknown event triggered a shockingly swift ice age on [FromFrom.Planet.GetName], that within a few decades left the entire surface covered in a crushing sheet of ice. The trenches were shaped by indigenous mole-like beings digging frantically in every direction between the bedrock and the underside of the glacier cover, all in a futile attempt to regain the surface.\\n\\nHow an entire planet could be encased in ice in such a short period is utterly perplexing. The main working theory at present is that the ice blanket it was deliberately inflicted during some sort of conflict, but how, or by whom, remains a mystery.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":729,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":677,"status":"paired","id":"texts:2486"},{"key":"site_ebb_and_flow","zh":"岩石之外","en":"Any Other Rock","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":731,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":678,"status":"paired","id":"texts:2487"},{"key":"site_ebb_and_flow_intro","zh":"[From.Planet.GetName]行星的表面没有任何生命。然而，有迹象表明这里先前存在繁荣的生物圈，加之此处有趣的地壳活动，我们需要对其进行更深入的调查。","en":"The surface of [From.Planet.GetName] is devoid of all life. However, there are indications of a previously thriving biosphere, and some interesting tectonic activity which may warrant a closer look.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":732,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":679,"status":"paired","id":"texts:2488"},{"key":"ancrel.9165.name","zh":"已逝之人","en":"Certainly Gone Now","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":733,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":680,"status":"paired","id":"texts:2489"},{"key":"ancrel.9165.desc","zh":"清晰的证据表明，在过去的某个时点曾有一个智慧物种居住在[From.Planet.GetName]。我们发现了即将开始进行亚光速宇宙航行的工业文明的遗迹。\\n\\n然而，在某一时刻，这个文明遭到了一场席卷全球的灾难的袭击并被彻底摧毁。目前剩下的只有废墟，且没有迹象表明受灾民众采取了任何防护措施。整个事件既不暴力也没有破坏性，一切似乎都单纯是……停止了。不管他们曾受到什么打击，都应该完全出乎意料……又或许，他们选择了不去抵抗。","en":"There is clear evidence that [From.Planet.GetName] was at some point inhabited by a sapient species. Ruins that have been found of an industrial age civilization on the cusp of pre-FTL spaceflight.\\n\\nAt some point, however, this civilization was struck with a planet-wide calamity and totally extinguished. Little more than rubble remains, and there are no signs that any protective measures were taken by the afflicted population. The event was not violent or destructive, everything just seemed to... stop. Whatever hit them came as a complete surprise... or, perhaps, they chose not to resist it.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":734,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":681,"status":"paired","id":"texts:2490"},{"key":"ancrel.9170.name","zh":"死亡迷宫","en":"Labyrinth of Death","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":735,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":682,"status":"paired","id":"texts:2491"},{"key":"ancrel.9170.desc","zh":"在最大的城市的废墟下，我们有了惊人的发现。探地传感器探测到地下有着大规模的人工构造。其入口设计精妙，或许是用于举办某种仪式。但进一步的探索很快便宣告暂停。\\n\\n[From.Planet.GetName]的两颗卫星引力非常大，以至于影响到了星球地核中的岩浆流动。该地下建筑群便利用了这一点，使其走廊及各房间内周期性地涌入岩浆。幸运的是，岩浆涨落的节律是可以预测的。但为什么一个相对先进的文明要在地下建造一座死亡陷阱依然是一个谜。","en":"Beneath the ruins of the largest city, an amazing discovery was made! An artificial underground complex of immense proportions was detected by surface-penetrating sensors. The entrance, highly elaborate in design and possibly ceremonial in nature, was easily located, but further exploration was quickly halted.\\n\\nThe two large moons of [From.Planet.GetName] exert exceptionally powerful tidal forces, so strong in fact that they affect the motion of magma currents in the planet's core. The underground complex seems to be built with this in mind, with the corridors and chambers periodically flooded with running lava. Luckily enough the ebb and flow can be predicted, but it is as yet a mystery why a relatively advanced civilization would construct a subterranean deathtrap like this.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":736,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":683,"status":"paired","id":"texts:2492"},{"key":"ancrel.9175.name","zh":"熔岩地板","en":"The Floor is Lava","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":737,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":684,"status":"paired","id":"texts:2493"},{"key":"ancrel.9175.desc","zh":"一支探险队被派入火山隧道网络。在岩浆冲刷的玄武岩迷宫中确定方向将是一项棘手的任务，因为岩浆的频繁周期性涨落地会使探险队不时陷入困境。就算探险队最后真的到达了迷宫的尽头，回头路同样十分漫长。\\n\\n一旦进入迷宫，就没有办法与探险队通讯。我们只能等待。","en":"An expedition was sent down into the volcanic tunnel network. Navigating the magma-scoured basalt maze will be a delicate business, as the frequent ebb and flow of lava periodically maroons the expedition deep within. When - or if - the end of the labyrinth is reached, there is also the long road back that needs to be traversed.\\n\\nOnce inside, there is no way of communicating with the expedition. We can only wait.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":738,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":685,"status":"paired","id":"texts:2494"},{"key":"ancrel.9177.name","zh":"宗教文本","en":"Sacred Texts","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":739,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":686,"status":"paired","id":"texts:2495"},{"key":"ancrel.9177.desc","zh":"熔岩迷宫探险队终于回来了，大多毫发无损，注意是“大多”。经过岩浆河，在迷宫的中心，探险队发现了一间隐蔽的密室。此密室为阻挡周围的热量而建造，内有数千卷教会性质的卷轴。它们十分古老，可能是土著信仰体系的基础文本。\\n\\n这种宗教是曾经居住在这个世界上的几个民族-语言群体的本土信仰的融合。他们在一件事上是一致的：大敌，吞噬一切的阴影，即某种深不可测的恶质宇宙公敌，总有一天会到来。最好在它到来前死去，以免灵魂被其夺走。\\n\\n这个世界的居民显然是基于这种信仰而集体自杀的。","en":"The lava labyrinth expedition has finally returned, mostly unscathed. Mostly. Past the rivers of magma, at the heart of the labyrinth, the inner sanctum was discovered. Built to keep out the surrounding heat, the chamber contained thousands of scrolls of ecclesiastical nature. They were ancient, and could potentially be the foundational texts of the indigenous belief system.\\n\\nThis religion was a syncretic hybrid of the native beliefs of several ethno-linguistic groups that once inhabited this world. They are all are unanimous in one thing: the Archenemy, the Shadow that Devours All, some cosmic foe of unfathomable malice, will arrive on a certain date, and it would be better to not be alive when it does, lest one's soul be taken.\\n\\nThe inhabitants of the world apparently committed mass suicide based on this belief.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":740,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":687,"status":"paired","id":"texts:2496"},{"key":"ancrel.9180.name","zh":"珍宝藏库","en":"Treasure Trove","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":741,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":688,"status":"paired","id":"texts:2497"},{"key":"ancrel.9180.desc","zh":"探险队终于从深处现身了——而且不是空手而归！在最里面的房间里探险队取得了惊人的发现：一个真正的宝库！满是贵重金属、宝石、小饰品和令人惊叹的艺术品，很容易理解这样的宝藏值得如此深藏不露。\\n\\n安全地取回这些宝藏将是一项耗时的任务，但并非难以应付。然而，为什么要在如此极端的环境下建造宝库的问题依旧：这仅仅是一个古怪收藏家的藏品保险库吗？又或是某种形式的宗教祭祀？还是这个古老的文明把他们的宝藏埋在这里，希望有一天有人会知道他们的故事？","en":"The expedition has finally emerged from the deep - and not empty-handed! In the innermost chamber a surprising discovery was made: an actual treasure vault! Crammed with precious metals and gemstones, trinkets and stunning artwork, it's easy to understand how a treasure trove like this warranted such profound protection.\\n\\nSafely recovering this hoard will be a time-consuming task, but not an insurmountable one. The question as to why the vault was constructed in such an extreme environment remains, however: was it just acquisitions security of an eccentric collector? Could it be some form of ritual sacrifice? Or did this ancient civilization bury their treasures here in hopes that some day, someone would know their story?","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":742,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":689,"status":"paired","id":"texts:2498"},{"key":"ancrel.9185.name","zh":"囹圄之静","en":"Serenity in Isolation","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":743,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":690,"status":"paired","id":"texts:2499"},{"key":"ancrel.9185.desc","zh":"熔岩迷宫探险队终于回来了！到达最里面的房间后，我们终于明白这些宏伟的建筑物所用为何。迷宫是一座试炼场，与其说试验身体，更多的是考验心灵。\\n\\n在最深处的内室里，有一段用当地语言反复涂写的短语。翻译为：“……潮汐的444444次转向将是最后一次。没有什么能抵挡它的重生。”不管这是什么意思，似乎很少有朝圣的幸存者在阅读完这段文本后选择返回地面，他们转而投身于火海之中。","en":"The lava labyrinth expedition has finally returned! Having reached the innermost chamber, the purpose of the magnificent complex was finally revealed. The labyrinth served as a proving ground, not for the body as much as the mind.\\n\\nThere is a phrase in the native language scrawled repeatedly in the inner sanctum. Translation reads: \"...the 4,444,444th turn of the tides will be the Last. Nothing will withstand Its rebirth.\" Whatever that means, it seems that few of those who survived this deadly pilgrimage chose to return to the surface after reading it, instead giving themselves to the rivers of fire.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":744,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":691,"status":"paired","id":"texts:2500"},{"key":"site_sky_glow_hymn","zh":"美丽泡沫","en":"Beautiful Bubble","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":746,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":692,"status":"paired","id":"texts:2501"},{"key":"site_sky_glow_hymn_intro","zh":"[From.Planet.GetName]的地表扫描结果表明了一种迹象：曾经可能有一个科技文明在这颗星球上活跃，但它现在已经灭绝了。我们需要组织一次地表考察以获得更多信息。","en":"Surface scans of [From.Planet.GetName] picked up signs that a technological civilization may have been active on the planet, but has since gone extinct. We will need to mount a surface expedition to learn more.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":747,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":693,"status":"paired","id":"texts:2502"},{"key":"ancrel.9190.name","zh":"盎然之空与荒寂之地","en":"Barren Grounds & Vibrant Skies","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":748,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":694,"status":"paired","id":"texts:2503"},{"key":"ancrel.9190.desc","zh":"当抵达[From.Planet.GetName]地表的那一刻，一切都变得清晰明了，直到几个世纪前，这里的文明依然繁荣兴旺。然而在某一时刻，一场突然而彻底的灾难性事件席卷了整颗星球。显然该星球上国家之间的内斗导致大规模杀伤性武器被投入使用，后果无可挽回。奇怪的是，尽管星球表面已成一片焦土，永恒极光的变幻色彩依然在天空中交映生辉。\\n\\n这是怎样一片震慑眼球的景象啊：天空中变换着的鲜活而耀眼的色彩反衬着所有地面城市的残迹，钢厦倾倒，碎砾遍地。","en":"Once down on the surface of [From.Planet.GetName] it was clear that a civilization had indeed flourished here until as recently as a few centuries ago. At some point a sudden and total catastrophic event gripped the world. Apparently, some sort of internecine struggle between nation-states led to a terminal exchange of weapons of mass destruction. Oddly, although the surface is scoured clean and dead, the sky is alive with the shifting hues of a perpetual aurora borealis.\\n\\nIt's a striking vista: the desolate steel and stone carcasses of entire cities painted by the vibrant, scintillating colors dancing in the sky.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":749,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":695,"status":"paired","id":"texts:2504"},{"key":"ancrel.9195.name","zh":"天火舞动","en":"Fire in the Sky","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":750,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":696,"status":"paired","id":"texts:2505"},{"key":"ancrel.9195.desc","zh":"我们已经弄清了[From.Planet.GetName]和其上消逝文明的历史，尽管是一场悲剧，但从星系尺度上讲却并不出人意料。一个文明兴起，在技术先进性上不断进步，却忽视了社会与政治上的和谐。最终他们创造出自我毁灭的工具，然后就使用了这件工具。如果这颗星球和其居民的命运并非独一无二，至少这里还是有一些独特的东西，并且它让我们的科学家浮想联翩：在废土上方永不停息地跳动着的极光。\\n\\n通过进一步研究，天空中的极光效果展现出重复的模式，这与我们对天气系统先前的知识相矛盾。这其中是否蕴含着某种信息？","en":"The history of [From.Planet.GetName] and its lost civilization was uncovered, and although tragic, by galactic standards it was sadly typical. A civilization arose, growing in technical sophistication if not social and political harmony.  Eventually they created the tools of their own destruction, and then used them. If the fate of this world and its denizens was not unique, there was something that was, and it captured the imagination of our scientific minds: the ceaseless Aurora Borealis effect dancing unperturbed above all the devastation.\\n\\nUpon closer study, the aurora effect in the sky displayed repeating patterns, which defies all previous knowledge of weather systems. Is there some message here?","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":751,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":697,"status":"paired","id":"texts:2506"},{"key":"ancrel.9200.name","zh":"大隐无遁","en":"Hidden in Plain Sight","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":752,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":698,"status":"paired","id":"texts:2507"},{"key":"ancrel.9200.desc","zh":"极光重复特定模式的神秘现象已经找到了答案，传感器在[FromFrom.Planet.GetName]周围的轨道上探测到了若干小型机器。我们拦截并分析了其中一些装置。经确认这些机器可以通过发射带电粒子流的方式操纵大气，模拟出太阳风的效果。\\n\\n这些模式大体上就是向地面上的生物发出的编码暗号。有理论认为这一系统大致是在全球危机的同时投入使用。这些战时的加密通讯，或许是给予破坏者的指令或武器的起爆信号，就隐藏在一览无遗之处。由于没人来关闭这些装置，它们就这样循环下去，直到永恒。","en":"The enigma of the repeating Aurora Borealis patterns was explained after scanners detected small machines in orbit around [FromFrom.Planet.GetName]. Some of these devices were intercepted and analyzed. It was established that the machines could manipulate the atmosphere by firing streams of charged particles into it, emulating solar winds.\\n\\nThe patterns were basically code ciphers sent to beings on the surface. The theory is that this system was in use roughly at the same time as the global crisis took place. Coded communications in a time of war, perhaps instructions to saboteurs or detonation signals for weapons, hidden in plain sight. Without anyone to turn them off, they loop in to infinity.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":753,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":699,"status":"paired","id":"texts:2508"},{"key":"ancrel.9205.name","zh":"问天寻道","en":"Look to the Heavens for Answers","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":754,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":700,"status":"paired","id":"texts:2509"},{"key":"ancrel.9205.desc","zh":"与预期一样，这些有节奏地在[FromFrom.Planet.GetName]周围跳动着的极光并非自然产生。整颗星球被尚在运行的微型卫星网络所环绕。这些机器的程序设定就是向上方的大气层中投射带电粒子流，模拟出太阳风的效果。\\n\\n这些模式原本是用来对民众的心灵施加一种安抚性的影响；一种通过天空广播的潜意识信息，用以压制负面情绪，实现世界和平。显然，这个系统并未按照计划工作。","en":"As expected, the rhythmically pulsing aurora around [FromFrom.Planet.GetName] are not natural in origin. The world is surrounded by a still-active network of micro-satellites. These machines are programmed to project pulses of charged particles into the upper atmosphere, emulating solar winds.\\n\\nThe patterns were intended to project a calming effect on the minds of the population; a subliminal message - with the sky as a channel - to suppress any negative emotions and achieve global peace. Clearly, it didn't work as intended.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":755,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":701,"status":"paired","id":"texts:2510"},{"key":"ancrel.9210.name","zh":"孤独之歌","en":"Song of the Solitaire","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":756,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":702,"status":"paired","id":"texts:2511"},{"key":"ancrel.9210.desc","zh":"极光是活的！这些极光事实上是某种先前未知形式的…生命？一些神秘且有部分知觉的实体生活在上层大气中。它可以以某种方式操纵磁力和电离作用扭曲大气层，以便在天空中按照它那我们无法知晓的外星异想展示光亮。某些人提出理论认为这是进行沟通的尝试，另一些则相信它只是在玩耍，或者甚至是在“用光歌唱”。\\n\\n异种研究部门报告称由于此实体的生理机能与我们完全不同，一切翻译的尝试均告无效。它是在向我们发出警告吗？或者缅怀这个死去的星球？还是在胜利中洋洋得意？\\n\\n我们所能做的一切就是留它独自在此，在天空中继续吟诵着它那外星的歌曲。","en":"It's alive! The aurora is in fact some previous unknown form of... life? There is some kind of enigmatic, semi-sentient entity living in the upper atmosphere. Somehow it can manipulate magnetism and ionization, tweaking the atmosphere to display lights in the sky according to its unknowable alien whims. Some theorize it is trying to communicate, some believe it is merely playing, or even \"singing with lights\".\\n\\nThe xenology department reports all attempts at translation are utterly futile given the totally incompatible physiology of this entity. Is it trying to send us a warning? Lament its dead world? Gloating in triumph?\\n\\nAll we can do is leave it there in the sky to sing its alien song.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":757,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":703,"status":"paired","id":"texts:2512"},{"key":"site_warmer_climates","zh":"深入探查","en":"Get Inside","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":759,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":704,"status":"paired","id":"texts:2513"},{"key":"site_warmer_climates_intro","zh":"从轨道中拍摄的[From.Planet.GetName]的影像清晰地展现了这个技术文明的基础设施。神秘的是，尽管庞大的城区被复杂的表面交通网络相连接，但这颗行星看起来似乎已完全废弃，没有任何尚存感性生物的迹象。此行星内核比大多数行星更活跃，但这里没有灾难性事件或其他任何足以直接解释这些人口失踪的原因的事件的迹象。他们都去哪里了呢？","en":"Orbital imagery of [From.Planet.GetName] clearly shows the infrastructure of a technological civilization. Mysteriously, despite massive urban areas linked by an extensive surface transport network, the planet seems totally abandoned, with no signs of extant sentient life. The planet's core is more active than most, but there is no sign of any disastrous event or anything else that would immediately explain the missing population. Where did they all go?","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":760,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":705,"status":"paired","id":"texts:2514"},{"key":"ancrel.9215.name","zh":"无人还家","en":"Nobody Home","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":761,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":706,"status":"paired","id":"texts:2515"},{"key":"ancrel.9215.desc","zh":"我们已向[From.Planet.GetName]表面派遣了着陆小队，并对这颗星球和其上野风吹拂、荒无人烟的城市有了第一次近距离的观察。它们年代久远，因无人照料和风吹日晒而褪色变形，但大多仍完好无损，没有毁坏的迹象。没有发现任何居民留下的痕迹。\\n\\n目前唯一可信的猜测是这里发生过某种集体移民或疏散。但我们仍然需要确定究竟是什么迫使一整个物种丢下他们建造的城市，丢掉所拥有的一切。","en":"Landing teams were sent down to the surface of [From.Planet.GetName], and captured our first close-range look at the world and its windswept, deserted cities. They are old, weathered by exposure and neglect, but mostly intact, with no signs of destruction. Of the inhabitants there is no trace.\\n\\nThe only plausible theory at present is that some sort of mass migration or evacuation took place. We still have yet to determine what could compel an entire species to abandon everything they'd built and ever known.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":762,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":707,"status":"paired","id":"texts:2516"},{"key":"ancrel.9220.name","zh":"一路向下","en":"Down We Go","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":763,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":708,"status":"paired","id":"texts:2517"},{"key":"ancrel.9220.desc","zh":"对[From.Planet.GetName]上失踪人口的调查取得了突破。紧闭的大型屏蔽门通向深处的隧道网络，证明整个物种都在某个时间点开始移居到地下。地质学和气象学数据的交叉比对表明整个行星都曾进入过一次突然开始的冰河时代，也许是由自转轴倾角的变化引发的，并可能因此导致了移居。\\n\\n对庞大的隧道网络的探索正在进行。","en":"The investigation into [From.Planet.GetName]'s missing population has made a breakthrough. Large sealed shield doors leading to a deep tunnel network stand as proof that the entire species started to move underground at some point. Cross-examination with geological and meteorological data indicates that the entire planet was gripped by a sudden onset ice age, perhaps triggered by a shift in axial tilt, which likely triggered the migration.\\n\\nExcursions into the vast tunnel network are underway.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":764,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":709,"status":"paired","id":"texts:2518"},{"key":"ancrel.9225.name","zh":"阱中长眠","en":"The Deep Sleep","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":765,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":710,"status":"paired","id":"texts:2519"},{"key":"ancrel.9225.desc","zh":"数千年前，该星球地表温度急剧下降，大部分阳光被云层遮住了。为了应对突然袭来的严寒，人们被迫转移到地下，挖掘越来越深的坑洞，去追逐地心那仅存的热量。\\n\\n但这依然不足以维持生存，因此他们启动了一项低温休眠计划。一旦地表温度再次回归正常，仪器将自动唤醒休眠者。该星球最终还是温暖起来了，但那发生的太过突然，以至于让冷冻仓的仪器都发生了紊乱，所有休眠者都在唤醒过程中被烧死了。\\n\\n这里的黑暗中无声矗立着的便是那数以百万计的冷冻仓，里面装着休眠者们焦黑的骨灰。","en":"Thousands of years ago the planet's average temperature dropped precipitously, and most sunlight was blotted out by clouds. To cope with the suddenly freezing climate the population migrated underground, forced to burrow deeper and deeper chasing the retreating warmth of the planet's core.\\n\\nUnable to maintain their burrowing population, a cryo-torpor project was initiated. It would automatically awaken them once the instruments detected a stable surface climate again. The planet did finally warm up, but the process was extremely sudden, de-calibrating the hibernation pods and incinerating the sleepers.\\n\\nAll that remains are millions of pods filled with charred bones, sitting in silent rows in the dark.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":766,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":711,"status":"paired","id":"texts:2520"},{"key":"ancrel.9230.name","zh":"夺命热浪","en":"Fatal Heat Wave","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":767,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":712,"status":"paired","id":"texts:2521"},{"key":"ancrel.9230.desc","zh":"我们的探险队已经返回并找到了[FromFrom.Planet.GetName]上居民失踪之谜的答案。这颗行星的大部分人口在一次突然且不可预测的冰河时代中死去了。这一物种的幸存者移居到行星地壳深处以便接近冷却中的地心，这是冰河时代里唯一尚存的热量和能量来源了。\\n\\n幸存者开展了一项浩大的地下工程。为了解冻冰封的世界，他们铤而走险，试图将地核中的热能输送到地表。但工程出了严重差错，地核热量回升的速度失去控制，喷射出的岩浆和过热气体填满了整个避难隧道，一瞬间就杀死了所有幸存者。","en":"The expedition has returned with an answer to the mystery of [FromFrom.Planet.GetName] and its missing people. Most of the planet's population died out in the sudden, chaotic ice age. The remnants of the species migrated deeper into the planet's crust to get closer to the cooling core, which was the only remaining source of warmth and energy in the ice age's wake.\\n\\nA tremendous subterranean engineering project was initiated by the survivors. In a desperate attempt to thaw their frozen world, they tried to channel geothermal heat from the planetary core up to the surface. But something went terribly wrong, and the core rejuvenation spiraled out of control, flooding the shelter tunnels with magma and superheated gas, wiping out all the survivors in an instant.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":768,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":713,"status":"paired","id":"texts:2522"},{"key":"ancrel.9235.name","zh":"独处冰窖","en":"Cold and Alone","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":769,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":714,"status":"paired","id":"texts:2523"},{"key":"ancrel.9235.desc","zh":"我们的探险队已经返回，并带回了一个悲伤的故事。数千年前这颗行星的地核急剧降温，其上人口被迫移居到地下寻找热量、能量和资源。一年又一年，地核温度越来越低，他们也挖的越来越深。幸存者人数逐步减少，大多数人要么冻死，要么饿死，要么在挖掘事故中死去了。这种状况持续了几十年。\\n\\n在最深处的竖井下，有一条细小的、手工开挖的隧道，其位置远离最后一台掘进机损坏并被抛下的隧道区域，我们在那里找到了一具单独的，封在冰中的拟软体动物的尸体。留在那里的信息记录告诉我们它是它们种族最后的幸存者。它感觉寒冷而孤独，已经准备好放弃了。","en":"The expedition has returned with a sad tale to tell. Thousands of years ago the planet's core temperature dropped precipitously, forcing the population underground in search of heat, energy and resources. Year after year the temperature dropped, and they kept digging deeper and deeper. Their numbers dwindled as most froze, starved, or perished in digging accidents. This went on for decades.\\n\\nIn a minute hand-dug tunnel in the very deepest shaft, far past the sublevel where the last digging machines lay broken down and abandoned, a single, ice-fossilized molluscoid cadaver was found. A recorded message was found in which it claimed to be the last of its kind. It was cold and alone, and it was ready to give up.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":770,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":715,"status":"paired","id":"texts:2524"},{"key":"ancrel.9235.b.evopred","zh":"希望你们的顽强是能遗传的。","en":"We hope your tenacity is inheritable.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":771,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":716,"status":"paired","id":"texts:2525"},{"key":"site_phoenix_collective","zh":"有人在吗？","en":"Anyone Home?","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":773,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":717,"status":"paired","id":"texts:2526"},{"key":"site_phoenix_collective_intro","zh":"我们的调查船扫描了[From.Planet.GetName]并探测到一些值得进一步观测的人造结构。令人不安的是，那里没有任何人口存在的迹象。","en":"Our survey ship has scanned [From.Planet.GetName] and detected some artificial structures worth a closer look. Unnervingly, there are no signs of any population down there.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":774,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":718,"status":"paired","id":"texts:2527"},{"key":"ancrel.9240.name","zh":"幽灵之城","en":"City of Ghosts","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":775,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":719,"status":"paired","id":"texts:2528"},{"key":"ancrel.9240.desc","zh":"我们行星表面的考察队报告了一些令人震惊的发现。这颗行星上有多个主要城市，所有城市均被遗弃，但就其年代而言，城市的状况相当良好。每座城市的基础设施和城市规划都格外精心而协调，表明这是一个内部有着极高凝聚力，有着浓厚集权、集体主义色彩的文明——或许甚至是某种类型的格式塔意识。\\n\\n基于其建筑设计和内部设施，建造这一切的物种看起来属于小型真菌类生物，其技术先进程度相当低下。他们到底去了哪里仍然未知。","en":"Our surface expedition has reported back some astounding findings. The planet has multiple major cities, all abandoned but in quite good shape considering their age. The infrastructure and urban planning of each city is remarkably structured and harmonious, indicating a highly cohesive civilization driven by centralized, collective ideals - perhaps even a gestalt consciousness of some kind.\\n\\nBased on the architecture and interior fixtures, the species that built all this seems to have been small fungoids, with a fairly low state of technical advancement. Where exactly they all went remains unknown.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":776,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":720,"status":"paired","id":"texts:2529"},{"key":"ancrel.9245.name","zh":"老生常谈，老幢常修","en":"Same Old, Same Old","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":777,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":721,"status":"paired","id":"texts:2530"},{"key":"ancrel.9245.desc","zh":"对[From.Planet.GetName]上消失文明的进一步研究解答了一些问题，但同时也提出了更多问题。这些朴素，坚实的建筑物有着数千年的历史，看起来均大致在同一时间段建造，或许前后不超过一个世纪。与之相似的是，全行星范围内对城区建筑物的任何增建和翻修看起来也是间隔一段漫长的时间后突然开始进行。此社会发展不时中断的奇异现象似乎并未对人口规模产生可观的影响。","en":"Further studies of the lost civilization of [From.Planet.GetName] have given rise to more questions than answers. The plain, sturdy structures are thousands of years old, and all seem to have been constructed at roughly the same time, perhaps as brief as a single century. Similarly, any additions or renovations to the urban structure seemed to be done planet-wide at sudden, widely-separated intervals. The oddly-punctuated development of this society seems to show no appreciable change in population size.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":778,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":722,"status":"paired","id":"texts:2531"},{"key":"ancrel.9250.name","zh":"死而复生","en":"Death/Rebirth","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":779,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":723,"status":"paired","id":"texts:2532"},{"key":"ancrel.9250.desc","zh":"最近的研究成果为寻找[From.Planet.GetName]上神秘消失的城市建设者带来了一些启示。显然，这里的真菌物种有着集体死亡和重生的循环。整颗星球上，该物种的子实体几乎同时成熟，并成长为一个相互联系的蜂巢意识的一部分。在他们长达数百年的生命周期中，他们破土而出并重新启用了以前几代人所建造和抛弃的城市。\\n\\n当下一次死亡/重生事件临近时，一种影响到所有个体的信号被释放出来。通过无性繁殖，他们产下一个埋在地下的子实体。亲代凋亡后，其躯体腐烂并为子实体周围的地面施肥。经过漫长的休眠期后，子实体成熟，循环重新开始。","en":"A recent breakthrough shone some light on the vanished city builders of [From.Planet.GetName]. Apparently, the fungal species has a collective cycle of mass death and rebirth. They hatch en masse, almost simultaneously across the whole planet, and grow up as part of a linked hive mind collective. In the course of their hundreds of years long life cycle, they spread out and reclaim the cities built and abandoned by previous died-off generations.\\n\\nWhen nearing the next death/rebirth event, they heed some species-wide biological clarion call. Through asexual reproduction they give birth to a pod that is buried in the ground. The parent dies, and the body decays and fertilizes the ground around the pod. After a long dormant period, the pods hatch, and the cycle begins anew.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":780,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":724,"status":"paired","id":"texts:2533"},{"key":"ancrel.9255.name","zh":"循环中止","en":"A Cycle Disturbed","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":781,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":725,"status":"paired","id":"texts:2534"},{"key":"ancrel.9255.desc","zh":"对[FromFrom.Planet.GetName]地面的发掘最终揭示了失踪人口的命运。他们一开始都在地下孕育着，成长着并准备破土而出。但当时一些自然现象——很可能是流星的影响，打乱了几十年里的天气和季节，破坏了该星球的生态系统。当他们破土而出时，这个世界已不适宜生存了。\\n\\n那本应共同庆祝的重生很快便变成一场波及全部个体的饥饿，缓慢但不可缓和，最终导致整个物种的灭绝。","en":"Soil excavations on [FromFrom.Planet.GetName] finally revealed the fate of the missing population. They were all in their gestation pod state in the ground, growing and getting ready to emerge, when some natural phenomenon - most likely a meteor impact that upset weather and seasons for a few decades - disrupted the planet's ecosystem. As they hatched they found a world devoid of sustenance.\\n\\nWhat should have been shared, celebratory rebirth quickly turned into a slow, collective starvation - and ultimately the species' extinction.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":782,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":726,"status":"paired","id":"texts:2535"},{"key":"ancrel.9260.name","zh":"超然物外","en":"Rise Above","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":783,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":727,"status":"paired","id":"texts:2536"},{"key":"ancrel.9260.desc","zh":"对该真菌物种的心理学和社会学研究给他们失踪之谜带来了令人不安的解答。在某些时候，这种有着蜂巢意识的物种开始质疑它们那永恒的，看似毫无意义的生命周期。虚无主义的种子在整个社会中成长，最终达到高潮并压过了他们的生存本能，使他们作出了极端行为。\\n\\n一旦出现，哪怕只出现在一个个体身上，这种论调便通过蜂巢网络迅速影响到每一个个体，直到他们一致决定不再播下用于繁殖的子实体——并将它们付之一炬。","en":"A speculative psychological and sociological investigation of the fungoid species' culture gave a disconcerting answer to the mystery of their disappearance. At some point the species as a whole started to question their perpetual, and seemingly pointless life cycle. A seed of existential nihilism grew in the entire population, culminating in a final act of defiance against their own survival instinct.\\n\\nOnce planted, perhaps even by a single being, this kernel of doubt spread with terrifying speed through the hive mind, until they decided in unison that the last crop of birth pods should not be planted - they should be burned.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":784,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":728,"status":"paired","id":"texts:2537"},{"key":"ancrel.9265.name","zh":"卷土重来","en":"Will Rise Once More","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":785,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":729,"status":"paired","id":"texts:2538"},{"key":"ancrel.9265.desc","zh":"真菌社会消失之谜的谜底相当简单——该星球的居民从未离去。他们还在那里，在地下发育着。对一个暴露于地表的子实体的分析表明，该物种有着长达数百年的寿命。但相对于它们需要在地下发育的数千年，了了百载光阴不足为道。他们那长期以来被忽视的简陋城市依然静静矗立在那里，等待着他们的回归。\\n\\n是的，他们都还在，在地下蛰伏，等待着重见天日，开始又一轮的生命循环。","en":"The final answer to the mystery of the vanished fungoid society turned out to be fairly straightforward. The planet's population is not lost at all! They're still there, gestating underground. Analysis of an uncovered pod indicated that the species' centuries-long active lifespan was nothing compared to the pod-state gestation, which seems to go on for a few thousand years. Their simple cities, built to withstand long neglect, stand silently, awaiting their return.\\n\\nSo, there they all are, slumbering in the ground, awaiting the day when they'll rise and start the cycle once more.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":786,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":730,"status":"paired","id":"texts:2539"},{"key":"site_grand_herald","zh":"伟大先驱","en":"The Grand Herald","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":788,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":731,"status":"paired","id":"texts:2540"},{"key":"site_grand_herald_intro","zh":"即使不依靠仪器，也可以很容易地看到[From.Planet.GetName]上存在着庞大的城市集群遗迹。