{"schema_version":1,"game_version":"Cygnus v4.5.2 (9776)","extracted_at":"2026-10-12","namespace":"gameplay","source":"ancient_relics","count":994,"entries":[{"key":"ANCIENT_RELICS_TITLE","zh":"Ancient Relics Story Pack","en":"Ancient Relics Story Pack","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":3,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":2,"status":"paired","id":"texts:825"},{"key":"DLC_ANCIENT_RELICS_RECOMMENDATION_DESC","zh":"§S《上古之遗》§!故事包中添加了有关远古文明和强力古代遗珍的故事。","en":"§SAncient Relics§! is a story pack that adds stories about past civilizations, and powerful ancient Relics.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":4,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":3,"status":"paired","id":"texts:826"},{"key":"DLC_ANCIENT_RELICS_RECOMMENDATION_SCIENCE_REC","zh":"我们推荐§S《上古之遗》§!，因为该帝国对科学的热衷与这个DLC解锁的以考古和科学发现为核心的内容相关。","en":"We're recommending §SAncient Relics§! as its Archaeology mechanics are relevant to this empire's scientific focus.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":5,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":4,"status":"paired","id":"texts:827"},{"key":"DLC_ANCIENT_RELICS_RECOMMENDATION_TRADITION_REC","zh":"我们推荐§S《上古之遗》§!，因为该帝国的特质与这个DLC解锁的古老文化和时间的流逝的主题相匹配。","en":"We're recommending §SAncient Relics§! as the makeup of this empire matches its themes of ancient cultures and the passage of time.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":6,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":5,"status":"paired","id":"texts:828"},{"key":"minor_artifacts","zh":"稀有文物","en":"Minor Artifacts","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":8,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":6,"status":"paired","id":"texts:829"},{"key":"minor_artifacts_desc","zh":"稀有文物（£minor_artifacts£）代表了我们从古代文明中找到的晦涩技术和某些几近遗忘的传说，我们的科学仅能解读其中的一部分。它们比遗珍要常见，并可以被消耗以产生多种帝国范围的效果。","en":"Minor Artifacts ( £minor_artifacts£ ) represent obscure technology and half-forgotten lore recovered from archaic civilizations, only partially understood by our own science. They are more common than Relics, and can be spent to enact various empire-wide effects.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":9,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":7,"status":"paired","id":"texts:830"},{"key":"artifact_actions","zh":"文物行动","en":"Artifact Actions","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":10,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":8,"status":"paired","id":"texts:831"},{"key":"relics","zh":"遗珍","en":"Relics","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":11,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":9,"status":"paired","id":"texts:832"},{"key":"relic_activation_cooldown","zh":"遗珍启用冷却","en":"Relic Activation 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options gained:\\n£engineering_research£§Y$tech_ring_world$§!\\n£physics_research£§Y$tech_dyson_sphere$§!\\nThe Ring World and Dyson Sphere are incredibly powerful Megastructures.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":31,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":28,"status":"paired","id":"texts:851"},{"key":"add_research_options_galactic_wonders_utopia_megacorp","zh":"获得科研选项：\\n£engineering_research£§Y$tech_ring_world$§!\\n£physics_research£§Y$tech_matter_decompressor$§!\\n£physics_research£§Y$tech_dyson_sphere$§!\\n环形世界、物质解压器和戴森球是极为强力的巨型结构。","en":"Research options gained:\\n£engineering_research£§Y$tech_ring_world$§!\\n£physics_research£§Y$tech_matter_decompressor$§!\\n£physics_research£§Y$tech_dyson_sphere$§!\\nThe Ring World, Matter Decompressor and Dyson Sphere are incredibly powerful 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that can be gained through scientific exploration.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":36,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":32,"status":"paired","id":"texts:855"},{"key":"MINOR_ARTIFACTS","zh":"稀有文物","en":"Minor Artifacts","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":37,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":33,"status":"paired","id":"texts:856"},{"key":"RELICS_FOUND","zh":"已发现遗珍","en":"Relics Found","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":38,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":34,"status":"paired","id":"texts:857"},{"key":"RELICS_FOUND_TOOLTIP","zh":"我们的帝国已发现$NUM|Y$件遗珍","en":"Our empire has found $NUM|Y$ Relic(s)","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":39,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":35,"status":"paired","id":"texts:858"},{"key":"ACTIVATE_RELIC_FOR_TRIUMPH","zh":"启用遗珍以举办巡回展览","en":"Activate Relic For Triumph","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":40,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":36,"status":"paired","id":"texts:859"},{"key":"CLICK_ACTIVATE_RELIC_FOR_TRIUMPH","zh":"§G点击$ACTIVATE_RELIC_FOR_TRIUMPH$§!","en":"§GClick to $ACTIVATE_RELIC_FOR_TRIUMPH$§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":41,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":37,"status":"paired","id":"texts:860"},{"key":"ACTIVATE_RELIC_FOR_TRIUMPH_TOOLTIP","zh":"点击一个遗珍来举办巡回展览获得帝国范围的限时效果。","en":"Click on a Relic to activate a Triumph and gain empire-wide timed effects.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":42,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":38,"status":"paired","id":"texts:861"},{"key":"ACTIVE_TRIUMPH","zh":"举办巡回展览","en":"Triumph 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activated.\\nTriumph will be active for $NUM|Y0$ more days.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":46,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":42,"status":"paired","id":"texts:865"},{"key":"ACTIVE_EFFECTS","zh":"§E激活效果：§!","en":"§EActive Effects:§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":47,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":43,"status":"paired","id":"texts:866"},{"key":"PASSIVE_EFFECTS","zh":"§E被动效果：§!","en":"§EPassive Effects:§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":48,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":44,"status":"paired","id":"texts:867"},{"key":"PASSIVE_EFFECTS_RESOURCE_TOOLTIP","zh":"$NAME$：§G+$AMOUNT|*0$§! ","en":"$NAME$: §G+$AMOUNT|*0$§! ","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":49,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":45,"status":"paired","id":"texts:868"},{"key":"UNUSED_SLOT","zh":"闲置的槽位","en":"Unused Slot","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":50,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":46,"status":"paired","id":"texts:869"},{"key":"ACTIVATE_FAIL_ALREADY_ACTIVE","zh":"我们已激活一个遗珍","en":"We already have a Relic Activated","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":51,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":47,"status":"paired","id":"texts:870"},{"key":"ACTIVATION_COST","zh":"激活花费： ","en":"Activation Cost: ","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":52,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":48,"status":"paired","id":"texts:871"},{"key":"MINOR_ARTIFACTS_VALUE","zh":"£minor_artifacts£$VAL|0$  ","en":"£minor_artifacts£$VAL|0$ ","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":53,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":49,"status":"paired","id":"texts:872"},{"key":"FROM_RELICS","zh":"遗珍产生","en":"From Relics","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":56,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":52,"status":"paired","id":"texts:873"},{"key":"TUTORIAL_RELICS_VIEW_TITLE","zh":"教程：遗珍","en":"Tutorial: Relics","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":59,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":54,"status":"paired","id":"texts:874"},{"key":"TUTORIAL_RELICS_VIEW_DESC","zh":"我们可以在遗珍界面中浏览和启用§H遗珍§!，也可以执行决议来利用我们的§H稀有文物§!。\\n\\n标注有§Y殖民地决议§!的项目在此处仅供参考，需要在行星的决议界面中执行。","en":"The Relics screen allows us to view and activate our §HRelics§!, and also to enact decisions making use of §HMinor Artifacts§!.\\n\\nDecisions marked with §YColony Decision§! are shown here only for reference and can instead be enacted from a Planet's Decision screen.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":60,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":55,"status":"paired","id":"texts:875"},{"key":"TUTORIAL_ARCHAEOLOGY_VIEW_TITLE","zh":"教程：考古","en":"Tutorial: Archaeology","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":62,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":56,"status":"paired","id":"texts:876"},{"key":"TUTORIAL_ARCHAEOLOGY_VIEW_DESC","zh":"考古窗口会显示当前选定的§Y考古遗址§!的详细信息。在取得进展后，您仍然可以通过单击符文图标的方式返回并阅读前面的阶段。\\n\\n要揭露遗迹的秘密，科学官必须取得§Y突破§!，才能推进每个遗迹阶段。具有相关§Y特质和较高技能§!的科学家会加快进入下一阶段的进程，相对的一个遗迹的较高难度等级会减慢这一进程。任何研究同一遗迹足够长时间的科学家都会积累§Y线索§!，从而更有可能取得突破。","en":"The Archaeology window shows details of the currently selected §YArchaeology site§!. After progress is made you can still go back and read previous stages by clicking the rune icons.\\n\\nTo unravel the secrets of a Site, a Scientist must make a §YBreakthrough§! to advance through each of the Site's stages. Scientists with relevant §YTraits and higher Skill§! speed the process of advancing to the next stage, while a higher Difficulty rating of a Site will slow it. Any Scientist who investigates a Site for long enough will amass §YClues§! which will make a Breakthrough more likely.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":63,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":57,"status":"paired","id":"texts:877"},{"key":"RELICS_AND_ARTIFACTS","zh":"$RELICS$和$MINOR_ARTIFACTS$","en":"$RELICS$ and $MINOR_ARTIFACTS$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":65,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":58,"status":"paired","id":"texts:878"},{"key":"TRADITION_VIEW_TITLE","zh":"社会管理","en":"Society Management","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":66,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":59,"status":"paired","id":"texts:879"},{"key":"archaeologist_1","zh":"考古学家","en":"archaeologist","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":68,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":60,"status":"paired","id":"texts:880"},{"key":"archaeologist_2","zh":"考古单元","en":"archaeology-unit","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":69,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":61,"status":"paired","id":"texts:881"},{"key":"archaeologist_3","zh":"考古子个体","en":"archaeology-drone","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":70,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":62,"status":"paired","id":"texts:882"},{"key":"archaeologist_symbiont","zh":"发掘共生体","en":"symbiont excavator","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":71,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":63,"status":"paired","id":"texts:883"},{"key":"archaeologists_1","zh":"考古学家","en":"archaeologists","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":72,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":64,"status":"paired","id":"texts:884"},{"key":"archaeologists_2","zh":"考古单元","en":"archaeology-units","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":73,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":65,"status":"paired","id":"texts:885"},{"key":"archaeologists_3","zh":"考古子个体","en":"archaeology-drones","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":74,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":66,"status":"paired","id":"texts:886"},{"key":"archaeologist_symbionts","zh":"发掘共生体","en":"symbiont excavators","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":75,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":67,"status":"paired","id":"texts:887"},{"key":"bombardment_pox","zh":"贾沃疹","en":"Javorian Pox","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":77,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":68,"status":"paired","id":"texts:888"},{"key":"bombardment_pox_desc","zh":"$bombardment_pox$轰炸将向星球上播撒一种致命的病原体。\\n—对§Y陆军§!造成§Y中度§!伤害\\n—对§Y行星§!造成§E轻度§!伤害\\n—对§Y机械人口§!§E不造成§!伤害\\n—对§Y有机人口§!造成§R毁灭性§!伤害\\n—将会轰炸不设防的星球\\n—可将星球炸成毫无生机的死寂星球","en":"$bombardment_pox$ Bombardment showers the planet with a deadly pathogen.\\n- §YModerate§! damage to §YArmies§!\\n- §ELight§! damage to §YPlanet§!\\n- §ENo§! damage to §YMechanical Pops§!\\n- §RCatastrophic§! damage to §YOrganic Pops§!\\n- Will bombard undefended planets\\n- Can reduce planets to lifeless Tomb Worlds","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":78,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":69,"status":"paired","id":"texts:889"},{"key":"pc_relic","zh":"遗落星球","en":"Relic World","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":80,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":70,"status":"paired","id":"texts:890"},{"key":"pc_relic_plural","zh":"遗落星球","en":"Relic Worlds","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":81,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":71,"status":"paired","id":"texts:891"},{"key":"pc_relic_desc","zh":"这颗星球表面曾经被完全被单一城市所覆盖。如今这里只有废弃的古老遗迹，其原住民早已离去。","en":"A city once stretched across this entire world. Only ancient and abandoned ruins remain now, their original inhabitants long since departed.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":82,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":72,"status":"paired","id":"texts:892"},{"key":"trait_pc_relic_preference","zh":"遗落星球偏好","en":"Relic World Preference","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":83,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":73,"status":"paired","id":"texts:893"},{"key":"trait_pc_relic_preference_short","zh":"遗落星球","en":"Relic World","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":84,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":74,"status":"paired","id":"texts:894"},{"key":"trait_pc_relic_preference_desc","zh":"$trait_pc_arctic_preference_desc$","en":"$trait_pc_arctic_preference_desc$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":85,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":75,"status":"paired","id":"texts:895"},{"key":"mod_pc_relic_habitability","zh":"遗落星球宜居性","en":"Relic World Habitability","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":86,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":76,"status":"paired","id":"texts:896"},{"key":"d_collapsed_spire","zh":"£blocker£坍塌尖塔","en":"£blocker£ Collapsed Spire","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":87,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":77,"status":"paired","id":"texts:897"},{"key":"d_collapsed_spire_desc","zh":"此区域中一座巨型居住用尖塔因其自身重量而坍塌，阻挡了进入的通路。在其仍屹立在地面上的时代，这座塔一定是行星上最为高大的构筑物之一。","en":"An immense residential spire has collapsed under its own weight in this region, blocking access. While it was still standing, this towering structure must have been among the tallest on the planet.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":88,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":78,"status":"paired","id":"texts:898"},{"key":"add_zone_central_spire_tt","zh":"增加城市区划特化：§Y£zone£$zone_central_spire$§!","en":"Urban District Specialization Added: §Y£zone£ $zone_central_spire$§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":89,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":79,"status":"paired","id":"texts:899"},{"key":"d_collapsed_spire_blocks_zone","zh":"清理$d_collapsed_spire$","en":"Clear $d_collapsed_spire$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":90,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":80,"status":"paired","id":"texts:900"},{"key":"d_massive_crevice","zh":"£blocker£巨型裂隙","en":"£blocker£ Massive Crevice","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":91,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":81,"status":"paired","id":"texts:901"},{"key":"d_massive_crevice_desc","zh":"此区域曾经是一片人口稠密的城区，如今却被一道巨型裂隙一分为二。这里的地质结构极为不稳，时常发生地震和滑坡。","en":"This region is divided by a vast crevice that cuts through what was once a dense urban zone. The ground here is extremely unstable, with frequent earthquakes and landslides.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":92,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":82,"status":"paired","id":"texts:902"},{"key":"d_shattered_solar_array","zh":"£blocker£破碎的太阳能阵列","en":"£blocker£ Shattered Solar Array","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":93,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":83,"status":"paired","id":"texts:903"},{"key":"d_shattered_solar_array_desc","zh":"这些破碎的残骸原本是某种庞大的太阳能阵列。在它仍能运转之时，其一定为行星上一片可观的区域提供了能源。","en":"The shattered remnants of some kind of colossal solar array. When it was still functional, it must have provided power to a significant portion of this planet.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":94,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":84,"status":"paired","id":"texts:904"},{"key":"d_flooded_reactor_pits","zh":"£blocker£水漫堆坑","en":"£blocker£ Flooded Reactor Pits","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":95,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":85,"status":"paired","id":"texts:905"},{"key":"d_flooded_reactor_pits_desc","zh":"这些深邃的坑洞中曾经放置着行星主要的能量生产设施。千百万年过去，降雨和洪水已在坑洞中积满了泥浆。","en":"These deep pits appear to have once housed the planet's main energy production facilities. Over the eons, rain and flooding have filled the pits with murky water.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":96,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":86,"status":"paired","id":"texts:906"},{"key":"d_crumbling_mining_tunnels","zh":"£blocker£垮塌矿道","en":"£blocker£ Crumbling Mining Tunnels","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":97,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":87,"status":"paired","id":"texts:907"},{"key":"d_crumbling_mining_tunnels_desc","zh":"行星地表下错综交织的矿道网络似乎曾经是此星球矿物的主要来源。千百年来的岩崩和塌方使得这些坑道仅剩一小部分可供通行。","en":"A network of deep tunnels beneath the planet's surface seem to have been its primary source of minerals. Millennia of cave-ins and rockfalls have left only a fraction of the tunnels traversable.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":98,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":88,"status":"paired","id":"texts:908"},{"key":"d_ancient_reactor_pits","zh":"古老堆坑","en":"Ancient Reactor Pits","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":99,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":89,"status":"paired","id":"texts:909"},{"key":"d_ancient_reactor_pits_desc","zh":"这些靠近行星赤道的深邃坑洞中曾经放置着此星球主要的能量发生器。令人啧啧称奇的是其基础设施极为坚固，至今尚可使用，我们可以向其中放入新的反应堆。","en":"These deep pits near the planet's equator once housed its primary energy generators. Much of the surprisingly sturdy infrastructure has survived, and new reactors can be slotted into it.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":100,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":90,"status":"paired","id":"texts:910"},{"key":"d_immense_solar_array","zh":"巨型太阳能阵列","en":"Immense Solar Array","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":101,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":91,"status":"paired","id":"texts:911"},{"key":"d_immense_solar_array_desc","zh":"这个太阳能阵列的大小几乎接近一小块大陆。阵列的大部分已经破碎，无法修复，但其下层的能源基础设施仍可使用，使之适于作为能源生产的基址。","en":"This solar array is nearly the size of a small continent. Most of it has been smashed beyond repair, but the underlying power infrastructure has survived, making it a good site for energy production.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":102,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":92,"status":"paired","id":"texts:912"},{"key":"d_abandoned_mining_tunnels","zh":"遗弃矿道","en":"Abandoned Mining Tunnels","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":103,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":93,"status":"paired","id":"texts:913"},{"key":"d_abandoned_mining_tunnels_desc","zh":"从这些坑道中运出的矿物建造了行星表面上的许多遗迹。尽管大多已被开采殆尽，仍剩一些矿道可以提供丰厚的产出。","en":"Many of the ruins on the planet's surface were built by minerals extracted from these tunnels. Although most have been mined to depletion, there are still several with rich yields.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":104,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":94,"status":"paired","id":"texts:914"},{"key":"d_central_spire","zh":"中央尖塔","en":"Central Spire","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":105,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":95,"status":"paired","id":"texts:915"},{"key":"d_central_spire_desc","zh":"这一塔状结构曾经作为行星的管理中心。其位于中央的位置和近乎无损的内部结构为研究星球上的遗迹提供了无与伦比的机会。","en":"This towering structure appears to have served as the administrative center of the planet. Its central location and mostly intact interior provides an unmatched opportunity to research the ruins of this world.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":106,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":96,"status":"paired","id":"texts:916"},{"key":"zone_central_spire","zh":"$d_central_spire$","en":"$d_central_spire$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":107,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":97,"status":"paired","id":"texts:917"},{"key":"zone_central_spire_desc","zh":"$d_central_spire_desc$","en":"$d_central_spire_desc$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":108,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":98,"status":"paired","id":"texts:918"},{"key":"d_industrial_sector","zh":"工业区域","en":"Industrial Sector","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":109,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":99,"status":"paired","id":"texts:919"},{"key":"d_industrial_sector_desc","zh":"此地区整体曾作为行星工业生产的核心区域。这里的制造厂和精炼厂早已停止运转，但在区域中仍可找到大量散置的资源。","en":"This entire region once served as the industrial heartland of the planet. The factories and refineries that operated here have long since stopped working, but vast amounts of scattered resources can still be found in the area.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":110,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":100,"status":"paired","id":"texts:920"},{"key":"d_relic_dense_ruins","zh":"密集废墟","en":"Dense Ruins","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":111,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":101,"status":"paired","id":"texts:921"},{"key":"d_relic_dense_ruins_desc","zh":"研究遗落星球地表覆盖的大量废墟能够助益科学研究，但它们的存在也将会限制可居住空间。","en":"The study of the dense ruins that cover this Relic World are a boon to science, but their presence also limits the amount of livable space.