<DialogueTree>
	<NameField>the Prisoner</NameField>
	
	<DialogueNode>
		<Name>WaitingForOthers</Name>
		<EntryCondition>DEFAULT</EntryCondition>
		<Dialogue>
			<Page>This fire… what a warm and beautiful light it makes.</Page>
			<Page>Go, find the others. What comes next cannot be done alone.</Page>
		</Dialogue>
	</DialogueNode>

	<DialogueNode>
		<Name>ReadyToPlay</Name>
		<EntryCondition>AllTravelersGathered</EntryCondition>
		<Dialogue>
			<Page>I hadn’t dared to hope that anyone would hear the signal, for how briefly I set it free… Yet, here we are. Are you ready for the final step?</Page>
		</Dialogue>
		<DialogueOptionsList>
			<DialogueOption>
				<Text>Yes.</Text>
				<DialogueTarget>StartPlaying</DialogueTarget>
			</DialogueOption>
			<DialogueOption>
				<Text>Not yet.</Text>
				<DialogueTarget>NotYet</DialogueTarget>
			</DialogueOption>
		</DialogueOptionsList>
	</DialogueNode>

	<DialogueNode>
		<Name>StartPlaying</Name>
		<Dialogue>
			<Page>Then it’s time! Time to send our spark out into the darkness.</Page>
		</Dialogue>
		<SetCondition>IsPrisonerPlaying</SetCondition>
	</DialogueNode>

	<DialogueNode>
		<Name>NotYet</Name>
		<Dialogue>
			<Page>I have awaited this moment for a long time. For so long. It is no trouble to wait a little longer.</Page>
		</Dialogue>
	</DialogueNode>

	<DialogueNode>
		<Name>Farewell</Name>
		<EntryCondition>JamSessionIsOver</EntryCondition>
		<Dialogue>
			<Page>...How beautiful. It’s different than I’d envisioned.</Page>
			<Page>Whatever happens next, I do not think it is to be feared.</Page>
		</Dialogue>
	</DialogueNode>

</DialogueTree>