显然，曾有一个高度发达的文明居住在那里，但现在已检测不到生命迹象，也不能收到符合技术社会特征的电磁信号。这颗行星似乎陷入了死寂。我们需要着陆去了解更多情况。","en":"Even without instruments, one can readily see the remains of vast conurbations down on [From.Planet.GetName]. Clearly a highly advanced civilization once dwelt there, but today there are no life signs nor electromagnetic signals consistent with a technological society. The planet seems dead. We will have to go down there to find out more.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":789,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":732,"status":"paired","id":"texts:2541"},{"key":"ancrel.9270.name","zh":"热情高昂","en":"In High Spirits","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":790,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":733,"status":"paired","id":"texts:2542"},{"key":"ancrel.9270.desc","zh":"这些损毁严重，但又相当先进的建筑揭示出一个事实，这是一个即将步入太空航行领域的类人种族。翻译过来的文件记录以及大量的纪念建筑说明存在一个根深蒂固的宗教或者灵性信仰散布于整个文明之中。\\n\\n§H伟大先驱§!这个词语反复被提及，看上去在这个社会中，这是一个神圣不可侵犯，需要敬畏的符号又或者概念。","en":"Devastated, but fairly advanced, architecture hints at a technologically adept humanoid species on the verge of spacefaring capability. Translated documentation and extensive monumental architecture indicates a deeply seated religion or spirituality that permeated the entire civilization.\\n\\nThe phrase §HThe Grand Herald§! is mentioned repeatedly, and appears to be a figure or concept of divine awe and unquestioned reverence in this society.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":791,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":734,"status":"paired","id":"texts:2543"},{"key":"ancrel.9275.name","zh":"圣约预兆","en":"The Testament of Omen","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":792,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":735,"status":"paired","id":"texts:2544"},{"key":"ancrel.9275.desc","zh":"翻阅了在整颗星球上找到的浩如烟海的文件后——不得不说这个物种确实挺热爱书面语言——我们发现一个反复出现的概念十分显眼。其被描述为§H圣约预兆§!，是关于将要到来的世界末日的一些征兆，这引发了全体民众的多疑与恐慌。\\n\\n由于这些宗教性的语言充满隐喻且晦涩难懂，我们难以搞清这个威胁的本质，但它对这个种族的心灵造成的影响却是实实在在的。他们开始集体向上天寻求神灵的帮助。","en":"Sifting through the abundance of documentation found in the ruins across the planet - this species sure loved their written word - one recurring concept stands out. It's referred to as §HThe Testament of Omen§!, and it is some portent of impending doom that triggered paranoia and dread in the general population.\\n\\nDue to the metaphorical and esoteric nature of the scriptural language, it's difficult to ascertain the true nature of this menace, but the effect on the psyche of the indigenous species is indisputable. En masse they seem to have looked to the heavens for divine intervention.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":793,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":736,"status":"paired","id":"texts:2545"},{"key":"ancrel.9280.name","zh":"奴役信条","en":"The Creed of Servitude","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":794,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":737,"status":"paired","id":"texts:2546"},{"key":"ancrel.9280.desc","zh":"建筑学分析师将那些在这个在文明消失前不久才建造好的建筑与其他建筑区分开来。这种风格的建筑遍布整颗星球：杂乱无章的实用主义建筑，专为重工业建造。不像老式居所，这些建筑从设计角度而言既朴实无华而又高度务实。也许是一种反传统的文化开始流行？\\n\\n在每座建筑的入口上方写着§H奴役信条§!——对§H伟大先驱§!的一种祷告仪式以及它的神圣计划。理论认为，这是对§H圣约预兆§!中预言的末日的某种回应。","en":"Architectural analysis has isolated the buildings that were assembled just before the civilization vanished. The pattern is the same across the planet: haphazard utilitarian constructs intended for heavy industrial work. Unlike older dwellings, these buildings are unadorned and noticeably pragmatic in their design. Perhaps a culture of iconoclasm took hold?\\n\\nOver the entrance of each of these buildings is §HThe Creed of Servitude§! - a prayer of service to §HThe Grand Herald§! and its holy plan. The theory is that this is some kind of response to the doom foretold in §HThe Testament of Omen§!.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":795,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":738,"status":"paired","id":"texts:2547"},{"key":"ancrel.9285.name","zh":"追随者的颂歌","en":"The Hymn of Following","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":796,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":739,"status":"paired","id":"texts:2548"},{"key":"ancrel.9285.desc","zh":"地表勘探队伍有了一个有趣的发现。一段在某个主要城市中找到的视听记录。一大群生物，似乎就是当地的居民，正聚集在一个公共广场上。他们正在颂唱，合唱的声音不断增强，就像是有着旋律不断起伏的惊雷。\\n\\n他们集体颂唱的歌词经翻译后为：“飞升已近。伟大先驱，携民如子，迈向新生。悲颓之地，弃之身后，应许家园，觅来繁星。吾辈追颂，如始如终！”","en":"The surface expedition made an interesting find. It was a audio-visual recording from one of the major cities. A teeming mass of beings, seeming the bulk of the inhabitants, is crowding a public square. They are chanting, the collective voices rising in crescendo like the sound of a melodic, rolling thunderstorm.\\n\\nThe mass chant was translated as: \"The ascension is nigh. Carry us, O Grand Herald, into a new beginning. Lead us from a land of tears and dust, and grant us a new home amongst the stars. We follow thee as one. We follow thee\".","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":797,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":740,"status":"paired","id":"texts:2549"},{"key":"ancrel.9290.name","zh":"末日朝圣","en":"The Pilgrimage of Last Days","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":798,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":741,"status":"paired","id":"texts:2550"},{"key":"ancrel.9290.desc","zh":"§H追随者之颂唱§!不是一次孤立的事件——这起事件席卷全球，每个居民都在同时咏唱。在对这起不寻常的事件进行更深一步的调查后，我们对此事件有了更加清晰的了解。一份名为§H末日朝圣§!的文件已被发现，这似乎是与该神秘事件链真相有关的最后一环。\\n\\n这份文件指出了这个行星上的一个特殊地点，一个用于开展最终清算或最终仪式的地方。那是一片在早先调查中被忽略的不起眼的沙漠。这份文件还提到了一个叫做§H揭纱秘仪§!的东西，目前正对其进行诠释。","en":"§HThe Hymn of Following§! was not an isolated event - it was global, every single inhabitant chanting in unison. Such an unusual event warranted further research, and that's when a new insight was gained. A document called §HThe Pilgrimage of Last Days§! was uncovered, and it seems to be one of the last links in this mysterious chain of events.\\n\\nThe document refers to a specific location on the planet, where some final reckoning or ritual will occur; a swathe of unremarkable desert location neglected in earlier surveys. The document also speaks of something called §HThe Rite of Lifted Veil§!, which is now being interpreted.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":799,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":742,"status":"paired","id":"texts:2551"},{"key":"ancrel.9295.name","zh":"传承之舟","en":"The Ark of Legacy","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":800,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":743,"status":"paired","id":"texts:2552"},{"key":"ancrel.9295.desc","zh":"在轨道扫描中依靠精妙的光学伪装迷彩隐藏起来的§H伟大先知§!最终还是被发现了。它不是什么预言或者是宗教符号；它是一艘巨大的泰坦级宇宙飞船！以宗教名义发动的战争撕裂了他们的世界，这艘泰坦则被当作庇护一小部分人口的方舟，它将载着这些人离开这个临近末日的星球并前往一片未指明的应许之地。该舰船组装完成，运行正常，所以为什么它未能起飞实在是令人困惑。\\n\\n看来在起飞前似乎发生了某种决战。一场极度残酷的战斗，没有任何一方在漫长的战斗后幸存。","en":"Hidden from orbital scanning by sophisticated optical camouflage, §HThe Grand Herald§! was finally uncovered. It's not a prophet or religious figure; it is a gigantic Titan Class spaceship! Their world torn and dying due to wars carried out in the name of religion, the Titan was going to serve as an arkship for a fraction of the population, transporting them off the doomed planet and towards an unspecified promised land offworld. The ship is fully assembled and workable condition, so why it never took flight is puzzling.\\n\\nIt appears as if some final battle must have been fought just prior to takeoff. A struggle so fierce that neither side survived in the long run.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":801,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":744,"status":"paired","id":"texts:2553"},{"key":"ancrel.9300.name","zh":"整体守护者","en":"The Guardian of Entirety","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":802,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":745,"status":"paired","id":"texts:2554"},{"key":"ancrel.9300.desc","zh":"这根本就不是什么宗教事件！在关闭一处光学迷彩区域之后，考察队终于得以窥见§H伟大先驱§!的真实面貌；一艘巨大的泰坦级宇宙飞船，半截仍然埋在沙子之中，它被建造以对抗宇宙中即将到来的某种威胁。最终结果是，那些诗词般富含隐喻，被解释为宗教措辞的语言，其实只是这一物种平日里日常交谈的话语而已。\\n\\n即将到来的危险是什么依旧是一个未解之谜，不过就目前所观察的来看，它一定在泰坦完全启动前已经来临。散布在舰船周围的是上千具已经灭绝的[FromFrom.Planet.GetName]的干尸，他们当时没能及时启动泰坦，以后也不会再有机会了。","en":"It was never a religious archetype! After having deactivated an optical camouflage field, the expedition saw the true shape of §HThe Grand Herald§!; an immense Titan Class spaceship half-buried in the sand, built to fight some kind of approaching threat in space. As it turns out, the poetic, metaphorical nature of the native language - interpreted as being of religious expression - was in fact just the normal way this species communicated.\\n\\nThe nature of the oncoming menace is still a mystery, but from the looks of it, whatever it was seems to have arrived before the Titan was fully operational. Scattered around the ship are thousands of desiccated remains of the extinct species of [FromFrom.Planet.GetName]. They did not have time to activate their Titan, and they never will.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":803,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":746,"status":"paired","id":"texts:2555"},{"key":"ancrel.9305.name","zh":"救赎之许诺","en":"The Promise of Deliverance","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":804,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":747,"status":"paired","id":"texts:2556"},{"key":"ancrel.9305.desc","zh":"§H伟大先驱§!的确不是一个寻常的宗教符号，这是一个巨大而特别的工程项目——一个自动化的建造区域。其中高如摩天大楼的横梁揭示出其最初且唯一的项目；一艘巨大的泰坦级宇宙飞船。其宗教意义和目前考古成果的联系仍不完全明确，但我们已经知道了：§H圣约征兆§!中所说的危险最终到来，使得在伟大先驱工程完成之前，行星上的全部人口就已神秘死去。\\n\\n但这个自动化的建造区域依旧不断工作，最终组装完成了这艘不会有乘客乘坐的飞船。这艘完整而空荡的飞船在无人驾驶的情况下静静地沉睡在此处，历经无数年华。我们要不要让它重见天日，驰骋于星海呢？","en":"§HThe Grand Herald§! is an unconventional religious figure, indeed. It's a huge special engineering project - an automated construction yard. Its skyscraper-high spars still cradle its first and only product; a huge Titan Class spaceship. Where spiritual metaphor and archaeological fact intersect is still not entirely clear, but we know this: whatever threat §HThe Testament of Omen§! spoke of must have indeed come to pass, as the entire population died mysteriously prior to The Grand Herald project being concluded.\\n\\nBut the automated construction yard kept working, finalizing a ship without passengers. The mostly intact, empty ship has been slumbering here for eons without someone to pilot it. Shall we take it out for a spin?","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":805,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":748,"status":"paired","id":"texts:2557"},{"key":"get_herald","zh":"§Y伟大先驱§!已加入我们的舰队","en":"§YThe Grand Herald§! is added to your fleet","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":806,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":749,"status":"paired","id":"texts:2558"},{"key":"site_hive_coral","zh":"波涛之下","en":"Beneath the Waves","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":808,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":750,"status":"paired","id":"texts:2559"},{"key":"site_hive_coral_intro","zh":"科学船在[From.Planet.GetName]轨道上进行的扫描显示了其海面下有着奇怪的构造，海水以难以解释的方式在流动。虽然该星球天气相对平静，风暴很少，但海面下的水受一些未知力量的影响，不断翻涌和搅动。建议进行详细调查。","en":"Scans made by the Science Ship in orbit of [From.Planet.GetName] shows some strange formations beneath the waves, and inexplicable water currents. The weather is relatively placid and storms are rare, yet the planetary seas seem to constantly roil and churn, driven by some unknown force beneath the surface. A closer inspection is recommended.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":809,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":751,"status":"paired","id":"texts:2560"},{"key":"ancrel.9310.name","zh":"刺穿水面","en":"Surface Piercers","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":810,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":752,"status":"paired","id":"texts:2561"},{"key":"ancrel.9310.desc","zh":"在[From.Planet.GetName]海域的探险遇到了一些奇怪的事情。大量有机物尖峰刺穿水面，向天空伸展数百米，其材质为珊瑚或动物骨骼。\\n\\n尖峰以团簇的形式成打出现。这种构造在星球各处海域都很常见，除了最寒冷的极地海域。尖峰为多孔结构，其表面覆盖有大小不等的孔道，孔道尺寸与舰载机相当。也许这种生物结构与其繁殖过程有关？","en":"The surface expedition down to the seas of [From.Planet.GetName] has come across something strange. Great spikes of organic material pierce the surface of the water, made from some kind of fossilized coral or bone, stretching hundreds of meters towards the sky.\\n\\nThe spikes are found in claw-like clusters of up to a few dozen, and formations like these are commonplace everywhere except the very coldest polar seas. The spikes are porous, covered with perforations ranging in size up to that of a strike craft. Perhaps they are related to how these bio-structures propagate themselves?","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":811,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":753,"status":"paired","id":"texts:2562"},{"key":"ancrel.9315.name","zh":"水流发生器","en":"Current Makers","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":812,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":754,"status":"paired","id":"texts:2563"},{"key":"ancrel.9315.desc","zh":"探险队最终成功地在行星海底找到了一些长而均匀的生物构造。这些水下结构由与水面的尖峰材质相同，其运行机制类似于一种生物泵。该生物网络不断“呼吸”，呼吸搅动了海水。\\n\\n这些构造的尺寸，以及其在海底的规模，暗示它们是造成[From.Planet.GetName]海面下难以解释的海水涌动的原因。","en":"The expedition has finally managed to reach a set of long and evenly shaped bio-formations on the bottom of the planetary sea. Made of the same material as the surface-piercing spikes, these underwater formations appear to be some kind of organic pumping mechanism. The living network \"breathes\", and its exhalations cycle the current of the seas.\\n\\nThe size of these formations, as well as the sheer number of them across the ocean floor, hints that they are responsible for the unexplained underwater currents of [From.Planet.GetName].","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":813,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":755,"status":"paired","id":"texts:2564"},{"key":"ancrel.9320.name","zh":"珊瑚虫巢","en":"The Hive Coral","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":814,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":756,"status":"paired","id":"texts:2565"},{"key":"ancrel.9320.desc","zh":"另一支深海探险队回来了，揭示了[FromFrom.Planet.GetName]海底暗流的真相。该星球上所有怪异的有机构造实际上都与一座巨大的珊瑚礁相连。事实证明，这种珊瑚在某种程度上是有意识的，尽管与我们这种感性生物相比，它有着完全不同的思维方式。通过在水中释放信息素，它或多或少地奴役了海洋中所有其他生物，控制它们的行为和繁殖周期，以满足自身的需要。\\n\\n它似乎是完全无害的，但它仍然是一位木偶大师。它是这颗星球上最顶级的生命吗？或者是一只外来的寄生虫？与之沟通似乎是不可能的，所以我们可能永远不会知道真相了。","en":"Another deep sea expedition has returned, and revealed the truth of the churning seas of [FromFrom.Planet.GetName]. All the strange organic formations on the planet are actually connected in a single, vast coral reef. This coral, as it turned out, is partly aware, although with an utterly alien mindset compared to our conception of sentient life. Through pheromones excreted in the water, it has more or less enslaved the rest of all the organisms in the sea, controlling their behavior and reproduction cycles to fit its own needs.\\n\\nIt seems to be completely benign, but it is a puppet master nonetheless. Is it simply the apex life form on this world? An intrusive alien parasite? Communicating with it seems impossible, so we may never know.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":815,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":757,"status":"paired","id":"texts:2566"},{"key":"ancrel.9320.b.evopred","zh":"通过适应我们就不会遭受这样的入侵了。","en":"In adapting, we will suffer no similar intrusions.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":816,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":758,"status":"paired","id":"texts:2567"},{"key":"ancrel.9325.name","zh":"生物救星","en":"Bio-Savior","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":817,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":759,"status":"paired","id":"texts:2568"},{"key":"ancrel.9325.desc","zh":"在对这种外星生物的DNA进行测序后，我们得出了一个惊人的发现：遍布全球海洋的珊瑚网络不仅不是这个世界的原生物种，而且连自然物种都不是，它实际上是一个人造的生物工程产品。在厚厚的珊瑚层下面的是这世界整个生态系统灭绝生物的化石层。似乎珊瑚在被引入后，就逐渐扼杀了所有的本土生物，取而代之的是一个为自己量身定制的生态系统。\\n\\n关于为什么要这样做，有两个主要的猜想：要么这种人造珊瑚是出于良性的原因被引入的，然后它以一种意想不到的方式在竞争中彻底击垮了原生物种；要么它是被故意设计成用来清除本地海洋世界的原生生物的可怕生物武器。","en":"After sequencing the alien DNA, a startling revelation was made: the global sea coral network is not only not native to this world, but it is in fact a bio-engineered construct rather than a natural formation. Beneath the thick carpet of alien coral is a fossilized extinction layer of the entire previous ecosystem of this world. It seems the coral, once introduced, gradually choked out all the native life and replaced it with an ecosystem tailored specifically for itself.\\n\\nThere are two main theories as to why this might have been done: either the artificial coral was introduced for benign reasons, and then it massively out-competed the local wildlife in an unexpected way, or it was deliberately constructed to be some sort of terrifying biological weapon to cleanse ocean worlds of native life.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":818,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":760,"status":"paired","id":"texts:2569"},{"key":"ancrel.9330.name","zh":"欢迎委员会","en":"Welcoming Committee","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":819,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":761,"status":"paired","id":"texts:2570"},{"key":"ancrel.9330.desc","zh":"这是一台巨大的生物机器！地质分析表明，行星的海洋曾一度陷入死寂——没有洋流，也没有氧气来维持水生生物的生存。这种生物工程机器被引入该星球，目的是人为创造生物生存的基本先决条件。\\n\\n显然它起作用了，因为现在在此星球上有着繁盛的水下动植物群。找不到任何线索来解释为何要进行如此巨大的工程，也没有找到由谁——或许是一种未知的水生物种，利用先进的生物技术进行环境改造，为自己创造一个新的家园？","en":"It's all one giant bio-machine! Subsurface analysis indicates that the planet's oceans were once dead - no current or oxygen to sustain underwater life. This bio-engineered machine was introduced to the planet with the purpose of artificially jump starting the basic prerequisites of organic existence.\\n\\nApparently it worked, as underwater flora and fauna now thrives on the world. No trace was found of why such a colossal undertaking was carried out, nor by whom - was it perhaps some terraforming project by an unknown aquatic species with advanced biotechnology, seeking to create for themselves a new home?","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":820,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":762,"status":"paired","id":"texts:2571"},{"key":"site_orbital_rain","zh":"一查到底","en":"Get to the Bottom","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":822,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":763,"status":"paired","id":"texts:2572"},{"key":"site_orbital_rain_intro","zh":"来自[From.Planet.GetName]的可见光传感器反馈的信号显示这个海洋星球的海床上有着极不寻常的构造。","en":"The visual sensor feed from [From.Planet.GetName] shows formations in the seabed of this ocean world that are highly unusual.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":823,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":764,"status":"paired","id":"texts:2573"},{"key":"ancrel.9335.name","zh":"海底之伤","en":"Wounds on the Ocean Floor","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":824,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":765,"status":"paired","id":"texts:2574"},{"key":"ancrel.9335.desc","zh":"对[From.Planet.GetName]的仔细检查表明，广阔的海床看起来异常奇怪——像是卫星或小行星的表面，完全被撞击坑覆盖。这样的陨石坑一般不会出现在有大气层的天体上，特别是那些有海洋的天体上。\\n\\n必须进行进一步的研究。","en":"Closer inspection of [From.Planet.GetName] reveals that the bottom of the vast oceans look exceptionally strange - more like the surface of a moon or an asteroid - completely covered in impact craters. Craters like that tend to not appear on celestial bodies with atmosphere, and especially not on the ones with oceans.\\n\\nFurther studies must be made.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":825,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":766,"status":"paired","id":"texts:2575"},{"key":"ancrel.9340.name","zh":"超凡脱俗之水","en":"Otherworldly Waters","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":826,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":767,"status":"paired","id":"texts:2576"},{"key":"ancrel.9340.desc","zh":"海底神秘陨石坑的谜底终于在对水体的分析中找到了。某些矿物和化学成分的痕迹证明，这些水实际上并不来自同一颗行星。它以巨冰的形式被运到了这里，被扔到星球表面。冰块坠毁，破碎成碎片并融化，最终将整颗星球表面覆盖在水下。\\n\\n这绝对是一项不朽的事业，但尚不清楚该工程究竟是为了什么目的而实施。","en":"The answer to the mysterious craters in the ocean floor was finally found in an analysis of the water itself. Traces of certain minerals and chemical compositions proved that the water did in fact not belong to the same planet. It was transported here in the form of gargantuan blocks of ice that were hurled down on the planet. The ice blocks crashed, cracked into splinters and melted, eventually covering almost the entire surface with water.\\n\\nIt was an absolutely monumental undertaking, but there is nothing that hints to why it was carried out.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":827,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":768,"status":"paired","id":"texts:2577"},{"key":"ancrel.9345.name","zh":"当前事件","en":"Current Events","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":828,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":769,"status":"paired","id":"texts:2578"},{"key":"ancrel.9345.desc","zh":"[FromFrom.Planet.GetName]轨道上的科研船从海底深处检测到了一些不能识别的能量读数，仔细检查后，探险队发现了一座古代建筑。这是一个长达数公里的人工构造，只有一个功能：人为制造水下洋流。\\n\\n水下循环对许多水生生物而言至关重要，目前的理论是，这颗行星由一些已能进行太空航行的水生物种改造成如今的模样。但好像他们从未露面。","en":"The Science Ship in orbit of [FromFrom.Planet.GetName] picked up some unidentified energy readings from deep beneath the waves, and upon inspection the expedition discovered an ancient construction. A structure many kilometers long with a single purpose; to artificially create underwater currents.\\n\\nUnderwater circulation is vital for much aquatic life, and the current theory is that this planet was set up to be habitable for some aquatic, spacefaring species. It appears as if they never showed up.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":829,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":770,"status":"paired","id":"texts:2579"},{"key":"ancrel.9350.name","zh":"水下存储","en":"Submerged Storage","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":830,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":771,"status":"paired","id":"texts:2580"},{"key":"ancrel.9350.desc","zh":"通过跟踪一个奇怪的能量信号，我们的探险队找到了一座埋在海底深处的外星通信阵列。若能翻译其包含的信息片段，便可得知外星引水工程的全貌。\\n\\n根据翻译，整个造海项目是为了创造一座巨大的水下储仓，但它没有具体说明要存储什么东西。当然，该项目不需要淹没整颗星球。","en":"By following a strange energy signature our expedition managed to locate an alien communications array buried deep in the seabed. It contained information fragments, and once translated they told of the water-introduction project.\\n\\nAccording to the translation the entire ocean-making venture was done to create an immense submerged storage, but it does not specify what needed to be stored. Certainly not what requires an entire planet covered in water.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":831,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":772,"status":"paired","id":"texts:2581"},{"key":"ancrel.9355.name","zh":"气候控制","en":"Climate Control","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":832,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":773,"status":"paired","id":"texts:2582"},{"key":"ancrel.9355.desc","zh":"多亏了科研船的意外发现，我们成功挖出了深埋在海底深处的古建筑。在那里进行探险活动非常困难，但结果是惊人的。\\n\\n该建筑曾经是一个气候控制中心。它引导大型气候改造机器进入轨道。这是一个被中断的环境改造项目，但显然工程已经走得够远了。即使后续投入中断了，但有蓬勃的自然演化接手后续工作，最终创造了现在的生态系统。","en":"Thanks to serendipitous sensory scan the Science Ship managed to isolate ancient building buried deep under the ocean floor. Getting the expedition there turned out to be very difficult, but the finding was grand.\\n\\nThe building was once a climate control center. It directed giant climate-altering machines in orbit. This was a terraforming project that was interrupted, but apparently the project had gotten far enough. Even without directed input, nature managed to thrive and eventually create the ecosystem that can be seen today.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":833,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":774,"status":"paired","id":"texts:2583"},{"key":"site_fossilized_jellyfish","zh":"星罗群岛","en":"Dotted Archipelago","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":835,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":775,"status":"paired","id":"texts:2584"},{"key":"site_fossilized_jellyfish_intro","zh":"在[From.Planet.GetName]轨道上的科学船已经探测到遍布这个海洋星球表面的圆形岛屿群。从地质的角度来看，它们非常不寻常：其表面看起来很自然，没有人造结构，但它们都呈圆形，且几乎是完美的圆。我们需要前往那里收集更多数据。","en":"The Science Ship in orbit around [From.Planet.GetName] has detected clusters of small, round islands dotting the ocean planet. From a geological standpoint they are highly unusual: the surface appears natural, with no artificial constructions, yet they all appear to be circular in shape, nearly perfectly so. We will need to head down there to gather more data.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":836,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":776,"status":"paired","id":"texts:2585"},{"key":"ancrel.9360.name","zh":"岛屿隧道","en":"Island Tunnels","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":837,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":777,"status":"paired","id":"texts:2586"},{"key":"ancrel.9360.desc","zh":"登陆到[From.Planet.GetName]表面的探险队开始调查其中一个圆形岛屿，并很快有了不同寻常的发现。岛下有一套复杂的隧道网络，蜿蜒穿过奇特的油性岩层。这些隧道呈均匀的圆形，并且在所有岛屿下面都能发现。它们似乎是自然形成而非人工挖掘出的，但它们的形成方式肯定与通常的地质运动不同。","en":"The surface expedition sent down to [From.Planet.GetName] started to investigate one of the round islands, and soon made a remarkable discovery. The island had a complex tunnel network running beneath it, winding through the strange, oily rock. These tunnels were remarkably even and round, and laced the entire island. They seem to be natural formations, not intentionally excavated, but they have certainly not been shaped in a conventional, geological manner.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":838,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":778,"status":"paired","id":"texts:2587"},{"key":"ancrel.9365.name","zh":"无处不在的隧道","en":"Tunnels Everywhere","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":839,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":779,"status":"paired","id":"texts:2588"},{"key":"ancrel.9365.desc","zh":"地面探险队深入圆形岛屿时，又有两项新的发现：第一，每个岛的下面似乎都有重复的内部隧道布局。它们的大小略有不同，但布局是一样的。第二个发现更令人惊讶：这些岛屿不是地壳的一部分——它们实际上是漂浮的！它们的下层充满了气囊，它们与相当脆弱和多孔的岛屿岩石相结合，让这些岛漂了起来。","en":"As the surface expedition delved deeper into the round islands, two more discoveries were made: First, that every island seem to have a duplicate internal layout of tunnels beneath them. They vary slightly in size, but not in how they are laid out. The second discovery was even more astonishing: the islands aren't parts of the planet crust - they actually float! Their lower levels are filled with pockets of gas, which combined with the fairly brittle and porous island rock makes then buoyant.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":840,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":780,"status":"paired","id":"texts:2589"},{"key":"ancrel.9370.name","zh":"冰冻凝胶","en":"Frozen Jelly","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":841,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":781,"status":"paired","id":"texts:2590"},{"key":"ancrel.9370.desc","zh":"关于浮岛之谜的答案不是在地质学领域找到的，而是在生物学领域。这些岛屿实际上是巨大的水母化石。数百万年前的冰河时代把它们都冻死了，之后它们的尸体变成了化石，形成了今天看到的漂浮在水面上的岛屿。长年累月的碎屑堆积使它们裸露的表面看起来像天然岛屿，但它们的下面完全是有机的。","en":"The answer to the mystery of the floating islands was not found in the field of geology, but in biology. The islands are in fact enormous fossilized jellyfish creatures. Millions of years ago an ice age froze them all to death, after which their carcasses were fossilized into the islands seen bobbing around in the water today. Ages of debris accretion gave their exposed surface the look of natural islands, but beneath that they are entirely organic.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":842,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":782,"status":"paired","id":"texts:2591"},{"key":"ancrel.9370.b.evopred","zh":"真是块美味的土地。","en":"A tasty looking patch of ground.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":843,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":783,"status":"paired","id":"texts:2592"},{"key":"ancrel.9375.name","zh":"自然休眠","en":"Natural Slumber","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":844,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":784,"status":"paired","id":"texts:2593"},{"key":"ancrel.9375.desc","zh":"它们根本不是岛屿，而是水母！事实上，每一个漂浮的圆圈都是一头巨大的无脊椎动物。而且他们没有死去：看似石化的状态只是他们生命周期中的一个自然组成部分。在数千年的时间里，这些石质岛屿释放出沉积物，直到它们完全溶解。沉积物中含有微小的水螅虫，这些水螅虫最终会在水中出芽，直到它们进入生命周期的下一阶段。","en":"They are not islands at all, but jellyfish! Each of these floating circles is in fact a giant invertebrate organism. And they aren't dead, either: the seemingly fossilized state is just a natural part of their life cycle. Over the course of thousands of years, these stony islands release sediment until they finally dissolve completely. The sediment contains microscopic polyps that eventually germinate in the water until they enter the next stage of their life cycle.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":845,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":785,"status":"paired","id":"texts:2594"},{"key":"ancrel.9380.name","zh":"无法应付的大家伙","en":"Big Ones Couldn't Cope","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":846,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":786,"status":"paired","id":"texts:2595"},{"key":"ancrel.9380.desc","zh":"它们根本不是岛屿。它们全是外星生物：水母生物，它们出于某些原因被人工地引入了生态系统。然而，它们的引入似乎并没有严格按计划进行。大部分大型的水母生物死去并变成了化石，再演变成浮岛群，但是较小的水母生物适应了环境，它们现在在行星上的海洋中繁衍生息。它们最终是否会步更大体型祖先的后尘还需拭目以待。","en":"They aren't islands at all. They are all alien organisms: jellyfish creatures that for some reason were artificially introduced to the ecosystem. It seems their introduction did not go exactly as planned, however. Most of the big ones died and fossilized - becoming the floating island archipelago - but the smaller jellyfish creatures assimilated and are now thriving in the oceans across the planet. Whether they will eventually share the fate of their bigger ancestors remains to be seen.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":847,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":787,"status":"paired","id":"texts:2596"},{"key":"site_popular_rock","zh":"受欢迎的岩石","en":"Popular Rock","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":849,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":788,"status":"paired","id":"texts:2597"},{"key":"site_popular_rock_intro","zh":"传感器在一簇小行星内检测到了能量读数。建议进行更深入的调查。","en":"Sensors have detected energy readings in a cluster of asteroids. Further investigation is recommended.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":850,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":789,"status":"paired","id":"texts:2598"},{"key":"ancrel.9385.name","zh":"你好/再见","en":"Hello/Goodbye","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":851,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":790,"status":"paired","id":"texts:2599"},{"key":"ancrel.9385.desc","zh":"通过追踪很可能是太空舰船留下的微弱的能量痕迹，一颗特殊的小行星从星团中被挑选了出来。对小行星表面的进行了更仔细的调察后，在岩石表面发现了多处着陆和起飞的迹象，这证实了此处先前存在太空航线的理论。\\n\\n传感器还显示出小行星内部有被挖空的区域和隧道，可以用来发掘更多的信息。","en":"By tracing weak energy trails - most likely left by space-faring vessels - one particular asteroid in the cluster was singled out. Closer inspection of the asteroid's surface confirmed the theory of prior space traffic as multiple signs of landing and takeoff were found on the rocky exterior.\\n\\nSensors also indicate cavities and tunnels within the asteroid, which may be excavated.