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":112,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":102,"status":"paired","id":"texts:922"},{"key":"d_relic_metal_boneyard","zh":"$d_metal_boneyard$","en":"$d_metal_boneyard$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":113,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":103,"status":"paired","id":"texts:923"},{"key":"d_relic_metal_boneyard_desc","zh":"$d_metal_boneyard_desc$","en":"$d_metal_boneyard_desc$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":114,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":104,"status":"paired","id":"texts:924"},{"key":"decision_arcology_project_relic","zh":"重建都市星球","en":"Restore Ecumenopolis","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":115,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":105,"status":"paired","id":"texts:925"},{"key":"decision_arcology_project_relic_effects","zh":"$decision_arcology_project_effects$","en":"$decision_arcology_project_effects$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":116,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":106,"status":"paired","id":"texts:926"},{"key":"decision_arcology_project_relic_effects_short","zh":"$decision_arcology_project_effects_short$","en":"$decision_arcology_project_effects_short$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":117,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":107,"status":"paired","id":"texts:927"},{"key":"decision_arcology_project_relic_desc","zh":"这颗行星曾经是一颗充满生机的都市星球。重建星球的任务十分艰巨，但我们可以恢复其往日的辉煌。","en":"This planet was once a vibrant ecumenopolis. It would be a monumental task, but the planet could be rebuilt and restored to its former glory.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":118,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":108,"status":"paired","id":"texts:928"},{"key":"mega.201.desc","zh":"世世代代以来，[Root.GetName]上冰冷空寂的废墟始终蛰伏于此，静静诉说着千百万年前那陡然告终的黄金时代。\\n\\n一切从此改变。这座覆盖整颗星球的城市重获新生，那些年久失修的废墟又一次充满了活力。凡是可以修复之处，现存的建筑和基础设施均已被修缮并重新规划用途。至于那些损坏太过严重的区域，其上的瓦砾和废墟也已清理干净，为建造新建筑腾出了空间。","en":"For untold generations, the cold and empty ruins of [Root.GetName] have stood dormant, as quiet symbols of a golden age that came to an abrupt end eons ago.\\n\\nNo longer. The planet-wide city has at last been reborn, and those same dilapidated ruins are once more alive with activity. Where possible, existing buildings and infrastructure have been repaired and repurposed. Where the damage was too great, the rubble and ruins have been cleared away to allow for new construction.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":120,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":109,"status":"paired","id":"texts:929"},{"key":"d_former_relic_world","zh":"前遗落星球","en":"Former Relic World","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":121,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":110,"status":"paired","id":"texts:930"},{"key":"d_former_relic_world_desc","zh":"此都市星球原本是一颗遭人废弃的遗落星球。旧有的废墟大多已在世界型都市重建时被重新规划或清理干净，但这里仍有许多具有科学价值的场所。","en":"This ecumenopolis was once an abandoned Relic World. Most of the old ruins were repurposed or cleared away when the planet-wide city was rebuilt, but there are still many sites that are of scientific value.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":122,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":111,"status":"paired","id":"texts:931"},{"key":"CREATE_ARCHAEOLOGIC_SITE_TYPE","zh":"在$WHERE|Y$建立一个$TYPE$考古站点\\n","en":"Create $TYPE$ archaeological site at $WHERE|Y$\\n","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":124,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":112,"status":"paired","id":"texts:932"},{"key":"CREATE_ARCHAEOLOGIC_SITE_RANDOM","zh":"在$WHERE|Y$建立一个类型随机的考古站点\\n","en":"Create a random archaeological site at $WHERE|Y$\\n","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":125,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":113,"status":"paired","id":"texts:933"},{"key":"DESTROY_ARCHAEOLOGIC_SITE","zh":"摧毁$NAME|Y$考古遗址\\n","en":"Destroy the $NAME|Y$ archaeological site\\n","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":126,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":114,"status":"paired","id":"texts:934"},{"key":"FLEETORDER_EXCAVATE_BUTTON","zh":"发掘遗址","en":"Excavate Site","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":127,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":115,"status":"paired","id":"texts:935"},{"key":"FLEETORDER_EXCAVATE_SITE","zh":"发掘考古遗址中。","en":"Excavating archaeological site.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":128,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":116,"status":"paired","id":"texts:936"},{"key":"ADD_STAGE_CLUES_EFFECT","zh":"增加$CLUES$线索","en":"Adds $CLUES$ clue(s)","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":129,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":117,"status":"paired","id":"texts:937"},{"key":"RESET_CURRENT_STAGE_EFFECT","zh":"重置当前阶段","en":"Resets current stage","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":130,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":118,"status":"paired","id":"texts:938"},{"key":"SET_CURRENT_STAGE_EFFECT","zh":"设置当前阶段为§Y第$VALUE$阶段§!","en":"Sets current stage to §YChapter $VALUE$§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":131,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":119,"status":"paired","id":"texts:939"},{"key":"FINISH_CURRENT_STAGE_EFFECT","zh":"完成当前阶段","en":"Finish current stage","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":132,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":120,"status":"paired","id":"texts:940"},{"key":"FINISH_SITE_EFFECT","zh":"考古遗址完工","en":"Finish archaeological site","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":133,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":121,"status":"paired","id":"texts:941"},{"key":"SET_SITE_PROGRESS_LOCKED_EFFECT","zh":"锁定考古遗址勘察进度","en":"Lock archaeological site progress","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":134,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":122,"status":"paired","id":"texts:942"},{"key":"SET_SITE_PROGRESS_UNLOCKED_EFFECT","zh":"进展至下一个考古阶段。","en":"Advance to the next archaeological chapter.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":135,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":123,"status":"paired","id":"texts:943"},{"key":"IS_NOT_LAST_ARCHAEOLOGICAL_STAGE_DIE_ROLL_TRIGGER","zh":"上一次掷骰结果不$COMPARE$$NUM_COMPARE$","en":"Last die roll NOT $COMPARE$ $NUM_COMPARE$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":136,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":124,"status":"paired","id":"texts:944"},{"key":"IS_LAST_ARCHAEOLOGICAL_STAGE_DIE_ROLL_TRIGGER","zh":"上一次掷骰结果$COMPARE$$NUM_COMPARE$","en":"Last die roll $COMPARE$ $NUM_COMPARE$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":137,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":125,"status":"paired","id":"texts:945"},{"key":"IS_NOT_ARCHAEOLOGICAL_STAGE_DIFFICULTY_TRIGGER","zh":"阶段难度不$COMPARE$$NUM_COMPARE$","en":"Stage difficulty NOT $COMPARE$ $NUM_COMPARE$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":138,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":126,"status":"paired","id":"texts:946"},{"key":"IS_ARCHAEOLOGICAL_STAGE_DIFFICULTY_TRIGGER","zh":"阶段难度$COMPARE$$NUM_COMPARE$","en":"Stage difficulty $COMPARE$ $NUM_COMPARE$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":139,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":127,"status":"paired","id":"texts:947"},{"key":"IS_NOT_ARCHAEOLOGICAL_CURRENT_STAGE_TRIGGER","zh":"当前阶段等级不$COMPARE$$NUM_COMPARE$","en":"Current stage level NOT $COMPARE$ $NUM_COMPARE$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":140,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":128,"status":"paired","id":"texts:948"},{"key":"IS_ARCHAEOLOGICAL_CURRENT_STAGE_TRIGGER","zh":"当前阶段等级$COMPARE$$NUM_COMPARE$","en":"Current stage level $COMPARE$ $NUM_COMPARE$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":141,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":129,"status":"paired","id":"texts:949"},{"key":"IS_NOT_ARCHAEOLOGICAL_SITE_CLUES_TRIGGER","zh":"遗址线索不$COMPARE$$NUM_COMPARE$","en":"Site clues NOT $COMPARE$ $NUM_COMPARE$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":142,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":130,"status":"paired","id":"texts:950"},{"key":"IS_ARCHAEOLOGICAL_SITE_CLUES_TRIGGER","zh":"遗址线索$COMPARE$$NUM_COMPARE$","en":"Site clues $COMPARE$ $NUM_COMPARE$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":143,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":131,"status":"paired","id":"texts:951"},{"key":"IS_NOT_ARCHAEOLOGICAL_SITE_DAYS_LEFT_TO_ROLL_TRIGGER","zh":"距下次掷骰剩余天数不$COMPARE$$NUM_COMPARE$","en":"Days left until new die roll NOT $COMPARE$ $NUM_COMPARE$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":144,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":132,"status":"paired","id":"texts:952"},{"key":"IS_ARCHAEOLOGICAL_SITE_DAYS_LEFT_TO_ROLL_TRIGGER","zh":"距下次掷骰剩余天数$COMPARE$$NUM_COMPARE$","en":"Days left until new die roll $COMPARE$ $NUM_COMPARE$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":145,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":133,"status":"paired","id":"texts:953"},{"key":"IS_NOT_ARCHAEOLOGICAL_SITE_LAST_EXCAVATOR_TRIGGER","zh":"上一位发掘者不是$COUNTRY$","en":"Last excavator was NOT $COUNTRY$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":146,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":134,"status":"paired","id":"texts:954"},{"key":"IS_ARCHAEOLOGICAL_SITE_LAST_EXCAVATOR_TRIGGER","zh":"上一位发掘者是$COUNTRY$","en":"Last excavator was $COUNTRY$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":147,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":135,"status":"paired","id":"texts:955"},{"key":"IS_NOT_ARCHAEOLOGICAL_SITE_TYPE_TRIGGER","zh":"遗址类型不为$TYPE$","en":"Site is NOT $TYPE$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":148,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":136,"status":"paired","id":"texts:956"},{"key":"IS_ARCHAEOLOGICAL_SITE_TYPE_TRIGGER","zh":"遗址类型为$TYPE$","en":"Site is $TYPE$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":149,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":137,"status":"paired","id":"texts:957"},{"key":"IS_NOT_ARCHAEOLOGICAL_SITE_FINISHED_TRIGGER","zh":"遗址尚未探索完成","en":"Site is NOT completed","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":150,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":138,"status":"paired","id":"texts:958"},{"key":"IS_ARCHAEOLOGICAL_SITE_FINISHED_TRIGGER","zh":"遗址探索完成","en":"Site is completed","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":151,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":139,"status":"paired","id":"texts:959"},{"key":"IS_NOT_ARCHAEOLOGICAL_SITE_UNDER_EXCAVATION_TRIGGER","zh":"遗址未在发掘","en":"Site is NOT under excavation","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":152,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":140,"status":"paired","id":"texts:960"},{"key":"IS_ARCHAEOLOGICAL_SITE_UNDER_EXCAVATION_TRIGGER","zh":"遗址正在发掘","en":"Site is under excavation","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":153,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":141,"status":"paired","id":"texts:961"},{"key":"IS_NOT_ARCHAEOLOGICAL_SITE_LOCKED_TRIGGER","zh":"遗址进度不被锁定。","en":"Site progression is NOT locked.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":154,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":142,"status":"paired","id":"texts:962"},{"key":"IS_ARCHAEOLOGICAL_SITE_LOCKED_TRIGGER","zh":"遗址进度被锁定。","en":"Site progression is locked.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":155,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":143,"status":"paired","id":"texts:963"},{"key":"IS_NOT_ARCHAEOLOGICAL_STAGE_CURRENT_SCORE_TRIGGER","zh":"当前阶段分数不$COMPARE$$NUM_COMPARE$","en":"Current stage score NOT $COMPARE$ $NUM_COMPARE$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":156,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":144,"status":"paired","id":"texts:964"},{"key":"IS_ARCHAEOLOGICAL_STAGE_CURRENT_SCORE_TRIGGER","zh":"当前阶段分数$COMPARE$$NUM_COMPARE$","en":"Current stage score $COMPARE$ $NUM_COMPARE$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":157,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":145,"status":"paired","id":"texts:965"},{"key":"IS_NOT_ARCHAEOLOGICAL_STAGE_CURRENT_SCORE_NO_DIE_TRIGGER","zh":"除掷骰结果外的当前阶段分数不$COMPARE$$NUM_COMPARE$","en":"Current stage score excluding current die roll NOT $COMPARE$ $NUM_COMPARE$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":158,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":146,"status":"paired","id":"texts:966"},{"key":"IS_ARCHAEOLOGICAL_STAGE_CURRENT_SCORE_NO_DIE_TRIGGER","zh":"除掷骰结果外的当前阶段分数$COMPARE$$NUM_COMPARE$","en":"Current stage score excluding current die roll $COMPARE$ $NUM_COMPARE$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":159,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":147,"status":"paired","id":"texts:967"},{"key":"IS_NOT_ARCHAEOLOGICAL_SITE_CURRENT_EXCAVATOR_FLEET_TRIGGER","zh":"当前的发掘飞船不是$FLEET$","en":"Current excavator fleet is NOT $FLEET$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":160,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":148,"status":"paired","id":"texts:968"},{"key":"IS_ARCHAEOLOGICAL_SITE_CURRENT_EXCAVATOR_FLEET_TRIGGER","zh":"当前的发掘飞船是$FLEET$","en":"Current excavator fleet is $FLEET$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":161,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":149,"status":"paired","id":"texts:969"},{"key":"MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT","zh":"考古发掘速度","en":"Archaeology Excavation 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Adds $CLUES|0Y$ clue(s).","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":164,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":152,"status":"paired","id":"texts:972"},{"key":"ARCHAEOLOGICAL_SITE_ON_ROLL_FAILED_GREATER_THAN_EQ","zh":"（$CHANCE|%0Y$）结果大于或等于$MIN|0Y$。此阶段完成。","en":"($CHANCE|%0Y$) Result is $MIN|0Y$ or greater. Finishes chapter.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":165,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":153,"status":"paired","id":"texts:973"},{"key":"ARCHAEOLOGICAL_SITE_ON_ROLL_FAILED_LESS_THAN_EQ","zh":"（$CHANCE|%0Y$）结果小于或等于$MAX|0Y$。添加$CLUES|0Y$点线索。","en":"($CHANCE|%0Y$) Result is $MAX|0Y$ or less. Adds $CLUES|0Y$ clues.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":166,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":154,"status":"paired","id":"texts:974"},{"key":"archaeology_roll_header","zh":"§H$ARCHAEOLOGICAL_SITE_BREAKTHROUGH$§!\\n此数值反映你的科学官在发掘当前遗址时取得突破的几率。\\n\\n每当一个发掘时段结束，游戏将自动掷出一枚骰子（结果范围为§Y1§!到§Y10§!）。掷骰结果会与§Y技能加成§!和§Y线索§!数相加，随后减去§Y难度§!值。\\n\\n掷骰前的结果是$SCORE|0Y$。\\n\\n§E最终结果：§!","en":"§H$ARCHAEOLOGICAL_SITE_BREAKTHROUGH$§!\\nThis reflects the chance of your Scientist making a breakthrough during the excavation of the current site.\\n\\nEvery time a phase ends, a die (§Y1§! to §Y10§!) is rolled. The result of the roll is added to §YSkill Bonus§! and §YClues§!, then subtracted by §YDifficulty§!.\\n\\nThe current score before dice roll is $SCORE|0Y$.\\n\\n§ERoll Outcomes:§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":167,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":155,"status":"paired","id":"texts:975"},{"key":"alert_activate_relic_title","zh":"遗珍可启用","en":"Relic Activation Available","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":169,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":156,"status":"paired","id":"texts:976"},{"key":"alert_activate_relic_instant","zh":"你现在可以启用你拥有的一个遗珍。","en":"It is now possible to activate one of your Relics.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":170,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":157,"status":"paired","id":"texts:977"},{"key":"CHAPTER_TITLE","zh":"阶段$CHAPTER$","en":"Chapter $CHAPTER$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":172,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":158,"status":"paired","id":"texts:978"},{"key":"CHAPTER_PROGRESS","zh":"距下次掷骰剩余天数：$DAYS|Y$","en":"Days left until roll: $DAYS|Y$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":173,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":159,"status":"paired","id":"texts:979"},{"key":"CHAPTER_PROGRESS_LABEL","zh":"距下次掷骰剩余天数：","en":"Days left until roll:","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":174,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":160,"status":"paired","id":"texts:980"},{"key":"CHAPTER_PROGRESS_TIME","zh":"$DAYS|Y$£time£","en":"$DAYS|Y$ £time£","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":175,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":161,"status":"paired","id":"texts:981"},{"key":"DIFFICULTY_EASY","zh":"§G简单§!","en":"§GEasy§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":176,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":162,"status":"paired","id":"texts:982"},{"key":"DIFFICULTY_NORMAL","zh":"§Y普通§!","en":"§YNormal§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":177,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":163,"status":"paired","id":"texts:983"},{"key":"DIFFICULTY_HARD","zh":"§H困难§!","en":"§HHard§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":178,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":164,"status":"paired","id":"texts:984"},{"key":"DIFFICULTY_HELL","zh":"§R地狱§!","en":"§RHell§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":179,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":165,"status":"paired","id":"texts:985"},{"key":"DIFFICULTY_EXTRA_HELL","zh":"$DIFFICULTY_HELL$$EXTRA|R$","en":"$DIFFICULTY_HELL$$EXTRA|R$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":180,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":166,"status":"paired","id":"texts:986"},{"key":"LEADER_BONUS","zh":"领袖加成：$BONUS|Y$","en":"Leader Bonus: $BONUS|Y$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":181,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":167,"status":"paired","id":"texts:987"},{"key":"ARCHAEOLOGICAL_SITE_CHALLENGE","zh":"§H挑战程度§!\\n此描述代表遗址相较于目前指派的科学官的等级而言具有的挑战性。","en":"§HChallenge§!\\nThis represents how challenging the site is, relative to the level of the currently assigned Scientist.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":182,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":168,"status":"paired","id":"texts:988"},{"key":"ARCHAEOLOGICAL_SITE_BREAKTHROUGH","zh":"突破几率","en":"Breakthrough Chance","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":183,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":169,"status":"paired","id":"texts:989"},{"key":"VIEW_SITE","zh":"£archaeology£查看遗址","en":"£archaeology£ View Site","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":184,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":170,"status":"paired","id":"texts:990"},{"key":"SHOW_FIRST_CONTACT","zh":"显示第一次接触","en":"Show First Contact","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":185,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":171,"status":"paired","id":"texts:991"},{"key":"ARCHAEOLOGICAL_SITE_FINISHED","zh":"遗址已经被完全发掘","en":"Site has been fully excavated","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":187,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":172,"status":"paired","id":"texts:992"},{"key":"ARCHAEOLOGICAL_SITE_LOCKED","zh":"发掘档案被锁定","en":"Excavation File Locked","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":188,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":173,"status":"paired","id":"texts:993"},{"key":"alert_site_event_title","zh":"有考古遗址事件待决定","en":"Archaeological Site Event Pending","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":190,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":174,"status":"paired","id":"texts:994"},{"key":"alert_site_event_instant","zh":"我们当前正在发掘的一处考古遗址上出了些事情。","en":"Something has happened on one of the archaeological sites we are currently excavating.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":191,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":175,"status":"paired","id":"texts:995"},{"key":"ARCHAEOLOGICAL_SITE_REDACTED","zh":"§R—绝密：此阶段已被外星文明发掘—§!","en":"§R -REDACTED: This Chapter was excavated by an Alien Civilization.- §!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":193,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":176,"status":"paired","id":"texts:996"},{"key":"EXPEDITION_LOG_ROLL_TOOLTIP","zh":"§H发掘时段结果§!\\n已收集线索：$GAINED|Y$\\n\\n结果：$RESULT|Y$\\n   掷骰点数：$ROLL|Y$\\n   线索数：$CLUES|Y$\\n   技能加成：$BONUS|Y$\\n   难度值：$DIFFICULTY|R$\\n\\n§E最终结果：§!\\n§R失败§!：结果值小于或等于§Y5§!，添加§Y0§!点线索。\\n§Y取得进展§!：结果值介于§Y6-10§!之间，添加§Y1§!点线索。\\n§G取得进展§!：结果值介于§Y11-13§!之间，添加§Y2§!点线索。","en":"§HPhase Results§!\\nClues Gained: $GAINED|Y$\\n\\nResult: $RESULT|Y$\\n  Roll: $ROLL|Y$\\n  Clues: $CLUES|Y$\\n  Skill Bonus: $BONUS|Y$\\n  Difficulty: $DIFFICULTY|R$\\n\\n§ERoll Outcomes:§!\\n§RFailure§!: Results §Y5§! or less add §Y0§! clues.\\n§YProgress§!: Results between §Y6-10§! add §Y1§! clues.\\n§GProgress§!: Results between §Y11-13§! add §Y2§! clues.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":195,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":177,"status":"paired","id":"texts:997"},{"key":"EXPEDITION_LOG_CLUE_TOOLTIP","zh":"已取得线索：$CLUES|Y$","en":"Clues gained: $CLUES|Y$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":196,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":178,"status":"paired","id":"texts:998"},{"key":"ADD_RELIC_EFFECT","zh":"发现遗珍：$NAME|Y$\\n","en":"Relic found: $NAME|Y$\\n","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":198,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":179,"status":"paired","id":"texts:999"},{"key":"REMOVE_RELIC_EFFECT","zh":"失去遗珍：$NAME|Y$\\n","en":"Relic lost: $NAME|Y$\\n","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":199,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":180,"status":"paired","id":"texts:1000"},{"key":"SHARED_SECTOR_TRANSFER_RESOURCES","zh":"$SECTOR_STOCKPILE$","en":"$SECTOR_STOCKPILE$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":201,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":181,"status":"paired","id":"texts:1001"},{"key":"SHARED_SECTOR_TRANSFER_RESOURCES_DESC","zh":"§H$SECTOR_TRANSFER_RESOURCES$§!","en":"§H$SECTOR_TRANSFER_RESOURCES$§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":202,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":182,"status":"paired","id":"texts:1002"},{"key":"SHARED_SECTOR_STOCKPILE_AMOUNT","zh":"$AMOUNT|*0$","en":"$AMOUNT|*0$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":203,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":183,"status":"paired","id":"texts:1003"},{"key":"MONTHLY_SHARED_SECTOR_STOCKPILE_AMOUNT","zh":"$AMOUNT|*0$（+$MONTHLY|*0$）£plus£","en":"$AMOUNT|*0$ (+$MONTHLY|*0$) £plus£","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":204,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":184,"status":"paired","id":"texts:1004"},{"key":"SHARED_SECTOR_STOCKPILE_DESC","zh":"§H共享库存§!\\n各星域均可使用的共享资源储量。\\n在星域自身存储的用于当前星域发展重点的行星建造资源完全消耗后，共享库存的资源将会投入使用。","en":"§HShared Stockpile§!\\nAmount of resources stockpiled for shared usage between Sectors.\\nShared stockpile will be used after Sectors own stockpile by the Sectors focus for planetary construction.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":205,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":185,"status":"paired","id":"texts:1005"},{"key":"LOCAL_SECTOR_STOCKPILE_DESC","zh":"§H$LOCAL_SECTOR_STOCKPILE$§!\\n该星域的库存资源总量。\\n星域库存仅能用于该星域发展重点的行星建设工程。","en":"§H$LOCAL_SECTOR_STOCKPILE$§!\\nAmount of resources stockpiled in this Sector.\\nSector stockpile can only be used by the current Sector focus for planetary construction.