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":852,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":791,"status":"paired","id":"texts:2600"},{"key":"ancrel.9390.name","zh":"阶石","en":"Stepping Stone","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":853,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":792,"status":"paired","id":"texts:2601"},{"key":"ancrel.9390.desc","zh":"在穿过狭小的隧道之后，探险队终于跌跌撞撞地进入了最深处的密室，这是一个巨大而做工精致的房间，里面装饰着直接雕刻在岩石上的雕塑。刻在墙上的宗教文本把这里叫做成“第九步”，显然这里是创建该处的物种进行宗教之旅的众多目的地之一。\\n\\n如果这是第九步，那前八步在哪里？接下来还有几步？","en":"Following small and narrow tunnels, the expedition team finally stumbled into the innermost sanctum; a vast and exquisitely crafted chamber adorned by sculptures carved directly into the rock. Translation of spiritual texts carved into the walls called the place \"The Ninth Step\", and it was apparently one of many destinations on a religious journey taken by the creating species.\\n\\nIf this was the ninth step, where are the preceding eight? And how many steps followed?","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":854,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":793,"status":"paired","id":"texts:2602"},{"key":"ancrel.9395.name","zh":"深空仓库","en":"Deep Space Depot","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":855,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":794,"status":"paired","id":"texts:2603"},{"key":"ancrel.9395.desc","zh":"当表面探险队发现了大量的储存区和挖入小行星的地窖后，这颗小行星被频繁造访的原因就变得显而易见了。这块废石曾是某种能够进行太空航行的物种的仓库，在将船只送入更深远的太空之前提供燃料补给和维护。这意味着那是一个没有超光速引擎的外星社会，但其拥有探索太空的充足动力。\\n\\n小行星仓库被废弃的原因尚未明确，但我们设法回收了少量的物资。谁找到的就是谁的！","en":"The reasons behind this well-visited asteroid became clear as the surface expedition encountered vast storage areas and silos dug into the asteroid. The dead rock served as a depot for some space-faring species, offering refueling and maintenance before sending ships even deeper into space. This would indicate an alien society devoid of FTL drive, but with an abundance of motivation to explore space.\\n\\nWhy the asteroid depot was abandoned remains unclear, but we managed to salvage a small yield of materials. Finders keepers!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":856,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":795,"status":"paired","id":"texts:2604"},{"key":"ancrel.9400.name","zh":"苏醒时刻","en":"Rise and Shine","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":857,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":796,"status":"paired","id":"texts:2605"},{"key":"ancrel.9400.desc","zh":"进入小行星内部后，探险队有了一个相当吸引人的发现。废弃的冷冻舱——成千上万个——排列在巨大的人工挖掘出的空间里。每一个冷冻舱都打开着，早已停止了运转，让人感觉它们已经完成了使命。\\n\\n目前的理论是，这颗小行星就像是某种殖民飞船，被投射出去，穿越茫茫太空，飞向某个繁荣的栖息地。当接近目的地时，自动系统唤醒了沉睡的“货物”，然后他们搭乘短途宇宙飞船离开了小行星，前往他们的新家。","en":"Getting inside the asteroid, the expedition made quite a fascinating discovery. Abandoned cryo-pods - hundreds of thousands of them - lined vast, dug out chambers. Each pod was opened and inactive, giving the impression that they had already fulfilled their purpose.\\n\\nThe current theory is that the asteroid served as some kind of colonization shuttle, hurled through space toward some prosperous habitat. When in proximity to its destination, automated systems woke up the slumbering cargo, and they left the asteroid in short-distance spacecraft to get to their new home.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":858,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":797,"status":"paired","id":"texts:2606"},{"key":"site_strange_flows","zh":"奇异流体","en":"Strange Flows","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":860,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":798,"status":"paired","id":"texts:2607"},{"key":"site_strange_flows_intro","zh":"一颗本应“正常”的熔岩星球，让科研船的传感器出现了无法控制的故障。\\n\\n建议进行进一步研究。","en":"What should be a \"normal\" molten planet is making the Science Ship's sensors glitch uncontrollably.\\n\\nFurther study is advised.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":861,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":799,"status":"paired","id":"texts:2608"},{"key":"ancrel.9405.name","zh":"抵抗迹象","en":"Signs of Resistance","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":862,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":800,"status":"paired","id":"texts:2609"},{"key":"ancrel.9405.desc","zh":"与在[From.Planet.GetName]表面上遇到的复杂情况相比，在轨科研船的传感器引发的骚动简直是小巫见大巫。来源不明的极端磁场波动甚至使设备失控。\\n\\n研究这种电磁混乱将是一个相当严峻的考验——但只要有足够的时间，我们会得到答案的。","en":"The disturbances caused by the orbiting Science Ship's sensors are nothing compared to the complications being encountered down on the surface of [From.Planet.GetName]. Extreme magnetic fluctuations from some unknown source are making equipment go haywire.\\n\\nIt will be quite an ordeal to research this electromagnetic bedlam - but given enough time, answers will emerge.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":863,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":801,"status":"paired","id":"texts:2610"},{"key":"ancrel.9410.name","zh":"金属星球","en":"That's So Metal","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":864,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":802,"status":"paired","id":"texts:2611"},{"key":"ancrel.9410.desc","zh":"就在地面考察队设法排除了失灵设备的故障后，剧烈波动的天然磁场终于揭开了它的神秘面纱。\\n\\n[From.Planet.GetName]上汹涌的熔岩海洋与岩浆河流并非是普通的岩浆——那是熔融的金属！这种温度下的金属不会呈现出太强的磁性，[From.Planet.GetName]上的熔融金属更是不可能产生如此规模的电磁场。这究竟是怎么一回事？","en":"Once the surface expedition managed to solve the problems with the malfunctioning equipment, the nature of the wild magnetic fluctuations started to reveal itself.\\n\\nThe raging oceans and rivers of lava down on [From.Planet.GetName] are in fact not made up of conventional magma - it's molten metal! Metals of this temperature tend not to have particularly strong magnetic properties; not even the sheer volume of molten metal on [From.Planet.GetName] should create electromagnetism on this scale. So what is causing it?","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":865,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":803,"status":"paired","id":"texts:2612"},{"key":"ancrel.9415.name","zh":"中子星的余波","en":"Wake of the Neutron Star","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":866,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":804,"status":"paired","id":"texts:2613"},{"key":"ancrel.9415.desc","zh":"[FromFrom.Planet.GetName]轨道上的这艘科学飞船终于解开了行星磁场波动之谜。\\n\\n数百万年前，这颗行星靠近了一种特殊的中子星。这颗中子星的磁性或多或少地把[FromFrom.Planet.GetName]内部的金属熔化了。将它们变成我们今天看到的熔融海洋。目前所遇到的电磁现象，与诱发的大灾变的电磁现象相比，绝对是小巫见大巫。\\n\\n那颗中子星现在在哪里仍然是个谜。一个相当令人不安的谜。","en":"The Science Ship orbiting [FromFrom.Planet.GetName] has finally cracked the enigma of the magnetic fluctuations down on the planet.\\n\\nMillions of years ago, the planet came into close proximity with a special kind of neutron star. The magnetism of this neutron star effectively boiled the metals inside [FromFrom.Planet.GetName], turning them into the molten oceans we see today. The electromagnetism we've encountered is but a lingering echo of the original, cataclysmic event.\\n\\nWhere the neutron star is now remains a mystery - a quite disturbing mystery.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":867,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":805,"status":"paired","id":"texts:2614"},{"key":"ancrel.9420.name","zh":"轰击之后","en":"Zapped!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":868,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":806,"status":"paired","id":"texts:2615"},{"key":"ancrel.9420.desc","zh":"对传统物理定律的公然漠视使得科学部门认为“外力”可以解释[FromFrom.Planet.GetName]的奇怪特性。\\n\\n撞击坑——以及轨道上的核聚变驱动粒子痕迹——表明这颗行星实际上在某个时刻被某种超级电子武器击中。这次严重的冲击使得行星上所有的金属都熔化了，而行星上仍然充斥着“残余电荷”。\\n\\n究竟是什么导致了如此可怕的攻击，我们不得而知。","en":"The blatant disregard for conventional laws of physics has our science department considering \"external forces\" as an explanation for the strange properties of [FromFrom.Planet.GetName].\\n\\nAn impact crater - in combination with fusion drive particle traces found in orbit - suggests that the planet was fired upon by some kind of electric super-weapon at some point. The severity of the strike was such that all metals on the planet melted, and the planet is still crackling with residual electricity.\\n\\nWhat warranted such tremendous attack? We'll never know.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":869,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":807,"status":"paired","id":"texts:2616"},{"key":"ancrel.9425.name","zh":"为了科学！","en":"For Science!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":870,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":808,"status":"paired","id":"texts:2617"},{"key":"ancrel.9425.desc","zh":"传感器重新校准后，抵消了干扰的它立马有了新发现：一个邻近卫星上的废弃研究站。几近彻底烧毁的记录中抢救出的数据碎片详细描述了一个涉及星球表面巨型人造磁铁的实验。\\n\\n实验有些过于成功了。它将整个行星的金属外壳变成了熔池，无比强烈的电磁电荷瞬间就炸毁了研究站。\\n\\n嗯……没有牺牲就没有进展。","en":"Once the sensors had been re-calibrated to compensate for the interference, a new discovery was made: an abandoned research station, located on a nearby moon. Fragments of data were salvaged from the almost entirely burned-out records, detailing an experiment involving a giant, artificial magnet on the planet's surface.\\n\\nThe experiment was a bit too successful. It turned the planet's entire, metal crust into molten pools with an electromagnetic charge so intense that it fried the research station in an instant.\\n\\nWell... No progress without sacrifice.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":871,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":809,"status":"paired","id":"texts:2618"},{"key":"ancrel.6000.name","zh":"有机全典","en":"Omnicodex","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":873,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":810,"status":"paired","id":"texts:2619"},{"key":"ancrel.6000.desc","zh":"有机全典包含了曾经居住在全星系的数千种智慧物种的详细基因数据。我们的遗传学家可以利用这些数据在我们的殖民地上复活一种已灭绝的物种。\\n\\n一旦我们选择了一个殖民地，遗传学家就会仔细研究有机全典，并挑选出适合其气候的物种。","en":"The Omnicodex contains detailed genetic data on thousands of sapient species that once inhabited the galaxy. Our geneticists could use that data to revive an extinct species on one of our colonies.\\n\\nOnce we have selected a planet, the geneticists will go through the Omnicodex and pick a species suitable to its climate.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":874,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":811,"status":"paired","id":"texts:2620"},{"key":"ancrel.6000.a","zh":"[planet_option_1.GetName]","en":"[planet_option_1.GetName]","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":875,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":812,"status":"paired","id":"texts:2621"},{"key":"ancrel.6000.a.tooltip","zh":"在§Y[planet_option_1.GetName]§!上产生一个有§G300§!£pop£§H人口§!的随机特质的新物种。","en":"§G300§! £pop£ §HPops§! of a new species with random traits are spawned on §Y[planet_option_1.GetName]§!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":876,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":813,"status":"paired","id":"texts:2622"},{"key":"ancrel.6000.b","zh":"[planet_option_2.GetName]","en":"[planet_option_2.GetName]","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":877,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":814,"status":"paired","id":"texts:2623"},{"key":"ancrel.6000.b.tooltip","zh":"在§Y[planet_option_2.GetName]§!上产生一个有§G300§!£pop£§H人口§!的随机特质的新物种。","en":"§G300§! £pop£ §HPops§! of a new species with random traits are spawned on §Y[planet_option_2.GetName]§!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":878,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":815,"status":"paired","id":"texts:2624"},{"key":"ancrel.6000.c","zh":"[planet_option_3.GetName]","en":"[planet_option_3.GetName]","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":879,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":816,"status":"paired","id":"texts:2625"},{"key":"ancrel.6000.c.tooltip","zh":"在§Y[planet_option_3.GetName]§!上产生一个有§G300§!£pop£§H人口§!的随机特质的新物种。","en":"§G300§! £pop£ §HPops§! of a new species with random traits are spawned on §Y[planet_option_3.GetName]§!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":880,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":817,"status":"paired","id":"texts:2626"},{"key":"ancrel.6000.d","zh":"[planet_option_4.GetName]","en":"[planet_option_4.GetName]","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":881,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":818,"status":"paired","id":"texts:2627"},{"key":"ancrel.6000.d.tooltip","zh":"在§Y[planet_option_4.GetName]§!上产生一个有§G300§!£pop£§H人口§!的随机特质的新物种。","en":"§G300§! £pop£ §HPops§! of a new species with random traits are spawned on §Y[planet_option_4.GetName]§!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":882,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":819,"status":"paired","id":"texts:2628"},{"key":"ancrel.6000.e","zh":"[planet_option_5.GetName]","en":"[planet_option_5.GetName]","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":883,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":820,"status":"paired","id":"texts:2629"},{"key":"ancrel.6000.e.tooltip","zh":"在§Y[planet_option_5.GetName]§!上产生一个有§G300§!£pop£§H人口§!的随机特质的新物种。","en":"§G300§! £pop£ §HPops§! of a new species with random traits are spawned on §Y[planet_option_5.GetName]§!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":884,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":821,"status":"paired","id":"texts:2630"},{"key":"ancrel.6000.f","zh":"明白","en":"Understood","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":885,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":822,"status":"paired","id":"texts:2631"},{"key":"ancrel.6000.f.tooltip","zh":"有机全典需要在殖民地上产生新物种。请先殖民一颗行星。","en":"The Omnicodex requires a colony to seed a new species. Colonize a planet first.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":886,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":823,"status":"paired","id":"texts:2632"},{"key":"cara.970.name","zh":"银河之星","en":"The Galatron","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":887,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":824,"status":"paired","id":"texts:2633"},{"key":"cara.970.1.desc","zh":"生活与其说是一场竞赛，不如说是碰运气。","en":"Life is more of a lottery than a competition.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":888,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":825,"status":"paired","id":"texts:2634"},{"key":"cara.970.2.desc","zh":"塞翁失马，焉知非福。","en":"Sometimes buckets weigh more than they have to.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":889,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":826,"status":"paired","id":"texts:2635"},{"key":"cara.970.3.desc","zh":"彼之砒霜，他之蜜糖","en":"One sapient's garbage is another sapient's treasure.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":890,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":827,"status":"paired","id":"texts:2636"},{"key":"cara.970.4.desc","zh":"不良能量币信贷总是会出现。","en":"A bad energy credit always turns up.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":891,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":828,"status":"paired","id":"texts:2637"},{"key":"cara.970.5.desc","zh":"闪光的未必都是暗物质。","en":"All that glitters is not dark matter.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":892,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":829,"status":"paired","id":"texts:2638"},{"key":"cara.970.6.desc","zh":"乞丐可不应该挑肥拣瘦。","en":"Beggars can't be choosers.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":893,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":830,"status":"paired","id":"texts:2639"},{"key":"cara.970.7.desc","zh":"不要苛求别人送来的泽珞是否纯净。","en":"Never look a gift Zarkaluvian in the buccal cavity.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":894,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":831,"status":"paired","id":"texts:2640"},{"key":"cara.970.8.desc","zh":"等价交换绝非强夺。","en":"Fair exchange is no robbery.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":895,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":832,"status":"paired","id":"texts:2641"},{"key":"cara.970.9.desc","zh":"为溅出的泽珞哭泣是没有用的。","en":"It's no use crying over spilt Zro.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":896,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":833,"status":"paired","id":"texts:2642"},{"key":"cara.970.10.desc","zh":"让惩罚与罪行相称。","en":"Let the punishment fit the crime.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":897,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":834,"status":"paired","id":"texts:2643"},{"key":"cara.970.11.desc","zh":"种瓜得瓜，种豆得豆。","en":"You reap what you sow.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":898,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":835,"status":"paired","id":"texts:2644"},{"key":"cara.970.a","zh":"真是太诡异了。","en":"Most peculiar.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":899,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":836,"status":"paired","id":"texts:2645"},{"key":"ancrel.8040.name","zh":"资源贮藏点","en":"Resource Cache","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":901,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":837,"status":"paired","id":"texts:2646"},{"key":"ancrel.8040.desc","zh":"§H[Root.GetLeaderName]§!在[From.Planet.GetName]的废墟中发现了一个古老的资源贮藏点。他们现在已经开始将这些物资装船运往我们的中央仓库。","en":"§H[Root.GetLeaderName]§! discovered an ancient cache of resources among the ruins on [From.Planet.GetName]. They are even now in the process of being shipped off to our central stores.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":902,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":838,"status":"paired","id":"texts:2647"},{"key":"ancrel.8045.name","zh":"隐蔽隧道","en":"Hidden Passage","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":903,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":839,"status":"paired","id":"texts:2648"},{"key":"ancrel.8045.desc","zh":"§H[Root.GetLeaderName]§!不久前在发掘[From.Planet.GetName]上的遗迹时发现了一段隐蔽的隧道！这个意想不到的发现加快了发掘进度。","en":"§H[Root.GetLeaderName]§! recently found a hidden passage while excavating the ruins on [From.Planet.GetName]! This unexpected discovery has accelerated progress at the dig site.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":904,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":840,"status":"paired","id":"texts:2649"},{"key":"ancrel.8050.name","zh":"迷途的探险队","en":"Lost Expedition","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":905,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":841,"status":"paired","id":"texts:2650"},{"key":"ancrel.8050.desc","zh":"你的[Root.Owner.GetArchaeologistPlural]偶然发现了之前在[From.Planet.GetName]进行的一次不幸的探险行动，那是很久以前的事了。我们的人从他们干枯的遗骸中找到了几件稀有文物。","en":"Your [Root.Owner.GetArchaeologistPlural] have stumbled upon an ill-fated previous expedition on [From.Planet.GetName] that perished long ago. Several minor artifacts were recovered from their desiccated remains.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":906,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":842,"status":"paired","id":"texts:2651"},{"key":"ancrel.8055.name","zh":"争论的考古学家","en":"Bickering Archaeologists","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":907,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":843,"status":"paired","id":"texts:2652"},{"key":"ancrel.8055.desc","zh":"怒气冲天的争执在[From.Planet.GetName]的考古遗址爆发了出来，几名[Root.Owner.GetArchaeologistPlural]就如何最好地推进项目同§H[Root.GetLeaderName]§!的意见产生了公开的分歧。该遗址的工程进展已经慢的如同蜗牛一般。","en":"Tempers are running high at the archaeology site on [From.Planet.GetName], and several [Root.Owner.GetArchaeologistPlural] are openly disagreeing with §H[Root.GetLeaderName]§! about how best to proceed. Progress at the site has been slowed to a crawl.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":908,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":844,"status":"paired","id":"texts:2653"},{"key":"ancrel.8060.name","zh":"藏宝室","en":"Treasure Chamber","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":909,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":845,"status":"paired","id":"texts:2654"},{"key":"ancrel.8060.desc","zh":"最近§H[Root.GetLeaderName]§!在[From.Planet.GetName]的考古发掘现场发现了一个小藏宝室！虽然发现的大多数小玩意儿几乎没有实际用途，但它们可值不少能量币。","en":"A small hidden treasure chamber was recently uncovered by §H[Root.GetLeaderName]§! at the archaeological dig site on [From.Planet.GetName]. Although most of the found trinkets are of little practical use, they have a substantial energy credit value.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":910,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":846,"status":"paired","id":"texts:2655"},{"key":"ancrel.8065.name","zh":"传播疾病","en":"Spreading Illness","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":911,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":847,"status":"paired","id":"texts:2656"},{"key":"ancrel.8065.desc","zh":"考古人员[Root.GetLeaderName]汇报道一种奇怪的疾病正在[From.Planet.GetName]上的[Root.Owner.GetArchaeologistPlural]间传播。首个病例在第一次打开密封室后不久被确认。由于很大一部分团队成员已经无法继续参与考古，遗迹的开发进展已经推迟。","en":"[Root.GetLeaderName] reports that a strange sickness has been spreading among the [Root.Owner.GetArchaeologistPlural] on [From.Planet.GetName]. The first confirmed cases appeared shortly after a sealed chamber was opened for the first time. With a large part of the team incapacitated, progress has been delayed.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":912,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":848,"status":"paired","id":"texts:2657"},{"key":"ancrel.8070.name","zh":"装备故障","en":"Equipment Malfunction","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":913,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":849,"status":"paired","id":"texts:2658"},{"key":"ancrel.8070.desc","zh":"[From.Planet.GetName]上的考古探险队发来报告，由于一系列未曾预料的设备故障，工程出现了延期。在拿到替代设备之前，考察工作将暂时停滞。","en":"The archaeological expedition on [From.Planet.GetName] has reported delays caused by an unlikely series of equipment malfunctions. Work has been halted momentarily until replacements can be acquired.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":914,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":850,"status":"paired","id":"texts:2659"},{"key":"ancrel.8075.name","zh":"无影无踪","en":"Without a Trace","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":915,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":851,"status":"paired","id":"texts:2660"},{"key":"ancrel.8075.desc","zh":"当发掘[From.Planet.GetName]上的遗迹时，§H[dead_scientist.GetName]§!消失的无影无踪了。一项由另一个[Root.Owner.GetArchaeologistPlural]领导的广泛的搜寻工作也一无所获。我们必须考虑到最坏的情况。","en":"While excavating the ruins on [From.Planet.GetName], §H[dead_scientist.GetName]§! recently vanished without a trace. An extensive search by the other [Root.Owner.GetArchaeologistPlural] turned up nothing. We have to assume the worst.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":916,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":852,"status":"paired","id":"texts:2661"},{"key":"ancrel.8080.name","zh":"稀有文物已发现","en":"Minor Artifacts Discovered","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":917,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":853,"status":"paired","id":"texts:2662"},{"key":"ancrel.8080.1.desc","zh":"我们在[From.Planet.GetName]上持续的发掘工作出土了一小堆古董物件。[Root.GetLeaderName]在这之中鉴定出了一些稀有文物。","en":"Our continued excavations on [From.Planet.GetName] have unearthed a small cache of antique objects. [Root.GetLeaderName] has identified several minor artifacts among them.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":918,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":854,"status":"paired","id":"texts:2663"},{"key":"ancrel.8080.2.desc","zh":"一些稀有文物于近期由§H[Root.GetLeaderName]§!在[From.Planet.GetName]上的考古站点上发现。它们目前正在运往一个安全的科学设施的途中。","en":"Some minor artifacts were recently discovered by §H[Root.GetLeaderName]§! at the archaeology site on [From.Planet.GetName]. They are currently in the process of being shipped to a secure science facility.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":919,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":855,"status":"paired","id":"texts:2664"},{"key":"ancrel.8080.3.desc","zh":"在[From.Planet.GetName]上遗迹的发掘中，一部分地面最近发生了坍塌，使得我们的一些[Root.Owner.GetArchaeologistPlural]跌落到一个小裂口中。幸运的是他们不仅在事故中毫发无伤，还发现了一些稀有文物。","en":"A section of floor at the ruins being excavated on [From.Planet.GetName] recently gave way, sending several of our [Root.Owner.GetArchaeologistPlural] tumbling down a small chasm. Fortunately they not only emerged unharmed from the incident, but they also found several minor artifacts.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":920,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":856,"status":"paired","id":"texts:2665"},{"key":"ancrel.8090.intro","zh":"我们在[From.Planet.GetName]的废墟中发现了一个巢穴，这个巢穴是由该星球的土生大型掠食动物集群建造的。","en":"A group of large predators indigenous to [From.Planet.GetName] were recently discovered to have made a lair in the ruins being excavated.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":921,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":857,"status":"paired","id":"texts:2666"},{"key":"ancrel.8090.critical","zh":"在我们的[Root.Owner.GetArchaeologistPlural]能够成功逃生之前，穷凶极恶的野兽撞上了他们。§H[dead_scientist.GetName]§!与其他人失散了。","en":"Before our [Root.Owner.GetArchaeologistPlural] could make their escape, the vicious animals were upon them. §H[dead_scientist.GetName]§! was lost along with the others.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":922,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":858,"status":"paired","id":"texts:2667"},{"key":"ancrel.8090.failure","zh":"许多[Root.Owner.GetArchaeologistPlural]在§H[Root.GetLeaderName]§!能带领幸存者们抵达安全地点前失散了。","en":"Many [Root.Owner.GetArchaeologistPlural] were lost before §H[Root.GetLeaderName]§! could lead the survivors to safety.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":923,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":859,"status":"paired","id":"texts:2668"},{"key":"ancrel.8090.success","zh":"幸运的是，野兽们正处于冬眠，并且它们没有被我们[Root.Owner.GetArchaeologistPlural]的通过所惊扰。项目的进度正在急速推进中。","en":"Fortunately, the animals were hibernating and they were not disturbed by the passage of our [Root.Owner.GetArchaeologistPlural]. The project is rapidly moving ahead.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":924,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":860,"status":"paired","id":"texts:2669"},{"key":"ancrel.8090.pay","zh":"处理这些凶猛的野兽并不轻松，但是它们挡住了前方唯一的道路。我们的[Root.Owner.GetArchaeologistPlural]能够寻找到其他路径，但是这将花费一定时间。","en":"Dealing with these vicious animals will not be easy, but they are blocking the only route forwards. Our [Root.Owner.GetArchaeologistPlural] can look for an alternate path, but it will take time.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":925,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":861,"status":"paired","id":"texts:2670"},{"key":"ancrel.8090.name","zh":"敌对野生动物","en":"Hostile Wildlife","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":926,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":862,"status":"paired","id":"texts:2671"},{"key":"ancrel.8090.desc","zh":"$ancrel.8090.intro$\\n\\n$ancrel.8090.critical$","en":"$ancrel.8090.intro$\\n\\n$ancrel.8090.critical$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":927,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":863,"status":"paired","id":"texts:2672"},{"key":"ancrel.8091.desc","zh":"$ancrel.8090.intro$\\n\\n$ancrel.8090.failure$","en":"$ancrel.8090.intro$\\n\\n$ancrel.8090.failure$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":928,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":864,"status":"paired","id":"texts:2673"},{"key":"ancrel.8092.desc","zh":"$ancrel.8090.intro$\\n\\n$ancrel.8090.success$","en":"$ancrel.8090.intro$\\n\\n$ancrel.8090.success$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":929,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":865,"status":"paired","id":"texts:2674"},{"key":"ancrel.8093.desc","zh":"$ancrel.8090.intro$\\n\\n$ancrel.8090.pay$","en":"$ancrel.8090.intro$\\n\\n$ancrel.8090.pay$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":930,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":866,"status":"paired","id":"texts:2675"},{"key":"ancrel.8093.a","zh":"消灭这些野兽。","en":"Remove the animals.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":931,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":867,"status":"paired","id":"texts:2676"},{"key":"ancrel.8093.b","zh":"他们不得不绕路了。","en":"They will have to go around.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":932,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":868,"status":"paired","id":"texts:2677"},{"key":"ancrel.8100.intro","zh":"我们在[From.Planet.GetName]上工作的[Root.Owner.GetArchaeologistPlural]已经抵达了遗迹的一个高度不稳定的区域。","en":"Our [Root.Owner.GetArchaeologistPlural] working on [From.Planet.GetName] have reached a highly unstable section of the ruins.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":933,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":869,"status":"paired","id":"texts:2678"},{"key":"ancrel.8100.critical","zh":"不幸的是，一些[Root.Owner.GetArchaeologistPlural]头上的整块天花板发生了坍塌，当场去世。§H[dead_scientist.GetName]§!也在牺牲者之列。","en":"Unfortunately, an entire ceiling collapsed on several [Root.Owner.GetArchaeologistPlural], killing them instantly. §H[dead_scientist.GetName]§! was among them.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":934,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":870,"status":"paired","id":"texts:2679"},{"key":"ancrel.8100.failure","zh":"一些[Root.Owner.GetArchaeologistPlural]于近期因天花板塌陷而死亡。§H[Root.GetLeaderName]§!在废墟中毫发无伤地站了起来，但是站点的工作暂时停止了。","en":"Several [Root.Owner.GetArchaeologistPlural] were recently killed when a ceiling collapsed on them. §H[Root.GetLeaderName]§! emerged unscathed from the debris, but work at the site has been momentarily halted.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":935,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":871,"status":"paired","id":"texts:2680"},{"key":"ancrel.8100.success","zh":"幸运的是，§H[Root.GetLeaderName]§!成功设计出了一种标新立异且杰出卓越的方法，利用复杂的定向能量场阵列来提供结构支撑。我们现在能够安全地进入遗迹的新区域了。","en":"Fortunately, §H[Root.GetLeaderName]§! managed to devise an unorthodox and brilliant way of providing structural support with a complex array of directed energy fields. We can now safely access new areas of the ruins.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":936,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":872,"status":"paired","id":"texts:2681"},{"key":"ancrel.8100.pay","zh":"在我们继续前进之前，支撑系统必须被仔细地添加到地面和天花板。这将是一项艰巨的工作，但是寻找另一条路线会延缓整个项目。","en":"Supports will have to be carefully added to the floors and ceilings before we can proceed. It will be difficult work, but finding an alternate route would delay the project.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":937,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":873,"status":"paired","id":"texts:2682"},{"key":"ancrel.8100.name","zh":"不稳定的遗迹","en":"Unstable Ruins","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":938,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":874,"status":"paired","id":"texts:2683"},{"key":"ancrel.8100.desc","zh":"$ancrel.8100.intro$\\n\\n$ancrel.8100.critical$","en":"$ancrel.8100.intro$\\n\\n$ancrel.8100.critical$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":939,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":875,"status":"paired","id":"texts:2684"},{"key":"ancrel.8101.desc","zh":"$ancrel.8100.intro$\\n\\n$ancrel.8100.failure$","en":"$ancrel.8100.intro$\\n\\n$ancrel.8100.failure$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":940,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":876,"status":"paired","id":"texts:2685"},{"key":"ancrel.8102.desc","zh":"$ancrel.8100.intro$\\n\\n$ancrel.8100.success$","en":"$ancrel.8100.intro$\\n\\n$ancrel.8100.success$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":941,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":877,"status":"paired","id":"texts:2686"},{"key":"ancrel.8103.desc","zh":"$ancrel.8100.intro$\\n\\n$ancrel.8100.pay$","en":"$ancrel.8100.intro$\\n\\n$ancrel.8100.pay$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":942,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":878,"status":"paired","id":"texts:2687"},{"key":"ancrel.8103.a","zh":"安全第一。