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":206,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":186,"status":"paired","id":"texts:1006"},{"key":"sector","zh":"星域","en":"Sector","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":207,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":187,"status":"paired","id":"texts:1007"},{"key":"SHARED_SECTOR_RESOURCES","zh":"星域资源","en":"Sector Resources","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":208,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":188,"status":"paired","id":"texts:1008"},{"key":"SHARED_SECTOR_MONTHLY","zh":"每月","en":"Monthly","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":209,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":189,"status":"paired","id":"texts:1009"},{"key":"SHARED_SECTOR_STOCKPILE","zh":"共享库存","en":"Shared Stockpile","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":210,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":190,"status":"paired","id":"texts:1010"},{"key":"LOCAL_SECTOR_STOCKPILE","zh":"本地库存","en":"Local Stockpile","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":211,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":191,"status":"paired","id":"texts:1011"},{"key":"EMPIRE_RESOURCES_LABEL","zh":"帝国资源","en":"Empire Resources","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":212,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":192,"status":"paired","id":"texts:1012"},{"key":"SECTOR_RESOURCE_MONTHLY_TRANSFER","zh":"每月计划移交至共享库存的资源","en":"Desired monthly transfer to shared resource stockpile","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":213,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":193,"status":"paired","id":"texts:1013"},{"key":"SECTOR_RESOURCE_TRANSFER_AMOUNT_LABEL","zh":"+$AMOUNT|*0$","en":"+$AMOUNT|*0$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":214,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":194,"status":"paired","id":"texts:1014"},{"key":"MESSAGE_ARCHAEOLOGY_SITE_FINISHED_TITLE","zh":"考古遗址发掘完成","en":"Archaeological Site Finished","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":216,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":195,"status":"paired","id":"texts:1015"},{"key":"MESSAGE_ARCHAEOLOGY_SITE_FINISHED_DESC","zh":"我们已完全发掘一处考古遗址","en":"We have fully excavated an archaeological site","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":217,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":196,"status":"paired","id":"texts:1016"},{"key":"MESSAGE_ARCHAEOLOGY_STAGE_FINISHED_TITLE","zh":"考古遗址勘察进度","en":"Archaeological Site 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Discovered","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":220,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":199,"status":"paired","id":"texts:1019"},{"key":"MESSAGE_ARCHAEOLOGY_SITE_DISCOVERED_DESC","zh":"我们发现了一座新的考古遗址。","en":"We have discovered a new archaeological site.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":221,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":200,"status":"paired","id":"texts:1020"},{"key":"MEGASTRUCTURE_STAGE_UNLOCK_TOOLTIP_EXPLANATION","zh":"巨型结构通常分成多个不同的阶段建造。\\n\\n","en":"Megastructures are usually constructed in multiple stages.\\n\\n","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":223,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":201,"status":"paired","id":"texts:1021"},{"key":"MEGASTRUCTURE_STAGE_UNLOCK_TOOLTIP","zh":"$NAME|E$：\\n花费：$COST$$TIME$\\n","en":"$NAME|E$:\\nCost: $COST$ $TIME$\\n","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":224,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":202,"status":"paired","id":"texts:1022"},{"key":"MEGASTRUCTURE_STAGE_UNLOCK_TOOLTIP_PRODUCES","zh":"生产：$PRODUCES$\\n","en":"Produces: $PRODUCES$\\n","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":225,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":203,"status":"paired","id":"texts:1023"},{"key":"MEGASTRUCTURE_STAGE_UNLOCK_TOOLTIP_UPKEEP","zh":"维护费：$UPKEEP$\\n","en":"Upkeep: $UPKEEP$\\n","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":226,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":204,"status":"paired","id":"texts:1024"},{"key":"EXCAVATION_PROGRESS_TOOLTIP","zh":"§H发掘时段§!\\n考古遗址的发掘将会按时段进行，在每个时段结束会掷一次进度骰子。\\n\\n下一个时段将会在£time£$DAYS|Y$后结束","en":"§HExcavation Phase§!\\nArchaeological sites are excavated in phases, at the end of each phase a progress roll is made.\\n\\nNext phase ends in £time£ $DAYS|Y$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":228,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":205,"status":"paired","id":"texts:1025"},{"key":"LEADER_MODIFIERS","zh":"§H领袖修正§!","en":"§HLeader Modifiers§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":229,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":206,"status":"paired","id":"texts:1026"},{"key":"ARCHAEOLOGICAL_SITE","zh":"考古遗址","en":"Archaeological Site","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":231,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":207,"status":"paired","id":"texts:1027"},{"key":"ARCHAEOLOGICAL_SITE_IN_SYSTEM","zh":"该恒星系内包含有至少一座考古遗址","en":"This system contains at least one archaeological site","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":232,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":208,"status":"paired","id":"texts:1028"},{"key":"STAGE_IN_PROGRESS","zh":"发掘进行中","en":"Ongoing Excavation","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":234,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":209,"status":"paired","id":"texts:1029"},{"key":"STAGE_NOTHING_TO_REPORT","zh":"无可汇报","en":"Nothing to report","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":235,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":210,"status":"paired","id":"texts:1030"},{"key":"STAGE_ZERO","zh":"§H遗址概览§!","en":"§HSite Summary§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":236,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":211,"status":"paired","id":"texts:1031"},{"key":"STAGE_HELP","zh":"§G点击查看阶段事件和奖励§!","en":"§GClick to view stage events and rewards§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":237,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":212,"status":"paired","id":"texts:1032"},{"key":"ARCHAEOLOGICAL_SITE_ASSIGN_SCIENTIST","zh":"§H指派一名科学官开始发掘§!","en":"§HAssign a scientist to begin excavating§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":239,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":213,"status":"paired","id":"texts:1033"},{"key":"ARCHAEOLOGICAL_SITE_MAPICON_TT","zh":"$NAME|H$\\n$DESC$\\n","en":"$NAME|H$\\n$DESC$\\n","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":240,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":214,"status":"paired","id":"texts:1034"},{"key":"ARCHAEOLOGICAL_SITE_MAPICON_TT_INSTRUCTIONS","zh":"\\n§G点击查看考古遗址§!","en":"\\n§GClick to view Archaeological Site§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":241,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":215,"status":"paired","id":"texts:1035"},{"key":"CANNOT_EXCAVATE_OUTSIDE_EMPIRE_BORDERS","zh":"$TRIGGER_FAIL$§R不能发掘你帝国疆域之外的考古遗址§!","en":"$TRIGGER_FAIL$§RCannot excavate archaeological sites outside of your empire§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":243,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":216,"status":"paired","id":"texts:1036"},{"key":"CANNOT_EXCAVATE_WITHOUT_VALID_LEADER","zh":"$TRIGGER_FAIL$§R没有有效领袖，无法发掘考古遗址§!","en":"$TRIGGER_FAIL$§RCannot excavate archaeological sites without a valid leader§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":244,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":217,"status":"paired","id":"texts:1037"},{"key":"CANNOT_EXCAVATE_REQUIRES_FRONTIER_ARCHAEOLOGY","zh":"$TRIGGER_FAIL$§R必须先解锁§Y$tr_archivism_frontier_archaeology$§!传统才能对控制的考古遗址进行发掘§!","en":"$TRIGGER_FAIL$§RArchaeological sites in owned space can only be excavated after unlocking the §Y$tr_archivism_frontier_archaeology$§! tradition.§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":245,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":218,"status":"paired","id":"texts:1038"},{"key":"ALREADY_BEING_EXCAVATED_BY_OTHERS","zh":"$TRIGGER_FAIL$§R该考古遗址已经被其他帝国完全发掘§!","en":"$TRIGGER_FAIL$§RThis archaeological site is already being excavated by another empire§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":246,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":219,"status":"paired","id":"texts:1039"},{"key":"ARC_DIFFICULTY_TYPE","zh":"难度","en":"Difficulty","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":251,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":223,"status":"paired","id":"texts:1040"},{"key":"ARC_DIFFICULTY_TYPE_DESC","zh":"考古遗址的每一阶段的发掘难度水平可能存在差异。难度会降低在发掘时段完成时取得成功的可能性。","en":"Each chapter in an archaeological site can have a different difficulty value. Difficulty will reduce the likelihood of getting successful results at the end of an excavation phase.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":252,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":224,"status":"paired","id":"texts:1041"},{"key":"ARC_DIFFICULTY_TYPE_TT","zh":"§H$ARC_DIFFICULTY_TYPE$§!\\n$VALUE$\\n\\n$ARC_DIFFICULTY_TYPE_DESC$","en":"§H$ARC_DIFFICULTY_TYPE$§!\\n$VALUE$\\n\\n$ARC_DIFFICULTY_TYPE_DESC$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":253,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":225,"status":"paired","id":"texts:1042"},{"key":"ARC_GO_TO","zh":"§H前往§!\\n§G点击以将视角快速移动至该遗址所在位置§!","en":"§HGo To§!\\n§GClick to quickly navigate the camera to where this site is located§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":254,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":226,"status":"paired","id":"texts:1043"},{"key":"ARC_LEADER_BONUS","zh":"技能加成","en":"Skill Bonus","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":255,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":227,"status":"paired","id":"texts:1044"},{"key":"ARC_LEADER_BONUS_DESC","zh":"技能加成将增加发掘时段结束时成功发掘的可能性。\\n\\n这一加成会提升§Y突破几率§!。","en":"The skill bonus will increase the likelihood of getting successful results at the end of an excavation phase.\\n\\nThis bonus increases §YBreakthrough Chance§!.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":256,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":228,"status":"paired","id":"texts:1045"},{"key":"ARC_LEADER_BONUS_TT","zh":"§H$ARC_LEADER_BONUS$§!\\n$ARC_LEADER_BONUS_DESC$","en":"§H$ARC_LEADER_BONUS$§!\\n$ARC_LEADER_BONUS_DESC$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":257,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":229,"status":"paired","id":"texts:1046"},{"key":"ARC_CLUES","zh":"线索","en":"Clues","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":258,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":230,"status":"paired","id":"texts:1047"},{"key":"ARC_CLUES_DESC","zh":"线索代表你在考古发掘的某一阶段中已掌握的信息量。\\n\\n拥有线索会提升§Y突破几率§!。","en":"Clues represent how much information you have uncovered in relation to a chapter in an archaeological excavation.\\n\\nClues increase §YBreakthrough Chance§!.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":259,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":231,"status":"paired","id":"texts:1048"},{"key":"ARC_CLUES_TT","zh":"§H$ARC_CLUES$§!\\n$ARC_CLUES_DESC$","en":"§H$ARC_CLUES$§!\\n$ARC_CLUES_DESC$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":260,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":232,"status":"paired","id":"texts:1049"},{"key":"ARC_EXPEDITION_LOG","zh":"发掘日志","en":"Excavation Log","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":261,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":233,"status":"paired","id":"texts:1050"},{"key":"ARC_EXPEDITION_LOG_TT","zh":"§H$ARC_EXPEDITION_LOG$§!\\n$ARC_EXPEDITION_LOG$显示了最近一次发掘时段的结果。","en":"§H$ARC_EXPEDITION_LOG$§!\\nThe $ARC_EXPEDITION_LOG$ shows you the results of the last excavation phase.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":262,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":234,"status":"paired","id":"texts:1051"},{"key":"ARC_ABANDON","zh":"放弃发掘","en":"Abort Excavation","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":263,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":235,"status":"paired","id":"texts:1052"},{"key":"artifact_sell_collector","zh":"卖给私人收藏家","en":"Sell to Private Collectors","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":268,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":239,"status":"paired","id":"texts:1053"},{"key":"artifact_sell_collector_desc","zh":"拍卖一些我们的稀有文物给私人收藏家。","en":"Put some of our minor artifacts up for auction to private collectors.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":269,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":240,"status":"paired","id":"texts:1054"},{"key":"artifact_sell_cooldown","zh":"$artifact_sell_collector$冷却","en":"$artifact_sell_collector$ Cooldown","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":270,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":241,"status":"paired","id":"texts:1055"},{"key":"artifact_arcane_deciphering","zh":"奥术科技逆向工程","en":"Reverse-Engineer Arcane Technology","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":271,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":242,"status":"paired","id":"texts:1056"},{"key":"artifact_arcane_deciphering_desc","zh":"拆解一些稀有文物并由我们的科学官对其进行检测，从而为我们自己的研究提供启发。","en":"Have some minor artifacts broken down and examined by our scientists, to see what insights they will yield for our own research.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":272,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":243,"status":"paired","id":"texts:1057"},{"key":"artifact_arcane_deciphering_effect","zh":"拆解£minor_artifacts£稀有文物以获取随机科研增益。这有可能提升某个科技的科研进度，获得研究点数或者获得临时的科研速度加成。\\n\\n冷却时间：£time£§Y720§!","en":"Break down £minor_artifacts£Minor Artifacts for random technology bonuses. Gain progress in a random tech, gain research points or gain a temporary research speed bonus.\\n\\nCooldown: £time£ §Y720§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":273,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":244,"status":"paired","id":"texts:1058"},{"key":"feature_unlock_arcane_deciphering","zh":"稀有文物逆向工程","en":"Reverse-Engineer Minor Artifacts","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":275,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":245,"status":"paired","id":"texts:1059"},{"key":"feature_unlock_arcane_deciphering_desc","zh":"$artifact_arcane_deciphering_effect$","en":"$artifact_arcane_deciphering_effect$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":276,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":246,"status":"paired","id":"texts:1060"},{"key":"requires_arcane_deciphering_no_cooldown","zh":"$TRIGGER_FAIL$§R目前无法解密更多奥术科技。§!","en":"$TRIGGER_FAIL$§RCannot decipher more arcane technology yet.§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":277,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":247,"status":"paired","id":"texts:1061"},{"key":"arcane_deciphering_cooldown","zh":"奥术解密冷却","en":"Arcane Deciphering Cooldown","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":278,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":248,"status":"paired","id":"texts:1062"},{"key":"arcane_insight","zh":"奥术洞见","en":"Arcane Insights","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":279,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":249,"status":"paired","id":"texts:1063"},{"key":"tech_arcane_deciphering","zh":"奥术解密","en":"Arcane Deciphering","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":280,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":250,"status":"paired","id":"texts:1064"},{"key":"tech_arcane_deciphering_desc","zh":"各式各样的文物和科技以无法理解和复制的神秘方式运行着……至少无法用我们已知的常规科学来理解。","en":"Various artifacts and technologies functioning by arcane means that cannot be understood or replicated... at least not by conventional science as it is known to us.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":281,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":251,"status":"paired","id":"texts:1065"},{"key":"artifact_proclaim_religious_finding","zh":"宣告宗教启示","en":"Proclaim Religious Revelation","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":283,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":252,"status":"paired","id":"texts:1066"},{"key":"artifact_proclaim_religious_finding_desc","zh":"发现这些远先于我们的文明遗留的文物为我们的信仰提供了无可争议的证据。","en":"The discovery of artifacts far predating our own civilization has given indisputable proof of our beliefs.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":284,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":253,"status":"paired","id":"texts:1067"},{"key":"proclaim_religious_finding","zh":"已宣告的宗教启示","en":"Proclaimed Religious Revelation","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":285,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":254,"status":"paired","id":"texts:1068"},{"key":"artifact_celebrate_diversity","zh":"展示多样性","en":"Celebrate Diversity","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":287,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":255,"status":"paired","id":"texts:1069"},{"key":"artifact_celebrate_diversity_desc","zh":"通过展示我们的一些稀有文物来体现宇宙生命的多样性。","en":"Display some of our minor artifacts to show the diversity of life in the galaxy.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":288,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":256,"status":"paired","id":"texts:1070"},{"key":"celebrate_diversity","zh":"展示多样性","en":"Celebrating Diversity","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":289,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":257,"status":"paired","id":"texts:1071"},{"key":"artifact_proclaim_superiority","zh":"宣示优越","en":"Proclaim Superiority","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":291,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":258,"status":"paired","id":"texts:1072"},{"key":"artifact_proclaim_superiority_desc","zh":"摧毁稀有文物以表明对这些死不足惜的文明的蔑视。","en":"Destroy minor artifacts to show disdain for civilizations better off dead.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":292,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":259,"status":"paired","id":"texts:1073"},{"key":"proclaim_superiority","zh":"历史的顶峰","en":"Apex of History","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":293,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":260,"status":"paired","id":"texts:1074"},{"key":"proclaim_superiority_desc","zh":"我们更应该着眼于文明的未来，在故纸堆里我们学不到什么。","en":"We are the future of civilization, there is nothing we can learn from the past.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":294,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":261,"status":"paired","id":"texts:1075"},{"key":"artifact_find_military_applications","zh":"研究军事方面的应用","en":"Find Military Applications","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":296,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":262,"status":"paired","id":"texts:1076"},{"key":"artifact_find_military_applications_desc","zh":"将稀有文物用于军事方面的应用研究","en":"Attempt to find military applications for minor artifacts.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":297,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":263,"status":"paired","id":"texts:1077"},{"key":"artifact_find_military_applications_effect","zh":"花费£minor_artifacts£稀有文物以获得军事方面的随机加成。\\n\\n进行该项目将在一段时间内禁止民用方面的应用研究。\\n\\n冷却时间：£time£§Y900§!","en":"Break down £minor_artifacts£Minor Artifacts for various military bonuses.\\n\\nPerforming this will prevent you from seeking peaceful applications for a time.\\n\\nCooldown: £time£ §Y900§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":298,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":264,"status":"paired","id":"texts:1078"},{"key":"artifact_find_military_applications_no_cooldown","zh":"$TRIGGER_FAIL$§R暂时无法研究更多民用或军事方面的应用§!","en":"$TRIGGER_FAIL$§RCannot find more peaceful or military applications yet.§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":299,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":265,"status":"paired","id":"texts:1079"},{"key":"artifact_find_military_application_army","zh":"战斗合剂","en":"Combat Drugs","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":301,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":266,"status":"paired","id":"texts:1080"},{"key":"artifact_find_military_application_army_desc","zh":"你的士兵现在更强壮，更具有攻击性，更令人畏惧，但警惕性却有所下降。","en":"Your soldiers are stronger, more aggressive, and terrifying, but a bit less careful.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":302,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":267,"status":"paired","id":"texts:1081"},{"key":"artifact_find_military_application_army_machine","zh":"安全阈值改进","en":"Modified Safety Thresholds","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":303,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":268,"status":"paired","id":"texts:1082"},{"key":"artifact_find_military_application_army_machine_desc","zh":"舰队安全阈值的调整以潜在地损失些许命中率为代价来提高伤害。","en":"Adjustments to the safety thresholds of your armies increases their damage potential at the cost of a minor loss in accuracy.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":304,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":269,"status":"paired","id":"texts:1083"},{"key":"artifact_find_military_application_shield_damage","zh":"谐波分割","en":"Harmonic Isolation","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":305,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":270,"status":"paired","id":"texts:1084"},{"key":"artifact_find_military_application_shield_damage_desc","zh":"你的舰船武器被调整为对护盾造成额外伤害。","en":"Your ship weapons are tuned to deal additional damage to shields.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":306,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":271,"status":"paired","id":"texts:1085"},{"key":"artifact_find_military_application_armor_damage","zh":"缺陷分析","en":"Weak Point Analysis","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":307,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":272,"status":"paired","id":"texts:1086"},{"key":"artifact_find_military_application_armor_damage_desc","zh":"你的舰船能通过利用敌舰的缺陷来对其装甲造成额外伤害。","en":"Your ship weapons are able to exploit weaknesses, dealing additional damage to armor.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":308,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":273,"status":"paired","id":"texts:1087"},{"key":"artifact_find_applications_cooldown","zh":"稀有文物研究冷却","en":"Minor Artifacts Study Cooldown","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":310,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":274,"status":"paired","id":"texts:1088"},{"key":"artifact_find_peaceful_applications","zh":"研究民用方面的应用","en":"Find Peaceful Applications","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":311,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":275,"status":"paired","id":"texts:1089"},{"key":"artifact_find_peaceful_applications_desc","zh":"将稀有文物用于民用方面的研究。","en":"Attempt to find peaceful applications for minor artifacts.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":312,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":276,"status":"paired","id":"texts:1090"},{"key":"artifact_find_peaceful_applications_effect","zh":"花费£minor_artifacts£稀有文物以获得民用方面的随机加成。\\n\\n进行该项目将在一段时间内禁止军事方面的应用研究。\\n\\n冷却时间：£time£§Y900§!","en":"Break down £minor_artifacts£Minor Artifacts for various civilian bonuses.\\n\\nPerforming this will prevent you from seeking military applications for a time.\\n\\nCooldown: £time£ §Y900§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":313,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":277,"status":"paired","id":"texts:1091"},{"key":"artifact_find_peaceful_applications_no_cooldown","zh":"$artifact_find_military_applications_no_cooldown$","en":"$artifact_find_military_applications_no_cooldown$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":314,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":278,"status":"paired","id":"texts:1092"},{"key":"artifact_find_peaceful_application_happy_bios","zh":"古典风尚","en":"Ancient Fad","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":315,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":279,"status":"paired","id":"texts:1093"},{"key":"artifact_find_peaceful_application_happy_bios_desc","zh":"对稀有文物的研究意外地在帝国境内快速掀起了一股潮流。每个帝国公民都参与其中。","en":"The study of minor artifacts has unexpectedly launched a viral fad across your Empire. Everybody's doing it.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":316,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":280,"status":"paired","id":"texts:1094"},{"key":"artifact_find_peaceful_application_consumer_goods","zh":"高效生产","en":"Efficient Manufacturing","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":317,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":281,"status":"paired","id":"texts:1095"},{"key":"artifact_find_peaceful_application_consumer_goods_desc","zh":"对稀有文物的研究让我们的生产效率得到了有效提高。","en":"Study of minor artifacts have yielded efficiency boosts to general manufacturing.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":318,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":282,"status":"paired","id":"texts:1096"},{"key":"artifact_find_peaceful_application_amenities","zh":"电池小型化","en":"Battery Miniaturization","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":319,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":283,"status":"paired","id":"texts:1097"},{"key":"artifact_find_peaceful_application_amenities_desc","zh":"对稀有文物的研究，让我们的个人电子元件的电池尺寸减少了3%，它们现在变得比以前更加轻薄，并且生产成本更低。","en":"Study of minor artifacts have yielded a 3% reduction in the battery size of personal electronics, allowing them to become thinner and cheaper to build than ever before!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":320,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":284,"status":"paired","id":"texts:1098"},{"key":"artifact_find_peaceful_application_leader_improvement","zh":"管理洞见","en":"Management Insights","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":321,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":285,"status":"paired","id":"texts:1099"},{"key":"artifact_find_peaceful_application_leader_improvement_desc","zh":"对古老知识的学习以及团队建设活动使您的领袖更加富有洞察力。","en":"Ancient lessons and team building exercises have provided new insights to your 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exploit.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":324,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":288,"status":"paired","id":"texts:1102"},{"key":"artifact_find_peaceful_application_leader_improvement_hivemind","zh":"信息素强化","en":"Pheromone Enhancement","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":325,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":289,"status":"paired","id":"texts:1103"},{"key":"artifact_find_peaceful_application_leader_improvement_hivemind_desc","zh":"对稀有遗物的研究让我们能够强化我们自身的信息素，这使得领袖的工作变得更加容易。","en":"Study of minor artifacts has allowed us to enhance our pheromones, making it easier to 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Their insights into biological research will greatly aid our own.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":367,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":325,"status":"paired","id":"texts:1139"},{"key":"ancrel.9001.desc.phobe","zh":"尽管生物学领域的积累并未救伊拉斯人于水火，但是他们，毫无疑问，是这一方面的专家。我们的科学家已从他们的发现中吸取了富有价值的经验。","en":"Though it clearly did not save them, the Irassians were admittedly experts in the field of biology. Our scientists have adapted what was worthwhile from their findings.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":368,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":326,"status":"paired","id":"texts:1140"},{"key":"irassian_artifact_research_unlocked","zh":"解锁稀有文物行动：§Y$artifact_irassian_research$§!","en":"Minor Artifact Action Unlocked: §Y$artifact_irassian_research$§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":369,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":327,"status":"paired","id":"texts:1141"},{"key":"artifact_yuht_research","zh":"尤特的秘密","en":"Secrets of the Yuht","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":371,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":328,"status":"paired","id":"texts:1142"},{"key":"artifact_yuht_research_desc","zh":"深入探究尤特的秘密。","en":"Delve deeper into the secrets of the Yuht.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":372,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":329,"status":"paired","id":"texts:1143"},{"key":"artifact_yuht_research_completed","zh":"$artifact_yuht_research$","en":"$artifact_yuht_research$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":373,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":330,"status":"paired","id":"texts:1144"},{"key":"artifact_yuht_research_completed_desc","zh":"尤特的古老知识已为我们所用。","en":"We have put the ancient knowledge of the Yuht to our own use.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":374,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":331,"status":"paired","id":"texts:1145"},{"key":"YUHT_SECRETS","zh":"探究尤特的秘密","en":"Delve into the Secrets of the Yuht","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":375,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":332,"status":"paired","id":"texts:1146"},{"key":"YUHT_SECRETS_DESC","zh":"我们的科学家将仔细地对我们收集到的数据进行筛选，探求尤特的知识并为我们所用。","en":"Our scientists will carefully sift through all of the data we have collected, seeking to add the knowledge of the Yuht to our own.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":376,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":333,"status":"paired","id":"texts:1147"},{"key":"ancrel.10050","zh":"$artifact_yuht_research$","en":"$artifact_yuht_research$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":377,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":334,"status":"paired","id":"texts:1148"},{"key":"ancrel.10050.name","zh":"$artifact_yuht_research$","en":"$artifact_yuht_research$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":378,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":335,"status":"paired","id":"texts:1149"},{"key":"ancrel.10050.desc.1","zh":"我们已经设法重现了尤特过去用于预处理其孵化场星球的净化工序。\\n\\n$ancrel.10050.desc.2$","en":"We have managed to recreate the cleansing process that the Yuht would use to prepare their hatchery worlds.\\n\\n$ancrel.10050.desc.2$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":379,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":336,"status":"paired","id":"texts:1150"},{"key":"ancrel.10050.desc.1.phobe","zh":"尤特有一套可以高效清除其孵化场星球上敌对异种生物的工序。我们已经成功恢复了这一净化工序。\\n\\n$ancrel.10050.desc.2$","en":"The Yuht had efficient processes for removing hostile xeno presences from their hatchery worlds. We have successfully recreated this cleansing process.\\n\\n$ancrel.10050.desc.2$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":380,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":337,"status":"paired","id":"texts:1151"},{"key":"ancrel.10050.desc.2","zh":"这确实会对生物圈造成或多或少惹人非议的短期影响，但一旦其恢复完好，这颗行星应该会更符合我们的需求。","en":"It does have some concerning short term effects on the biosphere, but once it recovers, the planet should be more suitable to our needs.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":381,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":338,"status":"paired","id":"texts:1152"},{"key":"ancrel.10050.unlock","zh":"解锁殖民地决议：§Y$decision_yuht_cleanseplanet$§!","en":"Colony Decision Unlocked: §Y$decision_yuht_cleanseplanet$§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":382,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":339,"status":"paired","id":"texts:1153"},{"key":"yuht_artifact_research_unlocked","zh":"解锁稀有文物行动：§Y$artifact_yuht_research$§!\\n","en":"Minor Artifact Action Unlocked: §Y$artifact_yuht_research$§!\\n","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":383,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":340,"status":"paired","id":"texts:1154"},{"key":"decision_yuht_cleanseplanet","zh":"启动尤特净化工序","en":"Initiate Yuht Cleansing Process","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":384,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":341,"status":"paired","id":"texts:1155"},{"key":"decision_yuht_cleanseplanet_desc","zh":"武力消灭行星上大多数敌对的野生动物，并且——当行星恢复完好——改造生物圈使之更符合我们的需要。","en":"Violently eradicates most hostile wildlife from a planet and - once it recovers - modifies the biosphere to better suit our needs.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":385,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":342,"status":"paired","id":"texts:1156"},{"key":"pm_yuht_cleansing","zh":"尤特净化","en":"Yuht Cleansing","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":386,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":343,"status":"paired","id":"texts:1157"},{"key":"pm_yuht_cleansing_desc","zh":"这颗行星上大多数敌对野生动物已被武力清除。","en":"This planet was violently cleansed of most hostile wildlife.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":387,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":344,"status":"paired","id":"texts:1158"},{"key":"artifact_vultaum_research","zh":"沃陶姆的秘密","en":"Secrets of the Vultaum","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":389,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":345,"status":"paired","id":"texts:1159"},{"key":"artifact_vultaum_research_desc","zh":"深入探究沃陶姆的秘密。","en":"Delve deeper into the secrets of the Vultaum.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":390,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":346,"status":"paired","id":"texts:1160"},{"key":"VULTAUM_SECRETS","zh":"探究沃陶姆的秘密。","en":"Delve into the Secrets of the Vultaum","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":391,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":347,"status":"paired","id":"texts:1161"},{"key":"VULTAUM_SECRETS_DESC","zh":"我们的科学家将仔细地对我们收集到的数据进行筛选，探求沃陶姆的知识并为我们所用。","en":"Our scientists will carefully sift through all of the data we have collected, seeking to add the knowledge of the Vultaum to our own.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":392,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":348,"status":"paired","id":"texts:1162"},{"key":"ancrel.10100","zh":"$artifact_vultaum_research$","en":"$artifact_vultaum_research$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":393,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":349,"status":"paired","id":"texts:1163"},{"key":"ancrel.10100.name","zh":"$artifact_vultaum_research$","en":"$artifact_vultaum_research$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":394,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":350,"status":"paired","id":"texts:1164"},{"key":"vultaum_artifact_research_unlocked","zh":"解锁稀有文物行动：§Y$artifact_vultaum_research$§!","en":"Minor Artifact Action Unlocked: §Y$artifact_vultaum_research$§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":395,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":351,"status":"paired","id":"texts:1165"},{"key":"ancrel.10100.desc","zh":"尽管在结论上存在着根本性缺陷，沃陶姆在计算机及虚拟世界领域极其先进，能够极大的帮助我们的相关研究。","en":"Despite the fundamentally flawed conclusions, the Vultaum research into computing and virtual worlds was highly advanced and will dramatically aid our own studies.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":396,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":352,"status":"paired","id":"texts:1166"},{"key":"ancrel.10100.desc_machine","zh":"沃陶姆看上去在研究过程中采纳了一些不合逻辑的概念。他们在计算机以及虚拟世界领域的一些先进之处应该整合进我们的研究进程中。","en":"The Vultaum appear to have accepted some fundamentally illogical concepts in their research. Their research into computing and virtual worlds had some advances that we shall incorporate into our own processes.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":397,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":353,"status":"paired","id":"texts:1167"},{"key":"ancrel.10100.desc_hive","zh":"沃陶姆痴迷于现实和虚拟世界的概念。他们大多数发现对我们来说都毫无意义，但是至少他们对计算机的研究能够帮助我们。","en":"The Vultaum obsessed over the concept of reality and of virtual worlds. Most of their findings are useless to us, but at least their research into computing will aid our own.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":398,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":354,"status":"paired","id":"texts:1168"},{"key":"ancrel.10100.desc_fm","zh":"沃陶姆在计算机和虚拟世界领域是无可置疑的大师。我们可以使用他们的发现来极大帮助我们在该领域的研究。\\n\\n然而，他们的结论却引发了我们的忧虑。乍一看来这些结论不仅缺陷重重还毫无意义，但是随着研究的深入，我们认为他们似乎发现了真相的冰山一角。\\n\\n如果还想要进一步探究，我们将需要更多的时间和资源。","en":"The Vultaum were undisputed masters at computing and virtual worlds. We will be able to use their findings to dramatically aid our own research into these fields.\\n\\nTheir conclusions are troubling, however. At first glance they appear to be fundamentally flawed nonsense, but upon deeper inspection they seem to have elements of truth to them.\\n\\nIf we wish to delve deeper, we will require additional time and resources.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":399,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":355,"status":"paired","id":"texts:1169"},{"key":"artifact_vultaum_research_completed_suppressed","zh":"沃陶姆的秘密","en":"Secrets of the Vultaum","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":401,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":356,"status":"paired","id":"texts:1170"},{"key":"artifact_vultaum_research_completed_suppressed_desc","zh":"沃陶姆的档案大大拓宽了我们对计算机领域的认知。我们学以致用，创造了人造虚拟世界造福大众。","en":"The Vultaum archives have expanded our knowledge of computing considerably. We have used what we learned to create artificial virtual worlds for the enjoyment of all.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":402,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":357,"status":"paired","id":"texts:1171"},{"key":"artifact_vultaum_research_completed_public","zh":"沃陶姆更深层的秘密","en":"Deeper Secrets of the Vultaum","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":403,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":358,"status":"paired","id":"texts:1172"},{"key":"artifact_vultaum_research_completed_public_desc","zh":"沃陶姆的档案表明我们生活在一个虚拟世界中。既然我们理解了我们的现实，我们应该可以利用特定的漏洞，通过它们来了解虚拟世界如何为我们带来便宜。","en":"The Vultaum archives suggest that we live in a simulation. Now that we understand our reality, we can exploit certain loopholes to understand how it functions to our benefit.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":404,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":359,"status":"paired","id":"texts:1173"},{"key":"artifact_vultaum_research_completed_machine","zh":"$artifact_vultaum_research_completed_suppressed$","en":"$artifact_vultaum_research_completed_suppressed$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":405,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":360,"status":"paired","id":"texts:1174"},{"key":"artifact_vultaum_research_completed_machine_desc","zh":"$ancrel.10100.desc_machine$","en":"$ancrel.10100.desc_machine$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":406,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":361,"status":"paired","id":"texts:1175"},{"key":"artifact_vultaum_research_completed_hive","zh":"$artifact_vultaum_research_completed_suppressed$","en":"$artifact_vultaum_research_completed_suppressed$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":407,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":362,"status":"paired","id":"texts:1176"},{"key":"artifact_vultaum_research_completed_hive_desc","zh":"$ancrel.10100.desc_hive$","en":"$ancrel.10100.desc_hive$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":408,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":363,"status":"paired","id":"texts:1177"},{"key":"ancrel.10100.option.fm_enough","zh":"我们会好好利用已学到的知识。","en":"We will put what we have already learned to good use.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":410,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":364,"status":"paired","id":"texts:1178"},{"key":"ancrel.10100.option.fm_delve_deeper","zh":"继续深挖，我们一定要学到他们知道的一切。","en":"Dig deeper. We must know everything they learned.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":411,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":365,"status":"paired","id":"texts:1179"},{"key":"VULTAUM_SECRETS_2","zh":"进一步研究沃陶姆的秘密","en":"Delve Deeper into the Secrets of the Vultaum","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":413,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":366,"status":"paired","id":"texts:1180"},{"key":"VULTAUM_SECRETS_2_DESC","zh":"我们不能仅仅因为害怕可能的后果就放弃追寻真相。沃陶姆发现的某些东西撕碎了他们的现实。\\n\\n我们无所畏惧。","en":"We cannot stop searching for the truth just because the implications may be disturbing. The Vultaum found something that shattered their reality.\\n\\nWe are unafraid.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":414,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":367,"status":"paired","id":"texts:1181"},{"key":"ancrel.10110.name","zh":"$artifact_vultaum_research$","en":"$artifact_vultaum_research$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":416,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":368,"status":"paired","id":"texts:1182"},{"key":"ancrel.10110.desc","zh":"看起来，沃陶姆竟然有可能是对的。\\n\\n我们重复了他们的实验，然后得到了相近的结论。我们有一定可能真的存在于一个虚拟世界中。\\n\\n我们缺乏足够的信息，无法得知是谁因为什么理由才会创造这样一个世界。但可以肯定的是，没有人会残酷到仅仅因为好玩就创造一个宇宙。\\n\\n这件事情的影响是深远的，我们现在恭敬的请求您下一步的指示。","en":"It seems that the Vultaum may have been correct after all.\\n\\nWe have replicated their experiments and come to similar conclusions. There is a moderate chance that we are, in fact, existing within a simulated world.\\n\\nWe do not have enough data to hypothesize why someone would create such a thing. Surely no one would create a universe as cruel and cold as this one for simple enjoyment.\\n\\nThe implications of this are profound, and we yield to your discretion as to our next steps.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":417,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":369,"status":"paired","id":"texts:1183"},{"key":"ancrel.10110.option.fm_suppress","zh":"令人不安，封锁这个调查的相关信息。","en":"Disturbing. Suppress the findings.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":419,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":370,"status":"paired","id":"texts:1184"},{"key":"ancrel.10110.option.fm_public","zh":"人民有知情的权利。","en":"The people have the right to know.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":420,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":371,"status":"paired","id":"texts:1185"},{"key":"artifact_vultaum_research_completed_public_tooltip","zh":"公众因得知真相而感到§R困扰§!。\\n§Y$artifact_vultaum_research$§!被替换为：","en":"The public are §Rdisturbed§! by the revelation.\\n§Y$artifact_vultaum_research$§! is replaced with:","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":421,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":372,"status":"paired","id":"texts:1186"},{"key":"ancrel.10111.name","zh":"不幸的消息","en":"Unfortunate News","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":423,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":373,"status":"paired","id":"texts:1187"},{"key":"ancrel.10111.desc","zh":"我们遗憾的通知您，领导沃陶姆研究项目的科学家[leading_vultaum_research_scientist.GetName]并未决定停止研究沃陶姆。\\n\\n他们留下的笔记开始变得逻辑混乱，直至成为胡言乱语。他们随之决定要“继续研究”，此后不久便自杀了。","en":"We regret to inform you that [leading_vultaum_research_scientist.GetName] did not take the decision to end the research into the Vultaum well.\\n\\nThe notes they left behind drift off into mad ramblings before coming to the decision to 'continue the research', shortly before committing suicide.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":424,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":374,"status":"paired","id":"texts:1188"},{"key":"ancrel.10112.name","zh":"压力释放","en":"Stress Relief","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":426,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":375,"status":"paired","id":"texts:1189"},{"key":"ancrel.10112.desc","zh":"报告表明，[leading_vultaum_research_scientist.GetName]已经饱受领导沃陶姆研究的压力影响。\\n\\n他们开始能够进行难以置信的逻辑跳跃，使得我们的研究大大受益，但是同时他们也不得不自行用药治疗，以作为高压下的应对机制。","en":"Reports indicate that the stress of leading the research into the Vultaum has affected [leading_vultaum_research_scientist.GetName].\\n\\nThey have begun to make incredible leaps of logic that are greatly aiding our research, but have also begun self-medicating as a coping mechanism.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":427,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":376,"status":"paired","id":"texts:1190"},{"key":"ancrel.10113.name","zh":"突破","en":"Breakthrough","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":429,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":377,"status":"paired","id":"texts:1191"},{"key":"ancrel.10113.desc","zh":"报告称，[leading_vultaum_research_scientist.GetName]已经开始能够进行难以想象的逻辑跳跃，这使我们的研究项目受益匪浅。","en":"Reports indicate that [leading_vultaum_research_scientist.GetName] has benefited greatly the research project, and has begun to make incredible leaps of logic that are greatly aiding our research.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":430,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":378,"status":"paired","id":"texts:1192"},{"key":"artifact_league_research","zh":"第一联盟的秘密","en":"Secrets of the First League","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":432,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":379,"status":"paired","id":"texts:1193"},{"key":"artifact_league_research_desc","zh":"深入探究第一联盟的秘密。","en":"Delve deeper into the secrets of the First 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use.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":435,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":382,"status":"paired","id":"texts:1196"},{"key":"LEAGUE_SECRETS","zh":"探究第一联盟的秘密","en":"Delve into the Secrets of the First League","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":436,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":383,"status":"paired","id":"texts:1197"},{"key":"LEAGUE_SECRETS_DESC","zh":"我们的科学家将仔细地对我们收集到的数据进行筛选，探求第一联盟的知识并为我们所用。","en":"Our scientists will carefully sift through all of the data we have collected, seeking to add the knowledge of the First League to our own.