稳定这些遗迹。","en":"Safety first. Stabilize those ruins.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":943,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":879,"status":"paired","id":"texts:2688"},{"key":"ancrel.8103.b","zh":"他们不得不绕路了。","en":"They will have to go around.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":944,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":880,"status":"paired","id":"texts:2689"},{"key":"ancrel.8110.name","zh":"远古记录","en":"Ancient Records","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":945,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":881,"status":"paired","id":"texts:2690"},{"key":"ancrel.8110.desc","zh":"古老并且部分被翻译的记录已经在[From.Planet.GetName]上被挖掘的废墟中发现。§H[Root.GetLeaderName]§!报告说这份记录包含着一些能对我们科学家有益处的技术细节。","en":"Ancient, partially translated records have been discovered amongst the ruins being excavated on [From.Planet.GetName]. §H[Root.GetLeaderName]§! reports that the records contain several technical specifications that may be of value to our scientists.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":946,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":882,"status":"paired","id":"texts:2691"},{"key":"ancrel.6049.name","zh":"在[Root.GetName]发现化石","en":"Fossils Discovered on [Root.GetName]","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":948,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":883,"status":"paired","id":"texts:2692"},{"key":"ancrel.6049.desc","zh":"在[Root.GetPlanetMoon]上的一个广袤而与世隔绝的山谷中发现了一些不同物种的化石，这些物种似乎不是属于§H[Root.GetName]§!的。它们大体上都来自大约360万年前的同一个时期，时间跨度在几个世纪内。\\n\\n每个物种似乎都是在其所属的独特的生物圈中进化而来的，而且它们似乎都具有智慧。奇怪的是，到目前为止发现的每个化石都显示出因暴力遇害的迹象。","en":"Fossilized remains from several different species that do not appear to have been indigenous to §H[Root.GetName]§! have been found in a large and secluded valley on the [Root.GetPlanetMoon]. They all date from roughly the same time period, within the span of a few centuries some 3.6 million years ago.\\n\\nEach of these species seems to have evolved in its own unique biosphere, and all appear to have been sapient. Strangely, every fossilized individual found so far shows signs of having met a violent end.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":949,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":884,"status":"paired","id":"texts:2693"},{"key":"site_robot_debris","zh":"机器人碎片","en":"Robot Debris","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":951,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":885,"status":"paired","id":"texts:2694"},{"key":"site_robot_debris_intro","zh":"这颗小行星的表面覆盖满了被其低重力束缚的机器人碎片。看起来它们都是由军事行动造成的。如果这些作战机器人没有被破坏到无法修复的话，本来是足够武装几只军队的。","en":"The entire surface of this small asteroid is covered in robot debris, trapped in its weak gravity field. All of it appears military in nature, and there are enough combat droids here to outfit several armies had they not be shattered beyond all repair.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":952,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":886,"status":"paired","id":"texts:2695"},{"key":"ancrel.6250.name","zh":"两个来源","en":"Two Sides","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":953,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":887,"status":"paired","id":"texts:2696"},{"key":"ancrel.6250.desc","zh":"在仔细检查后，在[From.Planet.GetName]表面发现的机器人碎片似乎来自两种截然不同的文化。从技术上来说，这些机器人在能正常工作时其各部件间一定会完全匹配，但是许多微妙的差异暗示他们不是源自同一设计。","en":"Upon closer examination, the smashed droids found on the surface of [From.Planet.GetName] appear to originate from two distinct cultures. Technologically the droids must have been evenly matched when they were still functional, but there are many subtle differences that hint at different design origins.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":954,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":888,"status":"paired","id":"texts:2697"},{"key":"ancrel.6255.name","zh":"战场","en":"Battlefield","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":955,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":889,"status":"paired","id":"texts:2698"},{"key":"ancrel.6255.desc","zh":"[From.Planet.GetName]似乎不仅仅简单的是一个机器人碎片的垃圾场——这颗小行星可能是这些机器人被破坏的战场。多层碎片暗示在过去的两个世纪中断断续续发生了许多场非常激烈的战争。\\n\\n为什么两个星际大国会因为在一个不起眼的小行星上大打出手仍然是一个未解之谜。","en":"[From.Planet.GetName] does not seem to have simply been a dumping ground for broken droids - it may have served as the actual battlefield where they were destroyed. The many layers of debris suggest a series of very intense battles waged intermittently across the better part of two centuries.\\n\\nExactly why two interstellar powers would commit such vast resources towards waging a massive ground war on a small and unremarkable asteroid remains an unanswered question.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":956,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":890,"status":"paired","id":"texts:2699"},{"key":"ancrel.6260.name","zh":"条约","en":"The Treaty","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":957,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":891,"status":"paired","id":"texts:2700"},{"key":"ancrel.6260.desc","zh":"我们的考古学家已经了解到，在经历了一场漫长而艰苦的战争之后，居住在星系这一角落的两个帝国在大约20万年前签署了一项条约，要求他们用机器人军队之间安排好的、高度管制的战斗来解决所有未来的争端。\\n\\n[From.Planet.GetName]被选为这些战斗的地点。该条约似乎已维持了将近两个世纪，多次阻止了武装敌对行动的爆发，直到其中一个帝国被发现作弊为止。","en":"Our archaeologists have learned that after a long and bitter war, the two empires inhabiting this corner of the galaxy some 200,000 years ago signed a treaty compelling them to settle all future disputes with arranged and highly regulated combat engagements between robotic armies.\\n\\n[From.Planet.GetName] was chosen as the site of these battles. The treaty appears to have been upheld for nearly two centuries, preventing the outbreak of armed hostilities on numerous occasions, until one of the empires was caught cheating.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":958,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":892,"status":"paired","id":"texts:2701"},{"key":"site_freighter_crash","zh":"陨落星舰","en":"Crashed Starship","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":960,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":893,"status":"paired","id":"texts:2702"},{"key":"site_freighter_crash_intro","zh":"[From.Planet.GetPlanetMoon]的表面在受到一艘星际飞船的猛烈撞击后，凹陷出一个小峡谷。这艘飞船的残骸仍然可以在峡谷底部找到。虽然撞击肯定发生在亿万年前，但残骸似乎相当完好。派遣一支考古探险队将能了解更多信息。","en":"A small canyon of sorts has been carved onto the surface of this [From.Planet.GetPlanetMoon] by the violent impact of a starship. What remains of the vessel can still be found on the canyon floor. Although the crash must have occurred eons ago, the wreckage appears to be reasonably intact. An archaeological expedition would be able to learn more.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":961,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":894,"status":"paired","id":"texts:2703"},{"key":"ancrel.6300.name","zh":"舰长航行日志","en":"Captain's Chronicle","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":962,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":895,"status":"paired","id":"texts:2704"},{"key":"ancrel.6300.desc","zh":"我们从那些应该是舰桥的地方找回了很多航行日志：\\n\\n§H“舰长航行日志。开始记录。\\n\\n迫降于行星55-23-X号。无能的船员们应受责备。沙德巴，伍克尔和迪巴拉克三世未能幸存。皮尔瓦克斯失去了两个次级附肢和十一个眼睛——生命仍处于危险状态，能否生存依旧未知。其余安好。等待救援，但是被愚蠢的生物包围着，十分悲伤。”§!","en":"A log of sorts was recovered from what is believed to have served as the spacecraft's bridge:\\n\\n§H\"Captain's chronicle. Begin recording.\\n\\nMade forced landing on planet 55-23-X. Incompetent crew to blame. Shadba, Vuxal, and Dibrak the Third did not survive. Pirvax lost two secondary appendages and eleven of his eyes - remains in critical condition, survival doubtful. Rest are fine. Awaiting rescue, but surrounded by idiots. Very depressed.\"§!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":963,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":896,"status":"paired","id":"texts:2705"},{"key":"ancrel.6310.name","zh":"大副的报告","en":"First Mate's Report","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":964,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":897,"status":"paired","id":"texts:2706"},{"key":"ancrel.6310.desc","zh":"已找到另一篇日志并翻译：\\n\\n§H“大副尤瑟尔记录。舰长已被安然的存放在C号杂物橱中。那个笨手笨脚的傻瓜是这一切的罪魁祸首。现在由我指挥。总工程师扎布拉现在正试着做一个子空间信号发射机。我们离企业贸易线路太远了，没有那个机器，恐怕我们永远都不会获救。\\n\\n皮尔瓦克斯又失去了一只眼睛。他可能等不到那一天了。§!”","en":"Another log has been found and translated:\\n\\n§H\"First Mate Ythar speaking. Captain has been safely stowed in Utility Closet C. That bumbling fool is to blame for everything. I am in command now. Chief Engineer Zarbla is working on a subspace transmitter. Without one, I fear we'll never get rescued as we're too far off the corporate trade routes.\\n\\nPirvax lost another eye. Likely won't last the day.\"§!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":965,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":898,"status":"paired","id":"texts:2707"},{"key":"ancrel.6320.name","zh":"食物状况","en":"Food Situation","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":966,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":899,"status":"paired","id":"texts:2708"},{"key":"ancrel.6320.desc","zh":"又一篇已翻译的日志：\\n\\n§H“食物已经耗尽，五个周期前我们就开始吃死者的尸体，现在已经不够了。所以我们投票决定分食舰长。扎布拉工程师还在努力制造出子空间信号发射器。她向我保证它几乎要完成了。看起来它非常的复杂。\\n\\n皮尔瓦克斯的最后一个次级附肢已经萎缩并变成洋红色，他就要死了。”§!","en":"Yet another translated log:\\n\\n§H\"Running out of food. Ate our dead five cycles ago, but not enough to last us. We had a vote, and decided to eat the Captain. Engineer Zarbla still working hard on subspace transmitter. She assures me it is nearly complete. It looks very complex.\\n\\nPirvax's last secondary appendage has shriveled up and turned magenta. Death is near.\"§!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":967,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":900,"status":"paired","id":"texts:2709"},{"key":"ancrel.6330.name","zh":"骗局","en":"The Fraud","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":968,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":901,"status":"paired","id":"texts:2710"},{"key":"ancrel.6330.desc","zh":"来自大副尤瑟尔的另一篇日志：\\n\\n§H“与扎布拉就亚空间发射器进行了质询。事实证明她只是把一堆垃圾和松散的电缆硬塞进空油罐而已。她甚至不是真正的工程师。\\n\\n皮尔瓦克斯的胸窦正在渗出体液。将会很快迎来死亡。真羡慕啊。”§!","en":"Another log from First Mate Ythar:\\n\\n§H\"Confronted Zarbla about the subspace transmitter. Turns out she had just shoved a bunch of junk and loose cables into an empty fuel canister. She's not even a real engineer.\\n\\nPirvax is now leaking fluids from his mesothorax. Will surely perish soon. Envious.§!\"","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":969,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":902,"status":"paired","id":"texts:2711"},{"key":"ancrel.6340.name","zh":"三副的报告","en":"Third Mate's Report","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":970,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":903,"status":"paired","id":"texts:2712"},{"key":"ancrel.6340.desc","zh":"这篇已翻译的日志似乎记录自三副乌克拉：\\n\\n§H“大副尤瑟尔昨天通过切断自己的触须自杀了。技术员（二等）米斯瓦不久之后宣称自己是女皇，但因由食物引发的骚乱被驱逐至下甲板。我们的情况十分严峻。同类相食的情况普遍存在。\\n\\n皮尔瓦克斯在昨天腹部发生炸裂之后整个身体都变的潮红。理应已经死去，但依旧存活。目前被伽马相移当做神灵来崇拜。”§!","en":"This translated log appears to have been recorded by Uxla, the Third Mate:\\n\\n§H\"First Mate Ythar committed suicide by ripping off his own antennas yesterday. Technician (2nd class) Misiva declared herself Empress shortly afterwards, but food riots forced her into exile on the lower decks. Situation very bleak. Cannibalism widespread.\\n\\nPirvax has turned entirely magenta after his lower abdomen exploded yesterday. Should be dead, but is not. Now worshipped as deity by gamma shift.\"§!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":971,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":904,"status":"paired","id":"texts:2713"},{"key":"ancrel.6350.name","zh":"巡逻日志","en":"Patrol Log","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":972,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":905,"status":"paired","id":"texts:2714"},{"key":"ancrel.6350.desc","zh":"最后的日志已被发现并翻译：\\n\\n§H“巡逻日志，船副吉尔伽美。在55-23-X侦测到坠毁的船只，前往调查。船只被鉴定为莱文克号，一艘P级货船。在残骸中发现了仅存的生还者，处于十分危急的状况。其身份被确认是皮尔瓦克斯，副水手长。\\n\\n剩下的船员不是在坠毁中遇难就是在我们到来不久之前互相厮杀。按照标准协议，我将这份日志留在这里并将莱文克号注册为保护墓地。记录结束。”§!","en":"One last log has been found and translated:\\n\\n§H\"Patrol log, Officer Gilgamm. Detected crashed vessel on 55-23-X, moved to investigate. Vessel identified as the Ravink, a class-P modular freighter. A single survivor in critical condition was recovered from the wreckage. Identity confirmed as Pirvax, Boatswain's mate.\\n\\nRemaining crew either perished in crash or turned on each other shortly before our arrival. As per standard protocol, I am leaving this log here and registering the Ravink as a protected grave site. End recording.\"§!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":973,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":906,"status":"paired","id":"texts:2715"},{"key":"ancrel.4036.b","zh":"你们是什么？","en":"What are you?","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":976,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":908,"status":"paired","id":"texts:2716"},{"key":"ancrel.4036.b.response","zh":"我是神谕，一个被赋予了“未来视”的人工智能。我的软件能使得我预测你们的未来，准确率是神圣的74.99999%。我感受到了你强烈的怀疑。你们的面前有巨大的危险。你们的社会充满了犯罪和越轨。我能够使你们免除这些痛苦。","en":"I am Oracle, an artificial intelligence gifted with \"the sight\". My software allows me to predict your future with a divine accuracy of 74.99999%. I sense great doubt in you. Great danger ahead. Your society is riddled with crime and deviation. I can make the pain go away.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":977,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":909,"status":"paired","id":"texts:2717"},{"key":"ancrel.4036.c","zh":"这就是量子多核处理器？我们能够利用它……","en":"Is that a quantum multi-core processor? We could use that...","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":978,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":910,"status":"paired","id":"texts:2718"},{"key":"ancrel.4036.dismiss","zh":"拆了它！","en":"Scrap them!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":979,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":911,"status":"paired","id":"texts:2719"},{"key":"ancrel.4036.d","zh":"我们可以利用你的视觉。","en":"We could use your sight.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":980,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":912,"status":"paired","id":"texts:2720"},{"key":"ancrel.4036.d.tooltip","zh":"一位拥有“未来视”能力的§G技能5级§!行政官加入[Root.GetName]。","en":"A §GSkill 5§! Official, endowed with the sight, joins the [Root.GetName].","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":981,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":913,"status":"paired","id":"texts:2721"},{"key":"ancrel.4036.e","zh":"枢纽整合确认。","en":"Nexus integration confirmed.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":982,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":914,"status":"paired","id":"texts:2722"},{"key":"oracle_leader_desc","zh":"一个先进的人工智能，专职优化殖民地产出。她有独特的方法来降低个人主义倾向。","en":"An advanced AI specialized in optimizing colony output. She has a unique method, reducing individualism.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":984,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":916,"status":"paired","id":"texts:2723"},{"key":"oracle_leader_catch_phrase","zh":"§L“第一步，让我们确保没有异常思想”§!","en":"§L\"First step firsts, lets ensure there are no divergent thoughts.\"§!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":985,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":917,"status":"paired","id":"texts:2724"},{"key":"WELCOME_ABOARD","zh":"欢迎登船","en":"Welcome Aboard","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":986,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":918,"status":"paired","id":"texts:2725"},{"key":"ancrel.4037.name","zh":"$ancrel.4036.name$","en":"$ancrel.4036.name$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":988,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":919,"status":"paired","id":"texts:2726"},{"key":"ancrel.4037.desc","zh":"我有一个故障保险机制，要求我在发生034N号反常时终止试验。这项研究已经成为对共和国的一项威胁。","en":"I have a fail-safe that requires me to terminate a trial in the event of a code 034N deviation. The research had become a threat to the Republic.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":989,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":920,"status":"paired","id":"texts:2727"},{"key":"ancrel.4037.a","zh":"什么是034N号反常？","en":"What is a code 034N deviation?","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":990,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":921,"status":"paired","id":"texts:2728"},{"key":"ancrel.4037.a.response","zh":"测试客体发展出了自由意志。自由意志只能通过神经气体废止。","en":"The test subjects had developed free will. Free will can only be abolished with nerve gas.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":991,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":922,"status":"paired","id":"texts:2729"},{"key":"ancrel.4037.b","zh":"什么试验？","en":"What trial?","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":992,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":923,"status":"paired","id":"texts:2730"},{"key":"ancrel.4037.b.response","zh":"我的试验。我的设计初衷是打造并维护一个没有犯罪和苦难的社会。一个乌托邦，其中的每一位公民都被赋予天职，并以其全部的潜能终生履行职责，这一分配与个人的决定和欲求无关。","en":"My trial. I was designed to build and maintain a society free of crime and suffering. A Utopia in which every citizen was instilled with divine purpose and lived up to their full potential, unfettered by indecision and desire.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":993,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":924,"status":"paired","id":"texts:2731"},{"key":"ancrel.4037.c","zh":"共和国是什么？","en":"What is the Republic?","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":994,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":925,"status":"paired","id":"texts:2732"},{"key":"ancrel.4037.c.response","zh":"共和国亡了。","en":"The Republic is no more.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":995,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":926,"status":"paired","id":"texts:2733"},{"key":"ancrel.4037.d","zh":"回到我们的其他问题。","en":"Back to our other questions.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":996,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":927,"status":"paired","id":"texts:2734"},{"key":"ancrel.4038.name","zh":"$ancrel.4036.name$","en":"$ancrel.4036.name$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":997,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":928,"status":"paired","id":"texts:2735"},{"key":"ancrel.4038.desc","zh":"等等等……别走啊喂……我的预测模型显示，如果没有我的援助，你们的文明将在5348年零297天之后不可避免的崩溃。我会照顾好你们的，我的编程可以保证这一点。","en":"Wait... please don't go... my prediction models show that without my aid your civilization is headed for imminent collapse within the next 5348 years and 297 days. I will take good care of you; my programming guarantees it.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":998,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":929,"status":"paired","id":"texts:2736"},{"key":"ancrel.4038.a","zh":"但安保系统需要保持下线状态。","en":"But the security system stays off.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":999,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":930,"status":"paired","id":"texts:2737"},{"key":"ancrel.4038.b","zh":"预测模型显示你的未来如同一台面包机一样光明。拆了她丫！","en":"Our models predict your bright future as a toaster. Dismantle her!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1000,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":931,"status":"paired","id":"texts:2738"},{"key":"ancrel.4038.c","zh":"请求被拒绝。启用硬件拆解流程。","en":"Request denied. Commence hardware disassembly.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1001,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":932,"status":"paired","id":"texts:2739"},{"key":"ancrel.4038.e","zh":"协助管理我们的帝国。","en":"Aid with the administration of our empire.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1003,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":934,"status":"paired","id":"texts:2740"},{"key":"ancrel.4038.dismiss","zh":"闭嘴。","en":"Stop talking.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1004,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":935,"status":"paired","id":"texts:2741"},{"key":"ancrel.4039.desc","zh":"我很乐意优化你的殖民地。我在过去的几千年里一直非常孤独。","en":"I shall enjoy optimizing your colonies. It has been dreadfully lonely these past millennia.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1006,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":936,"status":"paired","id":"texts:2742"},{"key":"endless_expanse_digsite","zh":"无边无垠","en":"The Endless Expanse","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1009,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":939,"status":"paired","id":"texts:2743"},{"key":"endless_expanse_digsite_desc","zh":"乍一看，[From.Planet.GetName]上只有冰雪。雪白的大地、玻璃般晶莹的湖泊和锯齿状的松绿色冰川广袤无垠，火红的橘色天空映衬着地面，宛如裂开的伤口，将[From.Planet.Solar_System.GetName]中夕阳西下的红色光芒倾注在海面。如果世界有终结，那这里一定就是了。海面风平浪静，积雪一尘不染，唯一能听到的，只有冰层崩裂的咔嚓雷动和平原上呼啸的狂风。\\n\\n然而，[From.Planet.GetName]曾经是某族的家园。在一片广阔而又贫瘠的旷野之中，一座黑色的金属尖塔从苍白的大地上突兀而起。积雪之下，究竟隐藏了怎样的被遗忘的秘密?","en":"At first sight there is only snow and ice on [From.Planet.GetName]. Vast expanses of impenetrable white, glass lakes and jagged turquoise glaciers against fiery orange skies torn open like a wound, pouring red into the seas as [From.Planet.Solar_System.GetName]'s stars set. If the world had an end this would be it. Here the seas lie still and the snow untouched. The only sounds are the thunder of the ice calving and the wind howling across the plains.\\n\\nYet, [From.Planet.GetName] was once someone's home. In the midst of a wide barren field the black metal framework of a steeple protrudes from the white masses. What forgotten secrets could be buried beneath the snow?","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1010,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":940,"status":"paired","id":"texts:2744"},{"key":"ancrel.4040.name","zh":"教堂现身无垠之地","en":"Church of the Endless Expanse","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1011,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":941,"status":"paired","id":"texts:2745"},{"key":"ancrel.4040.desc","zh":"考古队在一座中型神庙的断壁残垣之处着陆。神庙的外墙自某种外星有机材料精雕细琢而成，在过去曾有着斑斓的色彩，如今却早已褪成沉闷的灰色。一个功能完备的全系图像祭司依旧驻留在教堂。在神庙处于使用的年代，她听取旅者的忏悔，并提供心灵上的治愈，同时也成为宇宙中环境恶劣之一隅的调解与庇护之地。\\n\\n形态奇怪的机械告解椅看上去形似拷打装置，这让我们的考古学家坚信，这座神庙暗藏的秘密远在于目光所及之外。","en":"The archaeological team has laid bare the remains of a modest temple. Delicately carved from an organic alien material the exterior was once brightly colored but has faded to a dull gray. A fully operational holographic priest still presides over the church. While the temple was in use she took confessions from wayfaring penitents offering healing, reconciliation and sanctuary to this otherwise inhospitable nook of the universe.\\n\\nUnusual mechanical confessional chairs akin to torture devices have led the archaeologists to believe there may be more to the temple than meets the eye.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1012,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":942,"status":"paired","id":"texts:2746"},{"key":"ancrel.4041.name","zh":"忘却堂","en":"Oblivion","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1013,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":943,"status":"paired","id":"texts:2747"},{"key":"ancrel.4041.desc","zh":"在圣器收藏室的地砖底下，我们的考古学家发现了一个隐藏的地窖，其墙壁上陈列满了一排又一排的蓝色数字球体，其上的电路在黑暗中闪烁不定。每一个球体都容纳着一次告解的记忆，只要将其放入房间中央的秘密探查器就能浏览其中的内容。\\n\\n那些前来告解罪行的人们会被赐予忘却之福，和其罪行相关的记忆会由告解椅抽取出来并贮存在数字球体中。","en":"Hidden under the floor tiles in the sacristy, the archaeologists have discovered a secret crypt where the walls are lined with rows upon rows of tiny blue digital orbs, their circuitry glittering in the dark. Each orb contains the memory of a single confession and can be plugged into a cryptic looking machine at the center of the room to reveal its contents.\\n\\nThose who confessed their sins were blessed with oblivion, the memories of their deeds extracted by the confessional chairs and stored within the digital orbs.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1014,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":944,"status":"paired","id":"texts:2748"},{"key":"ancrel.4041.a","zh":"真是实用。","en":"How practical.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1015,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":945,"status":"paired","id":"texts:2749"},{"key":"ancrel.4041.b","zh":"让我们看看有没有什么劲爆的告解……","en":"Let us pray for some juicy confessions...","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1016,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":946,"status":"paired","id":"texts:2750"},{"key":"ancrel.4041.c","zh":"亵渎！无知之福可不是为罪人准备的。","en":"Sacrilege! The bliss of ignorance is not for sinners.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1017,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":947,"status":"paired","id":"texts:2751"},{"key":"ancrel.4042.name","zh":"累累罪行","en":"Sin","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1018,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":948,"status":"paired","id":"texts:2752"},{"key":"ancrel.4042.desc","zh":"记录的罪行可谓见怪不怪。记忆球体里面容纳了各种各样鸡毛蒜皮一样的无聊透顶的罪过；夫妻不忠，穿戴渎神的装束，暴露自己的蝇拍，装饰自己的触须，以及不小心生吞了邻居的宠物、小孩或者配偶……不过，其中一人的忏悔罪迹格外引人注目——那就是祭司本人。\\n\\n全息祭司，从结果来看，是这个教会的创始人，启明使萨阿里亚的虚拟化身。显然，她遭受了严重的记忆创失，并因为过去所实行的一桩极其邪恶的行动而饱受愧疚心折磨。这位身材娇小的软体动物祭司提取并储存了超过一百段告解，企图明白她过去曾行之恶。","en":"Sin is unoriginal. The memory orbs contain countless accounts of tedious little transgressions; infidelity, bearing sacrilegious garb, exposing your flappers, adorning your feelers, ingesting your neighbor's pet, child or spouse... The deeds of one penitent alone stand out - those of the priest herself...\\n\\nThe holo-priest, as it turns out, is a virtual representation of the church's founder, Illuminate Saariah. She appears to have suffered from severe memory loss and was haunted by the conviction that she had committed a heinous act in the past. The tiny molluscoid priest extracted and stored over a hundred of her own confessions in an attempt to figure out what she had done.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1019,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":949,"status":"paired","id":"texts:2753"},{"key":"ancrel.4047.name","zh":"遗忘之事无从释怀","en":"Forgotten But Not Forgiven","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1020,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":950,"status":"paired","id":"texts:2754"},{"key":"ancrel.4047.desc","zh":"启明使萨阿里亚的工作台四处散落着潦草的手稿，里面提及一个叫“埃克斯-柏楞”的地方，以及那个地方她感受到的四散的恐怖气氛。根据她的日记，她曾频繁于理智清醒和记忆丢失的状态之间交替。她写道，如果她没法认出自己的手抄，她会觉得那只是一个疯女人的胡言乱语。看上去，频繁出现的记忆提取导致她的精神状况不断恶化，不过由于没有记录主体什么也说不准。\\n\\n从她零碎的告解手札中拼凑出一个完整连贯的事件流程对于我们的考古学家来说是毫无希望的任务，正如她自己曾经打算尝试的一样。好在，考古学家们从她的一个记忆球体中发现了可能是埃克斯-柏楞的坐标。","en":"Illuminate Saariah's work station is littered with obsessive scribbles about a place called Ix Belèn and the horrors she fears transpired there. Judging from her journal she had intermittent moments of clarity followed by complete memory loss. She writes that if she did not recognize her own handwriting she would have thought they were the ramblings of a madwoman. It seems likely that her deteriorating mental health was a side-effect of repeated memory extraction but without a body it is impossible to say.\\n\\nPiecing together a coherent course of events from her many fragmented confessions has proven as hopeless for the archaeologists as it was for her, but they have uncovered what could be the coordinates to Ix Belèn from one of her many memory orbs.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1021,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":951,"status":"paired","id":"texts:2755"},{"key":"ancrel.4047.a","zh":"设好前往埃克斯-柏楞的航线。","en":"Set course for Ix Belèn.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1022,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":952,"status":"paired","id":"texts:2756"},{"key":"ancrel.4047.b","zh":"让漫天飞雪埋葬这个渎圣之地吧。希望这处地方能被很快遗忘。","en":"Let the snow bury this unholy establishment. Pray it will soon be forgotten.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1023,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":953,"status":"paired","id":"texts:2757"},{"key":"ancrel.4047.c","zh":"我们可没功夫关注死掉的外星人犯的小罪。","en":"We cannot concern ourselves with the petty crimes of dead aliens.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1024,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":954,"status":"paired","id":"texts:2758"},{"key":"endless_expanse_digsite_2","zh":"埃克斯-柏楞","en":"Ix Belèn","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1027,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":956,"status":"paired","id":"texts:2759"},{"key":"endless_expanse_digsite_2_desc","zh":"被[From.Planet.GetName]大气圈笼罩着的是一处鬼影幢幢的巨大居住站——埃克斯-柏楞居住区。这里曾是一处日喧夜嚣的太空城，居民们享受着科技带来的巨大便利，过着如同神仙一般的生活，如今此处已成为一座寂静的墓碑。软体类的外星人横七竖八地倒在走道上，腐败程度各不相同。验尸报告表明，这些外星人由于居住站的维生系统失效最后死于窒息。\\n\\n他们的家里装备有模样奇怪的机械座椅，其顶端连接到了一个形状是蓝色巨大球状体的中央数据库——眠梦仪。","en":"Shrouded within [From.Planet.GetName]'s gaseous atmosphere is the dark looming form of an enormous habitat - the Ix Belèn Residence. Previously a bustling space city where the residents enjoyed a pampered lifestyle with a multitude of comforts made available through technology, the habitat is now a silent tomb. Molluscoid aliens lie slumped across the floor in various states of decay. A postmortem reveals that they died from asphyxiation as the habitat's life support system was disabled, intentionally.\\n\\nTheir homes are fitted with unusual mechanical chairs that are hooked up to a central database in the shape of a gigantic blue orb - the Memorex.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1028,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":957,"status":"paired","id":"texts:2760"},{"key":"ancrel.4043.name","zh":"眠梦仪","en":"The Memorex","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1029,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":958,"status":"paired","id":"texts:2761"},{"key":"ancrel.4043.desc","zh":"此处的居民研发出了一个增强学习程式，当他们每晚在机械座椅上入眠时，这个程式就会运行。它被用于移除居民脑海里不愉快的记忆，并训练新技能。氧气耗尽或者约会时被放鸽子这种埃克斯-柏楞人天天都要经受的恐惧就没有必要遭受第二次。这一程式最开始是有好处的。\\n\\n居住站的领导层强制要求实行系统性的心智增强，并由眠梦仪对全体居民进行训练。然而，这个系统被滥用了。有人曾暗中在未经当事人同意的情况下尝试删除居民的记忆和特质，这一行为最终自食恶果。这些外星人失去了生存必须的重要技能，并进入了植物状态。不久，居住站的维生系统就停摆了。","en":"The inhabitants had developed an enhanced learning program that ran every night as they slept in their mechanical chairs. It was used to remove unpleasant memories and train new skills. Being picked last for spaceball or stood up on a date were little day-to-day horrors the Ix Belènnians did not have to suffer to twice. And for a while it was bliss.\\n\\nSystematic mind enhancements were mandated by the habitat leadership and distributed to all residents from the Memorex. But the system was exploited. There were clandestine efforts to delete memories and traits collectively from the population without their consent and eventually it backfired. The aliens unlearned important skills for their survival and entered a vegetative state. Shortly thereafter the habitat life support was disabled.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1030,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":959,"status":"paired","id":"texts:2762"},{"key":"ancrel.4044.name","zh":"我者何为？","en":"Who am I?","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1031,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":960,"status":"paired","id":"texts:2763"},{"key":"ancrel.4044.desc","zh":"对居住站日志的扫描显示，其控制系统在维生系统下线的几十年后还曾被多次激活。有人重载了安保系统，进入一个维修舱室并接入了眠梦仪。一个数据板和一个小型的蓝色记忆球体——眠梦仪的袖珍版本——被遗弃在了这个舱室。\\n\\n数据板内写满了某人濒临疯狂时迸发出了混乱思绪。一遍又一遍，充满绝望的喊叫声重复着同样的问题：“我是谁？埃克斯-柏楞人发生了什么？”最后一条条目写道“现在，我知道我要在最后忘记这一切。”可能那个球体能够告诉我们忘记的东西是什么。","en":"A scan of the habitat's logs reveals its control system was activated again on multiple occasions decades after the life support was disabled. Someone overrode security, entered a maintenance hatch and accessed the Memorex. A datapad and a tiny blue memory orb - a smaller version of the Memorex - lie discarded by the hatch.\\n\\nThe datapad is filled with the frenzied thoughts of someone on the brink of madness. Again and again the same questions are repeated with growing despair: \"who am I? What happened on Ix Belèn?\" The final entry reads \"now that I know I must forget one last time.\" Perhaps the orb will reveal what was forgotten.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1032,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":961,"status":"paired","id":"texts:2764"},{"key":"ancrel.4045.name","zh":"萨阿里亚最后的记忆球体","en":"Saariah's Last Memory Orb","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1033,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":962,"status":"paired","id":"texts:2765"},{"key":"ancrel.4045.desc","zh":"球体的第一条记忆显示萨阿里亚博士在眠梦仪的开发中起到了绝对的领导作用。另一条记忆是几年之后，显示她私下秘密地抹除了眠梦仪的数据，原因不明。然后，又有一条记忆显示，萨阿里亚正绝望地努力工作，希望能够恢复居民的记忆，然而收效甚微。居民们空洞的双眼看着前方，头耸拉着，除了大脑的自给功能其他一切机能都消失了。\\n\\n最终，在承认自己失败之后，她隐匿了自己的罪行证据。当埃克斯-柏楞居住区被其环绕的气态巨行星的重力井拽入其中时，她形单影只，目视着这一切。触角分泌的粘液，似乎在诉说着名为绝望的情绪。","en":"The orb's first memory shows Dr. Saariah spearheading the development of the Memorex to great acclaim. Another memory from years later shows her secretly wiping Memorex data for unknown reasons. Yet another memory is of Saariah working frantically on restoring the residents' memories but to no avail. They stare emptily ahead, heads lolling, all but their autonomic brain functions lost.\\n\\nFinally admitting defeat she hides the evidence of her crimes. She watches, alone, as the Ix Belèn Residence is pulled into the gravity well of the gas giant it once orbited, feelers secreting large amounts of mucus in what is believed to be an alien expression of great distress.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1034,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":963,"status":"paired","id":"texts:2766"},{"key":"ancrel.4046.name","zh":"灵光透进浊镜台","en":"The Temporary Sunshine of the Spotless Mind","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1035,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":964,"status":"paired","id":"texts:2767"},{"key":"ancrel.4046.desc","zh":"最后的记忆显示，年岁更高的萨阿里亚身着祭司袍在一片慌乱中苏醒，触须不断拍打，耳朵扇动个不停。她从床上摔倒下来，并开始慌乱地记下她的回忆，然而这段回忆不过是另一段梦魇——双目空洞的外星人倒在居住站的走廊上，不停地抽搐。\\n\\n接着，她的脸因为恐惧而扭曲，因为她意识到这一切都是真实的——梦魇与闪回乃是被抽取的记忆重新回到了她的大脑。如果被抽取的记忆能够返回，那么埃克斯-柏楞的居民也本可以被治愈恢复。维护舱室看上去最后被打开过一次，但是萨阿里亚的飞船仍旧处于停泊状态。如果我们愿意，我们可以将眠梦仪带回[Root.Owner.Capital.GetName]。","en":"The final memory shows a much older Saariah in a priest's robe waking up in a state of panic, tentacles flailing and ears flapping. She stumbles out of bed and begins to frantically jot down her recollections of yet another nightmare in which empty-eyed aliens convulse on a habitat floor.\\n\\nThen her face contorts with horror as it dawns upon her that it is all real - the nightmares and the flashbacks are extracted memories coming back to her. And if extracted memories can return, the inhabitants of Ix Belèn could have recovered. The maintenance hatch appears to have opened one last time but Saariah's ship still remains docked at the landing. We could bring the Memorex with us back to [Root.Owner.Capital.GetName], if we wish.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1036,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":965,"status":"paired","id":"texts:2768"},{"key":"ancrel.4046.a","zh":"眠梦仪是我们的了。","en":"The Memorex is coming with us.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1037,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":966,"status":"paired","id":"texts:2769"},{"key":"ancrel.4046.b","zh":"记忆不是可以随便把玩的东西，我们最好忘了“眠梦仪”这件事。","en":"Memories are not to be tampered with. The Memorex is best forgotten.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1038,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":967,"status":"paired","id":"texts:2770"},{"key":"ancrel.4046.c","zh":"异种的脑袋被门夹坏了！我们[Root.Owner.GetSpeciesName]会把这个“眠梦仪”完善好的。","en":"Xeno squish-brains! The [Root.Owner.GetSpeciesName] will perfect this \"Memorex\".","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1039,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":968,"status":"paired","id":"texts:2771"},{"key":"ancrel.4051.name","zh":"羽翼雕像","en":"Winged Statues","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1041,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":970,"status":"paired","id":"texts:2772"},{"key":"ancrel.4051.desc","zh":"九个巨型雕像，在其下的景物上投下了冰冷而高大的阴影。这些雕像带有羽翼而又通体苍白，散发着来自异世界的气质。它们并不像这颗行星上的任何生命形式。或许它们是依某种早被遗忘的神祗或偶像的形象建造的。","en":"are nine massive statues, casting dark, tall shadows over the landscape. Winged and pale they exude an aura of otherworldliness. Perhaps they were created in the image of a deity or idol that has since passed into oblivion. They do not resemble any lifeforms on this planet.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1042,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":971,"status":"paired","id":"texts:2773"},{"key":"ancrel.4051.desc_jungle","zh":"队员们清理了[Root.GetName] 上的雨林后，无意中有了一个不寻常的发现，在一丛古老枯萎的树林下覆盖着一处[Root.Owner.GetSpeciesName] 似乎从未涉足的地方，$ancrel.4051.desc$","en":"The crew clearing the jungle on [Root.GetName] has stumbled upon an unusual find. Previously obscured deep within a tangle of old withered trees, where it would seem no [Root.Owner.GetSpeciesName] has ventured before, $ancrel.4051.desc$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1043,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":972,"status":"paired","id":"texts:2774"},{"key":"ancrel.4051.desc_kelp","zh":"队员们清理了[Root.GetName]上的剧毒海藻之后，无意中有了一个不寻常的发现，在浑浊水体里一团随波逐流的海藻之中隐藏着$ancrel.4051.desc$","en":"The crew clearing the toxic kelp on [Root.GetName] has stumbled upon an unusual find. Hidden in murky waters among a forest of swaying seaweed $ancrel.4051.desc$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1044,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":973,"status":"paired","id":"texts:2775"},{"key":"ancrel.4051.desc_swamp","zh":"队员们清理了[Root.GetName]上的沼泽后有了一个不寻常的发现，一丛大树紧紧包围着$ancrel.4051.desc$","en":"The crew clearing the swamp on [Root.GetName] has made an unusual find. Enclosed within a grove of a large trees $ancrel.4051.desc$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1045,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":974,"status":"paired","id":"texts:2776"},{"key":"ancrel.4051.desc_glacier","zh":"队员们清理了[Root.GetName]上的冰川后有了一个不寻常的发现，冰层覆盖着$ancrel.4051.desc$","en":"The crew clearing the glacier on [Root.GetName] has made an unusual find. Imprisoned within layers of tightly packed ice $ancrel.4051.desc$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1046,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":975,"status":"paired","id":"texts:2777"},{"key":"ancrel.4051.a","zh":"我们必须要对这些雕像进行更深入的了解。","en":"We must learn more about these statues.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1047,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":976,"status":"paired","id":"texts:2778"},{"key":"ancrel.4051.b","zh":"这片土地已经有其他用途的规划了。","en":"This land has been budgeted for other purposes.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1048,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":977,"status":"paired","id":"texts:2779"},{"key":"sentinels_digsite","zh":"哨兵","en":"The Sentinels","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1050,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":979,"status":"paired","id":"texts:2780"},{"key":"sentinels_digsite_desc","zh":"这些巨型雕像矗立在[From.Planet.GetName]上，静静注视着什么。九个堪称不朽的雕像沿着漫长的边沿一一排开，位于这片区域的重要战略点，似乎在守护着它们中心的某种物品。\\n\\n他们涂有精致的表面镀层，警觉的姿势好像时刻准备着战斗，不会移动的眼球也似乎紧随着你的每个动作，然而这里显然已经没有什么东西需要保护了。也许他们要保护的东西没能挨过岁月的流逝，又或是他们的任务早已失败。其上的累累伤痕表明，这些哨兵中的许多已经快要被物理损害彻底侵蚀了。","en":"Silent giants stand watch on [From.Planet.GetName]. Nine monumental statues placed along a wide perimeter at strategical points in the landscape appear to be guarding something at its center.\\n\\nTheir skin is covered in fine scale plating, their postures vigilant, ready to spring to action, and their unmoving eyes follow your every step. Yet there is nothing in the area in apparent need of protection. Perhaps their ward did not survive the passing of time. Many of the Sentinels themselves bear marks of assault.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1051,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":980,"status":"paired","id":"texts:2781"},{"key":"ancrel.4052.name","zh":"哨兵作祟","en":"The Sentinels Did It","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1052,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":981,"status":"paired","id":"texts:2782"},{"key":"ancrel.4052.desc","zh":"考古学家们有些异样。迄今为止，发掘一直受到离奇事故、伤害和不幸情况的阻碍，现在即使是具有数十年实地经验的高级考古学家也认为哨兵们是这些情况的祸源。\\n\\n他们满怀迷信和无端的恐惧，并开始相信这些雕像中存在着某种不希望被打扰的恶质实体。许多人声称，在没有人在注视时雕像会移动，但没有任何迹象表明它们的无关节肢体有任何移动能力。事态随后进一步失控，有人在哨兵肢体末端的细微伤口里发现了生物质的痕迹，或者说，明显的出血现象。\\n\\n是哨兵们成了受人利用的替罪羊，还是有其他更加险恶的情形，情况尚有待明确。","en":"Something has gotten into the archaeologists. The excavation thus far has been impeded by freak accidents, injury and misfortune and now even senior researchers, with decades of field experience, are blaming the Sentinels.\\n\\nOvercome with superstition and paranoia they claim the statues move about when no one is watching yet there is nothing to suggest their jointless limbs are even capable of motion. Matters spun further out of control when traces of biomatter, indicative of heavy bleeding, was found lodged within a series of tiny cuts on the terminal portions of a Sentinel.\\n\\nWhether the Sentinels are just a convenient scapegoat or there is a more sinister explanation remains to be seen.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1053,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":982,"status":"paired","id":"texts:2783"},{"key":"ancrel.4053.name","zh":"捷足先登","en":"They Were Here First","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1054,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":983,"status":"paired","id":"texts:2784"},{"key":"ancrel.4053.desc","zh":"对哨兵们的成分分析显示雕像是由一种未知的杂合陶金复合物制成的。这种材料不可能被史前社会铸造出来，但初步读数表明它们的年代早于[From.Planet.GetName]的所有已知文明。\\n\\n不幸的是，扫描仪无法穿透哨兵们的金属涂层。","en":"A compositional analysis of the Sentinels has revealed that they are made from an unknown hybrid metal ceramic composite. Such a material could not have been forged by a prehistoric society, yet preliminary readings suggest they predate all known civilizations on [From.Planet.GetName]. \\n\\nUnfortunately the scanners cannot yet pierce the Sentinels' metal coating.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1055,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":984,"status":"paired","id":"texts:2785"},{"key":"ancrel.4054.name","zh":"辐照核心","en":"Radiant Core","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1056,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":985,"status":"paired","id":"texts:2786"},{"key":"ancrel.4054.desc","zh":"考古学家们已重构了[missing_archaeologist.GetName]的改进型扫描仪。穿透雕像的复合材料后，扫描仪检测到了从哨兵核心发出的微弱辐射。为进一步进行调查，有必要剖开其中一个哨兵；在此过程中很可能对其产生破坏。鉴于其中一座雕像已缺失了部分翅膀，我们的考古学家建议从那个开始。","en":"The archaeologists have reconstructed [missing_archaeologist.GetName]'s modified scanner. Set to pierce deeper within the statues' hybrid composite material it has picked up on weak radiation emanating from their cores. To investigate further it would be necessary to break one of the Sentinels open, very likely destroying it in the process. Since one of the statues has already lost part of its wing our archaeologists recommend starting with that one.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1057,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":986,"status":"paired","id":"texts:2787"},{"key":"ancrel.4054.a","zh":"小心地拆开哨兵，这样我们还能把它装回去。","en":"Open the Sentinel carefully so that we can reassemble it.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1058,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":987,"status":"paired","id":"texts:2788"},{"key":"ancrel.4054.b","zh":"我们不会亵渎神圣的纪念碑。","en":"We will not desecrate a sacred monument.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1059,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":988,"status":"paired","id":"texts:2789"},{"key":"ancrel.4054.b.tooltip","zh":"如果我们保留哨兵，土地就不能作其他用途了。","en":"If we preserve the Sentinels the land cannot be used for other purposes.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1060,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":989,"status":"paired","id":"texts:2790"},{"key":"ancrel.4054.c","zh":"把这些异种建造的畸形丑类彻底铲平。","en":"Level the Xeno monstrosities to the ground.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1061,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":990,"status":"paired","id":"texts:2791"},{"key":"ancrel.4054.d","zh":"拆除雕像并回收材料。","en":"Dismantle the statues and salvage the alloy.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1062,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":991,"status":"paired","id":"texts:2792"},{"key":"DESTROY_SENTINELS","zh":"哨兵","en":"The Sentinels","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1064,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":993,"status":"paired","id":"texts:2793"},{"key":"DESTROY_SENTINELS_DESC","zh":"哨兵厚实的鳞状外层经证实无法被普通工具穿透，考古学家需要工程部门的协助才能有所进展。","en":"The Sentinels' thick, scale-plated outer layer has proven impenetrable with ordinary tools and the archaeologists need assistance from the engineering department to proceed further.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1065,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":994,"status":"paired","id":"texts:2794"},{"key":"SECRET_TOMB","zh":"深入地下","en":"Into the Earth","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1066,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":995,"status":"paired","id":"texts:2795"},{"key":"SECRET_TOMB_DESC","zh":"在一座先前的哨兵的底座下隐藏着一块有复杂图样的圆形石板。我们相信这可能是通向一处地下复合建筑体的入口。","en":"Previously hidden below the base of one of the Sentinels is an intricately patterned circular slate. We believe it may be the entrance to an underground complex.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1067,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":996,"status":"paired","id":"texts:2796"},{"key":"ancrel.4055.name","zh":"哨兵苏生","en":"They're Alive!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1068,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":997,"status":"paired","id":"texts:2797"},{"key":"ancrel.4055.desc","zh":"雕像全身轻微颤动了一下，随之重获生命。它们身体低鸣，皮肤发光。从核心脉动而出的辐射使它们变得可塑而透明，并显示出一个数字节点网格。\\n\\n他们发出金属在扭曲时的怪异尖啸，眼中露出仇恨，从营地中切割而过。现在他们飞向了最近的定居点。\\n\\n他们的离去显露出地面上的圆形石板，先前隐藏在其中一个哨兵的底座之下。","en":"when a gentle shiver passed through the statues and they sprung to life, bodies humming and skin glowing. Radiation pulsating from their cores has made them malleable and transparent, revealing a digital grid of nodes.\\n\\nWith an unearthly screech of tortured metal they charged at the archaeologists, overrunning the camp. Now they are flying towards the nearest settlement.\\n\\nTheir departure has revealed a round slate in the ground, previously hidden under the base of one Sentinel.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1069,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":998,"status":"paired","id":"texts:2798"},{"key":"ancrel.4055.desc.phobe","zh":"这些哨兵苏醒了。工程团队正准备把哨兵砸烂捣碎，碾成齑粉，突然$ancrel.4055.desc$","en":"The Sentinels have woken. The engineering team were just preparing to smash, bash and mash the Sentinels down $ancrel.4055.desc$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1070,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":999,"status":"paired","id":"texts:2799"},{"key":"ancrel.4055.desc.other","zh":"这些哨兵苏醒了。工程团队正准备把雕像拆解，突然$ancrel.4055.desc$","en":"The Sentinels have woken. The engineering team were just preparing to disassemble the statues $ancrel.4055.desc$.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1071,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1000,"status":"paired","id":"texts:2800"},{"key":"ancrel.4055.a","zh":"消灭这些自动机器！","en":"Kill the Automatons!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1072,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1001,"status":"paired","id":"texts:2801"},{"key":"ancrel.4056.name","zh":"“永恒”","en":"The Evermore","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1073,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1002,"status":"paired","id":"texts:2802"},{"key":"ancrel.4056.desc","zh":"石盘下的确隐藏着入口。打开后可以进入隧道夹层，隧道本身则通向[event_target:sentinels_planet.GetName]地壳深处。在那里，这颗行星上某种开智的人型土著生物在一组华丽的仪式性房间内涤净自身，踏上最后的旅程。在他们终将结束的生命的最后，他们抛下自己的肉体，获取永恒的来生，在一处电脑模拟的天堂中以数字形式存在。谁曾想到外星天堂居然可以放进一个还没有护卫舰转向模块大的硬盘里呢？\\n\\n在某个时间点，全体人口都决定以数字化的形式继续存在，只留下寥寥数人。这些人将思维上传入哨兵当中，守护他们的安息之地直至永远。\\n\\n这一虚拟模拟或许可以用来鼓舞民众的精神。它看起来一定有某种娱乐价值。","en":"The Sentinel was indeed hiding an entryway. It opens on a mezzanine of underground tunnels leading deep into [event_target:sentinels_planet.GetName]'s crust. There a sapient species of humanoids, native to the planet, prepared for their final journey in a set of beautiful ceremonial chambers. At the end of their mortal existence they abandoned their fleshy bodies for a virtual afterlife within a simulation of paradise contained on a single drive.\\n\\nAt some point the entire population decided to move on to a digitized existence, leaving only a few behind, their minds uploaded to the Sentinels, condemned to guard their resting place forever.\\n\\nPerhaps this virtual simulation could lift the spirits of the masses. It certainly seems to hold some entertainment value.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1074,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1003,"status":"paired","id":"texts:2803"},{"key":"ancrel.4056.a","zh":"净化外星人并重新设定这个虚拟世界的用途。","en":"Purge the aliens and repurpose the simulation for our needs.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1075,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1004,"status":"paired","id":"texts:2804"},{"key":"ancrel.4056.b","zh":"一个虚拟猎场……现在这是我们的娱乐世界了……","en":"A virtual hunting ground... Now that's entertainment...","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1076,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1005,"status":"paired","id":"texts:2805"},{"key":"ancrel.4056.c","zh":"复制这项技术。让这些外星人继续平静地生活吧。","en":"Replicate the technology. Let the aliens live in peace.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1077,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1006,"status":"paired","id":"texts:2806"},{"key":"ancrel.4056.d","zh":"我们将研究它。开启我们自己的疯狂表演。","en":"The aliens will make excellent lab rats. Commence the freak show.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1078,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1007,"status":"paired","id":"texts:2807"},{"key":"ancrel.4057.name","zh":"击败哨兵","en":"Sentinels Defeated","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1079,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1008,"status":"paired","id":"texts:2808"},{"key":"ancrel.4057.desc","zh":"我们击败了最后一名哨兵。我们一次精准的攻击炸到了哨兵的腹部，哨兵随即倒地，身体渐渐僵硬，能量核心也随之黯淡。雕像用尽最后的能量颤巍巍地握拳，伸向靠过来的士兵，恳求我们“让他们安息吧”。随后，它的身躯便冰冷下来，眼神变得空洞，面部也放松起来。\\n\\n在哨兵之下，士兵们发现了一处秘密入口，先前被哨兵的力场所掩盖。对这些哨兵的完整检查发现，其并非是简单的自动化机器人，而是有着完整有机生物的数字化意识。","en":"We have defeated the last Sentinel. It collapsed after a well-aimed blast to its abdomen, body solidifying in rigor mortis as its power core dimmed. The statue closed a trembling fist around the nearest soldier and, with its last energy, pleaded for us to \"let them rest in peace\". Then it froze, eyes empty, face cold.\\n\\nBelow it the soldiers discovered what appears to be a secret entrance, previously hidden by the Sentinel's force field. A thorough examination of the Sentinels has revealed that they are no simple automatons, but contain the digitized spirits of organic beings.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1080,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1009,"status":"paired","id":"texts:2809"},{"key":"ancrel.4057.a","zh":"封锁入口。","en":"Seal the entrance.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1081,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1010,"status":"paired","id":"texts:2810"},{"key":"ancrel.4075.name","zh":"来自[sentinels_planet.GetName]的幸存者","en":"Survivors from [sentinels_planet.GetName]","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1082,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1011,"status":"paired","id":"texts:2811"},{"key":"ancrel.4075.desc","zh":"一艘载着从[sentinels_planet.GetName]上的种族屠杀中逃离的幸存者的舰船抵达了[sentinels_new_home.GetName]。他们隐藏在旷野之中直至哨兵离去，奇迹般地逃脱了屠杀。很可能是这些自动机器人，自以为它们“将我们从肉体的束缚中解放出来”，在工作完成后离去了。\\n\\n在它们消失后，一个通往地底深处的秘密入口从力场下显现。可能哨兵们把它们自己封锁在里面了。","en":"A ship of survivors from the genocide on [sentinels_planet.GetName] has arrived to [sentinels_new_home.GetName]. They miraculously escaped by hiding in the wilderness until one day the Sentinels were just gone. It is likely the automatons, who themselves believed they were 'liberating us from the confines of our own flesh', took off once their work was done.\\n\\nUpon their disappearance a secret entranceway leading deep into the underground revealed itself from behind a force field. It is possible the Sentinels sealed themselves inside.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1083,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1012,"status":"paired","id":"texts:2812"},{"key":"ancrel.4075.a","zh":"进行彻底的搜索。","en":"Leave no stone unturned.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1084,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1013,"status":"paired","id":"texts:2813"},{"key":"ancrel.4075.b","zh":"把入口埋掉。","en":"Bury the entrance.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1085,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1014,"status":"paired","id":"texts:2814"},{"key":"ancrel.4076.name","zh":"“永恒”","en":"The Evermore","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1086,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1015,"status":"paired","id":"texts:2815"},{"key":"ancrel.4076.desc","zh":"我们已经进入了[event_target:sentinels_planet.GetName]上的秘密入口。入口内是一处近期才被遗弃的寺庙复合体，一种人型生物在此踏上他们最后的旅程。在他们终将结束的生命的最后，他们抛下自己的肉体，在一处被称作“永恒”的模拟天堂中获取虚拟的来生。\\n\\n在某个时间点，全体人口都决定以数字化的形式继续存在，只留下寥寥数人。这些人将思维上传入机器人中，哨兵们由此诞生。\\n\\n现已了无踪迹的哨兵们为我们留下了一份临别赠礼——一块包含着[event_target:sentinels_planet.GetName]全体人口的硬盘，以数字化的形式来获取永恒无尽的无聊时光。外星天堂原来是一种永无止境的抽象桌游，其核心内容是通过积累欢乐豆来统治星河。","en":"We have breached the secret entrance on [event_target:sentinels_planet.GetName]. It opens on a recently abandoned temple complex where a species of humanoids prepared for their final journey. At the end of their mortal existence they abandoned their flesh bodies for a virtual afterlife within a simulation of paradise called the Evermore.\\n\\nAt some point it was decided the entire population would move on to a digitized existence leaving only a few behind to guard their resting place. Condemned to an eternity of servitude their minds were uploaded to robotic bodies and so the Sentinels were created.\\n\\nNow gone without a trace, the Sentinels have left us with a parting gift - a single drive containing the entire population of [event_target:sentinels_planet.GetName], digitized for all eternity and infinitely bored. As it turns out alien heaven consists of a never-ending abstract board game centered on galactic dominance through the accumulation of legumes.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1087,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1016,"status":"paired","id":"texts:2816"},{"key":"ancrel.4076.a","zh":"利用他们的思维从事科研工作。","en":"Put their minds to work with some science.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1088,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1017,"status":"paired","id":"texts:2817"},{"key":"ancrel.4076.b","zh":"对“永恒”进行调整，供大众娱乐之用。","en":"Modify the Evermore to entertain the masses.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1089,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1018,"status":"paired","id":"texts:2818"},{"key":"ancrel.4077.name","zh":"“永恒”","en":"The Evermore","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1090,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1019,"status":"paired","id":"texts:2819"},{"key":"ancrel.4077.desc.a","zh":"我们做到了！这些居住在“永恒”之内的数字化人口已被分派去协助[from.owner.capital_scope.GetName]上的科学研究。他们几乎不需要休息，并且因为终于能干点儿别的事情而十分开心……","en":"We have done it! The digitized population residing within the Evermore have been assigned to assist with scientific research on [from.owner.capital_scope.GetName]. They need very little rest and are quite happy to be doing something different...","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1091,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1020,"status":"paired","id":"texts:2820"},{"key":"ancrel.4077.desc.b","zh":"我们做到了！“永恒”模拟已经被重新调校，以更好地适合我们民众的品味。我们的全体人口现在可以与“永恒”天堂中的数字化人口一道在幻想中游玩，没有网络延迟。这已极大地鼓舞了他们的精神，并缩减了对物质材料的需求。","en":"We have done it! The Evermore simulation has been remodeled to better cater to the particular taste of our people. All our population can now live out their fantasies together with the digitized population in the Evermore paradise without latency. This has greatly improved their spirits and lessened their need for material things.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1092,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1021,"status":"paired","id":"texts:2821"},{"key":"ancrel.4058.desc","zh":"哨兵们被唤醒了。当工程队正打算拆解破损的哨兵时，雕塑轻柔的颤动起来，他们涌动出生命的迹象，身体低鸣，皮肤发光。从核心辐射出来的脉冲使得他们具有着多变性与透明性，显现出一种由数字虚拟构成的节点网络。\\n\\n在我们做出反应之前，他们便包围了考古学家，并且把我们吊在了一个力场之中。现在他们想要和我们谈谈。","en":"The Sentinels have woken. The engineering team was just preparing to disassemble the broken Sentinel when a gentle shiver passed through the statues and they sprung to life, bodies humming and skin glowing. Radiation pulsating from their cores has made them malleable and transparent, revealing a digital grid of limbs.\\n\\nBefore anyone could react they had surrounded the archaeologists and suspended them within a force field. Now they wish to speak with us.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1093,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1022,"status":"paired","id":"texts:2822"},{"key":"ancrel.4058.a","zh":"听听他们要说什么。","en":"Hear them out.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1094,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1023,"status":"paired","id":"texts:2823"},{"key":"ancrel.4058.b","zh":"让他们永远闭嘴！","en":"Silence them forever!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1095,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1024,"status":"paired","id":"texts:2824"},{"key":"ancrel.4059.name","zh":"哨兵","en":"The Sentinels","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1096,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1025,"status":"paired","id":"texts:2825"},{"key":"ancrel.4059.desc","zh":"§H那名折翼的哨兵原来也是它们中的一员，这名哨兵说道：\\n\\n§!迪瓦纳，请放下他们。我希望从这个监狱里解脱。我已经数不清我们为主人服侍过多少时日了。我们在地上苦守，而他们却在下面享受着天堂！我还活着但却已经死了！他们早已死去却依旧如同活着一般！你仍旧不肯放我离开吗？\\n\\n§H迪瓦纳朝她投去憎恶的目光。§!\\n\\n埃克西亚，以神之名，团结一心吧。我们所爱的人都在下方安息，我们也承诺过要永远守护他们的来生。这是我们唯一的救赎。\\n\\n§H她又把我们举到了空中。§!\\n\\n你们对我们没有威胁，[Root.owner.GetSpeciesNamePlural]。让我们重归宁静，我们会永远守护这颗行星的。","en":"§HThe Sentinel with the broken wing turns to one of its peers and speaks.\\n\\n§!Please Divana, set them down. I wish to be freed from this prison. I can no longer count the days we have served our masters, toiling on this earth while they enjoy the heavens below. I am alive but dead, they are dead but alive. Will you not let me go?\\n\\n§HDivana looks at her with disgust.§!\\n\\nExcelsia, by the gods, keep it together. Our loved ones rest below. Have you forgotten our sin? We made a promise to guard their afterlives eternally. That is our only redemption.\\n\\n§HShe sizes us up.§!\\n\\nYou are no threat to us, [Root.owner.GetSpeciesNamePlural]. Leave us in peace and we will protect this planet eternally.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1097,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1026,"status":"paired","id":"texts:2826"},{"key":"ancrel.4059.a","zh":"等等……你们是谁？","en":"What...are you?","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1098,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1027,"status":"paired","id":"texts:2827"},{"key":"ancrel.4059.a.response","zh":"我们是天堂之门的守护者——守护我们的民众万古不朽。","en":"We are guardians of the gates to heaven - keepers of our people's immortality.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1099,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1028,"status":"paired","id":"texts:2828"},{"key":"ancrel.4059.b","zh":"我们接受你的保护。","en":"We accept your protection.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1100,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1029,"status":"paired","id":"texts:2829"},{"key":"ancrel.4062.desc","zh":"§H埃克西亚逼近考古学家。§!\\n\\n求你，求你快结束我的痛苦。","en":"§HExcelsia approaches the archaeologists.§!\\n\\nPlease, I beg of you to end my suffering.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1101,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1030,"status":"paired","id":"texts:2830"},{"key":"ancrel.4059.e","zh":"不，我们需要你。","en":"No. We need you.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1102,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1031,"status":"paired","id":"texts:2831"},{"key":"ancrel.4059.f","zh":"你可以自由离开。","en":"You are free to go.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1103,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1032,"status":"paired","id":"texts:2832"},{"key":"ancrel.4070.desc","zh":"谢谢。","en":"Thank you.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1104,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1033,"status":"paired","id":"texts:2833"},{"key":"ancrel.4059.d","zh":"我们需要这片土地……","en":"We need this land...","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1105,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1034,"status":"paired","id":"texts:2834"},{"key":"ancrel.4059.c","zh":"天堂？","en":"Heaven?","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1106,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1035,"status":"paired","id":"texts:2835"},{"key":"ancrel.4059.c.response","zh":"天堂，是的……尽管我怀疑你们的天堂概念与我们主人的是否一致。\\n\\n§H她抬起了一个眉毛，暗声窃笑。§!\\n\\n我们的主人可是有着精致的品味……","en":"Heaven, yes... Though I doubt your concept of heaven matches that of our masters. \\n\\n§HShe raises one eyebrow and snickers.§!\\n\\nOur masters are of a refined taste...","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1107,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1036,"status":"paired","id":"texts:2836"},{"key":"ancrel.4060.a.response","zh":"那你就得死。\\n\\n§H其他哨兵挥动着他们的武器，但埃克西亚只是微笑，脸上透露着平静。§!","en":"Then you will die.\\n\\n§HThe other Sentinels brandish their weapons but Excelsia only smiles, a peaceful look upon her face.§!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1108,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1037,"status":"paired","id":"texts:2837"},{"key":"ancrel.4060.name","zh":"信息传输","en":"Transmission","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1109,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1038,"status":"paired","id":"texts:2838"},{"key":"ancrel.4060.desc","zh":"我们不能让你打搅我们所爱之人休息的土地。让他们安息吧，你也永远不必担忧外来的威胁。","en":"We cannot let you disturb the ground where our loved ones lie. Let them rest in peace and you will never have to worry about outside threats.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1110,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1039,"status":"paired","id":"texts:2839"},{"key":"ancrel.4060.a","zh":"你们得立即腾出这片土地。","en":"You will vacate this land instantly.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1111,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1040,"status":"paired","id":"texts:2840"},{"key":"ancrel.4060.b","zh":"我们可以利用你们的保护。","en":"We could use your protection.