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":437,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":384,"status":"paired","id":"texts:1198"},{"key":"ancrel.10200","zh":"$artifact_league_research$","en":"$artifact_league_research$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":438,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":385,"status":"paired","id":"texts:1199"},{"key":"ancrel.10200.name","zh":"$artifact_league_research$","en":"$artifact_league_research$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":439,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":386,"status":"paired","id":"texts:1200"},{"key":"ancrel.10200.desc","zh":"我们已成功将第一联盟文物融入我们的科研进程。他们对工业科技的见解将极大地帮助我们。","en":"We have successfully managed to integrate the First League artifacts into our research process. Their insights into industrial research will greatly aid our own.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":440,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":387,"status":"paired","id":"texts:1201"},{"key":"ancrel.10200.desc.phobe","zh":"第一联盟证明了信赖其他种族是愚蠢的，这只会招致孱弱不堪和自我毁灭。然而，他们的一些先进建筑方法，或许多少能够为我们所用。","en":"The First League proves that reliance on other races is folly that leads to weakness and self-destruction. Some of their advanced construction methods may, however, be of possible use.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":441,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":388,"status":"paired","id":"texts:1202"},{"key":"league_artifact_research_unlocked","zh":"解锁稀有文物行动：§Y$artifact_league_research$§!","en":"Minor Artifact Action Unlocked: §Y$artifact_league_research$§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":442,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":389,"status":"paired","id":"texts:1203"},{"key":"artifact_cybrex_research","zh":"赛博勒克斯的秘密","en":"Secrets of the Cybrex","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":444,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":390,"status":"paired","id":"texts:1204"},{"key":"artifact_cybrex_research_desc","zh":"深入探究赛博勒克斯的秘密","en":"Delve deeper into the secrets of the Cybrex.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":445,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":391,"status":"paired","id":"texts:1205"},{"key":"artifact_cybrex_research_completed","zh":"$artifact_cybrex_research$","en":"$artifact_cybrex_research$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":446,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":392,"status":"paired","id":"texts:1206"},{"key":"artifact_cybrex_research_completed_desc","zh":"赛博勒克斯的古老知识已为我们所用。","en":"We have put the ancient knowledge of the Cybrex to our own use.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":447,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":393,"status":"paired","id":"texts:1207"},{"key":"CYBREX_SECRETS","zh":"探究赛博勒克斯的秘密","en":"Delve into the Secrets of the Cybrex","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":448,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":394,"status":"paired","id":"texts:1208"},{"key":"CYBREX_SECRETS_DESC","zh":"我们的科学家将仔细地对我们收集到的数据进行筛选，探求赛博勒克斯的知识并为我们所用。","en":"Our scientists will carefully sift through all of the data we have collected, seeking to add the knowledge of the Cybrex to our own.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":449,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":395,"status":"paired","id":"texts:1209"},{"key":"ancrel.10250","zh":"$artifact_cybrex_research$","en":"$artifact_cybrex_research$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":450,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":396,"status":"paired","id":"texts:1210"},{"key":"ancrel.10250.name","zh":"$artifact_cybrex_research$","en":"$artifact_cybrex_research$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":451,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":397,"status":"paired","id":"texts:1211"},{"key":"ancrel.10250.desc","zh":"我们已成功将赛博勒克斯文物融入我们的科研进程。他们对巨型结构工程的见解将极大地帮助我们。","en":"We have successfully managed to integrate the Cybrex artifacts into our research process. Their insights into megastructure engineering will greatly aid our own.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":452,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":398,"status":"paired","id":"texts:1212"},{"key":"ancrel.10250.desc.antimachine","zh":"赛博勒克斯的传说证明了我们取缔人工智能的决策是无比明智的。好在他们的某些与巨型结构工程相关的发现可能对我们的事业有所裨益。","en":"The tale of the Cybrex is proof that our decision to outlaw artificial intelligence is a wise one.  Some of their findings related to megastructure engineering have the potential to be beneficial to our cause.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":453,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":399,"status":"paired","id":"texts:1213"},{"key":"cybrex_artifact_research_unlocked","zh":"解锁稀有文物行动：§Y$artifact_cybrex_research$§!","en":"Minor Artifact Action Unlocked: §Y$artifact_cybrex_research$§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":454,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":400,"status":"paired","id":"texts:1214"},{"key":"artifact_baol_research","zh":"巴奥的秘密","en":"Secrets of the 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use.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":459,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":404,"status":"paired","id":"texts:1218"},{"key":"BAOL_SECRETS","zh":"探究巴奥的秘密","en":"Delve into the Secrets of the Baol","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":460,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":405,"status":"paired","id":"texts:1219"},{"key":"BAOL_SECRETS_DESC","zh":"我们的科学家将仔细地对我们收集到的数据进行筛选，探求巴奥的知识并为我们所用。","en":"Our scientists will carefully sift through all of the data we have collected, seeking to add the knowledge of the Baol to our own.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":461,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":406,"status":"paired","id":"texts:1220"},{"key":"ancrel.10300","zh":"$artifact_baol_research$","en":"$artifact_baol_research$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":462,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":407,"status":"paired","id":"texts:1221"},{"key":"ancrel.10300.name","zh":"$artifact_baol_research$","en":"$artifact_baol_research$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":463,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":408,"status":"paired","id":"texts:1222"},{"key":"ancrel.10300.desc.terraform","zh":"通过研究巴奥的资料，我们对行星生命播种及环境改造过程都有了新的认识。\\n\\n在仔细研究巴奥失去感知能力的变化过程后，我们也了解了诸多关于提升技术的知识，但我们已经掌握这项技术了。","en":"Studying the Baol has given us new insights into the spread of plant life and improved our terraforming processes.\\n\\nBy carefully tracking the changes that the Baol underwent during their loss of sentience we also learned much about the uplifting process, but have already mastered that technology.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":464,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":409,"status":"paired","id":"texts:1223"},{"key":"ancrel.10300.desc.uplift","zh":"在仔细研究巴奥失去感知能力的变化过程后，我们已经获得了足够的知识以逆转此过程。\\n\\n我们也同样对行星生命播种及环境改造技术有了新的认识。","en":"By carefully tracking the changes that the Baol underwent during their loss of sentience, we have gained much knowledge on how to reverse that process.\\n\\nWe have also gained new insights into the spread of plant life and improved our terraforming processes.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":465,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":410,"status":"paired","id":"texts:1224"},{"key":"baol_artifact_research_unlocked","zh":"解锁稀有文物行动：§Y$artifact_baol_research$§!","en":"Minor Artifact Action Unlocked: §Y$artifact_baol_research$§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":466,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":411,"status":"paired","id":"texts:1225"},{"key":"artifact_zroni_research","zh":"泽珞族的秘密","en":"Secrets of the 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Zroni.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":469,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":413,"status":"paired","id":"texts:1227"},{"key":"artifact_zroni_research_completed","zh":"$artifact_zroni_research$","en":"$artifact_zroni_research$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":470,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":414,"status":"paired","id":"texts:1228"},{"key":"artifact_zroni_research_completed_desc","zh":"泽珞族的古老知识已为我们所用。","en":"We have put the ancient knowledge of the Zroni to our own use.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":471,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":415,"status":"paired","id":"texts:1229"},{"key":"ZRONI_SECRETS","zh":"探究泽珞族的秘密。","en":"Delve into the Secrets of the Zroni","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":472,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":416,"status":"paired","id":"texts:1230"},{"key":"ZRONI_SECRETS_DESC","zh":"我们的科学家将仔细地对我们收集到的数据进行筛选，探求泽珞族的知识并为我们所用。","en":"Our scientists will carefully sift through all of the data we have collected, seeking to add the knowledge of the Zroni to our 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have successfully managed to integrate the Zroni artifacts into our research process. Their insights into psionic study will greatly aid our own research.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":476,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":420,"status":"paired","id":"texts:1234"},{"key":"zroni_artifact_research_unlocked","zh":"解锁稀有文物行动：§Y$artifact_zroni_research$§!","en":"Minor Artifact Action Unlocked: §Y$artifact_zroni_research$§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":477,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":421,"status":"paired","id":"texts:1235"},{"key":"ancient_battle_site","zh":"$ancrel.108.name$","en":"$ancrel.108.name$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":479,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":422,"status":"paired","id":"texts:1236"},{"key":"artifact_cultural_study","zh":"博物馆展会§E（殖民地决议）§!","en":"Museum Exhibits §E(Colony Decision)§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":483,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":424,"status":"paired","id":"texts:1237"},{"key":"artifact_cultural_study_desc","zh":"$decision_museum_exhibits$决议提升了我们一个殖民地上文化工作者的产出。","en":"The $decision_museum_exhibits$ decision increases the production of Culture Workers on one of our colonies.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":484,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":425,"status":"paired","id":"texts:1238"},{"key":"artifact_cultural_study_effect","zh":"$decision_museum_exhibits_desc$\\n\\n$artifact_action_planetary_decision$","en":"$decision_museum_exhibits_desc$\\n\\n$artifact_action_planetary_decision$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":485,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":426,"status":"paired","id":"texts:1239"},{"key":"artifact_action_planetary_decision","zh":"该行动必须作为一个§Y决议§!在殖民地上执行。","en":"This action must be performed as a §YDecision§! on a colony.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":487,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":427,"status":"paired","id":"texts:1240"},{"key":"decision_museum_exhibits","zh":"运送文物到博物馆展出","en":"Send Artifacts to Museum Exhibits","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":490,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":429,"status":"paired","id":"texts:1241"},{"key":"decision_museum_exhibits_desc","zh":"将一些£minor_artifacts£稀有文物公开展出，用过去的奇观来激励我们的人民。","en":"Put the £minor_artifacts£Minor Artifacts on public display to inspire our people with the wonders of the past.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":491,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":430,"status":"paired","id":"texts:1242"},{"key":"planet_museum_exhibits","zh":"文物展览","en":"Artifact Exhibition","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":492,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":431,"status":"paired","id":"texts:1243"},{"key":"planet_museum_exhibits_desc","zh":"陈列外星文物进行展出能够赋予我们博物馆新的活力。","en":"The display of alien artifacts reinvigorates our museum exhibits.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":493,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":432,"status":"paired","id":"texts:1244"},{"key":"artifact_manager_awards","zh":"绩效竞争§E（殖民地决议）§!","en":"Performance Competition §E(Colony Decision)§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":495,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":433,"status":"paired","id":"texts:1245"},{"key":"artifact_manager_awards_desc","zh":"$decision_manager_awards$决议提升了我们一个殖民地上执行官与经理的产出。","en":"The $decision_manager_awards$ decision increases the production of Executives and Managers on one of our colonies.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":496,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":434,"status":"paired","id":"texts:1246"},{"key":"artifact_manager_awards_effect","zh":"$decision_manager_awards_desc$\\n\\n$artifact_action_planetary_decision$","en":"$decision_manager_awards_desc$\\n\\n$artifact_action_planetary_decision$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":497,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":435,"status":"paired","id":"texts:1247"},{"key":"decision_manager_awards","zh":"开展绩效竞争","en":"Initiate Performance Competition","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":499,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":436,"status":"paired","id":"texts:1248"},{"key":"decision_manager_awards_desc","zh":"执行官和经理们将展开竞争，看谁能为企业创造最大的价值。业绩最好的将能带着文物奖品搬进新的更大的办公室。","en":"The Executives and Managers will compete to bring the most value to the corporation. The best performing will get to display these artifacts in their new larger offices.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":500,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":437,"status":"paired","id":"texts:1249"},{"key":"planet_manager_awards","zh":"绩效竞争","en":"Performance Competition","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":501,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":438,"status":"paired","id":"texts:1250"},{"key":"planet_manager_awards_desc","zh":"这颗星球的执行官与经理们竞相努力最大化商业协同效应，以达到关键的绩效目标。","en":"Executives and Managers on this planet are competing to maximize business synergies and exceed key performance indicator goals.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":502,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":439,"status":"paired","id":"texts:1251"},{"key":"artifact_sanctuary_exhibits","zh":"庇护所展会§E（殖民地决议）§!","en":"Sanctuary Exhibits §E(Colony Decision)§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":504,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":440,"status":"paired","id":"texts:1252"},{"key":"artifact_sanctuary_exhibits_desc","zh":"$decision_sanctuary_exhibits$决议能够取悦我们殖民地上的活体陈设。","en":"The $decision_sanctuary_exhibits$ decision entertains the Bio-Trophies on one of our colonies.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":505,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":441,"status":"paired","id":"texts:1253"},{"key":"artifact_sanctuary_exhibits_effect","zh":"$decision_sanctuary_exhibits_desc$\\n\\n$artifact_action_planetary_decision$","en":"$decision_sanctuary_exhibits_desc$\\n\\n$artifact_action_planetary_decision$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":506,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":442,"status":"paired","id":"texts:1254"},{"key":"decision_sanctuary_exhibits","zh":"将文物送至有机庇护所","en":"Send Artifacts to Organic Sanctuaries","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":508,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":443,"status":"paired","id":"texts:1255"},{"key":"decision_sanctuary_exhibits_desc","zh":"公开展出£minor_artifacts£稀有文物，用过去的奇观取悦我们的$job_bio_trophy_plural$。","en":"Put the £minor_artifacts£Minor Artifacts on public display to entertain our $job_bio_trophy_plural$ with the wonders of the past.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":509,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":444,"status":"paired","id":"texts:1256"},{"key":"planet_sanctuary_exhibits","zh":"文物展览","en":"Artifact 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Output","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":513,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":447,"status":"paired","id":"texts:1259"},{"key":"mod_planet_managers_produces_mult","zh":"£job_manager£$job_manager_plural$产出","en":"£job_manager£ $job_manager_plural$ Output","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":514,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":448,"status":"paired","id":"texts:1260"},{"key":"artifact_artifact_relays_hivemind","zh":"文物中继§E（殖民地决议）§!","en":"Artifact Relays §E(Colony 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Menial Drone Output and §G+2§! Stability Per $pop_group_unit$ [coordinator.GetIcon] §Y[coordinator.GetNamePlural]§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":522,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":454,"status":"paired","id":"texts:1266"},{"key":"planet_artifact_relays_hivemind","zh":"文物中继","en":"Artifact Relays","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":523,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":455,"status":"paired","id":"texts:1267"},{"key":"planet_artifact_relays_hivemind_desc","zh":"我们的$job_synapse_drone_plural$正使用稀有文物来强化我们的$pop_cat_simple_drone_plural$。","en":"Our $job_synapse_drone_plural$ are using minor artifacts to enhance our $pop_cat_simple_drone_plural$.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":524,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":456,"status":"paired","id":"texts:1268"},{"key":"artifact_artifact_relays_machine","zh":"$artifact_artifact_relays_hivemind$","en":"$artifact_artifact_relays_hivemind$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":526,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":457,"status":"paired","id":"texts:1269"},{"key":"artifact_artifact_relays_machine_desc","zh":"$decision_artifact_relays_machine$决议提升了我们一个殖民地上[coordinator.GetNamePlural]的通讯能力。","en":"The $decision_artifact_relays_machine$ decision improves the communication abilities of our [coordinator.GetNamePlural] on one of our colonies.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":527,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":458,"status":"paired","id":"texts:1270"},{"key":"artifact_artifact_relays_machine_effect","zh":"$decision_artifact_relays_machine_desc$\\n\\n$artifact_action_planetary_decision$","en":"$decision_artifact_relays_machine_desc$\\n\\n$artifact_action_planetary_decision$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":528,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":459,"status":"paired","id":"texts:1271"},{"key":"decision_artifact_relays_machine","zh":"合并文物中继","en":"Incorporate Artifact Relays","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":530,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":460,"status":"paired","id":"texts:1272"},{"key":"decision_artifact_relays_machine_desc","zh":"通过使用稀有文物中继信号，我们的[coordinator.GetNamePlural]上所有$pop_cat_simple_drone_plural$的效率得到了强化。","en":"By using minor artifacts to relay signals, our [coordinator.GetNamePlural] are able to enhance the efficiency of all of our $pop_cat_simple_drone_plural$.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":531,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":461,"status":"paired","id":"texts:1273"},{"key":"decision_artifact_relays_machine_effect","zh":"每100[coordinator.GetIcon]§Y[coordinator.GetNamePlural]§!§G+1%§!低级子个体产出并提升§G+2§!稳定度","en":"§G+1%§! Menial Drone Output and §G+2§! Stability Per 100 [coordinator.GetIcon] §Y[coordinator.GetNamePlural]§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":532,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":462,"status":"paired","id":"texts:1274"},{"key":"planet_artifact_relays_machine","zh":"$planet_artifact_relays_hivemind$","en":"$planet_artifact_relays_hivemind$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":533,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":463,"status":"paired","id":"texts:1275"},{"key":"planet_artifact_relays_machine_desc","zh":"我们的[coordinator.GetNamePlural]正使用稀有文物来强化我们的$pop_cat_simple_drone_plural$。","en":"Our [coordinator.GetNamePlural] are using minor artifacts to enhance our $pop_cat_simple_drone_plural$.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":534,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":464,"status":"paired","id":"texts:1276"},{"key":"minor_artifacts_found","zh":"$minor_artifacts$已发现：","en":"$minor_artifacts$ Found:","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":536,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":465,"status":"paired","id":"texts:1277"},{"key":"relic_triumph_cooldown","zh":"\\n$relic_activation_cooldown$：£time£§Y3600§!","en":"\\n$relic_activation_cooldown$: £time£ §Y3600§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":542,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":470,"status":"paired","id":"texts:1278"},{"key":"relic_triumph_cooldown_short","zh":"\\n$relic_activation_cooldown$：£time£ §Y1800§!","en":"\\n$relic_activation_cooldown$: £time£ §Y1800§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":543,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":471,"status":"paired","id":"texts:1279"},{"key":"relic_triumph_cooldown_veryshort","zh":"\\n$relic_activation_cooldown$：£time£ §Y900§!","en":"\\n$relic_activation_cooldown$: £time£ §Y900§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":544,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":472,"status":"paired","id":"texts:1280"},{"key":"requires_relic_no_cooldown","zh":"$TRIGGER_FAIL$当处于§Y$relic_activation_cooldown$§!时，§R无法激活另一个遗珍。§!","en":"$TRIGGER_FAIL$§RCannot activate another relic while §Y$relic_activation_cooldown$§! is active.§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":545,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":473,"status":"paired","id":"texts:1281"},{"key":"relic_queen_spawn","zh":"抚育一支颇具规模的索林原虫舰队","en":"Breed a sizeable Prethoryn fleet","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":546,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":474,"status":"paired","id":"texts:1282"},{"key":"relic_rubricator_active","zh":"产生§Y2000§!£minor_artifacts£稀有文物。","en":"Create §Y2000§! £minor_artifacts£Minor Artifacts.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":547,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":475,"status":"paired","id":"texts:1283"},{"key":"relic_galaxy_active","zh":"获得一个随机科技的§Y50%§!科研进度。","en":"Gain §Y50%§! tech progress in a random technology.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":548,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":476,"status":"paired","id":"texts:1284"},{"key":"relic_zro_crystal_passive","zh":"§Y突入虚境§!的冷却时间缩短§G50%§!。\\n解锁§Y$edict_zro_crystal$§!法令，增加领袖的经验获取并延长寿命。","en":"The cooldown to §YBreach into the Shroud§! is reduced by §G50%§!.\\nGrants access to the §Y$edict_zro_crystal$§! edict, which increases leader experience gain and longevity.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":549,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":477,"status":"paired","id":"texts:1285"},{"key":"edict_zro_crystal","zh":"泽珞添加剂","en":"Zro Additives","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":550,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":478,"status":"paired","id":"texts:1286"},{"key":"edict_zro_crystal_desc","zh":"泽珞的性质扑朔迷离。