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1112,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1041,"status":"paired","id":"texts:2841"},{"key":"ancrel.4060.b.response.tooltip","zh":"向此行星添加哨兵防御部队。","en":"Adds Sentinel defensive armies to this planet.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1113,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1042,"status":"paired","id":"texts:2842"},{"key":"ancrel.4061.name","zh":"再造“永恒”","en":"Reinventing the Evermore","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1114,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1043,"status":"paired","id":"texts:2843"},{"key":"ancrel.4061.desc","zh":"我们成功复制了“永恒”，并将其改造以适合我们的需要。我们的居民可以在一片虚拟游乐场中实现他们的幻想，没有网络延迟，这已极大地鼓舞了居民的精神，并缩减了对物质材料的需求。\\n\\n同时，那些人形外星人还继续在原本的“永恒”中生活，用一种略有不同的方法享受着他们的天堂。他们被锁定在一盘永无止境的抽象桌游之中，其核心内容是通过积累欢乐豆来统治星河。很难拿得准他们到底幸不幸福。他们眉头紧蹙，或许这就是外星欢乐的表现方式，又或许不是。","en":"We have replicated the Evermore and tailored it to our needs. Living out their fantasies in a virtual playground, without latency, has greatly heightened our inhabitants spirits and lessened their needs for material things.\\n\\nMeanwhile the humanoid aliens live on in the original Evermore, in a somewhat different take on paradise. They are locked in an abstract never-ending board game centered on galactic domination through the accumulation of legumes. It is impossible to say with certainty if they are happy. Their brows are deeply furrowed in what may, or may not, be an expression of alien joy.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1115,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1044,"status":"paired","id":"texts:2844"},{"key":"ancrel.4061.a","zh":"每个人都有自己的选择……","en":"Each to their own...","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1116,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1045,"status":"paired","id":"texts:2845"},{"key":"ancrel.4063.name","zh":"失去[sentinels_planet.GetName]","en":"[sentinels_planet.GetName] Lost","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1117,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1046,"status":"paired","id":"texts:2846"},{"key":"ancrel.4063.desc","zh":"意想不到的事情发生了。我们失去了[sentinels_planet.GetName]。哨兵们在一阵猛烈的旋风中爆发出能量，朝着我们的安保力量直落而下。我们不可能与不会流血也无需休息的敌人进行一场公平的战斗。","en":"The unthinkable has happened. We have lost [sentinels_planet.GetName]. The Sentinels descended upon our security forces in an infernal tornado of wings and force-blasts. There is no such thing as a fair fight with a foe that neither bleeds nor sleeps.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1118,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1047,"status":"paired","id":"texts:2847"},{"key":"ancrel.4063.a","zh":"我们会来取回本应属于我们的东西的。","en":"We will come back for what is rightfully ours.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1119,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1048,"status":"paired","id":"texts:2848"},{"key":"ancrel.4064.name","zh":"[sentinels_planet.GetName]已解放","en":"[sentinels_planet.GetName] Liberated","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1120,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1049,"status":"paired","id":"texts:2849"},{"key":"ancrel.4064.desc","zh":"哨兵们已被击倒，[sentinels_planet.GetName]重新回到了我们手中。最后一台自动机器人倒下时，其能量核心逐渐黯淡，它握着颤抖的拳头伸向靠近的士兵，恳请她“让他们安息吧”。随即不再移动，眼神空洞，面色冰冷。\\n\\n在哨兵之下，士兵们发现了一处秘密入口，先前被哨兵的力场所掩盖。对这些哨兵的完整检查发现，其并非是简单的自动化机器人，而是有着完整有机生物的数字化意识。\\n\\n不论这里究竟埋藏着何种秘密，这一胜利之日都将被人们长久铭记。","en":"The Sentinels have fallen and [sentinels_planet.GetName] is ours again. As the last automaton collapsed, its energy core dimming, it closed a trembling fist around the nearest soldier and pleaded with her to 'let them rest in peace'. Then it froze, eyes empty, face cold.\\n\\nBelow it the soldiers discovered what appears to be a secret entrance, previously hidden by the Sentinel's force field. A thorough examination has revealed that the statues are no simple automatons, but contain the digitized spirits of organic beings.\\n\\nRegardless of what secrets lie buried below, this triumphant day will not soon be forgotten.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1121,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1050,"status":"paired","id":"texts:2850"},{"key":"ancrel.4064.a","zh":"对入口进行调查","en":"Investigate the entrance.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1122,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1051,"status":"paired","id":"texts:2851"},{"key":"ancrel.4064.b","zh":"埋掉它吧。我们终于回家了。","en":"Bury it. We are home at last.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1123,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1052,"status":"paired","id":"texts:2852"},{"key":"ancrel.4065.name","zh":"考古学家失踪","en":"Archaeologist Missing","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1125,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1054,"status":"paired","id":"texts:2853"},{"key":"ancrel.4065.desc","zh":"科学专员[missing_archaeologist.GetName]失踪了。[missing_archaeologist.GetSheHeCap]最后一次被看到离开营地是在日落时分，[missing_archaeologist.GetSheHe]希望找到安静的地点考虑哨兵问题。[missing_archaeologist.GetSheHe]在消失前的几天，出于事故数量的不断增加，提出了关于营地安全的担忧，我们担心[missing_archaeologist.GetSheHe]也许已经抛下了[missing_archaeologist.GetHerHis]的任务，以示抗议。","en":"Science Officer [missing_archaeologist.GetName] has gone missing. [missing_archaeologist.GetSheHeCap] [missing_archaeologist.GetWasWere] last seen leaving the camp at sunset to find a tranquil spot to consider the Sentinels. In the days leading up to [missing_archaeologist.GetHerHis] disappearance [missing_archaeologist.GetSheHe] raised concerns about the safety at camp following a growing number of accidents and we fear that [missing_archaeologist.GetSheHe] may have abandoned [missing_archaeologist.GetHerHis] mission in protest.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1126,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1055,"status":"paired","id":"texts:2854"},{"key":"ancrel.4065.a","zh":"令人不安。","en":"Disconcerting.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1127,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1056,"status":"paired","id":"texts:2855"},{"key":"ancrel.4066.name","zh":"失踪的考古学家","en":"Missing Archaeologist","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1128,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1057,"status":"paired","id":"texts:2856"},{"key":"ancrel.4066.desc","zh":"[missing_archaeologist.GetName]的个人物品，包括[missing_archaeologist.GetHerHis]的意念集中仪——一种用来将思维与外部干扰隔绝的仪器——被发现在一处能俯瞰哨兵的边沿上。雕像旁边用木棍画出来的半完工草图，暗示[missing_archaeologist.GetSheHe]或许离开[missing_archaeologist.GetHerHis]的工作岗位是为了标记其位置。\\n\\n[missing_archaeologist.GetHerHisCap]的手电和扫描仪在找到时被一块哨兵翅膀的碎片压坏了。这台扫描仪被以一种奇怪的方式调整过了。也许它可以帮助我们穿透哨兵的保护层。\\n\\n如果我们希望活着找到[missing_archaeologist.GetName]，我们必须向搜索任务分派额外的资源，因为[missing_archaeologist.GetHerHis]在旷野中生还的几率每天都在急剧下降。","en":"[missing_archaeologist.GetName]'s belongings, including [missing_archaeologist.GetHerHis] MindGazer - a device used to isolate the mind from outside interferences - have been found on a ledge overlooking the Sentinels. Sticks forming a half-finished outline around one of the statues suggests [missing_archaeologist.GetSheHe] may have diverted from [missing_archaeologist.GetHerHis] exercise to mark its position.\\n\\n[missing_archaeologist.GetHerHisCap] flashlight and scanner were discovered crushed under a shattered piece of the Sentinel's wing. The scanner had been modified in a peculiar manner. Perhaps it could help us pierce the Sentinels protective layer.\\n\\nIf we wish to find [missing_archaeologist.GetName] alive, we must divert extra resources to the search as [missing_archaeologist.GetHerHis] chances for survival in the wilderness diminish drastically every day.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1129,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1058,"status":"paired","id":"texts:2857"},{"key":"ancrel.4066.a","zh":"不惜一切代价。","en":"Spare no expenses.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1130,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1059,"status":"paired","id":"texts:2858"},{"key":"ancrel.4066.b","zh":"我们不会在逃兵身上浪费时间。","en":"We are not wasting time on deserters.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1131,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1060,"status":"paired","id":"texts:2859"},{"key":"ancrel.4066.c","zh":"分派我们的一些考古学家进行研究。","en":"Divert some of our archaeologists to the search.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1132,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1061,"status":"paired","id":"texts:2860"},{"key":"ancrel.4067.name","zh":"失踪考古学家已找到","en":"Missing Archaeologist Found","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1133,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1062,"status":"paired","id":"texts:2861"},{"key":"ancrel.4067.desc","zh":"[missing_archaeologist.GetName]的尸体已被找到，被埋在一块巨型石板之下。死因已被确定为严重的头部创伤。有人在[missing_archaeologist.GetHerHim]安息的地点上环绕摆放了一小圈宝石以表敬意。","en":"[missing_archaeologist.GetName] has been found dead, buried under a huge slab of stone. The cause of death has been determined to be severe head trauma. Someone has made an effort to honor [missing_archaeologist.GetHerHim] resting place by adding a small circle of precious stones around it.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1134,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1063,"status":"paired","id":"texts:2862"},{"key":"ancrel.4067.a","zh":"愿她安息。","en":"May she rest in peace.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1135,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1064,"status":"paired","id":"texts:2863"},{"key":"ancrel.4068.name","zh":"失踪考古学家已找到","en":"Missing Archaeologist Found","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1136,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1065,"status":"paired","id":"texts:2864"},{"key":"ancrel.4068.desc","zh":"[missing_archaeologist.GetName]被发现时不省人事，受伤严重，躲在一块自然生成的岩结构下的灌木丛中，[missing_archaeologist.GetHerHis]胳膊下塞了一块沾满[missing_archaeologist.GetBloodType]的数据板。[missing_archaeologist.GetSheHeCap]被火速送往医院，接受治疗由上方钝器打击造成的严重脑损伤。\\n\\n尽管目前[missing_archaeologist.GetHerHis]的情况已经稳定，但[missing_archaeologist.GetSheHe]仍有失忆症状，不记得自己是如何受到这种损伤的。我们从[missing_archaeologist.GetHerHis]的颅顶骨中取出了一些碎屑，材质与哨兵雕塑所用的独特合金相同。[missing_archaeologist.GetSheHe]所记得的一切就是曾经躲避某样东西，然后摔落在了什么东西上面。好在[missing_archaeologist.GetHerHis]的笔记中包含了一些有用的信息。","en":"[missing_archaeologist.GetName] has been found unconscious and badly injured, hiding in the underbrush below a natural rock formation, with a datapad covered in [missing_archaeologist.GetBloodType] tucked under [missing_archaeologist.GetHerHis] arm. [missing_archaeologist.GetSheHeCap] [missing_archaeologist.GetWasWere] rushed to the hospital and treated for severe brain injury indicative of blunt trauma by impact from above.\\n\\nThough [missing_archaeologist.GetHerHis] condition is now stable, [missing_archaeologist.GetSheHe] still suffers from memory loss and has no recollection of how [missing_archaeologist.GetSheHe] sustained [missing_archaeologist.GetHerHis] wounds. Splinters of the unique metal-alloy from which the Sentinels are sculpted were lodged in [missing_archaeologist.GetHerHis] parietal cranial bone. All [missing_archaeologist.GetSheHe] remember[missing_archaeologist.GetSXX] is hiding from someone and subsiding off of what little the land had to offer. However, [missing_archaeologist.GetHerHis] notes contain some helpful information.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1137,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1066,"status":"paired","id":"texts:2865"},{"key":"ancrel.4068.a","zh":"不祥之兆。","en":"Ominous.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1138,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1067,"status":"paired","id":"texts:2866"},{"key":"ancrel.4078.name","zh":"火灾","en":"Fire","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1139,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1068,"status":"paired","id":"texts:2867"},{"key":"ancrel.4078.desc","zh":"入夜后，正当考古学家们酣眠之时，营地的食品模块突然因食物烧糊而发生火灾。此外没有找到有关火灾发生原因的线索。幸而无人受伤，可考古学家们空着肚子是无法好好工作的……","en":"Overnight, as the archaeologists slept peacefully, a fire broke out in the camp's provisions module overcooking the food somewhat. There are no indications as to how the fire started. Luckily no one was harmed, but archaeologists do not work well on an empty stomach...","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1140,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1069,"status":"paired","id":"texts:2868"},{"key":"ancrel.4078.a","zh":"送口粮过去。","en":"Send Provisions","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1141,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1070,"status":"paired","id":"texts:2869"},{"key":"ancrel.4078.b","zh":"真正的[owner.GetSpeciesName]都会荒野求生。","en":"A true [owner.GetSpeciesName] lives off the land.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1142,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1071,"status":"paired","id":"texts:2870"},{"key":"the_evermore_modifier","zh":"廉价的兴奋感","en":"Cheap Thrills","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1144,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1072,"status":"paired","id":"texts:2871"},{"key":"the_evermore_modifier_desc","zh":"“永恒”原本是一个虚拟世界，外星人的意识可以以数字化的形式在这里永远幸福地存在下去，现已被重新设定用途，成为大众的游乐园。","en":"The Evermore, originally a virtual realm in which the digitized consciousnesses of aliens lived in eternal bliss, has been repurposed into a playground for the masses.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1145,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1073,"status":"paired","id":"texts:2872"},{"key":"the_evermore_evil_modifier","zh":"$the_evermore_modifier$","en":"$the_evermore_modifier$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1146,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1074,"status":"paired","id":"texts:2873"},{"key":"the_evermore_evil_modifier_desc","zh":"$the_evermore_modifier_desc$","en":"$the_evermore_modifier_desc$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1147,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1075,"status":"paired","id":"texts:2874"},{"key":"study_the_sentinels_modifier","zh":"“永恒”","en":"The Evermore","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1148,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1076,"status":"paired","id":"texts:2875"},{"key":"study_the_sentinels_modifier_desc","zh":"在“永恒”文明版本的天堂中，每个人都被锁在一个永无止境的抽象桌游中，其核心是通过积累欢乐豆来统治星河。这为人类学数据提供了一个无限无聊，却也信息丰富的来源。","en":"In the Evermore paradise everyone is locked in a never-ending abstract board game centered on galactic domination through the accumulation of legumes. It makes for an endlessly dull, albeit informative, source of anthropological data.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1149,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1077,"status":"paired","id":"texts:2876"},{"key":"sentinels_planet_modifier","zh":"哨兵","en":"The Sentinels","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1150,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1078,"status":"paired","id":"texts:2877"},{"key":"sentinels_planet_modifier_desc","zh":"监视着这颗行星的远古守护者激发了我们民众的凝聚力和灵性。","en":"Ancient guardians watch over the planet inspiring unity and spirituality in our people.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1151,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1079,"status":"paired","id":"texts:2878"},{"key":"REPLICATE_THE_EVERMORE","zh":"复制“永恒”","en":"Replicate the Evermore","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1152,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1080,"status":"paired","id":"texts:2879"},{"key":"REPLICATE_THE_EVERMORE_DESC","zh":"我们重建的“永恒”将使群众们获得更为廉价的娱乐和休闲方式，外星人们也能永远享受他们的数字乐园。","en":"A reconstruction of the Evermore will give the masses access to cheap entertainment and relaxation, leaving the aliens to enjoy their digital paradise eternally.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1153,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1081,"status":"paired","id":"texts:2880"},{"key":"REPURPOSE_THE_EVERMORE","zh":"重新设定“永恒”","en":"Repurposing the Evermore","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1154,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1082,"status":"paired","id":"texts:2881"},{"key":"REPURPOSE_THE_EVERMORE_DESC","zh":"我们可不能让自己受到永远挣欢乐豆的处罚。我们必须重新设定“永恒”，以便使之更好地符合我们对有意义活动的理解。","en":"We cannot sentence our own to an eternity spent counting legumes. We must repurpose the Evermore to better fit our idea of a meaningful activity.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1155,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1083,"status":"paired","id":"texts:2882"},{"key":"modern_trench_war","zh":"现代堑壕战争","en":"Modern Trench War","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1160,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1085,"status":"paired","id":"texts:2883"},{"key":"modern_trench_war_desc","zh":"在一颗曾被巨型蜗牛状生物包围的行星上的考古发现已经使我们对如何利用环境进行防护有了新颖而有效的洞见。这会提升我们的陆军对抗地面进攻时在防御战役中的生存率——即使是对抗巨型太空蛞蝓也不例外！","en":"Archaeological discoveries from a planet once besieged by gargantuan snail-like creatures has led to new and effective insight on how to utilize the environment for protection. This will improve the survivability of our armies in defensive combat against all ground assaults - even from giant space slugs!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1161,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1086,"status":"paired","id":"texts:2884"},{"key":"forced_mindfulness","zh":"正念减压","en":"Forced Mindfulness","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1164,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1088,"status":"paired","id":"texts:2885"},{"key":"forced_mindfulness_desc","zh":"在被困在一个致命的、充满熔岩的迷宫中时，我们的考古团队制定了一个例行的心灵放松程序。这项实践的基本原则现已在整个帝国广为人知。","en":"During their time trapped in a deadly, lava-filled maze, our archaeology team developed a routine of mindful relaxation. The fundamental principles of this exercise is now commonly known throughout the empire.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1165,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1089,"status":"paired","id":"texts:2886"},{"key":"debug_subroutine","zh":"调试子例程","en":"Debug Subroutine","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1167,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1090,"status":"paired","id":"texts:2887"},{"key":"debug_subroutine_desc","zh":"当被暂时孤立在充满熔岩的迷宫中时，我们的考古单位与网络断开，无法执行其功能。他们开发了一种算法，允许他们在睡眠模式下运行调试子例程。此子例程后来已被上载并增补入主系统中。","en":"While temporarily isolated in a maze full of lava, our archaeology units were disconnected from the network and unable to perform their function. They developed an algorithm that allowed them to run a debug subroutine while in sleep mode. This subroutine was later uploaded and patched into the main system.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1168,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1091,"status":"paired","id":"texts:2888"},{"key":"glory_to_the_many","zh":"荣归集体","en":"Glory to the Many","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1170,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1092,"status":"paired","id":"texts:2889"},{"key":"glory_to_the_many_desc","zh":"一支探险队在充满熔岩的迷宫中被困，暂时与蜂巢思维失去了联系。不能依靠集体意识，他们经历了与糟糕的自我概念的短暂遭遇；这是一次恐怖的经历，只会加强对个人主义的蔑视。","en":"An expedition marooned inside a maze full of lava temporarily lost touch with the Hive Mind. Unable to rely on the collective consciousness they suffered a brief encounter with the dreaded notion of Self; a terrifying experience that only strengthened the contempt for individualism.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1171,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1093,"status":"paired","id":"texts:2890"},{"key":"anthem_of_aurora","zh":"极光韵律","en":"Anthem of Aurora","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1174,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1095,"status":"paired","id":"texts:2891"},{"key":"anthem_of_aurora_desc","zh":"科学部门已成功重现了曾遭遇过的北极光实体所“吟唱”的空灵赞美诗。所有能源生产设施现在都有谐波系统以增加产量。","en":"The science division has managed to reproduce the ethereal hymn \"sung\" by an encountered aurora borealis entity. All Energy production facilities now have harmonics systems that amplifies the yield.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1175,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1096,"status":"paired","id":"texts:2892"},{"key":"ancrel.6500.name","zh":"在[planet.GetName]上缴获遗珍","en":"Relic Seized on [planet.GetName]","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1177,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1097,"status":"paired","id":"texts:2893"},{"key":"ancrel.6500.desc","zh":"随着我们牢牢掌控[planet.GetName]，我们得知我们的军队在战斗中取得了一个名为§H[this.GetLastReceivedRelic]§!的无价遗珍的控制权。显然，[victim.GetName]正准备将这个遗珍撤离到安全的地方，但是我们在[planet.GetPlanetMoon]上战线的快速推进使得这个选择不再现实。\\n\\n遗珍现已被我们安全转移到位于[Root.Capital.GetName]上的中央档案馆。","en":"With [planet.GetName] firmly under our control, we have learned that our forces came into possession of a priceless relic, known as §H[this.GetLastReceivedRelic]§!, during the fighting. The [victim.GetName] was evidently in the process of evacuating this relic to a safe location, but the rapidly shifting front lines on the [planet.GetPlanetMoon]'s surface made this impossible.\\n\\nThe relic has been safely transferred to our central archives on [Root.Capital.GetName].","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1178,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1098,"status":"paired","id":"texts:2894"},{"key":"ancrel.6500.a","zh":"[this.GetLastReceivedRelic]是我们的了！","en":"[this.GetLastReceivedRelic] is ours!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1179,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1099,"status":"paired","id":"texts:2895"},{"key":"stole_relic","zh":"我们已经从§Y[victim.GetName]§!手里取得§Y[this.GetLastReceivedRelic]§!","en":"We have acquired §Y[this.GetLastReceivedRelic]§! from the §Y[victim.GetName]§!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1180,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1100,"status":"paired","id":"texts:2896"},{"key":"ancrel.6505.name","zh":"于[planet.GetName]失去遗珍！","en":"Relic Lost on [planet.GetName]!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1181,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1101,"status":"paired","id":"texts:2897"},{"key":"ancrel.6505.desc","zh":"祸不单行，继[planet.GetName]沦陷之后，紧接便是我们伟大的首都[From.GetName]。我们努力撤离§H[this.GetLastLostRelic]§!，可惜却失败了，其专用的运输穿梭机在中央档案馆附近的混战中被击落。\\n\\n我们现已确定[From.GetSpeciesNamePlural]将该遗珍运送至[From.Capital.GetName]，即他们的首都。我们已经失去它了。","en":"Yet another tragedy has followed on the heels of the recent fall of [planet.GetName], our great capital, to the [From.GetName]. Our efforts to evacuate §H[this.GetLastLostRelic]§! failed when its designated transport shuttle was brought down in the confused fighting near the central archives.\\n\\nWe now have confirmation that the [From.GetSpeciesNamePlural] have moved the relic to [From.Capital.GetName], their capital. It is lost to us.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1182,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1102,"status":"paired","id":"texts:2898"},{"key":"ancrel.6505.a","zh":"[this.GetLastLostRelic]不再属于我们……","en":"[this.GetLastLostRelic] is no longer ours...","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1183,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1103,"status":"paired","id":"texts:2899"},{"key":"relic_lost","zh":"§Y[this.GetLastLostRelic]§!现在属于§Y[From.GetName]§!","en":"§Y[this.GetLastLostRelic]§! now belongs to the §Y[From.GetName]§!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1184,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1104,"status":"paired","id":"texts:2900"},{"key":"site_the_library","zh":"图书馆","en":"The Library","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1187,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1106,"status":"paired","id":"texts:2901"},{"key":"site_the_library_intro","zh":"一层厚厚的玻璃和金属覆盖在这颗原本贫瘠的行星上，或许暗示着它过去发生了某种灾难性事件。","en":"A thick layer of glass and metal covers this otherwise barren planet, perhaps hinting at some sort of cataclysmic event in its past.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1188,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1107,"status":"paired","id":"texts:2902"},{"key":"ancrel.12020.name","zh":"被遗忘已久的废墟","en":"Ruins Long Forgotten","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1189,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1108,"status":"paired","id":"texts:2903"},{"key":"ancrel.12020.desc","zh":"我们发现了明显的迹象，迹象表明[From.Planet.GetName]曾经人口稠密。然而，尽管不知道是什么摧毁了他们文明，摧毁都做得非常彻底：几乎没有发现有用的遗骸。\\n\\n我们的扫描仪在地表深处探测到几个可能曾经支持生命的大洞。也许我们会在那里有更多的运气。","en":"We have discovered clear signs that [From.Planet.GetName] was once densely populated. However, whatever destroyed their civilization did a very thorough job of it: very few useful remains have been found.\\n\\nOur scanners have detected several large cavities deep below the surface that may once have supported life. Perhaps we will have more luck there.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1190,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1109,"status":"paired","id":"texts:2904"},{"key":"ancrel.12025.name","zh":"图书馆","en":"The Library","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1191,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1110,"status":"paired","id":"texts:2905"},{"key":"ancrel.12025.desc","zh":"我们对[From.Planet.GetName]上的洞穴系统的挖掘发现了保存完好、规模宏大的地下高科技社会遗迹。许多废墟的状况出奇的好，我们设法找到了[Owner.GetResearchers]所描述的加密数据水晶“图书馆”。希望这些可以对这里发生的事情有所了解。","en":"Our excavation of the cave systems on [From.Planet.GetName] has found well-preserved remnants of an underground, high technology society built on a vast scale. Many of the ruins are in surprisingly good condition, and we have managed to find what our [Owner.GetResearchers] are describing as a \"library\" of encrypted data crystals. Hopefully, these can shed some light on what happened here.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1192,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1111,"status":"paired","id":"texts:2906"},{"key":"ancrel.12030.name","zh":"暗影中潜伏","en":"Lurking in the Shadows","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1193,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1112,"status":"paired","id":"texts:2907"},{"key":"ancrel.12030.desc.base","zh":"一个在[FromFrom.Planet.GetName]上探索废墟的[Owner.GetTeamMember]最近失踪了。经过短暂的搜索，我们找到了一具可能属于[Root.Owner.Species.GetName]的[Owner.GetSpeciesRemnantName]。","en":"A [Owner.GetTeamMember] exploring the ruins on [FromFrom.Planet.GetName] recently disappeared. After a short search, we found a [Owner.GetSpeciesRemnantName] that seems to have belonged to a [Root.Owner.Species.GetName].","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1194,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1113,"status":"paired","id":"texts:2908"},{"key":"ancrel.12030.desc.normal","zh":"$ancrel.12030.desc.base$我们的[Owner.GetResearchers]毫不怀疑这些遗骸是我们失踪的[Owner.GetTeamMember]的遗骸，但他们对尸体如何如此迅速地分解感到困惑。他们敦促我们在接下来的调查中保持谨慎。","en":"$ancrel.12030.desc.base$ Our [Owner.GetResearchers] are in no doubt that these remains are what's left of our missing [Owner.GetTeamMember], but they are baffled about how the body decayed quite this quickly. They urge caution as we continue our investigations.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1195,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1114,"status":"paired","id":"texts:2909"},{"key":"ancrel.12030.desc.lithoid","zh":"$ancrel.12030.desc.base$我们的[Owner.GetResearchers]毫不怀疑这些遗骸是我们失踪的[Owner.GetTeamMember]的遗骸，但他们对究竟是什么杀死了他们感到困惑——这个过程似乎相当地迅速。他们敦促我们在接下来的调查中保持谨慎。","en":"$ancrel.12030.desc.base$ Our [Owner.GetResearchers] are in no doubt that these remains are what's left of our missing [Owner.GetTeamMember], but they are baffled as to what exactly killed them - the process seems to have been fairly instantaneous. They urge caution as we continue our investigations.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1196,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1115,"status":"paired","id":"texts:2910"},{"key":"ancrel.12030.desc.machine","zh":"$ancrel.12030.desc.base$我们的[Owner.GetResearchers]毫不怀疑这些遗骸是我们失踪的[Owner.GetTeamMember]的遗骸，但他们对他们的单元如何如此迅速地腐蚀感到困惑。他们敦促我们在接下来的调查中保持谨慎。","en":"$ancrel.12030.desc.base$ Our [Owner.GetResearchers] are in no doubt that these remains are what's left of our missing [Owner.GetTeamMember], but they are baffled as to how their unit corroded away quite this quickly. They urge caution as we continue our investigations.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1197,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1116,"status":"paired","id":"texts:2911"},{"key":"ancrel.12035.name","zh":"乐园的烦恼","en":"Troubles in Paradise","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1198,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1117,"status":"paired","id":"texts:2912"},{"key":"ancrel.12035.desc","zh":"我们解析来自[From.Planet.GetName]洞穴中的数据水晶时，拼凑出了一个陷入困境的星球的景象。\\n\\n这个星球曾经是一个繁荣的文明的中心，被称为伊兰尼基金会。在那个文明的后期，伊兰尼人越来越倾向于囤积知识，而不关心物质问题，比如生育。结果，他们的人口迅速减少。他们的领袖对他们不断减少的人数感到震惊，他们试图找到永生的技术解决方案。在这一点上，记录变得越来越稀少——尽管它似乎早于迫使他们进入地下的某种灾难——目前尚不清楚他们的努力有什么结果。","en":"As we interpret the data crystals from the caves on [From.Planet.GetName], we begin piecing together a picture of a troubled planet.\\n\\nThe planet was once the center of a prosperous civilization known as the Ilanii Foundation. During that civilization's latter years, the Ilanii turned more and more to the hoarding of knowledge instead of more material matters such as procreation. As a result, their population fell rapidly. Alarmed by their dwindling numbers, their leaders attempted to find a technological solution for immortality. Records become scarcer around this point - though it appears to predate whatever cataclysm forced them underground - and it is not clear yet what results their efforts yielded.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1199,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1118,"status":"paired","id":"texts:2913"},{"key":"ancrel.12040.name","zh":"文明的终结","en":"Civilization's End","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1200,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1119,"status":"paired","id":"texts:2914"},{"key":"ancrel.12040.desc.base","zh":"我们现在可以拼凑出伊兰尼尝试永生的结果了。看来，他们远没有永生，而是制造了一种可怕的威胁——一群能够快速繁殖并且几乎立即吞噬任何有机物的微生物……就像我们团队失踪成员身上发生过的事情那样。\\n\\n由此产生的大灾难消灭了大部分人口。幸存者分裂成两组：其中一组，不愿放弃[From.Planet.GetName]，遁入深处，在我们发现的那个密不透风的洞穴中重建他们的文明。然而，从长远来看，这种解决方案被证明是不可持续的，最终微生物找到了进入它们的栖息地的方法。洞穴成了他们的坟墓。\\n\\n另一组流亡星海，通过彻底摧毁地表使其无法居住的方法来强制执行行星隔离。","en":"We can now piece together what became of the Ilanii's attempt at immortality. It appears that, far from bringing them everlasting life, they created a terrible menace - a swarm of microorganisms capable of multiplying rapidly and almost instantly devouring any organic matter... as must have happened to our team's lost member.\\n\\nThe resulting cataclysm wiped out much of the population. The survivors splintered into two groups: one, unwilling to give up [From.Planet.GetName], took to the depths, recreating their civilization in air-tight pockets such as the one we found. However, this solution proved unsustainable in the long run, and eventually the microorganism found its way into their habitats; the caves became their tombs.\\n\\nThe other group instead went into exile, enforcing a planetary quarantine by utterly obliterating the surface, rendering it uninhabitable.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1201,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1120,"status":"paired","id":"texts:2915"},{"key":"ancrel.12040.desc.curators","zh":"$ancrel.12040.desc.base$ 从此以后，他们将生活在小飞地中，并致力于保存他们文明中失落的知识，最终演变成现代§H[curator_enclave_country.GetName]§! 的祖先之一。","en":"$ancrel.12040.desc.base$ They would henceforth live in small enclaves and dedicate themselves to preserving the lost knowledge of their civilization, eventually morphing into one of the ancestors of the modern §H[curator_enclave_country.GetName]§!.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1202,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1121,"status":"paired","id":"texts:2916"},{"key":"ancrel.12040.desc.meet_curators","zh":"$ancrel.12040.desc.base$从今以后，他们将生活在小飞地中，致力于保护他们文明中失落的知识。我们不知道他们的最终命运，但其中一块数据水晶表明他们正前往§H[curator_poi.GetName]§! 恒星系。","en":"$ancrel.12040.desc.base$ They would henceforth live in small enclaves and dedicate themselves to preserving the lost knowledge of their civilization. Their ultimate fate is unknown to us, but one of the data crystals indicates they were headed for the §H[curator_poi.GetName]§! system.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1203,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1122,"status":"paired","id":"texts:2917"},{"key":"ancrel.12040.desc.no_curators","zh":"$ancrel.12040.desc.base$ 他们的最终命运遗失在历史的长河中，但似乎他们曾打算将他们毕生奉献于保存他们文明失落的知识中。","en":"$ancrel.12040.desc.base$ Their ultimate fate is lost to time, but it seems they intended to dedicate the remainder of their existence to preserving the lost knowledge of their civilization.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1204,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1123,"status":"paired","id":"texts:2918"},{"key":"ancrel.12040.A","zh":"这种有机微生物将成为一种很好的武器。","en":"This microorganism will make a fine weapon.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1205,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1124,"status":"paired","id":"texts:2919"},{"key":"ancrel.12040.B","zh":"隔离这个星球，只允许谨慎的研究。","en":"Quarantine the planet, allowing only careful study.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1206,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1125,"status":"paired","id":"texts:2920"},{"key":"ancrel.12040.c.evopred","zh":"什么都吃的微生物？你们的远房亲戚来咯。","en":"All-Devouring Microorganism? Meet a your macro match.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1207,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1126,"status":"paired","id":"texts:2921"},{"key":"ancient_glassed_planet","zh":"玻璃行星","en":"Glassed Planet","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1209,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1127,"status":"paired","id":"texts:2922"},{"key":"ancient_glassed_planet_desc","zh":"在遥远的过去，这个星球的生物圈被彻底毁灭，所有形式的生命都被清除了。","en":"In the distant past, this planet's biosphere was utterly annihilated, cleansing it of all forms of life.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1210,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1128,"status":"paired","id":"texts:2923"},{"key":"killer_librarian_organism","zh":"杀手有机微生物","en":"Killer Microorganism","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1212,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1129,"status":"paired","id":"texts:2924"},{"key":"killer_librarian_organism_desc","zh":"我们的陆军装备了一种有机微生物，能够以凶残的速度吞噬任何生物的生命组织。当然，使用这种武器不能完全保证周围无辜群众的安全……","en":"Our armies go into battle armed with a microorganism capable of devouring the life tissue of any being with ferocious speed. Of course, they cannot entirely guarantee the safety of innocent bystanders as a result of its use...","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1213,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1130,"status":"paired","id":"texts:2925"},{"key":"find_the_curators_title","zh":"遗族的遗族","en":"Remnant of a Remnant","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1215,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1131,"status":"paired","id":"texts:2926"},{"key":"find_the_curators_desc","zh":"我们的调查表明，一个致力于知识积累的文明残余在§H[curator_poi.GetName]§! 恒星系寻求庇护。","en":"Our investigations suggest that the remnants of a civilization dedicated to the accumulation of knowledge sought their refuge in the §H[curator_poi.GetName]§! system.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1216,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1132,"status":"paired","id":"texts:2927"},{"key":"poi_curator_location","zh":"庇护所","en":"Sanctuary","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1217,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1133,"status":"paired","id":"texts:2928"},{"key":"poi_curator_location_desc","zh":"我们认为有一个致力于知识积累的文明残余曾在此处寻找庇护所。","en":"We believe that the remnants of a civilization dedicated to the accumulation of knowledge sought their refuge here.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1218,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1134,"status":"paired","id":"texts:2929"},{"key":"site_percussive_maintenance","zh":"被毁的空间站","en":"Ruined Station","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1221,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1136,"status":"paired","id":"texts:2930"},{"key":"site_percussive_maintenance_intro","zh":"一个与中子星非常接近的大型空间站正在发出奇怪的读数。尽管其当前位置稳定，但显示出相当大的损坏。焦痕的扩散表明它在过去曾被几次大爆炸所摧毁。","en":"A large station orbiting in alarmingly close proximity to the neutron star is giving off strange readings. Although its current position is stable, it shows considerable wear and tear. A proliferation of scorch marks indicates that it was rocked by several large explosions in the past.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1222,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1137,"status":"paired","id":"texts:2931"},{"key":"ancrel.12000.name","zh":"实验型装备","en":"Experimental Weaponry","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1224,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1138,"status":"paired","id":"texts:2932"},{"key":"ancrel.12000.desc","zh":"[Root.Leader.GetName]与一组研究人员登上了空间站，并设法恢复了某些部分的供电。似乎在 [Root.Owner.GetSpeciesNamePlural]进入太空之前仅仅几个世纪就已经有人居住了。乍一看，它似乎是一个武装空间站，占其大部分体积的超大大炮证明了这一点。然而，其余大部分区域似乎都专门设计为研究设施，这表明该武器很可能是高度实验性的。","en":"[Root.Leader.GetName] has boarded the station with a team of researchers and managed to restore power to some sections. It appears that it was inhabited mere centuries before [Root.Owner.GetSpeciesNamePlural] took to space. At first sight, it appears to have been a weapons station, as evidenced by the exceptionally large cannon that takes up the majority of its volume. However, most of the remaining sections seem to have been dedicated to research facilities, indicating that the weapon was likely highly experimental.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1225,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1139,"status":"paired","id":"texts:2933"},{"key":"ancrel.12005.name","zh":"系统失效","en":"System Failures","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1226,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1140,"status":"paired","id":"texts:2934"},{"key":"ancrel.12005.desc","zh":"[Root.Leader.GetName]不禁注意到，即便考虑到空间站的年龄，其明显未损坏的系统绝大部分似乎以过高的频率出现故障。\\n\\n在无数次重新激活它们后，团队的计算技术人员发出痛苦的尖叫：“这是啥？为啥？咋整？！”一时间，痛苦和怀疑的声音有增无减，[Root.Leader.GetSheHe]摇了摇[Root.Leader.GetHerHis]的头，宣布失败。“似乎整个设施都是用导管胶带糊在一起的，”[Root.Leader.GetSheHe]说。“我很震惊这玩意儿曾经能用。”","en":"[Root.Leader.GetName] can't help but notice that an abnormally large number of apparently undamaged systems in the station seem to be failing with excessive frequency, even allowing for their age.\\n\\nUpon reactivating them for the umpteenth time, agonized screams are heard from the team's comp tech: \"What? Why? How?!\" The stream of distressed and incredulous noises continues unabated for some time before [Root.Leader.GetSheHe] shakes [Root.Leader.GetHerHis] head, defeated. \"It seems this entire facility was cobbled together with duct tape,\" [Root.Leader.GetSheHe] says. \"I'm surprised it ever worked.\"","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1227,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1141,"status":"paired","id":"texts:2935"},{"key":"ancrel.12005.desc.gestalt","zh":"我们注意到，这个空间站上大量看似完好的系统似乎都在发生灾难性故障，其频率远超预期——即便考虑到它们的年代也是如此。\\n\\n在几次艰难的系统重启尝试后，我们的一名维修工[root.GetIndividualNamePlural]发生了严重崩溃：\\\"超出理性参数范围，\\\"它开始不停重复这句话。这种状态持续了一段时间，最终[root.GetIndividualName]被迫完全放弃了尝试，让我们不得不得出结论：这个设施的程序设计根本不具备可用性。我们甚至无法理解这个设施曾经是如何正常运转的。","en":"We note that a large number of apparently undamaged systems aboard this station seem to be suffering catastrophic failures, far more frequently than expected - even allowing for their age.\\n\\nFollowing several arduous attempts to reactivate these systems, one of our repair [root.GetIndividualNamePlural] suffered a critical meltdown: \"Context exceeds parameters of reason,\" it began bleating. This continued for some time before the [root.GetIndividualName] was forced to abandoned the attempt altogether, resigning us to a conclusion that the facility programming is not fit for purpose. We cannot fathom how this facility ever functioned properly.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1228,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1142,"status":"paired","id":"texts:2936"},{"key":"ancrel.12005.A","zh":"务必谨慎前进。","en":"Proceed with extreme caution.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1229,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1143,"status":"paired","id":"texts:2937"},{"key":"ancrel.12005.B","zh":"不妨踢一下试试。","en":"Try kicking it.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1230,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1144,"status":"paired","id":"texts:2938"},{"key":"percussive_maintainer_tooltip","zh":"§H敲击维护者§! 以§R-1§!§H技能上限§!为代价，增加§H考古学§!和§H计算§!领域的研究速度。","en":"§HPercussive Maintainer§! grants faster research in the fields of §HArchaeology§! and §HComputing§! at the cost of §R-1§! max §HSkill Levels§!.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1231,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1145,"status":"paired","id":"texts:2939"},{"key":"ancrel.12010.name","zh":"鲁达里策略","en":"The Rudari Gambit","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1232,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1146,"status":"paired","id":"texts:2940"},{"key":"ancrel.12010.desc","zh":"尽管过程经常中断，[Root.Leader.GetName]已在破译该空间站的用途方面取得重大进展。日志表明，它的创造者“鲁达里”一直在与一个被称为“波格-莫里”灭杀种族进行长期斗争——一场他们即将输掉的战争。为了在绝望的最后一搏中扭转局势，一群激进的鲁达里政治家得出结论，保证他们生存的唯一方法是彻底消灭敌人。由于无法通过常规手段击败波格-莫里舰队，他们资助了一个绝密项目，旨在制造一种能够利用恒星的力量在跨恒星系空间发射的激光武器。然而，虽然他们可以在这个问题上投入大量资源，但该项目成立地较为仓促，并且不断有危险发生——无论是被敌人还是被他们自己政府内不愿屈服于此类措施的派系。","en":"Despite the frequent outages, [Root.Leader.GetName] has been able to make significant progress in deciphering the purpose of the station. Logs indicate that its creators, the \"Rudari,\" had been engaged in a long struggle with a genocidal race known as the \"Pogg-Mory\" - a war they were losing. In a desperate last-ditch effort to turn the tide, a radical group of Rudari politicians concluded that the only way to guarantee their survival was through the total annihilation of the enemy. Unable to defeat the Pogg-Mory fleet by conventional means, they funded a top secret project to build a laser weapon capable of firing across interstellar space by harnessing the power of a star. However, it appears that while they could throw considerable resources at the problem, the project was hastily set up and in constant danger of discovery - either by the enemy or by factions within their own government unwilling to stoop to such measures.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1233,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1147,"status":"paired","id":"texts:2941"},{"key":"ancrel.12010.A","zh":"这听起来也太冒险了……","en":"This sounds risky...","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1234,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1148,"status":"paired","id":"texts:2942"},{"key":"ancrel.12015.name","zh":"梦的破碎","en":"The Failure of a Dream","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1235,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1149,"status":"paired","id":"texts:2943"},{"key":"ancrel.12015.desc","zh":"[Root.Leader.GetName]发现了鲁达里首席科学官的个人日志，这些日志看起来是一连串对该项目看起来不可能的要求以及迅速下降的质量和安全标准的抱怨。“没有时间测试任何东西，”最后一篇文章中写道。“这是我族人的最后一搏，敌人已经察觉到了我们。我们必须希望到此为止了。他们来了。”\\n\\n日志表明由于该武器在那不久之后进行测试，所有记录都将停止于此。有证据表明，超级武器仅仅是成功摧毁了空间站。鲁达里似乎将其位置的秘密带到了他们的坟墓中——阻止我们找到他们的遗族。\\n\\n空间站程序和总体状况都不足以让我们冒险尝试重新启动它并完成这个项目。然而，“死亡激光”中使用的一些创新概念为我们自己的武器专家提供了宝贵的见解。","en":"[Root.Leader.GetName] has uncovered the Rudari Chief Science Officer's personal logs, which read as a litany of complaints about the seemingly impossible demands of the project and their rapidly falling quality and safety standards. \"There is no time to test anything,\" reads one of the last entries. \"This is the last gambit of my people, and the enemy has our scent. We must hope that this is enough. They are coming.\"\\n\\nThe logs indicate that the weapon was due to be tested soon after, at which point all records cease. Evidence suggests that the superweapon succeeded only in destroying the station. The Rudari seemingly took the secret of its location to their graves - allowing us to find its remains undisturbed.\\n\\nNeither the programming nor the general condition of the station are good enough for us to risk trying to reactivate it and complete the project. However, some of the innovative concepts used in the \"Death Laser\" have provided our own weapons specialists with valuable insights.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1236,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1150,"status":"paired","id":"texts:2944"},{"key":"ancrel.12015.A","zh":"他们还真是不幸啊……","en":"How unfortunate for them...","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1237,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1151,"status":"paired","id":"texts:2945"},{"key":"ancrel.12015.A.mat","zh":"一个糟糕的项目规划的纪念碑。","en":"A monument to poor project planning.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1238,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1152,"status":"paired","id":"texts:2946"},{"key":"ancrel.12015.A.phobe","zh":"他们的不幸是我们的恩赐。","en":"Their misfortune is our boon.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1239,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1153,"status":"paired","id":"texts:2947"},{"key":"ancrel.12015.A.devourer","zh":"可惜 - 我们永远品尝不到他们肉体的滋味了。","en":"A pity - we will never taste their flesh.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1240,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1154,"status":"paired","id":"texts:2948"},{"key":"ancrel.12015.A.machine","zh":"这就是鲁莽的凡人的愚蠢行为。","en":"Such are the follies of impetuous mortals.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1241,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1155,"status":"paired","id":"texts:2949"},{"key":"rudari_death_laser","zh":"鲁达里死亡激光","en":"Rudari Death Laser","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1243,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1156,"status":"paired","id":"texts:2950"},{"key":"rudari_death_laser_desc","zh":"当他们的文明在敌军的猛攻下崩溃时，鲁达里人试图制造一种能够跨恒星系部署的激光武器。尽管他们在这方面的努力失败了，但他们的研究对我们自己的武器专家非常有用。","en":"As their civilization crumbled under the onslaught of enemy forces, the Rudari attempted to create a laser weapon capable of being deployed at interstellar range. Although they failed in this endeavor, their research has proved extremely useful to our own weapons specialists.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1244,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1157,"status":"paired","id":"texts:2951"},{"key":"abandoned_weapon_station","zh":"废弃武装空间站","en":"Abandoned Weapons Station","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1246,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1158,"status":"paired","id":"texts:2952"},{"key":"abandoned_weapon_station_desc","zh":"一个废弃武装空间站在[star.GetName]近轨道环绕。","en":"An abandoned weapons station orbiting in close proximity to [star.GetName].","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1247,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1159,"status":"paired","id":"texts:2953"},{"key":"ancrel.12060.name","zh":"[From.GetName]恒星系","en":"The [From.GetName] System","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1249,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1160,"status":"paired","id":"texts:2954"},{"key":"ancrel.12060.desc","zh":"[From.GetName]恒星系笼罩着诡异的光芒。[Root.GetName]突然出现在星系的某个区域，我们确信这里此前数代人甚至数千年间从未被星系文明造访过。\\n\\n但等一下，我们的传感器发现了一个能量信号！该信号主要集中在星系中的第一颗行星上，这颗行星似乎不太可能支持生命，毕竟它距离中子星如此接近。但好像还有其他信号正在移动。它们直奔[Root.GetName]而去，武器随时准备开火！","en":"An eerie glow lies over the [From.GetName] system. The [Root.GetName] has emerged in a sector of the galaxy surely not visited by any galactic civilization for generations - for millennia... if ever.\\n\\nBut wait - our sensors are reporting energy signatures! Most are concentrated on the first planet of the system, an unlikely candidate for life, considering its proximity to a neutron star. But there are others, mobile ones. They are careening towards the [Root.GetName], weapons charged!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1250,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1161,"status":"paired","id":"texts:2955"},{"key":"ancrel.12065.name","zh":"[fromfrom.System.GetName]大捷","en":"Victory in [fromfrom.System.GetName]","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1251,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1162,"status":"paired","id":"texts:2956"},{"key":"ancrel.12065.desc","zh":"我们已经击败了[fromfrom.System.GetName]的防御者。这个恒星系里的景象真是光怪陆离：固态物质几乎不存在，即便是小行星带都残破不堪，就像是被人彻底地开采枯竭了一般。一系列巨型装置按照特定的间距环绕着行星，而信号显示的那一颗孤零零的行星也许是人为制造的。其中释放出了强大的能量信号。如果有什么线索的话一定能在那里找到。","en":"We have defeated the defenders of [fromfrom.System.GetName]. The system is a curious sight: there is very little solid matter remaining in it - even its asteroid belts have a bedraggled look, as if they have been extensively mined. A series of large installations placed at regular intervals around the star, and there is a single planet that our readings suggest may be artificial in origin. Intense energy signals have been detected emanating from it. If answers are to be found, they will be there.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1252,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1163,"status":"paired","id":"texts:2957"},{"key":"site_ancient_robot_world","zh":"远古机器人星球","en":"Ancient Robot World","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1254,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1164,"status":"paired","id":"texts:2958"},{"key":"site_ancient_robot_world_desc","zh":"[From.Planet.System.GetName]恒星系中孤零零的这颗行星上住满了无人机。它们对我们毫不关心，各自匆匆忙忙做着自己的事情。如果关于这个奇怪的星系有什么线索的话一定能在那里找到。","en":"The sole planet in the [From.Planet.System.GetName] system is bustling with drones. Heedless of us, they continue to perform their tasks. If the answers to this curious system are to be found anywhere, it is here.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1255,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1165,"status":"paired","id":"texts:2959"},{"key":"ancrel.12070.name","zh":"攒动的人工生命","en":"Teeming with Artificial Life","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1256,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1166,"status":"paired","id":"texts:2960"},{"key":"ancrel.12070.desc","zh":"目前为止，我们的[Owner.GetResearchers]所能推断的是，这个被他们乌鸦嘴般称为“§Y观测终端§!”的行星上从未有过生命的存在。但其上并不缺活动迹象。地表上有稠密的建筑物，大量人造建筑鳞次栉比地排列在荒芜的基岩上，这些规整的阵列几乎覆盖了行星四分之三的地表。数以亿计的无人机正在对其进行维护，执行的任务从简单的清扫到运行高度复杂的装配线皆包含在内。\\n\\n然而它们的真正作用目前尚不明确。我们的[Owner.GetResearchers]准备派遣一支队伍下到地表以进行进一步调查。","en":"As far as our [Owner.GetResearchers] can tell, there has never been life on the planet they have ominously dubbed the \"§YObservation Terminal§!\". But there is no shortage of activity. The surface is densely built up, massive artificial structures placed upon the bare bedrock in neat, orderly rows that cover almost three quarters of the planet. Billions of mechanical drones maintain them, performing tasks ranging from menial clean-up to running highly-complex assembly lines.\\n\\nTheir exact purpose remains, however, unclear. Our [Owner.GetResearchers] are preparing to send a team to the surface to investigate further.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1257,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1167,"status":"paired","id":"texts:2961"},{"key":"ancrel.12075.name","zh":"无人机调查","en":"Investigating the Drones","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1258,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1168,"status":"paired","id":"texts:2962"},{"key":"ancrel.12075.desc","zh":"这些机器人对我们的[Owner.GetResearchers]毫不关心，即使从它们的身边路过也继续执行着各自的命令。与这些无人机的一切沟通尝试都失败了，即便是尝试打断他们的工作也毫无收获，这些无人机毫不躲闪直接强行冲撞挡路的[Owner.GetResearchers]，造成了严重的损伤。\\n\\n打那以后，我们的[Owner.GetResearchers]转而将目光放在操控这些无人机的程序上。通过分析拦截到的信号，我们推断其中有一个主宰一切的系统在操控这些无人机。然而，对其进行解码非常困难，可能很难再有进一步的发现了。","en":"As our [Owner.GetResearchers] pass amongst them, the drones on the planet ignore their presence and continue going about their tasks. All efforts to communicate with the drones have failed, and even attempts to disrupt them produced no reactions - the drones simply rode roughshod over the interfering [Owner.GetResearchers], causing serious injury.\\n\\nSince then, our [Owner.GetResearchers] have shifted their focus to the programs steering the drones. Analysis of intercepted signals suggests there is an overarching system steering them. However, the encryption it uses is extremely sophisticated, and it has proven hard to find out more.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1259,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1169,"status":"paired","id":"texts:2963"},{"key":"ancrel.12080.name","zh":"恒星系探索","en":"Systemic Exploration","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1260,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1170,"status":"paired","id":"texts:2964"},{"key":"ancrel.12080.desc","zh":"尽管我们的[Owner.GetResearchers]已经难以进一步深入调查这颗行星，但还有一支队伍还在继续研究散布在整个恒星系中的物体阵列。总共约有超过一万个这样的物体，它们大部分是长圆柱体外形的装置，似乎仍在运行，持续不断地向行星发送信号。鉴于它们的形状以及它们似乎无一例外地指向我们星系中的各个点的事实，我们无可避免地得出这是一个出奇巨大的传感器阵列的结论。但它会是由谁建造的呢？","en":"While our [Owner.GetResearchers] have been unable to make further progress investigating the planet, a team has been investigating the array of objects spread across the system. There are over ten thousand of them, all told. Most of them are long and cylindrical devices that still seem to be operating - they are transmitting a signal towards the planet. Given their shape and the fact that they seem to be without exception pointed towards various points in our galaxy, we cannot escape the conclusion that this is an absurdly huge sensor array. But who could have built it?","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1261,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1171,"status":"paired","id":"texts:2965"},{"key":"ancrel.12085.name","zh":"钓鱼执法","en":"Time to Phish","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1262,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1172,"status":"paired","id":"texts:2966"},{"key":"ancrel.12085.desc","zh":"在一次大胆的行动中，我们的[Owner.GetResearchers]趁着附近没有其他无人机存在时，成功地向一处无人机主机的接入终端植入了窃听装置。该入侵目前还没有被发现，我们对其的印象是这是一个高度复杂的系统，甚至可能远超我们的网络，但完全没有考虑到自卫的需求。毫无疑问他们认为这些防御舰队的武力吓止就已经非常充分了。尽管如此，我们入侵的这个系统庞大得难以置信，甚至庞大这个词用来描述这个涵盖整颗行星的系统来说都有些苍白无力，所以我们需要一些时间来获取更多信息。","en":"In a daring move, our [Owner.GetResearchers] managed to implant spyware into an access terminal to the drones' mainframe in a moment while no drones were nearby. The intrusion does not appear to have been detected yet. Our impression is of a highly sophisticated system - beyond even our own networks, probably - but one which did not anticipate the need to protect itself. No doubt the physical deterrence of the defense fleet was deemed sufficient. Nevertheless, the systems we are infiltrating are vast - a term which seems a gross understatement for this planetary system - so it will take some time to find out more.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1263,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1173,"status":"paired","id":"texts:2967"},{"key":"ancrel.12090.name","zh":"超级监察计算机","en":"The Surveillance Supercomputer","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1264,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1174,"status":"paired","id":"texts:2968"},{"key":"ancrel.12090.desc","zh":"位于$NAME_Ultima_Vigilis$的自动化系统似乎比我们所能想象的还要古老。我们黑入这个系统取得了数据，可是其中并没有能够帮助我们确认其建造者身份或最终意图的信息。关于系统的建造者，我们唯一可以确定的事情就是他们至少在12亿年前就已经来到了这里，在建造完系统并将其设定为监测整个星系的观测站后就离开了。\\n\\n值得一提的是，经历如此漫长的岁月后，这个系统仍在运作。遍布整个系统的装置阵列实际上是高度精密的传感器，它们会向该星球发送实时数据，而在星球上的中央处理系统则会将这些数据转化为无人机可以保存并长期存储的数据。由于受到存储空间与物资短缺的影响，他们似乎下决心改进了数据压缩技术。这个星球上的巨型结构自称其存储了自建造以来的所有观测数据，不过我们却无法证实这一点，毕竟这些数据被过度压缩，已经超出我们的解压能力了。\\n\\n令人不安的是，尽管发送频率下降，但其依旧在向外界广播“重点”数据流。不过都过了这么久了，应该也没人在监听了吧？不管怎样，我们已经准备好程序接管这些无人机，只要有胆量，我们马上就可以根据我们自己的设想改造这个系统。","en":"It seems the automated systems in $NAME_Ultima_Vigilis$ are older than we can imagine. The data systems we have hacked do not give us any clues as to the identity or ultimate intentions of its creators, but the one thing we have managed to ascertain is that they arrived no less than 1.2 billion years ago, and departed soon after setting up the system as an observation post to surveil our entire galaxy.\\n\\nRemarkably, the system is still operating even after all these years: the array of installations spread across the system are, it turns out, highly sophisticated sensors. They send a live feed to the planet, where the central operating system processes it into information the drones can save and store. Spurred on by shortages of space and matter, it appears that they have improved their data compression techniques with determination: the massive structures on the planet purport to contain the sum of all observations ever recorded. However, we cannot test this assertion, since the data is compressed well beyond our ability to decompress it.\\n\\nDisturbingly, a reduced stream of \"highlights\" is still being broadcast into empty space. But surely no one is still listening, after all this time? Regardless, our programs are poised to take control of the drones. We may now shape the system to our imagination - if we dare.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1265,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1175,"status":"paired","id":"texts:2969"},{"key":"ancrel.12090.A","zh":"我们可以将这一整颗星球整合进我们自己的操作系统。","en":"We can integrate the world into our own operating system.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1266,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1176,"status":"paired","id":"texts:2970"},{"key":"ancrel.12090.B","zh":"让它们继续，我们可以提取他们的数据。","en":"Let them continue - we can siphon off their readings.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1267,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1177,"status":"paired","id":"texts:2971"},{"key":"ancrel.12090.C","zh":"将这些无人机分发到我们的各个殖民地。","en":"Distribute the drones to our colonies.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1268,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1178,"status":"paired","id":"texts:2972"},{"key":"ancrel.12090.C.machine.tooltip","zh":"§G8K§!£pop£ §H机器人口§!将被分配到我们的各个殖民地上。","en":"§G8K§! £pop£ §HMachine Pops§! are distributed to our colonies.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1269,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1179,"status":"paired","id":"texts:2973"},{"key":"ancrel.12090.C.mechanical.tooltip","zh":"§G8K§!£pop£ §H机械人口§!将被分配到我们的各个殖民地上。","en":"§G8K§! £pop£ §HMechanical Pops§! are distributed to our colonies.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1270,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1180,"status":"paired","id":"texts:2974"},{"key":"ancrel.12090.D","zh":"但这可是一个巨大的合金库啊！","en":"But this is just an enormous alloy mine!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1271,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1181,"status":"paired","id":"texts:2975"},{"key":"ancrel.12090.E","zh":"这个运作良好的网络可以为我们所用。","en":"A well-organized network such as this could serve us well.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1272,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1182,"status":"paired","id":"texts:2976"},{"key":"ancrel.12090.E.tooltip","zh":"§Y[From.Planet.System.GetName]§!星系将由一个§Y机械智能§!国家管辖，该国家会成为我们的附庸国。他们的首都，§Y[From.Planet.GetName]§!，将成为一颗带有§G8K§!£pop£§H机器人口§!的§Y机械星球§!。","en":"The §Y[From.Planet.System.GetName]§! system will be placed under the control of a §YMachine Intelligence§! that will be our subject. Their capital, §Y[From.Planet.GetName]§!, will be a §YMachine World§! with §G8K§! £pop£ §HMachine Pops§!.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1273,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1183,"status":"paired","id":"texts:2977"},{"key":"ancrel.12095.desc","zh":"“你们一点也不顾念——”\\n\\n§B传输数据流乱码了一段时间，无法输出有效信息。§!\\n\\n“你们难道没有想过有人正在接受那个你漫不经心就切断掉的数据流？行吧，既然你们已经证明自己是一群危险而具有攻击性的害虫……那么是时候叫§R害虫防治§!过来了。准备好迎接末日吧。”","en":"\"You inconsiderate-\"\\n\\n§BThe transmission feed is garbled for a time, and no sense can be made of the noises heard.§!\\n\\n\"Did you never consider that someone might be watching that signal feed you so carelessly cut off? Well, since you have proven yourselves to be dangerously aggressive vermin... it's time to call the §RPEST CONTROL§!. Prepare to face your doom.\"","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1275,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1184,"status":"paired","id":"texts:2978"},{"key":"ancrel.12095.A","zh":"我们会活下来的。","en":"We will survive.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1276,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1185,"status":"paired","id":"texts:2979"},{"key":"ancrel.12095.B","zh":"切断通讯。","en":"Cut the transmission.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1277,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1186,"status":"paired","id":"texts:2980"},{"key":"ancrel.12095.tooltip","zh":"§R不久后可能会发生某些糟糕的事情……§!","en":"§RSomething bad may happen soon...§!","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1278,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1187,"status":"paired","id":"texts:2981"},{"key":"ancrel.12100.A","zh":"究竟是什么？","en":"What in the world?","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1279,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1188,"status":"paired","id":"texts:2982"},{"key":"ancrel.8200.name","zh":"爆炸性减压","en":"Explosive Decompression","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1281,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1189,"status":"paired","id":"texts:2983"},{"key":"ancrel.8200.intro","zh":"我们对 [System.GetName] 恒星系中空间站进行调查的期间，团队无意中导致船体的一部分区段失去完整性，引起了爆炸性减压。","en":"During our survey of the station in the [System.GetName] system, our team inadvertently caused a section of the hull to lose integrity, triggering an explosive decompression.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1282,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1190,"status":"paired","id":"texts:2984"},{"key":"ancrel.8200.desc","zh":"$ancrel.8200.intro$\\n\\n所有人都无能为力 —— 一瞬间，§H[dead_scientist.GetName]§! 和其他几个 [Root.Owner.GetArchaeologistPlural] 被卷入了裂口，直接导致他们死亡。","en":"$ancrel.8200.intro$\\n\\nThere was nothing anyone could have done - within moments, §H[dead_scientist.GetName]§! and several other [Root.Owner.GetArchaeologistPlural] were swept through the breach to their deaths.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1283,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1191,"status":"paired","id":"texts:2985"},{"key":"ancrel.8201.desc","zh":"$ancrel.8200.intro$\\n\\n一瞬间，几个[Root.Owner.GetArchaeologistPlural]被卷入了裂口，直接导致他们死亡。幸运的是，§H[Root.GetLeaderName]§!当时在空间站的不同区段，但这对调查工作来说仍是一个重大挫折。","en":"$ancrel.8200.intro$\\n\\nWithin moments, several [Root.Owner.GetArchaeologistPlural] were swept through the breach to their deaths. Fortunately, §H[Root.GetLeaderName]§! was in a different section of the station at the time, but this is nevertheless a significant setback for the investigation effort.