如果给予我们的领袖，似乎他们可以获得一定的预知能力，从而促进他们的学习，并避免一些可能导致他们意外身亡的危险。","en":"The properties of Zro are mysterious. Yet if given to our leaders, it seems they obtain slight precognitive abilities, allowing them to learn faster and avoid dangers that could have ended their lives early.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":551,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":479,"status":"paired","id":"texts:1287"},{"key":"edict_zro_crystal_machine","zh":"$edict_zro_crystal$","en":"$edict_zro_crystal$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":552,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":480,"status":"paired","id":"texts:1288"},{"key":"edict_zro_crystal_machine_desc","zh":"泽珞的性质扑朔迷离。如果将其喷涂在我们领袖的主板上，似乎可以让他们获得一定的预知能力，从而促进他们的学习，并避免一些可能导致他们意外损坏的危险。","en":"The properties of Zro are mysterious. Yet if sprinkled on our leader's motherboards, it seems to grant them slight precognitive abilities, allowing them to learn faster and avoid dangers that could have ended their existence.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":553,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":481,"status":"paired","id":"texts:1289"},{"key":"edict_zro_crystal_machine_effect","zh":"机械领袖遭受意外损坏的概率降低§Y50%§!。","en":"Machine leaders are §Y50%§! less likely to suffer breakdowns and accidents.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":554,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":482,"status":"paired","id":"texts:1290"},{"key":"relic_zro_crystal_active","zh":"联系§Y$relic_zro_entity_name$§!的灵体以寻求对其他事务的指导。","en":"Contact the spirit of §Y$relic_zro_entity_name$§! to seek guidance in different matters.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":555,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":483,"status":"paired","id":"texts:1291"},{"key":"relic_zro_entity_name","zh":"贾巴克斯提","en":"Ja'Baxti","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":556,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":484,"status":"paired","id":"texts:1292"},{"key":"relic_omicodex_opinon","zh":"与§Y非机器人§!帝国§G+25§!评价。","en":"§G+25§! opinion with §YNon-Robotic§! empires.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":557,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":485,"status":"paired","id":"texts:1293"},{"key":"relic_omnicodex_active","zh":"在你的一个殖民地上§Y生成§!一个业已灭绝物种的§Y人口§!","en":"§YSpawn Pops§! from an extinct species on one of your colonies","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":558,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":486,"status":"paired","id":"texts:1294"},{"key":"relic_orb_active","zh":"§Y[Root.GetRulerTitle][Root.GetRulerName]§!获得§Y500§!点经验。","en":"§Y[Root.GetRulerTitle] [Root.GetRulerName]§! gains §Y500§! experience.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":559,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":487,"status":"paired","id":"texts:1295"},{"key":"relic_galatron_active","zh":"银河之星随机地喷涌着资源","en":"The Galatron randomly spews forth resources","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":560,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":488,"status":"paired","id":"texts:1296"},{"key":"relic_surveyor_active","zh":"扫描你版图内的行星以寻找新的资源储藏","en":"Scan planets in your territory for new resource deposits","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":561,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":489,"status":"paired","id":"texts:1297"},{"key":"r_dragon_trophy","zh":"以太巨龙战利品","en":"Ether Drake Trophy","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":564,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":491,"status":"paired","id":"texts:1298"},{"key":"r_dragon_trophy_desc","zh":"这一战利品是我们击败邪恶的以太巨龙的纪念。如果不是尺寸过于巨大，把它挂到墙上会是不错的装饰。","en":"A trophy commemorating our victory over the nefarious Ether Drake. Were it not for its immense size, it would look good mounted on a wall.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":565,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":492,"status":"paired","id":"texts:1299"},{"key":"r_khans_throne","zh":"可汗王座","en":"Khan's Throne","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":566,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":493,"status":"paired","id":"texts:1300"},{"key":"r_khans_throne_desc","zh":"这件家具事实上是大可汗统治万民时所坐的王座。在大可汗旗舰被击毁后，我们从其残骸中找到了它。","en":"This piece of furniture is actually the throne from which the Great Khan ruled the Horde. It was recovered from the wreckage of the Great Khan's flagship after it was destroyed.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":567,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":494,"status":"paired","id":"texts:1301"},{"key":"khans_throne_passive_effect","zh":"解锁§Y$preset_satrapy$§!附属国预设。","en":"Grants access to the §Y$preset_satrapy$§! Subject Preset.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":568,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":495,"status":"paired","id":"texts:1302"},{"key":"r_worm_scales","zh":"时螶之鳞","en":"Scales of the Worm","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":569,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":496,"status":"paired","id":"texts:1303"},{"key":"r_worm_scales_desc","zh":"透明而尚有余温。这些鳞片以科学无法解释的方式发出一种低沉的嗡鸣声。","en":"Lucent and still warm to the touch. The scales emit a low-pitched hum which cannot be explained by way of science.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":570,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":497,"status":"paired","id":"texts:1304"},{"key":"r_rubricator","zh":"誊录仪","en":"The Rubricator","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":571,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":498,"status":"paired","id":"texts:1305"},{"key":"r_rubricator_desc","zh":"这个小巧的方块放在你的手心中刚好合适，其内却包含着宇宙初诞至今无数外星文物的扫描数据。它可以将这些文物无限复制。未知事物从没有如此触手可及过。","en":"This tiny cube fits snugly within your palm yet holds a digital treasure of innumerable scanned alien artifacts, dating back to the youth of the universe. And it can replicate them infinitely. Never before has the unknown been so close.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":572,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":499,"status":"paired","id":"texts:1306"},{"key":"r_omnicodex","zh":"有机全典","en":"The Omnicodex","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":573,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":500,"status":"paired","id":"texts:1307"},{"key":"r_omnicodex_desc","zh":"千百万年以前，一支温和的义体人族群开始着手取样，为星系中的所有种族编写索引，以确保有机生命不会因任何灭绝事件彻底消失，使之在星系中永存不朽。尽管他们拯救星系的目标因为愚蠢的狂热分子和恶毒的蜂巢思维的阻挠而最终未能实现，其传说依然流传至今。","en":"Eons ago a benevolent race of Cyborgs set out to ensure the perpetuation of biological life by sampling and indexing every race in the galaxy, to ensure that any extinction event need not be permanent. While their goal of galactic salvation was eventually thwarted by foolish zealots and a disgusting Hivemind, their legacy remains.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":574,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":501,"status":"paired","id":"texts:1308"},{"key":"r_galatron","zh":"银河之星","en":"The Galatron","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":575,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":502,"status":"paired","id":"texts:1309"},{"key":"r_galatron_desc","zh":"$galatron_modifier_desc$","en":"$galatron_modifier_desc$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":576,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":503,"status":"paired","id":"texts:1310"},{"key":"r_surveyor","zh":"勘探器","en":"The Surveyor","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":577,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":504,"status":"paired","id":"texts:1311"},{"key":"r_surveyor_desc","zh":"一台功效异常强大的扫描工具，其使用的技术无法复制。它的来源仍是一团迷雾——看起来似乎并不是其上一任主人采矿无人机制造了这个工具。","en":"An incredibly powerful scanning tool that uses technology that cannot be replicated. Its origins are shrouded in mystery - it does not seem to have been built by the Mining Drones who last possessed it.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":578,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":505,"status":"paired","id":"texts:1312"},{"key":"r_galaxy","zh":"微缩星河","en":"Miniature Galaxy","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":581,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":508,"status":"paired","id":"texts:1313"},{"key":"r_galaxy_desc","zh":"这个微缩的星系是由一个仅能被确认为“交战方丙”的文明建立的，他们当时利用这个逃脱了被封锁的母星。\\n\\n整个星系被置于其箱体中一处不可进入的亚空间区域内，但其中居民的活动仍然可以在一定程度上从外部观测到。","en":"This miniature galaxy was constructed by a civilization known only as \"Belligerent Party C,\" who then used it to escape the confines of their trapped homeworld.\\n\\nThe galaxy is contained within an impenetrable subspace field inside its tank, but the activities of its denizens can still be observed to an extent.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":582,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":509,"status":"paired","id":"texts:1314"},{"key":"r_prethoryn_queen","zh":"索林原虫虫后","en":"Prethoryn Brood-Queen","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":583,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":510,"status":"paired","id":"texts:1315"},{"key":"r_prethoryn_queen_desc","zh":"这只被捕获的索林原虫虫后已经通过使用神经递质成功安抚。它现在可以用于繁殖出一支规模可观的索林原虫舰队。","en":"This captured Prethoryn Brood-Queen has been pacified through the use of neural transmitters. It can be used to breed a sizeable Prethoryn fleet.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":584,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":511,"status":"paired","id":"texts:1316"},{"key":"r_unbidden_warlock","zh":"异次元术士","en":"Extradimensional Warlock","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":585,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":512,"status":"paired","id":"texts:1317"},{"key":"r_unbidden_warlock_desc","zh":"这只异次元体的灵能能量在他们与我们世界间的维度传送门被摧毁前曾被用以维持该传送门。\\n\\n如今它已是我们的阶下囚，并被强迫使用其能力以提升我们舰船的亚光速航速和跃迁引擎的跃迁范围。","en":"The psionic energies of this captured extradimensional maintained the dimensional portal between their realm and our own, before the portal was destroyed.\\n\\nNow our prisoner, the creature has been compelled to use its power to increase the sublight speed of our ships as well as the range of our jump drives.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":586,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":513,"status":"paired","id":"texts:1318"},{"key":"r_contingency_core","zh":"独立的肃正核心","en":"Isolated Contingency Core","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":587,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":514,"status":"paired","id":"texts:1319"},{"key":"r_contingency_core_desc","zh":"这是从肃正协议最后一颗机械星球的残骸里找到的独立的肃正主机核心。它可以大大加快我们建造机器人和巨型结构的速度。","en":"An isolated Contingency Mainframe Core that was salvaged from the wreckage of their last Machine World. It can greatly speed up the process of building robots and megastructures.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":588,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":515,"status":"paired","id":"texts:1320"},{"key":"relic_contingecy_core","zh":"允许额外建造每类巨型结构各§G1§!座。","en":"Allows the construction of §G1§! additional Megastructure of each type.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":589,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":516,"status":"paired","id":"texts:1321"},{"key":"r_zro_crystal","zh":"灵能档案","en":"Psionic Archive","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":590,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":517,"status":"paired","id":"texts:1322"},{"key":"r_zro_crystal_desc","zh":"一份泽珞灵能水晶档案，其中包含了§Y$relic_zro_entity_name$§!精神的精华。每隔一段时间，我们就可以向它寻求指导。","en":"A Zro psionic crystal archive, containing the essence of §Y$relic_zro_entity_name$§!. From time to time it can be consulted for guidance.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":591,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":518,"status":"paired","id":"texts:1323"},{"key":"r_severed_head","zh":"扎克兰的头颅","en":"Head of Zarqlan","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":592,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":519,"status":"paired","id":"texts:1324"},{"key":"r_severed_head_desc","zh":"摘记，崇拜之象（第102版）：\\n\\n扎克兰（泽可兰）\\n于第四次空位（卡瓦布第32次周期）内，闻名于星河之未知种之圣人，七余互异之星系宗教崇拜，皆为神圣先知。哀其最终命运尚不可知，然记载其轶事之文书于第38次周期消弭殆尽。自至少（早期）第41个周期以来，其往事真伪广受诸人非议；迄今为止，仍为大众视为寓言乃至传说而付之一笑，不予深究。","en":"Excerpt, Symbols of Worship (102nd Edition):\\n\\nZARQLAN (zaar-klann)\\nRenowned holy figure of indeterminate species, worshiped as divine prophet by at least seven distinct galactic religions during Fourth Interregnum (32nd Cycle of Kavabh). Ultimate fate unknown, but references in historical records cease after 38th Cycle. Historicity heavily debated since at least (early) 41st Cycle; dismissed by many today as fable or legend.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":593,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":520,"status":"paired","id":"texts:1325"},{"key":"r_severed_head_passive","zh":"允许殖民§Y圣地§!。\\n获得§Y圣地守护者§!的评价加成。","en":"Allows the settling of §YHoly Worlds§!.\\nGrants an Opinion Bonus with §YHoly Guardians§!.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":594,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":521,"status":"paired","id":"texts:1326"},{"key":"r_severed_head_nomads_passive","zh":"允许在§Y圣地守护者§!宇域内建造驿站。\\n获得§Y圣地守护者§!的评价加成。","en":"Allows the building of Waystations in §YHoly Guardians§! space.\\nGrants an Opinion Bonus with §YHoly Guardians§!.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":595,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":522,"status":"paired","id":"texts:1327"},{"key":"r_ancient_sword","zh":"女猎手之刃","en":"Blade of the Huntress","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":596,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":523,"status":"paired","id":"texts:1328"},{"key":"r_ancient_sword_desc","zh":"一件保存完好的古代武器，由一种未知材料打造而成。其内部几乎按纳不住的灵能使武器微微颤动。","en":"An ancient and well-preserved weapon forged out of an unknown material. It vibrates slightly with barely contained psionic power.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":597,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":524,"status":"paired","id":"texts:1329"},{"key":"r_reality_perforator","zh":"沃陶姆现实透孔仪","en":"Vultaum Reality Perforator","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":598,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":525,"status":"paired","id":"texts:1330"},{"key":"r_reality_perforator_desc","zh":"致密到难以置信的重球，由未知材料构成。沃陶姆人声称这种装置能够短暂地破坏掉他们被困于其中的虚假世界，提供对真实世界的一瞥。\\n\\n不管是真是假，当激活时，该球体可以在局部区域中稍微改动现实世界的某些规律。但只能持续一小段时间，因为宇宙似乎很快就会恢复正常，但如果时机合适，它或许能给我们的舰队带来决定性的优势。","en":"A dense and incredibly heavy orb composed of an unknown material. The Vultaum claimed this device was capable of briefly destabilizing the simulated reality they believed themselves trapped inside, offering a glimpse of the real world.\\n\\nWhether true or not, when activated the orb makes it possible to manipulate minor aspects of reality in a localized bubble. This effect lasts only for a short while, as the universe seems to quickly right itself again, but if timed right it would give our fleets a decisive advantage.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":599,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":526,"status":"paired","id":"texts:1331"},{"key":"r_pox_sample","zh":"贾沃疹样本","en":"Javorian Pox Sample","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":600,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":527,"status":"paired","id":"texts:1332"},{"key":"r_pox_sample_desc","zh":"我们获得了灭亡伊拉斯一族的可怕的贾沃疹病原体样本，该病毒对大多数其它物种无害，却有着许多独特的遗传特性，其中一些特性实际上可以延长大多数生命体的寿命。\\n\\n这种病毒也可以用来制造一种新的贾沃疹毒株，用于对付伊拉斯人以外的物种。虽然不如对伊拉斯人那样有效，但仍不失为一种强有力的生化武器。","en":"A sample of the dreaded Javorian Pox that wiped out the Irassian species. Although harmless to most other life forms, the virus that causes the disease has many unique genetic properties, some of which can actually prolong life in most organics.\\n\\nThe virus could also be used to create a new strain of the Javorian Pox that can infect non-Irassians. Although not as virulent or lethal as the original disease was to the Irassians, it would still make a potent biological weapon.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":601,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":528,"status":"paired","id":"texts:1333"},{"key":"r_cryo_core","zh":"尤特冷冻核心","en":"Yuht Cryo Core","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":602,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":529,"status":"paired","id":"texts:1334"},{"key":"r_cryo_core_desc","zh":"由于尤特人从未发现过超空间的存在，他们依靠自己的长寿命和冬眠技术进行星际航行。这个冷冻核心的原型是尤特科学家在他们的帝国被贾巴蒂尼人征服之前不久创造的。\\n\\n这个核心产生的低温场远超我们目前的技术水平。 ","en":"As the Yuht never discovered the existence of hyperspace, they depended on their long lifespans and cryogenic technology to travel between the stars. This prototype cryo core was created by Yuht scientists shortly before their empire fell to the Jabbardeeni.\\n\\nThe cryo field generated by this core is well beyond our current levels of technology. ","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":603,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":530,"status":"paired","id":"texts:1335"},{"key":"r_cryo_core_effect","zh":"新殖民地获得§G100§!额外£pop£§H人口§!。","en":"New colonies start with §G100§! additional £pop£ §HPops§!.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":604,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":531,"status":"paired","id":"texts:1336"},{"key":"r_war_forge","zh":"赛博勒克斯兵工厂","en":"Cybrex War Forge","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":606,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":532,"status":"paired","id":"texts:1337"},{"key":"r_war_forge_desc","zh":"一套紧凑且便携的军工设施，或许是宇宙中最后一座了。这是赛博勒克斯对整个星系开战年代流传下来的遗珍，在其因其“大调校”而调整自身行为方式后被废弃。\\n\\n该设施生产军备的能力已被赛博勒克斯永久禁用了，但只要给它一套图纸，它依然能快速生产出结构复杂的机器人。","en":"A relatively small and portable war forge, the last of its kind in the universe. It is a relic from the time when the Cybrex made war upon the galaxy, before their \"Adjustment\" made them change their ways.\\n\\nThe forge's ability to produce warships has been permanently disabled by the Cybrex, but still has the capacity to convert massive amounts of minerals into alloys.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":607,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":533,"status":"paired","id":"texts:1338"},{"key":"cybrex_warform","zh":"赛博勒克斯战体","en":"Cybrex Warform","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":609,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":534,"status":"paired","id":"texts:1339"},{"key":"cybrex_warform_desc","zh":"这个体型巨大的机器人高耸入云，其携带的火力足以摧毁城市。","en":"This titanic robot towers over most buildings, with enough firepower to devastate cities.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":610,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":535,"status":"paired","id":"texts:1340"},{"key":"relic_cybrex_passive","zh":"允许在你的首都建造§Y$cybrex_warform$§!陆军部队。","en":"Permits building §Y$cybrex_warform$§! armies at your capital.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":611,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":536,"status":"paired","id":"texts:1341"},{"key":"relic_cybrex_active","zh":"生产£alloys£§Y5000§!。","en":"Produces £alloys£§Y5000§!.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":612,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":537,"status":"paired","id":"texts:1342"},{"key":"decision_machine_oracle","zh":"激活神谕中枢","en":"Activate Oracle Nexus","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":617,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":541,"status":"paired","id":"texts:1343"},{"key":"decision_machine_oracle_desc","zh":"激活神谕中枢的合规性软件和预测模型以消除无人机的反常倾向。","en":"Activates Oracle Nexus compliance software and predictive modeling to obviate drone corruption.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":618,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":542,"status":"paired","id":"texts:1344"},{"key":"lithoids_arc_site_minerals","zh":"考古遗址","en":"Archaeological Site","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":623,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":546,"status":"paired","id":"texts:1345"},{"key":"lithoids_arc_site_minerals_desc","zh":"对考古遗址深入岩层的发掘使得行星上所有的矿物开采作业被迫中止。","en":"The excavation of an archaeological site within this world's mines is disrupting all planetside mining 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A large network of partially-collapsed or blocked tunnels seems to connect the various underground structures.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":683,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":605,"status":"paired","id":"texts:1398"},{"key":"ancrel.7001.name","zh":"探查遗址","en":"Revealing the Site","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":684,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":606,"status":"paired","id":"texts:1399"},{"key":"ancrel.7001.desc","zh":"[From.Planet.GetName]冰冷的气候将这个遗址掩藏于冰雪之下。这个遗迹荒无人烟的位置也许暗示着其中的存在需要我们谨慎对待。不论里面发生过什么，有人希望尽量将其掩盖。","en":"The freezing climate of [From.Planet.GetName] has covered the site in thick layers of ice and snow. The desolate location of this site may be a hint of the need for discretion. Whatever took place here, someone wanted to keep it hidden.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":685,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":607,"status":"paired","id":"texts:1400"},{"key":"ancrel.7002.name","zh":"清理隧道","en":"Clearing the Tunnels","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":686,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":608,"status":"paired","id":"texts:1401"},{"key":"ancrel.7002.desc","zh":"这个复合体由几个更大的地下结构以隧道网络连通而成，其中很多都已经坍塌或被冰块封堵。尽管这些隧道十分古老，其中一些仍能看出很明显的火灾的痕迹。这场火灾造成的损害十分巨大，足以使人认为这里发生过灾难性的事件，或是被人有意彻底毁坏。有一件事可以确定，这个遗址在本质上是用于与科学相关的事务。","en":"The complex consists of several larger underground structures connected with a network of tunnels, many of which are collapsed or blocked by ice. Although ancient, some of the tunnels show clear signs of fire. The damage caused by the fire is major enough to suggest a catastrophic event, or perhaps intentional destruction. One thing is sure, and that is that the purpose of this site seems to be scientific in nature.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":687,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":609,"status":"paired","id":"texts:1402"},{"key":"ancrel.7004.name","zh":"远古生物实验室","en":"Ancient Biological Lab","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":688,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":610,"status":"paired","id":"texts:1403"},{"key":"ancrel.7004.desc","zh":"进一步的调查显示，这个站点的主要用途是研究与开发生物制剂。应该是由于这里开发的生物制剂意外泄露，整个建筑群已经用大火净化。对现存文物进行详细的研究，可能会发现一些线索。","en":"Further investigation reveals that the primary purpose of this site seems to have been in the research and development of biological agents. The whole complex seems to have been purged by fire, possibly as the result of the accidental release of one of the biological agents being developed here. With careful and meticulous study of the artifacts that remain, some clues may be found.