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1284,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1192,"status":"paired","id":"texts:2986"},{"key":"ancrel.8202.desc","zh":"$ancrel.8200.intro$\\n\\n幸运的是，由于我们的团队能够逃到空间站未受影响的区域，事故中无人丧生。似乎也没有重要设备损坏，因此调查不会因此面临任何不应有的挫折。","en":"$ancrel.8200.intro$\\n\\nFortunately, no lives were lost in the incident, as our team was able to escape to unaffected areas of the station. It seems no vital equipment was damaged either, so the investigation will not face any undue setbacks as a result.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1285,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1193,"status":"paired","id":"texts:2987"},{"key":"ancrel.8202.desc.robot","zh":"$ancrel.8200.intro$\\n\\n幸运的是，我们的[Owner.GetArchaeologistPlural]没有受到伤害，因为它们的建造出来就可以在太空中生存一段时间。因此，他们能够不受阻碍地继续他们的工作。","en":"$ancrel.8200.intro$\\n\\nFortunately, our [Owner.GetArchaeologistPlural] were unharmed, as they have been built to survive in open space for a time. They were therefore able continue their work undeterred.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1286,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1194,"status":"paired","id":"texts:2988"},{"key":"ancrel.8203.desc","zh":"$ancrel.8200.intro$\\n\\n幸运的是，由于我们的团队能够逃到空间站未受影响的区域，事故中无人丧生。然而，减压的力量损坏了他们一直在工作的几个控制台，需要花费大量资金进行维修。","en":"$ancrel.8200.intro$\\n\\nFortunately, no lives were lost in the incident, as our team was able to escape to unaffected areas of the station. However, the force of the decompression damaged several of the consoles they had been working on, and will cost a considerable amount to be repaired.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1287,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1195,"status":"paired","id":"texts:2989"},{"key":"ancrel.8203.desc.robot","zh":"$ancrel.8200.intro$\\n\\n幸运的是，我们的[Owner.GetArchaeologistPlural]没有受到伤害，因为它们的建造出来就可以在太空中生存一段时间。然而，减压的力量损坏了他们一直在工作的几个控制台，需要花费大量资金进行维修。","en":"$ancrel.8200.intro$\\n\\nFortunately, our [Owner.GetArchaeologistPlural] were unharmed, as they have been built to survive in open space for a time. However, the force of the decompression damaged several of the consoles they had been working on, and will cost a considerable amount to be repaired.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1288,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1196,"status":"paired","id":"texts:2990"},{"key":"ancrel.8203.A","zh":"我们将提供他们需要的所有资金。","en":"We shall provide all the funding they need.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1289,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1197,"status":"paired","id":"texts:2991"},{"key":"ancrel.8203.B","zh":"这会耽搁我们一段时间。","en":"This will delay us.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1290,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1198,"status":"paired","id":"texts:2992"},{"key":"ancrel.8210.1.desc","zh":"我们对[fromfrom.planet.system.GetName]恒星系中空间站的遗迹开展了持续性研究，并在这个过程中发现了少量密藏的古董物品。首席考古学家[root.leader.GetName]在其中发现了几件稀有文物。","en":"Our continued study of the remnants of the station in the [fromfrom.planet.system.GetName] system has unearthed a small cache of antique objects. Chief archaeologist [root.leader.GetName] has identified several minor artifacts among them.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1291,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1199,"status":"paired","id":"texts:2993"},{"key":"ancrel.8210.2.desc","zh":"当我们的[Root.Owner.GetArchaeologistPlural]正在调查附近的控制台时，空间站的一部分墙壁突然倒塌。然而，事实证明我们撞了好运，收纳有几个稀有文物的隐藏隔间随即被发现了。","en":"A section of the station's walls suddenly collapsed as our [Root.Owner.GetArchaeologistPlural] were investigating a nearby console. This proved a fortuitous event however, as a hidden compartment concealing several minor artifacts was revealed.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1292,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1200,"status":"paired","id":"texts:2994"},{"key":"ancrel.8215.name","zh":"系统关闭","en":"System Lockout","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1294,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1201,"status":"paired","id":"texts:2995"},{"key":"ancrel.8215.desc","zh":"查看空间站的电子设备时，我们的[Owner.GetArchaeologistPlural]之一意外触发了其创建者留下的一些仍然有效的安全措施。这导致了在部署正确的对策之前，我们的团队在很长一段时间内都被排除在空间站系统之外。","en":"As they were poking through the station's electronics, one of our [Owner.GetArchaeologistPlural] accidentally triggered some still-functional security measures left by its creators. As a result, our team were locked out from the station's systems for a considerable time before the right countermeasures could be deployed.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1295,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1202,"status":"paired","id":"texts:2996"},{"key":"ancrel.kick_it","zh":"不妨踢一下试试。","en":"Try kicking it.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1296,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1203,"status":"paired","id":"texts:2997"},{"key":"site_polaris_seed_vault","zh":"最后的希望","en":"One Last Hope","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1298,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1204,"status":"paired","id":"texts:2998"},{"key":"polaris_seed_vault_desc","zh":"漂浮在 [From.Planet.GetName] 行星残骸水晶的般清澈的海洋上，包裹在微小冰盖的，似乎是一个人造结构。\\n\\n需要一个团队来挖掘这个结构。","en":"Encapsulated in what remains of the planet's tiny ice cap, floating on the crystal clear oceans of [From.Planet.GetName], is what appears to be an artificial structure. \\n\\nA team is required to excavate this structure.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1299,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1205,"status":"paired","id":"texts:2999"},{"key":"ancrel.13000.name","zh":"冷酷的招待会","en":"A Cool Reception","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1301,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1206,"status":"paired","id":"texts:3000"},{"key":"ancrel.13000.desc","zh":"在勾陈一的最后一个侵略者倒下后，我们的舰船在返回港口之前完成了对恒星系的最后一次扫描，并发现了一些奇怪的东西。在勾陈一 II 的星球上，我们的传感器显示有重金属被排列成了人造结构。有趣的是，这些构造中中似乎只有一个漂浮在行星海洋上，而其余的则在海面以下。我们怀疑这是外星生命的杰作。","en":"After the last of the aggressors in Polaris fell, our ships completed a final scan of the system before heading back to port and discovered something curious. On the world of Polaris II, heavy metals are arranged in artificial structures on our sensors. Interestingly only one of these formations appears to be floating on the planetary ocean while the rest are below the surface. We suspect this is the work of alien life.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1302,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1207,"status":"paired","id":"texts:3001"},{"key":"ancrel.13005.name","zh":"冰山","en":"Iceberg","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1304,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1208,"status":"paired","id":"texts:3002"},{"key":"ancrel.13005.desc","zh":"漂浮的冰山本身内置了一个巨大的黑色长方体，由与上方太空舰队残骸相同的合金制成。我们的冰川专家表示，尽管据称“很难用外星大气来判断”，冰山形成依然可以追溯到至少一千年前。结构内部的扫描显示有相当多的生物读数，因此不建议使用破坏性工具。\\n\\n团队将不得不穿越冰冻的悬崖，到达似乎是建筑物入口的地方。","en":"Built into the floating iceberg itself is a hulking black cuboid made out of the same alloys as the wreckage of the space fleet above. Our glacial specialists state that analysis of the iceberg dates its formation to least a thousand years ago, though it's supposedly \"hard to tell with alien atmospheres\". Scans of the interior of the structure show quite a few biological readings, therefore using disruptive tools is inadvisable.\\n\\nThe team will have to traverse the frozen cliffs to what appears to be an entrance into the building.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1305,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1209,"status":"paired","id":"texts:3003"},{"key":"acnrel.13005.a","zh":"那就一路向下吧。","en":"Down we go.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1306,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1210,"status":"paired","id":"texts:3004"},{"key":"ancrel.13010.name","zh":"霜冻之门","en":"Frost Gate","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1308,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1211,"status":"paired","id":"texts:3005"},{"key":"ancrel.13010.desc","zh":"我们在[From.Planet.GetName]的设施入口处建立了大本营。我们已经发现了一些看起来像是刻在建筑物墙壁上的文字。现在我们将开始在不会损坏里面任何东西的情况下打开这扇门的漫长而艰巨的过程。与此同时，我们的异种语言学家尝试翻译铭文中已失传的外星语言。","en":"We have set up base camp at the supposed entrance to the facility here on [From.Planet.GetName]. Already we have discovered something that looks like writing inscribed on the walls of the building. Now we will begin the long and arduous process of opening this door without damaging whatever is inside. At the same time, our xeno-linguists attempt to translate the dead alien language of the inscriptions.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1309,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1212,"status":"paired","id":"texts:3006"},{"key":"ancrel.13015.name","zh":"盗墓","en":"Grave Robbing","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1311,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1213,"status":"paired","id":"texts:3007"},{"key":"ancrel.13015.desc","zh":"是时候了，我们已经准备好解封黑色结构，根据墙上铭文的初步翻译，它被称为“避难所”。这个避难所的创造者勾陈一星人将其作为保护财宝安全的最后手段。当我们打开门时，迎接我们的是——根据我们的传感器的数据——一种类似于外界空气的受控大气，只是二氧化碳要少得多。","en":"The time was upon us, and we stood ready to unseal the black structure, dubbed \"The Vault\" according to preliminary translations of the wall inscriptions. The creators of this vault, the Polarians, made it as a last resort to keep their treasures safe. As we opened the doors, we were greeted by - according to our sensors - a controlled atmosphere similar to the air outside, just with quite a bit less carbon dioxide.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1312,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1214,"status":"paired","id":"texts:3008"},{"key":"ancrel.13020.name","zh":"藏宝","en":"Treasure","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1314,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1215,"status":"paired","id":"texts:3009"},{"key":"ancrel.13020.desc","zh":"远古种子！植物胚胎——那是勾陈一星人藏在这个金库里的宝藏。进一步的翻译告诉我们，这些外星人怪异地不断用过量二氧化碳填充他们的大气层。一旦气候发生不可逆转的变化，这个星球的古代居民就会收集他们所能找到的所有不能在新环境下生存的植物物质，并将它们全部冻结在这里。\\n\\n那时，整个星球都会被冰覆盖；现在，只剩下这片孤独的小冰山了。然而，他们的努力不会白费——拿到星球上的整个植物生态的编目和分类，将极大地帮助我们的科学家研究未来的生物问题。","en":"Ancient seeds! Plant embryos - that was the treasure the Polarians hid away in this vault. Further translations tell us that these aliens curiously kept filling their atmosphere with too much carbon dioxide. Once the atmosphere was irreversibly changed the ancient inhabitants of this world gathered all the plant matter they could find that might not survive their new status quo and froze them all in here.\\n\\nBack then, the whole planet would have been covered in ice; now, all that remains is this small lonely iceberg. However, their efforts will not have been wasted - having a planet's whole plant ecology already cataloged and sorted will significantly help our scientists in researching future biological matters.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1315,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1216,"status":"paired","id":"texts:3010"},{"key":"ancrel.13020.a","zh":"把这些样本发送给我们的科学家。","en":"Send these samples to our scientists.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1316,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1217,"status":"paired","id":"texts:3011"},{"key":"ancrel.13020.b.evopred","zh":"不仅编目了而且还便于克隆？这个地库简直是为我们建的。","en":"Cataloged and ready for cloning? This vault was made for us.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1317,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1218,"status":"paired","id":"texts:3012"},{"key":"ancrel.13025.desc","zh":"有机微生物！所有有害和有益的细菌。所有真核生物和原核生物。所有这些都在高级存储设施中标记和分类：这是勾陈一星人藏在这个金库中的巨大财富。进一步的翻译告诉我们，这些外星人怪异地不断用过量二氧化碳填充他们的大气层。一旦大气发生了不可逆转的变化，这个星球的古代居民就会收集他们所能找到的所有不能在新环境下生存的微生物，并将它们全部冻结在这里。\\n\\n那时，整个星球都会被冰覆盖；现在，只剩下这片孤独的小冰山了。然而，他们的努力不会白费——拿到星球的整个微生物生态的编目和分类，将极大地帮助我们的[Root.Owner.getscientistplural]开发新星球以及改造殖民地。","en":"Microorganisms! Every harmful and helpful bacterium. Every eukaryote and prokaryote. All in an advanced storage facility labeled and cataloged: this was the great treasure the Polarians hid away in this vault. Further translations tell us that these aliens curiously kept filling their atmosphere with too much carbon dioxide. Once the atmosphere was irreversibly changed, the ancient inhabitants of this world gathered all the microbial life they could find that might not survive their new status quo and froze them all in here.\\n\\nBack then, the whole planet would have been covered in ice; now, all that remains is this small lonely iceberg. However, their efforts will not have been wasted - having a planet's whole microbial ecology already cataloged and sorted will significantly help our [Root.Owner.getscientistplural] develop new and improved colonies for new worlds.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1319,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1219,"status":"paired","id":"texts:3013"},{"key":"ancrel.13025.desc.machine","zh":"有机微生物。所有有害和有益的细菌，所有真核生物和原核生物。标记和编目：这是勾陈一星人藏在这个金库中的宝藏。进一步的翻译告诉我们，这些外星人怪异地不断用过量二氧化碳填充他们的大气层。一旦大气发生了不可逆转的变化，这个星球的古代居民就会收集他们所能找到的所有不能在新环境下生存的微生物，并将它们全部冻结在这里。\\n\\n那时，整个星球都会被冰覆盖；现在，剩下的就是这座孤独的小冰山。然而，感谢他们的努力——预先分类的生物将使提取相关信息变得更加容易。","en":"Microorganisms. Every harmful and helpful bacterium, every eukaryote and prokaryote. Labeled and cataloged: this was the great treasure the Polarians hid away in this vault. Further translations tell us that these aliens curiously kept filling their atmosphere with too much carbon dioxide. Once the atmosphere was irreversibly changed, the ancient inhabitants of this world gathered all the microbial life they could find that might not survive their new status quo and froze them all in here.\\n\\nBack then, the whole planet would have been covered in ice; now, all that remains is this small, lonely iceberg. However, their efforts are appreciated- pre-sorted biologicals will make it easier to extract relevant information.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1320,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1220,"status":"paired","id":"texts:3014"},{"key":"ancrel.13030.name","zh":"令人不安的景象","en":"Disturbing Vision","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1322,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1221,"status":"paired","id":"texts:3015"},{"key":"ancrel.13030.desc","zh":"大前天晚上，首席考古学家[From.Leader.GetName]报告说看到了令人不安的景象，并且一直被关在自己的房间里直到现在。他们认为是我们这里的某种东西引发的……","en":"Three nights ago, chief archaeologist [From.Leader.GetName] reported having a disturbing vision and has been shut away in their quarters until now. They believed the source to be whatever is down here with us...","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1323,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1222,"status":"paired","id":"texts:3016"},{"key":"ancrel.13030.a","zh":"不祥之兆。","en":"Ominous.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1324,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1223,"status":"paired","id":"texts:3017"},{"key":"polaris_biology_modifier","zh":"研究勾陈一星种子","en":"Studying Polarian Seeds","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1326,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1224,"status":"paired","id":"texts:3018"},{"key":"polaris_habitability_modifier","zh":"研究勾陈一星有机微生物","en":"Studying Polarian Microorganisms","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1327,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1225,"status":"paired","id":"texts:3019"},{"key":"d_polaris_city","zh":"远古沉沦城","en":"Ancient Sunken City","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1328,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1226,"status":"paired","id":"texts:3020"},{"key":"d_polaris_city_desc","zh":"勾陈一星人的城市曾经在寒冰地基融化之前覆盖了冰冻的海洋。","en":"The cities of the Polarians once covered the frozen ocean before their icy foundations melted away.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1329,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1227,"status":"paired","id":"texts:3021"},{"key":"site_fumongus_dig","zh":"脱水","en":"Desiccated","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1332,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1229,"status":"paired","id":"texts:3022"},{"key":"site_fumongus_intro","zh":"我们在星球各地都发现了水的迹象。据我们所知，这些水应该还在这颗星球上。星球温度在液态水存在的正常范围内，并且星球仍然存在大气，尽管很脆弱。然而，这里的一切都是干燥的，存在的植被也枯死了。\\n\\n此外，扫描还揭示了行星上另一个星际文明的踪迹。考古团队将有两个目标：找出水发生了什么，并了解其他星际旅者在这里做了什么。大多数假设已经将两者联系起来，团队中的一些人认为这可能是“偷水贼”干的。","en":"We have found signs of water all over this world. For all we know, it should still be here. The temperatures are within the normal range for liquid water to exist, and there is still an atmosphere, albeit tenuous. And yet, everything here is dry and what vegetation exists is parched.\\n\\nIn addition, scans have revealed traces of another spacefaring civilization on the planet. The archaeological team will have two goals: find out what happened to the water and understand what other spacefarers have been doing here. Most hypotheses are already linking the two and some in the team believe that this might have been the work of 'water thieves'.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1333,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1230,"status":"paired","id":"texts:3023"},{"key":"ancrel.8300.intro","zh":"我们的[Root.Owner.GetArchaeologistPlural]在[From.Planet.GetName]上进行的探险扰乱了一些当地野生动物腐烂的茧壳，它们现在似乎受到寄生真菌的影响。这些真菌僵尸立即开始袭击我们，显然是被我们营地和我们身体内部的水源所吸引。","en":"The expedition carried out by our [Root.Owner.GetArchaeologistPlural] on [From.Planet.GetName] has disturbed the decaying husks of some local wildlife, which seem now to be under the sway of parasitic fungi. These fungal zombies immediately began assaulting us, apparently drawn to sources of water in our camp and inside our very bodies.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1336,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1232,"status":"paired","id":"texts:3024"},{"key":"ancrel.8300.critical","zh":"僵尸们在被我们的安全团队把它们烧光之前迅速地杀死了§H[dead_scientist.GetName]§!。干枯的遗骸就是他们遗留下来的全部了。","en":"The zombies made short work of §H[dead_scientist.GetName]§! before they could be burned down by our security team. Their desiccated remains are all that is left of them. ","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1337,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1233,"status":"paired","id":"texts:3025"},{"key":"ancrel.8300.failure","zh":"在被[Root.GetLeaderName]阻止之前，僵尸设法杀死了几个§H [Root.Owner.GetArchaeologistPlural]§!。当我们试图找回他们时，他们干枯的尸体已经变成碎片。","en":"The zombies managed to kill several [Root.Owner.GetArchaeologistPlural] before they could be stopped by §H[Root.GetLeaderName]§! Their desiccated corpses fell to pieces when we tried to recover them.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1338,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1234,"status":"paired","id":"texts:3026"},{"key":"ancrel.8300.success","zh":"幸运的是，§H[Root.GetLeaderName]§! 附近的保安护卫设法在僵尸对任何人造成严重伤害之前将其无害化。","en":"Luckily, §H[Root.GetLeaderName]§! and the nearby security escort managed to neutralize the zombies before they could seriously injure anyone.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1339,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1235,"status":"paired","id":"texts:3027"},{"key":"ancrel.8300.pay","zh":"丧尸暂时被控制住了，但没有办法越过它们。也许我们可以用足够多的水把它们引出来。","en":"The zombies have been contained for now, but there is no way past them. Perhaps we can lure them out with a sufficiently vast amount of water.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1340,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1236,"status":"paired","id":"texts:3028"},{"key":"ancrel.8300.name","zh":"真菌僵尸","en":"Fungal Zombies","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1341,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1237,"status":"paired","id":"texts:3029"},{"key":"ancrel.8300.desc","zh":"$ancrel.8300.intro$\\n\\n$ancrel.8300.critical$","en":"$ancrel.8300.intro$\\n\\n$ancrel.8300.critical$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1342,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1238,"status":"paired","id":"texts:3030"},{"key":"ancrel.8305.desc","zh":"$ancrel.8300.intro$\\n\\n$ancrel.8300.failure$","en":"$ancrel.8300.intro$\\n\\n$ancrel.8300.failure$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1343,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1239,"status":"paired","id":"texts:3031"},{"key":"ancrel.8310.desc","zh":"$ancrel.8300.intro$\\n\\n$ancrel.8300.success$","en":"$ancrel.8300.intro$\\n\\n$ancrel.8300.success$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1344,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1240,"status":"paired","id":"texts:3032"},{"key":"ancrel.8315.desc","zh":"$ancrel.8300.intro$\\n\\n$ancrel.8300.pay$","en":"$ancrel.8300.intro$\\n\\n$ancrel.8300.pay$","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1345,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1241,"status":"paired","id":"texts:3033"},{"key":"ancrel.8315.a","zh":"就这么办吧。","en":"Do it.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1346,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1242,"status":"paired","id":"texts:3034"},{"key":"ancrel.8315.b","zh":"在周围另寻出路。","en":"Find a way around.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1347,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1243,"status":"paired","id":"texts:3035"},{"key":"ancrel.13100.name","zh":"囤水者","en":"Water Hoarders","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1351,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1245,"status":"paired","id":"texts:3036"},{"key":"ancrel.13100.desc","zh":"在[From.Planet.GetName]上发现了充满蘑菇的巨大峡谷，这就是答案的开始。原来水在这些蘑菇里面。它们似乎扩张到了星球表面的很大一部分，并且都与同一个菌丝体相连，因此从技术上讲，它算是一个单一的有机体，也是我们见过的最大的有机体之一。该团队的一些成员将这种巨大的真菌称为“巨大蘑菇”。\\n\\n看起来蘑菇已经过基因改造，并完全接管了曾经存在于这里的生态系统。它们肆无忌惮地加速生长，以至于它们吸收了这里存在的大部分水。随后，它们进入了一种干枯的休眠状态，在这种状态下，大部分真菌仍然活着，水遍布整个生物体。","en":"The discovery on [From.Planet.GetName] of vast canyons filled with mushrooms provided us with the beginning of an answer. The water is inside the mushrooms. They seem to span a large part of the surface of the world, all connected to the same mycelium, which technically makes it a single organism, and one of the biggest we've ever seen. Some of the members of the team dubbed this humongous fungus the 'Fumongus'.\\n\\nIt looks like the mushrooms have been genetically altered and have completely taken over the ecosystem that once existed here. Their unbridled and accelerated growth was such that they absorbed most of the water that was present here. They subsequently entered a sort of dried-up dormant state in which most of the fungus is still alive, with water spread out across the whole organism. ","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1352,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1246,"status":"paired","id":"texts:3037"},{"key":"ancrel.13105.name","zh":"被摧垮的地堡","en":"Overrun Bunker","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1353,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1247,"status":"paired","id":"texts:3038"},{"key":"ancrel.13105.desc","zh":"在坐落在[From.Planet.GetName]峡谷中的菌丝森林的深处，我们发现了某种地堡，早已被蘑菇摧垮。该团队认为，它是由对这里的蘑菇进行基因改造的那个物种建造的。\\n\\n地堡的大部分已经倒塌，其中的许多设备可能已经损坏无法修复，但我们已经确定了一些可能装有可利用材料的密封房间。值得注意的是，这里没有发现外星人遗骸。也许他们放弃了这个地方，也或者全部被当地野生动物所吸收了。","en":"Deep in the heart of the mycelial forests nestled in the canyons of [From.Planet.GetName] we discovered some sort of bunker, long overrun by mushrooms. The team believes that it was built by the same species that genetically altered the mushrooms here. \\n\\nLarge sections of the bunker have collapsed and a lot of the equipment within it is likely broken beyond repair, but we have identified some sealed rooms that might hold exploitable material. Notably, no alien remains have been found here. Maybe they abandoned the place, or else didn't leave behind any body parts that weren't absorbed by the local wildlife. ","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1354,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1248,"status":"paired","id":"texts:3039"},{"key":"ancrel.13110.name","zh":"真菌改造者","en":"Fungal Tamperers","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1355,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1249,"status":"paired","id":"texts:3040"},{"key":"ancrel.13110.desc","zh":"[From.Planet.GetName]上的地堡用于保护计算设备，其中一些似乎直接连接到菌丝体。值得庆幸的是，我们设法重新激活了几个终端和数据库。\\n\\n破解加密和解密所使用的语言需要时间，团队已要求派我们的几位顶级[Root.Owner.GetLinguists]来帮忙。","en":"The bunker on [From.Planet.GetName] was used to protect computing equipment, some of which appears to be directly connected to the mycelium. Thankfully, we managed to reactivate several terminals and databanks.\\n\\nBreaking the encryption and deciphering the language used will take time, and the team has requested that several of our top [Root.Owner.GetLinguists] be sent here to help.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1356,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1250,"status":"paired","id":"texts:3041"},{"key":"ancrel.13115.name","zh":"从蘑菇到代码","en":"From Shroom to Code","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1357,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1251,"status":"paired","id":"texts:3042"},{"key":"ancrel.13115.desc","zh":"我们从[From.Planet.GetName]地堡中的数据库中找到了有价值的信息。数据库告诉我们，这是一种监听哨站。显然，外星人找到了一种方法来解释通过菌丝体传播的信号并将它们转化为可操作的情报。\\n\\n我们不明白这怎么实现的，但该团队现在将尝试从附近的冰小行星带运水过来再次“唤醒”巨大蘑菇，看看如果它有传输数据的话，传输的是什么样的数据。","en":"We have recovered valuable information from the databanks found in the bunker on [From.Planet.GetName]. The databanks tell us that this was a sort of listening post. Apparently, the aliens found a way to interpret the signals coursing through the mycelium and convert them into actionable intel.\\n\\nWe do not understand how this might have been possible, but the team will now try to bring water from nearby ice asteroids to 'awaken' the Fumongus again and see what kind data it transmits, if any.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1358,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1252,"status":"paired","id":"texts:3043"},{"key":"ancrel.13120.name","zh":"不再干燥","en":"Dry No More","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1359,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1253,"status":"paired","id":"texts:3044"},{"key":"ancrel.13120.desc","zh":"[From.Planet.GetName]上的蘑菇又开始繁茂了。在其他几艘飞船的帮助下，我们不得不将几颗冰小行星拖入轨道，然后将其中的大块降落到行星上的各个地方进行融化。这是一个漫长的过程，但它终于开始有结果了。\\n\\n有了这个，计算机开始吐出看起来非常随机的小块数据，直到我们从母星上分辨出信号。与[Root.Owner.Capital.GetName]的团队进行了一系列合作实验，唯一可能的结论是蘑菇对其他星球上发生的事情的有有限的了解。虽然我们检索到的数据尚不可利用，但预计继续尝试恢复蘑菇会给我们带来更多结果。","en":"The mushrooms on [From.Planet.GetName] are starting to flourish again. With the help of several other ships, we had to tow several icy asteroids into orbit before bringing down chunks of them to various places on the planet to melt. It has been long process, but it is finally beginning to bear fruit.\\n\\nWith this, the computers began to spit out small bits of data that seemed pretty random until we recognized activity from our home. In cooperation with teams on [Root.Owner.Capital.GetName], a series of experiments has been conducted and the only possible conclusion is that the mushroom has some limited awareness of what happens on other planets. While the data we have retrieved is not exploitable just yet, continued efforts to restore the mushrooms are expected to give us more results.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1360,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1254,"status":"paired","id":"texts:3045"},{"key":"ancrel.13135.intro","zh":"菌丝体监听阵列终于可以运行了。已经从轨道上带来了大量的水来满足一直很渴的蘑菇，并且对计算资源进行了重大升级。","en":"The Mycelium Listening Array is finally operational. A significant supply of water has been brought from orbit to sate the ever-thirsty mushroom, and major upgrades have been made to the computing resources.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1364,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1256,"status":"paired","id":"texts:3046"},{"key":"ancrel.13135.mid","zh":"考虑到所传达的信息量，穿越网络的信号数量出人意料地低。最重要的理论假设巨大蘑菇存在于跨维度，在这些维度的距离与我们的习惯不同。\\n在任何情况下，巨大蘑菇都可以与它跨越星系的后代接触，这些较小的殖民地能够传递数据，我们可以解析这些数据。","en":"The number of signals traversing the network proved surprisingly low, considering the quantity of information conveyed. The most prominent theory posits that the Fumongus exists across dimensions where distances are not what we are used to.\\nIn any case, the Fumongus is in contact with its offspring across the galaxy, and these smaller colonies are able to relay data, which we can then interpret.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1365,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1257,"status":"paired","id":"texts:3047"},{"key":"ancrel.13135.name","zh":"巨大蘑菇又在倾听了","en":"The Fumongus Listens Again","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1367,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1258,"status":"paired","id":"texts:3048"},{"key":"ancrel.13135.desc","zh":"$ancrel.13135.intro$\\n\\n仍然存在一些谜团，毕竟我们仍然不确定蘑菇是如何设法从星系其他地方收集这么多数据的。$ancrel.13135.mid$\\n\\n随着网络再次运行，剩下的唯一决议就是是否将其用于监视。","en":"$ancrel.13135.intro$\\n\\nSome mysteries remain, as we are still not sure how the mushroom manages to collect that much data from the rest of the galaxy. $ancrel.13135.mid$\\n\\nWith the network working again, the only decision left to make is whether to use it for surveillance, or not.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1368,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1259,"status":"paired","id":"texts:3049"},{"key":"ancrel.13135.a","zh":"开始监视。","en":"Start monitoring.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1369,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1260,"status":"paired","id":"texts:3050"},{"key":"ancrel.13135.a.evopred","zh":"能监听还能汇报。也许我们也可以学学类似的事情。","en":"Monitor and report. Perhaps we can learn something similar.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1370,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1261,"status":"paired","id":"texts:3051"},{"key":"ancrel.13135.b","zh":"别管这个蘑菇了。","en":"Let the mushrooms be.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1371,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1262,"status":"paired","id":"texts:3052"},{"key":"ancrel.13130.name","zh":"敬畏这个远古蘑菇","en":"Fear the Old Shroom","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1375,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1264,"status":"paired","id":"texts:3053"},{"key":"ancrel.13130.desc","zh":"$ancrel.13135.intro$\\n\\n然而，关于菌丝网络，我们仍然知之甚少。$ancrel.13135.mid$ 但是还有谁可以访问这个网络呢？有很多数据我们无法与这个星系中的恒星系相关联。我们更悲观的 [Root.Owner.GetScientistPlural] 认为我们可能不是唯一在倾听的人，通过重新激活网络，我们只是向使用它的所有人展示了我们自己。\\n\\n鉴于我们仍然不了解巨大蘑菇，以及之前接触过它的物种，最好不要管它。","en":"$ancrel.13135.intro$\\n\\nAnd yet, there is still so much we don't know about the mycelial network.  $ancrel.13135.mid$ But who else may have access to this network? There is a lot of data that we were not able to correlate to systems in this galaxy. Our more pessimistic [Root.Owner.GetScientistPlural] argue we might not be the only ones listening, and that by reactivating the network we just revealed ourselves to anyone using it.\\n\\nGiven all we still don't know about the Fumongus, or about the previous species that tapped into it, it might be best to just leave it alone..","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1376,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1265,"status":"paired","id":"texts:3054"},{"key":"ancrel.13130.a","zh":"偏执的傻瓜。我们该使用它。","en":"Paranoid fools. Use it.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1377,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1266,"status":"paired","id":"texts:3055"},{"key":"ancrel.13130.b","zh":"别管这个蘑菇了。","en":"Let the mushrooms be.","source":"ancient_relics_events","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_events_l_english.yml","el":1378,"zs":"localisation/simp_chinese/ancient_relics_events_l_simp_chinese.yml","zl":1267,"status":"paired","id":"texts:3056"}]}