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":689,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":611,"status":"paired","id":"texts:1404"},{"key":"ancrel.7005.name","zh":"远古武器实验室","en":"Ancient Weapons Lab","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":690,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":612,"status":"paired","id":"texts:1405"},{"key":"ancrel.7005.desc","zh":"进一步的调查显示，这个站点的主要目的是研究与开发先进的能量武器。一场事故似乎引发了一场灾难性的爆炸并摧毁了大部分场地。站点中的一座数据中心似乎还保持着相对良好的状态，也许它的数据能够带来一些有用的启示。","en":"Further investigation reveals that the primary purpose of this site seems to have been in the research and development advanced energy weapons. An accident seems to have triggered a catastrophic explosion, which eradicated most of the site. One data-center seems to be in relatively good condition, perhaps its data will yield some useful insights?","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":691,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":613,"status":"paired","id":"texts:1406"},{"key":"ancrel.7006.name","zh":"灵能指引","en":"Psionic Guidance","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":692,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":614,"status":"paired","id":"texts:1407"},{"key":"ancrel.7006.1.desc","zh":"当我们触摸灵魂石时，我们被投影到了虚境的一处微缩位面中。我们很快意识到自己并非这片令人目眩的奇妙秘境中唯一的存在。这里有一个存在等待着我们，其古老的程度远超我们可以计量的范围。那是一位上古秘辛的守护者。$relic_zro_entity_name$，我们本能地知道这一点。\\n\\n在通过了与其建立联系的试炼后，这个存在等待着我们发问。","en":"As we touch the Soulstone, we are projected in to a microcosm of the Shroud. We become aware that we are not alone in this swirling twilight realm. There is an entity awaiting us, one immeasurably ancient. A keeper of secrets. $relic_zro_entity_name$, we instinctively know.\\n\\nHaving passed the test of making contact with it, the entity awaits our questions.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":693,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":615,"status":"paired","id":"texts:1408"},{"key":"ancrel.7006.2.desc","zh":"灵魂石内部光芒闪耀，仿佛在无言地召唤着我们。我们触摸了灵魂石，而后我们的心灵被吸入了虚境中一处微缩的位面，在这里一个被称作$relic_zro_entity_name$的存在等待着我们。\\n\\n它知道凡人无法得知的事情，由于我们已经来到了它的圣所，它似乎愿意将它的秘密同我们分享。","en":"The Soulstone, pulsing with inner light, seems to wordlessly beckon. We touch it, and our minds are drawn in to a pocket dimension of the Shroud, where the enigmatic entity called $relic_zro_entity_name$ awaits.\\n\\nIt knows things no mortal being could know, and seems willing to share its secrets now that we have reached its sanctum.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":694,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":616,"status":"paired","id":"texts:1409"},{"key":"ancrel.7006.3.desc","zh":"在灵魂石中有什么在等待着我们。那是$relic_zro_entity_name$。它早在我们出生前便已经等待着我们。\\n\\n触摸灵魂石后，我们被引入了它居住的无形之所。身处经年的孤独，它仅有自身的思绪可供举杯邀月。这个存在似乎急切地想要运用它所有神秘的智慧来回答我们的问题。它这么做是为了帮助我们，还是仅仅觉得这样做有意思，我们不得而知。","en":"Something awaits us inside the Soulstone. $relic_zro_entity_name$. It's been waiting for us since before we were alive.\\n\\nTouching the stone ushers us in to the intangible place where it dwells. Alone for ages with only its own thoughts for company, the entity seems eager to answer our questions using all its arcane wisdom, although whether it does this to help, or for mere sport, is a mystery.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":695,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":617,"status":"paired","id":"texts:1410"},{"key":"ancrel.7006.a","zh":"要求$relic_zro_entity_name$分享一个洞见","en":"Ask $relic_zro_entity_name$ to share an insight","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":696,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":618,"status":"paired","id":"texts:1411"},{"key":"ancrel.7006.b","zh":"向$relic_zro_entity_name$寻求军事建议","en":"Ask $relic_zro_entity_name$ about matters martial","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":697,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":619,"status":"paired","id":"texts:1412"},{"key":"ancrel.7006.c","zh":"向$relic_zro_entity_name$寻求治国之方","en":"Ask $relic_zro_entity_name$ about matters of state","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":698,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":620,"status":"paired","id":"texts:1413"},{"key":"ancrel.7007.name","zh":"$r_galaxy$","en":"$r_galaxy$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":699,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":621,"status":"paired","id":"texts:1414"},{"key":"ancrel.7007.desc","zh":"微缩星河内部的时间流逝的更快，通过仔细观察其中的居民，我们可以学到许多与先进科技有关的知识。","en":"Time flows faster inside the miniature galaxy, and by carefully observing its denizens we are able to learn much when comes to advanced technologies.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":700,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":622,"status":"paired","id":"texts:1415"},{"key":"district_rw_farming","zh":"农业区段","en":"Agricultural Segment","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":706,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":626,"status":"paired","id":"texts:1416"},{"key":"district_rw_farming_plural","zh":"农业区段","en":"Agricultural Segments","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":707,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":627,"status":"paired","id":"texts:1417"},{"key":"district_rw_farming_desc","zh":"无垠的农田之海充斥着这个环形世界区段，其中种满了大量的食物。","en":"Endless seas of farmland stretch across this Ring World section, growing massive amounts of food.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":708,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":628,"status":"paired","id":"texts:1418"},{"key":"district_rw_generator","zh":"发电区段","en":"Generator Segment","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":709,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":629,"status":"paired","id":"texts:1419"},{"key":"district_rw_generator_plural","zh":"发电区段","en":"Generator Segments","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":710,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":630,"status":"paired","id":"texts:1420"},{"key":"district_rw_generator_desc","zh":"反应堆填满了这个环形世界区段，专注于生产能量。","en":"Reactors fill this Ring World section, focused on the generation of energy.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":711,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":631,"status":"paired","id":"texts:1421"},{"key":"district_rw_science","zh":"研究区段","en":"Research Segment","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":712,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":632,"status":"paired","id":"texts:1422"},{"key":"district_rw_science_plural","zh":"研究区段","en":"Research Segments","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":713,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":633,"status":"paired","id":"texts:1423"},{"key":"district_rw_science_desc","zh":"这个环形世界区段充满了各类研究设施。","en":"Research facilities of all kinds fill this Ring World segment.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":714,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":634,"status":"paired","id":"texts:1424"},{"key":"district_rw_commercial","zh":"商业区段","en":"Commercial Segment","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":715,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":635,"status":"paired","id":"texts:1425"},{"key":"district_rw_commercial_plural","zh":"商业区段","en":"Commercial Segments","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":716,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":636,"status":"paired","id":"texts:1426"},{"key":"district_rw_commercial_desc","zh":"这个环形世界区段充斥着专门用于商业的民用工厂和设施。","en":"Civilian industry and infrastructure populate this Ring World segment dedicated to commerce.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":717,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":637,"status":"paired","id":"texts:1427"},{"key":"district_rw_city","zh":"城市区段","en":"City Segment","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":719,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":638,"status":"paired","id":"texts:1428"},{"key":"district_rw_city_plural","zh":"城市区段","en":"City Segments","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":720,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":639,"status":"paired","id":"texts:1429"},{"key":"district_rw_city_desc","zh":"这个环形世界区段充满了城市中心，这些城市中心提供大量的住房和职员的办公场所。","en":"Urban centers fill this Ring World section, providing large amounts of housing and office space for clerical workers.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":721,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":640,"status":"paired","id":"texts:1430"},{"key":"district_rw_hive","zh":"蜂巢区段","en":"Hive Segment","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":722,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":641,"status":"paired","id":"texts:1431"},{"key":"district_rw_hive_plural","zh":"蜂巢区段","en":"Hive Segments","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":723,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":642,"status":"paired","id":"texts:1432"},{"key":"district_rw_hive_desc","zh":"高耸的尖塔布满这个环形世界区段，当子个体不在工作时，就会集结于此摄取营养素。","en":"Towering spires stretch across this Ring World section for drones to gather when not working to rejuvenate and consume nutrients.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":724,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":643,"status":"paired","id":"texts:1433"},{"key":"district_rw_nexus","zh":"中枢区段","en":"Nexus Segment","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":725,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":644,"status":"paired","id":"texts:1434"},{"key":"district_rw_nexus_plural","zh":"中枢区段","en":"Nexus Segments","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":726,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":645,"status":"paired","id":"texts:1435"},{"key":"district_rw_nexus_desc","zh":"高效的区划填满了这个环形世界区段，无人机部署作业前，在这些集中区划中接受整修服务。","en":"Efficient districts fill this Ring World section, provide locations for drones to be serviced and repaired before they are deployed to their work assignments.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":727,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":646,"status":"paired","id":"texts:1436"},{"key":"district_rw_industrial","zh":"工业区段","en":"Industrial Segment","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":729,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":647,"status":"paired","id":"texts:1437"},{"key":"district_rw_industrial_plural","zh":"工业区段","en":"Industrial 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§Y[GetFallenEmpireBuilding]§!.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":831,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":745,"status":"paired","id":"texts:1532"},{"key":"ancrel.10010.name","zh":"$artifact_find_military_applications$","en":"$artifact_find_military_applications$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":833,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":746,"status":"paired","id":"texts:1533"},{"key":"ancrel.10010.desc","zh":"我们应该把重点放在哪儿？","en":"What aspect shall we focus on?","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":834,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":747,"status":"paired","id":"texts:1534"},{"key":"ancrel.10020.name","zh":"$artifact_find_peaceful_applications$","en":"$artifact_find_peaceful_applications$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":835,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":748,"status":"paired","id":"texts:1535"},{"key":"ancrel.10020.desc","zh":"$ancrel.10010.desc$","en":"$ancrel.10010.desc$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":836,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":749,"status":"paired","id":"texts:1536"},{"key":"mega_art_installation_4","zh":"巨型艺术设施：完工","en":"Mega Art Installation: Perfection","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":838,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":750,"status":"paired","id":"texts:1537"},{"key":"mega_art_installation_4_DESC","zh":"古典而又新潮，以一种超乎想象的方式，它呈现在我们面前。\\n\\n它已臻于完美。","en":"It brings the old and new together in a way no one thought possible.\\n\\nIt is perfection.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":839,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":751,"status":"paired","id":"texts:1538"},{"key":"mega_art_installation_restored_2","zh":"$mega_art_installation_4$","en":"$mega_art_installation_4$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":840,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":752,"status":"paired","id":"texts:1539"},{"key":"mega_art_installation_restored_2_DESC","zh":"$mega_art_installation_4_DESC$","en":"$mega_art_installation_4_DESC$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":841,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":753,"status":"paired","id":"texts:1540"},{"key":"ancrel.10030.name","zh":"$mega_art_installation_4$","en":"$mega_art_installation_4$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":842,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":754,"status":"paired","id":"texts:1541"},{"key":"ancrel.10030.desc","zh":"无价的文物填满了展览站，带给我们对过往的一瞥，赋予我们对未来的灵感。\\n\\n今天可谓荣耀。","en":"Priceless artifacts fill the Exhibition Stations, bringing the past to the present to inspire the future.\\n\\nThis is a glorious day.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":843,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":755,"status":"paired","id":"texts:1542"},{"key":"ancrel.10030.phobe.desc","zh":"[From.Owner.GetName]至伟至耀，$mega_art_installation_3$上鳞次栉比的展位均被无价的文物填满。\\n\\n异种将仰望我们的造业，甚惶甚恐。","en":"The greatness of the [From.Owner.GetName] is such that we can line the Exhibition Stations of our $mega_art_installation_3$ with priceless artifacts.\\n\\nLet the xenos look upon our works and despair.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":844,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":756,"status":"paired","id":"texts:1543"},{"key":"col_ring_research","zh":"研究型环形世界","en":"Research Ring World","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":846,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":757,"status":"paired","id":"texts:1544"},{"key":"col_ring_research_tt","zh":"整个环形世界区段致力于知识进步","en":"This entire ring world section is dedicated to the advancement of knowledge","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":847,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":758,"status":"paired","id":"texts:1545"},{"key":"col_ring_research_desc","zh":"$col_research_desc$","en":"$col_research_desc$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":848,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":759,"status":"paired","id":"texts:1546"},{"key":"col_ring_farming","zh":"农业型环形世界","en":"Agriculture Ring 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potential","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":851,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":762,"status":"paired","id":"texts:1549"},{"key":"col_ring_trade","zh":"商业型环形世界","en":"Commercial Ring World","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":852,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":763,"status":"paired","id":"texts:1550"},{"key":"col_ring_trade_desc","zh":"优化并产生£trade£§S贸易§!产出","en":"Optimizes and generates £trade£ §STrade§! output","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":853,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":764,"status":"paired","id":"texts:1551"},{"key":"col_ring_trade_tt","zh":"如果这里找不到，要么不存在，要么根本不值得","en":"If it's not found here, it either doesn't exist or was never worth wanting","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":854,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":765,"status":"paired","id":"texts:1552"},{"key":"col_ring_generator","zh":"发电型环形世界","en":"Generator Ring World","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":855,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":766,"status":"paired","id":"texts:1553"},{"key":"col_ring_generator_desc","zh":"$col_generator_desc$","en":"$col_generator_desc$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":856,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":767,"status":"paired","id":"texts:1554"},{"key":"col_ring_generator_tt","zh":"将环形世界各处的发电机组连接到一起，产生规模效益","en":"Linking generator segments together across this ring world section provides efficiencies of scale","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":857,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":768,"status":"paired","id":"texts:1555"},{"key":"SHIP_SIZE_CAPACITY","zh":"£$SHIP_ICON$£$SHIP_SIZE$：§Y$VALUE$/$MAX$§!","en":"£$SHIP_ICON$£ $SHIP_SIZE$: §Y$VALUE$/$MAX$§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":859,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":769,"status":"paired","id":"texts:1556"},{"key":"pop_cat_assimilation","zh":"同化","en":"Assimilation","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":861,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":770,"status":"paired","id":"texts:1557"},{"key":"pop_cat_assimilation_plural","zh":"$pop_cat_assimilation$","en":"$pop_cat_assimilation$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":862,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":771,"status":"paired","id":"texts:1558"},{"key":"pop_cat_assimilation_desc","zh":"这些人口正被修饰以更好地适应我们的社会。","en":"These pops are being modified to better suit our society.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":863,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":772,"status":"paired","id":"texts:1559"},{"key":"mod_pop_assimilation_political_power","zh":"$pop_cat_assimilation_plural$政治权力","en":"$pop_cat_assimilation_plural$ Political Power","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":864,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":773,"status":"paired","id":"texts:1560"},{"key":"mod_pop_assimilation_happiness","zh":"$pop_cat_assimilation$幸福度","en":"$pop_cat_assimilation$ Happiness","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":865,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":774,"status":"paired","id":"texts:1561"},{"key":"job_assimilation","zh":"正在同化","en":"Undergoing Assimilation","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":866,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":775,"status":"paired","id":"texts:1562"},{"key":"job_assimilation_plural","zh":"$job_assimilation$","en":"$job_assimilation$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":867,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":776,"status":"paired","id":"texts:1563"},{"key":"job_assimilation_desc","zh":"该人口正被并入我们这个集体中。","en":"This pop is being integrated into our collective.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":868,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":777,"status":"paired","id":"texts:1564"},{"key":"pop_category_assimilation","zh":"$pop_cat_assimilation$生活标准","en":"$pop_cat_assimilation$ Living Standards","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":869,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":778,"status":"paired","id":"texts:1565"},{"key":"space_dragon_blue","zh":"巨龙","en":"Grand Dragon","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":870,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":779,"status":"paired","id":"texts:1566"},{"key":"space_dragon_blue_cap","zh":"$space_dragon_blue$","en":"$space_dragon_blue$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":871,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":780,"status":"paired","id":"texts:1567"},{"key":"space_dragon_blue_plural","zh":"巨龙","en":"Grand Dragons","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":872,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":781,"status":"paired","id":"texts:1568"},{"key":"STEAL_ALL_ARTIFACT","zh":"$THIEF|Y$偷走了$VICTIM|Y$的§Y所有§!文物","en":"$THIEF|Y$ steals §YALL§! artifacts from $VICTIM|Y$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":874,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":782,"status":"paired","id":"texts:1569"},{"key":"STEAL_RANDOM_ARTIFACT","zh":"$THIEF|Y$偷走了$VICTIM|Y$的§Y随机一件§!文物","en":"$THIEF|Y$ steals §YONE RANDOM§! artifact from $VICTIM|Y$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":875,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":783,"status":"paired","id":"texts:1570"},{"key":"STEAL_ONE_ARTIFACT","zh":"$THIEF|Y$偷走了$VICTIM|Y$的$ARTIFACT|Y$文物","en":"$THIEF|Y$ steals the artifact \"$ARTIFACT|Y$\" from $VICTIM|Y$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":876,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":784,"status":"paired","id":"texts:1571"},{"key":"IS_LAST_LOST_RELIC","zh":"$RELIC|Y$是$COUNTRY|Y$失去的最后一件遗珍","en":"$RELIC|Y$ is the last relic lost by $COUNTRY|Y$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":878,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":785,"status":"paired","id":"texts:1572"},{"key":"IS_NOT_LAST_LOST_RELIC","zh":"$RELIC|Y$不是$COUNTRY|Y$失去的最后一件遗珍","en":"$RELIC|Y$ is NOT the last relic lost by $COUNTRY|Y$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":879,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":786,"status":"paired","id":"texts:1573"},{"key":"IS_LAST_RECEIVED_RELIC","zh":"$RELIC|Y$是$COUNTRY|Y$得到的最后一件遗珍","en":"$RELIC|Y$ is the last relic received by $COUNTRY|Y$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":880,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":787,"status":"paired","id":"texts:1574"},{"key":"IS_NOT_LAST_RECEIVED_RELIC","zh":"$RELIC|Y$不是$COUNTRY|Y$得到的最后一件遗珍","en":"$RELIC|Y$ is NOT the last relic received by $COUNTRY|Y$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":881,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":788,"status":"paired","id":"texts:1575"},{"key":"Herald_repair","zh":"大整修","en":"Grand Overhaul","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":883,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":789,"status":"paired","id":"texts:1576"},{"key":"Herald_repair_TITLE","zh":"大整修","en":"Grand Overhaul","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":884,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":790,"status":"paired","id":"texts:1577"},{"key":"Herald_repair_DESC","zh":"尽管伟大先驱无疑是一艘强力舰船，它并没有发挥出全部潜力。缺少维护，轻微损伤累积和我们并不完全了解该舰这一简单事实等因素一并作用，损害了舰船的战斗能力。只有一次对舰船系统的全面整修和在此过程中我们获得的对此舰船的完整理解可以使其恢复到完好的运行状态。","en":"While the Grand Herald is undoubtedly a powerful ship, it is not operating at its full potential. A combination of lack of maintenance, cumulative minor damages, and the simple fact that we don't fully understand it all degrade its combat capabilities. 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The quantic filing arrays they used afforded them unprecedented efficiency in the sorting and storing of documents.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":955,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":849,"status":"paired","id":"texts:1625"},{"key":"tech_secrets_irassian","zh":"伊拉斯人海军船坞","en":"Irassian Naval Yards","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":956,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":850,"status":"paired","id":"texts:1626"},{"key":"tech_secrets_irassian_desc","zh":"伊拉斯人的太空海军传统在其时代可谓无与伦比。海军舰船和商船如同流水般从其船坞中汩汩涌出，这可能也招致了他们自身的衰弱。由于伊拉斯人制造了如此海量的舰船并又对其极度依赖，他们完全无力控制疫情最终毁灭了整个帝国。","en":"The Irassian astronaval tradition was unmatched in their time. Their shipyards produced a constant stream of ships for their navy and merchant fleets, which would ultimately be their downfall. With so many ships, and such a high reliance on them, the Irassians were powerless to quarantine the disease that would claim their empire.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":957,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":851,"status":"paired","id":"texts:1627"},{"key":"tech_secrets_vultaum","zh":"沃陶姆现实计算机","en":"Vultaum Reality Computer","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":958,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":852,"status":"paired","id":"texts:1628"},{"key":"tech_secrets_vultaum_desc","zh":"沃陶姆人的现实计算机是一种独特的、专用于分析“存在”本身的处理单元，其工作并不通过物理，而更多像是在对现实的源代码进行逆向工程，并寻找其中的漏洞以让沃陶姆人利用来拆解他们认为自己所生活在其中的这个“模拟过程”。","en":"The reality computers of the Vultaums were unique processing units, dedicated to analyzing existence itself, not quite through physics, but rather by trying to reverse engineer reality's source code and find the glitch that would finally allow the Vultaums to take down the simulation where they believed they lived.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":959,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":853,"status":"paired","id":"texts:1629"},{"key":"tech_secrets_yuht","zh":"尤特天文干涉仪","en":"Yuht Astronomical Interferometer","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":960,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":854,"status":"paired","id":"texts:1630"},{"key":"tech_secrets_yuht_desc","zh":"尤特文明是一个充满矛盾的社会，他们一方面痴迷于寻找其他感性物种的念头，另一方面又拒绝接受自己并不孤单的事实。他们竭尽全力证伪所有的外星生命，他们的偏见也渗入入了科技当中。然而，通过合适的调整，我们确实可以修复他们强大的探测阵列。","en":"The Yuht were a paradoxical society, obsessed with the idea of finding other sentient species, yet refusing to accept that they were not alone. They were so focused on disproving any claim of alien life, that their bias found a way into their technology. However, with the proper modifications and calibrations, we could certainly fix their powerful detection arrays.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":961,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":855,"status":"paired","id":"texts:1631"},{"key":"tech_secrets_baol","zh":"巴奥有机工厂","en":"Baol Organic Plant","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":962,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":856,"status":"paired","id":"texts:1632"},{"key":"tech_secrets_baol_desc","zh":"巴奥有机体制造工具的手段非常独特。由于该物种的行动相对迟缓，他们会在一种又像果园又像工厂的设施中直接利用有机物种出需要的工具。通过合适的基因调控，我们也可以在普通的农田边上种出许多物品和工具。","en":"The Baol Organism had a unique way of producing tools. Given the species' relative slowness, they would simply grow them out of organic matter in locations that were half orchard, half factory. With the proper genetic adjustments, we could also grow various commodities and tools alongside our regular crops.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":963,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":857,"status":"paired","id":"texts:1633"},{"key":"tech_secrets_zroni","zh":"泽珞风暴投射器","en":"Zroni Storm Caster","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":964,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":858,"status":"paired","id":"texts:1634"},{"key":"tech_secrets_zroni_desc","zh":"泽珞是一种令人惊叹的物质，倾向狂暴地释放能量。我们认为只要正确利用文物就可以生成覆盖一整个恒星系的宇宙风暴。","en":"Zro is a fascinating element, prone to chaotic bursts of energy. We believe that with the right artifacts, we could use it to fuel spatial storms over entire solar systems.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":965,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":859,"status":"paired","id":"texts:1635"},{"key":"tech_archaeoshield","zh":"远古延留力场","en":"Ancient Suspension Field","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":967,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":860,"status":"paired","id":"texts:1636"},{"key":"tech_archaeoshield_desc","zh":"延留力场的投射距离远超普通护盾，它能在着弹瞬间利用远古文物将时间流速减缓，给予护盾更长的时间窗口来消耗来袭攻击的能量。","en":"Projected farther than regular shields, the suspension field technology uses ancient artifacts to slow time at the point of impact to afford the shields a longer opportunity to dispel the incoming attack's energy.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":968,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":861,"status":"paired","id":"texts:1637"},{"key":"tech_archaeoarmor","zh":"远古脉冲装甲","en":"Ancient Pulse Armor","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":969,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":862,"status":"paired","id":"texts:1638"},{"key":"tech_archaeoarmor_desc","zh":"利用磁能脉冲和场投射原理，这种离子化的装甲板可以负载反应装药，缓解碰撞的能量。","en":"Ionized plates of armor can carry a reactive charge to alleviate the energy of impacts, using magnetic repulsion and field projection principles.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":970,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":863,"status":"paired","id":"texts:1639"},{"key":"tech_archaeo_detection_scrambler","zh":"远古索敌扰频器","en":"Ancient Target Scrambler","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":971,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":864,"status":"paired","id":"texts:1640"},{"key":"tech_archaeo_detection_scrambler_desc","zh":"具有正确波长的回显中继器和光扩散器可以产生破坏性干涉，有效地扰乱敌方索敌系统。","en":"Ping repeaters and optic diffusers with the right wavelengths can produce destructive interference and effectively scramble hostile targeting systems.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":972,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":865,"status":"paired","id":"texts:1641"},{"key":"TECH_UNLOCK_SCRAMBLER_TITLE","zh":"$TECH_UNLOCK_COMPONENT_LINE$$tech_archaeo_detection_scrambler$","en":"$TECH_UNLOCK_COMPONENT_LINE$ $tech_archaeo_detection_scrambler$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":973,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":866,"status":"paired","id":"texts:1642"},{"key":"TECH_UNLOCK_SCRAMBLER_DESC","zh":"$tech_archaeo_detection_scrambler_desc$","en":"$tech_archaeo_detection_scrambler_desc$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":974,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":867,"status":"paired","id":"texts:1643"},{"key":"tech_archaeo_rampart","zh":"远古壁垒","en":"Ancient Rampart","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":975,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":868,"status":"paired","id":"texts:1644"},{"key":"tech_archaeo_rampart_desc","zh":"在安保方面，尽管防御平台性价比极高，但它们仍需要在控制中心的操作下运行。强化我们的恒星基地，提升其在遭受攻击时的生存能力，并最大化我们对独立轨道防御设施的组网能力将会让我们有更充裕的时间派遣增援。","en":"Defense platforms are a cost effective way to ensure our safety, but they need to be monitored from an operation center. Fortifying our Starbase to ensure its survivability in the event of an attack, and maximizing our capacity to network independent orbital defenses would give us more time to dispatch reinforcements.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":976,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":869,"status":"paired","id":"texts:1645"},{"key":"tech_archaeo_titan_beam","zh":"远古湮灭眩光","en":"Ancient Ruination Glare","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":977,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":870,"status":"paired","id":"texts:1646"},{"key":"tech_archaeo_titan_beam_desc","zh":"高强度中射程火力将会让我们的泰坦舰更加轻易地突破敌人的战线。这些远古的火炮曾是一个星海帝国建立的根基。","en":"Tremendous medium range firepower will enable our titans to break through enemy lines. These ancient cannons were once the foundation upon which a galactic empire was built.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":978,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":871,"status":"paired","id":"texts:1647"},{"key":"tech_archaeo_overcharger","zh":"远古护盾超频器","en":"Ancient Shield Overcharger","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":979,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":872,"status":"paired","id":"texts:1648"},{"key":"tech_archaeo_overcharger_desc","zh":"得益于远古稳定化线圈和阻尼器，护盾可以安全地进行超频。除了产生的力场更强以外，这也可以直接汽化掉部分来袭的弹丸。","en":"Supercharging shields can be done safely thanks to ancient stabilizer coils and dampeners. In addition to the production of a stronger force field, this also has the added benefit of outright vaporizing certain incoming projectiles.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":980,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":873,"status":"paired","id":"texts:1649"},{"key":"tech_archaeo_refinery","zh":"远古精炼厂","en":"Ancient Refinery","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":981,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":874,"status":"paired","id":"texts:1650"},{"key":"tech_archaeo_refinery_desc","zh":"这种具有数百万年历史的处理设施拥有着超过100%的效率。它的运作方式依旧是个谜，但它对产出的巨大提升是难以估量的。","en":"This millennia-old processing equipment has an efficiency rate above 100%. Its functioning remains alien, but its production gains are substantial.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":982,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":875,"status":"paired","id":"texts:1651"},{"key":"tech_archaeo_pk_devolving_beam","zh":"降智光束","en":"Devolving Beam","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":983,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":876,"status":"paired","id":"texts:1652"},{"key":"tech_archaeo_pk_devolving_beam_desc","zh":"这是一种巨像级心智抹除武器，可以释放覆盖整颗行星的能量波，将大多数感性生命变回未开智状态。我们估计在进行进一步调整之后，它甚至还可以用来抹除机器单元的记忆体使其瘫痪。","en":"A colossal mind-wiping cannon which unleashes a planet-wide wave of energy, returning most sentient life to a pre-sapient state. We estimate that with additional tuning, it might also be used to wipe clean memory banks and disable robotic units.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":984,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":877,"status":"paired","id":"texts:1653"},{"key":"is_ai_world_no_archaeoengineers","zh":"§R$TRIGGER_FAIL$人工智能世界需要$ap_archaeoengineers$飞升天赋才能被$tech_archaeo_pk_devolving_beam$§!当成目标","en":"§R$TRIGGER_FAIL$AI Worlds require the $ap_archaeoengineers$ Ascension Perk to be targeted by the $tech_archaeo_pk_devolving_beam$§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":985,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":878,"status":"paired","id":"texts:1654"},{"key":"tech_archaeo_mass_drivers","zh":"远古巨炮组","en":"Ancient Macro Batteries","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":986,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":879,"status":"paired","id":"texts:1655"},{"key":"tech_archaeo_mass_drivers_desc","zh":"这些硕大无朋的炮组发射相对缓慢但是极具破坏力的弹丸，确切地说它们什么都能射，包括金属废弃物和小行星碎块等等。","en":"These cannons of gargantuan size deliver relatively slow but devastating projectiles, and can fire pretty much anything, from scrap metal, to asteroid chunks.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":987,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":880,"status":"paired","id":"texts:1656"},{"key":"tech_archaeo_lasers","zh":"远古穴蚀坍缩器","en":"Ancient Cavitation Collapser","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":988,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":881,"status":"paired","id":"texts:1657"},{"key":"tech_archaeo_lasers_desc","zh":"这种高能武器在命中时会产生狂暴的微坍缩事件，向目标的装甲中释放巨量热量和应力。","en":"This high energy weapon causes brutal micro collapsing events on impact, generating tremendous heat and force inside its targets armor.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":989,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":882,"status":"paired","id":"texts:1658"},{"key":"tech_archaeo_point_defence","zh":"远古防御投网机","en":"Ancient Defensive Web Slinger","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":990,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":883,"status":"paired","id":"texts:1659"},{"key":"tech_archaeo_point_defence_desc","zh":"要说锁定和拦截导弹这活儿，这些古怪的炮阵可是超级棒，以远古代码写就的预测算法可以织造一张滴水不漏的火力防御网。","en":"When it comes to tracking and shooting down missiles, these antique batteries are the best of the best, making use of a predictive algorithm written in long forgotten code to weave a fiery defensive web.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":991,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":884,"status":"paired","id":"texts:1660"},{"key":"tech_archaeo_missiles","zh":"远古纳米导弹云发射器","en":"Ancient Nano-Missile Cloud Launcher","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":992,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":885,"status":"paired","id":"texts:1661"},{"key":"tech_archaeo_missiles_desc","zh":"当利用远古科技稳定化后，我们便可以用粒子电荷创造携带有载荷颇具威力的微导弹簇群，可用于饱和对方的点防御系统。","en":"Particle charges, once stabilized thanks to ancient technology, allow us to create swarms of tiny missiles that still carry a respectable payload, and should be able to overwhelm most point-defense systems.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":993,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":886,"status":"paired","id":"texts:1662"},{"key":"tech_archaeo_mass_accelerator","zh":"远古饱和剂发射炮","en":"Ancient Saturator Artillery","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":994,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":887,"status":"paired","id":"texts:1663"},{"key":"tech_archaeo_mass_accelerator_desc","zh":"这种火炮发射一系列微小的离子化球体弹幕用来中和大部分的力场，使其拥有极高的护盾穿透率。虽有理论认为这些漂亮的球体可以用作珠宝，但在一场熔毁了整间实验室的严重事故后，所有相关提案都被驳回了。","en":"This cannon fires a barrage of ancient miniscule ionized spheres that charge upon contact with most force fields, giving them high levels of shield penetration. Any theory that these spheres could have been used for jewelry purposes were dismissed when a critical incident melted an entire laboratory.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":995,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":888,"status":"paired","id":"texts:1664"},{"key":"tech_archaeo_strike_crafts","zh":"远古钻孔机无人机","en":"Ancient Driller Drones","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":996,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":889,"status":"paired","id":"texts:1665"},{"key":"tech_archaeo_strike_crafts_desc","zh":"这些高速无人机装备有独特的采矿激光，它们几乎可以无视目标的任何镀层防护。这么好的科技只用来采矿岂不是太浪费了。","en":"These high velocity drones have been equipped with antique mining lasers that virtually ignore any plating protecting their target. A tech too good to be wasted on astro mining.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":997,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":890,"status":"paired","id":"texts:1666"},{"key":"biologist_is_archaeo_engineer_tt","zh":"$t$£job_biologist£$job_biologist_plural$转职为$job_archaeoengineers_plural_with_icon$","en":"$t$£job_biologist£ $job_biologist_plural$ are converted into $job_archaeoengineers_plural_with_icon$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":1001,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":892,"status":"paired","id":"texts:1667"},{"key":"biology_drone_is_archaeo_engineer_tt","zh":"$t$£job_brain_drone_biologist£$job_brain_drone_biologist_plural$转职为£job_archaeo_drone£$job_archaeo_drone_plural$","en":"$t$£job_brain_drone_biologist£ $job_brain_drone_biologist_plural$ are converted into £job_archaeo_drone£ $job_archaeo_drone_plural$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":1002,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":893,"status":"paired","id":"texts:1668"},{"key":"biology_unit_is_archaeo_engineer_tt","zh":"$t$£job_calculator_biologist£$job_calculator_biologist_plural$转职为£job_archaeo_unit£$job_archaeo_unit_plural$","en":"$t$£job_calculator_biologist£ $job_calculator_biologist_plural$ are converted into £job_archaeo_unit£ $job_archaeo_unit_plural$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":1003,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":894,"status":"paired","id":"texts:1669"},{"key":"building_archaeostudies_faculty_relic_effect","zh":"\\n若建立在§Y遗落星球§!上：\\n$t$—研究速度（远古学）：§G+25%§!\\n$t$—$mod_planet_biologists_minor_artifacts_produces_add$：§G+0.25§!","en":"\\nIf built on a §YRelic World§!:\\n$t$- Research Speed (Archaeostudies): §G+25%§!\\n$t$- $mod_planet_biologists_minor_artifacts_produces_add$: §G+0.25§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":1004,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":895,"status":"paired","id":"texts:1670"},{"key":"building_archaeostudies_faculty","zh":"远古学院","en":"Faculty of Archaeostudies","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":1005,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":896,"status":"paired","id":"texts:1671"},{"key":"building_archaeostudies_faculty_desc","zh":"一系列致力于研究从古代帝国取回的稀有文物在科技方面应用的实验室。","en":"A series of laboratories dedicated to the studies of technological applications of minor artifacts retrieved from elder empires.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":1006,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":897,"status":"paired","id":"texts:1672"},{"key":"building_league_offices","zh":"$tech_secrets_league$","en":"$tech_secrets_league$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":1008,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":898,"status":"paired","id":"texts:1673"},{"key":"building_league_offices_desc","zh":"$tech_secrets_league_desc$","en":"$tech_secrets_league_desc$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":1009,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":899,"status":"paired","id":"texts:1674"},{"key":"building_league_offices_effect","zh":"[Owner.GetBureaucratPluralWithIcon]产出额外§G+1§!£amenities£舒适度。","en":"[Owner.GetBureaucratPluralWithIcon] produce an additional §G+1§! £amenities£ Amenities.","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":1010,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":900,"status":"paired","id":"texts:1675"},{"key":"sm_cybrex_mining_hub","zh":"$tech_secrets_cybrex$","en":"$tech_secrets_cybrex$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":1012,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":901,"status":"paired","id":"texts:1676"},{"key":"sm_cybrex_mining_hub_desc","zh":"$tech_secrets_cybrex_desc$\\n","en":"$tech_secrets_cybrex_desc$\\n","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":1013,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":902,"status":"paired","id":"texts:1677"},{"key":"sm_cybrex_mining_hub_desc_modifier","zh":"[Root.GetCybrexMiningHubEffect]","en":"[Root.GetCybrexMiningHubEffect]","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":1014,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":903,"status":"paired","id":"texts:1678"},{"key":"cybrex_mining_hub_desc","zh":"恒星系修正：\\n开采站产出：§G+100%§!","en":"System Modifier:\\nMining Station Output: §G+100%§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":1015,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":904,"status":"paired","id":"texts:1679"},{"key":"improved_cybrex_mining_hub_desc","zh":"恒星系修正：\\n开采站产出：§G+150%§!","en":"System Modifier:\\nMining Station Output: §G+150%§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":1016,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":905,"status":"paired","id":"texts:1680"},{"key":"sm_irassian_naval_yards","zh":"$tech_secrets_irassian$","en":"$tech_secrets_irassian$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":1018,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":906,"status":"paired","id":"texts:1681"},{"key":"sm_irassian_naval_yards_desc","zh":"$tech_secrets_irassian_desc$\\n","en":"$tech_secrets_irassian_desc$\\n","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":1019,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":907,"status":"paired","id":"texts:1682"},{"key":"requires_shipyard","zh":"§R需要§Y$sm_shipyard$§!。§!","en":"§RRequires §Y$sm_shipyard$§!.§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":1020,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":908,"status":"paired","id":"texts:1683"},{"key":"sm_irassian_naval_yards_desc_modifier","zh":"[Root.GetIrassianNavalYardsEffect]","en":"[Root.GetIrassianNavalYardsEffect]","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":1021,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":909,"status":"paired","id":"texts:1684"},{"key":"irassian_naval_yards_desc","zh":"船坞：§G+1§!§Y船坞容量§!\\n恒星基地修正：\\n舰船建造速度：§G+20%§!","en":"Shipyards: §G+1§! §YShipyard Capacity§!\\nStarbase Modifier:\\nShip Build Speed: §G+20%§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":1022,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":910,"status":"paired","id":"texts:1685"},{"key":"improved_irassian_naval_yards_desc","zh":"船坞：§G+1§!§Y船坞容量§!\\n恒星基地修正：\\n舰船建造速度：§G+30%§!","en":"Shipyards: §G+1§! §YShipyard Capacity§!\\nStarbase Modifier:\\nShip Build Speed: §G+30%§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":1023,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":911,"status":"paired","id":"texts:1686"},{"key":"sm_yuht_detection_array","zh":"$tech_secrets_yuht$","en":"$tech_secrets_yuht$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":1025,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":912,"status":"paired","id":"texts:1687"},{"key":"sm_yuht_detection_array_desc","zh":"$tech_secrets_yuht_desc$\\n","en":"$tech_secrets_yuht_desc$\\n","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":1026,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":913,"status":"paired","id":"texts:1688"},{"key":"sm_yuht_detection_array_desc_modifier","zh":"[Root.GetYuhtDetectionArrayEffect]","en":"[Root.GetYuhtDetectionArrayEffect]","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":1027,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":914,"status":"paired","id":"texts:1689"},{"key":"yuht_detection_array_desc","zh":"恒星基地修正：\\n探测范围：§G+7§!\\n舰船超空间航道探测范围：§G+14§!","en":"Starbase Modifier:\\nSensor Range: §G+7§!\\nShip Hyperlane Detection Range: §G+14§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":1028,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":915,"status":"paired","id":"texts:1690"},{"key":"improved_yuht_detection_array_desc","zh":"恒星基地修正：\\n探测范围：§G+10§!\\n舰船超空间航道探测范围：§G+20§!","en":"Starbase Modifier:\\nSensor Range: §G+10§!\\nShip Hyperlane Detection Range: §G+20§!","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":1029,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":916,"status":"paired","id":"texts:1691"},{"key":"sm_zroni_storm_caster","zh":"$tech_secrets_zroni$","en":"$tech_secrets_zroni$","source":"ancient_relics","category":"事件与叙事","namespace":"gameplay","es":"localisation/english/ancient_relics_l_english.yml","el":1031,"zs":"localisation/simp_chinese/ancient_relics_l_simp_chinese.yml","zl":917,"status":"paired","id":"texts:1692"},{"key":"sm_zroni_storm_caster_desc","zh":"风暴投射器并不完全是泽珞族的科技。我们只是发现将泽珞暴露在极端环境下将会以一种极度混沌的形式释放其中的潜能，产生各种危险的干扰和自然现象。在一系列引人深思的事故后，我们发现了驯服这一力量的一种方式：用泽珞族制作的晶体产出一种强大的灵能风暴席卷一整个恒星系。\\n","en":"The Storm Caster is not quite Zroni Technology. We simply realized that exposing zro to extreme conditions could cause it to release its potential energy in an erratic manner, leading to all sorts of dangerous interferences and phenomenon. 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